<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HOST-GSORSYS</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HOST-GSORSYS"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/HOST-GSORSYS"/>
	<updated>2026-04-26T22:44:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Arelder-Memories.jpg&amp;diff=243501</id>
		<title>File:Arelder-Memories.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Arelder-Memories.jpg&amp;diff=243501"/>
		<updated>2025-08-07T23:53:06Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Added Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by Arelder&#039;s player using ChatGPT 4.0&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Arelder-North.png&amp;diff=243497</id>
		<title>File:Arelder-North.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Arelder-North.png&amp;diff=243497"/>
		<updated>2025-08-07T23:44:54Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Adding Category AI Artwork per Wiki policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin of the North&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Sadie%27s_Premium_Services_System_Update&amp;diff=242758</id>
		<title>Announcement: Sadie&#039;s Premium Services System Update</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Sadie%27s_Premium_Services_System_Update&amp;diff=242758"/>
		<updated>2025-07-28T23:42:36Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Updating text below ===tldr===&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Premium&lt;br /&gt;
|subject=Sadie&#039;s Premium Services System Update&lt;br /&gt;
|author=GS4-WEAVES&lt;br /&gt;
|date=2025-07-27&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
Sadie has set up shop in her lounge (Sadie&#039;s Lounge 3204009) in Prime to take a more direct role in managing the Premium Services she offers. She kindly asks that you finish any open scrolls in the old system, as all legacy scrolls currently in process will be closed out in the near future. She hopes you enjoy the updated process and welcomes any additional feedback as you begin using it. More information about the new process is available at: https://gswiki.play.net/Sadie &lt;br /&gt;
===tldr===&lt;br /&gt;
Sadie has set up shop in her lounge (Sadie&#039;s Lounge 3204009) in Prime to take a more direct role in managing the Premium Services she offers.&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Sadie%27s_Premium_Services_System_Update&amp;diff=242757</id>
		<title>Announcement: Sadie&#039;s Premium Services System Update</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Sadie%27s_Premium_Services_System_Update&amp;diff=242757"/>
		<updated>2025-07-28T23:41:01Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Remove duplicate text shown below ===tldr===&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Premium&lt;br /&gt;
|subject=Sadie&#039;s Premium Services System Update&lt;br /&gt;
|author=GS4-WEAVES&lt;br /&gt;
|date=2025-07-27&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
Sadie has set up shop in her lounge (Sadie&#039;s Lounge 3204009) in Prime to take a more direct role in managing the Premium Services she offers. She kindly asks that you finish any open scrolls in the old system, as all legacy scrolls currently in process will be closed out in the near future. She hopes you enjoy the updated process and welcomes any additional feedback as you begin using it. More information about the new process is available at: https://gswiki.play.net/Sadie &lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pallid_fog-cloaked_kelpie&amp;diff=242488</id>
		<title>Pallid fog-cloaked kelpie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pallid_fog-cloaked_kelpie&amp;diff=242488"/>
		<updated>2025-07-22T00:30:31Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Minor formatting correction to place information in the correct area of the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 112 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Kelpie &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Sailor&#039;s Grief &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs =  &amp;lt;!-- All new creatures are BCS; Yes/No --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = ???&lt;br /&gt;
| WD1 =  Elemental Strike (415)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ???&lt;br /&gt;
| OS1 =  Major Elemental Wave (435)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Elemental Disjunction (530)&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg =  &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee =  &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD =  &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| SDA1 = &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature special other|}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;General Advice&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A pallid fog-cloaked kelpie gallops in, leaving behind puddles of frothing seawater.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell prep messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A pallid fog-cloaked kelpie emits a strange bluish light as the music of rushing water echoes around him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A pallid fog-cloaked kelpie&#039;s eyes go wide in a moment of fear, but death stills his features, and the fog composing his mane begins to disperse.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A pallid fog-cloaked kelpie&#039;s remains shiver and ripple.  Her body collapses into a puddle of saltwater and rotting sargassum.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat messaging==&lt;br /&gt;
;Bite&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pallid fog-cloaked kelpie bares his blunt teeth, eyes rolling frantically as he bites at you!&lt;br /&gt;
  AS: +523 vs DS: +534 with AvD: +7 + d100 roll: +60 = +56&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pallid fog-cloaked kelpie barrels into a headlong charge at you, his hooves leaving behind streamers of fog!&lt;br /&gt;
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the crushing attack.&lt;br /&gt;
  AS: +610 vs DS: +532 with AvD: +31 + d100 roll: +61 = +170&lt;br /&gt;
   ... and hits for 9 points of damage!&lt;br /&gt;
   Torn muscle in your right leg!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spew&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pallid fog-cloaked kelpie raises a pallid hand and water spews forth from the palm, gushing toward you!&lt;br /&gt;
  AS: +516 vs DS: +688 with AvD: +7 + d100 roll: +21 = -144&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Major Cold]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pallid fog-cloaked kelpie raises a threatening hoof as he stares at you!&lt;br /&gt;
A pallid fog-cloaked kelpie hurls a freezing ball of pure cold at you!&lt;br /&gt;
  AS: +528 vs DS: +572 with AvD: +17 + d100 roll: +3 = -24&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Elemental Blast]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pallid fog-cloaked kelpie raises a threatening hoof as she stares at you!&lt;br /&gt;
  CS: +524 - TD: +399 + CvA: -41 + d100: +20 == +104&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A pallid fog-cloaked kelpie blasts you for 2 points of damage.&lt;br /&gt;
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Elemental Disjunction]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pallid fog-cloaked kelpie gurgles out a strange syllable as she levels a clammy finger at you!&lt;br /&gt;
&lt;br /&gt;
A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!&lt;br /&gt;
&lt;br /&gt;
You feel less confident than before.&lt;br /&gt;
You suddenly feel less light-footed.&lt;br /&gt;
The opalescent aura fades from around you.&lt;br /&gt;
The shimmering aura fades from around you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Major Elemental Wave]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pallid fog-cloaked kelpie raises a threatening hoof as he stares at you!&lt;br /&gt;
A wave of icy blue ethereal ripples moves outward from a pallid fog-cloaked kelpie.&lt;br /&gt;
[SMR result: 48 (Open d100: 24, Penalty: 3)]&lt;br /&gt;
You are buffeted by the icy blue ethereal waves, but remain standing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Choking Brine&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A pallid fog-cloaked kelpie points a dripping finger at you, specks of foam floating beneath the irises of her eyes.&lt;br /&gt;
[MDR result: 148 (Open d100: 92, Penalty: 12)]&lt;br /&gt;
Saltwater floods your throat and lungs, materializing out of the very air, and you begin to choke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
Inflicts silence debuff.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 110&lt;br /&gt;
|levelm1 = 111&lt;br /&gt;
|level = 112&lt;br /&gt;
|levelp1 = 113&lt;br /&gt;
|levelp2 = 114&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fulminating_stormborn_primordial&amp;diff=242486</id>
		<title>Fulminating stormborn primordial</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fulminating_stormborn_primordial&amp;diff=242486"/>
		<updated>2025-07-22T00:21:57Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Minor formatting correction to place information in the correct area of the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 109 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = primordial &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Sailor&#039;s Grief &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs =  &amp;lt;!-- All new creatures are BCS; Yes/No --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  Cone of Elements (518)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = ???&lt;br /&gt;
| WD1 =  Elemental Strike (415)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ???&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Major Elemental Wave (435)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Call Wind (912)&lt;br /&gt;
|&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg =  &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee =  &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD =  &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| SDA1 = &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature special other|}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;General Advice&lt;br /&gt;
*&lt;br /&gt;
