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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-06T18:41:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=92747</id>
		<title>Deed acquisition</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=92747"/>
		<updated>2017-06-14T14:04:46Z</updated>

		<summary type="html">&lt;p&gt;HIEROVISION1: Added a note regarding using notes in the drawer. I tested this in Ta&amp;#039;Vaalor with a note 55% above the formula result and 47% above.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Deed]]s can be purchased in all cities in Elanthia. They can be purchased by solving puzzles (each location has its own puzzle) and paying in gems, coins (accepted by most puzzles) and sometimes alchemy products or other treasure items. &lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the locations of the deed puzzles in the lands and how to solve them.&lt;br /&gt;
&lt;br /&gt;
=== [[Icemule]] ===&lt;br /&gt;
&lt;br /&gt;
Just outside the temple doors there is a ice flow. &#039;&#039;&#039;Search flow&#039;&#039;&#039; to reveal a door. &#039;&#039;&#039;Go door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; once inside. &#039;&#039;&#039;Pull chain&#039;&#039;&#039; and a drawer slides into view. Now &#039;&#039;&#039;open drawer&#039;&#039;&#039; and put your offering(s) inside. Then &#039;&#039;&#039;close drawer&#039;&#039;&#039; to complete the ritual. If you don&#039;t &#039;&#039;&#039;open door&#039;&#039;&#039; before attempting to go through it you will walk right into it causing a loud thud which people will hear outside. If you want to make multiple offerings, you can &#039;&#039;&#039;open door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; to restart the ritual without even leaving. Just remember to &#039;&#039;&#039;open door&#039;&#039;&#039; again before leaving. Once you are out, no need in attempting to close the door, as it is hidden once again.&lt;br /&gt;
&lt;br /&gt;
Seems &#039;&#039;&#039;Gems AND Wands&#039;&#039;&#039; recieve extra value in Icemule, and someone mentioned &#039;&#039;&#039;Lockpicks&#039;&#039;&#039; can be used in Icemule.&lt;br /&gt;
&lt;br /&gt;
=== [[River&#039;s Rest]] ===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;Spring Rest&#039;&#039; just outside the Sanctuary (the room with the pillars, room #10854). &#039;&#039;&#039;Kneel&#039;&#039;&#039;, &#039;&#039;&#039;look in pool&#039;&#039;&#039; (an inviting message should appear), &#039;&#039;&#039;look in pool&#039;&#039;&#039; again (another inviting message should appear), &#039;&#039;&#039;touch pool&#039;&#039;&#039;, &#039;&#039;&#039;put&#039;&#039;&#039; your shells, gems or silvers into the pool, &#039;&#039;&#039;touch pool&#039;&#039;&#039; again. &lt;br /&gt;
&lt;br /&gt;
If you put in items of sufficient value, you should be transported to the &#039;&#039;Garden of Life&#039;&#039;. Once there, &#039;&#039;&#039;touch flower&#039;&#039;&#039;, &#039;&#039;&#039;get seed&#039;&#039;&#039; (make sure the seed is in your right hand) and &#039;&#039;&#039;plant seed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Only [[:Category: River&#039;s Rest gems|local River&#039;s Rest gems]] (including shells) count for triple their value in the deed cost calculation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Solhaven]] ===&lt;br /&gt;
&lt;br /&gt;
Go to Lorminstra&#039;s temple on Liabo street.  Enter the temple and find a curtain. Go curtain and close curtain.  Kneel and place&lt;br /&gt;
offering in the brazier.  Light the brazier.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Illistim]] ===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
| roomname = Hall of Patrons, Rotunda&lt;br /&gt;
| rnum = 745&lt;br /&gt;
| desc = Eight arches supported by gold-veined marble columns encircle this large rotunda.  A forged chandelier hangs suspended from the lofty, domed ceiling, illuminating the room.  Six pedestals form a small circle beneath the chandelier, in the center of the rotunda.}}&lt;br /&gt;
