<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=INSODUS1</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=INSODUS1"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/INSODUS1"/>
	<updated>2026-05-26T00:01:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76991</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76991"/>
		<updated>2016-03-11T17:04:23Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Experience */ typo&amp;#039;d one of the numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
The exact formula of exp loss is not yet known, but so far research tends to favor the formula for on-node exp loss:  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
This is a severely debilitating loss above level 25ish. Beyond that point levels will take 50+ hours of gametime to achieve.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Mass Colors (611)]] , and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Elemental Blade (411)]] is unrestricted, you may eblade your weapons and those of others.&lt;br /&gt;
*[[Cry for Help (1116)]] is unrestricted, you can call for help all you want.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does infact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] is unrestricted, you may consecrate all you want.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] buffs your party.&lt;br /&gt;
*[[Divine Shield (1609)]] buffs your party.&lt;br /&gt;
*[[Guard the Meek (1613)]] buffs your party.&lt;br /&gt;
*[[Zealot (1617)]] buffs your party.&lt;br /&gt;
*[[Crusade (1618)]] buffs your party.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76990</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76990"/>
		<updated>2016-03-11T16:55:47Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Experience */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
The exact formula of exp loss is not yet known, but so far research tends to favor the formula for on-node exp loss:  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||11||13&lt;br /&gt;
|}&lt;br /&gt;
This is a severely debilitating loss above level 25ish. Beyond that point levels will take 50+ hours of gametime to achieve.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Mass Colors (611)]] , and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Elemental Blade (411)]] is unrestricted, you may eblade your weapons and those of others.&lt;br /&gt;
*[[Cry for Help (1116)]] is unrestricted, you can call for help all you want.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does infact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] is unrestricted, you may consecrate all you want.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] buffs your party.&lt;br /&gt;
*[[Divine Shield (1609)]] buffs your party.&lt;br /&gt;
*[[Guard the Meek (1613)]] buffs your party.&lt;br /&gt;
*[[Zealot (1617)]] buffs your party.&lt;br /&gt;
*[[Crusade (1618)]] buffs your party.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76989</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76989"/>
		<updated>2016-03-11T16:55:05Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Experience */ adding experience information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
The exact formula of exp loss is not yet known, but so far research tends to favor the formula for on-node exp loss:  Exp Loss Per Pulse = (Level -10) / 1.75&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||11||13&lt;br /&gt;
|}&lt;br /&gt;
This is a severely debilitating loss above level 25ish. Beyond that point levels will take 50+ hours of gametime to achieve.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Mass Colors (611)]] , and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Elemental Blade (411)]] is unrestricted, you may eblade your weapons and those of others.&lt;br /&gt;
*[[Cry for Help (1116)]] is unrestricted, you can call for help all you want.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does infact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] is unrestricted, you may consecrate all you want.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] buffs your party.&lt;br /&gt;
*[[Divine Shield (1609)]] buffs your party.&lt;br /&gt;
*[[Guard the Meek (1613)]] buffs your party.&lt;br /&gt;
*[[Zealot (1617)]] buffs your party.&lt;br /&gt;
*[[Crusade (1618)]] buffs your party.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76988</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76988"/>
		<updated>2016-03-11T16:36:53Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Combat/Magic */ last few exceptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Mass Colors (611)]] , and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Elemental Blade (411)]] is unrestricted, you may eblade your weapons and those of others.&lt;br /&gt;
*[[Cry for Help (1116)]] is unrestricted, you can call for help all you want.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does infact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] is unrestricted, you may consecrate all you want.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] buffs your party.&lt;br /&gt;
*[[Divine Shield (1609)]] buffs your party.&lt;br /&gt;
*[[Guard the Meek (1613)]] buffs your party.&lt;br /&gt;
*[[Zealot (1617)]] buffs your party.&lt;br /&gt;
*[[Crusade (1618)]] buffs your party.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76987</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76987"/>
		<updated>2016-03-11T16:26:45Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Combat/Magic */ specifics listed in the casting bullet point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Mass Colors (611)]] , and [[Mass Elemental Defense (419)]] will buff yourself but not your party. [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Cry for Help (1116)]] is unrestricted, you can call for help all you want.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does infact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76986</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76986"/>
		<updated>2016-03-11T16:21:58Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Combat/Magic */ more exceptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells except the lowest spell in each Minor circle (101, 401, and 1204) are all self-cast only. This restriction also applies to the [[ARMOR]] abilities. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
*[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
*[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
*[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
*[[Cry for Help (1116)]] is unrestricted, you can call for help all you want.&lt;br /&gt;
*[[Herb Production (1118)]] is unrestricted, you may grow all the herbs you want.&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does infact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76985</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76985"/>
		<updated>2016-03-11T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Combat/Magic */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells except the lowest spell in each Minor circle (101, 401, and 1204) are all self-cast only. This restriction also applies to the [[ARMOR]] abilities. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
*[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
*[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
*[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
*[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
*[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
*[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
*[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
*[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76984</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=76984"/>
		<updated>2016-03-11T16:19:16Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: /* Combat/Magic */ adding documented exceptions to the rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*Experience gained per monster killed is also reduced under same scale.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Cannot join [[CHE]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells except the lowest spell in each Minor circle (101, 401, and 1204) are all self-cast only. This restriction also applies to the [[ARMOR]] abilities. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and these are the exceptions found so far...&lt;br /&gt;
[[Spirit Fog (106)]] is unrestricted, you may fog up rooms as you wish.&lt;br /&gt;
[[Stun Relief (108)]] is unrestricted, you may unstun as many players as you wish.&lt;br /&gt;
[[Undisease (113)]] is unrestricted, you may undisease as many players as you wish.&lt;br /&gt;
[[Unpoison (114)]] is unrestricted, you may unpoison as many players as you wish.&lt;br /&gt;
[[Manna (203)]] is unrestricted, you may create this and give to anyone.&lt;br /&gt;
[[Light (205)]] is unrestricted, you may brighten/darken a room as you wish.&lt;br /&gt;
[[Untrammel (209)]] is unrestricted, you may unweb as many players as you wish.&lt;br /&gt;
[[Bless Item (304)]] is unrestricted, you may bless as many items as you like.&lt;br /&gt;
[[Preservation (305)]] is unrestricted, you may lifekeep as many players as you like.&lt;br /&gt;
[[Holy Receptacle (325)]] is completely unusable even for yourself.&lt;br /&gt;
[[Elemental Detection (405)]] is unrestricted, you may detect spells on players and in items.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first [[empathic linking|link]] (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*During the release, it was stated that transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] will be restricted, and access would be available for purchase via the store.  However, at present there are no such restrictions, at least for River&#039;s Rest and probably for Teras Isle as well.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
*Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled, so at most one can only miss 2 consecutive days of logins to maintain a streaks.&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of Lorminstra (5 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread&amp;amp;highlight=f2p+thread General Unofficials F2P thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Login_Rewards/saved_posts&amp;diff=76868</id>
		<title>Login Rewards/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Login_Rewards/saved_posts&amp;diff=76868"/>
		<updated>2016-03-09T20:04:33Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: moved limits up to make more clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Login Rewards Release==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1882&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 10/27/2015 07:15 PM EDT&lt;br /&gt;
| subject = Login Rewards Released!&lt;br /&gt;
}}A new player incentive system has been released: &#039;&#039;&#039;Login Rewards&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Through this system, characters that login every day will receive an escalating series of rewards for each consecutive day that they login, up to a maximum of 30 consecutive logins. If a 30-day login streak is achieved, the character is awarded the capstone reward and restarts a new streak at day 1 on their next login. Rewards are attuned to the character that earned them and cannot be transferred between characters. Rewards can be redeemed in-game at a time of the player&#039;s choosing via the new [[BOOST]] command. Unredeemed rewards do not expire and can accumulate over time, though characters on F2P accounts have limits on the number of unredeemed awards they can stockpile. Characters on paid subscription accounts do not have any limits on the number unredeemed awards that they can stockpile.&lt;br /&gt;
&lt;br /&gt;
The system works by demarcating each day at 00:00, in-game time (accessible via the [[TIME]] command). To be counted as having logged in for any given day, you must login between 00:00 and 23:59 in-game time during that day. You will receive an in-game message when your login streak is incremented and you are awarded the reward for that day. Each consecutive day that you login increments your login streak by 1 day. If you miss logging in on any day, your login streak is set back to day 1. Login streaks are tracked per character. If you have multiple characters that you wish to earn login rewards with, they must all be logged in individually.&lt;br /&gt;
&lt;br /&gt;
If you are a [[standard subscription|paid subscriber]] and are logged into the game at 00:00, as a convenience to you, you will be automatically updated as having been logged in for the new login day. [[F2P]] characters will have to manually log out and back in order to be counted as having logged in each day. Please note that this is merely a convenience extended to paid subscribers, as we cannot guarantee your permanent connectivity to the game. You are still responsible for checking your character each day, and if you miss out on a login day due to being AFK for an extended period of time and losing your connection unnoticed, your login streak will not be manually restored via GM intervention.&lt;br /&gt;
&lt;br /&gt;
Login bridges are available within the reward system and (soon) from the [[SimuCoin]]s store. Login bridges allow you miss logging in for one or more days, but still keep your login streak intact. [[Login bridge]]s are expended upon use at a rate of 1 bridge per missed day. &#039;&#039;&#039;In order to make use of login bridges, you must use the BOOST BRIDGE MIN command to specify the minimum login streak that you are willing to spend a login bridge to maintain, and the BOOST BRIDGE MAX command to specify the maximum number of login bridges you are willing to expend at a single time. Please note that these settings must be set before your login streak is interrupted, not after.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;F2P Limits (added by Insodus based on personal research):&#039;&#039;&lt;br /&gt;
&#039;&#039;Currently F2P is limited to stockpile 1 [[Gift of the Gods]] and 1 [[experience booster|Experience Booster]], so you should spend them every month.&#039;&#039;&lt;br /&gt;
&#039;&#039;Also, you are limited to stockpile 2 daily login bridges, so at most you can only miss 2 days of logins if you want to maintain your streaks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following is the complete list of daily rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  1 || 500 Fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2 || 1 random magical crystal (blue/white/black).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3 || 2 Minor [[loot boost|Loot Boosts]] (1 for F2P). Small boost on LOOT rolls for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4 || 2 Temporary Urchin Guide access (1 for F2P). Access to the [[URCHIN]] guides for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5 || 2 [[bounty boost|Bounty Boosts]] (1 for F2P). Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. (max 1 hour).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6 || 2 [[enhancive boost|Enhancive Boosts]] (1 for F2P). This is the player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7 || 2 uses of the Urchin Runners (1 for F2P). Allows characters to use the remote [[BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8 || 2 Encumbrance Boosts (1 for F2P).  Minus 50 lbs to effective encumbrance for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9 || 2 [[guild boost|Guild Boost]]s (1 for F2P). This is the player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10 || 1 [[instant mind clearer|Instant Mind Clearer]] (60 minute Exp Pass for F2P). Instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11 || 4 hours of [[bounty task waiver|Bounty Waivers]] (2 for F2P). Allows the character to choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12 || 2 Major Loot Boosts (1 for F2P). Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13 || 1 Login Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14 || 3 Minor Loot Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 || 3 Bounty Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16 || 3 Enhancive Boosts. (1 for F2P)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17 || 5 uses of the Urchin Runners (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 || 3 Encumbrance Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19 || 3 Guild Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20 || 3 Instant Mind Clearers (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21 || 2 Deathsting Reducers (1 for F2P). This reduces deathsting penalties by 1 priestess potion sip per use.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22 || 8 hours of Bounty Waivers (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23 || 3 Major Loot Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24 || 1 Login Bridge&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25 || 5 [[item supercharger|Item Superchargers]] (2 for F2P). When activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26 || 5 [[Luck]] Boosters (2 for F2P). When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27 || 1 [[realms booster|Realms Booster]]. This is the player&#039;s choice of 1 use of inter-realm BANK TRANSFER or an attuned Chronomage orb. F2P character receive three day society pass instead.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28 || 6 Major Loot Boosts (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29 || 1 [[Gift of the Gods]]. F2P characters can only select the Gift of Lorminstra. Characters on paid subscription accounts can select their choice of:&lt;br /&gt;