;Reactive Lightning&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Electricity discharges down the length of the somnis spiked mace!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Light shock to left arm.  That stings!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance to receive lightning damage when striking the primordial with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;With an abrupt rumble of thunder, threads of buzzing enery streak in to form a fulminating stormborn primordial.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell prep messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat messaging==&lt;br /&gt;
;Bolt of Lightning&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
With a look of concentration on its ersatz features, a fulminating stormborn primordial releases a blazing blue-golden bolt of lightning toward you.&lt;br /&gt;
Your widowwood anklet pulses briefly, deflecting some of the electrical damage!&lt;br /&gt;
  AS: +632 vs DS: +483 with AvD: +33 + d100 roll: +51 = +233&lt;br /&gt;
   ... and hits for 37 points of damage!&lt;br /&gt;
   Heavy spark to right hand.  Bet that hurts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Crackling Sparks&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A fulminating stormborn primordial swirls, illuminating the surroundings harshly as it sprays crackling sparks at you!&lt;br /&gt;
Your widowwood anklet pulses briefly, deflecting some of the electrical damage!&lt;br /&gt;
  AS: +632 vs DS: +502 with AvD: +18 + d100 roll: +27 = +175&lt;br /&gt;
   ... and hits for 1 point of damage!&lt;br /&gt;
   Tiny sparks around left eye.  You blink in surprise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fizzling Spiral&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Jagged tendrils of electricity unfurl from a fulminating stormborn primordial.  It spins violently, sending them whipping outward in a fizzling spiral!&lt;br /&gt;
[SMR result: 139 (Open d100: 77, Bonus: 21)]&lt;br /&gt;
One of the voltaic lashes twines around you in a flash, and pain wracks your body!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!&lt;br /&gt;
   Light shock to left leg.  That stings!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sparking Orb&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A sparking orb of electricity detaches itself from a fulminating stormborn primordial and roils toward you, engulfing you in a prickling storm of power!&lt;br /&gt;
[MDR result: 105 (Open d100: 31, Bonus: 17)]&lt;br /&gt;
The electricity arcs down your body, sundering your defenses!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!&lt;br /&gt;
   Light shock to abdomen.  That stings!&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Inflicts the vulnerable debuff.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 107&lt;br /&gt;
|levelm1 = 108&lt;br /&gt;
|level = 109&lt;br /&gt;
|levelp1 = 110&lt;br /&gt;
|levelp2 = 111&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cadaverous_tatterdemalion_ghast&amp;diff=242366</id>
		<title>Cadaverous tatterdemalion ghast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cadaverous_tatterdemalion_ghast&amp;diff=242366"/>
		<updated>2025-07-18T00:07:21Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Cadaveroustatterdemalionghast.png&lt;br /&gt;
| level = 101 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 325&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw (attack) &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 484&lt;br /&gt;
| PA2 = Pound (attack)&lt;br /&gt;
| PAB = 484&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Tackle&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Swiftkick&lt;br /&gt;
| AB1 = Leap &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in the dilapidated remains of homespun clothing, the ghast&#039;s form is only passingly humanoid.  Death has transformed his features, filming over his eyes and leaving him with only a sloughing remnant of a nose.  His hind legs are powerfully muscled, but his hands have atrophied into long talons that are unsettlingly spare of flesh.  He is a scabrous and unwholesome beast, and the smear of dried blood and effluvia around his mouth hints at distasteful appetites.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The tatterdemalion ghast is medium in size and about five feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A cadaverous tatterdemalion ghast peeks up over the edge of a nearby rooftop and her clouded eyes narrow.  With a remarkable fluidity of motion given her ruined musculature and rotting flesh, she leaps from her perch and lands smoothly nearby, baring yellowed teeth in a rasping hiss!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
===COMBAT===&lt;br /&gt;
;[[Claw (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast slashes relentlessly at you with long, yellowed nails!&lt;br /&gt;
 AS: +484 vs DS: +846 with AvD: +37 + d100 roll: +22 = -303&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Pound (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast raises his fists overhead and flails violently at you!&lt;br /&gt;
  AS: +484 vs DS: +816 with AvD: +44 + d100 roll: +2 = -286&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tackle]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast hurls himself at you!&lt;br /&gt;
[SMR result: 82 (Open d100: 68)]&lt;br /&gt;
A cadaverous tatterdemalion ghast fails to bring you down, but manages to scramble to his feet!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Swiftkick]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast spins around behind you, attempting a swiftkick!&lt;br /&gt;
[SMR result: 87 (Open d100: 60)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unknown&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast coils before leaping high into the air in a streak of fraying fabrics and rotting flesh.  He hurtles down toward you with incredible force!&lt;br /&gt;
[SMR result: 72 (Open d100: 66)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unknown (Coup?)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast moves agressively towards you to finish you off, but you still have enough wits about you to thwart her attempt.&lt;br /&gt;
A cadaverous tatterdemalion ghast slashes relentlessly at you with long, yellowed nails!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast bounds in, landing with surprising grace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast peeks up over the edge of a nearby rooftop and her clouded eyes narrow.  With a remarkable fluidity of motion given her ruined musculature and rotting flesh, she leaps from her perch and lands smoothly nearby, baring yellowed teeth in a rasping hiss!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical tatterdemalion ghast.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has some faded sackcloth garments (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Worn garments are light leather (AsG 5)&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the tatterdemalion ghast&#039;s body and rises into the heavens.&lt;br /&gt;
A cadaverous tatterdemalion ghast lets out a hoarse cry that devolves into dry, rasping coughs.  Spasms race through her form, dead muscles seizing and clenching before at last going still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 99&lt;br /&gt;
|levelm1 = 100&lt;br /&gt;
|level = 101&lt;br /&gt;
|levelp1 = 102&lt;br /&gt;
|levelp2 = 103&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Garish_revenant_buccaneer&amp;diff=242161</id>
		<title>Garish revenant buccaneer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Garish_revenant_buccaneer&amp;diff=242161"/>
		<updated>2025-07-15T00:57:50Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 108 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Sailor&#039;s Grief &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs =  &amp;lt;!-- All new creatures are BCS; Yes/No --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg =  &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee =  &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD =  &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| SDA1 = &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature special other|}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Ethereal blue-green mist swirls in and coalesces into a garish revenant buccaneer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell prep messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A garish revenant buccaneer lifts a rattling voice in an old nautical chanty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A garish revenant buccaneer flickers momentarily into incorporeality, her form glowing an ethereal blue as she shakes off the stun!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Haunting blue light wreathes a garish revenant buccaneer&#039;s form as she stretches out a desperate hand.  Hereyes widen and she goes still and lifeless, deprived of whatever unholy forces were animating her.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Grasping, ethereal hands, tinged blue as if with ripples of moonlight off saltwater, rise from below and drag what remains of a garish revenant buccaneer down into the depths.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat messaging==&lt;br /&gt;
;Backsword&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
With an overwrought flourish of her steel backsword, a garish revenant buccaneer lashes out at you!&lt;br /&gt;
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the slashing attack.&lt;br /&gt;
  AS: +546 vs DS: +420 with AvD: +16 + d100 roll: +77 = +219&lt;br /&gt;
   ... and hits for 11 points of damage!&lt;br /&gt;
   Quick slash to your upper left arm!&lt;br /&gt;
   Just a nick.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mstrike&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
In an awe-inspiring display of combat mastery, a garish revenant buccaneer engages you in a furious dance macabre, spiraling into a blur of strikes and ripostes!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Mstrike consisting of backsword attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Hand of Tonis]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A garish revenant buccaneer shouts the final syllable of her song, thrusting a hand toward you!&lt;br /&gt;
A garish revenant buccaneer unleashes a bolt of churning air at you!&lt;br /&gt;
  AS: +283 vs DS: +470 with AvD: +34 + d100 roll: +66 = -87&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[?]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A garish revenant buccaneer raises her rusty voice to sing an unearthly shanty, the jaunty melody at odds with the eerie echoes of the tune.&lt;br /&gt;
A garish revenant buccaneer is spurred on by the tune!&lt;br /&gt;
