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		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258540</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258540"/>
		<updated>2026-06-09T01:32:37Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ added Blanks &amp;amp; Faerous per player request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Blanks&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Faerous&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join artist Rita Craighead as she guides you through an afternoon of painting your very own masterpiece! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258492</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258492"/>
		<updated>2026-06-06T17:33:32Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Attendee Ticket Options */ add sip &amp;amp; paint event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join artist Rita Craighead as she guides you through an afternoon of painting your very own masterpiece! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258491</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258491"/>
		<updated>2026-06-06T17:32:39Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Ticketing */ update for 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Super-Fish-All_Tackle_Box&amp;diff=258421</id>
		<title>Super-Fish-All Tackle Box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Super-Fish-All_Tackle_Box&amp;diff=258421"/>
		<updated>2026-06-04T18:38:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: Added clarification to page per wiki post Marstreforn [GS4], : Hello all.  The tackle boxes sold at EG are not approved to hold any additional items outside of how they currently function.  There is no need to submit further bug reports with such requests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Super-Fish-All Tackle Box&#039;&#039;&#039; is a specialty box used for storing [[fishing equipment]]. They are only approved to hold fishing line, lures, and weights. If unlocked appropriately, they can also hold caught fish. They are not meant to hold anything else outside of that.&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Stores fishing gear, stacking them if they are identical.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This mithril tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear), tinker (cycle through the trays of fishing gear).&lt;br /&gt;
&lt;br /&gt;
There are some braided loops on the side of the mithril tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
The box has not been unlocked to hold any fish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Altering Instructions:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.  Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Customizations:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material/Construction - silvery mithril plates&lt;br /&gt;
Clasped/Latched style - gold-clasped&lt;br /&gt;
Lid (adjective)       - engraved&lt;br /&gt;
Trays                 - angular trays&lt;br /&gt;
Loops/Straps          - braided loops&lt;br /&gt;
Label (adjective)     - marked&lt;br /&gt;
&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds the ability to store fish, preserving them when closed.  Fish stored inside are stored weightlessly.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds a self-closing lid. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This pine tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear),prod (turn on and off autoclose feature), tinker (cycle through the trays of fishing gear), and whisper (select tray by line number).&lt;br /&gt;
&lt;br /&gt;
There are some leather loops on the side of the pine tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
TIER 2 - Fish Storage: This box has a rhimar-lined compartment used to store your caught fish and preserve them when it&#039;s closed.&lt;br /&gt;
 It can store up to 10 fish.&lt;br /&gt;
(This is the maximum amount of fish possible.)&lt;br /&gt;
TIER 3 - Self-Closing Lid: This box has an automatic lid that will shut on its own.  You can PROD the pine tackle box to toggle this function on or off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:blue&amp;quot;&amp;gt;Altering Instructions:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.   Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:blue&amp;quot;&amp;gt;Customizations:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material/Construction - honey-hued pine slats&lt;br /&gt;
Clasped/Latched style - bone-clasped&lt;br /&gt;
Lid (adjective)       - fish-carved&lt;br /&gt;
Trays                 - bone trays&lt;br /&gt;
Loops/Straps          - leather loops&lt;br /&gt;
Label (adjective)     - numbered&lt;br /&gt;
Compartment           - a rhimar-lined compartment&lt;br /&gt;
Lever                 - a tiny metal lever &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
Super-Fish-All tackle boxes have a hard-coded show as part of their design.  Because of this, they cannot have a show alteration added to them, but the bolded portions indicate what may be customized.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Crafted of &#039;&#039;&#039;{{blue|honey-hued pine slats}}&#039;&#039;&#039;, the &#039;&#039;&#039;{{blue|bone-clasped}}&#039;&#039;&#039; pine tackle box is compact and rugged.  Its &#039;&#039;&#039;{{blue|fish-carved}}&#039;&#039;&#039; lid is currently closed and frozen shut.  &#039;&#039;&#039;{{blue|Bone trays}}&#039;&#039;&#039; are built into one side of the box and designed to house a multitude or fishing gear.  Affixed to the other side are some &#039;&#039;&#039;{{blue|leather loops}}&#039;&#039;&#039;, but nothing is secured to them at this time.&amp;lt;/pre&amp;gt;&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes  &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Fishing equipment &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No show alterations&amp;lt;br&amp;gt;Must contain the word tackle&amp;lt;br&amp;gt;&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GAZE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PLUCK&lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= TINKER&lt;br /&gt;
|verb5= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Fishing system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258407</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258407"/>
		<updated>2026-06-03T18:54:55Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Attractions */ changed address of A Gathering Place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258125</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258125"/>
		<updated>2026-05-28T17:48:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add booking link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Erithian_player_characters&amp;diff=258038</id>
		<title>Category:Erithian player characters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Erithian_player_characters&amp;diff=258038"/>
		<updated>2026-05-26T17:38:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists [[Erithian]] [[player character]]s.&lt;br /&gt;
&lt;br /&gt;
{{#section:Erithian|erithian}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Erithians]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Erithian&amp;diff=258037</id>
		<title>Erithian</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Erithian&amp;diff=258037"/>
		<updated>2026-05-26T17:38:01Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add erithian section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
| [[File:Elotheans.gif|center]]&lt;br /&gt;
| decay = 13 minutes&lt;br /&gt;
| regen = 1 per 4 min&lt;br /&gt;
| height =  5.5&#039; to 6.5&#039;, max 7&#039;&lt;br /&gt;
| weight = 72 to 217 lbs.&lt;br /&gt;
| language = Common, Erithian}}&lt;br /&gt;
&amp;lt;section begin=erithian /&amp;gt;&#039;&#039;&#039;Erithians&#039;&#039;&#039; are tall, thin and have slightly pointed ears and almond-shaped eyes giving them a somewhat elf-like appearance. Hardy and deceptively tough, both genders are often balding with just a fringe of hair.&amp;lt;section end=erithian /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erithians mysteriously appeared in Elanthia only 1500 years ago.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = -5|con  = +10|dex  = 0|agi  = 0|dis  = +5|aur  = 0|log  = +5|int  = 0|wis  = 0|inf  = +10}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Erithian|the list of statistic growth rates for erithians]].&lt;br /&gt;
&lt;br /&gt;
{{Race other characteristics&lt;br /&gt;
| base-max-hp=120&lt;br /&gt;
| effective-max-hp=155&lt;br /&gt;
| hp-regen=3&lt;br /&gt;
| spi-regen-off-node=1 per 4 min&lt;br /&gt;
| spi-regen-on-node=2 per 4 min&lt;br /&gt;
| decay=13 min&lt;br /&gt;
| base-weight=72 1/3&lt;br /&gt;
| weight-factor=0.7233&lt;br /&gt;
| max-weight=217&lt;br /&gt;
| encumbrance-factor=0.85&lt;br /&gt;
| smr-size-modifier=0&lt;br /&gt;
| smr-dodging=+30&lt;br /&gt;
| ele-td=0&lt;br /&gt;
| spi-td=0&lt;br /&gt;
| men-td=0&lt;br /&gt;
| sorc-td=0&lt;br /&gt;
| poison-td=0&lt;br /&gt;
| disease-td=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The true origins of the erithians are shrouded in mystery and magic. What is known for certain is that their recorded history on [[Elanthia]] began about fifteen hundred years ago, ca. 3600 of the Modern Era. The journals of that time relate that a small population of their people was somehow transported to this world through some great magic, of which the details are unknown.&lt;br /&gt;
&lt;br /&gt;
Their legends say that they were placed here by the [[Arkati]] - commonly by [[Fash&#039;lo&#039;nae]] himself - either intentionally or through some divine shifting of the planes; though many, considering the powerful sorcerers and wise mages of their people, insist that it was through some powerful mortal magic, either intentional or accidental. In more recent times, some more practical erithian thinkers have theorized that perhaps they are some distant cousin of [[Elves | elves]], long separated from the main bloodlines, who settled in the mountains many ages ago and, for some unknown reason, were nearly exterminated and chose to destroy their past history and shroud it in legends of magic and divine intervention. Perhaps there is some basis in fact to the opinion of some that they were put here by the Gods, but the true story of their origins will probably never be known.&lt;br /&gt;
&lt;br /&gt;
The erithi are slightly taller and thinner than humans, (about 5&#039;6&amp;quot; to 6&#039;6&amp;quot;) with slightly pointed ears and almond-shaped eyes, usually with somewhat vertically &#039;slitted&#039; rather than completely round pupils. They are not as lithe and quick as elves, though many believe them to be related to elves and those with no knowledge of their race often assume them to be somewhat odd-looking half-elves. They are neither muscular nor fast, but are hardy and deceptively tough, and resistant to damage and extremes in weather. They live about 300 years on average, far longer than humans but much less than the elves. Erithians have overall light coloration, ranging from nearly translucent pale white skin to almost any shade of fair - rosy, alabaster, ashen, sallow, even slightly tanned, but never dark. Their hair is also light colored - never darker than a steely grey or titian, and usually lighter - and commonly silver, white or grey even in youth. Both genders are often balding or with just a fringe of hair, males more commonly, though they are rarely completely bald - high foreheads or a fringe of hair worn long are more common. Their eye color ranges from nearly crystal-clear to medium brown, often shades of grey, blue, green, or golden, and again, never dark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Erithi:&#039;&#039;&#039; Ertaia Selem, Tirathi &amp;amp; Eliko Atelecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did you know? Many believe erithians to be related to elves. In fact, those with no knowledge of their race may assume they are rather odd-looking half-elves. While there are many diverse opinions, the origin of erithians is, however, unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cultures ==&lt;br /&gt;
&lt;br /&gt;
All the erithi on Elanthia can trace their ancestry back to one or more of six extended family groups who made up the original population in Atan Irith. Reverence for one&#039;s family history and ancestry is important to them - not in a religious sense of ancestor-worship, but as an assurance of keeping the history of the people and honoring the deeds and wisdom of those past. Those of the various bloodlines do not live in isolated groups - though some regions comprise a larger percentage of one bloodline than others, due to being settled by family groups in the past - and individuals of various bloodlines often intermarry, with the male taking on the family identity of the female in most cases. (Perhaps two-thirds of all marriages remain within the same family bloodline. This is not a matter of marrying close relatives - as many of the same &#039;tribe&#039; are only related by blood through centuries-old ties - although marriages as closely related as cousins are not forbidden or unheard of, and even encouraged among the Eloth Dai.)&lt;br /&gt;
&lt;br /&gt;
Members of the same Dai recognize their common kinship, and take part in family ceremonies of history and remembrance on certain days important to each clan. They also often go into business ventures or other cooperative undertakings with their kinsmen, and those in need of help tend to turn to others of their clan for aid. A small percentage of erithians do not count themselves as a member of a Dai, usually because they have voluntarily disowned their family because of some dispute, very rarely in cases of a few who have repudiated all ties to others for some personal quest or other reason. These independent spirits are not outcast from society or hated for their status, but simply do not enjoy the benefits of kinship.&lt;br /&gt;
&lt;br /&gt;
Erithi lore states that there were originally ten family bloodlines in their original homeland, but four of these were not represented in the population who arrived on Elanthia. These four families are referred to here only as the Agan Dai, or &amp;quot;old clans, and though individual members are mentioned in old historical writings, their family histories are not part of erithi life on Elanthia except at certain ceremonies of remembrance.&lt;br /&gt;
&lt;br /&gt;
=== [[Eloth Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Descended from a long line of adept magic users, the Eloth Dai are the most insular of the clans, rarely marrying outside the clan as many believe that talent for magic is passed along by blood. Males of other clans who wish to marry into the Eloth Dai cannot do so without the approval of the clan elders, a restriction not present in any other clan. Children of this bloodline tend to have very light-colored skin, eyes, and hair, the latter often silver or white from birth. The name means &#039;the sky clan&#039; or &#039;high clan&#039;.&lt;br /&gt;
&lt;br /&gt;
The symbol of Eloth Dai is a grey owl.&lt;br /&gt;
&lt;br /&gt;
=== [[Surath Dai]] ===&lt;br /&gt;
&lt;br /&gt;
The family traditions of the Surath Dai revere the power of the physical world, the planet, and the forces of essence that emanate from and surround it. Many are adept magic users, especially of elemental or spiritual nature, though they are more sociable and open to relations with other clans than the Eloth. Many Surath consider Eonak a patron. The clan name means &#039;the stone clan&#039; or &#039;earth clan&#039;.&lt;br /&gt;
&lt;br /&gt;
The symbol of Surath Dai is a silver or white ram.&lt;br /&gt;
&lt;br /&gt;
=== [[Nathala Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Members of Nathala Dai hail from the coastal regions of Atan Irith, perhaps paradoxically, the Nathala tend to be both the most peace loving and the most skilled in weapons and combat of the entire race due to their experiences defending against pirates and the dangers of the sea. Those of Nathala descent tend to be of slightly darker coloration than most erithi, tending more toward pale olive or freckled skin, light brown or red hair, and brightly-hued eyes.&lt;br /&gt;
&lt;br /&gt;
The symbol of Nathala Dai is a bronze or golden nautilus shell.&lt;br /&gt;
&lt;br /&gt;
=== [[Yachan Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Valuing the wonders of nature, the Yachan Dai prefer the greener lands found in woodlands and valleys where they can meditate on the land&#039;s beauty and complexity. Many artists, craftsmen, and bards, as well as magic users of a spiritual or mentalist bent, descend from this clan.&lt;br /&gt;
&lt;br /&gt;
The symbol of Yachan Dai is a butterfly, of any or many colors.&lt;br /&gt;
&lt;br /&gt;
=== [[Tichan Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Most populous of the clans, the Tichan Dai make up at least a third of the population in Eloth-Ra. Tichan often find they are related to just about everyone else in their town through some intermarriage or another, and often hold the more public jobs in town life - shopkeepers, healers, merchants - though among adventurers, all professions are equally represented.&lt;br /&gt;
&lt;br /&gt;
The symbol of Tichan Dai is a fish, often a silver salmon.&lt;br /&gt;
&lt;br /&gt;
=== [[Valaka Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Never settling in any one place, the Valaka Dai are the fewest in number of all other clans due to their wanderlust, rarely building large families and often intermarrying into other clans. Many explorers, traders and others who habitually travel are of Valaka blood, as they often have less clan ties and responsibilities to keep them close to home.&lt;br /&gt;
&lt;br /&gt;
The symbol of Valaka Dai is a grey or white falcon.&lt;br /&gt;
&lt;br /&gt;
=== [[Volnath Dai]] ===&lt;br /&gt;
&lt;br /&gt;
The Volnath Dai are a recently founded religious sect dedicated to the destruction of the Undead.&lt;br /&gt;
&lt;br /&gt;
Their symbol is a white nautilus shell imposed on a shield of black.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;erithian&amp;quot; comes from their native name for themselves, &#039;&#039;erithi&#039;&#039;, which simply means &amp;quot;the People.&amp;quot; They are sometimes poetically referred to as the People of the Sky, possibly derived from the name of their capital city, [[Eloth-Ra]], which means &amp;quot;Sky Home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most erithians are not deeply religious, regarding the Arkati as worthy of honor and devotion but not supernatural gods. They have a special affinity for Lumnis and Fash&#039;lo&#039;nae as the twin aspects of wisdom and knowledge. Eonak has a significant following in the Surath Dai, and Niima among those who dwell on the coasts.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Traditional erithian dress consists of a cloth shirt (&#039;&#039;[[isiqiri]]&#039;&#039;), with either flaring breeches (&#039;&#039;[[nanjir]]&#039;&#039;) or close-fitting leggings (&#039;&#039;[[kanjir]]&#039;&#039;), over which is worn a multi-layered robe with colorful floral or natural designs (&#039;&#039;[[atanika]]&#039;&#039;), sometimes caught with a sash (&#039;&#039;[[vatanura]]&#039;&#039;). The distinctive erithian article of jewelry is the &#039;&#039;[[elothrai]]&#039;&#039;, a specially chosen agate gem worn on the forehead.&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[WAIT (verb)|WAIT]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|WAIT:&lt;br /&gt;
|You stand perfectly still, like a slender reed on a windless day.&amp;lt;br&amp;gt;Erithian stands perfectly still and unwavering.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;person&amp;gt;: &lt;br /&gt;
|You still yourself, waiting patiently for &amp;lt;person&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;self&amp;gt;:&lt;br /&gt;
|You patiently wait, measuring each beat of passing time.&amp;lt;br&amp;gt;Erithian patiently waits, a serene look on his face.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;object&amp;gt;:&lt;br /&gt;
|You patiently observe &amp;lt;object&amp;gt;.&amp;lt;br&amp;gt;Erithian takes keen note of &amp;lt;object&amp;gt;, observing it patiently.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;creature&amp;gt;: &lt;br /&gt;
|You still yourself, carefully watching &amp;lt;creature&amp;gt;&#039;s actions.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[POSE (verb)|POSE]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|POSE:&lt;br /&gt;
|You steady your breathing and slowly stretch out each of your limbs in turn, preparing ourself for activity.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;person&amp;gt;:&lt;br /&gt;
| You serenely clasp your hands together and bow slightly to &amp;lt;person&amp;gt; in formal greeting.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;object&amp;gt;:&lt;br /&gt;
|With fluid grace, you lean in to examine &amp;lt;object&amp;gt;, your every move exact and intentioned.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;creature&amp;gt;:&lt;br /&gt;
|You adopt a serene, yet observant, pose as you study &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[PONDER (verb)|PONDER]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You pause in a moment of thoughtful contemplation.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;person&amp;gt;, your gaze dwelling upon her features.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;:&lt;br /&gt;
|You close your eyes for a moment and slip into a brief contemplative trance. You reflect upon your circumstances and recent past, searching for any lessons you might learn from them.&amp;lt;br&amp;gt;Erithian closes his eyes and a serene expression overtakes his.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;creature&amp;gt;, observing its movements to become more familiar with its habits.&amp;lt;br&amp;gt;Erithian pauses for a moment to study &amp;lt;creature&amp;gt;, his movements slowly coming to mirror the &amp;lt;creature&amp;gt;&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;object&amp;gt;, observing the most prominent characteristics.&amp;lt;br&amp;gt;Erithian pauses for a moment to study &amp;lt;object&amp;gt;, his expression one of thoughtful observation.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[STRETCH (verb)|STRETCH]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH MOUNTAIN:&amp;lt;br&amp;gt;(standing only)&lt;br /&gt;
|Gracefully bending at the waist, you place your palms and wrists on the ground in front of you, extending the pose forward until your body forms a perfect mountain peak.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH TREE:&amp;lt;br&amp;gt; (standing only)&lt;br /&gt;
|Extending your arms straight up over your head, you draw one leg up towards the center of your body, balancing lightly on your remaining leg.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH HAWK:&amp;lt;br&amp;gt; (sitting only)&lt;br /&gt;
|You fold your left leg beneath you, extending your right leg behind you fully. Raising your arms overhead you arch your back, easing the tension in your spine.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH DIAMOND: &amp;lt;br&amp;gt; (sitting only)&lt;br /&gt;
|Drawing your legs together in front of you, you position your heels and toes against each other, forming a diamond.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH WAVE:&amp;lt;br&amp;gt; (prone only)&lt;br /&gt;
|You fold your hands deliberately over your chest and then arch your back until your neck and spine form a perfect arch. Elevating your legs evenly, you perform the precise wave posture.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH MOON:&amp;lt;br&amp;gt; (prone only)&lt;br /&gt;
|Balancing on your stomach you extend your arms above and behind you, grasping your ankles. Drawing your limbs upward, your body forms a complete circle.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH CHILD:&amp;lt;br&amp;gt; (kneeling only)&lt;br /&gt;
|You slide your hands along the floor away from you as you bend forward, bringing your torso to rest between your out-turned knees.  You place your forehead on the floor and relax into the posture.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH CAMEL:&amp;lt;br&amp;gt; (kneeling only)&lt;br /&gt;
|Sitting up on your knees, you reach both arms behind you and place your open palms on your flexed feet.  You stretch your heart upward, bowing your back as you gaze up at the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[BOW (verb)|BOW]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BOW CROSS:&lt;br /&gt;
|Crossing his arms over his chest, palms flat against each shoulder, Erithian bows.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW DEEPLY:&lt;br /&gt;
|Erithian bows deeply.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW FLOOR:&lt;br /&gt;
|Erithian bows from the waist in a fluid movement, touching his forehead to the floor.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW HANDS:&lt;br /&gt;
|Folding his hands together, Erithian bows shallowly from the waist.&lt;br /&gt;
|-&lt;br /&gt;
|BOW FOLD:&lt;br /&gt;
|Folding his hands together, Erithian bows shallowly from the waist.&lt;br /&gt;
|-&lt;br /&gt;
|BOW FOLD:&amp;lt;br&amp;gt;While holding an item&lt;br /&gt;
|You bring your &amp;lt;held item&amp;gt; toward your torso and bow shallowly from the waist.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW GRACEFULLY:&lt;br /&gt;
|Erithian bows with sweeping grace, like a hawk gliding on the wind.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW RECOGNITION:&lt;br /&gt;
|Nodding slightly, you bow an acknowledgement.&lt;br /&gt;
|-	&lt;br /&gt;
|}&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Erithian History]] (official documentation)&lt;br /&gt;
* [[The Dress of the Erithi]] (official documentation)&lt;br /&gt;
* [[Erithi Tea Ceremony]] (official documentation)&lt;br /&gt;
* [[History of the Ferroniere#Elothrai|A History of the Ferroniere]] (official documentation)&lt;br /&gt;
* [[Erithi and the Sea]] (official documentation)&lt;br /&gt;
* [[The_Advent_of_Rumor_Woods | The Fall of Sylinar and the Rise of Diriko]] (official documentation)&lt;br /&gt;
* [[Library Mouse | A Library Mouse By Any Other Name:  A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers]] (official documentation)&lt;br /&gt;
* [[Shi&#039;hadara | Shi&#039;hadara:  The Erithi Masque]] (official documentation)&lt;br /&gt;
* [[Erithi Fashion | Erithi Fashion From Formal to Casual]] (official documentation)&lt;br /&gt;
* [[Erithi Lexicon | Erithi Lexicon]] (official documentation)&lt;br /&gt;
* [[Erithi Teadragon | Unique Fauna of Atan Irith: Erithi Teadragons]] (official documentation)&lt;br /&gt;
* [[Erithi Funeral | When Your Soul Blossoms to the Sky: Erithi Funeral Customs]] (official documentation)&lt;br /&gt;
* [[Elanthian Gems]] (official documentation)&lt;br /&gt;
* [[The History of the Elanthian Katana and the Order of the Watchful Eye]] (official documentation)&lt;br /&gt;
* [[Erithian poetry lecture (log)]]&lt;br /&gt;
* [[Erithi poetry (saved post)]]&lt;br /&gt;
* [[Erithi traditions (saved post)]]&lt;br /&gt;
* [[Erithi Skyfire (saved post)]]&lt;br /&gt;
* [[Erithi theatre masks (saved post)]]&lt;br /&gt;
* [[Erithi tea ceremony lecture (log)]] &lt;br /&gt;
* [[Erithian murder mystery (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/races/erithians.asp Races: Erithian], on Play.net&lt;br /&gt;
&lt;br /&gt;
{{Erithians}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Erithians| ]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=257755</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=257755"/>
		<updated>2026-05-11T16:23:43Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* List of wands */ remove duplicate white starstone wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate a wand, use the {{boldmono|[[Verb:WAVE|WAVE]]}} command: {{boldmono|WAVE MY {wand} AT {target}}}. This can be used in conjunction with the {{boldmono|[[Verb:TARGET|TARGET]]}} verb. If a target has been specified, then {{boldmono|WAVE MY WAND}} will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use {{boldmono|[[Verb:RAISE|RAISE]]}} instead of {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Wand&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Name&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | C&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | T&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy driftwood wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[mithril wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[blackthorn wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[poisonwood wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear prismatic wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rainbow glaes wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[whorled quartz wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[bronze wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rowan wand]]&lt;br /&gt;
|[[Moonbeam]]&lt;br /&gt;
|align=right|611&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[fluted black stone wand]]&lt;br /&gt;
|[[Balefire]]&lt;br /&gt;
|align=right|713&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[black walnut wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[drake wand]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[copper wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[cracked ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white linden wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lapis lazuli wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[dark amethyst wand]]&lt;br /&gt;
|[[Thought Lash]]&lt;br /&gt;
|align=right|1210&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Treasure system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=257754</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=257754"/>
		<updated>2026-05-11T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* List of wands */ remove duplicate nacre-inlaid wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate a wand, use the {{boldmono|[[Verb:WAVE|WAVE]]}} command: {{boldmono|WAVE MY {wand} AT {target}}}. This can be used in conjunction with the {{boldmono|[[Verb:TARGET|TARGET]]}} verb. If a target has been specified, then {{boldmono|WAVE MY WAND}} will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use {{boldmono|[[Verb:RAISE|RAISE]]}} instead of {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Wand&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Name&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | C&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | T&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy driftwood wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[mithril wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[blackthorn wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[poisonwood wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear prismatic wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rainbow glaes wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[whorled quartz wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[bronze wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rowan wand]]&lt;br /&gt;
|[[Moonbeam]]&lt;br /&gt;
|align=right|611&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[fluted black stone wand]]&lt;br /&gt;
|[[Balefire]]&lt;br /&gt;
|align=right|713&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[black walnut wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[drake wand]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[copper wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[cracked ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white linden wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lapis lazuli wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[dark amethyst wand]]&lt;br /&gt;
|[[Thought Lash]]&lt;br /&gt;
|align=right|1210&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Treasure system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=257753</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=257753"/>
		<updated>2026-05-11T16:22:10Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* List of wands */ remove duplicate electurm wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate a wand, use the {{boldmono|[[Verb:WAVE|WAVE]]}} command: {{boldmono|WAVE MY {wand} AT {target}}}. This can be used in conjunction with the {{boldmono|[[Verb:TARGET|TARGET]]}} verb. If a target has been specified, then {{boldmono|WAVE MY WAND}} will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use {{boldmono|[[Verb:RAISE|RAISE]]}} instead of {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Wand&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Name&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | C&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | T&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy driftwood wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[mithril wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[blackthorn wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[poisonwood wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear prismatic wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rainbow glaes wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[whorled quartz wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[bronze wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rowan wand]]&lt;br /&gt;
|[[Moonbeam]]&lt;br /&gt;
|align=right|611&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[fluted black stone wand]]&lt;br /&gt;
|[[Balefire]]&lt;br /&gt;
|align=right|713&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[black walnut wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[drake wand]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[copper wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[cracked ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white linden wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lapis lazuli wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[dark amethyst wand]]&lt;br /&gt;
|[[Thought Lash]]&lt;br /&gt;
|align=right|1210&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Treasure system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257751</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257751"/>
		<updated>2026-05-11T14:39:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ added Deza per player&amp;#039;s request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Reserve&amp;diff=257731</id>
		<title>Reserve</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Reserve&amp;diff=257731"/>
		<updated>2026-05-09T00:44:10Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Usage */ use section inclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Reserve&#039;&#039;&#039; system, accessed via the [[Verb:RESERVE|RESERVE]] verb, allows you to set a small item usable in combat aside, ready to use anytime as if it was in your hand.&lt;br /&gt;
&lt;br /&gt;
The aim of the system is to give you more flexibility in combat, and to increase the utility of the various magical consumable items.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
&lt;br /&gt;
The amount of items you can side aside (&#039;reserve slots&#039;) depend on your subscription:&lt;br /&gt;
&lt;br /&gt;
* F2P accounts do not get any reserve slots.&lt;br /&gt;
* Standard accounts get 1 slot.&lt;br /&gt;
* Premium accounts get 2.&lt;br /&gt;
* Platinum accounts get 3.&lt;br /&gt;
&lt;br /&gt;
==RESERVE (verb)==&lt;br /&gt;
{{main|Verb:RESERVE}}&lt;br /&gt;
{{#section:Verb:RESERVE|usage}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can [[Verb:INVOKE|invoke]] scrolls that are held in reserve without penalty (the 100 penalty applied when trying to invoke whilst holding another item is not applied when invoking from reserve).&lt;br /&gt;
* Generally it is better to put a wand in reserve and wave it from there versus holding it in your hand; for the vast majority of characters, an open hand will provide more [[DS|defense]] than a hand holding a wand.&lt;br /&gt;
* Some examples of things you can put in reserve: [[Herb|herbs]], [[Wand|wands]], [[Scroll|scrolls]], [[Heavy quartz orb|heavy quartz orbs]], [[Blue crystal|blue crystals]], [[Solid moonstone cube|solid moonstone cubes]], and more.&lt;br /&gt;
* Any item that must be worn to be effective, such as [[Ruby amulet|ruby amulets]], do &#039;&#039;not&#039;&#039; work from reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Reserve Your Judgement|{{boldmono|RESERVE}} verb release announcement]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESERVE&amp;diff=257730</id>
		<title>Verb:RESERVE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESERVE&amp;diff=257730"/>
		<updated>2026-05-09T00:43:42Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Usage */ add section tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RESERVE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat,Inventory,Magic&lt;br /&gt;
|pageintro=The {{boldmono|RESERVE}} verb is a system verb used to set certain items into a character&#039;s [[Reserve|reserve]] slots to utilize as if in hand.  This will only work for items designated as useful in combat.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates {{boldmono|RESERVE HELP}} or {{boldmono|RESERVE}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    RESERVE {item}       - add an item to your reserve slot(s)&lt;br /&gt;
    RESERVE CLEAR {item} - remove an item from your reserve slot(s)&lt;br /&gt;
    RESERVE LIST         - list your current reserved items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;section begin=usage /&amp;gt;&lt;br /&gt;
===Item===&lt;br /&gt;
{{boldmono|RESERVE {item} }}will move an eligible item into a reserve slot for use during combat.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve wand&lt;br /&gt;
You reserve your silver wand for use in combat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CLEAR {item} }}===&lt;br /&gt;
{{boldmono|RESERVE CLEAR {item} }}will remove a specified item from a reserve slot.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve clear wand&lt;br /&gt;
You remove a silver wand from your reserves and hold it in your hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|RESERVE LIST}} will output a list of items currently in one&#039;s reserve slots.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve list&lt;br /&gt;
You have the following items reserved for combat:&lt;br /&gt;
&lt;br /&gt;
    a silver wand&amp;lt;/pre&amp;gt;&amp;lt;section end=usage /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Reserve Your Judgement|{{boldmono|RESERVE}} verb release announcement]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257715</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257715"/>
		<updated>2026-05-08T17:37:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ alphabetize list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Astral_Spear_(1408)&amp;diff=257519</id>
		<title>Astral Spear (1408)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Astral_Spear_(1408)&amp;diff=257519"/>
		<updated>2026-05-05T18:45:12Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add mental control dispel chance table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Savant base header}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Astral Spear&#039;&#039;&#039; projects&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Projects&amp;lt;/includeonly&amp;gt; a spear from the astral plane that pierces the target and has a chance to dispel a spell and inflict a [[puncture critical table|puncture critical]].  This is a [[bolt spell]] that uses [[Spell Aiming]] to increase [[Attack Strength]].  The base dispel chance is {{mono|15% + 1% per 5 ranks of [[Mental Mana Control]]}}.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||0||5||10||15||20||25||30||35||40||45||50||55||60||65||70||75&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%||29%||30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||80||85||90||95||100||105||110||115||120||125||130||135||140||145||150||155&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||31%||32%||33%||34%||35%||36%||37%||38%||39%||40%||41%||42%||43%||44%||45%||46%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||160||165||170||175||180||185||190||195||200||205||210||215||220||225||230||235&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||47%||48%||49%||50%||51%||52%||53%||54%||55%||56%||57%||58%||59%||60%||61%||62%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||240||245||250||255||260||265||270||275||280||285||290||295||300&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||63%||64%||65%||66%||67%||68%||69%||70%||71%||72%||73%||74%||75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 1408&lt;br /&gt;
You converge all your willpower on the thought of the Astral Spear spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an Ithzir seer.&lt;br /&gt;
You project a thin spear of nacreous light at an Ithzir seer!&lt;br /&gt;
  AS: +614 vs DS: +358 with AvD: +43 + d100 roll: +94 = +393&lt;br /&gt;
   ... and hit for 154 points of damage!&lt;br /&gt;
   Strike to right arm cleanly severs it at the shoulder!&lt;br /&gt;
   The seer&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
   The Ithzir seer is knocked to the ground!&lt;br /&gt;
&lt;br /&gt;
 ** With an opaline flare, the nacreous spear passes through the Ithzir seer, disrupting the veil of wards surrounding it! **&lt;br /&gt;
&lt;br /&gt;
The dim aura fades from around an Ithzir seer.&lt;br /&gt;
A murky veil surrounds an Ithzir seer.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Astral Spear|DFcloth = .650|DFleather = .450|DFscale = .350|DFchain = .350|DFplate = .310&lt;br /&gt;
|AvD1=52&lt;br /&gt;
|AvD5=44|AvD6=43|AvD7=42|AvD8=41&lt;br /&gt;
|AvD9=39|AvD10=37|AvD11=35|AvD12=33&lt;br /&gt;
|AvD13=44|AvD14=40|AvD15=36|AvD16=32&lt;br /&gt;
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Savant Base/saved_posts|Savant Base saved posts]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Savant]]&lt;br /&gt;
[[Category:Savant Base Spells]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257425</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257425"/>
		<updated>2026-05-03T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ added Zangow via request from discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Twilight_Hall&amp;diff=257420</id>
		<title>Twilight Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Twilight_Hall&amp;diff=257420"/>
		<updated>2026-05-03T14:28:34Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: remove non-existent links in officer table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Twilight hall.jpg|170px|thumb|right|Veiled in the darkness or aglow in the light, the magic of Twilight beckons all]]&lt;br /&gt;
&lt;br /&gt;
{{OfficerRoster&lt;br /&gt;
|name= Officer Roster&lt;br /&gt;
|Chairman= [[Leafiara (prime)|Leafiara]] Autumnwind&lt;br /&gt;
|Arbiter= Velfi&lt;br /&gt;
|Scrivener= [[Lilanna (prime)|Lilanna]]&lt;br /&gt;
|Treasurer= Fromer&lt;br /&gt;
|Ambassador= open&lt;br /&gt;
|Event Planner= open&lt;br /&gt;
|Purveyor=  Rolfard Spellbindar&lt;br /&gt;
|Historian= open&lt;br /&gt;
|House Sage= [[Anstara (prime)|Anstara]]&lt;br /&gt;
|Envoy= Roelaren&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Twilight Hall&#039;&#039;&#039; is located in &#039;&#039;&#039;a rune-carved fieldstone house&#039;&#039;&#039; on the northernmost block of West Ring Road in [[Wehnimer&#039;s Landing]]. It also has an annex in every major town.  The annex on [[Teras Isle]] is located on the Logging Road north of town in the ornate stone tower.  The annex near [[Ta&#039;Illistim]] is in the forest off of Gyldemar Road three rooms from the intersection with Sylvarraend Road. The annex near [[Icemule Trace]] is located on the icy path by the Standing Stones in the Frozen Garden, close to the South Gate. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The locker entrance in the Ta&#039;Illistim annex (Gyldemar Road) is behind the mosaic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The locker entrance in the Icemule annex is past the niche in the Ice Chapel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Statement of Purpose==&lt;br /&gt;
&lt;br /&gt;
Twilight Hall serves as a safe haven for those who wish to study and practice magic. Our goal is to promote the greater understanding of the magical arts through education and example. We aim to provide a politically, religiously and racially neutral home to adventurers dedicated to the study of magic in Elanthia.&lt;br /&gt;
&lt;br /&gt;
Find out more about Twilight Hall by watching our brief [https://www.youtube.com/watch?v=aUURjw0iH8E&amp;amp;t=32s: Welcome Video].&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
Attend a regularly scheduled tour or meeting (see calendar link below) and express a desire to join. Initiates must:&lt;br /&gt;
*be level 5&lt;br /&gt;
*not belong to any other House&lt;br /&gt;
*demonstrate a minimal knowledge of magic by casting (or singing, chanting, etc.) one spell without the use of magic items or societal powers&lt;br /&gt;
*pay an Initiation Fee of 20,000 silvers&lt;br /&gt;
*pledge an oath to the dedication of magic and to uphold the principles of Twilight Hall&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=120; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Cavern, Approach (Lich ID: 27614)&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Tower, Observatory (Lich ID: 27643)&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
|Atrium Annex (Lich ID:12296)&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall Annex (Lich ID:23195)&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Lodge (Lich ID:24507)&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
|The Mage Dahcre Chamber (Lich ID:24042)&lt;br /&gt;
&lt;br /&gt;
enter: pull statue, go opening&lt;br /&gt;
&lt;br /&gt;
exit: go curtain, pull ring&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services and Events==&lt;br /&gt;
Twilight Hall hosts many recurring events and services.  We take pride in our connection with the citizenry of Elanthia, and do whatever we can to support their endeavors.&lt;br /&gt;
Following is a list of our recurring services and events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;&lt;br /&gt;
* [[The Magic of Spring]]&lt;br /&gt;
* [[Twilight Hall&#039;s Anniversary Celebration]]&lt;br /&gt;
* [[Chefs of Elanthia Cooking Competition]]&lt;br /&gt;
* [[Magic Makes Memories]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
* Bounty Help&lt;br /&gt;
* Recharging Sessions&lt;br /&gt;
* Magical Mixer&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Twilight Hall2.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://twilight.theyeti.org/ Twilight Hall Website] &lt;br /&gt;
*[http://www.google.com/calendar/embed?src=gstwilighthall@gmail.com&amp;amp;ctz=America/New_York Event Calendar]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Twilight%20Hall/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org/shops/2614 The Scarlet Owl (Twilight Hall&#039;s Landing shop)]&lt;br /&gt;
*[https://ps.lichproject.org/shops/2199 Whorten&#039;s Shop (Twilight Hall&#039;s Teras shop)]&lt;br /&gt;
*[https://ps.lichproject.org/shops/2127 Fromer&#039;s Magic Shoppe (Twilight Hall&#039;s Landing Shop)]&lt;br /&gt;
*[https://ps.lichproject.org/shops/1763 Brightlee&#039;s Armory (Twilight Hall&#039;s Ta&#039;Illistim Shop)]&lt;br /&gt;
*[https://twilightlibrary.weebly.com/ Historical Library of Twilight Hall (Twilight Hall&#039;s Online Library)]&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=257372</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=257372"/>
		<updated>2026-05-01T16:30:48Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Chromebook &amp;amp; Debian variants */ add additional apt package dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.17.0 supporting Ruby 4.0 - published April 27, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
With the latest releases of Ruby4Lich5 installer, you can now follow the normal Windows installation for both Intel and Apple silicon based Apple computers.&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this may causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file could fixe this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and use default options presented during install&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1.&#039;&#039;&#039; &lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip libcairo2-dev libgirepository1.0-dev libgtk-3-dev gobject-introspection&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{side box|NOTE: If you are updating an existing Ruby installation rather than installing from scratch, skip steps 2, 3, and 4.  Instead, update your ruby-build with the following command, and then proceed to Step 5.&amp;lt;pre&amp;gt;git -C ~/.rbenv/plugins/ruby-build pull&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2.&#039;&#039;&#039;&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3.&#039;&#039;&#039;&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4.&#039;&#039;&#039;&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;rbenv install 4.0.3 -v&lt;br /&gt;
rbenv global 4.0.3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.3 -v&lt;br /&gt;
rbenv global 4.0.3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison cairo-devel curl gcc gdbm gdbm-devel gdk-pixbuf2-devel glib2-devel \&lt;br /&gt;
gobject-introspection-devel libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel \&lt;br /&gt;
redhat-rpm-config ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5a. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5b. Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke&amp;diff=257054</id>
		<title>Illoke</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke&amp;diff=257054"/>
		<updated>2026-04-27T14:09:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: fix formatting due to visual edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity&lt;br /&gt;
| domain = Stone Giants&lt;br /&gt;
| symbol = None&lt;br /&gt;
| relationships = [[Meyno]] (mother)&amp;lt;br&amp;gt;[[Khaarne]] (brother)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Gods of Elanthia|Illoke}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Although it is thought that Illoke bears no symbol, the Illoke Mystics of Stone Valley carve a symbol of Illoke into their foreheads as part of their twisted rituals. {{clear}}&lt;br /&gt;
==Shrines, Statuary, and Holy Places==&lt;br /&gt;
===[[Cleric Guild (Wehnimer&#039;s Landing)|Wehnimer&#039;s Landing Cleric Guild]]===&lt;br /&gt;
Located in the Antechamber of Others is a statue of Illoke. This area is not considered a holy shrine. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Stylistically represented here is a [[stone giant]] swinging a large mattock.  No real details are rendered in the carving, nor is there any symbol painted upon its base.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Arkati%20and%20Other%20Spirits/Other%20Spirits%20and%20Religions/view Other Spirits Officials folder]&lt;br /&gt;
{{Arkati}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lesser Spirits]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256569</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256569"/>
		<updated>2026-04-20T18:39:18Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ fix bullets and alphabetize list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Elgrim&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Maylan&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Ivry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256564</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256564"/>
		<updated>2026-04-20T18:32:22Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Accommodations */ add info about group discount code and no current direct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Maylan&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Ivry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256555</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256555"/>
		<updated>2026-04-20T17:00:30Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Platinum Players */ removed as there is no more Platinum instance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256554</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256554"/>
		<updated>2026-04-20T16:59:42Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Game Staff */ correct to bullet list format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256553</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256553"/>
		<updated>2026-04-20T16:59:12Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Shattered Players */ added Tysong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GM Thandiwe&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256552</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256552"/>
		<updated>2026-04-20T15:08:06Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Rumor Woods Cost */ add missing values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || 850 || 2,551 || 10,202 || 51,002&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || 35,714 || 178,570&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The increasing rates are based on this formula: Cost per 1% = base_rate × n! where n is the tier number (1 through 5).&lt;br /&gt;
&lt;br /&gt;
This gives summed totals as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen total cost from 0% to reach each level of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 8,500 || 25,500 || 76,520 || 280,560 || 1,300,600&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 17,000 || 51,020 || 153,060 || 561,120 || 2,601,200&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 25,500 || 76,520 || 229,580 || 841,660 || 3,901,760&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 29,760 || 89,280 || 267,840 || 982,560 || 4,553,960&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 93,520 || 280,580 || 841,800 || 3,086,680 || 14,308,680&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255133</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255133"/>