*[[Gift of Lumnis]] - Gain 1 use of LUMNIS SCHEDULE - the ability to schedule a specific time that they&#039;d like their XXX bonus to start on each week.&lt;br /&gt;
*[[Gift of Oleani]] - Removes up to 60 converted training points from a player&#039;s 30 day skill migration period.&lt;br /&gt;
*[[Gift of Lorminstra]] - 10 deeds for subscribers, 5 for F2P.&lt;br /&gt;
*[[Gift of Eonak]] - For the next 15 minutes, any skill-based crafting check with a random roll component [forging, enchanting, ensorcelling, resist nature, etc], will have the character roll two d100s, and keep the higher result.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30&amp;lt;br&amp;gt;(Capstone) || 6 Doubled [[experience booster|Experience Booster]]s (1 for F2P). Double experience absorption for 15 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Lumnis Verb Release==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| messagenum = 1883&lt;br /&gt;
| subject = Gift of Lumnis Updates!&lt;br /&gt;
| date = 10/27/2015 07:15 PM EDT&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
}}A new command has been released: [[LUMNIS (verb)|LUMNIS]]!&lt;br /&gt;
&lt;br /&gt;
With this command, you will be able to check your current Gift of Lumnis (XXX) status, including whether it is in effect or, if it is not in effect, when it can next start.&lt;br /&gt;
&lt;br /&gt;
Alongside this release, we have also added the ability to schedule when you&#039;d like your Gift of Lumnis to start each week via the LUMNIS SCHEDULE command. You can acquire uses of this command as part of the Login Rewards system or (soon) via purchase from the [[SimuCoin]]s store.&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;d prefer your Gift of Lumnis to start each Tuesday at 11:30 (all times are in-game times, accessible via the TIME command), you can set it as such. From then on (until you either clear the schedule or choose another), your Gift of Lumnis will always refresh on Tuesdays at 11:30, meaning that your Gift start time will no longer be in danger of creeping forward, should you miss earning experience on your preferred day!&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1951&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/01/2015 04:50 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;..any chance of having the Boost for those ranks be given out as the SimuCoin-equivalent item (just like the &#039;crystal&#039; step is)? That way, we can freely give away/trade/sell those steps that we care nothing about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that would just lead to people using throwaway or F2P characters to simply farm rewards on a large scale. One of the reasons we can be generous with the base rewards is that the rewards are meant for one character and one character only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;When someone resets the gift of lumnis date will they lose part of they ever get the new gift sooner than 7 days or will it always skip at least a week when reset?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can set/change your Lumnis schedule without losing time once every 6 months. If you change it again within that timeframe, then you can lose time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Also, does capstone stack with the gift of lumnis? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can be used in conjunction with the Gift of Lumnis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Gift of Eonak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It applies to crafting skills where the outcome depends on a random roll. Some crafting skills are simply procedural (like sheath making), where if you follow all the same steps, you get the exact same end result each time. Enchanting can result in success or failure, depending on how you roll, so the Gift of Eonak applies to it (including giving you an extra chance not to fumble).&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1957&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/02/2015 02:41 AM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Will the loot boosts affect special cases, like [[warcamp]] loot chests?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It will boost warcamp treasure chest contents.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1958&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/02/2015 02:43 AM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Does Gift of Eonak have any effect on boosting your chances of getting a rank in an [[Artisan Guild|Artisan Skill]]?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not directly, it simply increases your chance at succeeding on the item creation check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Could we please get a list of things for which Gift of Eonak will apply?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ones listed in the announcement post, plus Cobbling and Fletching.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 2032&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/21/2015 05:33 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Can we do something different for the day 27 reward in Plat? The two realm options aren&#039;t that appealing and the chronomage orb is completely unusable for us. Perhaps a 30 day portal ticket or even a 30 day wearable pass?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll look into some alternate options for Platinum there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;My question is this, should I reroll a name place holder character (keeping their name) because I am ready to begin roleplaying and hunting them, do I lose all the LogIn rewards that I have accumulated with that character?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will lose any login rewards upon reroll. This is a consequence of the rewards being character-based (rather than account-based) -- the rewards are attuned to the character and follow them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I had 6 urchin runner passes from the loot system, and these worked for the bank deposit and withdrawal, so I&#039;m guessing the Urchin Runner options in the SimuCoins Store work for both the bank and lockers?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, the urchin runners are used for the BANK WITHDRAW, BANK DEPOSIT, LOCKER GET, and LOCKER SEND commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;So I&#039;m not sure if this is a sensible question to ask or not, but is the confluence loot affected by the boost? I&#039;m unaware of if it is on it&#039;s own custom system or not and I&#039;ve heard mixed things from other players about how &#039;elemental&#039; loot works.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Confluence is on the standard treasure system (it simply drops all its loot in gem form) and is boosted by the Loot Boosts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;This is something people have requested in the past and it is being offered via login rewards and, we assume at some point, the simucoin store.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has actually been in the SimuCoins Store for about a year now. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;According to some old post from Warden, alchemy drop rates are neither affected by level nor hunting pressure. Do loot boosts increase their drop rate?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alchemy drops are not affected by Loot Boosts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I assume activating BOOST GIFT OLEANI subtracts up to 60 points from the number of points a character has migrated that month, ideally moving them back to a faster migration rate. In other words, if you had migrated 82 points already and are at the 0.001 rate, activating the Gift would bring you to 22 effective points migrated, and you&#039;d be back to migrating at 0.010 points per pulse. Further, the Gift doesn&#039;t offer any instant migration whatsoever. Is that correct?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, that is correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;does this include Ensorcell? otherwise does standard flaring=take up the flaring spot? What about flares that take up both script and flare like greater elemental flare?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It includes Ensorcell flares. The Supercharger will boost the &amp;quot;standard flare&amp;quot; portion of the greater elemental flare, but not the &amp;quot;script&amp;quot; portion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;How much extra padding/weighting/sighting does it give?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generally, enough to move up one step (i.e. heavy -&amp;gt; very heavy), though it scales based on the exact amount present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;My wife paid to move a character from one of her accounts to another of her accounts and when she did this, she lost her streak even though the char was logged in every consecutive day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure why that would happen (it shouldn&#039;t), but she assists, a GM can look into it and potentially restore the streak if it turns out she was eligible in the absence of the character transfer.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Update Dec 2015==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 2105&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 12/23/2015 06:18 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Can we do something different for the day 27 reward in Plat? The two realm options aren&#039;t that appealing and the chronomage orb is completely unusable for us. Perhaps a 30 day portal ticket or even a 30 day wearable pass?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I&#039;ll look into some alternate options for Platinum there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve rolled in an update to the Chronomage Realm Boost for Platinum. Instead of an orb, you can use a Realms Boost to pass through a Platinum portal without a ticket in hand (or at all) and reach your destination without losing any silvers and/or gems. This isn&#039;t something you need to activate; if you have a Realms Boost available and would otherwise get mugged by the Chronomages, you&#039;ll instead simply expend a Realms Boost and pass through the portal safely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;A very minor request: Can BOOST BRIDGE MINIMUM X and MAXIMUM X both also work? I keep typing out the whole word, but it doesn&#039;t work; BOOST BRIDGE only wants MIN or MAX.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Any chance someone can throw the clerics and empaths some love and let them check their Lumnis while meditating? Thanks!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I&#039;m having a hard time tying BOOST info. and BOOST INFO info. together when trying to use my rewards. Maybe they could reference each other?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve reorganized BOOST INFO to keep the same order as the help text in BOOST and added clicky links.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;It&#039;s one of these things where the defaults don&#039;t feel sensible, since you must alter something before it works at all. Why not just make a default option &amp;quot;maximum available&amp;quot; and let people turn the dial down if they need to. I think there are more people likely to have login bridges and have them fail by having done nothing than people up in arms than anyone really complaining that &amp;quot;login bridges were burned for no reason!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The issue there is that we sell Login Bridges directly in the SimuCoins store. I thought about choosing a default selection, but I&#039;d rather not try to guess what people are willing to spend and wind up costing people money by making them use more than they wanted to. If they didn&#039;t have a dollar value, I definitely would have used a default setting other than zero. The remaining option is to more explicitly harass people to change their setting from the default, but I&#039;m not sure that would be any more appreciated?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;A confirmation step might be nice too. The first time I looked at it, I accidentally used one because I assumed I was going to get some information on each type of boost, instead I used a boost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players get lots of different boosts, so I assumed the extra clicking/typing wouldn&#039;t be appreciated (beyond discovering it for the first time). I can add a toggle for confirmations, though, if that&#039;s a desirable thing.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/General%20Discussion%20about%20Gemstone%20IV/view Officials folder]&lt;br /&gt;
[[Category: Login Rewards| ]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Login_Rewards/saved_posts&amp;diff=76867</id>
		<title>Login Rewards/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Login_Rewards/saved_posts&amp;diff=76867"/>
		<updated>2016-03-09T19:56:45Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: minor link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Login Rewards Release==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1882&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 10/27/2015 07:15 PM EDT&lt;br /&gt;
| subject = Login Rewards Released!&lt;br /&gt;
}}A new player incentive system has been released: &#039;&#039;&#039;Login Rewards&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Through this system, characters that login every day will receive an escalating series of rewards for each consecutive day that they login, up to a maximum of 30 consecutive logins. If a 30-day login streak is achieved, the character is awarded the capstone reward and restarts a new streak at day 1 on their next login. Rewards are attuned to the character that earned them and cannot be transferred between characters. Rewards can be redeemed in-game at a time of the player&#039;s choosing via the new [[BOOST]] command. Unredeemed rewards do not expire and can accumulate over time, though characters on F2P accounts have limits on the number of unredeemed awards they can stockpile. Characters on paid subscription accounts do not have any limits on the number unredeemed awards that they can stockpile.&lt;br /&gt;
&lt;br /&gt;
The system works by demarcating each day at 00:00, in-game time (accessible via the [[TIME]] command). To be counted as having logged in for any given day, you must login between 00:00 and 23:59 in-game time during that day. You will receive an in-game message when your login streak is incremented and you are awarded the reward for that day. Each consecutive day that you login increments your login streak by 1 day. If you miss logging in on any day, your login streak is set back to day 1. Login streaks are tracked per character. If you have multiple characters that you wish to earn login rewards with, they must all be logged in individually.&lt;br /&gt;
