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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HORIBU1</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HORIBU1"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/HORIBU1"/>
	<updated>2026-08-14T11:21:43Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Saga&amp;diff=263368</id>
		<title>Saga</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saga&amp;diff=263368"/>
		<updated>2026-08-14T01:09:15Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Saga&#039;&#039;&#039; is an officially supported front end (FE) for [[GemStone IV]] and [[DragonRealms]], currently in &#039;&#039;&#039;beta&#039;&#039;&#039;, offered by Simutronics as an alternative to [[Wrayth]]. It is a modern, cross-platform client built with Electron, React, and TypeScript that speaks the GemStone IV/DragonRealms protocol natively and renders the game stream into dockable panels, replacing the old Wrayth/Stormfront client. It supports [[Lich:Software|Lich]] scripting.&lt;br /&gt;
&lt;br /&gt;
Download / info page: https://www.play.net/gs4/play/saga-info.asp&lt;br /&gt;
&lt;br /&gt;
Because Saga is in active beta, features and settings menus described here may change between releases.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
# Go to https://www.play.net/gs4/play/saga-info.asp and click the download button for your platform.&lt;br /&gt;
#* &#039;&#039;&#039;Windows&#039;&#039;&#039; (10/11, x64 and ARM64) — installs automatically and checks for/installs updates going forward.&lt;br /&gt;
#* &#039;&#039;&#039;macOS&#039;&#039;&#039; — separate builds for Apple Silicon and Intel. Experimental; does not yet auto-update.&lt;br /&gt;
#* &#039;&#039;&#039;Linux&#039;&#039;&#039; — distributed as an AppImage (x86_64). Experimental; does not yet auto-update.&lt;br /&gt;
# Run the installer (Windows) or launch the downloaded build (Mac/Linux).&lt;br /&gt;
#* On Windows, the first launch may trigger a SmartScreen warning because the builds aren&#039;t code-signed yet during the beta. Choose &amp;quot;More info &amp;amp;rarr; Run anyway&amp;quot; to continue — this is expected and not a sign of a problem.&lt;br /&gt;
# Log in from inside Saga. Saga completely replaces the Simutronics Game Launcher/SGE with its own login screen — there is no separate launcher install and no &amp;lt;code&amp;gt;.sal&amp;lt;/code&amp;gt; handshake file to deal with.&lt;br /&gt;
# New players can use the guided character creation flow built into the login screen; returning players get a Quick Logins grid with one click per character.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
A few things Saga does that Wrayth doesn&#039;t:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cloud-synced settings&#039;&#039;&#039; — per-character settings (layout, highlights, preferences) sync automatically, so logging in from a different computer picks up where you left off.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Manager&#039;&#039;&#039; — a live, structured view of everything worn, held, and on the ground as container cards you can open and nest (in/on/behind/under). Dragging an item between containers has Saga plan and issue the actual game commands for you. Weight/capacity show in sortable columns, and an inspector pane collects an item&#039;s LOOK/ANALYZE/RECALL output in one place.&lt;br /&gt;
* &#039;&#039;&#039;Custom panels&#039;&#039;&#039; — a widget palette (vitals bars, timer rings, compass rose, loadout rows, gauges) you assemble into your own panels. Floating script windows or server dialogs can be promoted into a docked panel that persists across logins.&lt;br /&gt;
* &#039;&#039;&#039;Scripting and highlights&#039;&#039;&#039; — full support for the classic script language with an editor and recording, switchable macro sets, layered highlights with capture-group precision and per-rule sounds, regex triggers with cooldowns, and a settings importer for existing Wrayth configs.&lt;br /&gt;
* &#039;&#039;&#039;Interactive maps&#039;&#039;&#039; — in-client area maps that dock into your layout or float standalone, with click-to-travel.&lt;br /&gt;
* &#039;&#039;&#039;Accessibility&#039;&#039;&#039; — a dedicated screen-reader mode.&lt;br /&gt;
* &#039;&#039;&#039;Environmental ambience&#039;&#039;&#039; — full-screen weather/ambient effects (snow, rain, sandstorm, embers, aurora) paired with panel skins that restyle the interface to match.&lt;br /&gt;
&lt;br /&gt;
== Login with Lich ==&lt;br /&gt;
&lt;br /&gt;
Saga can be used with [[Lich:Software|Lich]] in one of two ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saga Direct&#039;&#039;&#039; &amp;amp;mdash; After logging into Saga normally, go to &#039;&#039;&#039;File &amp;amp;rarr; Enable Login with Lich&#039;&#039;&#039;. Then disconnect and return to the login screen; a new &amp;quot;Via Lich&amp;quot; option will appear under the connect options. (Requires Lich v5.19+.)&lt;br /&gt;
* &#039;&#039;&#039;Lich Launcher GUI&#039;&#039;&#039; &amp;amp;mdash; (Requires Lich v5.20+.) The Lich Launcher autodetects Saga on both macOS and Windows as an available client when creating a saved entry, so you can select it directly without the manual toggle above.&lt;br /&gt;
&lt;br /&gt;
If Lich still isn&#039;t connecting after trying the above, a refresh install of Lich is recommended — make sure you&#039;re on the latest version first. For further help, see the #help channel on the [https://discord.gg/KF9Wr8u Official Gemstone Discord].&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Saga stores settings (highlights, macros, scripts, panel layouts, etc.) per character and syncs them to the cloud automatically. If you&#039;re moving from Wrayth, you can bring your existing settings over:&lt;br /&gt;
&lt;br /&gt;
# In Wrayth, go to &#039;&#039;&#039;Options &amp;amp;rarr; Settings &amp;amp;rarr; Export&#039;&#039;&#039; and export your settings to a file.&lt;br /&gt;
# In Saga, go to &#039;&#039;&#039;Settings &amp;amp;rarr; Import Settings&#039;&#039;&#039; and select the exported file.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fonts&#039;&#039;&#039;: Settings &amp;amp;rarr; Appearances &amp;amp; Themes &amp;amp;rarr; Fonts.&lt;br /&gt;
* &#039;&#039;&#039;Link/bold text/room name size&#039;&#039;&#039;: Settings &amp;amp;rarr; Presets. The rightmost box controls font size (shown as &amp;quot;-&amp;quot; at default size).&lt;br /&gt;
* &#039;&#039;&#039;Per-panel look (background, trim, font)&#039;&#039;&#039;: Right-click the panel you want to change.&lt;br /&gt;
* &#039;&#039;&#039;Roundtime display (RT / Cast RT wheel) and status icon size&#039;&#039;&#039;: Settings &amp;amp;rarr; Appearances &amp;amp; Themes &amp;amp;rarr; Status Bar.&lt;br /&gt;
* &#039;&#039;&#039;Loadout panel text&#039;&#039;&#039;: Settings &amp;amp;rarr; Appearances &amp;amp; Themes, bottom left (not under the panel&#039;s own alternative-text settings, despite being panel-specific).&lt;br /&gt;
&lt;br /&gt;
=== Panels ===&lt;br /&gt;
&lt;br /&gt;
* To stop thoughts, logins, deaths, etc. from displaying in your main story window, open a dedicated panel for that stream via &#039;&#039;&#039;View &amp;amp;rarr; Panels&#039;&#039;&#039;.&lt;br /&gt;
* To see your statuses in a separate panel: not yet available; on the development backlog.&lt;br /&gt;
* To make vitals display vertically instead of horizontally: not yet available as a built-in option. In the meantime, create a &#039;&#039;&#039;custom panel&#039;&#039;&#039; (&#039;&#039;&#039;View &amp;amp;rarr; Custom Panel&#039;&#039;&#039;), which allows flexible layout of individual elements (see [[#Features|Custom panels]] above).&lt;br /&gt;
* To pop a text panel (thoughts, speech, familiar, etc.) into its own tab, click and drag it onto another text panel.&lt;br /&gt;
* To remove a tab, click and drag it out of the header and release.&lt;br /&gt;
&lt;br /&gt;
== Rest Mode ==&lt;br /&gt;
&lt;br /&gt;
As in Wrayth, pressing CTRL-R puts you into rest mode, which periodically sends the EXP command to prevent an idle timeout.&lt;br /&gt;
&lt;br /&gt;
== Logging ==&lt;br /&gt;
&lt;br /&gt;
Logging is configured per-window from the Windows pane, similar to Wrayth.&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup Saga Settings and Scripts Regularly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though settings sync to the cloud, it&#039;s worth keeping your own backup of your macros, scripts, highlights, panel layout, and more:&lt;br /&gt;
&lt;br /&gt;
# In Saga, go to &#039;&#039;&#039;Settings &amp;amp;rarr; Export&#039;&#039;&#039;.&lt;br /&gt;
# Save the exported file somewhere safe — cloud storage (Dropbox, Google Drive) or emailed to yourself both work well. Consider including the date and character name in the filename rather than overwriting a single backup file each time.&lt;br /&gt;
# Repeat this for each character, since each has its own settings.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== Official FAQ ===&lt;br /&gt;
&lt;br /&gt;
From the [https://www.play.net/gs4/play/saga-info.asp Saga info page]:&lt;br /&gt;
&lt;br /&gt;
; Is Saga an official Simutronics product?&lt;br /&gt;
: Yes. Saga is an officially supported client for GemStone IV and DragonRealms, currently in beta, offered as an alternative to Wrayth.&lt;br /&gt;
&lt;br /&gt;
; Is it safe to use?&lt;br /&gt;
: Saga connects to the game the same way Wrayth or SGE does, using your normal account login. The builds aren&#039;t currently code-signed, so Windows SmartScreen may warn you on first launch — this is expected during the beta and not a sign of a problem.&lt;br /&gt;
&lt;br /&gt;
; Does this work with/require the SGE (Simutronics Game Entry) application?&lt;br /&gt;
: No. Saga completely replaces the SGE with its own modern login solution.&lt;br /&gt;
&lt;br /&gt;
; What does &amp;quot;beta&amp;quot; mean here?&lt;br /&gt;
: Saga is under active development. Features may change between releases, and you may run into rough edges. It updates itself automatically, so you&#039;ll always be running the latest version without needing to reinstall.&lt;br /&gt;
&lt;br /&gt;
; I found a bug, or Saga isn&#039;t working — who do I contact?&lt;br /&gt;
: You can report a bug or request a feature from inside Saga via &#039;&#039;&#039;File &amp;amp;rarr; Report Bug / Feature Request...&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; Why am I downloading a file from GitHub for this?&lt;br /&gt;
: While in beta, builds are hosted on the author&#039;s GitHub repository — GameMaster Auchand from GemStone IV.&lt;br /&gt;
&lt;br /&gt;
=== Community FAQ ===&lt;br /&gt;
&lt;br /&gt;
The following is drawn from an unofficial FAQ compiled by GM Casil and may not stay accurate as Saga continues development.&lt;br /&gt;
&lt;br /&gt;
; How do I change links/bold text/room name size?&lt;br /&gt;
: Settings &amp;amp;rarr; Presets. The rightmost box is the font size (shows as &amp;quot;-&amp;quot; when at default size).&lt;br /&gt;
&lt;br /&gt;
; How do I make Lich work?&lt;br /&gt;
: A refresh install of Lich is recommended, but at minimum make sure Lich is updated. Log in with Saga, then go to &#039;&#039;&#039;File &amp;amp;rarr; Enable login with Lich&#039;&#039;&#039;. Go to &#039;&#039;&#039;File &amp;amp;rarr; Return to login&#039;&#039;&#039;. Click &amp;quot;Connect&amp;quot;, then &amp;quot;Via Lich&amp;quot;, and point it to your Lich folder. Log in. If it&#039;s still not working, ask for help in the #help channel on the [https://discord.gg/KF9Wr8u Official Gemstone Discord].&lt;br /&gt;
&lt;br /&gt;
; How do I get the roundtime wheel off my screen?&lt;br /&gt;
: Settings &amp;amp;rarr; Appearances &amp;amp; Themes &amp;amp;rarr; Status Bar. From here you can change how roundtime (RT and Cast RT) displays, and the size of the status icons in the corner.&lt;br /&gt;
&lt;br /&gt;
; How do I change font?&lt;br /&gt;
: Settings &amp;amp;rarr; Appearances &amp;amp; Themes &amp;amp;rarr; Fonts.&lt;br /&gt;
&lt;br /&gt;
; How do I change how a specific panel looks?&lt;br /&gt;
: Right-click the panel. You can update the background, trim, and font per panel this way.&lt;br /&gt;
&lt;br /&gt;
; How do I make thoughts/logins/deaths stop displaying in my story window?&lt;br /&gt;
: View &amp;amp;rarr; Panels. From here you can open dedicated panels for different streams.&lt;br /&gt;
&lt;br /&gt;
; How do I make something a tab or pop a tab out?&lt;br /&gt;
: To remove a tab, click and drag on the tab until it&#039;s out of the header, then release. To make a tab, click and drag a text-only panel (thoughts, speech, familiar, etc.) onto another text panel.&lt;br /&gt;
&lt;br /&gt;
; How do I import highlights, scripts, etc. from Wrayth?&lt;br /&gt;
: Export your settings in Wrayth (&#039;&#039;&#039;Options &amp;amp;rarr; Settings &amp;amp;rarr; Export&#039;&#039;&#039;). In Saga, use &#039;&#039;&#039;Settings &amp;amp;rarr; Import Settings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; How do I change the Lich command color?&lt;br /&gt;
: Not currently possible.&lt;br /&gt;
&lt;br /&gt;
; How do I change the loadout panel text?&lt;br /&gt;
: It isn&#039;t in the panel&#039;s alternative-text settings — it&#039;s under &#039;&#039;&#039;Settings &amp;amp;rarr; Appearance &amp;amp; Themes&#039;&#039;&#039;, bottom left. It&#039;s an unusual location since the loadout panel was one of the first panels built; moving it has been added to the backlog.&lt;br /&gt;
&lt;br /&gt;
; How do you make vitals vertical instead of horizontal?&lt;br /&gt;
: Not built in yet. Create a custom panel under &#039;&#039;&#039;View &amp;amp;rarr; Custom Panel&#039;&#039;&#039; — custom panels are powerful and can be arranged this way, though some snapping/nudging behavior for them is a known rough edge that&#039;s been raised with the devs.&lt;br /&gt;
&lt;br /&gt;
; What about putting my statuses in a separate panel?&lt;br /&gt;
: On the development backlog.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
See [[Lich:Software]].&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wrayth]] - previous official Windows front end&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich:Software]] - unofficial scripting addon, works with any of Saga/Wrayth/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portmaster&amp;diff=262127</id>
		<title>Portmaster</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portmaster&amp;diff=262127"/>
		<updated>2026-07-31T16:01:51Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: update IMT to mirror the other location sand use RealID instead of LichID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Portmasters of Elanthia ==&lt;br /&gt;
Portmasters of Elanthia are NPCs stationed in every seaport within the [[Open Sea Adventures]] system. They offer a fast ferry service between ports, allowing players to travel quickly across Elanthia&#039;s expanded maritime network. To use the service, simply {{boldmono|ASK PORTMASTER ABOUT TRAVEL}}. Passage costs 25,000 - 35,000 silvers depending on the trip, and ferries depart almost immediately after the request.  Trips take ten minutes.  Trips during holidays and festivals may be discounted.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Icemule Trace]] - The Frostmain, Black Jetty (u7133026)&lt;br /&gt;
* [[Kraken&#039;s Fall]] - Kraken&#039;s Fall, First Pier (u7118259)&lt;br /&gt;
* [[River&#039;s Rest]] - River&#039;s Rest, Dilapidated Pier (u2101030)&lt;br /&gt;
* [[Solhaven]] - Marshtown, Fewr&#039;s Pier (u4744014)&lt;br /&gt;
* [[Ta&#039;Vaalor]] - Mistwatch (Lich ID# 31493) (u7136032)&lt;br /&gt;
* [[Teras Isle]] - Copper Avenue, West Docks (u3002033)&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] - Wehnimer&#039;s, North Dock (u7111)&lt;br /&gt;
* [[Glaoveln]] - Glaoveln, Pulct Docks (u4426101)&lt;br /&gt;
* [[Nielira Harbor]] - Nielira Harbor, Boardwalk (u14150050)&lt;br /&gt;
* [[Brisker&#039;s Cove]] - Comyner&#039;s Docks, Pier 5 (u7140125)&lt;br /&gt;
* [[Sleeping Drake Harbor]] - Sleeping Drake Harbor, Docks (u7142028)&lt;br /&gt;
* [[Flotilla]] - Twisted Tentacle Overlook (u7134031)&lt;br /&gt;
&lt;br /&gt;
[[Category:Open_Sea_Adventures]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_cloak&amp;diff=261826</id>
		<title>Icy cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_cloak&amp;diff=261826"/>
		<updated>2026-07-28T14:50:44Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: added clarification about origin of the item being a reward from SimuCon 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice cloaks&#039;&#039;&#039; are highly scripted cloaks that were introduced as the attendee goodie bag scripted item from [[:Category:SimuCon|SimuCon 2023]]. They were made available to be purchased off the shelf at [[:Category:Currents of Myth|Currents of Myth]], the 2026 [[:Category:Premium Festival|Premium Festival]]. They have a normal side and an empowered side that are both fully alterable ([[long description]] and [[show description]]) and have ambient messaging while empowered. The empowered side reflects the icy nature of the cloak.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the cerulean nyra cloak and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This cerulean nyra cloak will react to ice and water spells being cast at it and transform into an ice-covered cloak!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  BOW, PULL, PUSH, SHAKE, WAVE, ATTEND, CLEAN, PINCH, NUDGE, PROD, WAGGLE, and INVOKE.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long + show) can make reference to the cloak being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering cloaks, please keep in mind that the messaging references a long garment.&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal cloak:  a shimmering cerulean nyra cloak layered with crystal droplets&lt;br /&gt;
Show of normal cloak:  Dyed a rich shade of cerulean, the cloak is woven from shimmering glassthread nyra.  Layers of tiny droplets are sewn into the material, creating a fall of crystals down the garment&#039;s length.  A cluster of veilspire pearls set in an oval frame of silver clasps the cloak over one shoulder.&lt;br /&gt;
&lt;br /&gt;
Iced Over cloak:  a flowing ice-covered cloak layered with frosted droplets&lt;br /&gt;
Show of Iced Over cloak:  Dyed a rich shade of cerulean, the cloak is woven from shimmering glassthread nyra.  Layers of frosted droplets cover the material, creating a fall of ice down the garment&#039;s length.  A cluster of veilspire pearls set in an oval frame of silver clasps the cloak over one shoulder.&lt;br /&gt;
&lt;br /&gt;
Ice color:  cerulean-flecked silver&lt;br /&gt;
&lt;br /&gt;
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You briskly ruffle your hands through the excess fabric of your cerulean nyra cloak, causing any wrinkles to fall away and leaving the lengths to drape in smooth folds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) briskly ruffles (her/his) hands through the excess fabric of (her/his) cerulean nyra cloak, causing ripples in the fabric that race from hip to hem.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You briskly ruffle your hands through the excess fabric of your ice-covered cloak, and tendrils of cerulean-flecked silver icy mist chased by snowflakes follow the motion of your hands before retreating again to the fabric of your ice-covered cloak.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) briskly ruffles (her/his) hands through the excess fabric of (her/his) ice-covered cloak, and threads of cerulean-flecked silver icy mist chased by snowflakes follow (her/his) hands before retreating again to the fabric of (her/his) ice-covered cloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You gently take hold of a fold of your cerulean nyra cloak with your left hand and pull it behind you, your right hand in front of you as you take a short bow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) gently takes hold of a fold of (her/his) cerulean nyra cloak with (her/his) left hand and pulls it behind (her/him), (her/his) right hand in front of (her/his) body as (she/he) takes a short bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You bow deeply, sweeping your ice-covered cloak behind you.  As your fingers brush across the fabric of your ice-covered cloak, a series of chasms open in the icy surface, each releasing plumes of cerulean-flecked silver vapor.  The mist shatters, sending shards of colorful ice flying.  Before the small chunks make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) bows deeply, sweeping (her/his) ice-covered cloak behind (her/him).  As (her/his) fingers brush across the fabric of (her/his) ice-covered cloak, a series of chasms open in the icy surface, each releasing plumes of cerulean-flecked silver vapor.  The mist shatters, sending shards of colorful ice flying.  Before the small chunks make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Ice activating&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You channel at a shimmering cerulean nyra cloak layered with crystal droplets.&amp;lt;br/&amp;gt;As the ice breaks upon the cerulean nyra cloak, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, cerulean-flecked silver crystals race to cover the garment in a cloak of living ice as a flowing ice-covered cloak layered with frosted droplets is revealed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) channels at a shimmering cerulean nyra cloak layered with crystal droplets.&amp;lt;br/&amp;gt;As the ice breaks upon the cerulean nyra cloak, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, cerulean-flecked silver crystals race to cover the garment in a cloak of living ice as a flowing ice-covered cloak layered with frosted droplets is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You make a cursory account of yourself, brushing your hands across the front of your cerulean nyra cloak and assuring yourself that everything is perfectly in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) brushes (her/his) hands across the front of (her/his) cerulean nyra cloak, as if assuring (herself/himself) everything is perfectly in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With a disaffected nonchalance, you brush at the shoulder of your ice-covered cloak, throwing shimmering cerulean-flecked silver ice crystals from your fingertips as you arch a single brow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) brushes at the shoulder of (her/his) ice-covered cloak with a disaffected nonchalance, and a flurry of shimmering cerulean-flecked silver ice crystals are thrown from (her/his) fingertips as (she/he) arches a single brow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INVOKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;The cerulean nyra cloak must be iced over to do that!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&amp;lt;!-- Message does not reference the wearer by name or pronoun in the first-person capture; unconfirmed whether a distinct third-person form exists. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You concentrate on the magical ice of your ice-covered cloak...&amp;lt;br/&amp;gt;Illuminated with brilliant cerulean-flecked silver energy, the ice of your ice-covered cloak blossoms into a shrieking snowstorm that engulfs you!  The frigid ice of the cocoon does nothing to impede your vision.  With a cracking roar, the ice swirls around you, throwing off a cascade of shimmering cerulean-flecked silver ice crystals.  Faster and faster the blizzard rages and with a sudden hiss, it vanishes, leaving you unharmed but certainly the center of attention.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Illuminated with brilliant cerulean-flecked silver energy, the ice of (Character)&#039;s ice-covered cloak blossoms into a shrieking snowstorm that engulfs (her/him)!  With a roar, the frigid cocoon begins to swirl around (her/him), throwing off a cascade of shimmering cerulean-flecked silver ice crystals.  Faster and faster the blizzard rages around (Character)!&amp;lt;br/&amp;gt;With a guttering hiss, the snowstorm vanishes, leaving (Character) unharmed in its center.  Tiny snowflakes swirl around (her/him) for a moment before winking out.  A faint cerulean-flecked silver light illuminates (her/his) eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With your hand inside the cerulean nyra cloak, you give it a small nudge, causing the fabric to puff out briefly before falling back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) flicks (her/his) hand inside the fabric of (her/his) cerulean nyra cloak, causing it to puff out briefly before falling back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With your hand inside the ice-covered cloak, you give it a small nudge.  In response, a spray of glittering cerulean-flecked silver snowflakes are thrown from your shoulders, and as they fall, they dim into a hazy mist winking out at your heels.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;A spray of glittering cerulean-flecked silver snowflakes erupts from the shoulders of (Character)&#039;s ice-covered cloak!  As the shimmering ice crystals fall, they dim into a hazy mist before winking out around (her/his) heels.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You idly pick at an invisible flaw in the fabric of your cerulean nyra cloak.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&amp;lt;!-- Third person messaging for PINCH in the normal state has not been captured. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You idly pick at an invisible flaw in the fabric of your ice-covered cloak and give a start when the ice engulfing the fabric spreads to your fingertips.  With a smoldering glare, you focus your gaze on the cerulean-flecked silver ice on your fingertip, and it shrinks and shudders before spreading back to the frigid covering on your cloak that birthed it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) idly picks at an invisible flaw in the fabric of (her/his) ice-covered cloak.  A cluster of cerulean-flecked silver ice leaps from the frigid garment to engulf (her/his) fingertips.  With a smoldering glare, (she/he) focuses (her/his) gaze on the ice on (her/his) fingertip, and it shrinks and shudders before vacating (her/his) fingertip and spreading back to the frigid covering on (her/his) cloak that birthed it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Your cerulean nyra cloak is not currently iced over; there is nothing to extinguish.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With a discordant cracking sound, the cerulean-flecked silver ice covering the surface of your cerulean nyra cloak recedes into the fabric, leaving naught behind but a faint chill in the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;With a discordant cracking sound, the cerulean-flecked silver ice covering the surface of (Character)&#039;s cerulean nyra cloak recedes into the fabric of the garment, leaving naught behind but a faint chill in the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Hooking two fingers discreetly in the excess fabric of your cerulean nyra cloak, you give it the subtlest tug, causing the garment to sway and swoosh, then settle in perfect folds about your legs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;A gentle touch from (Character) causes the fabric of (her/his) cerulean nyra cloak to sway and swoosh before settling in perfect folds about (her/his) legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You gather a handful of fabric within your hand, clenching the cloak tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the cerulean-flecked silver mist glazing over the fabric once again.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) gathers a handful of fabric within (her/his) hand, clenching (her/his) cloak tightly.  Thin tendrils of frost soon creep upwards along (her/his) palm as (her/his) fingers begin to turn blue.  (Character) releases the fabric, the cerulean-flecked silver mist-like frost glazing over the fabric once again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You stiffly smooth your hands over the fabric of your cerulean nyra cloak before clasping them behind your back.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) smooths (her/his) hands over the fabric of (her/his) cerulean nyra cloak before clasping them behind (her/his) back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You stiffly smooth your hands over the fabric of your ice-covered cloak, the cerulean-flecked silver ice crystals darkening under your touch, before clasping them behind your back.  The ice crystals follow the motion of your hands as a frosty deluge of cerulean-flecked silver crystals ripples across the front of your cloak.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) smooths (her/his) hands over the fabric of (her/his) ice-covered cloak, the cerulean-flecked silver ice crystals darkening under (her/his) touch, before clasping them behind (her/his) back.  The ice crystals follow the motion of (her/his) hands as a frosty deluge of cerulean-flecked silver crystals ripples across the front of (her/his) cloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You give your cerulean nyra cloak a lazy shake, clearing any dust or debris from its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;(Character) gives (her/his) cerulean nyra cloak a lazy shake, clearing any dust or debris from its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;An avalanche of cerulean-flecked silver crystals forms at the shoulders of your ice-covered cloak, quickly gaining momentum as it falls down the length of your ice-covered cloak.  As the cerulean-flecked silver cascade reaches the lower edge of the garment it tumbles and disperses into a fine layer of cool mist, pooling at your feet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;An avalanche of cerulean-flecked silver crystals forms at the shoulders of (Character)&#039;s ice-covered cloak, quickly gaining momentum as it falls down the length of the garment.  As the cerulean-flecked silver cascade reaches the lower edge of the cloak it tumbles and disperses into a fine layer of cool mist, pooling at (her/his) feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You subtly pull your hands inside your cerulean nyra cloak as you feed the fabric a tiny flow of mana.  In a rush that causes the air to distort, cerulean-flecked silver ice crystals erupt and race to cover the garment in a cloak of crystalline ice scales as a flowing ice-covered cloak layered with frosted droplets is revealed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;The cerulean nyra cloak wrapped around (Character) suddenly shimmers.  In a rush that causes the air to distort, cerulean-flecked silver ice crystals erupt and race to cover the garment in a cloak of crystalline ice scales as a flowing ice-covered cloak layered with frosted droplets is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Your ice-covered cloak is already iced over!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&amp;lt;!-- Message does not reference the wearer by name or pronoun in the first-person capture; unconfirmed whether a distinct third-person form exists. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Normal&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Taking each side of your cerulean nyra cloak in hand, you swish the garment back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Taking each side of (her/his) cerulean nyra cloak in hand, (Character) swishes the garment back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Empowered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Taking each side of your ice-covered cloak in hand, you swish the cerulean-flecked silver ice-covered fabric of your cloak back and forth, casting a flurry of sparkling snowflakes into the air accompanied by an insistent cracking sound like a piece of fracturing ice.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Taking each side of (her/his) ice-covered cloak in hand, (Character) swishes the cerulean-flecked silver ice-covered fabric of (her/his) cloak back and forth, casting a flurry of sparkling snowflakes into the air accompanied by an insistent cracking sound like a piece of fracturing ice.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The cloak enters its empowered state when an ice or water spell is cast or channeled at it; the messaging above was captured using [[Major Cold (907)]].  The wearer may also empower the cloak without a spell by using {{boldmono|WAGGLE}}, and may return it to its normal state at any time with {{boldmono|PROD}}.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|INVOKE}} is only documented in the empowered state.  {{boldmono|PROD}} used in the normal state returns an informational message rather than scripted messaging.&lt;br /&gt;
&lt;br /&gt;
According to the item&#039;s owner, the ice does not wear off on its own and must be manually returned to normal with {{boldmono|PROD}}; this has not been independently confirmed with a long-duration test. {{boldmono|WAGGLE}} while already empowered returns a refusal message rather than re-triggering the effect. {{boldmono|INVOKE}} while not empowered similarly returns a refusal message rather than doing nothing silently.&lt;br /&gt;
&lt;br /&gt;
The item was obtained as a raffle prize during Currents of Myth 2026 rather than purchased directly from a merchant; the specific raffle is not otherwise documented here. Per the owner, it has no tiers and is fully unlocked as obtained. As of this writing it is also the only ice-themed cloak of its kind.&lt;br /&gt;
===Empowered Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | A blizzard of pale cerulean-flecked silver snowflakes rolls across the fabric of your ice-covered cloak, crashing against the hem in a vibrant, chilly display.&lt;br /&gt;
| A blizzard of pale cerulean-flecked silver snowflakes rolls across the fabric of (Character)&#039;s ice-covered cloak, crashing against the hem in a vibrant, chilly display.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | A layer of cerulean-flecked silver rime creeps slowly across your ice-covered cloak, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of cerulean-flecked silver rime creeps slowly across (Character)&#039;s ice-covered cloak, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Chasms of razor-edged cerulean-flecked silver frost form along the fabric of your ice-covered cloak, the ice cracking into splayed crystalline patterns across the shoulders and chest before fusing together into a perfectly smooth finish once again.&lt;br /&gt;
| Chasms of razor-edged cerulean-flecked silver frost form along the fabric of (Character)&#039;s ice-covered cloak, the ice cracking into splayed crystalline patterns across (her/his) shoulders and chest before fusing together into a perfectly smooth finish once again.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | A sudden chill sweeps through the area as the cerulean-flecked silver mist that encases your ice-covered cloak evaporates away and reforms into a complex crystalline pattern on the surface of the cloak.&lt;br /&gt;
| A sudden chill sweeps through the area, emanating from (Character) as the cerulean-flecked silver mist that encases (her/his) ice-covered cloak evaporates and reforms into a complex crystalline pattern on the surface of the cloak.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Formations of slender icicles suddenly jut from the shoulders of your ice-covered cloak, framing your body in oversized, frigid pauldrons of cerulean-flecked silver ice before melting back into the fabric of your cloak once again.&lt;br /&gt;
| Formations of slender icicles suddenly jut from the shoulders of (Character)&#039;s ice-covered cloak, framing (her/his) body in oversized, frigid pauldrons of cerulean-flecked silver ice before melting back into the fabric of (her/his) cloak once again.&amp;lt;!-- UNCONFIRMED: this is the owner&#039;s best guess, not a captured line, since no observer was present when this ambient fired. Needs an in-game capture to verify or correct. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | A film of cerulean-flecked silver icy mist hardens along the edge of your ice-covered cloak, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
| Layers of cerulean-flecked silver icy mist harden along the skirts of (Character)&#039;s ice-covered cloak, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Elongated icicles of cerulean-flecked silver mist jut outward from the sleeves of your ice-covered cloak, lasting but a moment before shattering in frigid puffs of colorful ice crystals and mist.&lt;br /&gt;
| Elongated icicles of cerulean-flecked silver mist jut outward from the sleeves of (Character)&#039;s ice-covered cloak, lasting but for a moment before shattering in frigid puffs of colorful ice crystals and mist.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tendrils of cerulean-flecked silver icy mist pool at your feet, billowing from beneath your ice-covered cloak.&lt;br /&gt;
| Tendrils of cerulean-flecked silver icy mist pool at (Character)&#039;s feet, billowing from beneath (her/his) ice-covered cloak.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Fiery cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Cloak &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Ice crystal color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Currents of Myth &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain actual fabric.&amp;lt;br&amp;gt;Messaging references a long garment.&amp;lt;br&amp;gt;Ice crystal color must be kept to a reasonable length. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=BOW&lt;br /&gt;
|verb3=CAST&lt;br /&gt;
|verb4=CLEAN&lt;br /&gt;
|verb5=INVOKE&lt;br /&gt;
|verb6=NUDGE&lt;br /&gt;
|verb7=PINCH&lt;br /&gt;
|verb8=PROD&lt;br /&gt;
|verb9=PULL&lt;br /&gt;
|verb10=PUSH&lt;br /&gt;
|verb11=SHAKE&lt;br /&gt;
|verb12=WAGGLE&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=261424</id>
		<title>SimuCon 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=261424"/>
		<updated>2026-07-22T15:34:44Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Attendee Ticket Options */ fix year for attendee spirit beast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2025 are Thursday, July 10 through Sunday, July 13, 2025 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Activity:  See printed schedule for correct location.&lt;br /&gt;
|-&lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Activity &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Wednesday&amp;lt;br /&amp;gt;July 9th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Lend a hand with setup and hang out (Check-in starts on Thursday)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Thursday&amp;lt;br /&amp;gt;July 10th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Betrayer&#039;s Session 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot;  |GS - Who in the Whatnow?&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot;  |D&amp;amp;D Session 0	**&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Betrayer&#039;s Session 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Ice Breaker Event&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Friday&amp;lt;br /&amp;gt;July 11th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: ALTER and You &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |PANEL: Live Dev&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: Premium Benefits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; |Lunch with Staff (perk)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: World Announcements &amp;amp; OSA Workshop&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Panel: Alteration and Item Design&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Panel Breaks&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Blindfolded Duskruin Endless&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Blindfolded PvP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Droughtman&#039;s Challenge (Prime &amp;amp; Shattered)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Basic Orienteering&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Live Alterations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Socializing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;65&amp;amp;quot;&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Saturday&amp;lt;br /&amp;gt;July 12th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: What&#039;s New?&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |PANEL: History and Lore&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Panel: Creating Items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Sip and Paint&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: Gemstones&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Informal Q &amp;amp; A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel: Sailor&#039;s Grief&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Panel Breaks&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Exploration&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Costume Party Contest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Raffles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Music&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Sunday&amp;lt;br&amp;gt;July 13th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Socialize/Clean up!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Rooms Close - Con Ends!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  If you would rather socialize, then feel free to let GM Thandiwe know, and she will send you an alteration token that you can REDEEM in-game.  It will have an expiration on it, though, so be aware of that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: [https://www.twitch.tv/simuradio SimuRadio]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Panel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|10:00 AM&lt;br /&gt;
|[https://docs.google.com/presentation/d/e/2PACX-1vQ4a0-F_noQJuZt1KJJJgNkSVqQdaE3cHkUE2axPkcVlJ4eErdmo80xWnFs1UhSF4HB58fNwlbuskuh/pub?start=true&amp;amp;loop=false&amp;amp;delayms=10000 Panel: ALTER and YOU]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|11:00 AM&lt;br /&gt;
|[https://docs.google.com/presentation/d/e/2PACX-1vTAzCR6A6b_KfVLMyOmnnQ40pvjbcMaFdNnL8Qr3I27DuBL3PI5o2NSRd5mwoxhFDX8egZbbE3qPIVd/pub?start=true&amp;amp;loop=false&amp;amp;delayms=10000 Panel: Premium Benefits]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|3:00 PM&lt;br /&gt;
|Panel: Gemstones&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|4:00 PM&lt;br /&gt;
|Panel: Sailor&#039;s Grief&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
* [https://docs.google.com/presentation/d/e/2PACX-1vRuao5m6EL1SleZsg5zH4ulRJxEll5QLV4ukhbM15k_eEpeGbTK1UvF_QCG06x2kW44lPYsadcoCJdp/pub?start=true&amp;amp;loop=false&amp;amp;delayms=10000 Duskruin Panel]&lt;br /&gt;
* [https://docs.google.com/presentation/d/e/2PACX-1vQ5tLmNfrX2D8F9ciDO81eiB9I7e_jgmxK6_bgrHWeSNB7ZZf57fWep6YhbwZA16S6io2cAb5l0z7Zh/pub?start=true&amp;amp;loop=false&amp;amp;delayms=10000 World Announcements &amp;amp; OSA]&lt;br /&gt;
* [https://docs.google.com/presentation/d/e/2PACX-1vRdLYjYoyhllY0TkeOaS0OwLxSGMYYTZD_UkVIvxUQ25sriFx2Ly39luSTjH_E8F3dRl6HE0qNo4_mT/pub?start=true&amp;amp;loop=false&amp;amp;delayms=10000 What&#039;s New?]&lt;br /&gt;
* [https://docs.google.com/presentation/d/e/2PACX-1vTeS59eQ1ZOVf_6vd3YfT64Vbbu0NNQUgrndvXzSbafKAKKeuW7F9hqN4cU6gpBAoPFT4B5BF8tz2RF/pub?start=true&amp;amp;loop=false&amp;amp;delayms=10000 Gemstones]&lt;br /&gt;
* [https://docs.google.com/presentation/d/e/2PACX-1vRoADIRpPaU_w3mOh_GFPFobazx0_aVpvV8A81vpAysvydJs9C3Tj7oATUx0I9EI92RRl8kPlwT7rHL/pub?start=false&amp;amp;loop=false&amp;amp;delayms=3000 Sailor&#039;s Grief]&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Altheren (prime)|Altheren]]&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* [[Delindra (prime)|Delindra]]&lt;br /&gt;
* [[Dergoatean (prime)|Dergoatean]]&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Durakar&lt;br /&gt;
* [[Elgrim (prime)|Elgrim]]&lt;br /&gt;
* [[Fyg (prime)|Fyg]]&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* [[Maylan (prime)|Maylan]]&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Mourdeyan&lt;br /&gt;
* Raelee&lt;br /&gt;
* Ramladu&lt;br /&gt;
* Roblar&lt;br /&gt;
* Valanis&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Deleu&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Aergo&lt;br /&gt;
* Auchand&lt;br /&gt;
* Haxus&lt;br /&gt;
* &amp;lt;s&amp;gt;Ivry&amp;lt;/s&amp;gt;&lt;br /&gt;
* Kaonashi&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Nyxus&lt;br /&gt;
* Tago&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink Group Discount Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. &#039;&#039;&#039;Be sure to click on the Details button in the Box Office to view the specifics of your selection.&#039;&#039;&#039; To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 1000 Available&#039;&#039;&#039;  &lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2025!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge (Option 10 in the Box Office): $40 Base Price - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
* Special Attendee-only Scripted Item! (account attuned)&lt;br /&gt;
* Title: Kindred Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2025!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 8 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Siegery Set: $200 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This package contains:&lt;br /&gt;
* 1 repair / carrying case&lt;br /&gt;
* 1 (choice of) castle or fortress&lt;br /&gt;
* 2 siege weapons&lt;br /&gt;
* 2 soldiers&lt;br /&gt;
* You can design the appearance of each piece, and we will write custom messaging to match!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $5 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom (tentative, and Simutronics CEO Skippy, Chris in Billing, and Mike the New Tech Guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simu Swag: $50 Add-On - 25 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SimuCon branded bag containing:&lt;br /&gt;
* 2024 Ceramic Mug&lt;br /&gt;
* 2024 SimuCon T-shirt&lt;br /&gt;
* ... and other stuff!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=261423</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=261423"/>
		<updated>2026-07-22T15:34:21Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Attendee Ticket Options */ fix year for attendee spirit beast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Activity:  See printed schedule for correct location.&lt;br /&gt;
|-&lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Activity &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Wednesday&amp;lt;br /&amp;gt;July 8th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Lend a hand with setup and hang out (Check-in starts on Thursday)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Thursday&amp;lt;br /&amp;gt;July 9th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Live Alterations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot;  |D&amp;amp;D Session 0	**&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: #BF40BF;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:30 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: #BF40BF;&amp;quot; | Presentation:  Saga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | SINGO&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: #BF40BF;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Socializing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Friday&amp;lt;br /&amp;gt;July 10th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Dev&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Auchand, Nyxus, and Friends&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Live Dev	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |Paklin / Zadraes (remote)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Mounts!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Aergo, Auchand, and Thandiwe&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | World Building	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |Lyneya / Ulerith (remote)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: #BF40BF;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; |Lunch with Staff (perk)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF;&amp;quot; | Panel Break&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Lyneya&#039;s Project&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Quests Feedback Workshop	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Nyxus, Kaonashi, Marstreforn&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Wiki Work with Miskton	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Player-run: Miskton&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | HALP!!1one!!	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Valyrka, Haxus, and Kaonashi&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Panel Breaks&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF;&amp;quot; | Panel Break&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | GS Raffles&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | DR Raffles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;`&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Play Stupid Games, Win Stupid Prizes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Play Stupid Games, Win Stupid Prizes&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Saturday&amp;lt;br /&amp;gt;July 11th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | Inquisitor	&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |Kaonashi and Thandiwe&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | History Without Homework:  Event Callbacks	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |Irenos&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |World	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |Thandiwe, Marstreforn, Xynwen, Kaonashi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Getting Started with PvP	&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Sheearyn / Navesi / Kethrai / Crobin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Sip and Paint&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; | The Dark Crystal&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: #BF40BF;&amp;quot; |  Auchand and Nyxus&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Panel Break&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; | Informal Q&amp;amp;A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: blue;&amp;quot; |	All GMs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: blue;&amp;quot; | Workshop: Lynena&#039;s Project&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Music&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Sunday&amp;lt;br&amp;gt;July 12th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Socialize/Clean up!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Rooms Close - Con Ends!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  If you would rather socialize, then feel free to let GM Thandiwe know, and she will send you an alteration token that you can REDEEM in-game.  It will have an expiration on it, though, so be aware of that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
===Twitch Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
==== Friday Panels ====&lt;br /&gt;
10:00 AM - [https://docs.google.com/presentation/d/e/2PACX-1vQh19cV5YkFIN9CC7LqhCEN0BpRcE5KCT6u_SY7-PbRBkMA7vpPnLYW5yUmX2EJ36n6Usuyk2gCvUCr/pub?start=true&amp;amp;loop=true&amp;amp;delayms=10000 The Dev Panel] (slide) - [https://www.youtube.com/watch?v=TcMjfQkLZFU Dev Panel] (YouTube)&lt;br /&gt;
&lt;br /&gt;
11:00 AM - [https://docs.google.com/presentation/d/e/2PACX-1vT-pjLaZ0ZiEcp4ALoYInYh-n5xg74_dmNAS0vFliYtPSm7U52TaIT379RBrQi3dc0pUIroyRakctr0/pub?start=true&amp;amp;loop=true&amp;amp;delayms=10000 Mounts]  (slide) - [https://www.youtube.com/watch?v=RgJgoXF7-sw Mounts] (YouTube)&lt;br /&gt;
&lt;br /&gt;