		<updated>2026-03-23T19:52:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: additional div changes for sectional inclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;[[#Bloodrune|bloodrune]]&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder]] to create an illusion.  Using [[#Flat Etched Stone|stones]] found in the sewers and a [[#Chisel|chisel]], they can be created by carving an [[#Ur-Barath Totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be {{boldmono|TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK}} does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ur-Barath Totem &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;ur-barath totem&#039;&#039;&#039; serves as the starting form of a [[#Bloodrune|bloodrune]].  When {{boldmono|CARVEd}} with a [[#Chisel|chisel]], the ur-barath totem is transformed into a bloodrune.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Flat Etched Stone &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Bloodriven Sewers]] of Duskruin.  Using a [[#Chisel|chisel]] sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an [[#Ur-Barath Totem|ur-barath totem]], you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
{{blue|If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Chisel &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A &#039;&#039;&#039;primitive metal chisel&#039;&#039;&#039; sold at [[BVShop:The Mar and Scar|The Mar and Scar]] can be used to carve a rune into an [[#Ur-Barath Totem|ur-barath totem]].  The rune&#039;s appearance must be taken from a [[#Flat Etched Stone|flat etched stone]] found in the [[Bloodriven Sewers]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  &amp;lt;CARVE TOTEM WITH CHISEL&amp;gt;  You should look for stones in Duskruin&#039;s tunnels.  These items cannot be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CARVE {TOTEM} WITH {CHISEL}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a [[#Ur-Barath Totem|totem]] has been carved with a [[#Chisel|chisel]] after the [[#Flat Etched Stone|stone]] has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...swathing him/her in a heavy shroud of emotional vibrancy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bloodrune &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Totem&lt;br /&gt;
|itemtype3=Stone&lt;br /&gt;
|itemtype4=Chisel&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=MoonShard pendant &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Bloodrune Holder&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CARVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=READ&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255129</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255129"/>
		<updated>2026-03-23T19:40:56Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add div sections to bloodrune sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;[[#Bloodrune|bloodrune]]&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder]] to create an illusion.  Using [[#Flat Etched Stone|stones]] found in the sewers and a [[#Chisel|chisel]], they can be created by carving an [[#Ur-Barath Totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be {{boldmono|TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK}} does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ur-Barath Totem &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;ur-barath totem&#039;&#039;&#039; serves as the starting form of a [[#Bloodrune|bloodrune]].  When {{boldmono|CARVEd}} with a [[#Chisel|chisel]], the ur-barath totem is transformed into a bloodrune.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Flat Etched Stone &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Bloodriven Sewers]] of Duskruin.  Using a [[#Chisel|chisel]] sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an [[#Ur-Barath Totem|ur-barath totem]], you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
{{blue|If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Chisel &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A &#039;&#039;&#039;primitive metal chisel&#039;&#039;&#039; sold at [[BVShop:The Mar and Scar|The Mar and Scar]] can be used to carve a rune into an [[#Ur-Barath Totem|ur-barath totem]].  The rune&#039;s appearance must be taken from a [[#Flat Etched Stone|flat etched stone]] found in the [[Bloodriven Sewers]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  &amp;lt;CARVE TOTEM WITH CHISEL&amp;gt;  You should look for stones in Duskruin&#039;s tunnels.  These items cannot be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CARVE {TOTEM} WITH {CHISEL}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a [[#Ur-Barath Totem|totem]] has been carved with a [[#Chisel|chisel]] after the [[#Flat Etched Stone|stone]] has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...swathing him/her in a heavy shroud of emotional vibrancy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bloodrune &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Totem&lt;br /&gt;
|itemtype3=Stone&lt;br /&gt;
|itemtype4=Chisel&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=MoonShard pendant &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Bloodrune Holder&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CARVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=READ&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255126</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255126"/>
		<updated>2026-03-23T19:14:53Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: minor formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;[[#Bloodrune|bloodrune]]&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder]] to create an illusion.  Using [[#Flat Etched Stone|stones]] found in the sewers and a [[#Chisel|chisel]], they can be created by carving an [[#Ur-Barath Totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be {{boldmono|TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK}} does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ur-Barath Totem &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;ur-barath totem&#039;&#039;&#039; serves as the starting form of a [[#Bloodrune|bloodrune]].  When {{boldmono|CARVEd}} with a [[#Chisel|chisel]], the ur-barath totem is transformed into a bloodrune.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Flat Etched Stone &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Bloodriven Sewers]] of Duskruin.  Using a [[#Chisel|chisel]] sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an [[#Ur-Barath Totem|ur-barath totem]], you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
{{blue|If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Chisel &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A &#039;&#039;&#039;primitive metal chisel&#039;&#039;&#039; sold at [[BVShop:The Mar and Scar|The Mar and Scar]] can be used to carve a rune into an [[#Ur-Barath Totem|ur-barath totem]].  The rune&#039;s appearance must be taken from a [[#Flat Etched Stone|flat etched stone]] found in the [[Bloodriven Sewers]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  &amp;lt;CARVE TOTEM WITH CHISEL&amp;gt;  You should look for stones in Duskruin&#039;s tunnels.  These items cannot be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CARVE {TOTEM} WITH {CHISEL}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a [[#Ur-Barath Totem|totem]] has been carved with a [[#Chisel|chisel]] after the [[#Flat Etched Stone|stone]] has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...swathing him/her in a heavy shroud of emotional vibrancy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bloodrune &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Totem&lt;br /&gt;
|itemtype3=Stone&lt;br /&gt;
|itemtype4=Chisel&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=MoonShard pendant &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Bloodrune Holder&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CARVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=READ&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=255125</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=255125"/>
		<updated>2026-03-23T19:06:49Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: fix unclosed tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemtype= Neckworn&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= Full Glamour&lt;br /&gt;
|releasevenue= Duskruin Arena&lt;br /&gt;
|loresong= Yes&lt;br /&gt;
|hide= RUB&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= SPIN&lt;br /&gt;
|verb2= TOSS&lt;br /&gt;
|verb3= &lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5= COVER&lt;br /&gt;
|verb6= EXHALE&lt;br /&gt;
|verb7= FIDGET&lt;br /&gt;
|verb8= PROD&lt;br /&gt;
|verb9= RAISE&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SHAKE&lt;br /&gt;
|verb12= LOOK&lt;br /&gt;
}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Bloodriven Sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.  Moonshard parts are no longer available in the sewers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This page contains collapsed sections. To view, click to &amp;lt;span class=&amp;quot;mw-customtoggle-classic mw-customtoggle-divine mw-customtoggle-arcane mw-customtoggle-mystic mw-customtoggle-legendary mw-customtoggle-divinecrystal mw-customtoggle-arcanecrystal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;toggle all content&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= MoonShards&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;MoonShards&#039;&#039;&#039; were found in the sewers, and are required to complete the MoonShard pendant.  They need to be {{boldmono|[[BUNDLE]]}}d with appropriate matching MoonShards to create one of four miniature moons based on [[Liabo]], [[Lornon]], [[Tilaok]], and [[Makiri]]. They change to cluster, sphere, then a completed moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena exchanges [[bloodscrip]] for moonshard parts.&lt;br /&gt;
{{MoonShards}}&lt;br /&gt;
|analyze= You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! FIRST&lt;br /&gt;
! THIRD&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| Character deftly balances his miniature &amp;lt;name&amp;gt; moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| You toss the miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of &amp;lt;colored&amp;gt; mist in its wake.  Slowly, it falls to your waiting hand.|| Character tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of &amp;lt;colored&amp;gt; mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti&lt;br /&gt;
|item= MoonShard Pendant&lt;br /&gt;
|itemsummary= Upon placing the four completed miniature moons into a &#039;&#039;&#039;four-ringed metal pendant&#039;&#039;&#039;, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;{{boldmono|LOOK}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{MoonShard Colors}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|analyze= You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! FIRST&lt;br /&gt;
! THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;| COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&#039;&#039;&lt;br /&gt;
|You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&#039;&#039;&lt;br /&gt;
|You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||Character covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
|Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, Character blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
! FIDGET&lt;br /&gt;
|You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||Character fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
|You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||Character adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
|Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||Character tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&#039;&#039;&lt;br /&gt;
|Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||Character positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&#039;&#039;&lt;br /&gt;
|The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
|You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||Character grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&#039;&#039;&lt;br /&gt;
|Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bloodforge===&lt;br /&gt;
In order to change the pendant&#039;s metal/haze, a visit to the [[Bloodforge]] is necessary.&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
: {| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| After the first few words of your song leave your mouth, your ears go deaf and your vision falls black.  Your lips continue to move, but you hear nothing at all, not even your own voice.&lt;br /&gt;
Scenery unfolds around you, and you find yourself standing at the base of the DragonSpine Mountains in front of a thin section of the Locksmehr River.  The water has a faint tinge of red, and you notice something protruding from its bank.  You kneel down and scoop up an oily stone, gazing curiously at its crimson-laced porous surface.  In an unfamiliar gravelly voice, you murmur, &amp;quot;The Gods have answered, and they now share with us this gift from the blood ravine.&amp;quot;&lt;br /&gt;
Your breathing slows and your muscles tighten to a point of paralysis.  Time seems to speed up as if hundreds of years were passing before your eyes while you remain unable to move.  The moons rise and fall in the sky, and hundreds of men and women visit the water&#039;s edge only to leave with sacks full of the red flint-like substance.  With a blink, time slows and you feel your breathing return to normal as your muscles relax.&lt;br /&gt;
You glance down to see a dried river bed, and your hand is empty, no longer holding the treasured ur-barath stone.&lt;br /&gt;
| After finishing her song&#039;s verse, BARD drops to her knees, gazing down.  She reaches toward the floor and scoops at the air, contemplating her empty hand.  She stares intently, a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
| You continue to sing, but you remain unable to hear your own words.  Your surroundings are unfamiliar.&lt;br /&gt;
Three participants clothed in ripped cloth and bloodied armor stand before you, their heads bowed in respect.  Hundreds of spectators cheer eagerly as they await your confirmation of the triumphant combatants.  You glance down and take note of three silver and kelyn pendants in your hand, each filled with four miniature moons.  You silently approach the trio, and in a methodical and practiced production, drape a pendant around each participant&#039;s neck.  The winners fall to their knees as you recite, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  The rest of your words are drowned out by the cheering crowds who follow the victors out of the arena and toward a great temple.&lt;br /&gt;
Black clouds of dust obscure your vision, and all sounds cease.  You feel incredibly disoriented.&lt;br /&gt;
| BARD maintains her lifeless gaze.  An unfamiliar, gravelly voice escapes her lips as she speaks, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  A distant chorus of cheers, origin unknown, drowns out any further speech.&lt;br /&gt;
|-&lt;br /&gt;
| Words spill across your lips as they&#039;ve done many times before, but you are still unable to hear your own voice.&lt;br /&gt;
A deep ominous rumble echoes in the distance.  The ground begins to tremble and shake violently.  A heavy downpour soaks the terrain.  Suddenly, waves of mud and debris slide across the ground and engulfs the arena.  The ground splits open and swallows the surrounding buildings including the sacred temple, suffocating them in a dark ocean of dust and rubble.&lt;br /&gt;
Tiny particles in the air force you to blink rapidly, but you are unable to see.  You shut your eyes tight and rub them with clenched fists, sandy grit scraping across your cornea.  You scream out in pain, but are unable to hear your own cries.  Darkness surrounds you.&lt;br /&gt;
| BARD begins to sweat profusely.  Her knees tremble and buckle beneath her as she struggles to maintain her balance.  She reaches toward her face and claws at her eyes in obvious pain.  She opens her mouth as if to scream, but nothing comes out.&lt;br /&gt;
|-&lt;br /&gt;
| As the sting in your eyes dissipates, you open your eyes to see an area - empty, overgrown, and with little sign of life.  You struggle to bring yourself back to the present.&lt;br /&gt;
Standing before the devastated lands, time once again hastens and your body becomes immobilized.  Bandits flood the area, structures rise from the ground, smoke billows into the sky -- signs that life has returned to the once ruined land at the blood ravine.  Laying atop a small dirt mound, a tiny chunk of ur-barath lies in wait.  You try to reach toward the stone, but are still unable to move.  With your last bit of energy, you open your mouth and speak, in the same unfamiliar and gravelly voice, &amp;quot;Bloodriven...&amp;quot;&lt;br /&gt;
With a weak gasp for air, you collapse onto the ground, exhausted.&lt;br /&gt;
| BARD turns her head from side to side, her eyes darting rapidly back and forth as she watches something unfold.  In the unfamiliar gravelly voice, she says, &amp;quot;Bloodriven...&amp;quot; before collapsing onto the floor.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Bloodrunes===&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Creating a bloodrune is done by using a [[Bloodrune#Flat Etched Stone | flat etched stone]], which is found in the [[Bloodriven Sewers | Sewers]], and then carving an ur-barath totem with a chisel. When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description.  &lt;br /&gt;
&lt;br /&gt;
Bloodrunes, while in stone form, can be {{boldmono|TURN}}ed to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;{{boldmono|LOOK}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Classic | Classic]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-classic&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face. [&amp;lt;span class=&amp;quot;mw-customtoggle-classic&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|classic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Divine | Divine]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Divine bloodrunes are the second most common tier able to be found in the sewers. Similar to the classic tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour from saying &#039;&#039;&#039;Champion of &amp;lt;Deity&amp;gt;&#039;&#039;&#039; to either &#039;&#039;&#039;Betrayer&#039;&#039;&#039; or &#039;&#039;&#039;Zealot&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-divine&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her). [&amp;lt;span class=&amp;quot;mw-customtoggle-divine&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Arcane | Arcane]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run. Unlike the classic or divine, arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to what is the location associated with the rune on the crystal.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arcane&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Varies based on rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-arcane&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|arcane}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Mystic | Mystic]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Mystic bloodrunes are the final tier of more widely available bloodrunes. Similar to arcane bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant. However, mystic bloodrunes have 4-5 versions that shift when worn.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mystic&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Varies based on rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-mystic&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|mystic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Legendary | Legendary]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of 1 per instance. Similar to arcane and mystic tiers, they change the glamour projected by a moonshard pendant. Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the Treasure Trove.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendary&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Varies based on rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-legendary&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|legendary}}&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Blood-infused crystal | Blood-Infused Crystals]]===&lt;br /&gt;
Blood-infused crystals can be used to augment [[bloodrune]]s, which in turn can change how the MoonShard pendant&#039;s glamour appears.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Blood-infused crystal#Divine | Divine]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Divine blood-infused crystals can be used to carve [[Bloodrune#Divine | divine]] bloodrunes only.  Once carved and added to a MoonShard pendant, the bloodrune changes the base glamour of the pendant.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-divinecrystal&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Slightly alters base glamour. [&amp;lt;span class=&amp;quot;mw-customtoggle-divinecrystal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Blood-infused crystal|divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Blood-infused crystal#Arcane | Arcane]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Arcane blood-infused crystals can be used to carve [[Bloodrune#Arcane | arcane]] bloodrunes only.  Once carved and added to a MoonShard pendant, the bloodrune changes the location shown in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arcanecrystal&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Changes location in glamour based on crystal rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-arcanecrystal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Blood-infused crystal|arcane}}&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Legendary Bloodrune Cloak]]===&lt;br /&gt;
&#039;&#039;&#039;Legendary Bloodrune Cloaks&#039;&#039;&#039; were first released back in February 2018 to enhance MoonShard pendants equipped with the corresponding [[Bloodrune#Legendary|legendary bloodrune]] found in [[Duskruin Arena]].&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Policy 7 Warning===&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Bloodrune]]&lt;br /&gt;
* [[Blood-infused crystal|Blood-Infused Crystal]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=255001</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=255001"/>
		<updated>2026-03-18T16:16:14Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Parallels Windows */ now that Ruby 4+ runs on apple/mac, no need for older installer, updated to use latest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.15.1 supporting Ruby 4.0 - published March 16, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
With the latest releases of Ruby4Lich5 installer, you can now follow the normal Windows installation for both Intel and Apple silicon based Apple computers.&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this may causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file could fixe this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and use default options presented during install&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.4 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison curl gcc gdbm gdbm-devel glib2-devel gobject-introspection-devel \&lt;br /&gt;
libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel redhat-rpm-config \&lt;br /&gt;
ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=254880</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=254880"/>
		<updated>2026-03-17T16:01:33Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* PSM3 Integration */ remove rebuke/scourge/momentum as only command checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is a fully automated hunting script for GemStone IV. It handles combat routines, movement to and from hunting areas, target selection, and attack execution.&lt;br /&gt;
AFK scripting on any server other than Shattered is a violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and command inputs, Bigshot lets you create a modular, customizable, and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the repository: &amp;lt;CODE&amp;gt;;repository download Bigshot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How Do I Make It Go?===&lt;br /&gt;
Initial setup is accessed through &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt;. This opens a configuration window with several tabs for setting up your hunting routine.&lt;br /&gt;
&lt;br /&gt;
As with most scripts, the SETUP command opens a graphical user interface. Use &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt; to open the dialog. The window contains the following tabs:&lt;br /&gt;
* &#039;&#039;&#039;Profile&#039;&#039;&#039; - Save and load profile configurations. Profiles are saved to your &amp;lt;CODE&amp;gt;\Lich5\data\&amp;lt;GSServer&amp;gt;\&amp;lt;charname&amp;gt;\bigshot_profiles&amp;lt;/CODE&amp;gt; directory (e.g., &amp;lt;CODE&amp;gt;\Lich5\data\GSIV\Rinualdo\bigshot_profiles&amp;lt;/CODE&amp;gt;). Note: if you previously used Bigshot, the file location has changed from the old &amp;lt;CODE&amp;gt;\Lich5\scripts\bigshot_profiles&amp;lt;/CODE&amp;gt; folder. You can copy/paste your old profiles to the new location.&lt;br /&gt;
* &#039;&#039;&#039;Resting&#039;&#039;&#039; - Configure your resting routine, rest location, and conditions that trigger resting.&lt;br /&gt;
* &#039;&#039;&#039;Hunting&#039;&#039;&#039; - Create a hunting map using boundaries, set your starting room, configure attack/wander stances, and define pre-hunt behavior.&lt;br /&gt;
* &#039;&#039;&#039;Attacking&#039;&#039;&#039; - Configure ambush aiming, flee conditions, bless behavior, weapon reactions, and similar combat flags.&lt;br /&gt;
* &#039;&#039;&#039;Commands&#039;&#039;&#039; - Define your valid targets and associated attack routines. See sample routines below.&lt;br /&gt;
* &#039;&#039;&#039;Boon Creatures&#039;&#039;&#039; - Configure how Bigshot handles boss/boon creatures on a per-ability basis (fight, ignore, or flee).&lt;br /&gt;
* &#039;&#039;&#039;Misc&#039;&#039;&#039; - UAC options, MSTRIKE options, ammo/wand configuration, and MA grouping settings.&lt;br /&gt;
* &#039;&#039;&#039;Monitoring&#039;&#039;&#039; - Interaction monitoring, deadman&#039;s switch, depart behavior, and debug options.&lt;br /&gt;
&lt;br /&gt;
Each tab is covered in detail further on.&lt;br /&gt;
&lt;br /&gt;
===Other Commands===&lt;br /&gt;
Beyond the setup GUI, Bigshot has several command-line options:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; - A special hunting mode that kills everything in your current room, then quits. It will not wander or attempt to rest. Uses its own separate hunting commands and targets (configured on the Commands tab).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt; / &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt; - Multi-account hunting on a single computer. All characters must be set up for the same hunting area. Following characters run &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt;, then the leader runs &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt;. The leader can optionally specify the expected group size, e.g., &amp;lt;CODE&amp;gt;;bigshot head 3&amp;lt;/CODE&amp;gt;. Head and tail can be started in any order.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot display&amp;lt;/CODE&amp;gt; - Shows all your current settings.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot reset&amp;lt;/CODE&amp;gt; - Resets your targetable and untargetable lists. Useful if Bigshot will not target something it should.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot ranger&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;;bigshot companion&amp;lt;/CODE&amp;gt; - Resets the ranger companion setting so you can reconfigure it. Use this when you change your companion.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile save &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Saves a profile in YAML format to your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile load &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot single&amp;lt;/CODE&amp;gt; - Executes a single hunting routine, returns to your resting location, and then exits.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot list&amp;lt;/CODE&amp;gt; - Displays all initialized variable values (useful for troubleshooting).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot test &amp;lt;method&amp;gt; &amp;lt;args&amp;gt;&amp;lt;/CODE&amp;gt; - Runs a specific internal method for testing purposes.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot &amp;lt;creature&amp;gt;&amp;lt;/CODE&amp;gt; - Any input that does not match the above commands defaults to ranger tracking (e.g., &amp;lt;CODE&amp;gt;;bigshot single giant rat&amp;lt;/CODE&amp;gt; will track and hunt a giant rat).&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* &#039;&#039;&#039;Load Profile&#039;&#039;&#039; - Load an existing saved profile. The dropdown will be empty if no profiles have been saved yet.&lt;br /&gt;
* &#039;&#039;&#039;Current Profile&#039;&#039;&#039; - Displays the name of the currently loaded profile.&lt;br /&gt;
* &#039;&#039;&#039;Save Profile&#039;&#039;&#039; - Enter any name for your profile and click Save. Once saved, the profile will appear in the Load Profile dropdown.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; - A freeform text area for any notes you want to associate with the profile.&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
This tab controls where and how Bigshot rests between hunts. During rest mode, Bigshot checks your mind state, hit points, wound status, mana, and spirit. Once all conditions defined in the &amp;quot;Should Hunt?&amp;quot; section are met, Bigshot leaves rest mode and begins a new hunt.&lt;br /&gt;
&lt;br /&gt;
===Where to Rest===&lt;br /&gt;
* &#039;&#039;&#039;room id&#039;&#039;&#039; - The room Bigshot returns to for resting. Uses room numbers from Map/Go2. Supports both Lich IDs and SimuIDs (prefix SimuIDs with &amp;quot;u&amp;quot;, e.g., &amp;lt;CODE&amp;gt;228&amp;lt;/CODE&amp;gt; for Town Square Central or &amp;lt;CODE&amp;gt;u7120&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;return waypoints&#039;&#039;&#039; - Optional intermediate room IDs that Bigshot will pass through when returning to rest. Separate multiple waypoints with commas.&lt;br /&gt;
* &#039;&#039;&#039;pre-rest commands&#039;&#039;&#039; - Commands executed before entering rest mode. Example: &amp;lt;CODE&amp;gt;shea, wear shield, sit, stance offensive, rest&amp;lt;/CODE&amp;gt;. This will sheathe your weapon, wear your shield, sit down, enter offensive stance, and use the REST verb. You can also call scripts here using the &amp;lt;CODE&amp;gt;script&amp;lt;/CODE&amp;gt; prefix, e.g., &amp;lt;CODE&amp;gt;script go2 place&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;active resting scripts&#039;&#039;&#039; - Scripts that run upon entering rest mode for between-hunt tasks such as selling loot, spelling up, or healing. Example: &amp;lt;CODE&amp;gt;eloot sell, waggle, eherbs&amp;lt;/CODE&amp;gt;. This will sell via eloot, spell up via waggle, then use herbs from your PACK to heal wounds.&lt;br /&gt;
* &#039;&#039;&#039;Fog Option&#039;&#039;&#039; - Determines how Bigshot returns to rest. Options include:&lt;br /&gt;
** &#039;&#039;&#039;None&#039;&#039;&#039; - Walk normally (no teleportation).&lt;br /&gt;
** &#039;&#039;&#039;130&#039;&#039;&#039; - Uses [[Spirit Guide (130)]] first; falls back to Symbol of Return if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Symbol of Return&#039;&#039;&#039; - Uses Voln [[Symbol of Return]] first; falls back to 130 if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Traveler&#039;s Song (1020)&#039;&#039;&#039; - Attempts [[Traveler&#039;s Song (1020)]] once, then continues.&lt;br /&gt;
** &#039;&#039;&#039;Familiar Gate (930)&#039;&#039;&#039; - Attempts [[Familiar Gate (930)]] to summon a portal and walk through it. Will perform a mana pulse if not enough mana is detected.&lt;br /&gt;
** &#039;&#039;&#039;Sigil of Escape&#039;&#039;&#039; - Uses [[Sigil of Escape]].&lt;br /&gt;
** &#039;&#039;&#039;Custom&#039;&#039;&#039; - Allows a comma-separated list of custom commands to perform.&lt;br /&gt;
* &#039;&#039;&#039;Fog ONLY if wounded or encumbered&#039;&#039;&#039; - When checked, Bigshot will only use the fog option if you are actually wounded or encumbered. Otherwise it walks normally.&lt;br /&gt;
* &#039;&#039;&#039;Fog twice from the Rift&#039;&#039;&#039; - When checked, Bigshot will double-cast the fog spell when returning from the Rift (useful since the Rift requires two uses to escape).&lt;br /&gt;
&lt;br /&gt;
===Should Rest?===&lt;br /&gt;
Bigshot evaluates these conditions to decide when to leave a hunt and return to rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Triggers resting when your mind has reached this threshold. Generally set to 100 (fried). Default is 100.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of additional monsters to kill after reaching your &amp;quot;when percent mind&amp;quot; threshold and after LTE boosts are used. Set to 0 to rest immediately upon reaching the mind threshold.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE (Long-Term Experience) boosts Bigshot will attempt to use after reaching the mind threshold. Set to 0 to skip LTE boosts entirely.&lt;br /&gt;
* &#039;&#039;&#039;or percent mana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your mana percentage is at or below this value. Can be set to 0, but leaving a small buffer is useful (e.g., for Unlock (406) to open the WL Graveyard gate). If you encounter an &amp;quot;OOM&amp;quot; error, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percent encumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your encumbrance reaches or exceeds this percentage.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set a Ruby evaluation expression to determine if you are too wounded to continue. Can trigger on bleeding, specific wound levels, inability to cast, scars, and more.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds:&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || Char.percent_health &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following is a wound evaluation that will take you home if you can no longer cast (bleeding, nerves, level 2 head/eyes, bad scars, etc.):&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || Char.percent_health &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max + [Wounds.rightArm, Wounds.rightHand, Scars.rightArm, Scars.rightHand].max) &amp;gt;= 3&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following can be appended to either wound evaluation above to also rest upon having popped muscles:&lt;br /&gt;
&amp;lt;PRE&amp;gt;|| Effects::Debuffs.active?(&amp;quot;Overexerted&amp;quot;)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion debuff.&lt;br /&gt;
* &#039;&#039;&#039;Box in hand&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest if looting leaves a box in your hand.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This tab controls when and where Bigshot hunts, any pre-hunt preparation, and the map boundaries for wandering.&lt;br /&gt;
&lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map consists of &#039;&#039;&#039;Boundaries&#039;&#039;&#039; (rooms Bigshot will never enter) and a &#039;&#039;&#039;Starting Room&#039;&#039;&#039; (the first room Bigshot moves to when a hunt begins). These function similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s own configuration files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;starting room ID&#039;&#039;&#039; - The first room Bigshot travels to when beginning a hunt. Set this to any room within your boundaries.&lt;br /&gt;
* &#039;&#039;&#039;boundary rooms&#039;&#039;&#039; - Rooms that act as walls. Bigshot will never enter a boundary room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the diagram above, &amp;quot;B&amp;quot; is a boundary room and &amp;quot;A&amp;quot; is outside the hunting area. Rooms marked &amp;quot;0&amp;quot; are the huntable area. Bigshot will wander freely among the &amp;quot;0&amp;quot; rooms but never cross into &amp;quot;B&amp;quot; or &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Boundary room IDs are separated by commas. Some popular examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rift Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maaghara Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;9734&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confluence Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;2300, 3519, 228, 188, 1932, 10855, 3668, 1438, 1005&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six-room square. To enter this square, you must GO DOORWAY from room A. You would set room A (outside the square, before the doorway) as a boundary. Then set room B (just inside the square) as the starting room. Bigshot will move to room B and wander within the bounded area until your &amp;quot;Should Rest?&amp;quot; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rally point rooms&#039;&#039;&#039; - Optional intermediate room IDs Bigshot will pass through on the way to the hunting area. Separate multiple rooms with commas.&lt;br /&gt;
&lt;br /&gt;
===Hunting Settings===&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds Bigshot waits before leaving a room to look for creatures. Default is 0.3. Set to 0 for fastest (but spammy) movement.&lt;br /&gt;
* &#039;&#039;&#039;attack stance&#039;&#039;&#039; - The stance Bigshot switches to when issuing attack commands. Bigshot remains in defensive stance until an attack is triggered, then stances to your specified attack stance. Recognizes all game stances from Offensive through Defensive.&lt;br /&gt;
* &#039;&#039;&#039;wander stance&#039;&#039;&#039; - The stance Bigshot uses while moving between rooms. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;stand up stance&#039;&#039;&#039; - The stance Bigshot enters when standing up after being knocked down. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;pre-hunt commands&#039;&#039;&#039; - Commands executed before Bigshot uses Go2 to travel to your starting room. Example: &amp;lt;CODE&amp;gt;gird, stance defensive&amp;lt;/CODE&amp;gt;. This ensures your weapon is readied and you are in defensive stance before traveling. Use this line for short-lived combat spells like 1605 (Arm of the Arkati).&lt;br /&gt;
* &#039;&#039;&#039;active hunting scripts&#039;&#039;&#039; - Scripts that run while Bigshot is in hunt mode. Use these for complex behaviors that Bigshot does not natively support (e.g., keeping certain spells active or executing CMANs based on conditions).&lt;br /&gt;
* &#039;&#039;&#039;society abilities/spells/cmans&#039;&#039;&#039; - Abilities Bigshot keeps active during a hunt. Enter numerical designations separated by commas. For example, entering &amp;lt;CODE&amp;gt;506&amp;lt;/CODE&amp;gt; keeps Haste up, recasting whenever it wears off. Hover over this field in the GUI for a list of supported values. Supported options include spells that can be ignored by rapidfire cooldown: e.g., &amp;lt;CODE&amp;gt;515 (ignore)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;rapidfire (ignore)&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;loot script&#039;&#039;&#039; - The script Bigshot calls to loot your kills (e.g., &amp;lt;CODE&amp;gt;eloot&amp;lt;/CODE&amp;gt;). Make sure the loot script is properly configured via its own SETUP command, or Bigshot may error.&lt;br /&gt;
* &#039;&#039;&#039;wracking spirit &amp;gt;=&#039;&#039;&#039; - If your spirit is greater than or equal to this value, Bigshot will WRACK for mana. Setting it to 6 will wrack down to 5 spirit. Only functions when the wracking checkbox is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Use sign of wracking/sigil of power&#039;&#039;&#039; - Checkbox to enable wracking.&lt;br /&gt;
* &#039;&#039;&#039;Check for favor before using Voln symbols&#039;&#039;&#039; - Checkbox to verify you have sufficient favor before casting Voln society symbols.&lt;br /&gt;
* &#039;&#039;&#039;Priority hunt&#039;&#039;&#039; - When enabled, Bigshot targets creatures in the order listed in your valid targets field. If a higher-priority creature enters the room, Bigshot switches to it. When using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;, quickhunt targets take priority, followed by any remaining targets in room order.&lt;br /&gt;
* &#039;&#039;&#039;Delay looting&#039;&#039;&#039; - Delays the looting of creatures in a room.&lt;br /&gt;
* &#039;&#039;&#039;Defensive stance before looting&#039;&#039;&#039; - Switches to defensive stance before looting begins.&lt;br /&gt;
* &#039;&#039;&#039;Pull players to feet&#039;&#039;&#039; - Attempts to pull players to their feet when passing them.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead players&#039;&#039;&#039; - Pauses Bigshot if you encounter a dead player.&lt;br /&gt;
* &#039;&#039;&#039;Troubadour&#039;s Rally&#039;&#039;&#039; - Enables the use of Troubadour&#039;s Rally during hunts.&lt;br /&gt;
* &#039;&#039;&#039;Sneaky Sneaky&#039;&#039;&#039; - Sneak around while moving through the hunting area.&lt;br /&gt;
&lt;br /&gt;
===Should Hunt?===&lt;br /&gt;
Bigshot evaluates these conditions to determine if you are ready to begin a hunt from rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will wait until &amp;quot;Clear&amp;quot;. Setting it to 65 will wait until &amp;quot;Muddled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum mana that must be present before hunting. Setting below 50 results in short hunts if you cast frequently. Generally set to 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECK spirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot checks that your current spirit value is at least this amount. Make sure this is high enough that Bigshot will not immediately hunt after DEPARTing if you have the &amp;quot;Depart / re-run&amp;quot; option enabled on the Monitoring tab.&lt;br /&gt;
* &#039;&#039;&#039;and percent stamina &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum stamina that must be present before hunting. Useful for melee-heavy builds that rely on stamina for CMANs and MSTRIKEs.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
This tab controls aiming, flee conditions, and various combat behavior toggles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ambush aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when ambushing. Default is head, right leg, left leg, chest. Bigshot cycles through these and skips locations that are too injured or unreachable.&lt;br /&gt;
* &#039;&#039;&#039;Archery aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when using archery attacks. Loops through your aiming list.&lt;br /&gt;
* &#039;&#039;&#039;flee if enemy count is &amp;gt;&#039;&#039;&#039; - Flees the room if the total number of enemies exceeds this value. Set to 1 to engage only single targets.&lt;br /&gt;
* &#039;&#039;&#039;...but don&#039;t count these&#039;&#039;&#039; - Bigshot ignores these monsters when evaluating flee count. Useful when low-level monsters are mixed into your hunting area.&lt;br /&gt;
* &#039;&#039;&#039;...and always flee from&#039;&#039;&#039; - Bigshot immediately flees from these monsters. Useful when your hunting area has higher-level or dangerous monsters mixed in.&lt;br /&gt;
* &#039;&#039;&#039;flee from environment message&#039;&#039;&#039; - Bigshot flees whenever the game sends a message matching this text (uses XML regex matching).&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds before moving to a new room. Default is 0.3. Set to 0 to move instantly (can be spammy for others in the area).&lt;br /&gt;
* &#039;&#039;&#039;Approach lone targets only&#039;&#039;&#039; - Forces Bigshot to only begin combat against creatures that are alone in a room.&lt;br /&gt;
* &#039;&#039;&#039;Bless weapon?&#039;&#039;&#039; - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on any weapon that loses its bless during hunting. If unable to bless during hunting, Bigshot returns to the rest area and quits.&lt;br /&gt;
* &#039;&#039;&#039;Activate weapon reactions&#039;&#039;&#039; - Initiates reactive strikes when the opportunity presents itself.&lt;br /&gt;
* &#039;&#039;&#039;Flee from clouds&#039;&#039;&#039; - Flees from cloud spells such as 125 (Call Lightning/Ominous Cloud), 1704 (Stun Cloud), and 1713 (Death Cloud).&lt;br /&gt;
* &#039;&#039;&#039;Flee from vines&#039;&#039;&#039; - Flees from vine spells such as 610 (Tangle Weed).&lt;br /&gt;
* &#039;&#039;&#039;Flee from webs&#039;&#039;&#039; - Flees from webs.&lt;br /&gt;
* &#039;&#039;&#039;Flee from voids&#039;&#039;&#039; - Flees from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
This is the core of Bigshot — where you define your attack routines.&lt;br /&gt;
&lt;br /&gt;
===Hunting Commands===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; - The primary commands Bigshot executes when in a room with a valid target. Commands are separated by commas. Bigshot recognizes most hunting verbs; unrecognized commands are sent directly as-is via fput. The following are recognized hunting commands:&lt;br /&gt;
** &#039;&#039;&#039;kill&#039;&#039;&#039; - Attacks using the KILL verb.&lt;br /&gt;
** &#039;&#039;&#039;incant &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell with INCANT. Automatically stances into offensive for bolt and stance-sensitive spells. You can CHANNEL via &amp;lt;CODE&amp;gt;INCANT SET CHANNEL &amp;lt;spell&amp;gt;&amp;lt;/CODE&amp;gt; (a standard GSIV verb) or by setting &amp;lt;CODE&amp;gt;SET ChannelIncant ON&amp;lt;/CODE&amp;gt;, which will CHANNEL an INCanted spell if you are in a stance higher than neutral.&lt;br /&gt;
** &#039;&#039;&#039;channel &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Channels the specified spell at the target. Requires a stance higher than neutral to have effect.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell using PREPARE and CAST.&lt;br /&gt;
** &#039;&#039;&#039;wand&#039;&#039;&#039; - Gets a wand from your specified container and WAVEs it at the target.&lt;br /&gt;
** &#039;&#039;&#039;wandolier&#039;&#039;&#039; - Similar to wand, but designed for wandoliers. Gets a wand from the fresh wand container and waves it; rubs the container if no wands are found. Default waves in offensive stance. Use &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance.&lt;br /&gt;
** &#039;&#039;&#039;fire&#039;&#039;&#039; - Gets ammunition from your specified container and FIREs at the target. Aims based on Archery aiming settings on the Attacking tab.&lt;br /&gt;
** &#039;&#039;&#039;aim &amp;lt;location&amp;gt;&#039;&#039;&#039; - Aims at the specified body location.&lt;br /&gt;
** &#039;&#039;&#039;ambush&#039;&#039;&#039; - Uses the AMBUSH verb to attack, aiming based on Attacking tab settings. Can also aim dynamically: &amp;lt;CODE&amp;gt;ambush head&amp;lt;/CODE&amp;gt; overrides default settings for that attack.&lt;br /&gt;
** &#039;&#039;&#039;wait &amp;lt;time&amp;gt;&#039;&#039;&#039; - Stance dances by going into Defensive stance for the specified time (in seconds). Bigshot will exit early if the target swings or casts, then evaluate the rest of the attack routine from your attack stance.&lt;br /&gt;
** &#039;&#039;&#039;mstrike&#039;&#039;&#039; - Executes MSTRIKE based on cooldown and stamina. Has its own options page under the Misc tab. Can also be used with UAC: &amp;lt;CODE&amp;gt;mstrike punch&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;berserk&#039;&#039;&#039; - Executes the BERSERK verb and waits until it fades.&lt;br /&gt;
** &#039;&#039;&#039;throw&#039;&#039;&#039; - Empties hands, attempts throw, then retrieves the items you emptied.&lt;br /&gt;
** &#039;&#039;&#039;weed/kweed&#039;&#039;&#039; - Casts 610 at the target. Using &amp;lt;CODE&amp;gt;kweed&amp;lt;/CODE&amp;gt; forces EVOKE 610, ensuring the damage version.&lt;br /&gt;
** &#039;&#039;&#039;curse &amp;lt;type&amp;gt;&#039;&#039;&#039; - Preps 715 and uses the specified curse type. Valid types: Clumsy, Weakness, Darkness, Itch, Hex, Pox, Nightmare, Star. Skips &amp;quot;curse star&amp;quot; if the buff is already active.&lt;br /&gt;
** &#039;&#039;&#039;unarmed &amp;lt;type&amp;gt;&#039;&#039;&#039; - Uses the Bigshot UAC routine. Valid types: punch, jab, kick, grapple. The routine uses appropriate attacks to rank up and applies MSTRIKE based on MSTRIKE options. Example: &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;smite&#039;&#039;&#039; - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on the target until successful.&lt;br /&gt;
** &#039;&#039;&#039;leech&#039;&#039;&#039; - Performs a [[Mana Leech (516)]] on the target if cooldown is under 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;script &amp;lt;script name&amp;gt;&#039;&#039;&#039; - Executes a specified custom attack script.&lt;br /&gt;
** &#039;&#039;&#039;hide&#039;&#039;&#039; - Repeatedly attempts to hide until successful or gives up.&lt;br /&gt;
** &#039;&#039;&#039;sleep &amp;lt;nostance&amp;gt;&#039;&#039;&#039; - Pauses Bigshot for the specified number of seconds. Example: &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;sleep 10 nostance&amp;lt;/CODE&amp;gt;. Useful for timed hunting, e.g., &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave, then wait 15 seconds before re-evaluating.&lt;br /&gt;
** &#039;&#039;&#039;stance &amp;lt;stance&amp;gt;&#039;&#039;&#039; - Changes stance. Example: &amp;lt;CODE&amp;gt;stance defensive&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;nudgeweapons&#039;&#039;&#039; - Moves all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** &#039;&#039;&#039;force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt;&#039;&#039;&#039; - Repeats a command until a desired endroll is achieved. Example: &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Only works for standard swings/spells/CMANs.&lt;br /&gt;
** &#039;&#039;&#039;eachtarget &amp;lt;cmd&amp;gt;&#039;&#039;&#039; - Issues the command against each valid target in the room.&lt;br /&gt;
** &#039;&#039;&#039;efury &amp;lt;fire|cold&amp;gt;&#039;&#039;&#039; - Casts Earthen Fury (917) on the target and waits for the DOT to end or 12 seconds to pass.&lt;br /&gt;
** &#039;&#039;&#039;caststop &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts the spell and immediately stops it after casting.&lt;br /&gt;
** &#039;&#039;&#039;wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt;&#039;&#039;&#039; - Wields a new item in the specified hand and stores the current item.&lt;br /&gt;
** &#039;&#039;&#039;store&#039;&#039;&#039; - Stores items in left, right, or both hands (only if something is in those hands).&lt;br /&gt;
** &#039;&#039;&#039;tether &amp;lt;recast&amp;gt;&#039;&#039;&#039; - Casts 706 with built-in wait logic. The optional &amp;lt;CODE&amp;gt;recast&amp;lt;/CODE&amp;gt; flag will auto-recast 706 on creature death and transfer DOTs to a new target.&lt;br /&gt;
** &#039;&#039;&#039;unravel &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts 1013 (Song of Unravelling). Optionally specify a spell number to target against the creature.&lt;br /&gt;
** &#039;&#039;&#039;depress&#039;&#039;&#039; - Casts 1015 (Song of Depression) with built-in logic.&lt;br /&gt;
** &#039;&#039;&#039;phase&#039;&#039;&#039; - Force-casts 704 (Phase) using PREP/CAST, required for NPC targeting to convert non-corporeal to corporeal undead.&lt;br /&gt;
&lt;br /&gt;
===Additional Command Sets===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (b) through (j)&#039;&#039;&#039; - Additional attack routines tied to creature flags. When you flag a creature in your valid targets (e.g., &amp;lt;CODE&amp;gt;niirsha(b)&amp;lt;/CODE&amp;gt;), Bigshot uses the matching command set. This allows different attack strategies for different creature types.&lt;br /&gt;
* &#039;&#039;&#039;fried hunting commands&#039;&#039;&#039; - Commands executed specifically when your mind is fried. Useful in group hunting where you still want to contribute.&lt;br /&gt;
* &#039;&#039;&#039;quick hunting commands&#039;&#039;&#039; - Commands executed when using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;valid targets&#039;&#039;&#039; - The monsters you are hunting. Bigshot works best with creature NOUNs (e.g., &amp;lt;CODE&amp;gt;ogre&amp;lt;/CODE&amp;gt; instead of &amp;lt;CODE&amp;gt;a large ogre&amp;lt;/CODE&amp;gt;). Use commas to separate multiple targets: &amp;lt;CODE&amp;gt;manticore, thrak&amp;lt;/CODE&amp;gt;. If left blank, Bigshot will target everything in the room. Supports regex for advanced matching.&lt;br /&gt;
* &#039;&#039;&#039;quickhunt targets&#039;&#039;&#039; - Designated targets for the &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; option.&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
Bigshot supports weapon/shield skills and warcries. Assaults wait until they finish or are interrupted. The following are recognized PSM3 commands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assaults&#039;&#039;&#039; (wait until completed/interrupted):&lt;br /&gt;
* barrage, flurry, fury, gthrusts, pummel, thrash&lt;br /&gt;
* fury can specify a default attack: &amp;lt;CODE&amp;gt;fury punch&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;fury kick&amp;lt;/CODE&amp;gt; (defaults to jab)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039; (execute on cooldown — pair with prone/stun/root checks):&lt;br /&gt;