Open the tome on the pedestal and turn it to any of the pages. Remember the image of the patron that appears on the page. Retrieve a taper from behind the panel in the eastern room, light it with a candle, then find the meditation room dedicated to the patron. Place any offerings on the censer inside, then use the lit taper to light the censer and meditate.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] ===&lt;br /&gt;
&lt;br /&gt;
Deeds can be acquired at the Garden of Ancients. &#039;&#039;&#039;Search vines&#039;&#039;&#039;, then &#039;&#039;&#039;go door&#039;&#039;&#039; to enter the niche. &#039;&#039;&#039;Close door&#039;&#039;&#039; once you are inside. &#039;&#039;&#039;Pull hemp&#039;&#039;&#039; and &#039;&#039;&#039;open drawer&#039;&#039;&#039;, place any offerings in the drawer, then &#039;&#039;&#039;close drawer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Teras Isle]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] ===&lt;br /&gt;
&lt;br /&gt;
There are multiple locations near Wehnimer&#039;s Landing where deeds can be acquired. &lt;br /&gt;
&lt;br /&gt;
==== Temple ====&lt;br /&gt;
&lt;br /&gt;
The first is at the Temple in Erebor Square (Room #4045). Once inside, &#039;&#039;&#039;go black arch&#039;&#039;&#039;, then &#039;&#039;&#039;go tapestry&#039;&#039;&#039;. &#039;&#039;&#039;Hit chime with mallet&#039;&#039;&#039; twice, then &#039;&#039;&#039;kneel&#039;&#039;&#039;, place any offerings of silvers or gems on the ground, then &#039;&#039;&#039;hit chime with mallet&#039;&#039;&#039; one last time.&lt;br /&gt;
&lt;br /&gt;
==== [[Hearthstone Manor]] ====&lt;br /&gt;
&lt;br /&gt;
Down the walkway in the herb garden is a wall covered in honeysuckle vines.  Search the vines to find a hidden door.  If the door is open, it is available.  Enter the door, close it, pull the rope, open the draw, stuff it with broken lockpicks, pawnshop fodder such as drake weapons, [[magical item]]s such as wands, and/or everything made via [[Alchemy]].  Close the drawer when there is enough stuff in it, but the quantity to spell level to character level requirement is unknown.  This is not a good method for getting deeds at high level as an incredible amount of magical items are required.&lt;br /&gt;
&lt;br /&gt;
==== [[Northern Caravansary]] ====&lt;br /&gt;
&lt;br /&gt;
There is a curtain in [[Small Wonders]] that functions similar to the Hearthstone Manor mechanism.  Close the curtain, fill the brazier with magical items, kneel and light the brazier.&lt;br /&gt;
&lt;br /&gt;
=== [[Zul Logoth]] ===&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles, which you have to light (somehow) and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;note:&#039;&#039;&#039; This puzzle solution is incomplete.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
This formula works to obtain deeds through the tapestry in the black arch room in the Wehnimer&#039;s Landing Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=55%}}&amp;gt;&#039;&#039;&#039;Deed cost (in silvers) = 101 + (level * 100) + (deeds * 100)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a 99th level character with 7 deeds = 10701 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;101 + (99 * 100 = 9900) + (7 * 100 = 700)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If using items (usually gems), a general estimate is 3x what they appraise for. &lt;br /&gt;
Using the example would mean a gem worth 3567 silvers. Err on the side of caution with this. The gem bonus does not seem to apply (at least not as substantially) in [[Ta&#039;Vaalor]], but wands seem to apply to the 3x bonus, so they are a suggested substitute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;note:&#039;&#039;&#039; Using bank notes is possible but requires an additional cost of approximately 50% of the result of the formula above.&lt;br /&gt;
&lt;br /&gt;
[[GameMaster]] Xayle, July 9th 2012:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Xayle says, &amp;quot;The answer that I seem to be getting is this...&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Different deed puzzles use different formulas.&amp;quot;&lt;br /&gt;
You nod.&lt;br /&gt;