4:00 PM - [https://docs.google.com/presentation/d/e/2PACX-1vRosu1wtQRbv_E6QXjTueUzJdUiAvbHMOjD-GMm8ZSHwC-3w9ugvnPmsVdbx0Cjp70Dcp6WdlEojc4J/pub?start=true&amp;amp;loop=true&amp;amp;delayms=10000 HALP!!1one!!]  (slide) - [https://www.youtube.com/watch?v=eBd15ZqCaX8 HALP!!1one!!] (YouTube)&lt;br /&gt;
&lt;br /&gt;
==== Saturday Panels ====&lt;br /&gt;
&lt;br /&gt;
2:00 PM - [https://www.youtube.com/watch?v=cNVK6QSHp84 Saga] (YouTube)&lt;br /&gt;
&lt;br /&gt;
Streaming link: [https://www.twitch.tv/simuradio SimuRadio]&lt;br /&gt;
&lt;br /&gt;
=== Discord Streaming Schedule ===&lt;br /&gt;
&lt;br /&gt;
==== Saturday Panels ====&lt;br /&gt;
&lt;br /&gt;
10:00 AM - [https://docs.google.com/presentation/d/e/2PACX-1vQFNTMDS4XLi0XdC8IYhS8moYp6MWFlR3w4mTMlDGzJD6oajE6jqqm9PmKNeVEqIJhIQLAcoiBeTbXt/pub?start=true&amp;amp;loop=true&amp;amp;delayms=10000 Inquisitors]&lt;br /&gt;
&lt;br /&gt;
11:00 AM - [https://docs.google.com/presentation/d/e/2PACX-1vSLle1zoesyIrzd0Getrs3hzkLuAHvHzMWKO0eI29I0YKgNnEVimzYQD7pgy1HA1cBW_d30UKJxHiwR/pub?start=true&amp;amp;loop=true&amp;amp;delayms=10000 World]&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Blanks&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Faerous&lt;br /&gt;
* Falvicar&lt;br /&gt;
* Fizzleworth&lt;br /&gt;
* Fyg&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Katiesa&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maags&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Raelee&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Penny&lt;br /&gt;
* Sue&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Auchand&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Flannihan&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Lydil&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Mestys&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
* GM Xynwen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $100 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join artist Rita Craighead as she guides you through an afternoon of painting your very own masterpiece! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=261302</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=261302"/>
		<updated>2026-07-21T00:24:54Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Lich Changelog */ update to 5.19.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.19.1 supporting Ruby 4.0 - published July 20, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# You must be running Ruby 4.0 or greater for Lich 5.19 +.  If unsure, please update both (see below)!&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
With the latest releases of Ruby4Lich5 installer, you can now follow the normal Windows installation for both Intel and Apple silicon based Apple computers.&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this may causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file could fixe this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and use default options presented during install&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1.&#039;&#039;&#039; &lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip libcairo2-dev libgirepository1.0-dev libgtk-3-dev gobject-introspection&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{side box|NOTE: If you are updating an existing Ruby installation rather than installing from scratch, skip steps 2, 3, and 4.  Instead, update your ruby-build with the following command, and then proceed to Step 5.&amp;lt;pre&amp;gt;git -C ~/.rbenv/plugins/ruby-build pull&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2.&#039;&#039;&#039;&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3.&#039;&#039;&#039;&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4.&#039;&#039;&#039;&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;rbenv install 4.0.5 -v&lt;br /&gt;
rbenv global 4.0.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.5 -v&lt;br /&gt;
rbenv global 4.0.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison cairo-devel curl gcc gdbm gdbm-devel gdk-pixbuf2-devel glib2-devel \&lt;br /&gt;
gobject-introspection-devel libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel \&lt;br /&gt;
redhat-rpm-config ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5a. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5b. Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.19.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* lower game socket keepalive idle from 120s to 30s (#1449)&lt;br /&gt;
* resilient ActiveSessions ownership + shutdown watchdog (#1452)&lt;br /&gt;
* Quit Gtk.main cleanly (#1455)&lt;br /&gt;
* Refactor regex to string comparisons for ARGV options (#1456)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* ingest newly-exposed mindState experience and roommeta room fields (#1450)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.19.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Add character generator support via EAccess protocol (#1384)&lt;br /&gt;
* Add modern script command shutdown method (#1385)&lt;br /&gt;
* migrate the server-stream parser from REXML to Ox, with pipe-mode benchmark harness and DR parser coverage (#1396)&lt;br /&gt;
* enumerate script subdirs with file glob (#1397)&lt;br /&gt;
* add --bind-address option to set listen socket address (#1405)&lt;br /&gt;
* add central method to determine lich ver (#1417)&lt;br /&gt;
* setup_files: support scripts/data/custom for user data overrides (#1431)&lt;br /&gt;
* Modify running? method to support optional exact matching of script names (#1436)&lt;br /&gt;
* keyword bind hosts for the detachable client (tailscale/lan/any) (#1437)&lt;br /&gt;
* add roomlinks/roommono toggles for room display (#1438)&lt;br /&gt;
* self-healing gem requires (#1439)&lt;br /&gt;
* various Saga FE compatibility tweaks (#1443)&lt;br /&gt;
* add macOS limited gem recovery (#1448)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* Capture combat position from the balance status line (#1400)&lt;br /&gt;
* detect scheduled shutdown and expose it on DRParser (#1409)&lt;br /&gt;
* xmlparser: add structured parser for the assess (combat situation) stream (#1413)&lt;br /&gt;
* Implement DRCA.need_buffs? method for buff checks (#1428)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* anchor Infomon parser regex unions to line start (#1391)&lt;br /&gt;
* creature xml additions (#1425)&lt;br /&gt;
* add creature template library (#1427)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* surface a failed Game.open in the connect timeout (#1408)&lt;br /&gt;
* bound long-session memory growth (index/hook/watchfor/buffer leaks) (#1410)&lt;br /&gt;
* improve and harden shutdown (#1416)&lt;br /&gt;
* use bundler to check for required Ruby gems (#1420)&lt;br /&gt;
* pin lich directory for gemfile check (#1423)&lt;br /&gt;
* Show CLI login ARGV for SAL connections (#1424)&lt;br /&gt;
* increase read timeout on idle socket to 300 seconds (#1426)&lt;br /&gt;
* monkeypatch gi for memoryreleaser / asyncprocessor until patched upstream (#1429)&lt;br /&gt;
* Mapdb sort tags by downcase and original case (#1433)&lt;br /&gt;
* stop locking the load path at boot; keep Gemfile.lock in sync on self-update (#1434)&lt;br /&gt;
* minimum Ruby 4.0 required &amp;amp; migrate Ruby version check (#1444)&lt;br /&gt;
* align --announce with --update for Ruby version (#1447)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* BalanceValue regex to match combat status lines (#1398)&lt;br /&gt;
* equipmanager.rb - Fix unload weapon detection when AimTimerDialog tag is prepended (#1414)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* global_defs update pushStream regex to include &#039;reserve&#039; id (#1379)&lt;br /&gt;
* psms Warcry.available? correction (#1387)&lt;br /&gt;
* xmlparser support new field exp, climate, terrain XML feeds (#1388)&lt;br /&gt;
* global_defs move() update regex for standing condition (#1407)&lt;br /&gt;
* Currency add method to retrieve aevit event currency (#1411)&lt;br /&gt;
* Stash check result type before comparing regex for wear_to_inv (#1430)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.18.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* common-crafting add method for creating mechanisms (#1375)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* stringproc normalize CRLF | CR to LF (#1378)&lt;br /&gt;
* rubocop custom cop ascii only cleanup (#1382)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* equipmanager update to assume missing items aren&#039;t worn (#1376)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon xmlparser additional npc death messaging (#1326)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.17.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* Script module replace MemoryReleaser with GC.start for cleanup (#1364)&lt;br /&gt;
* Add sqlite busy timeout policy to core (#1365)&lt;br /&gt;
* Script#kill remove GC.start and add optional instrumentation (#1368)&lt;br /&gt;
* reorder shutdown ala MahtraDR and detect script teardown de... (#1369)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.17.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* harden custom repo identity, collision, and contract boundaries (#1333)&lt;br /&gt;
* stop SessionLifecycle before closing database on normal exit (#1334)&lt;br /&gt;
* harden FeatureFlags for closed db handle (#1335)&lt;br /&gt;
* SynchronizedSocket write resilience and zombie client elimination (#1338)&lt;br /&gt;
* correct RP timing issue for release notes (#1348)&lt;br /&gt;
* gate object cleanup in GTK queue (#1354)&lt;br /&gt;
* recover from cross-process zombie in ActiveSessions service (#1355)&lt;br /&gt;
* Improve shutdown session state handling (#1359)&lt;br /&gt;
* non-ascii hygeine to address rubocop errors (#1360)&lt;br /&gt;
* Remove debug log IO from heartbeat tick loop (#1363)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRC text2num correction for thousand (#1343)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Overwatch add REVEALED_EXPLODES regex pattern (#1356)&lt;br /&gt;
* Stash add_to_bag result type check before regex compare (#1357)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.17.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* enable heartbeat-driven failover for ActiveSessions service owner (#1340)&lt;br /&gt;
* copy Gemfile and LICENSE during self-update (#1345)&lt;br /&gt;
* Add top-level parse_args/display_args bridge to global_defs (#1346)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* replace undefined custom_require in check_moonwatch (#1336)&lt;br /&gt;
* set_stance places 100 in the correct positional slot (#1337)&lt;br /&gt;
* cache SlackBot users list to prevent API throttling (#1342)&lt;br /&gt;
* Add CORE_AUTOSTART sentinel to skip dependency.lic autostart helpers (#1344)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon Status.cutthroat? Effect Debuff correction (#1331)&lt;br /&gt;
* add support for RESERVE xml in GameObj.reserve (#1341)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.17.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* custom 3rd-party repo support for ScriptSync (#1285)&lt;br /&gt;
* Add get_settings, get_data, start_scripts_if_available to core (#1305)&lt;br /&gt;
* Add Map.apply_wayto_overrides for personal map overrides (#1306)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* Decouple SetupFiles from script-scoped echo and XML feed timing (#1304)&lt;br /&gt;
* Add game flags and obsolete script warnings to DRInfomon startup (#1307)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* use :__unset for --without-frontend CLI request YAML matches (#1301)&lt;br /&gt;
* prevent zombie server deadlock in Active Sessions accept loop (#1302)&lt;br /&gt;
* improve MacOS keychain system check for older OS variants (#1310)&lt;br /&gt;
* stub sync_all_repos to prevent leaked thread in games_spec (#1311)&lt;br /&gt;
* enforce beta confirmation 10s timeout (#1315)&lt;br /&gt;
* use send(:respond) in StatusReporter fallback path (#1316)&lt;br /&gt;
* ensure SessionLifecycle.stop runs on abnormal exit (#1317)&lt;br /&gt;
* address ActiveSessions lifecycle hot path feature-flag polling (#1325)&lt;br /&gt;
* catch ECONNRESET in _puts and bound walk_to retry depth (#1327)&lt;br /&gt;
* safeguard gtk logo.png loading (#1329)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Add InnCheckedOut pattern to parser (#1309)&lt;br /&gt;
* Claim corrections to handle mounts in room_players stream (#1324)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.16.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* session summary store and reporting (#1247)&lt;br /&gt;
* add core classes, ScriptSync, and login auto-sync (#1273)&lt;br /&gt;
* Add active sessions API (#1274)&lt;br /&gt;
* Add session status CLI query (#1276)&lt;br /&gt;
* configurable debug log retention (#1282)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* common-healing.rb - add vitality parsing to HealthResult (#1265)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* handle auth exceptions in manual login to prevent hang on bad password (#1267)&lt;br /&gt;
* set SO_REUSEADDR before bind to allow immediate port reuse (#1268)&lt;br /&gt;
* Persistent Launcher re-enable play button post launch (#1269)&lt;br /&gt;
* Restore manual login behaviors to not require saved entry t... (#1270)&lt;br /&gt;
* log and re-raise unexpected errors in saved login auth handler (#1271)&lt;br /&gt;
* narrow safe_write rollback scope so cleanup failure preserves successful write (#1287)&lt;br /&gt;
* fix three revert bugs in SnapshotManager (#1289)&lt;br /&gt;
* guard nil release asset and validate before deleting lib/ (#1290)&lt;br /&gt;
* guard nil stable version in beta channel resolution (#1291)&lt;br /&gt;
* remove dead code in BranchInstaller (#1292)&lt;br /&gt;
* repair regression on gui button reenable from refactor (#1297)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* common-items.rb - move pattern from failure to success block (#1262)&lt;br /&gt;
* buffer_room_objs missed split components with leading stream tags (#1284)&lt;br /&gt;
* common-items.rb - get_item_unsafe false positives via XML feed verification (#1286)&lt;br /&gt;
* forward vitality and dead fields in perceive_health (#1288)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon xmlparser additional npc death messaging (#1275)&lt;br /&gt;
* Infomon xmlparser additional npc death messaging (#1281)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.16.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* session summary store and reporting (#1247)&lt;br /&gt;
* add core classes, ScriptSync, and login auto-sync (#1273)&lt;br /&gt;
* Add active sessions API (#1274)&lt;br /&gt;
* Add session status CLI query (#1276)&lt;br /&gt;
* configurable debug log retention (#1282)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* common-healing.rb - add vitality parsing to HealthResult (#1265)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* handle auth exceptions in manual login to prevent hang on bad password (#1267)&lt;br /&gt;
* set SO_REUSEADDR before bind to allow immediate port reuse (#1268)&lt;br /&gt;
* Persistent Launcher re-enable play button post launch (#1269)&lt;br /&gt;
* Restore manual login behaviors to not require saved entry t... (#1270)&lt;br /&gt;
* log and re-raise unexpected errors in saved login auth handler (#1271)&lt;br /&gt;
* narrow safe_write rollback scope so cleanup failure preserves successful write (#1287)&lt;br /&gt;
* fix three revert bugs in SnapshotManager (#1289)&lt;br /&gt;
* guard nil release asset and validate before deleting lib/ (#1290)&lt;br /&gt;
* guard nil stable version in beta channel resolution (#1291)&lt;br /&gt;
* remove dead code in BranchInstaller (#1292)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* common-items.rb - move pattern from failure to success block (#1262)&lt;br /&gt;
* buffer_room_objs missed split components with leading stream tags (#1284)&lt;br /&gt;
* common-items.rb - get_item_unsafe false positives via XML feed verification (#1286)&lt;br /&gt;
* forward vitality and dead fields in perceive_health (#1288)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon xmlparser additional npc death messaging (#1275)&lt;br /&gt;
* Infomon xmlparser additional npc death messaging (#1281)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.16.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* session summary store and reporting (#1247)&lt;br /&gt;
* add core classes, ScriptSync, and login auto-sync (#1273)&lt;br /&gt;
* Add active sessions API (#1274)&lt;br /&gt;
* Add session status CLI query (#1276)&lt;br /&gt;
* configurable debug log retention (#1282)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* common-healing.rb - add vitality parsing to HealthResult (#1265)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* handle auth exceptions in manual login to prevent hang on bad password (#1267)&lt;br /&gt;
* set SO_REUSEADDR before bind to allow immediate port reuse (#1268)&lt;br /&gt;
* Persistent Launcher re-enable play button post launch (#1269)&lt;br /&gt;
* Restore manual login behaviors to not require saved entry t... (#1270)&lt;br /&gt;
* log and re-raise unexpected errors in saved login auth handler (#1271)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* common-items.rb - move pattern from failure to success block (#1262)&lt;br /&gt;
* buffer_room_objs missed split components with leading stream tags (#1284)&lt;br /&gt;
* common-items.rb - get_item_unsafe false positives via XML feed verification (#1286)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon xmlparser additional npc death messaging (#1275)&lt;br /&gt;
* Infomon xmlparser additional npc death messaging (#1281)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.15.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* Mutli-launch persistent login GUI (#1245)&lt;br /&gt;
* Remove Windows OS CMD prompt flash (#1255)&lt;br /&gt;
* guard against broken pipe errors in Game._puts and send_to_client (#1260)&lt;br /&gt;
* add timeout safety to fput to prevent infinite hangs (#1261)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* anchor stow success pattern to prevent fan close recovery bypass (#1254)&lt;br /&gt;
* add bounded recursion depth limits to 9 methods (#1257)&lt;br /&gt;
* stow_helper failure detection + unload_weapon ammo recovery (#1259)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.15.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* add InstanceSettings for core Settings API access (#1233)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Overwatch module into core (#1201)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* fix GameObj container initialization and add clear_all_containers (#1226)&lt;br /&gt;
* GameObj object dedupe &amp;amp; GC (#1234)&lt;br /&gt;
* script.rb show Script.kill source (#1235)&lt;br /&gt;
* Exit quickly on CLI authentication failure (#1237)&lt;br /&gt;
* suppress wine detection noise and skip when unneeded (#1244)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DR modules fixes and enhancements (#1232)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* psms.rb add additional failure matches (#1238)&lt;br /&gt;
* Bounty parser fix regex pattern for skin retrieval task (#1242)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.14.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* add retry with exponential backoff for all login authentication (#1205)&lt;br /&gt;
* update.rb allow for bugfix betas and branch updates (#1211)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* infomon.rb bug in _key transformation (#1216)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.14.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* Change server_time_offset in XMLParser to be float instead of int (#1184)&lt;br /&gt;
* change encodings in main.rb to wizard FE only (#1199)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon parser.rb update Account.subscription/type (#1192)&lt;br /&gt;
* spell.rb add last_cast to track last time casted (#1193)&lt;br /&gt;
* stash.rb additional improvements with ReadyList/StowList (#1197)&lt;br /&gt;
* Infomon parser.rb bug in EnhanciveEnd (#1198)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.14.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Add Genie map cross-reference fields to the DragonRealms map data model (#1169)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* DRExpMonitor move into core lich (#1154)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* add Enhancive module for enhancive item bonus tracking (#1113)&lt;br /&gt;
* add QStrike module for optimal stamina-based RT reduction (#1114)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* remove strip! from settingsInfo replacement (#1161)&lt;br /&gt;
* map_base.rb sort JSON better (#1171)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* logbook_item recovery when crafted item not in hand (#1175)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* xmlparser.rb capture additional death messaging (#1158)&lt;br /&gt;
* stash.rb ReadyList sheath handling and update inventory checks (#1166)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* allow --add-account to run without yaml and dat (#1143)&lt;br /&gt;
* enable --login for multi-variable custom launch commands (#1144)&lt;br /&gt;
* update.rb pervent update if MIN_RUBY not met (#1146)&lt;br /&gt;
* messaging.rb return &amp;quot;&amp;quot; for xml_encode with Wizard (#1147)&lt;br /&gt;
* prevent closing connection on module reload (#1148)&lt;br /&gt;
* Allow hmr to work on global_defs.rb (#1156)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* buffer split room obj lines and merge instead of appending closing tag to broken line (#1149)&lt;br /&gt;
* add buffering for multiline room players (#1151)&lt;br /&gt;
* add verify_script def here instead of depending on dependency (#1155)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* infomon.rb added updated_at field to upsert_batch (#1145)&lt;br /&gt;
* stowlist.rb check method fix when dead (#1152)&lt;br /&gt;
* readylist.rb check method fix when dead (#1153)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=261301</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=261301"/>
		<updated>2026-07-20T23:56:18Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Installing the Latest Stable Release */ update to 5.19.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.19.1 supporting Ruby 4.0 - published July 20, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# You must be running Ruby 4.0 or greater for Lich 5.19 +.  If unsure, please update both (see below)!&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
With the latest releases of Ruby4Lich5 installer, you can now follow the normal Windows installation for both Intel and Apple silicon based Apple computers.&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this may causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file could fixe this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and use default options presented during install&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1.&#039;&#039;&#039; &lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip libcairo2-dev libgirepository1.0-dev libgtk-3-dev gobject-introspection&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{side box|NOTE: If you are updating an existing Ruby installation rather than installing from scratch, skip steps 2, 3, and 4.  Instead, update your ruby-build with the following command, and then proceed to Step 5.&amp;lt;pre&amp;gt;git -C ~/.rbenv/plugins/ruby-build pull&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2.&#039;&#039;&#039;&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3.&#039;&#039;&#039;&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4.&#039;&#039;&#039;&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;rbenv install 4.0.5 -v&lt;br /&gt;
rbenv global 4.0.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.5 -v&lt;br /&gt;
rbenv global 4.0.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison cairo-devel curl gcc gdbm gdbm-devel gdk-pixbuf2-devel glib2-devel \&lt;br /&gt;
gobject-introspection-devel libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel \&lt;br /&gt;
redhat-rpm-config ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5a. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5b. Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Mac_Installation&amp;diff=261250</id>
		<title>Lich:Software/Mac Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Mac_Installation&amp;diff=261250"/>
		<updated>2026-07-19T20:50:41Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* The Process */ add ox gem, need to change whole page to use bundle install instead of gem install&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
To install Lich on newer versions of Mac OS, you will need a bit of familiarity with the Mac Terminal application. Some familiarity with Homebrew will help, although you should be able to follow the steps below without any prior knowledge of Homebrew.&lt;br /&gt;
&lt;br /&gt;
This guide will attempt to install Lich for the Avalon Front End only. The entire process will take 60-90 minutes to complete, but the time required will depend on how many prerequisites you need to install and how many errors you encounter. If you get stuck, see any errors or run into any problems, or for information about other front ends, please contact Doug (doug@play.net or Doug#6198 on Discord) for help. &lt;br /&gt;
&lt;br /&gt;
Please note that this guide will involve changing settings on your device for the technologies involved. You will need to decide whether it’s safe for you to customize these tools to work with Lich. If you have no idea what any of these technologies are, then you probably aren’t using them for any other purpose, but proceed at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
You will need to install a few things.&lt;br /&gt;
&lt;br /&gt;
# Install the [https://www.play.net/gs4/play/avalon-info.asp Avalon Front End] from the play.net site.&lt;br /&gt;
# Install [https://brew.sh Homebrew] by following the instructions at the Homebrew site. You will be asked to supply your sudo password at least once, and perhaps a couple of times through this process.&lt;br /&gt;
# The Hombrew setup will also install Apple&#039;s Command Line Tools.  You will be asked to accept the Apple license.&lt;br /&gt;
&lt;br /&gt;
When you are finished with these steps and Hombrew has installed, in the Terminal application you should run this command &amp;lt;code&amp;gt;brew doctor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your system should respond with &amp;lt;code&amp;gt;Ready to brew&amp;lt;/code&amp;gt;.  If you get any other result, please seek assistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Process==&lt;br /&gt;
&lt;br /&gt;
There are three general steps to installing all the packages and software needed to run Lich on Mac.&lt;br /&gt;
&lt;br /&gt;
* First we will install various packages through Homebrew.  This will include installing a different version of Ruby.  Apple&#039;s version of Ruby does not work well with Lich.&lt;br /&gt;
&lt;br /&gt;
* Second, we will install the gems in the new Ruby that we installed.&lt;br /&gt;
&lt;br /&gt;
* Finally, we will download and unzip the current Lich software so that we can run Lich.&lt;br /&gt;
&lt;br /&gt;
To get started, enter these commands in Terminal, one at a time, and press ENTER.  Allow the system to complete the command before moving on to the next one.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;brew install gtk+3&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;brew install gobject-introspection&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;brew install rbenv&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;brew install adwaita-icon-theme&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;brew install openssl@3&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;brew upgrade ca-certificates&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we need to set up your SHELL environment to take advantage of these packages. &lt;br /&gt;
&lt;br /&gt;
Enter the following command to check your shell: &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;echo $SHELL&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the Terminal displays &amp;lt;code&amp;gt;/bin/bash&amp;lt;/code&amp;gt;, run the following commands: &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bash_profile&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;echo &#039;if [ -z $DISPLAY ]; then export DISPLAY=:0.0; fi&#039; &amp;gt;&amp;gt; ~/.bash_profile&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;source ~/.bash_profile&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
* If the Terminal displays &amp;lt;code&amp;gt;/bin/zsh&amp;lt;/code&amp;gt;, run the following commands: &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.zshrc&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;echo &#039;if [ -z $DISPLAY ]; then export DISPLAY=:0.0; fi&#039; &amp;gt;&amp;gt; ~/.zshrc&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;source ~/.zshrc&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This completes the installation of the core packages you will need.  Now we&#039;ll use rbenv to install the new Ruby.  You&#039;re welcome to select a Ruby version if you are comfortable with any particular one.&lt;br /&gt;
&lt;br /&gt;
Before we begin, let&#039;s check to be sure rbenv is working properly.  Enter this command in Terminal and press ENTER.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;rbenv versions&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should return one line that looks like &amp;lt;code&amp;gt;* system&amp;lt;/code&amp;gt;.  If you see that line, you can proceed.  If not, seek assistance.  If you are proceeding, then enter these commands in Terminal, one at a time, and press ENTER.  Allow the system to complete the command before moving on to the next one.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;rbenv install 4.0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;rbenv global 4.0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;ruby -v&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If everything worked, the last line will return the version of Ruby that is currently active.  It should look something like this: &lt;br /&gt;
&amp;lt;code&amp;gt;ruby 4.0.5 (2026-05-20 revision 64336ffd0e) +PRISM [arm64-darwin25]&amp;lt;/code&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
If you did not receive that line, or if you received a line like this: &lt;br /&gt;
&amp;lt;code&amp;gt;ruby 2.6.10p210 (2022-04-12 revision 67958) [universal.arm64e-darwin22]&amp;lt;/code&amp;gt;&lt;br /&gt;
seek assistance (restarting the terminal you used to run commands up to this point may be required for `ruby -v` to show the proper, updated version of ruby).  &lt;br /&gt;
&lt;br /&gt;
The key is the ruby 4.0.5 part -&amp;gt; it needs to read 4.0.5&lt;br /&gt;
&lt;br /&gt;
If your version reflects 4.0.5, proceed to the next steps.  Enter this command and press ENTER.  Wait for the system to finish before moving on to the next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;gem install ascii_charts concurrent-ruby curses ffi gtk3 jwt logger mechanize nokogiri os ox redis sequel sqlite3 terminal-table tomlib tzinfo tzinfo-data webrick xmpp4r --no-document&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now run a quick test to see if things work:&lt;br /&gt;
&lt;br /&gt;
* Run the following command to start the Ruby shell (you will see the command prompt change): &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;irb&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
# Run this command to test if the first gem is working: &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;require &#039;sqlite3&#039;&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The system should respond &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
# Run this command to test if the second gem is working: &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;require &#039;gtk3&#039;&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This should also respond &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; in the Terminal. It might take a second or two.&amp;lt;/p&amp;gt;&lt;br /&gt;
# Now, run this command to return to your regular shell prompt: &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;exit&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If all of these activities show the right results, the hard part is behind you.  Now  we simply need to get the Lich files:&lt;br /&gt;
# Download the [https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip Lich5] files. (Windows/Mac all run the same files).&lt;br /&gt;
# Unzip it the file in your Downloads folder.  This will create a folder called Lich5.  Drag the Lich5 folder (not the zip file, the folder) to your Desktop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s it!&#039;&#039;&#039;  You will start / access Lich and the game from the Terminal window.&lt;br /&gt;
&lt;br /&gt;
# Run the following command in the Terminal: &amp;lt;p&amp;gt;&amp;lt;code&amp;gt;ruby ~/Desktop/Lich5/lich.rbw&amp;lt;/code&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
# After a couple seconds, you should see the Lich login window. &lt;br /&gt;
# Enter your login information, and click CONNECT.&lt;br /&gt;
# Select your character, select the Avalon Front End, and click PLAY. &lt;br /&gt;
# The game will start! You will see some new Lich-related text in the scroll, including a repository error (normal).&lt;br /&gt;
&lt;br /&gt;
Lich5 will then automatically start downloading the map database and associated image files for the game.  After that&#039;s complete, you&#039;re ready to play.  Good luck and have fun!&lt;br /&gt;
&lt;br /&gt;
==Lich for Other Front Ends==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t care for Avalon as a front end?  There&#039;s a new offering in town.  Give this a look!&lt;br /&gt;
&lt;br /&gt;
https://warlockfe.github.io/&lt;br /&gt;
&lt;br /&gt;
Configuration for Mac (and other OS types) here:&lt;br /&gt;
&lt;br /&gt;
https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Lich scripting reference]]&lt;br /&gt;
* Playershops by Lich: https://ps.lichproject.org/&lt;br /&gt;
* Unofficial Support for Lich: http://forum.gsplayers.com/forumdisplay.php?f=104&lt;br /&gt;
* Popular Lich script thread: http://forum.gsplayers.com/showthread.php?81229-What-Lich-Scripts-Do-You-Regularly-Use&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_allmine&amp;diff=260482</id>
		<title>Lich:Script allmine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_allmine&amp;diff=260482"/>
		<updated>2026-07-13T19:23:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Script Source */  switched to syntaxhighlight instead of pre tag for proper code highlights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
[[File:Allmine.jpg|thumb|right|alt=Screenshot of script working in GSIV|Screenshot of script working in GSIV]]&lt;br /&gt;
{{script&lt;br /&gt;
|title = AllMine&lt;br /&gt;
|author = Triex&lt;br /&gt;
|compat = WR/WFE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AllMine&#039;&#039;&#039; is a [[Lich]] script that guards a placed [[All Mine]] item (a basket, bowl, or similar placeable object like Dhu Kittens) against being accidentally left behind. All Mine items can only be picked up by their owner for a set window after being placed, but players who wander off or log out without retrieving one risk losing it once that window lapses. AllMine hard-blocks movement and logoff commands while the item is on the ground, and raises repeating alerts if it is left behind anyway.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Once armed, AllMine intercepts outgoing movement and quit/exit commands and refuses to send them to the game while the configured item remains on the ground in the current room. Sending the identical command a second time within 10 seconds overrides the block, so a deliberate decision to leave the item behind is still possible — the script only guards against accidental departures.&lt;br /&gt;
&lt;br /&gt;
If the item is left behind regardless (for example, if the block is paused, or the player disconnects), a background watchdog raises a repeating alert describing where the item was placed and when. The watchdog never attempts to retrieve the item automatically or move the character — it is alert-only by design.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Detects when the configured item is placed or dropped, and arms automatically&lt;br /&gt;
* Also arms if the item is already on the ground when the script starts, or if a held item transitions to the ground without a recognized message&lt;br /&gt;
* Hard-blocks compass movement, all documented GemStone IV movement styles (crawl, limp, march, sashay, skip, sneak, stride, stumble, trudge, prance, and normal walking), and QUIT/EXIT, while the item is on the ground&lt;br /&gt;
* 10-second identical re-send bypass, so a deliberate departure is one extra keystroke rather than a separate confirmation command&lt;br /&gt;
* Repeating alert (default every 15 seconds) if the item is left behind, silenced with a single command once acknowledged&lt;br /&gt;
* Recognizes when the item is recovered and lifts the block automatically&lt;br /&gt;
* Persists its state across a Lich restart, so a crash or disconnect while the item is deployed is not silent — the script announces the item&#039;s last known location on the next launch&lt;br /&gt;
* Works with any All Mine item by noun (bowl, basket, etc.) — not hard-coded to one item&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] 5, with Ruby-based script support&lt;br /&gt;
* GemStone IV, any supported front end (tested on Wrayth)&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Save the script as &amp;lt;code&amp;gt;allmine.lic&amp;lt;/code&amp;gt; in the Lich scripts directory. No dependencies beyond core Lich5.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Configure the noun of the item once, then start the monitor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
;allmine set bowl&lt;br /&gt;
;allmine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monitor must be running for the movement block and watchdog to be active. If the item&#039;s noun is changed while the monitor is already running, restart it so the detection patterns rebuild.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine set &amp;lt;noun&amp;gt;&amp;lt;/code&amp;gt; || Configure the item&#039;s noun (for example, &amp;lt;code&amp;gt;bowl&amp;lt;/code&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine&amp;lt;/code&amp;gt; (no arguments) || Start the monitor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine arm&amp;lt;/code&amp;gt; || Manually arm on a matching item already on the ground in the current room&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine status&amp;lt;/code&amp;gt; || Show current configuration and state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine ack&amp;lt;/code&amp;gt; || Silence a left-behind alert without clearing the deployed state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine clear&amp;lt;/code&amp;gt; || Manually clear the deployed state (for example, if the item was recovered by other means)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine pause&amp;lt;/code&amp;gt; || Disable the movement block; the watchdog continues to run&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine resume&amp;lt;/code&amp;gt; || Re-enable the movement block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine debug&amp;lt;/code&amp;gt; || Toggle echoing of raw upstream command lines, for troubleshooting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine verb add &amp;lt;verb&amp;gt;&amp;lt;/code&amp;gt; || Add a custom movement verb to the block list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;;allmine verb remove &amp;lt;verb&amp;gt;&amp;lt;/code&amp;gt; || Remove a previously added custom movement verb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default Blocked Commands ==&lt;br /&gt;
&lt;br /&gt;
* Compass directions: n, north, s, south, e, east, w, west, ne, northeast, nw, northwest, se, southeast, sw, southwest, u, up, d, down, out&lt;br /&gt;
* Movement verbs: go, climb, swim, jump, leap, dive, vault, enter, board, ride, walk, crawl, limp, march, sashay, skip, sneak, stride, stumble, trudge, prance&lt;br /&gt;
* Logoff: quit, exit&lt;br /&gt;
&lt;br /&gt;
Additional verbs can be added per character with &amp;lt;code&amp;gt;;allmine verb add &amp;lt;verb&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The watchdog does not automatically return the character to the item&#039;s location or attempt to retrieve it. This is intentional — the script only alerts.&lt;br /&gt;
* Whether script-generated movement (as opposed to typed commands) is intercepted by the movement block has not been independently confirmed for every possible calling script; the watchdog&#039;s left-behind alert serves as a backstop regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Script Source ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
=begin&lt;br /&gt;
&lt;br /&gt;
  allmine.lic - All Mine item guard&lt;br /&gt;
&lt;br /&gt;
  Prevents accidentally leaving a placed All Mine item (basket, bowl, etc.)&lt;br /&gt;
  behind when moving rooms or logging off. Hard-blocks movement/quit while&lt;br /&gt;
  the item is on the ground, with a 10-second re-send bypass. A watchdog&lt;br /&gt;
  thread fires repeating alerts (no auto-return) if the item is left behind&lt;br /&gt;
  anyway.&lt;br /&gt;
&lt;br /&gt;
    ;allmine set &amp;lt;noun&amp;gt;     configure the item noun (e.g. bowl)&lt;br /&gt;
    ;allmine arm            manually arm on an item already on the ground&lt;br /&gt;
    ;allmine status         show current state&lt;br /&gt;
    ;allmine ack            acknowledge/silence a left-behind alert&lt;br /&gt;
    ;allmine clear          manually clear deployed state&lt;br /&gt;
    ;allmine pause          disable the movement block (monitoring continues)&lt;br /&gt;
    ;allmine resume         re-enable the movement block&lt;br /&gt;
    ;allmine verb add &amp;lt;v&amp;gt;   add a custom movement verb to block&lt;br /&gt;
    ;allmine verb remove &amp;lt;v&amp;gt;&lt;br /&gt;
    ;allmine help           show help&lt;br /&gt;
&lt;br /&gt;
  Run with no arguments to start the monitor. Subcommands may be issued&lt;br /&gt;
  while the monitor runs; they modify shared settings and exit.&lt;br /&gt;
&lt;br /&gt;
  NOTE: It is unverified whether script-generated movement (e.g. go2&#039;s&lt;br /&gt;
  fput) passes through UpstreamHook. If it bypasses the block, the&lt;br /&gt;
  watchdog alert still catches the left-behind item. Test live.&lt;br /&gt;
&lt;br /&gt;
        author: Triex&lt;br /&gt;
          game: GSIV&lt;br /&gt;
          tags: utility, allmine&lt;br /&gt;
       version: 0.3.1&lt;br /&gt;
&lt;br /&gt;
  changelog:&lt;br /&gt;
    0.3.1 (2026-07-13):&lt;br /&gt;
      Fix mojibake in bold alert text (replaced em dash with plain hyphen;&lt;br /&gt;
      file is now pure ASCII). Added full GSIV movement style verb list&lt;br /&gt;
      (crawl, limp, march, sashay, skip, sneak, stride, stumble, trudge,&lt;br /&gt;
      prance) plus walk -- previously only compass verbs like sashay&lt;br /&gt;
      passed through unblocked.&lt;br /&gt;
    0.3.0 (2026-07-13):&lt;br /&gt;
      Fix movement block never firing: hooks no longer touch CharSettings&lt;br /&gt;
      (unavailable in hook context); state mirrored into module ivars.&lt;br /&gt;
      Tolerant upstream command parsing (optional &amp;lt;c&amp;gt; prefix). Added&lt;br /&gt;
      ;allmine debug to echo raw upstream lines.&lt;br /&gt;
    0.2.0 (2026-07-13):&lt;br /&gt;
      Arm when the item is already on the ground at monitor start, when a&lt;br /&gt;
      held item transitions to ground loot (missed place message), or via&lt;br /&gt;
      manual ;allmine arm.&lt;br /&gt;
    0.1.0 (2026-07-13):&lt;br /&gt;
      Initial release. Deploy/pickup detection, hard-block with 10s&lt;br /&gt;
      re-send bypass, alert-only watchdog, crash persistence.&lt;br /&gt;
&lt;br /&gt;
=end&lt;br /&gt;
&lt;br /&gt;
module AllMine&lt;br /&gt;
  UP_HOOK   = &#039;AllMine::upstream&#039;&lt;br /&gt;
  DOWN_HOOK = &#039;AllMine::downstream&#039;&lt;br /&gt;
&lt;br /&gt;
  BYPASS_WINDOW  = 10   # seconds: identical re-sent command passes through&lt;br /&gt;
  ALERT_INTERVAL = 15   # seconds between repeating left-behind alerts&lt;br /&gt;
  POLL_INTERVAL  = 1    # watchdog poll rate&lt;br /&gt;
&lt;br /&gt;
  # Single-word directional commands (whole command must match).&lt;br /&gt;
  DIRS = %w[n north s south e east w west&lt;br /&gt;
            ne northeast nw northwest se southeast sw southwest&lt;br /&gt;
            u up d down out].freeze&lt;br /&gt;
&lt;br /&gt;
  # Verbs that take an argument and cause movement (first word must match).&lt;br /&gt;
  # Includes GSIV movement styles (confirmed via in-game MOVEMENT command:&lt;br /&gt;
  # Normal, Crawl, Limp, March, Sashay, Skip, Sneak, Stride, Stumble,&lt;br /&gt;
  # Trudge, Prance) plus other common movement verbs. Extend with&lt;br /&gt;
  # ;allmine verb add &amp;lt;verb&amp;gt;.&lt;br /&gt;
  MOVE_VERBS = %w[go climb swim jump leap dive vault enter board ride walk&lt;br /&gt;
                  crawl limp march sashay skip sneak stride stumble trudge prance].freeze&lt;br /&gt;
&lt;br /&gt;
  # Logoff commands (whole command must match).&lt;br /&gt;
  QUIT_CMDS = %w[quit exit].freeze&lt;br /&gt;
&lt;br /&gt;
  @last_blocked = nil&lt;br /&gt;
  @pending_deploy_at = nil&lt;br /&gt;
  @last_held_id = nil&lt;br /&gt;
  @loot_miss_count = 0&lt;br /&gt;
  @last_alert_at = Time.at(0)&lt;br /&gt;
  @pending_clear_at = nil&lt;br /&gt;
  @hs_noun = @hs_item_id = @hs_extra = nil&lt;br /&gt;
  @hs_deployed = @hs_paused = @hs_debug = false&lt;br /&gt;
&lt;br /&gt;
  def self.settings&lt;br /&gt;
    CharSettings[&#039;allmine&#039;] ||= {}&lt;br /&gt;
    CharSettings[&#039;allmine&#039;]&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.bold(msg)&lt;br /&gt;
    _respond Lich::Messaging.monsterbold(msg)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.info(msg)&lt;br /&gt;
    _respond Lich::Messaging.msg_format(&#039;teal&#039;, &amp;quot;[AllMine] #{msg}&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.caution(msg)&lt;br /&gt;
    _respond Lich::Messaging.msg_format(&#039;orange&#039;, &amp;quot;[AllMine] #{msg}&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  # ---------------------------------------------------------------- state&lt;br /&gt;
&lt;br /&gt;
  def self.deployed?&lt;br /&gt;
    settings[&#039;deployed&#039;] == true&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.set_deployed(item_id)&lt;br /&gt;
    settings[&#039;deployed&#039;]  = true&lt;br /&gt;
    settings[&#039;item_id&#039;]   = item_id&lt;br /&gt;
    settings[&#039;room_id&#039;]   = (Room.current.id rescue nil)&lt;br /&gt;
    settings[&#039;placed_at&#039;] = Time.now.to_i&lt;br /&gt;
    settings[&#039;acked&#039;]     = false&lt;br /&gt;
    @loot_miss_count = 0&lt;br /&gt;
    sync_hook_state&lt;br /&gt;
    info &amp;quot;Your #{settings[&#039;noun&#039;]} (ID #{item_id || &#039;unknown&#039;}) is now on the ground in room #{settings[&#039;room_id&#039;] || &#039;unmapped&#039;}. Movement is guarded.&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.clear_deployed(reason)&lt;br /&gt;
    settings[&#039;deployed&#039;] = false&lt;br /&gt;
    settings[&#039;item_id&#039;]  = nil&lt;br /&gt;
    settings[&#039;acked&#039;]    = false&lt;br /&gt;
    @loot_miss_count = 0&lt;br /&gt;
    @pending_clear_at = nil&lt;br /&gt;
    sync_hook_state&lt;br /&gt;
    info &amp;quot;Your #{settings[&#039;noun&#039;]} has been recovered (#{reason}). Movement is no longer guarded.&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.item_on_ground?&lt;br /&gt;
    id = settings[&#039;item_id&#039;]&lt;br /&gt;
    if id&lt;br /&gt;
      GameObj.loot.to_a.any? { |o| o.id == id }&lt;br /&gt;
    else&lt;br /&gt;
      noun = settings[&#039;noun&#039;]&lt;br /&gt;
      return false unless noun&lt;br /&gt;
      GameObj.loot.to_a.any? { |o| o.noun == noun }&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.item_in_hands?&lt;br /&gt;
    id = settings[&#039;item_id&#039;]&lt;br /&gt;
    return false unless id&lt;br /&gt;
    [GameObj.right_hand, GameObj.left_hand].any? { |h| h &amp;amp;&amp;amp; h.id == id }&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  # ------------------------------------------------------------ movement&lt;br /&gt;
&lt;br /&gt;
  def self.blocked_command?(cmd)&lt;br /&gt;
    words = cmd.downcase.split&lt;br /&gt;
    return false if words.empty?&lt;br /&gt;
    first = words.first&lt;br /&gt;
    if words.length == 1&lt;br /&gt;
      return :quit if QUIT_CMDS.include?(first)&lt;br /&gt;
      return :move if DIRS.include?(first)&lt;br /&gt;
    end&lt;br /&gt;
    return :move if MOVE_VERBS.include?(first) || (@hs_extra || []).include?(first)&lt;br /&gt;
    false&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  # ---------------------------------------------------------------- hooks&lt;br /&gt;
&lt;br /&gt;
  # Hooks execute in Lich&#039;s stream context, not this script&#039;s thread, so&lt;br /&gt;
  # they must never touch CharSettings (script-scoped). All state they&lt;br /&gt;
  # need is mirrored into module ivars by sync_hook_state, which runs in&lt;br /&gt;
  # the script thread. set_deployed/clear_deployed also update the mirror&lt;br /&gt;
  # immediately.&lt;br /&gt;
  def self.sync_hook_state&lt;br /&gt;
    @hs_noun     = settings[&#039;noun&#039;]&lt;br /&gt;
    @hs_deployed = settings[&#039;deployed&#039;] == true&lt;br /&gt;
    @hs_paused   = settings[&#039;paused&#039;] == true&lt;br /&gt;
    @hs_item_id  = settings[&#039;item_id&#039;]&lt;br /&gt;
    @hs_extra    = (settings[&#039;extra_verbs&#039;] || []).dup&lt;br /&gt;
    @hs_debug    = settings[&#039;debug&#039;] == true&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.install_hooks&lt;br /&gt;
    noun = Regexp.escape(settings[&#039;noun&#039;])&lt;br /&gt;
    place_re  = /You carefully place your [^.]*\b#{noun} on the ground\./&lt;br /&gt;
    pickup_re = /You pick up [^.]*\b#{noun}\./&lt;br /&gt;
&lt;br /&gt;
    DownstreamHook.add(DOWN_HOOK, proc { |xml|&lt;br /&gt;
      begin&lt;br /&gt;
        if xml =~ place_re&lt;br /&gt;
          @pending_deploy_at = Time.now&lt;br /&gt;
        elsif xml =~ pickup_re &amp;amp;&amp;amp; @hs_deployed&lt;br /&gt;
          @pending_clear_at = Time.now # watchdog confirms and clears&lt;br /&gt;
        end&lt;br /&gt;
      rescue =&amp;gt; e&lt;br /&gt;
        respond &amp;quot;[AllMine] Downstream hook error: #{e}&amp;quot; rescue nil&lt;br /&gt;
      end&lt;br /&gt;
      xml&lt;br /&gt;
    })&lt;br /&gt;
&lt;br /&gt;
    UpstreamHook.add(UP_HOOK, proc { |line|&lt;br /&gt;
      begin&lt;br /&gt;
        respond &amp;quot;[AllMine DEBUG] upstream: #{line.inspect}&amp;quot; if @hs_debug&lt;br /&gt;
        next line unless @hs_deployed&lt;br /&gt;
        next line if @hs_paused&lt;br /&gt;
        # Client command framing is not documented; tolerate an optional&lt;br /&gt;
        # &amp;lt;c&amp;gt; prefix anywhere-leading, else take the raw line.&lt;br /&gt;
        cmd = line.sub(/\A\s*(?:&amp;lt;c&amp;gt;)?/, &#039;&#039;).strip&lt;br /&gt;
        next line if cmd.empty?&lt;br /&gt;
        kind = AllMine.blocked_command?(cmd)&lt;br /&gt;
        next line unless kind&lt;br /&gt;
&lt;br /&gt;
        on_ground = begin&lt;br /&gt;
          if @hs_item_id&lt;br /&gt;
            GameObj.loot.to_a.any? { |o| o.id == @hs_item_id }&lt;br /&gt;
          else&lt;br /&gt;
            GameObj.loot.to_a.any? { |o| o.noun == @hs_noun }&lt;br /&gt;
          end&lt;br /&gt;
        rescue&lt;br /&gt;
          true # if the check itself fails, block rather than risk the item&lt;br /&gt;
        end&lt;br /&gt;
        next line unless on_ground&lt;br /&gt;
&lt;br /&gt;
        key = cmd.downcase&lt;br /&gt;