&lt;br /&gt;
If you are a [[standard subscription|paid subscriber]] and are logged into the game at 00:00, as a convenience to you, you will be automatically updated as having been logged in for the new login day. [[F2P]] characters will have to manually log out and back in order to be counted as having logged in each day. Please note that this is merely a convenience extended to paid subscribers, as we cannot guarantee your permanent connectivity to the game. You are still responsible for checking your character each day, and if you miss out on a login day due to being AFK for an extended period of time and losing your connection unnoticed, your login streak will not be manually restored via GM intervention.&lt;br /&gt;
&lt;br /&gt;
Login bridges are available within the reward system and (soon) from the [[SimuCoin]]s store. Login bridges allow you miss logging in for one or more days, but still keep your login streak intact. [[Login bridge]]s are expended upon use at a rate of 1 bridge per missed day. &#039;&#039;&#039;In order to make use of login bridges, you must use the BOOST BRIDGE MIN command to specify the minimum login streak that you are willing to spend a login bridge to maintain, and the BOOST BRIDGE MAX command to specify the maximum number of login bridges you are willing to expend at a single time. Please note that these settings must be set before your login streak is interrupted, not after.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following is the complete list of daily rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  1 || 500 Fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2 || 1 random magical crystal (blue/white/black).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3 || 2 Minor [[loot boost|Loot Boosts]] (1 for F2P). Small boost on LOOT rolls for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4 || 2 Temporary Urchin Guide access (1 for F2P). Access to the [[URCHIN]] guides for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5 || 2 [[bounty boost|Bounty Boosts]] (1 for F2P). Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. (max 1 hour).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6 || 2 [[enhancive boost|Enhancive Boosts]] (1 for F2P). This is the player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7 || 2 uses of the Urchin Runners (1 for F2P). Allows characters to use the remote [[BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8 || 2 Encumbrance Boosts (1 for F2P).  Minus 50 lbs to effective encumbrance for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9 || 2 [[guild boost|Guild Boost]]s (1 for F2P). This is the player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10 || 1 [[instant mind clearer|Instant Mind Clearer]] (60 minute Exp Pass for F2P). Instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11 || 4 hours of [[bounty task waiver|Bounty Waivers]] (2 for F2P). Allows the character to choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12 || 2 Major Loot Boosts (1 for F2P). Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13 || 1 Login Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14 || 3 Minor Loot Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 || 3 Bounty Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16 || 3 Enhancive Boosts. (1 for F2P)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17 || 5 uses of the Urchin Runners (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 || 3 Encumbrance Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19 || 3 Guild Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20 || 3 Instant Mind Clearers (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21 || 2 Deathsting Reducers (1 for F2P). This reduces deathsting penalties by 1 priestess potion sip per use.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22 || 8 hours of Bounty Waivers (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23 || 3 Major Loot Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24 || 1 Login Bridge&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25 || 5 [[item supercharger|Item Superchargers]] (2 for F2P). When activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26 || 5 [[Luck]] Boosters (2 for F2P). When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27 || 1 [[realms booster|Realms Booster]]. This is the player&#039;s choice of 1 use of inter-realm BANK TRANSFER or an attuned Chronomage orb. F2P character receive three day society pass instead.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28 || 6 Major Loot Boosts (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29 || 1 [[Gift of the Gods]]. F2P characters can only select the Gift of Lorminstra. Characters on paid subscription accounts can select their choice of:&lt;br /&gt;
*[[Gift of Lumnis]] - Gain 1 use of LUMNIS SCHEDULE - the ability to schedule a specific time that they&#039;d like their XXX bonus to start on each week.&lt;br /&gt;
*[[Gift of Oleani]] - Removes up to 60 converted training points from a player&#039;s 30 day skill migration period.&lt;br /&gt;
*[[Gift of Lorminstra]] - 10 deeds for subscribers, 5 for F2P.&lt;br /&gt;
*[[Gift of Eonak]] - For the next 15 minutes, any skill-based crafting check with a random roll component [forging, enchanting, ensorcelling, resist nature, etc], will have the character roll two d100s, and keep the higher result.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30&amp;lt;br&amp;gt;(Capstone) || 6 Doubled [[experience booster|Experience Booster]]s (1 for F2P). Double experience absorption for 15 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
Currently F2P is limited to 1 [[Gift of the Gods]] and 1 [[experience booster|Experience Booster]], so you should spend them every month.&lt;br /&gt;
&lt;br /&gt;
==Lumnis Verb Release==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| messagenum = 1883&lt;br /&gt;
| subject = Gift of Lumnis Updates!&lt;br /&gt;
| date = 10/27/2015 07:15 PM EDT&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
}}A new command has been released: [[LUMNIS (verb)|LUMNIS]]!&lt;br /&gt;
&lt;br /&gt;
With this command, you will be able to check your current Gift of Lumnis (XXX) status, including whether it is in effect or, if it is not in effect, when it can next start.&lt;br /&gt;
&lt;br /&gt;
Alongside this release, we have also added the ability to schedule when you&#039;d like your Gift of Lumnis to start each week via the LUMNIS SCHEDULE command. You can acquire uses of this command as part of the Login Rewards system or (soon) via purchase from the [[SimuCoin]]s store.&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;d prefer your Gift of Lumnis to start each Tuesday at 11:30 (all times are in-game times, accessible via the TIME command), you can set it as such. From then on (until you either clear the schedule or choose another), your Gift of Lumnis will always refresh on Tuesdays at 11:30, meaning that your Gift start time will no longer be in danger of creeping forward, should you miss earning experience on your preferred day!&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1951&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/01/2015 04:50 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;..any chance of having the Boost for those ranks be given out as the SimuCoin-equivalent item (just like the &#039;crystal&#039; step is)? That way, we can freely give away/trade/sell those steps that we care nothing about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that would just lead to people using throwaway or F2P characters to simply farm rewards on a large scale. One of the reasons we can be generous with the base rewards is that the rewards are meant for one character and one character only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;When someone resets the gift of lumnis date will they lose part of they ever get the new gift sooner than 7 days or will it always skip at least a week when reset?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can set/change your Lumnis schedule without losing time once every 6 months. If you change it again within that timeframe, then you can lose time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Also, does capstone stack with the gift of lumnis? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can be used in conjunction with the Gift of Lumnis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Gift of Eonak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It applies to crafting skills where the outcome depends on a random roll. Some crafting skills are simply procedural (like sheath making), where if you follow all the same steps, you get the exact same end result each time. Enchanting can result in success or failure, depending on how you roll, so the Gift of Eonak applies to it (including giving you an extra chance not to fumble).&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1957&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/02/2015 02:41 AM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Will the loot boosts affect special cases, like [[warcamp]] loot chests?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It will boost warcamp treasure chest contents.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1958&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/02/2015 02:43 AM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Does Gift of Eonak have any effect on boosting your chances of getting a rank in an [[Artisan Guild|Artisan Skill]]?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not directly, it simply increases your chance at succeeding on the item creation check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Could we please get a list of things for which Gift of Eonak will apply?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ones listed in the announcement post, plus Cobbling and Fletching.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 2032&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/21/2015 05:33 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Can we do something different for the day 27 reward in Plat? The two realm options aren&#039;t that appealing and the chronomage orb is completely unusable for us. Perhaps a 30 day portal ticket or even a 30 day wearable pass?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll look into some alternate options for Platinum there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;My question is this, should I reroll a name place holder character (keeping their name) because I am ready to begin roleplaying and hunting them, do I lose all the LogIn rewards that I have accumulated with that character?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will lose any login rewards upon reroll. This is a consequence of the rewards being character-based (rather than account-based) -- the rewards are attuned to the character and follow them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I had 6 urchin runner passes from the loot system, and these worked for the bank deposit and withdrawal, so I&#039;m guessing the Urchin Runner options in the SimuCoins Store work for both the bank and lockers?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, the urchin runners are used for the BANK WITHDRAW, BANK DEPOSIT, LOCKER GET, and LOCKER SEND commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;So I&#039;m not sure if this is a sensible question to ask or not, but is the confluence loot affected by the boost? I&#039;m unaware of if it is on it&#039;s own custom system or not and I&#039;ve heard mixed things from other players about how &#039;elemental&#039; loot works.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Confluence is on the standard treasure system (it simply drops all its loot in gem form) and is boosted by the Loot Boosts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;This is something people have requested in the past and it is being offered via login rewards and, we assume at some point, the simucoin store.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has actually been in the SimuCoins Store for about a year now. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;According to some old post from Warden, alchemy drop rates are neither affected by level nor hunting pressure. Do loot boosts increase their drop rate?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alchemy drops are not affected by Loot Boosts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I assume activating BOOST GIFT OLEANI subtracts up to 60 points from the number of points a character has migrated that month, ideally moving them back to a faster migration rate. In other words, if you had migrated 82 points already and are at the 0.001 rate, activating the Gift would bring you to 22 effective points migrated, and you&#039;d be back to migrating at 0.010 points per pulse. Further, the Gift doesn&#039;t offer any instant migration whatsoever. Is that correct?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, that is correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;does this include Ensorcell? otherwise does standard flaring=take up the flaring spot? What about flares that take up both script and flare like greater elemental flare?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It includes Ensorcell flares. The Supercharger will boost the &amp;quot;standard flare&amp;quot; portion of the greater elemental flare, but not the &amp;quot;script&amp;quot; portion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;How much extra padding/weighting/sighting does it give?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generally, enough to move up one step (i.e. heavy -&amp;gt; very heavy), though it scales based on the exact amount present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;My wife paid to move a character from one of her accounts to another of her accounts and when she did this, she lost her streak even though the char was logged in every consecutive day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure why that would happen (it shouldn&#039;t), but she assists, a GM can look into it and potentially restore the streak if it turns out she was eligible in the absence of the character transfer.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Update Dec 2015==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 2105&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 12/23/2015 06:18 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Can we do something different for the day 27 reward in Plat? The two realm options aren&#039;t that appealing and the chronomage orb is completely unusable for us. Perhaps a 30 day portal ticket or even a 30 day wearable pass?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I&#039;ll look into some alternate options for Platinum there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve rolled in an update to the Chronomage Realm Boost for Platinum. Instead of an orb, you can use a Realms Boost to pass through a Platinum portal without a ticket in hand (or at all) and reach your destination without losing any silvers and/or gems. This isn&#039;t something you need to activate; if you have a Realms Boost available and would otherwise get mugged by the Chronomages, you&#039;ll instead simply expend a Realms Boost and pass through the portal safely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;A very minor request: Can BOOST BRIDGE MINIMUM X and MAXIMUM X both also work? I keep typing out the whole word, but it doesn&#039;t work; BOOST BRIDGE only wants MIN or MAX.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Any chance someone can throw the clerics and empaths some love and let them check their Lumnis while meditating? Thanks!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I&#039;m having a hard time tying BOOST info. and BOOST INFO info. together when trying to use my rewards. Maybe they could reference each other?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve reorganized BOOST INFO to keep the same order as the help text in BOOST and added clicky links.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;It&#039;s one of these things where the defaults don&#039;t feel sensible, since you must alter something before it works at all. Why not just make a default option &amp;quot;maximum available&amp;quot; and let people turn the dial down if they need to. I think there are more people likely to have login bridges and have them fail by having done nothing than people up in arms than anyone really complaining that &amp;quot;login bridges were burned for no reason!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The issue there is that we sell Login Bridges directly in the SimuCoins store. I thought about choosing a default selection, but I&#039;d rather not try to guess what people are willing to spend and wind up costing people money by making them use more than they wanted to. If they didn&#039;t have a dollar value, I definitely would have used a default setting other than zero. The remaining option is to more explicitly harass people to change their setting from the default, but I&#039;m not sure that would be any more appreciated?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;A confirmation step might be nice too. The first time I looked at it, I accidentally used one because I assumed I was going to get some information on each type of boost, instead I used a boost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players get lots of different boosts, so I assumed the extra clicking/typing wouldn&#039;t be appreciated (beyond discovering it for the first time). I can add a toggle for confirmations, though, if that&#039;s a desirable thing.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/General%20Discussion%20about%20Gemstone%20IV/view Officials folder]&lt;br /&gt;
