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	<updated>2026-05-15T14:21:19Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=139757</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=139757"/>
		<updated>2020-11-09T01:26:40Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: /* Winternights&amp;#039; Festival */  - 2021 schedule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cairnfang.jpg|170px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor organizes Solhaven citizens for the Town Fellowship Games, hosts Winternights and the Seafarer&#039;s Festival, holds a Grande Art Exhibit, holds regular House Hunts, and teaches classes about the stars and many other things.&lt;br /&gt;
&lt;br /&gt;
The Manor is located NE of the Tentacled Tavern on Bayside.&lt;br /&gt;
&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
&lt;br /&gt;
===Statement of Purpose===&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
===Symbols=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Flag:  A Cairnfang Manor Banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|&#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna Green]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon Felcroth]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|[[Divone Lerade]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrivener&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee Svala]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|[[Kateerina Rinshia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Solhaven Grand Art Exhibit===&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
The Solhaven Grand Art Exhibit is looking for physical pieces of art to display.  Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc should be saved for other performance-based contests.)  The pieces submitted will be judged upon their subject matter, creativity, and overall presentation, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard item guidelines:  15/15/15 to describe the piece (i.e. a carved/linden-framed/painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including spaces and punctuation.  This will ensure all items follow a standard pattern and make for ease in displaying them.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a linden-framed/charcoal/portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cmartcontest@gmail.com by no later than end of day on Thursday, March 26, 2020.  When submitting your piece, please make sure the subject reads as Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Multiple submissions by a single artist are not allowed.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, April 29.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 2.  The exhibit will be open for public viewing for a full week, through May 6.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
If there are any questions about the Exhibit, please feel free to send an email to cmartcontest@gmail.com&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|5120 Schedule of Events&lt;br /&gt;
|-&lt;br /&gt;
!Event&lt;br /&gt;
!Date&lt;br /&gt;
!Time&lt;br /&gt;
!Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|4/29&lt;br /&gt;
|9pm EST&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the 16th Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Live Animal Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|4/30&lt;br /&gt;
|8pm EST&lt;br /&gt;
|Solhaven Zoo (Solindago Anox, Entrance - 13298)&lt;br /&gt;
|Join the artists of Caeruil Atelier and Cairnfang Manor at Solhaven&#039;s Solindago Anox Zoo for a class in painting and drawing creatures.  In this class, fledgling artists and masters alike will learn about the art of rendering animals, and the setting is sure to provide a special challenge for those with advanced skill.  Supplies provided!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Live Model Drawing Session&#039;&#039;&#039;&lt;br /&gt;
|5/1&lt;br /&gt;
|9pm EST&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514)&lt;br /&gt;
|Phanna Green will once again host a live model drawing session for any wishing to try their hand at some light sketching or more detailed painting.  Pens and parchment will be provided for those needing sketching materials, although attendees are also welcome to bring their own easels.  A special guest will be available for the event&#039;s entire duration as a live model with some interesting poses, as well as a static display.  Aspiring or practiced artists of all skill levels welcome!  Constructive critiques of sketches shared is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Best in Show Announcements&#039;&#039;&#039;&lt;br /&gt;
|5/2&lt;br /&gt;
|9pm EST&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514)&lt;br /&gt;
|Awards for the 16th Annual Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Is your group interested in running an art-related event?  Please contact cmartcontest@gmail.com or Phanna directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
===Seafarer&#039;s Festival===&lt;br /&gt;
&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|5120 Schedule of Events&lt;br /&gt;
|-&lt;br /&gt;
!Event&lt;br /&gt;
!Date&lt;br /&gt;
!Time&lt;br /&gt;
!Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|7/30&lt;br /&gt;
|9pm EST&lt;br /&gt;
|Tentacled Tavern (room #5717)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|7/31&lt;br /&gt;
|9pm EST&lt;br /&gt;
|West Road, Vornavis (room #5055)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Masked Ball - Heroes and Villains&#039;&#039;&#039;&lt;br /&gt;
|8/1&lt;br /&gt;
|9pm EST&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom (room #22117)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball in the theme of Heroes and Villains!  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Winternights&#039; Festival===&lt;br /&gt;
&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Filee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights&#039;.  Every year organizations local to Solhaven are invited to take part in the festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|5121 Schedule of Events (January 28-30, 2021)&lt;br /&gt;
|-&lt;br /&gt;
!Event&lt;br /&gt;
!Host&lt;br /&gt;
!Date&lt;br /&gt;
!Time&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Imperial Trivia&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Solhaven Library&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|1/30&lt;br /&gt;
|9pm EST&lt;br /&gt;
|Cairnfang Manor Ballroom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://sites.google.com/site/cairnfangmanor/home Website for Cairnfang Manor]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Cairnfang%20Manor/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_Knight_To_Remember&amp;diff=139633</id>
		<title>A Knight To Remember</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_Knight_To_Remember&amp;diff=139633"/>
		<updated>2020-11-03T05:44:21Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: /* Villain Factions of Landing Streets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Knight To Remember&#039;&#039;&#039; is a storyline run by GM Kenstrom, started on September 1, 2020.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spotlight NPCs=&lt;br /&gt;
&lt;br /&gt;
* [[Amos]] - New [[::Wehnimer&#039;s Landing|Landing]] citizen expanding established business operations to the frontier and aiming to take ownership of Dragonsclaw Arms. Owns sole rights to distribute and work on the newly-developed [[::Hand Pylon|hand pylons]]. Ran for the interim marshal position and Steward of the Guilds position on the town council.&lt;br /&gt;
* [[Casiphia]] - A militia member and Thadston&#039;s lover, who nonetheless spoke in favor of his removal as marshal during his competency hearing. Ran for the interim marshal position afterward.&lt;br /&gt;
* [[Khylon]] - Former captain of the town guard which maintains everyday peacekeeping in the streets, who successfully ran for the interim marshal position and was a former marshal.&lt;br /&gt;
* [[Mother]] - Leader of the [[Brotherhood of Rooks]], ostensibly under attack by an unknown faction of bandits who oppose [[Malluch Burdos]] as well as the Rooks.&lt;br /&gt;
* Renpaw - The lifetime-appointed sole judge in the Landing, who would face Mayor [[Leafiara]]&#039;s request to remove Thadston from power, then later a request to postpone the Steward of the Guilds decision pending investigations.&lt;br /&gt;
* [[Rone]] - A mysterious figure wielding a set of the Alchemist&#039;s magical gauntlets. Motives and goals, if any, remain largely unknown after nearly two years, but at very least they seek that the mayor denounce the Rooks.&lt;br /&gt;
* [[Stephos DeArchon]] - Wealthy merchant with connections throughout [[Idolone]] and a shady history of selling arms to the [[krolvin]], which was pardoned by Mayor [[Cruxophim]] in a successful bid to retrieve [[Rodnay]] from captivity to Dennet. Ran for the Steward of the Guilds position.&lt;br /&gt;
* [[Thadston Andrews]] - Former militia marshal removed from his position until such time as he can resolve a magical azure light surrounding him. Now a drunkard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Supporting NPCs=&lt;br /&gt;
&lt;br /&gt;
* Cutlass - Owner of the fish shop. Ran for the interim marshal position.&lt;br /&gt;
* Dakris - Owner of the furrier shop. Ran for the Steward of the Guilds position, but shortly thereafter withdrew for unknown reasons.&lt;br /&gt;
* [[Octaven]] - Grand Magister of the [[Hall of Mages]] who&#039;s attacked the Landing once in an attempt to get to [[Dennet Kestrel]], but offered sporadic aid afterward. Also organized a sham trial of [[Pylasar]]. Was captured in a bane coffin by her underling [[Vlashandra]] and was going to eventually be released by Magisters [[::Raelee_Svala|Raelee]] and [[Cordarius]], but rumors say her coffin has gone missing.&lt;br /&gt;
* Walward - Owner of the siegery shop. Ran for the Steward of the Guilds position, but withdrew following an attack on his wagons, which he claims reminded him of focusing on the business he loves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Deceased NPCs=&lt;br /&gt;
&lt;br /&gt;
N/A... so far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Villain Factions of Landing Streets=&lt;br /&gt;
&lt;br /&gt;
Beginning with the return of A Knight to Remember storyline (November 2020), the town&#039;s areas have been carved into various territories where some unlawful and villainous groups have attempted to claim as their own. Since the murder of the  town marshal Khylon, and the explosion of the town barracks, and militia members hunted and Rone injured, the situation has invited a rise in criminal activity. Below is a rough map of some of the territory zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:A-Knight-to-Remember-Zones.png|center|747px]]&lt;br /&gt;
&lt;br /&gt;
=Synopses=&lt;br /&gt;
&lt;br /&gt;
[Note: These are &#039;&#039;highly&#039;&#039; abbreviated summaries of events largely intended as refreshers or teasers. For more details and (in most cases) full logs, please click each one.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/01/20 - [[::A_Knight_To_Remember_-_5120-09-01_-_Streets_of_Rage (log)|Streets of Rage]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Zealous thugs wipe away [[Malluch]]&#039;s followers&#039; blood markings, then push further and set fire to Murdos&#039; shop. While town defenders rush to protect shop and streets alike, three inbound ships fall prey to a mysterious explosion and the bandits slaughter most of the survivors as they make it to shore. A lone sailor makes it back thanks to Rone, but is unable to answer questions in his condition as he coughs up green ichor. [[Mother]] arrives to give him a claimed mercy killing and says the ships were the [[::Brotherhood of Rooks|Rooks]]&#039; and this new faction has sent a message they&#039;ll regret.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/20 - [[::A_Knight_To_Remember_-_5120-09-02_-_Salvage the Situation (log)|Salvage the Situation]]&#039;&#039;&#039; (afternoon)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Debris from the explosions washes up and adventurers investigate to find elemental essences of air, earth, and water, silver coins, pewter statuettes of a bear, boar, and stallion, and a small shard of blood marble. Town guards collect and store bloated limbs for investigation and [[Gillien]] gets some green ichor on himself while kicking apart the debris, leading to a disease-ridden death.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/20 - [[::A_Knight_To_Remember_-_5120-09-02_-_Town_Matters,_Marshals,_and_Mayors (log)|Town Matters, Marshals, and Mayors]]&#039;&#039;&#039; (evening)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Marshal Thadston announces that members of the [[Faendryl Enclave]] have agreed to act as his representation at his hearing before Judge Renpaw in two nights over whether he&#039;s fit to remain marshal. He says that we have no town mayor and if he loses his case, [[Leafiara]] had better go further and come for his citizenship, because in spring he&#039;ll come for her office--and even though he&#039;s under review, just as many eyes and ears are on her.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/04/20 - [[::A_Knight_to_Remember_-_5120-09-04_-_Hearing Him Out or Hearing Him In (log)|Hearing Him Out or Hearing Him In]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Judge Renpaw presides over a hearing unprecedented in his lifetime as Marshal [[Thadston]]&#039;s fitness to serve is put under scrutiny. Despite mounting questions over the magical light surrounding him, Thadston refuses answers and seeks to turn the tables, instead criticizing the double standards of challenging only him when the previous Marshal Thrayzar had been cursed into the body of an orc and when Captain Shinann, Mayor Leafiara, Captain [[Stormyrain]], and the [[Order of the Silver Gryphon]] have done questionable things including most recently escorting Malluch Burdos&#039; followers. Heated personal attacks fly and the hearing comes to a head with his lover [[Casiphia]] provoking the magic in view of the public until Thadston--or the Bleakwalker possessing him--declares everyone weaknesses and failures who weren&#039;t good enough for their lovers and families.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/05/20 - [[::A_Knight_To_Remember_-_5120-09-05_-_The_Lion%27s_Share (log)|The Lion&#039;s Share]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Businessman and relatively new Landing citizen [[Amos]] the Lion does merchant work in the Sleeping Dragon Pub, an establishment he hopes to soon own, working on the newly-developed hand pylons--a market he now controls. He banters with adventurers as all parties get to know each other.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/06/20 - [[::A_Knight_To_Remember_-_5120-09-06_-_Judge_Dread (log)|Judge Dread]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Judge Renpaw delivers his decision that Thadston did not exceed his authority as the laws are written now, but nonetheless is unfit in light of the magic influencing him and has been removed; if and when he can address and resolve that problem, his authority will be reinstated. Immediately after the verdict, though, a shadowy figure wielding acid-shooting hand pylons fires on about half the courtroom in a deadly attack! As questions mount about the attacker, Thadston is found stumbling around in Helga&#039;s back alley, saying he sacrificed himself to close the [[Bleaklands]] portal but none of them were worth it. As everyone tries to extend aid, Thadston pushes them away (sometimes literally) and says &amp;quot;she&amp;quot;--the voice with him--is all he has left of his wife and to leave them be.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/09/20 (and 09/11/20) - [[::A_Knight_To_Remember_-_5120-09-09_-_Amost_Curious_Offer (log)|Amost Curious Offer]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Amos says he&#039;ll do what he can to figure out who was behind the attack on the courtroom. Meanwhile, he extends an offer to fill the role of Interim Marshal to quell chaos and unrest and potentially bring Thadston back to his senses. Objections are raised and Mayor Leafiara says she&#039;ll consult with the captains. Amos also says he&#039;s preparing a proposal to renovate Shanty Town and Leafi muses that, if anything, he should aim for [[Beldrin]]&#039;s council seat, which is business-related. He seemingly agrees to go through the process of candidate selection via the town council. Two nights later, Captain Stormyrain asks why the council doesn&#039;t consult the captains regarding filling the marshal position and says that she and potentially Captain [[Shinann]] will write to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/13/20 - [[::A_Knight_To_Remember_-_5120-09-13_-_A_Rone_Cold_Ultimatum_(log)|A Rone Cold Ultimatum]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Rone comes to Moot Hall, having caught wind of Mayor Leafiara&#039;s proposal for a formal alliance, but the vigilante has other ideas and warns her to denounce the Rooks and all crime elements in the town or else justice will come for her too. Leafi presses for evidence or leads to no avail, but nonetheless is left to consider the idea. Meanwhile, a clerk brings word that Judge Renpaw wishes decisions on the two vacant town council seats by week&#039;s end. Candidates for Interim Interim Marshal are Amos, Casiphia, [[Khylon]], and fish shop owner Cutlass. Candidates for Steward of the Guilds are Amos, Dakris the furrier, [[Stephos DeArchon]], and siegery shop owner Walward.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/15/20 - [[::A_Knight_To_Remember_-_5120-09-15_-_Barring Further Problems (log)|Barring Further Problems]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;The Rooks&#039; urchin boy Acorn brings the names of Amos&#039; &amp;quot;fireflies,&amp;quot; but meanwhile drunk dockworkers in Helga&#039;s are taunting an also-drunk Thadston into a tavern brawl! Thadston eventually winds up in the Rook tunnels, where they warn everyone to leave so they can &amp;quot;take care&amp;quot; of him--which town defenders can&#039;t abide. A violent clash breaks out and even the new bandit faction finds its way there. After everything is clear, Thadston says that, title or no, he can rally the militia to attack the tunnels and end the Rooks--or maybe he should become a vigilante.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/17/20 - [[::A_Knight_To_Remember_-_5120-09-17_-_Slick Burn (log)|Slick Burn]]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;It&#039;s a busy night for three of the four Steward of the Guilds candidates as Dakris withdraws from the race, Amos has a potential lead on a man named the &amp;quot;Knave&amp;quot; being behind the pylon attacks and another potential lead on a well-trained red orc, and wagons of Walward&#039;s goods are set ablaze. A surviving mercenary protecting the wagons reports something sounding like the familiar hand-pylons...