* charge, cripple, dizzyingswing, pindown, twinhammer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AOE&#039;&#039;&#039; (execute on cooldown — limit with mob checks):&lt;br /&gt;
* clash, cyclone, pulverize, volley, wblade, whirlwind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warcries:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Performs warcry Shout. Must use a command check or it will shout every loop: &amp;lt;CODE&amp;gt;shout(!shout)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;shout(buff10 s25)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Performs warcry Yowlp. Must use a command check: &amp;lt;CODE&amp;gt;yowlp(!yowlp)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;yowlp(buff10 s10)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Performs warcry Holler, taunting all mobs. Example: &amp;lt;CODE&amp;gt;holler(s60)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;bellow, growl, cry&#039;&#039;&#039; - Offensive warcries. Use with &amp;lt;CODE&amp;gt;target&amp;lt;/CODE&amp;gt; for single target or &amp;lt;CODE&amp;gt;all&amp;lt;/CODE&amp;gt; for AOE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Skills:&#039;&#039;&#039;&lt;br /&gt;
* shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Keeps Surge of Strength active. &amp;lt;CODE&amp;gt;surge&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;surge(surge)&amp;lt;/CODE&amp;gt; casts even on cooldown; &amp;lt;CODE&amp;gt;surge(!surge)&amp;lt;/CODE&amp;gt; only casts when not on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, disarm, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kifocus, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;dislodge &amp;lt;location&amp;gt;&#039;&#039;&#039; - Dislodge from the specified location: &amp;lt;CODE&amp;gt;dislodge eye neck&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;stomp&#039;&#039;&#039; - Performs a stomp attack. Channels 909 if not already active. You can also add 909 to the society abilities field to keep it active.&lt;br /&gt;
* &#039;&#039;&#039;dhurl&#039;&#039;&#039; - Hurls your weapon and recovers it. Works with weapon bonding auto-return and the RECOVER verb.&lt;br /&gt;
* &#039;&#039;&#039;assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&#039;&#039;&#039; - Cycles between two aspects, or evokes a single aspect. Also works in the society abilities box: &amp;lt;CODE&amp;gt;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;briar &amp;lt;weapon&amp;gt;&#039;&#039;&#039; - Activates the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;stance perfection&#039;&#039;&#039; - Put 10, 20, 30, etc. in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
* &#039;&#039;&#039;chastise, excoriate&#039;&#039;&#039; - Performs the FEAT if available and affordable.&lt;br /&gt;
&lt;br /&gt;
===Gemstone Activation===&lt;br /&gt;
To use a gemstone-activated ability, use &amp;lt;CODE&amp;gt;jewel &amp;lt;mnemonic&amp;gt;&amp;lt;/CODE&amp;gt;. Bigshot automatically avoids usage if the ability is on cooldown. Supported gemstone mnemonics:&lt;br /&gt;
* bloodboil - Blood Boil&lt;br /&gt;
* spellblade - Spellblade&#039;s Fury&lt;br /&gt;
* arcascend - Arcanist&#039;s Ascendancy&lt;br /&gt;
* geospite - Geomancer&#039;s Spite&lt;br /&gt;
* forceofwill - Force of Will&lt;br /&gt;
* arcaneintensity - Arcane Intensity&lt;br /&gt;
* arcaneopus - Arcane Opus&lt;br /&gt;
* bloodsiphon - Blood Siphon&lt;br /&gt;
* bloodwell - Blood Wellspring&lt;br /&gt;
* epossess - Evanescent Possession&lt;br /&gt;
* manawellspring - Mana Wellspring&lt;br /&gt;
* spiritwell - Spirit Wellspring&lt;br /&gt;
* stamwell - Stamina Wellspring&lt;br /&gt;
* terrortribute - Terror&#039;s Tribute&lt;br /&gt;
* arcblade - Arcanist&#039;s Blade&lt;br /&gt;
* arcwill - Arcanist&#039;s Will&lt;br /&gt;
* imaerabalm - Imaera&#039;s Balm&lt;br /&gt;
* reckless - Reckless Precision&lt;br /&gt;
* unearthchains - Unearthly Chains&lt;br /&gt;
* witchhunt - Witchhunter&#039;s Ascendancy&lt;br /&gt;
* manashield - Mana Shield&lt;br /&gt;
* arcaneaegis - Arcane Aegis&lt;br /&gt;
&lt;br /&gt;
You may need to run &#039;&#039;&#039;SKILLS FULL&#039;&#039;&#039;, &#039;&#039;&#039;CMAN INFO&#039;&#039;&#039;, &#039;&#039;&#039;WEAPON INFO&#039;&#039;&#039;, or &#039;&#039;&#039;SHIELD INFO&#039;&#039;&#039; if you have recently changed training or if skills are being skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
* &#039;&#039;&#039;haste&#039;&#039;&#039; or &#039;&#039;&#039;506&#039;&#039;&#039; - Placing this in front of any command casts 506 (Haste) before executing the command. Only casts if Haste is not currently active or has less than 3 seconds remaining.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;slayer&#039;&#039;&#039; or &#039;&#039;&#039;240&#039;&#039;&#039; - Placing this in front of any command casts 240 before executing. Will not recast if already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Command checks let you add conditions to any command. The format is:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt;. The (x#) repetition must be in a separate set of parentheses. Note that (xx) is shorthand for (x5), not unlimited.&lt;br /&gt;
&lt;br /&gt;
Checks can be combined inside a single set of parentheses with spaces between them. Example: &amp;lt;CODE&amp;gt;kill(m20 s5 e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each check also has an inverse — prefix with &amp;lt;CODE&amp;gt;!&amp;lt;/CODE&amp;gt; to negate. Example: &amp;lt;CODE&amp;gt;kill(!m20 !s5 !e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Resource and Status Checks====&lt;br /&gt;
* &#039;&#039;&#039;s#&#039;&#039;&#039; - Requires at least # stamina.&lt;br /&gt;
* &#039;&#039;&#039;m#&#039;&#039;&#039; - Requires at least # mana.&lt;br /&gt;
* &#039;&#039;&#039;h#&#039;&#039;&#039; - Requires health to be at or above #% (percentage, not fixed).&lt;br /&gt;
* &#039;&#039;&#039;v#&#039;&#039;&#039; - Requires at least # spirit.&lt;br /&gt;
* &#039;&#039;&#039;e#&#039;&#039;&#039; - Requires encumbrance percentage to be at or below #.&lt;br /&gt;
* &#039;&#039;&#039;essence#&#039;&#039;&#039; - Requires at least # Shadow Essence (Sorcerer).&lt;br /&gt;
&lt;br /&gt;
====Creature Checks====&lt;br /&gt;
* &#039;&#039;&#039;mob#&#039;&#039;&#039; - Requires at least # NPCs in the room. Only useful for 2 or more creatures.&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implementation:&lt;br /&gt;
1 mob, mob2: 1 IS less than 2 — attack does NOT proceed.&lt;br /&gt;
2 mobs, mob2: 2 IS NOT less than 2 — attack CAN proceed.&lt;br /&gt;
1 mob, !mob2: 1 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
2 mobs, !mob2: 2 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
3 mobs, !mob2: 3 IS more than 2 — attack does NOT proceed.&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;valid#&#039;&#039;&#039; - Like mob#, but only counts valid targets you are actively targeting in current settings.&lt;br /&gt;
* &#039;&#039;&#039;tier#&#039;&#039;&#039; - Checks your current UAC tier (1, 2, 3). Performs the command if your tier is equal to or greater than #. &amp;lt;CODE&amp;gt;(!tier3)&amp;lt;/CODE&amp;gt; skips the command at tier 3.&lt;br /&gt;
* &#039;&#039;&#039;prone&#039;&#039;&#039; - Checks that the target is NOT sleeping, webbed, stunned, kneeling, sitting, lying down, prone, frozen, or held in place. Performs the command if none of those apply.&lt;br /&gt;
* &#039;&#039;&#039;frozen&#039;&#039;&#039; - Similar to prone but broken out separately. Useful for archers against non-corporeal creatures that deflect ranged attacks. Corporeal creatures that are stunned will break this check.&lt;br /&gt;
* &#039;&#039;&#039;undead&#039;&#039;&#039; - Performs the command if the target is undead.&lt;br /&gt;
* &#039;&#039;&#039;flying&#039;&#039;&#039; - Performs the command if the target is flying.&lt;br /&gt;
* &#039;&#039;&#039;rooted&#039;&#039;&#039; - Performs the command if the target is rooted.&lt;br /&gt;
* &#039;&#039;&#039;noncorporeal&#039;&#039;&#039; - Performs the command if the NPC is [[noncorporeal|non-corporeal]] undead.&lt;br /&gt;
* &#039;&#039;&#039;ancient&#039;&#039;&#039; - Checks for grizzled/ancient creatures.&lt;br /&gt;
&lt;br /&gt;
====Self Checks====&lt;br /&gt;
* &#039;&#039;&#039;hidden&#039;&#039;&#039; - Performs the command if you are currently hidden.&lt;br /&gt;
* &#039;&#039;&#039;poison&#039;&#039;&#039; - Performs the command if you are currently poisoned.&lt;br /&gt;
* &#039;&#039;&#039;disease&#039;&#039;&#039; - Performs the command if you are currently diseased.&lt;br /&gt;
* &#039;&#039;&#039;pcs&#039;&#039;&#039; - Performs the command if there are PCs in the room that are not in your group.&lt;br /&gt;
* &#039;&#039;&#039;outside&#039;&#039;&#039; - Performs the command if the room is outdoors.&lt;br /&gt;
* &#039;&#039;&#039;splashy&#039;&#039;&#039; - Checks if the room is &amp;quot;splashy&amp;quot; (wet) via Room.tags. Useful for avoiding lightning attacks in wet rooms.&lt;br /&gt;
&lt;br /&gt;
====Timing Checks====&lt;br /&gt;
* &#039;&#039;&#039;once&#039;&#039;&#039; - Performs the command once per target. Resets on room change.&lt;br /&gt;
* &#039;&#039;&#039;room&#039;&#039;&#039; - Performs the command once per room. Resets on room change.&lt;br /&gt;
&lt;br /&gt;
====Buff Checks====&lt;br /&gt;
* &#039;&#039;&#039;barrage&#039;&#039;&#039; - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
* &#039;&#039;&#039;fury&#039;&#039;&#039; - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
* &#039;&#039;&#039;flurry&#039;&#039;&#039; - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
* &#039;&#039;&#039;pummel&#039;&#039;&#039; - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
* &#039;&#039;&#039;thrash&#039;&#039;&#039; - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
* &#039;&#039;&#039;vigor&#039;&#039;&#039; - Checks for the Tangleweed Vigor buff.&lt;br /&gt;
* &#039;&#039;&#039;reflex&#039;&#039;&#039; - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
* &#039;&#039;&#039;tailwind&#039;&#039;&#039; - Checks for the Tailwind buff from Breeze.&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Checks for the Empowered buff from Shout.&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Checks for Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Checks for Horland&#039;s Holler buff from Holler.&lt;br /&gt;
* &#039;&#039;&#039;voidweaver&#039;&#039;&#039; - Checks for the Voidweaver buff from Implosion (720).&lt;br /&gt;
* &#039;&#039;&#039;justice&#039;&#039;&#039; - Checks for charges of Swift Justice. &amp;lt;CODE&amp;gt;(justice)&amp;lt;/CODE&amp;gt; acts with charges; &amp;lt;CODE&amp;gt;(!justice)&amp;lt;/CODE&amp;gt; acts with no charges.&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Checks for Surge of Strength buff.&lt;br /&gt;
* &#039;&#039;&#039;rebuke&#039;&#039;&#039; - Checks for Righteous Rebuke buff.&lt;br /&gt;
* &#039;&#039;&#039;scourge&#039;&#039;&#039; - Checks for Ardor of the Scourge buff.&lt;br /&gt;
* &#039;&#039;&#039;momentum&#039;&#039;&#039; - Checks for Glorious Momentum buff.&lt;br /&gt;
* &#039;&#039;&#039;coupdegrace&#039;&#039;&#039; - Checks for the Empowered buff from Coup de Grace.&lt;br /&gt;
* &#039;&#039;&#039;animate&#039;&#039;&#039; - Checks for whether you have an animate present.&lt;br /&gt;
* &#039;&#039;&#039;buffXX&#039;&#039;&#039; - Fires the ability when the buff duration is &amp;lt;= XX seconds. Supported for barrage, bearhug, coupdegrace, fury, flurry, pummel, thrash, shout, yowlp, garrote.&lt;br /&gt;
* &#039;&#039;&#039;censer&#039;&#039;&#039; - Attempts to cast 320 before your command, checking mana and cooldown. Examples: &amp;lt;CODE&amp;gt;309(censer)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;335(censer mob3)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;attack(censer)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
** If the command is a spell, censer only casts if you have mana for both 320 and the spell.&lt;br /&gt;
** If the command is not a spell, censer only checks you have enough mana for 320.&lt;br /&gt;
&lt;br /&gt;
====Effects Checks====&lt;br /&gt;
* &#039;&#039;&#039;ES&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Spells effect is active&lt;br /&gt;
* &#039;&#039;&#039;EB&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Buffs effect is active&lt;br /&gt;
* &#039;&#039;&#039;EC&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Cooldowns effect is active&lt;br /&gt;
* &#039;&#039;&#039;ED&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Debuffs effect is active&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast, then counter-attacks from your specified attack stance. Swings three times, then goes back to defensive and waits again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 15 seconds, then INCants 505 (Hand of Tonis) to knock down or stun the target. Follows up with repeated casts of 903 (Minor Water) until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 1615 (Divine Strike) from defensive stance, then uses KILL continuously until the target is dead or 100 swings (whichever comes first).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Uses FEINT against the target until a successful endroll, then hits twice before trying FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Hides from defensive stance, then ambushes the target&#039;s left leg. Repeats (hides again) after roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 720 (Implosion) if you have 50+ mana, then INCants 708 (Limb Disruption) at the default aim location, then channels 702 (Mana Disruption) up to 5 times or until dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Prepares 708 and CASTs at the left leg. The second variant prepares and CHANNELs at the left leg. Then casts 719 (Dark Catalyst) once if 50+ mana. Finally, INCants 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 30 seconds or until the target attacks, then begins UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Shield charges the target if you have 15+ stamina and the target is NOT prone. Then ambushes based on Attacking tab settings (cycling through configured aim locations). Then MSTRIKEs — focused if below the creature threshold, unfocused if at or above it. Use &amp;lt;CODE&amp;gt;mstrike target&amp;lt;/CODE&amp;gt; to always focus, or set unfocused threshold very high.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
AOE bellows, then Whirling Blade if 3+ targets. Flurries if the Slashing Strikes buff is not active. Falls back to basic attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Taunts with Holler, Shield Throws if 3+ targets, Flurries on cooldown, Thrashes on cooldown, and attacks as a fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
If 2+ mobs: hides with Shroud (35 stamina, not already hidden), then Diverts one target (25 stamina, must be hidden). Ambushes if hidden, Flurries on cooldown, attacks as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting only when not on cooldown). Bullrush to apply vulnerable, Bearhug (faster on vulnerable targets), Pummel on cooldown, attack as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting even during cooldown for 60 stamina). Shouts when less than 11 seconds remain on the buff. Shield Strikes, Pummels once per minute, finishes with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Pin Down if 4+ targets, Volley if 2+ targets. Tangleweed if missing Vigor and Reflex buffs. Barrage if missing Enhanced Dexterity. Spike Thorn (616) if 16+ mana and Arcane Reflex is active. Fire as fallback.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All examples below work for both &amp;quot;valid targets&amp;quot; and &amp;quot;quickhunt targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A simple target list using default commands (a) for each creature:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using different command sets per creature — (a) for zombies and spirits, (b) for niirsha:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Including [[:Category:Boss creatures|Boss Creature]] variations as valid targets using regex:&lt;br /&gt;
&amp;lt;PRE&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advanced regex for Grimswarm hunting with different commands per class:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target everything in the room: &amp;lt;CODE&amp;gt;(?:.*)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boon Creatures Tab==&lt;br /&gt;
Boss creatures (also called the Boss Creature System) upgrades newly created creatures into bosses, minibosses, or packs. Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called &#039;&#039;&#039;boons&#039;&#039;&#039;, which are denoted by a special adjective in the creature&#039;s name. Players have alternatively called these &amp;quot;glam critters,&amp;quot; &amp;quot;gifted creatures,&amp;quot; or &amp;quot;boosted critters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Additional details are available on the GemStone Wiki: [https://gswiki.play.net/Category:Boss_creatures Category:Boss creatures]&lt;br /&gt;
&lt;br /&gt;
The Boon Creatures tab provides granular control over how Bigshot handles each boon ability. Bigshot uses the ASSESS verb to identify which boons a creature has, then checks your configuration to decide how to respond.&lt;br /&gt;
&lt;br /&gt;
===How It Works===&lt;br /&gt;
For each boon ability, you can choose one of three actions:&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Treat as a normal target and fight it. Uses your hunting commands to kill. Still requires proper valid target matching to engage. This is also the default behavior if no selection is made.&lt;br /&gt;
* &#039;&#039;&#039;Ignore&#039;&#039;&#039; - Skip this creature entirely; do not engage it.&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039; - Immediately flee from the room when this boon type is detected.&lt;br /&gt;
&lt;br /&gt;
===Master Toggle===&lt;br /&gt;
At the top of the tab is an &#039;&#039;&#039;All Boon Creatures&#039;&#039;&#039; section with Common, Ignore, and Flee checkboxes. These act as master toggles — checking one will set every individual boon ability across all groups to that action. If all individual items are already set to the same action and you uncheck the &amp;quot;All&amp;quot; toggle, everything gets unchecked.&lt;br /&gt;
&lt;br /&gt;
===Boon Groups===&lt;br /&gt;
The individual boon abilities are organized into four collapsible groups, each with its own group-level toggle row (&amp;quot;Entire Group&amp;quot;) and individual per-ability rows:&lt;br /&gt;
&lt;br /&gt;
====Immunity====&lt;br /&gt;
Boons that make the creature resistant or immune to certain damage types or effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Crit Death Immune || resolute, unflinching || Similar to constructs or golems&lt;br /&gt;
|-&lt;br /&gt;
| Damage Padding || flinty, tough ||&lt;br /&gt;
|-&lt;br /&gt;
| Elem Negation || sparkling, shining || Absorbs elemental magic attacks&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resistance || rune-covered, tattooed || Reduces magic damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Negation || indistinct, nebulous || Physical damage resist shield&lt;br /&gt;
|-&lt;br /&gt;
| Stun Immune || steadfast, unyielding ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Boons that enhance the creature&#039;s offensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Offense || combative, belligerent ||&lt;br /&gt;
|-&lt;br /&gt;
| Cheat Death || glorious, illustrious || Raises self after death&lt;br /&gt;
|-&lt;br /&gt;
| Counter Attack || apt, ready || SMR counter-attack&lt;br /&gt;
|-&lt;br /&gt;
| Crit Weighting || shimmering, gleaming ||&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Weighting || barbed, spiny ||&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling || dazzling, flashy || Spirit Dispel (119) and Elem Dispel (417)&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Flares || glittering ||&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy || raging, frenzied ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blast || canny, keen ||&lt;br /&gt;
|-&lt;br /&gt;
| Parting Shot || dreary, drab || Deals damage one last time upon death&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || sickly green, oozing || SMR poison gas cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive====&lt;br /&gt;
Boons that enhance the creature&#039;s defensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blink || flickering, wavering || Temporary phase ability&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Shield || shielded ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Defense || sinuous, flexile || High damage padding (+12 CER)&lt;br /&gt;
|-&lt;br /&gt;
| Confuse || blurry, shifting || May give hard RT for casting at them&lt;br /&gt;
|-&lt;br /&gt;
| Crit Padding || stout, hardy ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stats / Misc====&lt;br /&gt;
Boons that affect the creature&#039;s stats, resistances, or grant miscellaneous special abilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted HP || robust, stalwart ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Mana || luminous, lustrous ||&lt;br /&gt;
|-&lt;br /&gt;
| Diseased || pestilent, afflicted, diseased ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Elem || glowing ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Spirit || radiant ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Other || twinkling ||&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal || ethereal, wispy, ghostly || Noncorporeal undead. No Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
| Jack of All Trades || adroit, deft ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || slimy, muculent || Similar to Troll&#039;s Blood (1125)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Stealing || tenebrous, shadowy || May possess 1204, 1601, and 1712&lt;br /&gt;
|-&lt;br /&gt;
| Terrifying || ghastly, grotesque || Pre-attack SMR can force player into defensive&lt;br /&gt;
|-&lt;br /&gt;
| Weaken || spindly, lanky || Weaker creature than normal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usage Tips===&lt;br /&gt;
* If you are a melee character who struggles with &#039;&#039;&#039;Stun Immune&#039;&#039;&#039; or &#039;&#039;&#039;Crit Death Immune&#039;&#039;&#039; creatures, set those to Ignore or Flee while leaving others on Common.&lt;br /&gt;
* Casters may want to Flee from &#039;&#039;&#039;Dispelling&#039;&#039;&#039; and &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039; boons.&lt;br /&gt;
* &#039;&#039;&#039;Weaken&#039;&#039;&#039; is actually beneficial — the creature is weaker than normal, so leaving it on Common is usually best.&lt;br /&gt;
* &#039;&#039;&#039;Cheat Death&#039;&#039;&#039; creatures will revive after dying; consider Ignore if your build cannot handle killing them twice.&lt;br /&gt;
* The configuration is saved per profile, so you can have different boon strategies for different hunting areas.&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized configuration options.&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
Options for configuring Unarmed Combat (UAC):&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; - The attack used when you have reached &amp;quot;excellent&amp;quot; positioning. Options: jab, punch, grapple, or kick.&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039; - Used for aimed UAC combat, which requires ambush training to be effective. Leave blank if you do not want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039; - How many creatures must be present before using MSTRIKE during UAC.&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039; - Will perform a Voln SMITE on [[Non-corporeal]] undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Setup:&#039;&#039;&#039; Bigshot only requires minimal configuration for UAC to work well:&lt;br /&gt;
# &#039;&#039;&#039;UAC options:&#039;&#039;&#039; Set your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick).&lt;br /&gt;
# &#039;&#039;&#039;Commands tab:&#039;&#039;&#039; Set your &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; to &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Important notes about UAC in Bigshot:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; can be replaced with any UAC attack type (e.g., &amp;lt;CODE&amp;gt;unarmed punch&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* UAC follow-up strikes take priority over the base or Tier 3 attack.&lt;br /&gt;
* Tier 3 attacks are only used when positioning is &amp;quot;excellent&amp;quot;.&lt;br /&gt;
* There is almost no reason to use anything other than &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; as the hunting command and either &amp;lt;CODE&amp;gt;grapple&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;kick&amp;lt;/CODE&amp;gt; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
Options for when and how MSTRIKE should be used:&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039; - How much stamina you need before Bigshot will MSTRIKE during the MSTRIKE cooldown period. Be careful setting this too low, as it can pop your muscles. Leave blank to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039; - Stamina required for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039; - Number of creatures in the room before Bigshot uses an unfocused (AOE) MSTRIKE instead of a focused one. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039; - Toggle to allow MSTRIKEing during the cooldown period.&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039; - Toggle to use QUICKSTRIKE instead of normal MSTRIKE.&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Settings for ammunition and wand management. If your attack routine uses FIRE or WAND verbs, these fields must be configured or Bigshot will hang.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;find ammo in this container&#039;&#039;&#039; - The container holding your ammunition (quiver, backpack, etc.). Leave BLANK if using FIRE without retrieving ammo (post-Archery 2020 Update).&lt;br /&gt;
* &#039;&#039;&#039;use this ammo type&#039;&#039;&#039; - The noun of your ammo type. Leave BLANK to use FIRE without retrieving ammo. Be precise with the noun — Bigshot is sensitive to exact naming here.&lt;br /&gt;
* &#039;&#039;&#039;fresh wand container&#039;&#039;&#039; - The container Bigshot checks for fresh wands to WAVE.&lt;br /&gt;
* &#039;&#039;&#039;dead wand container&#039;&#039;&#039; - The container where Bigshot deposits used-up wands.&lt;br /&gt;
* &#039;&#039;&#039;use this wand type&#039;&#039;&#039; - The specific wand type(s) to use. Bigshot only pulls these for WAVEing. Separate multiple types with commas. Example: &amp;lt;CODE&amp;gt;aquamarine wand, bloodwood wand&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hide while waiting to pick up ammo&#039;&#039;&#039; - Bigshot will hide when gathering spent arrows and bolts.&lt;br /&gt;
* &#039;&#039;&#039;Use wands when out of mana&#039;&#039;&#039; - When out of mana, Bigshot pulls the specified wand type, stances to your attack stance, and WAVEs at valid targets until out of wands or resting conditions are met.&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
Multi-account grouping options:&lt;br /&gt;
* &#039;&#039;&#039;Looter name&#039;&#039;&#039; - The name of the character designated as the looter in Head/Tail configuration.&lt;br /&gt;
* &#039;&#039;&#039;No-looting list&#039;&#039;&#039; - Comma-separated list of characters who should never be assigned looting duty.&lt;br /&gt;
* &#039;&#039;&#039;Random looting&#039;&#039;&#039; - Distributes looting randomly based on encumbrance rather than assigning a fixed looter.&lt;br /&gt;
* &#039;&#039;&#039;Leader final loot&#039;&#039;&#039; - Allows the leader to perform a final loot pass before leaving a room.&lt;br /&gt;
* &#039;&#039;&#039;Travel TO hunting grounds independently&#039;&#039;&#039; - When enabled, group members travel to the hunting area on their own rather than as a group. Bigshot will disband the group and force GROUP OPEN after disbanding.&lt;br /&gt;
* &#039;&#039;&#039;Travel FROM hunting grounds independently&#039;&#039;&#039; - When enabled, group members return from the hunting area on their own.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead group members&#039;&#039;&#039; - Pauses the group if a follower dies during a hunt.&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
Options for safety, interaction monitoring, and debugging.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monitor interaction&#039;&#039;&#039; - Pops up a window whenever Bigshot detects that someone or something is trying to interact with you. Customizable monitor strings and safe strings can be configured.&lt;br /&gt;
* &#039;&#039;&#039;Engage deadman&#039;s switch&#039;&#039;&#039; - Forces Bigshot to quit GemStone IV when your character drops below 40% health, allowing you to log back on and assess the situation manually.&lt;br /&gt;
* &#039;&#039;&#039;Depart/rerun if dead&#039;&#039;&#039; - Forces a DEPART (waking up in the Temple with low spirit), then restarts Bigshot for a fresh hunt. Make sure your &amp;quot;CHECK spirit &amp;gt;=&amp;quot; value in Should Hunt? is set high enough to recover before the next hunt.&lt;br /&gt;
* &#039;&#039;&#039;Quiet followers&#039;&#039;&#039; - Followers wait until the leader finishes both actions and resting scripts before beginning their own.&lt;br /&gt;
* &#039;&#039;&#039;Ignore disk objects&#039;&#039;&#039; - Ignores disk objects when evaluating room claims and other checks.&lt;br /&gt;
&lt;br /&gt;
===Debugging===&lt;br /&gt;
Bigshot provides detailed debug options for troubleshooting. Use these commands in-game:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
|                       Bigshot Debug Help v5.11.4                          |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
| Debug options have changed to be more helpful.                            |&lt;br /&gt;
+--------------------------------------+------------------------------------+&lt;br /&gt;
| ;bigshot debug file                  | Toggles logging to a file &amp;lt;on/off&amp;gt; |&lt;br /&gt;
| ;bigshot debug all &amp;lt;true/false&amp;gt;      |  Toggles true/false all the things |&lt;br /&gt;
| ;bigshot debug check                 |       Lists current debug settings |&lt;br /&gt;
| ;bigshot debug combat &amp;lt;true/false&amp;gt;   |         Combat and Creature Status |&lt;br /&gt;
| ;bigshot debug commands &amp;lt;true/false&amp;gt; |     Attacking and Casting Commands |&lt;br /&gt;
| ;bigshot debug status &amp;lt;true/false&amp;gt;   |    Status Checks of your Character |&lt;br /&gt;
| ;bigshot debug system &amp;lt;true/false&amp;gt;   |                   System processes |&lt;br /&gt;
|                                      |                                    |&lt;br /&gt;
| Options can be combined:                                                  |&lt;br /&gt;
|           ;bigshot debug combat commands status &amp;lt;true/false&amp;gt;              |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug log files are stored in your Lich5 logs directory under &amp;lt;CODE&amp;gt;debug/&amp;lt;Game&amp;gt;-&amp;lt;CharacterName&amp;gt;/bigshot.log&amp;lt;/CODE&amp;gt; and rotate daily.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=254797</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=254797"/>
		<updated>2026-03-17T00:25:40Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Installing the Latest Stable Release */ update for 5.15.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.15.1 supporting Ruby 4.0 - published March 16, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
&#039;&#039;&#039;The following only pertains to Apple Silicon based Macs. If you have an Intel based Mac, you can use the normal Windows installation procedures instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file fixes this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/oneclick/rubyinstaller2/releases/download/RubyInstaller-3.4.3-1/rubyinstaller-devkit-3.4.3-1-x86.exe Ruby 3.4.3 x86 (32bit) Installer] and use default options presented during install&lt;br /&gt;
# Open a Command Prompt and issue the following command to install the necessary gems, this process will take awhile (at least 30 mins)&amp;lt;pre&amp;gt;gem install ascii_charts concurrent-ruby curses ftools gtk3 json jwt logger mechanize nokogiri redis sequel sqlite3 terminal-table tomlib tzinfo tzinfo-data webrick xmpp4r --no-document&amp;lt;/pre&amp;gt;&lt;br /&gt;
# Download and extract the Lich5 latest [https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip lich-5.zip] to somewhere you want it stored (usually desktop)&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.4 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison curl gcc gdbm gdbm-devel glib2-devel gobject-introspection-devel \&lt;br /&gt;
libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel redhat-rpm-config \&lt;br /&gt;
ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254022</id>
		<title>Fash&#039;lo&#039;nae&#039;s Tutelage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254022"/>
		<updated>2026-02-25T00:07:11Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Analyze */ add closing pre tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced at the February 20206 run of [[:Category:Duskruin|Duskruin]], &amp;quot;Fash&#039;lo&#039;nae&#039;s Tutelage&amp;quot; is a [[SimuCoin]] item that is available at Major Events.  It provides a 5x multiplier for up to 100,000 bonus experience per week, activating once the [[Gift of Lumnis]] cycle ends.  It costs 3,500 SimuCoins and lasts for 90 days.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bronze disc and sense that the creator has provided the following information:&lt;br /&gt;
The arcane symbols on the disc shift and dance before your eyes.&lt;br /&gt;
&lt;br /&gt;
When claimed using REDEEM, this item grants Fash&#039;lo&#039;nae&#039;s Tutelage for 90 days.  When your Gift of Lumnis ends, Fash&#039;lo&#039;nae&#039;s Tutelage will activate, granting 5x experience absorption until you have gained 100,000 bonus experience in this fashion.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the disc may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REDEEM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Once Redeemed, when you type EXP, you will see:&lt;br /&gt;
&lt;br /&gt;
Activating&lt;br /&gt;
: You feel a heightened understanding of events around you.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&lt;br /&gt;
&lt;br /&gt;
Expiring&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
# It will reset with the start of our Lumnis Cycle.  If you do not utilize it in full before the end of your cycle, the excess will be lost.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=2385&amp;amp;back=home Play.net Post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Misc. &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Disc &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=REDEEM &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=&lt;br /&gt;
|verb3=&lt;br /&gt;
|verb4=&lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expiring==&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locker&amp;diff=253924</id>
		<title>Locker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locker&amp;diff=253924"/>
		<updated>2026-02-23T18:31:43Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: fix missing pre tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} &#039;&#039;&#039;Lockers&#039;&#039;&#039; are storage units in which adventurers can store items safely when they do not want to carry them on their person.&lt;br /&gt;
&lt;br /&gt;
==Item Limits==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Status !!Items&lt;br /&gt;
|-&lt;br /&gt;
|Prime Account ||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Premium subscription]] ||+50&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum subscription]] ||+50&lt;br /&gt;
|-&lt;br /&gt;
|[[CHE|House]] Member ||+50&lt;br /&gt;
|-&lt;br /&gt;
|}[[F2P]] subscriptions have no base access to a locker. Characters on a [[standard subscription]] (also known as a prime account) have base access to 50 item slots while those on a [[premium subscription]] have base access to 100 item slots, and those on a [[Platinum Subscription]] have base access to 150 item slots. If a character is in any of the [[Co-operative Houses of Elanthia]], they will add +50 to the base item slots for whichever account type they are on. Locker capacities may also be increased through the [[Simucoin]] Store or occasionally through [[giftbox|giftboxes]].  There is a maximum of +750 total item slots; if the maximum is exceeded, a [[GameMaster]] will need to assist with what is leftover.&lt;br /&gt;
&lt;br /&gt;
When {{boldmono|[[OPEN (verb)|OPEN]]}}ed, the locker will give messaging reflecting how many items it is holding and what the capacity is.  One can {{boldmono|[[INSPECT (verb)|INSPECT]]}} the locker to get updated information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;open locker&lt;br /&gt;
&lt;br /&gt;
As you open the locker, you hear the faint creak of a pulley turning behind the wall.  Descending from above, a weapon rack, armor stand, and clothing wardrobe come to rest at your feet.  Two panels slide open on the floor, and a magical item bin and a deep chest rise up from their hidden depths.&lt;br /&gt;
&lt;br /&gt;
Your locker is currently holding 19 items out of a maximum of 100.&lt;br /&gt;
&lt;br /&gt;
You place the traveller&#039;s cloak in the locker, and it quickly disappears.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect locker&lt;br /&gt;
Your locker is currently holding 20 items out of a maximum of 100.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Family Vault==&lt;br /&gt;
With the release of [[Locker Updates and Family Vaults]] an account now has access to a Family Vault at their local locker. Family vaults are account-wide lockers that allow all characters on a single account to access a shared locker. F2P characters are ineligible (they&#039;re restricted to 1 character per account, so there&#039;s no need for one). Basic subscribers have a base capacity of 25 items and Premium and Platinum subscribers have a base capacity of 50 items. Like existing lockers, in the future, expansion slots will be available to increase the base numbers that are separate from the locker contracts. To start using a family locker, a character simply needs to visit a local locker and open it. A new dark stained antique oak trunk bound in wrought iron will be revealed in the room.&lt;br /&gt;
&lt;br /&gt;
==Locker Locations and Moving Services==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!City !!Public Lockers !!CHE House Lockers !!Movers&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Moot Hall]] (TSE)||Individual Houses or [[Ebonstone Manor]]||[[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||Warehouse (1w, 2sw of NM)&amp;lt;br&amp;gt;Warehouse (Vornavis Caravansary, SE corner)||Warehouse (upstairs)|| [[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||[[Clovertooth Hall]]||[[Silvermule Gaming Hall|Silvermule Gaming Hall]] (3s, 1w of TC)||[[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||[[Timor&#039;s Storage]]||[[Timor&#039;s Storage]]||[[Timor&#039;s Storage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]||[[Hale Hall]] (downstairs)||[[Hale Hall]] (upstairs)||[[Island Shipping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||[[Rockslinger Relocation Services]] (hallway)||[[Rockslinger Relocation Services]] (corridor)||[[Rockslinger Relocation Services]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kharam Dzu]] (Teras)||[[Borthuum Company Store]]||[[Adventurer&#039;s Rest]]||[[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]||[[Rhyaesdid Hall]]||[[Rhyaesdid Hall]]||Moving Company (Rubicaene Way)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||[[Ta&#039;Illistim Keep]]||[[Lost Home]]|| [[Sylvarrglin Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||[[Wyvern Keep]] ||[[Dancing Dahcre]] (Aethenireas Wey)||Glimaerseen Moving Company&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]||[[Inking Den]]||[[Inking Den]]|| [[Cartwright]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moving Lockers==&lt;br /&gt;
&lt;br /&gt;
Lockers can be moved from one town to another but at a cost in both silvers and time which varies based upon game subscription level. This service can be accessed by visiting each town&#039;s local moving company office.&lt;br /&gt;
&lt;br /&gt;
===Cost and Transport Times===&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
![[Subscription|Subscription Type]]&lt;br /&gt;
!Delivery Method&lt;br /&gt;
!Cost&lt;br /&gt;
!Transport Time&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Standard subscription|Standard]]&lt;br /&gt;
| Standard&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2 hrs.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Standard subscription|Standard]]&lt;br /&gt;
| Express&lt;br /&gt;
| 10,000&lt;br /&gt;
| 30 min.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Premium subscription|Premium]]/[[Platinum subscription|Platinum]]&lt;br /&gt;
| Standard&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2 hrs.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Premium subscription|Premium]]/[[Platinum subscription|Platinum]]&lt;br /&gt;
| Express&lt;br /&gt;
| 2,500&lt;br /&gt;
| 30 min.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Premium subscription|Premium]]/[[Platinum subscription|Platinum]]&lt;br /&gt;
| Immediate&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1 min.&lt;br /&gt;
|}&lt;br /&gt;
{{Top}}&lt;br /&gt;
===Process===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| Click &amp;quot;Expand&amp;quot; for a very simple how-to (spoiler): &lt;br /&gt;
|- &lt;br /&gt;
|How to use the Locker Moving Company&#039;s services:&lt;br /&gt;
#go to any Moving Company&lt;br /&gt;
#ask clerk about rates&lt;br /&gt;
#ask clerk about shipping&lt;br /&gt;
#say yes&lt;br /&gt;
#say &amp;lt;the town where you want your locker&amp;gt;&lt;br /&gt;
#say &amp;lt;the town your locker currently is in&amp;gt;&lt;br /&gt;
#choose one &amp;lt;Standard, Express, Immediate&amp;gt; and say your choice&lt;br /&gt;
&lt;br /&gt;
*This process swaps your locker between the two towns you specified.&lt;br /&gt;
*Any moving company can serve you, no matter which lockers you want to swap. You do not have to be in the same town as either locker.&lt;br /&gt;
*These town names seem to work, though a few others are possible: Wehnimer&#039;s Landing, Teras Isle, Icemule Trace, Kraken&#039;s Fall, Solhaven, River&#039;s Rest, Cysaegir, Ta&#039;Illistim, Ta&#039;Vaalor, Zul Logoth, Four Winds Isle.&lt;br /&gt;
*You can not abbreviate most of the town names shorter than 5 characters: wehni, teras, icemu. krake, solha, river, cysae, illis (or ta&#039;ill), vaalo (or ta&#039;vaa), zul l (must have a space), four w (must have a space).&lt;br /&gt;
*Note that the &amp;quot;immediate&amp;quot; option seems to actually take about 1-2 minutes, and during those couple of minutes, you are not allowed to initiate moving other lockers.&lt;br /&gt;
*In at least some locations, a promissory note is an acceptable form of payment.&lt;br /&gt;
*If your House does not have lockers in a particular location, the clerk will refuse to provide a transfer service:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask clerk about cysaegir&lt;br /&gt;
The young clerk kindly informs you that your House does not maintain lockers there and refuses the business.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask clerk about shipping&lt;br /&gt;
The young clerk smiles sunnily at you, &amp;quot;Moving, are we?  How nice!&amp;quot; she says.  The young clerk consults somes files, running a delicate finger down each page as she reads.&lt;br /&gt;
&lt;br /&gt;
The young clerk says to you, &amp;quot;Would you like us to ship your locker for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young clerk smiles at you, waiting patiently for your answer.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The young clerk smiles and says, &amp;quot;If you&#039;d like your locker moved, just ASK me.  I know all ABOUT shipping.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;quot;Yes&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
The young clerk smiles brightly.  &amp;quot;Very good, &amp;lt;Player&amp;gt;!  We offer shipping services to and from Wehnimer&#039;s Landing, Teras Isle, Icemule Trace, Solhaven, River&#039;s Rest, Ta&#039;Illistim, Zul Logoth and Ta&#039;Vaalor and Four Winds Isle.  From which town would you like your locker shipped?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young clerk waits attentively for your answer.&lt;br /&gt;
&amp;gt;&amp;quot;Wehnimer&#039;s Landing&lt;br /&gt;
You say, &amp;quot;Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
The young clerk smiles.  &amp;quot;Ah, you&#039;re planning on staying a while.  Now, &amp;lt;Player&amp;gt;, we&#039;re going to ship that locker from Wehnimer&#039;s Landing, but what locker did you want to exchange it with?  Just SAY the name of the town!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The young clerk smiles and says, &amp;quot;If you&#039;d like your locker moved, just ASK me.  I know all ABOUT shipping.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;quot;Four Winds Isle&lt;br /&gt;
You say, &amp;quot;Four Winds Isle.&amp;quot;&lt;br /&gt;
The young clerk smiles.  &amp;quot;Ah, hrmn, alrighty.  Now, &amp;lt;Player&amp;gt;, we&#039;re going to ship that locker to Mist Harbor.  Did you want the standard rate, express rate, or immediate rate?  Go ahead and just SAY STANDARD, EXPRESS, or IMMEDIATE.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;quot;IMMEDIATE&lt;br /&gt;
You say, &amp;quot;IMMEDIATE.&amp;quot;&lt;br /&gt;
The young clerk nods and jots something down.  &amp;quot;Okay, it&#039;s done!  Immediate rate locker shipping from Wehnimer&#039;s Landing to Mist Harbor.&amp;quot;&lt;br /&gt;
You hand the young clerk 5,000 silvers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locker Manifest==&lt;br /&gt;
[[Premium subscription|Premium members]] automatically gain access to locker manifests through the {{boldmono|LOCKER}} verb (see below) or through a physical locker manifest which can be obtained in the [[Mist Harbor]] bank, east from the teller.&lt;br /&gt;
&lt;br /&gt;
Access to {{boldmono|LOCKER MANIFEST}} can be purchased by non-Premium players in the [[SimuCoin]]s Store for 25 SCs.&lt;br /&gt;
&lt;br /&gt;
==LOCKER (verb)==&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|LOCKER}} verb can be used to access manifests and runners.  [[standard subscription|Standard subscribers]] may gain access the manifest function through the [[Simucoin]] Store for 25 SimuCoins.  [[premium subscription|Premium]] and standard subscribers may also purchase access to the Locker Runner system for 300 simucoins for either 30 days of unlimited access or 60 uses over an unlimited time.  The Locker Runner function will only work in places where the [[justice]] system applies (most outdoor places in towns).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;locker&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  LOCKER INFO               - View information on the status of your locker(s).&lt;br /&gt;
  LOCKER MANIFEST [OPTION]  - View the contents of your locker.  Valid options are TOWN, FAMILY VAULT, or ASTRAL VAULT.&lt;br /&gt;
  LOCKER GET [MANIFESTID#]  - Retrieve an item from your locker while in town.&lt;br /&gt;
                              To specify the item, use the item id number from LOCKER MANIFEST.&lt;br /&gt;
  LOCKER SEND [ITEM]        - Send a held item to your locker while in town.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SURRENDER (verb)==&lt;br /&gt;
&amp;lt;section begin=surrender /&amp;gt;If a player finds themselves in a locker that they cannot close because there are more items in it than the locker can currently hold, the player can {{boldmono|SURRENDER {item} }}in the locker in order to alleviate the problem. This situation occurs when a player downgrades from a [[premium subscription]] or if a [[SimuCoin]] locker contract ends. The verb is only available when the locker is overfull. &lt;br /&gt;
&lt;br /&gt;
The surrendered item(s) will be sent to the [[Justice#Constabulary|local justice office]] and stored in a box similar to those that hold a character&#039;s items after being arrested. This is not permanent storage and the box will only persist for two weeks. This timespan is a substantial increase in comparison to the jail mechanics.&amp;lt;section end=surrender /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
;I downgraded from premium!  What happens to my lockers?&lt;br /&gt;
If you downgrade from Premium, all of your lockers are going to consolidate into one and you won&#039;t be able to leave until you remove enough items to be able to close your locker.  You will have the choice of removing them by hand or {{boldmono|SURRENDER}}ing them to pick up later (with applicable fines) as outlined below when you downgrade and attempt to open your locker:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your locker is about to be converted from a premium locker to a basic locker.  This means that all of your belongings, in all of your lockers will be stuffed into just one locker.  You&#039;ll need to ensure that the locker, after conversion, does not exceed its standard limit before being able to close it.&lt;br /&gt;
You can do this by either removing items directly by hand or by temporarily SURRENDERing them to the local town officials for later pickup at the nearest justice office.  If you choose to SURRENDER an item, you will need to pay any fines you may owe to the local town before you can retrieve your items.&lt;br /&gt;
If you&#039;re prepared to continue with the conversion please OPEN LOCKER again within in the next 15 seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;I put an armor-filled backpack in and now my halfling/gnome can&#039;t pull it out!&lt;br /&gt;
This is related to the &amp;quot;You can only pick up a certain percentage of your weight&amp;quot; issue.  Find some CON enhancives or {{boldmono|[[ASSIST (verb)|ASSIST]]}}.&lt;br /&gt;
&lt;br /&gt;
;My locker isn&#039;t here!  Where is it?&lt;br /&gt;
It&#039;s wherever you started the game, or wherever you last moved it to.  You can use {{boldmono|LOCKER INFO}} or go to the local Mover&#039;s and ask them about moving your locker.  Either option will tell you where your locker is.&lt;br /&gt;
&lt;br /&gt;
;No, really, it says my locker isn&#039;t here but I&#039;m in the House Annex.&lt;br /&gt;
Oh, that.  Yeah, people post about that on the forums and a [[GameMaster]] tells them its a known issue.  It comes up if you try to move your locker to a locker that hasn&#039;t been accessed in a while.  Try to ask if someone can visit the annex lockers and then try to move your locker again.&lt;br /&gt;
&lt;br /&gt;
;I can&#039;t figure out how to get into my locker in my House Annex.&lt;br /&gt;
A lot of the House Annexes have puzzles to get into the lockers.  Ask on your House [[ESP]] channel or look on your house website.  Or just start pulling and turning everything in the room.  If you have a House pin, you can {{boldmono|TURN}} it from inside any city (except the city with the main branch) to teleport you to the local locker annex.  The pins can usually be purchased near the main branch entry for a modest fee and do not degrade.&lt;br /&gt;
&lt;br /&gt;
;I&#039;m on an F2P subscription. Is there any way I can access a locker to store a few things?&lt;br /&gt;
An [[F2P]] subscription has no base access to a locker, but through the [[Simucoin Store]], a Basic Locker Access (30 days) token can be purchased for a temporary 10 item locker pass, and other locker upgrades may also be available for purchase.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[http://beaconhall.net/index.php?Lockers Beacon Hall Archive lockers]&lt;br /&gt;
*[[Helden_Hall#Town_Annexes|Helden Hall lockers]]&lt;br /&gt;
*[[House Brigatta lockers]]&lt;br /&gt;
*[[Silvergate_Inn#Annexes_and_Lockers|Silvergate Inn lockers]]&lt;br /&gt;
*[[Twilight_Hall#Annexes|Twilight Hall lockers]]&lt;br /&gt;
*[[SimuCoin store]]&lt;br /&gt;
*[[SimuCoin (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Event_Vault&amp;diff=253349</id>
		<title>Event Vault</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Event_Vault&amp;diff=253349"/>
		<updated>2026-02-14T15:24:31Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Recent Event Items: */ add missing items and convert to chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The BATTLE VAULT is a bundle of items for &amp;lt;events&amp;gt;.  You may only redeem one BATTLE VAULT per run of an event, per character.  The BATTLE VAULT itself is not attuned in any way until you REDEEM it, so you can trade them, hand them off, etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Included in the BATTLE VAULT:==&lt;br /&gt;
&lt;br /&gt;
* Two 25-count entry booklets, compatible with the [[Booklet_exchange_NPC|Booklet Exchange NPC]].&lt;br /&gt;
* One bottle of 30-count [[Spell_up_pills|Advanced Spellup Pills]].&lt;br /&gt;
* One [[Experience_modifier_scroll|golden scroll]].&lt;br /&gt;
* One [[Gilded_locus_oil|Locus Oil]].&lt;br /&gt;
* One Event [[Event_Vaults%27_Special_Items|Special Item]].&lt;br /&gt;
&lt;br /&gt;
The cost of the BATTLE VAULT is 6,500 [[SimuCoin|simucoins]].&lt;br /&gt;
&lt;br /&gt;
==Recent Event Items:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Event !! Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockwerke Golem|Golem Chassis]] || Duskruin || February 2024&lt;br /&gt;
|-&lt;br /&gt;
| [[MechSpinner|Mechspinner]] || Rumor Woods || April 2024&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockwerke Golem|Golem Chassis]] || Duskruin || August 2024&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ferryman&#039;s Lantern|Ferryman&#039;s Lantern]] || Ebon Gate || October 2024&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Felcour Gauntlets]] || Duskruin || February 2025&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnomic Candy Press]] || Rumor Woods || April 2025&lt;br /&gt;