[[Category: Login Rewards| ]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Login_Rewards/saved_posts&amp;diff=76866</id>
		<title>Login Rewards/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Login_Rewards/saved_posts&amp;diff=76866"/>
		<updated>2016-03-09T19:01:41Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: added F2P limits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Login Rewards Release==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1882&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 10/27/2015 07:15 PM EDT&lt;br /&gt;
| subject = Login Rewards Released!&lt;br /&gt;
}}A new player incentive system has been released: &#039;&#039;&#039;Login Rewards&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Through this system, characters that login every day will receive an escalating series of rewards for each consecutive day that they login, up to a maximum of 30 consecutive logins. If a 30-day login streak is achieved, the character is awarded the capstone reward and restarts a new streak at day 1 on their next login. Rewards are attuned to the character that earned them and cannot be transferred between characters. Rewards can be redeemed in-game at a time of the player&#039;s choosing via the new [[BOOST]] command. Unredeemed rewards do not expire and can accumulate over time, though characters on F2P accounts have limits on the number of unredeemed awards they can stockpile. Characters on paid subscription accounts do not have any limits on the number unredeemed awards that they can stockpile.&lt;br /&gt;
&lt;br /&gt;
The system works by demarcating each day at 00:00, in-game time (accessible via the [[TIME]] command). To be counted as having logged in for any given day, you must login between 00:00 and 23:59 in-game time during that day. You will receive an in-game message when your login streak is incremented and you are awarded the reward for that day. Each consecutive day that you login increments your login streak by 1 day. If you miss logging in on any day, your login streak is set back to day 1. Login streaks are tracked per character. If you have multiple characters that you wish to earn login rewards with, they must all be logged in individually.&lt;br /&gt;
&lt;br /&gt;
If you are a [[standard subscription|paid subscriber]] and are logged into the game at 00:00, as a convenience to you, you will be automatically updated as having been logged in for the new login day. [[F2P]] characters will have to manually log out and back in order to be counted as having logged in each day. Please note that this is merely a convenience extended to paid subscribers, as we cannot guarantee your permanent connectivity to the game. You are still responsible for checking your character each day, and if you miss out on a login day due to being AFK for an extended period of time and losing your connection unnoticed, your login streak will not be manually restored via GM intervention.&lt;br /&gt;
&lt;br /&gt;
Login bridges are available within the reward system and (soon) from the [[SimuCoin]]s store. Login bridges allow you miss logging in for one or more days, but still keep your login streak intact. [[Login bridge]]s are expended upon use at a rate of 1 bridge per missed day. &#039;&#039;&#039;In order to make use of login bridges, you must use the BOOST BRIDGE MIN command to specify the minimum login streak that you are willing to spend a login bridge to maintain, and the BOOST BRIDGE MAX command to specify the maximum number of login bridges you are willing to expend at a single time. Please note that these settings must be set before your login streak is interrupted, not after.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following is the complete list of daily rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  1 || 500 Fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2 || 1 random magical crystal (blue/white/black).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3 || 2 Minor [[loot boost|Loot Boosts]] (1 for F2P). Small boost on LOOT rolls for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4 || 2 Temporary Urchin Guide access (1 for F2P). Access to the [[URCHIN]] guides for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5 || 2 [[bounty boost|Bounty Boosts]] (1 for F2P). Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. (max 1 hour).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6 || 2 [[enhancive boost|Enhancive Boosts]] (1 for F2P). This is the player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7 || 2 uses of the Urchin Runners (1 for F2P). Allows characters to use the remote [[BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8 || 2 Encumbrance Boosts (1 for F2P).  Minus 50 lbs to effective encumbrance for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9 || 2 [[guild boost|Guild Boost]]s (1 for F2P). This is the player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10 || 1 [[instant mind clearer|Instant Mind Clearer]] (60 minute Exp Pass for F2P). Instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11 || 4 hours of [[bounty task waiver|Bounty Waivers]] (2 for F2P). Allows the character to choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12 || 2 Major Loot Boosts (1 for F2P). Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13 || 1 Login Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14 || 3 Minor Loot Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 || 3 Bounty Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16 || 3 Enhancive Boosts. (1 for F2P)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17 || 5 uses of the Urchin Runners (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 || 3 Encumbrance Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19 || 3 Guild Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20 || 3 Instant Mind Clearers (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21 || 2 Deathsting Reducers (1 for F2P). This reduces deathsting penalties by 1 priestess potion sip per use.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22 || 8 hours of Bounty Waivers (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23 || 3 Major Loot Boosts (1 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24 || 1 Login Bridge&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25 || 5 [[item supercharger|Item Superchargers]] (2 for F2P). When activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26 || 5 [[Luck]] Boosters (2 for F2P). When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27 || 1 [[realms booster|Realms Booster]]. This is the player&#039;s choice of 1 use of inter-realm BANK TRANSFER or an attuned Chronomage orb. F2P character receive three day society pass instead.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28 || 6 Major Loot Boosts (2 for F2P).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29 || 1 [[Gift of the Gods]]. F2P characters can only select the Gift of Lorminstra. Characters on paid subscription accounts can select their choice of:&lt;br /&gt;
*[[Gift of Lumnis]] - Gain 1 use of LUMNIS SCHEDULE - the ability to schedule a specific time that they&#039;d like their XXX bonus to start on each week.&lt;br /&gt;
*[[Gift of Oleani]] - Removes up to 60 converted training points from a player&#039;s 30 day skill migration period.&lt;br /&gt;
*[[Gift of Lorminstra]] - 10 deeds for subscribers, 5 for F2P.&lt;br /&gt;
*[[Gift of Eonak]] - For the next 15 minutes, any skill-based crafting check with a random roll component [forging, enchanting, ensorcelling, resist nature, etc], will have the character roll two d100s, and keep the higher result.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30&amp;lt;br&amp;gt;(Capstone) || 6 Doubled [[experience booster|Experience Booster]]s (1 for F2P). Double experience absorption for 15 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
Currently F2P is limited to 1 [[Gift of the Gods]] and 1 [[Experience Booster]], so you should spend them every month.&lt;br /&gt;
&lt;br /&gt;
==Lumnis Verb Release==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| messagenum = 1883&lt;br /&gt;
| subject = Gift of Lumnis Updates!&lt;br /&gt;
| date = 10/27/2015 07:15 PM EDT&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
}}A new command has been released: [[LUMNIS (verb)|LUMNIS]]!&lt;br /&gt;
&lt;br /&gt;
With this command, you will be able to check your current Gift of Lumnis (XXX) status, including whether it is in effect or, if it is not in effect, when it can next start.&lt;br /&gt;
&lt;br /&gt;
Alongside this release, we have also added the ability to schedule when you&#039;d like your Gift of Lumnis to start each week via the LUMNIS SCHEDULE command. You can acquire uses of this command as part of the Login Rewards system or (soon) via purchase from the [[SimuCoin]]s store.&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;d prefer your Gift of Lumnis to start each Tuesday at 11:30 (all times are in-game times, accessible via the TIME command), you can set it as such. From then on (until you either clear the schedule or choose another), your Gift of Lumnis will always refresh on Tuesdays at 11:30, meaning that your Gift start time will no longer be in danger of creeping forward, should you miss earning experience on your preferred day!&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1951&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/01/2015 04:50 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;..any chance of having the Boost for those ranks be given out as the SimuCoin-equivalent item (just like the &#039;crystal&#039; step is)? That way, we can freely give away/trade/sell those steps that we care nothing about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that would just lead to people using throwaway or F2P characters to simply farm rewards on a large scale. One of the reasons we can be generous with the base rewards is that the rewards are meant for one character and one character only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;When someone resets the gift of lumnis date will they lose part of they ever get the new gift sooner than 7 days or will it always skip at least a week when reset?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can set/change your Lumnis schedule without losing time once every 6 months. If you change it again within that timeframe, then you can lose time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Also, does capstone stack with the gift of lumnis? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can be used in conjunction with the Gift of Lumnis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Gift of Eonak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It applies to crafting skills where the outcome depends on a random roll. Some crafting skills are simply procedural (like sheath making), where if you follow all the same steps, you get the exact same end result each time. Enchanting can result in success or failure, depending on how you roll, so the Gift of Eonak applies to it (including giving you an extra chance not to fumble).&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1957&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/02/2015 02:41 AM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Will the loot boosts affect special cases, like [[warcamp]] loot chests?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It will boost warcamp treasure chest contents.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 1958&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/02/2015 02:43 AM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Does Gift of Eonak have any effect on boosting your chances of getting a rank in an [[Artisan Guild|Artisan Skill]]?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not directly, it simply increases your chance at succeeding on the item creation check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Could we please get a list of things for which Gift of Eonak will apply?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ones listed in the announcement post, plus Cobbling and Fletching.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 2032&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 11/21/2015 05:33 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Can we do something different for the day 27 reward in Plat? The two realm options aren&#039;t that appealing and the chronomage orb is completely unusable for us. Perhaps a 30 day portal ticket or even a 30 day wearable pass?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll look into some alternate options for Platinum there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;My question is this, should I reroll a name place holder character (keeping their name) because I am ready to begin roleplaying and hunting them, do I lose all the LogIn rewards that I have accumulated with that character?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will lose any login rewards upon reroll. This is a consequence of the rewards being character-based (rather than account-based) -- the rewards are attuned to the character and follow them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I had 6 urchin runner passes from the loot system, and these worked for the bank deposit and withdrawal, so I&#039;m guessing the Urchin Runner options in the SimuCoins Store work for both the bank and lockers?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, the urchin runners are used for the BANK WITHDRAW, BANK DEPOSIT, LOCKER GET, and LOCKER SEND commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;So I&#039;m not sure if this is a sensible question to ask or not, but is the confluence loot affected by the boost? I&#039;m unaware of if it is on it&#039;s own custom system or not and I&#039;ve heard mixed things from other players about how &#039;elemental&#039; loot works.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Confluence is on the standard treasure system (it simply drops all its loot in gem form) and is boosted by the Loot Boosts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;This is something people have requested in the past and it is being offered via login rewards and, we assume at some point, the simucoin store.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has actually been in the SimuCoins Store for about a year now. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;According to some old post from Warden, alchemy drop rates are neither affected by level nor hunting pressure. Do loot boosts increase their drop rate?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alchemy drops are not affected by Loot Boosts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I assume activating BOOST GIFT OLEANI subtracts up to 60 points from the number of points a character has migrated that month, ideally moving them back to a faster migration rate. In other words, if you had migrated 82 points already and are at the 0.001 rate, activating the Gift would bring you to 22 effective points migrated, and you&#039;d be back to migrating at 0.010 points per pulse. Further, the Gift doesn&#039;t offer any instant migration whatsoever. Is that correct?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, that is correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;does this include Ensorcell? otherwise does standard flaring=take up the flaring spot? What about flares that take up both script and flare like greater elemental flare?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It includes Ensorcell flares. The Supercharger will boost the &amp;quot;standard flare&amp;quot; portion of the greater elemental flare, but not the &amp;quot;script&amp;quot; portion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;How much extra padding/weighting/sighting does it give?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generally, enough to move up one step (i.e. heavy -&amp;gt; very heavy), though it scales based on the exact amount present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;My wife paid to move a character from one of her accounts to another of her accounts and when she did this, she lost her streak even though the char was logged in every consecutive day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure why that would happen (it shouldn&#039;t), but she assists, a GM can look into it and potentially restore the streak if it turns out she was eligible in the absence of the character transfer.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Update Dec 2015==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = General Discussion about Gemstone IV&lt;br /&gt;