A garish revenant buccaneer lifts a rattling voice in an old nautical chanty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Call Wind]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A garish revenant buccaneer shouts the final syllable of her song, thrusting a hand toward you!&lt;br /&gt;
A gust of wind tugs at your sleeves.  Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.&lt;br /&gt;
[SMR result: 82 (Open d100: 36, Bonus: 31)]&lt;br /&gt;
You are unaffected.&lt;br /&gt;
The wind then subsides.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Gas cloud]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A garish revenant buccaneer shouts the final syllable of her song, thrusting a hand toward you!&lt;br /&gt;
You notice a gas cloud begin to form above you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[SMR result: 105 (Open d100: 58, Bonus: 11)]&lt;br /&gt;
A garish revenant buccaneer feints low.  You spot the ruse too late as you move to block the blow that never came!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Swiftkick]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A garish revenant buccaneer spins around behind you, attempting a swiftkick!&lt;br /&gt;
[SMR result: 122 (Open d100: 45, Bonus: 44)]&lt;br /&gt;
A garish revenant buccaneer delivers a well placed kick!  You feel enraged!&lt;br /&gt;
Roundtime changed to 2 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cannon Barrage&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A garish revenant buccaneer raises fleshless hands to her receding lips and lets out a shrill whistle.  The quiet thunder of sails whipping in the wind answers from the waters outside, accompanied by the grating shouts of dead mariners.  Cannon fire fills the air, resounding in your very bones!&lt;br /&gt;
[SMR result: 117 (Open d100: 90, Penalty: 7)]&lt;br /&gt;
Spectral cannonballs devastate the surroundings, sending debris crashing down on you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Blow leaves an imprint on your chest!&lt;br /&gt;
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phantom Parrot&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A garish revenant buccaneer raises a withered arm expectantly and, in a swirl of opalescent colors, a spectral parrot materializes, perched upon the limb.  She points toward you with a sneer, sending the bird flying at you in a swirl of ghostly feathers!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 70 (Open d100: 44, Bonus: 11)]&lt;br /&gt;
A phantasmal parrot swoops and dives around you, but can&#039;t manage to find an opening!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 48 (Open d100: 76, Bonus: 31)]&lt;br /&gt;
A phantasmal parrot swoops and dives around you, but can&#039;t manage to find an opening!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 86 (Open d100: 60, Bonus: 12)]&lt;br /&gt;
A phantasmal parrot swoops and dives around you, but can&#039;t manage to find an opening!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 112 (Open d100: 86, Bonus: 12)]&lt;br /&gt;
A phantasmal parrot streaks at you to bite you with its beak!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 104 (Open d100: 78, Bonus: 12)]&lt;br /&gt;
Talons outstretched, a phantasmal parrot rakes at you with glowing claws!&lt;br /&gt;
   ... 3 points of damage!&lt;br /&gt;
&lt;br /&gt;
With a final threatening flap of its feathers, the ghostly parrot flies away from you, casting one last malevolent look behind as it vanishes in a puff of multicolored mist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
Inflicts 1 minute duration debuff where a phantom parrot attempts to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 106&lt;br /&gt;
|levelm1 = 107&lt;br /&gt;
|level = 108&lt;br /&gt;
|levelp1 = 109&lt;br /&gt;
|levelp2 = 110&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kelp-tangled_coral_golem&amp;diff=242160</id>
		<title>Kelp-tangled coral golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kelp-tangled_coral_golem&amp;diff=242160"/>
		<updated>2025-07-15T00:24:19Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  109&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Sailor&#039;s Grief  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg =  &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = Puncture &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee =  &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = &lt;br /&gt;
| DSP2 =  --&amp;gt;&lt;br /&gt;
| DSP3 = &lt;br /&gt;
| SDA1 =  --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem drifts in through the water, ragged hunks of kelp swirling around its form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A kelp-tangled coral golem thunders in, footsteps making the brittle coral composing its body quake and rattle.  Somewhere within the depths of its form, a fish slaps and spasms in an attempt to escape its living prison.&lt;br /&gt;
;Spell prep messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat messaging==&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem lifts a dripping fist high overhead and drives it down toward you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
  AS: +588 vs DS: +594 with AvD: +32 + d100 roll: +1 = +27&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem spreads mighty arms of jagged coral and tries to crush you in a jagged embrace!&lt;br /&gt;
  AS: +598 vs DS: +697 with AvD: +32 + d100 roll: +29 = -38&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem slowly raises a seaweed-tangled foot and tries to stomp down on you!&lt;br /&gt;
  AS: +588 vs DS: +697 with AvD: +15 + d100 roll: +23 = -71&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Twin Hammerfists]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem raises its hands high, laces them together and brings them crashing down towards you!&lt;br /&gt;
[SMR result: 151 (Open d100: 88, Penalty: 4)]&lt;br /&gt;
Your size significantly hinders your defense!&lt;br /&gt;
A kelp-tangled coral golem catches you square in the back!  You topple to the ground in a dazed heap!&lt;br /&gt;
You are struck by an acute sense of vulnerability.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem reaches into its chest cavity, coral clacking against coral noisily as its fingers rummage about.  It produces a jellyfish and hurls it at you!&lt;br /&gt;
** Branching filaments of power snap outward from your plumille cloak in a lambent ruby red corona! **&lt;br /&gt;
[SMR result: 98 (Open d100: 83, Penalty: 3)]&lt;br /&gt;
You dodge the flying jellyfish by a hair!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem casts a hand forward in the water.  Rapidly growing branches of coral spread through the water, growing swiftly toward you!&lt;br /&gt;
[SMR result: 59 (Open d100: 45, Penalty: 3)]&lt;br /&gt;
You dodge the rapidly growing line of coral!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 107&lt;br /&gt;
|levelm1 = 108&lt;br /&gt;
|level = 109&lt;br /&gt;
|levelp1 = 110&lt;br /&gt;
|levelp2 = 111&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Rooted_Notes&amp;diff=241941</id>
		<title>CoTShop:Rooted Notes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Rooted_Notes&amp;diff=241941"/>
		<updated>2025-07-11T00:14:35Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Rooted Notes/2024}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Rooted Notes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Mitsoku%27s_Niche&amp;diff=241940</id>
		<title>CoTShop:Mitsoku&#039;s Niche</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Mitsoku%27s_Niche&amp;diff=241940"/>
		<updated>2025-07-11T00:13:06Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Mitsoku&#039;s Niche/2024}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:Mitsoku&#039;s Niche}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Knothole&amp;diff=241939</id>
		<title>CoTShop:Knothole</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Knothole&amp;diff=241939"/>
		<updated>2025-07-11T00:12:42Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Knothole/2024}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:Knothole}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Floral_Frippery&amp;diff=241938</id>
		<title>CoTShop:Floral Frippery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Floral_Frippery&amp;diff=241938"/>
		<updated>2025-07-10T23:57:16Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Floral Frippery/2024}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:Floral Frippery}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Don%27t_Weave_It_Behind&amp;diff=241937</id>
		<title>CoTShop:Don&#039;t Weave It Behind</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Don%27t_Weave_It_Behind&amp;diff=241937"/>
		<updated>2025-07-10T23:56:20Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Don&#039;t Weave It Behind/2024}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:Don&#039;t Weave It Behind}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Aeia%27s_Aromas&amp;diff=241936</id>
		<title>CoTShop:Aeia&#039;s Aromas</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Aeia%27s_Aromas&amp;diff=241936"/>
		<updated>2025-07-10T23:55:24Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Aeia&#039;s Aromas/2024}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:Aeia&#039;s Aromas}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Unlocking_Nature&amp;diff=241899</id>
		<title>CoTShop:Unlocking Nature</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Unlocking_Nature&amp;diff=241899"/>
		<updated>2025-07-10T01:28:40Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Update link to archive shop listing to match the format of others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Unlocking Nature/2018}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:Unlocking Nature}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Trulee%27s_Trinkets&amp;diff=241898</id>
		<title>CoTShop:Trulee&#039;s Trinkets</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Trulee%27s_Trinkets&amp;diff=241898"/>
		<updated>2025-07-10T01:28:16Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Update link to archive shop listing to match the format of others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Trulee&#039;s Trinkets/2018}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014]&lt;br /&gt;
{{DEFAULTSORT:Trulee&#039;s Trinkets}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:Trulee%27s_Trinkets&amp;diff=241897</id>
		<title>CoTShop:Trulee&#039;s Trinkets</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:Trulee%27s_Trinkets&amp;diff=241897"/>