&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/18/20 - [[::A_Knight_To_Remember_-_5120-09-18_-_By_the_Books_Die_the_Books,_Lie_the_Hooks_Why_the_Rooks_(log)|By the Books Die the Books, Lie the Hooks Why the Rooks]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Suspicions run high and wild as Amos&#039; ships come in and mass chaos ensues at the docks, River Tower East, and the Black Sands. Thadston defies the captains&#039; orders to conduct an inspection by breaking vases--because he&#039;s inebriated, to relieve stress, or does he suspect something sinister? Figures appearing to be the Rooks ask for protection money at the docks and fire a brand new pylon at the second ship when they don&#039;t get it--but how and where did they get those resources? The ship diverts toward the beach, but the Rooks are already there lying in wait beneath the sands to ambush--but how did they know the right spot? Town defenders stave them all off, so Amos successfully delivers rune-etched hammers for himself and caged four-armed ogres to be released for a future hunt--but where or how did he acquire either of them and are his plans as simple as he claims? By the end of the night, there&#039;s an earnest debate as to who&#039;s a worse pick for Steward of the Guilds: Amos or one of the Landing&#039;s most hated men, Stephos DeArchon.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/20/20 - [[::A_Knight_To_Remember_-_5120-09-20_-_Tacticalegalese_(log)|Tacticalegalese]]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Mayor Leafiara delivers to Judge Renpaw her selection of Guard Captain Khylon, now to be Interim Marshal Khylon, as Renpaw and Captain Stormyrain discuss further details of Khylon&#039;s health and expectations for the presence of him or any Marshal. As for Steward of the Guilds, Leafiara requests a postponement on the decision pending investigations of the remaining candidates as suspects in the attack on Walward; Renpaw permits a 45-day extension.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/22/20 - [[::A_Knight_To_Remember_-_5120-09-22_-_First Orders of Business in Order and Business (log)|First Orders of Business in Order and Business]]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;New Interim Marshal Khylon makes a splash with a jovial yet productive meeting on stopping crime in town. By the end of the night, following suggestions from town defenders, Khylon&#039;s agreed to seek a meeting with Mother, step up security at the docks, issue an arrest warrant for Rone, coordinate with new Guard Captain Dunigan to look into Amos and Stephos, investigate Dragonsclaw Arms and the Daily Darkstone, and look into Grand Magister Octaven&#039;s rumored disappearance.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/23/20 - [[::A_Knight_To_Remember_-_5120-09-23_-_Rooking Forward (log)|Rooking Forward]]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;At Captain Stormyrain&#039;s suggestion, Mother meets with town defenders to discuss the Rooks&#039; recent tactics and discuss their mission: protecting the Landing&#039;s independence as factions of the knaves, Barnom Slim&#039;s men, and Malluch&#039;s cultists move in to destroy the Brotherhood and potentially the Landing itself. After lengthy and contested discussion, Stormy concludes that she has what she needs from the meeting and Mother says to either watch the Rooks live or die, or join them as they fight to live or die. Meanwhile, the Knave puts a twenty million silver bounty on Rone, dead or alive...&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;09/27/20 - [[::A_Knight_To_Remember_-_5120-09-27_-_Rough_and_Tumble,_Tough_in_Rumble_(log)|Rough and Tumble, Tough in Rumble]]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eee;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;gt;Adventurers, the militia, the town guard, Rone, and--to some extent--the Rooks race to defend the Landing and the tunnels beneath it as the Knave&#039;s men and the hand-pylon wielders of the shadows launch attacks on Burrow Way, Cutlass&#039; fishing shop, Tykel&#039;s weapon shop, Walward&#039;s siegery shop, a targeted assassination of Magister Raelee in the outpost, the North Docks and the movers, and the Shanty Town boatyard. Rone takes an acid shot in the battle as three hand-pylon wielders, but tumbles away--to safety or into enemy hands?&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:2020 Storylines]]&lt;br /&gt;
[[Category:A Knight To Remember]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing Storylines]]&lt;br /&gt;
[[Category: KST]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:A-Knight-to-Remember-Zones.png&amp;diff=139632</id>
		<title>File:A-Knight-to-Remember-Zones.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:A-Knight-to-Remember-Zones.png&amp;diff=139632"/>
		<updated>2020-11-03T05:42:44Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: A map of Wehnimer&amp;#039;s Landing overlaid with the villain faction territories during the &amp;#039;Knight to Remember&amp;#039; storyline.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of Wehnimer&#039;s Landing overlaid with the villain faction territories during the &#039;Knight to Remember&#039; storyline.&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_Sling&amp;diff=128352</id>
		<title>Magic Sling</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_Sling&amp;diff=128352"/>
		<updated>2020-02-12T03:26:50Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: Removing mention of lore ranks working (as opposed to attunement) for Elemental slings as the script still requires attunement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Magic Slings&#039;&#039;&#039; are runestaff sheaths created by &#039;&#039;&#039;GM Sindin&#039;&#039;&#039; and sold at [[Duskruin]] in [[BVShop:Art of Lore|Art of Lore]].  Slings have four possible tiers.  Tiers 1 and 2 were available in the June 2018 shop and Tier 3 was released in the December 2018 shop.  Sindin stated that unlocks would be made available in the future, at an unspecified time and place.&lt;br /&gt;
&lt;br /&gt;
The sling holds a single runestaff, and is offered in four variants: &#039;&#039;Elemental&#039;&#039;, &#039;&#039;Spiritual&#039;&#039;, &#039;&#039;Mental&#039;&#039; and &#039;&#039;Sorcery&#039;&#039;.  Each type offers different messaging when interacted with, and will vary based on the owner&#039;s Elemental Attunement (for Elemental Slings only) or Lore ranks (non-Elemental slings). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Per GM Thandiwe, if the wearer has no elemental attunement nor any lore training then the messaging will be &amp;quot;generic&amp;quot;. (See her post below.)&lt;br /&gt;
&lt;br /&gt;
Further, these rules apply:&lt;br /&gt;
&lt;br /&gt;
- If your character uses ATTUNE to choose an element and you use an Elemental Sling, you will see messaging appropriate for the ATTUNED element regardless of your Lore trainings.&lt;br /&gt;
&lt;br /&gt;
- If your character is not ATTUNEd to an element, or owns any of the non-elemental slings, and your Lore trainings are &amp;quot;tied&amp;quot; - say, 50 Religion and 50 Blessings trainings - you have a random chance at seeing EITHER the Religion or the Blessings messaging.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the runestaff sling and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Analyze by Variant&lt;br /&gt;
| Elemental || Your runestaff sling is part of the Elemental Magic Sling group and will provide fancy messaging based on your Elemental lore trainings.&lt;br /&gt;
|-&lt;br /&gt;
| Mental || Your runestaff sling is part of the Mental Magic Sling group and will provide fancy messaging based on your Mental lore trainings. &lt;br /&gt;
|-&lt;br /&gt;
| Sorcery || Your runestaff sling is part of the Sorcery Magic Sling group and will provide fancy messaging based on your Sorcery lore trainings.&lt;br /&gt;
|- &lt;br /&gt;
| Spiritual || Your runestaff sling is part of the Spiritual Magic Sling group and will provide fancy messaging based on your Spiritual lore trainings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Analyze by Tier&lt;br /&gt;
| Tier 1 || It has 1 (OTS) tiers of 4 tiers unlocked at this time.&amp;lt;br&amp;gt; It will also allow for the following verbs to be used on it: Drop, get, pull, and push.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || It has 2 tiers of 4 tiers unlocked at this time.&amp;lt;br&amp;gt; It will also allow for the following verbs to be used on it: Cover, drop, get, pull, push, and tap.&lt;br /&gt;
|- &lt;br /&gt;
| Tier 3 || It has 3 tiers of 4 tiers unlocked at this time. &amp;lt;br&amp;gt; It will also allow for the following verbs to be used on it: Cover, drop, get, nudge, pull, push, tap, and touch.&lt;br /&gt;
|- &lt;br /&gt;
| Tier 4 || It has 4 tiers of 4 tiers unlocked at this time. &amp;lt;br&amp;gt; It will also allow for the following verbs to be used on it: Cover, drop, get, nudge, pull, push, tap, touch, and whisper.&lt;br /&gt;
|}&lt;br /&gt;
Restrictions on this are a little complicated when it comes to altering.  It can have a show description only as one of the unlock tiers will allow it to display the weapon it carries.&lt;br /&gt;
&lt;br /&gt;
If you GIRD SET (weapon) and use READY LIST to select sling as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Magic Sling.&lt;br /&gt;
&lt;br /&gt;
At the higher tiers the Elemental Magic Sling will randomize stow/draw messaging.&lt;br /&gt;
&lt;br /&gt;
You have special GIRD and STOW mechanics that are activated by whisper.&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;magic sling&amp;gt; has a password of &amp;lt;password&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the runestaff sling for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Message Colors by Lore Type ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Lore||Flare Colors&lt;br /&gt;
|-&lt;br /&gt;
|Elemental, Earth||wind-whipped sand&lt;br /&gt;
|-&lt;br /&gt;
| Elemental, Air||turbulent white wind&lt;br /&gt;
|-&lt;br /&gt;
| Elemental, Fire||fire and smoke&lt;br /&gt;
|-&lt;br /&gt;
| Elemental, Water||rainbow-hued mist&lt;br /&gt;
|-&lt;br /&gt;
| Mental, Divination||&lt;br /&gt;
|-&lt;br /&gt;
| Mental, Manipulation||prismatic light&lt;br /&gt;
|-&lt;br /&gt;
| Mental, Telepathy|| blue-white energy&lt;br /&gt;
|-&lt;br /&gt;
| Mental, Transference||rippling/distorted light&lt;br /&gt;
|-&lt;br /&gt;
| Mental, Transformation||glowing/intense violet&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerous, Demonology||black energy&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerous, Necromancy||green necrotic haze&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual, Blessings||radiant golden light&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual, Religion||holy white light&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual, Summoning||grey miasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic Sling Verb Traps==&lt;br /&gt;
&lt;br /&gt;
Per Thandiwe, each tier of the runestaff unlocks an additional potential message for at least some of the verbs.  At Tier 1, for example, one message is available for PUT/SHEATH/STOW/DROP.  At Tier 2, two messages become available for PUT/SHEATH/STOW/DROP, with a 50% chance of either message being displayed.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&amp;lt;br&amp;gt;Tier 1&#039;&#039;&lt;br /&gt;
!PUT/SHEATH/STOW/DROP&lt;br /&gt;
| You stow your &amp;lt;runestaff&amp;gt; in your &amp;lt;magic sling&amp;gt; with &amp;lt;message&amp;gt;.&lt;br /&gt;
| XXX stows his &amp;lt;runestaff&amp;gt; in his &amp;lt;magic sling&amp;gt; with &amp;lt;message&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!GET/GIRD/READY&lt;br /&gt;
| You draw your &amp;lt;runestaff&amp;gt; from your &amp;lt;magic sling&amp;gt;, tracing &amp;lt;message&amp;gt; in its wake.&lt;br /&gt;
| XXX draws his &amp;lt;runestaff&amp;gt; from his &amp;lt;magic sling&amp;gt;, tracing &amp;lt;message&amp;gt; in its wake.&lt;br /&gt;
|-&lt;br /&gt;
!PULL&lt;br /&gt;
| You tighten the straps on your &amp;lt;magic sling&amp;gt; so that it sits higher upon your shoulder.&lt;br /&gt;
| XXX tightens the straps on his &amp;lt;magic sling&amp;gt; so that it sits higher upon his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
!PUSH&lt;br /&gt;
| You loosen the straps on your &amp;lt;magic sling&amp;gt; so that it hangs lower upon your shoulder.&lt;br /&gt;
| XXX loosens the straps on his &amp;lt;magic sling&amp;gt; so that it hangs lower upon his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;5&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
!PUT/SHEATH/STOW/DROP&lt;br /&gt;
| A &amp;lt;message&amp;gt; trails your &amp;lt;runestaff&amp;gt; as you stow it in your &amp;lt;magic sling&amp;gt;. -OR- You stow your &amp;lt;runestaff&amp;gt; in your &amp;lt;magic sling&amp;gt; with &amp;lt;message&amp;gt;.&lt;br /&gt;
| A &amp;lt;message&amp;gt; trails XXX&#039;s &amp;lt;runestaff&amp;gt; as he stows it in his &amp;lt;magic sling&amp;gt;. -OR- XXX stows his &amp;lt;runestaff&amp;gt; in his &amp;lt;magic sling&amp;gt; with &amp;lt;message&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!GET/GIRD/READY&lt;br /&gt;
| A &amp;lt;message&amp;gt; trails your &amp;lt;runestaff&amp;gt; as you draw it from your &amp;lt;magic sling&amp;gt;. -OR- You draw your &amp;lt;runestaff&amp;gt; from your &amp;lt;magic sling&amp;gt;, tracing &amp;lt;message&amp;gt; in its wake.&lt;br /&gt;
| A &amp;lt;message&amp;gt; trails XXX&#039;s &amp;lt;runestaff&amp;gt; as he draws it from his &amp;lt;magic sling&amp;gt;. -OR- XXX draws his &amp;lt;runestaff&amp;gt; from his &amp;lt;magic sling&amp;gt;, tracing &amp;lt;message&amp;gt; in its wake.&lt;br /&gt;
|-&lt;br /&gt;
!COVER&lt;br /&gt;
| You pantomime the motion of drawing a runestaff from your &amp;lt;magic sling&amp;gt; with a sly grin.&lt;br /&gt;
| XXX pantomimes the motion of drawing a runestaff from his &amp;lt;magic sling&amp;gt; with a sly grin.&lt;br /&gt;
|-&lt;br /&gt;
!TAP (empty sling)&lt;br /&gt;
| You tap your knuckles on your &amp;lt;magic sling&amp;gt; nervously as an anxiousness seems to consume you.&lt;br /&gt;
| XXX taps his knuckles on his &amp;lt;magic sling&amp;gt; nervously.&lt;br /&gt;
|-&lt;br /&gt;
!TAP (staff in sling)&lt;br /&gt;
| You tap on your fingertips on &amp;lt;runestaff&amp;gt; hanging from your &amp;lt;magic sling&amp;gt;, looking rather pleased with yourself.&lt;br /&gt;
| XXX taps his fingertips on &amp;lt;runestaff&amp;gt; hanging from his &amp;lt;magic sling&amp;gt;, looking rather pleased with himself.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
!NUDGE&lt;br /&gt;
| You adjust your &amp;lt;magic sling&amp;gt; to better present any runestaff hanging from it.&lt;br /&gt;
| XXX adjust his &amp;lt;magic sling&amp;gt; a little.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH&lt;br /&gt;
| You touch your &amp;lt;magic sling&amp;gt;, and a twisting plume of &amp;lt;flare color&amp;gt; from it to encompass your hand.&lt;br /&gt;
| XXX touches his &amp;lt;magic sling&amp;gt;, and a twisting plume of &amp;lt;flare color&amp;gt; from it to encompass his hand.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teaser from GM Sindin==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Maybe you&#039;re the type who finds yourself attuned to the elements...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You draw your illthorn runestaff from your runestaff sling, tracing an arc of crackling lightning in its wake.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;A fiery plume of hissing smoke trails your illthorn runestaff as you stow it in your runestaff sling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve said your Blessings...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;A searing arc of radiant golden light trails your illthorn runestaff as you draw it from your runestaff sling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or maybe you&#039;re studied in Demonology...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You touch your runestaff sling, and a cloud of black energy pulses from it to encompass your hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either way, I can promise you almost everyone who wields a runestaff will enjoy what is to be discovered in The Art of Lore.&lt;br /&gt;
&lt;br /&gt;
Sindin&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==More info from GM Thandiwe==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
There seem to be some misconceptions about the Magic Sling. I&#039;d like to help clear them up.&lt;br /&gt;
&lt;br /&gt;
PUT/DROP/STOW/SHEATH - All one set of messaging&lt;br /&gt;
GET/GIRD/READY - All another set of messaging.&lt;br /&gt;
&lt;br /&gt;
If you have a Tier 2 unlock, then you have 2 RANDOM types of messaging that cycle. 1 randomly shows for put/drop/stow/sheath, 1 randomly shows for get/gird/ready.&lt;br /&gt;
&lt;br /&gt;
There are also 4 different kinds of slings: Mental, Sorcery, Elemental, Spiritual&lt;br /&gt;
&lt;br /&gt;
If you have a sling that is keyed to the different type - Analyze will tell you the type - then you will get generic messaging.&lt;br /&gt;
&lt;br /&gt;
ALL other verbs are the SAME for all makes of the sling.&lt;br /&gt;
&lt;br /&gt;
I hope this helps clear it up.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
ASGM of Events&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Librarium&amp;diff=119036</id>
		<title>BVShop:The Librarium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Librarium&amp;diff=119036"/>
		<updated>2019-08-17T20:07:38Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: /* The Librarium, Laboratory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- __TOC__ --&amp;gt;&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Librarium==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: August 2019&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Librarium&lt;br /&gt;
|look=a narrow three-story structure&lt;br /&gt;
|location=[Map Room #], Lich# 26862&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Study===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Study &lt;br /&gt;
|desc=The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls.  Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the case) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a scholarly flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a large leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: magic || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a brass-hinged leather tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: spellcraft || || 500&lt;br /&gt;
|-&lt;br /&gt;
| an old leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: wizardry || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a flimsy leather-bound manual || Weight: &amp;lt;1 pound|| || &amp;lt;div class=&amp;quot;mw-customtoggle-aflimsyleather-boundmanual&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;&lt;br /&gt;
analyze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aflimsyleather-boundmanual&amp;quot;&amp;gt;Your manual is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.&amp;lt;br&amp;gt;You need only RAISE your manual while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your manual may not be altered or changed in any way.&amp;lt;/div&amp;gt;&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy canvas-bound manual || Weight: &amp;lt;1 pound|| || &amp;lt;div class=&amp;quot;mw-customtoggle-asturdycanvas-boundmanual&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;&lt;br /&gt;
analyze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asturdycanvas-boundmanual&amp;quot;&amp;gt;Your manual is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.&amp;lt;br&amp;gt;You need only RAISE your manual while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your manual may not be altered or changed in any way.&amp;lt;/div&amp;gt;&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the shelf you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Enchanting || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Literature || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Poetry || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Music || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Architecture || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||History || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Fine Art || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Drama || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Alchemy || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Sanctuary===&lt;br /&gt;