| messagenum = 2105&lt;br /&gt;
| author = GS4-COASE&lt;br /&gt;
| date = 12/23/2015 06:18 PM EST&lt;br /&gt;
| subject = Re: Login Rewards Released!&lt;br /&gt;
}}&#039;&#039;&amp;gt;Can we do something different for the day 27 reward in Plat? The two realm options aren&#039;t that appealing and the chronomage orb is completely unusable for us. Perhaps a 30 day portal ticket or even a 30 day wearable pass?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I&#039;ll look into some alternate options for Platinum there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve rolled in an update to the Chronomage Realm Boost for Platinum. Instead of an orb, you can use a Realms Boost to pass through a Platinum portal without a ticket in hand (or at all) and reach your destination without losing any silvers and/or gems. This isn&#039;t something you need to activate; if you have a Realms Boost available and would otherwise get mugged by the Chronomages, you&#039;ll instead simply expend a Realms Boost and pass through the portal safely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;A very minor request: Can BOOST BRIDGE MINIMUM X and MAXIMUM X both also work? I keep typing out the whole word, but it doesn&#039;t work; BOOST BRIDGE only wants MIN or MAX.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Any chance someone can throw the clerics and empaths some love and let them check their Lumnis while meditating? Thanks!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I&#039;m having a hard time tying BOOST info. and BOOST INFO info. together when trying to use my rewards. Maybe they could reference each other?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve reorganized BOOST INFO to keep the same order as the help text in BOOST and added clicky links.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;It&#039;s one of these things where the defaults don&#039;t feel sensible, since you must alter something before it works at all. Why not just make a default option &amp;quot;maximum available&amp;quot; and let people turn the dial down if they need to. I think there are more people likely to have login bridges and have them fail by having done nothing than people up in arms than anyone really complaining that &amp;quot;login bridges were burned for no reason!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The issue there is that we sell Login Bridges directly in the SimuCoins store. I thought about choosing a default selection, but I&#039;d rather not try to guess what people are willing to spend and wind up costing people money by making them use more than they wanted to. If they didn&#039;t have a dollar value, I definitely would have used a default setting other than zero. The remaining option is to more explicitly harass people to change their setting from the default, but I&#039;m not sure that would be any more appreciated?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;A confirmation step might be nice too. The first time I looked at it, I accidentally used one because I assumed I was going to get some information on each type of boost, instead I used a boost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players get lots of different boosts, so I assumed the extra clicking/typing wouldn&#039;t be appreciated (beyond discovering it for the first time). I can add a toggle for confirmations, though, if that&#039;s a desirable thing.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/General%20Discussion%20about%20Gemstone%20IV/view Officials folder]&lt;br /&gt;
[[Category: Login Rewards| ]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Group_focus&amp;diff=76138</id>
		<title>Group focus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Group_focus&amp;diff=76138"/>
		<updated>2016-02-25T18:42:16Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: initial page for group focus spell descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Focus&amp;quot; spells are a new category of group spells that do not have a fixed duration. The spell will terminate when the caster dies or is sufficiently stunned. Group members who leave the group and the immediate room of the caster will lose the spell effect within approximately 60 seconds.&lt;br /&gt;
&lt;br /&gt;
A caster can maintain only one focus spell at a time. However, a group of mentalists can provide one focus spell apiece, thus enabling the group to have multiple focus spells simultaneously.&lt;br /&gt;
&lt;br /&gt;
Currently implemented group focus spells are: [[Mind over Body (1213)]] and [[Focus Barrier (1216)]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75210</id>
		<title>Zealot (1617)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75210"/>
		<updated>2016-02-15T23:44:13Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: I stink at formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = ZEALOT&lt;br /&gt;
 | base_dur = 120 sec&lt;br /&gt;
 | add_dur = +10 sec per [[Paladin Base]]&amp;lt;br&amp;gt;spell rank above 17&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Bonus&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +30 AS (melee), -30 DS&lt;br /&gt;
 | availability = Paladin&#039;s group&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
Focusing entirely on the offensive, &#039;&#039;&#039;Zealot&#039;&#039;&#039; enables the [[Paladin]] to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee [[Attack strength|Attack Strength]] (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 [[Defensive strength|Defense Strength]] (DS) reduction. When Zealot is active, [[Divine Shield (1609)]] may not be cast. Additionally, if anyone leaves the Paladin&#039;s current area, they will lose the effect of the spell.&lt;br /&gt;
&lt;br /&gt;
While under the effect of Zealot, characters are forced into offensive stance.&lt;br /&gt;
&lt;br /&gt;
Zealot can be [[stop|STOPped]], allowing the character and anyone in the group to regain their defenses.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] improves the +AS/-DS effect by seed 1 summation.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||1||3||6||10||15||21||28||36||45||55&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||31||32||33||34||35||36||37||38||39||40&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|DS penalty||29||28||27||26||25||24||23||22||21||20&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||66||78||91||105||120||136||153||171||190&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||41||42||43||44||45||46||47||48||49&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|DS penalty||19||18||17||16||15||14||13||12||11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
A surge of radiant energy coalesces around you and those nearby.&lt;br /&gt;
&lt;br /&gt;
Your spirit is empowered with an overwhelming sense of determination and resolve.&lt;br /&gt;
&lt;br /&gt;
Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;You feel less resolved as the divine urging subsides, fading into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conflict with [[Divine Shield (1609)]] active:&lt;br /&gt;
&amp;lt;div {{log2|margin-right=400px}}&amp;gt;A surge of radiant energy coalesces around you then fades into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1617 Paladin Base Spell Circle: Zealot], on play.net&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75209</id>
		<title>Zealot (1617)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75209"/>
		<updated>2016-02-15T23:43:27Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: More table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = ZEALOT&lt;br /&gt;
 | base_dur = 120 sec&lt;br /&gt;
 | add_dur = +10 sec per [[Paladin Base]]&amp;lt;br&amp;gt;spell rank above 17&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Bonus&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +30 AS (melee), -30 DS&lt;br /&gt;
 | availability = Paladin&#039;s group&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
Focusing entirely on the offensive, &#039;&#039;&#039;Zealot&#039;&#039;&#039; enables the [[Paladin]] to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee [[Attack strength|Attack Strength]] (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 [[Defensive strength|Defense Strength]] (DS) reduction. When Zealot is active, [[Divine Shield (1609)]] may not be cast. Additionally, if anyone leaves the Paladin&#039;s current area, they will lose the effect of the spell.&lt;br /&gt;
&lt;br /&gt;
While under the effect of Zealot, characters are forced into offensive stance.&lt;br /&gt;
&lt;br /&gt;
Zealot can be [[stop|STOPped]], allowing the character and anyone in the group to regain their defenses.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] improves the +AS/-DS effect by seed 1 summation.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||1||3||6||10||15||21||28||36||45||55&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||31||32||33||34||35||36||37||38||39||40&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;|DS penalty||29||28||27||26||25||24||23||22||21||20&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||66||78||91||105||120||136||153||171||190&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||41||42||43||44||45||46||47||48||49&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|DS penalty||19||18||17||16||15||14||13||12||11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
A surge of radiant energy coalesces around you and those nearby.&lt;br /&gt;
&lt;br /&gt;
Your spirit is empowered with an overwhelming sense of determination and resolve.&lt;br /&gt;
&lt;br /&gt;
Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;You feel less resolved as the divine urging subsides, fading into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conflict with [[Divine Shield (1609)]] active:&lt;br /&gt;
&amp;lt;div {{log2|margin-right=400px}}&amp;gt;A surge of radiant energy coalesces around you then fades into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1617 Paladin Base Spell Circle: Zealot], on play.net&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75208</id>
		<title>Zealot (1617)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75208"/>
		<updated>2016-02-15T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Fixed column formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = ZEALOT&lt;br /&gt;
 | base_dur = 120 sec&lt;br /&gt;
 | add_dur = +10 sec per [[Paladin Base]]&amp;lt;br&amp;gt;spell rank above 17&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Bonus&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +30 AS (melee), -30 DS&lt;br /&gt;
 | availability = Paladin&#039;s group&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
Focusing entirely on the offensive, &#039;&#039;&#039;Zealot&#039;&#039;&#039; enables the [[Paladin]] to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee [[Attack strength|Attack Strength]] (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 [[Defensive strength|Defense Strength]] (DS) reduction. When Zealot is active, [[Divine Shield (1609)]] may not be cast. Additionally, if anyone leaves the Paladin&#039;s current area, they will lose the effect of the spell.&lt;br /&gt;
&lt;br /&gt;
While under the effect of Zealot, characters are forced into offensive stance.&lt;br /&gt;
&lt;br /&gt;
Zealot can be [[stop|STOPped]], allowing the character and anyone in the group to regain their defenses.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] improves the +AS/-DS effect by seed 1 summation.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||1||3||6||10||15||21||28||36||45||55&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||31||32||33||34||35||36||37||38||39||40&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|DS penalty||29||28||27||26||25||24||23||22||21||20&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Spiritual Lore, Blessings ranks||66||78||91||105||120||136||153||171||190||.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||41||42||43||44||45||46||47||48||49||. &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|DS penalty||19||18||17||16||15||14||13||12||11||.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
A surge of radiant energy coalesces around you and those nearby.&lt;br /&gt;
&lt;br /&gt;
Your spirit is empowered with an overwhelming sense of determination and resolve.&lt;br /&gt;
&lt;br /&gt;
Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;You feel less resolved as the divine urging subsides, fading into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conflict with [[Divine Shield (1609)]] active:&lt;br /&gt;
&amp;lt;div {{log2|margin-right=400px}}&amp;gt;A surge of radiant energy coalesces around you then fades into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1617 Paladin Base Spell Circle: Zealot], on play.net&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75207</id>
		<title>Zealot (1617)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zealot_(1617)&amp;diff=75207"/>
		<updated>2016-02-15T23:26:34Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Changed the lore to be a chart to make it more useful&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = ZEALOT&lt;br /&gt;
 | base_dur = 120 sec&lt;br /&gt;
 | add_dur = +10 sec per [[Paladin Base]]&amp;lt;br&amp;gt;spell rank above 17&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Bonus&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +30 AS (melee), -30 DS&lt;br /&gt;
 | availability = Paladin&#039;s group&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
Focusing entirely on the offensive, &#039;&#039;&#039;Zealot&#039;&#039;&#039; enables the [[Paladin]] to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee [[Attack strength|Attack Strength]] (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 [[Defensive strength|Defense Strength]] (DS) reduction. When Zealot is active, [[Divine Shield (1609)]] may not be cast. Additionally, if anyone leaves the Paladin&#039;s current area, they will lose the effect of the spell.&lt;br /&gt;
&lt;br /&gt;
While under the effect of Zealot, characters are forced into offensive stance.&lt;br /&gt;
&lt;br /&gt;
Zealot can be [[stop|STOPped]], allowing the character and anyone in the group to regain their defenses.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] improves the +AS/-DS effect by seed 1 summation.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||1||3||6||10||15||21||28||36||45||55||66&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||31||32||33||34||35||36||37||38||39||40||41&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|DS penalty||29||28||27||26||25||24||23||22||21||20||19&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Spiritual Lore, Blessings ranks||78||91||105||120||136||153||171||190&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|AS boost||42||43||44||45||46||47||48||49&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|DS penalty||18||17||16||15||14||13||12||11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