        if @last_blocked &amp;amp;&amp;amp; @last_blocked[:cmd] == key &amp;amp;&amp;amp;&lt;br /&gt;
           (Time.now - @last_blocked[:time]) &amp;lt;= BYPASS_WINDOW&lt;br /&gt;
          @last_blocked = nil&lt;br /&gt;
          next line # intentional: identical command re-sent within window&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        @last_blocked = { cmd: key, time: Time.now }&lt;br /&gt;
        if kind == :quit&lt;br /&gt;
          AllMine.bold &amp;quot;*** YOUR #{@hs_noun.upcase} IS STILL ON THE GROUND - repeat #{cmd.upcase} within #{BYPASS_WINDOW} seconds to log off anyway. ***&amp;quot;&lt;br /&gt;
        else&lt;br /&gt;
          AllMine.bold &amp;quot;*** YOUR #{@hs_noun.upcase} IS STILL ON THE GROUND - repeat the command within #{BYPASS_WINDOW} seconds to leave anyway. ***&amp;quot;&lt;br /&gt;
        end&lt;br /&gt;
        next nil&lt;br /&gt;
      rescue =&amp;gt; e&lt;br /&gt;
        respond &amp;quot;[AllMine] Upstream hook error: #{e}&amp;quot; rescue nil&lt;br /&gt;
        next line&lt;br /&gt;
      end&lt;br /&gt;
    })&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def self.remove_hooks&lt;br /&gt;
    DownstreamHook.remove(DOWN_HOOK)&lt;br /&gt;
    UpstreamHook.remove(UP_HOOK)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  # ------------------------------------------------------------- watchdog&lt;br /&gt;
&lt;br /&gt;
  def self.watchdog_tick&lt;br /&gt;
    sync_hook_state&lt;br /&gt;
    noun = settings[&#039;noun&#039;]&lt;br /&gt;
&lt;br /&gt;
    # Track the id of a held item matching the noun, so a deploy can be&lt;br /&gt;
    # attributed to the exact item that just left our hands.&lt;br /&gt;
    [GameObj.right_hand, GameObj.left_hand].each do |h|&lt;br /&gt;
      @last_held_id = h.id if h &amp;amp;&amp;amp; h.id &amp;amp;&amp;amp; h.noun == noun&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    # Pickup message seen by the downstream hook: confirm and clear.&lt;br /&gt;
    if @pending_clear_at &amp;amp;&amp;amp; deployed?&lt;br /&gt;
      if settings[&#039;item_id&#039;].nil? || item_in_hands?&lt;br /&gt;
        clear_deployed(&#039;picked up&#039;)&lt;br /&gt;
        return&lt;br /&gt;
      elsif Time.now - @pending_clear_at &amp;gt; 3&lt;br /&gt;
        @pending_clear_at = nil # pickup message was for a different item&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    # Complete a pending deploy: item should now appear in room loot.&lt;br /&gt;
    if @pending_deploy_at&lt;br /&gt;
      match = nil&lt;br /&gt;
      if @last_held_id&lt;br /&gt;
        match = GameObj.loot.to_a.find { |o| o.id == @last_held_id }&lt;br /&gt;
      end&lt;br /&gt;
      match ||= GameObj.loot.to_a.find { |o| o.noun == noun }&lt;br /&gt;
      if match&lt;br /&gt;
        @pending_deploy_at = nil&lt;br /&gt;
        set_deployed(match.id)&lt;br /&gt;
      elsif Time.now - @pending_deploy_at &amp;gt; 5&lt;br /&gt;
        @pending_deploy_at = nil&lt;br /&gt;
        set_deployed(nil) # deploy seen but id unresolved; guard by noun&lt;br /&gt;
      end&lt;br /&gt;
      return&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    unless deployed?&lt;br /&gt;
      # Backup arm: an item we were holding (matching noun) is now on the&lt;br /&gt;
      # ground - covers missed/unrecognized place messaging.&lt;br /&gt;
      if @last_held_id &amp;amp;&amp;amp; GameObj.loot.to_a.any? { |o| o.id == @last_held_id }&lt;br /&gt;
        set_deployed(@last_held_id)&lt;br /&gt;
      end&lt;br /&gt;
      return&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    # Backup clear: item is back in our hands (missed pickup message).&lt;br /&gt;
    if item_in_hands?&lt;br /&gt;
      clear_deployed(&#039;back in your hands&#039;)&lt;br /&gt;
      return&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    # Left-behind detection.&lt;br /&gt;
    left_behind = false&lt;br /&gt;
    here = (Room.current.id rescue nil)&lt;br /&gt;
    if here &amp;amp;&amp;amp; settings[&#039;room_id&#039;] &amp;amp;&amp;amp; here != settings[&#039;room_id&#039;]&lt;br /&gt;
      left_behind = true&lt;br /&gt;
      @loot_miss_count = 0&lt;br /&gt;
    elsif !item_on_ground?&lt;br /&gt;
      # Could be lag or an unmapped-room move; require persistence.&lt;br /&gt;
      @loot_miss_count += 1&lt;br /&gt;
      left_behind = true if @loot_miss_count &amp;gt;= 3&lt;br /&gt;
    else&lt;br /&gt;
      @loot_miss_count = 0&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if left_behind &amp;amp;&amp;amp; !settings[&#039;acked&#039;]&lt;br /&gt;
      if Time.now - @last_alert_at &amp;gt;= ALERT_INTERVAL&lt;br /&gt;
        @last_alert_at = Time.now&lt;br /&gt;
        where = settings[&#039;room_id&#039;] ? &amp;quot;room #{settings[&#039;room_id&#039;]} (;go2 #{settings[&#039;room_id&#039;]})&amp;quot; : &#039;an unknown room&#039;&lt;br /&gt;
        placed = settings[&#039;placed_at&#039;] ? Time.at(settings[&#039;placed_at&#039;]).strftime(&#039;%H:%M&#039;) : &#039;?&#039;&lt;br /&gt;
        bold &amp;quot;*** ALL MINE ALERT: Your #{settings[&#039;noun&#039;]} was left behind in #{where}, placed at #{placed}. Use ;allmine ack to silence this alert. ***&amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  # ------------------------------------------------------------- commands&lt;br /&gt;
&lt;br /&gt;
  def self.command(args)&lt;br /&gt;
    case args&lt;br /&gt;
    when /^set\s+(\w+)$/i&lt;br /&gt;
      settings[&#039;noun&#039;] = $1.downcase&lt;br /&gt;
      info &amp;quot;Item noun set to &#039;#{settings[&#039;noun&#039;]}&#039;. If the monitor is already running, restart it so the message patterns rebuild.&amp;quot;&lt;br /&gt;
    when /^status$/i&lt;br /&gt;
      info &amp;quot;Item noun: #{settings[&#039;noun&#039;] || &#039;not set&#039;}&amp;quot;&lt;br /&gt;
      if deployed?&lt;br /&gt;
        placed = settings[&#039;placed_at&#039;] ? Time.at(settings[&#039;placed_at&#039;]).strftime(&#039;%Y-%m-%d %H:%M&#039;) : &#039;unknown&#039;&lt;br /&gt;
        info &amp;quot;Deployed: yes - item ID #{settings[&#039;item_id&#039;] || &#039;unknown&#039;}, room #{settings[&#039;room_id&#039;] || &#039;unknown&#039;}, placed at #{placed}&amp;quot;&lt;br /&gt;
      else&lt;br /&gt;
        info &#039;Deployed: no&#039;&lt;br /&gt;
      end&lt;br /&gt;
      info &amp;quot;Movement block paused: #{settings[&#039;paused&#039;] ? &#039;yes&#039; : &#039;no&#039;}&amp;quot;&lt;br /&gt;
      info &amp;quot;Custom movement verbs: #{(settings[&#039;extra_verbs&#039;] || []).empty? ? &#039;none&#039; : settings[&#039;extra_verbs&#039;].join(&#039;, &#039;)}&amp;quot;&lt;br /&gt;
      info &amp;quot;Monitor running: #{Script.list.count { |s| s.name == Script.current.name } &amp;gt; 1 ? &#039;yes&#039; : &#039;no&#039;}&amp;quot;&lt;br /&gt;
    when /^arm$/i&lt;br /&gt;
      noun = settings[&#039;noun&#039;]&lt;br /&gt;
      if noun.nil?&lt;br /&gt;
        caution &#039;No item noun configured. Use ;allmine set &amp;lt;noun&amp;gt; first.&#039;&lt;br /&gt;
      elsif (match = GameObj.loot.to_a.find { |o| o.noun == noun })&lt;br /&gt;
        set_deployed(match.id)&lt;br /&gt;
      else&lt;br /&gt;
        caution &amp;quot;No #{noun} was found on the ground in this room.&amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
    when /^ack$/i&lt;br /&gt;
      settings[&#039;acked&#039;] = true&lt;br /&gt;
      info &#039;Alert acknowledged. The deployed state remains until the item is recovered or cleared with ;allmine clear.&#039;&lt;br /&gt;
    when /^clear$/i&lt;br /&gt;
      settings[&#039;deployed&#039;] = false&lt;br /&gt;
      settings[&#039;item_id&#039;]  = nil&lt;br /&gt;
      settings[&#039;acked&#039;]    = false&lt;br /&gt;
      info &#039;Deployed state cleared.&#039;&lt;br /&gt;
    when /^debug$/i&lt;br /&gt;
      settings[&#039;debug&#039;] = !settings[&#039;debug&#039;]&lt;br /&gt;
      if settings[&#039;debug&#039;]&lt;br /&gt;
        caution &#039;Debug mode ON - every upstream line will be echoed in raw form. Toggle off with ;allmine debug.&#039;&lt;br /&gt;
      else&lt;br /&gt;
        info &#039;Debug mode off.&#039;&lt;br /&gt;
      end&lt;br /&gt;
    when /^pause$/i&lt;br /&gt;
      settings[&#039;paused&#039;] = true&lt;br /&gt;
      caution &#039;Movement block PAUSED. Watchdog alerts remain active.&#039;&lt;br /&gt;
    when /^resume$/i&lt;br /&gt;
      settings[&#039;paused&#039;] = false&lt;br /&gt;
      info &#039;Movement block resumed.&#039;&lt;br /&gt;
    when /^verb\s+add\s+(\w+)$/i&lt;br /&gt;
      settings[&#039;extra_verbs&#039;] ||= []&lt;br /&gt;
      v = $1.downcase&lt;br /&gt;
      if settings[&#039;extra_verbs&#039;].include?(v) || MOVE_VERBS.include?(v)&lt;br /&gt;
        info &amp;quot;The verb &#039;#{v}&#039; is already blocked.&amp;quot;&lt;br /&gt;
      else&lt;br /&gt;
        settings[&#039;extra_verbs&#039;].push(v)&lt;br /&gt;
        info &amp;quot;Added movement verb &#039;#{v}&#039;.&amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
    when /^verb\s+remove\s+(\w+)$/i&lt;br /&gt;
      settings[&#039;extra_verbs&#039;] ||= []&lt;br /&gt;
      v = $1.downcase&lt;br /&gt;
      if settings[&#039;extra_verbs&#039;].delete(v)&lt;br /&gt;
        info &amp;quot;Removed movement verb &#039;#{v}&#039;.&amp;quot;&lt;br /&gt;
      else&lt;br /&gt;
        caution &amp;quot;The verb &#039;#{v}&#039; is not in the custom verb list.&amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
    else&lt;br /&gt;
      info &#039;Usage: set &amp;lt;noun&amp;gt; | arm | status | ack | clear | pause | resume | debug | verb add &amp;lt;verb&amp;gt; | verb remove &amp;lt;verb&amp;gt;&#039;&lt;br /&gt;
      info &amp;quot;Blocked by default: #{DIRS.join(&#039; &#039;)} | #{MOVE_VERBS.join(&#039; &#039;)} | #{QUIT_CMDS.join(&#039; &#039;)}&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  # ---------------------------------------------------------------- main&lt;br /&gt;
&lt;br /&gt;
  def self.run&lt;br /&gt;
    unless settings[&#039;noun&#039;]&lt;br /&gt;
      caution &amp;quot;No item noun configured. Use ;#{Script.current.name} set &amp;lt;noun&amp;gt; (for example, ;#{Script.current.name} set bowl).&amp;quot;&lt;br /&gt;
      exit&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if Script.list.count { |s| s.name == Script.current.name } &amp;gt; 1 &amp;amp;&amp;amp; Script.current.vars[0].to_s.strip.empty?&lt;br /&gt;
      caution &#039;The monitor is already running.&#039;&lt;br /&gt;
      exit&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    # Crash/disconnect recovery: stale deployed flag from a prior session.&lt;br /&gt;
    if deployed?&lt;br /&gt;
      where  = settings[&#039;room_id&#039;] ? &amp;quot;room #{settings[&#039;room_id&#039;]} (;go2 #{settings[&#039;room_id&#039;]})&amp;quot; : &#039;an unknown room&#039;&lt;br /&gt;
      placed = settings[&#039;placed_at&#039;] ? Time.at(settings[&#039;placed_at&#039;]).strftime(&#039;%Y-%m-%d %H:%M&#039;) : &#039;an unknown time&#039;&lt;br /&gt;
      bold &amp;quot;*** ALL MINE: A prior session shows your #{settings[&#039;noun&#039;]} may still be on the ground in #{where}, placed at #{placed}. Use ;allmine clear if it has been recovered. ***&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    before_dying {&lt;br /&gt;
      AllMine.remove_hooks&lt;br /&gt;
      if AllMine.deployed?&lt;br /&gt;
        AllMine.bold &amp;quot;*** AllMine is exiting while your #{AllMine.settings[&#039;noun&#039;]} is still on the ground! ***&amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    sync_hook_state&lt;br /&gt;
    install_hooks&lt;br /&gt;
    info &amp;quot;Monitoring your #{settings[&#039;noun&#039;]}. The movement block is active with a #{BYPASS_WINDOW}-second re-send bypass, and the watchdog will alert (but never auto-return) if the item is left behind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    # Start-time arm: item matching the noun is already on the ground in&lt;br /&gt;
    # this room (placed before the monitor started).&lt;br /&gt;
    if !deployed? &amp;amp;&amp;amp; (match = GameObj.loot.to_a.find { |o| o.noun == settings[&#039;noun&#039;] })&lt;br /&gt;
      set_deployed(match.id)&lt;br /&gt;
      caution &amp;quot;Note: armed from a #{settings[&#039;noun&#039;]} already on the ground here. If it is not yours, use ;#{Script.current.name} clear.&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    loop {&lt;br /&gt;
      watchdog_tick&lt;br /&gt;
      sleep POLL_INTERVAL&lt;br /&gt;
    }&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
if (args = Script.current.vars[0].to_s.strip) &amp;amp;&amp;amp; !args.empty?&lt;br /&gt;
  AllMine.command(args)&lt;br /&gt;
else&lt;br /&gt;
  AllMine.run&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259843</id>
		<title>Lich:Script Alias</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259843"/>
		<updated>2026-06-30T16:19:39Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Alias examples */ add more examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Alias is a default/core Lich scripted for creating in game shortcuts for any desired scripts or functions&lt;br /&gt;
&lt;br /&gt;
==What does it do?==&lt;br /&gt;
Alias makes an alias!&lt;br /&gt;
&lt;br /&gt;
==How do I get it?==&lt;br /&gt;
&amp;lt;CODE&amp;gt;;alias&amp;lt;/CODE&amp;gt; is installed by default for Lich and no user installation should be necessary&lt;br /&gt;
&lt;br /&gt;
==How does it work?== &lt;br /&gt;
Alias creates user shortcuts. If you have a common set scripts or don&#039;t want to type a long thing out, you can use the Alias script to create a shortened version for one or several combined commands. Think of if like a macro on steroids.&lt;br /&gt;
==Alias examples== &lt;br /&gt;
Below are examples of various aliases (one-liners) that are used to perform macros and/or Lich scripting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! trigger !! description !! target&lt;br /&gt;
|-&lt;br /&gt;
| wag1&lt;br /&gt;
| cast missing spells after dispelled&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;ewaggle --stop-at=1&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ;wagglemax&lt;br /&gt;
| attempt to max cast all spells at self/target&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;eq Script.start(&amp;quot;waggle&amp;quot;, &amp;quot;--start-at=250 --stop-at=250 --stop-before=999 \?&amp;quot;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| disband&lt;br /&gt;
| will DISBAND and immediately open GROUP again&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;disband\rgroup open&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| leave&lt;br /&gt;
| will LEAVE group and immediately open GROUP status again&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;leave\rgroup open&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| wear&lt;br /&gt;
| will WEAR the item you attempt and immediately try to SORT your inventory&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;eq fput(&amp;quot;wear \?&amp;quot;); waitrt?; fput(&amp;quot;sort auto headtotoe&amp;quot;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| getbounty&lt;br /&gt;
| will run to advguild and get new bounty&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;e Script.run(&#039;go2&#039;, &#039;advguild&#039;);fput(&amp;quot;ask ##{GameObj.npcs.last.id} for bounty&amp;quot;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| groupall&lt;br /&gt;
| will attempt to GROUP every character in room into your group&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;e GameObj.pcs.each { |pc| fput &amp;quot;group #{pc.noun}&amp;quot; }&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| quitxp&lt;br /&gt;
| wait until empty mind, full health/mana/spirit before QUITing&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;e wait_until { Char.percent_mind.eql?(0) &amp;amp;&amp;amp; Char.percent_health.eql?(100) &amp;amp;&amp;amp; Char.percent_mana.eql?(100) &amp;amp;&amp;amp; Char.percent_spirit.eql?(100)}; fput(&#039;quit&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In game help output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
;alias help&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
     ;alias setup&lt;br /&gt;
          Opens a window to configure aliases.&lt;br /&gt;
     ;alias add &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
     ;alias add --global &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
          Creates a new alias.  When you send a command that starts with &amp;lt;trigger&amp;gt;, it will be replaced&lt;br /&gt;
          with &amp;lt;target&amp;gt;.  If --global is specified, the alias will be active for all characters.&lt;br /&gt;
          \r and \? in the target are treated special.&lt;br /&gt;
&lt;br /&gt;
     ;alias remove &amp;lt;trigger&amp;gt;&lt;br /&gt;
     ;alias remove --global &amp;lt;trigger&amp;gt;&lt;br /&gt;
          Deletes the given alias&lt;br /&gt;
&lt;br /&gt;
     ;alias list&lt;br /&gt;
          Lists the currently active aliases&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
     ;alias add zap = ;eq cast(901, &amp;quot;\?&amp;quot;)&lt;br /&gt;
     ;alias add --global ;code = ;lnet chat on code&lt;br /&gt;
     ;alias add --global ls = look&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259842</id>
		<title>Lich:Script Alias</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259842"/>
		<updated>2026-06-30T16:15:37Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Alias examples */ fix formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Alias is a default/core Lich scripted for creating in game shortcuts for any desired scripts or functions&lt;br /&gt;
&lt;br /&gt;
==What does it do?==&lt;br /&gt;
Alias makes an alias!&lt;br /&gt;
&lt;br /&gt;
==How do I get it?==&lt;br /&gt;
&amp;lt;CODE&amp;gt;;alias&amp;lt;/CODE&amp;gt; is installed by default for Lich and no user installation should be necessary&lt;br /&gt;
&lt;br /&gt;
==How does it work?== &lt;br /&gt;
Alias creates user shortcuts. If you have a common set scripts or don&#039;t want to type a long thing out, you can use the Alias script to create a shortened version for one or several combined commands. Think of if like a macro on steroids.&lt;br /&gt;
==Alias examples== &lt;br /&gt;
Below are examples of various aliases (one-liners) that are used to perform macros and/or Lich scripting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! trigger !! description !! target&lt;br /&gt;
|-&lt;br /&gt;
| wag1&lt;br /&gt;
| cast missing spells after dispelled&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;ewaggle --stop-at=1&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| disband&lt;br /&gt;
| will DISBAND and immediately open GROUP again&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;disband\rgroup open&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| leave&lt;br /&gt;
| will LEAVE group and immediately open GROUP status again&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;leave\rgroup open&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| wear&lt;br /&gt;
| will WEAR the item you attempt and immediately try to SORT your inventory&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;eq fput(&amp;quot;wear \?&amp;quot;); waitrt?; fput(&amp;quot;sort auto headtotoe&amp;quot;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| getbounty&lt;br /&gt;
| will run to advguild and get new bounty&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;e Script.run(&#039;go2&#039;, &#039;advguild&#039;);fput(&amp;quot;ask ##{GameObj.npcs.last.id} for bounty&amp;quot;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| groupall&lt;br /&gt;
| will attempt to GROUP every character in room into your group&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;e GameObj.pcs.each { |pc| fput &amp;quot;group #{pc.noun}&amp;quot; }&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In game help output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
;alias help&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
     ;alias setup&lt;br /&gt;
          Opens a window to configure aliases.&lt;br /&gt;
     ;alias add &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
     ;alias add --global &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
          Creates a new alias.  When you send a command that starts with &amp;lt;trigger&amp;gt;, it will be replaced&lt;br /&gt;
          with &amp;lt;target&amp;gt;.  If --global is specified, the alias will be active for all characters.&lt;br /&gt;
          \r and \? in the target are treated special.&lt;br /&gt;
&lt;br /&gt;
     ;alias remove &amp;lt;trigger&amp;gt;&lt;br /&gt;
     ;alias remove --global &amp;lt;trigger&amp;gt;&lt;br /&gt;
          Deletes the given alias&lt;br /&gt;
&lt;br /&gt;
     ;alias list&lt;br /&gt;
          Lists the currently active aliases&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
     ;alias add zap = ;eq cast(901, &amp;quot;\?&amp;quot;)&lt;br /&gt;
     ;alias add --global ;code = ;lnet chat on code&lt;br /&gt;
     ;alias add --global ls = look&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259841</id>
		<title>Lich:Script Alias</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259841"/>
		<updated>2026-06-30T16:11:53Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Alias examples */ update wear alias&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Alias is a default/core Lich scripted for creating in game shortcuts for any desired scripts or functions&lt;br /&gt;
&lt;br /&gt;
==What does it do?==&lt;br /&gt;
Alias makes an alias!&lt;br /&gt;
&lt;br /&gt;
==How do I get it?==&lt;br /&gt;
&amp;lt;CODE&amp;gt;;alias&amp;lt;/CODE&amp;gt; is installed by default for Lich and no user installation should be necessary&lt;br /&gt;
&lt;br /&gt;
==How does it work?== &lt;br /&gt;
Alias creates user shortcuts. If you have a common set scripts or don&#039;t want to type a long thing out, you can use the Alias script to create a shortened version for one or several combined commands. Think of if like a macro on steroids.&lt;br /&gt;
==Alias examples== &lt;br /&gt;
Below are examples of various aliases (one-liners) that are used to perform macros and/or Lich scripting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! trigger !! description !! target&lt;br /&gt;
|-&lt;br /&gt;
| wag1&lt;br /&gt;
| cast missing spells after dispelled&lt;br /&gt;
| &amp;lt;code&amp;gt;;ewaggle --stop-at=1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| disband&lt;br /&gt;
| will DISBAND and immediately open GROUP again&lt;br /&gt;
| &amp;lt;code&amp;gt;disband\rgroup open&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| leave&lt;br /&gt;
| will LEAVE group and immediately open GROUP status again&lt;br /&gt;
| &amp;lt;code&amp;gt;leave\rgroup open&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| wear&lt;br /&gt;
| will WEAR the item you attempt and immediately try to SORT your inventory&lt;br /&gt;
| &amp;lt;code&amp;gt;;eq fput(&amp;quot;wear \?&amp;quot;); waitrt?; fput(&amp;quot;sort auto headtotoe&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| getbounty&lt;br /&gt;
| will run to advguild and get new bounty&lt;br /&gt;
| &amp;lt;code&amp;gt;;e Script.run(&#039;go2&#039;, &#039;advguild&#039;);fput(&amp;quot;ask ##{GameObj.npcs.last.id} for bounty&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| groupall&lt;br /&gt;
| will attempt to GROUP every character in room into your group&lt;br /&gt;
| &amp;lt;code&amp;gt;;e GameObj.pcs.each { |pc| fput &amp;quot;group #{pc.noun}&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In game help output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
;alias help&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
     ;alias setup&lt;br /&gt;
          Opens a window to configure aliases.&lt;br /&gt;
     ;alias add &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
     ;alias add --global &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
          Creates a new alias.  When you send a command that starts with &amp;lt;trigger&amp;gt;, it will be replaced&lt;br /&gt;
          with &amp;lt;target&amp;gt;.  If --global is specified, the alias will be active for all characters.&lt;br /&gt;
          \r and \? in the target are treated special.&lt;br /&gt;
&lt;br /&gt;
     ;alias remove &amp;lt;trigger&amp;gt;&lt;br /&gt;
     ;alias remove --global &amp;lt;trigger&amp;gt;&lt;br /&gt;
          Deletes the given alias&lt;br /&gt;
&lt;br /&gt;
     ;alias list&lt;br /&gt;
          Lists the currently active aliases&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
     ;alias add zap = ;eq cast(901, &amp;quot;\?&amp;quot;)&lt;br /&gt;
     ;alias add --global ;code = ;lnet chat on code&lt;br /&gt;
     ;alias add --global ls = look&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259840</id>
		<title>Lich:Script Alias</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259840"/>
		<updated>2026-06-30T16:09:02Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Alias examples */ more examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Alias is a default/core Lich scripted for creating in game shortcuts for any desired scripts or functions&lt;br /&gt;
&lt;br /&gt;
==What does it do?==&lt;br /&gt;
Alias makes an alias!&lt;br /&gt;
&lt;br /&gt;
==How do I get it?==&lt;br /&gt;
&amp;lt;CODE&amp;gt;;alias&amp;lt;/CODE&amp;gt; is installed by default for Lich and no user installation should be necessary&lt;br /&gt;
&lt;br /&gt;
==How does it work?== &lt;br /&gt;
Alias creates user shortcuts. If you have a common set scripts or don&#039;t want to type a long thing out, you can use the Alias script to create a shortened version for one or several combined commands. Think of if like a macro on steroids.&lt;br /&gt;
==Alias examples== &lt;br /&gt;
Below are examples of various aliases (one-liners) that are used to perform macros and/or Lich scripting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! trigger !! description !! target&lt;br /&gt;
|-&lt;br /&gt;
| wag1&lt;br /&gt;
| cast missing spells after dispelled&lt;br /&gt;
| &amp;lt;code&amp;gt;;ewaggle --stop-at=1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| disband&lt;br /&gt;
| will DISBAND and immediately open GROUP again&lt;br /&gt;
| &amp;lt;code&amp;gt;disband\rgroup open&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| leave&lt;br /&gt;
| will LEAVE group and immediately open GROUP status again&lt;br /&gt;
| &amp;lt;code&amp;gt;leave\rgroup open&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| wear&lt;br /&gt;
| will WEAR the item you attempt and immediately try to SORT your inventory&lt;br /&gt;
| &amp;lt;code&amp;gt;wear \?\rsort auto headtotoe&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| getbounty&lt;br /&gt;
| will run to advguild and get new bounty&lt;br /&gt;
| &amp;lt;code&amp;gt;;e Script.run(&#039;go2&#039;, &#039;advguild&#039;);fput(&amp;quot;ask ##{GameObj.npcs.last.id} for bounty&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| groupall&lt;br /&gt;
| will attempt to GROUP every character in room into your group&lt;br /&gt;
| &amp;lt;code&amp;gt;;e GameObj.pcs.each { |pc| fput &amp;quot;group #{pc.noun}&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In game help output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
;alias help&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
     ;alias setup&lt;br /&gt;
          Opens a window to configure aliases.&lt;br /&gt;
     ;alias add &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
     ;alias add --global &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
          Creates a new alias.  When you send a command that starts with &amp;lt;trigger&amp;gt;, it will be replaced&lt;br /&gt;
          with &amp;lt;target&amp;gt;.  If --global is specified, the alias will be active for all characters.&lt;br /&gt;
          \r and \? in the target are treated special.&lt;br /&gt;
&lt;br /&gt;
     ;alias remove &amp;lt;trigger&amp;gt;&lt;br /&gt;
     ;alias remove --global &amp;lt;trigger&amp;gt;&lt;br /&gt;
          Deletes the given alias&lt;br /&gt;
&lt;br /&gt;
     ;alias list&lt;br /&gt;
          Lists the currently active aliases&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
     ;alias add zap = ;eq cast(901, &amp;quot;\?&amp;quot;)&lt;br /&gt;
     ;alias add --global ;code = ;lnet chat on code&lt;br /&gt;
     ;alias add --global ls = look&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259839</id>
		<title>Lich:Script Alias</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Alias&amp;diff=259839"/>
		<updated>2026-06-30T16:06:46Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Alias examples */ add additional aliases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Alias is a default/core Lich scripted for creating in game shortcuts for any desired scripts or functions&lt;br /&gt;
&lt;br /&gt;
==What does it do?==&lt;br /&gt;
Alias makes an alias!&lt;br /&gt;
&lt;br /&gt;
==How do I get it?==&lt;br /&gt;
&amp;lt;CODE&amp;gt;;alias&amp;lt;/CODE&amp;gt; is installed by default for Lich and no user installation should be necessary&lt;br /&gt;
&lt;br /&gt;
==How does it work?== &lt;br /&gt;
Alias creates user shortcuts. If you have a common set scripts or don&#039;t want to type a long thing out, you can use the Alias script to create a shortened version for one or several combined commands. Think of if like a macro on steroids.&lt;br /&gt;
==Alias examples== &lt;br /&gt;
Below are examples of various aliases (one-liners) that are used to perform macros and/or Lich scripting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! trigger !! description !! target&lt;br /&gt;
|-&lt;br /&gt;
| wag1&lt;br /&gt;
| cast missing spells after dispelled&lt;br /&gt;
| &amp;lt;code&amp;gt;;ewaggle --stop-at=1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| disband&lt;br /&gt;
| will DISBAND and immediately open GROUP again&lt;br /&gt;
| &amp;lt;code&amp;gt;disband\rgroup open&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| leave&lt;br /&gt;
| will LEAVE group and immediately open GROUP status again&lt;br /&gt;
| &amp;lt;code&amp;gt;leave\rgroup open&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| getbounty&lt;br /&gt;
| will run to advguild and get new bounty&lt;br /&gt;
| &amp;lt;code&amp;gt;;e Script.run(&#039;go2&#039;, &#039;advguild&#039;);fput(&amp;quot;ask ##{GameObj.npcs.last.id} for bounty&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In game help output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
;alias help&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
     ;alias setup&lt;br /&gt;
          Opens a window to configure aliases.&lt;br /&gt;
     ;alias add &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
     ;alias add --global &amp;lt;trigger&amp;gt; = &amp;lt;target&amp;gt;&lt;br /&gt;
          Creates a new alias.  When you send a command that starts with &amp;lt;trigger&amp;gt;, it will be replaced&lt;br /&gt;
          with &amp;lt;target&amp;gt;.  If --global is specified, the alias will be active for all characters.&lt;br /&gt;
          \r and \? in the target are treated special.&lt;br /&gt;
&lt;br /&gt;
     ;alias remove &amp;lt;trigger&amp;gt;&lt;br /&gt;
     ;alias remove --global &amp;lt;trigger&amp;gt;&lt;br /&gt;
          Deletes the given alias&lt;br /&gt;
&lt;br /&gt;
     ;alias list&lt;br /&gt;
          Lists the currently active aliases&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
     ;alias add zap = ;eq cast(901, &amp;quot;\?&amp;quot;)&lt;br /&gt;
     ;alias add --global ;code = ;lnet chat on code&lt;br /&gt;
     ;alias add --global ls = look&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_foreach&amp;diff=259670</id>
		<title>Lich:Script foreach</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_foreach&amp;diff=259670"/>
		<updated>2026-06-24T15:54:36Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: additional documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=== What is it? ===&lt;br /&gt;
&lt;br /&gt;
foreach is a script for sending a series of commands for each item that matches its criteria.&lt;br /&gt;
&lt;br /&gt;
While not a full replacement for &amp;quot;proper&amp;quot; purpose-built Lich scripts, it is still frequently useful in its own regard.  Anywhere you would otherwise repeat the same handful of commands once per item -- moving boxes, cutting gems, reading scrolls, selling for a bounty -- foreach can do it in a single line.&lt;br /&gt;
&lt;br /&gt;
=== I don&#039;t want to read docs, can you give me some examples? ===&lt;br /&gt;
&lt;br /&gt;
 No rogues around?  Move all your boxes to your locker:&lt;br /&gt;
  `;foreach box in inv; move to locker`&lt;br /&gt;
&lt;br /&gt;
 Move all your boxes back out of your locker:&lt;br /&gt;
  `;foreach box in locker; move to backpack`&lt;br /&gt;
&lt;br /&gt;
 Own a gemcutter and want to cut all the gems in a container?&lt;br /&gt;
  `;foreach gem in red sack; move to gemcutter; turn gemcutter; waitrt; move to blue sack`&lt;br /&gt;
&lt;br /&gt;
 Getting boxes picked?&lt;br /&gt;
  `;foreach box in inv; get item; give item to Rogue; waitfor Rogue offers you; accept item`&lt;br /&gt;
  *(This&#039;ll only work if you&#039;re fast enough to empty boxes while the rogue is picking)*&lt;br /&gt;
&lt;br /&gt;
 Checking for orb gems?&lt;br /&gt;
  Sorcerer: `;foreach gem in queue bag; get item; waitmana 4; prep 704; cast item; pause; put item in reject bag`&lt;br /&gt;
  Bard using `;loresing`: `;foreach gem in queue bag; get item; waitfor You remove; waitmana 20; ;loresing purpose noun; pause; waitrt?; put item in reject bag`&lt;br /&gt;
  While the script is paused, put the gem in the orb bag if it&#039;s an orb.  `;unpause` will put it in the reject bag if you&#039;re still holding it.&lt;br /&gt;
&lt;br /&gt;
 Bulk reading scrolls?&lt;br /&gt;
  `;foreach scroll in inv; read item`&lt;br /&gt;
&lt;br /&gt;
 Appraise every gem in a container (foreach gets each one, appraises it, and puts it back):&lt;br /&gt;
  `;foreach gem in backpack; appraise`&lt;br /&gt;
&lt;br /&gt;
 Accidentally move a bunch of items to the wrong container using foreach?&lt;br /&gt;
  `;foreach in last; move to container` *(back where they started)*&lt;br /&gt;
  *or* `;foreach in last; get item; move to correct backpack`&lt;br /&gt;
&lt;br /&gt;
 Turning in gems or herbs for a bounty?&lt;br /&gt;
  `;foreach name=uncut diamond in inv; get item; sell item`&lt;br /&gt;
&lt;br /&gt;
 Don&#039;t want to sell ALL of your diamonds for said bounty?&lt;br /&gt;
  `;foreach first 7 name=uncut diamond in inv; get item; sell item`&lt;br /&gt;
&lt;br /&gt;
 Sell everything in a container that the local pawnshop will buy:&lt;br /&gt;
  `;foreach sellable=pawnshop in my cloak; get item; sell item`&lt;br /&gt;
&lt;br /&gt;
 Doing a long task and want to be able to resume it later (possibly on the same source container)?&lt;br /&gt;
  `;foreach unmarked gem in wherever; get item; do lots of things; mark item; return` as many times as needed, followed by&lt;br /&gt;
  `;foreach marked gem in wherever; get item; unmark item`&lt;br /&gt;
  (`wherever` must be a container in your inventory or your entire `inv`)&lt;br /&gt;
&lt;br /&gt;
 Need to ditch your sorcerer wands but want to keep the wizard ones?&lt;br /&gt;
  `;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv; sell`&lt;br /&gt;
  (This uses regular-expression pattern matching -- note the slashes.)&lt;br /&gt;
&lt;br /&gt;
 Match a specific full name (article and adjectives included):&lt;br /&gt;
  `;foreach name=*quartz orb in inv; get item; put item in locker`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== That&#039;s nice.  But what can it REALLY do? ===&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
  ;foreach** _[options]_ _[what]_ **in/on/under/behind** _targets_ [**;** _command1_**;** _command2_**;** ...]&lt;br /&gt;
  ;foreach** _[options]_ _[what]_ **in/on/under/behind** _targets_ [**/** _command1_**/** _command2_**/** ...]&lt;br /&gt;
  ;foreach** _[options]_ _[what]_ **in/on/under/behind** _targets_ [**|** _command1_**|** _command2_**|** ...]&lt;br /&gt;
&lt;br /&gt;
Typing `;foreach` or `;foreach help` by itself prints the built-in help, including the live list of item types and sellable categories that Lich currently knows about.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
_options_ is a set of optional filters on what matching items `foreach` will operate on.  It can consist of zero or more&lt;br /&gt;
of the following:&lt;br /&gt;
&lt;br /&gt;
 **registered** _or_ **unregistered**&lt;br /&gt;
  Only matches items that are registered or not registered.  This option is only available if the items in question&lt;br /&gt;
  are in your inventory or your premium locker.  (`locker manifest` is used to determine item status in the latter case,&lt;br /&gt;
  which is not available for standard lockers.)&lt;br /&gt;
&lt;br /&gt;
 **marked** _or_ **unmarked**&lt;br /&gt;
  Only matches items that are marked or not marked as unsellable.  This has the same restrictions as the above.&lt;br /&gt;
  You can use this in conjunction with MARKing items as part of your ;foreach script to prevent operating on the same&lt;br /&gt;
  item more than once in situations where you might run ;foreach multiple times.&lt;br /&gt;
&lt;br /&gt;
 **unique**&lt;br /&gt;
  Only the first item with any given full name will be matched.  This is global across all containers, so if you have&lt;br /&gt;
  the same item in two different containers only the first item (whichever `foreach` sees first) will be matched.&lt;br /&gt;
&lt;br /&gt;
 **first _N_**&lt;br /&gt;
  Stop after _N_ matching items have been encountered.  (The word `first` is optional, so `;foreach 5 gem ...` works.)&lt;br /&gt;
&lt;br /&gt;
 **skip _N_** _or_ **after _N_**&lt;br /&gt;
  Skip the first _N_ matching items.&lt;br /&gt;
&lt;br /&gt;
 **sort** _or_ **sorted**&lt;br /&gt;
  Sort items by full name within each respective container.  Articles &amp;quot;a&amp;quot;, &amp;quot;an&amp;quot;, &amp;quot;some&amp;quot; and &amp;quot;the&amp;quot; are ignored when&lt;br /&gt;
  sorting.  Containers are still handled one at a time, and the order of the containers themselves is not affected.&lt;br /&gt;
&lt;br /&gt;
 **nounsort** _or_ **nsort** _(also_ **nsorted** _/_ **nounsorted**_)_&lt;br /&gt;
  Sort items by noun first, then by full name, within each respective container.  Useful when you want all of one kind&lt;br /&gt;
  of item grouped together regardless of adjectives.  As with **sort**, articles are ignored and container order is&lt;br /&gt;
  unaffected.  (**sort** and **nounsort** are mutually exclusive -- specify at most one.)&lt;br /&gt;
&lt;br /&gt;
 **reverse** _or_ **reversed**&lt;br /&gt;
  Reverse the order of items within each container.  If used alone, this means the last item in each container is&lt;br /&gt;
  processed first and vice versa.  If used with **sorted** (or **nounsort**), items are handled in descending order&lt;br /&gt;
  rather than ascending.  Containers are still handled one at a time, and the order of the containers themselves is not&lt;br /&gt;
  affected.&lt;br /&gt;
&lt;br /&gt;
Options are applied roughly in the order listed above.  You can combine **first** with **skip**:&lt;br /&gt;
`;foreach first 5 after 10` will match items 11 through 15.&lt;br /&gt;
&lt;br /&gt;
== What ==&lt;br /&gt;
&lt;br /&gt;
_what_ allows you to filter the types of items `foreach` acts on.  It can be one of the following:&lt;br /&gt;
&lt;br /&gt;
 **type=**_pattern_   or   **t=**_pattern_   or   simply _pattern_&lt;br /&gt;
   You can specify any type of item that Lich knows about.  Examples include &#039;gem&#039;, &#039;wand&#039; and &#039;scroll&#039;&lt;br /&gt;
   (which includes things like palimpsests and other &#039;alternate names&#039; for scrolls).  `;foreach` by itself will show&lt;br /&gt;
   all the known types.  `;foreach in inv` with no commands will show the types of all items it finds.&lt;br /&gt;
&lt;br /&gt;
   You can use `type=none` (or `type=unknown`) to explicitly find items that have no defined type according to Lich.&lt;br /&gt;
&lt;br /&gt;
   **Note:** This is only as accurate as Lich&#039;s own type data.  You may be able to get more accurate type data by&lt;br /&gt;
   downloading and running the `gameobjadd` script at startup, or by keeping `gameobj-data.xml` up to date.&lt;br /&gt;
&lt;br /&gt;
 **sellable=**_pattern_   or   **s=**_pattern_&lt;br /&gt;
   You can match items by which shops will buy them, based on Lich&#039;s sellable data.  For example,&lt;br /&gt;
   `;foreach sellable=pawnshop in my cloak; get item; sell item` will sell everything the pawnshop accepts.&lt;br /&gt;
   Use `sellable=none` (or `sellable=unknown`) to match items with no known sellable category.&lt;br /&gt;
   `;foreach` by itself lists every sellable category Lich currently knows about.&lt;br /&gt;
&lt;br /&gt;
 **noun=**_pattern_   or   **n=**_pattern_&lt;br /&gt;
   You can specify items that have a specific noun.  This must be an exact match (unless using wildcards).&lt;br /&gt;
&lt;br /&gt;
 **name=**_pattern_   or   **m=**_pattern_&lt;br /&gt;
   You can specify items that have a specific name.  The name is the short display name without the long description --&lt;br /&gt;
   for example `uncut diamond`, `enruned mithril chest`, or `old scroll`.  Matching is anchored, so the whole name must&lt;br /&gt;
   match unless you use wildcards (`name=*diamond`).&lt;br /&gt;
&lt;br /&gt;
 **fullname=**_pattern_   or   **f=**_pattern_&lt;br /&gt;
   You can specify items that have a specific full name.  This is like `name=pattern`, but includes things like long&lt;br /&gt;
   descriptions.  See `;foreach in inv` to get a list of item full names.&lt;br /&gt;
&lt;br /&gt;
 **quick=**_pattern_   or   **q=**_pattern_&lt;br /&gt;
   Identical to `fullname`, except the ends of _pattern_ are automatically wildcarded.&lt;br /&gt;
   `;foreach q=red,blue ...` is equivalent to `;foreach f=*red*,*blue* ...`&lt;br /&gt;
   (When used with a regular expression, `quick` behaves exactly like `fullname`.)&lt;br /&gt;
&lt;br /&gt;
_pattern_ can be:&lt;br /&gt;
   `one or more words including spaces`: Must be an exact match (subject to the anchoring rules of the chosen attribute).&lt;br /&gt;
   `*use*asterisks*for*wildcards`: Asterisks function as wildcards.  `name=*snowflake-cut*` will find anything with&lt;br /&gt;
    &#039;snowflake-cut&#039; anywhere in the name, for instance.&lt;br /&gt;
   `this,that`: Match any one of the options separated by commas.&lt;br /&gt;
   `blue sapphire,emerald,*diamond,*emerald,uncut ruby`: You can mix the above.&lt;br /&gt;
   `/(blue|white) crystal/`: You can match against a regular expression.  The slashes are required, and matching is&lt;br /&gt;
    always case-insensitive.  (Inline regex flags after the closing slash are not supported.)&lt;br /&gt;
&lt;br /&gt;
All attribute matching is case-insensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use **ALL**, **ANY** or **EVERYTHING** as the _what_ value to deliberately match every item.  This is&lt;br /&gt;
required as a safety confirmation when running commands against your entire `inv` (see Targets, below).&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
&lt;br /&gt;
_targets_ tells ;foreach where you want to look for the items.  You can specify one or more _target_, separated by commas.&lt;br /&gt;
&lt;br /&gt;
Each target can be the name of an actual container in game (&amp;quot;cloak&amp;quot;, &amp;quot;my backpack&amp;quot;, etc.), or one of the following options:&lt;br /&gt;
&lt;br /&gt;
 **inv** or **inventory**&lt;br /&gt;
  Examines the contents of all containers in your inventory.  Note that containers in your hands are not in your&lt;br /&gt;
  inventory.  As a safety measure, `;foreach in inv` with commands but no _what_ filter will refuse to run unless you&lt;br /&gt;
  explicitly say `;foreach ALL in inv; ...` (so you don&#039;t accidentally act on everything you own).&lt;br /&gt;
&lt;br /&gt;
 **worn**&lt;br /&gt;
  Examines items in your inventory, *not* their contents.  Want to register everything you are wearing?&lt;br /&gt;
  `;foreach in worn; remove item; register item; wear item`&lt;br /&gt;
&lt;br /&gt;
 **floor** or **ground** or **room**&lt;br /&gt;
  Examines items on the ground.  *The items, not their contents.*&lt;br /&gt;
&lt;br /&gt;
 **loot**&lt;br /&gt;
  Examines the contents of containers that are on the ground -- boxes, disks, errantly left-behind backpacks, etc.&lt;br /&gt;
&lt;br /&gt;
 **desc**&lt;br /&gt;
  Examines items mentioned in the room description (things that are part of the room rather than loose loot).&lt;br /&gt;
  Like `floor`/`loot`, this cannot be filtered by marked/registered status.&lt;br /&gt;
&lt;br /&gt;
 **locker**&lt;br /&gt;
  Examines the contents of your locker.  *If your locker is not open, ;foreach will open it and close it when it is&lt;br /&gt;
  done.*  On premium lockers it uses your `locker manifest` for a fast scan and to determine marked/registered status;&lt;br /&gt;
  if that fails it falls back to a slower legacy scan.&lt;br /&gt;
&lt;br /&gt;
 **last** or **previous**&lt;br /&gt;
  Last is the set of items that matched whatever the previous run of foreach found.  You can use this to quickly undo&lt;br /&gt;
  things, like accidentally moving all of your inventory to your locker rather than just your boxes.&lt;br /&gt;
&lt;br /&gt;
  When using **last**, items are reported in the container they started the previous run in -- not their current&lt;br /&gt;
  location.  So `;foreach in last; move to container` will move all (reachable) items back to their original locations.&lt;br /&gt;
  (Filtering **last** by marked/registered status is not supported.)&lt;br /&gt;
&lt;br /&gt;
 **fastinv** or **qinv**&lt;br /&gt;
  Similar to **inv**, but this uses container contents as currently known by Lich rather than doing an INV FULL.  This&lt;br /&gt;
  allows for faster startup, but with two caveats:&lt;br /&gt;
  - Item registration/marked status is unavailable.  (If you&#039;re using one of the relevant _options_, this will be&lt;br /&gt;
    automatically converted to `inv`.)&lt;br /&gt;
  - Containers that Lich doesn&#039;t know the contents of will be skipped.  Most notably, if you have not LOOKed in a&lt;br /&gt;
    container since you logged in, that container will be skipped.  Note that `;foreach in inv` does NOT satisfy the&lt;br /&gt;
    &amp;quot;looked in a container&amp;quot; requirement, but `;foreach in worn; look in item` probably will.&lt;br /&gt;
&lt;br /&gt;
  If you specified a _what_ (above section), it will further restrict the list of what foreach is working on.&lt;br /&gt;
&lt;br /&gt;
**Container name suffix:** You can append a question mark to a named container so that foreach skips it gracefully&lt;br /&gt;
instead of failing if it is closed or missing.  For example, `;foreach box in inv,disk?; move to locker` will still&lt;br /&gt;
work even if you have no disk.&lt;br /&gt;
&lt;br /&gt;
**Collective containers:** If LOOKing at a target reports a group -- for example &amp;quot;You see three mannequins.  Looking at&lt;br /&gt;
the mannequins, you see a dark grey mannequin, ...&amp;quot; -- foreach will operate on every container in that list.  So&lt;br /&gt;
`;foreach on mannequins; ...` handles each mannequin in turn.&lt;br /&gt;
&lt;br /&gt;
**Position keyword:** `in`, `on`, `under` and `behind` control how foreach LOOKs at named containers.  Most containers&lt;br /&gt;
use `in`; use `on` for surfaces (tables, racks), and `under`/`behind` where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
Commands are separated by semicolons (`;`), slashes (`/`) or pipes (`|`).  You can only use one type of separator in a&lt;br /&gt;
given invocation of Foreach -- it&#039;s determined by the first one Foreach sees.  The examples here all use semicolons, but&lt;br /&gt;
the other two formats are useful if one of your commands needs to include semicolons itself (for example, when invoking a&lt;br /&gt;
Lich script, or the lines of `LORESING`).&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t give Foreach any commands to perform, it simply spits out a list of all the matching items and some relevant&lt;br /&gt;
stats (including item type, which makes `;foreach in backpack` a quick way to discover what `type=` value to use).  This&lt;br /&gt;
is useful, but usually you want to do something with items.&lt;br /&gt;
&lt;br /&gt;
Any command you can send to the game can be used with Foreach.  You can also invoke other Lich scripts by including the&lt;br /&gt;
leading `;` (for example `;foreach gem in backpack; get item; ;my_script item; put item in container`).  There are also a&lt;br /&gt;
few shortcuts, conveniences, and some very basic scripting support (like waiting for a piece of text).&lt;br /&gt;
&lt;br /&gt;
For commands to be worthwhile, there needs to be a way to refer to the current item.  For this, there&#039;s some variable&lt;br /&gt;
replacement rules -- as noted in the next section.&lt;br /&gt;
&lt;br /&gt;
== Replacements ==&lt;br /&gt;
&lt;br /&gt;
Certain words within a command will be replaced with some detail about the current item.  Here&#039;s a list.&lt;br /&gt;
&lt;br /&gt;
 **item**&lt;br /&gt;
  The most important replacement.  This is replaced with an exact reference to an item using its unique ID.  It&#039;s good&lt;br /&gt;
  for commands, but not particularly useful if you want to talk about the item in SAY or ECHO.&lt;br /&gt;
&lt;br /&gt;
 **container**&lt;br /&gt;
  This is like `item`, but refers to the container the item was found in.  It won&#039;t work properly if the item was not&lt;br /&gt;
  in a container (e.g. when using the `floor`, `worn` or `desc` targets).&lt;br /&gt;
&lt;br /&gt;
  If you&#039;re using the `last` target, `container` refers to the container the item was *originally* in.  Thus, the&lt;br /&gt;
  following will dump your inventory into your locker and then put it all back (aside from container orders becoming&lt;br /&gt;
  flipped):&lt;br /&gt;
&lt;br /&gt;
  `;foreach in inv; move to locker`&lt;br /&gt;
  `;foreach in last; move to container`&lt;br /&gt;
&lt;br /&gt;
 **noun**&lt;br /&gt;
  This will be replaced with the item noun, e.g. `diamond`, `chest`, `scroll`.&lt;br /&gt;
&lt;br /&gt;
 **name**&lt;br /&gt;
  This will be replaced with the item name, e.g. `uncut diamond`, `enruned mithril chest`, `old scroll`.&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
For some normal game commands, typing `command` by itself is equivalent to `command item`.  Also, if one of these&lt;br /&gt;
commands is the first command in the list, an implicit `get item` (or `remove item`, for worn targets) may be added&lt;br /&gt;
automatically when the command needs the item in hand.  These commands currently are: **drop**, **place**, **sell**,&lt;br /&gt;
**appraise**, **register**, **mark**, **unmark**, **get**, **take**, **read**, **look**, **inspect**, **analyze**, and&lt;br /&gt;
**trash**.&lt;br /&gt;
&lt;br /&gt;
When the *only* command is one that does not dispose of the item -- `appraise`, `register`, `mark` or `unmark` -- an&lt;br /&gt;
implicit `return` is also added at the end, so the item is put back where it came from.  (Commands that get rid of the&lt;br /&gt;
item, such as `drop`, `sell`, `trash`, `place` and `giveitem`, do not get an implicit return.)&lt;br /&gt;
&lt;br /&gt;
In addition, the following convenience shortcuts exist:&lt;br /&gt;
&lt;br /&gt;
 **move** _[what]_ **to** _where_&lt;br /&gt;
  Shorthand for getting _what_ and then putting it in _where_.  If you omit _what_, &#039;item&#039; is assumed.  _where_ can be a&lt;br /&gt;
  container, or `ground`/`floor` to drop the item.  If _where_ is your locker, `;foreach` tries to open it (once) and,&lt;br /&gt;
  if successful, will close it when done.&lt;br /&gt;
&lt;br /&gt;
  **mv** is shorthand for **move**.&lt;br /&gt;
&lt;br /&gt;
  Newer versions of foreach will use `_drag` (mimicking Stormfront drag-and-drop) to reduce this from two commands to&lt;br /&gt;
  one when they think it is safe to do so.&lt;br /&gt;
&lt;br /&gt;