&#039;&#039;go stairs&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Sanctuary &lt;br /&gt;
|desc=A small altar lends this sparse and serene space the air of a sanctuary.  Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers.&lt;br /&gt;
|exits= down}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the study) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a sacred flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the small altar you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a silver-hinged leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: religion || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a simple leather tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: rituals || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a golden leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: dogma || || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the some pillows you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Lords of Lornon || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Lords of Liabo || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Prayer || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Meditation || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Healing || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||Divination || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Lesser Spirits || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Herb Lore || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Scrying || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Laboratory===&lt;br /&gt;
&#039;&#039;go stairs&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Laboratory&lt;br /&gt;
|desc=Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory.  Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.&lt;br /&gt;
|exits= down}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the study) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a sinister flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the some pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Demonology || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Necromancy || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Curses || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Prophecies || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Warfare || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||Undead || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Poisons || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Traps || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Torture || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the summoning circle you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an iron-hinged leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: sorcery || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a black vruul-hide tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: conjuring || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a ragged leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: hexes || || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Archived Inventory== --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Librarium== &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- Insert archived contents here --&amp;gt;&lt;br /&gt;
&amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodriven Village Shops|T]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Librarium&amp;diff=119034</id>
		<title>BVShop:The Librarium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Librarium&amp;diff=119034"/>
		<updated>2019-08-17T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: /* The Librarium, Sanctuary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- __TOC__ --&amp;gt;&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Librarium==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: August 2019&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Librarium&lt;br /&gt;
|look=a narrow three-story structure&lt;br /&gt;
|location=[Map Room #], Lich# 26862&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Study===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Study &lt;br /&gt;
|desc=The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls.  Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the case) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a scholarly flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a large leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: magic || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a brass-hinged leather tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: spellcraft || || 500&lt;br /&gt;
|-&lt;br /&gt;
| an old leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: wizardry || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a flimsy leather-bound manual || Weight: &amp;lt;1 pound|| || &amp;lt;div class=&amp;quot;mw-customtoggle-aflimsyleather-boundmanual&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;&lt;br /&gt;
analyze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aflimsyleather-boundmanual&amp;quot;&amp;gt;Your manual is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.&amp;lt;br&amp;gt;You need only RAISE your manual while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your manual may not be altered or changed in any way.&amp;lt;/div&amp;gt;&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy canvas-bound manual || Weight: &amp;lt;1 pound|| || &amp;lt;div class=&amp;quot;mw-customtoggle-asturdycanvas-boundmanual&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;&lt;br /&gt;
analyze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asturdycanvas-boundmanual&amp;quot;&amp;gt;Your manual is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.&amp;lt;br&amp;gt;You need only RAISE your manual while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your manual may not be altered or changed in any way.&amp;lt;/div&amp;gt;&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the shelf you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Enchanting || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Literature || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Poetry || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Music || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Architecture || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||History || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Fine Art || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Drama || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Alchemy || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Sanctuary===&lt;br /&gt;
&#039;&#039;go stairs&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Sanctuary &lt;br /&gt;
|desc=A small altar lends this sparse and serene space the air of a sanctuary.  Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers.&lt;br /&gt;
|exits= down}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the study) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a sacred flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the small altar you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a silver-hinged leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: religion || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a simple leather tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: rituals || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a golden leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: dogma || || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the some pillows you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Lords of Lornon || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Lords of Liabo || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Prayer || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Meditation || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Healing || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||Divination || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Lesser Spirits || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Herb Lore || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Scrying || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Laboratory===&lt;br /&gt;
&#039;&#039;go stairs&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Laboratory&lt;br /&gt;
|desc=Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory.  Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.&lt;br /&gt;
|exits= down}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the study) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a sinister flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the some pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Demonology || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Necromancy || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Curses || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Prophecies || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Warfare || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||Undead || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Poisons || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Traps || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Torture || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the summoning circle you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an iron-hinged leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a black vruul-hide tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a ragged leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Archived Inventory== --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Librarium== &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- Insert archived contents here --&amp;gt;&lt;br /&gt;
&amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodriven Village Shops|T]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Librarium&amp;diff=119033</id>
		<title>BVShop:The Librarium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Librarium&amp;diff=119033"/>
		<updated>2019-08-17T20:06:01Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: /* The Librarium, Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- __TOC__ --&amp;gt;&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Librarium==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: August 2019&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Librarium&lt;br /&gt;
|look=a narrow three-story structure&lt;br /&gt;
|location=[Map Room #], Lich# 26862&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Study===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Study &lt;br /&gt;
|desc=The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls.  Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the case) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a scholarly flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a large leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: magic || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a brass-hinged leather tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: spellcraft || || 500&lt;br /&gt;
|-&lt;br /&gt;
| an old leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| Default Chapter: wizardry || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a flimsy leather-bound manual || Weight: &amp;lt;1 pound|| || &amp;lt;div class=&amp;quot;mw-customtoggle-aflimsyleather-boundmanual&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;&lt;br /&gt;
analyze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aflimsyleather-boundmanual&amp;quot;&amp;gt;Your manual is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.&amp;lt;br&amp;gt;You need only RAISE your manual while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your manual may not be altered or changed in any way.&amp;lt;/div&amp;gt;&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy canvas-bound manual || Weight: &amp;lt;1 pound|| || &amp;lt;div class=&amp;quot;mw-customtoggle-asturdycanvas-boundmanual&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;&lt;br /&gt;
analyze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asturdycanvas-boundmanual&amp;quot;&amp;gt;Your manual is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.&amp;lt;br&amp;gt;You need only RAISE your manual while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your manual may not be altered or changed in any way.&amp;lt;/div&amp;gt;&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the shelf you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Enchanting || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Literature || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Poetry || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Music || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Architecture || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||History || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Fine Art || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Drama || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Alchemy || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Sanctuary===&lt;br /&gt;
&#039;&#039;go stairs&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Sanctuary &lt;br /&gt;
|desc=A small altar lends this sparse and serene space the air of a sanctuary.  Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers.&lt;br /&gt;
|exits= down}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the study) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a sacred flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the small altar you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a silver-hinged leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a simple leather tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a golden leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the some pillows you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Lords of Lornon || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Lords of Liabo || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Prayer || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Meditation || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Healing || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||Divination || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Lesser Spirits || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Herb Lore || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Scrying || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Librarium, Laboratory===&lt;br /&gt;
&#039;&#039;go stairs&#039;&#039;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Librarium, Laboratory&lt;br /&gt;
|desc=Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory.  Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.&lt;br /&gt;
|exits= down}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=The books for sale come with one chapter and have some basic functionality.&lt;br /&gt;
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).&lt;br /&gt;
A sturdy manual (also in the study) can then give your book yet more personality.&lt;br /&gt;
The books in this study have a sinister flair, and only the chapters sold here can be added to them.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the some pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some tidy papers || Weight: &amp;lt;1 pound|| ||Demonology || 250&lt;br /&gt;
|-&lt;br /&gt;
| some neat papers || Weight: &amp;lt;1 pound|| ||Necromancy || 250&lt;br /&gt;
|-&lt;br /&gt;
| some curling papers || Weight: &amp;lt;1 pound|| ||Curses || 250&lt;br /&gt;
|-&lt;br /&gt;
| some aged papers || Weight: &amp;lt;1 pound|| ||Prophecies || 250&lt;br /&gt;
|-&lt;br /&gt;
| some tattered papers || Weight: &amp;lt;1 pound|| ||Warfare || 250&lt;br /&gt;
|-&lt;br /&gt;
| some torn papers || Weight: &amp;lt;1 pound|| ||Undead || 250&lt;br /&gt;
|-&lt;br /&gt;
| some ragged papers || Weight: &amp;lt;1 pound|| ||Poisons || 250&lt;br /&gt;
|-&lt;br /&gt;
| some yellowed papers || Weight: &amp;lt;1 pound|| ||Traps || 250&lt;br /&gt;
|-&lt;br /&gt;
| some plain papers || Weight: &amp;lt;1 pound|| ||Torture || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the summoning circle you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an iron-hinged leather book || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a black vruul-hide tome || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
| a ragged leather volume || Weight: &amp;lt;1 pound&amp;lt;br&amp;gt;Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item|| || || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Archived Inventory== --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Librarium== &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- Insert archived contents here --&amp;gt;&lt;br /&gt;
&amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodriven Village Shops|T]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gloumerrick_Mithril-beard&amp;diff=114256</id>
		<title>Gloumerrick Mithril-beard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gloumerrick_Mithril-beard&amp;diff=114256"/>
		<updated>2019-03-02T04:11:03Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gloumerrick Mithril-beard&#039;&#039;&#039; was a [[Character#Non-Player_Characters|NPC]] [[dwarf|dwarven]] book publisher who roamed Elanthia in 5103 and sold a compilation of player-written materials.  Late in the spring of 5103, she was afflicted with the red rot.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
: You see Gloumerrick Mithril-beard.&lt;br /&gt;
: She appears to be a Dwarf of the Mithrenek Clan.&lt;br /&gt;
: She appears to be long in the tooth.  She has bright stormy grey eyes and ruddy skin.  She has long, shaggy steel grey hair streaked with silver.  She has a large nose and a long braided beard.&lt;br /&gt;
: Her face looks somewhat pale, and she has several small sores visible on her skin.&lt;br /&gt;
: She is in good shape.&lt;br /&gt;
: She is wearing a wide diamond-studded mithril circlet, a pair of small mithril beard clips, an ink-stained grey cotton smock, a fine silvery mithril chain shirt, a purple leather bag trimmed with brilliant diamonds, some black rolton wool trousers, and some fur-lined boots with mithril reinforced toes.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|Category&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|Author&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|Title&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|Cover&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Biographies|| Kaishaku||&amp;quot;An Interview with Harith The Whip of Mularos - Dated The Eighth Day of Eorgaen 5102||an ice grey glaes-surfaced volume&lt;br /&gt;
|-&lt;br /&gt;
| Lurch Goatroper (Renick Aellorean)||&amp;quot;Aramur Kysus and the Evolution of the Imperial Turamzyrrian Army&amp;quot;||a mottled umber leather tome&lt;br /&gt;
|-&lt;br /&gt;
|Sanae||||a gilded azure mithril book&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Cultural Lore|| Colonel Guarrin Rakinhelm||&amp;quot;Protectors of the Citadel&amp;quot;||a silver blazestar-inset book&lt;br /&gt;
|-&lt;br /&gt;
|General Valicar VonWraithmaster||&amp;quot;Northern Fury Training Manual&amp;quot;||a cerulean star-embossed manual&lt;br /&gt;
|-&lt;br /&gt;
|Geremiah Newhall||&amp;quot;The Lost Lands: Yuriqen Caverndeep and Others&amp;quot;||a silver-edged enamelled brown volume&lt;br /&gt;
|-&lt;br /&gt;
|Krissella Tr&#039;Baren||&amp;quot;The Dhe&#039;nar a Primer for the Uninformed&amp;quot;||an obsidian rose-embossed tome&lt;br /&gt;