Xayle says, &amp;quot;And this one isn&#039;t working on the formula you&#039;re using.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;That would explain it.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;I wish I could say more, but that would start straying into puzzle answering.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Which is a nono.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ta&#039;Illistim deeds (script)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>HIEROVISION1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Agresh_bear&amp;diff=92102</id>
		<title>Agresh bear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Agresh_bear&amp;diff=92102"/>
		<updated>2017-05-26T18:36:43Z</updated>

		<summary type="html">&lt;p&gt;HIEROVISION1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 16&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = Agresh&lt;br /&gt;
| attacks = Bites and Claws.&lt;br /&gt;
| area = [[Grasslands]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 215-220&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+100 to +115 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = an agresh bear claw&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Agresh bear is all muscle and bone and presents a formidable appearance when standing on his hindlegs.  He is a tawny gold in color allowing him to blend more easily into his surroundings or at least as much as a 600 pound bear can.  The deadly claws that tip each front paw completes the total package of death known as the Agresh bear.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1276 Agresh bear on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 14&lt;br /&gt;
|levelm1 = 15&lt;br /&gt;
|level = 16&lt;br /&gt;
|levelp1 = 17&lt;br /&gt;
|levelp2 = 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grasslands creatures]]&lt;/div&gt;</summary>
		<author><name>HIEROVISION1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Agresh_bear&amp;diff=92101</id>
		<title>Agresh bear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Agresh_bear&amp;diff=92101"/>
		<updated>2017-05-26T18:25:22Z</updated>

		<summary type="html">&lt;p&gt;HIEROVISION1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 16&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = Agresh&lt;br /&gt;
| attacks = Bites and Claws.&lt;br /&gt;
| area = [[Grasslands]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 220&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+100 to +115 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = an agresh bear claw&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Agresh bear is all muscle and bone and presents a formidable appearance when standing on his hindlegs.  He is a tawny gold in color allowing him to blend more easily into his surroundings or at least as much as a 600 pound bear can.  The deadly claws that tip each front paw completes the total package of death known as the Agresh bear.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1276 Agresh bear on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 14&lt;br /&gt;
|levelm1 = 15&lt;br /&gt;
|level = 16&lt;br /&gt;
|levelp1 = 17&lt;br /&gt;
|levelp2 = 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grasslands creatures]]&lt;/div&gt;</summary>
		<author><name>HIEROVISION1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ghoul_master&amp;diff=92061</id>
		<title>Ghoul master</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ghoul_master&amp;diff=92061"/>
		<updated>2017-05-25T15:57:54Z</updated>

		<summary type="html">&lt;p&gt;HIEROVISION1: Corrected hitpoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 16&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = master&lt;br /&gt;
| attacks = Bites, Claws and Pounds.&lt;br /&gt;
| area = [[Plains of Bone]]&amp;lt;br&amp;gt;[[The Graveyard]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (corporeal)&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 140-145&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Bite|+137 [[Attack Strength|AS]]}}&lt;br /&gt;
  {{Creature ability|Claw|+147 [[Attack Strength|AS]]}}&lt;br /&gt;
  {{Creature ability|Pound|+137 [[Attack Strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nomaneuver = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+38 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UCS|Unarmed]] |+118/+211 [[UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Armor]] |Double Chain}}&lt;br /&gt;
  {{creature ability|[[CvA]] |+0}}&lt;br /&gt;