		<updated>2025-07-10T01:27:34Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Update link to archive shop listing to match the format of others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:Trulee&#039;s Trinkets/2018}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:Trulee&#039;s Trinkets}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CoTShop:In_Sprite_Of_It_All&amp;diff=241896</id>
		<title>CoTShop:In Sprite Of It All</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CoTShop:In_Sprite_Of_It_All&amp;diff=241896"/>
		<updated>2025-07-10T01:25:27Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Update link to archive shop listing to match the format of others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:CoTShop:In Sprite Of It All/2018}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Tree_Festival_2014 2014]&lt;br /&gt;
{{DEFAULTSORT:In Sprite Of It All}}&lt;br /&gt;
[[Category:Circle of Trees shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Olive_Updated_Summer2.png&amp;diff=241239</id>
		<title>File:Olive Updated Summer2.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Olive_Updated_Summer2.png&amp;diff=241239"/>
		<updated>2025-07-03T00:11:36Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Added Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Generated by Olivianne&#039;s player using ChatGPT&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TBShop:Fragrant_Fables&amp;diff=240801</id>
		<title>TBShop:Fragrant Fables</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TBShop:Fragrant_Fables&amp;diff=240801"/>
		<updated>2025-06-25T23:15:43Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Shop Listing==&lt;br /&gt;
{{:TBShop:Fragrant Fables/2025}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Fragrant Fables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tideswept Bazaar shops]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=239778</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=239778"/>
		<updated>2025-06-13T00:44:35Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Removing symbols&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost||Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium titles]]||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration Scroll Item Customization|Item Customization]]||300||Up to three facets of a single item that supports customization per service.&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Swear||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]], [[Weighting]], or [[Sighting]]||(3200 + (Enchant over 20 * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).   &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge. &amp;lt;br&amp;gt; Note that the enchantment surcharge is different if the item is enhancive (see below). &lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points||&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||&lt;br /&gt;
|-&lt;br /&gt;
|25,000 profession resource points (grit, essence, Nature&#039;s Grace, etc)&lt;br /&gt;
|25 points&lt;br /&gt;
|Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI (19397 / u3223129) and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool, though the 25 PP cost will remain the same.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate.  You may need to send a message to Sadie to confirm the point cost.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239775</id>
		<title>Category:Moonsedge creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239775"/>
		<updated>2025-06-13T00:18:57Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Minor grammatical correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Image:Moonsedge.png|thumb|Moonsedge]]&lt;br /&gt;
This category lists all creatures found in the Moonsedge hunting area. The Moonsedge hunting area is nearest to the town of [[Icemule Trace]] and contains creatures beyond level 100.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;&#039;Moonsedge&#039;&#039;&#039; is a farming community located off the [[Olbin Pass]] near [[Icemule Trace]]. The area is represented by Marquis [[Barlan Kane]]. &lt;br /&gt;
&lt;br /&gt;
In 5122, Moonsedge, and its immediate vicinity, was stricken by an unknown illness.&lt;br /&gt;
&lt;br /&gt;
The ancestors of Barlan Kane, the current Marquis of Moonsedge, were minor local lords who ruled over territory that once included [[Briarmoon Cove]]. As Briarmoon surged in wealth, power, and popularity, their line faded and their town became a bit of a shambolic backwater. [[Zeban]] used an ancient gigas tablet to create new undead under his command. He was trying to craft the perfect undead body for himself. In doing so, he created bloodsucking strigoi from the half-krolvin who lived along the Crawling Shore. For reasons unknown, the Marquis of Moonsedge became obsessed with eternal life. After his scouts found one of these undead, he had it brought back to town and experimented upon by his conjurers and somehow it allowed him to turn him and his aristocrats into vampires.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
An informational recap from [[Opalina (prime)|Opalina]]&#039;s perspective can be found at [[Opalina&#039;s Diary#Exploration of Moonsedge|Exploration of Moonsedge]].&lt;br /&gt;
&lt;br /&gt;
The Castle area was built as a level 100-107 focused expansion and is an [[Ascension]] level area.&lt;br /&gt;
&lt;br /&gt;
The vampires are obviously his favored aristocrats. Ghasts are the commonfolk who did not have enchanted strigoi blood to help guide their transformation into undead.&lt;br /&gt;
&lt;br /&gt;
Death knights and their dreadsteeds are Barlan&#039;s guards. &lt;br /&gt;
==Area Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
Creeping Dread is mostly an atmospheric effect. It accrues once every 30 seconds in Moonsedge.&lt;br /&gt;
&lt;br /&gt;
After 10 stacks, you have a chance to accrue Crushing Dread whenever you get an additional stack of Creeping Dread.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread gives you -5AS/-3CS per stack.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread accrual has a random component.&lt;br /&gt;
&lt;br /&gt;
Basically, there&#039;s a random roll. If it and your Creeping Dread contribution are greater than your resistances, you get a stack of Crushing Dread.&lt;br /&gt;
&lt;br /&gt;
You get about a 20% chance base to resist Crushing Dread, then get bonuses from Discipline, Logic, and Wisdom.&lt;br /&gt;
Symbol of Courage, Berserk, Bravery, Heroism, Self Control, Fortitude Song, Strength of Will, Mindward, Clarity of Thought, Dauntless, Faith&#039;s Clarity, sanctified gear, and one other spell that is a little silly but should be obvious will all help you resist Crushing Dread per SGM Auchand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crushing Dread can be mitigated by successfully playing the Sword Hymn on the chapel organ in the castle, or are in Moonsedge when someone else plays it, you won&#039;t accrue any dread while the hymn is active as a buff on you.&lt;br /&gt;
It immediately clears all stacks of Creeping and Crushing Dread and makes you immune for the duration of the buff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the Moonsedge Organ: There&#039;s a 25 minute cooldown once it&#039;s played successfully. There&#039;s a 5 minute cooldown if played unsuccessfully. When a bard plays, everyone gets a 20 minute hymn. If a non bard plays, it&#039;s 15 minutes. Learning instruments helps increase your success. Apprentice level in all skills seems to lead to about 55-65% success. Adept (bard master) in all skills leads to about 85-90% success.&amp;quot; --credit to [[Kontii_(prime)|Kontii]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Globes===&lt;br /&gt;
&lt;br /&gt;
an unearthly silvery blue globe.&lt;br /&gt;
&lt;br /&gt;
Said to power up Conjurers and other creatures.  Dispelable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239774</id>
		<title>Category:Moonsedge creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239774"/>
		<updated>2025-06-13T00:17:19Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Minor formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Image:Moonsedge.png|thumb|Moonsedge]]&lt;br /&gt;
This category lists all creatures found in the Moonsedge hunting area. The Moonsedge hunting area is nearest to the town of [[Icemule Trace]] and contains creatures beyond level 100.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;&#039;Moonsedge&#039;&#039;&#039; is a farming community located off the [[Olbin Pass]] near [[Icemule Trace]]. The area is represented by Marquis [[Barlan Kane]]. &lt;br /&gt;
&lt;br /&gt;
In 5122, Moonsedge, and its immediate vicinity, was stricken by an unknown illness.&lt;br /&gt;
&lt;br /&gt;
The ancestors of Barlan Kane, the current Marquis of Moonsedge, were minor local lords who ruled over territory that once included [[Briarmoon Cove]]. As Briarmoon surged in wealth, power, and popularity, their line faded and their town became a bit of a shambolic backwater. [[Zeban]] used an ancient gigas tablet to create new undead under his command. He was trying to craft the perfect undead body for himself. In doing so, he created bloodsucking strigoi from the half-krolvin who lived along the Crawling Shore. For reasons unknown, the Marquis of Moonsedge became obsessed with eternal life. After his scouts found one of these undead, he had it brought back to town and experimented upon by his conjurers and somehow it allowed him to turn him and his aristocrats into vampires.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
An informational recap from [[Opalina (prime)|Opalina]]&#039;s perspective can be found at [[Opalina&#039;s Diary#Exploration of Moonsedge|Exploration of Moonsedge]].&lt;br /&gt;
&lt;br /&gt;
The Castle area was built as a level 100-107 focused expansion and is an [[Ascension]] level area.&lt;br /&gt;
&lt;br /&gt;
The vampires are obviously his favored aristocrats. Ghasts are the commonfolk who did not have enchanted strigoi blood to help guide their transformation into undead.&lt;br /&gt;
&lt;br /&gt;
Death knights and their dreadsteeds are Barlan&#039;s guards. &lt;br /&gt;
==Area Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
Creeping Dread is mostly an atmospheric effect. It accrues once every 30 seconds in Moonsedge.&lt;br /&gt;
&lt;br /&gt;
After 10 stacks, you have a chance to accrue Crushing Dread whenever you get an additional stack of Creeping Dread.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread gives you -5AS/-3CS per stack.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread accrual has a random component.&lt;br /&gt;
&lt;br /&gt;
Basically, there&#039;s a random roll. If it and your Creeping Dread contribution are greater than your resistances, you get a stack of Crushing Dread.&lt;br /&gt;