|-&lt;br /&gt;
|Morahael &#039;Morah&#039; Lyshven Faendryl||&amp;quot;Sword and Sorcery in New Ta&#039;Faendryl&amp;quot;||a diamond-set silvery mithril volume&lt;br /&gt;
|-&lt;br /&gt;
|Xelivana &#039;Aimless&#039; Meanderings||&amp;quot;The Trident of the Phoenix&amp;quot;||a phoenix patterned gold book&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Games|| Juspera Spintari||&amp;quot;Sixes: Instructions on How to Play the Second-Best Party Game Since Terasian Craps||a dice-engraved bright silver guidebook&lt;br /&gt;
|-&lt;br /&gt;
|Odevalis Suhestial||&amp;quot;A Pocket Guide to Herb Roulette&amp;quot;||a small jade-inlaid book&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| Legends and Fiction|| Blardo Vastgirth||&amp;quot;The Golden Pantaloons&amp;quot;||a gilded purple mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Chutnee BornOdepression||&amp;quot;Chronicle of the Ivory Tower&amp;quot;||a bird-painted ivory book&lt;br /&gt;
|-&lt;br /&gt;
|Doppelganger of-Integra||&amp;quot;Sword of Regrets&amp;quot;||a silvery sword-embossed tome&lt;br /&gt;
|-&lt;br /&gt;
|Gowain Olberath||&amp;quot;The Fate of a Faendryl Princess&amp;quot;||a mithril-gilt scarlet leather book&lt;br /&gt;
|-&lt;br /&gt;
|Karlin Rialios IV||&amp;quot;Brothers&amp;quot;||a gem-inlaid golden mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Lord Arkans Z&#039;dehn Faendryl||&amp;quot;Faendryl Doctrine&amp;quot;||a snow white scarlet-crested volume&lt;br /&gt;
|-&lt;br /&gt;
|Ralkir Reichtenstein||&amp;quot;The Forgotten Faendryl and the Death of the Ashrim&amp;quot;||an onyx-inlaid scarlet mithril tome&lt;br /&gt;
|-&lt;br /&gt;
|Shejala Da&#039;artika||&amp;quot;The Monkey and the Man&amp;quot;||an oaken monkey-engraved book&lt;br /&gt;
|-&lt;br /&gt;
|Xanith Sourcerus||&amp;quot;The Tale of Sparkles the Spider&amp;quot;||a silver-traced pink mithril book&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;| Personal Tales|| Aerlic||&amp;quot;So It Begins...&amp;quot;||a comet-painted black glaes book&lt;br /&gt;
|-&lt;br /&gt;
|Atri Talieson||&amp;quot;The Orphanage of Jantalar: Even in Darkness there is Hope&amp;quot;||a dusky mithril-gilt book&lt;br /&gt;
|-&lt;br /&gt;
|Eriyan Arcasia||&amp;quot;The Meeting of a Ranger and a Warrior&amp;quot;||a mithril-bound tooled leather volume&lt;br /&gt;
|-&lt;br /&gt;
|Hrothgan the Pirate||&amp;quot;The Sinking of the Black Frigate: A Brother&#039;s Revenge&amp;quot;||a crimson shark-embossed volume&lt;br /&gt;
|-&lt;br /&gt;
|Kamisori||||a jade and ebon deathstone-set volume&lt;br /&gt;
|-&lt;br /&gt;
|Kelfyr Rynier||&amp;quot;Solitude and Sadness&amp;quot;||a leaf-embossed teal ora book&lt;br /&gt;
|-&lt;br /&gt;
|Kudra||||a fern-embossed jet mithril volume&lt;br /&gt;
|-&lt;br /&gt;
|Lady Roxana||&amp;quot;A Lovestory Unlocked or How Picking Started in the East Tower&amp;quot;||a slim rose-enamelled volume&lt;br /&gt;
|-&lt;br /&gt;
|Naessi Ranay Wintersun||&amp;quot;She Saved Me&amp;quot;||a small bejeweled black volume&lt;br /&gt;
|-&lt;br /&gt;
|Nevea||&amp;quot;A New Face: From Nevea&#039;s Journal&amp;quot;.||a silver-inlaid blue mithril journal&lt;br /&gt;
|-&lt;br /&gt;
|Shadowkatt||&amp;quot;Beneath the Surface&amp;quot;||a smooth dusk grey imflass volume&lt;br /&gt;
|-&lt;br /&gt;
|Silon||The writing on this book is in Saramar runes.||a narrow black and grey volume&lt;br /&gt;
|-&lt;br /&gt;
|Tepkin||&amp;quot;Tepkin the Brave&amp;quot;.||a topaz-inset brown leather book&lt;br /&gt;
|-&lt;br /&gt;
|Tunder||||a rainbow dreamstone-set tome&lt;br /&gt;
|-&lt;br /&gt;
|Tymmil||&amp;quot;A Circle of Love and Hatred&amp;quot;||a night black circle-embossed book&lt;br /&gt;
|-&lt;br /&gt;
|Ysharra Nagorn||&amp;quot;Memory and Perception&amp;quot;||a color-swirled dark mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Yviara Na&#039;Savar||&amp;quot;The Rescue of Lord Bleeds&amp;quot;||a gak suede mithril-trimmed volume&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| Practical Guides|| Argaine||||a forest green velvet-surfaced handbook&lt;br /&gt;
|-&lt;br /&gt;
|Askip||&amp;quot;Beware the Obelisk -- A Ta&#039;Illistim Travel Tip&amp;quot;||an engraved green mithril guidebook&lt;br /&gt;
|-&lt;br /&gt;
|Avidleigh Tir-na||&amp;quot;Iconic Divination: Volume One&amp;quot;||a crystal-inset pale grey tome&lt;br /&gt;
|-&lt;br /&gt;
|Delondil Wanderwolf||&amp;quot;A Ranger&#039;s Guide to Wilderness Cooking&amp;quot;||an agate-inset leatherbound cookbook&lt;br /&gt;
|-&lt;br /&gt;
|Gespry Kastellion||&amp;quot;Elanthia&#039;s Four Deadliest Avians&amp;quot;||a gleaming blue feather-adorned guidebook&lt;br /&gt;
|-&lt;br /&gt;
|Leedle Beitt||&amp;quot;Yummy Stuff!&amp;quot;||a mithril-gilt cream leather cookbook&lt;br /&gt;
|-&lt;br /&gt;
|Revalos Lykanderon of Mestanir||&amp;quot;Great Fishing Locales: A Guide to Tyramia Hollow and Solhaven Bay&amp;quot;||a fish-embossed mithril-gilt guidebook&lt;br /&gt;
|-&lt;br /&gt;
|Shallimar Wyldcat||&amp;quot;Thoughts on the Black Market&amp;quot;||a silver-inlaid black mithril volume&lt;br /&gt;
|-&lt;br /&gt;
|Strathe and Antalya duBane||&amp;quot;A Reference for Foraging Herbs&amp;quot;||a deep green tree-engraved handbook&lt;br /&gt;
|-&lt;br /&gt;
|Velvette Aldursvale||&amp;quot;A Visitor&#039;s Guide to Ta&#039;Illistim&amp;quot;||a sapphire-set engraved silver guidebook&lt;br /&gt;
|-&lt;br /&gt;
|Vrairdrick||||a burnished brown lear handbook&lt;br /&gt;
|-&lt;br /&gt;
|Yarx Teelf||&amp;quot;Is This Thing Dead?: A Guide to Caring For Strange Animals&amp;quot;||an enamelled gold-edged guidebook&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Professional Guides|| Eugenides||&amp;quot;Locksmiths&amp;quot;||a gold-inlaid grey mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Nilithi Gaeas||&amp;quot;Techniques in Healing: Etiquette of Empaths&amp;quot;||an emerald and pearl-set alum volume&lt;br /&gt;
|-&lt;br /&gt;
|Rekarth N&#039;Teclis Faendryl||&amp;quot;On Sorcery&amp;quot;||a scarlet and grey mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Shikel Xietian||&amp;quot;Techniques in Raising: the Etiquette of Clerics&amp;quot;||a nacreous gold-inlaid ora book&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;| Religion and Philosophy|| Aramana Leirath||&amp;quot;Foxables&amp;quot;||a fox-embossed black mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Cappurnicus Calerous||&amp;quot;Walking the Path of Neutrality&amp;quot;||a crystal-inset grey leather volume&lt;br /&gt;
|-&lt;br /&gt;
|Grhim Anyukal||&amp;quot;The Nature of Fear&amp;quot;||an amber-inset black iron book&lt;br /&gt;
|-&lt;br /&gt;
|Jhaina||||a gold-stamped cerulean volume&lt;br /&gt;
|-&lt;br /&gt;
|Kilthal Dradious||&amp;quot;Shan: Reflections of a Predator&amp;quot;||a dusky grey and green tome&lt;br /&gt;
|-&lt;br /&gt;
|Kisaku Shizukatora||&amp;quot;Andelasian Art of the Hunt&amp;quot;||a spotted gold and black volume&lt;br /&gt;
|-&lt;br /&gt;
|Kylaeh Shaidwyn and Eairus Drakonen||&amp;quot;Aeia, Lady of the World: The Mother Through the Eyes of Her Children&amp;quot;||a celadon lily-enamelled book&lt;br /&gt;
|-&lt;br /&gt;
|[[Naamit]] D. Monica||&amp;quot;Mularosian Cadence&amp;quot;||a silver-inlaid scarlet glaes tome&lt;br /&gt;
|-&lt;br /&gt;
|Nevrek Araknathalin Faendryl&amp;quot;||&amp;quot;On the Balance of Life and Unlife As Theorized by||a greyish-blue scale-embossed book&lt;br /&gt;
|-&lt;br /&gt;
|Plur Shisttle||&amp;quot;What Every Elanthian Wants&amp;quot;||a deep blue ale-crested volume&lt;br /&gt;
|-&lt;br /&gt;
|Railien Ta&#039;Illoshien Blightstruck||&amp;quot;The Four Tenets of Brother Calendrael||an onyx-inlaid golden mithril tome&lt;br /&gt;
|-&lt;br /&gt;
|Sayori Nrsrimadeva||&amp;quot;Prayers and Rituals of Andelas&amp;quot;||an emerald-set ebony book&lt;br /&gt;
|-&lt;br /&gt;
|Songowl K. Avionis-Regentil||&amp;quot;The Heart of Elanthia&amp;quot;||a bejeweled leaf-green tome&lt;br /&gt;
|-&lt;br /&gt;
|Starsnuffer Sunslayer||||an amethyst-set rolaren tome&lt;br /&gt;
|-&lt;br /&gt;
|Tierus Morvaenus||&amp;quot;Mularos: A Study of the Arkati and His Religion&amp;quot;||a pearlescent garnet-inlaid tome&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;| Songs and Poetry|| Bevan Ravenswing||&amp;quot;Minstrel&#039;s Heart: Poems of a Wanderer&amp;quot;||a midnight blue opal-inset volume&lt;br /&gt;
|-&lt;br /&gt;
|Brakian Warbringer||&amp;quot;The Raven and the Wolf&amp;quot;||a silver-inlaid black velvet book&lt;br /&gt;
|-&lt;br /&gt;
|Briah||||a deep blue thistle-motif volume&lt;br /&gt;
|-&lt;br /&gt;
|Casilla Qua&#039;nok||&amp;quot;Only the wind...&amp;quot;||a slim leaf-patterned volume&lt;br /&gt;
|-&lt;br /&gt;
|Charna Ja&#039;Varrel&#039;Kav ||||a glistening dark-hued ora volume&lt;br /&gt;
|-&lt;br /&gt;
|Chastity||||a wild rose and skull enamelled book&lt;br /&gt;
|-&lt;br /&gt;
|Emo Rel||&amp;quot;The Dashing Rogue and the Facts of Life&amp;quot;||a bejeweled dark mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Eridal Mailrinn||&amp;quot;A Ranger&#039;s Heart&amp;quot;||an agate-inset engraved haon book&lt;br /&gt;
|-&lt;br /&gt;
|Hayl Falconsong||&amp;quot;Simple Limericks for Simple Folk!&amp;quot;||a colorfully enamelled volume&lt;br /&gt;
|-&lt;br /&gt;
|Lord Krisenfest Rote-Kapelle||&amp;quot;Triumph of the Light&amp;quot;||a sun and phoenix painted volume&lt;br /&gt;
|-&lt;br /&gt;
|Meilya Moriquesse and Altasren Eltinwe||&amp;quot;Loresongs for Fun and Profit&amp;quot;||a scarab-inset gold and brown book&lt;br /&gt;
|-&lt;br /&gt;
|Morstanya Urywain||&amp;quot;Dismay or Humor?&amp;quot;||a snowflake patterned azure book&lt;br /&gt;
|-&lt;br /&gt;
|Nofret Hrist||&amp;quot;My Love Is The Sea&amp;quot;||a rippled blue pearl-inset book&lt;br /&gt;
|-&lt;br /&gt;
|Quivalin||&amp;quot;Quivalin&#039;s Songs of Love and Spring&amp;quot;.||a flower-set polished glass volume&lt;br /&gt;
|-&lt;br /&gt;
|Ramladu Stormcheck||&amp;quot;The Day&amp;quot;||a smoke grey gold-inlaid book&lt;br /&gt;
|-&lt;br /&gt;
|Rontuu Whippert||&amp;quot;Salvation - From the Heart of a Poet&amp;quot;||a ruby-inlaid white mithril book&lt;br /&gt;
|-&lt;br /&gt;
|Seredetia||||a large hammered iron book (in Saramar)&lt;br /&gt;
|-&lt;br /&gt;
|Skeed||&amp;quot;I&#039;m Sorry For...&amp;quot;||a dark sunset-painted book&lt;br /&gt;
|-&lt;br /&gt;
|Tanager Skydancing||&amp;quot;The Legend of Winterbane&amp;quot;||a reddish-gold onyx-inlaid tome&lt;br /&gt;
|-&lt;br /&gt;
|Ylena Fygar||&amp;quot;Assorted Love Songs&amp;quot;||a rose-embossed blue and white volume&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_gems&amp;diff=111009</id>
		<title>List of gems</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_gems&amp;diff=111009"/>
		<updated>2018-10-09T03:33:24Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: Fixing spelling error in &amp;#039;rhodochrosite&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[aetherstone]] | a swirling aetherstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| [[agate]] | a banded agate | 10 | }}&lt;br /&gt;
{{Gem table entry| | a blue lace agate | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a chameleon agate | 4000 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a cloud agate | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry| | a fire agate  | 120-180 | Any }}&lt;br /&gt;
{{Gem table entry| | a frost agate | 15 | }}&lt;br /&gt;
{{Gem table entry| | a moss agate | | }}&lt;br /&gt;
{{Gem table entry| | a mottled agate | 25-75 | }}&lt;br /&gt;
{{Gem table entry| | a tigereye agate | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[amber]] | a droplet of honey amber| | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of golden amber | 300-750 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a teardrop of green amber | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | some polished dark blue amber | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[amethyst]] | a deep purple amethyst | 200-300 | Any}}&lt;br /&gt;
{{Gem table entry| | a shadow amethyst | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| | a brilliant wyrm&#039;s-tooth amethyst | 2000-4500 | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a smoky amethyst | 500-1000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[auboraline]] | a shifting multihued auboraline | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[azurite]] | a piece of azurite  | |}}&lt;br /&gt;
{{Gem table entry| | a spar of pocked azurite | | [[Sanctum of Scales]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[beryl]] | a Kezmonian honey beryl | 1750-3750 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|[[bismuth]] | a formation of rainbowed bismuth |  | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[blazestar]] | an azure blazestar | 5500-7000 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a crimson blazestar | 5500-7000 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an emerald blazestar | 5500-7000 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a golden blazestar  | 5500-7000 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[bloodjewel]] | a selanthan bloodjewel | 3750-5500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[bloodstone]] | a dark red-green bloodstone | 25-75 | }}&lt;br /&gt;
{{Gem table entry| [[bluerock]] | some bright bluerock | 1150 | [[Zul Logoth]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[carbuncle]] | a deep red carbuncle | 75-300 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[chalcedony]] | a chunk of sand-smoothed chalcedony | 1 - 100 | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| | a piece of grey chalcedony | 300-750 | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry| | a piece of white chalcedony | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[cinderstone]] | a radiant green cinderstone |  | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| [[coral]] | a piece of blue ridge coral | | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry| | a piece of cat&#039;s paw coral  &#039;&#039;(not jarrable)&#039;&#039; | | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry| | a piece of flower coral  &#039;&#039;(not jarrable)&#039;&#039; | | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry| | some polished black coral | 25-75 | Any}}&lt;br /&gt;
{{Gem table entry| | some polished blue coral | 20-30 | Any}}&lt;br /&gt;
{{Gem table entry| | some polished pink coral | 300-750 | Any}}&lt;br /&gt;
{{Gem table entry| | some polished red coral | 180-500 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[cordierite]] | a blue cordierite | 25-75 | }}&lt;br /&gt;
{{Gem table entry| [[corestone]] | a piece of corestone | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[crystal]] | a cinnabar crystal | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dull grey crystal | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a glaesine crystal | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pink salt crystal | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a quartz crystal | 10-50 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a rock crystal | 25 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a shard of dragonmist crystal | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a shard of tigerfang crystal | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tangerine wulfenite crystal | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| [[cube]] | a chalky yellow cube | | [[The Rift]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[deathstone]] | a black deathstone | 300-750 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| [[despanal]] | a scarlet despanal | 5500-7000 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[diamond]]&lt;br /&gt;
                          | a blue diamond | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dragon&#039;s-tear diamond | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dwarf-cut diamond | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a faceted black diamond | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a large yellow diamond | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an uncut diamond | 3750-5500 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an uncut maernstrike diamond | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an uncut star-of-Tamzyrr diamond | | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a white-point star diamond | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| [[diopside]] | a star diopside | 25 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[doomstone]] | a glossy black doomstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| [[dreamstone]] | a black dreamstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a blue dreamstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a green dreamstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a pink dreamstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a red dreamstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a yellow dreamstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a white dreamstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[dust]] | a dram of gold dust | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a handful of gold dust | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pinch of gold dust | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[egg]] | a petrified aivren egg | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| [[emerald]] | a dragonfire emerald | | [[Teras Isle]] }}&lt;br /&gt;
{{Gem table entry| | a dragon&#039;s-tear emerald | | }}&lt;br /&gt;
{{Gem table entry| | a dwarf-cut emerald | | }}&lt;br /&gt;
{{Gem table entry| | an uncut emerald | 3750-5500 | Any }}&lt;br /&gt;
{{Gem table entry| | a star emerald | | [[Teras Isle]] }}&lt;br /&gt;
{{Gem table entry| | an Eye-of-Koar emerald | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[eostone]] | a deep blue eostone | | }}&lt;br /&gt;
{{Gem table entry| [[eye]] | a milky quartz eye| |[[The Rift]] }}&lt;br /&gt;
{{Gem table entry| | an obsidian eye |  | [[The Rift]] }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[faenor-bloom]] | an olivine faenor-bloom | | }}&lt;br /&gt;
{{Gem table entry| [[fang]] | a bronze fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a copper fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a gold fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | an iron fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a mithril fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a platinum fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a silver fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a steel fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | an urglaes fang | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[feldspar]] |a cube of chalky feldspar | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[feystone]] | a bright violet feystone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a periwinkle feystone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[firestone]] | a firestone | 5500-7000 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| [[fluorite]] | a piece of striated fluorite | | [[Sanctum of Scales]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[galena (gem)|galena]] | some silvery galena | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry| [[garnet]] | an almandine garnet | 25-75 | }}&lt;br /&gt;
{{Gem table entry| | a blood red garnet | 75-300 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a dark purple sunset garnet | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| | a green garnet | 75-300 | }}&lt;br /&gt;