|-&lt;br /&gt;
| [[Fizwixit&#039;s Wonderful Widget]] || Duskruin || August 2025&lt;br /&gt;
|-&lt;br /&gt;
| [[The_Spidersilk_Apothecary|Spidersilk Apothecary]] || Ebon Gate || October 2025&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos_mirror_shard|Chaos Mirror Shard]] || Duskruin || February 2026&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=253173</id>
		<title>Deed acquisition</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=253173"/>
		<updated>2026-02-10T01:56:50Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: fixed visual edit PRE removal errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Deed]]s can be purchased in all cities in Elanthia. They can be purchased by solving puzzles (each location has its own puzzle) and paying in gems, coins (accepted by most puzzles) and sometimes alchemy products or other treasure items. &lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the locations of the deed puzzles in the lands and how to solve them.&lt;br /&gt;
&lt;br /&gt;
=== [[Icemule]] ===&lt;br /&gt;
&lt;br /&gt;
Just outside the temple doors there is a ice flow. &#039;&#039;&#039;Search flow&#039;&#039;&#039; to reveal a door. &#039;&#039;&#039;Go door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; once inside. &#039;&#039;&#039;Pull chain&#039;&#039;&#039; and a drawer slides into view. Now &#039;&#039;&#039;open drawer&#039;&#039;&#039; and put your offering(s) inside. Then &#039;&#039;&#039;close drawer&#039;&#039;&#039; to complete the ritual. If you don&#039;t &#039;&#039;&#039;open door&#039;&#039;&#039; before attempting to go through it you will walk right into it causing a loud thud which people will hear outside. If you want to make multiple offerings, you can &#039;&#039;&#039;open door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; to restart the ritual without even leaving. Just remember to &#039;&#039;&#039;open door&#039;&#039;&#039; again before leaving. Once you are out, no need in attempting to close the door, as it is hidden once again.&lt;br /&gt;
&lt;br /&gt;
Seems &#039;&#039;&#039;Gems AND Wands&#039;&#039;&#039; recieve extra value in Icemule, and someone mentioned &#039;&#039;&#039;Lockpicks&#039;&#039;&#039; can be used in Icemule.&lt;br /&gt;
&lt;br /&gt;
Very young adventurers with few deeds can use &#039;&#039;&#039;broadswords&#039;&#039;&#039; which can be found by hunting thyrils outside the south gate of Icemule.&lt;br /&gt;
&lt;br /&gt;
=== [[Mist Harbor]] ===&lt;br /&gt;
&lt;br /&gt;
Go to the Western Harbor cemetery on Fishmonger Way and look for a door in a cliff.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Cavern, Altar Room&lt;br /&gt;
|desc = Vaulted and wide open, the cavern is illuminated by the numerous torches that are hung in large wrought iron rings anchored to the smooth stone walls.  High in the distant ceiling is a wide hole that allows sunlight to cast its golden glow upon a smooth round stone altar that has been placed in the center of the chamber.  Overlapping thick azure rugs ring the room&#039;s single piece of furniture, their faces decorated with interlocking whorls and geometric shapes.  You also see a merry mountain spirit that is flying around and a willow-thin human priest.&lt;br /&gt;
|rnum = 28620&lt;br /&gt;
|exits = north, east, southeast, south, west&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Log of Discussion with Priest&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Moving quietly to your side, the priest whispers to you, &amp;quot;I know all manner of things about this place.  If you wish me to share my knowledge, then simply ask me about NORTH winds, SOUTH winds, EAST winds, WEST winds, or just the WINDS in general.  I also know about the FEATHER, the ALTAR, and the POT.&amp;quot;  Nodding once, he moves away to give you some privacy.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about north winds&lt;br /&gt;
Smiling, Fyodar says, &amp;quot;The altar that sits in that portion of the cavern is dedicated to the northern winds, which are the cold, fierce winds that are born of the element water.  There&#039;s an urn there that you&#039;ll want to POUR over the basin that holds your offering.  Once that is done, you&#039;ll want to share your breath to freeze the pieces and then LIGHT the brazier to evaporate it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about south winds&lt;br /&gt;
Gazing at the distant ceiling, Fyodar distractedly says, &amp;quot;The altar that sits there is dedicated to the southern winds, which are the winds that bring us heat because they are born of the element fire.  If you wish to make an offering there, then you must SPRINKLE the OIL over the basin and LIGHT it on fire.  Share your breath, too, for that is the touch that makes your offering pure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about east winds&lt;br /&gt;
Pondering, Fyodar says, &amp;quot;Well, I believe that altar is given to the winds of the east, which is tied to spices and the element of air.  When making an offering there, you may want to LIGHT some INCENSE and EXHALE its fumes over the BASIN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about west winds&lt;br /&gt;
Nodding several times, almost as if distracted, Fyodar finally says, &amp;quot;The alter erected over there is given to the west winds, which are the winds of life and tied to the element of earth.  You will want to TAKE some soil from the VESSEL and pack it in around your offering.  Then you shall need to POUR some water and watch what happens.  The key here is to share your internal breath with your offering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about winds&lt;br /&gt;
&amp;quot;Bountiful winds,&amp;quot; the priest quietly says in response to your query.  &amp;quot;Without the wind there would be nothing to carry the seed, nothing to push ships across the seas, and nothing to cool faces in the heat.  There are four winds, you know, and I know all about them.  NORTH, EAST, WEST, and SOUTH, just ask me about them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about feather&lt;br /&gt;
&amp;quot;Ah, yes,&amp;quot; Fyodar says quietly, &amp;quot;The feather is a guide.  When you pray it rises to your destination and you must follow it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about altar&lt;br /&gt;
Glancing at the altar, Fyodar says, &amp;quot;It is the missing piece from above.  Once, long ago, it tumbled from the ceiling and left us a clear view of the sky.  Through that opening, the winds grace us with their daily breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask priest about pot&lt;br /&gt;
Smiling, Fyodar says, &amp;quot;One may have to SPRINKLE a pot over a BRAZIER or BASIN, though some you may have to POUR over them.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[River&#039;s Rest]] ===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;Spring Rest&#039;&#039; just outside the Sanctuary (the room with the pillars, room #10854). &#039;&#039;&#039;Kneel&#039;&#039;&#039;, &#039;&#039;&#039;look in pool&#039;&#039;&#039; (an inviting message should appear), &#039;&#039;&#039;look in pool&#039;&#039;&#039; again (another inviting message should appear), &#039;&#039;&#039;touch pool&#039;&#039;&#039;, &#039;&#039;&#039;put&#039;&#039;&#039; your shells, gems or silvers into the pool, &#039;&#039;&#039;touch pool&#039;&#039;&#039; again. &lt;br /&gt;
&lt;br /&gt;
If you put in items of sufficient value, you should be transported to the &#039;&#039;Garden of Life&#039;&#039;. Once there, &#039;&#039;&#039;touch flower&#039;&#039;&#039;, &#039;&#039;&#039;get seed&#039;&#039;&#039; (make sure the seed is in your right hand) and &#039;&#039;&#039;plant seed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Only [[:Category: River&#039;s Rest gems|local River&#039;s Rest gems]] (including shells) count for triple their value in the deed cost calculation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Solhaven]] ===&lt;br /&gt;
&lt;br /&gt;
Go to Lorminstra&#039;s temple on Liabo street.  Enter the temple and find a curtain. Go curtain and close curtain.  Kneel and place offering in the brazier.  Light the brazier.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Illistim]] ===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
| roomname = Hall of Patrons, Rotunda&lt;br /&gt;
| rnum = 745&lt;br /&gt;
| desc = Eight arches supported by gold-veined marble columns encircle this large rotunda.  A forged chandelier hangs suspended from the lofty, domed ceiling, illuminating the room.  Six pedestals form a small circle beneath the chandelier, in the center of the rotunda.}}&lt;br /&gt;
OPEN the TOME on the pedestal and TURN the TOME to the PATRON of ILLISTIM, VAALOR, NALFEIN, ARDENAI, ASHRIM, LOENTHRA. Remember the image of the patron that appears on the page. Retrieve a taper from behind the silk-screened panel in the eastern room, light it with a candle, then find the meditation room dedicated to the patron. Place any offerings on the censer inside, then use the lit taper to light the censer and meditate.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] ===&lt;br /&gt;
&lt;br /&gt;
Deeds can be acquired at the Garden of Ancients. &#039;&#039;&#039;Search vines&#039;&#039;&#039;, then &#039;&#039;&#039;go door&#039;&#039;&#039; to enter the niche. &#039;&#039;&#039;Close door&#039;&#039;&#039; once you are inside. &#039;&#039;&#039;Pull hemp&#039;&#039;&#039; and &#039;&#039;&#039;open drawer&#039;&#039;&#039;, place any offerings in the drawer, then &#039;&#039;&#039;close drawer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Teras Isle]] ===&lt;br /&gt;
&lt;br /&gt;
Getting a deed on Teras Isle involves doing a puzzle. This puzzle can be overwhelmingly difficult and so here are some guiding hints and the final answer.&lt;br /&gt;
&lt;br /&gt;
Starting it...&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span class=&amp;quot;mw-customtoggle-start&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand a Starting Point Hint&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-start&amp;quot;&amp;gt;&lt;br /&gt;
:Thoroughly explore the temple in town and talk to the priestess you find there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The donation box...&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span class=&amp;quot;mw-customtoggle-hint1&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand a Helpful Hint&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-hint1&amp;quot;&amp;gt;&lt;br /&gt;
:The donation box keeps track of what you put in so just keep adding to it until you&#039;ve put in enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The skiff...&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span class=&amp;quot;mw-customtoggle-hint2&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand a Helpful Hint&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-hint2&amp;quot;&amp;gt;&lt;br /&gt;
:The skiff only works for one, and only the person who initiates it. Attempting to initiate it will cause it to return if it&#039;s not already there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success versus failure...&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span class=&amp;quot;mw-customtoggle-hint3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand a Helpful Hint&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-hint3&amp;quot;&amp;gt;&lt;br /&gt;
:If you&#039;ve done everything successfully you&#039;ll know within a few seconds of giving your offering. If you can&#039;t seem to give your offering there may already be one there that you can&#039;t see, so try &amp;quot;get bundle&amp;quot; to remove it and then put in yours.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is pretty hard...&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span class=&amp;quot;mw-customtoggle-puzzle1&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand a Puzzle Hint&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-puzzle1&amp;quot;&amp;gt;&lt;br /&gt;
:Numbers matter and several of the tiles have dual meaning as a result. Sound subtracts from sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still too hard...&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span class=&amp;quot;mw-customtoggle-puzzle2&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand a Puzzle Hint&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-puzzle2&amp;quot;&amp;gt;&lt;br /&gt;
:Assign a number value to all the tiles (seven is 7, twenty is 20, thirty-three is 33, death is 40). Sound subtracts from sight. Make sure to take notice of what symbols each wheel has.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m done with this, give me the answer...&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span class=&amp;quot;mw-customtoggle-answer&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Puzzle Answer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-answer&amp;quot;&amp;gt;&lt;br /&gt;
:Assign a number value to all the tiles (seven is 7, twenty is 20, thirty-three is 33, death is 40). What&#039;s the value of the eye? Subtract the number of gongs from that. Make the wheels total that number and then give your offering.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] ===&lt;br /&gt;
&lt;br /&gt;
There are multiple locations near Wehnimer&#039;s Landing where deeds can be acquired. &lt;br /&gt;
&lt;br /&gt;
==== Temple ====&lt;br /&gt;
&lt;br /&gt;
The first is at the Temple in Erebor Square (Room #4045). Once inside, &#039;&#039;&#039;go black arch&#039;&#039;&#039;, then &#039;&#039;&#039;go tapestry&#039;&#039;&#039;. &#039;&#039;&#039;Hit chime with mallet&#039;&#039;&#039; twice, then &#039;&#039;&#039;kneel&#039;&#039;&#039;, place any offerings of silvers or gems on the ground, then &#039;&#039;&#039;hit chime with mallet&#039;&#039;&#039; one last time.&lt;br /&gt;
&lt;br /&gt;
==== [[Hearthstone Manor]] ====&lt;br /&gt;
&lt;br /&gt;
Down the walkway in the herb garden is a wall covered in honeysuckle vines.  Search the vines to find a hidden door.  If the door is open, it is available.  Enter the door, close it, pull the rope, open the draw, stuff it with broken lockpicks, pawnshop fodder such as drake weapons, [[magical item]]s such as wands, and/or everything made via [[Alchemy]].  Close the drawer when there is enough stuff in it, but the quantity to spell level to character level requirement is unknown.  This is not a good method for getting deeds at high level as an incredible amount of magical items are required.&lt;br /&gt;
&lt;br /&gt;
==== [[Northern Caravansary]] ====&lt;br /&gt;
&lt;br /&gt;
There is a curtain in [[Small Wonders]] that functions similar to the Hearthstone Manor mechanism.  Close the curtain, fill the brazier with magical items, kneel and light the brazier.&lt;br /&gt;
&lt;br /&gt;
=== [[Zul Logoth]] ===&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles. You have to light two candles with a lighting stick that&#039;s in a cup on the first of two tables and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, for example, if you are a dwarven warrior, you will GET STICK FROM CUP, LIGHT STICK, LIGHT BROWN CANDLE, LIGHT STICK, LIGHT SHORT CANDLE and then put your gems in the offering bowl. Lastly, look in the silver holder. There is a tall golden candle in the holder. LIGHT GOLD CANDLE. What happens next depends on whether or not Lorminstra is pleased or displeased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There are only nine profession murals and nine corresponding candles in this room, so if you are a monk--the tenth and most recently added profession--you cannot get deeds in Zul Logoth.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
This formula works to obtain deeds through the tapestry in the black arch room in the Wehnimer&#039;s Landing Temple. This formula works for lower level characters. Higher level characters need to offer more than the formula calculates. The point at which it becomes inaccurate is currently unknown. The cost is based on experience and not level itself, which under GS3 worked because all levels (20+) were equal and so you could determine level off experience. This is easily seen where a character with 10 million experience can always get a deed for X amount while a character with 30 million experience can never get with the same amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=55%}}&amp;gt;&#039;&#039;&#039;Deed cost (in silvers) = 101 + (level * 100) + (deeds * 100)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a 99th level character with 7 deeds = 10701 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;101 + (99 * 100 = 9900) + (7 * 100 = 700)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If using items (usually gems), a general estimate is 3x what they appraise for. &lt;br /&gt;
Using the example would mean a gem worth 3567 silvers. Err on the side of caution with this. The gem bonus does not seem to apply (at least not as substantially) in [[Ta&#039;Vaalor]], but wands seem to apply to the 3x bonus, so they are a suggested substitute.&lt;br /&gt;
&lt;br /&gt;
Using bank notes is possible but requires an additional cost of approximately 50% of the result of the formula above.&lt;br /&gt;
&lt;br /&gt;
[[GameMaster]] Xayle, July 9th 2012:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Xayle says, &amp;quot;The answer that I seem to be getting is this...&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Different deed puzzles use different formulas.&amp;quot;&lt;br /&gt;
You nod.&lt;br /&gt;
Xayle says, &amp;quot;And this one isn&#039;t working on the formula you&#039;re using.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;That would explain it.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;I wish I could say more, but that would start straying into puzzle answering.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Which is a nono.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ta&#039;Illistim deeds (script)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Eloot&amp;diff=253172</id>
		<title>Lich:Script Eloot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Eloot&amp;diff=253172"/>
		<updated>2026-02-10T01:46:38Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: massive update to include all latest features of ELoot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
ELoot is an automatic looting script for [[Lich]] and the spiritual successor to Sloot, borrowing and expanding on many of its original concepts. ELoot is actively maintained by the Elanthia-Online team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mark and register every item you value&#039;&#039;&#039; before using ELoot. Until you fully understand how the script handles your inventory, do not wear gem hoarding containers. Test your settings thoroughly before relying on ELoot during a hunting session.&lt;br /&gt;
&lt;br /&gt;
==What Does It Do?==&lt;br /&gt;
ELoot automates common post-combat tasks:&lt;br /&gt;
* &#039;&#039;&#039;Looting&#039;&#039;&#039; — Gathers loot from killed creatures or the room and places items into your defined [[STOW]] containers, including overflow containers.&lt;br /&gt;
* &#039;&#039;&#039;Skinning&#039;&#039;&#039; — Skins creatures using your configured weapons.&lt;br /&gt;
* &#039;&#039;&#039;Box Handling&#039;&#039;&#039; — Drops boxes at the locksmith pool or town locksmith for opening, retrieves them, and loots their contents.&lt;br /&gt;
* &#039;&#039;&#039;Selling&#039;&#039;&#039; — Sells loot that meets your criteria at the appropriate shops and deposits coins at the bank.&lt;br /&gt;
* &#039;&#039;&#039;Gem &amp;amp; Alchemy Hoarding&#039;&#039;&#039; — Stores gems or alchemy reagents into jars in your locker for later use.&lt;br /&gt;
&lt;br /&gt;
ELoot settings are saved per character, per game instance, in your Lich5 data folder (e.g., &amp;lt;code&amp;gt;lich-5/data/eloot/GSIV/Rinualdo.yaml&amp;lt;/code&amp;gt;). To reuse settings across characters, copy and rename the &amp;lt;code&amp;gt;.yaml&amp;lt;/code&amp;gt; file to match each character&#039;s name.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
Download ELoot from the repository:&lt;br /&gt;
&amp;lt;CODE&amp;gt;;repo download eloot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because ELoot is under active development and GemStone IV changes frequently, it is recommended to enable auto-updates:&lt;br /&gt;
&amp;lt;CODE&amp;gt;;repo set-updatable eloot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ELoot scans your inventory each time it loads. Adding it to your Lich autostart ensures your container information is populated at the start of every session:&lt;br /&gt;
&amp;lt;CODE&amp;gt;;autostart add --global eloot start&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Does It Work?==&lt;br /&gt;
ELoot relies on the in-game [[STOW]] verb to determine your containers. &#039;&#039;&#039;You must configure your STOW settings in-game before ELoot will function.&#039;&#039;&#039; Unlike [[Sloot]], ELoot does not use &amp;lt;code&amp;gt;UserVars&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To open the graphical configuration window, type:&lt;br /&gt;
&amp;lt;CODE&amp;gt;;eloot setup&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The setup window contains &#039;&#039;&#039;eight tabs&#039;&#039;&#039; described below, plus a status bar that reads &amp;quot;Your changes are saved automatically.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Tab: Looting==&lt;br /&gt;
The Looting tab controls what ELoot picks up and how it handles the looting process. Item categorization is based on Lich&#039;s &amp;lt;code&amp;gt;gameobj-data.xml&amp;lt;/code&amp;gt; file. When no exclusions are defined and all items on the ground match your criteria, ELoot uses the in-game &amp;lt;code&amp;gt;LOOT ROOM&amp;lt;/code&amp;gt; command, which lets the game engine gather and place items based on your STOW settings.&lt;br /&gt;
&lt;br /&gt;
===Loot Types===&lt;br /&gt;
A grid of checkboxes that tells ELoot which categories of items to pick up. Items can belong to multiple categories simultaneously (e.g., a weapon could be classified as a weapon, magical, valuable, and uncommon).&lt;br /&gt;
&lt;br /&gt;
Available categories: Alchemy, Armor, Box, Breakable, Clothing, Collectible, Cursed, Food, Gem, Herb, Jewelry, Junk, Lockpick, Locksmith Traps, Magic, Reagent, Scroll, Skin, Uncommon, Valuable, Wand, Weapon.&lt;br /&gt;
&lt;br /&gt;
===Other Settings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loot in Defensive&#039;&#039;&#039; || Swaps to a defensive stance before looting if hostile creatures are present in the room.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phase Boxes&#039;&#039;&#039; || Phases boxes if your character is able to do so.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Favor Left Hand&#039;&#039;&#039; || Uses your left hand for looting instead of the default right hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Unlootables&#039;&#039;&#039; || Tracks items ELoot could not pick up and logs them to the Unlootable section on the Looting Grid tab. If disabled, unlootable items are simply ignored.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Disk&#039;&#039;&#039; || Stores boxes in your disk if checked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Group Disks&#039;&#039;&#039; || Allows ELoot to use group members&#039; disks when looting boxes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keep Sacks Closed&#039;&#039;&#039; || Keeps your containers closed after looting. Note: this has a performance impact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Track Full Sacks&#039;&#039;&#039; || ELoot tracks which containers are full to avoid repeated failed stow attempts. Turn this off if you do not sell with ELoot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sigil of Determination on Fail&#039;&#039;&#039; || Uses Sigil of Determination if looting fails because your character is too injured.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodtooth Bands&#039;&#039;&#039; || If your character wears Bloodtooth Bands and a Bloodtooth Bracer, ELoot will use RAISE on dead creatures that can bleed to gain Blood Bank charges.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coin Hand&#039;&#039;&#039; || The name of your coin hand container (e.g., a coin purse or pouch that picks up coins automatically).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charm Name&#039;&#039;&#039; || The name of a charm item, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overflow Containers&#039;&#039;&#039; || A comma-separated list of container names to use when your default STOW containers are full. These should &#039;&#039;&#039;not&#039;&#039;&#039; be your default stow container or box container. For example, if your default container is a cloak and your box container is a backpack, choose different items like &amp;quot;satchel, knapsack&amp;quot; as overflow.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gambling Kit (Min Silvers)&#039;&#039;&#039; || The minimum number of coins you must be holding before ELoot will toss coins into your gambling kit. Incurs 2 seconds of roundtime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tab: Looting Grid==&lt;br /&gt;
The Looting Grid tab provides editable lists for fine-tuning looting behavior. Each list supports adding and deleting entries one at a time. Regular expressions (regex) are supported for advanced matching.&lt;br /&gt;
&lt;br /&gt;
===Never Loot (Exclusions)===&lt;br /&gt;
Items to never pick up, entered by noun or regex pattern. Common exclusions include &amp;lt;code&amp;gt;black ora&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;urglaes&amp;lt;/code&amp;gt; for non-Cleric characters that cannot safely handle cursed materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example entries:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;black ora&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;(?:aquamarine|gold) wand&amp;lt;/code&amp;gt; — matches &amp;quot;aquamarine wand&amp;quot; or &amp;quot;gold wand&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Always Loot===&lt;br /&gt;
Items to always pick up regardless of other settings. Entered by noun or regex pattern, one per line.&lt;br /&gt;
&lt;br /&gt;
===Creature Exclusions===&lt;br /&gt;
Creatures you do not want ELoot to loot, such as those that injure you when searching. Entered by creature name or regex pattern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example entries:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;Vvrael destroyer&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;(?:big ugly|mongrel) kobold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlootable===&lt;br /&gt;
Items that ELoot has previously been unable to pick up are tracked here (if &amp;quot;Log Unlootables&amp;quot; is enabled on the Looting tab). This can happen when another player or group member picks up an item before ELoot finishes processing. Items on this list will not be attempted again. You can manually remove entries from this list if the item was only temporarily unlootable.&lt;br /&gt;
&lt;br /&gt;
==Tab: Boxes==&lt;br /&gt;
The Boxes tab controls how ELoot handles lockbox processing — locksmith pool usage, tipping, and scripts to run between pool and selling steps.&lt;br /&gt;
&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Town Locksmith&#039;&#039;&#039; || Sends boxes to the town locksmith instead of the pool.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Locksmith Pool&#039;&#039;&#039; || Sends boxes to the player-run locksmith pool for opening.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Always Check Pool&#039;&#039;&#039; || If checked, ELoot always checks the pool for returned boxes, even if you have no boxes to drop off. Default behavior only checks the pool when you have a box to deposit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Locksmith When Gem Bounty&#039;&#039;&#039; || Always routes through the locksmith when you have an active gem bounty, so you can recover gems from boxes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Display Box Contents&#039;&#039;&#039; || Shows the contents of boxes as they are opened and looted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bank Withdrawal Amount&#039;&#039;&#039; || The amount of silver to withdraw from the bank for locksmith tips.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tipping===&lt;br /&gt;
Two tipping modes are available. Only one can be active at a time:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Tipping&#039;&#039;&#039; — A fixed tip amount or percentage applied to every box.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tip Amount&#039;&#039;&#039; || The silver amount or percentage to tip per box.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tip as Percentage&#039;&#039;&#039; || If checked, the tip amount is treated as a percentage of the box&#039;s value rather than a flat silver amount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incremental Tipping&#039;&#039;&#039; — Your tip scales upward as your box count in the pool grows. This rewards locksmiths who handle larger batches.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Base Tip&#039;&#039;&#039; || The minimum starting tip.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Tip&#039;&#039;&#039; || The maximum tip cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Rate&#039;&#039;&#039; || Controls how quickly the tip scales between the base and max values. A higher alpha rate means the tip rises more steeply.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Test&#039;&#039;&#039; || Click the &amp;quot;Test&amp;quot; button to see a preview chart of what your incremental tips would look like at various box counts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In-between Scripts===&lt;br /&gt;
A list of scripts (with optional parameters) to run after the locksmith pool step finishes but before the selling routine begins. This is useful for running utility scripts like repair, organize, or other automation between steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Format:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;script name&amp;gt; &amp;lt;option1 option2 option3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tab: Selling==&lt;br /&gt;
The Selling tab defines what ELoot sells, where it sells, and how it handles special items.&lt;br /&gt;
&lt;br /&gt;
===Sell Types===&lt;br /&gt;
Checkboxes for each item category ELoot should sell. Notes on specific types:&lt;br /&gt;
* &#039;&#039;&#039;Box&#039;&#039;&#039; — Sells empty gold, mithril, and silver boxes to the pawnshop.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; — Food cannot be sold; it will be thrown away or dropped.&lt;br /&gt;
* &#039;&#039;&#039;Herb&#039;&#039;&#039; — Herbs cannot be sold; they will be thrown away or dropped.&lt;br /&gt;
* &#039;&#039;&#039;Junk&#039;&#039;&#039; — Junk cannot be sold; it will be thrown away or dropped.&lt;br /&gt;
* &#039;&#039;&#039;Breakable&#039;&#039;&#039; — Porous chunks of rock (from The Hive, released 12/17/2023) that need to be broken so their contents can be sold.&lt;br /&gt;
&lt;br /&gt;
===Only Sell from These STOW Containers===&lt;br /&gt;
Checkboxes for each STOW container type. If a container is unchecked here, ELoot will not sell items from it. This is useful if you have a container with items you want to keep. &#039;&#039;&#039;Test thoroughly&#039;&#039;&#039; before relying on this setting.&lt;br /&gt;
&lt;br /&gt;
===Appraisals===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Appraise Types&#039;&#039;&#039; || Select which item categories ELoot should appraise before selling.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gemshop Limit&#039;&#039;&#039; || Items appraised above this value at the gemshop will not be sold (default: 14,999). These may be enhancive or otherwise valuable and warrant player inspection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pawnshop Limit&#039;&#039;&#039; || Items appraised above this value at the pawnshop will not be sold (default: 34,999).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Appraisal Container&#039;&#039;&#039; || Optionally specify a container to use during the appraisal process.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Items flagged by the appraisal system will not be sold during the current session, and ELoot will notify you. If you restart the session, ELoot will attempt to appraise and potentially sell those items again.&lt;br /&gt;
&lt;br /&gt;
===Trash to Dump===&lt;br /&gt;
A configurable set of item types to throw in the trash after the selling routine finishes. An item type must also be enabled for selling in order to be eligible for dumping. Available types include: Alchemy, Box, Breakable, Clothing, Food, Herb, Junk, Lockpick, Locksmith Traps, Reagent, Wand.&lt;br /&gt;
&lt;br /&gt;
===Other Settings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deposit Collectibles&#039;&#039;&#039; || Deposits collectible items at the town collection location.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sell Gold Rings&#039;&#039;&#039; || Delivers gold rings to the chronomage/chronomaster.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sell in FWI&#039;&#039;&#039; || Sells items in Four Winds Isle. Bounty items will still be sold in your original town.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Shroud (1212/1205)&#039;&#039;&#039; || Uses Cloak of Shadows (1212) or Shadow Mastery (1205) during selling, if known.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Aspect (650)&#039;&#039;&#039; || Uses Assume Aspect — Lion (650) during selling, if known.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Share Silvers&#039;&#039;&#039; || Shares silvers with your group after selling.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keep Silver&#039;&#039;&#039; || Keeps a specified number of silvers on your character after selling and depositing, rather than depositing everything.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deposit Coin Hand&#039;&#039;&#039; || Deposits the contents of your coin hand container when depositing at the bank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tab: Selling Grid==&lt;br /&gt;
The Selling Grid tab provides editable lists for fine-tuning selling behavior.&lt;br /&gt;
&lt;br /&gt;
===Exclusions===&lt;br /&gt;
Items to exclude from selling, entered by noun or regex pattern, one per line. Regular expressions are supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;(?:aquamarine|gold) wand&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gold ring&amp;lt;/code&amp;gt; as separate entries.&lt;br /&gt;
&lt;br /&gt;
===Keep Scrolls===&lt;br /&gt;
A list of spell numbers whose scrolls ELoot should &#039;&#039;&#039;not&#039;&#039;&#039; sell. Your character must have the appropriate training to read scrolls in order for ELoot to identify the spell on a given scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to add entries:&#039;&#039;&#039;&lt;br /&gt;
* Enter just the spell number (e.g., &amp;lt;code&amp;gt;101&amp;lt;/code&amp;gt;) for regular scrolls.&lt;br /&gt;
* Enter the spell number followed by &amp;lt;code&amp;gt;v&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;vibrant&amp;lt;/code&amp;gt; (e.g., &amp;lt;code&amp;gt;401v&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;401 vibrant&amp;lt;/code&amp;gt;) to keep vibrant scrolls of that spell.&lt;br /&gt;
&lt;br /&gt;
==Tab: Skinning==&lt;br /&gt;
The Skinning tab configures creature skinning behavior.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enable Skinning&#039;&#039;&#039; || Master toggle to enable or disable skinning.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kneel to Skin&#039;&#039;&#039; || Kneels before skinning for a bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Spell 604 (Skinning)&#039;&#039;&#039; || Casts Ranger spell 604 (Resist Elements) before skinning for a bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Sigil of Resolve&#039;&#039;&#039; || Uses the Sunfist Sigil of Resolve before skinning for a bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Edged Skinning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skin Sheath (edged)&#039;&#039;&#039; || The name of the container that holds your edged skinning weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skin Weapon (edged)&#039;&#039;&#039; || The name of your edged skinning weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt Skinning===&lt;br /&gt;
Some creatures require a blunt weapon to skin. If your creature list includes such creatures, fill out these fields as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skin Sheath (blunt)&#039;&#039;&#039; || The name of the container that holds your blunt skinning weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skin Weapon (blunt)&#039;&#039;&#039; || The name of your blunt skinning weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skinning Exclusions===&lt;br /&gt;
A list of creatures you do not want ELoot to skin, entered by creature name or regex pattern, one per line.&lt;br /&gt;
&lt;br /&gt;
==Tab: Gem Hoarding==&lt;br /&gt;
The Gem Hoarding tab allows you to store gems in jars inside your locker instead of selling them. This is useful for fulfilling gem bounties or accumulating valuable gems over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding Notes:&#039;&#039;&#039; Requires jars to store items. ELoot can use any size jar and will use empty jars for new gem types. ELoot does not buy jars. Full jars are skipped.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hoard Gems&#039;&#039;&#039; || Master toggle. When enabled, defaults to hoarding all gems unless modified by the lists below.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Locker&#039;&#039;&#039; || Stores hoarded gems in your locker.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hoard Container&#039;&#039;&#039; || The specific container in your locker to use for gem jars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Containers to Hoard From&#039;&#039;&#039; || Select which STOW containers ELoot should pull gems from for hoarding (default: &amp;quot;default&amp;quot; and &amp;quot;gem&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Overflow&#039;&#039;&#039; || Also hoard gems found in overflow containers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turn-in for Bounty&#039;&#039;&#039; || Enables automatic retrieval of gems from your hoard for gem bounties.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use CHE Locker&#039;&#039;&#039; || If your locker is inside a CHE (Cooperative House of Elanthia), provide the room IDs, entry command, and exit command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gem Lists===&lt;br /&gt;
Two list modes control which gems are hoarded:&lt;br /&gt;
* &#039;&#039;&#039;Everything List&#039;&#039;&#039; — If enabled, shows the full master list of all known gems. You can remove entries you do NOT want to hoard.&lt;br /&gt;
* &#039;&#039;&#039;Only List&#039;&#039;&#039; — If enabled, ELoot will ONLY hoard gems that appear on this list. Add specific gem names to hoard just those.&lt;br /&gt;
&lt;br /&gt;
===Locker Location===&lt;br /&gt;
Enter the room number(s) for your locker. If using a CHE locker, provide the room list, entry command, and exit command. ELoot will try each locker location in order; if one is occupied, it moves to the next. After cycling through all locations, it pauses 10 seconds and starts over.&lt;br /&gt;
&lt;br /&gt;
==Tab: Alchemy Hoarding==&lt;br /&gt;
The Alchemy Hoarding tab works identically to the Gem Hoarding tab but for alchemy reagents. All the same settings and list behaviors apply.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hoard Reagents&#039;&#039;&#039; || Master toggle for alchemy reagent hoarding.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Locker&#039;&#039;&#039; || Stores hoarded reagents in your locker.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hoard Container&#039;&#039;&#039; || The specific container in your locker to use for reagent jars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Containers to Hoard From&#039;&#039;&#039; || Select which STOW containers ELoot should pull reagents from (default: &amp;quot;default&amp;quot; and &amp;quot;reagent&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use Overflow&#039;&#039;&#039; || Also hoard reagents found in overflow containers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use CHE Locker&#039;&#039;&#039; || Same CHE locker support as the Gem Hoarding tab.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagent Lists===&lt;br /&gt;
* &#039;&#039;&#039;Everything List&#039;&#039;&#039; — Master list of all known reagents. Remove entries you do NOT want to hoard.&lt;br /&gt;
* &#039;&#039;&#039;Only List&#039;&#039;&#039; — Only hoard reagents that appear on this specific list.&lt;br /&gt;
&lt;br /&gt;
==Command Line Interface (CLI)==&lt;br /&gt;
&lt;br /&gt;
All ELoot commands are entered using the Lich command prefix (typically &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===Basic Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot setup&amp;lt;/code&amp;gt; || Opens the graphical configuration window.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot&amp;lt;/code&amp;gt; || Loots items and creatures in the current room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot ground&amp;lt;/code&amp;gt; || Loots open boxes on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot sell&amp;lt;/code&amp;gt; || Runs the full selling routine based on your UI settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot sell alchemy_mode&amp;lt;/code&amp;gt; || Sells loot but skips selling alchemy reagents.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot deposit&amp;lt;/code&amp;gt; || Deposits coins and notes at the bank without selling.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot skin&amp;lt;/code&amp;gt; || Skins dead creatures in the room without looting.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot box&amp;lt;/code&amp;gt; || Loots a box currently in your hand, then returns to your starting room.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locksmith Pool Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot pool&amp;lt;/code&amp;gt; || Runs the full locksmith pool cycle (deposit boxes and check for returns).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot pool deposit&amp;lt;/code&amp;gt; || Only deposits boxes at the locksmith pool (does not check for returns).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot pool return&amp;lt;/code&amp;gt; || Only checks the pool for returned (opened) boxes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Selling Commands===&lt;br /&gt;
These commands let you sell specific items without using the full UI-configured sell routine. Useful for one-off selling tasks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot --sellable &amp;lt;categories&amp;gt;&amp;lt;/code&amp;gt; || Sells items matching GameObj sellable categories (e.g., &amp;lt;code&amp;gt;;eloot --sellable gem,scroll&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot --type &amp;lt;types&amp;gt;&amp;lt;/code&amp;gt; || Sells items matching GameObj type classifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot --sell &amp;lt;items&amp;gt;&amp;lt;/code&amp;gt; || Sells specific named items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hoarding Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot list gem&amp;lt;/code&amp;gt; || Displays your hoarded gem inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot list reagent&amp;lt;/code&amp;gt; || Displays your hoarded alchemy reagent inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot reset gem&amp;lt;/code&amp;gt; || Resets your hoarded gem inventory tracking and re-lists it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot reset reagent&amp;lt;/code&amp;gt; || Resets your hoarded reagent inventory tracking and re-lists it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot deposit gem&amp;lt;/code&amp;gt; || Deposits gems from your containers into your hoard locker.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot deposit reagent&amp;lt;/code&amp;gt; || Deposits reagents from your containers into your hoard locker.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot raid gem &amp;lt;item&amp;gt; x&amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; || Retrieves a specific gem from your hoard. Example: &amp;lt;code&amp;gt;;eloot raid gem blue diamond x5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot raid reagent &amp;lt;item&amp;gt; x&amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; || Retrieves a specific reagent from your hoard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot bounty&amp;lt;/code&amp;gt; || Retrieves gems from your hoard that match your current gem bounty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot help&amp;lt;/code&amp;gt; || Displays the in-game help table.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot debug&amp;lt;/code&amp;gt; || Toggles debug messaging on or off.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot debug file&amp;lt;/code&amp;gt; || Toggles logging debug output to a file on or off.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot test&amp;lt;/code&amp;gt; || Displays all current variables, settings, containers, disk status, and inventory information.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot list&amp;lt;/code&amp;gt; || Lists all current script settings in a table.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot options&amp;lt;/code&amp;gt; || Lists all available setting keys (useful for CLI-based setting changes).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot settings &amp;lt;key&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt; || Changes a specific setting via CLI (for use when GTK is not available).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;eloot load&amp;lt;/code&amp;gt; || Reloads your settings profile and rescans inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quick Start Guide==&lt;br /&gt;
# Configure your in-game [[STOW]] settings (e.g., &amp;lt;code&amp;gt;STOW SET default cloak&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STOW SET box backpack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STOW SET gem pouch&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Download ELoot: &amp;lt;code&amp;gt;;repo download eloot&amp;lt;/code&amp;gt;&lt;br /&gt;
# Start ELoot to initialize: &amp;lt;code&amp;gt;;eloot start&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open the configuration: &amp;lt;code&amp;gt;;eloot setup&amp;lt;/code&amp;gt;&lt;br /&gt;
# On the &#039;&#039;&#039;Looting&#039;&#039;&#039; tab, check the loot types you want to pick up.&lt;br /&gt;
# On the &#039;&#039;&#039;Selling&#039;&#039;&#039; tab, check the sell types and configure your locksmith and bank preferences.&lt;br /&gt;
# If you skin creatures, configure the &#039;&#039;&#039;Skinning&#039;&#039;&#039; tab with your weapon details.&lt;br /&gt;
# If you want to hoard gems or reagents, configure the &#039;&#039;&#039;Gem Hoarding&#039;&#039;&#039; or &#039;&#039;&#039;Alchemy Hoarding&#039;&#039;&#039; tabs.&lt;br /&gt;
# Add ELoot to your autostart: &amp;lt;code&amp;gt;;autostart add --global eloot start&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Test with marked/registered items first!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-game Screenshots==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:eloot-1.PNG|Looting&lt;br /&gt;
File:eloot-2.PNG|Selling&lt;br /&gt;
File:eloot-3.PNG|Skinning&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  v2.7.1  (2026-01-27)&lt;br /&gt;
    - replaced overflow_container and secondary_overflow with single overflow_containers setting (comma-separated)&lt;br /&gt;
    - added configurable &amp;quot;Trash to Dump&amp;quot; section, instead of hardcoded herb/food/junk&lt;br /&gt;
    - bugfix inbetween script(s) added erroneous commas between script parameters&lt;br /&gt;
    - allow custom bank withdraw amount&lt;br /&gt;
    - bugfix when trying to store box in non-group disk&lt;br /&gt;
    - bugfix in box_loot_ground locked box message&lt;br /&gt;
    - bugfix in single_drag_box cycling thru all group disks even when use_disk_group was false&lt;br /&gt;
    - bugfix for eonake gauntlet missing XML to properly match&lt;br /&gt;
    - bugfix for in_region check if already in destination room&lt;br /&gt;
    - reset sacks full when using --sellable/type/sell CLI&lt;br /&gt;
  v2.7.0  (2026-01-19)&lt;br /&gt;
    - added ground looting of boxes&lt;br /&gt;
    - added support for group disks when looting boxes&lt;br /&gt;
    - added selling of ingots if too heavy to store&lt;br /&gt;
    - updated find_trash to fully use trash verb&lt;br /&gt;
    - general inventory code cleanup&lt;br /&gt;
    - bugfix for depositing extra silver in pool method&lt;br /&gt;
    - bugfix in go2_locker to stop withdrawing silver when using house locker&lt;br /&gt;
  v2.6.7  (2026-01-18)&lt;br /&gt;
    - bugfix in silver breakdown&lt;br /&gt;
  v2.6.6  (2026-01-17)&lt;br /&gt;
    - bugfix for bank withdraw&lt;br /&gt;
    - disable f2p locksmith pool&lt;br /&gt;
  v2.6.5  (2026-01-16)&lt;br /&gt;
    - update for new loot commands in locksmith pool&lt;br /&gt;
  v2.6.4  (2026-01-12)&lt;br /&gt;
    - increase upper limit of appraisal amount from 1,000,000 to 10,000,000&lt;br /&gt;
  v2.6.3  (2025-12-02)&lt;br /&gt;
    - bugfix trying to skin/loot failed bounty children npcs&lt;br /&gt;
    - update debug messaging&lt;br /&gt;
    - bugfix in blood band/bracer settings&lt;br /&gt;
  v2.6.2  (2025-11-21)&lt;br /&gt;
    - force looting of bounty heirloom items if found&lt;br /&gt;
  v2.6.1  (2025-11-11)&lt;br /&gt;
    - bugfix in open_loot_containers&lt;br /&gt;
    - bugfix in get_weapon_inv&lt;br /&gt;
  v2.6.0  (2025-10-26)&lt;br /&gt;
    - add bloodband support&lt;br /&gt;
    - bugfix for save_trash_box method&lt;br /&gt;
    - bugfix box tipping default missing on first run&lt;br /&gt;
    - bugfix for open_single_container when using a string&lt;br /&gt;
    - moved tooltips out of UI xml&lt;br /&gt;
  v2.5.7  (2025-10-19)&lt;br /&gt;
    - bugfix for debt when entering locker&lt;br /&gt;
  v2.5.6  (2025-10-08)&lt;br /&gt;
    - bugfix for store/ready ranged_weapon to ranged&lt;br /&gt;
  v2.5.5  (2025-10-05)&lt;br /&gt;
    - bugfix for non-standard ready/stow list items&lt;br /&gt;
  v2.5.4  (2025-10-04)&lt;br /&gt;
    - bugfix for nil items&lt;br /&gt;
    - bugfix in logic for return_hands&lt;br /&gt;
  v2.5.3  (2025-10-03)&lt;br /&gt;
    - bugfix for return_hands&lt;br /&gt;
    - toggle righthand and lefthand off at initialization&lt;br /&gt;
    - minimum lich version to 5.12.9&lt;br /&gt;
  v2.5.2  (2025-10-02)&lt;br /&gt;
    - bugfix for incorrect method call typo&lt;br /&gt;
  v2.5.1  (2025-09-30)&lt;br /&gt;
    - bugfix for store/ready secondary_weapon to 2weapon&lt;br /&gt;
  v2.5.0  (2025-09-19)&lt;br /&gt;
    - switch to using Lich methods ReadyList and StowList&lt;br /&gt;
    - removed change log in script before 2.4.0. Full change log on the wiki&lt;br /&gt;
    - fix for SG trash can&lt;br /&gt;
  v2.4.11 (2025-09-12)&lt;br /&gt;
    - add option to always use the locksmith when a gem bounty is active&lt;br /&gt;
  v2.4.10 (2025-09-06)&lt;br /&gt;
    - rework box contents check to store box instead of pausing&lt;br /&gt;
    - bugfix for looting coins on the ground&lt;br /&gt;
  v2.4.9 (2025-09-05)&lt;br /&gt;
    - bugfix in regex for use_coin_hand method&lt;br /&gt;
  v2.4.8 (2025-08-30)&lt;br /&gt;
    - bugfix for setting ELoot.data.coin_bag_full to false when empty.&lt;br /&gt;
  v2.4.7 (2025-08-15)&lt;br /&gt;
    - if debug to file enabled, allow for when started with a parameter (sell/pool/etc)&lt;br /&gt;
  v2.4.6 (2025-08-12)&lt;br /&gt;
    - fix encumbered after box opening by depositing silvers in process_boxes&lt;br /&gt;
  v2.4.5 (2025-07-22)&lt;br /&gt;
    - bugfix for default locksmith_withdrawl_amount&lt;br /&gt;
  v2.4.4 (2025-07-16)&lt;br /&gt;
    - allow customizable locksmith tip amount withdrawal&lt;br /&gt;
    - typo correction in bulk sell gem method&lt;br /&gt;
    - force clean overflow containers from sell_container list&lt;br /&gt;
    - utilize File.join for save/load&lt;br /&gt;
    - bugfix in pool_return to allow up to 2 seconds for GameObj right/left hand to populate&lt;br /&gt;
    - remove Unicode characters in formula explanation for scaled box tipping (non-logic change) / Warlock&lt;br /&gt;
  v2.4.3 (2025-07-15)&lt;br /&gt;
    - bugfix for town locksmith regex to open box after return being too generic&lt;br /&gt;
  v2.4.2 (2025-07-09)&lt;br /&gt;
    - bugfix for silver withdrawals failing on f2p accounts with low bank balances&lt;br /&gt;
  v2.4.1 (2025-06-05)&lt;br /&gt;
    - bugfix for unable to lighten load during pool return and no silvers to deposit to allow more boxes to be returned&lt;br /&gt;
    - bugfix for box loot to deposit coins if too many coins on yourself to be able to loot coins from box&lt;br /&gt;
    - change class checks to is_a? checks&lt;br /&gt;
  v2.4.0 (2025-05-21)&lt;br /&gt;
    - add CLI option to skin only&lt;br /&gt;
    - fix regex for sellable/type/sell CLI to make = optional to match help text&lt;br /&gt;
  v2.3.12 (2025-05-10)&lt;br /&gt;
    - fix for Pinefar banker withdraw/deposit&lt;br /&gt;
    - fix for disk/container contents being nil prior to storing an item&lt;br /&gt;
  v2.3.11 (2025-05-05)&lt;br /&gt;
    - fix find_boxes to now clear sacks found with boxes from sacks_full&lt;br /&gt;