&lt;br /&gt;
You get about a 20% chance base to resist Crushing Dread, then get bonuses from Discipline, Logic, and Wisdom.&lt;br /&gt;
Symbol of Courage, Berserk, Bravery, Heroism, Self Control, Fortitude Song, Strength of Will, Mindward, Clarity of Thought, Dauntless, Faith&#039;s Clarity, sanctified gear, and one other spell that is a little silly but should be obvious will all help you resist Crushing Dread per SGM Auchand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crush Dread can be mitigated by successfully play the Sword Hymn on the chapel organ in the castle, or are in Moonsedge when someone else plays it, you won&#039;t accrue any dread while the hymn is active as a buff on you.&lt;br /&gt;
It immediately clears all stacks of Creeping and Crushing Dread and makes you immune for the duration of the buff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the Moonsedge Organ: There&#039;s a 25 minute cooldown once it&#039;s played successfully. There&#039;s a 5 minute cooldown if played unsuccessfully. When a bard plays, everyone gets a 20 minute hymn. If a non bard plays, it&#039;s 15 minutes. Learning instruments helps increase your success. Apprentice level in all skills seems to lead to about 55-65% success. Adept (bard master) in all skills leads to about 85-90% success.&amp;quot; --credit to [[Kontii_(prime)|Kontii]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Globes===&lt;br /&gt;
&lt;br /&gt;
an unearthly silvery blue globe.&lt;br /&gt;
&lt;br /&gt;
Said to power up Conjurers and other creatures.  Dispelable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239773</id>
		<title>Category:Moonsedge creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239773"/>
		<updated>2025-06-13T00:15:11Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Minor grammatical correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Image:Moonsedge.png|thumb|Moonsedge]]&lt;br /&gt;
This category lists all creatures found in the Moonsedge hunting area. The Moonsedge hunting area is nearest to the town of [[Icemule Trace]] and contains creatures beyond level 100.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;&#039;Moonsedge&#039;&#039;&#039; is a farming community located off the [[Olbin Pass]] near [[Icemule Trace]]. The area is represented by Marquis [[Barlan Kane]]. &lt;br /&gt;
&lt;br /&gt;
In 5122, Moonsedge, and its immediate vicinity, was stricken by an unknown illness.&lt;br /&gt;
&lt;br /&gt;
The ancestors of Barlan Kane, the current Marquis of Moonsedge, were minor local lords who ruled over territory that once included [[Briarmoon Cove]]. As Briarmoon surged in wealth, power, and popularity, their line faded and their town became a bit of a shambolic backwater. [[Zeban]] used an ancient gigas tablet to create new undead under his command. He was trying to craft the perfect undead body for himself. In doing so, he created bloodsucking strigoi from the half-krolvin who lived along the Crawling Shore. For reasons unknown, the Marquis of Moonsedge became obsessed with eternal life. After his scouts found one of these undead, he had it brought back to town and experimented upon by his conjurers and somehow it allowed him to turn him and his aristocrats into vampires.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
An informational recap from [[Opalina (prime)|Opalina]]&#039;s perspective can be found at [[Opalina&#039;s Diary#Exploration of Moonsedge|Exploration of Moonsedge]].&lt;br /&gt;
&lt;br /&gt;
The Castle area was built as a level 100-107 focused expansion and is an [[Ascension]] level area.&lt;br /&gt;
&lt;br /&gt;
The vampires are obviously his favored aristocrats. Ghasts are the commonfolk who did not have enchanted strigoi blood to help guide their transformation into undead.&lt;br /&gt;
&lt;br /&gt;
Death knights and their dreadsteeds are Barlan&#039;s guards. &lt;br /&gt;
==Area Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
Creeping Dread is mostly an atmospheric effect. It accrues once every 30 seconds in Moonsedge.&lt;br /&gt;
&lt;br /&gt;
After 10 stacks, you have a chance to accrue Crushing Dread whenever you get an additional stack of Creeping Dread.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread gives you -5AS/-3CS per stack.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread accrual has a random component.&lt;br /&gt;
&lt;br /&gt;
Basically, there&#039;s a random roll. If it and your Creeping Dread contribution are greater than your resistances, you get a stack of Crushing Dread.&lt;br /&gt;
&lt;br /&gt;
You get about a 20% chance base to resist Crushing Dread, then get bonuses from Discipline, Logic, and Wisdom.&lt;br /&gt;
Symbol of Courage, Berserk, Bravery, Heroism, Self Control, Fortitude Song, Strength of Will, Mindward, Clarity of Thought, Dauntless, Faith&#039;s Clarity, sanctified gear, and one other spell that is a little silly but should be obvious will all help you resist Crushing Dread per SGM Auchand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crush Dread can be mitigated by successfully playing the Sword Hymn on the chapel organ in the castle, or are in Moonsedge when someone else plays it, you won&#039;t accrue any dread while the hymn is active as a buff on you.&lt;br /&gt;
It immediately clears all stacks of Creeping and Crushing Dread and makes you immune for the duration of the buff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the Moonsedge Organ: There&#039;s a 25 minute cooldown once it&#039;s played successfully. There&#039;s a 5 minute cooldown if played unsuccessfully. When a bard plays, everyone gets a 20 minute hymn. If a non bard plays, it&#039;s 15 minutes. Learning instruments helps increase your success. Apprentice level in all skills seems to lead to about 55-65% success. Adept (bard master) in all skills leads to about 85-90% success.&amp;quot; --credit to Kontii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Globes===&lt;br /&gt;
&lt;br /&gt;
an unearthly silvery blue globe.&lt;br /&gt;
&lt;br /&gt;
Said to power up Conjurers and other creatures.  Dispelable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Riend_(prime)&amp;diff=239772</id>
		<title>Riend (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Riend_(prime)&amp;diff=239772"/>
		<updated>2025-06-13T00:06:01Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Correction to display the year properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Riend Ar&#039;Fiernel&lt;br /&gt;
|image=[[File:Ariend3colors.jpg|thumb|right|Riend Ar&#039;Fiernel, as rendered by [[User:MAZEIKISJ | MAZEIKISJ]]]]&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|class=[[Rogue]]&lt;br /&gt;
|profession= [[Master Artisan]]&lt;br /&gt;
|religion=[[Church of Voln]]&lt;br /&gt;
|affiliations=[[Landing Defense Irregulars]], [[Elanthian Elegance]], [[Rone Academy]], [[Moonshine Manor]],&lt;br /&gt;
|word=&#039;&#039;Pardon me.&#039;&#039;&lt;br /&gt;
|disposition=excruciatingly polite&lt;br /&gt;
|demeanor=sheepishly reserved&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=hopeless idealist&lt;br /&gt;
|strength=gentle persistence&lt;br /&gt;
|weakness=shyness&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Cobbling, Painting, Drawing, Baking.&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Shoes, luxurious fabrics, tea, her home&lt;br /&gt;
|dislikes= being touched, alcohol, public displays of affection, loud noises&lt;br /&gt;
|fears=Not being in control of herself.&lt;br /&gt;
|loyalties= Her family, her people.&lt;br /&gt;
|friend= Seomanthe, Greganth, Karibeth, Bristenn, Imrys, Kippe&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= Grishom Stone (?)&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Riend Ar&#039;Fiernel==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
You see Riend Ar&#039;Fiernel the Master Artisan.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be a Sylvankind.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is tall in stature and has a lithesome, nimble build.  She appears to be in the bloom of youth.  She has expressive, chestnut-haloed malachite green eyes and gardenia white skin.  She has fine, textured hellebore black hair worn swept up in a blossom-like style of many petals pinned in the center with an eleven-pointed silver star barrette.  She has an oval face, a pair of rectangular fel glasses perched upon her gently sloped nose and gracefully pointed ears that complement her high cheekbones.  Though her features are predominantly sylvan, subtleties in the shape of her face and the tilt of her eyes appear faintly erithian. &lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
Riend’s home lies deep within the southeast forests of Elanthia, nestled between the site of the once-great sylvan stronghold of Nevishrim and the winding cliffs of Barrett’s Gorge. The settlement was first established in the year 2701, though some of the older families whisper of an even earlier encampment near Ne’Yuscarl Point, the truth of which depends on which founding family’s tale you hear.&lt;br /&gt;
&lt;br /&gt;
It was the wise and honorable sylvan mage, Illiweth Siergeth, who united the sylvankind of all the D&#039;ahranal following the closing of Yuriqen. Seeking refuge from the turmoil that followed, they first made their way to the fringes of the Southron Wastes, gathering sylvans who had fled after the battle with Myrdanian. From there, they retraced the ancient paths that had once guided their people to the Silver Veil.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The First Year===&lt;br /&gt;
&lt;br /&gt;
With so many in their caravan, it took nearly a decade to traverse the harsh, unyielding terrain to the dense, shadowed forests cradled at the base of the Dragonspine. Along the way, relentless conditions, constant peril, and the creeping shadow of sickness took their toll. What had once been a thriving caravan of tens of thousands dwindled to barely three thousand weary survivors.&lt;br /&gt;
&lt;br /&gt;
In the early spring of 2701, the sylvans established the settlement of Llythwere, a fragile yet defiant symbol of their resilience. A people long bound to a nomadic existence finally began to root themselves, carving out a home amidst the towering, ancient trees. Plans were drawn for a modest but unmistakably sylvan haven high within the forest canopy, a tribute to their deep connection with nature. But before construction could begin, foraging patrols were dispatched to gather essential materials. None returned.&lt;br /&gt;
&lt;br /&gt;