{{Gem table entry| | an orange spessartine garnet | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a sanguine wyrm&#039;s-eye garnet | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[gem]] | an ametrine gem | 1000 | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an aquamarine gem | 500-1000 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a bright chrysoberyl gem | 75-300 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a clear blue gem | | [[Pinefar]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a fiery red gem | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a flawless aquamarine gem | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a golden beryl gem | 75-300 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a green chrysoprase gem | | }}&lt;br /&gt;
{{Gem table entry| [[geode]] | a small green geode | 25-75 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a small blue geode | 25-75 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a small red geode | 25-75 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a small purple geode | 25-75 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[glimaerstone]] | a brilliant lilac glimaerstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a cerulean glimaerstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a clear glimaerstone | 750-1750 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a golden glimaerstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a green glimaerstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a peach glimaerstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a smoky glimaerstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an ultramarine glimaerstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[goldstone]] | an oblong blue goldstone | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[gypsum]] | a rosette of crystalline gypsum | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1|  | a shard of cloudy gypsum | | [[Sanctum of Scales]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[haon]] | a piece of petrified haon | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[heliodor]] | a pale yellow heliodor | 75-300 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[hematite]] | an orb of mirrored hematite | |[[Mist Harbor]] }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a spar of dull hematite | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a sphere of scratched hematite | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| [[hyacinth]] | a yellow hyacinth | | [[Elven Nations]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1|[[idocrase]]|a blackish blue idocrase| |[[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| [[ivory]] | a piece of polished ivory | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | an age-darkened ivory crescent| |[[Sanctum of Scales]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[jacinth]] | a fiery jacinth | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[jade]] | a piece of brown jade | 75-300 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a piece of green jade | 750-1750 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a piece of white jade | 300-750 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a piece of yellow jade | 75-300 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[jasper]] | a cone of ember jasper | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a nodule of peacock jasper | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an ovoid of leopard jasper | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an ovoid of lunar jasper | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an ovoid of monsoon jasper | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pebble of orbicular jasper | &amp;lt;100 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of black jasper | 25-75 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of red jasper | 25-75 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of yellow jasper | 25-75 | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[lapis lazuli]] | some blue lapis lazuli | 75-300 | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[maoral]] | a piece of petrified maoral | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[marble]] | a piece of black marble | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a piece of green marble | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a piece of pink marble | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a piece of white marble | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a piece of blood marble | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[marcasite]] | a nodule of shimmering marcasite | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[mekret]] | a glossy pale beige mekret | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| | a glossy sable mekret | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[mica]] | a large piece of mica | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a chunk of dark mica | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| [[mithril-bloom]] | | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[modwir]] | | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[moonstone]] | a blue moonstone | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a grey moonstone | 300-750 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a cats-eye moonstone | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a black moonstone | 300-750 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a golden moonstone | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | an opaline moonstone | 5500-7000 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a pale blue moonstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a pale green moonstone | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a silvery moonstone | | [[Elven Nations]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[nephrite]] | a piece of oblong nephrite | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[nugget]] | a gold nugget | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a platinum nugget | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a large gold nugget | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a large platinum nugget | | [[Icemule Trace]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[obsidian]] | a piece of jet black obsidian | 25 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of spiderweb obsidian | 300-750 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[onyx]] | a piece of banded onyx | 300-750 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a piece of black onyx | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[opal]] | an aster opal | 3500-7700 | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a black opal | 2000 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a blue green lagoon opal | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a blue sky opal | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a boulder opal | 1000 | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a cluster of fire opal | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dragonfire opal | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a fire opal | 200-300 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a moonglae opal | 2500-3000 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a white opal | 800 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a blue-white frost opal | 1000 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a brilliant purple opal | 700 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a purple black thunderhead opal | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[ora-bloom]] | some green ora-bloom | 22 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[orb]] | a black-cored emerald orb | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a golden firemote orb | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a murky shadowglass orb | | [[The Rift]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[pearl]] | a brilliant fire pearl | | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an iridescent pearl | | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a metallic black pearl | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a midnight blue pearl | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tiny (color) pearl | [[Pure gem]] | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a (size) black pearl | 1500 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a (size) grey pearl | 1500 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a (size) pink pearl | 1500 | Any}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a (size) white pearl | 1500 | Any}}&lt;br /&gt;
{{Gem table entry| [[peridot]] | a pink peridot | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a green peridot | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| | a blue peridot | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[pumice]] | a hunk of hole-ridden pumice | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[pyrite]] | some pyrite | 25-75 | [[Teras Isle]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[quartz]] | a piece of blue quartz | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a cluster of irregular blue quartz | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of carnelian quartz | 25-100 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of cat&#039;s eye quartz | 25-75 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of citrine quartz | 80-100 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of rose quartz | 75-100 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a quartz crystal | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a shard of rainbow quartz | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tangerine quartz | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | some asterfire quartz | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | some dragonfire quartz | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | some dragon&#039;s-fang quartz | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | some leopard quartz | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a shard of oblivion quartz | | [[The Rift]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[rhimar-bloom]] | some golden rhimar-bloom | | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| [[riftshard]] | a blue star-shaped riftshard | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[riftstone]] | a faceted midnight blue riftstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pale violet riftstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of black riftstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| [[rivertear]] | an Alhan&#039;aht rivertear | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[rock]] | a square of shale rock | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| [[roestone]] | a cluster of orange roestone | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| | a cluster of red roestone | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[rosespar]] | a piece of rosespar | | }}&lt;br /&gt;
{{Gem table entry| [[ruby]] | a dragon&#039;s-tear ruby | 3750-5500 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a dwarf-cut ruby | | }}&lt;br /&gt;
{{Gem table entry| | a faceted blood red sandruby | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| | an impure blood red ruby | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| | a star ruby | 500-1000 | All}}&lt;br /&gt;
{{Gem table entry| | an uncut ruby | 2500-3000 | All}}&lt;br /&gt;
{{Gem table entry| | a sylvarraend ruby | 5500-7000 | [[Elven Nations]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[saewehna]] | a jewel-toned dragonfly saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a bright orange butterfly saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an iridescent azure butterfly saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pale gold firefly saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a silver firefly saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a vibrant hummingbird saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a russet and cream moth saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a silvery mint green moth saewehna | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[sandsilver]] | an alabaster sandsilver | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[sapphire]] | a blue sapphire | | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a blue shimmarglin sapphire | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a clear sapphire | 25 | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dragonsbreath sapphire | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dragonseye sapphire | | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a deep blue mermaid&#039;s-tear sapphire | 3750-5500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dwarf-cut sapphire | | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a green sapphire | 750-1500 | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a lavender shimmarglin sapphire | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pale mistvein sapphire | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pale oasis sapphire | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pale water sapphire | 75-300 | [[Elven Nations]] }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pink sapphire | 2500 | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a star sapphire | 1100 | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a violet sapphire | 750-1500 | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a yellow sapphire | 750-1500 | Any }}&lt;br /&gt;
{{Gem table entry| [[sard]] | an umber sard | 25-75 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[sardonyx]] | | | }}&lt;br /&gt;
{{Gem table entry| [[scarab]] | a blood red teardrop-etched scarab | | [[Trap]], Any}}&lt;br /&gt;
{{Gem table entry| | an etched translucent scarab scarab | |[[Trap]], Any }}&lt;br /&gt;
{{Gem table entry| | a glimmering opalescent scarab | |[[Trap]], Any }}&lt;br /&gt;
{{Gem table entry| | a sea-green glaes scarab | |[[Trap]], Any }}&lt;br /&gt;
{{Gem table entry| | a sky-blue glaes scarab | |[[Trap]], Any }}&lt;br /&gt;
{{Gem table entry| | a spiked onyx scarab | |[[Trap]], Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[sea glass]] | a round disk of hazy red sea glass | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a round disk of mist blue sea glass | |  [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a round disk of amber sea glass | |  [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a round disk of green sea glass | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[shard]] | a cloudy alexandrite shard |  |[[Sanctum of Scales]] }}&lt;br /&gt;
{{Gem table entry| | a shimmertine shard | 75-300 | [[Elven Nations]] }}&lt;br /&gt;
{{Gem table entry| | a swirled lightning glass shard | | [[Sanctum of Scales]] }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[shell]] | an amethyst clam shell &#039;&#039;(jarrable)&#039;&#039; | 175 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an angulate wentletrap shell &#039;&#039;(jarrable)&#039;&#039; | 2500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a beige clam shell &#039;&#039;(jarrable)&#039;&#039; | 10 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a black helmet shell &#039;&#039;(not jarrable)&#039;&#039; | 125 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a black-spined conch shell &#039;&#039;(jarrable)&#039;&#039; | 75 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a blue-banded coquina shell  &#039;&#039;(jarrable)&#039;&#039; | 550 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a bright noble pectin shell &#039;&#039;(jarrable)&#039;&#039; | 75 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a blue periwinkle shell &#039;&#039;(jarrable)&#039;&#039; | 30 |[[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a candystick tellin shell &#039;&#039;(jarrable)&#039;&#039; | 60 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a checkered chiton shell  &#039;&#039;(jarrable)&#039;&#039; | 75 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a crown conch shell &#039;&#039;(jarrable)&#039;&#039; | 150 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a crown-of-Charl shell &#039;&#039;(jarrable)&#039;&#039; | 800 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dark brown triton shell &#039;&#039;(not jarrable)&#039;&#039; | 2000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a dovesnail shell &#039;&#039;(jarrable)&#039;&#039; | 700 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an egg cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 20 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an emperor&#039;s crown shell &#039;&#039;(not jarrable)&#039;&#039; | 2000? | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an empress&#039;s crown shell &#039;&#039;(not jarrable)&#039;&#039; | 2500-4000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a fluted limpet shell &#039;&#039;(jarrable)&#039;&#039; | 500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a giant paper nautilus shell &#039;&#039;(not jarrable)&#039;&#039; | 7500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a golden cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 1000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a golden triton shell &#039;&#039;(not jarrable)&#039;&#039; | 4000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a piece of iridescent mother-of-pearl &#039;&#039;(jarrable)&#039;&#039; | 500-1000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an iridescent tempest shell &#039;&#039;(not jarrable)&#039;&#039; | 3000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a king helmet shell &#039;&#039;(not jarrable)&#039;&#039; | 850 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a large chipped clam shell &#039;&#039;(jarrable)&#039;&#039; | 10 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a large moonsnail shell &#039;&#039;(jarrable)&#039;&#039; | 1400 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a lavender nassa shell &#039;&#039;(jarrable)&#039;&#039; | 800 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a leopard cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 200 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a lynx cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 50 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a marlin spike shell &#039;&#039;(jarrable)&#039;&#039; | 50 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a multi-colored snail shell &#039;&#039;(jarrable)&#039;&#039; | 5 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an opaque spiral shell &#039;&#039;(jarrable)&#039;&#039; | 85 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pearl nautilus shell &#039;&#039;(jarrable)&#039;&#039; | 1400 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pink clam shell &#039;&#039;(jarrable)&#039;&#039; | 10 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pink-banded coquina shell &#039;&#039;(jarrable)&#039;&#039; | 210 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a polished batwing chiton shell &#039;&#039;(jarrable)&#039;&#039; | 700 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a polished black tegula shell &#039;&#039;(jarrable)&#039;&#039; | 500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a polished green abalone shell &#039;&#039;(not jarrable)&#039;&#039; | 650 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a polished red abalone shell &#039;&#039;(not jarrable)&#039;&#039; | 650 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a polished silver abalone shell &#039;&#039;(not jarrable)&#039;&#039; | 800 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a purple-cap cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 200 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a queen helmet shell &#039;&#039;(not jarrable)&#039;&#039; | 2500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a red helmet shell &#039;&#039;(not jarrable)&#039;&#039; | 50 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a ruby-lined nassa shell &#039;&#039;(jarrable)&#039;&#039; | 1600 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a sea urchin shell &#039;&#039;(jarrable)&#039;&#039; | 20 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a silvery clam shell &#039;&#039;(jarrable)&#039;&#039; | | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a snake-head cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 600 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a snow cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 650 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a Solhaven Bay scallop shell &#039;&#039;(jarrable)&#039;&#039; | 100 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a sparkling silvery conch shell &#039;&#039;(jarrable)&#039;&#039; | 750 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a speckled conch shell &#039;&#039;(jarrable)&#039;&#039; | 50 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a spiny siren&#039;s-comb shell &#039;&#039;(jarrable)&#039;&#039; | 4000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a spiral turret shell &#039;&#039;(jarrable)&#039;&#039; | 30 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a split-back pink conch shell &#039;&#039;(jarrable)&#039;&#039; | 180 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a striated abalone shell &#039;&#039;(jarrable)&#039;&#039; | 350 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a sundial shell &#039;&#039;(jarrable)&#039;&#039; |  | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a three-lined nassa shell &#039;&#039;(jarrable)&#039;&#039; | 150 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tiger cowrie shell &#039;&#039;(jarrable)&#039;&#039; | 600 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tiger-striped nautilus shell &#039;&#039;(jarrable)&#039;&#039; | 1400 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a translucent golden spiral shell &#039;&#039;(jarrable)&#039;&#039; | 2000 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a yellow-banded coquina shell &#039;&#039;(jarrable)&#039;&#039; | 20 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a yellow helmet shell &#039;&#039;(not jarrable)&#039;&#039; | 500 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a white gryphon&#039;s wing shell &#039;&#039;(jarrable)&#039;&#039; | 2750 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a white clam shell &#039;&#039;(jarrable)&#039;&#039; | 10 | [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry|[[smoldereye]] | a scarlet smoldereye | | [[Mist Harbor]] }}&lt;br /&gt;