    - bugfix in regex for pool parameters to match help text&lt;br /&gt;
    - general sanitation of GTK values on load and close of GTK window&lt;br /&gt;
    - bugfix in incremental tipping display chart&lt;br /&gt;
    - bugfix in locksmith_pool_count due to truncated results list returning incorrect list of boxes unopened&lt;br /&gt;
    - correctly display incremental tipping chart starting at base 0&lt;br /&gt;
  v2.3.10 (2025-04-28)&lt;br /&gt;
    - bugfix in locksmith_tip to ensure numerics incase of string values saved in yaml&lt;br /&gt;
  v2.3.9 (2025-04-27)&lt;br /&gt;
    - bugfix add coin bag full msg&#039;ing to regex&lt;br /&gt;
  v2.3.8 (2025-04-22)&lt;br /&gt;
    - bugfix for older Ruby 2.6 users and Bounty.task.assigned?&lt;br /&gt;
  v2.3.7 (2025-03-27)&lt;br /&gt;
    - add ;eloot pool return to options&lt;br /&gt;
    - bugfix for Rift talons gem hoarding&lt;br /&gt;
    - bugfix in get_regex to support hidden dagger harness&lt;br /&gt;
    - bugfix in check_type for hoarding HW hyphenated gem names&lt;br /&gt;
    - bugfix for locker reset while hoarding&lt;br /&gt;
    - bugfix in wait_for_disk logic&lt;br /&gt;
    - bugfix for spinbutton&lt;br /&gt;
    - add additional in_region boundaries and convert to UID lookup&lt;br /&gt;
    - bugfix for note deposit when using urchin guide and bounties&lt;br /&gt;
  v2.3.6 (2025-03-15)&lt;br /&gt;
    - typo for horde to hoard&lt;br /&gt;
    - bugfix to deposit local note if selling in FWI&lt;br /&gt;
    - bugfix in gem name standardization&lt;br /&gt;
    - remove deprecated percentstance &amp;amp; percentencumbrance calls&lt;br /&gt;
    - bugfix to not timeout on creatures that get ressurrected&lt;br /&gt;
    - bugfix on find_weapons_ready_list&lt;br /&gt;
    - bugfix in looting gemstone jewels if both hands currently used&lt;br /&gt;
    - bugfix in validate_setup when toggling on/off skinning&lt;br /&gt;
  v2.3.5 (2025-03-14)&lt;br /&gt;
    - additional updates to put_regex and get_regex&lt;br /&gt;
    - bugfix to not Regexp escape loot_keep&lt;br /&gt;
  v2.3.4 (2025-03-11)&lt;br /&gt;
    - bugfix for spin buttons not saving properly&lt;br /&gt;
    - add debug for loot method&lt;br /&gt;
  v2.3.2 (2025-03-10)&lt;br /&gt;
    - update to appraise method&lt;br /&gt;
    - fix for monsterbold gemstone jewel drop msging at feet&lt;br /&gt;
  v2.3.1 (2025-03-09)&lt;br /&gt;
    - add space for regex_at_feet&lt;br /&gt;
  v2.3.0 (2025-03-09)&lt;br /&gt;
    - add support for gambling kits&lt;br /&gt;
    - update for gemstones&lt;br /&gt;
    - bugfix when ELoot.data.settings[:loot_keep] is nil&lt;br /&gt;
    - bugfix when emptying jars to add to empty jar count&lt;br /&gt;
    - bugfix in store_item when gem hoarding&lt;br /&gt;
    - bugfix for weapon displayer&lt;br /&gt;
    - bugfix for container_contents&lt;br /&gt;
    - broke up the set_inventory method into smaller sections&lt;br /&gt;
    - bugfix add daybringer put_regex match&lt;br /&gt;
    - bugfix for swordbelts and neck sheaths&lt;br /&gt;
  v2.2.3  (2025-03-03)&lt;br /&gt;
    - added support for Lock &amp;amp; Key gameobj types to loot_special and loot_regular&lt;br /&gt;
    - bugfix in Bounty.task usage for gem/skin&lt;br /&gt;
  v2.2.2  (2025-02-28)&lt;br /&gt;
    - bugfix in Region.in_region for HW/Cold River&lt;br /&gt;
  v2.2.1  (2025-02-26)&lt;br /&gt;
    - bugfix in check_bounty_gems using furrier instead of gemshop&lt;br /&gt;
  v2.2.0  (2025-02-24)&lt;br /&gt;
    - add locker support for IMT&lt;br /&gt;
    - bugfix for FWI sell if bounty active&lt;br /&gt;
    - add check_bounty_gems to sell non-bounty gems during bounty&lt;br /&gt;
    - add sell only to sellable_categories&lt;br /&gt;
    - change to use_silver_deposit&lt;br /&gt;
    - bugfix for Lich GameObj update for loot containers (v5.12.0+)&lt;br /&gt;
  v2.1.7  (2025-01-30)&lt;br /&gt;
    - bugfix in loot_creature to handle nil creature&lt;br /&gt;
    - bugfix in sell_locksmith_pool_tip type check&lt;br /&gt;
    - additional gemshop regex updates&lt;br /&gt;
  v2.1.6  (2025-01-15)&lt;br /&gt;
    - bugfix in custom sellable/type/sell regex&lt;br /&gt;
    - bugfix in sell_gem method for gemshop&lt;br /&gt;
  v2.1.5  (2024-12-15)&lt;br /&gt;
    - bugfix in silver breakdown&lt;br /&gt;
    - bugfix for missing sell_appraise_types default&lt;br /&gt;
  v2.1.4  (2024-12-01)&lt;br /&gt;
    - add appraisal container setting&lt;br /&gt;
    - bugfix in regex for locksmith pool&lt;br /&gt;
  v2.1.3  (2024-11-20)&lt;br /&gt;
    - bugfix for sell_fwi bounty check&lt;br /&gt;
    - bugfix in sell keep scrolls vibrant&lt;br /&gt;
  v2.1.2  (2024-11-10)&lt;br /&gt;
    - add support for scarab selling&lt;br /&gt;
    - bugfix in sell_keep_scrolls loader&lt;br /&gt;
  v2.1.1  (2024-10-28)&lt;br /&gt;
    - bugfix in sell container list&lt;br /&gt;
  v2.1.0  (2024-10-15)&lt;br /&gt;
    - add incremental tipping system&lt;br /&gt;
    - add between-scripts support for locksmith pool&lt;br /&gt;
    - rework box handling flow&lt;br /&gt;
    - bugfix in silver tracking&lt;br /&gt;
  v2.0.0  (2024-09-01)&lt;br /&gt;
    - major rewrite of selling logic&lt;br /&gt;
    - add Selling Grid tab&lt;br /&gt;
    - add Looting Grid tab&lt;br /&gt;
    - add Gem Hoarding tab&lt;br /&gt;
    - add Alchemy Hoarding tab&lt;br /&gt;
    - improved UI with 8-tab layout&lt;br /&gt;
    - add CLI --sellable, --type, --sell commands&lt;br /&gt;
  v1.5.27 (2023-03-30)&lt;br /&gt;
    - additional find_trash method changes to utilize meta:trashcan&lt;br /&gt;
  v1.5.26 (2023-03-30)&lt;br /&gt;
    - added &amp;quot;wastebin&amp;quot; to list of trashcans&lt;br /&gt;
  v1.5.25 (2023-03-25)&lt;br /&gt;
    - another try at finding the trashcan&lt;br /&gt;
  v1.5.24 (2023-03-23)&lt;br /&gt;
    - added additional trashcan identification if no room description available&lt;br /&gt;
  v1.5.23 (2023-03-22)&lt;br /&gt;
    - added open regex for container&lt;br /&gt;
  v1.5.22 (2023-03-08)&lt;br /&gt;
    - bugfix for updating setting on nil for Ruby v3&lt;br /&gt;
  v1.5.21 (2023-03-06)&lt;br /&gt;
    - bugfix for bag_loot method&lt;br /&gt;
  v1.5.20 (2023-02-25)&lt;br /&gt;
    - bugfix for scroll selling in setup&lt;br /&gt;
  v1.5.19 (2023-02-22)&lt;br /&gt;
    - added toggle for unlootable tracking&lt;br /&gt;
  v1.5.18 (2023-02-07)&lt;br /&gt;
    - added additional error checking for autoclose bags&lt;br /&gt;
  v1.5.17 (2023-02-01)&lt;br /&gt;
    - added support for Assume Aspect - Lion (650)&lt;br /&gt;
  v1.5.16 (2023-01-31)&lt;br /&gt;
    - added child to unlootable list&lt;br /&gt;
  v1.5.15 (2023-01-30)&lt;br /&gt;
    - bug fix for wait_for_disk method&lt;br /&gt;
  v1.5.14 (2023-01-22)&lt;br /&gt;
    - added support for plinite looting&lt;br /&gt;
  v1.5.13 (2023-01-22)&lt;br /&gt;
    - add RT check to retrieving weapon/shield after looting&lt;br /&gt;
    - added support to not sell alchemy items: ;eloot sell alchemy_mode&lt;br /&gt;
  v1.5.12 (2023-01-17)&lt;br /&gt;
    - add check to prevent trying to loot something that&#039;s not yours&lt;br /&gt;
  v1.5.11 (2023-01-13)&lt;br /&gt;
    - add extra output to eloot test (disk and full containers)&lt;br /&gt;
  v1.5.10 (2022-12-23)&lt;br /&gt;
    - fixed location bug for locksmithing in KF&lt;br /&gt;
  v1.5.9 (2022-12-05)&lt;br /&gt;
    - added unlootable list to the UI (bottom of loot tab)&lt;br /&gt;
    - bugfix for trying to put loot in full container&lt;br /&gt;
  v1.5.8 (2022-12-05)&lt;br /&gt;
    - added word boundary checks for container setup&lt;br /&gt;
    - bug fix for phased box&#039;s&lt;br /&gt;
  v1.5.7 (2022-11-27)&lt;br /&gt;
    - removed custom quiet command to use Lich command instead&lt;br /&gt;
    - fixed bug if encumbered at the locksmith and can&#039;t get the box out of the disk&lt;br /&gt;
    - fixed bug for ice elemental looting&lt;br /&gt;
  v1.5.6 (2022-11-11)&lt;br /&gt;
    - added an &amp;quot;Always Loot&amp;quot; list&lt;br /&gt;
    - added support for auto closing bags&lt;br /&gt;
    - bug fix for handling reliquaries&lt;br /&gt;
    - bug fix for skinning without a designated skinning tool&lt;br /&gt;
  v1.5.5 (2022-11-03)&lt;br /&gt;
    - bugfix for unlootable tracking&lt;br /&gt;
  v1.5.4 (2022-11-01)&lt;br /&gt;
    - bugfix for silver totals&lt;br /&gt;
  v1.5.3 (2022-10-31)&lt;br /&gt;
    - added check for unlootable items&lt;br /&gt;
  v1.5.2 (2022-10-29)&lt;br /&gt;
    - added muck and cloud to unlootable list&lt;br /&gt;
  v1.5.1 (2022-10-28)&lt;br /&gt;
    - bugfix for terminal-table silver breakdown&lt;br /&gt;
  v1.5.0 (2022-10-09)&lt;br /&gt;
    - removed dependancy on separate UI file and associated code&lt;br /&gt;
    - cleaned up inventory &amp;amp; looting logic&lt;br /&gt;
    - added support to always check the locksmith pool&lt;br /&gt;
    - fixed bug that was looting cursed items in boxes&lt;br /&gt;
    - added validation check for setup&lt;br /&gt;
    - silver summary at end of selling using terminal-table&lt;br /&gt;
    - archived change log before 1.4.0&lt;br /&gt;
    - adds CLI interface to update settings&lt;br /&gt;
  v1.4.22 (2022-09-25)&lt;br /&gt;
    - bug fix for cursed items in boxes&lt;br /&gt;
  v1.4.21 (2022-09-23)&lt;br /&gt;
    - added support for hidden skin sheathes&lt;br /&gt;
    - bug fix for crumbly bandit bandanas&lt;br /&gt;
    - locksmith pool functionality added: over encumbered coin deposit and box drop off only option&lt;br /&gt;
    - fixed bug in track_full_sacks default setting&lt;br /&gt;
    - fixed bug when trying to do initial load when in RT&lt;br /&gt;
    - added small delay to ;eloot start&lt;br /&gt;
  v1.4.20&lt;br /&gt;
    - bug fix for cursed items and some crumbly ones&lt;br /&gt;
  v1.4.19&lt;br /&gt;
    - fixed looting logic when its flagged as two items with one not wanted (eg. uncommon &amp;amp; clothing). It will pick up the item to prevent valuable items getting left behind&lt;br /&gt;
    - additional error checking for empty box&#039;s in containers&lt;br /&gt;
    - additional error checking for looting&lt;br /&gt;
    - added support to use left hand for looting&lt;br /&gt;
    - added support for users who don&#039;t sell with eloot (full container tracking)&lt;br /&gt;
    - added secondary overflow container&lt;br /&gt;
    - moved UI check only when loading or setup&lt;br /&gt;
  v1.4.18&lt;br /&gt;
    - follow-up typo fix for default crumbly list&lt;br /&gt;
  v1.4.17&lt;br /&gt;
    - add rough leather quiver to the default crumbly items&lt;br /&gt;
  v1.4.16 (2022-08-23)&lt;br /&gt;
    - fixed typo in overflow setting&lt;br /&gt;
  v1.4.15 (2022-08-23)&lt;br /&gt;
    - changed regex for scabbards again&lt;br /&gt;
  v1.4.14 (2022-08-19)&lt;br /&gt;
    - will sell bounty items in original town if selling in FWI&lt;br /&gt;
    - added regex for custom scabbard&lt;br /&gt;
    - reworked data loading, should be faster now&lt;br /&gt;
    - changed the container identification to skip non-worn containers (helps with getting the correct skinning sheath)&lt;br /&gt;
  v1.4.13&lt;br /&gt;
    - empty gold, silver, mithril boxes if selling them&lt;br /&gt;
    - fixed trying to loot gangplank&lt;br /&gt;
    - fix for stancing with verbose turned on&lt;br /&gt;
  v1.4.12&lt;br /&gt;
    - fixed duplicate container saving&lt;br /&gt;
    - fixed bug in box looting that wasn&#039;t recognizing box found armor/weapons&lt;br /&gt;
  v1.4.11 (2022-08-02)&lt;br /&gt;
    - added support for looting coins on the ground&lt;br /&gt;
  v1.4.10 (2022-07-28)&lt;br /&gt;
    - more edits for locksmithpool not recognizing worker&lt;br /&gt;
  v1.4.9 (2022-07-28)&lt;br /&gt;
    - another edit to the locksmith pool&lt;br /&gt;
  v1.4.8 (2022-07-20)&lt;br /&gt;
    - close sacks function had a bug preventing it from working&lt;br /&gt;
    - additional changes for the load delay in locksmith pool&lt;br /&gt;
  v1.4.7 (2022-07-09)&lt;br /&gt;
    - fix for object load delay in locksmith pool&lt;br /&gt;
  v1.4.6 (2022-07-09)&lt;br /&gt;
    - added option to deposit coins/notes without sell routine&lt;br /&gt;
    - fixed bug in empty box selling causing it to duplicate&lt;br /&gt;
  v1.4.5&lt;br /&gt;
    - performance improvement in selling and storing items&lt;br /&gt;
    - added logic to address having a box in hand at start of sell routine.&lt;br /&gt;
    - added support to loot a box in hand then exit - ;eloot box&lt;br /&gt;
  v1.4.4&lt;br /&gt;
    - added skin matching for alchemically ruined skins&lt;br /&gt;
  v1.4.3&lt;br /&gt;
    - added support for skinning rotting chimera&#039;s when they have scorpion tails&lt;br /&gt;
  v1.4.2 (2022-06-15)&lt;br /&gt;
    - bug fix in blunt skinning&lt;br /&gt;
  v1.4.1 (2022-06-15)&lt;br /&gt;
    - bug fix for disks&lt;br /&gt;
  v1.4.0 (2022-06-10)&lt;br /&gt;
    - added support for shroud and glamour&lt;br /&gt;
    - added check in valid loot routine to exclude disks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=253158</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=253158"/>
		<updated>2026-02-09T16:57:34Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Command Checks */ add ES/EB/EC/ED for effects tracking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is a fully automated hunting script for GemStone IV. It handles combat routines, movement to and from hunting areas, target selection, and attack execution.&lt;br /&gt;
AFK scripting on any server other than Shattered is a violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and command inputs, Bigshot lets you create a modular, customizable, and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the repository: &amp;lt;CODE&amp;gt;;repository download Bigshot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How Do I Make It Go?===&lt;br /&gt;
Initial setup is accessed through &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt;. This opens a configuration window with several tabs for setting up your hunting routine.&lt;br /&gt;
&lt;br /&gt;
As with most scripts, the SETUP command opens a graphical user interface. Use &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt; to open the dialog. The window contains the following tabs:&lt;br /&gt;
* &#039;&#039;&#039;Profile&#039;&#039;&#039; - Save and load profile configurations. Profiles are saved to your &amp;lt;CODE&amp;gt;\Lich5\data\&amp;lt;GSServer&amp;gt;\&amp;lt;charname&amp;gt;\bigshot_profiles&amp;lt;/CODE&amp;gt; directory (e.g., &amp;lt;CODE&amp;gt;\Lich5\data\GSIV\Rinualdo\bigshot_profiles&amp;lt;/CODE&amp;gt;). Note: if you previously used Bigshot, the file location has changed from the old &amp;lt;CODE&amp;gt;\Lich5\scripts\bigshot_profiles&amp;lt;/CODE&amp;gt; folder. You can copy/paste your old profiles to the new location.&lt;br /&gt;
* &#039;&#039;&#039;Resting&#039;&#039;&#039; - Configure your resting routine, rest location, and conditions that trigger resting.&lt;br /&gt;
* &#039;&#039;&#039;Hunting&#039;&#039;&#039; - Create a hunting map using boundaries, set your starting room, configure attack/wander stances, and define pre-hunt behavior.&lt;br /&gt;
* &#039;&#039;&#039;Attacking&#039;&#039;&#039; - Configure ambush aiming, flee conditions, bless behavior, weapon reactions, and similar combat flags.&lt;br /&gt;
* &#039;&#039;&#039;Commands&#039;&#039;&#039; - Define your valid targets and associated attack routines. See sample routines below.&lt;br /&gt;
* &#039;&#039;&#039;Boon Creatures&#039;&#039;&#039; - Configure how Bigshot handles boss/boon creatures on a per-ability basis (fight, ignore, or flee).&lt;br /&gt;
* &#039;&#039;&#039;Misc&#039;&#039;&#039; - UAC options, MSTRIKE options, ammo/wand configuration, and MA grouping settings.&lt;br /&gt;
* &#039;&#039;&#039;Monitoring&#039;&#039;&#039; - Interaction monitoring, deadman&#039;s switch, depart behavior, and debug options.&lt;br /&gt;
&lt;br /&gt;
Each tab is covered in detail further on.&lt;br /&gt;
&lt;br /&gt;
===Other Commands===&lt;br /&gt;
Beyond the setup GUI, Bigshot has several command-line options:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; - A special hunting mode that kills everything in your current room, then quits. It will not wander or attempt to rest. Uses its own separate hunting commands and targets (configured on the Commands tab).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt; / &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt; - Multi-account hunting on a single computer. All characters must be set up for the same hunting area. Following characters run &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt;, then the leader runs &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt;. The leader can optionally specify the expected group size, e.g., &amp;lt;CODE&amp;gt;;bigshot head 3&amp;lt;/CODE&amp;gt;. Head and tail can be started in any order.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot display&amp;lt;/CODE&amp;gt; - Shows all your current settings.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot reset&amp;lt;/CODE&amp;gt; - Resets your targetable and untargetable lists. Useful if Bigshot will not target something it should.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot ranger&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;;bigshot companion&amp;lt;/CODE&amp;gt; - Resets the ranger companion setting so you can reconfigure it. Use this when you change your companion.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile save &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Saves a profile in YAML format to your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile load &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot single&amp;lt;/CODE&amp;gt; - Executes a single hunting routine, returns to your resting location, and then exits.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot list&amp;lt;/CODE&amp;gt; - Displays all initialized variable values (useful for troubleshooting).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot test &amp;lt;method&amp;gt; &amp;lt;args&amp;gt;&amp;lt;/CODE&amp;gt; - Runs a specific internal method for testing purposes.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot &amp;lt;creature&amp;gt;&amp;lt;/CODE&amp;gt; - Any input that does not match the above commands defaults to ranger tracking (e.g., &amp;lt;CODE&amp;gt;;bigshot single giant rat&amp;lt;/CODE&amp;gt; will track and hunt a giant rat).&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* &#039;&#039;&#039;Load Profile&#039;&#039;&#039; - Load an existing saved profile. The dropdown will be empty if no profiles have been saved yet.&lt;br /&gt;
* &#039;&#039;&#039;Current Profile&#039;&#039;&#039; - Displays the name of the currently loaded profile.&lt;br /&gt;
* &#039;&#039;&#039;Save Profile&#039;&#039;&#039; - Enter any name for your profile and click Save. Once saved, the profile will appear in the Load Profile dropdown.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; - A freeform text area for any notes you want to associate with the profile.&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
This tab controls where and how Bigshot rests between hunts. During rest mode, Bigshot checks your mind state, hit points, wound status, mana, and spirit. Once all conditions defined in the &amp;quot;Should Hunt?&amp;quot; section are met, Bigshot leaves rest mode and begins a new hunt.&lt;br /&gt;
&lt;br /&gt;
===Where to Rest===&lt;br /&gt;
* &#039;&#039;&#039;room id&#039;&#039;&#039; - The room Bigshot returns to for resting. Uses room numbers from Map/Go2. Supports both Lich IDs and SimuIDs (prefix SimuIDs with &amp;quot;u&amp;quot;, e.g., &amp;lt;CODE&amp;gt;228&amp;lt;/CODE&amp;gt; for Town Square Central or &amp;lt;CODE&amp;gt;u7120&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;return waypoints&#039;&#039;&#039; - Optional intermediate room IDs that Bigshot will pass through when returning to rest. Separate multiple waypoints with commas.&lt;br /&gt;
* &#039;&#039;&#039;pre-rest commands&#039;&#039;&#039; - Commands executed before entering rest mode. Example: &amp;lt;CODE&amp;gt;shea, wear shield, sit, stance offensive, rest&amp;lt;/CODE&amp;gt;. This will sheathe your weapon, wear your shield, sit down, enter offensive stance, and use the REST verb. You can also call scripts here using the &amp;lt;CODE&amp;gt;script&amp;lt;/CODE&amp;gt; prefix, e.g., &amp;lt;CODE&amp;gt;script go2 place&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;active resting scripts&#039;&#039;&#039; - Scripts that run upon entering rest mode for between-hunt tasks such as selling loot, spelling up, or healing. Example: &amp;lt;CODE&amp;gt;eloot sell, waggle, eherbs&amp;lt;/CODE&amp;gt;. This will sell via eloot, spell up via waggle, then use herbs from your PACK to heal wounds.&lt;br /&gt;
* &#039;&#039;&#039;Fog Option&#039;&#039;&#039; - Determines how Bigshot returns to rest. Options include:&lt;br /&gt;
** &#039;&#039;&#039;None&#039;&#039;&#039; - Walk normally (no teleportation).&lt;br /&gt;
** &#039;&#039;&#039;130&#039;&#039;&#039; - Uses [[Spirit Guide (130)]] first; falls back to Symbol of Return if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Symbol of Return&#039;&#039;&#039; - Uses Voln [[Symbol of Return]] first; falls back to 130 if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Traveler&#039;s Song (1020)&#039;&#039;&#039; - Attempts [[Traveler&#039;s Song (1020)]] once, then continues.&lt;br /&gt;
** &#039;&#039;&#039;Familiar Gate (930)&#039;&#039;&#039; - Attempts [[Familiar Gate (930)]] to summon a portal and walk through it. Will perform a mana pulse if not enough mana is detected.&lt;br /&gt;
** &#039;&#039;&#039;Sigil of Escape&#039;&#039;&#039; - Uses [[Sigil of Escape]].&lt;br /&gt;
** &#039;&#039;&#039;Custom&#039;&#039;&#039; - Allows a comma-separated list of custom commands to perform.&lt;br /&gt;
* &#039;&#039;&#039;Fog ONLY if wounded or encumbered&#039;&#039;&#039; - When checked, Bigshot will only use the fog option if you are actually wounded or encumbered. Otherwise it walks normally.&lt;br /&gt;
* &#039;&#039;&#039;Fog twice from the Rift&#039;&#039;&#039; - When checked, Bigshot will double-cast the fog spell when returning from the Rift (useful since the Rift requires two uses to escape).&lt;br /&gt;
&lt;br /&gt;
===Should Rest?===&lt;br /&gt;
Bigshot evaluates these conditions to decide when to leave a hunt and return to rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Triggers resting when your mind has reached this threshold. Generally set to 100 (fried). Default is 100.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of additional monsters to kill after reaching your &amp;quot;when percent mind&amp;quot; threshold and after LTE boosts are used. Set to 0 to rest immediately upon reaching the mind threshold.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE (Long-Term Experience) boosts Bigshot will attempt to use after reaching the mind threshold. Set to 0 to skip LTE boosts entirely.&lt;br /&gt;
* &#039;&#039;&#039;or percent mana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your mana percentage is at or below this value. Can be set to 0, but leaving a small buffer is useful (e.g., for Unlock (406) to open the WL Graveyard gate). If you encounter an &amp;quot;OOM&amp;quot; error, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percent encumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your encumbrance reaches or exceeds this percentage.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set a Ruby evaluation expression to determine if you are too wounded to continue. Can trigger on bleeding, specific wound levels, inability to cast, scars, and more.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds:&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || Char.percent_health &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following is a wound evaluation that will take you home if you can no longer cast (bleeding, nerves, level 2 head/eyes, bad scars, etc.):&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || Char.percent_health &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max + [Wounds.rightArm, Wounds.rightHand, Scars.rightArm, Scars.rightHand].max) &amp;gt;= 3&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following can be appended to either wound evaluation above to also rest upon having popped muscles:&lt;br /&gt;
&amp;lt;PRE&amp;gt;|| Effects::Debuffs.active?(&amp;quot;Overexerted&amp;quot;)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion debuff.&lt;br /&gt;
* &#039;&#039;&#039;Box in hand&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest if looting leaves a box in your hand.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This tab controls when and where Bigshot hunts, any pre-hunt preparation, and the map boundaries for wandering.&lt;br /&gt;
&lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map consists of &#039;&#039;&#039;Boundaries&#039;&#039;&#039; (rooms Bigshot will never enter) and a &#039;&#039;&#039;Starting Room&#039;&#039;&#039; (the first room Bigshot moves to when a hunt begins). These function similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s own configuration files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;starting room ID&#039;&#039;&#039; - The first room Bigshot travels to when beginning a hunt. Set this to any room within your boundaries.&lt;br /&gt;
* &#039;&#039;&#039;boundary rooms&#039;&#039;&#039; - Rooms that act as walls. Bigshot will never enter a boundary room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the diagram above, &amp;quot;B&amp;quot; is a boundary room and &amp;quot;A&amp;quot; is outside the hunting area. Rooms marked &amp;quot;0&amp;quot; are the huntable area. Bigshot will wander freely among the &amp;quot;0&amp;quot; rooms but never cross into &amp;quot;B&amp;quot; or &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Boundary room IDs are separated by commas. Some popular examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rift Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maaghara Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;9734&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confluence Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;2300, 3519, 228, 188, 1932, 10855, 3668, 1438, 1005&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six-room square. To enter this square, you must GO DOORWAY from room A. You would set room A (outside the square, before the doorway) as a boundary. Then set room B (just inside the square) as the starting room. Bigshot will move to room B and wander within the bounded area until your &amp;quot;Should Rest?&amp;quot; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rally point rooms&#039;&#039;&#039; - Optional intermediate room IDs Bigshot will pass through on the way to the hunting area. Separate multiple rooms with commas.&lt;br /&gt;
&lt;br /&gt;
===Hunting Settings===&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds Bigshot waits before leaving a room to look for creatures. Default is 0.3. Set to 0 for fastest (but spammy) movement.&lt;br /&gt;
* &#039;&#039;&#039;attack stance&#039;&#039;&#039; - The stance Bigshot switches to when issuing attack commands. Bigshot remains in defensive stance until an attack is triggered, then stances to your specified attack stance. Recognizes all game stances from Offensive through Defensive.&lt;br /&gt;
* &#039;&#039;&#039;wander stance&#039;&#039;&#039; - The stance Bigshot uses while moving between rooms. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;stand up stance&#039;&#039;&#039; - The stance Bigshot enters when standing up after being knocked down. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;pre-hunt commands&#039;&#039;&#039; - Commands executed before Bigshot uses Go2 to travel to your starting room. Example: &amp;lt;CODE&amp;gt;gird, stance defensive&amp;lt;/CODE&amp;gt;. This ensures your weapon is readied and you are in defensive stance before traveling. Use this line for short-lived combat spells like 1605 (Arm of the Arkati).&lt;br /&gt;
* &#039;&#039;&#039;active hunting scripts&#039;&#039;&#039; - Scripts that run while Bigshot is in hunt mode. Use these for complex behaviors that Bigshot does not natively support (e.g., keeping certain spells active or executing CMANs based on conditions).&lt;br /&gt;
* &#039;&#039;&#039;society abilities/spells/cmans&#039;&#039;&#039; - Abilities Bigshot keeps active during a hunt. Enter numerical designations separated by commas. For example, entering &amp;lt;CODE&amp;gt;506&amp;lt;/CODE&amp;gt; keeps Haste up, recasting whenever it wears off. Hover over this field in the GUI for a list of supported values. Supported options include spells that can be ignored by rapidfire cooldown: e.g., &amp;lt;CODE&amp;gt;515 (ignore)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;rapidfire (ignore)&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;loot script&#039;&#039;&#039; - The script Bigshot calls to loot your kills (e.g., &amp;lt;CODE&amp;gt;eloot&amp;lt;/CODE&amp;gt;). Make sure the loot script is properly configured via its own SETUP command, or Bigshot may error.&lt;br /&gt;
* &#039;&#039;&#039;wracking spirit &amp;gt;=&#039;&#039;&#039; - If your spirit is greater than or equal to this value, Bigshot will WRACK for mana. Setting it to 6 will wrack down to 5 spirit. Only functions when the wracking checkbox is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Use sign of wracking/sigil of power&#039;&#039;&#039; - Checkbox to enable wracking.&lt;br /&gt;
* &#039;&#039;&#039;Check for favor before using Voln symbols&#039;&#039;&#039; - Checkbox to verify you have sufficient favor before casting Voln society symbols.&lt;br /&gt;
* &#039;&#039;&#039;Priority hunt&#039;&#039;&#039; - When enabled, Bigshot targets creatures in the order listed in your valid targets field. If a higher-priority creature enters the room, Bigshot switches to it. When using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;, quickhunt targets take priority, followed by any remaining targets in room order.&lt;br /&gt;
* &#039;&#039;&#039;Delay looting&#039;&#039;&#039; - Delays the looting of creatures in a room.&lt;br /&gt;
* &#039;&#039;&#039;Defensive stance before looting&#039;&#039;&#039; - Switches to defensive stance before looting begins.&lt;br /&gt;
* &#039;&#039;&#039;Pull players to feet&#039;&#039;&#039; - Attempts to pull players to their feet when passing them.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead players&#039;&#039;&#039; - Pauses Bigshot if you encounter a dead player.&lt;br /&gt;
* &#039;&#039;&#039;Troubadour&#039;s Rally&#039;&#039;&#039; - Enables the use of Troubadour&#039;s Rally during hunts.&lt;br /&gt;
* &#039;&#039;&#039;Sneaky Sneaky&#039;&#039;&#039; - Sneak around while moving through the hunting area.&lt;br /&gt;
&lt;br /&gt;
===Should Hunt?===&lt;br /&gt;
Bigshot evaluates these conditions to determine if you are ready to begin a hunt from rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will wait until &amp;quot;Clear&amp;quot;. Setting it to 65 will wait until &amp;quot;Muddled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum mana that must be present before hunting. Setting below 50 results in short hunts if you cast frequently. Generally set to 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECK spirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot checks that your current spirit value is at least this amount. Make sure this is high enough that Bigshot will not immediately hunt after DEPARTing if you have the &amp;quot;Depart / re-run&amp;quot; option enabled on the Monitoring tab.&lt;br /&gt;
* &#039;&#039;&#039;and percent stamina &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum stamina that must be present before hunting. Useful for melee-heavy builds that rely on stamina for CMANs and MSTRIKEs.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
This tab controls aiming, flee conditions, and various combat behavior toggles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ambush aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when ambushing. Default is head, right leg, left leg, chest. Bigshot cycles through these and skips locations that are too injured or unreachable.&lt;br /&gt;
* &#039;&#039;&#039;Archery aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when using archery attacks. Loops through your aiming list.&lt;br /&gt;
* &#039;&#039;&#039;flee if enemy count is &amp;gt;&#039;&#039;&#039; - Flees the room if the total number of enemies exceeds this value. Set to 1 to engage only single targets.&lt;br /&gt;
* &#039;&#039;&#039;...but don&#039;t count these&#039;&#039;&#039; - Bigshot ignores these monsters when evaluating flee count. Useful when low-level monsters are mixed into your hunting area.&lt;br /&gt;
* &#039;&#039;&#039;...and always flee from&#039;&#039;&#039; - Bigshot immediately flees from these monsters. Useful when your hunting area has higher-level or dangerous monsters mixed in.&lt;br /&gt;
* &#039;&#039;&#039;flee from environment message&#039;&#039;&#039; - Bigshot flees whenever the game sends a message matching this text (uses XML regex matching).&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds before moving to a new room. Default is 0.3. Set to 0 to move instantly (can be spammy for others in the area).&lt;br /&gt;
* &#039;&#039;&#039;Approach lone targets only&#039;&#039;&#039; - Forces Bigshot to only begin combat against creatures that are alone in a room.&lt;br /&gt;
* &#039;&#039;&#039;Bless weapon?&#039;&#039;&#039; - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on any weapon that loses its bless during hunting. If unable to bless during hunting, Bigshot returns to the rest area and quits.&lt;br /&gt;
* &#039;&#039;&#039;Activate weapon reactions&#039;&#039;&#039; - Initiates reactive strikes when the opportunity presents itself.&lt;br /&gt;
* &#039;&#039;&#039;Flee from clouds&#039;&#039;&#039; - Flees from cloud spells such as 125 (Call Lightning/Ominous Cloud), 1704 (Stun Cloud), and 1713 (Death Cloud).&lt;br /&gt;
* &#039;&#039;&#039;Flee from vines&#039;&#039;&#039; - Flees from vine spells such as 610 (Tangle Weed).&lt;br /&gt;
* &#039;&#039;&#039;Flee from webs&#039;&#039;&#039; - Flees from webs.&lt;br /&gt;
* &#039;&#039;&#039;Flee from voids&#039;&#039;&#039; - Flees from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
This is the core of Bigshot — where you define your attack routines.&lt;br /&gt;
&lt;br /&gt;
===Hunting Commands===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; - The primary commands Bigshot executes when in a room with a valid target. Commands are separated by commas. Bigshot recognizes most hunting verbs; unrecognized commands are sent directly as-is via fput. The following are recognized hunting commands:&lt;br /&gt;
** &#039;&#039;&#039;kill&#039;&#039;&#039; - Attacks using the KILL verb.&lt;br /&gt;
** &#039;&#039;&#039;incant &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell with INCANT. Automatically stances into offensive for bolt and stance-sensitive spells. You can CHANNEL via &amp;lt;CODE&amp;gt;INCANT SET CHANNEL &amp;lt;spell&amp;gt;&amp;lt;/CODE&amp;gt; (a standard GSIV verb) or by setting &amp;lt;CODE&amp;gt;SET ChannelIncant ON&amp;lt;/CODE&amp;gt;, which will CHANNEL an INCanted spell if you are in a stance higher than neutral.&lt;br /&gt;
** &#039;&#039;&#039;channel &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Channels the specified spell at the target. Requires a stance higher than neutral to have effect.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell using PREPARE and CAST.&lt;br /&gt;
** &#039;&#039;&#039;wand&#039;&#039;&#039; - Gets a wand from your specified container and WAVEs it at the target.&lt;br /&gt;
** &#039;&#039;&#039;wandolier&#039;&#039;&#039; - Similar to wand, but designed for wandoliers. Gets a wand from the fresh wand container and waves it; rubs the container if no wands are found. Default waves in offensive stance. Use &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance.&lt;br /&gt;
** &#039;&#039;&#039;fire&#039;&#039;&#039; - Gets ammunition from your specified container and FIREs at the target. Aims based on Archery aiming settings on the Attacking tab.&lt;br /&gt;
** &#039;&#039;&#039;aim &amp;lt;location&amp;gt;&#039;&#039;&#039; - Aims at the specified body location.&lt;br /&gt;
** &#039;&#039;&#039;ambush&#039;&#039;&#039; - Uses the AMBUSH verb to attack, aiming based on Attacking tab settings. Can also aim dynamically: &amp;lt;CODE&amp;gt;ambush head&amp;lt;/CODE&amp;gt; overrides default settings for that attack.&lt;br /&gt;
** &#039;&#039;&#039;wait &amp;lt;time&amp;gt;&#039;&#039;&#039; - Stance dances by going into Defensive stance for the specified time (in seconds). Bigshot will exit early if the target swings or casts, then evaluate the rest of the attack routine from your attack stance.&lt;br /&gt;
** &#039;&#039;&#039;mstrike&#039;&#039;&#039; - Executes MSTRIKE based on cooldown and stamina. Has its own options page under the Misc tab. Can also be used with UAC: &amp;lt;CODE&amp;gt;mstrike punch&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;berserk&#039;&#039;&#039; - Executes the BERSERK verb and waits until it fades.&lt;br /&gt;
** &#039;&#039;&#039;throw&#039;&#039;&#039; - Empties hands, attempts throw, then retrieves the items you emptied.&lt;br /&gt;
** &#039;&#039;&#039;weed/kweed&#039;&#039;&#039; - Casts 610 at the target. Using &amp;lt;CODE&amp;gt;kweed&amp;lt;/CODE&amp;gt; forces EVOKE 610, ensuring the damage version.&lt;br /&gt;
** &#039;&#039;&#039;curse &amp;lt;type&amp;gt;&#039;&#039;&#039; - Preps 715 and uses the specified curse type. Valid types: Clumsy, Weakness, Darkness, Itch, Hex, Pox, Nightmare, Star. Skips &amp;quot;curse star&amp;quot; if the buff is already active.&lt;br /&gt;
** &#039;&#039;&#039;unarmed &amp;lt;type&amp;gt;&#039;&#039;&#039; - Uses the Bigshot UAC routine. Valid types: punch, jab, kick, grapple. The routine uses appropriate attacks to rank up and applies MSTRIKE based on MSTRIKE options. Example: &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;smite&#039;&#039;&#039; - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on the target until successful.&lt;br /&gt;
** &#039;&#039;&#039;leech&#039;&#039;&#039; - Performs a [[Mana Leech (516)]] on the target if cooldown is under 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;script &amp;lt;script name&amp;gt;&#039;&#039;&#039; - Executes a specified custom attack script.&lt;br /&gt;
** &#039;&#039;&#039;hide&#039;&#039;&#039; - Repeatedly attempts to hide until successful or gives up.&lt;br /&gt;
** &#039;&#039;&#039;sleep &amp;lt;nostance&amp;gt;&#039;&#039;&#039; - Pauses Bigshot for the specified number of seconds. Example: &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;sleep 10 nostance&amp;lt;/CODE&amp;gt;. Useful for timed hunting, e.g., &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave, then wait 15 seconds before re-evaluating.&lt;br /&gt;
** &#039;&#039;&#039;stance &amp;lt;stance&amp;gt;&#039;&#039;&#039; - Changes stance. Example: &amp;lt;CODE&amp;gt;stance defensive&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;nudgeweapons&#039;&#039;&#039; - Moves all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** &#039;&#039;&#039;force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt;&#039;&#039;&#039; - Repeats a command until a desired endroll is achieved. Example: &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Only works for standard swings/spells/CMANs.&lt;br /&gt;
** &#039;&#039;&#039;eachtarget &amp;lt;cmd&amp;gt;&#039;&#039;&#039; - Issues the command against each valid target in the room.&lt;br /&gt;
** &#039;&#039;&#039;efury &amp;lt;fire|cold&amp;gt;&#039;&#039;&#039; - Casts Earthen Fury (917) on the target and waits for the DOT to end or 12 seconds to pass.&lt;br /&gt;
** &#039;&#039;&#039;caststop &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts the spell and immediately stops it after casting.&lt;br /&gt;
** &#039;&#039;&#039;wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt;&#039;&#039;&#039; - Wields a new item in the specified hand and stores the current item.&lt;br /&gt;
** &#039;&#039;&#039;store&#039;&#039;&#039; - Stores items in left, right, or both hands (only if something is in those hands).&lt;br /&gt;
** &#039;&#039;&#039;tether &amp;lt;recast&amp;gt;&#039;&#039;&#039; - Casts 706 with built-in wait logic. The optional &amp;lt;CODE&amp;gt;recast&amp;lt;/CODE&amp;gt; flag will auto-recast 706 on creature death and transfer DOTs to a new target.&lt;br /&gt;
** &#039;&#039;&#039;unravel &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts 1013 (Song of Unravelling). Optionally specify a spell number to target against the creature.&lt;br /&gt;
** &#039;&#039;&#039;depress&#039;&#039;&#039; - Casts 1015 (Song of Depression) with built-in logic.&lt;br /&gt;
** &#039;&#039;&#039;phase&#039;&#039;&#039; - Force-casts 704 (Phase) using PREP/CAST, required for NPC targeting to convert non-corporeal to corporeal undead.&lt;br /&gt;
&lt;br /&gt;
===Additional Command Sets===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (b) through (j)&#039;&#039;&#039; - Additional attack routines tied to creature flags. When you flag a creature in your valid targets (e.g., &amp;lt;CODE&amp;gt;niirsha(b)&amp;lt;/CODE&amp;gt;), Bigshot uses the matching command set. This allows different attack strategies for different creature types.&lt;br /&gt;
* &#039;&#039;&#039;fried hunting commands&#039;&#039;&#039; - Commands executed specifically when your mind is fried. Useful in group hunting where you still want to contribute.&lt;br /&gt;
* &#039;&#039;&#039;quick hunting commands&#039;&#039;&#039; - Commands executed when using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;valid targets&#039;&#039;&#039; - The monsters you are hunting. Bigshot works best with creature NOUNs (e.g., &amp;lt;CODE&amp;gt;ogre&amp;lt;/CODE&amp;gt; instead of &amp;lt;CODE&amp;gt;a large ogre&amp;lt;/CODE&amp;gt;). Use commas to separate multiple targets: &amp;lt;CODE&amp;gt;manticore, thrak&amp;lt;/CODE&amp;gt;. If left blank, Bigshot will target everything in the room. Supports regex for advanced matching.&lt;br /&gt;
* &#039;&#039;&#039;quickhunt targets&#039;&#039;&#039; - Designated targets for the &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; option.&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
Bigshot supports weapon/shield skills and warcries. Assaults wait until they finish or are interrupted. The following are recognized PSM3 commands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assaults&#039;&#039;&#039; (wait until completed/interrupted):&lt;br /&gt;
* barrage, flurry, fury, gthrusts, pummel, thrash&lt;br /&gt;
* fury can specify a default attack: &amp;lt;CODE&amp;gt;fury punch&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;fury kick&amp;lt;/CODE&amp;gt; (defaults to jab)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039; (execute on cooldown — pair with prone/stun/root checks):&lt;br /&gt;
* charge, cripple, dizzyingswing, pindown, twinhammer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AOE&#039;&#039;&#039; (execute on cooldown — limit with mob checks):&lt;br /&gt;
* clash, cyclone, pulverize, volley, wblade, whirlwind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warcries:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Performs warcry Shout. Must use a command check or it will shout every loop: &amp;lt;CODE&amp;gt;shout(!shout)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;shout(buff10 s25)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Performs warcry Yowlp. Must use a command check: &amp;lt;CODE&amp;gt;yowlp(!yowlp)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;yowlp(buff10 s10)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Performs warcry Holler, taunting all mobs. Example: &amp;lt;CODE&amp;gt;holler(s60)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;bellow, growl, cry&#039;&#039;&#039; - Offensive warcries. Use with &amp;lt;CODE&amp;gt;target&amp;lt;/CODE&amp;gt; for single target or &amp;lt;CODE&amp;gt;all&amp;lt;/CODE&amp;gt; for AOE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Skills:&#039;&#039;&#039;&lt;br /&gt;
* shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Keeps Surge of Strength active. &amp;lt;CODE&amp;gt;surge&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;surge(surge)&amp;lt;/CODE&amp;gt; casts even on cooldown; &amp;lt;CODE&amp;gt;surge(!surge)&amp;lt;/CODE&amp;gt; only casts when not on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, disarm, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kifocus, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;dislodge &amp;lt;location&amp;gt;&#039;&#039;&#039; - Dislodge from the specified location: &amp;lt;CODE&amp;gt;dislodge eye neck&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;stomp&#039;&#039;&#039; - Performs a stomp attack. Channels 909 if not already active. You can also add 909 to the society abilities field to keep it active.&lt;br /&gt;
* &#039;&#039;&#039;dhurl&#039;&#039;&#039; - Hurls your weapon and recovers it. Works with weapon bonding auto-return and the RECOVER verb.&lt;br /&gt;
* &#039;&#039;&#039;assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&#039;&#039;&#039; - Cycles between two aspects, or evokes a single aspect. Also works in the society abilities box: &amp;lt;CODE&amp;gt;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;briar &amp;lt;weapon&amp;gt;&#039;&#039;&#039; - Activates the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;stance perfection&#039;&#039;&#039; - Put 10, 20, 30, etc. in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
* &#039;&#039;&#039;chastise, excoriate&#039;&#039;&#039; - Performs the FEAT if available and affordable.&lt;br /&gt;
* &#039;&#039;&#039;rebuke&#039;&#039;&#039; - Performs Righteous Rebuke.&lt;br /&gt;
* &#039;&#039;&#039;scourge&#039;&#039;&#039; - Performs Ardor of the Scourge.&lt;br /&gt;
* &#039;&#039;&#039;momentum&#039;&#039;&#039; - Performs Glorious Momentum.&lt;br /&gt;
&lt;br /&gt;
===Gemstone Activation===&lt;br /&gt;
To use a gemstone-activated ability, use &amp;lt;CODE&amp;gt;jewel &amp;lt;mnemonic&amp;gt;&amp;lt;/CODE&amp;gt;. Bigshot automatically avoids usage if the ability is on cooldown. Supported gemstone mnemonics:&lt;br /&gt;
* bloodboil - Blood Boil&lt;br /&gt;
* spellblade - Spellblade&#039;s Fury&lt;br /&gt;
* arcascend - Arcanist&#039;s Ascendancy&lt;br /&gt;
* geospite - Geomancer&#039;s Spite&lt;br /&gt;
* forceofwill - Force of Will&lt;br /&gt;
* arcaneintensity - Arcane Intensity&lt;br /&gt;
* arcaneopus - Arcane Opus&lt;br /&gt;
* bloodsiphon - Blood Siphon&lt;br /&gt;
* bloodwell - Blood Wellspring&lt;br /&gt;
* epossess - Evanescent Possession&lt;br /&gt;
* manawellspring - Mana Wellspring&lt;br /&gt;
* spiritwell - Spirit Wellspring&lt;br /&gt;
* stamwell - Stamina Wellspring&lt;br /&gt;
* terrortribute - Terror&#039;s Tribute&lt;br /&gt;
* arcblade - Arcanist&#039;s Blade&lt;br /&gt;
* arcwill - Arcanist&#039;s Will&lt;br /&gt;
* imaerabalm - Imaera&#039;s Balm&lt;br /&gt;
* reckless - Reckless Precision&lt;br /&gt;
* unearthchains - Unearthly Chains&lt;br /&gt;
* witchhunt - Witchhunter&#039;s Ascendancy&lt;br /&gt;
* manashield - Mana Shield&lt;br /&gt;
* arcaneaegis - Arcane Aegis&lt;br /&gt;
&lt;br /&gt;
You may need to run &#039;&#039;&#039;SKILLS FULL&#039;&#039;&#039;, &#039;&#039;&#039;CMAN INFO&#039;&#039;&#039;, &#039;&#039;&#039;WEAPON INFO&#039;&#039;&#039;, or &#039;&#039;&#039;SHIELD INFO&#039;&#039;&#039; if you have recently changed training or if skills are being skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
* &#039;&#039;&#039;haste&#039;&#039;&#039; or &#039;&#039;&#039;506&#039;&#039;&#039; - Placing this in front of any command casts 506 (Haste) before executing the command. Only casts if Haste is not currently active or has less than 3 seconds remaining.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;slayer&#039;&#039;&#039; or &#039;&#039;&#039;240&#039;&#039;&#039; - Placing this in front of any command casts 240 before executing. Will not recast if already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Command checks let you add conditions to any command. The format is:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt;. The (x#) repetition must be in a separate set of parentheses. Note that (xx) is shorthand for (x5), not unlimited.&lt;br /&gt;
&lt;br /&gt;
Checks can be combined inside a single set of parentheses with spaces between them. Example: &amp;lt;CODE&amp;gt;kill(m20 s5 e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each check also has an inverse — prefix with &amp;lt;CODE&amp;gt;!&amp;lt;/CODE&amp;gt; to negate. Example: &amp;lt;CODE&amp;gt;kill(!m20 !s5 !e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource and Status Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;s#&#039;&#039;&#039; - Requires at least # stamina.&lt;br /&gt;
* &#039;&#039;&#039;m#&#039;&#039;&#039; - Requires at least # mana.&lt;br /&gt;
* &#039;&#039;&#039;h#&#039;&#039;&#039; - Requires health to be at or above #% (percentage, not fixed).&lt;br /&gt;
* &#039;&#039;&#039;v#&#039;&#039;&#039; - Requires at least # spirit.&lt;br /&gt;
* &#039;&#039;&#039;e#&#039;&#039;&#039; - Requires encumbrance percentage to be at or below #.&lt;br /&gt;
* &#039;&#039;&#039;essence#&#039;&#039;&#039; - Requires at least # Shadow Essence (Sorcerer).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;mob#&#039;&#039;&#039; - Requires at least # NPCs in the room. Only useful for 2 or more creatures.&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implementation:&lt;br /&gt;
1 mob, mob2: 1 IS less than 2 — attack does NOT proceed.&lt;br /&gt;
2 mobs, mob2: 2 IS NOT less than 2 — attack CAN proceed.&lt;br /&gt;
1 mob, !mob2: 1 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
2 mobs, !mob2: 2 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
3 mobs, !mob2: 3 IS more than 2 — attack does NOT proceed.&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;valid#&#039;&#039;&#039; - Like mob#, but only counts valid targets you are actively targeting in current settings.&lt;br /&gt;
* &#039;&#039;&#039;tier#&#039;&#039;&#039; - Checks your current UAC tier (1, 2, 3). Performs the command if your tier is equal to or greater than #. &amp;lt;CODE&amp;gt;(!tier3)&amp;lt;/CODE&amp;gt; skips the command at tier 3.&lt;br /&gt;
* &#039;&#039;&#039;prone&#039;&#039;&#039; - Checks that the target is NOT sleeping, webbed, stunned, kneeling, sitting, lying down, prone, frozen, or held in place. Performs the command if none of those apply.&lt;br /&gt;
* &#039;&#039;&#039;frozen&#039;&#039;&#039; - Similar to prone but broken out separately. Useful for archers against non-corporeal creatures that deflect ranged attacks. Corporeal creatures that are stunned will break this check.&lt;br /&gt;
* &#039;&#039;&#039;undead&#039;&#039;&#039; - Performs the command if the target is undead.&lt;br /&gt;
* &#039;&#039;&#039;flying&#039;&#039;&#039; - Performs the command if the target is flying.&lt;br /&gt;
* &#039;&#039;&#039;rooted&#039;&#039;&#039; - Performs the command if the target is rooted.&lt;br /&gt;
* &#039;&#039;&#039;noncorporeal&#039;&#039;&#039; - Performs the command if the NPC is [[noncorporeal|non-corporeal]] undead.&lt;br /&gt;
* &#039;&#039;&#039;ancient&#039;&#039;&#039; - Checks for grizzled/ancient creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;hidden&#039;&#039;&#039; - Performs the command if you are currently hidden.&lt;br /&gt;
* &#039;&#039;&#039;poison&#039;&#039;&#039; - Performs the command if you are currently poisoned.&lt;br /&gt;
* &#039;&#039;&#039;disease&#039;&#039;&#039; - Performs the command if you are currently diseased.&lt;br /&gt;
* &#039;&#039;&#039;pcs&#039;&#039;&#039; - Performs the command if there are PCs in the room that are not in your group.&lt;br /&gt;
* &#039;&#039;&#039;outside&#039;&#039;&#039; - Performs the command if the room is outdoors.&lt;br /&gt;
* &#039;&#039;&#039;splashy&#039;&#039;&#039; - Checks if the room is &amp;quot;splashy&amp;quot; (wet) via Room.tags. Useful for avoiding lightning attacks in wet rooms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timing Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;once&#039;&#039;&#039; - Performs the command once per target. Resets on room change.&lt;br /&gt;
* &#039;&#039;&#039;room&#039;&#039;&#039; - Performs the command once per room. Resets on room change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buff Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;barrage&#039;&#039;&#039; - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
* &#039;&#039;&#039;fury&#039;&#039;&#039; - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
* &#039;&#039;&#039;flurry&#039;&#039;&#039; - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
* &#039;&#039;&#039;pummel&#039;&#039;&#039; - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
* &#039;&#039;&#039;thrash&#039;&#039;&#039; - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
* &#039;&#039;&#039;vigor&#039;&#039;&#039; - Checks for the Tangleweed Vigor buff.&lt;br /&gt;
* &#039;&#039;&#039;reflex&#039;&#039;&#039; - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
* &#039;&#039;&#039;tailwind&#039;&#039;&#039; - Checks for the Tailwind buff from Breeze.&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Checks for the Empowered buff from Shout.&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Checks for Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Checks for Horland&#039;s Holler buff from Holler.&lt;br /&gt;
* &#039;&#039;&#039;voidweaver&#039;&#039;&#039; - Checks for the Voidweaver buff from Implosion (720).&lt;br /&gt;
* &#039;&#039;&#039;justice&#039;&#039;&#039; - Checks for charges of Swift Justice. &amp;lt;CODE&amp;gt;(justice)&amp;lt;/CODE&amp;gt; acts with charges; &amp;lt;CODE&amp;gt;(!justice)&amp;lt;/CODE&amp;gt; acts with no charges.&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Checks for Surge of Strength buff.&lt;br /&gt;
* &#039;&#039;&#039;rebuke&#039;&#039;&#039; - Checks for Righteous Rebuke buff.&lt;br /&gt;