 **fastmove** _[what]_ **to** _where_&lt;br /&gt;
  A somewhat faster version of the above, but more prone to failing if you have oddly scripted containers involved or&lt;br /&gt;
  tasks that involve roundtime.  It utilizes typeahead -- namely sending the GET and PUT portions at the same time.&lt;br /&gt;
&lt;br /&gt;
  This can be shortened as **fastmv**, **fmove** or **fmv**.&lt;br /&gt;
&lt;br /&gt;
  Like **move**, newer versions will use `_drag` to collapse this to a single command when it is safe to do so.&lt;br /&gt;
&lt;br /&gt;
 **stash** _[what]_&lt;br /&gt;
  This tries to store _what_ in your defined lootsack.  If it is full, it tries lootsack2, and so on.&lt;br /&gt;
&lt;br /&gt;
  You can set up your lootsacks with `;vars` -- e.g.&lt;br /&gt;
  ```&lt;br /&gt;
  ;vars set lootsack=backpack&lt;br /&gt;
  ;vars set lootsack2=cloak&lt;br /&gt;
  ```&lt;br /&gt;
&lt;br /&gt;
  Lootsacks that stop being in your inventory while **Foreach** is running will stop having items fed to them.  If every&lt;br /&gt;
  lootsack is full, foreach pauses so you can make room (or kill it).&lt;br /&gt;
&lt;br /&gt;
 **giveitem** [**to**] _player_&lt;br /&gt;
  If this is the *first* command, foreach adds an implicit `get item` before it.&lt;br /&gt;
  Offers the item to the specified _player_ and waits for them to accept it before continuing.  The player name is&lt;br /&gt;
  autocompleted against PCs in the room: foreach errors out immediately if no matching PC, or more than one, is found.&lt;br /&gt;
&lt;br /&gt;
  This is only for players; NPCs don&#039;t produce the appropriate &#039;has accepted your offer&#039; messaging.  That said, you&lt;br /&gt;
  don&#039;t need to wait for NPCs to accept item offers anyway -- so just use `give` instead of `giveitem` for them.&lt;br /&gt;
&lt;br /&gt;
 **appraise** or **appraise item**&lt;br /&gt;
  If this is the *first* command, foreach adds an implicit `get item` before it.&lt;br /&gt;
  If you&#039;re still holding the item at the end of running all of the commands, it will be returned to its parent&lt;br /&gt;
  container.  `appraise` by itself is shorthand for `appraise item`.&lt;br /&gt;
&lt;br /&gt;
 **trash** or **trash item**&lt;br /&gt;
  Disposes of the current item using the game&#039;s TRASH verb.  As the first command, an implicit `get item` is added.&lt;br /&gt;
  `trash` by itself is shorthand for `trash item`.&lt;br /&gt;
&lt;br /&gt;
 **return**&lt;br /&gt;
  Equivalent to `put item in container`.  Returns whatever item Foreach is currently processing to wherever it&lt;br /&gt;
  originally found it.  Just like `put item in container`, this only works if the item is still in your hands (which you&lt;br /&gt;
  can take advantage of in your commands).  For worn targets it WEARs the item; for ground targets it PLACEs it.&lt;br /&gt;
&lt;br /&gt;
== Control ==&lt;br /&gt;
&lt;br /&gt;
 **echo** _message_&lt;br /&gt;
  Echoes the specified text to your client.  Not sent to the game.&lt;br /&gt;
&lt;br /&gt;
 **pause**&lt;br /&gt;
  Pauses ;foreach.  This is particularly useful if you&#039;re using ;foreach to examine a set of items and make decisions&lt;br /&gt;
  about them.  For instance, you can write a script to test gems for orbs, pause after casting/singing, and then&lt;br /&gt;
  manually move the gem to the correct container based on the result before unpausing foreach to continue to the next&lt;br /&gt;
  gem.&lt;br /&gt;
&lt;br /&gt;
 **sleep** _time_&lt;br /&gt;
  Pauses for _time_ seconds before continuing.  Decimals are allowed, e.g. `sleep 0.5`.&lt;br /&gt;
&lt;br /&gt;
 **waitrt** or **waitrt?**&lt;br /&gt;
  Waits for roundtime to finish.  If you are not currently in RT, `waitrt` assumes you are about to be and waits for it&lt;br /&gt;
  to happen.  `waitrt?` only waits if you are currently in RT, and might miss RT that you&#039;re about to be in (i.e. due to&lt;br /&gt;
  a command you sent that the server hasn&#039;t processed yet).&lt;br /&gt;
&lt;br /&gt;
  These function identically to, and are implemented using, the corresponding functions in Lich.&lt;br /&gt;
&lt;br /&gt;
 **waitcastrt** or **waitcastrt?**&lt;br /&gt;
  As above, but waits for cast roundtime instead.  The same limitations and caveats apply.&lt;br /&gt;
&lt;br /&gt;
 **waitfor** _text_&lt;br /&gt;
  Waits to see the specified bit of text.  Just like Lich&#039;s `waitfor`, except only one string of text can be matched.&lt;br /&gt;
  Matching occurs in text mode (e.g. not the raw XML stream).&lt;br /&gt;
&lt;br /&gt;
 **waitre** _pattern_&lt;br /&gt;
  Waits for text matching the regular expression _pattern_.  Note that matching currently applies in XML mode.&lt;br /&gt;
  You can use the `;logxml` or `;showxml` scripts to get an idea of what raw XML is being sent to the client.&lt;br /&gt;
  [Regex101](https://regex101.com/) is a good resource for testing out patterns against text from the game before&lt;br /&gt;
  trying them for real.&lt;br /&gt;
&lt;br /&gt;
 **waitmana** _amount_ or **waitmp** _amount_&lt;br /&gt;
  Waits until you have at least this much mana.&lt;br /&gt;
&lt;br /&gt;
 **waithealth** _amount_ or **waithp** _amount_&lt;br /&gt;
  Waits until you have at least this many health points.&lt;br /&gt;
&lt;br /&gt;
 **waitspirit** _amount_ or **waitsp** _amount_&lt;br /&gt;
  Waits until you have at least this much spirit.&lt;br /&gt;
&lt;br /&gt;
 **waitstamina** _amount_ or **waitst** _amount_&lt;br /&gt;
  Waits until you have at least this much stamina.&lt;br /&gt;
&lt;br /&gt;
== Notes and gotchas ==&lt;br /&gt;
&lt;br /&gt;
 * `;foreach` is blind to closed containers (except lockers, which it will open automatically and close again afterwards&lt;br /&gt;
   if it opened them).  Append `?` to a named container to skip it gracefully if it is closed or missing.&lt;br /&gt;
&lt;br /&gt;
 * If `;foreach` is trusted (`;trust foreach`), its initial inventory-scan output is silenced so it doesn&#039;t spam your&lt;br /&gt;
   client.  Only the scan commands are squelched; the actual commands you asked for are still shown.&lt;br /&gt;
&lt;br /&gt;
 * Multiple instances can run at once (for example via `;force`).  In Stormfront each instance gets its own status entry&lt;br /&gt;
   in the shortcut bar where it can be paused, resumed, or stopped.&lt;br /&gt;
&lt;br /&gt;
 * *(Advanced / unsupported.)*  A command can be prefixed with `!` to skip some of foreach&#039;s usual checks in favor of&lt;br /&gt;
   speed.  This is faster but riskier, and behavior may change between versions.  Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Technical Explanation ===&lt;br /&gt;
&lt;br /&gt;
If you think `;foreach` is doing something funny, here is a rough overview of the entire logic process from start to&lt;br /&gt;
finish.&lt;br /&gt;
&lt;br /&gt;
Depending on the level of depth you want, either just read the bold parts, just read the first sentences, or read the&lt;br /&gt;
whole thing.&lt;br /&gt;
&lt;br /&gt;
 **Option Parsing**: All of the options are interpreted, validated, and converted into a usable format.&lt;br /&gt;
&lt;br /&gt;
 **Implicit Commands**: The command list is fixed up.&lt;br /&gt;
   * Shortened versions of some verbs that Foreach has special handling for are expanded to their full versions.  This&lt;br /&gt;
     includes shortened versions of `drop`, `place`, `sell`, `appraise`, `register`, `get`, `take`, `read`, `look`,&lt;br /&gt;
     `analyze`, `inspect` and `locker`.&lt;br /&gt;
   * If `stash` is in the command list, a list of lootsacks is built and the script exits if it can&#039;t find any.&lt;br /&gt;
   * Any `giveitem` commands resolve to an exact player name in the room (and the script fails if no match is found).&lt;br /&gt;
   * Commands like `place`, `sell`, `trash`, `stash`, `appraise`, `register`, `mark` and `unmark` get the word `item`&lt;br /&gt;
     added to the end unless they already have something after them.  (`sell` becomes `sell item`; `sell emerald` is&lt;br /&gt;
     unchanged.)&lt;br /&gt;
   * *For the first command only:* An implicit `_remget item` (for worn targets) or `get item` (everything else) is&lt;br /&gt;
     added for commands that are known to only work with an item in hand, such as `giveitem`, `place`, `sell`, `trash`,&lt;br /&gt;
     `appraise`, `register`, `mark` and `unmark`.  (`_remget` is a hidden Foreach command equivalent to &amp;quot;remove the item&lt;br /&gt;
     if its parent container is `_worn`, otherwise get it.&amp;quot;)&lt;br /&gt;
   * *If there is only one command:* For commands in the above list that don&#039;t dispose of an item (so not `sell`,&lt;br /&gt;
     `trash`, `place` or `giveitem`), an implicit `return` is added to the end of the list.&lt;br /&gt;
&lt;br /&gt;
 **Item Scanning**: Foreach builds a list of containers and the items in them.&lt;br /&gt;
   At this point, `foreach` has an empty map of container IDs to names (with fake IDs `_worn`, `_ground` and `_desc` for&lt;br /&gt;
   those targets), an empty map of container IDs to lists of contents, and an empty list of containers to scan.&lt;br /&gt;
   Throughout this process, container names are mapped as they&#039;re discovered (mainly for the item-listing mode if you&lt;br /&gt;
   `;foreach in ...` with no commands), some container IDs are added to the &amp;quot;to scan&amp;quot; list, and each container along&lt;br /&gt;
   with its items is added to the &amp;quot;to filter&amp;quot; list.  If you&#039;re filtering by status (marked/registered, e.g.&lt;br /&gt;
   `;foreach unmarked`), a table is made of items and their statuses.&lt;br /&gt;
&lt;br /&gt;
   * `inv` aborts if you specified at least one command but no item _what_, to avoid affecting everything you own&lt;br /&gt;
     (unless you said `;foreach ALL in inv`).  Otherwise it reads all of your items and their containers, saving status&lt;br /&gt;
     data if needed.&lt;br /&gt;
   * `last` simply restores the container/item data from the previous ;foreach invocation.  It fails immediately if&lt;br /&gt;
     you&#039;re filtering by status.&lt;br /&gt;
   * `loot` adds each container on the ground to the &amp;quot;to scan&amp;quot; queue.  It fails immediately if you&#039;re filtering by&lt;br /&gt;
     status, as that information cannot be determined for items on the ground.&lt;br /&gt;
   * `locker` (premium): determines your location and reads the appropriate `locker manifest`.  If `;foreach` can&#039;t&lt;br /&gt;
     determine your current location, it fails if you&#039;re filtering by status; otherwise it falls back to a legacy scan.&lt;br /&gt;
   * `floor`/`ground`/`room` places the contents of the room (GameObj.loot) into the `_ground` container.  Like `loot`,&lt;br /&gt;
     it fails immediately if you&#039;re filtering by status.&lt;br /&gt;
   * `desc` places room-description items into the `_desc` container.  It also cannot be filtered by status.&lt;br /&gt;
   * `worn` places `GameObj.inv` into the `_worn` container.&lt;br /&gt;
   * Anything else is treated as a single named container: foreach LOOKs in (or on/under/behind) it to get the game to&lt;br /&gt;
     send its contents, determines its ID, and gathers status data if needed.  Collections (e.g. mannequins) expand into&lt;br /&gt;
     one scan per member.&lt;br /&gt;
&lt;br /&gt;
   Then, if there are any containers to scan:&lt;br /&gt;
   * The `sorter` script is paused, if running, to avoid spam.&lt;br /&gt;
   * Each container is looked in (to get or refresh its inventory).&lt;br /&gt;
   * For each container, its contents are added to the &amp;quot;to filter&amp;quot; list, and (if filtering by status and the status is&lt;br /&gt;
     unknown) the necessary INV FULL / INV HANDS FULL commands are issued once and the data cached for reuse.&lt;br /&gt;
   * The `sorter` script is resumed, if it was paused.&lt;br /&gt;
&lt;br /&gt;
 **Item Sorting**: If the SORTED, NOUNSORTED or REVERSED options are specified, they are applied to each container&#039;s&lt;br /&gt;
   inventory.&lt;br /&gt;
&lt;br /&gt;
 **Item Filtering**: For each container and list of items in to_filter, items are filtered based on your criteria,&lt;br /&gt;
   including applying options (e.g. `UNIQUE`, `MARKED`, `FIRST 5`).  Containers with no items left after filtering are&lt;br /&gt;
   dropped.  If no items remain at all, ;foreach exits.&lt;br /&gt;
&lt;br /&gt;
 **Snapshot**: At this point, ;foreach knows every single item and container it is going to work on.  This information&lt;br /&gt;
   is saved for later use by `;foreach in last`, and then the execution phase begins.&lt;br /&gt;
&lt;br /&gt;
 **Execution**: For each container:&lt;br /&gt;
   * If there are no commands, pretty-print a list of matching contents in that container.&lt;br /&gt;
   * Otherwise, for each item, for each command:&lt;br /&gt;
     * Replace `item`, `noun`, `name` and `container` with the item ID, item noun, item name and container ID.&lt;br /&gt;
     * If the command starts with `$lich_char` (usually `;`), run it as a Lich script.&lt;br /&gt;
     * If this is one of the convenience shortcuts (e.g. MOVE) or control commands (e.g. PAUSE), handle it.  A couple of&lt;br /&gt;
       noteworthy details:&lt;br /&gt;
       * MOVE/FASTMOVE will try to learn the ID of containers it is moving things to, since `_drag` only works with IDs.&lt;br /&gt;
         When the IDs are known it uses `_drag`, collapsing the get+put into one command.&lt;br /&gt;
       * STASH also tries to use `_drag` when possible, which is almost always, since lootsack IDs are determined at&lt;br /&gt;
         startup and the IDs of &#039;item&#039; are always known.&lt;br /&gt;
     * Some commands define a &amp;quot;run this before the next command&amp;quot; procedure (usually `waitrt?` and sometimes waiting for&lt;br /&gt;
       a prompt).  Most commands clear this, but some control commands (`waitfor`, `waitre`, `pause`, `sleep`) leave it&lt;br /&gt;
       for the next command to resolve.  This prevents issues like trying to `waitfor` a message that would scroll by&lt;br /&gt;
       while in roundtime, or the script waiting to pause and thus not being unpausable until you are out of roundtime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=259659</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=259659"/>
		<updated>2026-06-24T03:54:51Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* 2026 Schedule */ remove duplicate sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Activity:  See printed schedule for correct location.&lt;br /&gt;
|-&lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Activity &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Wednesday&amp;lt;br /&amp;gt;July 8th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Lend a hand with setup and hang out (Check-in starts on Thursday)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Thursday&amp;lt;br /&amp;gt;July 9th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Live Alterations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot;  |D&amp;amp;D Session 0	**&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | SINGO&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Friday&amp;lt;br /&amp;gt;July 10th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; |Lunch with Staff (perk)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | No Panel&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Panel Breaks&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel Break&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | GS Raffles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | DR Raffles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Play Stupid Games, Win Stupid Prizes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Saturday&amp;lt;br /&amp;gt;July 11th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Sip and Paint&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | No Panel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM &lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | No Panel&lt;br /&gt;
|  colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Music&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Sunday&amp;lt;br&amp;gt;July 12th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Socialize/Clean up!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Rooms Close - Con Ends!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  If you would rather socialize, then feel free to let GM Thandiwe know, and she will send you an alteration token that you can REDEEM in-game.  It will have an expiration on it, though, so be aware of that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: [https://www.twitch.tv/simuradio SimuRadio]&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Blanks&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Faerous&lt;br /&gt;
* Falvicar&lt;br /&gt;
* Fizzleworth&lt;br /&gt;
* Fyg&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maags&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Raelee&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Sue&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Lydil&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Mestys&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $100 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join artist Rita Craighead as she guides you through an afternoon of painting your very own masterpiece! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258540</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258540"/>
		<updated>2026-06-09T01:32:37Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ added Blanks &amp;amp; Faerous per player request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Blanks&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Faerous&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join artist Rita Craighead as she guides you through an afternoon of painting your very own masterpiece! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258492</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258492"/>
		<updated>2026-06-06T17:33:32Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Attendee Ticket Options */ add sip &amp;amp; paint event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join artist Rita Craighead as she guides you through an afternoon of painting your very own masterpiece! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258491</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258491"/>
		<updated>2026-06-06T17:32:39Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Ticketing */ update for 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Super-Fish-All_Tackle_Box&amp;diff=258421</id>
		<title>Super-Fish-All Tackle Box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Super-Fish-All_Tackle_Box&amp;diff=258421"/>
		<updated>2026-06-04T18:38:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: Added clarification to page per wiki post Marstreforn [GS4], : Hello all.  The tackle boxes sold at EG are not approved to hold any additional items outside of how they currently function.  There is no need to submit further bug reports with such requests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Super-Fish-All Tackle Box&#039;&#039;&#039; is a specialty box used for storing [[fishing equipment]]. They are only approved to hold fishing line, lures, and weights. If unlocked appropriately, they can also hold caught fish. They are not meant to hold anything else outside of that.&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Stores fishing gear, stacking them if they are identical.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This mithril tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear), tinker (cycle through the trays of fishing gear).&lt;br /&gt;
&lt;br /&gt;
There are some braided loops on the side of the mithril tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
The box has not been unlocked to hold any fish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Altering Instructions:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.  Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Customizations:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material/Construction - silvery mithril plates&lt;br /&gt;
Clasped/Latched style - gold-clasped&lt;br /&gt;
Lid (adjective)       - engraved&lt;br /&gt;
Trays                 - angular trays&lt;br /&gt;
Loops/Straps          - braided loops&lt;br /&gt;
Label (adjective)     - marked&lt;br /&gt;
&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds the ability to store fish, preserving them when closed.  Fish stored inside are stored weightlessly.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds a self-closing lid. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This pine tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear),prod (turn on and off autoclose feature), tinker (cycle through the trays of fishing gear), and whisper (select tray by line number).&lt;br /&gt;
&lt;br /&gt;
There are some leather loops on the side of the pine tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
TIER 2 - Fish Storage: This box has a rhimar-lined compartment used to store your caught fish and preserve them when it&#039;s closed.&lt;br /&gt;
 It can store up to 10 fish.&lt;br /&gt;
(This is the maximum amount of fish possible.)&lt;br /&gt;
TIER 3 - Self-Closing Lid: This box has an automatic lid that will shut on its own.  You can PROD the pine tackle box to toggle this function on or off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:blue&amp;quot;&amp;gt;Altering Instructions:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.   Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:blue&amp;quot;&amp;gt;Customizations:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material/Construction - honey-hued pine slats&lt;br /&gt;
Clasped/Latched style - bone-clasped&lt;br /&gt;
Lid (adjective)       - fish-carved&lt;br /&gt;
Trays                 - bone trays&lt;br /&gt;
Loops/Straps          - leather loops&lt;br /&gt;
Label (adjective)     - numbered&lt;br /&gt;
Compartment           - a rhimar-lined compartment&lt;br /&gt;
Lever                 - a tiny metal lever &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
Super-Fish-All tackle boxes have a hard-coded show as part of their design.  Because of this, they cannot have a show alteration added to them, but the bolded portions indicate what may be customized.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Crafted of &#039;&#039;&#039;{{blue|honey-hued pine slats}}&#039;&#039;&#039;, the &#039;&#039;&#039;{{blue|bone-clasped}}&#039;&#039;&#039; pine tackle box is compact and rugged.  Its &#039;&#039;&#039;{{blue|fish-carved}}&#039;&#039;&#039; lid is currently closed and frozen shut.  &#039;&#039;&#039;{{blue|Bone trays}}&#039;&#039;&#039; are built into one side of the box and designed to house a multitude or fishing gear.  Affixed to the other side are some &#039;&#039;&#039;{{blue|leather loops}}&#039;&#039;&#039;, but nothing is secured to them at this time.&amp;lt;/pre&amp;gt;&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes  &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Fishing equipment &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No show alterations&amp;lt;br&amp;gt;Must contain the word tackle&amp;lt;br&amp;gt;&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GAZE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PLUCK&lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= TINKER&lt;br /&gt;
|verb5= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Fishing system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258407</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258407"/>
		<updated>2026-06-03T18:54:55Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Attractions */ changed address of A Gathering Place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258125</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=258125"/>
		<updated>2026-05-28T17:48:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add booking link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Erithian_player_characters&amp;diff=258038</id>
		<title>Category:Erithian player characters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Erithian_player_characters&amp;diff=258038"/>
		<updated>2026-05-26T17:38:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists [[Erithian]] [[player character]]s.&lt;br /&gt;
&lt;br /&gt;
{{#section:Erithian|erithian}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Erithians]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Erithian&amp;diff=258037</id>
		<title>Erithian</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Erithian&amp;diff=258037"/>
		<updated>2026-05-26T17:38:01Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add erithian section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
| [[File:Elotheans.gif|center]]&lt;br /&gt;
| decay = 13 minutes&lt;br /&gt;
| regen = 1 per 4 min&lt;br /&gt;
| height =  5.5&#039; to 6.5&#039;, max 7&#039;&lt;br /&gt;
| weight = 72 to 217 lbs.&lt;br /&gt;
| language = Common, Erithian}}&lt;br /&gt;
&amp;lt;section begin=erithian /&amp;gt;&#039;&#039;&#039;Erithians&#039;&#039;&#039; are tall, thin and have slightly pointed ears and almond-shaped eyes giving them a somewhat elf-like appearance. Hardy and deceptively tough, both genders are often balding with just a fringe of hair.&amp;lt;section end=erithian /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erithians mysteriously appeared in Elanthia only 1500 years ago.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = -5|con  = +10|dex  = 0|agi  = 0|dis  = +5|aur  = 0|log  = +5|int  = 0|wis  = 0|inf  = +10}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Erithian|the list of statistic growth rates for erithians]].&lt;br /&gt;
&lt;br /&gt;
{{Race other characteristics&lt;br /&gt;
| base-max-hp=120&lt;br /&gt;
| effective-max-hp=155&lt;br /&gt;
| hp-regen=3&lt;br /&gt;
| spi-regen-off-node=1 per 4 min&lt;br /&gt;
| spi-regen-on-node=2 per 4 min&lt;br /&gt;
| decay=13 min&lt;br /&gt;
| base-weight=72 1/3&lt;br /&gt;
| weight-factor=0.7233&lt;br /&gt;
| max-weight=217&lt;br /&gt;
| encumbrance-factor=0.85&lt;br /&gt;
| smr-size-modifier=0&lt;br /&gt;
| smr-dodging=+30&lt;br /&gt;
| ele-td=0&lt;br /&gt;
| spi-td=0&lt;br /&gt;
| men-td=0&lt;br /&gt;
| sorc-td=0&lt;br /&gt;
| poison-td=0&lt;br /&gt;
| disease-td=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The true origins of the erithians are shrouded in mystery and magic. What is known for certain is that their recorded history on [[Elanthia]] began about fifteen hundred years ago, ca. 3600 of the Modern Era. The journals of that time relate that a small population of their people was somehow transported to this world through some great magic, of which the details are unknown.&lt;br /&gt;
&lt;br /&gt;
Their legends say that they were placed here by the [[Arkati]] - commonly by [[Fash&#039;lo&#039;nae]] himself - either intentionally or through some divine shifting of the planes; though many, considering the powerful sorcerers and wise mages of their people, insist that it was through some powerful mortal magic, either intentional or accidental. In more recent times, some more practical erithian thinkers have theorized that perhaps they are some distant cousin of [[Elves | elves]], long separated from the main bloodlines, who settled in the mountains many ages ago and, for some unknown reason, were nearly exterminated and chose to destroy their past history and shroud it in legends of magic and divine intervention. Perhaps there is some basis in fact to the opinion of some that they were put here by the Gods, but the true story of their origins will probably never be known.&lt;br /&gt;
&lt;br /&gt;
The erithi are slightly taller and thinner than humans, (about 5&#039;6&amp;quot; to 6&#039;6&amp;quot;) with slightly pointed ears and almond-shaped eyes, usually with somewhat vertically &#039;slitted&#039; rather than completely round pupils. They are not as lithe and quick as elves, though many believe them to be related to elves and those with no knowledge of their race often assume them to be somewhat odd-looking half-elves. They are neither muscular nor fast, but are hardy and deceptively tough, and resistant to damage and extremes in weather. They live about 300 years on average, far longer than humans but much less than the elves. Erithians have overall light coloration, ranging from nearly translucent pale white skin to almost any shade of fair - rosy, alabaster, ashen, sallow, even slightly tanned, but never dark. Their hair is also light colored - never darker than a steely grey or titian, and usually lighter - and commonly silver, white or grey even in youth. Both genders are often balding or with just a fringe of hair, males more commonly, though they are rarely completely bald - high foreheads or a fringe of hair worn long are more common. Their eye color ranges from nearly crystal-clear to medium brown, often shades of grey, blue, green, or golden, and again, never dark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Erithi:&#039;&#039;&#039; Ertaia Selem, Tirathi &amp;amp; Eliko Atelecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did you know? Many believe erithians to be related to elves. In fact, those with no knowledge of their race may assume they are rather odd-looking half-elves. While there are many diverse opinions, the origin of erithians is, however, unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cultures ==&lt;br /&gt;
&lt;br /&gt;
All the erithi on Elanthia can trace their ancestry back to one or more of six extended family groups who made up the original population in Atan Irith. Reverence for one&#039;s family history and ancestry is important to them - not in a religious sense of ancestor-worship, but as an assurance of keeping the history of the people and honoring the deeds and wisdom of those past. Those of the various bloodlines do not live in isolated groups - though some regions comprise a larger percentage of one bloodline than others, due to being settled by family groups in the past - and individuals of various bloodlines often intermarry, with the male taking on the family identity of the female in most cases. (Perhaps two-thirds of all marriages remain within the same family bloodline. This is not a matter of marrying close relatives - as many of the same &#039;tribe&#039; are only related by blood through centuries-old ties - although marriages as closely related as cousins are not forbidden or unheard of, and even encouraged among the Eloth Dai.)&lt;br /&gt;
&lt;br /&gt;
Members of the same Dai recognize their common kinship, and take part in family ceremonies of history and remembrance on certain days important to each clan. They also often go into business ventures or other cooperative undertakings with their kinsmen, and those in need of help tend to turn to others of their clan for aid. A small percentage of erithians do not count themselves as a member of a Dai, usually because they have voluntarily disowned their family because of some dispute, very rarely in cases of a few who have repudiated all ties to others for some personal quest or other reason. These independent spirits are not outcast from society or hated for their status, but simply do not enjoy the benefits of kinship.&lt;br /&gt;
&lt;br /&gt;
Erithi lore states that there were originally ten family bloodlines in their original homeland, but four of these were not represented in the population who arrived on Elanthia. These four families are referred to here only as the Agan Dai, or &amp;quot;old clans, and though individual members are mentioned in old historical writings, their family histories are not part of erithi life on Elanthia except at certain ceremonies of remembrance.&lt;br /&gt;
&lt;br /&gt;
=== [[Eloth Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Descended from a long line of adept magic users, the Eloth Dai are the most insular of the clans, rarely marrying outside the clan as many believe that talent for magic is passed along by blood. Males of other clans who wish to marry into the Eloth Dai cannot do so without the approval of the clan elders, a restriction not present in any other clan. Children of this bloodline tend to have very light-colored skin, eyes, and hair, the latter often silver or white from birth. The name means &#039;the sky clan&#039; or &#039;high clan&#039;.&lt;br /&gt;
&lt;br /&gt;
The symbol of Eloth Dai is a grey owl.&lt;br /&gt;
&lt;br /&gt;
=== [[Surath Dai]] ===&lt;br /&gt;
&lt;br /&gt;
The family traditions of the Surath Dai revere the power of the physical world, the planet, and the forces of essence that emanate from and surround it. Many are adept magic users, especially of elemental or spiritual nature, though they are more sociable and open to relations with other clans than the Eloth. Many Surath consider Eonak a patron. The clan name means &#039;the stone clan&#039; or &#039;earth clan&#039;.&lt;br /&gt;
&lt;br /&gt;
The symbol of Surath Dai is a silver or white ram.&lt;br /&gt;
&lt;br /&gt;
=== [[Nathala Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Members of Nathala Dai hail from the coastal regions of Atan Irith, perhaps paradoxically, the Nathala tend to be both the most peace loving and the most skilled in weapons and combat of the entire race due to their experiences defending against pirates and the dangers of the sea. Those of Nathala descent tend to be of slightly darker coloration than most erithi, tending more toward pale olive or freckled skin, light brown or red hair, and brightly-hued eyes.&lt;br /&gt;
&lt;br /&gt;
The symbol of Nathala Dai is a bronze or golden nautilus shell.&lt;br /&gt;
&lt;br /&gt;
=== [[Yachan Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Valuing the wonders of nature, the Yachan Dai prefer the greener lands found in woodlands and valleys where they can meditate on the land&#039;s beauty and complexity. Many artists, craftsmen, and bards, as well as magic users of a spiritual or mentalist bent, descend from this clan.&lt;br /&gt;
&lt;br /&gt;
The symbol of Yachan Dai is a butterfly, of any or many colors.&lt;br /&gt;
&lt;br /&gt;
=== [[Tichan Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Most populous of the clans, the Tichan Dai make up at least a third of the population in Eloth-Ra. Tichan often find they are related to just about everyone else in their town through some intermarriage or another, and often hold the more public jobs in town life - shopkeepers, healers, merchants - though among adventurers, all professions are equally represented.&lt;br /&gt;
&lt;br /&gt;
The symbol of Tichan Dai is a fish, often a silver salmon.&lt;br /&gt;
&lt;br /&gt;
=== [[Valaka Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Never settling in any one place, the Valaka Dai are the fewest in number of all other clans due to their wanderlust, rarely building large families and often intermarrying into other clans. Many explorers, traders and others who habitually travel are of Valaka blood, as they often have less clan ties and responsibilities to keep them close to home.&lt;br /&gt;
&lt;br /&gt;
The symbol of Valaka Dai is a grey or white falcon.&lt;br /&gt;
&lt;br /&gt;
=== [[Volnath Dai]] ===&lt;br /&gt;
&lt;br /&gt;
The Volnath Dai are a recently founded religious sect dedicated to the destruction of the Undead.&lt;br /&gt;
&lt;br /&gt;
Their symbol is a white nautilus shell imposed on a shield of black.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;erithian&amp;quot; comes from their native name for themselves, &#039;&#039;erithi&#039;&#039;, which simply means &amp;quot;the People.&amp;quot; They are sometimes poetically referred to as the People of the Sky, possibly derived from the name of their capital city, [[Eloth-Ra]], which means &amp;quot;Sky Home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most erithians are not deeply religious, regarding the Arkati as worthy of honor and devotion but not supernatural gods. They have a special affinity for Lumnis and Fash&#039;lo&#039;nae as the twin aspects of wisdom and knowledge. Eonak has a significant following in the Surath Dai, and Niima among those who dwell on the coasts.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Traditional erithian dress consists of a cloth shirt (&#039;&#039;[[isiqiri]]&#039;&#039;), with either flaring breeches (&#039;&#039;[[nanjir]]&#039;&#039;) or close-fitting leggings (&#039;&#039;[[kanjir]]&#039;&#039;), over which is worn a multi-layered robe with colorful floral or natural designs (&#039;&#039;[[atanika]]&#039;&#039;), sometimes caught with a sash (&#039;&#039;[[vatanura]]&#039;&#039;). The distinctive erithian article of jewelry is the &#039;&#039;[[elothrai]]&#039;&#039;, a specially chosen agate gem worn on the forehead.&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[WAIT (verb)|WAIT]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|WAIT:&lt;br /&gt;
|You stand perfectly still, like a slender reed on a windless day.&amp;lt;br&amp;gt;Erithian stands perfectly still and unwavering.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;person&amp;gt;: &lt;br /&gt;
|You still yourself, waiting patiently for &amp;lt;person&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;self&amp;gt;:&lt;br /&gt;
|You patiently wait, measuring each beat of passing time.&amp;lt;br&amp;gt;Erithian patiently waits, a serene look on his face.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;object&amp;gt;:&lt;br /&gt;
|You patiently observe &amp;lt;object&amp;gt;.&amp;lt;br&amp;gt;Erithian takes keen note of &amp;lt;object&amp;gt;, observing it patiently.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;creature&amp;gt;: &lt;br /&gt;
|You still yourself, carefully watching &amp;lt;creature&amp;gt;&#039;s actions.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[POSE (verb)|POSE]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|POSE:&lt;br /&gt;
|You steady your breathing and slowly stretch out each of your limbs in turn, preparing ourself for activity.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;person&amp;gt;:&lt;br /&gt;
| You serenely clasp your hands together and bow slightly to &amp;lt;person&amp;gt; in formal greeting.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;object&amp;gt;:&lt;br /&gt;
|With fluid grace, you lean in to examine &amp;lt;object&amp;gt;, your every move exact and intentioned.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;creature&amp;gt;:&lt;br /&gt;
|You adopt a serene, yet observant, pose as you study &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[PONDER (verb)|PONDER]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You pause in a moment of thoughtful contemplation.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;person&amp;gt;, your gaze dwelling upon her features.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;:&lt;br /&gt;
|You close your eyes for a moment and slip into a brief contemplative trance. You reflect upon your circumstances and recent past, searching for any lessons you might learn from them.&amp;lt;br&amp;gt;Erithian closes his eyes and a serene expression overtakes his.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;creature&amp;gt;, observing its movements to become more familiar with its habits.&amp;lt;br&amp;gt;Erithian pauses for a moment to study &amp;lt;creature&amp;gt;, his movements slowly coming to mirror the &amp;lt;creature&amp;gt;&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;object&amp;gt;, observing the most prominent characteristics.&amp;lt;br&amp;gt;Erithian pauses for a moment to study &amp;lt;object&amp;gt;, his expression one of thoughtful observation.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[STRETCH (verb)|STRETCH]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH MOUNTAIN:&amp;lt;br&amp;gt;(standing only)&lt;br /&gt;
|Gracefully bending at the waist, you place your palms and wrists on the ground in front of you, extending the pose forward until your body forms a perfect mountain peak.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH TREE:&amp;lt;br&amp;gt; (standing only)&lt;br /&gt;
|Extending your arms straight up over your head, you draw one leg up towards the center of your body, balancing lightly on your remaining leg.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH HAWK:&amp;lt;br&amp;gt; (sitting only)&lt;br /&gt;
|You fold your left leg beneath you, extending your right leg behind you fully. Raising your arms overhead you arch your back, easing the tension in your spine.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH DIAMOND: &amp;lt;br&amp;gt; (sitting only)&lt;br /&gt;
|Drawing your legs together in front of you, you position your heels and toes against each other, forming a diamond.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH WAVE:&amp;lt;br&amp;gt; (prone only)&lt;br /&gt;
|You fold your hands deliberately over your chest and then arch your back until your neck and spine form a perfect arch. Elevating your legs evenly, you perform the precise wave posture.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH MOON:&amp;lt;br&amp;gt; (prone only)&lt;br /&gt;
|Balancing on your stomach you extend your arms above and behind you, grasping your ankles. Drawing your limbs upward, your body forms a complete circle.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH CHILD:&amp;lt;br&amp;gt; (kneeling only)&lt;br /&gt;
|You slide your hands along the floor away from you as you bend forward, bringing your torso to rest between your out-turned knees.  You place your forehead on the floor and relax into the posture.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH CAMEL:&amp;lt;br&amp;gt; (kneeling only)&lt;br /&gt;
|Sitting up on your knees, you reach both arms behind you and place your open palms on your flexed feet.  You stretch your heart upward, bowing your back as you gaze up at the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[BOW (verb)|BOW]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BOW CROSS:&lt;br /&gt;
|Crossing his arms over his chest, palms flat against each shoulder, Erithian bows.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW DEEPLY:&lt;br /&gt;
|Erithian bows deeply.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW FLOOR:&lt;br /&gt;
|Erithian bows from the waist in a fluid movement, touching his forehead to the floor.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW HANDS:&lt;br /&gt;
|Folding his hands together, Erithian bows shallowly from the waist.&lt;br /&gt;
|-&lt;br /&gt;
|BOW FOLD:&lt;br /&gt;
|Folding his hands together, Erithian bows shallowly from the waist.&lt;br /&gt;
|-&lt;br /&gt;
|BOW FOLD:&amp;lt;br&amp;gt;While holding an item&lt;br /&gt;
|You bring your &amp;lt;held item&amp;gt; toward your torso and bow shallowly from the waist.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW GRACEFULLY:&lt;br /&gt;
|Erithian bows with sweeping grace, like a hawk gliding on the wind.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW RECOGNITION:&lt;br /&gt;
|Nodding slightly, you bow an acknowledgement.&lt;br /&gt;
|-	&lt;br /&gt;
|}&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Erithian History]] (official documentation)&lt;br /&gt;
* [[The Dress of the Erithi]] (official documentation)&lt;br /&gt;
* [[Erithi Tea Ceremony]] (official documentation)&lt;br /&gt;
* [[History of the Ferroniere#Elothrai|A History of the Ferroniere]] (official documentation)&lt;br /&gt;
* [[Erithi and the Sea]] (official documentation)&lt;br /&gt;
* [[The_Advent_of_Rumor_Woods | The Fall of Sylinar and the Rise of Diriko]] (official documentation)&lt;br /&gt;
* [[Library Mouse | A Library Mouse By Any Other Name:  A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers]] (official documentation)&lt;br /&gt;
* [[Shi&#039;hadara | Shi&#039;hadara:  The Erithi Masque]] (official documentation)&lt;br /&gt;
* [[Erithi Fashion | Erithi Fashion From Formal to Casual]] (official documentation)&lt;br /&gt;
* [[Erithi Lexicon | Erithi Lexicon]] (official documentation)&lt;br /&gt;
* [[Erithi Teadragon | Unique Fauna of Atan Irith: Erithi Teadragons]] (official documentation)&lt;br /&gt;
* [[Erithi Funeral | When Your Soul Blossoms to the Sky: Erithi Funeral Customs]] (official documentation)&lt;br /&gt;
* [[Elanthian Gems]] (official documentation)&lt;br /&gt;
* [[The History of the Elanthian Katana and the Order of the Watchful Eye]] (official documentation)&lt;br /&gt;
* [[Erithian poetry lecture (log)]]&lt;br /&gt;
* [[Erithi poetry (saved post)]]&lt;br /&gt;
* [[Erithi traditions (saved post)]]&lt;br /&gt;
* [[Erithi Skyfire (saved post)]]&lt;br /&gt;
* [[Erithi theatre masks (saved post)]]&lt;br /&gt;
* [[Erithi tea ceremony lecture (log)]] &lt;br /&gt;
* [[Erithian murder mystery (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/races/erithians.asp Races: Erithian], on Play.net&lt;br /&gt;
&lt;br /&gt;
{{Erithians}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Erithians| ]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=257755</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=257755"/>
		<updated>2026-05-11T16:23:43Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* List of wands */ remove duplicate white starstone wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate a wand, use the {{boldmono|[[Verb:WAVE|WAVE]]}} command: {{boldmono|WAVE MY {wand} AT {target}}}. This can be used in conjunction with the {{boldmono|[[Verb:TARGET|TARGET]]}} verb. If a target has been specified, then {{boldmono|WAVE MY WAND}} will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use {{boldmono|[[Verb:RAISE|RAISE]]}} instead of {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Wand&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Name&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | C&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | T&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy driftwood wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[mithril wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[blackthorn wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[poisonwood wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear prismatic wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rainbow glaes wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[whorled quartz wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[bronze wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rowan wand]]&lt;br /&gt;
|[[Moonbeam]]&lt;br /&gt;
|align=right|611&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[fluted black stone wand]]&lt;br /&gt;
|[[Balefire]]&lt;br /&gt;
|align=right|713&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[black walnut wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[drake wand]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[copper wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[cracked ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white linden wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lapis lazuli wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[dark amethyst wand]]&lt;br /&gt;
|[[Thought Lash]]&lt;br /&gt;
|align=right|1210&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Treasure system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=257754</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=257754"/>
		<updated>2026-05-11T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* List of wands */ remove duplicate nacre-inlaid wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate a wand, use the {{boldmono|[[Verb:WAVE|WAVE]]}} command: {{boldmono|WAVE MY {wand} AT {target}}}. This can be used in conjunction with the {{boldmono|[[Verb:TARGET|TARGET]]}} verb. If a target has been specified, then {{boldmono|WAVE MY WAND}} will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use {{boldmono|[[Verb:RAISE|RAISE]]}} instead of {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Wand&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Name&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | C&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | T&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy driftwood wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[mithril wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[blackthorn wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[poisonwood wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear prismatic wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rainbow glaes wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[whorled quartz wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[bronze wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rowan wand]]&lt;br /&gt;
|[[Moonbeam]]&lt;br /&gt;
|align=right|611&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[fluted black stone wand]]&lt;br /&gt;
|[[Balefire]]&lt;br /&gt;
|align=right|713&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[black walnut wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[drake wand]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[copper wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[cracked ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white linden wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lapis lazuli wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[dark amethyst wand]]&lt;br /&gt;
|[[Thought Lash]]&lt;br /&gt;
|align=right|1210&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Treasure system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=257753</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=257753"/>
		<updated>2026-05-11T16:22:10Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* List of wands */ remove duplicate electurm wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate a wand, use the {{boldmono|[[Verb:WAVE|WAVE]]}} command: {{boldmono|WAVE MY {wand} AT {target}}}. This can be used in conjunction with the {{boldmono|[[Verb:TARGET|TARGET]]}} verb. If a target has been specified, then {{boldmono|WAVE MY WAND}} will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use {{boldmono|[[Verb:RAISE|RAISE]]}} instead of {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Wand&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Name&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | C&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | T&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy driftwood wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[mithril wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[blackthorn wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[poisonwood wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear prismatic wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rainbow glaes wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[whorled quartz wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[bronze wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rowan wand]]&lt;br /&gt;
|[[Moonbeam]]&lt;br /&gt;
|align=right|611&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[fluted black stone wand]]&lt;br /&gt;
|[[Balefire]]&lt;br /&gt;
|align=right|713&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[black walnut wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[drake wand]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[copper wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[cracked ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white linden wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lapis lazuli wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[dark amethyst wand]]&lt;br /&gt;
|[[Thought Lash]]&lt;br /&gt;
|align=right|1210&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Treasure system]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257751</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257751"/>
		<updated>2026-05-11T14:39:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ added Deza per player&amp;#039;s request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Reserve&amp;diff=257731</id>
		<title>Reserve</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Reserve&amp;diff=257731"/>