{{Gem table entry| | a violet smoldereye | | [[Mist Harbor]] }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[soulstone]] | a fiery viridian soulstone | | }}&lt;br /&gt;
{{Gem table entry| [[sphene]] | a black sphene | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry| | a brown sphene | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry| | a white sphene | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry| | a yellow sphene | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[spherine]] | a tiny black and blue spherine | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tiny green and grey spherine | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tiny red and blue spherine | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a tiny white and black spherine | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a transparent spherine | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| [[spinel]] | a blue spinel | 75-300 | Any }}&lt;br /&gt;
{{Gem table entry| | a pink spinel | 75-300 | Any }}&lt;br /&gt;
{{Gem table entry| | a red spinel | 75-300 | Any }}&lt;br /&gt;
{{Gem table entry| | a violet spinel | 75-300 | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[sponge]] | | | }}&lt;br /&gt;
{{Gem table entry| [[spur]] | a fossilized bessho lizard spur |  | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[starstone]] | a blue starstone | 75-300 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a green starstone | 750-1750 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a red starstone | 3750-5500 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a white starstone | 3750-5500 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry| [[stone]] | a banded sardonyx stone | 25-75 | }}&lt;br /&gt;
{{Gem table entry| | a blue-green chrysocolla stone | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| | a brilliant red firebird stone | | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry| | a chunk of pale blue ice stone | 2500-5000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | a chunk of pearly grey ice stone | 2500-5000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | a chunk of snowy white ice stone | 5000-10000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | a dark blue tempest stone | 2500-5000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | an ebon-cored vortex stone | 5000-10000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | a faint gold tempest stone | 2500-5000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | a green alexandrite stone | 2500 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry| | a green aventurine stone | 70 | Any }}&lt;br /&gt;
{{Gem table entry| | a green malachite stone | 700 | Any }}&lt;br /&gt;
{{Gem table entry| | an iridescent labradorite stone | 25-75 | Any }}&lt;br /&gt;
{{Gem table entry| | a light pink morganite stone | 75-300 | Any }}&lt;br /&gt;
{{Gem table entry| | a pale grey tempest stone |2000-5000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | a pink rhodochrosite stone | 300 | Any }}&lt;br /&gt;
{{Gem table entry| | a polished jet stone| | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| | a silver-cored vortex stone | 5000-10000 | [[Settlement of Reim]]}}&lt;br /&gt;
{{Gem table entry| | a turquoise stone | 300-750 | Any }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[sunstone]] | a red sunstone | 3750-5500 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a white sunstone | 3750-5500 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a yellow sunstone | 3750-5500 | [[Teras Isle]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a jet-banded amber sunstone | 500-1000 | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an uncut sunstone | | [[Sanctum of Scales]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[talon]] | a deep blue sapphire talon |  | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a fiery red ruby talon | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a glistening onyx talon | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a sparkling emerald talon | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| [[tanzanite]] | a variegated violet tanzanite | | [[Sanctum of Scales]] }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[thanot]] | a piece of petrified thanot | | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[thunderstone]] | a deep blue thunderstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a radiant opalescent thunderstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a smoky grey thunderstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a swirling purple thunderstone | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[tooth]] | a polished shark tooth | |  [[Solhaven]], [[River&#039;s Rest]]}}&lt;br /&gt;
{{Gem table entry| [[toadstool]] | a petrified toadstool | | [[Zul Logoth]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[topaz]] | a blue topaz | 25 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a clear topaz | 25 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a golden topaz | 300-750 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a green errisian topaz | 300-750 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | an orange imperial topaz | 750-1750 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a Phoen&#039;s eye topaz| | [[Sanctum of Scales]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a pink topaz | 300-750 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a smoky topaz | 300-750 | }}&lt;br /&gt;
{{Gem table entry| [[tourmaline]] | a black tourmaline | 75-300 | }}&lt;br /&gt;
{{Gem table entry| | a blue tourmaline | 75-300 | }}&lt;br /&gt;
{{Gem table entry| | a clear tourmaline | 75-300 | }}&lt;br /&gt;
{{Gem table entry| | a green tourmaline | 75-300 | }}&lt;br /&gt;
{{Gem table entry| | a pink tourmaline | 75-300 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| [[turquoise]] | a spiderweb turquoise | 75-300 | [[Elven Nations]]}}&lt;br /&gt;
{{Gem table entry| [[tusk]] | a petrified mammoth tusk | 3750-5500 | [[Icemule Trace]] }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[vultite-bloom]] | an argent vultite-bloom | | [[Zul Logoth]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[waterweb]] | a nacreous blue waterweb | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[wheel]] | a dark-spoked crystalline wheel | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry| | a small crystal-spoked wheel | | [[The Rift]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[wraithaline]] | a crystal of shadowy wraithaline | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a crystal of silvery wraithaline | | [[Mist Harbor]]}}&lt;br /&gt;
{{Gem table entry| [[wyrdshard]] | a multi-colored wyrdshard | | [[The Rift]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{| {{Gem table start}}&lt;br /&gt;
{{Gem table entry|shaded=1| [[zircon]] | a brown zircon | 25-75 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a clear zircon | 25-75 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a green zircon | 75-300 | }}&lt;br /&gt;
{{Gem table entry|shaded=1| | a snowflake zircon | 75-300 | [[Icemule Trace]]}}&lt;br /&gt;
{{Gem table entry|shaded=1| | a yellow zircon | 75-300 | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems| ]]&lt;br /&gt;
[[Category:Lists|Gems]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone&amp;diff=111008</id>
		<title>Stone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone&amp;diff=111008"/>
		<updated>2018-10-09T03:32:12Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: Fixing spelling error in rhodochrosite stone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;stones&#039;&#039;&#039; in this list are a mixture of minerals or mineraloids, and therefore differ from most precious gemstones in that they lack purity or they are merely rough, uncut stones.  Most stones can be found anywhere in [[Elanthia]].  The term, &amp;quot;stone&amp;quot; is a generic term, and the list below are merely gems that carry the noun.&lt;br /&gt;
&lt;br /&gt;
== List of Gems ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a banded sardonyx stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Parallel white ribbons of varying widths run through this finely textured reddish-brown stone. The edges of the stone are rough and almost sharp enough to inflict cuts.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a chunk of pale blue ice stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500 - 5000&lt;br /&gt;
|location = [[Settlement of Reim]]&lt;br /&gt;
|description = Veiled with tiny fissures, the stalactitic crystal resembles the broken tip of a frosty icicle.  The core is pale blue, while the irregular edges are clear and glassy.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a chunk of pearly grey ice stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500 - 5000&lt;br /&gt;
|location = [[Settlement of Reim]]&lt;br /&gt;
|description = Veiled with tiny fissures, the stalactitic crystal resembles the broken tip of a frosty icicle.  The core is pearly grey, while the irregular edges are clear and glassy.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a chunk of snowy white ice stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5000 - 10000&lt;br /&gt;
|location = [[Settlement of Reim]]&lt;br /&gt;
|description = Veiled with tiny fissures, the stalactitic crystal resembles the broken tip of a frosty icicle.  The core is snow white, while the irregular edges are clear and glassy.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a brilliant red firebird stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Sanctum of Scales]]&lt;br /&gt;
|description = Garish scarlet and flash-fire orange, the large jewel looks like crystallized flame.  It is roughly the size of a child&#039;s fist and, though uncut, possesses preternatural brilliance, as if it reflects more light than it gathers.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dark blue tempest stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500-5000&lt;br /&gt;
|location = [[Settlement of Reim]]&lt;br /&gt;
|description = A whirlwind of vibrant color, the pyramidal tempest stone is centered with an intense, dark blue eye.  Prismatic clouds cumulate around the core, creating a striking nebula within its interior.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an ebon-cored vortex stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5000-10000&lt;br /&gt;
|location = [[Settlement of Reim]]&lt;br /&gt;
|description = The translucent vortex stone swirls with ebon specks within its helical core.  Funnel-shaped, the crystal is intense blue at the neck, and then the color drains to grey and finally clear at the wide mouth.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a faint gold tempest stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500 - 5000&lt;br /&gt;
|location = [[Settlement of Reim]]&lt;br /&gt;
|description = A whirlwind of vibrant color, the pyramidal tempest stone is centered with a faint golden eye.  Prismatic clouds cumulate around the core, creating a striking nebula within its interior.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a green alexandrite stone&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Icemule Trace]]&lt;br /&gt;
|description = At first glance, it would be easy to mistake this gemstone for a simple chrysoberyl, but a sudden shift in the light causes the stone to transform from green to an intense red.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a green aventurine stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &amp;lt;!-- 61 --&amp;gt; 60?&lt;br /&gt;
|location = &lt;br /&gt;
|description = This solid piece of quartzite is an opaque bluish-green with sparkling inclusions of green mica. The overall color varies from a pale milky green to a darker forest green tone, with a few bands of pyrite adding interest.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a green malachite stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location =  Any&lt;br /&gt;
|description = This stone is a globular mass of crystals bearing a strong resemblance to crushed green velvet. One side has been fractured, revealing the bands of light and dark green that lie beneath the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an iridescent labradorite stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Any&lt;br /&gt;
|description = To a casual glance, the labradorite stone appears to be nothing more than a dull, dark, mineral of no particular virtue. When seen from the right angle, however, the stone shimmers with a colorful play of light and color known as labradorescence. A rainbow of intense colors - including blues, violets, greens, yellows, and oranges - shift over the surface, sometimes appearing all at once.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a light pink morganite stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = The original form of this crystal is difficult to determine, due to the chips and breaks it has endured. Nevertheless, its cheery salmon pink color shines through, illuminating the transparent morganite stone.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pink rhodochrosite stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = A pink rhodochrosite stone has such a vivid rosy color it almost seems to lit from within. Shaped like a leaning cube, it is beautifully translucent with a pearly sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a polished jet stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 80&lt;br /&gt;
|location = &lt;br /&gt;
|description = This small, opaque stone has been cut to a perfect cabochon and expertly smoothed. Only one thin scratch suggests at adventures after leaving the jeweler&#039;s hand. In color, it is unremittingly black, save where light produces a glossy sheen along its slopes.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a silver-cored vortex stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5000 - 10000&lt;br /&gt;
|location = [[Settlement of Reim]]&lt;br /&gt;
|description = The translucent vortex stone swirls with silver specks within its helical core.  Funnel-shaped, the crystal is intense blue at the neck, and then the color drains to grey and finally clear at the wide mouth.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a turquoise stone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = In the shape of a lumpy, irregular nugget, a turquoise stone looks like a piece of the sky. The rock is a deep turquoise blue laced with a spiderweb of black pyrite, and has a waxy finish.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/gems/gems1.asp#Alexandrite Alexandrite on Play.net] (different stones listed on different gem pages)&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Globus_Elanthias&amp;diff=110691</id>
		<title>Globus Elanthias</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globus_Elanthias&amp;diff=110691"/>
		<updated>2018-10-03T20:59:14Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Globus Elanthias&#039;&#039;&#039; is a runestaff originally introduced by Essensia at [[Ebon Gate 2018]]&#039;s [[EGShop:Once_From_a_Soul | Once from a Soul]].  The runestaff has 4 tiers, with certificates for tiers 1 (OTS) to 2 being sold in the shop, tier 2 to 3 and tier 3 to 4 being found in the treasure hoppers.  The runestaff features custom flare messaging, custom block messaging for both incoming attacks and bolts, and absorbs the souls of the creatures it kills.&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your orase runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is the Globus Elanthias runestaff, or more commonly the Soul Eater runestaff.  It has spectral shapes as its flare type.  There is a skull made of carnelian that is wedged into the top of the length of orase, and it can be customized in the following way:&lt;br /&gt;
&lt;br /&gt;
Globe Type: Globe, Orb, Sphere, Spheroid, Ball, Skull&lt;br /&gt;
Globe Material: Glaesine, Glass, Crystalline, Obsidian, Clear Gemstone&lt;br /&gt;
&lt;br /&gt;
An orase runestaff can be altered with a long or a show description.  If it has a long description, then it will always have a show of &amp;quot;Firmly wedged at the top of the length of orase is carnelian skull.&amp;quot;  However, if it does not have a show description, then it will always have a show of &amp;quot;Sinew and rawhide bind the top of the length of orase to create a cradle for carnelian skull that rests within it.&amp;quot;  If you are designing your own show, you may ask your alterer to include how the skull is wedged into the runestaff, but it must always be at the top.&lt;br /&gt;
&lt;br /&gt;
It is currently 4 of 4 Tiers.&lt;br /&gt;
&lt;br /&gt;
With the following verbs available: Attend*, Bow, Chuckle, Clean, Gaze**, Greet, Nudge, Point, Prod, Raise, Rub***, Tap****, and Wave&lt;br /&gt;
&lt;br /&gt;