Fear seeped into the fledgling settlement like a slow poison. Whispers of abandoning Llythwere and seeking refuge in Ta’Illistim gained momentum, the prospect of enduring the elves’ overbearing presence deemed preferable to facing a mysterious and lethal unknown. The newly formed sylvan council convened, their deliberations fraught with desperation. After two tense weeks, they resolved to stay, choosing to confront the encroaching darkness rather than retreat.&lt;br /&gt;
&lt;br /&gt;
But as the days stretched into weeks, an invisible menace began to plague the settlement. There was no sign of an enemy, no clues left behind, only the chilling fact that sylvans were disappearing. Men, women, and children vanished without warning, taken in the dead of night. Each morning brought fresh grief as families awoke to discover empty beds and loved ones gone. No one was safe. No one understood what hunted them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until the fourth month that the truth was finally revealed: a ruthless band of rogue Faendryl had targeted Llythwere. Weak from their arduous journey, the sylvans were no match for the relentless raiders. Malnourished and poorly armed, they suffered devastating losses as the Faendryl struck again and again. By the end of the brutal assaults, fewer than five hundred sylvans remained.&lt;br /&gt;
&lt;br /&gt;
The situation grew increasingly dire. The Ne’Yuscarl, their stalwart protectors, were nearly wiped out, and Illiweth Siergeth, their last great mage, was gravely ill. The once-powerful Nanrithowan wards that had shielded their people were now beyond their reach, their magic fading with no one left to sustain it. Armed with only a handful of weapons and dwindling resolve, the sylvans faced annihilation.&lt;br /&gt;
&lt;br /&gt;
The raids persisted through the spring, and by midsummer, Llythwere was on the brink of collapse. Fewer than a hundred sylvans remained, their supplies nearly gone. They could not farm, dared not forage in the dangerous woods, and faced the looming specter of a deadly winter. Desperate, the council turned to the goddess Imaera, convening a nine-day and nine-night commune to plead for salvation.&lt;br /&gt;
&lt;br /&gt;
On the final morning, Imaera appeared before them. Her presence was both ethereal and unnerving, her voice echoing with the weight of divine power. &amp;quot;Sacrifice that which you hold most dear,&amp;quot; she intoned, &amp;quot;and your people will endure. Llythwere shall prosper for generations to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her cryptic words left the council in turmoil. They debated endlessly, searching for the meaning of her riddle, but no consensus was reached. Their indecision proved costly. Three days after the commune ended, Illiweth Siergeth passed quietly in her sleep. As the last mage of Yuriqen, her death marked the end of their hope to wield ancient magic or fortify their defenses.&lt;br /&gt;
&lt;br /&gt;
The sylvans mourned her passing with a solemn ceremony in the foothills of the Dragonspine. Her death was seen as a grim fulfillment of Imaera’s prophecy, a harbinger of the sacrifice she had foretold. The council urged the people to endure and to trust in the goddess’s promise of prosperity. But as the chill of winter crept into the forest and the cries of hungry children echoed through the settlement, doubt began to fester among the survivors.&lt;br /&gt;
&lt;br /&gt;
===The Long Winter===&lt;br /&gt;
&lt;br /&gt;
By the dawn of the new year, the sylvans were teetering on the brink of ruin. Their food stores had long since been depleted, forcing them to strip bark from the surrounding trees in a desperate attempt to stave off starvation. Sickness and injury swept through the settlement like an unrelenting tide, threatening to extinguish what little remained of their once-proud community.&lt;br /&gt;
&lt;br /&gt;
The few surviving members of the Ne’Yuscarl patrolled the forests daily, hunting for anything that might sustain their people. During one such mission, Gearith Tilweth was caught in the grip of a fierce blizzard. Disoriented and weak with hunger, he lost his way in the endless expanse of snow-covered woods, the howling wind drowning his calls for help.&lt;br /&gt;
&lt;br /&gt;
The storm raged on for days, and Gearith’s strength began to wane. Just as hope seemed to slip beyond his grasp, he stumbled into a small encampment hidden deep within the forest. There, a group of people unlike any he had ever encountered greeted him with wary kindness.&lt;br /&gt;
&lt;br /&gt;
They were striking figures, their towering stature reminiscent of the giantkin Gearith had glimpsed once in Barrett’s Gorge. Both men and women were bald at the crowns of their heads, but long, pale hair flowed down their backs like silken cascades. Their eyes, however, were what truly set them apart. Pale and slitted, gleaming with a predatory sharpness.&lt;br /&gt;
&lt;br /&gt;
Too weak to feel fear, Gearith accepted their hospitality and collapsed by their fire, exhausted beyond resistance. He awoke briefly during the night, feverish and muttering incoherently about his people and their plight before succumbing once more to unconsciousness. When dawn broke, Gearith did not wake.&lt;br /&gt;
&lt;br /&gt;
The strangers, who called themselves the &amp;quot;erithi,&amp;quot; murmured a solemn prayer over his lifeless form. After a lengthy deliberation, they resolved to return his body to Llythwere, their curiosity piqued by the sylvans he had spoken of in his delirium.&lt;br /&gt;
&lt;br /&gt;
When the erithi arrived at the settlement, the sylvans met them with suspicion and fear. Memories of the Faendryl raids were still raw, and the sight of outsiders, especially ones so otherworldly, stirred unease among the survivors. The discovery of Gearith’s lifeless body only deepened their mistrust.&lt;br /&gt;
&lt;br /&gt;
Communication proved to be a daunting barrier. The erithi spoke in a lilting, lyrical language unfamiliar to the sylvans. While they seemed to understand fragments of the sylvan tongue, they responded primarily in elven, an ancient language that few sylvans of Llythwere still spoke, having distanced themselves from their elven kin over the centuries.&lt;br /&gt;
&lt;br /&gt;
Through a halting blend of broken languages, gestures, and crude drawings, the two groups eventually found a fragile understanding. The erithi offered the sylvans something unimaginable: protection, supplies to last the winter, and aid in rebuilding their shattered homes. Though the offer seemed almost too generous, the sylvans had no choice. Survival outweighed suspicion, and they reluctantly accepted.&lt;br /&gt;
&lt;br /&gt;
Within a week, more erithi arrived at Llythwere. They came bearing food, medicine, and sturdy materials for construction. Despite the lingering tension, a tentative bond began to form between the two peoples. The sylvans, long accustomed to isolation, found themselves reliant on the erithi’s aid, their once impenetrable walls of mistrust slowly beginning to crack.&lt;br /&gt;
&lt;br /&gt;
Though the shadow of the sylvans&#039; recent trials hung heavily over Llythwere, a faint glimmer of hope began to stir. For the first time in months, the sylvans dared to believe they might endure the winter, and perhaps even rebuild the life they had lost.&lt;br /&gt;
&lt;br /&gt;
===At Great Cost===&lt;br /&gt;
&lt;br /&gt;
By the time spring breathed new life into the forest, the sylvans had thrived. Their homes stretched high into the ancient trees, blending seamlessly with the verdant canopy. The once-fragile settlement had grown strong and self-sufficient, with abundant harvests lifting their spirits. The conditions of their bargain with the erithi, once a source of constant worry, had faded into the background, overshadowed by their newfound prosperity. The two races coexisted in a harmony that seemed, for a time, like a lasting peace.&lt;br /&gt;
&lt;br /&gt;
Yet, as the seasons turned, an uneasy tension settled over Llythwere like a mist. As the anniversary of the erithi’s arrival approached, the sylvans found themselves wondering: Would their benefactors reveal the full extent of the bargain? And if so, what price would they demand for their aid?&lt;br /&gt;
&lt;br /&gt;
When the erithi returned, they met with the sylvan council. A year of shared language lessons had bridged the gap between their two cultures, leaving little room for misunderstanding. The erithi revealed the true cost of their assistance: they sought to expand their dwindling population. Over centuries, their ability to produce healthy offspring had declined, threatening their survival. To preserve their lineage, they sought to mix the two races by requiring a sylvan be tithed every fifty years.&lt;br /&gt;
&lt;br /&gt;
The revelation was met with shock and horror. The sylvans, who had come to view the erithi as benevolent allies, recoiled at this demand. It felt like a betrayal, a condition that defied the very principles of equality and respect. But honor-bound by their agreement and without any other options, the sylvans reluctantly accepted. The goodwill between the two races fractured under the weight of this grim bargain.&lt;br /&gt;
&lt;br /&gt;
Tensions simmered as years passed. Despite the agreement, nearly a decade went by without any children being conceived. The erithi grew frustrated, accusing the sylvans of sabotage, while the sylvans insisted they were honoring the bargain. Desperate for answers, the sylvan council sought advice from their herbalists. One elder recalled a failed attempt to cross-pollinate silver veil trees with local species; the genetic differences were too great to produce viable seeds.&lt;br /&gt;
&lt;br /&gt;
The sylvans brought their findings to the erithi, who listened with quiet intensity. After a cryptic acknowledgment, the erithi announced they would return with a solution. Without another word, they departed, leaving the sylvans to wonder about the future of their fragile alliance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Less than Welcome Return===&lt;br /&gt;
&lt;br /&gt;
It took nearly a year for the erithi to return to the sylvan settlement with an answer to their problem. To the dismay and general horror of the people, they were informed that a ritual spell would be performed between the pledged male and female. Their blood would be combined within the arcane circle, and through the spell’s completion, their essences would intertwine, ensuring conception. The bond formed during the ritual would remain until the child’s birth, at which point it would be severed, and the two participants would be allowed to part.&lt;br /&gt;
&lt;br /&gt;