		<updated>2026-05-09T00:44:10Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Usage */ use section inclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Reserve&#039;&#039;&#039; system, accessed via the [[Verb:RESERVE|RESERVE]] verb, allows you to set a small item usable in combat aside, ready to use anytime as if it was in your hand.&lt;br /&gt;
&lt;br /&gt;
The aim of the system is to give you more flexibility in combat, and to increase the utility of the various magical consumable items.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
&lt;br /&gt;
The amount of items you can side aside (&#039;reserve slots&#039;) depend on your subscription:&lt;br /&gt;
&lt;br /&gt;
* F2P accounts do not get any reserve slots.&lt;br /&gt;
* Standard accounts get 1 slot.&lt;br /&gt;
* Premium accounts get 2.&lt;br /&gt;
* Platinum accounts get 3.&lt;br /&gt;
&lt;br /&gt;
==RESERVE (verb)==&lt;br /&gt;
{{main|Verb:RESERVE}}&lt;br /&gt;
{{#section:Verb:RESERVE|usage}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can [[Verb:INVOKE|invoke]] scrolls that are held in reserve without penalty (the 100 penalty applied when trying to invoke whilst holding another item is not applied when invoking from reserve).&lt;br /&gt;
* Generally it is better to put a wand in reserve and wave it from there versus holding it in your hand; for the vast majority of characters, an open hand will provide more [[DS|defense]] than a hand holding a wand.&lt;br /&gt;
* Some examples of things you can put in reserve: [[Herb|herbs]], [[Wand|wands]], [[Scroll|scrolls]], [[Heavy quartz orb|heavy quartz orbs]], [[Blue crystal|blue crystals]], [[Solid moonstone cube|solid moonstone cubes]], and more.&lt;br /&gt;
* Any item that must be worn to be effective, such as [[Ruby amulet|ruby amulets]], do &#039;&#039;not&#039;&#039; work from reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Reserve Your Judgement|{{boldmono|RESERVE}} verb release announcement]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESERVE&amp;diff=257730</id>
		<title>Verb:RESERVE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESERVE&amp;diff=257730"/>
		<updated>2026-05-09T00:43:42Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Usage */ add section tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RESERVE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat,Inventory,Magic&lt;br /&gt;
|pageintro=The {{boldmono|RESERVE}} verb is a system verb used to set certain items into a character&#039;s [[Reserve|reserve]] slots to utilize as if in hand.  This will only work for items designated as useful in combat.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates {{boldmono|RESERVE HELP}} or {{boldmono|RESERVE}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    RESERVE {item}       - add an item to your reserve slot(s)&lt;br /&gt;
    RESERVE CLEAR {item} - remove an item from your reserve slot(s)&lt;br /&gt;
    RESERVE LIST         - list your current reserved items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;section begin=usage /&amp;gt;&lt;br /&gt;
===Item===&lt;br /&gt;
{{boldmono|RESERVE {item} }}will move an eligible item into a reserve slot for use during combat.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve wand&lt;br /&gt;
You reserve your silver wand for use in combat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CLEAR {item} }}===&lt;br /&gt;
{{boldmono|RESERVE CLEAR {item} }}will remove a specified item from a reserve slot.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve clear wand&lt;br /&gt;
You remove a silver wand from your reserves and hold it in your hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|RESERVE LIST}} will output a list of items currently in one&#039;s reserve slots.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve list&lt;br /&gt;
You have the following items reserved for combat:&lt;br /&gt;
&lt;br /&gt;
    a silver wand&amp;lt;/pre&amp;gt;&amp;lt;section end=usage /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Reserve Your Judgement|{{boldmono|RESERVE}} verb release announcement]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257715</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257715"/>
		<updated>2026-05-08T17:37:08Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ alphabetize list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Astral_Spear_(1408)&amp;diff=257519</id>
		<title>Astral Spear (1408)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Astral_Spear_(1408)&amp;diff=257519"/>
		<updated>2026-05-05T18:45:12Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add mental control dispel chance table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Savant base header}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Astral Spear&#039;&#039;&#039; projects&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Projects&amp;lt;/includeonly&amp;gt; a spear from the astral plane that pierces the target and has a chance to dispel a spell and inflict a [[puncture critical table|puncture critical]].  This is a [[bolt spell]] that uses [[Spell Aiming]] to increase [[Attack Strength]].  The base dispel chance is {{mono|15% + 1% per 5 ranks of [[Mental Mana Control]]}}.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||0||5||10||15||20||25||30||35||40||45||50||55||60||65||70||75&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%||29%||30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||80||85||90||95||100||105||110||115||120||125||130||135||140||145||150||155&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||31%||32%||33%||34%||35%||36%||37%||38%||39%||40%||41%||42%||43%||44%||45%||46%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||160||165||170||175||180||185||190||195||200||205||210||215||220||225||230||235&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||47%||48%||49%||50%||51%||52%||53%||54%||55%||56%||57%||58%||59%||60%||61%||62%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Mana Control ranks||240||245||250||255||260||265||270||275||280||285||290||295||300&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Base dispel chance||63%||64%||65%||66%||67%||68%||69%||70%||71%||72%||73%||74%||75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 1408&lt;br /&gt;
You converge all your willpower on the thought of the Astral Spear spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an Ithzir seer.&lt;br /&gt;
You project a thin spear of nacreous light at an Ithzir seer!&lt;br /&gt;
  AS: +614 vs DS: +358 with AvD: +43 + d100 roll: +94 = +393&lt;br /&gt;
   ... and hit for 154 points of damage!&lt;br /&gt;
   Strike to right arm cleanly severs it at the shoulder!&lt;br /&gt;
   The seer&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
   The Ithzir seer is knocked to the ground!&lt;br /&gt;
&lt;br /&gt;
 ** With an opaline flare, the nacreous spear passes through the Ithzir seer, disrupting the veil of wards surrounding it! **&lt;br /&gt;
&lt;br /&gt;
The dim aura fades from around an Ithzir seer.&lt;br /&gt;
A murky veil surrounds an Ithzir seer.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Astral Spear|DFcloth = .650|DFleather = .450|DFscale = .350|DFchain = .350|DFplate = .310&lt;br /&gt;
|AvD1=52&lt;br /&gt;
|AvD5=44|AvD6=43|AvD7=42|AvD8=41&lt;br /&gt;
|AvD9=39|AvD10=37|AvD11=35|AvD12=33&lt;br /&gt;
|AvD13=44|AvD14=40|AvD15=36|AvD16=32&lt;br /&gt;
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Savant Base/saved_posts|Savant Base saved posts]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Savant]]&lt;br /&gt;
[[Category:Savant Base Spells]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257425</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257425"/>
		<updated>2026-05-03T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ added Zangow via request from discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Twilight_Hall&amp;diff=257420</id>
		<title>Twilight Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Twilight_Hall&amp;diff=257420"/>
		<updated>2026-05-03T14:28:34Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: remove non-existent links in officer table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Twilight hall.jpg|170px|thumb|right|Veiled in the darkness or aglow in the light, the magic of Twilight beckons all]]&lt;br /&gt;
&lt;br /&gt;
{{OfficerRoster&lt;br /&gt;
|name= Officer Roster&lt;br /&gt;
|Chairman= [[Leafiara (prime)|Leafiara]] Autumnwind&lt;br /&gt;
|Arbiter= Velfi&lt;br /&gt;
|Scrivener= [[Lilanna (prime)|Lilanna]]&lt;br /&gt;
|Treasurer= Fromer&lt;br /&gt;
|Ambassador= open&lt;br /&gt;
|Event Planner= open&lt;br /&gt;
|Purveyor=  Rolfard Spellbindar&lt;br /&gt;
|Historian= open&lt;br /&gt;
|House Sage= [[Anstara (prime)|Anstara]]&lt;br /&gt;
|Envoy= Roelaren&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Twilight Hall&#039;&#039;&#039; is located in &#039;&#039;&#039;a rune-carved fieldstone house&#039;&#039;&#039; on the northernmost block of West Ring Road in [[Wehnimer&#039;s Landing]]. It also has an annex in every major town.  The annex on [[Teras Isle]] is located on the Logging Road north of town in the ornate stone tower.  The annex near [[Ta&#039;Illistim]] is in the forest off of Gyldemar Road three rooms from the intersection with Sylvarraend Road. The annex near [[Icemule Trace]] is located on the icy path by the Standing Stones in the Frozen Garden, close to the South Gate. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The locker entrance in the Ta&#039;Illistim annex (Gyldemar Road) is behind the mosaic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The locker entrance in the Icemule annex is past the niche in the Ice Chapel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Statement of Purpose==&lt;br /&gt;
&lt;br /&gt;
Twilight Hall serves as a safe haven for those who wish to study and practice magic. Our goal is to promote the greater understanding of the magical arts through education and example. We aim to provide a politically, religiously and racially neutral home to adventurers dedicated to the study of magic in Elanthia.&lt;br /&gt;
&lt;br /&gt;
Find out more about Twilight Hall by watching our brief [https://www.youtube.com/watch?v=aUURjw0iH8E&amp;amp;t=32s: Welcome Video].&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
&lt;br /&gt;
Attend a regularly scheduled tour or meeting (see calendar link below) and express a desire to join. Initiates must:&lt;br /&gt;
*be level 5&lt;br /&gt;
*not belong to any other House&lt;br /&gt;
*demonstrate a minimal knowledge of magic by casting (or singing, chanting, etc.) one spell without the use of magic items or societal powers&lt;br /&gt;
*pay an Initiation Fee of 20,000 silvers&lt;br /&gt;
*pledge an oath to the dedication of magic and to uphold the principles of Twilight Hall&lt;br /&gt;
&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=120; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Cavern, Approach (Lich ID: 27614)&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Tower, Observatory (Lich ID: 27643)&lt;br /&gt;
|[[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
|Atrium Annex (Lich ID:12296)&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Hall Annex (Lich ID:23195)&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
|Twilight Lodge (Lich ID:24507)&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
|The Mage Dahcre Chamber (Lich ID:24042)&lt;br /&gt;
&lt;br /&gt;
enter: pull statue, go opening&lt;br /&gt;
&lt;br /&gt;
exit: go curtain, pull ring&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services and Events==&lt;br /&gt;
Twilight Hall hosts many recurring events and services.  We take pride in our connection with the citizenry of Elanthia, and do whatever we can to support their endeavors.&lt;br /&gt;
Following is a list of our recurring services and events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;&lt;br /&gt;
* [[The Magic of Spring]]&lt;br /&gt;
* [[Twilight Hall&#039;s Anniversary Celebration]]&lt;br /&gt;
* [[Chefs of Elanthia Cooking Competition]]&lt;br /&gt;
* [[Magic Makes Memories]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
* Bounty Help&lt;br /&gt;
* Recharging Sessions&lt;br /&gt;
* Magical Mixer&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Twilight Hall2.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://twilight.theyeti.org/ Twilight Hall Website] &lt;br /&gt;
*[http://www.google.com/calendar/embed?src=gstwilighthall@gmail.com&amp;amp;ctz=America/New_York Event Calendar]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Twilight%20Hall/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org/shops/2614 The Scarlet Owl (Twilight Hall&#039;s Landing shop)]&lt;br /&gt;
*[https://ps.lichproject.org/shops/2199 Whorten&#039;s Shop (Twilight Hall&#039;s Teras shop)]&lt;br /&gt;
*[https://ps.lichproject.org/shops/2127 Fromer&#039;s Magic Shoppe (Twilight Hall&#039;s Landing Shop)]&lt;br /&gt;
*[https://ps.lichproject.org/shops/1763 Brightlee&#039;s Armory (Twilight Hall&#039;s Ta&#039;Illistim Shop)]&lt;br /&gt;
*[https://twilightlibrary.weebly.com/ Historical Library of Twilight Hall (Twilight Hall&#039;s Online Library)]&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=257372</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=257372"/>
		<updated>2026-05-01T16:30:48Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Chromebook &amp;amp; Debian variants */ add additional apt package dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.17.0 supporting Ruby 4.0 - published April 27, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
With the latest releases of Ruby4Lich5 installer, you can now follow the normal Windows installation for both Intel and Apple silicon based Apple computers.&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this may causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file could fixe this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and use default options presented during install&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1.&#039;&#039;&#039; &lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip libcairo2-dev libgirepository1.0-dev libgtk-3-dev gobject-introspection&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{side box|NOTE: If you are updating an existing Ruby installation rather than installing from scratch, skip steps 2, 3, and 4.  Instead, update your ruby-build with the following command, and then proceed to Step 5.&amp;lt;pre&amp;gt;git -C ~/.rbenv/plugins/ruby-build pull&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2.&#039;&#039;&#039;&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3.&#039;&#039;&#039;&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4.&#039;&#039;&#039;&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;rbenv install 4.0.3 -v&lt;br /&gt;
rbenv global 4.0.3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.3 -v&lt;br /&gt;
rbenv global 4.0.3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison cairo-devel curl gcc gdbm gdbm-devel gdk-pixbuf2-devel glib2-devel \&lt;br /&gt;
gobject-introspection-devel libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel \&lt;br /&gt;
redhat-rpm-config ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/Lich5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5a. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5b. Warlock:&lt;br /&gt;
download from https://sproctor.github.io/warlock3/download.html&lt;br /&gt;
run lich the normal way with ruby&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
ruby ~/lich5/lich.rbw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
use use your login information with these settings to use lich launcher https://github.com/sproctor/warlock3/wiki/Lich-support&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke&amp;diff=257054</id>
		<title>Illoke</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke&amp;diff=257054"/>
		<updated>2026-04-27T14:09:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: fix formatting due to visual edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity&lt;br /&gt;
| domain = Stone Giants&lt;br /&gt;
| symbol = None&lt;br /&gt;
| relationships = [[Meyno]] (mother)&amp;lt;br&amp;gt;[[Khaarne]] (brother)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Gods of Elanthia|Illoke}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Although it is thought that Illoke bears no symbol, the Illoke Mystics of Stone Valley carve a symbol of Illoke into their foreheads as part of their twisted rituals. {{clear}}&lt;br /&gt;
==Shrines, Statuary, and Holy Places==&lt;br /&gt;
===[[Cleric Guild (Wehnimer&#039;s Landing)|Wehnimer&#039;s Landing Cleric Guild]]===&lt;br /&gt;
Located in the Antechamber of Others is a statue of Illoke. This area is not considered a holy shrine. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Stylistically represented here is a [[stone giant]] swinging a large mattock.  No real details are rendered in the carving, nor is there any symbol painted upon its base.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Arkati%20and%20Other%20Spirits/Other%20Spirits%20and%20Religions/view Other Spirits Officials folder]&lt;br /&gt;
{{Arkati}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lesser Spirits]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256569</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256569"/>
		<updated>2026-04-20T18:39:18Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Prime Players */ fix bullets and alphabetize list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Elgrim&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Maylan&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Ivry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256564</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256564"/>
		<updated>2026-04-20T18:32:22Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Accommodations */ add info about group discount code and no current direct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Maylan&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Ivry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256555</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256555"/>
		<updated>2026-04-20T17:00:30Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Platinum Players */ removed as there is no more Platinum instance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256554</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256554"/>
		<updated>2026-04-20T16:59:42Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Game Staff */ correct to bullet list format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
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===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
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===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
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===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256553</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256553"/>
		<updated>2026-04-20T16:59:12Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Shattered Players */ added Tysong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GM Thandiwe&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256552</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256552"/>
		<updated>2026-04-20T15:08:06Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Rumor Woods Cost */ add missing values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || 850 || 2,551 || 10,202 || 51,002&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || 35,714 || 178,570&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The increasing rates are based on this formula: Cost per 1% = base_rate × n! where n is the tier number (1 through 5).&lt;br /&gt;
&lt;br /&gt;
This gives summed totals as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen total cost from 0% to reach each level of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 8,500 || 25,500 || 76,520 || 280,560 || 1,300,600&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 17,000 || 51,020 || 153,060 || 561,120 || 2,601,200&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 25,500 || 76,520 || 229,580 || 841,660 || 3,901,760&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 29,760 || 89,280 || 267,840 || 982,560 || 4,553,960&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 93,520 || 280,580 || 841,800 || 3,086,680 || 14,308,680&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255133</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255133"/>
		<updated>2026-03-23T19:52:17Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: additional div changes for sectional inclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;[[#Bloodrune|bloodrune]]&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder]] to create an illusion.  Using [[#Flat Etched Stone|stones]] found in the sewers and a [[#Chisel|chisel]], they can be created by carving an [[#Ur-Barath Totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be {{boldmono|TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK}} does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ur-Barath Totem &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;ur-barath totem&#039;&#039;&#039; serves as the starting form of a [[#Bloodrune|bloodrune]].  When {{boldmono|CARVEd}} with a [[#Chisel|chisel]], the ur-barath totem is transformed into a bloodrune.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Flat Etched Stone &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Bloodriven Sewers]] of Duskruin.  Using a [[#Chisel|chisel]] sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an [[#Ur-Barath Totem|ur-barath totem]], you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
{{blue|If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Chisel &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A &#039;&#039;&#039;primitive metal chisel&#039;&#039;&#039; sold at [[BVShop:The Mar and Scar|The Mar and Scar]] can be used to carve a rune into an [[#Ur-Barath Totem|ur-barath totem]].  The rune&#039;s appearance must be taken from a [[#Flat Etched Stone|flat etched stone]] found in the [[Bloodriven Sewers]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  &amp;lt;CARVE TOTEM WITH CHISEL&amp;gt;  You should look for stones in Duskruin&#039;s tunnels.  These items cannot be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CARVE {TOTEM} WITH {CHISEL}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a [[#Ur-Barath Totem|totem]] has been carved with a [[#Chisel|chisel]] after the [[#Flat Etched Stone|stone]] has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...swathing him/her in a heavy shroud of emotional vibrancy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bloodrune &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Totem&lt;br /&gt;
|itemtype3=Stone&lt;br /&gt;
|itemtype4=Chisel&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=MoonShard pendant &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Bloodrune Holder&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CARVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=READ&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255129</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255129"/>
		<updated>2026-03-23T19:40:56Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: add div sections to bloodrune sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;[[#Bloodrune|bloodrune]]&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder]] to create an illusion.  Using [[#Flat Etched Stone|stones]] found in the sewers and a [[#Chisel|chisel]], they can be created by carving an [[#Ur-Barath Totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be {{boldmono|TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK}} does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ur-Barath Totem &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;ur-barath totem&#039;&#039;&#039; serves as the starting form of a [[#Bloodrune|bloodrune]].  When {{boldmono|CARVEd}} with a [[#Chisel|chisel]], the ur-barath totem is transformed into a bloodrune.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Flat Etched Stone &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Bloodriven Sewers]] of Duskruin.  Using a [[#Chisel|chisel]] sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an [[#Ur-Barath Totem|ur-barath totem]], you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
{{blue|If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Chisel &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A &#039;&#039;&#039;primitive metal chisel&#039;&#039;&#039; sold at [[BVShop:The Mar and Scar|The Mar and Scar]] can be used to carve a rune into an [[#Ur-Barath Totem|ur-barath totem]].  The rune&#039;s appearance must be taken from a [[#Flat Etched Stone|flat etched stone]] found in the [[Bloodriven Sewers]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  &amp;lt;CARVE TOTEM WITH CHISEL&amp;gt;  You should look for stones in Duskruin&#039;s tunnels.  These items cannot be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CARVE {TOTEM} WITH {CHISEL}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a [[#Ur-Barath Totem|totem]] has been carved with a [[#Chisel|chisel]] after the [[#Flat Etched Stone|stone]] has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...swathing him/her in a heavy shroud of emotional vibrancy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bloodrune &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Totem&lt;br /&gt;
|itemtype3=Stone&lt;br /&gt;
|itemtype4=Chisel&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=MoonShard pendant &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Bloodrune Holder&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CARVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=READ&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255126</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=255126"/>
		<updated>2026-03-23T19:14:53Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: minor formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;[[#Bloodrune|bloodrune]]&#039;&#039;&#039; can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder]] to create an illusion.  Using [[#Flat Etched Stone|stones]] found in the sewers and a [[#Chisel|chisel]], they can be created by carving an [[#Ur-Barath Totem|ur-barath totem]].  When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier.&lt;br /&gt;
&lt;br /&gt;
Bloodrunes can be {{boldmono|TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK}} does not work with this item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ur-Barath Totem &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;ur-barath totem&#039;&#039;&#039; serves as the starting form of a [[#Bloodrune|bloodrune]].  When {{boldmono|CARVEd}} with a [[#Chisel|chisel]], the ur-barath totem is transformed into a bloodrune.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This totem is not suitable for alterations or fodder.  It appears as if it might be suitable for carving with a chisel.  You should find a jagged stone which can be found within the Duskruin tunnels.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the totem may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Flat Etched Stone &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Flat etched stones&#039;&#039;&#039; are found in the [[Bloodriven Sewers]] of Duskruin.  Using a [[#Chisel|chisel]] sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an [[#Ur-Barath Totem|ur-barath totem]], you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This etched stone is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  To learn more about it, you should ask the dwarven archaeologist  around the Underground Temple of Bloodriven Village.  Or, you can READ the stone to burn the image to your memory for a short time.&lt;br /&gt;
&lt;br /&gt;
Your etched stone can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
| This smooth stone bears unfamiliar markings along its flat surface.  Thin veins of crimson create a web-like pattern across its exterior.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| Carved into the top of the stone is the &amp;quot;&#039;&#039;&amp;lt;rune&amp;gt;&#039;&#039;&amp;quot; rune.  While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble.&lt;br /&gt;
&lt;br /&gt;
{{blue|If you are ready to study this stone, READ the stone again within 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
[NOTE: You must have a totem and a chisel in order to carve.]}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |TURN&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small &amp;quot;X&amp;quot; along its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Chisel &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A &#039;&#039;&#039;primitive metal chisel&#039;&#039;&#039; sold at [[BVShop:The Mar and Scar|The Mar and Scar]] can be used to carve a rune into an [[#Ur-Barath Totem|ur-barath totem]].  The rune&#039;s appearance must be taken from a [[#Flat Etched Stone|flat etched stone]] found in the [[Bloodriven Sewers]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  &amp;lt;CARVE TOTEM WITH CHISEL&amp;gt;  You should look for stones in Duskruin&#039;s tunnels.  These items cannot be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CARVE {TOTEM} WITH {CHISEL}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloodrune&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; are created when a [[#Ur-Barath Totem|totem]] has been carved with a [[#Chisel|chisel]] after the [[#Flat Etched Stone|stone]] has been read and crumbles.&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]].  Verb usage for the bloodrune is similar to its flat etched stone version.&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This moss-covered bloodrune is of the &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; tier.  Using PUSH (pendant) while holding a &#039;&#039;ragged moss-covered&#039;&#039; bloodrune you can add it to the pendant.  Likewise, you can PULL (pendant) to remove a bloodrune that has been added.  Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information.&lt;br /&gt;
&lt;br /&gt;
Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village.  Use TURN to mark it as unsellable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Classic===&lt;br /&gt;
Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: (He/She) gives off a(n) &amp;lt;rune&amp;gt; semblance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face.&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=classic /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2016&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraged&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| savage&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tempestuous&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released April 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v-o-v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| ferocious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;X&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| fierce&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^w^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| menacing&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)*(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| persuasive&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;- - -&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| serene&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|OO|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| solemn&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ / /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| troubled&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;v--v&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vicious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OoO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| wild&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2017&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/o\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| melancholy&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;| oo |&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| tormented&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O/\O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| vengeful&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released June 2018&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*Sss&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| enraptured&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;!i!-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| imperious&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released August 2020&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| devious&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\-&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiless&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~\o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| pitiful&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;Vv|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| sadistic&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Released February 2022&lt;br /&gt;
! Symbol&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O|O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| contemplative&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=classic /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Divine bloodrunes are the second most common tier able to be found in the sewers.  Similar to the [[Bloodrune#Classic | classic]] tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Miniature &amp;lt;item&amp;gt; spiral outward from (him/her) before fading away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her).&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=divine /&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Liabo&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
| jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Cholen]]&lt;br /&gt;
| music notes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eonak]]&lt;br /&gt;
| iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Imaera]]&lt;br /&gt;
| sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jastev]]&lt;br /&gt;
| crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Jaston]]&lt;br /&gt;
| bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kai]]&lt;br /&gt;
| clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Koar]]&lt;br /&gt;
| golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Kuon]]&lt;br /&gt;
| golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Laethe]]&lt;br /&gt;
| black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Leya]]&lt;br /&gt;
| ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lorminstra]]&lt;br /&gt;
| golden keys&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Lumnis]]&lt;br /&gt;
| tomes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Niima]]&lt;br /&gt;
| silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Oleani]]&lt;br /&gt;
| hearts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Phoen]]&lt;br /&gt;
| brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ronan]]&lt;br /&gt;
| shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tilamaire]]&lt;br /&gt;
| yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Tonis]]&lt;br /&gt;
| pegasi&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voaris]]&lt;br /&gt;
| yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Voln]]&lt;br /&gt;
| white shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Lornon&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Amasalen]]&lt;br /&gt;
| two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Andelas]]&lt;br /&gt;
| black cats&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Eorgina]]&lt;br /&gt;
| red flames&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;s-S&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ghezresh]]|| sinuous eels&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Ivas]]&lt;br /&gt;
| wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Luukos]]&lt;br /&gt;
| green serpents&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Marlu]]&lt;br /&gt;
| six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Mularos]]&lt;br /&gt;
| rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Onar]]&lt;br /&gt;
| white skulls&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Sheru]]&lt;br /&gt;
| jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[V&#039;tull]]&lt;br /&gt;
| black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Neutral&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
|[[Aeia]]&lt;br /&gt;
| white lilies&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Arachne]]&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Gosaena]]&lt;br /&gt;
| white feathers&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[The Huntress]]&lt;br /&gt;
| eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Zelia]]&lt;br /&gt;
| grey chariots&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Other&lt;br /&gt;
! Symbol&lt;br /&gt;
! Deity&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Illoke]]&lt;br /&gt;
| boulders&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Khaarne]]&lt;br /&gt;
| stones&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;{{big|&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
| [[Meyno]]&lt;br /&gt;
| slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section end=divine /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run.  Unlike the [[Bloodrune#classic|classic]] or [[Bloodrune#Divine|divine]], arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Effect: &amp;lt;Rune Type&amp;gt; arcane sigils glow in front of (him/her).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section begin=arcane /&amp;gt;&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,,-,&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Anatomical&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see an Anatomical Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Murky golden tendrils wrap possessively around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in rapidly healing and unhealing wounds.&lt;br /&gt;
| &amp;lt;Thin&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Animation&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Animation Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A sickly green miasma writhes riotously around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in arabesque patterns framed by an unnatural glow.&lt;br /&gt;
| &amp;lt;Bold&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^-z_&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Blood Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Blood red mist swirls threateningly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in jagged scars.&lt;br /&gt;
| &amp;lt;Sanguine&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;+ =Y&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Chaos&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Chaos Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Thick black smoke spirals turbulently around &amp;lt;his/her&amp;gt; dark figure, which is covered in stylized lubricious streaks of ebon.&lt;br /&gt;
| &amp;lt;Erratic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*Oo**%&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cosmology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Cosmology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Streaks of black and golden energy flash violently around &amp;lt;his/her&amp;gt; pale figure, which is covered in veins that glow with white light.&lt;br /&gt;
| &amp;lt;Nebulous&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;x_  _X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt;  haze, you see a Death Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Unctuous black locusts flit savagely around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in charred-edged stylized characters.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Q__Q&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Divination&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Divination Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nebulous golden clouds meander aimlessly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in a spray of glistening dewdrops.&lt;br /&gt;
| &amp;lt;Violet-streaked&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|o~o|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Elemental&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see an Elemental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Lightning-streaked violet gloom twists haphazardly around &amp;lt;his/her&amp;gt; dark figure, which is covered in constantly sparking lines of electricity.&lt;br /&gt;
| &amp;lt;Flashing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;;~-- ~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Energy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see an Energy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Shimmering rainbow light flashes intermittently around &amp;lt;his/her&amp;gt; pale figure, which is covered in powdery white arcane lettering.&lt;br /&gt;
| &amp;lt;Pulsating&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot;  style=&amp;quot;white-space: nowrap&amp;quot;| {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;__%=__ &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Extraplanar&#039;&#039;&#039;&lt;br /&gt;
|align=left| You see an Extraplanar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Sparks of gold infuse the deep grey brume that twirls rapidly around &amp;lt;his/her&amp;gt; pale figure, which is covered in burnt skin and scorch marks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;`||&#039;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mental Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Soft sky blue fog gently wafts to and fro around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in constantly shifting esoteric runes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~s*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Spirit Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of innocuous white smoke winds lazily around his dark figure, which is covered in long, blood-streaked scratches.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^`\`/-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Supernatural&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Supernatural Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A darkly shaded film bends loosely around &amp;lt;his/her&amp;gt;  dark figure, which is covered in a glaze of misty, elaborately constructed shapes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;](*)[&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Symbology&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Symbology Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A whirlwind of books and scrolls churns wildly around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in an array of archaic runes.&lt;br /&gt;
| &amp;lt;Searing&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~/~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Temporal&#039;&#039;&#039;&lt;br /&gt;
|align=left| Through a &amp;lt;pendant color&amp;gt; haze, you see a Temporal Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A veil of visibly distorted air curls closely around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in contorting geometric forms.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*^_v*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Mesmerism&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Mesmerism Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Hypnotically bright sparks of gold and silver dance around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a glimmering opaline sheen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[[]-[]-[]]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Occlusion Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Occasionally smeared with darkness, an otherwise nearly translucent barrier continually folds in and out of existence around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in distinctive chalky white sigils.&lt;br /&gt;
| &amp;lt;Frost-tinged&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;,~YvY~`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Ritual&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Ritual Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes. Unnaturally flickering candlelight flares erratically around &amp;lt;his/her&amp;gt; shadowed figure, which is covered in myriad precise symbols slashed into his skin.&lt;br /&gt;
| &amp;lt;Rigid&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space: nowrap&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;-|T|-&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Construct&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see a Construct Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  An encompassing golden aura sends streamers of flashing light ricocheting around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in patches of skin with a granite-like white alabaster stone apperance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|(C0&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Lunar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a &amp;lt;pendant color&amp;gt; haze, you see a Lunar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Fading in and out of sight, pale moonbeams fancifully float to and fro around &amp;lt;his/her&amp;gt; pale figure, which is covered in a wash of silvery white moonlight.&lt;br /&gt;
| &amp;lt;Pale silver&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=0=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Solar&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a radiant golden haze, you see &amp;lt;a/an&amp;gt; Solar Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Nearly blindingly billiant, fiery sunrays radiate out from around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a wash of reddish gold sunlight.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Symbol&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Meaning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Appearance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | MoonShard pendant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bloodrune Holder&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;0*8t&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Augury&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Augury Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A clustered miasma of faint, ever-changing images hovers around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in a dark, prismatic material.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{[:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Enchantment&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through a silver-flecked light azure haze, you see &amp;lt;a/an&amp;gt; Enchantment Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  A cloud of elemental energy pulses around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in runic brands interspersed with singe marks.&lt;br /&gt;
| &amp;lt;Rippling&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;xO|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Hexeri&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Hexeri Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Rough-shod charms and talismans hover in mid-air, swinging back and forth around &amp;lt;his/her&amp;gt; illuminated figure, which is covered in scarlet-leaking black veins.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;c--&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Metallurgy&#039;&#039;&#039;&lt;br /&gt;
|align=left|Through an ethereal white haze, you see &amp;lt;a/an&amp;gt; Metallurgy Arcanist of Bloodriven Village with faintly luminous &amp;lt;eye color&amp;gt; eyes.  Tiny, razor-thin scraps of metal flit around his illuminated figure, which is covered in a medley of shifting, metallic-inked tattoos.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=arcane /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
Mystic bloodrunes are the final tier of more widely available bloodrunes.  Similar to [[Bloodrune#Arcane | arcane]] bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant.  However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - &#039;&#039;Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=mystic /&amp;gt;: &amp;lt;h4&amp;gt;Released August 2017&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;8~~8&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Continuance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Afternoon Sky&#039;&#039;&#039; &lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of pure sunlight.  &amp;lt;His/Her&amp;gt; eyes are pools of deep blue reminiscent of an afternoon sky.  Misty clouds of white occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...ensconcing &amp;lt;him/her&amp;gt; in a steady shroud of calm.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sunset&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; ensconced in a shroud of sunset.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrantly streaked hues reminiscent of an impending twilight.  A shower of moonbeams occasionally flows across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Moonlight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of a dark night sky.  &amp;lt;His/Her&amp;gt; eyes are pools of glowing silvery white reminiscent of moonlight.  A shower of stars occasionally shoots across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Midnight&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; ensconced in a shroud of midnight&#039;s black.  &amp;lt;His/her&amp;gt; eyes are pools of pitch reminiscent of a starless night.  Tendrils of darkness occasionally slither across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;*Oo**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cosmos&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of ice-fringed dark moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of swirling grey reminiscent of Lornon&#039;s surface.  A sickly blood red hue occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...draping &amp;lt;him/her&amp;gt; in a nebulous shroud tinged with cosmic dust.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of darkness.  &amp;lt;His/Her&amp;gt; eyes are pools of pale golden light reminiscent of starlight.  Shifting constellations occasionally ebb and flow across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; swathed in a shroud of brilliant silvery white moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of pure ivory reminiscent of Liabo&#039;s surface.  A pale golden glow occasionally washes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of fiery moonlight.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish-orange reminiscent of Tilaok&#039;s surface.  A silvery white wash of light occasionally dances across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Star Field&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; swathed in a shroud of a swirling star field.  &amp;lt;her/His&amp;gt; eyes are pools of circularly graduated star-shot color reminiscent of nebulae.  Asteroids and resplendent galaxy clusters occasionally twirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;_-_-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cycle of Age&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Child&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; child-like appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blindingly brilliant light reminiscent of a firestorm.  A velvety texture and natural glow infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...cocooning &amp;lt;him/her&amp;gt; in a cyclical shroud that ages and rejuvenates &amp;lt;his/her&amp;gt; countenance.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Youth&#039;&#039;&#039;&lt;br /&gt;