* &#039;&#039;&#039;scourge&#039;&#039;&#039; - Checks for Ardor of the Scourge buff.&lt;br /&gt;
* &#039;&#039;&#039;momentum&#039;&#039;&#039; - Checks for Glorious Momentum buff.&lt;br /&gt;
* &#039;&#039;&#039;coupdegrace&#039;&#039;&#039; - Checks for the Empowered buff from Coup de Grace.&lt;br /&gt;
* &#039;&#039;&#039;animate&#039;&#039;&#039; - Checks for whether you have an animate present.&lt;br /&gt;
* &#039;&#039;&#039;buffXX&#039;&#039;&#039; - Fires the ability when the buff duration is &amp;lt;= XX seconds. Supported for barrage, bearhug, coupdegrace, fury, flurry, pummel, thrash, shout, yowlp, garrote.&lt;br /&gt;
* &#039;&#039;&#039;censer&#039;&#039;&#039; - Attempts to cast 320 before your command, checking mana and cooldown. Examples: &amp;lt;CODE&amp;gt;309(censer)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;335(censer mob3)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;attack(censer)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
** If the command is a spell, censer only casts if you have mana for both 320 and the spell.&lt;br /&gt;
** If the command is not a spell, censer only checks you have enough mana for 320.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ES&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Spells effect is active&lt;br /&gt;
* &#039;&#039;&#039;EB&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Buffs effect is active&lt;br /&gt;
* &#039;&#039;&#039;EC&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Cooldowns effect is active&lt;br /&gt;
* &#039;&#039;&#039;ED&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Debuffs effect is active&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast, then counter-attacks from your specified attack stance. Swings three times, then goes back to defensive and waits again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 15 seconds, then INCants 505 (Hand of Tonis) to knock down or stun the target. Follows up with repeated casts of 903 (Minor Water) until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 1615 (Divine Strike) from defensive stance, then uses KILL continuously until the target is dead or 100 swings (whichever comes first).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Uses FEINT against the target until a successful endroll, then hits twice before trying FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Hides from defensive stance, then ambushes the target&#039;s left leg. Repeats (hides again) after roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 720 (Implosion) if you have 50+ mana, then INCants 708 (Limb Disruption) at the default aim location, then channels 702 (Mana Disruption) up to 5 times or until dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Prepares 708 and CASTs at the left leg. The second variant prepares and CHANNELs at the left leg. Then casts 719 (Dark Catalyst) once if 50+ mana. Finally, INCants 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 30 seconds or until the target attacks, then begins UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Shield charges the target if you have 15+ stamina and the target is NOT prone. Then ambushes based on Attacking tab settings (cycling through configured aim locations). Then MSTRIKEs — focused if below the creature threshold, unfocused if at or above it. Use &amp;lt;CODE&amp;gt;mstrike target&amp;lt;/CODE&amp;gt; to always focus, or set unfocused threshold very high.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
AOE bellows, then Whirling Blade if 3+ targets. Flurries if the Slashing Strikes buff is not active. Falls back to basic attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Taunts with Holler, Shield Throws if 3+ targets, Flurries on cooldown, Thrashes on cooldown, and attacks as a fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
If 2+ mobs: hides with Shroud (35 stamina, not already hidden), then Diverts one target (25 stamina, must be hidden). Ambushes if hidden, Flurries on cooldown, attacks as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting only when not on cooldown). Bullrush to apply vulnerable, Bearhug (faster on vulnerable targets), Pummel on cooldown, attack as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting even during cooldown for 60 stamina). Shouts when less than 11 seconds remain on the buff. Shield Strikes, Pummels once per minute, finishes with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Pin Down if 4+ targets, Volley if 2+ targets. Tangleweed if missing Vigor and Reflex buffs. Barrage if missing Enhanced Dexterity. Spike Thorn (616) if 16+ mana and Arcane Reflex is active. Fire as fallback.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All examples below work for both &amp;quot;valid targets&amp;quot; and &amp;quot;quickhunt targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A simple target list using default commands (a) for each creature:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using different command sets per creature — (a) for zombies and spirits, (b) for niirsha:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Including [[:Category:Boss creatures|Boss Creature]] variations as valid targets using regex:&lt;br /&gt;
&amp;lt;PRE&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advanced regex for Grimswarm hunting with different commands per class:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target everything in the room: &amp;lt;CODE&amp;gt;(?:.*)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boon Creatures Tab==&lt;br /&gt;
Boss creatures (also called the Boss Creature System) upgrades newly created creatures into bosses, minibosses, or packs. Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called &#039;&#039;&#039;boons&#039;&#039;&#039;, which are denoted by a special adjective in the creature&#039;s name. Players have alternatively called these &amp;quot;glam critters,&amp;quot; &amp;quot;gifted creatures,&amp;quot; or &amp;quot;boosted critters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Additional details are available on the GemStone Wiki: [https://gswiki.play.net/Category:Boss_creatures Category:Boss creatures]&lt;br /&gt;
&lt;br /&gt;
The Boon Creatures tab provides granular control over how Bigshot handles each boon ability. Bigshot uses the ASSESS verb to identify which boons a creature has, then checks your configuration to decide how to respond.&lt;br /&gt;
&lt;br /&gt;
===How It Works===&lt;br /&gt;
For each boon ability, you can choose one of three actions:&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Treat as a normal target and fight it. Uses your hunting commands to kill. Still requires proper valid target matching to engage. This is also the default behavior if no selection is made.&lt;br /&gt;
* &#039;&#039;&#039;Ignore&#039;&#039;&#039; - Skip this creature entirely; do not engage it.&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039; - Immediately flee from the room when this boon type is detected.&lt;br /&gt;
&lt;br /&gt;
===Master Toggle===&lt;br /&gt;
At the top of the tab is an &#039;&#039;&#039;All Boon Creatures&#039;&#039;&#039; section with Common, Ignore, and Flee checkboxes. These act as master toggles — checking one will set every individual boon ability across all groups to that action. If all individual items are already set to the same action and you uncheck the &amp;quot;All&amp;quot; toggle, everything gets unchecked.&lt;br /&gt;
&lt;br /&gt;
===Boon Groups===&lt;br /&gt;
The individual boon abilities are organized into four collapsible groups, each with its own group-level toggle row (&amp;quot;Entire Group&amp;quot;) and individual per-ability rows:&lt;br /&gt;
&lt;br /&gt;
====Immunity====&lt;br /&gt;
Boons that make the creature resistant or immune to certain damage types or effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Crit Death Immune || resolute, unflinching || Similar to constructs or golems&lt;br /&gt;
|-&lt;br /&gt;
| Damage Padding || flinty, tough ||&lt;br /&gt;
|-&lt;br /&gt;
| Elem Negation || sparkling, shining || Absorbs elemental magic attacks&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resistance || rune-covered, tattooed || Reduces magic damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Negation || indistinct, nebulous || Physical damage resist shield&lt;br /&gt;
|-&lt;br /&gt;
| Stun Immune || steadfast, unyielding ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Boons that enhance the creature&#039;s offensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Offense || combative, belligerent ||&lt;br /&gt;
|-&lt;br /&gt;
| Cheat Death || glorious, illustrious || Raises self after death&lt;br /&gt;
|-&lt;br /&gt;
| Counter Attack || apt, ready || SMR counter-attack&lt;br /&gt;
|-&lt;br /&gt;
| Crit Weighting || shimmering, gleaming ||&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Weighting || barbed, spiny ||&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling || dazzling, flashy || Spirit Dispel (119) and Elem Dispel (417)&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Flares || glittering ||&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy || raging, frenzied ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blast || canny, keen ||&lt;br /&gt;
|-&lt;br /&gt;
| Parting Shot || dreary, drab || Deals damage one last time upon death&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || sickly green, oozing || SMR poison gas cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive====&lt;br /&gt;
Boons that enhance the creature&#039;s defensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blink || flickering, wavering || Temporary phase ability&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Shield || shielded ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Defense || sinuous, flexile || High damage padding (+12 CER)&lt;br /&gt;
|-&lt;br /&gt;
| Confuse || blurry, shifting || May give hard RT for casting at them&lt;br /&gt;
|-&lt;br /&gt;
| Crit Padding || stout, hardy ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stats / Misc====&lt;br /&gt;
Boons that affect the creature&#039;s stats, resistances, or grant miscellaneous special abilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted HP || robust, stalwart ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Mana || luminous, lustrous ||&lt;br /&gt;
|-&lt;br /&gt;
| Diseased || pestilent, afflicted, diseased ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Elem || glowing ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Spirit || radiant ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Other || twinkling ||&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal || ethereal, wispy, ghostly || Noncorporeal undead. No Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
| Jack of All Trades || adroit, deft ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || slimy, muculent || Similar to Troll&#039;s Blood (1125)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Stealing || tenebrous, shadowy || May possess 1204, 1601, and 1712&lt;br /&gt;
|-&lt;br /&gt;
| Terrifying || ghastly, grotesque || Pre-attack SMR can force player into defensive&lt;br /&gt;
|-&lt;br /&gt;
| Weaken || spindly, lanky || Weaker creature than normal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usage Tips===&lt;br /&gt;
* If you are a melee character who struggles with &#039;&#039;&#039;Stun Immune&#039;&#039;&#039; or &#039;&#039;&#039;Crit Death Immune&#039;&#039;&#039; creatures, set those to Ignore or Flee while leaving others on Common.&lt;br /&gt;
* Casters may want to Flee from &#039;&#039;&#039;Dispelling&#039;&#039;&#039; and &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039; boons.&lt;br /&gt;
* &#039;&#039;&#039;Weaken&#039;&#039;&#039; is actually beneficial — the creature is weaker than normal, so leaving it on Common is usually best.&lt;br /&gt;
* &#039;&#039;&#039;Cheat Death&#039;&#039;&#039; creatures will revive after dying; consider Ignore if your build cannot handle killing them twice.&lt;br /&gt;
* The configuration is saved per profile, so you can have different boon strategies for different hunting areas.&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized configuration options.&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
Options for configuring Unarmed Combat (UAC):&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; - The attack used when you have reached &amp;quot;excellent&amp;quot; positioning. Options: jab, punch, grapple, or kick.&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039; - Used for aimed UAC combat, which requires ambush training to be effective. Leave blank if you do not want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039; - How many creatures must be present before using MSTRIKE during UAC.&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039; - Will perform a Voln SMITE on [[Non-corporeal]] undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Setup:&#039;&#039;&#039; Bigshot only requires minimal configuration for UAC to work well:&lt;br /&gt;
# &#039;&#039;&#039;UAC options:&#039;&#039;&#039; Set your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick).&lt;br /&gt;
# &#039;&#039;&#039;Commands tab:&#039;&#039;&#039; Set your &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; to &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Important notes about UAC in Bigshot:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; can be replaced with any UAC attack type (e.g., &amp;lt;CODE&amp;gt;unarmed punch&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* UAC follow-up strikes take priority over the base or Tier 3 attack.&lt;br /&gt;
* Tier 3 attacks are only used when positioning is &amp;quot;excellent&amp;quot;.&lt;br /&gt;
* There is almost no reason to use anything other than &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; as the hunting command and either &amp;lt;CODE&amp;gt;grapple&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;kick&amp;lt;/CODE&amp;gt; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
Options for when and how MSTRIKE should be used:&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039; - How much stamina you need before Bigshot will MSTRIKE during the MSTRIKE cooldown period. Be careful setting this too low, as it can pop your muscles. Leave blank to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039; - Stamina required for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039; - Number of creatures in the room before Bigshot uses an unfocused (AOE) MSTRIKE instead of a focused one. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039; - Toggle to allow MSTRIKEing during the cooldown period.&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039; - Toggle to use QUICKSTRIKE instead of normal MSTRIKE.&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Settings for ammunition and wand management. If your attack routine uses FIRE or WAND verbs, these fields must be configured or Bigshot will hang.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;find ammo in this container&#039;&#039;&#039; - The container holding your ammunition (quiver, backpack, etc.). Leave BLANK if using FIRE without retrieving ammo (post-Archery 2020 Update).&lt;br /&gt;
* &#039;&#039;&#039;use this ammo type&#039;&#039;&#039; - The noun of your ammo type. Leave BLANK to use FIRE without retrieving ammo. Be precise with the noun — Bigshot is sensitive to exact naming here.&lt;br /&gt;
* &#039;&#039;&#039;fresh wand container&#039;&#039;&#039; - The container Bigshot checks for fresh wands to WAVE.&lt;br /&gt;
* &#039;&#039;&#039;dead wand container&#039;&#039;&#039; - The container where Bigshot deposits used-up wands.&lt;br /&gt;
* &#039;&#039;&#039;use this wand type&#039;&#039;&#039; - The specific wand type(s) to use. Bigshot only pulls these for WAVEing. Separate multiple types with commas. Example: &amp;lt;CODE&amp;gt;aquamarine wand, bloodwood wand&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hide while waiting to pick up ammo&#039;&#039;&#039; - Bigshot will hide when gathering spent arrows and bolts.&lt;br /&gt;
* &#039;&#039;&#039;Use wands when out of mana&#039;&#039;&#039; - When out of mana, Bigshot pulls the specified wand type, stances to your attack stance, and WAVEs at valid targets until out of wands or resting conditions are met.&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
Multi-account grouping options:&lt;br /&gt;
* &#039;&#039;&#039;Looter name&#039;&#039;&#039; - The name of the character designated as the looter in Head/Tail configuration.&lt;br /&gt;
* &#039;&#039;&#039;No-looting list&#039;&#039;&#039; - Comma-separated list of characters who should never be assigned looting duty.&lt;br /&gt;
* &#039;&#039;&#039;Random looting&#039;&#039;&#039; - Distributes looting randomly based on encumbrance rather than assigning a fixed looter.&lt;br /&gt;
* &#039;&#039;&#039;Leader final loot&#039;&#039;&#039; - Allows the leader to perform a final loot pass before leaving a room.&lt;br /&gt;
* &#039;&#039;&#039;Travel TO hunting grounds independently&#039;&#039;&#039; - When enabled, group members travel to the hunting area on their own rather than as a group. Bigshot will disband the group and force GROUP OPEN after disbanding.&lt;br /&gt;
* &#039;&#039;&#039;Travel FROM hunting grounds independently&#039;&#039;&#039; - When enabled, group members return from the hunting area on their own.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead group members&#039;&#039;&#039; - Pauses the group if a follower dies during a hunt.&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
Options for safety, interaction monitoring, and debugging.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monitor interaction&#039;&#039;&#039; - Pops up a window whenever Bigshot detects that someone or something is trying to interact with you. Customizable monitor strings and safe strings can be configured.&lt;br /&gt;
* &#039;&#039;&#039;Engage deadman&#039;s switch&#039;&#039;&#039; - Forces Bigshot to quit GemStone IV when your character drops below 40% health, allowing you to log back on and assess the situation manually.&lt;br /&gt;
* &#039;&#039;&#039;Depart/rerun if dead&#039;&#039;&#039; - Forces a DEPART (waking up in the Temple with low spirit), then restarts Bigshot for a fresh hunt. Make sure your &amp;quot;CHECK spirit &amp;gt;=&amp;quot; value in Should Hunt? is set high enough to recover before the next hunt.&lt;br /&gt;
* &#039;&#039;&#039;Quiet followers&#039;&#039;&#039; - Followers wait until the leader finishes both actions and resting scripts before beginning their own.&lt;br /&gt;
* &#039;&#039;&#039;Ignore disk objects&#039;&#039;&#039; - Ignores disk objects when evaluating room claims and other checks.&lt;br /&gt;
&lt;br /&gt;
===Debugging===&lt;br /&gt;
Bigshot provides detailed debug options for troubleshooting. Use these commands in-game:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
|                       Bigshot Debug Help v5.11.4                          |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
| Debug options have changed to be more helpful.                            |&lt;br /&gt;
+--------------------------------------+------------------------------------+&lt;br /&gt;
| ;bigshot debug file                  | Toggles logging to a file &amp;lt;on/off&amp;gt; |&lt;br /&gt;
| ;bigshot debug all &amp;lt;true/false&amp;gt;      |  Toggles true/false all the things |&lt;br /&gt;
| ;bigshot debug check                 |       Lists current debug settings |&lt;br /&gt;
| ;bigshot debug combat &amp;lt;true/false&amp;gt;   |         Combat and Creature Status |&lt;br /&gt;
| ;bigshot debug commands &amp;lt;true/false&amp;gt; |     Attacking and Casting Commands |&lt;br /&gt;
| ;bigshot debug status &amp;lt;true/false&amp;gt;   |    Status Checks of your Character |&lt;br /&gt;
| ;bigshot debug system &amp;lt;true/false&amp;gt;   |                   System processes |&lt;br /&gt;
|                                      |                                    |&lt;br /&gt;
| Options can be combined:                                                  |&lt;br /&gt;
|           ;bigshot debug combat commands status &amp;lt;true/false&amp;gt;              |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug log files are stored in your Lich5 logs directory under &amp;lt;CODE&amp;gt;debug/&amp;lt;Game&amp;gt;-&amp;lt;CharacterName&amp;gt;/bigshot.log&amp;lt;/CODE&amp;gt; and rotate daily.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=253093</id>
		<title>Lich:Script Ebounty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=253093"/>
		<updated>2026-02-08T02:08:11Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: update overhaul with all new functionality documented.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
EBounty is a management script for automating [[Adventurer&#039;s Guild]] bounty tasks. It handles the full lifecycle of obtaining, executing, and turning in bounties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; AFK scripting on any server other than Shattered is a violation of game policy.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
EBounty automates the Adventurer&#039;s Guild bounty workflow:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
1. Request a bounty from the Adventurer&#039;s Guild.&lt;br /&gt;
2. If the bounty type is acceptable (based on your settings), execute the task.&lt;br /&gt;
3. If no acceptable bounty is available, run a Bigshot hunting routine using your default profile.&lt;br /&gt;
4. Once the bounty is complete, turn it in (if not saturated on experience).&lt;br /&gt;
5. When the bounty cooldown expires, request a new task.&lt;br /&gt;
6. Repeat.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EBounty relies on [[Bigshot]] for all combat-related operations. &#039;&#039;&#039;You must configure your Bigshot profiles before setting up EBounty.&#039;&#039;&#039; It also uses companion scripts for specific task types: &amp;lt;CODE&amp;gt;;echild&amp;lt;/CODE&amp;gt; for rescue tasks, &amp;lt;CODE&amp;gt;;escortgo2&amp;lt;/CODE&amp;gt; for escort tasks, &amp;lt;CODE&amp;gt;;eherbs&amp;lt;/CODE&amp;gt; for healing, and &amp;lt;CODE&amp;gt;;eloot&amp;lt;/CODE&amp;gt; for selling loot. Each of these can be overridden with a custom script of your choice.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
Download EBounty from the script repository:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CODE&amp;gt;;repo download ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since EBounty is actively developed and game changes can affect its functionality, it is strongly recommended to enable auto-updates:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CODE&amp;gt;;repo set-updatable ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Dependencies===&lt;br /&gt;
EBounty will check for and notify you of any missing dependencies when it starts. The following scripts are needed based on your configuration:&lt;br /&gt;
* &#039;&#039;&#039;bigshot&#039;&#039;&#039; — Always required (unless using &amp;quot;Just the Basics&amp;quot; mode)&lt;br /&gt;
* &#039;&#039;&#039;eherbs&#039;&#039;&#039; — Required for healing unless you specify a custom healing script or enable &amp;quot;Skip healing&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;eloot&#039;&#039;&#039; — Required for selling unless you specify a custom selling script&lt;br /&gt;
* &#039;&#039;&#039;echild&#039;&#039;&#039; — Required if you enable Rescue bounties (unless you specify a custom rescue script)&lt;br /&gt;
* &#039;&#039;&#039;escortgo2&#039;&#039;&#039; — Required if you enable Escort bounties (unless you specify a custom escort script)&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Open the configuration window with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CODE&amp;gt;;ebounty setup&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This opens a GUI with eight tabs: &#039;&#039;&#039;General&#039;&#039;&#039;, &#039;&#039;&#039;Resting&#039;&#039;&#039;, &#039;&#039;&#039;Foraging&#039;&#039;&#039;, &#039;&#039;&#039;Heirloom&#039;&#039;&#039;, &#039;&#039;&#039;Bandits&#039;&#039;&#039;, &#039;&#039;&#039;Escort&#039;&#039;&#039;, &#039;&#039;&#039;Exclusions&#039;&#039;&#039;, and &#039;&#039;&#039;Profiles&#039;&#039;&#039;. All changes in the GUI are saved automatically.&lt;br /&gt;
&lt;br /&gt;
At minimum, you need to:&lt;br /&gt;
# Enable the bounty types you want on the &#039;&#039;&#039;General&#039;&#039;&#039; tab.&lt;br /&gt;
# Select a &#039;&#039;&#039;Gem/Default&#039;&#039;&#039; profile on the &#039;&#039;&#039;Profiles&#039;&#039;&#039; tab (this is the Bigshot profile used between bounties).&lt;br /&gt;
# Add creature names and associate Bigshot profiles on the &#039;&#039;&#039;Profiles&#039;&#039;&#039; tab for any creatures you expect to hunt.&lt;br /&gt;
&lt;br /&gt;
Once configured, start EBounty by simply running:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CODE&amp;gt;;ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; EBounty must be started from a mapped room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Tab==&lt;br /&gt;
The General tab controls which bounty types you accept, core behavior options, support scripts, and task limits.&lt;br /&gt;
&lt;br /&gt;
===Bounty Types===&lt;br /&gt;
Enable or disable each bounty type using the checkboxes. When a bounty type is unchecked, EBounty will automatically ask the Guild to remove that type if received. Available types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bounty Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Boss Creature || Hunt a dangerous (boss-level) creature&lt;br /&gt;
|-&lt;br /&gt;
| Culling || Kill a specified number of a particular creature&lt;br /&gt;
|-&lt;br /&gt;
| Escort || Escort an NPC between two towns (uses &amp;lt;CODE&amp;gt;;escortgo2&amp;lt;/CODE&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| Foraging || Gather herbs from the wild (see the Foraging tab for options)&lt;br /&gt;
|-&lt;br /&gt;
| Gem Collecting || Collect specific gems by hunting creatures&lt;br /&gt;
|-&lt;br /&gt;
| Heirloom (loot) || Recover an heirloom by looting a creature&lt;br /&gt;
|-&lt;br /&gt;
| Heirloom (search) || Recover an heirloom by searching rooms (see the Heirloom tab for options)&lt;br /&gt;
|-&lt;br /&gt;
| Kill Bandits || Suppress bandit activity in an area (see the Bandits tab for options)&lt;br /&gt;
|-&lt;br /&gt;
| Rescue || Rescue a lost child (uses &amp;lt;CODE&amp;gt;;echild&amp;lt;/CODE&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| Skinning || Collect creature skins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Options===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Rest when mind full || When enabled, EBounty will return to your resting location once your experience pool is full. When disabled, it continues hunting until the bounty is complete or another rest condition (injury, low mana, etc.) is triggered.&lt;br /&gt;
|-&lt;br /&gt;
| Keep hunting || When enabled and no creature-specific Bigshot profile is found, EBounty will use your Gem/Default profile to continue hunting instead of exiting. &#039;&#039;&#039;Cannot be used together with &amp;quot;Rest when mind full&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skip healing || Disables automatic healing between tasks.&lt;br /&gt;
|-&lt;br /&gt;
| Run one bounty and quit || EBounty will complete a single bounty and then stop.&lt;br /&gt;
|-&lt;br /&gt;
| Get new bounty before quitting || (Only applies when &amp;quot;Run one bounty and quit&amp;quot; is enabled.) Grabs the next task from the Guild before exiting.&lt;br /&gt;
|-&lt;br /&gt;
| Just the basics || Only picks up and turns in bounties based on your settings. No automatic hunting, healing, or other routines are performed. Useful if you want to manage combat yourself.&lt;br /&gt;
|-&lt;br /&gt;
| Use vouchers || EBounty will use Adventurer&#039;s Guild vouchers to reroll tasks until a desired bounty type is obtained.&lt;br /&gt;
|-&lt;br /&gt;
| Use bounty boosts || Activates a bounty boost before hunting. Use the adjacent dropdown to select which bounty type to target when boosted (Any, Kill, Heirloom, Skin, Gem, Escort, Herb, Dangerous, Child, or Bandit).&lt;br /&gt;
|-&lt;br /&gt;
| Remove bounty if heirloom item is missing || If enabled and the heirloom item gets lost, EBounty will automatically remove the bounty.&lt;br /&gt;
|-&lt;br /&gt;
| Rejoin group before quitting || If you started EBounty while in a group, it will attempt to rejoin the group leader before exiting.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger Track || (Rangers only) Uses the Track ability on cooldown to locate bounty targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support Scripts===&lt;br /&gt;
These fields let you override the default helper scripts. Leave blank to use the defaults.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field !! Default !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Healing Script || eherbs || Runs when your character is injured between tasks.&lt;br /&gt;
|-&lt;br /&gt;
| Death Recovery Script || &#039;&#039;(none)&#039;&#039; || Runs if your character dies. If configured, EBounty will attempt to recover and restart automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Selling Script || eloot || Runs to sell loot and deposit silvers.&lt;br /&gt;
|-&lt;br /&gt;
| Hording Script || &#039;&#039;(none)&#039;&#039; || Runs before a gem bounty (optional). Enter the script name followed by any necessary parameters (e.g., &amp;lt;CODE&amp;gt;HoardingScriptName param1 param2&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| Escort Script || escortgo2 || Handles escort bounty travel.&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Script || echild || Handles child rescue bounties.&lt;br /&gt;
|-&lt;br /&gt;
| Gem History || &#039;&#039;(none)&#039;&#039; || An optional script that runs after receiving a gem bounty, useful for tracking which gems are requested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Task Limits===&lt;br /&gt;
Set maximum values for how many items to collect per bounty type. These caps help prevent excessively long tasks:&lt;br /&gt;
* &#039;&#039;&#039;Max Culling Kills&#039;&#039;&#039; — Maximum number of creatures to kill for a culling bounty.&lt;br /&gt;
* &#039;&#039;&#039;Max Gems&#039;&#039;&#039; — Maximum number of gems to collect.&lt;br /&gt;
* &#039;&#039;&#039;Max Herbs&#039;&#039;&#039; — Maximum number of herbs to forage.&lt;br /&gt;
* &#039;&#039;&#039;Max Skins&#039;&#039;&#039; — Maximum number of skins to collect.&lt;br /&gt;
* &#039;&#039;&#039;# of Extra Skins&#039;&#039;&#039; — How many additional skins to collect beyond the bounty requirement before turning in.&lt;br /&gt;
&lt;br /&gt;
==Resting Tab==&lt;br /&gt;
The Resting tab controls where your character rests between tasks and during downtime. &#039;&#039;&#039;Only one resting method can be active at a time&#039;&#039;&#039; — selecting one will deactivate the others.&lt;br /&gt;
&lt;br /&gt;
===Resting Methods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Use Nearest Table || Travels to the nearest mapped table and sits at it.&lt;br /&gt;
|-&lt;br /&gt;
| Use Bigshot Resting Room || Uses the resting room configured in your current Bigshot profile.&lt;br /&gt;
|-&lt;br /&gt;
| Use Custom Resting Area(s) || Enter one or more room numbers (comma-separated) in the text field below. If multiple rooms are listed, one will be selected at random. Supports room IDs and UIDs.&lt;br /&gt;
|-&lt;br /&gt;
| Use Random Resting Areas || Picks a random [[supernode]] in your current town.&lt;br /&gt;
|-&lt;br /&gt;
| Use Script to Handle Resting Location || Runs a custom script to manage where you rest. Enter the script name and any parameters in the field below (e.g., &amp;lt;CODE&amp;gt;myscript param1 param2&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If no resting method is selected, EBounty defaults to the Nexus (on Shattered) or town center (on Prime).&lt;br /&gt;
&lt;br /&gt;
===Per-Town Resting Locations===&lt;br /&gt;
Below the resting method checkboxes, you can customize the random resting room pools for each town. Each field contains a comma-separated list of room IDs that EBounty will randomly choose from when using the &amp;quot;Use Random Resting Areas&amp;quot; option:&lt;br /&gt;
&lt;br /&gt;
Hinter Wilds, Icemule Trace, Kharam Dzu (Teras), Kraken&#039;s Fall, Mist Harbor, River&#039;s Rest, Sailor&#039;s Grief, Solhaven, Ta&#039;Illistim, Ta&#039;Vaalor, Wehnimer&#039;s Landing, and Zul Logoth.&lt;br /&gt;
&lt;br /&gt;
===Additional Resting Options===&lt;br /&gt;
* &#039;&#039;&#039;Join Character&#039;&#039;&#039; — When enabled, EBounty will try to join a specific character when resting. Enter one or more character names (comma-separated) in the field; it will try each in order.&lt;br /&gt;
* &#039;&#039;&#039;Use Buff Script&#039;&#039;&#039; — When enabled, EBounty will run a buff script each time it returns to the resting location. Enter the script name and parameters below.&lt;br /&gt;
&lt;br /&gt;
==Foraging Tab==&lt;br /&gt;
The Foraging tab configures how EBounty handles herb-gathering bounties. This tab has three sections.&lt;br /&gt;
&lt;br /&gt;
===Foraging Options===&lt;br /&gt;
Enable spells, abilities, and behaviors to use while foraging. These help with safety and efficiency:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Run from creatures || Flee the room if creatures appear.&lt;br /&gt;
|-&lt;br /&gt;
| Hide when foraging || Attempt to hide before foraging.&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Gambits: Stealth || Use the Rogue Stealth gambit while foraging.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s Bounty (604) || Cast spell 604 to improve foraging results.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s Bounty Evoke (604) || Evoke spell 604 instead of casting.&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage (608) || Cast spell 608 to stay hidden.&lt;br /&gt;
|-&lt;br /&gt;
| Celerity (506) || Cast spell 506 for faster actions.&lt;br /&gt;
|-&lt;br /&gt;
| Mass Calm (619) || Cast spell 619 to pacify creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Shield (919) || Cast spell 919 for additional protection.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Sanctuary (213) || Cast spell 213 for a protective sanctuary.&lt;br /&gt;
|-&lt;br /&gt;
| Song of Peace (1011) || Sing Song of Peace to prevent creature attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Song of Tonis (1035) || Sing Song of Tonis for speed.&lt;br /&gt;
|-&lt;br /&gt;
| Wall of Force (140) || Cast spell 140 for a defensive barrier.&lt;br /&gt;
|-&lt;br /&gt;
| Assume Aspect (650) Yierka || Assume the Yierka aspect for enhanced foraging.&lt;br /&gt;
|-&lt;br /&gt;
| Grasp of the Grave (709) || Cast spell 709 to immobilize creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Sigil of Resolve || Activate the Sigil of Resolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pre-Foraging===&lt;br /&gt;
* &#039;&#039;&#039;Pre-Foraging Commands&#039;&#039;&#039; — In-game commands to execute before each foraging session.&lt;br /&gt;
* &#039;&#039;&#039;Active Foraging Scripts&#039;&#039;&#039; — Scripts to run alongside foraging (comma-separated for multiple).&lt;br /&gt;
&lt;br /&gt;
===Post-Foraging===&lt;br /&gt;
* &#039;&#039;&#039;Post-Foraging Commands&#039;&#039;&#039; — In-game commands to execute after foraging is complete.&lt;br /&gt;
* &#039;&#039;&#039;Post-Foraging Scripts&#039;&#039;&#039; — Scripts to run after foraging finishes.&lt;br /&gt;
&lt;br /&gt;
==Heirloom Tab==&lt;br /&gt;
The Heirloom tab configures how EBounty handles heirloom &#039;&#039;search&#039;&#039; bounties (where you must search rooms to find the item, not loot it from a creature). This tab mirrors the Foraging tab structure with three sections.&lt;br /&gt;
&lt;br /&gt;
===Search Options===&lt;br /&gt;
Enable spells and behaviors to use while searching for heirloom items:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Run from creatures || Flee the room if creatures appear.&lt;br /&gt;
|-&lt;br /&gt;
| Presence (402) || Cast spell 402 to detect nearby items.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Sanctuary (213) || Cast spell 213 for protection.&lt;br /&gt;
|-&lt;br /&gt;
| Song of Peace (1011) || Sing Song of Peace to prevent attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Celerity (506) || Cast spell 506 for speed.&lt;br /&gt;
|-&lt;br /&gt;
| Mass Calm (619) || Cast spell 619 to pacify creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Shield (919) || Cast spell 919 for protection.&lt;br /&gt;
|-&lt;br /&gt;
| Wall of Force (140) || Cast spell 140 for defense.&lt;br /&gt;
|-&lt;br /&gt;
| Grasp of the Grave (709) || Cast spell 709 to immobilize creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Song of Tonis (1035) || Sing Song of Tonis for speed.&lt;br /&gt;
|-&lt;br /&gt;
| Flag right hand || By default, found heirloom items are placed on the ground. Enable this to have the item go to your right hand instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pre-Heirloom Searching===&lt;br /&gt;
* &#039;&#039;&#039;Pre-Searching Commands&#039;&#039;&#039; — In-game commands to execute before beginning the search.&lt;br /&gt;
* &#039;&#039;&#039;Active Searching Scripts&#039;&#039;&#039; — Scripts to run alongside searching.&lt;br /&gt;
&lt;br /&gt;
===Post-Heirloom Searching===&lt;br /&gt;
* &#039;&#039;&#039;Post-Searching Commands&#039;&#039;&#039; — In-game commands to execute after the heirloom is found.&lt;br /&gt;
* &#039;&#039;&#039;Post-Searching Scripts&#039;&#039;&#039; — Scripts to run after searching finishes.&lt;br /&gt;
&lt;br /&gt;
==Bandits Tab==&lt;br /&gt;
The Bandits tab configures how EBounty handles bandit suppression bounties.&lt;br /&gt;
&lt;br /&gt;
===Wander Timing===&lt;br /&gt;
* &#039;&#039;&#039;Wait this long before moving rooms&#039;&#039;&#039; — Controls the delay (in seconds) that EBounty waits in each room before moving on while searching for bandits. Adjust this to allow time for bandits to appear.&lt;br /&gt;
&lt;br /&gt;
===Bad Room List===&lt;br /&gt;
A table where you can define rooms to avoid during bandit hunting. Each row has two fields:&lt;br /&gt;
* &#039;&#039;&#039;Location&#039;&#039;&#039; — A reference label for the area (does not need to be exact; this is for your convenience only).&lt;br /&gt;
* &#039;&#039;&#039;Bad Room Numbers&#039;&#039;&#039; — A comma-separated list of room IDs or UIDs to skip in that area (e.g., &amp;lt;CODE&amp;gt;228, 188, u76564564&amp;lt;/CODE&amp;gt;). UIDs are supported and recommended for instance compatibility.&lt;br /&gt;
&lt;br /&gt;
Multiple locations can be configured so you can exclude problematic rooms across all areas where bandits spawn.&lt;br /&gt;
&lt;br /&gt;
==Escort Tab==&lt;br /&gt;
The Escort tab configures how EBounty handles escort bounties — tasks where you accompany an NPC between two towns.&lt;br /&gt;
&lt;br /&gt;
===Travel Preferences===&lt;br /&gt;
A grid of checkboxes showing origin and destination town pairs. Enable the routes you are willing to accept. Available towns include Wehnimer&#039;s Landing, Solhaven, Icemule Trace, Ta&#039;Illistim, Ta&#039;Vaalor, and Zul Logoth. Only bounties matching your enabled routes will be accepted; others will be dropped.&lt;br /&gt;
&lt;br /&gt;
===Pre-Escort===&lt;br /&gt;
* &#039;&#039;&#039;Pre-Escort Commands&#039;&#039;&#039; — In-game commands to execute before starting the escort.&lt;br /&gt;
* &#039;&#039;&#039;Active Escort Scripts&#039;&#039;&#039; — Scripts to run alongside the escort.&lt;br /&gt;
&lt;br /&gt;
===Post-Escort===&lt;br /&gt;
* &#039;&#039;&#039;Post-Escort Commands&#039;&#039;&#039; — In-game commands to execute after the escort is complete.&lt;br /&gt;
* &#039;&#039;&#039;Post-Escort Scripts&#039;&#039;&#039; — Scripts to run after the escort finishes.&lt;br /&gt;
&lt;br /&gt;
==Exclusions Tab==&lt;br /&gt;
The Exclusions tab lets you define things EBounty should never accept a bounty for. There are four exclusion lists, and each supports regular expressions for pattern matching. Add items one at a time using the text field and &#039;&#039;&#039;Add&#039;&#039;&#039; button. Select an item and click &#039;&#039;&#039;Remove&#039;&#039;&#039; to delete it.&lt;br /&gt;
&lt;br /&gt;
===Creature Exclusions===&lt;br /&gt;
Creature nouns you do not want to hunt. If a bounty targets an excluded creature, EBounty will reject it. Enter the creature noun exactly as it appears in-game (e.g., &amp;lt;CODE&amp;gt;troll&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;griffin&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===Herb Exclusions===&lt;br /&gt;
Herb names you do not want to forage. If a foraging bounty requests an excluded herb, EBounty will reject it.&lt;br /&gt;
&lt;br /&gt;
===Gem Exclusions===&lt;br /&gt;
Gem names you do not want to collect. If a gem bounty requests an excluded gem, EBounty will reject it.&lt;br /&gt;
&lt;br /&gt;
===Location Exclusions===&lt;br /&gt;
Location/area names you do not want to visit for bounties. If a bounty sends you to an excluded location, EBounty will reject it.&lt;br /&gt;
&lt;br /&gt;
==Profiles Tab==&lt;br /&gt;
The Profiles tab is &#039;&#039;&#039;the most critical tab for combat&#039;&#039;&#039;. This is where you tell EBounty which Bigshot profile to use for each creature. The dropdown menus automatically populate with all Bigshot profiles found in your Bigshot profiles folder.&lt;br /&gt;
&lt;br /&gt;
===Gem/Default Profile===&lt;br /&gt;
At the top of the tab, select your &#039;&#039;&#039;Gem/Default&#039;&#039;&#039; Bigshot profile. This is the profile EBounty uses when:&lt;br /&gt;
* Waiting for a bounty timer to expire (hunts using this profile to fill time).&lt;br /&gt;
* No specific creature profile is matched.&lt;br /&gt;
* Running gem bounties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This field is required.&#039;&#039;&#039; EBounty will not start without a default profile selected.&lt;br /&gt;
&lt;br /&gt;
===Bandits Profile===&lt;br /&gt;
Below the default, select a profile specifically for bandit bounties. The &#039;&#039;&#039;Only Kill Bounty Creatures&#039;&#039;&#039; checkbox next to it determines whether EBounty should ignore non-bandit creatures during bandit tasks.&lt;br /&gt;
&lt;br /&gt;
===Creature Profiles (A through J)===&lt;br /&gt;
Ten rows (A–J) are available for mapping creatures to Bigshot profiles. Each row has three fields:&lt;br /&gt;
* &#039;&#039;&#039;Creature Names&#039;&#039;&#039; (left) — Enter the full creature noun(s) for this profile. You can enter multiple creatures separated by commas or each on a separate line.&lt;br /&gt;
* &#039;&#039;&#039;Associated Profile&#039;&#039;&#039; (right dropdown) — Select the Bigshot profile to use when fighting these creatures.&lt;br /&gt;
* &#039;&#039;&#039;Only Kill Bounty Creatures&#039;&#039;&#039; (checkbox) — When checked, EBounty will only attack the specific bounty creature and ignore all other creatures in the hunting area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical:&#039;&#039;&#039; Creature names must match exactly as they appear in-game. Partial or abbreviated names will not work.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Example !! Correct?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;executioner&amp;lt;/CODE&amp;gt; || &amp;amp;#10060; &#039;&#039;&#039;Wrong&#039;&#039;&#039; — too generic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;triton executioner&amp;lt;/CODE&amp;gt; || &amp;amp;#9989; &#039;&#039;&#039;Correct&#039;&#039;&#039; — full creature noun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a creature is not listed in the Exclusions tab and no matching Creature Name can be found in any profile row, EBounty will either use the Gem/Default profile to keep hunting (if &amp;quot;Keep hunting&amp;quot; is enabled on the General tab) or return to the resting spot and exit.&lt;br /&gt;
&lt;br /&gt;
==Command Line Interface (CLI)==&lt;br /&gt;
&lt;br /&gt;
EBounty supports several commands that can be run directly from the game without opening the GUI.&lt;br /&gt;
&lt;br /&gt;
===Running EBounty===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty&amp;lt;/CODE&amp;gt; || Start the main bounty loop using your saved settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty once&amp;lt;/CODE&amp;gt; || Run a single bounty then quit (overrides settings temporarily).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty setup&amp;lt;/CODE&amp;gt; || Open the GUI configuration window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Information Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty help&amp;lt;/CODE&amp;gt; || Display a summary of available commands.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty list&amp;lt;/CODE&amp;gt; || Display all current settings and their values.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty bounty&amp;lt;/CODE&amp;gt; || Show details of your current active bounty.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty creature&amp;lt;/CODE&amp;gt; || Show the creature associated with your current bounty.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty location&amp;lt;/CODE&amp;gt; || Show the location associated with your current bounty.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty ver&amp;lt;/CODE&amp;gt; || Display the current EBounty version number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty remove&amp;lt;/CODE&amp;gt; || Remove your current bounty (travels to the Guild to request removal).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty load&amp;lt;/CODE&amp;gt; || Reload all settings from the saved configuration file.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty debug&amp;lt;/CODE&amp;gt; || Toggle debug mode on or off for verbose logging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CLI Settings===&lt;br /&gt;
You can modify individual settings without opening the GUI:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;CODE&amp;gt;;ebounty setup &amp;lt;setting_name&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For boolean settings, use &amp;lt;CODE&amp;gt;true&amp;lt;/CODE&amp;gt;/&amp;lt;CODE&amp;gt;false&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;yes&amp;lt;/CODE&amp;gt;/&amp;lt;CODE&amp;gt;no&amp;lt;/CODE&amp;gt;, or &amp;lt;CODE&amp;gt;on&amp;lt;/CODE&amp;gt;/&amp;lt;CODE&amp;gt;off&amp;lt;/CODE&amp;gt;. Use &amp;lt;CODE&amp;gt;;ebounty list&amp;lt;/CODE&amp;gt; to see all available setting names.&lt;br /&gt;
&lt;br /&gt;
===Foraging via CLI===&lt;br /&gt;
EBounty can forage herbs independently of bounties using the command line:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty forage bounty&amp;lt;/CODE&amp;gt; || Automatically detects your current foraging bounty and completes it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty forage &amp;quot;herb name&amp;quot; &amp;lt;quantity&amp;gt;&amp;lt;/CODE&amp;gt; || Searches the closest 10 rooms for the specified herb.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;CODE&amp;gt;;ebounty forage &amp;quot;herb name&amp;quot; &amp;lt;quantity&amp;gt; &amp;quot;location&amp;quot;&amp;lt;/CODE&amp;gt; || Searches all rooms at the specified location for the herb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
;ebounty forage bounty&lt;br /&gt;
;ebounty forage &amp;quot;acantha leaf&amp;quot; 7&lt;br /&gt;
;ebounty forage &amp;quot;acantha leaf&amp;quot; 7 &amp;quot;Upper Trollfang&amp;quot;&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planned Features &amp;amp; Known Limitations==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grouping:&#039;&#039;&#039; Not currently supported but planned for a future release.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshots==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:ebounty-1.PNG|General&lt;br /&gt;
File:ebounty-2.PNG|Escort&lt;br /&gt;
File:ebounty-3.PNG|Profiles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  v1.9.5 (2025-02-06)&lt;br /&gt;
    - bugfix in forage_bounty when using optional location in CLI argument&lt;br /&gt;
  v1.9.4 (2025-02-04)&lt;br /&gt;
    - optimize location_list finding in forage_find room logic&lt;br /&gt;
  v1.9.3 (2025-02-04)&lt;br /&gt;
    - bugfix in forage_find room&lt;br /&gt;
  v1.9.2 (2025-01-27)&lt;br /&gt;
    - add CLI support for ;ebounty forage bounty&lt;br /&gt;
    - add CLI support for ;ebounty forage &amp;quot;herb&amp;quot; &amp;lt;qty&amp;gt; &amp;quot;location&amp;quot;&lt;br /&gt;
    - bugfix in heirloom_search and forage_bounty to use Claim.mine? instead of checkpcs&lt;br /&gt;
    - anchor ending gem names in search functions to prevent false matching on other items&lt;br /&gt;
    - fix resting spot for SG shattered&lt;br /&gt;
    - fix forage tag in starting room crash&lt;br /&gt;
    - fix between script(s) added erroneous commas between script parameters&lt;br /&gt;
  v1.9.1 (2025-01-18)&lt;br /&gt;
    - bugfix for running gem tracking script&lt;br /&gt;
  v1.9.0 (2025-01-08)&lt;br /&gt;
    - added support for ranger track&lt;br /&gt;
  v1.8.1 (2025-12-24)&lt;br /&gt;
    - added option to regroup before quiting if started in group&lt;br /&gt;
  v1.8.0 (2025-11-18)&lt;br /&gt;
    - added option to get a new bounty before quitting when set to &amp;quot;Run one bounty and quit&amp;quot;&lt;br /&gt;
  v1.7.5 (2025-11-11)&lt;br /&gt;
    - bugfix in minimum Lich required checks&lt;br /&gt;
  v1.7.4 (2025-11-11)&lt;br /&gt;
    - bugfix for go2_rest - settings[:resting_room] converted to array and current_room a string&lt;br /&gt;
  v1.7.3 (2025-10-01)&lt;br /&gt;
   - updates for Sailor&#039;s Grief&lt;br /&gt;
   - added support for uids&lt;br /&gt;
   - bugfix for saving settings&lt;br /&gt;
   - general code cleanup&lt;br /&gt;
  v1.7.2 (2025-09-08)&lt;br /&gt;
    - change requirement to 5.12.5 due to heirloom text change&lt;br /&gt;
  v1.7.1 (2025-09-07)&lt;br /&gt;
    - bugfix for change in Heirloom return messaging&lt;br /&gt;
  v1.7.0 (2025-09-05)&lt;br /&gt;
    - add option to select boost bounty type&lt;br /&gt;
  v1.6.5 (2025-08-15)&lt;br /&gt;
    - bugfix for stowing herbs&lt;br /&gt;
  v1.6.4 (2025-08-05)&lt;br /&gt;
    - remove version check for bigshot&lt;br /&gt;
  v1.6.3 (2025-08-03)&lt;br /&gt;
    - bugfix mana check when changing aspect while 650 is active&lt;br /&gt;
    - bugfix for hiding is 608 doesn&#039;t work&lt;br /&gt;
  v1.6.2 (2025-04-21)&lt;br /&gt;
    - bugfix for NPCs not populating quickly upon room entry with large amount of other characters&lt;br /&gt;
  v1.6.1 (2025-04-21)&lt;br /&gt;
    - bugfix for HW bounty turnin&lt;br /&gt;
  v1.6.0 (2025-03-29)&lt;br /&gt;
    - remove custom bounty and use Lich Bounty API&lt;br /&gt;
    - remove custom issue_command to Lich::Util.issue_command&lt;br /&gt;
    - remove depreciated code&lt;br /&gt;
    - update references of ego2 to escortgo2&lt;br /&gt;
  v1.5.6 (2025-03-27)&lt;br /&gt;
    - bugfix for set_eval not adding additional skins to skinning bounty amount&lt;br /&gt;
  v1.5.5 (2025-03-19)&lt;br /&gt;
    - remove deprecated Lich calls&lt;br /&gt;
  v1.5.4 (2025-03-10)&lt;br /&gt;
    - another bugfix for bundled skins&lt;br /&gt;
  v1.5.3 (2025-03-08)&lt;br /&gt;
    - bugfix when counting bundled skins&lt;br /&gt;
  v1.5.2 (2025-02-09)&lt;br /&gt;
    - bugfix when only foraging and needing healed&lt;br /&gt;
  v1.5.1 (2025-01-07)&lt;br /&gt;
    - bugfix for forage turn-in&lt;br /&gt;
  v1.5.0 (2024-12-24)&lt;br /&gt;
    - added buffing option when resting&lt;br /&gt;
    - added using a script to handling resting location&lt;br /&gt;
    - added option to rest at nearest table&lt;br /&gt;
    - added remove bounty if heirloom item gets lost&lt;br /&gt;
    - bugfix for bounty eval not setting EBounty.data.complete_mind&lt;br /&gt;
    - bugfix for ask_guard in HW&lt;br /&gt;
  v1.4.5 (2024-11-26)&lt;br /&gt;
    - added option to use the bigshot setting for a resting location&lt;br /&gt;
    - bugfix for profile dropdown sorting&lt;br /&gt;
    - bugfix stop script from looping if started without child in room&lt;br /&gt;
  v1.4.4 (2024-11-22)&lt;br /&gt;
    - bugfix in should_hunt&lt;br /&gt;
  v1.4.3 (2024-11-18)&lt;br /&gt;
    - missing criteria in should_hunt?&lt;br /&gt;
    - bugfix in wait_for_bounty&lt;br /&gt;
    - removed EBounty.data.wait - no longer used&lt;br /&gt;
  v1.4.2 (2024-11-16)&lt;br /&gt;
    - bugfix for when to rest&lt;br /&gt;
  v1.4.1 (2024-11-07)&lt;br /&gt;
    - will continue hunting after bounty complete until Bigshot Should Rest? is met&lt;br /&gt;
    - bugfix in setup - prevent toggling both Rest when mind is full and Keep Hunting&lt;br /&gt;
    - bug fix for should_hunt? spamming an experience check&lt;br /&gt;
    - bug fix for should_hunt? exp_pause incorrectly included&lt;br /&gt;
  v1.4.0 (2024-08-23)&lt;br /&gt;
    - expanded resting options&lt;br /&gt;
    - added optional death recovery support&lt;br /&gt;
    - added spinbutton for room delay for bandit bounties&lt;br /&gt;
    - asks the alchemist in HW for bounties instead of the tavernkeeper since he keeps moving&lt;br /&gt;
    - bugfix in gem bounty running hording script with parameters&lt;br /&gt;
    - bugfix in bandit hunting variables&lt;br /&gt;
    - removed script change log before v1.3.0 - full log: https://gswiki.play.net/Lich:Script_Ebounty&lt;br /&gt;
  v1.3.11 (2024-09-24)&lt;br /&gt;
    - fix to allow for CLI foraging without setting Gem/Default profile&lt;br /&gt;
  v1.3.10 (2024-08-19)&lt;br /&gt;
    - bugfix for ask_guard response&lt;br /&gt;
  v1.3.9 (2024-08-14)&lt;br /&gt;
    - logic fix when once_and_done is set and rejected bounty not exiting (but going out to hunt instead)&lt;br /&gt;
  v1.3.8 (2024-07-12)&lt;br /&gt;
    - add timer to not spam INFO during should_hunt? method&lt;br /&gt;
  v1.3.7 (2024-07-08)&lt;br /&gt;
    - add quiet info command to should_hunt? method to refresh stats&lt;br /&gt;
  v1.3.6 (2024-06-23)&lt;br /&gt;
    - update ebounty fog routine to match bigshot&lt;br /&gt;
  v1.3.5 (2024-05-15)&lt;br /&gt;