A surge of radiant energy coalesces around you and those nearby.&lt;br /&gt;
&lt;br /&gt;
Your spirit is empowered with an overwhelming sense of determination and resolve.&lt;br /&gt;
&lt;br /&gt;
Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=400px}}&amp;gt;You feel less resolved as the divine urging subsides, fading into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conflict with [[Divine Shield (1609)]] active:&lt;br /&gt;
&amp;lt;div {{log2|margin-right=400px}}&amp;gt;A surge of radiant energy coalesces around you then fades into obscurity.&amp;lt;/div&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1617 Paladin Base Spell Circle: Zealot], on play.net&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74675</id>
		<title>Bolt spell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74675"/>
		<updated>2016-02-10T02:56:31Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Clarifying lowest DF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
&lt;br /&gt;
A bolt spell is any attack spell that is based on the caster&#039;s [[Spell Aiming]] skill.  These spells benefit from a more offensive stance, but only result in a three (3) second [[cast roundtime]], rather than a true three (3) second [[roundtime]].  There are two types of bolt spells: true bolt spells and ball spells.  Bolt spells may be [[CHANNEL]]ed for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. The 3 second hard RT imposed by CHANNELing cannot be mitigated by any haste effect. &lt;br /&gt;
&lt;br /&gt;
==Lore Ranks and Damage Factor Bonus==&lt;br /&gt;
&lt;br /&gt;
The [[Damage Factor]]s for many bolt spells can be increased by training in the appropriate lore skill. The DF bonus is based on the number of ranks trained. For the following spells the DF increase is 0.001 per rank up to 50 lore ranks, 0.001 per two ranks for ranks 51 to 100 and 0.001 per four ranks for ranks greater than 100. A character with 200 lore ranks would see a total DF increase of 0.100.&lt;br /&gt;
&lt;br /&gt;
*[[Fire Spirit (111)]]&lt;br /&gt;
*[[Holy Bolt (306)]] ([[Undead]] only)&lt;br /&gt;
*[[Hand of Tonis (505)]]&lt;br /&gt;
*[[Hurl Boulder (510)]]&lt;br /&gt;
*[[Disintegrate (705)]]&lt;br /&gt;
*[[Balefire (713)]]&lt;br /&gt;
*[[Minor Water (903)]]&lt;br /&gt;
*[[Minor Fire (906)]]&lt;br /&gt;
*[[Major Cold (907)]]&lt;br /&gt;
*[[Major Fire (908)]]&lt;br /&gt;
*[[Empathic Assault (1110)]]&lt;br /&gt;
*[[Minor Cold (1709)]]&lt;br /&gt;
&lt;br /&gt;
For the following spells the damage factor increase is 0.001 per two ranks up to 100 ranks and 0.001 per four ranks for ranks greater than 100. With 200 lore ranks the DF bonus is 0.075.&lt;br /&gt;
&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Minor Shock (901)]]&lt;br /&gt;
*[[Minor Acid (904)]]&lt;br /&gt;
*[[Major Shock (910)]]&lt;br /&gt;
*[[Minor Steam (1707)]]&lt;br /&gt;
*[[Major Acid (1710)]]&lt;br /&gt;
&lt;br /&gt;
== Ball Spells ==&lt;br /&gt;
&lt;br /&gt;
Ball spells are a subgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the original target) due to explosion of the ball upon impact.&lt;br /&gt;
&lt;br /&gt;
There are four steps to determine the number of targets struck by a ball spell.&lt;br /&gt;
&lt;br /&gt;
;Step 1&lt;br /&gt;
&lt;br /&gt;
A random number &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is generated between 0 and 8, with lower numbers more likely to be chosen.&lt;br /&gt;
&lt;br /&gt;
;Step 2&lt;br /&gt;
&lt;br /&gt;
Based on the caster&#039;s training in the appropriate Lore skill, a bonus is added to the initial &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
The skills taken into account are:&lt;br /&gt;
*[[Spiritual Lore, Summoning]] for [[Fire Spirit (111)]]&lt;br /&gt;
*[[Sorcerous Lore, Demonology]] for [[Balefire (713)]]&lt;br /&gt;
*[[Elemental Lore, Water]] for [[Major Cold (907)]]&lt;br /&gt;
*[[Elemental Lore, Fire]] for [[Major Fire (908)]]&lt;br /&gt;
*[[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] for [[Major Acid (1710)]] &lt;br /&gt;
&lt;br /&gt;
The exact bonus from lore is &amp;lt;code&amp;gt;BONUS = (1 + sqrt(8 * Lore Ranks - 7))/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 3&lt;br /&gt;
&lt;br /&gt;
Another random number &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; is generated between 0 and &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 4&lt;br /&gt;
&lt;br /&gt;
The caster&#039;s training in [[Multi-Opponent Combat]] (MOC) is added to &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The final number of targets struck by the splash effect is the smaller of &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(Y + MOC Ranks)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For those who prefer a more intuitive explanation, the appropriate lore determines the minimum size of the explosion caused by the spell whereas MOC determines how well you can place the explosion such that it hits the most targets.  (A practical example: &#039;&#039;water balloons&#039;&#039;.  The appropriate Lore skill determines what &#039;&#039;size&#039;&#039; water balloon you can throw; MOC ranks determine how accurately you place it within the group of targets with which you are dealing.)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Bolt spells (saved posts)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Lore chart]]&lt;br /&gt;
&lt;br /&gt;
== Damage Factors ==&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; indicates highest value, [[Minor Shock (901)]] has lowest DF value against all armor types&lt;br /&gt;
*&#039;&#039;&#039;V&#039;&#039;&#039; indicates varies with associated spell cast&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} &lt;br /&gt;
 !Spell&lt;br /&gt;
 !Mana Cost&lt;br /&gt;
 !Robes&lt;br /&gt;
 !Soft Leather&lt;br /&gt;
 !Hard Leather&lt;br /&gt;
 !Chain&lt;br /&gt;
 !Plate&lt;br /&gt;
 !DF per mana (vs. robe)&lt;br /&gt;
 !DF per mana (average)&lt;br /&gt;
 !DF per mana (vs. plate)&lt;br /&gt;
 !Splash&lt;br /&gt;
 !Lore DF Bonus&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |11&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.023&lt;br /&gt;
 |0.022&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.029&lt;br /&gt;
 |0.017&lt;br /&gt;
 |0.012&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |6&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.042&lt;br /&gt;
 |0.029&lt;br /&gt;
 |No&lt;br /&gt;
 |No&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |6&lt;br /&gt;
 |&#039;&#039;&#039;0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
 |0.125&lt;br /&gt;
 |0.066&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Religion|Religion]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.104&lt;br /&gt;
 |0.061&lt;br /&gt;
 |0.042&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.710&lt;br /&gt;
 |0.520&lt;br /&gt;
 |&#039;&#039;&#039;0.460&lt;br /&gt;
 |&#039;&#039;&#039;0.435&lt;br /&gt;
 |&#039;&#039;&#039;0.440&lt;br /&gt;
 |0.071&lt;br /&gt;
 |0.043&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (special)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.105&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.039&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Necromancy|Necromancy]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |13&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.360&lt;br /&gt;
 |0.325&lt;br /&gt;
 |0.310&lt;br /&gt;
 |0.295&lt;br /&gt;
 |0.033&lt;br /&gt;
 |0.022&lt;br /&gt;
 |0.023&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Demonology|Demonology]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |1&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.133&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.122&lt;br /&gt;
 |0.128&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.129&lt;br /&gt;
 |0.128&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |3&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.152&lt;br /&gt;
 |0.086&lt;br /&gt;
 |0.058&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (Water)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.049&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]] &lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.323&lt;br /&gt;
 |0.303&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.051&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |7&lt;br /&gt;
 |0.445&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.245&lt;br /&gt;
 |0.217&lt;br /&gt;
 |0.208&lt;br /&gt;
 |0.064&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.030&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |8&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.032&lt;br /&gt;
 |0.031&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |&#039;&#039;&#039;0.750&lt;br /&gt;
 |&#039;&#039;&#039;0.555&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.415&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.075&lt;br /&gt;
 |0.044&lt;br /&gt;
 |0.043&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.680&lt;br /&gt;
 |0.490&lt;br /&gt;
 |0.365&lt;br /&gt;
 |0.280&lt;br /&gt;
 |0.205&lt;br /&gt;
 |0.068&lt;br /&gt;
 |0.034&lt;br /&gt;
 |0.021&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Mental Lore, Transformation|Transformation]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.550&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.267&lt;br /&gt;
 |0.150&lt;br /&gt;
 |0.092&lt;br /&gt;
 |0.067&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]] **&lt;br /&gt;
 |3&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.385&lt;br /&gt;
 |0.375&lt;br /&gt;
 |0.355&lt;br /&gt;
 |0.222&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.118&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Water|Water]]&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.275&lt;br /&gt;
 |0.370&lt;br /&gt;
 |0.196&lt;br /&gt;
 |0.100&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.033&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
|}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
: **&amp;lt;i&amp;gt;requires a cast of 512 to start, and 10 ranks of [[Elemental Lore, Water|Water]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AvDs ==&lt;br /&gt;
* &#039;&#039;&#039;V&#039;&#039;&#039; denotes a variable AvD. Actual AvDs are determined by the spell used with [[Cone of Elements (518)]]&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |38&lt;br /&gt;
 |36&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |26&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |24&lt;br /&gt;
 |23&lt;br /&gt;
 |22&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |21&lt;br /&gt;
 |&lt;br /&gt;
 |36&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27 &lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |38&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52 &lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39 &lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |29&lt;br /&gt;
 |23&lt;br /&gt;
 |17&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 | &lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |50&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |48&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |&lt;br /&gt;
 |51&lt;br /&gt;
 |45&lt;br /&gt;
 |39&lt;br /&gt;
 |33&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |15&lt;br /&gt;
 |11&lt;br /&gt;
 |7&lt;br /&gt;
 |3&lt;br /&gt;
 |&lt;br /&gt;
 |7&lt;br /&gt;
 |1&lt;br /&gt;
 |(-5)&lt;br /&gt;
 |(-11)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]]&lt;br /&gt;
 |45&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |27&lt;br /&gt;
 |21&lt;br /&gt;
 |15&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Analysis of the ball spells&#039; splash situation leads to the conclusion that having at least one rank of the relevant Lore skill plus one rank of MOC will guarantee a splash to an additional creature--assuming that at least two creatures are in the room--because even if a 0 is rolled the first time the &amp;quot;possible&amp;quot; range is 0-1 (due to the full Lore benefit being added); on the second roll (a range of 0-1) even if 0 is rolled again then the rank of MOC will enable the splash effect.&lt;br /&gt;
:Players might regard this as the effective spell-casting equivalent of [[MSTRIKE (verb)|MSTRIKE]].&lt;br /&gt;
&lt;br /&gt;
Given that all of the Lore skills that affect splashes are [[Seed chart (saved_post)|seed 1]] progressions, the rate at which additional targets are added is quite quick.  A modest investment of training points for ten (10) ranks of Lore skill yields +4 targets--a +50% addition to the &amp;quot;possible&amp;quot; target pool--and guarantees that at least four (4) targets will always have the capability to be splashed (&amp;quot;possible&amp;quot; roll will be 0-8 with +4 added).&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74674</id>
		<title>Bolt spell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74674"/>
		<updated>2016-02-10T02:53:18Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Adding bold back to winner columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
&lt;br /&gt;
A bolt spell is any attack spell that is based on the caster&#039;s [[Spell Aiming]] skill.  These spells benefit from a more offensive stance, but only result in a three (3) second [[cast roundtime]], rather than a true three (3) second [[roundtime]].  There are two types of bolt spells: true bolt spells and ball spells.  Bolt spells may be [[CHANNEL]]ed for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. The 3 second hard RT imposed by CHANNELing cannot be mitigated by any haste effect. &lt;br /&gt;
&lt;br /&gt;
==Lore Ranks and Damage Factor Bonus==&lt;br /&gt;
&lt;br /&gt;
The [[Damage Factor]]s for many bolt spells can be increased by training in the appropriate lore skill. The DF bonus is based on the number of ranks trained. For the following spells the DF increase is 0.001 per rank up to 50 lore ranks, 0.001 per two ranks for ranks 51 to 100 and 0.001 per four ranks for ranks greater than 100. A character with 200 lore ranks would see a total DF increase of 0.100.&lt;br /&gt;
&lt;br /&gt;
*[[Fire Spirit (111)]]&lt;br /&gt;
*[[Holy Bolt (306)]] ([[Undead]] only)&lt;br /&gt;
*[[Hand of Tonis (505)]]&lt;br /&gt;
*[[Hurl Boulder (510)]]&lt;br /&gt;
*[[Disintegrate (705)]]&lt;br /&gt;
*[[Balefire (713)]]&lt;br /&gt;
*[[Minor Water (903)]]&lt;br /&gt;
*[[Minor Fire (906)]]&lt;br /&gt;
*[[Major Cold (907)]]&lt;br /&gt;
*[[Major Fire (908)]]&lt;br /&gt;
*[[Empathic Assault (1110)]]&lt;br /&gt;
*[[Minor Cold (1709)]]&lt;br /&gt;
&lt;br /&gt;
For the following spells the damage factor increase is 0.001 per two ranks up to 100 ranks and 0.001 per four ranks for ranks greater than 100. With 200 lore ranks the DF bonus is 0.075.&lt;br /&gt;
&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Minor Shock (901)]]&lt;br /&gt;
*[[Minor Acid (904)]]&lt;br /&gt;
*[[Major Shock (910)]]&lt;br /&gt;
*[[Minor Steam (1707)]]&lt;br /&gt;
*[[Major Acid (1710)]]&lt;br /&gt;
&lt;br /&gt;
== Ball Spells ==&lt;br /&gt;
&lt;br /&gt;
Ball spells are a subgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the original target) due to explosion of the ball upon impact.&lt;br /&gt;
&lt;br /&gt;
There are four steps to determine the number of targets struck by a ball spell.&lt;br /&gt;
&lt;br /&gt;
;Step 1&lt;br /&gt;
&lt;br /&gt;
A random number &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is generated between 0 and 8, with lower numbers more likely to be chosen.&lt;br /&gt;
&lt;br /&gt;
;Step 2&lt;br /&gt;
&lt;br /&gt;
Based on the caster&#039;s training in the appropriate Lore skill, a bonus is added to the initial &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
The skills taken into account are:&lt;br /&gt;
*[[Spiritual Lore, Summoning]] for [[Fire Spirit (111)]]&lt;br /&gt;
*[[Sorcerous Lore, Demonology]] for [[Balefire (713)]]&lt;br /&gt;
*[[Elemental Lore, Water]] for [[Major Cold (907)]]&lt;br /&gt;
*[[Elemental Lore, Fire]] for [[Major Fire (908)]]&lt;br /&gt;
*[[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] for [[Major Acid (1710)]] &lt;br /&gt;
&lt;br /&gt;