| Through a radiant golden haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; youthful appearance.  &amp;lt;His/her&amp;gt; eyes are pools of blazing light reminiscent of a strongly burning flame.  A satiny smooth, supple texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Middle-Aged&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; middle-aged appearance.  &amp;lt;His/her&amp;gt; eyes are pools of bright light reminiscent of a steadily burning flame.  A grainy, pebbled texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ancient&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that highlights &amp;lt;his/her&amp;gt; ancient and stooped appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of dim light reminiscent of a weakly flickering flame.  A wrinkled, withered texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cocooned in a shroud that brings out &amp;lt;his/her&amp;gt; cadaver-like appearance.  &amp;lt;His/Her&amp;gt; eyes are pools of matte black, reminiscent of a void.  A disintegrating, mushy texture infuses &amp;lt;his/her&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;||o~o||&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of vivid blue water. &amp;lt;His/Her&amp;gt; eyes are pools of sparkling icy white reminiscent of icicles reflecting light. White-crested sea green waves occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...surrounding him/her in an elemental shroud of swirling ethereal lights.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of cracked, stone earth.  &amp;lt;His/her&amp;gt; eyes are pools of dark brown reminiscent of muddy flats.  Flows of magma gradually solidifying into black formations occasionally creep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of brilliant orange-red fire.  &amp;lt;His/her&amp;gt; eyes are pools of blazing white reminiscent of heated metal.  Bright blue flames occasionally flare across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Air&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; surrounded by a shroud of colorful flows of air.  &amp;lt;His/her&amp;gt; eyes are pools of swirling, flashing light reminiscent of a violent maelstrom.  Aurora-like swaths of shimmering air occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;``\`/&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nature&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Mountains&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt;  enveloped in a shroud of snow-capped mountains. &amp;lt;His/Her&amp;gt; eyes are pools of pure pale blue reminiscent of glacial waters.  Stormy grey clouds flashing with lightning occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...enveloping him/her in a light shroud of fluctuating winds.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Highlands&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rolling, green highlands. &amp;lt;His/Her&amp;gt; eyes are pools of vibrant variegated colors reminiscent of patches of wildflowers. The thin flow of a babbling brook occasionally streams across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jungle&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of tropical jungle.  &amp;lt;His/her&amp;gt; eyes are pools of deep, dark green reminiscent of verdant wilderness.  Tiny, colorful birds and vibrant, glossy bugs occasionally flit and skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of dusky, arid desert.  &amp;lt;His/Her&amp;gt; eyes are pools of hazy deep blue reminiscent of heat rippling across a clear, unbroken horizon.  Grains of reddish sand occasionally drift across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cliffs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; enveloped in a shroud of rocky ocean cliffs.  &amp;lt;His/Her&amp;gt; eyes are pools of misty white reminiscent of sea foam.  Waves of dark blue water occasionally crash across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;=X=-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Plague&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Hives&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of bright red hives.  &amp;lt;His/her&amp;gt; eyes are pools of red-glazed grey reminiscent of taint and toxins.  Dark red spots of scarlet plasma occasionally spurt out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ...trussing him/her in a shroud of pestilence and decay.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sores&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of festering sores.  &amp;lt;His/her&amp;gt; eyes are pools of white-laced black and scarlet reminiscent of infection and malady.  Goopy yellowish secretions occasionally seep out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pustules&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of oozing pustules.  &amp;lt;His/Her&amp;gt; eyes are pools of viridian-veined yellow reminiscent of poison and jaundice.  A thick, sickly green liquid occasionally oozes out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scabs&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of variegated scabs.  &amp;lt;His/Her&amp;gt; eyes are pools of black-infused blood reminiscent of injury and disease.  Sanguine clotted matter occasionally leaks out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a shroud of decay and rot.  &amp;lt;His/her&amp;gt; eyes are pools of white maggots reminiscent of corpses and necrosis.  Black coffin flies and grey beetles occasionally squirm out of &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot;| &amp;lt;nowiki&amp;gt;.|.|.|.&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Seasons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Summer&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt;, you see &amp;lt;character&amp;gt; wrapped in a shroud of the summer season.  &amp;lt;His/Her&amp;gt; eyes are pools of black-rimmed gold reminiscent of the sun&#039;s scorching heat.  Fireflies occasionally flit to and fro, their lights sparking brightly, across across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ... wrapping him/her in an ever-changing shroud of seasonal leaves.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Spring&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the spring in full bloom.  &amp;lt;His/Her&amp;gt; eyes are pools of mossy green reminiscent of new, verdant growth.  Scatterings of seeds, followed by a swirl of colorful blossoms, occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Autumn&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the season of autumn.  &amp;lt;His/Her&amp;gt; eyes are pools of variegated grey reminiscent of decay after the harvest.   Handfuls of reddish-orange leaves occasionally whirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Winter&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of the chilly dead of winter.  &amp;lt;His/Her&amp;gt; eyes are pools of silver-sheened ebon reminiscent of death.  White drifts of snow interspersed with light swirls of snowflakes occasionally swirl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;q_|-&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Integument&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Muscle&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying muscles and connective tissue.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish yellow reminiscent of fatty tissue.  The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of &amp;lt;his/her&amp;gt; movements, and suspended over where &amp;lt;his/her&amp;gt; forehead should be are mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ...encompassing &amp;lt;his/her&amp;gt; visage in an organic shroud of connective tissues and sinew.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Organs&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects &amp;lt;his/her&amp;gt; underlying internal organs.  &amp;lt;His/Her&amp;gt; eyes are pools of reddish brown reminiscent of a healthy liver.  The heart beats with consistent regularity, while the other organs occasionally pulse or spasm in an odd show of life, and suspended over where his neck should be are mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Flesh&#039;&#039;&#039;&lt;br /&gt;
| Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; encompassed by a shroud that reflects patches of his skin as partially atrophied.  &amp;lt;His/Her&amp;gt; eyes are pools of whitish grey reminiscent of dead flesh.  Bits of &amp;lt;his/her&amp;gt; epidermis visibly disintegrate on occasion, crumbling away to reveal the underlying layers of dermis and hypodermis, before regenerating into fresh, whole areas of veniom skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;~*=*~**&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wild Weather&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a swiftly swirling blizzard.  Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill.  Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...draping him/her in an erratic shroud of wild zephyrs.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a severely raging ice storm.  Her/His eyes are pools of tempestuous silver reminiscent of freezing rain.  Every so often, the ice storm reverses direction, sending a spray of ice needles and hailstones across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of a rapidly rotating hurricane.  Her/His eyes are pools of marbled white reminiscent of a whirlpool-like cloud cover over the eye the storm.  With alarming regularity, sprays of pelting rain followed by a rush of blue-green water flow across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a shroud of dark, angry thunderheads.  Her/His eyes are pools of white-rimmed deep grey reminiscent of a stormy sky-laden shelf cloud.  With alarming regularity, flashes of blindingly bright lightning streak across her/his &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released June 2018&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;^+&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emotions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Happiness&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the bright yellow hue of happiness.  His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues.  Glistening, iridescent light shimmers across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...swathing him/her in a heavy shroud of emotional vibrancy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the of the dark red hue of rage.  His/Her eyes are pools of black speared with crimson veins that flash in and out of visibility.  Bursts of electrical energy angrily and visibly spark around him/her, the shower of light disappearing into his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Tranquility&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the pale blue hue of tranquility.  His/Her eyes are pools of pastel ringed in a soft ivory white.  Small, nearly translucent concentric circles of light occasionally spread outward across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sorrow&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; cloaked in a shroud of the deep violet-black hue of deep sorrow.  His/Her eyes are pools of dark clouds suffused with silvery tears.  Ebon hues fold across one another, creating dark voids that collapse in on themselves, as they shift across his/her &amp;lt;skin&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;MWM&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Caterpillar&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a leaf green shroud woven in multitudinous horizontal-spanning segments.  &amp;lt;His/Her&amp;gt; eyes are pools of bright orange and yellow and shaped to lend &amp;lt;him/her&amp;gt; a vaguely bug-like appearance.  Countless tiny caterpillars crawl across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ...cloaking him/her in a gossamer shroud of constant transformation.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Butterfly&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a rainbow-hued shroud sprouting vivid long-tailed butterfly wings.  &amp;lt;His/Her&amp;gt; eyes are pools of shiny black, the compound eye-shaped orbs distinctly insect in appearance.  In a spray of vibrant color, a plethora of butterflies wing to and fro, swirling and sweeping in ever-changing patterns across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Cocoon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud fitted around &amp;lt;him/her&amp;gt; like a cocoon.  &amp;lt;His/Her&amp;gt; eyes are pools of gradually modulating color that shifts from dark hues to light and back again.  Slow transformations in hue and texture spreads across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Chrysallis&#039;&#039;&#039;&lt;br /&gt;
|Through &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; cloaked in a dull brown shroud split open along one side to reveal a wealth of color that slowly streams outward before dissipating into the air.  &amp;lt;His/Her&amp;gt; eyes are pools of crystalline-like specks of color that constantly change.  As &amp;lt;His/Her&amp;gt; flesh transforms in hue in hue and texture, colorful patterns suffuse and sink across &amp;lt;His/Her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released August 2020&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;_-~*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ascendant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Magma&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of magma-hemmed murk.  &amp;lt;His/Her&amp;gt; eyes are pools of black reminiscent of lightless cavern depths deep underground.  A wave of movement, like the air itself is visibly vibrating, occasionally ripples across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ...cloaking &amp;lt;him/her&amp;gt; in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of churning, deep blue ocean.  &amp;lt;His/Her&amp;gt; eyes are pools of vibrant aquamarine hue reminiscent of undersea jewel tones.  A wash of murky water occasionally splashes across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Sand&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; trussed in a trailing shroud of golden sand.  &amp;lt;His/Her&amp;gt; eyes are pools of melded browns, yellows, and oranges, the combination reminiscent of a range of earthen tones.  Tiny pebbles and granules of green sand occasionally sweep across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Horizon&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of a constantly shifting horizon.  &amp;lt;His/Her&amp;gt; eyes are pools of white-on-blue reminiscent of puffy clouds drifting across the sky.  Rays of bright sunlight, then moonlight, occasionally filter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; trussed in a trailing shroud of twinkling stars.  &amp;lt;His/Her&amp;gt; eyes are pools of pure light reminiscent of the bright light of the sun.  A bleak darkness, like the center of a void, occasionally steals across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;*zz*&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Electricity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Violet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze you see &amp;lt;character&amp;gt; wrapped in a shroud of sparking vivid violet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking &amp;lt;him/her&amp;gt; in a shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Golden&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling golden radiance.  His eyes are pools of gleaming incandescence.  Tendrils of bright white electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before splintering off into jagged spears of flame-laced lightning.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Viridian&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flickering vibrant viridian radiance.  His eyes are pools of gleaming incandescence.  Tendrils of emerald green electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before hurtling outward into concentrated explosions of sizzling sparks.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Scarlet&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of crackling scarlet radiance.  His eyes are pools of gleaming incandescence.  Tendrils of red electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before shooting outward into an explosion of forked lightning bolts.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Ebon&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; wrapped in a shroud of flaring ebon radiance.  His eyes are pools of black that leak an opalescent incandescence around the edges.  Tendrils of stygian electricity skitter across his silky-looking fair skin, which is chiseled with mystical runes glowing with power, before darting outward in twisted spires of shadow-chased electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
| Through a &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character name&amp;gt; wrapped in a shroud of crackling bright blue radiance.  &amp;lt;His/Her&amp;gt; pools of gleaming incandescence.  Tendrils of azure electricity skitter across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power, before bursting outward into multi-pronged streaks of silvered lightning.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;Released February 2021&amp;lt;/h4&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | &amp;lt;nowiki&amp;gt;[8]&amp;lt;/nowiki&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jewel&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | MoonShard Pendant Glamour&lt;br /&gt;
! scope =&amp;quot;col&amp;quot; style=&amp;quot;width:15em&amp;quot; | Bloodrune Illusion&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Diamonds&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black diamonds.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched malachite stones inset with white-point diamond irises.  Thin, vivid green  rivulets of malachite bleed down from &amp;lt;his/her&amp;gt; eyes to spread out like parasitic veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt; skin, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ...cloaking him/her in an ethereal shroud of vivacity.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Opals&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black opals.  &amp;lt;His/Her&amp;gt; eyes are perfectly matched sapphires inset with cloud opal irises.  Thin, deep blue rivulets of sapphire drip down from &amp;lt;his/her&amp;gt; eyes to spread out like watercolor veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Pearls&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black pearls.  &amp;lt;His/Her&amp;gt; eyes are mismatched despanals inset with iridescent pearl irises.  Thin, rich-hued scarlet rivulets of despanal seep down from &amp;lt;his/her&amp;gt; eyes to spread out like discolored veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Jaspers&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black jaspers.  &amp;lt;His/Her&amp;gt; eyes are roughly carved moonstones inset with yellow jasper irises.  Thin, silvery rivulets of moonstone stream down from &amp;lt;his/her&amp;gt; eyes to spread out like misty opaline veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Dreamstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black dreamstones.  &amp;lt;His/Her&amp;gt; eyes are two large, flawless sunstones inset with dark grey dreamstone irises.  Thin, yellow-haloed rivulets of sunstone trail down from &amp;lt;his/her&amp;gt; eyes to spread out like fire-riddled veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;Deathstones&#039;&#039;&#039;&lt;br /&gt;
|Through an &amp;lt;pendant color&amp;gt; haze, you see &amp;lt;character&amp;gt; draped in a trailing shroud of liquid-like black deathstones.  &amp;lt;His/Her&amp;gt; eyes are a pair of jagged smoldereyes inset with black deathstone irises.  Thin, smoky violet rivulets of smoldereye cascade down from &amp;lt;his/her&amp;gt; eyes to spread out like darkly glimmering veins across &amp;lt;his/her&amp;gt; &amp;lt;skin color&amp;gt;, which is chiseled with mystical runes glowing with power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=mystic /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of &#039;&#039;&#039;1&#039;&#039;&#039; per instance.  Similar to [[Bloodrune#Arcane|arcane]] and [[Bloodrune#Mystic|mystic]] tiers, they change the glamour projected by a moonshard pendant.  Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the [[Duskruin Treasure Trove|Treasure Trove]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloodrune Holder&#039;&#039;&#039;&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MoonShard Pendant&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=legendary /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
::&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol&lt;br /&gt;
! Meaning&lt;br /&gt;
! Release&lt;br /&gt;
! Cloak&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&lt;br /&gt;
| August 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Rough Leather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^O==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Black Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from deep scarlet to stark black.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==O^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;White Yeti&#039;&#039;&#039;&lt;br /&gt;
| December 2016&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Shaggy Fur Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a yeti.  Barely recognizable, &amp;lt;he|she&amp;gt; is covered in long, gristly hair tinged from pale grey to stark white.  Clumps of dirt imbedded with twigs and leaves cover &amp;lt;his|her&amp;gt; domed head, and a single bushy eyebrow creates a thick ledge of fur over &amp;lt;his|her&amp;gt; tiny black eyes.  Massive ivory teeth stained with traces of crimson protrude from &amp;lt;his|her&amp;gt; darkened leathery lips.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|O|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Cave Troll&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a cave troll.  Towering above most giantmen, &amp;lt;his|her&amp;gt; hulking stature alone is intimidating.  Wide splits in &amp;lt;his|her&amp;gt; grey leathery skin sprout tufts of coarse dark hair, and rows of oversized fangs protrude from &amp;lt;his|her&amp;gt; mouth, forcing &amp;lt;his|her&amp;gt; lips into a permanent menacing grin. An overwhelming stench of decay lingers around &amp;lt;him|her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|X|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Troll King&#039;&#039;&#039;&lt;br /&gt;
| April 2017&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Trollhide Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a troll king.  With arms like enormous tree branches and claws sharp as razors, &amp;lt;he|she&amp;gt; appears quite a formidable opponent.  Grotesque clusters of scab-ridden warts along &amp;lt;his|her&amp;gt; dark green leathery skin are slightly overshadowed by bits of bloodied flesh that dangle from &amp;lt;his|her&amp;gt; oversized incisors.  While &amp;lt;his|her&amp;gt; size and appearance is quite intimidating, a vacant look exists in &amp;lt;his|her&amp;gt; eyes.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\O//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Storm Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a storm griffin.  In contradiction, large powder-blue feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, sandy blonde feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|- &lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~\\X//~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;War Griffin&#039;&#039;&#039;&lt;br /&gt;
| February 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Feather Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a war griffin.  In contradiction, large golden feathers gracefully frame &amp;lt;his|her&amp;gt; face, but &amp;lt;his|her&amp;gt; aquiline nose presents validity to &amp;lt;his|her&amp;gt; ability to slice through the thickest of flesh with ease.  &amp;lt;His|Her&amp;gt; muscular and powerful hindquarters are only slightly less intimidating than the massive claws that could assassinate any opponent in one brutal swipe.  An elongated, white feline tail with a tuft of a darker-hued fur swats tirelessly at the air around &amp;lt;him|her&amp;gt;, and &amp;lt;he|she&amp;gt; seems to almost hover a few inches off the ground, propelled by &amp;lt;his|her&amp;gt; daunting, but magnificent, wings.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\\~oOo~//&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Vesperti&#039;&#039;&#039;&lt;br /&gt;
| June 2018&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Tenebrous Cloak]]&lt;br /&gt;
| align=left | Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a vesperti.  Willowy thin and tall, &amp;lt;his|her&amp;gt; lithe form is covered in coarse black fur.  Intense grey eyes stare out from beneath a mane of tousled  hair, while the fine features of &amp;lt;his|her&amp;gt; face resemble  an elven ancestry.  A veined membrane of skin extends from &amp;lt;his|her&amp;gt; ankles up to his wrists, their edges scalloped like those of a bat&#039;s wings.  Tapered digits bearing glossy black claws cap the wings at taloned feet and hands.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;`x-^-x`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Abyran&#039;ra&#039;&#039;&#039;&lt;br /&gt;
| August 2019&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Black Snakeskin Cloak]]&lt;br /&gt;
| align=left | Through a/n &amp;lt;pendant color&amp;gt; haze, &amp;lt;character name&amp;gt;&#039;s features appear transformed into those of an abyran&#039;ra.  Thirteen &amp;lt;hair color&amp;gt; serpents ring &amp;lt;his|her&amp;gt; head, bestowing &amp;lt;her|him&amp;gt; a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  &amp;lt;His|Her&amp;gt; pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of &amp;lt;eye color&amp;gt; every few moments.  Twin pairs of fangs peek out from beneath &amp;lt;his|her&amp;gt; thin lips, and the smoothness of &amp;lt;his|her&amp;gt; skin fades away into sleek scales below &amp;lt;his|her&amp;gt; abdomen, &amp;lt;his|her&amp;gt; lower body tapering into a massive, sinuous tail like that of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.-&#039;&#039;, _( )____&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Giant Rat&#039;&#039;&#039;&lt;br /&gt;
| August 2020&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Scraggly Rat Fur Cloak]]&lt;br /&gt;
| align=left | Through an &amp;lt;pendant color&amp;gt; haze, &amp;lt;character&amp;gt; features appear to be transformed into those of a giant rat.  Dark, scruffy amber fur dominates his pot-bellied form, while beady crystal green eyes gaze over a pointed snout with two very large, white front teeth.  Two naked pink ears, the right of which is missing a large chunk, twitch as he listens to everything around him.  A long, seemingly bald tail stretches out behind him.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==||==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Granite-hued oilcloth cloak]]&lt;br /&gt;
| align=left | Towering over her surroundings, Thandiwe has a stony countenance with an impassive expression and an unyielding hazel gaze. Chiseled features with chips and pits due to aging and erosion make it impossible to determine her race, while skins of moss in shades of rust red provide the hint of natural hair. Her hands stand out the most, the large digits at once smooth from exposure to weather and yet cracked with age, hinting at a hidden strength beneath a calm exterior.&lt;br /&gt;
|-&lt;br /&gt;
| role=&amp;quot;rowheader&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | {{big|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;./*~*\.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
| &#039;&#039;&#039;Snow Spectre&#039;&#039;&#039;&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Legendary Bloodrune Cloak|Frosty gossamer shroud]]&lt;br /&gt;
| align=left | Haunting winter grey eyes gaze with a disturbing vacancy from Thandiwe&#039;s eerie visage, which morphs between expressions of abject horror and fractured sanity from one moment to the next. His waif-like limbs float in a current of frosty air that spirals around him, transforming his appearance between states of flickering, semi-translucency to near blinding white and icy solidity. A mane of coppery red hair frames his gaunt head, the scraggly tendrils falling away from his gaunt face in erratic lengths.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=legendary /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[MoonShard pendant]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Blood-infused crystal]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bloodrune &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Totem&lt;br /&gt;
|itemtype3=Stone&lt;br /&gt;
|itemtype4=Chisel&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2016 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=MoonShard pendant &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Bloodrune Holder&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Bloodrunes must be carved from stones.  Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CARVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=READ&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=255125</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=255125"/>
		<updated>2026-03-23T19:06:49Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: fix unclosed tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemtype= Neckworn&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= Full Glamour&lt;br /&gt;
|releasevenue= Duskruin Arena&lt;br /&gt;
|loresong= Yes&lt;br /&gt;
|hide= RUB&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= SPIN&lt;br /&gt;
|verb2= TOSS&lt;br /&gt;
|verb3= &lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5= COVER&lt;br /&gt;
|verb6= EXHALE&lt;br /&gt;
|verb7= FIDGET&lt;br /&gt;
|verb8= PROD&lt;br /&gt;
|verb9= RAISE&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SHAKE&lt;br /&gt;
|verb12= LOOK&lt;br /&gt;
}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Bloodriven Sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.  Moonshard parts are no longer available in the sewers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This page contains collapsed sections. To view, click to &amp;lt;span class=&amp;quot;mw-customtoggle-classic mw-customtoggle-divine mw-customtoggle-arcane mw-customtoggle-mystic mw-customtoggle-legendary mw-customtoggle-divinecrystal mw-customtoggle-arcanecrystal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;toggle all content&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= MoonShards&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;MoonShards&#039;&#039;&#039; were found in the sewers, and are required to complete the MoonShard pendant.  They need to be {{boldmono|[[BUNDLE]]}}d with appropriate matching MoonShards to create one of four miniature moons based on [[Liabo]], [[Lornon]], [[Tilaok]], and [[Makiri]]. They change to cluster, sphere, then a completed moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena exchanges [[bloodscrip]] for moonshard parts.&lt;br /&gt;
{{MoonShards}}&lt;br /&gt;
|analyze= You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! FIRST&lt;br /&gt;
! THIRD&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| Character deftly balances his miniature &amp;lt;name&amp;gt; moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| You toss the miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of &amp;lt;colored&amp;gt; mist in its wake.  Slowly, it falls to your waiting hand.|| Character tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of &amp;lt;colored&amp;gt; mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti&lt;br /&gt;
|item= MoonShard Pendant&lt;br /&gt;
|itemsummary= Upon placing the four completed miniature moons into a &#039;&#039;&#039;four-ringed metal pendant&#039;&#039;&#039;, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;{{boldmono|LOOK}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{MoonShard Colors}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|analyze= You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! FIRST&lt;br /&gt;
! THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;| COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&#039;&#039;&lt;br /&gt;
|You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&#039;&#039;&lt;br /&gt;
|You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||Character covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
|Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, Character blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
! FIDGET&lt;br /&gt;
|You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||Character fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
|You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||Character adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
|Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||Character tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour not active)&#039;&#039;&lt;br /&gt;
|Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||Character positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&#039;&#039;&lt;br /&gt;
|The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
|You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||Character grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;&#039;&#039;(Glamour active)&#039;&#039;&lt;br /&gt;
|Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Bloodforge===&lt;br /&gt;
In order to change the pendant&#039;s metal/haze, a visit to the [[Bloodforge]] is necessary.&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
: {| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| After the first few words of your song leave your mouth, your ears go deaf and your vision falls black.  Your lips continue to move, but you hear nothing at all, not even your own voice.&lt;br /&gt;
Scenery unfolds around you, and you find yourself standing at the base of the DragonSpine Mountains in front of a thin section of the Locksmehr River.  The water has a faint tinge of red, and you notice something protruding from its bank.  You kneel down and scoop up an oily stone, gazing curiously at its crimson-laced porous surface.  In an unfamiliar gravelly voice, you murmur, &amp;quot;The Gods have answered, and they now share with us this gift from the blood ravine.&amp;quot;&lt;br /&gt;
Your breathing slows and your muscles tighten to a point of paralysis.  Time seems to speed up as if hundreds of years were passing before your eyes while you remain unable to move.  The moons rise and fall in the sky, and hundreds of men and women visit the water&#039;s edge only to leave with sacks full of the red flint-like substance.  With a blink, time slows and you feel your breathing return to normal as your muscles relax.&lt;br /&gt;
You glance down to see a dried river bed, and your hand is empty, no longer holding the treasured ur-barath stone.&lt;br /&gt;
| After finishing her song&#039;s verse, BARD drops to her knees, gazing down.  She reaches toward the floor and scoops at the air, contemplating her empty hand.  She stares intently, a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
| You continue to sing, but you remain unable to hear your own words.  Your surroundings are unfamiliar.&lt;br /&gt;
Three participants clothed in ripped cloth and bloodied armor stand before you, their heads bowed in respect.  Hundreds of spectators cheer eagerly as they await your confirmation of the triumphant combatants.  You glance down and take note of three silver and kelyn pendants in your hand, each filled with four miniature moons.  You silently approach the trio, and in a methodical and practiced production, drape a pendant around each participant&#039;s neck.  The winners fall to their knees as you recite, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  The rest of your words are drowned out by the cheering crowds who follow the victors out of the arena and toward a great temple.&lt;br /&gt;
Black clouds of dust obscure your vision, and all sounds cease.  You feel incredibly disoriented.&lt;br /&gt;
| BARD maintains her lifeless gaze.  An unfamiliar, gravelly voice escapes her lips as she speaks, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  A distant chorus of cheers, origin unknown, drowns out any further speech.&lt;br /&gt;
|-&lt;br /&gt;
| Words spill across your lips as they&#039;ve done many times before, but you are still unable to hear your own voice.&lt;br /&gt;
A deep ominous rumble echoes in the distance.  The ground begins to tremble and shake violently.  A heavy downpour soaks the terrain.  Suddenly, waves of mud and debris slide across the ground and engulfs the arena.  The ground splits open and swallows the surrounding buildings including the sacred temple, suffocating them in a dark ocean of dust and rubble.&lt;br /&gt;
Tiny particles in the air force you to blink rapidly, but you are unable to see.  You shut your eyes tight and rub them with clenched fists, sandy grit scraping across your cornea.  You scream out in pain, but are unable to hear your own cries.  Darkness surrounds you.&lt;br /&gt;
| BARD begins to sweat profusely.  Her knees tremble and buckle beneath her as she struggles to maintain her balance.  She reaches toward her face and claws at her eyes in obvious pain.  She opens her mouth as if to scream, but nothing comes out.&lt;br /&gt;
|-&lt;br /&gt;
| As the sting in your eyes dissipates, you open your eyes to see an area - empty, overgrown, and with little sign of life.  You struggle to bring yourself back to the present.&lt;br /&gt;
Standing before the devastated lands, time once again hastens and your body becomes immobilized.  Bandits flood the area, structures rise from the ground, smoke billows into the sky -- signs that life has returned to the once ruined land at the blood ravine.  Laying atop a small dirt mound, a tiny chunk of ur-barath lies in wait.  You try to reach toward the stone, but are still unable to move.  With your last bit of energy, you open your mouth and speak, in the same unfamiliar and gravelly voice, &amp;quot;Bloodriven...&amp;quot;&lt;br /&gt;
With a weak gasp for air, you collapse onto the ground, exhausted.&lt;br /&gt;
| BARD turns her head from side to side, her eyes darting rapidly back and forth as she watches something unfold.  In the unfamiliar gravelly voice, she says, &amp;quot;Bloodriven...&amp;quot; before collapsing onto the floor.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Bloodrunes===&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Creating a bloodrune is done by using a [[Bloodrune#Flat Etched Stone | flat etched stone]], which is found in the [[Bloodriven Sewers | Sewers]], and then carving an ur-barath totem with a chisel. When a bloodrune is in use, it adds an additional line to the pendant&#039;s {{boldmono|SHOW}} description.  &lt;br /&gt;
&lt;br /&gt;
Bloodrunes, while in stone form, can be {{boldmono|TURN}}ed to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK }}does not work with this item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;{{boldmono|LOOK}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Classic | Classic]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Classic bloodrunes are the most common tier available.  When added, the bloodrune adds an additional line to the glamour illusion of the pendant.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-classic&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: A(n) &amp;lt;rune&amp;gt; look washes over (his/her) face. [&amp;lt;span class=&amp;quot;mw-customtoggle-classic&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|classic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Divine | Divine]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Divine bloodrunes are the second most common tier able to be found in the sewers. Similar to the classic tier, they add a line to the MoonShard pendant&#039;s original glamour effect, and align with specific deities.  A [[Blood-infused crystal#Divine | blood-infused crystal]] can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant&#039;s base glamour from saying &#039;&#039;&#039;Champion of &amp;lt;Deity&amp;gt;&#039;&#039;&#039; to either &#039;&#039;&#039;Betrayer&#039;&#039;&#039; or &#039;&#039;&#039;Zealot&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-divine&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around (him/her). [&amp;lt;span class=&amp;quot;mw-customtoggle-divine&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Arcane | Arcane]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Arcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run. Unlike the classic or divine, arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it.  [[Blood-infused crystal#Arcane | Blood-infused crystals]] can be used to change the location in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to what is the location associated with the rune on the crystal.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arcane&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Varies based on rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-arcane&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|arcane}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Mystic | Mystic]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Mystic bloodrunes are the final tier of more widely available bloodrunes. Similar to arcane bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant. However, mystic bloodrunes have 4-5 versions that shift when worn.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mystic&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Varies based on rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-mystic&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|mystic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Bloodrune#Legendary | Legendary]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Legendary bloodrunes are the final tier of bloodrunes and are limited to a release of 1 per instance. Similar to arcane and mystic tiers, they change the glamour projected by a moonshard pendant. Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the Treasure Trove.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendary&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Varies based on rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-legendary&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Bloodrune|legendary}}&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Blood-infused crystal | Blood-Infused Crystals]]===&lt;br /&gt;
Blood-infused crystals can be used to augment [[bloodrune]]s, which in turn can change how the MoonShard pendant&#039;s glamour appears.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Blood-infused crystal#Divine | Divine]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Divine blood-infused crystals can be used to carve [[Bloodrune#Divine | divine]] bloodrunes only.  Once carved and added to a MoonShard pendant, the bloodrune changes the base glamour of the pendant.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-divinecrystal&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Slightly alters base glamour. [&amp;lt;span class=&amp;quot;mw-customtoggle-divinecrystal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Blood-infused crystal|divine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h4&amp;gt;[[Blood-infused crystal#Arcane | Arcane]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
: Arcane blood-infused crystals can be used to carve [[Bloodrune#Arcane | arcane]] bloodrunes only.  Once carved and added to a MoonShard pendant, the bloodrune changes the location shown in the pendant&#039;s glamour from &#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; to the location associated with the rune on the crystal.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arcanecrystal&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; padding-left: 2em; text-align: left;&amp;quot; | &#039;&#039;&#039;Effect: Changes location in glamour based on crystal rune. [&amp;lt;span class=&amp;quot;mw-customtoggle-arcanecrystal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Expand&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Blood-infused crystal|arcane}}&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Legendary Bloodrune Cloak]]===&lt;br /&gt;
&#039;&#039;&#039;Legendary Bloodrune Cloaks&#039;&#039;&#039; were first released back in February 2018 to enhance MoonShard pendants equipped with the corresponding [[Bloodrune#Legendary|legendary bloodrune]] found in [[Duskruin Arena]].&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Policy 7 Warning===&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Bloodrune]]&lt;br /&gt;
* [[Blood-infused crystal|Blood-Infused Crystal]]&lt;br /&gt;
* [[Legendary Bloodrune Cloak]]&lt;br /&gt;
* [[Bloodrune Holder]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=255001</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=255001"/>
		<updated>2026-03-18T16:16:14Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Parallels Windows */ now that Ruby 4+ runs on apple/mac, no need for older installer, updated to use latest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.15.1 supporting Ruby 4.0 - published March 16, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
With the latest releases of Ruby4Lich5 installer, you can now follow the normal Windows installation for both Intel and Apple silicon based Apple computers.&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this may causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file could fixe this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and use default options presented during install&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.4 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison curl gcc gdbm gdbm-devel glib2-devel gobject-introspection-devel \&lt;br /&gt;
libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel redhat-rpm-config \&lt;br /&gt;
ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=254880</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=254880"/>
		<updated>2026-03-17T16:01:33Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* PSM3 Integration */ remove rebuke/scourge/momentum as only command checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is a fully automated hunting script for GemStone IV. It handles combat routines, movement to and from hunting areas, target selection, and attack execution.&lt;br /&gt;
AFK scripting on any server other than Shattered is a violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and command inputs, Bigshot lets you create a modular, customizable, and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the repository: &amp;lt;CODE&amp;gt;;repository download Bigshot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How Do I Make It Go?===&lt;br /&gt;
Initial setup is accessed through &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt;. This opens a configuration window with several tabs for setting up your hunting routine.&lt;br /&gt;
&lt;br /&gt;
As with most scripts, the SETUP command opens a graphical user interface. Use &amp;lt;CODE&amp;gt;;bigshot setup&amp;lt;/CODE&amp;gt; to open the dialog. The window contains the following tabs:&lt;br /&gt;
* &#039;&#039;&#039;Profile&#039;&#039;&#039; - Save and load profile configurations. Profiles are saved to your &amp;lt;CODE&amp;gt;\Lich5\data\&amp;lt;GSServer&amp;gt;\&amp;lt;charname&amp;gt;\bigshot_profiles&amp;lt;/CODE&amp;gt; directory (e.g., &amp;lt;CODE&amp;gt;\Lich5\data\GSIV\Rinualdo\bigshot_profiles&amp;lt;/CODE&amp;gt;). Note: if you previously used Bigshot, the file location has changed from the old &amp;lt;CODE&amp;gt;\Lich5\scripts\bigshot_profiles&amp;lt;/CODE&amp;gt; folder. You can copy/paste your old profiles to the new location.&lt;br /&gt;
* &#039;&#039;&#039;Resting&#039;&#039;&#039; - Configure your resting routine, rest location, and conditions that trigger resting.&lt;br /&gt;
* &#039;&#039;&#039;Hunting&#039;&#039;&#039; - Create a hunting map using boundaries, set your starting room, configure attack/wander stances, and define pre-hunt behavior.&lt;br /&gt;
* &#039;&#039;&#039;Attacking&#039;&#039;&#039; - Configure ambush aiming, flee conditions, bless behavior, weapon reactions, and similar combat flags.&lt;br /&gt;
* &#039;&#039;&#039;Commands&#039;&#039;&#039; - Define your valid targets and associated attack routines. See sample routines below.&lt;br /&gt;
* &#039;&#039;&#039;Boon Creatures&#039;&#039;&#039; - Configure how Bigshot handles boss/boon creatures on a per-ability basis (fight, ignore, or flee).&lt;br /&gt;
* &#039;&#039;&#039;Misc&#039;&#039;&#039; - UAC options, MSTRIKE options, ammo/wand configuration, and MA grouping settings.&lt;br /&gt;
* &#039;&#039;&#039;Monitoring&#039;&#039;&#039; - Interaction monitoring, deadman&#039;s switch, depart behavior, and debug options.&lt;br /&gt;
&lt;br /&gt;
Each tab is covered in detail further on.&lt;br /&gt;
&lt;br /&gt;
===Other Commands===&lt;br /&gt;
Beyond the setup GUI, Bigshot has several command-line options:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; - A special hunting mode that kills everything in your current room, then quits. It will not wander or attempt to rest. Uses its own separate hunting commands and targets (configured on the Commands tab).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt; / &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt; - Multi-account hunting on a single computer. All characters must be set up for the same hunting area. Following characters run &amp;lt;CODE&amp;gt;;bigshot tail&amp;lt;/CODE&amp;gt;, then the leader runs &amp;lt;CODE&amp;gt;;bigshot head&amp;lt;/CODE&amp;gt;. The leader can optionally specify the expected group size, e.g., &amp;lt;CODE&amp;gt;;bigshot head 3&amp;lt;/CODE&amp;gt;. Head and tail can be started in any order.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot display&amp;lt;/CODE&amp;gt; - Shows all your current settings.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot reset&amp;lt;/CODE&amp;gt; - Resets your targetable and untargetable lists. Useful if Bigshot will not target something it should.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot ranger&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;;bigshot companion&amp;lt;/CODE&amp;gt; - Resets the ranger companion setting so you can reconfigure it. Use this when you change your companion.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile save &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Saves a profile in YAML format to your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot profile load &amp;lt;name&amp;gt;&amp;lt;/CODE&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot single&amp;lt;/CODE&amp;gt; - Executes a single hunting routine, returns to your resting location, and then exits.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot list&amp;lt;/CODE&amp;gt; - Displays all initialized variable values (useful for troubleshooting).&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot test &amp;lt;method&amp;gt; &amp;lt;args&amp;gt;&amp;lt;/CODE&amp;gt; - Runs a specific internal method for testing purposes.&lt;br /&gt;
* &amp;lt;CODE&amp;gt;;bigshot &amp;lt;creature&amp;gt;&amp;lt;/CODE&amp;gt; - Any input that does not match the above commands defaults to ranger tracking (e.g., &amp;lt;CODE&amp;gt;;bigshot single giant rat&amp;lt;/CODE&amp;gt; will track and hunt a giant rat).&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* &#039;&#039;&#039;Load Profile&#039;&#039;&#039; - Load an existing saved profile. The dropdown will be empty if no profiles have been saved yet.&lt;br /&gt;