    - add exit if gembounty complete but using eloot sell excludes gems&lt;br /&gt;
  v1.3.4 (2024-05-01)&lt;br /&gt;
    - Change Char.prof to Stats.prof&lt;br /&gt;
  v1.3.3 (2024-04-13)&lt;br /&gt;
    - bug in escort task acceptance&lt;br /&gt;
  v1.3.2 (2024-04-09)&lt;br /&gt;
    - bug in forage for 1011 song of peace usage&lt;br /&gt;
  v1.3.1 (2024-04-01)&lt;br /&gt;
    - updated keep_hunting not to run in bigshot bounty mode. Also, added better messaging for why&lt;br /&gt;
    - consolidated herbalist names and switched to ID for turnin&lt;br /&gt;
    - updated wiki changelog&lt;br /&gt;
    - removed change log before v1.1.14 - full log: https://gswiki.play.net/Lich:Script_Ebounty&lt;br /&gt;
  v1.3.0 (2024-03-17)&lt;br /&gt;
    - added exclusion options for individual gems and locations&lt;br /&gt;
    - added help section&lt;br /&gt;
    - bugfix for UI title&lt;br /&gt;
    - removed shattered specific actions not referenced in UI (requesting spells and healing in the nexus)&lt;br /&gt;
  v1.2.2 (2024-03-03)&lt;br /&gt;
    - bugfix for gem hoarding scripts that handle selling gems&lt;br /&gt;
  v1.2.1 (2024-02-25)&lt;br /&gt;
    - bugfix for condition where ebounty may be repeatedly invoke eherbs&lt;br /&gt;
  v1.2.0 (2024-02-09)&lt;br /&gt;
    - added toggle to skip healing&lt;br /&gt;
    - added individual script options for rescue, escort, and hording&lt;br /&gt;
  v1.1.37 (2024-01-08)&lt;br /&gt;
    - add option to HIDE back for no-magic rooms if enabled to hide.&lt;br /&gt;
  v1.1.36 (2024-01-06)&lt;br /&gt;
    - remove forced HIDE for foraging put in by error.&lt;br /&gt;
  v1.1.35 (2024-01-02)&lt;br /&gt;
    - added check for nomagic tag before casting spells.&lt;br /&gt;
  v1.1.34 (2023-11-16)&lt;br /&gt;
    - bugfix in location check for foraging&lt;br /&gt;
  v1.1.33 (2023-11-10)&lt;br /&gt;
    - bugfix to stop trying to hand in herbs if completed&lt;br /&gt;
    - added check for having enough herbs for turnin&lt;br /&gt;
  v1.1.32 (2023-10-13)&lt;br /&gt;
    - update hunting settings to use bigshot fried setting instead of setting to 100&lt;br /&gt;
  v1.1.31 (2023-09-27)&lt;br /&gt;
    - bugfix when asking taskmaster for bounty in crowded room&lt;br /&gt;
  v1.1.30 (2023-09-26)&lt;br /&gt;
    - bugfix for closing containers&lt;br /&gt;
  v1.1.29 (2023-09-23)&lt;br /&gt;
    - bugfix to initialize settings when using stand alone foraging&lt;br /&gt;
  v1.1.28 (2023-09-23)&lt;br /&gt;
    - bugfix for checking if 604 is active&lt;br /&gt;
  v1.1.27 (2023-09-17)&lt;br /&gt;
    - bugfix for CLI foraging exiting when &amp;quot;just the basics&amp;quot; option toggled true&lt;br /&gt;
    - bugfix for black void check when foraging&lt;br /&gt;
  v1.1.26 (2023-09-09)&lt;br /&gt;
    - bugfix for CLI setting values to true/false with Ruby 3.2&lt;br /&gt;
  v1.1.25 (2023-07-10)&lt;br /&gt;
    - bugfix for HW guard&lt;br /&gt;
    - bugfix for Ta&#039;Vaalor guards&lt;br /&gt;
    - bugfix for rejecting heirloom taskers&lt;br /&gt;
    - turn portals off for escorts&lt;br /&gt;
  v1.1.24 (2023-07-10)&lt;br /&gt;
    - bugfix for HW taskmaster&lt;br /&gt;
  v1.1.23 (2023-07-05)&lt;br /&gt;
    - keep silvers based on eloot setting&lt;br /&gt;
  v1.1.22 (2023-06-19)&lt;br /&gt;
    - changed the resting room to default to your bigshot profile&lt;br /&gt;
    - should recognize the correct town to turn in bounties&lt;br /&gt;
  v1.1.22 (2023-06-11)&lt;br /&gt;
    - removed need to set a resting room&lt;br /&gt;
  v1.1.21 (2023-06-11)&lt;br /&gt;
    - bugfix for missing category in tasks&lt;br /&gt;
  v1.1.20 (2023-06-04)&lt;br /&gt;
    - prep for new Lich 5.7.0 infomon.lic &amp;amp; effect-list.xml change&lt;br /&gt;
  v1.1.19 (2023-05-21)&lt;br /&gt;
    - bugfix for string error when finding rooms&lt;br /&gt;
    - bugfix for heirloom turnin&lt;br /&gt;
    - added support to wait for shattered healbot&lt;br /&gt;
  v1.1.18 (2023-05-21)&lt;br /&gt;
    - bugfix for escort tasks&lt;br /&gt;
  v1.1.17 (2023-05-17)&lt;br /&gt;
    - added missing escort locations&lt;br /&gt;
    - bugfix for foraging using an heirloom setting&lt;br /&gt;
    - bugfix for CLI herb gathering&lt;br /&gt;
  v1.1.16 (2023-04-22)&lt;br /&gt;
    - bugfix for RR purser&lt;br /&gt;
  v1.1.15 (2023-04-11)&lt;br /&gt;
    - bugfix bandit bounty locations&lt;br /&gt;
    - bugfix in dangerous creature regex&lt;br /&gt;
  v1.1.14 (2023-04-11)&lt;br /&gt;
    - bugfix for CLI&lt;br /&gt;
    - switched bounty_check to use Bounty API regex&lt;br /&gt;
    - moved 213 into loop during foraging so it checks each time in case the spell wears off&lt;br /&gt;
    - removed list of alternate foraging herb commands. Instead using in-game bounty xml for correct forage syntax&lt;br /&gt;
    - added option to hunt with default profile instead of exiting when no profile found&lt;br /&gt;
  v1.1.13 (2023-03-16)&lt;br /&gt;
    - added sigil of resolve to foraging&lt;br /&gt;
    - added flag righthand for heirloom search bounties&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
    - run loot script only if loot at end of hunt&lt;br /&gt;
    - added strip for extra spaced in herb bounties&lt;br /&gt;
    - added check for right hand flag to make sure it gets turned off&lt;br /&gt;
  v1.1.12 (2023-03-16)&lt;br /&gt;
    - bugfix in rescue task regex&lt;br /&gt;
    - changed bundle measuring to not be silent to prevent unintented screen scroll&lt;br /&gt;
  v1.1.11 (2023-03-05)&lt;br /&gt;
    - bugfix in string literal&lt;br /&gt;
  v1.1.10 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes back&lt;br /&gt;
    - fixed bug in child bounty&lt;br /&gt;
  v1.1.9 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes&lt;br /&gt;
  v1.1.8 (2023-03-04)&lt;br /&gt;
    - added herb exclusions, rubocop fixes&lt;br /&gt;
  v1.1.7 (2023-03-02)&lt;br /&gt;
    - bug fix depositing silver&lt;br /&gt;
  v1.1.6 (2023-02-28)&lt;br /&gt;
    - fixed looting script from running in town&lt;br /&gt;
  v1.1.5 (2023-02-28)&lt;br /&gt;
    - fixed regex error in herb task location&lt;br /&gt;
  v1.1.4 (2023-02-23)&lt;br /&gt;
    - fixed regex error in targeting&lt;br /&gt;
  v1.1.3 (2023-02-23)&lt;br /&gt;
    - Added check for npcs in heirloom search&lt;br /&gt;
  v1.1.2 (2023-02-04)&lt;br /&gt;
    - added support for keeping silvers&lt;br /&gt;
  v1.1.1 (2023-02-01)&lt;br /&gt;
    - bug fix for foraging spells (waitcastrt? for assume yierka)&lt;br /&gt;
    - rearranged post-hunt sequence to mimic bigshot functionality.&lt;br /&gt;
    -fixed forage/heirloom search using empty_hands&lt;br /&gt;
  v1.1.0 (2023-01-27)&lt;br /&gt;
    - added pre and post hunt commands and scripts for foraging, heirloom search, and escorts&lt;br /&gt;
    - added bad room entries for bandits that will accept UID&#039;s&lt;br /&gt;
    - added spell support for heirloom search bounties&lt;br /&gt;
    - added 1035 to foraging and heirloom searching&lt;br /&gt;
    - think I finally squashed the repeating Song of Peace bug&lt;br /&gt;
  v1.0.32 (2023-01-26)&lt;br /&gt;
    - bugfix for heirloom searching&lt;br /&gt;
  v1.0.31 (2023-01-24)&lt;br /&gt;
    - reordered casting of song of peace during foraging and stopping it when done.&lt;br /&gt;
    - added a double check for heirloom searching&lt;br /&gt;
  v1.0.30 (2023-01-23)&lt;br /&gt;
    - fix bad Widowmaker Rd room#&lt;br /&gt;
  v1.0.29 (2023-01-23)&lt;br /&gt;
    - fix bugfix in variable list from v1.0.29&lt;br /&gt;
  v1.0.28 (2023-01-23)&lt;br /&gt;
    - added herbalist to Mist Harbor&lt;br /&gt;
  v1.0.27 (2023-01-22)&lt;br /&gt;
    - refreshed spell active before casting foraging helper spells&lt;br /&gt;
    - add check for silver deposit after bounty turn-in&lt;br /&gt;
    - fixed bug in bundled skin eval&lt;br /&gt;
  v1.0.26 (2023-01-21)&lt;br /&gt;
    - fixed bug in herb turnin when caught in RT&lt;br /&gt;
    - fixed prep-hunt command to run scripts consistent with bigshot functionality&lt;br /&gt;
  v1.0.25 (2023-01-19)&lt;br /&gt;
    - Fix badlist rooms and add bad logging road rooms&lt;br /&gt;
  v1.0.24 (2023-01-19)&lt;br /&gt;
    - Correct another typo in herb finding method&lt;br /&gt;
  v1.0.23 (2023-01-16)&lt;br /&gt;
    - Correct typo in herb finding method&lt;br /&gt;
  v1.0.22 (2023-01-12)&lt;br /&gt;
    - Change EBounty.data.location_start to use nearest instead of first in list&lt;br /&gt;
  v1.0.21 (2023-01-02)&lt;br /&gt;
    - typo in bug fix&lt;br /&gt;
  v1.0.20 (2023-01-02)&lt;br /&gt;
    -bug fix moves minor sanct outside foraging loop to stop it spamming&lt;br /&gt;
  v1.0.19 (2023-01-01)&lt;br /&gt;
    -bug fix to stop voucher use when bounty boost is active&lt;br /&gt;
  v1.0.18 (2023-01-01)&lt;br /&gt;
    - added bounty boost to available options&lt;br /&gt;
    - added foraging enhancements - see foraging tab on ui&lt;br /&gt;
    - changed the herb searching routine to  try and eliminate false positives/negatives&lt;br /&gt;
    - updated infomon and spell-list version requirements to support 650 tracking&lt;br /&gt;
    - added CLI herb foraging independent of bounty - ;ebounty forage &amp;quot;&amp;lt;type of herb&amp;gt;&amp;quot; &amp;lt;number to find&amp;gt;&lt;br /&gt;
  v1.0.17 (2022-12-27)&lt;br /&gt;
    - ensuring following scripts are stopped before starting ebounty: go2, echild, ego2, bigshot&lt;br /&gt;
  v1.0.16 (2022-12-22)&lt;br /&gt;
    - typo fix for the bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.15 (2022-12-22)&lt;br /&gt;
    - bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.14 (2022-12-20)&lt;br /&gt;
    - updated herbalist rooms to use UID&#039;s for instance compatibility&lt;br /&gt;
  v1.0.13 (2022-12-19)&lt;br /&gt;
    - add regex for opening an item&lt;br /&gt;
  v1.0.12 (2022-12-15)&lt;br /&gt;
    - made resting room a required parameter&lt;br /&gt;
    - consolidated odd herb names&lt;br /&gt;
  v1.0.11 (2022-12-12)&lt;br /&gt;
    - foraging name match fix&lt;br /&gt;
  v1.0.10 (2022-12-11)&lt;br /&gt;
    - fixed foraging herb matching bug&lt;br /&gt;
  v1.0.9 (2022-12-09)&lt;br /&gt;
    - bug fix for checkbounty not populating quickly&lt;br /&gt;
  v1.0.8 (2022-12-06)&lt;br /&gt;
    - moved post hunt routine to after forage turn-in to avoid trashing foraged item &lt;br /&gt;
    - bug fix for foraging in the red forest&lt;br /&gt;
  v1.0.7 (2022-12-05)&lt;br /&gt;
    - bug fix for hunting sequence resting&lt;br /&gt;
  v1.0.6 (2022-12-5)&lt;br /&gt;
    - fixed bug in rescue bounty sequencing.&lt;br /&gt;
  v1.0.5 (2022-12-3)&lt;br /&gt;
    - bugfix for bounty_eval&lt;br /&gt;
    - various foraging name corrections&lt;br /&gt;
    - pre/post hunting bigshot routines (from default profile) added to escort bounties&lt;br /&gt;
  v1.0.4 (2022-11-30)&lt;br /&gt;
    - bug fix on container opening&lt;br /&gt;
    - adjusted hunting sequence due to bigshot bounty_eval changing&lt;br /&gt;
    - set bounty_eval to empty string on exit&lt;br /&gt;
    - updated required versions to Lich 5.6.2, Bigshot 4.13.12, and Infomon 1.18.16&lt;br /&gt;
    - regex fix for completed task&lt;br /&gt;
  v1.0.3 (2022-11-28)&lt;br /&gt;
    - changed container method to use &amp;quot;inventory container&amp;quot; instead of GameObj.inv&lt;br /&gt;
  v1.0.2 (2022-11-27)&lt;br /&gt;
    - Fix to targeting not using bigshot routines&lt;br /&gt;
  v1.0.1 (2022-11-26)&lt;br /&gt;
    - hedgehog sack messaging&lt;br /&gt;
    - fixed herb names&lt;br /&gt;
    - support for Bigshot fogging options&lt;br /&gt;
    - child bounty fail bug&lt;br /&gt;
    - Fix for grizzled targeting when user only kills bounty creatures&lt;br /&gt;
  v1.0.0 (2022-05-18)&lt;br /&gt;
    - initial framework and ui&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=253092</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=253092"/>
		<updated>2026-02-08T00:57:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: Massive update to take into account all new functionality added over the years.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is a fully automated hunting script for GemStone IV. It handles combat routines, movement to and from hunting areas, target selection, and attack execution.&lt;br /&gt;
AFK scripting on any server other than Shattered is a violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and command inputs, Bigshot lets you create a modular, customizable, and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the repository: &amp;lt;CODE&amp;gt;;repository download Bigshot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How Do I Make It Go?===&lt;br /&gt;
Initial setup is accessed through &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt;. This opens a configuration window with several tabs for setting up your hunting routine.&lt;br /&gt;
&lt;br /&gt;
As with most scripts, the SETUP command opens a graphical user interface. Use &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt; to open the dialog. The window contains the following tabs:&lt;br /&gt;
* &#039;&#039;&#039;Profile&#039;&#039;&#039; - Save and load profile configurations. Profiles are saved to your &amp;lt;CODE&amp;gt;\Lich5\data\&amp;lt;GSServer&amp;gt;\&amp;lt;charname&amp;gt;\bigshot_profiles&amp;lt;/CODE&amp;gt; directory (e.g., &amp;lt;CODE&amp;gt;\Lich5\data\GSIV\Rinualdo\bigshot_profiles&amp;lt;/CODE&amp;gt;). Note: if you previously used Bigshot, the file location has changed from the old &amp;lt;CODE&amp;gt;\Lich5\scripts\bigshot_profiles&amp;lt;/CODE&amp;gt; folder. You can copy/paste your old profiles to the new location.&lt;br /&gt;
* &#039;&#039;&#039;Resting&#039;&#039;&#039; - Configure your resting routine, rest location, and conditions that trigger resting.&lt;br /&gt;
* &#039;&#039;&#039;Hunting&#039;&#039;&#039; - Create a hunting map using boundaries, set your starting room, configure attack/wander stances, and define pre-hunt behavior.&lt;br /&gt;
* &#039;&#039;&#039;Attacking&#039;&#039;&#039; - Configure ambush aiming, flee conditions, bless behavior, weapon reactions, and similar combat flags.&lt;br /&gt;
* &#039;&#039;&#039;Commands&#039;&#039;&#039; - Define your valid targets and associated attack routines. See sample routines below.&lt;br /&gt;
* &#039;&#039;&#039;Boon Creatures&#039;&#039;&#039; - Configure how Bigshot handles boss/boon creatures on a per-ability basis (fight, ignore, or flee).&lt;br /&gt;
* &#039;&#039;&#039;Misc&#039;&#039;&#039; - UAC options, MSTRIKE options, ammo/wand configuration, and MA grouping settings.&lt;br /&gt;
* &#039;&#039;&#039;Monitoring&#039;&#039;&#039; - Interaction monitoring, deadman&#039;s switch, depart behavior, and debug options.&lt;br /&gt;
&lt;br /&gt;
Each tab is covered in detail further on.&lt;br /&gt;
&lt;br /&gt;
===Other Commands===&lt;br /&gt;
Beyond the setup GUI, Bigshot has several command-line options:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; - A special hunting mode that kills everything in your current room, then quits. It will not wander or attempt to rest. Uses its own separate hunting commands and targets (configured on the Commands tab).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt; / &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt; - Multi-account hunting on a single computer. All characters must be set up for the same hunting area. Following characters run &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt;, then the leader runs &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt;. The leader can optionally specify the expected group size, e.g., &amp;lt;CODE&amp;gt;;bigshot head 3&amp;lt;/CODE&amp;gt;. Head and tail can be started in any order.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot display&amp;lt;/CODE&amp;gt; - Shows all your current settings.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot reset&amp;lt;/CODE&amp;gt; - Resets your targetable and untargetable lists. Useful if Bigshot will not target something it should.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot ranger&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;;bigshot companion&amp;lt;/CODE&amp;gt; - Resets the ranger companion setting so you can reconfigure it. Use this when you change your companion.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile save &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Saves a profile in YAML format to your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile load &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot single&amp;lt;/CODE&amp;gt; - Executes a single hunting routine, returns to your resting location, and then exits.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot list&amp;lt;/CODE&amp;gt; - Displays all initialized variable values (useful for troubleshooting).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot test &amp;lt;method&amp;gt; &amp;lt;args&amp;gt;&amp;lt;/CODE&amp;gt; - Runs a specific internal method for testing purposes.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot &amp;lt;creature&amp;gt;&amp;lt;/CODE&amp;gt; - Any input that does not match the above commands defaults to ranger tracking (e.g., &amp;lt;CODE&amp;gt;;bigshot single giant rat&amp;lt;/CODE&amp;gt; will track and hunt a giant rat).&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* &#039;&#039;&#039;Load Profile&#039;&#039;&#039; - Load an existing saved profile. The dropdown will be empty if no profiles have been saved yet.&lt;br /&gt;
* &#039;&#039;&#039;Current Profile&#039;&#039;&#039; - Displays the name of the currently loaded profile.&lt;br /&gt;
* &#039;&#039;&#039;Save Profile&#039;&#039;&#039; - Enter any name for your profile and click Save. Once saved, the profile will appear in the Load Profile dropdown.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; - A freeform text area for any notes you want to associate with the profile.&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
This tab controls where and how Bigshot rests between hunts. During rest mode, Bigshot checks your mind state, hit points, wound status, mana, and spirit. Once all conditions defined in the &amp;quot;Should Hunt?&amp;quot; section are met, Bigshot leaves rest mode and begins a new hunt.&lt;br /&gt;
&lt;br /&gt;
===Where to Rest===&lt;br /&gt;
* &#039;&#039;&#039;room id&#039;&#039;&#039; - The room Bigshot returns to for resting. Uses room numbers from Map/Go2. Supports both Lich IDs and SimuIDs (prefix SimuIDs with &amp;quot;u&amp;quot;, e.g., &amp;lt;CODE&amp;gt;228&amp;lt;/CODE&amp;gt; for Town Square Central or &amp;lt;CODE&amp;gt;u7120&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;return waypoints&#039;&#039;&#039; - Optional intermediate room IDs that Bigshot will pass through when returning to rest. Separate multiple waypoints with commas.&lt;br /&gt;
* &#039;&#039;&#039;pre-rest commands&#039;&#039;&#039; - Commands executed before entering rest mode. Example: &amp;lt;CODE&amp;gt;shea, wear shield, sit, stance offensive, rest&amp;lt;/CODE&amp;gt;. This will sheathe your weapon, wear your shield, sit down, enter offensive stance, and use the REST verb. You can also call scripts here using the &amp;lt;CODE&amp;gt;script&amp;lt;/CODE&amp;gt; prefix, e.g., &amp;lt;CODE&amp;gt;script go2 place&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;active resting scripts&#039;&#039;&#039; - Scripts that run upon entering rest mode for between-hunt tasks such as selling loot, spelling up, or healing. Example: &amp;lt;CODE&amp;gt;eloot sell, waggle, eherbs&amp;lt;/CODE&amp;gt;. This will sell via eloot, spell up via waggle, then use herbs from your PACK to heal wounds.&lt;br /&gt;
* &#039;&#039;&#039;Fog Option&#039;&#039;&#039; - Determines how Bigshot returns to rest. Options include:&lt;br /&gt;
** &#039;&#039;&#039;None&#039;&#039;&#039; - Walk normally (no teleportation).&lt;br /&gt;
** &#039;&#039;&#039;130&#039;&#039;&#039; - Uses [[Spirit Guide (130)]] first; falls back to Symbol of Return if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Symbol of Return&#039;&#039;&#039; - Uses Voln [[Symbol of Return]] first; falls back to 130 if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Traveler&#039;s Song (1020)&#039;&#039;&#039; - Attempts [[Traveler&#039;s Song (1020)]] once, then continues.&lt;br /&gt;
** &#039;&#039;&#039;Familiar Gate (930)&#039;&#039;&#039; - Attempts [[Familiar Gate (930)]] to summon a portal and walk through it. Will perform a mana pulse if not enough mana is detected.&lt;br /&gt;
** &#039;&#039;&#039;Sigil of Escape&#039;&#039;&#039; - Uses [[Sigil of Escape]].&lt;br /&gt;
** &#039;&#039;&#039;Custom&#039;&#039;&#039; - Allows a comma-separated list of custom commands to perform.&lt;br /&gt;
* &#039;&#039;&#039;Fog ONLY if wounded or encumbered&#039;&#039;&#039; - When checked, Bigshot will only use the fog option if you are actually wounded or encumbered. Otherwise it walks normally.&lt;br /&gt;
* &#039;&#039;&#039;Fog twice from the Rift&#039;&#039;&#039; - When checked, Bigshot will double-cast the fog spell when returning from the Rift (useful since the Rift requires two uses to escape).&lt;br /&gt;
&lt;br /&gt;
===Should Rest?===&lt;br /&gt;
Bigshot evaluates these conditions to decide when to leave a hunt and return to rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Triggers resting when your mind has reached this threshold. Generally set to 100 (fried). Default is 100.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of additional monsters to kill after reaching your &amp;quot;when percent mind&amp;quot; threshold and after LTE boosts are used. Set to 0 to rest immediately upon reaching the mind threshold.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE (Long-Term Experience) boosts Bigshot will attempt to use after reaching the mind threshold. Set to 0 to skip LTE boosts entirely.&lt;br /&gt;
* &#039;&#039;&#039;or percent mana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your mana percentage is at or below this value. Can be set to 0, but leaving a small buffer is useful (e.g., for Unlock (406) to open the WL Graveyard gate). If you encounter an &amp;quot;OOM&amp;quot; error, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percent encumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your encumbrance reaches or exceeds this percentage.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set a Ruby evaluation expression to determine if you are too wounded to continue. Can trigger on bleeding, specific wound levels, inability to cast, scars, and more.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds:&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || Char.percent_health &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following is a wound evaluation that will take you home if you can no longer cast (bleeding, nerves, level 2 head/eyes, bad scars, etc.):&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || Char.percent_health &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max + [Wounds.rightArm, Wounds.rightHand, Scars.rightArm, Scars.rightHand].max) &amp;gt;= 3&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following can be appended to either wound evaluation above to also rest upon having popped muscles:&lt;br /&gt;
&amp;lt;PRE&amp;gt;|| Effects::Debuffs.active?(&amp;quot;Overexerted&amp;quot;)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion debuff.&lt;br /&gt;
* &#039;&#039;&#039;Box in hand&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest if looting leaves a box in your hand.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This tab controls when and where Bigshot hunts, any pre-hunt preparation, and the map boundaries for wandering.&lt;br /&gt;
&lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map consists of &#039;&#039;&#039;Boundaries&#039;&#039;&#039; (rooms Bigshot will never enter) and a &#039;&#039;&#039;Starting Room&#039;&#039;&#039; (the first room Bigshot moves to when a hunt begins). These function similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s own configuration files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;starting room ID&#039;&#039;&#039; - The first room Bigshot travels to when beginning a hunt. Set this to any room within your boundaries.&lt;br /&gt;
* &#039;&#039;&#039;boundary rooms&#039;&#039;&#039; - Rooms that act as walls. Bigshot will never enter a boundary room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the diagram above, &amp;quot;B&amp;quot; is a boundary room and &amp;quot;A&amp;quot; is outside the hunting area. Rooms marked &amp;quot;0&amp;quot; are the huntable area. Bigshot will wander freely among the &amp;quot;0&amp;quot; rooms but never cross into &amp;quot;B&amp;quot; or &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Boundary room IDs are separated by commas. Some popular examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rift Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maaghara Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;9734&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confluence Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;2300, 3519, 228, 188, 1932, 10855, 3668, 1438, 1005&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six-room square. To enter this square, you must GO DOORWAY from room A. You would set room A (outside the square, before the doorway) as a boundary. Then set room B (just inside the square) as the starting room. Bigshot will move to room B and wander within the bounded area until your &amp;quot;Should Rest?&amp;quot; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rally point rooms&#039;&#039;&#039; - Optional intermediate room IDs Bigshot will pass through on the way to the hunting area. Separate multiple rooms with commas.&lt;br /&gt;
&lt;br /&gt;
===Hunting Settings===&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds Bigshot waits before leaving a room to look for creatures. Default is 0.3. Set to 0 for fastest (but spammy) movement.&lt;br /&gt;
* &#039;&#039;&#039;attack stance&#039;&#039;&#039; - The stance Bigshot switches to when issuing attack commands. Bigshot remains in defensive stance until an attack is triggered, then stances to your specified attack stance. Recognizes all game stances from Offensive through Defensive.&lt;br /&gt;
* &#039;&#039;&#039;wander stance&#039;&#039;&#039; - The stance Bigshot uses while moving between rooms. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;stand up stance&#039;&#039;&#039; - The stance Bigshot enters when standing up after being knocked down. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;pre-hunt commands&#039;&#039;&#039; - Commands executed before Bigshot uses Go2 to travel to your starting room. Example: &amp;lt;CODE&amp;gt;gird, stance defensive&amp;lt;/CODE&amp;gt;. This ensures your weapon is readied and you are in defensive stance before traveling. Use this line for short-lived combat spells like 1605 (Arm of the Arkati).&lt;br /&gt;
* &#039;&#039;&#039;active hunting scripts&#039;&#039;&#039; - Scripts that run while Bigshot is in hunt mode. Use these for complex behaviors that Bigshot does not natively support (e.g., keeping certain spells active or executing CMANs based on conditions).&lt;br /&gt;
* &#039;&#039;&#039;society abilities/spells/cmans&#039;&#039;&#039; - Abilities Bigshot keeps active during a hunt. Enter numerical designations separated by commas. For example, entering &amp;lt;CODE&amp;gt;506&amp;lt;/CODE&amp;gt; keeps Haste up, recasting whenever it wears off. Hover over this field in the GUI for a list of supported values. Supported options include spells that can be ignored by rapidfire cooldown: e.g., &amp;lt;CODE&amp;gt;515 (ignore)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;rapidfire (ignore)&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;loot script&#039;&#039;&#039; - The script Bigshot calls to loot your kills (e.g., &amp;lt;CODE&amp;gt;eloot&amp;lt;/CODE&amp;gt;). Make sure the loot script is properly configured via its own SETUP command, or Bigshot may error.&lt;br /&gt;
* &#039;&#039;&#039;wracking spirit &amp;gt;=&#039;&#039;&#039; - If your spirit is greater than or equal to this value, Bigshot will WRACK for mana. Setting it to 6 will wrack down to 5 spirit. Only functions when the wracking checkbox is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Use sign of wracking/sigil of power&#039;&#039;&#039; - Checkbox to enable wracking.&lt;br /&gt;
* &#039;&#039;&#039;Check for favor before using Voln symbols&#039;&#039;&#039; - Checkbox to verify you have sufficient favor before casting Voln society symbols.&lt;br /&gt;
* &#039;&#039;&#039;Priority hunt&#039;&#039;&#039; - When enabled, Bigshot targets creatures in the order listed in your valid targets field. If a higher-priority creature enters the room, Bigshot switches to it. When using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;, quickhunt targets take priority, followed by any remaining targets in room order.&lt;br /&gt;
* &#039;&#039;&#039;Delay looting&#039;&#039;&#039; - Delays the looting of creatures in a room.&lt;br /&gt;
* &#039;&#039;&#039;Defensive stance before looting&#039;&#039;&#039; - Switches to defensive stance before looting begins.&lt;br /&gt;
* &#039;&#039;&#039;Pull players to feet&#039;&#039;&#039; - Attempts to pull players to their feet when passing them.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead players&#039;&#039;&#039; - Pauses Bigshot if you encounter a dead player.&lt;br /&gt;
* &#039;&#039;&#039;Troubadour&#039;s Rally&#039;&#039;&#039; - Enables the use of Troubadour&#039;s Rally during hunts.&lt;br /&gt;
* &#039;&#039;&#039;Sneaky Sneaky&#039;&#039;&#039; - Sneak around while moving through the hunting area.&lt;br /&gt;
&lt;br /&gt;
===Should Hunt?===&lt;br /&gt;
Bigshot evaluates these conditions to determine if you are ready to begin a hunt from rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will wait until &amp;quot;Clear&amp;quot;. Setting it to 65 will wait until &amp;quot;Muddled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum mana that must be present before hunting. Setting below 50 results in short hunts if you cast frequently. Generally set to 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECK spirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot checks that your current spirit value is at least this amount. Make sure this is high enough that Bigshot will not immediately hunt after DEPARTing if you have the &amp;quot;Depart / re-run&amp;quot; option enabled on the Monitoring tab.&lt;br /&gt;
* &#039;&#039;&#039;and percent stamina &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum stamina that must be present before hunting. Useful for melee-heavy builds that rely on stamina for CMANs and MSTRIKEs.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
This tab controls aiming, flee conditions, and various combat behavior toggles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ambush aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when ambushing. Default is head, right leg, left leg, chest. Bigshot cycles through these and skips locations that are too injured or unreachable.&lt;br /&gt;
* &#039;&#039;&#039;Archery aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when using archery attacks. Loops through your aiming list.&lt;br /&gt;
* &#039;&#039;&#039;flee if enemy count is &amp;gt;&#039;&#039;&#039; - Flees the room if the total number of enemies exceeds this value. Set to 1 to engage only single targets.&lt;br /&gt;
* &#039;&#039;&#039;...but don&#039;t count these&#039;&#039;&#039; - Bigshot ignores these monsters when evaluating flee count. Useful when low-level monsters are mixed into your hunting area.&lt;br /&gt;
* &#039;&#039;&#039;...and always flee from&#039;&#039;&#039; - Bigshot immediately flees from these monsters. Useful when your hunting area has higher-level or dangerous monsters mixed in.&lt;br /&gt;
* &#039;&#039;&#039;flee from environment message&#039;&#039;&#039; - Bigshot flees whenever the game sends a message matching this text (uses XML regex matching).&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds before moving to a new room. Default is 0.3. Set to 0 to move instantly (can be spammy for others in the area).&lt;br /&gt;
* &#039;&#039;&#039;Approach lone targets only&#039;&#039;&#039; - Forces Bigshot to only begin combat against creatures that are alone in a room.&lt;br /&gt;
* &#039;&#039;&#039;Bless weapon?&#039;&#039;&#039; - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on any weapon that loses its bless during hunting. If unable to bless during hunting, Bigshot returns to the rest area and quits.&lt;br /&gt;
* &#039;&#039;&#039;Activate weapon reactions&#039;&#039;&#039; - Initiates reactive strikes when the opportunity presents itself.&lt;br /&gt;
* &#039;&#039;&#039;Flee from clouds&#039;&#039;&#039; - Flees from cloud spells such as 125 (Call Lightning/Ominous Cloud), 1704 (Stun Cloud), and 1713 (Death Cloud).&lt;br /&gt;
* &#039;&#039;&#039;Flee from vines&#039;&#039;&#039; - Flees from vine spells such as 610 (Tangle Weed).&lt;br /&gt;
* &#039;&#039;&#039;Flee from webs&#039;&#039;&#039; - Flees from webs.&lt;br /&gt;
* &#039;&#039;&#039;Flee from voids&#039;&#039;&#039; - Flees from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
This is the core of Bigshot — where you define your attack routines.&lt;br /&gt;
&lt;br /&gt;
===Hunting Commands===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; - The primary commands Bigshot executes when in a room with a valid target. Commands are separated by commas. Bigshot recognizes most hunting verbs; unrecognized commands are sent directly as-is via fput. The following are recognized hunting commands:&lt;br /&gt;
** &#039;&#039;&#039;kill&#039;&#039;&#039; - Attacks using the KILL verb.&lt;br /&gt;
** &#039;&#039;&#039;incant &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell with INCANT. Automatically stances into offensive for bolt and stance-sensitive spells. You can CHANNEL via &amp;lt;CODE&amp;gt;INCANT SET CHANNEL &amp;lt;spell&amp;gt;&amp;lt;/CODE&amp;gt; (a standard GSIV verb) or by setting &amp;lt;CODE&amp;gt;SET ChannelIncant ON&amp;lt;/CODE&amp;gt;, which will CHANNEL an INCanted spell if you are in a stance higher than neutral.&lt;br /&gt;
** &#039;&#039;&#039;channel &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Channels the specified spell at the target. Requires a stance higher than neutral to have effect.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell using PREPARE and CAST.&lt;br /&gt;
** &#039;&#039;&#039;wand&#039;&#039;&#039; - Gets a wand from your specified container and WAVEs it at the target.&lt;br /&gt;
** &#039;&#039;&#039;wandolier&#039;&#039;&#039; - Similar to wand, but designed for wandoliers. Gets a wand from the fresh wand container and waves it; rubs the container if no wands are found. Default waves in offensive stance. Use &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance.&lt;br /&gt;
** &#039;&#039;&#039;fire&#039;&#039;&#039; - Gets ammunition from your specified container and FIREs at the target. Aims based on Archery aiming settings on the Attacking tab.&lt;br /&gt;
** &#039;&#039;&#039;aim &amp;lt;location&amp;gt;&#039;&#039;&#039; - Aims at the specified body location.&lt;br /&gt;
** &#039;&#039;&#039;ambush&#039;&#039;&#039; - Uses the AMBUSH verb to attack, aiming based on Attacking tab settings. Can also aim dynamically: &amp;lt;CODE&amp;gt;ambush head&amp;lt;/CODE&amp;gt; overrides default settings for that attack.&lt;br /&gt;
** &#039;&#039;&#039;wait &amp;lt;time&amp;gt;&#039;&#039;&#039; - Stance dances by going into Defensive stance for the specified time (in seconds). Bigshot will exit early if the target swings or casts, then evaluate the rest of the attack routine from your attack stance.&lt;br /&gt;
** &#039;&#039;&#039;mstrike&#039;&#039;&#039; - Executes MSTRIKE based on cooldown and stamina. Has its own options page under the Misc tab. Can also be used with UAC: &amp;lt;CODE&amp;gt;mstrike punch&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;berserk&#039;&#039;&#039; - Executes the BERSERK verb and waits until it fades.&lt;br /&gt;
** &#039;&#039;&#039;throw&#039;&#039;&#039; - Empties hands, attempts throw, then retrieves the items you emptied.&lt;br /&gt;
** &#039;&#039;&#039;weed/kweed&#039;&#039;&#039; - Casts 610 at the target. Using &amp;lt;CODE&amp;gt;kweed&amp;lt;/CODE&amp;gt; forces EVOKE 610, ensuring the damage version.&lt;br /&gt;
** &#039;&#039;&#039;curse &amp;lt;type&amp;gt;&#039;&#039;&#039; - Preps 715 and uses the specified curse type. Valid types: Clumsy, Weakness, Darkness, Itch, Hex, Pox, Nightmare, Star. Skips &amp;quot;curse star&amp;quot; if the buff is already active.&lt;br /&gt;
** &#039;&#039;&#039;unarmed &amp;lt;type&amp;gt;&#039;&#039;&#039; - Uses the Bigshot UAC routine. Valid types: punch, jab, kick, grapple. The routine uses appropriate attacks to rank up and applies MSTRIKE based on MSTRIKE options. Example: &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;smite&#039;&#039;&#039; - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on the target until successful.&lt;br /&gt;
** &#039;&#039;&#039;leech&#039;&#039;&#039; - Performs a [[Mana Leech (516)]] on the target if cooldown is under 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;script &amp;lt;script name&amp;gt;&#039;&#039;&#039; - Executes a specified custom attack script.&lt;br /&gt;
** &#039;&#039;&#039;hide&#039;&#039;&#039; - Repeatedly attempts to hide until successful or gives up.&lt;br /&gt;
** &#039;&#039;&#039;sleep &amp;lt;nostance&amp;gt;&#039;&#039;&#039; - Pauses Bigshot for the specified number of seconds. Example: &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;sleep 10 nostance&amp;lt;/CODE&amp;gt;. Useful for timed hunting, e.g., &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave, then wait 15 seconds before re-evaluating.&lt;br /&gt;
** &#039;&#039;&#039;stance &amp;lt;stance&amp;gt;&#039;&#039;&#039; - Changes stance. Example: &amp;lt;CODE&amp;gt;stance defensive&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;nudgeweapons&#039;&#039;&#039; - Moves all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** &#039;&#039;&#039;force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt;&#039;&#039;&#039; - Repeats a command until a desired endroll is achieved. Example: &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Only works for standard swings/spells/CMANs.&lt;br /&gt;
** &#039;&#039;&#039;eachtarget &amp;lt;cmd&amp;gt;&#039;&#039;&#039; - Issues the command against each valid target in the room.&lt;br /&gt;
** &#039;&#039;&#039;efury &amp;lt;fire|cold&amp;gt;&#039;&#039;&#039; - Casts Earthen Fury (917) on the target and waits for the DOT to end or 12 seconds to pass.&lt;br /&gt;
** &#039;&#039;&#039;caststop &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts the spell and immediately stops it after casting.&lt;br /&gt;
** &#039;&#039;&#039;wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt;&#039;&#039;&#039; - Wields a new item in the specified hand and stores the current item.&lt;br /&gt;
** &#039;&#039;&#039;store&#039;&#039;&#039; - Stores items in left, right, or both hands (only if something is in those hands).&lt;br /&gt;
** &#039;&#039;&#039;tether &amp;lt;recast&amp;gt;&#039;&#039;&#039; - Casts 706 with built-in wait logic. The optional &amp;lt;CODE&amp;gt;recast&amp;lt;/CODE&amp;gt; flag will auto-recast 706 on creature death and transfer DOTs to a new target.&lt;br /&gt;
** &#039;&#039;&#039;unravel &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts 1013 (Song of Unravelling). Optionally specify a spell number to target against the creature.&lt;br /&gt;
** &#039;&#039;&#039;depress&#039;&#039;&#039; - Casts 1015 (Song of Depression) with built-in logic.&lt;br /&gt;
** &#039;&#039;&#039;phase&#039;&#039;&#039; - Force-casts 704 (Phase) using PREP/CAST, required for NPC targeting to convert non-corporeal to corporeal undead.&lt;br /&gt;
&lt;br /&gt;
===Additional Command Sets===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (b) through (j)&#039;&#039;&#039; - Additional attack routines tied to creature flags. When you flag a creature in your valid targets (e.g., &amp;lt;CODE&amp;gt;niirsha(b)&amp;lt;/CODE&amp;gt;), Bigshot uses the matching command set. This allows different attack strategies for different creature types.&lt;br /&gt;
* &#039;&#039;&#039;fried hunting commands&#039;&#039;&#039; - Commands executed specifically when your mind is fried. Useful in group hunting where you still want to contribute.&lt;br /&gt;
* &#039;&#039;&#039;quick hunting commands&#039;&#039;&#039; - Commands executed when using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;valid targets&#039;&#039;&#039; - The monsters you are hunting. Bigshot works best with creature NOUNs (e.g., &amp;lt;CODE&amp;gt;ogre&amp;lt;/CODE&amp;gt; instead of &amp;lt;CODE&amp;gt;a large ogre&amp;lt;/CODE&amp;gt;). Use commas to separate multiple targets: &amp;lt;CODE&amp;gt;manticore, thrak&amp;lt;/CODE&amp;gt;. If left blank, Bigshot will target everything in the room. Supports regex for advanced matching.&lt;br /&gt;
* &#039;&#039;&#039;quickhunt targets&#039;&#039;&#039; - Designated targets for the &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; option.&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
Bigshot supports weapon/shield skills and warcries. Assaults wait until they finish or are interrupted. The following are recognized PSM3 commands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assaults&#039;&#039;&#039; (wait until completed/interrupted):&lt;br /&gt;
* barrage, flurry, fury, gthrusts, pummel, thrash&lt;br /&gt;
* fury can specify a default attack: &amp;lt;CODE&amp;gt;fury punch&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;fury kick&amp;lt;/CODE&amp;gt; (defaults to jab)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039; (execute on cooldown — pair with prone/stun/root checks):&lt;br /&gt;
* charge, cripple, dizzyingswing, pindown, twinhammer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AOE&#039;&#039;&#039; (execute on cooldown — limit with mob checks):&lt;br /&gt;
* clash, cyclone, pulverize, volley, wblade, whirlwind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warcries:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Performs warcry Shout. Must use a command check or it will shout every loop: &amp;lt;CODE&amp;gt;shout(!shout)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;shout(buff10 s25)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Performs warcry Yowlp. Must use a command check: &amp;lt;CODE&amp;gt;yowlp(!yowlp)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;yowlp(buff10 s10)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Performs warcry Holler, taunting all mobs. Example: &amp;lt;CODE&amp;gt;holler(s60)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;bellow, growl, cry&#039;&#039;&#039; - Offensive warcries. Use with &amp;lt;CODE&amp;gt;target&amp;lt;/CODE&amp;gt; for single target or &amp;lt;CODE&amp;gt;all&amp;lt;/CODE&amp;gt; for AOE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Skills:&#039;&#039;&#039;&lt;br /&gt;
* shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Keeps Surge of Strength active. &amp;lt;CODE&amp;gt;surge&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;surge(surge)&amp;lt;/CODE&amp;gt; casts even on cooldown; &amp;lt;CODE&amp;gt;surge(!surge)&amp;lt;/CODE&amp;gt; only casts when not on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, disarm, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kifocus, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;dislodge &amp;lt;location&amp;gt;&#039;&#039;&#039; - Dislodge from the specified location: &amp;lt;CODE&amp;gt;dislodge eye neck&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;stomp&#039;&#039;&#039; - Performs a stomp attack. Channels 909 if not already active. You can also add 909 to the society abilities field to keep it active.&lt;br /&gt;
* &#039;&#039;&#039;dhurl&#039;&#039;&#039; - Hurls your weapon and recovers it. Works with weapon bonding auto-return and the RECOVER verb.&lt;br /&gt;
* &#039;&#039;&#039;assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&#039;&#039;&#039; - Cycles between two aspects, or evokes a single aspect. Also works in the society abilities box: &amp;lt;CODE&amp;gt;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;briar &amp;lt;weapon&amp;gt;&#039;&#039;&#039; - Activates the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;stance perfection&#039;&#039;&#039; - Put 10, 20, 30, etc. in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
* &#039;&#039;&#039;chastise, excoriate&#039;&#039;&#039; - Performs the FEAT if available and affordable.&lt;br /&gt;
* &#039;&#039;&#039;rebuke&#039;&#039;&#039; - Performs Righteous Rebuke.&lt;br /&gt;
* &#039;&#039;&#039;scourge&#039;&#039;&#039; - Performs Ardor of the Scourge.&lt;br /&gt;
* &#039;&#039;&#039;momentum&#039;&#039;&#039; - Performs Glorious Momentum.&lt;br /&gt;
&lt;br /&gt;
===Gemstone Activation===&lt;br /&gt;
To use a gemstone-activated ability, use &amp;lt;CODE&amp;gt;jewel &amp;lt;mnemonic&amp;gt;&amp;lt;/CODE&amp;gt;. Bigshot automatically avoids usage if the ability is on cooldown. Supported gemstone mnemonics:&lt;br /&gt;
* bloodboil - Blood Boil&lt;br /&gt;
* spellblade - Spellblade&#039;s Fury&lt;br /&gt;
* arcascend - Arcanist&#039;s Ascendancy&lt;br /&gt;
* geospite - Geomancer&#039;s Spite&lt;br /&gt;
* forceofwill - Force of Will&lt;br /&gt;
* arcaneintensity - Arcane Intensity&lt;br /&gt;
* arcaneopus - Arcane Opus&lt;br /&gt;
* bloodsiphon - Blood Siphon&lt;br /&gt;
* bloodwell - Blood Wellspring&lt;br /&gt;
* epossess - Evanescent Possession&lt;br /&gt;
* manawellspring - Mana Wellspring&lt;br /&gt;
* spiritwell - Spirit Wellspring&lt;br /&gt;
* stamwell - Stamina Wellspring&lt;br /&gt;
* terrortribute - Terror&#039;s Tribute&lt;br /&gt;
* arcblade - Arcanist&#039;s Blade&lt;br /&gt;
* arcwill - Arcanist&#039;s Will&lt;br /&gt;
* imaerabalm - Imaera&#039;s Balm&lt;br /&gt;
* reckless - Reckless Precision&lt;br /&gt;
* unearthchains - Unearthly Chains&lt;br /&gt;
* witchhunt - Witchhunter&#039;s Ascendancy&lt;br /&gt;
* manashield - Mana Shield&lt;br /&gt;
* arcaneaegis - Arcane Aegis&lt;br /&gt;
&lt;br /&gt;
You may need to run &#039;&#039;&#039;SKILLS FULL&#039;&#039;&#039;, &#039;&#039;&#039;CMAN INFO&#039;&#039;&#039;, &#039;&#039;&#039;WEAPON INFO&#039;&#039;&#039;, or &#039;&#039;&#039;SHIELD INFO&#039;&#039;&#039; if you have recently changed training or if skills are being skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
* &#039;&#039;&#039;haste&#039;&#039;&#039; or &#039;&#039;&#039;506&#039;&#039;&#039; - Placing this in front of any command casts 506 (Haste) before executing the command. Only casts if Haste is not currently active or has less than 3 seconds remaining.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;slayer&#039;&#039;&#039; or &#039;&#039;&#039;240&#039;&#039;&#039; - Placing this in front of any command casts 240 before executing. Will not recast if already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Command checks let you add conditions to any command. The format is:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt;. The (x#) repetition must be in a separate set of parentheses. Note that (xx) is shorthand for (x5), not unlimited.&lt;br /&gt;
&lt;br /&gt;
Checks can be combined inside a single set of parentheses with spaces between them. Example: &amp;lt;CODE&amp;gt;kill(m20 s5 e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each check also has an inverse — prefix with &amp;lt;CODE&amp;gt;!&amp;lt;/CODE&amp;gt; to negate. Example: &amp;lt;CODE&amp;gt;kill(!m20 !s5 !e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource and Status Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;s#&#039;&#039;&#039; - Requires at least # stamina.&lt;br /&gt;
* &#039;&#039;&#039;m#&#039;&#039;&#039; - Requires at least # mana.&lt;br /&gt;
* &#039;&#039;&#039;h#&#039;&#039;&#039; - Requires health to be at or above #% (percentage, not fixed).&lt;br /&gt;
* &#039;&#039;&#039;v#&#039;&#039;&#039; - Requires at least # spirit.&lt;br /&gt;
* &#039;&#039;&#039;e#&#039;&#039;&#039; - Requires encumbrance percentage to be at or below #.&lt;br /&gt;
* &#039;&#039;&#039;essence#&#039;&#039;&#039; - Requires at least # Shadow Essence (Sorcerer).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;mob#&#039;&#039;&#039; - Requires at least # NPCs in the room. Only useful for 2 or more creatures.&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implementation:&lt;br /&gt;
1 mob, mob2: 1 IS less than 2 — attack does NOT proceed.&lt;br /&gt;
2 mobs, mob2: 2 IS NOT less than 2 — attack CAN proceed.&lt;br /&gt;
1 mob, !mob2: 1 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
2 mobs, !mob2: 2 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
3 mobs, !mob2: 3 IS more than 2 — attack does NOT proceed.&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;valid#&#039;&#039;&#039; - Like mob#, but only counts valid targets you are actively targeting in current settings.&lt;br /&gt;
* &#039;&#039;&#039;tier#&#039;&#039;&#039; - Checks your current UAC tier (1, 2, 3). Performs the command if your tier is equal to or greater than #. &amp;lt;CODE&amp;gt;(!tier3)&amp;lt;/CODE&amp;gt; skips the command at tier 3.&lt;br /&gt;
* &#039;&#039;&#039;prone&#039;&#039;&#039; - Checks that the target is NOT sleeping, webbed, stunned, kneeling, sitting, lying down, prone, frozen, or held in place. Performs the command if none of those apply.&lt;br /&gt;
* &#039;&#039;&#039;frozen&#039;&#039;&#039; - Similar to prone but broken out separately. Useful for archers against non-corporeal creatures that deflect ranged attacks. Corporeal creatures that are stunned will break this check.&lt;br /&gt;
* &#039;&#039;&#039;undead&#039;&#039;&#039; - Performs the command if the target is undead.&lt;br /&gt;
* &#039;&#039;&#039;flying&#039;&#039;&#039; - Performs the command if the target is flying.&lt;br /&gt;
* &#039;&#039;&#039;rooted&#039;&#039;&#039; - Performs the command if the target is rooted.&lt;br /&gt;
* &#039;&#039;&#039;noncorporeal&#039;&#039;&#039; - Performs the command if the NPC is [[noncorporeal|non-corporeal]] undead.&lt;br /&gt;
* &#039;&#039;&#039;ancient&#039;&#039;&#039; - Checks for grizzled/ancient creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;hidden&#039;&#039;&#039; - Performs the command if you are currently hidden.&lt;br /&gt;
* &#039;&#039;&#039;poison&#039;&#039;&#039; - Performs the command if you are currently poisoned.&lt;br /&gt;
* &#039;&#039;&#039;disease&#039;&#039;&#039; - Performs the command if you are currently diseased.&lt;br /&gt;
* &#039;&#039;&#039;pcs&#039;&#039;&#039; - Performs the command if there are PCs in the room that are not in your group.&lt;br /&gt;
* &#039;&#039;&#039;outside&#039;&#039;&#039; - Performs the command if the room is outdoors.&lt;br /&gt;
* &#039;&#039;&#039;splashy&#039;&#039;&#039; - Checks if the room is &amp;quot;splashy&amp;quot; (wet) via Room.tags. Useful for avoiding lightning attacks in wet rooms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timing Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;once&#039;&#039;&#039; - Performs the command once per target. Resets on room change.&lt;br /&gt;
* &#039;&#039;&#039;room&#039;&#039;&#039; - Performs the command once per room. Resets on room change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buff Checks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;barrage&#039;&#039;&#039; - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
* &#039;&#039;&#039;fury&#039;&#039;&#039; - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
* &#039;&#039;&#039;flurry&#039;&#039;&#039; - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
* &#039;&#039;&#039;pummel&#039;&#039;&#039; - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
* &#039;&#039;&#039;thrash&#039;&#039;&#039; - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
* &#039;&#039;&#039;vigor&#039;&#039;&#039; - Checks for the Tangleweed Vigor buff.&lt;br /&gt;
* &#039;&#039;&#039;reflex&#039;&#039;&#039; - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
* &#039;&#039;&#039;tailwind&#039;&#039;&#039; - Checks for the Tailwind buff from Breeze.&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Checks for the Empowered buff from Shout.&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Checks for Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Checks for Horland&#039;s Holler buff from Holler.&lt;br /&gt;
* &#039;&#039;&#039;voidweaver&#039;&#039;&#039; - Checks for the Voidweaver buff from Implosion (720).&lt;br /&gt;
* &#039;&#039;&#039;justice&#039;&#039;&#039; - Checks for charges of Swift Justice. &amp;lt;CODE&amp;gt;(justice)&amp;lt;/CODE&amp;gt; acts with charges; &amp;lt;CODE&amp;gt;(!justice)&amp;lt;/CODE&amp;gt; acts with no charges.&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Checks for Surge of Strength buff.&lt;br /&gt;
* &#039;&#039;&#039;rebuke&#039;&#039;&#039; - Checks for Righteous Rebuke buff.&lt;br /&gt;
* &#039;&#039;&#039;scourge&#039;&#039;&#039; - Checks for Ardor of the Scourge buff.&lt;br /&gt;
* &#039;&#039;&#039;momentum&#039;&#039;&#039; - Checks for Glorious Momentum buff.&lt;br /&gt;
* &#039;&#039;&#039;coupdegrace&#039;&#039;&#039; - Checks for the Empowered buff from Coup de Grace.&lt;br /&gt;
* &#039;&#039;&#039;animate&#039;&#039;&#039; - Checks for whether you have an animate present.&lt;br /&gt;
* &#039;&#039;&#039;buffXX&#039;&#039;&#039; - Fires the ability when the buff duration is &amp;lt;= XX seconds. Supported for barrage, bearhug, coupdegrace, fury, flurry, pummel, thrash, shout, yowlp, garrote.&lt;br /&gt;
* &#039;&#039;&#039;censer&#039;&#039;&#039; - Attempts to cast 320 before your command, checking mana and cooldown. Examples: &amp;lt;CODE&amp;gt;309(censer)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;335(censer mob3)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;attack(censer)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