  {{creature ability|[[Hitpoint|Hitpoints]] |145 |&amp;lt;N/A&amp;gt; [[Health]]}}&lt;br /&gt;
&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a ghoul finger&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power.  Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered.  The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain.&lt;br /&gt;
&lt;br /&gt;
The ghoul master is large in size and about seven feet high in its current state. &lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A chill, clammy wind whips by, and in a flash of sulfurous vapor, a ghoul master appears!&lt;br /&gt;
&lt;br /&gt;
The master growls vilely!&lt;br /&gt;
A ghoul master mutters a chant!&lt;br /&gt;
&lt;br /&gt;
A ghoul master gestures at you!&lt;br /&gt;
  CS: +88 - TD: +258 + CvA: +6 + d100: +50 - -5 == -109&lt;br /&gt;
  Warded off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Behind The Scenes==&lt;br /&gt;
In the [[ICE age|I.C.E. Age]] these were called &amp;quot;ghoul kings&amp;quot;, and were also found in [[Darkstone Castle#Behind The Scenes|Castle Claedesbrim]]. Those in [[The Graveyard]] use [[gorcrow|gorcrows]] as familiars to scout for trespassers to be converted into more ghouls. Ghoul kings were likely a specially made form of [[undead]] rather than the natural progression of Ghoul Rot as the [[lesser ghoul]] ages, which gradually become [[greater ghoul|greater ghouls]] over the years. They did not exist in [[Rolemaster]]. The later extension of the burial mound introduced a &amp;quot;saucer-shaped depression&amp;quot; which may refer to the &amp;quot;slight bowl-like depression&amp;quot; from [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx The Mound], which appears to be [[Jaron Galarn|the basis]] of [[Shadow Valley]], providing a second underworld passage which was not part of [[Purgatory#Archaeology|the design]] of [[The Graveyard]]. The skull would be an allusion to the [[Spectral miner#Behind The Scenes|headless]] woman [[moaning spirit#Behind The Scenes|sentry]], and the unknown warrior marker to the reanimated headless [[Jaron Galarn#Behind The Scenes|conquistador]] whose story was once unknown. &lt;br /&gt;
&lt;br /&gt;
This part of the necropolis was designed slightly before the gods documentation was changed so that the scythe wielding [[Gosaena]] had her familiar death theology. The carved image of the robed figure with scythe is more curiously related to [[The Temple of Darkness Poem]], where the [[ICE age|I.C.E. Age]] form of [[Amasalen]] (originally a [[Purgatory#Shadow World|servant]] only of the [[Muylari#Behind The Scenes|serpent god]] [[Luukos]]) is represented bizarrely as a grim reaper. This is interesting because [[Kestrel Etrevion]] or [[Orhan marble|his sons]] were [[Bellacorn|implicitly]] his servants, and Amasalen was later changed to include [[Uthex Kathiasas|ascension]]. The ruined carvings of the [[Uthex Kathiasas|dark gods]], the descent of an ancient passageway, and sacrifices to the altar of a [[Bandur Etrevion#Behind The Scenes|forgotten deity]] are better interpreted through Lovecraft and [[The Broken Lands]]. In the story the depression gives way to a winding stairway down, opening up into chambers with arches and depicting graven [[Eidolon#Behind The Scenes|&amp;quot;eidola&amp;quot;]] of dark gods. It was a very old opening that the [[Moaning spirit#Behind The Scenes|denizens]] of the underworld had forgotten existed, so symbolically it is a [[Purgatory#Archaeology|forbidden]] [[Death dirge#Behind The Scenes|other way]] into the [[Bandur Etrevion#Behind The Scenes|under crypt]]. It is interesting to note the burial mound was built on quarried rock and then filled with [[Maleskari|humanoid bones]] from the purging of the surrounding region.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1510 Ghoul master on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 14&lt;br /&gt;
|levelm1 = 15&lt;br /&gt;
|level = 16&lt;br /&gt;
|levelp1 = 17&lt;br /&gt;
|levelp2 = 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plains of Bone creatures]]&lt;br /&gt;
[[Category:The Graveyard creatures]]&lt;/div&gt;</summary>
		<author><name>HIEROVISION1</name></author>
	</entry>
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