You have unlocked the Soul Eating feature, which will charge your runestaff.  You can only charge it with creatures that you can learn from.  Some creatures will give more charges than others.&lt;br /&gt;
&lt;br /&gt;
The runestaff currently has 0 charges stored in it.&lt;br /&gt;
&lt;br /&gt;
Your orase runestaff will produce a second flare during combat that costs 15 charges at activation.  This option can be toggled off using PROD.&lt;br /&gt;
* This is a feature change (hair) option that will last 1 hour and cost 5 charges to activate.&lt;br /&gt;
** This is a feature change (eyes) option that will last 1 hour and cost 5 charges to activate.&lt;br /&gt;
*** This is a feature change (unique) option that will last 1 hour and cost 5 charges to activate.&lt;br /&gt;
**** Soul Storm - This allows for you to cause the collected souls to fly out of your runestaff to do damage to the surrounding creatures/people and costs 50 charges to activate with a 1 hour cool down.  ~*~ Please note, if done in town you will be sent to jail.  ~*~&lt;br /&gt;
&lt;br /&gt;
Your cool down timer has expired and is ready for use.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verb Traps ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|FLARE TYPE&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&#039;&#039;||rowspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;&#039;&#039;Cold&#039;&#039;&#039;&#039;&#039;||&#039;&#039;&#039;CLEAN&#039;&#039;&#039; ||align=left| You meticulously polish the skull wedged into your runestaff, causing a rime of hoarfrost to briefly coat the surface. || align=left| XXX meticulously polishes the skull wedged into her runestaff, causing a rime of hoarfrost to briefly coat the surface.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RAISE&#039;&#039;&#039;  ||align=left|  Smirking, you raise your orase runestaff high into the air and are rewarded with a melancholy cry. || align=left| Smirking, XXX raises her orase runestaff high, causing a melancholy cry to fill the air.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POINT at (creature/person)&#039;&#039;&#039; ||align=left|  You point at (creature/person), and a spectral shape rises out of the skull wedged into your orase runestaff.  It surges towards her and slams into her form with enough force for the spectral shape to dissipate.  || align=left| XXX points at (creature/person), and a spectral shape rises out of the skull wedged into orase runestaff.  It surges towards her and slames into her form with enough force for the spectral shape to instantly dissipate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POINT at (object)&#039;&#039;&#039;&#039; ||align=left|  You point at (object), and a spectral shape rises out of the skull wedged in your orase runestaff.  It surges towards the (object) and slams into it with enough force for the spectral shape to instantly dissipate. || align=left| XXXX points at (object), and a spectral shape rises out of the skull wedged in her orase runestaff.  It surges towards it and slams into it with enough force to instantly dissipate the spectral shape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Items]]&lt;br /&gt;
[[Category: Feature Changing Items]]&lt;br /&gt;
[[Category: Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Swan_Castle&amp;diff=105890</id>
		<title>Black Swan Castle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Swan_Castle&amp;diff=105890"/>
		<updated>2018-05-16T03:26:07Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: HOST-GSNOIYA moved page Black Swan Castle to Return to Black Swan Castle: Updating with proper quest name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Return to Black Swan Castle]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle&amp;diff=105889</id>
		<title>Return to Black Swan Castle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle&amp;diff=105889"/>
		<updated>2018-05-16T03:26:07Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: HOST-GSNOIYA moved page Black Swan Castle to Return to Black Swan Castle: Updating with proper quest name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officials in Wehnimer&#039;s Landing have noticed an increase in troll activity in the Upper Trollfang. After sending several hunting parties to investigate, the source has been narrowed to the area immediately surrounding Black Swan Castle. The town is recruiting volunteers to venture into the Castle and investigate. Because of the danger involved, each hunting party has three hours to explore before being extracted by a rescue team and handsomely rewarded!&lt;br /&gt;
&lt;br /&gt;
Black Swan Castle has a long and storied past. While it was once the pride of the countryside, resplendent with its pristine white marble walls and graceful swan-like curves, dark magic twisted it into its current form a century ago when undead hordes descended on it and the surrounding village. Vestiges of the battle are still visible both inside and outside the castle.&lt;br /&gt;
&lt;br /&gt;
Rumors of dangerous booby traps inside the Castle abound. Can you get by them and discover the source of the trouble? Do you have the brains, guts, and heart to Return to Black Swan Castle?&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
Up to 10 players can participate in the Return to Black Swan Castle quest This is a heavily puzzle-based quest that relies on good party balance and a breadth of available party skills. Players are strongly encouraged to bring a diverse group of professions and races for maximum success. While there is limited combat, there are many things that can maim and kill unwary adventurers!&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=1176 News item and quest description]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Black%20Swan%20Castle/view Officials Quest Folder]&lt;br /&gt;
* [[Return to Black Swan Castle Prize List]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle&amp;diff=105888</id>
		<title>Return to Black Swan Castle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle&amp;diff=105888"/>
		<updated>2018-05-16T03:24:45Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: Created page with &amp;quot;Officials in Wehnimer&amp;#039;s Landing have noticed an increase in troll activity in the Upper Trollfang. After sending several hunting parties to investigate, the source has been na...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officials in Wehnimer&#039;s Landing have noticed an increase in troll activity in the Upper Trollfang. After sending several hunting parties to investigate, the source has been narrowed to the area immediately surrounding Black Swan Castle. The town is recruiting volunteers to venture into the Castle and investigate. Because of the danger involved, each hunting party has three hours to explore before being extracted by a rescue team and handsomely rewarded!&lt;br /&gt;
&lt;br /&gt;
Black Swan Castle has a long and storied past. While it was once the pride of the countryside, resplendent with its pristine white marble walls and graceful swan-like curves, dark magic twisted it into its current form a century ago when undead hordes descended on it and the surrounding village. Vestiges of the battle are still visible both inside and outside the castle.&lt;br /&gt;
&lt;br /&gt;
Rumors of dangerous booby traps inside the Castle abound. Can you get by them and discover the source of the trouble? Do you have the brains, guts, and heart to Return to Black Swan Castle?&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
Up to 10 players can participate in the Return to Black Swan Castle quest This is a heavily puzzle-based quest that relies on good party balance and a breadth of available party skills. Players are strongly encouraged to bring a diverse group of professions and races for maximum success. While there is limited combat, there are many things that can maim and kill unwary adventurers!&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=1176 News item and quest description]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Black%20Swan%20Castle/view Officials Quest Folder]&lt;br /&gt;
* [[Return to Black Swan Castle Prize List]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Night_at_the_Academy&amp;diff=105887</id>
		<title>Night at the Academy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Night_at_the_Academy&amp;diff=105887"/>
		<updated>2018-05-16T03:05:12Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once maintained by Lord and Lady Tallary, the Turamzzyrian Academy of Elanthian History hosts a bounty of artifacts from all across Elanthia. Lord and Lady Tallary spent hours researching artifacts and were once considered the cornerstone of archeological history and its preservation. Historians from around the world would come to the Academy with unknown artifacts, and their team of scholars would find answers for them. &lt;br /&gt;
&lt;br /&gt;
In 5102, the Academy opened an enormous Hunt for History, the second of its kind, and asked adventurers from around the globe to solve the various puzzles that presented themselves to the scholars. It was a grand undertaking that is still fondly remembered by adventurers. Unfortunately, several years later a curse befell the Academy.&lt;br /&gt;
&lt;br /&gt;
During the occupation of Solhaven by the Sheruvian villan Draezir, a curse befell the keep, and those that sought help from Vornavis to quickly exterminate it were killed on their way to the Baron. The Lord and Lady Tallary, as well as many of the great scholars of the time and all their servants, were slaughtered by a malign spirit that had arisen from one of the artifacts they were studying. By the time the Vornavians had discovered what had happened, it was far too late. Unrest now roams in the haunted halls of the Academy, though much of the time it can be kept peaceful within.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the spirit that haunts the Academy, though it is not the only phantasm. Several of the past residents of the Academy wander the halls as well. It is rumored that in the final hours of the Academy, one of the scholars placed a spell on the artifacts to preserve them from thieves. This spell creates an energy that passes from one artifact to another, and if a ghost, spirit, or any other being passes into the field, it causes them to explode. Yet, somehow, every once in a while, something manages to take some artifacts and hide them somewhere on the grounds. That&#039;s when the undead within start to grow strong and rise up more and more.&lt;br /&gt;
&lt;br /&gt;
When the undead do rise, Vornavis guardsmen hire out adventurers to set the problem straight! Adventurers explore the Academy grounds, and while battling undead, search the area for the artifacts to return them to their proper locations. Once that&#039;s done, everything seems to settle down for a time. There&#039;s a time limit involved, however, because as the undead energies keep rising, eventually the adventurers will be overwhelmed!&lt;br /&gt;
&lt;br /&gt;
==Quest Details==&lt;br /&gt;
Up to 10 players can participate in this small-scale &amp;quot;quest&amp;quot; that takes roughly three hours to complete. This is a task-based quest that relies on good party balance and a breadth of available party skills. Players are strongly encouraged to bring a diverse group of professions, especially a cleric, an empath, a rogue, and a bard for maximum success. It is also suggested that players may want to group up with others close to their own level, as the creatures in the quest will be scaled to match the levels of group members. Also, don&#039;t forget to bring your blessed weapon, and have the ability to rebless! Race the clock to collect hidden artifacts before the undead rise to block your path!&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vornavis, Outlands Road&lt;br /&gt;
|desc=A shallow depression in the plains, nothing is visible from here but wind-swept green rising gently toward the vastness of the sky.  Only the wheel ruts, forming a pair of shallow grooves in the sea of grass, give any sign that more than nature has touched the land.   You also see a large slate table with some stuff on it, a grassy path and a robust Vornavian guard.&lt;br /&gt;
|paths = east, southwest, northwest&lt;br /&gt;
|rnum=5481}}&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Listed prizes are as of 3/27/2016.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Purpose || Stats&lt;br /&gt;
|-&lt;br /&gt;
|a dark obsidian runestone with emerald-inlaid symbols||This is a tossable runestone with various imbedded symbols.  Fun for gambling!||&lt;br /&gt;
|-&lt;br /&gt;
|a plaid pleated kilt with a silver dagger pin||This has a large number of customized actions that are appropriate for such a lovely garment.||&lt;br /&gt;
|-&lt;br /&gt;
|a long antique brass spyglass||This allows you to peer multiple areas away, if you have a straight shot.  Good for seeing the creatures coming!||&lt;br /&gt;
|-&lt;br /&gt;
|a polished blued steel spearhead pendant||This enhancive item helps you out with your polearm skills, as well as making you stronger and more agile!||&lt;br /&gt;
|-&lt;br /&gt;
|a polished white ora shield medallion inlaid with soulstone runes||This enhancive item helps you recover your spiritual energy more quickly.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 2 to Spirit Recovery.&lt;br /&gt;
It provides a boost of 3 to Max Spirit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a pair of scuffed leather boots||This enhancive footgear will help you stalk in the wilderness, as well as survive in the wilderness.  They also help you be more agile and have more stamina.||&lt;br /&gt;
|-&lt;br /&gt;
|a pale green leather hat topped with a bright golden plume||This enhancive item will allow you to be an excellent marksman!|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
It provides a boost of 25 to Ranged Weapons Bonus.&lt;br /&gt;
It provides a boost of 15 to Perception Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a squat pale grey crystal bottle||A number of pills reside within that make spelling yourself up so much easier!||&lt;br /&gt;
|-&lt;br /&gt;
|a midnight blue mithglin tower shield||This shield is five times enchanted, and has a harness for holding weapons.||&lt;br /&gt;
|-&lt;br /&gt;
|a raven black spidersilk skirt with silver fringe||This skirt has a number of actions involving bells!||&lt;br /&gt;
|-&lt;br /&gt;
|a polished silver mithril greathelm covered with thin black rolaren scales||This helmet has a number of actions, it is also heavily padded against critical injuries.||&lt;br /&gt;
|-&lt;br /&gt;
|a glossy black mithril warblade edged with silvery rolaren||This is enchanted once over vultite and disintegrates things quite well.||&lt;br /&gt;
|-&lt;br /&gt;
|a rune-carved black ironwood staff capped with a bleached ivory skull||This is a four times enchanted runestaff with the ability to change its appearance.  It is also imbued with acuity.||&lt;br /&gt;
|-&lt;br /&gt;
|a large black mithglin sledgehammer with polished rolaren caps on its head||This is a zested up four times enchanted weapon of destruction, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a kelyn-spiked crimson ora morning star with a steel-linked chain||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a faenor-twined slender vultite pike with a thick ironwood shaft||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a carved dark orase runestaff capped with a glowing crimson orb||This is a five times enchanted runestaff with a glowing orb attached!  It can also disintegrate things.  Careful!||&lt;br /&gt;
|-&lt;br /&gt;
|a ray-incised orange and red sunstone bead mottled with black||This is a lovely hair bauble with a number of actions!||&lt;br /&gt;
|-&lt;br /&gt;
|a rolaren-edged dark blue mithglin gladius swirled with coppery inclusions||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a kelyn-edged black mithril waraxe with a leather-wrapped ironwood handle||This is a highly zested four times enchanted waraxe, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a razern-edged golden vultite warblade||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a golden imflass pegasus symbol with polished lapis eyes||This is a highly charged item holding the Mobility spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a clenched silver fist symbol gilded with eahnor||This is a highly charged item holding the Strength spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a small ball of urnon||This is... urnon!||&lt;br /&gt;
|-&lt;br /&gt;
|a spherical black iron censer||This is a highly scripted censer, useful in whatever ceremonies you have!||&lt;br /&gt;
|-&lt;br /&gt;
|a suit of rolaren-studded brigandine||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a set of gold-linked vultite augmented chainmail||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a set of hooded black cotton robes with crimson silk-banded sleeves||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a polished crimson mithril cuirass trimmed with golden rolaren||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a brilliant golden topaz sunburst symbol inlaid with blue lapis||This is a highly charged item holding the Phoen&#039;s Strength spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a thick brown leather belt with a polished silver fist buckle||This enhancive item helps you to be stronger, be better at various combat manuvers, and be better in combat against multiple foes.||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 15 to Strength Bonus.&lt;br /&gt;
It provides a boost of 10 to Combat Maneuvers Bonus.&lt;br /&gt;
It provides a boost of 5 to Multi Opponent Combat Bonus.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a braided mithril and gold circlet set with a faceted crimson firestone||This enhancive item helps you to aim spells better, increases magical power, and increase the rate at which said power returns.||&lt;br /&gt;
|-&lt;br /&gt;
|a pair of thin black leather gloves with reinforced palms||This enhancive item is perfect for the lockpicking and silver-gathering rogue.*||&lt;br /&gt;
|-&lt;br /&gt;
|a flat black rolaren band inlaid with ruby veins||This enhancive item gives a good bonus to constitution, your stamina, and the ability to recover more quickly.||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 20 to Stamina Recovery.&lt;br /&gt;
It provides a boost of 25 to Max Stamina.&lt;br /&gt;
It provides a boost of 10 to Constitution Bonus.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a gold-framed dark ironwood talisman||This enhancive item gives a bonus to ones aura and magical power.||&lt;br /&gt;
|-&lt;br /&gt;
|a ruby-eyed carved bone skull amulet inscribed with sigils||This enhancive item is for the warrior who appreciates swinging a big two-handed weapon around a lot.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 10 to Strength Bonus.&lt;br /&gt;
It provides a boost of 20 to Two-Handed Weapons Bonus.&lt;br /&gt;
It provides a boost of 10 to Multi Opponent Combat Bonus.&lt;br /&gt;
It provides a boost of 10 to Combat Maneuvers Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a pair of fingerless black leather gloves threaded with golvern||This enhancive item is for the one who enjoys jumping out from shadows with a bladed weapon to strike in ambush.*||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WARNING:  Selecting one of the enhancive items will bind the item specifically to you.  Nobody else.  Period.  Just you.&lt;br /&gt;
&lt;br /&gt;