** If the command is a spell, censer only casts if you have mana for both 320 and the spell.&lt;br /&gt;
** If the command is not a spell, censer only checks you have enough mana for 320.&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast, then counter-attacks from your specified attack stance. Swings three times, then goes back to defensive and waits again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 15 seconds, then INCants 505 (Hand of Tonis) to knock down or stun the target. Follows up with repeated casts of 903 (Minor Water) until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 1615 (Divine Strike) from defensive stance, then uses KILL continuously until the target is dead or 100 swings (whichever comes first).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Uses FEINT against the target until a successful endroll, then hits twice before trying FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Hides from defensive stance, then ambushes the target&#039;s left leg. Repeats (hides again) after roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 720 (Implosion) if you have 50+ mana, then INCants 708 (Limb Disruption) at the default aim location, then channels 702 (Mana Disruption) up to 5 times or until dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Prepares 708 and CASTs at the left leg. The second variant prepares and CHANNELs at the left leg. Then casts 719 (Dark Catalyst) once if 50+ mana. Finally, INCants 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 30 seconds or until the target attacks, then begins UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Shield charges the target if you have 15+ stamina and the target is NOT prone. Then ambushes based on Attacking tab settings (cycling through configured aim locations). Then MSTRIKEs — focused if below the creature threshold, unfocused if at or above it. Use &amp;lt;CODE&amp;gt;mstrike target&amp;lt;/CODE&amp;gt; to always focus, or set unfocused threshold very high.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
AOE bellows, then Whirling Blade if 3+ targets. Flurries if the Slashing Strikes buff is not active. Falls back to basic attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Taunts with Holler, Shield Throws if 3+ targets, Flurries on cooldown, Thrashes on cooldown, and attacks as a fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
If 2+ mobs: hides with Shroud (35 stamina, not already hidden), then Diverts one target (25 stamina, must be hidden). Ambushes if hidden, Flurries on cooldown, attacks as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting only when not on cooldown). Bullrush to apply vulnerable, Bearhug (faster on vulnerable targets), Pummel on cooldown, attack as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting even during cooldown for 60 stamina). Shouts when less than 11 seconds remain on the buff. Shield Strikes, Pummels once per minute, finishes with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Pin Down if 4+ targets, Volley if 2+ targets. Tangleweed if missing Vigor and Reflex buffs. Barrage if missing Enhanced Dexterity. Spike Thorn (616) if 16+ mana and Arcane Reflex is active. Fire as fallback.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All examples below work for both &amp;quot;valid targets&amp;quot; and &amp;quot;quickhunt targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A simple target list using default commands (a) for each creature:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using different command sets per creature — (a) for zombies and spirits, (b) for niirsha:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Including [[:Category:Boss creatures|Boss Creature]] variations as valid targets using regex:&lt;br /&gt;
&amp;lt;PRE&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advanced regex for Grimswarm hunting with different commands per class:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target everything in the room: &amp;lt;CODE&amp;gt;(?:.*)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boon Creatures Tab==&lt;br /&gt;
Boss creatures (also called the Boss Creature System) upgrades newly created creatures into bosses, minibosses, or packs. Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called &#039;&#039;&#039;boons&#039;&#039;&#039;, which are denoted by a special adjective in the creature&#039;s name. Players have alternatively called these &amp;quot;glam critters,&amp;quot; &amp;quot;gifted creatures,&amp;quot; or &amp;quot;boosted critters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Additional details are available on the GemStone Wiki: [https://gswiki.play.net/Category:Boss_creatures Category:Boss creatures]&lt;br /&gt;
&lt;br /&gt;
The Boon Creatures tab provides granular control over how Bigshot handles each boon ability. Bigshot uses the ASSESS verb to identify which boons a creature has, then checks your configuration to decide how to respond.&lt;br /&gt;
&lt;br /&gt;
===How It Works===&lt;br /&gt;
For each boon ability, you can choose one of three actions:&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Treat as a normal target and fight it. Uses your hunting commands to kill. Still requires proper valid target matching to engage. This is also the default behavior if no selection is made.&lt;br /&gt;
* &#039;&#039;&#039;Ignore&#039;&#039;&#039; - Skip this creature entirely; do not engage it.&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039; - Immediately flee from the room when this boon type is detected.&lt;br /&gt;
&lt;br /&gt;
===Master Toggle===&lt;br /&gt;
At the top of the tab is an &#039;&#039;&#039;All Boon Creatures&#039;&#039;&#039; section with Common, Ignore, and Flee checkboxes. These act as master toggles — checking one will set every individual boon ability across all groups to that action. If all individual items are already set to the same action and you uncheck the &amp;quot;All&amp;quot; toggle, everything gets unchecked.&lt;br /&gt;
&lt;br /&gt;
===Boon Groups===&lt;br /&gt;
The individual boon abilities are organized into four collapsible groups, each with its own group-level toggle row (&amp;quot;Entire Group&amp;quot;) and individual per-ability rows:&lt;br /&gt;
&lt;br /&gt;
====Immunity====&lt;br /&gt;
Boons that make the creature resistant or immune to certain damage types or effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Crit Death Immune || resolute, unflinching || Similar to constructs or golems&lt;br /&gt;
|-&lt;br /&gt;
| Damage Padding || flinty, tough ||&lt;br /&gt;
|-&lt;br /&gt;
| Elem Negation || sparkling, shining || Absorbs elemental magic attacks&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resistance || rune-covered, tattooed || Reduces magic damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Negation || indistinct, nebulous || Physical damage resist shield&lt;br /&gt;
|-&lt;br /&gt;
| Stun Immune || steadfast, unyielding ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Boons that enhance the creature&#039;s offensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Offense || combative, belligerent ||&lt;br /&gt;
|-&lt;br /&gt;
| Cheat Death || glorious, illustrious || Raises self after death&lt;br /&gt;
|-&lt;br /&gt;
| Counter Attack || apt, ready || SMR counter-attack&lt;br /&gt;
|-&lt;br /&gt;
| Crit Weighting || shimmering, gleaming ||&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Weighting || barbed, spiny ||&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling || dazzling, flashy || Spirit Dispel (119) and Elem Dispel (417)&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Flares || glittering ||&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy || raging, frenzied ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blast || canny, keen ||&lt;br /&gt;
|-&lt;br /&gt;
| Parting Shot || dreary, drab || Deals damage one last time upon death&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || sickly green, oozing || SMR poison gas cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive====&lt;br /&gt;
Boons that enhance the creature&#039;s defensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blink || flickering, wavering || Temporary phase ability&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Shield || shielded ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Defense || sinuous, flexile || High damage padding (+12 CER)&lt;br /&gt;
|-&lt;br /&gt;
| Confuse || blurry, shifting || May give hard RT for casting at them&lt;br /&gt;
|-&lt;br /&gt;
| Crit Padding || stout, hardy ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stats / Misc====&lt;br /&gt;
Boons that affect the creature&#039;s stats, resistances, or grant miscellaneous special abilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted HP || robust, stalwart ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Mana || luminous, lustrous ||&lt;br /&gt;
|-&lt;br /&gt;
| Diseased || pestilent, afflicted, diseased ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Elem || glowing ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Spirit || radiant ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Other || twinkling ||&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal || ethereal, wispy, ghostly || Noncorporeal undead. No Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
| Jack of All Trades || adroit, deft ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || slimy, muculent || Similar to Troll&#039;s Blood (1125)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Stealing || tenebrous, shadowy || May possess 1204, 1601, and 1712&lt;br /&gt;
|-&lt;br /&gt;
| Terrifying || ghastly, grotesque || Pre-attack SMR can force player into defensive&lt;br /&gt;
|-&lt;br /&gt;
| Weaken || spindly, lanky || Weaker creature than normal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usage Tips===&lt;br /&gt;
* If you are a melee character who struggles with &#039;&#039;&#039;Stun Immune&#039;&#039;&#039; or &#039;&#039;&#039;Crit Death Immune&#039;&#039;&#039; creatures, set those to Ignore or Flee while leaving others on Common.&lt;br /&gt;
* Casters may want to Flee from &#039;&#039;&#039;Dispelling&#039;&#039;&#039; and &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039; boons.&lt;br /&gt;
* &#039;&#039;&#039;Weaken&#039;&#039;&#039; is actually beneficial — the creature is weaker than normal, so leaving it on Common is usually best.&lt;br /&gt;
* &#039;&#039;&#039;Cheat Death&#039;&#039;&#039; creatures will revive after dying; consider Ignore if your build cannot handle killing them twice.&lt;br /&gt;
* The configuration is saved per profile, so you can have different boon strategies for different hunting areas.&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized configuration options.&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
Options for configuring Unarmed Combat (UAC):&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; - The attack used when you have reached &amp;quot;excellent&amp;quot; positioning. Options: jab, punch, grapple, or kick.&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039; - Used for aimed UAC combat, which requires ambush training to be effective. Leave blank if you do not want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039; - How many creatures must be present before using MSTRIKE during UAC.&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039; - Will perform a Voln SMITE on [[Non-corporeal]] undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Setup:&#039;&#039;&#039; Bigshot only requires minimal configuration for UAC to work well:&lt;br /&gt;
# &#039;&#039;&#039;UAC options:&#039;&#039;&#039; Set your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick).&lt;br /&gt;
# &#039;&#039;&#039;Commands tab:&#039;&#039;&#039; Set your &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; to &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Important notes about UAC in Bigshot:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; can be replaced with any UAC attack type (e.g., &amp;lt;CODE&amp;gt;unarmed punch&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* UAC follow-up strikes take priority over the base or Tier 3 attack.&lt;br /&gt;
* Tier 3 attacks are only used when positioning is &amp;quot;excellent&amp;quot;.&lt;br /&gt;
* There is almost no reason to use anything other than &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; as the hunting command and either &amp;lt;CODE&amp;gt;grapple&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;kick&amp;lt;/CODE&amp;gt; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
Options for when and how MSTRIKE should be used:&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039; - How much stamina you need before Bigshot will MSTRIKE during the MSTRIKE cooldown period. Be careful setting this too low, as it can pop your muscles. Leave blank to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039; - Stamina required for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039; - Number of creatures in the room before Bigshot uses an unfocused (AOE) MSTRIKE instead of a focused one. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039; - Toggle to allow MSTRIKEing during the cooldown period.&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039; - Toggle to use QUICKSTRIKE instead of normal MSTRIKE.&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Settings for ammunition and wand management. If your attack routine uses FIRE or WAND verbs, these fields must be configured or Bigshot will hang.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;find ammo in this container&#039;&#039;&#039; - The container holding your ammunition (quiver, backpack, etc.). Leave BLANK if using FIRE without retrieving ammo (post-Archery 2020 Update).&lt;br /&gt;
* &#039;&#039;&#039;use this ammo type&#039;&#039;&#039; - The noun of your ammo type. Leave BLANK to use FIRE without retrieving ammo. Be precise with the noun — Bigshot is sensitive to exact naming here.&lt;br /&gt;
* &#039;&#039;&#039;fresh wand container&#039;&#039;&#039; - The container Bigshot checks for fresh wands to WAVE.&lt;br /&gt;
* &#039;&#039;&#039;dead wand container&#039;&#039;&#039; - The container where Bigshot deposits used-up wands.&lt;br /&gt;
* &#039;&#039;&#039;use this wand type&#039;&#039;&#039; - The specific wand type(s) to use. Bigshot only pulls these for WAVEing. Separate multiple types with commas. Example: &amp;lt;CODE&amp;gt;aquamarine wand, bloodwood wand&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hide while waiting to pick up ammo&#039;&#039;&#039; - Bigshot will hide when gathering spent arrows and bolts.&lt;br /&gt;
* &#039;&#039;&#039;Use wands when out of mana&#039;&#039;&#039; - When out of mana, Bigshot pulls the specified wand type, stances to your attack stance, and WAVEs at valid targets until out of wands or resting conditions are met.&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
Multi-account grouping options:&lt;br /&gt;
* &#039;&#039;&#039;Looter name&#039;&#039;&#039; - The name of the character designated as the looter in Head/Tail configuration.&lt;br /&gt;
* &#039;&#039;&#039;No-looting list&#039;&#039;&#039; - Comma-separated list of characters who should never be assigned looting duty.&lt;br /&gt;
* &#039;&#039;&#039;Random looting&#039;&#039;&#039; - Distributes looting randomly based on encumbrance rather than assigning a fixed looter.&lt;br /&gt;
* &#039;&#039;&#039;Leader final loot&#039;&#039;&#039; - Allows the leader to perform a final loot pass before leaving a room.&lt;br /&gt;
* &#039;&#039;&#039;Travel TO hunting grounds independently&#039;&#039;&#039; - When enabled, group members travel to the hunting area on their own rather than as a group. Bigshot will disband the group and force GROUP OPEN after disbanding.&lt;br /&gt;
* &#039;&#039;&#039;Travel FROM hunting grounds independently&#039;&#039;&#039; - When enabled, group members return from the hunting area on their own.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead group members&#039;&#039;&#039; - Pauses the group if a follower dies during a hunt.&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
Options for safety, interaction monitoring, and debugging.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monitor interaction&#039;&#039;&#039; - Pops up a window whenever Bigshot detects that someone or something is trying to interact with you. Customizable monitor strings and safe strings can be configured.&lt;br /&gt;
* &#039;&#039;&#039;Engage deadman&#039;s switch&#039;&#039;&#039; - Forces Bigshot to quit GemStone IV when your character drops below 40% health, allowing you to log back on and assess the situation manually.&lt;br /&gt;
* &#039;&#039;&#039;Depart/rerun if dead&#039;&#039;&#039; - Forces a DEPART (waking up in the Temple with low spirit), then restarts Bigshot for a fresh hunt. Make sure your &amp;quot;CHECK spirit &amp;gt;=&amp;quot; value in Should Hunt? is set high enough to recover before the next hunt.&lt;br /&gt;
* &#039;&#039;&#039;Quiet followers&#039;&#039;&#039; - Followers wait until the leader finishes both actions and resting scripts before beginning their own.&lt;br /&gt;
* &#039;&#039;&#039;Ignore disk objects&#039;&#039;&#039; - Ignores disk objects when evaluating room claims and other checks.&lt;br /&gt;
&lt;br /&gt;
===Debugging===&lt;br /&gt;
Bigshot provides detailed debug options for troubleshooting. Use these commands in-game:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
|                       Bigshot Debug Help v5.11.4                          |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
| Debug options have changed to be more helpful.                            |&lt;br /&gt;
+--------------------------------------+------------------------------------+&lt;br /&gt;
| ;bigshot debug file                  | Toggles logging to a file &amp;lt;on/off&amp;gt; |&lt;br /&gt;
| ;bigshot debug all &amp;lt;true/false&amp;gt;      |  Toggles true/false all the things |&lt;br /&gt;
| ;bigshot debug check                 |       Lists current debug settings |&lt;br /&gt;
| ;bigshot debug combat &amp;lt;true/false&amp;gt;   |         Combat and Creature Status |&lt;br /&gt;
| ;bigshot debug commands &amp;lt;true/false&amp;gt; |     Attacking and Casting Commands |&lt;br /&gt;
| ;bigshot debug status &amp;lt;true/false&amp;gt;   |    Status Checks of your Character |&lt;br /&gt;
| ;bigshot debug system &amp;lt;true/false&amp;gt;   |                   System processes |&lt;br /&gt;
|                                      |                                    |&lt;br /&gt;
| Options can be combined:                                                  |&lt;br /&gt;
|           ;bigshot debug combat commands status &amp;lt;true/false&amp;gt;              |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug log files are stored in your Lich5 logs directory under &amp;lt;CODE&amp;gt;debug/&amp;lt;Game&amp;gt;-&amp;lt;CharacterName&amp;gt;/bigshot.log&amp;lt;/CODE&amp;gt; and rotate daily.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=252707</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=252707"/>
		<updated>2026-02-04T02:36:35Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: fix date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2025 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink Group Discount Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon&amp;diff=252706</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon&amp;diff=252706"/>
		<updated>2026-02-04T02:35:44Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: update redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SimuCon 2026]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252570</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252570"/>
		<updated>2026-02-01T00:18:53Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Failures */ more closing tags, stupid visual edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Ensorcell has a difficulty penalty modifier of -50, meaning a sorcerer would need 150 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[Holy_armament|holy]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt;||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for a holy/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252569</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252569"/>
		<updated>2026-02-01T00:18:07Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Usage */ another!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Ensorcell has a difficulty penalty modifier of -50, meaning a sorcerer would need 150 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[Holy_armament|holy]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt;||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&lt;br /&gt;
;Failure message for a holy/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252568</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252568"/>
		<updated>2026-02-01T00:17:20Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Usage */ add closing pre tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Ensorcell has a difficulty penalty modifier of -50, meaning a sorcerer would need 150 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[Holy_armament|holy]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt;||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&lt;br /&gt;
;Failure message for a holy/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252567</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252567"/>
		<updated>2026-02-01T00:16:27Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Bonuses */ add closing pre tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Ensorcell has a difficulty penalty modifier of -50, meaning a sorcerer would need 150 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[Holy_armament|holy]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt;||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&lt;br /&gt;
;Failure message for a holy/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252566</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252566"/>
		<updated>2026-02-01T00:16:05Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Bonuses */ add closing tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Ensorcell has a difficulty penalty modifier of -50, meaning a sorcerer would need 150 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[Holy_armament|holy]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt;||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&lt;br /&gt;
;Failure message for a holy/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=252565</id>
		<title>Floating Disk (511)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=252565"/>
		<updated>2026-01-31T21:30:53Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: added info about locked treasure chests counting as 1/3 item count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FLOATDISK&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | subtype = Container&lt;br /&gt;
 | components = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&#039;&#039;&#039;Floating Disk&#039;&#039;&#039; can hold objects for a character and will follow the character as he travels.&amp;lt;section end=description /&amp;gt;  It has a base item limit of 8 items (this includes items inside other items) for non-wizards.  Players can increase the item limit by training in [[Elemental Lore, Air]].  Disks also have a hard weight limit of 500 pounds that cannot be increased.   Disk descriptions can be changed by holding a gem or through [[attunement]], as described below.&lt;br /&gt;
&lt;br /&gt;
Locked treasure chests count as 1/3 (rounded up) for item count storage capacity. Character locked treasure chests do not receive this benefit. &lt;br /&gt;
&lt;br /&gt;
Unlike most spells, floating disk has an indefinite duration.  As long as the character remains logged in (and alive) the disk should remain.  If a player logs out or is disconnected, the disk will remain around for a few minutes in case the player is able to reconnect.  Upon [[death]], or if the player does not reconnect, the disk will vanish and all items will be deposited onto the ground.  Any items lost in this manner will not be replaced by staff and players are advised to never place precious items in a disk.&lt;br /&gt;
&lt;br /&gt;
[[AMBUSH (verb)|Ambushers]] sometimes use disks to signal that they are hunting in a stealthy fashion.  Thus, if one sees a disk and a creature in the same space, it is quite possible that there is a [[hidden]] ambusher there also.  Common courtesy may then suggest that one heeds this.&lt;br /&gt;
&lt;br /&gt;
This spell is commonly found in [[black crystal]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*{{boldmono|[[INCANT]] 511}} to self-cast a disk.&lt;br /&gt;
*{{boldmono|[[PREP]] 511 {{!}} [[CAST]] {player} }}to give someone else a disk or use caster&#039;s name as target for a self-cast plain disk.&lt;br /&gt;
*{{boldmono|[[PREP]] 511 {{!}} [[CAST]] {gem} }} to self-cast a disk with a specific color.  This will consume the gem in the process.&lt;br /&gt;
&lt;br /&gt;
Disks can be {{boldmono|[[OPEN]]}}ed and {{boldmono|[[CLOSE]]}}d.  {{boldmono|[[TURN]]}}ing a disk will empty the entire contents onto the ground at once.  The spell can be ended via the {{boldmono|[[DISMISS]]}} verb.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Elemental Lore, Air]] increases a disk&#039;s capacity from the base of 8 items by seed 10 [[summation]] of ranks. &lt;br /&gt;
&amp;lt;section begin=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total disk capacity||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Note on Air lores impacting disk capacity for non-wizards&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the ###### disk:&lt;br /&gt;
&lt;br /&gt;
Containers [11]: an off-white cotton sack (11)&lt;br /&gt;
Total items: 11&lt;br /&gt;
&lt;br /&gt;
Elemental Lore - Air...............|     171      71&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Disk Descriptions ==&lt;br /&gt;
Wizards can cast on certain [[gem]]s or items held on their person while casting this spell to affect the description of the disk.  The gem will be lost.  If no gem or item is used a somewhat random description will be added to the disk, though a wizard&#039;s [[attunement]] has some effect on this.  If a wizard would like a plain disk (or has a disk customization unlocked) he should cast the spell at himself instead of just casting in an open manner. Non-wizards will always receive a disk with the plain description no matter the method used (wizard cast, black crystal, scroll, etc.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&amp;lt;i&amp;gt;Theory: Without using gems, attuned wizards have a propensity to get certain disks.  To wit: air=translucent, fire=fiery red, water=icy blue, earth=earth brown, lightning=sparkling.  A randomly attuned wizard can get all five.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot;|Spinels&lt;br /&gt;
|-&lt;br /&gt;
| blue spinel ||icy blue or frost white&lt;br /&gt;
|-&lt;br /&gt;
| pink spinel ||earth brown or granite&lt;br /&gt;
|-&lt;br /&gt;
| red spinel ||fiery red or scorched&lt;br /&gt;
|-&lt;br /&gt;
| violet spinel ||sparkling or iridescent&lt;br /&gt;
|-&lt;br /&gt;
| yellow spinel ||iridescent&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;125&amp;quot;|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine gem||aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| banded sardonyx stone||lopsided or slim&lt;br /&gt;
|-&lt;br /&gt;
| blue lapis lazuli||blue&lt;br /&gt;
|-&lt;br /&gt;
| deep purple amethyst||deep purple&lt;br /&gt;
|-&lt;br /&gt;
| deep red carbuncle||red&lt;br /&gt;
|-&lt;br /&gt;
| golden amber||golden&lt;br /&gt;
|-&lt;br /&gt;
| mottled agate||mottled&lt;br /&gt;
|-&lt;br /&gt;
| pale blue moonstone||blue&lt;br /&gt;
|-&lt;br /&gt;
| piece of green jade||green&lt;br /&gt;
|-&lt;br /&gt;
| rose quartz||rose&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Zircons&lt;br /&gt;
|-&lt;br /&gt;
| brown||brown&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Tourmalines&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| pink||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Pearls&lt;br /&gt;
|-&lt;br /&gt;
| tiny black pearl||black&lt;br /&gt;
|-&lt;br /&gt;
| tiny white pearl||white&lt;br /&gt;
|-&lt;br /&gt;
| grey pearl||grey&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;150&amp;quot;|Jaspers&lt;br /&gt;
|-&lt;br /&gt;
| black jasper||cracked or revolving&lt;br /&gt;
|-&lt;br /&gt;
| red jasper||revolving or spinning&lt;br /&gt;
|-&lt;br /&gt;
| yellow jasper||spinning or pulsating&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Topaz&lt;br /&gt;
|-&lt;br /&gt;
| blue topaz||blue&lt;br /&gt;
|-&lt;br /&gt;
| golden topaz||yellow&lt;br /&gt;
|-&lt;br /&gt;
| pink topaz||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Sapphires&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| violet||violet&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Diamonds&lt;br /&gt;
|-&lt;br /&gt;
| uncut diamond||white&lt;br /&gt;
|-&lt;br /&gt;
| yellow diamond||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;75&amp;quot;|Corals&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| red||red&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
;Not Used&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*amethyst&lt;br /&gt;
:*bright chrysoberyl gem&lt;br /&gt;
:*carnelian quartz&lt;br /&gt;
:*dark red-green bloodstone&lt;br /&gt;
:*dragonseye sapphire&lt;br /&gt;
:*fire opal&lt;br /&gt;
:*fiery jacinth&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*golden beryl gem&lt;br /&gt;
:*green malachite stone&lt;br /&gt;
:*green garnet&lt;br /&gt;
:*lavender shimmarglin sapphire&lt;br /&gt;
:*orange imperial topaz&lt;br /&gt;
:*pale water sapphire&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*periwinkle feystone&lt;br /&gt;
:*piece of citrine quartz&lt;br /&gt;
:*pink rhodocrosite stone&lt;br /&gt;
:*polished jet stone&lt;br /&gt;
:*quartz crystal&lt;br /&gt;
:*rock crystal&lt;br /&gt;
:*shimmertine shard&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*silvery moonstone&lt;br /&gt;
:*smoky glimaerstone&lt;br /&gt;
:*spiderweb obsidian&lt;br /&gt;
:*spiderweb turquoise&lt;br /&gt;
:*star diopside&lt;br /&gt;
:*star sapphire&lt;br /&gt;
:*turquoise stone&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Whites&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Grey&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Granite&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Black&lt;br /&gt;
!style=&amp;quot;background:purple;font-size: 80%&amp;quot;|Purple&lt;br /&gt;
!style=&amp;quot;background:violet;font-size: 80%&amp;quot;|Violet&lt;br /&gt;
!style=&amp;quot;background:Red;font-size: 80%&amp;quot;|Red &lt;br /&gt;
!style=&amp;quot;background:#FF1493;font-size: 80%&amp;quot;|Pink&lt;br /&gt;
!style=&amp;quot;background:#FBCCE7;font-size: 80%&amp;quot;|Rose&lt;br /&gt;
!style=&amp;quot;background:orange;font-size: 80%&amp;quot;|Orange&lt;br /&gt;
!style=&amp;quot;background:gold;font-size: 80%&amp;quot;|Golden&lt;br /&gt;
!style=&amp;quot;background:yellow;font-size: 80%&amp;quot;|Yellow &lt;br /&gt;
!style=&amp;quot;background:Aquamarine;font-size: 80%&amp;quot;|Aquamarine &lt;br /&gt;
!style=&amp;quot;background:Green;font-size: 80%&amp;quot;|Green&lt;br /&gt;
!style=&amp;quot;background:Blue;font-size: 80%&amp;quot;|Blue &lt;br /&gt;
!style=&amp;quot;background:#6D351A;font-size: 80%&amp;quot;|Browns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Other Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Cracked&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Iridescent &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Pulsating&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Revolving&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Scorched &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Sparkling&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Lopsided&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Spinning&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Mottled&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Slim&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Translucent&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Clear&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
|}{{top}}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Initial cast:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
The &amp;lt;color&amp;gt; &amp;lt;person&amp;gt;&#039;s disk disintegrates, dropping everything on the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:black crystal}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Custom Floating Disk]]&lt;br /&gt;
*[[Antique Brass Lantern]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#511 Major Elemental Spell Circle: Floating Disk], on Play.net&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=252314</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=252314"/>
		<updated>2026-01-26T17:24:12Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Command Checks */ add essence and splashy command checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
===How Do I Make it GO!?===&lt;br /&gt;
Initial setup is accessed through ;bigshot setup. There you will see a configuration window with various tabs to setup for your hunting routine. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* Profile - This is where you save/load your profile information. Profiles are saved to your \Lich5\data\&amp;lt;GSServer\&amp;lt;charname&amp;gt;\bigshot_profiles directory. Eg, \Lich5\data\GSIV\Rinualdo\bigshot_profiles (note, if you&#039;ve previously used bigshot, the file location has changed. The previous location was in your \Lich5\scripts\bigshot_profiles folder. You can copy/paste &lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting - Create a hunting map by adding BOUNDARIES, define your attack stance and any pre hunt information&lt;br /&gt;
* Attacking - configuration for ambushing, bless, reactions, and similar flags&lt;br /&gt;
* Commands - Where you define your valid targets and associated attack routines. See sample routines below. &lt;br /&gt;
* Misc tab - Various config options&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room you are in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu. &lt;br /&gt;
* ;bigshot single  - When used solo, will execute a single hunting routine, return to your resting location and then exit&lt;br /&gt;
* ;bigshot &amp;lt;options&amp;gt; &amp;lt;creature&amp;gt; - example: ;bigshot single giant rat - Will activate ranger tracking of a creature. Anything input besides the above commands will default to &amp;quot;track &amp;lt;input&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* Load Profile - will load an existing profile. Nothing will be available if no previous profiles are saved&lt;br /&gt;
* Current Profile - shows the existing profile if a new one is loaded. &lt;br /&gt;
* Save profile - Valid profile information for future ebounty script support&lt;br /&gt;
  Save Current Settings - tell Bigshot what you want your profile to be named. Any name will work here. Once a profile is saved, will show up in the Load Profile menu. &lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Map/Go2. Support both LichIDs and SimuIDs with a u, for example, 228 for Town Square Central or u7120.&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;eloot sell, waggle, eherbs&#039;. This will use eloot to sell according to the options set with eloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, eherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]], Voln [[Symbol of Return]], [[Traveler&#039;s Song (1020)]], [[Sigil of Escape]], [[Familiar Gate (930)]] or Custom when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails. Setting to Traveler&#039;s Song will attempt once and continue. Setting to Familiar Gate will attempt to summon a portal once and walk through it. Will perform a mana pulse if not enough mana is detected. Custom option allows for comma separated list of commands to perform.&lt;br /&gt;
* Should Rest? &lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate. 11/17/24: If you run into an error that calls to an &amp;quot;OOM&amp;quot; message, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds:&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || Char.percent_health &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (bleeding, nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || Char.percent_health &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max + [Wounds.rightArm, Wounds.rightHand, Scars.rightArm, Scars.rightHand].max) &amp;gt;= 3&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following can be added to one of the above wound evaluations to also rest upon having popped muscles:&lt;br /&gt;
&amp;lt;PRE&amp;gt;|| Effects::Debuffs.active?(&amp;quot;Overexerted&amp;quot;)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns Poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion Debuff.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This is where you will tell bigshot when to hunt, any commands or society abilities to use prior to hunting, and where on the map you want to hunt. &lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Here you also configure when to hunt&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The proper syntax for boundary rooms are separated by commas&lt;br /&gt;
Some popular Rift boundaries as an example&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Maaghara boundaries, you can use &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
9734&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confluence boundaries:&amp;lt;pre&amp;gt;&lt;br /&gt;
2300, 3519, 228, 188, 1932, 10855, 3668, 1438, 1005 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds. Set to 0 for fastest (spammy) movement. &lt;br /&gt;
&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. eloot is commonly scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
* Delay looting - delays looting of creatures in a room.&lt;br /&gt;
* Pull players to feet - attempt to pull players to their feet upon passing them in a room&lt;br /&gt;
* Stop for dead players - checkbox will pause bigshot if you encounter a dead player&lt;br /&gt;
* Sneaky Sneaky - sneak around while out in the hunting area&lt;br /&gt;
&lt;br /&gt;
===Should hunt ===&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game. (XML regex matching)&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted/boss creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0])&lt;br /&gt;
* Activate weapon reactions - Will initiate reactive strikes when the opportunity presents itself&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
* Flee from webs - Enabling this check box will force Bigshot to flee from webs.&lt;br /&gt;
* Flee from voids- Enabling this check box will force Bigshot to flee from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &amp;lt;CODE&amp;gt;wand&amp;lt;/CODE&amp;gt;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** wandolier - Similiar to wand, but uses wandoliers. Gets a wand from the fresh wand container and waves it, rubs container if no wands found. Default waves in offensive. Can change via &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance&lt;br /&gt;
** fire - As in, &amp;lt;CODE&amp;gt;fire&amp;lt;/CODE&amp;gt;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, &amp;lt;CODE&amp;gt;kill (x3)&amp;lt;/CODE&amp;gt; will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &amp;lt;CODE&amp;gt;incant 903 (xx)&amp;lt;/CODE&amp;gt; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &amp;lt;CODE&amp;gt;incant 720 (m50)&amp;lt;/CODE&amp;gt; will only cast 720 (Implosion) if you have 50 or more mana. Similarly, &amp;lt;CODE&amp;gt;cman feint (s10)&amp;lt;/CODE&amp;gt; will only execute the combat maneuver Feint on the target if you have 10 or more stamina. The command syntax is used as a separate call and wrapped in separate parenthesis, as in (m50 s20)(x2). &lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will go into and stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &amp;lt;CODE&amp;gt;mstrike&amp;lt;/CODE&amp;gt;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will force evoke 610 ensuring the damage version&lt;br /&gt;
** curse &amp;lt;curse&amp;gt; - Clumsy/Weakness/Darkness/Itch/Hex/Pox/Nightmare/Star - will prep 715 and use curse command as defined. Will skip &amp;quot;curse star&amp;quot; if buff is up.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** leech - Performs a [[Mana Leech (516)]] on target if cooldown is under 15 minutes.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep &amp;lt;nostance&amp;gt; - As in, &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;sleep 10 nostance&amp;lt;/CODE&amp;gt;. Pause bigshot. Useful with fried hunting commands such as: &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &amp;lt;CODE&amp;gt;stance defense&amp;lt;/CODE&amp;gt;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
** eachtarget  &amp;lt;cmd&amp;gt; - issues command to each valid target in room&lt;br /&gt;
** efury &amp;lt;fire|cold&amp;gt; - casts Earthern Fury (917) on the target and waits for DOT to end or 12secs to pass&lt;br /&gt;
** caststop &amp;lt;spell&amp;gt; - casts the spell and then immediately stops it after casting&lt;br /&gt;
** wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt; - weilds new noun and stores the hand given to put new noun item in&lt;br /&gt;
** store - store left, right or both, but only if something is in those hands&lt;br /&gt;
** tether &amp;lt;recast&amp;gt; - casts 706 with built-in logic to wait, can also do recast to auto-recast 706 on creature death and DOTs transfer&lt;br /&gt;
** unravel &amp;lt;spell&amp;gt; - casts 1013 Song of Unravelling with an optional spell to target against creature&lt;br /&gt;
** depress - casts 1015 Song of Depression with some some built in logic&lt;br /&gt;
** phase - force CASTs 704 Phase due to needing to prep/cast for usage on NPC targets&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targeted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
* hunting commands - Bigshot now supports weapon/shield skills and warcries. Assaults will wait until they finish or are interuppted. These commands are separated by a comma. The following are a list of usable hunting commands:&lt;br /&gt;
** barrage, flurry, fury, gthrusts, pummel, thrash - Assaults will wait until attacks are completed/interrupted.&lt;br /&gt;
** fury - You can specify the default attack fury will use. Will jab if not specified: fury punch or fury kick&lt;br /&gt;
** charge, cripple, dizzyingswing, pindown, twinhammer  - Setups will execute on cooldown so make sure to check for prone/stun/root/ect.&lt;br /&gt;
** clash, cyclone, pulverize, volley, wblade, whirlwind - AOE will execute on cooldown, limit with check volley(mob3).&lt;br /&gt;
** shout - Will perform warcry shout. Must use a command check or it will shout every loop: shout(!shout),shout(buff10 s25) &lt;br /&gt;
** yowlp - Will perform warcry yowlp. Must use a command check or it will yowlp every loop: yowlp(!yowlp), yowlp(buff10 s10)&lt;br /&gt;
** holler - Will perform warcry holler every loop taunting all the mobs. holler(s60)&lt;br /&gt;
** bellow, growl, cry - Offensive warcries can be used with target for single target or all for aoe.&lt;br /&gt;
** shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
** surge - Will keep surge of strength up. surge or surge(surge) will cast even on cooldown, surge(!surge) will only cast when not on cooldown.&lt;br /&gt;
** bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, disarm, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kifocus, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&lt;br /&gt;
** dislodge &amp;lt;location&amp;gt; - Dislodge from location specified: dislodge eye neck&lt;br /&gt;
** stomp - Will perform a stomp attack. Channels 909 if not active. Can also add 909 to society abilities to keep it active.&lt;br /&gt;
** dhurl - Hurl your weapon and recovers it. Works with weapon bonding auto return and the recover verb.&lt;br /&gt;
** assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt; - Will cycle between two aspects, or evoke a single aspect. Also works in society ability box. &amp;quot;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;quot;&lt;br /&gt;
** briar &amp;lt;weapon&amp;gt; - activate the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
** stance perfection - Put 10, 20, 30, ect in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
** chastise, excoriate - Will perform FEAT if available and affordable&lt;br /&gt;
&lt;br /&gt;
===Gemstones Activation===&lt;br /&gt;
To utilize a Gemstone activated ability, you will use &amp;lt;CODE&amp;gt;jewel &amp;lt;mnemonic&amp;gt;&amp;lt;/CODE&amp;gt;. Will avoid usage if on cooldown automatically. Current supported activated gemstones are:&lt;br /&gt;
* bloodboil - Blood Boil&lt;br /&gt;
* spellblade - Spellblade&#039;s Fury&lt;br /&gt;
* arcascend - Arcanist&#039;s Ascendancy&lt;br /&gt;
* geospite - Geomancer&#039;s Spite&lt;br /&gt;
* forceofwill - Force of Will&lt;br /&gt;
* arcaneintensity - Arcane Intensity&lt;br /&gt;
* arcaneopus - Arcane Opus&lt;br /&gt;
* bloodsiphon - Blood Siphon&lt;br /&gt;
* bloodwell - Blood Wellspring&lt;br /&gt;
* epossess - Evanescent Possession&lt;br /&gt;
* manawellspring - Mana Wellspring&lt;br /&gt;
* spiritwell - Spirit Wellspring&lt;br /&gt;
* stamwell - Stamina Wellspring&lt;br /&gt;
* terrortribute - Terror&#039;s Tribute&lt;br /&gt;
* arcblade - Arcanist&#039;s Blade&lt;br /&gt;
* arcwill - Arcanist&#039;s Will&lt;br /&gt;
* imaerabalm - Imaera&#039;s Balm&lt;br /&gt;
* reckless - Reckless Precision&lt;br /&gt;
* unearthchains - Unearthly Chains&lt;br /&gt;
* witchhunt - Witchhunter&#039;s Ascendancy&lt;br /&gt;
* manashield - Mana Shield&lt;br /&gt;
* arcaneaegis - Arcane Aegis&lt;br /&gt;
&lt;br /&gt;
You may need to &#039;&#039;&#039;SKILLS FULL/CMAN INFO/WEAPON INFO/SHIELD INFO&#039;&#039;&#039; if you&#039;ve recently changed training or skills are being outright skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*slayer or 240 - Placing this in front of any command will cause you to cast 240 before doing that command. It will not recast if it&#039;s already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
&lt;br /&gt;
Commands need to use the following format:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt; &lt;br /&gt;
&lt;br /&gt;
So &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt; Any (x#) needs to be separate. Also (xx) is not unlimited and is just short for (x5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified. Only use for 2 or more creatures in the room&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implimentation&lt;br /&gt;
1 mob, mob2, 1 IS less than 2, attack should not proceed.&lt;br /&gt;
2 mob, mob2, 2 IS NOT less than 2, attack can proceed&lt;br /&gt;
1 mob, !mob2, 1 IS NOT more than 2, attack can proceed&lt;br /&gt;
2 mob, !mob2, 2 IS NOT more than 2, attack can proceed&lt;br /&gt;
3 mob, !mob2, 3 IS more than 2, attack should not proceed&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*valid# - Similar to the mob check prior, but only counts valid targets you&#039;re actively targeting in current Bigshot settings. &lt;br /&gt;
*once - Performs the command once on a specified target, resets on room change&lt;br /&gt;
*room - Performs the command once in a room only, resets on room change&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*frozen - Same usage as prone. Broke out of prone check for archers against non-corporeal creatures that deflect ranged. Corporeal creatures can be stunned and will break this check.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*rooted - Checks to see if the target is rooted. Performed command if target is rooted.&lt;br /&gt;
*hidden - Checks to see if you&#039;re currently hidden.&lt;br /&gt;
*poison - Checks to see if you&#039;re currently poisoned.&lt;br /&gt;
*disease - Checks to see if you&#039;re currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
*barrage - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
*fury - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
*flurry - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
*pummel - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
*thrash - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
*vigor - Checks for the Tangleweed Vigor buff from Tangleweed.&lt;br /&gt;
*reflex - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
*tailwind - Checks for Tailwind buff from Breeze. (tailwind) (!tailwind)&lt;br /&gt;
*shout - Checks for the Empowered buff from Shout.&lt;br /&gt;
*yowlp - Checks for the Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
*holler - Checks for the Horland&#039;s Holler buff from Holler.&lt;br /&gt;
*voidweaver - checks for the Voidweaver buff from Implosion(720)&lt;br /&gt;
*justice - Checks for charges of Swift Justice. (justice) do skill with charges (!justice) do skill with no charges&lt;br /&gt;
*buffXX - Fire ability when buff duration is &amp;lt;= XX. Supported for barrage,bearhug,coupdegrace,fury,flurry,pummel,thrash,shout,yowlp&lt;br /&gt;
*tier# - Perform action if you are at the corresponding tier. (!tier3) don&#039;t do it if you are at tier3. (tier2) do it if you are tier2&lt;br /&gt;
*censer - Attempt to cast 320 before your command checking mana and cooldown. 309(censer), 335(censer mob3), attack(censer)&lt;br /&gt;
*ancient - Checks for grizzled/ancient creatures&lt;br /&gt;
*animate - Checks for if you have an animate present or not&lt;br /&gt;
*rebuke - Checks for Righteous Rebuke buff&lt;br /&gt;
*scourge - Checks for Ardor of the Scourge buff&lt;br /&gt;
*momentum - Checks for Glorious Momentum buff&lt;br /&gt;
*coupdegrace - Checks for Empowered buff.&lt;br /&gt;
*essence# - checks you have the required Shadow Essence&lt;br /&gt;
*splashy - checks if the room is &amp;quot;splashy&amp;quot; via Room.tags, useful to not do lightning attacks in wet rooms&lt;br /&gt;
**If command is a spell, will only cast censer if you have the mana for censer and the spell you intend.&lt;br /&gt;
**If command is not a spell, will only check you have enough mana for the censer.&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg. It will then cast 719 (Dark Catalyst) if there is at least 50 mana, and will only cast one time. The last will incant 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will aoe bellow, then whirling blade if there are at least 3 targets. The third command will flurry if you don&#039;t have the slashing strikes buff. Finally it will attack and continue to attack until one of the previous attacks become available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with a taunt from holler, then shield throw if there are at least 3 targets. Third command will flurry on cooldown. Fourth will thrash on cooldown. Finally we will attack if everything else ends up on cooldown or we run out of stamina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is more than one mob, it will hide with shroud and divert one of the targets. Third command will ambush if hidden. Fourth will flurry on cooldown followed up with attack to finish anything off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will cast surge when not on cooldown, and bullrush to bust up and apply vulnerable, then bearhug which is faster if target is vulnerable. Third we will pummel on cooldown and attack when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will keep surge active, casting during cooldown for 60 stamina. Next it will shout and refresh shout when there is less than 11 seconds left on the duration. Third it will shield strike followed up with a pummel once every minute. It will finish off with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with pin down if there are at least 4 targets, then will volley if there are at least 2 targets. The third command will cast tangleweed if you do not have the tangleweed vigor buff or the arcane reflex buff. Our fourth command will barrage unless we have the enhanced dexterity buff from barage. Fifth we will cast a 1 second spike thorn if we do have 16 mana and do have the arcane reflex buff. Finally we will fire until one of our other commands become available.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* To attack everything in the room &amp;lt;code&amp;gt;(?:.*)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized config options&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
* Enter the name of the looter in Head/Tail configuration&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Quiet followers - Followers will wait until leader is done with both actions and resting scripts to begin using their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debugging:===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
|                         Bigshot Debug Help v5.8.5                         |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
| Debug options have changed to be more helpful.                            |&lt;br /&gt;
+--------------------------------------+------------------------------------+&lt;br /&gt;
| ;bigshot debug file                  | Toggles logging to a file &amp;lt;on/off&amp;gt; |&lt;br /&gt;
| ;bigshot debug all &amp;lt;true/false&amp;gt;      |  Toggles true/false all the things |&lt;br /&gt;
| ;bigshot debug check                 |       Lists current debug settings |&lt;br /&gt;
| ;bigshot debug combat &amp;lt;true/false&amp;gt;   |         Combat and Creature Status |&lt;br /&gt;
| ;bigshot debug commands &amp;lt;true/false&amp;gt; |     Attacking and Casting Commands |&lt;br /&gt;
| ;bigshot debug status &amp;lt;true/false&amp;gt;   |    Status Checks of your Character |&lt;br /&gt;
| ;bigshot debug system &amp;lt;true/false&amp;gt;   |                   System processes |&lt;br /&gt;
|                                      |                                    |&lt;br /&gt;
| Options can be combined:                                                  |&lt;br /&gt;
|           ;bigshot debug combat commands status &amp;lt;true/false&amp;gt;              |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
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