At the time, very little was understood of blood magic, but it has since been revealed as the foundation of the tithe ritual practiced in the tithing. Due to a deep mistrust of magic beyond the most common spheres, such as elemental or healing magic, anything more arcane, particularly blood magic, is viewed with suspicion among the sylvans of Llythwere. This distrust stems from the very origins of the tithing accord.&lt;br /&gt;
&lt;br /&gt;
After a period of preparation, the ritual was conducted under the light of the second full moon of the year. Only the elders were permitted to witness the event, leaving much of its exact nature shrouded in mystery. What is known, however, is that the couple’s blood was symbolically combined in an intricate spell, forging a magical connection between them. Over the following days, the spell completed its purpose, and a child was conceived. As promised, once the child was born, the bond was dissolved. The erithi took the child to raise, and the sylvan mother was granted freedom to choose her own path, unbound by the rules of the tithing.&lt;br /&gt;
&lt;br /&gt;
For over thirty-seven hundred years, the tithing ritual has been upheld by the sylvans without fail. In that time, they have flourished, building a true home for themselves. While they may never reclaim the golden age nurtured in Yuriqen, they have forged a society rooted in the traditions of their people.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Almost Uprising===&lt;br /&gt;
Riend’s mother, Saoirce Ar’Fiernel, was a celebrated mage of Llythwere and one of the last pupils of the revered Illiweth Siergeth. With the sylvans thriving under her guidance and their numbers steadily increasing, Saoirce sought to enhance the Nanrithowan, the protective wards that shielded their settlement. Her innovations even allowed the erithi to pass through the wards unscathed, a privilege she alone had the power to revoke. When her time for tithing arrived, she considered doing just that, using her magic to sever the bond and banish the erithi from their lands.&lt;br /&gt;
&lt;br /&gt;
Saoirce viewed the practice of tithing as barbaric and began to rally others who shared her unease. Her resolve sparked unrest within the community, and what began as quiet dissent grew into organized opposition. Many feared her rebellion would bring an end to the tithing and, with it, the prosperity the sylvans had gained through their alliance with the erithi. Without the support of their benefactors, some believed the sylvans would fall back into hardship.&lt;br /&gt;
&lt;br /&gt;
As Saoirce’s conviction deepened, it was her grandmother who stepped forward to intervene. The elder spoke to her with measured wisdom. “The tithe is not a punishment,” she said. “It is a burden we bear with pride, for in fulfilling it, we honor our people, our ancestors, and the covenant that safeguards our future. There is no greater honor than placing the needs of others above your own.”&lt;br /&gt;
&lt;br /&gt;
Her grandmother’s words struck a chord, planting a seed of doubt in Saoirce’s heart. That doubt slowly grew, tempering her defiance and rekindling a sense of duty. In time, she abandoned her rebellion, dedicating herself instead to instilling that same sense of purpose in her daughter.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Present Day Llythwere===&lt;br /&gt;
&lt;br /&gt;
When Riend was born, her mother’s heart swelled with both joy and sorrow. As the first female born in her line in three generations, Saoirce was granted the rare privilege of keeping and raising her daughter. Yet, with this gift came an inescapable truth: Riend would be bound to the same fate Saoirce had endured... the tithe. With a heavy heart, Saoirce resigned herself to the inevitable path her daughter would follow, but vowed to give her a life of freedom she herself had never known.&lt;br /&gt;
&lt;br /&gt;
Riend was raised as any sylvan child might be. She was taught to track with a light step, to hunt with a bow strung with quiet precision, and to listen to the language of wind through the trees. But where others had laughter among branches and voices echoing through the canopy, Riend had silence. The similarities to the upbringing of others ended there. She was kept apart, her world narrowed to a quiet corner of the forest and the careful watch of a few appointed elders. Lessons came in fragments, offered in measured tones, and companionship was rare enough to feel like something imagined. She learned to speak softly, not out of gentleness, but because there was no one to answer back.&lt;br /&gt;
&lt;br /&gt;
Her mother had seen how solitude and the weight of the tithe pressed against her daughter, and so she gave Riend a task. She was to journey westward, carrying knowledge meant for their people. It was offered as both purpose and possibility, a chance to step beyond the familiar paths of Llythwere and into lands few from her village had walked. Riend accepted the charge with quiet resolve, not yet knowing that what she saw as freedom would slowly bend into something else. The road she followed did not just carry her away from home. It carried her deeper into a silence of another kind, one she had not been taught to navigate.&lt;br /&gt;
&lt;br /&gt;
=== Possession ===&lt;br /&gt;
During the early years of the 5110s, Riend found herself caught in the heart of a horror. Grishom Stone, a rogue blood mage, was consumed by a twisted ambition. He sought to build an urnon golem powerful enough to bring the demon Althedeus into the world. To power it, he hunted women who resembled Madelyne, his former lover, murdering them as both punishment and sacrifice. Madelyne’s betrayal had driven him to madness, and in his obsession, he made others pay for her choices.&lt;br /&gt;
&lt;br /&gt;
One night in Wehnimer’s Landing, Riend heard a voice that chilled her to the bone. Weak, frightened, and calling for help, it drew her through the streets until it surged into her. Madelyne&#039;s spirit, restless and vengeful, possessed her completely. That was the beginning of a torment unlike anything Riend had ever known.&lt;br /&gt;
&lt;br /&gt;
What followed was a steady unraveling. The spirit clawed through her mind and body, driving her into fevers and visions. Her skin grew pallid and broke out in sores. Her strength failed. Worse still, her sense of self began to slip. Madelyne haunted her nights with the memories of Stone’s victims, women who had died screaming, and forced Riend to relive their final moments again and again. Through it all, Madelyne demanded that Riend destroy him.&lt;br /&gt;
&lt;br /&gt;
Yet the most dangerous aspect of it all was not the pain. It was the doubt. Somewhere beneath the madness, Riend began to feel drawn to the man who had orchestrated her suffering. Grishom Stone had taken a new face. He posed as a charming Imperial noble with dreams of prosperity. To most, he appeared as nothing more than an eccentric businessman. But to Riend, he became something far more complicated. There were moments of kindness, fleeting glimpses of the man he might have been. As her mind spiraled, she could no longer tell whether what she felt for him was her own or something planted by Madelyne.&lt;br /&gt;
&lt;br /&gt;
She tried again and again to redeem him. She wanted to believe there was something in him worth saving. Even as Madelyne tore at her from within and Stone manipulated her from without, she fought to hold on to her humanity and to his.&lt;br /&gt;
&lt;br /&gt;
Eventually, Stone offered her freedom. He spoke of a ritual that would sever her bond with Madelyne’s spirit. Riend agreed, desperate for relief. But the ritual was a lie. Instead of freeing her, it transferred Madelyne’s spirit into the urnon golem, binding her to his monstrous creation and nearly killing Riend in the process.&lt;br /&gt;
&lt;br /&gt;
Time passed. The golem was destroyed. The demon’s influence faded. Stone was captured, weakened by his own ambition. During his imprisonment, he reached out to Riend with an unexpected request. He asked her to make him a pair of shoes. Riend delivered them herself, and the conversation they shared in that prison cell was something unexpected. It was honest and quiet. There was no manipulation and no grand deception. Only two broken people trying to understand what remained between them.&lt;br /&gt;
&lt;br /&gt;
She begged him to choose a different path. She urged him to find peace. But he would not. Even as he confessed that he had come to care for her, Riend was left uncertain whether that mattered. She could not tell if any of it had ever been real.&lt;br /&gt;
&lt;br /&gt;
He escaped, as he always did. From time to time, letters began to arrive, bearing no return address. Each was signed the same way. “Yours, always, Grishom.”&lt;br /&gt;
&lt;br /&gt;
Riend never responded. But she read every one. And in the quiet that followed, she could not say with certainty which part of her still hoped he would change and which part feared he never would.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Master of the Rogue Guild &amp;lt;br /&amp;gt;&lt;br /&gt;
Master of Voln &lt;br /&gt;
&lt;br /&gt;
Member of Rone Academy&lt;br /&gt;
&lt;br /&gt;
Officer of the Landing Defense Irregulars&lt;br /&gt;
&lt;br /&gt;
Member of Moonshine Manor&lt;br /&gt;
&lt;br /&gt;
Member of Elanthian Elegance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Skills==&lt;br /&gt;
Master Cobbler &amp;lt;br /&amp;gt;&lt;br /&gt;
Master Fletcher &amp;lt;br /&amp;gt;&lt;br /&gt;
Master Painter &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239771</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239771"/>
		<updated>2025-06-12T23:59:48Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Corrected typo in Sister-at-Arms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot. Official SimuCon portrait by Josh Stover]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Sister-at-Arms in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. [[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Sister-at-Arms of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also served as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons until her promotion to Sister-at-Arms. In addition, she fills the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Potent_blue-green_potion&amp;diff=239770</id>
		<title>Potent blue-green potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Potent_blue-green_potion&amp;diff=239770"/>
		<updated>2025-06-12T23:49:56Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Correcting proper display of URL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Short Term Spell Knowledge Enhancive Recharge Potion==&lt;br /&gt;
&lt;br /&gt;