- *The sign describes leather gloves and black gloves - both sets of gloves are black leather - these may need to be swapped.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=1034 item and quest description]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/A%20Night%20at%20the%20Academy!/view Officials Quest Folder]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?72562-A-Night-at-the-Academy&amp;amp;highlight=night+academy GemStone IV Players&#039; Corner thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Night_at_the_Academy&amp;diff=105886</id>
		<title>Night at the Academy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Night_at_the_Academy&amp;diff=105886"/>
		<updated>2018-05-16T03:04:07Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once maintained by Lord and Lady Tallary, the Turamzzyrian Academy of Elanthian History hosts a bounty of artifacts from all across Elanthia. Lord and Lady Tallary spent hours researching artifacts and were once considered the cornerstone of archeological history and its preservation. Historians from around the world would come to the Academy with unknown artifacts, and their team of scholars would find answers for them. &lt;br /&gt;
&lt;br /&gt;
In 5102, the Academy opened an enormous Hunt for History, the second of its kind, and asked adventurers from around the globe to solve the various puzzles that presented themselves to the scholars. It was a grand undertaking that is still fondly remembered by adventurers. Unfortunately, several years later a curse befell the Academy.&lt;br /&gt;
&lt;br /&gt;
During the occupation of Solhaven by the Sheruvian villan Draezir, a curse befell the keep, and those that sought help from Vornavis to quickly exterminate it were killed on their way to the Baron. The Lord and Lady Tallary, as well as many of the great scholars of the time and all their servants, were slaughtered by a malign spirit that had arisen from one of the artifacts they were studying. By the time the Vornavians had discovered what had happened, it was far too late. Unrest now roams in the haunted halls of the Academy, though much of the time it can be kept peaceful within.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the spirit that haunts the Academy, though it is not the only phantasm. Several of the past residents of the Academy wander the halls as well. It is rumored that in the final hours of the Academy, one of the scholars placed a spell on the artifacts to preserve them from thieves. This spell creates an energy that passes from one artifact to another, and if a ghost, spirit, or any other being passes into the field, it causes them to explode. Yet, somehow, every once in a while, something manages to take some artifacts and hide them somewhere on the grounds. That&#039;s when the undead within start to grow strong and rise up more and more.&lt;br /&gt;
&lt;br /&gt;
When the undead do rise, Vornavis guardsmen hire out adventurers to set the problem straight! Adventurers explore the Academy grounds, and while battling undead, search the area for the artifacts to return them to their proper locations. Once that&#039;s done, everything seems to settle down for a time. There&#039;s a time limit involved, however, because as the undead energies keep rising, eventually the adventurers will be overwhelmed!&lt;br /&gt;
&lt;br /&gt;
==Quest Details==&lt;br /&gt;
Up to 10 players can participate in this small-scale &amp;quot;quest&amp;quot; that takes roughly three hours to complete. This is a task-based quest that relies on good party balance and a breadth of available party skills. Players are strongly encouraged to bring a diverse group of professions, especially a cleric, an empath, a rogue, and a bard for maximum success. It is also suggested that players may want to group up with others close to their own level, as the creatures in the quest will be scaled to match the levels of group members. Also, don&#039;t forget to bring your blessed weapon, and have the ability to rebless! Race the clock to collect hidden artifacts before the undead rise to block your path!&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vornavis, Outlands Road&lt;br /&gt;
|desc=A shallow depression in the plains, nothing is visible from here but wind-swept green rising gently toward the vastness of the sky.  Only the wheel ruts, forming a pair of shallow grooves in the sea of grass, give any sign that more than nature has touched the land.   You also see a large slate table with some stuff on it, a grassy path and a robust Vornavian guard.&lt;br /&gt;
|paths = east, southwest, northwest&lt;br /&gt;
|rnum=5481}}&lt;br /&gt;
&lt;br /&gt;
===Prizes as of 3/27/2016===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Purpose || Stats&lt;br /&gt;
|-&lt;br /&gt;
|a dark obsidian runestone with emerald-inlaid symbols||This is a tossable runestone with various imbedded symbols.  Fun for gambling!||&lt;br /&gt;
|-&lt;br /&gt;
|a plaid pleated kilt with a silver dagger pin||This has a large number of customized actions that are appropriate for such a lovely garment.||&lt;br /&gt;
|-&lt;br /&gt;
|a long antique brass spyglass||This allows you to peer multiple areas away, if you have a straight shot.  Good for seeing the creatures coming!||&lt;br /&gt;
|-&lt;br /&gt;
|a polished blued steel spearhead pendant||This enhancive item helps you out with your polearm skills, as well as making you stronger and more agile!||&lt;br /&gt;
|-&lt;br /&gt;
|a polished white ora shield medallion inlaid with soulstone runes||This enhancive item helps you recover your spiritual energy more quickly.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 2 to Spirit Recovery.&lt;br /&gt;
It provides a boost of 3 to Max Spirit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a pair of scuffed leather boots||This enhancive footgear will help you stalk in the wilderness, as well as survive in the wilderness.  They also help you be more agile and have more stamina.||&lt;br /&gt;
|-&lt;br /&gt;
|a pale green leather hat topped with a bright golden plume||This enhancive item will allow you to be an excellent marksman!|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
It provides a boost of 25 to Ranged Weapons Bonus.&lt;br /&gt;
It provides a boost of 15 to Perception Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a squat pale grey crystal bottle||A number of pills reside within that make spelling yourself up so much easier!||&lt;br /&gt;
|-&lt;br /&gt;
|a midnight blue mithglin tower shield||This shield is five times enchanted, and has a harness for holding weapons.||&lt;br /&gt;
|-&lt;br /&gt;
|a raven black spidersilk skirt with silver fringe||This skirt has a number of actions involving bells!||&lt;br /&gt;
|-&lt;br /&gt;
|a polished silver mithril greathelm covered with thin black rolaren scales||This helmet has a number of actions, it is also heavily padded against critical injuries.||&lt;br /&gt;
|-&lt;br /&gt;
|a glossy black mithril warblade edged with silvery rolaren||This is enchanted once over vultite and disintegrates things quite well.||&lt;br /&gt;
|-&lt;br /&gt;
|a rune-carved black ironwood staff capped with a bleached ivory skull||This is a four times enchanted runestaff with the ability to change its appearance.  It is also imbued with acuity.||&lt;br /&gt;
|-&lt;br /&gt;
|a large black mithglin sledgehammer with polished rolaren caps on its head||This is a zested up four times enchanted weapon of destruction, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a kelyn-spiked crimson ora morning star with a steel-linked chain||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a faenor-twined slender vultite pike with a thick ironwood shaft||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a carved dark orase runestaff capped with a glowing crimson orb||This is a five times enchanted runestaff with a glowing orb attached!  It can also disintegrate things.  Careful!||&lt;br /&gt;
|-&lt;br /&gt;
|a ray-incised orange and red sunstone bead mottled with black||This is a lovely hair bauble with a number of actions!||&lt;br /&gt;
|-&lt;br /&gt;
|a rolaren-edged dark blue mithglin gladius swirled with coppery inclusions||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a kelyn-edged black mithril waraxe with a leather-wrapped ironwood handle||This is a highly zested four times enchanted waraxe, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a razern-edged golden vultite warblade||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||&lt;br /&gt;
|-&lt;br /&gt;
|a golden imflass pegasus symbol with polished lapis eyes||This is a highly charged item holding the Mobility spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a clenched silver fist symbol gilded with eahnor||This is a highly charged item holding the Strength spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a small ball of urnon||This is... urnon!||&lt;br /&gt;
|-&lt;br /&gt;
|a spherical black iron censer||This is a highly scripted censer, useful in whatever ceremonies you have!||&lt;br /&gt;
|-&lt;br /&gt;
|a suit of rolaren-studded brigandine||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a set of gold-linked vultite augmented chainmail||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a set of hooded black cotton robes with crimson silk-banded sleeves||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a polished crimson mithril cuirass trimmed with golden rolaren||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||&lt;br /&gt;
|-&lt;br /&gt;
|a brilliant golden topaz sunburst symbol inlaid with blue lapis||This is a highly charged item holding the Phoen&#039;s Strength spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a thick brown leather belt with a polished silver fist buckle||This enhancive item helps you to be stronger, be better at various combat manuvers, and be better in combat against multiple foes.||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 15 to Strength Bonus.&lt;br /&gt;
It provides a boost of 10 to Combat Maneuvers Bonus.&lt;br /&gt;
It provides a boost of 5 to Multi Opponent Combat Bonus.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a braided mithril and gold circlet set with a faceted crimson firestone||This enhancive item helps you to aim spells better, increases magical power, and increase the rate at which said power returns.||&lt;br /&gt;
|-&lt;br /&gt;
|a pair of thin black leather gloves with reinforced palms||This enhancive item is perfect for the lockpicking and silver-gathering rogue.*||&lt;br /&gt;
|-&lt;br /&gt;
|a flat black rolaren band inlaid with ruby veins||This enhancive item gives a good bonus to constitution, your stamina, and the ability to recover more quickly.||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 20 to Stamina Recovery.&lt;br /&gt;
It provides a boost of 25 to Max Stamina.&lt;br /&gt;
It provides a boost of 10 to Constitution Bonus.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a gold-framed dark ironwood talisman||This enhancive item gives a bonus to ones aura and magical power.||&lt;br /&gt;
|-&lt;br /&gt;
|a ruby-eyed carved bone skull amulet inscribed with sigils||This enhancive item is for the warrior who appreciates swinging a big two-handed weapon around a lot.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 10 to Strength Bonus.&lt;br /&gt;
It provides a boost of 20 to Two-Handed Weapons Bonus.&lt;br /&gt;
It provides a boost of 10 to Multi Opponent Combat Bonus.&lt;br /&gt;
It provides a boost of 10 to Combat Maneuvers Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a pair of fingerless black leather gloves threaded with golvern||This enhancive item is for the one who enjoys jumping out from shadows with a bladed weapon to strike in ambush.*||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WARNING:  Selecting one of the enhancive items will bind the item specifically to you.  Nobody else.  Period.  Just you.&lt;br /&gt;
&lt;br /&gt;
- *The sign describes leather gloves and black gloves - both sets of gloves are black leather - these may need to be swapped.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=1034 item and quest description]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/A%20Night%20at%20the%20Academy!/view Officials Quest Folder]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?72562-A-Night-at-the-Academy&amp;amp;highlight=night+academy GemStone IV Players&#039; Corner thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=105539</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=105539"/>
		<updated>2018-05-08T02:40:06Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: /* Curing (Required) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.  For detailed instructions, visit your local warrior guild&#039;s workshop and ask the shop master about sheaths.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Weight and Capacity===&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.&lt;br /&gt;
&lt;br /&gt;
==== Quivers ====&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Sheath Creation == &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.  Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
=== Measuring (Optional) ===&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
=== Cutting (Required) ===&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you&#039;ve cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Warrior Sheath Patterns&#039;&#039;&#039;&lt;br /&gt;
! Noun !! Name !! Max Skins !! Worn Location&lt;br /&gt;
|-&lt;br /&gt;
|sheath || sheath || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scabbard || scabbard || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sling || weapon sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|harness || weapon harness || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|baldric || baldric || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|swordbelt || swordbelt || 50 || waist (as a belt) &lt;br /&gt;
|-&lt;br /&gt;
|dagger sheath || dagger sheath || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dagger scabbard || dagger scabbard || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|frog || axe frog || 50 || belt&lt;br /&gt;
|-&lt;br /&gt;
|bow sling || bow sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|quiver || quiver || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See [[Sheath_making#Straps_.28Usually_Required.29|Straps]] for more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curing (Required) ===&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure.&lt;br /&gt;
&lt;br /&gt;
Note: Due to character limits, a light curative will only preserve the name of the skin from the adjective and noun fields of the [[base description]].  Any additional descriptors stored in the article field will be dropped.  For example, &amp;quot;a white puma hide&amp;quot; will result in &amp;quot;a puma hide sheath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Sewing (Required) ===&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
=== Straps (Usually Required) ===&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. &#039;&#039;&#039;A sheath without a strap is belt-worn.&#039;&#039;&#039; Adding a belt strap makes it waist-worn (i.e., as your belt).&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Max skins !! Sheath !! Scabbard !! Dagger Sheath !! Dagger Scabbard !! Baldric !! Swordbelt !! Axe Frog !! Weapon Sling !! Weapon Harness !! Bow Sling  !!  Quiver&lt;br /&gt;
|-&lt;br /&gt;
|Belt || included || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Waist &#039;&#039;&#039;(as a belt)&#039;&#039;&#039; || 50 || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheath Decoration ==&lt;br /&gt;
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Slots ===&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dyeing, use HOLD.&lt;br /&gt;
&lt;br /&gt;
==== Holding Slots ====&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dyeing the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
=== Initial (Decoration) ===&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Binding or Trimming (Decoration) ===&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|platinum || 1000 || 50,000 || Isle of Four Winds&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fringe (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
=== Inlaid Gems (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
=== Dyes (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
Dyeing costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
{{Profession_guild_dye_list}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[List of skins]]&lt;br /&gt;
* [[List of gems]]&lt;br /&gt;
* [http://www.sheathdesigner.info Sheath Designer Tool]&lt;br /&gt;
* [https://youtu.be/PwTaSQCS-3Y Tykus Teaches Warrior Made Sheaths] (Apr 2018)&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=105538</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=105538"/>
		<updated>2018-05-08T02:29:28Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSNOIYA: /* Premium Point Benefit/Cost Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==Premium Point Benefit/Cost Table==&lt;br /&gt;
&lt;br /&gt;
Additionally, pricing information is available in game by typing &#039;&#039;&#039;PREMIUM 9.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Lighten]] one item (amount of lightening varies by item)||100 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item (deepening is approximately 10% of current item)||100 points&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 points&lt;br /&gt;
|- &lt;br /&gt;
|One type-ahead line (Fountains located on [[Mist Harbor|Four Winds Isle]])||900 points&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks (one feature line)||400 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium title]]s||600 points&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]] (&#039;&#039;see [[Premium enhancive]]&#039;&#039;)||1800 points&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]] (&#039;&#039;see [[Premium enhancive]]&#039;&#039;)||2400 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 points&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200 points (first action), 600 points (each additional action) &amp;lt;br&amp;gt;*if your item has been EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points + 300 points per enchant + surcharges.&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]]  item||600 point surcharge&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting (non-fluff) complex scripted item ||1200  point surcharge&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]]||3200 pts + (Enchant Bonus * 100) + surcharges&lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==GM Jainna&#039;s Posted Common Mistakes==&lt;br /&gt;
&#039;&#039;Posted 7/13/14&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate. I know sometimes you have surcharges that get tacked on, so sometimes you have to ask Sadie, and that&#039;s okay!&lt;br /&gt;
&lt;br /&gt;
*The scroll gets stuck. Sometimes the scroll gets stuck somewhere between the WRITE ACCEPT and the actual delivery. Sometimes your item even vanishes. If this happens, you should post here so someone can get it unstuck for you.&lt;br /&gt;
&lt;br /&gt;
*[[alteration scroll#GM Jainna&#039;s Common Problems with Sadie Scroll Alterations|Jainna&#039;s Alteration Scroll Common Problems]]&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;Posted 4/15/15&lt;br /&gt;
*Once you&#039;ve hit WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to post [http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Benefits/view here]. Jainna checks the Premium folder on the officials religiously, and can take care of it.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]])&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 1200&lt;br /&gt;
*Pad 1x (+5) Armor = 1700&lt;br /&gt;
*Pad 2x (+10) Armor = 2200&lt;br /&gt;
*Pad 3x (+15) Armor = 2700&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>HOST-GSNOIYA</name></author>
	</entry>
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