* &#039;&#039;&#039;Current Profile&#039;&#039;&#039; - Displays the name of the currently loaded profile.&lt;br /&gt;
* &#039;&#039;&#039;Save Profile&#039;&#039;&#039; - Enter any name for your profile and click Save. Once saved, the profile will appear in the Load Profile dropdown.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; - A freeform text area for any notes you want to associate with the profile.&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
This tab controls where and how Bigshot rests between hunts. During rest mode, Bigshot checks your mind state, hit points, wound status, mana, and spirit. Once all conditions defined in the &amp;quot;Should Hunt?&amp;quot; section are met, Bigshot leaves rest mode and begins a new hunt.&lt;br /&gt;
&lt;br /&gt;
===Where to Rest===&lt;br /&gt;
* &#039;&#039;&#039;room id&#039;&#039;&#039; - The room Bigshot returns to for resting. Uses room numbers from Map/Go2. Supports both Lich IDs and SimuIDs (prefix SimuIDs with &amp;quot;u&amp;quot;, e.g., &amp;lt;CODE&amp;gt;228&amp;lt;/CODE&amp;gt; for Town Square Central or &amp;lt;CODE&amp;gt;u7120&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;return waypoints&#039;&#039;&#039; - Optional intermediate room IDs that Bigshot will pass through when returning to rest. Separate multiple waypoints with commas.&lt;br /&gt;
* &#039;&#039;&#039;pre-rest commands&#039;&#039;&#039; - Commands executed before entering rest mode. Example: &amp;lt;CODE&amp;gt;shea, wear shield, sit, stance offensive, rest&amp;lt;/CODE&amp;gt;. This will sheathe your weapon, wear your shield, sit down, enter offensive stance, and use the REST verb. You can also call scripts here using the &amp;lt;CODE&amp;gt;script&amp;lt;/CODE&amp;gt; prefix, e.g., &amp;lt;CODE&amp;gt;script go2 place&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;active resting scripts&#039;&#039;&#039; - Scripts that run upon entering rest mode for between-hunt tasks such as selling loot, spelling up, or healing. Example: &amp;lt;CODE&amp;gt;eloot sell, waggle, eherbs&amp;lt;/CODE&amp;gt;. This will sell via eloot, spell up via waggle, then use herbs from your PACK to heal wounds.&lt;br /&gt;
* &#039;&#039;&#039;Fog Option&#039;&#039;&#039; - Determines how Bigshot returns to rest. Options include:&lt;br /&gt;
** &#039;&#039;&#039;None&#039;&#039;&#039; - Walk normally (no teleportation).&lt;br /&gt;
** &#039;&#039;&#039;130&#039;&#039;&#039; - Uses [[Spirit Guide (130)]] first; falls back to Symbol of Return if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Symbol of Return&#039;&#039;&#039; - Uses Voln [[Symbol of Return]] first; falls back to 130 if it fails.&lt;br /&gt;
** &#039;&#039;&#039;Traveler&#039;s Song (1020)&#039;&#039;&#039; - Attempts [[Traveler&#039;s Song (1020)]] once, then continues.&lt;br /&gt;
** &#039;&#039;&#039;Familiar Gate (930)&#039;&#039;&#039; - Attempts [[Familiar Gate (930)]] to summon a portal and walk through it. Will perform a mana pulse if not enough mana is detected.&lt;br /&gt;
** &#039;&#039;&#039;Sigil of Escape&#039;&#039;&#039; - Uses [[Sigil of Escape]].&lt;br /&gt;
** &#039;&#039;&#039;Custom&#039;&#039;&#039; - Allows a comma-separated list of custom commands to perform.&lt;br /&gt;
* &#039;&#039;&#039;Fog ONLY if wounded or encumbered&#039;&#039;&#039; - When checked, Bigshot will only use the fog option if you are actually wounded or encumbered. Otherwise it walks normally.&lt;br /&gt;
* &#039;&#039;&#039;Fog twice from the Rift&#039;&#039;&#039; - When checked, Bigshot will double-cast the fog spell when returning from the Rift (useful since the Rift requires two uses to escape).&lt;br /&gt;
&lt;br /&gt;
===Should Rest?===&lt;br /&gt;
Bigshot evaluates these conditions to decide when to leave a hunt and return to rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Triggers resting when your mind has reached this threshold. Generally set to 100 (fried). Default is 100.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of additional monsters to kill after reaching your &amp;quot;when percent mind&amp;quot; threshold and after LTE boosts are used. Set to 0 to rest immediately upon reaching the mind threshold.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE (Long-Term Experience) boosts Bigshot will attempt to use after reaching the mind threshold. Set to 0 to skip LTE boosts entirely.&lt;br /&gt;
* &#039;&#039;&#039;or percent mana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your mana percentage is at or below this value. Can be set to 0, but leaving a small buffer is useful (e.g., for Unlock (406) to open the WL Graveyard gate). If you encounter an &amp;quot;OOM&amp;quot; error, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percent encumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your encumbrance reaches or exceeds this percentage.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set a Ruby evaluation expression to determine if you are too wounded to continue. Can trigger on bleeding, specific wound levels, inability to cast, scars, and more.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds:&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || Char.percent_health &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following is a wound evaluation that will take you home if you can no longer cast (bleeding, nerves, level 2 head/eyes, bad scars, etc.):&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || Char.percent_health &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max + [Wounds.rightArm, Wounds.rightHand, Scars.rightArm, Scars.rightHand].max) &amp;gt;= 3&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following can be appended to either wound evaluation above to also rest upon having popped muscles:&lt;br /&gt;
&amp;lt;PRE&amp;gt;|| Effects::Debuffs.active?(&amp;quot;Overexerted&amp;quot;)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread level reaches or exceeds this value.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion debuff.&lt;br /&gt;
* &#039;&#039;&#039;Box in hand&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest if looting leaves a box in your hand.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This tab controls when and where Bigshot hunts, any pre-hunt preparation, and the map boundaries for wandering.&lt;br /&gt;
&lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map consists of &#039;&#039;&#039;Boundaries&#039;&#039;&#039; (rooms Bigshot will never enter) and a &#039;&#039;&#039;Starting Room&#039;&#039;&#039; (the first room Bigshot moves to when a hunt begins). These function similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s own configuration files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;starting room ID&#039;&#039;&#039; - The first room Bigshot travels to when beginning a hunt. Set this to any room within your boundaries.&lt;br /&gt;
* &#039;&#039;&#039;boundary rooms&#039;&#039;&#039; - Rooms that act as walls. Bigshot will never enter a boundary room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the diagram above, &amp;quot;B&amp;quot; is a boundary room and &amp;quot;A&amp;quot; is outside the hunting area. Rooms marked &amp;quot;0&amp;quot; are the huntable area. Bigshot will wander freely among the &amp;quot;0&amp;quot; rooms but never cross into &amp;quot;B&amp;quot; or &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Boundary room IDs are separated by commas. Some popular examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rift Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maaghara Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;9734&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confluence Boundaries:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;2300, 3519, 228, 188, 1932, 10855, 3668, 1438, 1005&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six-room square. To enter this square, you must GO DOORWAY from room A. You would set room A (outside the square, before the doorway) as a boundary. Then set room B (just inside the square) as the starting room. Bigshot will move to room B and wander within the bounded area until your &amp;quot;Should Rest?&amp;quot; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;rally point rooms&#039;&#039;&#039; - Optional intermediate room IDs Bigshot will pass through on the way to the hunting area. Separate multiple rooms with commas.&lt;br /&gt;
&lt;br /&gt;
===Hunting Settings===&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds Bigshot waits before leaving a room to look for creatures. Default is 0.3. Set to 0 for fastest (but spammy) movement.&lt;br /&gt;
* &#039;&#039;&#039;attack stance&#039;&#039;&#039; - The stance Bigshot switches to when issuing attack commands. Bigshot remains in defensive stance until an attack is triggered, then stances to your specified attack stance. Recognizes all game stances from Offensive through Defensive.&lt;br /&gt;
* &#039;&#039;&#039;wander stance&#039;&#039;&#039; - The stance Bigshot uses while moving between rooms. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;stand up stance&#039;&#039;&#039; - The stance Bigshot enters when standing up after being knocked down. Defaults to Defensive.&lt;br /&gt;
* &#039;&#039;&#039;pre-hunt commands&#039;&#039;&#039; - Commands executed before Bigshot uses Go2 to travel to your starting room. Example: &amp;lt;CODE&amp;gt;gird, stance defensive&amp;lt;/CODE&amp;gt;. This ensures your weapon is readied and you are in defensive stance before traveling. Use this line for short-lived combat spells like 1605 (Arm of the Arkati).&lt;br /&gt;
* &#039;&#039;&#039;active hunting scripts&#039;&#039;&#039; - Scripts that run while Bigshot is in hunt mode. Use these for complex behaviors that Bigshot does not natively support (e.g., keeping certain spells active or executing CMANs based on conditions).&lt;br /&gt;
* &#039;&#039;&#039;society abilities/spells/cmans&#039;&#039;&#039; - Abilities Bigshot keeps active during a hunt. Enter numerical designations separated by commas. For example, entering &amp;lt;CODE&amp;gt;506&amp;lt;/CODE&amp;gt; keeps Haste up, recasting whenever it wears off. Hover over this field in the GUI for a list of supported values. Supported options include spells that can be ignored by rapidfire cooldown: e.g., &amp;lt;CODE&amp;gt;515 (ignore)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;rapidfire (ignore)&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;loot script&#039;&#039;&#039; - The script Bigshot calls to loot your kills (e.g., &amp;lt;CODE&amp;gt;eloot&amp;lt;/CODE&amp;gt;). Make sure the loot script is properly configured via its own SETUP command, or Bigshot may error.&lt;br /&gt;
* &#039;&#039;&#039;wracking spirit &amp;gt;=&#039;&#039;&#039; - If your spirit is greater than or equal to this value, Bigshot will WRACK for mana. Setting it to 6 will wrack down to 5 spirit. Only functions when the wracking checkbox is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Use sign of wracking/sigil of power&#039;&#039;&#039; - Checkbox to enable wracking.&lt;br /&gt;
* &#039;&#039;&#039;Check for favor before using Voln symbols&#039;&#039;&#039; - Checkbox to verify you have sufficient favor before casting Voln society symbols.&lt;br /&gt;
* &#039;&#039;&#039;Priority hunt&#039;&#039;&#039; - When enabled, Bigshot targets creatures in the order listed in your valid targets field. If a higher-priority creature enters the room, Bigshot switches to it. When using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;, quickhunt targets take priority, followed by any remaining targets in room order.&lt;br /&gt;
* &#039;&#039;&#039;Delay looting&#039;&#039;&#039; - Delays the looting of creatures in a room.&lt;br /&gt;
* &#039;&#039;&#039;Defensive stance before looting&#039;&#039;&#039; - Switches to defensive stance before looting begins.&lt;br /&gt;
* &#039;&#039;&#039;Pull players to feet&#039;&#039;&#039; - Attempts to pull players to their feet when passing them.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead players&#039;&#039;&#039; - Pauses Bigshot if you encounter a dead player.&lt;br /&gt;
* &#039;&#039;&#039;Troubadour&#039;s Rally&#039;&#039;&#039; - Enables the use of Troubadour&#039;s Rally during hunts.&lt;br /&gt;
* &#039;&#039;&#039;Sneaky Sneaky&#039;&#039;&#039; - Sneak around while moving through the hunting area.&lt;br /&gt;
&lt;br /&gt;
===Should Hunt?===&lt;br /&gt;
Bigshot evaluates these conditions to determine if you are ready to begin a hunt from rest.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will wait until &amp;quot;Clear&amp;quot;. Setting it to 65 will wait until &amp;quot;Muddled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum mana that must be present before hunting. Setting below 50 results in short hunts if you cast frequently. Generally set to 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECK spirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot checks that your current spirit value is at least this amount. Make sure this is high enough that Bigshot will not immediately hunt after DEPARTing if you have the &amp;quot;Depart / re-run&amp;quot; option enabled on the Monitoring tab.&lt;br /&gt;
* &#039;&#039;&#039;and percent stamina &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The percentage of your maximum stamina that must be present before hunting. Useful for melee-heavy builds that rely on stamina for CMANs and MSTRIKEs.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
This tab controls aiming, flee conditions, and various combat behavior toggles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ambush aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when ambushing. Default is head, right leg, left leg, chest. Bigshot cycles through these and skips locations that are too injured or unreachable.&lt;br /&gt;
* &#039;&#039;&#039;Archery aiming locations (head, etc)&#039;&#039;&#039; - The order Bigshot aims when using archery attacks. Loops through your aiming list.&lt;br /&gt;
* &#039;&#039;&#039;flee if enemy count is &amp;gt;&#039;&#039;&#039; - Flees the room if the total number of enemies exceeds this value. Set to 1 to engage only single targets.&lt;br /&gt;
* &#039;&#039;&#039;...but don&#039;t count these&#039;&#039;&#039; - Bigshot ignores these monsters when evaluating flee count. Useful when low-level monsters are mixed into your hunting area.&lt;br /&gt;
* &#039;&#039;&#039;...and always flee from&#039;&#039;&#039; - Bigshot immediately flees from these monsters. Useful when your hunting area has higher-level or dangerous monsters mixed in.&lt;br /&gt;
* &#039;&#039;&#039;flee from environment message&#039;&#039;&#039; - Bigshot flees whenever the game sends a message matching this text (uses XML regex matching).&lt;br /&gt;
* &#039;&#039;&#039;wait before wandering to another room&#039;&#039;&#039; - Time in seconds before moving to a new room. Default is 0.3. Set to 0 to move instantly (can be spammy for others in the area).&lt;br /&gt;
* &#039;&#039;&#039;Approach lone targets only&#039;&#039;&#039; - Forces Bigshot to only begin combat against creatures that are alone in a room.&lt;br /&gt;
* &#039;&#039;&#039;Bless weapon?&#039;&#039;&#039; - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on any weapon that loses its bless during hunting. If unable to bless during hunting, Bigshot returns to the rest area and quits.&lt;br /&gt;
* &#039;&#039;&#039;Activate weapon reactions&#039;&#039;&#039; - Initiates reactive strikes when the opportunity presents itself.&lt;br /&gt;
* &#039;&#039;&#039;Flee from clouds&#039;&#039;&#039; - Flees from cloud spells such as 125 (Call Lightning/Ominous Cloud), 1704 (Stun Cloud), and 1713 (Death Cloud).&lt;br /&gt;
* &#039;&#039;&#039;Flee from vines&#039;&#039;&#039; - Flees from vine spells such as 610 (Tangle Weed).&lt;br /&gt;
* &#039;&#039;&#039;Flee from webs&#039;&#039;&#039; - Flees from webs.&lt;br /&gt;
* &#039;&#039;&#039;Flee from voids&#039;&#039;&#039; - Flees from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
This is the core of Bigshot — where you define your attack routines.&lt;br /&gt;
&lt;br /&gt;
===Hunting Commands===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; - The primary commands Bigshot executes when in a room with a valid target. Commands are separated by commas. Bigshot recognizes most hunting verbs; unrecognized commands are sent directly as-is via fput. The following are recognized hunting commands:&lt;br /&gt;
** &#039;&#039;&#039;kill&#039;&#039;&#039; - Attacks using the KILL verb.&lt;br /&gt;
** &#039;&#039;&#039;incant &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell with INCANT. Automatically stances into offensive for bolt and stance-sensitive spells. You can CHANNEL via &amp;lt;CODE&amp;gt;INCANT SET CHANNEL &amp;lt;spell&amp;gt;&amp;lt;/CODE&amp;gt; (a standard GSIV verb) or by setting &amp;lt;CODE&amp;gt;SET ChannelIncant ON&amp;lt;/CODE&amp;gt;, which will CHANNEL an INCanted spell if you are in a stance higher than neutral.&lt;br /&gt;
** &#039;&#039;&#039;channel &amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Channels the specified spell at the target. Requires a stance higher than neutral to have effect.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;spell number&amp;gt;&#039;&#039;&#039; - Casts the specified spell using PREPARE and CAST.&lt;br /&gt;
** &#039;&#039;&#039;wand&#039;&#039;&#039; - Gets a wand from your specified container and WAVEs it at the target.&lt;br /&gt;
** &#039;&#039;&#039;wandolier&#039;&#039;&#039; - Similar to wand, but designed for wandoliers. Gets a wand from the fresh wand container and waves it; rubs the container if no wands are found. Default waves in offensive stance. Use &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance.&lt;br /&gt;
** &#039;&#039;&#039;fire&#039;&#039;&#039; - Gets ammunition from your specified container and FIREs at the target. Aims based on Archery aiming settings on the Attacking tab.&lt;br /&gt;
** &#039;&#039;&#039;aim &amp;lt;location&amp;gt;&#039;&#039;&#039; - Aims at the specified body location.&lt;br /&gt;
** &#039;&#039;&#039;ambush&#039;&#039;&#039; - Uses the AMBUSH verb to attack, aiming based on Attacking tab settings. Can also aim dynamically: &amp;lt;CODE&amp;gt;ambush head&amp;lt;/CODE&amp;gt; overrides default settings for that attack.&lt;br /&gt;
** &#039;&#039;&#039;wait &amp;lt;time&amp;gt;&#039;&#039;&#039; - Stance dances by going into Defensive stance for the specified time (in seconds). Bigshot will exit early if the target swings or casts, then evaluate the rest of the attack routine from your attack stance.&lt;br /&gt;
** &#039;&#039;&#039;mstrike&#039;&#039;&#039; - Executes MSTRIKE based on cooldown and stamina. Has its own options page under the Misc tab. Can also be used with UAC: &amp;lt;CODE&amp;gt;mstrike punch&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;berserk&#039;&#039;&#039; - Executes the BERSERK verb and waits until it fades.&lt;br /&gt;
** &#039;&#039;&#039;throw&#039;&#039;&#039; - Empties hands, attempts throw, then retrieves the items you emptied.&lt;br /&gt;
** &#039;&#039;&#039;weed/kweed&#039;&#039;&#039; - Casts 610 at the target. Using &amp;lt;CODE&amp;gt;kweed&amp;lt;/CODE&amp;gt; forces EVOKE 610, ensuring the damage version.&lt;br /&gt;
** &#039;&#039;&#039;curse &amp;lt;type&amp;gt;&#039;&#039;&#039; - Preps 715 and uses the specified curse type. Valid types: Clumsy, Weakness, Darkness, Itch, Hex, Pox, Nightmare, Star. Skips &amp;quot;curse star&amp;quot; if the buff is already active.&lt;br /&gt;
** &#039;&#039;&#039;unarmed &amp;lt;type&amp;gt;&#039;&#039;&#039; - Uses the Bigshot UAC routine. Valid types: punch, jab, kick, grapple. The routine uses appropriate attacks to rank up and applies MSTRIKE based on MSTRIKE options. Example: &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;smite&#039;&#039;&#039; - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on the target until successful.&lt;br /&gt;
** &#039;&#039;&#039;leech&#039;&#039;&#039; - Performs a [[Mana Leech (516)]] on the target if cooldown is under 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;script &amp;lt;script name&amp;gt;&#039;&#039;&#039; - Executes a specified custom attack script.&lt;br /&gt;
** &#039;&#039;&#039;hide&#039;&#039;&#039; - Repeatedly attempts to hide until successful or gives up.&lt;br /&gt;
** &#039;&#039;&#039;sleep &amp;lt;nostance&amp;gt;&#039;&#039;&#039; - Pauses Bigshot for the specified number of seconds. Example: &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;sleep 10 nostance&amp;lt;/CODE&amp;gt;. Useful for timed hunting, e.g., &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave, then wait 15 seconds before re-evaluating.&lt;br /&gt;
** &#039;&#039;&#039;stance &amp;lt;stance&amp;gt;&#039;&#039;&#039; - Changes stance. Example: &amp;lt;CODE&amp;gt;stance defensive&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
** &#039;&#039;&#039;nudgeweapons&#039;&#039;&#039; - Moves all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** &#039;&#039;&#039;force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt;&#039;&#039;&#039; - Repeats a command until a desired endroll is achieved. Example: &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Only works for standard swings/spells/CMANs.&lt;br /&gt;
** &#039;&#039;&#039;eachtarget &amp;lt;cmd&amp;gt;&#039;&#039;&#039; - Issues the command against each valid target in the room.&lt;br /&gt;
** &#039;&#039;&#039;efury &amp;lt;fire|cold&amp;gt;&#039;&#039;&#039; - Casts Earthen Fury (917) on the target and waits for the DOT to end or 12 seconds to pass.&lt;br /&gt;
** &#039;&#039;&#039;caststop &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts the spell and immediately stops it after casting.&lt;br /&gt;
** &#039;&#039;&#039;wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt;&#039;&#039;&#039; - Wields a new item in the specified hand and stores the current item.&lt;br /&gt;
** &#039;&#039;&#039;store&#039;&#039;&#039; - Stores items in left, right, or both hands (only if something is in those hands).&lt;br /&gt;
** &#039;&#039;&#039;tether &amp;lt;recast&amp;gt;&#039;&#039;&#039; - Casts 706 with built-in wait logic. The optional &amp;lt;CODE&amp;gt;recast&amp;lt;/CODE&amp;gt; flag will auto-recast 706 on creature death and transfer DOTs to a new target.&lt;br /&gt;
** &#039;&#039;&#039;unravel &amp;lt;spell&amp;gt;&#039;&#039;&#039; - Casts 1013 (Song of Unravelling). Optionally specify a spell number to target against the creature.&lt;br /&gt;
** &#039;&#039;&#039;depress&#039;&#039;&#039; - Casts 1015 (Song of Depression) with built-in logic.&lt;br /&gt;
** &#039;&#039;&#039;phase&#039;&#039;&#039; - Force-casts 704 (Phase) using PREP/CAST, required for NPC targeting to convert non-corporeal to corporeal undead.&lt;br /&gt;
&lt;br /&gt;
===Additional Command Sets===&lt;br /&gt;
* &#039;&#039;&#039;hunting commands (b) through (j)&#039;&#039;&#039; - Additional attack routines tied to creature flags. When you flag a creature in your valid targets (e.g., &amp;lt;CODE&amp;gt;niirsha(b)&amp;lt;/CODE&amp;gt;), Bigshot uses the matching command set. This allows different attack strategies for different creature types.&lt;br /&gt;
* &#039;&#039;&#039;fried hunting commands&#039;&#039;&#039; - Commands executed specifically when your mind is fried. Useful in group hunting where you still want to contribute.&lt;br /&gt;
* &#039;&#039;&#039;quick hunting commands&#039;&#039;&#039; - Commands executed when using &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;valid targets&#039;&#039;&#039; - The monsters you are hunting. Bigshot works best with creature NOUNs (e.g., &amp;lt;CODE&amp;gt;ogre&amp;lt;/CODE&amp;gt; instead of &amp;lt;CODE&amp;gt;a large ogre&amp;lt;/CODE&amp;gt;). Use commas to separate multiple targets: &amp;lt;CODE&amp;gt;manticore, thrak&amp;lt;/CODE&amp;gt;. If left blank, Bigshot will target everything in the room. Supports regex for advanced matching.&lt;br /&gt;
* &#039;&#039;&#039;quickhunt targets&#039;&#039;&#039; - Designated targets for the &amp;lt;CODE&amp;gt;;bigshot quick&amp;lt;/CODE&amp;gt; option.&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
Bigshot supports weapon/shield skills and warcries. Assaults wait until they finish or are interrupted. The following are recognized PSM3 commands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assaults&#039;&#039;&#039; (wait until completed/interrupted):&lt;br /&gt;
* barrage, flurry, fury, gthrusts, pummel, thrash&lt;br /&gt;
* fury can specify a default attack: &amp;lt;CODE&amp;gt;fury punch&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;fury kick&amp;lt;/CODE&amp;gt; (defaults to jab)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039; (execute on cooldown — pair with prone/stun/root checks):&lt;br /&gt;
* charge, cripple, dizzyingswing, pindown, twinhammer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AOE&#039;&#039;&#039; (execute on cooldown — limit with mob checks):&lt;br /&gt;
* clash, cyclone, pulverize, volley, wblade, whirlwind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warcries:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Performs warcry Shout. Must use a command check or it will shout every loop: &amp;lt;CODE&amp;gt;shout(!shout)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;shout(buff10 s25)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Performs warcry Yowlp. Must use a command check: &amp;lt;CODE&amp;gt;yowlp(!yowlp)&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;yowlp(buff10 s10)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Performs warcry Holler, taunting all mobs. Example: &amp;lt;CODE&amp;gt;holler(s60)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;bellow, growl, cry&#039;&#039;&#039; - Offensive warcries. Use with &amp;lt;CODE&amp;gt;target&amp;lt;/CODE&amp;gt; for single target or &amp;lt;CODE&amp;gt;all&amp;lt;/CODE&amp;gt; for AOE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Skills:&#039;&#039;&#039;&lt;br /&gt;
* shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Maneuvers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Keeps Surge of Strength active. &amp;lt;CODE&amp;gt;surge&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;surge(surge)&amp;lt;/CODE&amp;gt; casts even on cooldown; &amp;lt;CODE&amp;gt;surge(!surge)&amp;lt;/CODE&amp;gt; only casts when not on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, disarm, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kifocus, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;dislodge &amp;lt;location&amp;gt;&#039;&#039;&#039; - Dislodge from the specified location: &amp;lt;CODE&amp;gt;dislodge eye neck&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;stomp&#039;&#039;&#039; - Performs a stomp attack. Channels 909 if not already active. You can also add 909 to the society abilities field to keep it active.&lt;br /&gt;
* &#039;&#039;&#039;dhurl&#039;&#039;&#039; - Hurls your weapon and recovers it. Works with weapon bonding auto-return and the RECOVER verb.&lt;br /&gt;
* &#039;&#039;&#039;assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&#039;&#039;&#039; - Cycles between two aspects, or evokes a single aspect. Also works in the society abilities box: &amp;lt;CODE&amp;gt;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;briar &amp;lt;weapon&amp;gt;&#039;&#039;&#039; - Activates the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
* &#039;&#039;&#039;stance perfection&#039;&#039;&#039; - Put 10, 20, 30, etc. in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
* &#039;&#039;&#039;chastise, excoriate&#039;&#039;&#039; - Performs the FEAT if available and affordable.&lt;br /&gt;
&lt;br /&gt;
===Gemstone Activation===&lt;br /&gt;
To use a gemstone-activated ability, use &amp;lt;CODE&amp;gt;jewel &amp;lt;mnemonic&amp;gt;&amp;lt;/CODE&amp;gt;. Bigshot automatically avoids usage if the ability is on cooldown. Supported gemstone mnemonics:&lt;br /&gt;
* bloodboil - Blood Boil&lt;br /&gt;
* spellblade - Spellblade&#039;s Fury&lt;br /&gt;
* arcascend - Arcanist&#039;s Ascendancy&lt;br /&gt;
* geospite - Geomancer&#039;s Spite&lt;br /&gt;
* forceofwill - Force of Will&lt;br /&gt;
* arcaneintensity - Arcane Intensity&lt;br /&gt;
* arcaneopus - Arcane Opus&lt;br /&gt;
* bloodsiphon - Blood Siphon&lt;br /&gt;
* bloodwell - Blood Wellspring&lt;br /&gt;
* epossess - Evanescent Possession&lt;br /&gt;
* manawellspring - Mana Wellspring&lt;br /&gt;
* spiritwell - Spirit Wellspring&lt;br /&gt;
* stamwell - Stamina Wellspring&lt;br /&gt;
* terrortribute - Terror&#039;s Tribute&lt;br /&gt;
* arcblade - Arcanist&#039;s Blade&lt;br /&gt;
* arcwill - Arcanist&#039;s Will&lt;br /&gt;
* imaerabalm - Imaera&#039;s Balm&lt;br /&gt;
* reckless - Reckless Precision&lt;br /&gt;
* unearthchains - Unearthly Chains&lt;br /&gt;
* witchhunt - Witchhunter&#039;s Ascendancy&lt;br /&gt;
* manashield - Mana Shield&lt;br /&gt;
* arcaneaegis - Arcane Aegis&lt;br /&gt;
&lt;br /&gt;
You may need to run &#039;&#039;&#039;SKILLS FULL&#039;&#039;&#039;, &#039;&#039;&#039;CMAN INFO&#039;&#039;&#039;, &#039;&#039;&#039;WEAPON INFO&#039;&#039;&#039;, or &#039;&#039;&#039;SHIELD INFO&#039;&#039;&#039; if you have recently changed training or if skills are being skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
* &#039;&#039;&#039;haste&#039;&#039;&#039; or &#039;&#039;&#039;506&#039;&#039;&#039; - Placing this in front of any command casts 506 (Haste) before executing the command. Only casts if Haste is not currently active or has less than 3 seconds remaining.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;slayer&#039;&#039;&#039; or &#039;&#039;&#039;240&#039;&#039;&#039; - Placing this in front of any command casts 240 before executing. Will not recast if already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Command checks let you add conditions to any command. The format is:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt;. The (x#) repetition must be in a separate set of parentheses. Note that (xx) is shorthand for (x5), not unlimited.&lt;br /&gt;
&lt;br /&gt;
Checks can be combined inside a single set of parentheses with spaces between them. Example: &amp;lt;CODE&amp;gt;kill(m20 s5 e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each check also has an inverse — prefix with &amp;lt;CODE&amp;gt;!&amp;lt;/CODE&amp;gt; to negate. Example: &amp;lt;CODE&amp;gt;kill(!m20 !s5 !e20)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Resource and Status Checks====&lt;br /&gt;
* &#039;&#039;&#039;s#&#039;&#039;&#039; - Requires at least # stamina.&lt;br /&gt;
* &#039;&#039;&#039;m#&#039;&#039;&#039; - Requires at least # mana.&lt;br /&gt;
* &#039;&#039;&#039;h#&#039;&#039;&#039; - Requires health to be at or above #% (percentage, not fixed).&lt;br /&gt;
* &#039;&#039;&#039;v#&#039;&#039;&#039; - Requires at least # spirit.&lt;br /&gt;
* &#039;&#039;&#039;e#&#039;&#039;&#039; - Requires encumbrance percentage to be at or below #.&lt;br /&gt;
* &#039;&#039;&#039;essence#&#039;&#039;&#039; - Requires at least # Shadow Essence (Sorcerer).&lt;br /&gt;
&lt;br /&gt;
====Creature Checks====&lt;br /&gt;
* &#039;&#039;&#039;mob#&#039;&#039;&#039; - Requires at least # NPCs in the room. Only useful for 2 or more creatures.&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implementation:&lt;br /&gt;
1 mob, mob2: 1 IS less than 2 — attack does NOT proceed.&lt;br /&gt;
2 mobs, mob2: 2 IS NOT less than 2 — attack CAN proceed.&lt;br /&gt;
1 mob, !mob2: 1 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
2 mobs, !mob2: 2 IS NOT more than 2 — attack CAN proceed.&lt;br /&gt;
3 mobs, !mob2: 3 IS more than 2 — attack does NOT proceed.&amp;lt;/PRE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;valid#&#039;&#039;&#039; - Like mob#, but only counts valid targets you are actively targeting in current settings.&lt;br /&gt;
* &#039;&#039;&#039;tier#&#039;&#039;&#039; - Checks your current UAC tier (1, 2, 3). Performs the command if your tier is equal to or greater than #. &amp;lt;CODE&amp;gt;(!tier3)&amp;lt;/CODE&amp;gt; skips the command at tier 3.&lt;br /&gt;
* &#039;&#039;&#039;prone&#039;&#039;&#039; - Checks that the target is NOT sleeping, webbed, stunned, kneeling, sitting, lying down, prone, frozen, or held in place. Performs the command if none of those apply.&lt;br /&gt;
* &#039;&#039;&#039;frozen&#039;&#039;&#039; - Similar to prone but broken out separately. Useful for archers against non-corporeal creatures that deflect ranged attacks. Corporeal creatures that are stunned will break this check.&lt;br /&gt;
* &#039;&#039;&#039;undead&#039;&#039;&#039; - Performs the command if the target is undead.&lt;br /&gt;
* &#039;&#039;&#039;flying&#039;&#039;&#039; - Performs the command if the target is flying.&lt;br /&gt;
* &#039;&#039;&#039;rooted&#039;&#039;&#039; - Performs the command if the target is rooted.&lt;br /&gt;
* &#039;&#039;&#039;noncorporeal&#039;&#039;&#039; - Performs the command if the NPC is [[noncorporeal|non-corporeal]] undead.&lt;br /&gt;
* &#039;&#039;&#039;ancient&#039;&#039;&#039; - Checks for grizzled/ancient creatures.&lt;br /&gt;
&lt;br /&gt;
====Self Checks====&lt;br /&gt;
* &#039;&#039;&#039;hidden&#039;&#039;&#039; - Performs the command if you are currently hidden.&lt;br /&gt;
* &#039;&#039;&#039;poison&#039;&#039;&#039; - Performs the command if you are currently poisoned.&lt;br /&gt;
* &#039;&#039;&#039;disease&#039;&#039;&#039; - Performs the command if you are currently diseased.&lt;br /&gt;
* &#039;&#039;&#039;pcs&#039;&#039;&#039; - Performs the command if there are PCs in the room that are not in your group.&lt;br /&gt;
* &#039;&#039;&#039;outside&#039;&#039;&#039; - Performs the command if the room is outdoors.&lt;br /&gt;
* &#039;&#039;&#039;splashy&#039;&#039;&#039; - Checks if the room is &amp;quot;splashy&amp;quot; (wet) via Room.tags. Useful for avoiding lightning attacks in wet rooms.&lt;br /&gt;
&lt;br /&gt;
====Timing Checks====&lt;br /&gt;
* &#039;&#039;&#039;once&#039;&#039;&#039; - Performs the command once per target. Resets on room change.&lt;br /&gt;
* &#039;&#039;&#039;room&#039;&#039;&#039; - Performs the command once per room. Resets on room change.&lt;br /&gt;
&lt;br /&gt;
====Buff Checks====&lt;br /&gt;
* &#039;&#039;&#039;barrage&#039;&#039;&#039; - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
* &#039;&#039;&#039;fury&#039;&#039;&#039; - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
* &#039;&#039;&#039;flurry&#039;&#039;&#039; - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
* &#039;&#039;&#039;pummel&#039;&#039;&#039; - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
* &#039;&#039;&#039;thrash&#039;&#039;&#039; - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
* &#039;&#039;&#039;vigor&#039;&#039;&#039; - Checks for the Tangleweed Vigor buff.&lt;br /&gt;
* &#039;&#039;&#039;reflex&#039;&#039;&#039; - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
* &#039;&#039;&#039;tailwind&#039;&#039;&#039; - Checks for the Tailwind buff from Breeze.&lt;br /&gt;
* &#039;&#039;&#039;shout&#039;&#039;&#039; - Checks for the Empowered buff from Shout.&lt;br /&gt;
* &#039;&#039;&#039;yowlp&#039;&#039;&#039; - Checks for Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
* &#039;&#039;&#039;holler&#039;&#039;&#039; - Checks for Horland&#039;s Holler buff from Holler.&lt;br /&gt;
* &#039;&#039;&#039;voidweaver&#039;&#039;&#039; - Checks for the Voidweaver buff from Implosion (720).&lt;br /&gt;
* &#039;&#039;&#039;justice&#039;&#039;&#039; - Checks for charges of Swift Justice. &amp;lt;CODE&amp;gt;(justice)&amp;lt;/CODE&amp;gt; acts with charges; &amp;lt;CODE&amp;gt;(!justice)&amp;lt;/CODE&amp;gt; acts with no charges.&lt;br /&gt;
* &#039;&#039;&#039;surge&#039;&#039;&#039; - Checks for Surge of Strength buff.&lt;br /&gt;
* &#039;&#039;&#039;rebuke&#039;&#039;&#039; - Checks for Righteous Rebuke buff.&lt;br /&gt;
* &#039;&#039;&#039;scourge&#039;&#039;&#039; - Checks for Ardor of the Scourge buff.&lt;br /&gt;
* &#039;&#039;&#039;momentum&#039;&#039;&#039; - Checks for Glorious Momentum buff.&lt;br /&gt;
* &#039;&#039;&#039;coupdegrace&#039;&#039;&#039; - Checks for the Empowered buff from Coup de Grace.&lt;br /&gt;
* &#039;&#039;&#039;animate&#039;&#039;&#039; - Checks for whether you have an animate present.&lt;br /&gt;
* &#039;&#039;&#039;buffXX&#039;&#039;&#039; - Fires the ability when the buff duration is &amp;lt;= XX seconds. Supported for barrage, bearhug, coupdegrace, fury, flurry, pummel, thrash, shout, yowlp, garrote.&lt;br /&gt;
* &#039;&#039;&#039;censer&#039;&#039;&#039; - Attempts to cast 320 before your command, checking mana and cooldown. Examples: &amp;lt;CODE&amp;gt;309(censer)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;335(censer mob3)&amp;lt;/CODE&amp;gt;, &amp;lt;CODE&amp;gt;attack(censer)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
** If the command is a spell, censer only casts if you have mana for both 320 and the spell.&lt;br /&gt;
** If the command is not a spell, censer only checks you have enough mana for 320.&lt;br /&gt;
&lt;br /&gt;
====Effects Checks====&lt;br /&gt;
* &#039;&#039;&#039;ES&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Spells effect is active&lt;br /&gt;
* &#039;&#039;&#039;EB&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Buffs effect is active&lt;br /&gt;
* &#039;&#039;&#039;EC&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Cooldowns effect is active&lt;br /&gt;
* &#039;&#039;&#039;ED&amp;quot;Effect to Track&amp;quot;&#039;&#039;&#039; - Checks if the Effects::Debuffs effect is active&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast, then counter-attacks from your specified attack stance. Swings three times, then goes back to defensive and waits again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 15 seconds, then INCants 505 (Hand of Tonis) to knock down or stun the target. Follows up with repeated casts of 903 (Minor Water) until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 1615 (Divine Strike) from defensive stance, then uses KILL continuously until the target is dead or 100 swings (whichever comes first).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Uses FEINT against the target until a successful endroll, then hits twice before trying FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Hides from defensive stance, then ambushes the target&#039;s left leg. Repeats (hides again) after roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Casts 720 (Implosion) if you have 50+ mana, then INCants 708 (Limb Disruption) at the default aim location, then channels 702 (Mana Disruption) up to 5 times or until dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Prepares 708 and CASTs at the left leg. The second variant prepares and CHANNELs at the left leg. Then casts 719 (Dark Catalyst) once if 50+ mana. Finally, INCants 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Waits 30 seconds or until the target attacks, then begins UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Shield charges the target if you have 15+ stamina and the target is NOT prone. Then ambushes based on Attacking tab settings (cycling through configured aim locations). Then MSTRIKEs — focused if below the creature threshold, unfocused if at or above it. Use &amp;lt;CODE&amp;gt;mstrike target&amp;lt;/CODE&amp;gt; to always focus, or set unfocused threshold very high.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
AOE bellows, then Whirling Blade if 3+ targets. Flurries if the Slashing Strikes buff is not active. Falls back to basic attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Taunts with Holler, Shield Throws if 3+ targets, Flurries on cooldown, Thrashes on cooldown, and attacks as a fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
If 2+ mobs: hides with Shroud (35 stamina, not already hidden), then Diverts one target (25 stamina, must be hidden). Ambushes if hidden, Flurries on cooldown, attacks as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting only when not on cooldown). Bullrush to apply vulnerable, Bearhug (faster on vulnerable targets), Pummel on cooldown, attack as fallback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Keeps Surge active (casting even during cooldown for 60 stamina). Shouts when less than 11 seconds remain on the buff. Shield Strikes, Pummels once per minute, finishes with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Pin Down if 4+ targets, Volley if 2+ targets. Tangleweed if missing Vigor and Reflex buffs. Barrage if missing Enhanced Dexterity. Spike Thorn (616) if 16+ mana and Arcane Reflex is active. Fire as fallback.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All examples below work for both &amp;quot;valid targets&amp;quot; and &amp;quot;quickhunt targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A simple target list using default commands (a) for each creature:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using different command sets per creature — (a) for zombies and spirits, (b) for niirsha:&lt;br /&gt;
&amp;lt;PRE&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Including [[:Category:Boss creatures|Boss Creature]] variations as valid targets using regex:&lt;br /&gt;
&amp;lt;PRE&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advanced regex for Grimswarm hunting with different commands per class:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target everything in the room: &amp;lt;CODE&amp;gt;(?:.*)&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boon Creatures Tab==&lt;br /&gt;
Boss creatures (also called the Boss Creature System) upgrades newly created creatures into bosses, minibosses, or packs. Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called &#039;&#039;&#039;boons&#039;&#039;&#039;, which are denoted by a special adjective in the creature&#039;s name. Players have alternatively called these &amp;quot;glam critters,&amp;quot; &amp;quot;gifted creatures,&amp;quot; or &amp;quot;boosted critters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Additional details are available on the GemStone Wiki: [https://gswiki.play.net/Category:Boss_creatures Category:Boss creatures]&lt;br /&gt;
&lt;br /&gt;
The Boon Creatures tab provides granular control over how Bigshot handles each boon ability. Bigshot uses the ASSESS verb to identify which boons a creature has, then checks your configuration to decide how to respond.&lt;br /&gt;
&lt;br /&gt;
===How It Works===&lt;br /&gt;
For each boon ability, you can choose one of three actions:&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Treat as a normal target and fight it. Uses your hunting commands to kill. Still requires proper valid target matching to engage. This is also the default behavior if no selection is made.&lt;br /&gt;
* &#039;&#039;&#039;Ignore&#039;&#039;&#039; - Skip this creature entirely; do not engage it.&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039; - Immediately flee from the room when this boon type is detected.&lt;br /&gt;
&lt;br /&gt;
===Master Toggle===&lt;br /&gt;
At the top of the tab is an &#039;&#039;&#039;All Boon Creatures&#039;&#039;&#039; section with Common, Ignore, and Flee checkboxes. These act as master toggles — checking one will set every individual boon ability across all groups to that action. If all individual items are already set to the same action and you uncheck the &amp;quot;All&amp;quot; toggle, everything gets unchecked.&lt;br /&gt;
&lt;br /&gt;
===Boon Groups===&lt;br /&gt;
The individual boon abilities are organized into four collapsible groups, each with its own group-level toggle row (&amp;quot;Entire Group&amp;quot;) and individual per-ability rows:&lt;br /&gt;
&lt;br /&gt;
====Immunity====&lt;br /&gt;
Boons that make the creature resistant or immune to certain damage types or effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Crit Death Immune || resolute, unflinching || Similar to constructs or golems&lt;br /&gt;
|-&lt;br /&gt;
| Damage Padding || flinty, tough ||&lt;br /&gt;
|-&lt;br /&gt;
| Elem Negation || sparkling, shining || Absorbs elemental magic attacks&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resistance || rune-covered, tattooed || Reduces magic damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Negation || indistinct, nebulous || Physical damage resist shield&lt;br /&gt;
|-&lt;br /&gt;
| Stun Immune || steadfast, unyielding ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Boons that enhance the creature&#039;s offensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Offense || combative, belligerent ||&lt;br /&gt;
|-&lt;br /&gt;
| Cheat Death || glorious, illustrious || Raises self after death&lt;br /&gt;
|-&lt;br /&gt;
| Counter Attack || apt, ready || SMR counter-attack&lt;br /&gt;
|-&lt;br /&gt;
| Crit Weighting || shimmering, gleaming ||&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Weighting || barbed, spiny ||&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling || dazzling, flashy || Spirit Dispel (119) and Elem Dispel (417)&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Flares || glittering ||&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy || raging, frenzied ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blast || canny, keen ||&lt;br /&gt;
|-&lt;br /&gt;
| Parting Shot || dreary, drab || Deals damage one last time upon death&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || sickly green, oozing || SMR poison gas cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive====&lt;br /&gt;
Boons that enhance the creature&#039;s defensive capabilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blink || flickering, wavering || Temporary phase ability&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Shield || shielded ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Defense || sinuous, flexile || High damage padding (+12 CER)&lt;br /&gt;
|-&lt;br /&gt;
| Confuse || blurry, shifting || May give hard RT for casting at them&lt;br /&gt;
|-&lt;br /&gt;
| Crit Padding || stout, hardy ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stats / Misc====&lt;br /&gt;
Boons that affect the creature&#039;s stats, resistances, or grant miscellaneous special abilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boon !! Adjectives !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Boosted HP || robust, stalwart ||&lt;br /&gt;
|-&lt;br /&gt;
| Boosted Mana || luminous, lustrous ||&lt;br /&gt;
|-&lt;br /&gt;
| Diseased || pestilent, afflicted, diseased ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Elem || glowing ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Spirit || radiant ||&lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Other || twinkling ||&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal || ethereal, wispy, ghostly || Noncorporeal undead. No Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
| Jack of All Trades || adroit, deft ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || slimy, muculent || Similar to Troll&#039;s Blood (1125)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Stealing || tenebrous, shadowy || May possess 1204, 1601, and 1712&lt;br /&gt;
|-&lt;br /&gt;
| Terrifying || ghastly, grotesque || Pre-attack SMR can force player into defensive&lt;br /&gt;
|-&lt;br /&gt;
| Weaken || spindly, lanky || Weaker creature than normal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usage Tips===&lt;br /&gt;
* If you are a melee character who struggles with &#039;&#039;&#039;Stun Immune&#039;&#039;&#039; or &#039;&#039;&#039;Crit Death Immune&#039;&#039;&#039; creatures, set those to Ignore or Flee while leaving others on Common.&lt;br /&gt;
* Casters may want to Flee from &#039;&#039;&#039;Dispelling&#039;&#039;&#039; and &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039; boons.&lt;br /&gt;
* &#039;&#039;&#039;Weaken&#039;&#039;&#039; is actually beneficial — the creature is weaker than normal, so leaving it on Common is usually best.&lt;br /&gt;
* &#039;&#039;&#039;Cheat Death&#039;&#039;&#039; creatures will revive after dying; consider Ignore if your build cannot handle killing them twice.&lt;br /&gt;
* The configuration is saved per profile, so you can have different boon strategies for different hunting areas.&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized configuration options.&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
Options for configuring Unarmed Combat (UAC):&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; - The attack used when you have reached &amp;quot;excellent&amp;quot; positioning. Options: jab, punch, grapple, or kick.&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039; - Used for aimed UAC combat, which requires ambush training to be effective. Leave blank if you do not want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039; - How many creatures must be present before using MSTRIKE during UAC.&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039; - Will perform a Voln SMITE on [[Non-corporeal]] undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Setup:&#039;&#039;&#039; Bigshot only requires minimal configuration for UAC to work well:&lt;br /&gt;
# &#039;&#039;&#039;UAC options:&#039;&#039;&#039; Set your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick).&lt;br /&gt;
# &#039;&#039;&#039;Commands tab:&#039;&#039;&#039; Set your &#039;&#039;&#039;hunting commands (a)&#039;&#039;&#039; to &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Important notes about UAC in Bigshot:&lt;br /&gt;
* &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; can be replaced with any UAC attack type (e.g., &amp;lt;CODE&amp;gt;unarmed punch&amp;lt;/CODE&amp;gt;).&lt;br /&gt;
* UAC follow-up strikes take priority over the base or Tier 3 attack.&lt;br /&gt;
* Tier 3 attacks are only used when positioning is &amp;quot;excellent&amp;quot;.&lt;br /&gt;
* There is almost no reason to use anything other than &amp;lt;CODE&amp;gt;unarmed jab&amp;lt;/CODE&amp;gt; as the hunting command and either &amp;lt;CODE&amp;gt;grapple&amp;lt;/CODE&amp;gt; or &amp;lt;CODE&amp;gt;kick&amp;lt;/CODE&amp;gt; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
Options for when and how MSTRIKE should be used:&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039; - How much stamina you need before Bigshot will MSTRIKE during the MSTRIKE cooldown period. Be careful setting this too low, as it can pop your muscles. Leave blank to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039; - Stamina required for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039; - Number of creatures in the room before Bigshot uses an unfocused (AOE) MSTRIKE instead of a focused one. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039; - Toggle to allow MSTRIKEing during the cooldown period.&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039; - Toggle to use QUICKSTRIKE instead of normal MSTRIKE.&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Settings for ammunition and wand management. If your attack routine uses FIRE or WAND verbs, these fields must be configured or Bigshot will hang.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;find ammo in this container&#039;&#039;&#039; - The container holding your ammunition (quiver, backpack, etc.). Leave BLANK if using FIRE without retrieving ammo (post-Archery 2020 Update).&lt;br /&gt;
* &#039;&#039;&#039;use this ammo type&#039;&#039;&#039; - The noun of your ammo type. Leave BLANK to use FIRE without retrieving ammo. Be precise with the noun — Bigshot is sensitive to exact naming here.&lt;br /&gt;
* &#039;&#039;&#039;fresh wand container&#039;&#039;&#039; - The container Bigshot checks for fresh wands to WAVE.&lt;br /&gt;
* &#039;&#039;&#039;dead wand container&#039;&#039;&#039; - The container where Bigshot deposits used-up wands.&lt;br /&gt;
* &#039;&#039;&#039;use this wand type&#039;&#039;&#039; - The specific wand type(s) to use. Bigshot only pulls these for WAVEing. Separate multiple types with commas. Example: &amp;lt;CODE&amp;gt;aquamarine wand, bloodwood wand&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hide while waiting to pick up ammo&#039;&#039;&#039; - Bigshot will hide when gathering spent arrows and bolts.&lt;br /&gt;