[https://store.play.net/store/purchaseitem/147?gameCode=GS A Potent Blue-Green Potion]&lt;br /&gt;
&lt;br /&gt;
Each pour will last for 4 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on plate&lt;br /&gt;
You pour a dose of the thick liquid inside your potion onto your plate.  It swirls rapidly around your plate for a moment, before sinking into it with a bright blue-green glow.&lt;br /&gt;
[Your plate has 14,400 seconds out of a possible 14,400 seconds of in-game time.]&lt;br /&gt;
There are about 7 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does work on normal enhancives.&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Danalla_Ba%27Thira&amp;diff=239743</id>
		<title>Danalla Ba&#039;Thira</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Danalla_Ba%27Thira&amp;diff=239743"/>
		<updated>2025-06-11T23:53:15Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: Minor grammatical correction on race to capitalize Half-elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = The Lion, the Artist, and the Mural&amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = &lt;br /&gt;
|&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = Half-elf&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Vornavis&amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Solhaven&amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = Matriarch of the late Solindango Family&lt;br /&gt;
|alias = Danalla Solindango&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
Lady Danalla is the current owner of the Solindango Anox, which was rounded by her late husband.  Both her daughter and husband fell during one of the battles that raged through the streets of Solhaven in the early 5100s.  The Lady couldn&#039;t bear wearing her husband&#039;s name anymore and reverted to her maiden name of Ba&#039;Thira.  She is close friends with a priestess in the temple of Lorminstra.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lady Danalla Ba&#039;Thira.&lt;br /&gt;
She appears to be a Half-Elf from Vornavis.&lt;br /&gt;
She appears to be young.  She has gold-flecked hazel eyes and tanned skin.  She has long, straight black hair woven into four plaits fastened by golden hairpins capped in diamond-eyed monkeys.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a gold-chained oval locket, a flare-collared crushed velvet coat flanked in rose-laced lapels, a high-collared and striped ebon shirt trailing seed pearl buttons, a pair of ebon silk gloves, a silver-chained and filigreed chatelaine, a high-waisted canary yellow skirt with bustled ebon stripes, and a pair of low-heeled black leather shoes with pointed toes.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information ==&lt;br /&gt;
&lt;br /&gt;
* Fashanos 5124 - Lady Ba&#039;Thira opens her open to the Scallabrini family.&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:TheFallofSardin.jpg&amp;diff=239317</id>
		<title>File:TheFallofSardin.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:TheFallofSardin.jpg&amp;diff=239317"/>
		<updated>2025-06-06T00:41:43Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A colossal, mythic storm consumes an island. In the foreground, a towering Storm Giant King in dark steel armor with a billowing blue cloak — King Jvartor &amp;quot;Stormthunder&amp;quot; — stands defiantly on a rocky cliff, arms raised in prayer toward the sky. Black storm clouds churn above, struck with violent blue lightning. In the background, massive tidal waves crash onto a shattered island, geysers of water swallowing forests and stone towers. A war-acquisitioned schooner sails into chaos, its sails torn, its hull battered. Ghostly outlines of giantkin warriors and smallfolk invaders are locked in battle on flooded beaches. The god Charl, a swirling humanoid figure of storm and chaos, looms faintly in the clouds, his expression unreadable. -Created by Eladarmi&#039;s character using Openart.ai &lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:SongandStorm3.jpg&amp;diff=239316</id>
		<title>File:SongandStorm3.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:SongandStorm3.jpg&amp;diff=239316"/>
		<updated>2025-06-06T00:40:06Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Parwyn and Eladarmi meeting for the first time as imagined and created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Puckeredsurprise3.jpg&amp;diff=239315</id>
		<title>File:Puckeredsurprise3.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Puckeredsurprise3.jpg&amp;diff=239315"/>
		<updated>2025-06-06T00:39:39Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Puckeredsurprise2.jpg&amp;diff=239314</id>
		<title>File:Puckeredsurprise2.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Puckeredsurprise2.jpg&amp;diff=239314"/>
		<updated>2025-06-06T00:39:11Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Envoyoficeandmemory.jpg&amp;diff=239313</id>
		<title>File:Envoyoficeandmemory.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Envoyoficeandmemory.jpg&amp;diff=239313"/>
		<updated>2025-06-06T00:38:39Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Firstassignment.jpg&amp;diff=239312</id>
		<title>File:Firstassignment.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Firstassignment.jpg&amp;diff=239312"/>
		<updated>2025-06-06T00:37:29Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s Player using Openart.AI&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Forestgnome2.jpg&amp;diff=239311</id>
		<title>File:Forestgnome2.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Forestgnome2.jpg&amp;diff=239311"/>
		<updated>2025-06-06T00:34:54Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:TheArena.jpg&amp;diff=239310</id>
		<title>File:TheArena.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:TheArena.jpg&amp;diff=239310"/>
		<updated>2025-06-06T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Duskruin Arena as imagined and created by Eladarmi&#039;s player using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:JadeBladeatSea.jpg&amp;diff=239309</id>
		<title>File:JadeBladeatSea.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:JadeBladeatSea.jpg&amp;diff=239309"/>
		<updated>2025-06-06T00:33:06Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Jade Blade Toxyrox at Sea as imagined and created by Eladarmi&#039;s player character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:JadeBlade.jpg&amp;diff=239308</id>
		<title>File:JadeBlade.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:JadeBlade.jpg&amp;diff=239308"/>
		<updated>2025-06-06T00:32:22Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Jade Blade Toxyrox as imagined and created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:EternalEchoes.jpg&amp;diff=239307</id>
		<title>File:EternalEchoes.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:EternalEchoes.jpg&amp;diff=239307"/>
		<updated>2025-06-06T00:30:46Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A tribute to Grandy Lady Saraphenia as imaged and created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:EpicOverature.jpg&amp;diff=239306</id>
		<title>File:EpicOverature.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:EpicOverature.jpg&amp;diff=239306"/>
		<updated>2025-06-06T00:29:50Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lady Saraphenia as imagined and created by Eladarmi&#039;s Player using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Coppersorceressofthelanding.jpg&amp;diff=239305</id>
		<title>File:Coppersorceressofthelanding.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Coppersorceressofthelanding.jpg&amp;diff=239305"/>
		<updated>2025-06-06T00:29:28Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lady Wixterwin Myaresa Cira 5123 imagined by Eladarmi (Generated by Eladarmi&#039;s player using Openart.ai)&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:ChilledCommander.jpg&amp;diff=239304</id>
		<title>File:ChilledCommander.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:ChilledCommander.jpg&amp;diff=239304"/>
		<updated>2025-06-06T00:29:03Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;Grutak: The Chilled Commander&#039;s Stand&amp;quot; as imagined and created by Eladarmi&#039;s player using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Bladesofgrace2.jpeg&amp;diff=239303</id>
		<title>File:Bladesofgrace2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Bladesofgrace2.jpeg&amp;diff=239303"/>
		<updated>2025-06-06T00:28:26Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Severine as imagined and created by Eladarmi&#039;s player using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:DrakesAtSea.jpg&amp;diff=239302</id>
		<title>File:DrakesAtSea.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:DrakesAtSea.jpg&amp;diff=239302"/>
		<updated>2025-06-06T00:26:21Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fantasy sea captain with wolf-like features standing at the helm of a massive dragon-themed ship in a stormy sea, glowing-eyed drakes spiraling through the sky and sea, giant ancient stone statues carved into cliffs reacting to his magical howl, night sky swirling with stars and lightning, epic heroic atmosphere, oil painting style, highly detailed - Drakes Vanguard as imagined by Eldarmi&#039;s player who created this picture using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stormbound.jpg&amp;diff=239301</id>
		<title>File:Stormbound.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stormbound.jpg&amp;diff=239301"/>
		<updated>2025-06-06T00:25:36Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Merchant250.jpg&amp;diff=239300</id>
		<title>File:Merchant250.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Merchant250.jpg&amp;diff=239300"/>
		<updated>2025-06-06T00:25:12Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Rareminerals.jpg&amp;diff=239299</id>
		<title>File:Rareminerals.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Rareminerals.jpg&amp;diff=239299"/>
		<updated>2025-06-06T00:24:52Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Luthier.jpg&amp;diff=239298</id>
		<title>File:Luthier.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Luthier.jpg&amp;diff=239298"/>
		<updated>2025-06-06T00:24:17Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Oysterbed.jpg&amp;diff=239297</id>
		<title>File:Oysterbed.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Oysterbed.jpg&amp;diff=239297"/>
		<updated>2025-06-06T00:24:00Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSORSYS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Eladarmi&#039;s character using Openart.ai&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>HOST-GSORSYS</name></author>
	</entry>
</feed>