The exact bonus from lore is &amp;lt;code&amp;gt;BONUS = (1 + sqrt(8 * Lore Ranks - 7))/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 3&lt;br /&gt;
&lt;br /&gt;
Another random number &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; is generated between 0 and &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 4&lt;br /&gt;
&lt;br /&gt;
The caster&#039;s training in [[Multi-Opponent Combat]] (MOC) is added to &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The final number of targets struck by the splash effect is the smaller of &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(Y + MOC Ranks)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For those who prefer a more intuitive explanation, the appropriate lore determines the minimum size of the explosion caused by the spell whereas MOC determines how well you can place the explosion such that it hits the most targets.  (A practical example: &#039;&#039;water balloons&#039;&#039;.  The appropriate Lore skill determines what &#039;&#039;size&#039;&#039; water balloon you can throw; MOC ranks determine how accurately you place it within the group of targets with which you are dealing.)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Bolt spells (saved posts)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Lore chart]]&lt;br /&gt;
&lt;br /&gt;
== Damage Factors ==&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; indicates highest value, &#039;&#039;italics&#039;&#039; lowest value&lt;br /&gt;
*&#039;&#039;&#039;V&#039;&#039;&#039; indicates varies with associated spell cast&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} &lt;br /&gt;
 !Spell&lt;br /&gt;
 !Mana Cost&lt;br /&gt;
 !Robes&lt;br /&gt;
 !Soft Leather&lt;br /&gt;
 !Hard Leather&lt;br /&gt;
 !Chain&lt;br /&gt;
 !Plate&lt;br /&gt;
 !DF per mana (vs. robe)&lt;br /&gt;
 !DF per mana (average)&lt;br /&gt;
 !DF per mana (vs. plate)&lt;br /&gt;
 !Splash&lt;br /&gt;
 !Lore DF Bonus&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |11&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.023&lt;br /&gt;
 |0.022&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.029&lt;br /&gt;
 |0.017&lt;br /&gt;
 |0.012&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |6&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.042&lt;br /&gt;
 |0.029&lt;br /&gt;
 |No&lt;br /&gt;
 |No&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |6&lt;br /&gt;
 |&#039;&#039;&#039;0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
 |0.125&lt;br /&gt;
 |0.066&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Religion|Religion]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.104&lt;br /&gt;
 |0.061&lt;br /&gt;
 |0.042&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.710&lt;br /&gt;
 |0.520&lt;br /&gt;
 |&#039;&#039;&#039;0.460&lt;br /&gt;
 |&#039;&#039;&#039;0.435&lt;br /&gt;
 |&#039;&#039;&#039;0.440&lt;br /&gt;
 |0.071&lt;br /&gt;
 |0.043&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (special)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.105&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.039&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Necromancy|Necromancy]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |13&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.360&lt;br /&gt;
 |0.325&lt;br /&gt;
 |0.310&lt;br /&gt;
 |0.295&lt;br /&gt;
 |0.033&lt;br /&gt;
 |0.022&lt;br /&gt;
 |0.023&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Demonology|Demonology]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |1&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.133&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.122&lt;br /&gt;
 |0.128&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.129&lt;br /&gt;
 |0.128&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |3&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.152&lt;br /&gt;
 |0.086&lt;br /&gt;
 |0.058&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (Water)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.049&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]] &lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.323&lt;br /&gt;
 |0.303&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.051&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |7&lt;br /&gt;
 |0.445&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.245&lt;br /&gt;
 |0.217&lt;br /&gt;
 |0.208&lt;br /&gt;
 |0.064&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.030&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |8&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.032&lt;br /&gt;
 |0.031&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |&#039;&#039;&#039;0.750&lt;br /&gt;
 |&#039;&#039;&#039;0.555&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.415&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.075&lt;br /&gt;
 |0.044&lt;br /&gt;
 |0.043&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.680&lt;br /&gt;
 |0.490&lt;br /&gt;
 |0.365&lt;br /&gt;
 |0.280&lt;br /&gt;
 |0.205&lt;br /&gt;
 |0.068&lt;br /&gt;
 |0.034&lt;br /&gt;
 |0.021&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Mental Lore, Transformation|Transformation]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.550&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.267&lt;br /&gt;
 |0.150&lt;br /&gt;
 |0.092&lt;br /&gt;
 |0.067&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]] **&lt;br /&gt;
 |3&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.385&lt;br /&gt;
 |0.375&lt;br /&gt;
 |0.355&lt;br /&gt;
 |0.222&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.118&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Water|Water]]&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.275&lt;br /&gt;
 |0.370&lt;br /&gt;
 |0.196&lt;br /&gt;
 |0.100&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.033&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
|}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
: **&amp;lt;i&amp;gt;requires a cast of 512 to start, and 10 ranks of [[Elemental Lore, Water|Water]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AvDs ==&lt;br /&gt;
* &#039;&#039;&#039;V&#039;&#039;&#039; denotes a variable AvD. Actual AvDs are determined by the spell used with [[Cone of Elements (518)]]&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |38&lt;br /&gt;
 |36&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |26&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |24&lt;br /&gt;
 |23&lt;br /&gt;
 |22&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |21&lt;br /&gt;
 |&lt;br /&gt;
 |36&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27 &lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |38&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52 &lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39 &lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |29&lt;br /&gt;
 |23&lt;br /&gt;
 |17&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 | &lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |50&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |48&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |&lt;br /&gt;
 |51&lt;br /&gt;
 |45&lt;br /&gt;
 |39&lt;br /&gt;
 |33&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |15&lt;br /&gt;
 |11&lt;br /&gt;
 |7&lt;br /&gt;
 |3&lt;br /&gt;
 |&lt;br /&gt;
 |7&lt;br /&gt;
 |1&lt;br /&gt;
 |(-5)&lt;br /&gt;
 |(-11)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]]&lt;br /&gt;
 |45&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |27&lt;br /&gt;
 |21&lt;br /&gt;
 |15&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Analysis of the ball spells&#039; splash situation leads to the conclusion that having at least one rank of the relevant Lore skill plus one rank of MOC will guarantee a splash to an additional creature--assuming that at least two creatures are in the room--because even if a 0 is rolled the first time the &amp;quot;possible&amp;quot; range is 0-1 (due to the full Lore benefit being added); on the second roll (a range of 0-1) even if 0 is rolled again then the rank of MOC will enable the splash effect.&lt;br /&gt;
:Players might regard this as the effective spell-casting equivalent of [[MSTRIKE (verb)|MSTRIKE]].&lt;br /&gt;
&lt;br /&gt;
Given that all of the Lore skills that affect splashes are [[Seed chart (saved_post)|seed 1]] progressions, the rate at which additional targets are added is quite quick.  A modest investment of training points for ten (10) ranks of Lore skill yields +4 targets--a +50% addition to the &amp;quot;possible&amp;quot; target pool--and guarantees that at least four (4) targets will always have the capability to be splashed (&amp;quot;possible&amp;quot; roll will be 0-8 with +4 added).&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74673</id>
		<title>Bolt spell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74673"/>
		<updated>2016-02-10T02:52:42Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Adding bold back to winner columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
&lt;br /&gt;
A bolt spell is any attack spell that is based on the caster&#039;s [[Spell Aiming]] skill.  These spells benefit from a more offensive stance, but only result in a three (3) second [[cast roundtime]], rather than a true three (3) second [[roundtime]].  There are two types of bolt spells: true bolt spells and ball spells.  Bolt spells may be [[CHANNEL]]ed for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. The 3 second hard RT imposed by CHANNELing cannot be mitigated by any haste effect. &lt;br /&gt;
&lt;br /&gt;
==Lore Ranks and Damage Factor Bonus==&lt;br /&gt;
&lt;br /&gt;
The [[Damage Factor]]s for many bolt spells can be increased by training in the appropriate lore skill. The DF bonus is based on the number of ranks trained. For the following spells the DF increase is 0.001 per rank up to 50 lore ranks, 0.001 per two ranks for ranks 51 to 100 and 0.001 per four ranks for ranks greater than 100. A character with 200 lore ranks would see a total DF increase of 0.100.&lt;br /&gt;
&lt;br /&gt;
*[[Fire Spirit (111)]]&lt;br /&gt;
*[[Holy Bolt (306)]] ([[Undead]] only)&lt;br /&gt;
*[[Hand of Tonis (505)]]&lt;br /&gt;
*[[Hurl Boulder (510)]]&lt;br /&gt;
*[[Disintegrate (705)]]&lt;br /&gt;
*[[Balefire (713)]]&lt;br /&gt;
*[[Minor Water (903)]]&lt;br /&gt;
*[[Minor Fire (906)]]&lt;br /&gt;
*[[Major Cold (907)]]&lt;br /&gt;
*[[Major Fire (908)]]&lt;br /&gt;
*[[Empathic Assault (1110)]]&lt;br /&gt;
*[[Minor Cold (1709)]]&lt;br /&gt;
&lt;br /&gt;
For the following spells the damage factor increase is 0.001 per two ranks up to 100 ranks and 0.001 per four ranks for ranks greater than 100. With 200 lore ranks the DF bonus is 0.075.&lt;br /&gt;
&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Minor Shock (901)]]&lt;br /&gt;
*[[Minor Acid (904)]]&lt;br /&gt;
*[[Major Shock (910)]]&lt;br /&gt;
*[[Minor Steam (1707)]]&lt;br /&gt;
*[[Major Acid (1710)]]&lt;br /&gt;
&lt;br /&gt;
== Ball Spells ==&lt;br /&gt;
&lt;br /&gt;
Ball spells are a subgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the original target) due to explosion of the ball upon impact.&lt;br /&gt;
&lt;br /&gt;
There are four steps to determine the number of targets struck by a ball spell.&lt;br /&gt;
&lt;br /&gt;
;Step 1&lt;br /&gt;
&lt;br /&gt;
A random number &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is generated between 0 and 8, with lower numbers more likely to be chosen.&lt;br /&gt;
&lt;br /&gt;
;Step 2&lt;br /&gt;
&lt;br /&gt;
Based on the caster&#039;s training in the appropriate Lore skill, a bonus is added to the initial &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
The skills taken into account are:&lt;br /&gt;
*[[Spiritual Lore, Summoning]] for [[Fire Spirit (111)]]&lt;br /&gt;
*[[Sorcerous Lore, Demonology]] for [[Balefire (713)]]&lt;br /&gt;
*[[Elemental Lore, Water]] for [[Major Cold (907)]]&lt;br /&gt;
*[[Elemental Lore, Fire]] for [[Major Fire (908)]]&lt;br /&gt;
*[[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] for [[Major Acid (1710)]] &lt;br /&gt;
&lt;br /&gt;
The exact bonus from lore is &amp;lt;code&amp;gt;BONUS = (1 + sqrt(8 * Lore Ranks - 7))/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 3&lt;br /&gt;
&lt;br /&gt;
Another random number &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; is generated between 0 and &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 4&lt;br /&gt;
&lt;br /&gt;
The caster&#039;s training in [[Multi-Opponent Combat]] (MOC) is added to &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The final number of targets struck by the splash effect is the smaller of &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(Y + MOC Ranks)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For those who prefer a more intuitive explanation, the appropriate lore determines the minimum size of the explosion caused by the spell whereas MOC determines how well you can place the explosion such that it hits the most targets.  (A practical example: &#039;&#039;water balloons&#039;&#039;.  The appropriate Lore skill determines what &#039;&#039;size&#039;&#039; water balloon you can throw; MOC ranks determine how accurately you place it within the group of targets with which you are dealing.)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Bolt spells (saved posts)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Lore chart]]&lt;br /&gt;
&lt;br /&gt;
== Damage Factors ==&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; indicates highest value, &#039;&#039;italics&#039;&#039; lowest value&lt;br /&gt;
*&#039;&#039;&#039;V&#039;&#039;&#039; indicates varies with associated spell cast&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} &lt;br /&gt;
 !Spell&lt;br /&gt;
 !Mana Cost&lt;br /&gt;
 !Robes&lt;br /&gt;
 !Soft Leather&lt;br /&gt;
 !Hard Leather&lt;br /&gt;
 !Chain&lt;br /&gt;
 !Plate&lt;br /&gt;
 !DF per mana (vs. robe)&lt;br /&gt;
 !DF per mana (average)&lt;br /&gt;
 !DF per mana (vs. plate)&lt;br /&gt;
 !Splash&lt;br /&gt;
 !Lore DF Bonus&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |11&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.023&lt;br /&gt;
 |0.022&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.029&lt;br /&gt;
 |0.017&lt;br /&gt;
 |0.012&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |6&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.042&lt;br /&gt;
 |0.029&lt;br /&gt;
 |No&lt;br /&gt;
 |No&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |6&lt;br /&gt;
 |&#039;&#039;&#039;0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
 |0.125&lt;br /&gt;
 |0.066&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Religion|Religion]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.104&lt;br /&gt;
 |0.061&lt;br /&gt;
 |0.042&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.710&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.440&lt;br /&gt;
 |0.071&lt;br /&gt;
 |0.043&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (special)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.105&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.039&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Necromancy|Necromancy]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |13&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.360&lt;br /&gt;
 |0.325&lt;br /&gt;
 |0.310&lt;br /&gt;
 |0.295&lt;br /&gt;
 |0.033&lt;br /&gt;
 |0.022&lt;br /&gt;
 |0.023&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Demonology|Demonology]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |1&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.133&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.122&lt;br /&gt;
 |0.128&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.129&lt;br /&gt;
 |0.128&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |3&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.152&lt;br /&gt;
 |0.086&lt;br /&gt;
 |0.058&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (Water)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.049&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]] &lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.323&lt;br /&gt;
 |0.303&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.051&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |7&lt;br /&gt;
 |0.445&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.245&lt;br /&gt;
 |0.217&lt;br /&gt;
 |0.208&lt;br /&gt;
 |0.064&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.030&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |8&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.032&lt;br /&gt;