* &#039;&#039;&#039;Use wands when out of mana&#039;&#039;&#039; - When out of mana, Bigshot pulls the specified wand type, stances to your attack stance, and WAVEs at valid targets until out of wands or resting conditions are met.&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
Multi-account grouping options:&lt;br /&gt;
* &#039;&#039;&#039;Looter name&#039;&#039;&#039; - The name of the character designated as the looter in Head/Tail configuration.&lt;br /&gt;
* &#039;&#039;&#039;No-looting list&#039;&#039;&#039; - Comma-separated list of characters who should never be assigned looting duty.&lt;br /&gt;
* &#039;&#039;&#039;Random looting&#039;&#039;&#039; - Distributes looting randomly based on encumbrance rather than assigning a fixed looter.&lt;br /&gt;
* &#039;&#039;&#039;Leader final loot&#039;&#039;&#039; - Allows the leader to perform a final loot pass before leaving a room.&lt;br /&gt;
* &#039;&#039;&#039;Travel TO hunting grounds independently&#039;&#039;&#039; - When enabled, group members travel to the hunting area on their own rather than as a group. Bigshot will disband the group and force GROUP OPEN after disbanding.&lt;br /&gt;
* &#039;&#039;&#039;Travel FROM hunting grounds independently&#039;&#039;&#039; - When enabled, group members return from the hunting area on their own.&lt;br /&gt;
* &#039;&#039;&#039;Stop for dead group members&#039;&#039;&#039; - Pauses the group if a follower dies during a hunt.&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
Options for safety, interaction monitoring, and debugging.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monitor interaction&#039;&#039;&#039; - Pops up a window whenever Bigshot detects that someone or something is trying to interact with you. Customizable monitor strings and safe strings can be configured.&lt;br /&gt;
* &#039;&#039;&#039;Engage deadman&#039;s switch&#039;&#039;&#039; - Forces Bigshot to quit GemStone IV when your character drops below 40% health, allowing you to log back on and assess the situation manually.&lt;br /&gt;
* &#039;&#039;&#039;Depart/rerun if dead&#039;&#039;&#039; - Forces a DEPART (waking up in the Temple with low spirit), then restarts Bigshot for a fresh hunt. Make sure your &amp;quot;CHECK spirit &amp;gt;=&amp;quot; value in Should Hunt? is set high enough to recover before the next hunt.&lt;br /&gt;
* &#039;&#039;&#039;Quiet followers&#039;&#039;&#039; - Followers wait until the leader finishes both actions and resting scripts before beginning their own.&lt;br /&gt;
* &#039;&#039;&#039;Ignore disk objects&#039;&#039;&#039; - Ignores disk objects when evaluating room claims and other checks.&lt;br /&gt;
&lt;br /&gt;
===Debugging===&lt;br /&gt;
Bigshot provides detailed debug options for troubleshooting. Use these commands in-game:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
|                       Bigshot Debug Help v5.11.4                          |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
| Debug options have changed to be more helpful.                            |&lt;br /&gt;
+--------------------------------------+------------------------------------+&lt;br /&gt;
| ;bigshot debug file                  | Toggles logging to a file &amp;lt;on/off&amp;gt; |&lt;br /&gt;
| ;bigshot debug all &amp;lt;true/false&amp;gt;      |  Toggles true/false all the things |&lt;br /&gt;
| ;bigshot debug check                 |       Lists current debug settings |&lt;br /&gt;
| ;bigshot debug combat &amp;lt;true/false&amp;gt;   |         Combat and Creature Status |&lt;br /&gt;
| ;bigshot debug commands &amp;lt;true/false&amp;gt; |     Attacking and Casting Commands |&lt;br /&gt;
| ;bigshot debug status &amp;lt;true/false&amp;gt;   |    Status Checks of your Character |&lt;br /&gt;
| ;bigshot debug system &amp;lt;true/false&amp;gt;   |                   System processes |&lt;br /&gt;
|                                      |                                    |&lt;br /&gt;
| Options can be combined:                                                  |&lt;br /&gt;
|           ;bigshot debug combat commands status &amp;lt;true/false&amp;gt;              |&lt;br /&gt;
+---------------------------------------------------------------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug log files are stored in your Lich5 logs directory under &amp;lt;CODE&amp;gt;debug/&amp;lt;Game&amp;gt;-&amp;lt;CharacterName&amp;gt;/bigshot.log&amp;lt;/CODE&amp;gt; and rotate daily.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=254797</id>
		<title>Lich:Software/Installation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Software/Installation&amp;diff=254797"/>
		<updated>2026-03-17T00:25:40Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Installing the Latest Stable Release */ update for 5.15.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
=About=&lt;br /&gt;
&lt;br /&gt;
Lich is an add-on scripting engine that works alongside existing front ends.  The most common installation is a combination of Lich on Windows using the Wrayth or Wizard FE. Lich is also used by many on both MacOS and multiple Linux distributions.&lt;br /&gt;
&lt;br /&gt;
=Installing the Latest Stable Release=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The latest stable lich version is 5.15.1 supporting Ruby 4.0 - published March 16, 2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Place Upgrade==&lt;br /&gt;
&lt;br /&gt;
If you are on an older version of Lich 5 and want to upgrade to the most current version, you can choose to either upgrade Lich5 only or both Lich 5 and Ruby. If you&#039;re currently on Lich 4, able to check by running the command &amp;lt;CODE&amp;gt;;e echo LICH_VERSION&amp;lt;/CODE&amp;gt;, go to the [[#Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)|upgrade from Lich 4 section]].&lt;br /&gt;
&lt;br /&gt;
For each section, please follow the directions/commands one at a time.&lt;br /&gt;
&lt;br /&gt;
===Lich 5 Only===&lt;br /&gt;
&lt;br /&gt;
====Lich 5.7 or newer====&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Run this command in-game &amp;lt;CODE&amp;gt;;lich5-update --update&amp;lt;/CODE&amp;gt;&lt;br /&gt;
# Quit and restart lich.&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich!&lt;br /&gt;
&lt;br /&gt;
====Lich 5.6 or older====&lt;br /&gt;
Please proceed to updating both Ruby and Lich 5&lt;br /&gt;
&lt;br /&gt;
===Both Ruby 4.0 &amp;amp; Lich 5===&lt;br /&gt;
This method is for Windows only. Linux and MacOS users, please do a Lich 5 only update and update Ruby manually via normal install/update methods for the OS.&lt;br /&gt;
&lt;br /&gt;
# Logout of all characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall existing Ruby4Lich5 installs from Programs &amp;amp; Features control panel, or alternatively, rename your existing Ruby4Lich5 folder to Ruby4Lich5save. (Defaults to C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the installer and be sure to have both Ruby and Lich 5 option selected&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version of Lich &amp;amp; Ruby!&lt;br /&gt;
&lt;br /&gt;
===Ruby 4.0 Only===&lt;br /&gt;
Use this to upgrade to the newest version of Ruby only if you&#039;re already on the latest version of Lich5 and now want to update Ruby afterwards. If you&#039;re not already on the latest version of Lich5, please use previous section steps instead.&lt;br /&gt;
# Logout of all instances/characters&lt;br /&gt;
# &#039;&#039;&#039;Backup existing Lich 5 folder&#039;&#039;&#039;&lt;br /&gt;
# Uninstall your existing Ruby4Lich5 install via Programs &amp;amp; Features (ensure it&#039;s now gone, default location was C:\Ruby4Lich5)&lt;br /&gt;
# Download the latest [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer]&lt;br /&gt;
# Run the new installer and choose to only install Ruby Only&lt;br /&gt;
# Congratulations - you&#039;re now running on the latest version Ruby!&lt;br /&gt;
&lt;br /&gt;
==Windows New Installation==&lt;br /&gt;
&lt;br /&gt;
{{blue|These instructions are not for DragonRealms. [[#Ecosystem Information|For those scroll to the bottom]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Windows 11 / 10 / 8 / 7&#039;&#039;&#039; users: you can download the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe Installer] and install everything you need automatically. Click on the &#039;&#039;&#039;Ruby4Lich5.exe&#039;&#039;&#039; and download it to your computer then double click on the executable in your default download folder. Note, a user may need to adjust their browser or security settings to allow download and installation.&lt;br /&gt;
If you have never played before, follow the &#039;New Installation&#039; instructions. If you have played before, and have used Lich before, follow the &#039;Upgrade Installation&#039; instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Installation for Lich 5 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Please log into the game of your choice through the Simutronics website first&#039;&#039;&#039;.  Install the launcher (not SGE), and install your FrontEnd of Choice.  The Wrayth FrontEnd is presently the supported FrontEnd, but Wizard will work as well, if you are nostalgic.  After you&#039;ve logged in, log out and continue.&lt;br /&gt;
# Download and Run the [https://github.com/elanthia-online/lich-5/releases/latest/download/Ruby4Lich5.exe Ruby4Lich5.exe  Installer]. You will receive the Microsoft Warning because this is not distributed through the MS Store.  Click on &#039;More Info&#039; and then select the &#039;Run Anyway&#039; button.&lt;br /&gt;
# The installation may take a few minutes, especially on non-SSD harddrives.&lt;br /&gt;
# A Lich5 folder will be placed on your desktop after the install is finished, open that folder and double click the lich.rbw file contained inside to start Lich&#039;s Game Entry window.&lt;br /&gt;
# Use your existing Simutronics Account and Password and click connect.  Then select the character you wish to play, and select the FrontEnd you wish to use.  Then click the Play button.&lt;br /&gt;
# Your game FrontEnd should start, and you should see Lich5 initializing.  You will see it downloading files - these are the map files, wait for the download to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Installation for Lich 5 from Lich 4 (11/14/2023)===&lt;br /&gt;
&lt;br /&gt;
This option is deprecated.  Lich 5 architectures are not compatible with Lich 4. Back up your existing Lich 4 folder, uninstall any existing Ruby executables, and then follow the instructions for a new install above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional assistance in installation can be found in the scripting channel of the GemStone [https://discord.gg/KF9Wr8u Discord].&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
There two common options for playing Gemstone IV on a Mac is either to play natively with Avalon or to use virtualization software such as Parallels with Wrayth/WizardFE. Below are the options on how to do that.&lt;br /&gt;
&lt;br /&gt;
===Native Avalon===&lt;br /&gt;
Players with Macs can use [[Mac_Installation_-_Lich_(software) | Installing Lich on Macs]] for installation help. This process works well for Mac OS Catalina and Big Sur. If you have not updated your Mac OS yet, these instructions may work depending on your actual version.  If you run into a snag, follow the contact instructions provided.&lt;br /&gt;
&lt;br /&gt;
===Parallels Windows===&lt;br /&gt;
&#039;&#039;&#039;The following only pertains to Apple Silicon based Macs. If you have an Intel based Mac, you can use the normal Windows installation procedures instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To install Wrayth/WizardFE, Lich, and Ruby via Parallels you will need to do a few various steps as outlined below. Please note, the rubyw file in C:\Ruby4Lich5\X.X.X\bin may be set to run in compatibility mode for windows 7.  On an ARM Mac running parallels, this causes Wrayth scripts not to run.  Turning compatibility mode off in the rubyw file fixes this issue if it was enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps are to be done AFTER you&#039;ve successfully installed Wrayth/WizardFE and can login normally without Lich5 on the machine. Once you&#039;ve done that and can successful connect normally, then follow these steps:&lt;br /&gt;
# Download and install [https://github.com/oneclick/rubyinstaller2/releases/download/RubyInstaller-3.4.3-1/rubyinstaller-devkit-3.4.3-1-x86.exe Ruby 3.4.3 x86 (32bit) Installer] and use default options presented during install&lt;br /&gt;
# Open a Command Prompt and issue the following command to install the necessary gems, this process will take awhile (at least 30 mins)&amp;lt;pre&amp;gt;gem install ascii_charts concurrent-ruby curses ftools gtk3 json jwt logger mechanize nokogiri redis sequel sqlite3 terminal-table tomlib tzinfo tzinfo-data webrick xmpp4r --no-document&amp;lt;/pre&amp;gt;&lt;br /&gt;
# Download and extract the Lich5 latest [https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip lich-5.zip] to somewhere you want it stored (usually desktop)&lt;br /&gt;
# Double click the lich.rbw file that is now located in the extracted Lich5 location you did above. Login and play as usual.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chromebook &amp;amp; Debian variants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-debian&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-debian&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the list of available software and make sure some requirements are installed:&lt;br /&gt;
&amp;lt;!-- don&#039;t think I&#039;m gonna include this stuff but might as well not delete it.&lt;br /&gt;
:&amp;lt;small&amp;gt;sudo: as a super-user&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;apt-get: Debian&#039;s software repository&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;lt;small&amp;gt;-y: answer all questions yes&amp;lt;/small&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get -y update&lt;br /&gt;
sudo apt-get -y install autoconf bison build-essential curl libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev git unzip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.4 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arch Linux &amp;amp; Arch-based distributions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-arch&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arch&amp;quot;&amp;gt;&lt;br /&gt;
The following steps should install Lich and Profanity for users of Arch Linux and Arch-based distributions (Manjaro, EndeavourOS, etc.). Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Wrayth).&lt;br /&gt;
&lt;br /&gt;
Update the system and install required dependencies:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo pacman -Syu&lt;br /&gt;
sudo pacman -S --needed base-devel openssl libyaml readline zlib ncurses libffi gdbm sqlite git unzip curl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install &#039;&#039;&#039;&amp;lt;tt&amp;gt;[https://github.com/rbenv/rbenv rbenv]&amp;lt;/tt&amp;gt;&#039;&#039;&#039;, a Ruby version manager. Add it to the &amp;lt;tt&amp;gt;PATH&amp;lt;/tt&amp;gt; so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/rbenv.git ~/.rbenv&lt;br /&gt;
echo &#039;export PATH=&amp;quot;$HOME/.rbenv/bin:$PATH&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
echo &#039;eval &amp;quot;$(rbenv init -)&amp;quot;&#039; &amp;gt;&amp;gt; ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run the shell&#039;s launch script now to enable those two changes and get rbenv working:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
source ~/.bashrc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the tools to let rbenv install Ruby on its own, then install Ruby 3.4.5 and set it to be our default version of Ruby system-wide:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build&lt;br /&gt;
rbenv install 4.0.1 -v&lt;br /&gt;
rbenv global 4.0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
echo &amp;quot;gem: --no-document&amp;quot; &amp;gt; ~/.gemrc&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the &#039;&#039;&#039;[[Profanity | Profanity FE]]&#039;&#039;&#039; page for initial configuration and additional instructions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fedora==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-fedora&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fedora&amp;quot;&amp;gt;&lt;br /&gt;
Currently supported versions of Fedora&lt;br /&gt;
* 41 uses Ruby 3.3&lt;br /&gt;
* 42 uses Ruby 3.4&lt;br /&gt;
* 43 uses Ruby 3.4&lt;br /&gt;
All of which are currently compatible with Lich 5.7.0 or higher.&lt;br /&gt;
&lt;br /&gt;
1. Update The Base Installation:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf -y update&lt;br /&gt;
$ sudo dnf -y install vim git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Install required Ruby and Development packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo dnf install -y autoconf bison curl gcc gdbm gdbm-devel glib2-devel gobject-introspection-devel \&lt;br /&gt;
libyaml-devel libffi-devel make ncurses-devel openssl-devel readline-devel redhat-rpm-config \&lt;br /&gt;
ruby ruby-devel sqlite-devel unzip zlib-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Install Lich:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
curl -L &amp;quot;https://github.com/elanthia-online/lich-5/releases/latest/download/lich-5.zip&amp;quot; -o temp.zip &amp;amp;&amp;amp; unzip temp.zip -d ./ &amp;amp;&amp;amp; rm temp.zip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity using Ruby&#039;s Gemfile that in included with Lich-5 now by using `bundle install` as shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/lich-5&lt;br /&gt;
bundle install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Profanity:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~&lt;br /&gt;
git clone https://github.com/elanthia-online/ProfanityFE.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Popular Scripts=&lt;br /&gt;
{{#section:Lich:Script Repository|popularscripts}}&lt;br /&gt;
&lt;br /&gt;
=Ecosystem Information=&lt;br /&gt;
&lt;br /&gt;
* DragonRealms Variant - [https://elanthipedia.play.net/Lich_script_repository#Setup_and_Installation Setup and Install instructions]&lt;br /&gt;
&lt;br /&gt;
=Lich Changelog=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-changelog&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-changelog&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* util.rb only show gem installing debug messaging if gem mis… (#1131)&lt;br /&gt;
* add --gs and --dr, refactor argv_options to helpers (#1133)&lt;br /&gt;
* fix multiple custom entries, improvements to yaml save (#1134)&lt;br /&gt;
* login_tab_utils.rb expand helper text show Warlock (#1135)&lt;br /&gt;
* update CLI for YAML security signature, add auto-convert fo… (#1136)&lt;br /&gt;
* remove password parameter from debug logging in all cases (#1137)&lt;br /&gt;
* reduce minimum GUI window footprint for non-tabbed view (#1138)&lt;br /&gt;
* remove double save in YAML to preserve yaml.bak integrity (#1139)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* stash.rb additional improvements (#1132)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* force system gem install if RubyGems fails (#1126)&lt;br /&gt;
* gui_login prevent destroying window if already destroyed (#1127)&lt;br /&gt;
* add window size / position saves to login GUI (#1128)&lt;br /&gt;
* non tabbed saved entries in reduced button / font size (not… (#1129)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* account manager sorting GUI fix (#1123)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* install_gem_requirements update available gems after install (#1120)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* password_cipher.rb upcase account_name for key (#1118)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* validator.rb change sleep to should_sleep named param (#1116)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* add base stats capture from &#039;info full&#039; command (#1115)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.13.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
### Features (general)&lt;br /&gt;
* Refocus Frontend (#960)&lt;br /&gt;
* socket configurator to better guard TCPSocket (#976)&lt;br /&gt;
* add simplified DB maintenance (#991)&lt;br /&gt;
* TextStripper module support for XML, HTML, Markdown (#1055)&lt;br /&gt;
* Login modernization and refactor to yaml (#1063)&lt;br /&gt;
* Ruby Memory Releaser module (#1066)&lt;br /&gt;
&lt;br /&gt;
### Features (dr)&lt;br /&gt;
* support meta:trashcan tag for DRCI.dispose_trash (#966)&lt;br /&gt;
* Add GameObj.inv support for DR items (#1080)&lt;br /&gt;
* DRCS allow custom adjective for summoned weapons (#1088)&lt;br /&gt;
* DRParser support for new exp window xml stream elements (rested exp, tdps, favors) (#1104)&lt;br /&gt;
&lt;br /&gt;
### Features (gs)&lt;br /&gt;
* Add Armaments (Weapon, Armor, and Shield) Module (#911)&lt;br /&gt;
* add creature module, including Hinterwilds creatures (#1002)&lt;br /&gt;
* Creature module combat tracking (#1003)&lt;br /&gt;
* track time of last total_experience record (#1030)&lt;br /&gt;
* add Injured class for checking ability to perform actions (#1035)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (general)&lt;br /&gt;
* map dijkstra optimization (#1061)&lt;br /&gt;
* update.rb keep script/data file incase of error on update (#1070)&lt;br /&gt;
* ensure proxy path is set for non-destructive array write-th… (#1073)&lt;br /&gt;
* [lib][global-defs] - move update (#1079)&lt;br /&gt;
* GameObj force new objects ID to be string (#1087)&lt;br /&gt;
* xmlparser.rb gate GSL exits sending behind @send_fake_tags (#1103)&lt;br /&gt;
* change Hash[] pair key conversion to use to_h for Ruby 4.0 (#1108)&lt;br /&gt;
* move gui-login.rb to Ruby standard gui_login.rb (#1111)&lt;br /&gt;
* update location for currency and move game-loader.rb to Ruby standard gameloader.rb (#1112)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (dr)&lt;br /&gt;
* DRCA allow custom spell prep messaging (#1089)&lt;br /&gt;
* Update Slackbot error handling, and lnet management (#1091)&lt;br /&gt;
* Fix exp mods parsing for DR (#1102)&lt;br /&gt;
* equipmanager.rb support for custom messaging in forester&#039;s longbow (#1105)&lt;br /&gt;
* Fix hang in equipment manager when game doesn&#039;t respond to commands (#1110)&lt;br /&gt;
&lt;br /&gt;
### Bug Fixes (gs)&lt;br /&gt;
* Infomon additional CHE resign regex (#1067)&lt;br /&gt;
* Resource tracking for sorcerer shadow essence (#1085)&lt;br /&gt;
* cman.rb add hamstring regex for already lying down target (#1090)&lt;br /&gt;
* cman.rb hamstring regex update when can&#039;t perform on target (#1092)&lt;br /&gt;
* Bounty parser.rb FWI guard regex update (#1096)&lt;br /&gt;
* currency.rb track gold (#1109)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.12&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (general)&lt;br /&gt;
    Update module strip markdown comments (#1056)&lt;br /&gt;
    Vars/UserVars module fixes and corrections (#1057)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    Infomon parse fix for singular currency (#1051)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes (dr)&lt;br /&gt;
    add bput match for system updates preventing actions (#1034)&lt;br /&gt;
    drdefs.rb npc parsing (#1038)&lt;br /&gt;
    Fix container reference in get_item_from_eddy_portal method (#1039)&lt;br /&gt;
Bug Fixes (gs)&lt;br /&gt;
    bounty location regex needs to match &amp;quot;under&amp;quot; (#1037)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: games.rb catch additional error for nested single/double quotes (#1031)&lt;br /&gt;
    dr: change keys for DR_SKILLS_DATA[:guild_skill_aliases] to be strings instead of symbols (#1032)&lt;br /&gt;
    gs: Bounty parser for SG npcs matching (#1027)&lt;br /&gt;
    gs: match READY/STOW items with a/an/some inside the link (#1026)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.9&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    gs: StowList/ReadyList reset bug if non-default keys added #1019&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
    all: script.rb show custom at script exit as well (#993)&lt;br /&gt;
    all: Updated update.rb for single trunk and release please (#1001)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): ensure updates do not target detached proxy views #990 &lt;br /&gt;
fix(gs): bounty parser and move fixes for sailor&#039;s grief #987 &lt;br /&gt;
fix(gs): Infomon xmlparser.rb Ready/Stow fix for LONG before exist #988 &lt;br /&gt;
fix(gs): gameobj.rb for Sailor&#039;s Grief ghostly/boss/guild tentacles #989 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.6&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): settings.rb update to preserve root of derived views #975&lt;br /&gt;
fix(all): show custom in various script output when custom script #967&lt;br /&gt;
fix(dr): drparser.rb update for PlayedSubscription #983&lt;br /&gt;
fix(gs): include store location for ReadyList #977&lt;br /&gt;
fix(gs): infomon parser.rb update for ACCOUNT output varies #979&lt;br /&gt;
fix(gs): global_defs.rb move def update for Hive traps #980&lt;br /&gt;
fix(gs): activespell.rb prevent removal of RF Penalty #981&lt;br /&gt;
fix(gs): add .compact to input of Disk.find_by_name #982&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): update.rb word boundary for abbreviations #971&lt;br /&gt;
fix(dr): equipmanager.rb Fix for changed game output. #969&lt;br /&gt;
fix(dr): common-arcana.rb Regalia fix for changed game output. #970&lt;br /&gt;
fix(dr): common-items.rb Fix for changed inventory command output #973&lt;br /&gt;
fix(gs): StowList missing space in capture in xmlparser.rb #963&lt;br /&gt;
fix(gs): stowlist.rb wait for RT when issuing check #964&lt;br /&gt;
fix(gs): readylist.rb wait for RT when issuing check #965&lt;br /&gt;
fix(gs): Bounty heirloom return msg&#039;ing update #972&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
build(all): installer.yml use windows-2022 #950&lt;br /&gt;
fix(all): restore Wrayth / Wizard script execution ability #952&lt;br /&gt;
fix(all): database_adapter.rb error handling improvement #956&lt;br /&gt;
fix(dr): common-items.rb wear/remove messaging additions #949&lt;br /&gt;
fix(dr): games.rb - ignore UIDs for Frostbite mapping #951&lt;br /&gt;
fix(dr): map_dr.rb prevent inadvertent settings changes #958&lt;br /&gt;
fix(gs): GameObj targets for new Sailor&#039;s Grief tentacle npc #948&lt;br /&gt;
fix(gs): map_gs.rb remove delete_if to prevent bad settings #957&lt;br /&gt;
fix(gs): weapon.rb assault break if no targets #962&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(all): limitedarray.rb max_size increase #946&lt;br /&gt;
fix(all): uservars.rb update for vars method missing #940&lt;br /&gt;
fix(dr): drparser.rb to set ShowRoomID to on if turned off #945&lt;br /&gt;
fix(gs): change namespace accessors to Ruby 2.6 compatible #944&lt;br /&gt;
fix(gs): infomon state reset on status prompt #943&lt;br /&gt;
fix(gs): Societies to check membership for various methods #942&lt;br /&gt;
fix(gs): standardize warcry.rb to match other PSMS #941&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
fix(gs): infomon parser.rb for profile full name matching #938&lt;br /&gt;
fix(gs): force PROFILE FULL to sync CHE info for infomon #937&lt;br /&gt;
fix(dr): Tighten checks on releasing invisibility for thieves #936&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): gameobj.rb - add type? method for explicit type check #928&lt;br /&gt;
- fix(all): messaging.rb encoding issue #933&lt;br /&gt;
- fix(gs): Various CMan cost corrections #932&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.12.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- feat(all): settings.rb - proposal for sequel based Settings #591, #875, #889, #896, #927&lt;br /&gt;
- feat(all): util.rb add Ruby gem install helper method #861&lt;br /&gt;
- feat(all): messaging.rb add cmd link method #866&lt;br /&gt;
- refactor(all): games.rb modernization #849, #882, #924&lt;br /&gt;
- fix(all): add class extensions #800&lt;br /&gt;
- fix(all): lich.rb deprecated FE message #852&lt;br /&gt;
- fix(all): messaging.rb fix XML encoding for wizard and avalon #853&lt;br /&gt;
- fix(all): lich.rb class variable not initialized #855&lt;br /&gt;
- fix(all): log.rb force msg to String for regexp comparison #856&lt;br /&gt;
- fix(all): global_defs.rb bug in fput #864&lt;br /&gt;
- fix(all): messaging.rb xml_encode mono method msg #868&lt;br /&gt;
- fix(all): script.rb class to is_a? checks #878&lt;br /&gt;
- fix(all): gameobj.rb deeper lookup #885&lt;br /&gt;
- fix(all): messaging.rb debug not compared to falseclass #887&lt;br /&gt;
- fix(all): change class to is_a? checks #91-3&lt;br /&gt;
- fix(all): Util.issue_command allow single line captures #918&lt;br /&gt;
- fix(dr): drparser.rb casing for Premium status check #842&lt;br /&gt;
- fix(dr): map_dr.rb Don&#039;t assign UID of zero to rooms #844&lt;br /&gt;
- fix(dr): drparser.rb add $last_logoff tracking #851&lt;br /&gt;
- fix(dr): update message patterns in common-items #859&lt;br /&gt;
- fix(dr): add moon_visible?(moon) convenience method to common-moonmage #860&lt;br /&gt;
- fix(dr): exp mods output is not enclosed in preset xml tags anymore #870&lt;br /&gt;
- fix(dr): update.rb beta send validation for genie lich char #880&lt;br /&gt;
- fix(dr): Update regex and parsing for active spells #894&lt;br /&gt;
- fix(dr): add &#039;You scoop&#039; match pattern to common-items #900&lt;br /&gt;
- fix(dr): add missing match patterns #901&lt;br /&gt;
- fix(dr): common-items: add and fix match strings #904&lt;br /&gt;
- fix(dr): Add missing matches for common-items #905&lt;br /&gt;
- fix(dr): Release Khri Vanish if Thief, when going visible #906&lt;br /&gt;
- fix(dr): Fix race condition when clearing and repopulating XMLData.dr_active_spells #907&lt;br /&gt;
- fix(dr): Fix SLS release pattern #908&lt;br /&gt;
- fix(dr): resolve race condition in DR crafting_magic_routine #914&lt;br /&gt;
- fix(dr): xmlparser.rb - Fix XMLData.dr_active_spells race condition #915&lt;br /&gt;
- fix(dr): xmlparser.rb - Clear out spells properly #916&lt;br /&gt;
- fix(dr): drparser.rb update for Platinum account status #922&lt;br /&gt;
- feat(gs): gameobj.rb allow for custom gameobj data #848&lt;br /&gt;
- feat(gs): PSMS updates, including CMan.use #865, #874, #881, #890, #899&lt;br /&gt;
- feat(gs): ReadyList &amp;amp; StowList classes for item tracking #884&lt;br /&gt;
- feat(gs): Breakout and Buildout Societes #919&lt;br /&gt;
- fix(gs): infomon parsing for CHE membership #841&lt;br /&gt;
- fix(gs): map_gs.rb for no UID when hexdigest used #843&lt;br /&gt;
- fix(gs): warcry.rb yowlp :buff to string instead of regexp #847&lt;br /&gt;
- fix(gs): group.rb multiple corrections #850, #869, #883&lt;br /&gt;
- fix(gs): Bounty parser.rb fix for HW &amp;amp; KF guard return #862&lt;br /&gt;
- fix(gs): Bounty task.rb fix for assigned? and Ruby 2.6 #863&lt;br /&gt;
- fix(gs): stash.rb stale sheaths recheck #867&lt;br /&gt;
- fix(gs): allow spell.rb casting to take a force_stance parameter #902&lt;br /&gt;
- fix(gs): update Infomon parsing for new ACCOUNT output format #903&lt;br /&gt;
- fix(gs): PSMS cost for multiple cost types &amp;amp; add Excoriate feat #912&lt;br /&gt;
- fix(gs): Feat excoriate regex correction #920&lt;br /&gt;
- fix(gs): weapon PSM affordable check against Glorious Momentum #926&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- fix(all): restore @theme_state and add to CLI capability #795&lt;br /&gt;
- fix(all): retire gtk2 monkey patch for gtk3 #823&lt;br /&gt;
- fix(all): games.rb XMLData.name wait till both not NIL and not EMPTY #826&lt;br /&gt;
- fix(all): standardize xmlparser game instance #827&lt;br /&gt;
- fix(all): games.rb fix multiple single and double quote in XML #832,836,837&lt;br /&gt;
- fix(dr): games.rb - optional hide Room Title display of Real IDs with FLAG on #782&lt;br /&gt;
- chore(dr): common-moonmage - refactor of peer_telescope #783&lt;br /&gt;
- fix(dr): move HMR load to common before for dragonrealms #784&lt;br /&gt;
- fix(dr): common-crafting.rb minor edit to add &amp;quot;You tuck&amp;quot; #787&lt;br /&gt;
- fix(dr): common-arcana.rb - remove unecessary pause from discern code #792&lt;br /&gt;
- fix(dr): drparser.rb Restore Premium status checking #834&lt;br /&gt;
- fix(gs): migrate PSMS.name_normal to Lich::Util.normalize_name #790,833&lt;br /&gt;
- fix(gs): add Char.che to know current character&#039;s CHE #791&lt;br /&gt;
- fix(gs): FEAT and Infomon module parsing of new Covert Art feats. #796&lt;br /&gt;
- fix(gs): add Currency.gemstone_dust and fix redsteel mark capture #797&lt;br /&gt;
- fix(gs): FEAT Covert Arts colon normalization and stamina costs #799&lt;br /&gt;
- fix(gs): escape dash in regex for HouseCHE #824&lt;br /&gt;
- fix(gs): disk.rb comparison helpers #828&lt;br /&gt;
- fix(gs): allow for Group.disks to show self disk in array #829&lt;br /&gt;
- fix(gs): feat.rb Covert Arts throw poison costs 15 stam #830&lt;br /&gt;
- fix(gs): add missing Feat.use ability #831&lt;br /&gt;
- fix(gs): multiple CritRanks updates #801-822&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.11.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
- [all] - chore: Namespace &amp;amp; File Path Updates #713&lt;br /&gt;
- [all] - [argv_options.rb] bugfix: correct darkmode to work via CLI #693&lt;br /&gt;
- [all] - [games.rb] feat: make show Room Exits of non-StringProc/Obvious Exits toggable for all games #699&lt;br /&gt;
- [all] - [games.rb] feat: toggleable display of StringProcs with clickable links #751&lt;br /&gt;
- [all] - [gui-manual-login.rb] fix: change label to Wrayth #720&lt;br /&gt;
- [all] - [gui-saved-login.rb] fix: update Stormfront label #721&lt;br /&gt;
- [all] - [update.rb] fix: purge old LIB folder prior to update release #729&lt;br /&gt;
- [all] - [util.rb] bugfix: allow issue_command to use fput or put #715&lt;br /&gt;
- [all] - [xmlparser.rb] feat: add XMLData.room_name attribute #685&lt;br /&gt;
- [all] - [main.rb] fix: create session file in regular connect method #733&lt;br /&gt;
- [all] - [init.rb] bugfix: error for Windows DISPLAY variable #735&lt;br /&gt;
- [all] - [main.rb] fix: Mudlet support #736&lt;br /&gt;
- [all] - [wine.rb] fix: add --no-wine CLI flag prevent WINE startup&lt;br /&gt;
- [all] - [init.rb] fix: add --no-gtk CLI flag prevent GTK3 gem load&lt;br /&gt;
- [dr] - [games.rb] feat: DRinfomon and common files as core lich libraries #686&lt;br /&gt;
- [dr] - [games.rb] chore: add DR requires here #690&lt;br /&gt;
- [dr] - [games.rb] fix: add Room# display for DR #697&lt;br /&gt;
- [dr] - [games.rb] bugfix: Genie FE real ID#s not supported, hide by default #728&lt;br /&gt;
- [dr] - [drdefs.rb] bugfix: fix for Shadow Servants #710&lt;br /&gt;
- [dr] - [map_dr.rb] fix: cleanup and support for UIDs #719&lt;br /&gt;
- [dr] - [xmldata.rb] bugfix: add support for DR Room IDs #716&lt;br /&gt;
- [dr] - [xmlparser.rb] feat: XMLData - adding dr_active_spells #691&lt;br /&gt;
- [gs] - [games.rb] bugfix: support for pre/post room name txt #683&lt;br /&gt;
- [gs] - [group.rb] chore: update to account for hold #701&lt;br /&gt;
- [gs] - [resource.rb] feat: add additional tracking of covert art charges #714&lt;br /&gt;
- [gs] - [spell.rb] bugfix: Spell.affordable? 515 release #687&lt;br /&gt;
- [gs] - [stash.rb] bugfix: sheath_bags when not found #694&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: missing real ID in nav #684&lt;br /&gt;
- [gs] - [xmlparser.rb] bugfix: Claim module obvious hiding #717&lt;br /&gt;
- [gs] - [sk.rb] feat: Self-Knowledge functionality in core #748&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.4&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: Simu XML breaking change RoomID #679&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [crit_tables] fix: CritRanks regex fixes (multiple files and changes) #671&lt;br /&gt;
-o- [GS4] - [spellsong.rb] fix: Correct Spellsong sync method #674&lt;br /&gt;
-o- [GS4] - [parser.rb] fix: thorn status regex correction #673&lt;br /&gt;
-o- [All] - [xmlparser.rb] fix: Split out if elif block to account for DR having multiple… #670&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: percentconcentration #676&lt;br /&gt;
-o- [All] - [global_defs.rb] fix: update move failure message to handle attack and casting #667&lt;br /&gt;
-o- [All] - [init.rb] fix: update required ruby check messaging #669&lt;br /&gt;
-o- [All] - [sessionvars.rb] feat: new module SessionVars for non-persistent variable storage #666&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [DR] - [games.rb] bugfix: tweak XML rewrite section #662&lt;br /&gt;
-o- [GS4] - [crit_tables] bugfix: additional crit table regex corrections #663&lt;br /&gt;
-o- [GS4] - [ascension.rb] bugfix: add new Transcend Destiny to lookups #661&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: regexp escape txt #660&lt;br /&gt;
-o- [GS4] - [disruption_critical_table.rb] Bugfix in regex #659&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [games.rb] bugfix: prevent race condition in games thread #656 &lt;br /&gt;
-o- [All] - [init.rb] bugfix: address WINE variance between linux / installs #655&lt;br /&gt;
-o- [GS4] - [gs][stash.rb] bugfix: wear code improvement #657 &lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.10.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [main.rb] bugfix: correct encoding for WizardFE PR #640&lt;br /&gt;
-o- [All] - [games.rb] bugfix: correct logic for room detection when using CLI --start-scripts PR #639&lt;br /&gt;
-o- [All] - [DB_Store.rb] feat: add direct support for Simu RENAME and CHANGE PROF PR #633&lt;br /&gt;
-o- [All] - chore: breakout code to individual files for easier management PR #617&lt;br /&gt;
-o- [All] - [lich.rbw] chore: add deprecated msg to old Settings/GameSettings/CharSettings methods PR #589&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add new --dark-mode CLI option PR #583&lt;br /&gt;
-o- [All] - [global_defs.rb] bugfix: monsterbold fix for additional clients PR #581&lt;br /&gt;
-o- [All] - [update.rb] feat: update core scripts from source on Lich5 update/install PR #579&lt;br /&gt;
-o- [All] - [log.rb] feat: add new Log module copied from Olib PR #577&lt;br /&gt;
-o- [All] - [numeric.rb] feat: add days/hours/minutes/seconds methods to numerics PR #623&lt;br /&gt;
-o- [All] - [messaging.rb] feat: WizardFE Voln window support #647&lt;br /&gt;
-o- [All] - [init.rb] bugfix: WINE entries for Linux / MacOS #649&lt;br /&gt;
-o- [DR] - [lich.rbw] bugfix: cleanup downstream hook exclusions PR #593&lt;br /&gt;
-o- [DR] - [global_defs.rb] bugfix: missing climb failure message PR #592&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: show non-standard Effects in `;magic` output PR #641&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: fix WARCRY duplication results / add WALL OF THORNS effect detection PR #634 / PR #637&lt;br /&gt;
-o- [GS4] - [critranks.rb] feat: add critical rank resolution tables and methods PR #625&lt;br /&gt;
-o- [GS4] - [effects.rb] bugfix: to support regex for active? &amp;amp; time_left PR #590&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: add implicit NPC death monitoring PR #588&lt;br /&gt;
-o- [GS4] - [infomon.rb] bugfix: change PSM to be stored as type.mnemonic PR #587&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: strip_xml multiline fix PR #584&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: fix sack detection to use Stash.container(param) PR #578&lt;br /&gt;
-o- [GS4] - [spell.rb] feat: Spell.after_stance #644 &lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: for Claim module #646&lt;br /&gt;
-o- [GS4] - [infomon] feat: track Voln favor via RESOURCE output #648&lt;br /&gt;
-o- [GS4] - [gameobj.rb] feat: add Bandit hidden target API #650&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: proper leader detection from GROUP output&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back depracted Char.maxvitals with msging to switch to new Char.max_vitals methods&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [GS4] - [group.rb] bugfix: group.check syntax change&lt;br /&gt;
-o- [GS4] - [spell.rb] bugfix: affordable? Char.mana parenthesis logic&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.9.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] -  feat: sqlite3 gem syntax code cleanup PR#553&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: remove unused Setting, GameSetting, CharSetting PR#542&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: scrub login key from error message popups PR#548&lt;br /&gt;
-o- [All] - [messaging.rb] bugfix: color mismatch WizardFE white txt PR#554&lt;br /&gt;
-o- [All] - [lich.rb] feat: add new Lich.deprecated method to aid in deprecating older API calls PR#523&lt;br /&gt;
-o- [GS4] - [char.rb] feat: log method_missing calls PR#552&lt;br /&gt;
-o- [GS4] - [char.rb] feat: add missing global_def related methods PR#523&lt;br /&gt;
-o- [GS4] - [global_defs.rb] feat: deprecate various Char module methods PR#523&lt;br /&gt;
-o- [GS4] - [spellsong.rb] bugfix: cache spellsong duration calc PR#551&lt;br /&gt;
-o- [GS4] - [effects.rb] feat: Effects module breakout PR#549&lt;br /&gt;
-o- [GS4] - [group.rb][disk.rb] feat: Group &amp;amp; Disk class PR#532&lt;br /&gt;
-o- [GS4] - [activespell.rb] feat: add duration change messaging, off by default, see ;help for details PR#487&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - [lich.rbw] feat: add Game:Character to debug log file ouput&lt;br /&gt;
-o- [All] - [init.rb] feat: add milliseconds to debug filename&lt;br /&gt;
-o- [GS4] - [lich.rbw] bugfix: reorder parsing of $SERVERSTRING to avoid certain conflicts&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: update for new Empath resource and sleep/bind messaging&lt;br /&gt;
-o- [GS4] - [status.rb] bugfix: bound? calmed? and sleeping? support for spellnames flag being off&lt;br /&gt;
-o- [GS4] - [xmlparser.rb] bugfix: additional creature dying messaging to check against XML dead not being sent&lt;br /&gt;
-o- [GS4] - [gameobj.rb] bugfix: remove sorcerer arms and animates from GameObj.targets&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.8.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- [All] - Ruby 3.3 compatibility&lt;br /&gt;
-o- [All] - [lich.rbw] feat: adds .sources for up/downstream hooks&lt;br /&gt;
-o- [All] - [lich.rbw] bugfix: don&#039;t use WINE for custom frontends&lt;br /&gt;
-o- [GS4] - [char.rb] bugfix: add back Char.stance&lt;br /&gt;
-o- [GS4] - [claim.rb] feat: new module and associated changes to xmlparser&lt;br /&gt;
-o- [GS4] - [experience.rb] feat: percent experience options&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow for negative TNL exp value&lt;br /&gt;
-o- [GS4] - [parser.rb] bugfix: allow hyphenated last names in character names&lt;br /&gt;
-o- [GS4] - [parser.rb] feat: update resource matching for new Bard service&lt;br /&gt;
-o- [GS4] - [stash.rb] bugfix: catch more shield removal messages&lt;br /&gt;
-o- [GS4] - [util.rb] bugfix: underscore issue for PSMs&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.7.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Supports Ruby 3.2 - security enhancements and huge speed improvements for regex&lt;br /&gt;
-o- New libraries/modules/classes: Account, HMR (Hot Module Reloading)&lt;br /&gt;
-o- GS4 Infomon now baked into Lich5 as a library, no more need to run standalone script&lt;br /&gt;
-o- New GS4 libraries/modules/classes: Ascension, Bounty, Currency, Experience, Resources, Society, Status, Warcry&lt;br /&gt;
-o- Updates to existing libraries/modules/classes: Armor, Util, Weapon, Spell, GameObj, Messaging&lt;br /&gt;
-o- Several Bugfixes for lots of things&lt;br /&gt;
-o- Lots of code cleanup&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML errors&lt;br /&gt;
-o- Adds the DR Plat instance for Frostbite FE&lt;br /&gt;
-o- Adds ‘ball’ as the noun used for ‘ball and chain’&lt;br /&gt;
-o- Adds the movement result ‘slip in the mud and fall flat’&lt;br /&gt;
-o- Corrects stamina cost for the feature Dispel Magic&lt;br /&gt;
-o- Plus all the latest script updates from Elanthia-Online!&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.6.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Fix for XML to limit login errors (DR)&lt;br /&gt;
-o- Fix for XMLData.active_spells to properly register wizard &#039;recovery&#039; spell cooldowns&lt;br /&gt;
-o- Messaging updates to remove error in Wizard FE encodings&lt;br /&gt;
-o- Corrects for error in detecting PSM skill changes (cman) via warrior / rogue guild lessons&lt;br /&gt;
-o- Deprecates LNet script from master repository&lt;br /&gt;
-o- Miscellaneous small bug squashing&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.6.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- (DragonRealms) Support for Genie and Frostbite frontends&lt;br /&gt;
-o- (GemStone) Changed methods to improve ;go2 speed and reduce lich.db3 calls&lt;br /&gt;
-o- (GemStone) Updates to support silver_count function&lt;br /&gt;
-o- (Both) Changed method for updating lich ecosystem&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.5.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for DragonRealms&lt;br /&gt;
-o- Updated support for scripts like BigShot&lt;br /&gt;
-o- Providing the LichID and UID on Profanity&lt;br /&gt;
-o- Spell.force_incant, .force_channel, and .force_evoke&lt;br /&gt;
-o- Standardized message method for script authors&lt;br /&gt;
-o- Sundry small improvements / fixes and changes&lt;br /&gt;
-o- And the creme de la creme - a custom directory&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.4.0&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Simu Room IDs (formally called &#039;unique ID&#039; or &#039;uid&#039; for Lich) added to Map, mapDB where known, and ;go2 for navigation (courtesy Xanlin and with our thanks!) ;go2 u7120 for all you ex-GMs out there. &lt;br /&gt;
-o- Room titles will now display the Lich ID and / or the UID for the room based on user selections - default is on for both, and enabled / disabled via Lich.display_lichid or Lich.display_uid toggles that can be set to on / off or true / false. (;e Lich.display_lichid=true/false and ;e Lich.display_uid=true/false) You can remove that rnum from your autostart now! To gain the benefit of the UID deployment, be sure to ;repo download-mapdb&lt;br /&gt;
-o- REQUESTS: Drop 5 minute timeout function from Lich&lt;br /&gt;
-o- waitrt? and waitcastrt? will still pause activities, but will return TRUE or FALSE in keeping with the Ruby functionname? tradition (no more failing to get a weapon out due to RT from climbing!)&lt;br /&gt;
-o- empty_hands and fill_hands will now check to see if the character is in roundtime before trying to put away or retrieve held items&lt;br /&gt;
-o- Infomon received an update that keeps spell timers in sync with the information received from the server - no more need to immediately do a spell active in game to get the right times to display for various legacy scripts and ;magic after visiting the invoker or using an SK item&lt;br /&gt;
-o- Lich now provides a facility to get current coins on the character that is a bit more agnostic to data changes from Simu - Lich::Util.silver_count&lt;br /&gt;
-o- Various other small tidbits to help ease maintenance and future development&lt;br /&gt;
-o- PLEASE NOTE:  This update is required for the newest Bigshot (released today!) and for future eloot and eherbs scripts (release RSN)&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.3.0&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Added support for Wrayth (renamed Stormfront) installations &lt;br /&gt;
-o- Converted Linux | WINE login methods to &#039;method 0&#039;, does not use Simu launcher&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.2.1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Support for STOWing items irrespective of special item scripts&lt;br /&gt;
-o- Improved query support for Effects and CMans&lt;br /&gt;
-o- Fix Lich bug to respect the &#039;groupmovement&#039; flag in game&lt;br /&gt;
-o- Fix Lich round time calculations (more aggressive timing)&lt;br /&gt;
-o- Dark Mode is now a thing&lt;br /&gt;
-o- Lich4 Style GUI layout available&lt;br /&gt;
-o- Several file location changes to support future code change efforts&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.19&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Benefit: Monks with Mental Acuity (all 3 of you) rejoice - stamina casting!&lt;br /&gt;
-o- Benefit: PSM3 included, no charge. No hair remaining, either!&lt;br /&gt;
-o- Benefit: Ok, stay seated: Some of your various SF spell duration windows may work. . . better? Yes, not perfect, but better. No pictures, please!&lt;br /&gt;
-o- Updated infomon that properly detects Cloak of Shadows on those pesky sorcerers, and the Raise Dead Cooldown periods for those wondrous clerics.&lt;br /&gt;
-o- A new update process for Lich 5 - tired of having to download that script over and over just to update? Get yourself a copy of lich5-update.lic. Note, if you already have it, you&#039;re set! If not - ;jinx script install lich5-update --repo=elanthia-online&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0.11&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
-o- Updated the method used to log onto SIMU servers.&lt;br /&gt;
-o- Added the Animalist item specifics to Lich5&#039;s empty and fill hands routines&lt;br /&gt;
-o- Improved Invoker messages for Avalon and Wizard FEs (no change for SF FE)&lt;br /&gt;
-o- Improved cleanup and store methods when player EXIT&#039;s or QUIT&#039;s game&lt;br /&gt;
-o- Crafted two new methods (stash_hands and equip_hands) for future script use&lt;br /&gt;
-o- Some behind-the-scenes cleanup to improve maintaining the Lich5 ecosystem&lt;br /&gt;
-o- Add Spell Active improvements&lt;br /&gt;
-o- Add PSM and Ranger improvements&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Mac Installation - Lich (software)]]&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254022</id>
		<title>Fash&#039;lo&#039;nae&#039;s Tutelage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254022"/>
		<updated>2026-02-25T00:07:11Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Analyze */ add closing pre tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced at the February 20206 run of [[:Category:Duskruin|Duskruin]], &amp;quot;Fash&#039;lo&#039;nae&#039;s Tutelage&amp;quot; is a [[SimuCoin]] item that is available at Major Events.  It provides a 5x multiplier for up to 100,000 bonus experience per week, activating once the [[Gift of Lumnis]] cycle ends.  It costs 3,500 SimuCoins and lasts for 90 days.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bronze disc and sense that the creator has provided the following information:&lt;br /&gt;
The arcane symbols on the disc shift and dance before your eyes.&lt;br /&gt;
&lt;br /&gt;
When claimed using REDEEM, this item grants Fash&#039;lo&#039;nae&#039;s Tutelage for 90 days.  When your Gift of Lumnis ends, Fash&#039;lo&#039;nae&#039;s Tutelage will activate, granting 5x experience absorption until you have gained 100,000 bonus experience in this fashion.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the disc may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REDEEM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Once Redeemed, when you type EXP, you will see:&lt;br /&gt;
&lt;br /&gt;
Activating&lt;br /&gt;
: You feel a heightened understanding of events around you.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&lt;br /&gt;
&lt;br /&gt;
Expiring&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
# It will reset with the start of our Lumnis Cycle.  If you do not utilize it in full before the end of your cycle, the excess will be lost.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=2385&amp;amp;back=home Play.net Post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Misc. &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Disc &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=REDEEM &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=&lt;br /&gt;
|verb3=&lt;br /&gt;
|verb4=&lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expiring==&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>HORIBU1</name></author>
	</entry>
</feed>