 |0.031&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |&#039;&#039;&#039;0.750&lt;br /&gt;
 |&#039;&#039;&#039;0.555&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.415&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.075&lt;br /&gt;
 |0.044&lt;br /&gt;
 |0.043&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.680&lt;br /&gt;
 |0.490&lt;br /&gt;
 |0.365&lt;br /&gt;
 |0.280&lt;br /&gt;
 |0.205&lt;br /&gt;
 |0.068&lt;br /&gt;
 |0.034&lt;br /&gt;
 |0.021&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Mental Lore, Transformation|Transformation]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.550&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.267&lt;br /&gt;
 |0.150&lt;br /&gt;
 |0.092&lt;br /&gt;
 |0.067&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]] **&lt;br /&gt;
 |3&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.385&lt;br /&gt;
 |0.375&lt;br /&gt;
 |0.355&lt;br /&gt;
 |0.222&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.118&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Water|Water]]&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.275&lt;br /&gt;
 |0.370&lt;br /&gt;
 |0.196&lt;br /&gt;
 |0.100&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.033&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
|}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
: **&amp;lt;i&amp;gt;requires a cast of 512 to start, and 10 ranks of [[Elemental Lore, Water|Water]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AvDs ==&lt;br /&gt;
* &#039;&#039;&#039;V&#039;&#039;&#039; denotes a variable AvD. Actual AvDs are determined by the spell used with [[Cone of Elements (518)]]&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |38&lt;br /&gt;
 |36&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |26&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |24&lt;br /&gt;
 |23&lt;br /&gt;
 |22&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |21&lt;br /&gt;
 |&lt;br /&gt;
 |36&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27 &lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |38&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52 &lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39 &lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |29&lt;br /&gt;
 |23&lt;br /&gt;
 |17&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 | &lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |50&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |48&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |&lt;br /&gt;
 |51&lt;br /&gt;
 |45&lt;br /&gt;
 |39&lt;br /&gt;
 |33&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |15&lt;br /&gt;
 |11&lt;br /&gt;
 |7&lt;br /&gt;
 |3&lt;br /&gt;
 |&lt;br /&gt;
 |7&lt;br /&gt;
 |1&lt;br /&gt;
 |(-5)&lt;br /&gt;
 |(-11)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]]&lt;br /&gt;
 |45&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |27&lt;br /&gt;
 |21&lt;br /&gt;
 |15&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Analysis of the ball spells&#039; splash situation leads to the conclusion that having at least one rank of the relevant Lore skill plus one rank of MOC will guarantee a splash to an additional creature--assuming that at least two creatures are in the room--because even if a 0 is rolled the first time the &amp;quot;possible&amp;quot; range is 0-1 (due to the full Lore benefit being added); on the second roll (a range of 0-1) even if 0 is rolled again then the rank of MOC will enable the splash effect.&lt;br /&gt;
:Players might regard this as the effective spell-casting equivalent of [[MSTRIKE (verb)|MSTRIKE]].&lt;br /&gt;
&lt;br /&gt;
Given that all of the Lore skills that affect splashes are [[Seed chart (saved_post)|seed 1]] progressions, the rate at which additional targets are added is quite quick.  A modest investment of training points for ten (10) ranks of Lore skill yields +4 targets--a +50% addition to the &amp;quot;possible&amp;quot; target pool--and guarantees that at least four (4) targets will always have the capability to be splashed (&amp;quot;possible&amp;quot; roll will be 0-8 with +4 added).&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74672</id>
		<title>Bolt spell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74672"/>
		<updated>2016-02-10T02:51:03Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Fixed major cold link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
&lt;br /&gt;
A bolt spell is any attack spell that is based on the caster&#039;s [[Spell Aiming]] skill.  These spells benefit from a more offensive stance, but only result in a three (3) second [[cast roundtime]], rather than a true three (3) second [[roundtime]].  There are two types of bolt spells: true bolt spells and ball spells.  Bolt spells may be [[CHANNEL]]ed for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. The 3 second hard RT imposed by CHANNELing cannot be mitigated by any haste effect. &lt;br /&gt;
&lt;br /&gt;
==Lore Ranks and Damage Factor Bonus==&lt;br /&gt;
&lt;br /&gt;
The [[Damage Factor]]s for many bolt spells can be increased by training in the appropriate lore skill. The DF bonus is based on the number of ranks trained. For the following spells the DF increase is 0.001 per rank up to 50 lore ranks, 0.001 per two ranks for ranks 51 to 100 and 0.001 per four ranks for ranks greater than 100. A character with 200 lore ranks would see a total DF increase of 0.100.&lt;br /&gt;
&lt;br /&gt;
*[[Fire Spirit (111)]]&lt;br /&gt;
*[[Holy Bolt (306)]] ([[Undead]] only)&lt;br /&gt;
*[[Hand of Tonis (505)]]&lt;br /&gt;
*[[Hurl Boulder (510)]]&lt;br /&gt;
*[[Disintegrate (705)]]&lt;br /&gt;
*[[Balefire (713)]]&lt;br /&gt;
*[[Minor Water (903)]]&lt;br /&gt;
*[[Minor Fire (906)]]&lt;br /&gt;
*[[Major Cold (907)]]&lt;br /&gt;
*[[Major Fire (908)]]&lt;br /&gt;
*[[Empathic Assault (1110)]]&lt;br /&gt;
*[[Minor Cold (1709)]]&lt;br /&gt;
&lt;br /&gt;
For the following spells the damage factor increase is 0.001 per two ranks up to 100 ranks and 0.001 per four ranks for ranks greater than 100. With 200 lore ranks the DF bonus is 0.075.&lt;br /&gt;
&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Minor Shock (901)]]&lt;br /&gt;
*[[Minor Acid (904)]]&lt;br /&gt;
*[[Major Shock (910)]]&lt;br /&gt;
*[[Minor Steam (1707)]]&lt;br /&gt;
*[[Major Acid (1710)]]&lt;br /&gt;
&lt;br /&gt;
== Ball Spells ==&lt;br /&gt;
&lt;br /&gt;
Ball spells are a subgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the original target) due to explosion of the ball upon impact.&lt;br /&gt;
&lt;br /&gt;
There are four steps to determine the number of targets struck by a ball spell.&lt;br /&gt;
&lt;br /&gt;
;Step 1&lt;br /&gt;
&lt;br /&gt;
A random number &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is generated between 0 and 8, with lower numbers more likely to be chosen.&lt;br /&gt;
&lt;br /&gt;
;Step 2&lt;br /&gt;
&lt;br /&gt;
Based on the caster&#039;s training in the appropriate Lore skill, a bonus is added to the initial &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
The skills taken into account are:&lt;br /&gt;
*[[Spiritual Lore, Summoning]] for [[Fire Spirit (111)]]&lt;br /&gt;
*[[Sorcerous Lore, Demonology]] for [[Balefire (713)]]&lt;br /&gt;
*[[Elemental Lore, Water]] for [[Major Cold (907)]]&lt;br /&gt;
*[[Elemental Lore, Fire]] for [[Major Fire (908)]]&lt;br /&gt;
*[[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] for [[Major Acid (1710)]] &lt;br /&gt;
&lt;br /&gt;
The exact bonus from lore is &amp;lt;code&amp;gt;BONUS = (1 + sqrt(8 * Lore Ranks - 7))/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 3&lt;br /&gt;
&lt;br /&gt;
Another random number &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; is generated between 0 and &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 4&lt;br /&gt;
&lt;br /&gt;
The caster&#039;s training in [[Multi-Opponent Combat]] (MOC) is added to &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The final number of targets struck by the splash effect is the smaller of &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(Y + MOC Ranks)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For those who prefer a more intuitive explanation, the appropriate lore determines the minimum size of the explosion caused by the spell whereas MOC determines how well you can place the explosion such that it hits the most targets.  (A practical example: &#039;&#039;water balloons&#039;&#039;.  The appropriate Lore skill determines what &#039;&#039;size&#039;&#039; water balloon you can throw; MOC ranks determine how accurately you place it within the group of targets with which you are dealing.)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Bolt spells (saved posts)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Lore chart]]&lt;br /&gt;
&lt;br /&gt;
== Damage Factors ==&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; indicates highest value, &#039;&#039;italics&#039;&#039; lowest value&lt;br /&gt;
*&#039;&#039;&#039;V&#039;&#039;&#039; indicates varies with associated spell cast&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} &lt;br /&gt;
 !Spell&lt;br /&gt;
 !Mana Cost&lt;br /&gt;
 !Robes&lt;br /&gt;
 !Soft Leather&lt;br /&gt;
 !Hard Leather&lt;br /&gt;
 !Chain&lt;br /&gt;
 !Plate&lt;br /&gt;
 !DF per mana (vs. robe)&lt;br /&gt;
 !DF per mana (average)&lt;br /&gt;
 !DF per mana (vs. plate)&lt;br /&gt;
 !Splash&lt;br /&gt;
 !Lore DF Bonus&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |11&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.023&lt;br /&gt;
 |0.022&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.029&lt;br /&gt;
 |0.017&lt;br /&gt;
 |0.012&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |6&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.042&lt;br /&gt;
 |0.029&lt;br /&gt;
 |No&lt;br /&gt;
 |No&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |6&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
 |0.125&lt;br /&gt;
 |0.066&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Religion|Religion]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.104&lt;br /&gt;
 |0.061&lt;br /&gt;
 |0.042&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.710&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.440&lt;br /&gt;
 |0.071&lt;br /&gt;
 |0.043&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (special)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.105&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.039&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Necromancy|Necromancy]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |13&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.360&lt;br /&gt;
 |0.325&lt;br /&gt;
 |0.310&lt;br /&gt;
 |0.295&lt;br /&gt;
 |0.033&lt;br /&gt;
 |0.022&lt;br /&gt;
 |0.023&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Demonology|Demonology]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |1&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.133&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.122&lt;br /&gt;
 |0.128&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.129&lt;br /&gt;
 |0.128&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |3&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.152&lt;br /&gt;
 |0.086&lt;br /&gt;
 |0.058&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (Water)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.049&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]] &lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.323&lt;br /&gt;
 |0.303&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.051&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |7&lt;br /&gt;
 |0.445&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.245&lt;br /&gt;
 |0.217&lt;br /&gt;
 |0.208&lt;br /&gt;
 |0.064&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.030&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |8&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.032&lt;br /&gt;
 |0.031&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.555&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.415&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.075&lt;br /&gt;
 |0.044&lt;br /&gt;
 |0.043&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.680&lt;br /&gt;
 |0.490&lt;br /&gt;
 |0.365&lt;br /&gt;
 |0.280&lt;br /&gt;
 |0.205&lt;br /&gt;
 |0.068&lt;br /&gt;
 |0.034&lt;br /&gt;
 |0.021&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Mental Lore, Transformation|Transformation]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.550&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.267&lt;br /&gt;
 |0.150&lt;br /&gt;
 |0.092&lt;br /&gt;
 |0.067&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]] **&lt;br /&gt;
 |3&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.385&lt;br /&gt;
 |0.375&lt;br /&gt;
 |0.355&lt;br /&gt;
 |0.222&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.118&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Water|Water]]&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.275&lt;br /&gt;
 |0.370&lt;br /&gt;
 |0.196&lt;br /&gt;
 |0.100&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.033&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
|}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
: **&amp;lt;i&amp;gt;requires a cast of 512 to start, and 10 ranks of [[Elemental Lore, Water|Water]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AvDs ==&lt;br /&gt;
* &#039;&#039;&#039;V&#039;&#039;&#039; denotes a variable AvD. Actual AvDs are determined by the spell used with [[Cone of Elements (518)]]&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |38&lt;br /&gt;
 |36&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |26&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |24&lt;br /&gt;
 |23&lt;br /&gt;
 |22&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |21&lt;br /&gt;
 |&lt;br /&gt;
 |36&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27 &lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |38&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52 &lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39 &lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |29&lt;br /&gt;
 |23&lt;br /&gt;
 |17&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 | &lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |50&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |48&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |&lt;br /&gt;
 |51&lt;br /&gt;
 |45&lt;br /&gt;
 |39&lt;br /&gt;
 |33&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |15&lt;br /&gt;
 |11&lt;br /&gt;
 |7&lt;br /&gt;
 |3&lt;br /&gt;
 |&lt;br /&gt;
 |7&lt;br /&gt;
 |1&lt;br /&gt;
 |(-5)&lt;br /&gt;
 |(-11)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]]&lt;br /&gt;
 |45&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |27&lt;br /&gt;
 |21&lt;br /&gt;
 |15&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Analysis of the ball spells&#039; splash situation leads to the conclusion that having at least one rank of the relevant Lore skill plus one rank of MOC will guarantee a splash to an additional creature--assuming that at least two creatures are in the room--because even if a 0 is rolled the first time the &amp;quot;possible&amp;quot; range is 0-1 (due to the full Lore benefit being added); on the second roll (a range of 0-1) even if 0 is rolled again then the rank of MOC will enable the splash effect.&lt;br /&gt;
:Players might regard this as the effective spell-casting equivalent of [[MSTRIKE (verb)|MSTRIKE]].&lt;br /&gt;
&lt;br /&gt;
Given that all of the Lore skills that affect splashes are [[Seed chart (saved_post)|seed 1]] progressions, the rate at which additional targets are added is quite quick.  A modest investment of training points for ten (10) ranks of Lore skill yields +4 targets--a +50% addition to the &amp;quot;possible&amp;quot; target pool--and guarantees that at least four (4) targets will always have the capability to be splashed (&amp;quot;possible&amp;quot; roll will be 0-8 with +4 added).&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74671</id>
		<title>Bolt spell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=74671"/>
		<updated>2016-02-10T02:50:17Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Adding DF per mana&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
&lt;br /&gt;
A bolt spell is any attack spell that is based on the caster&#039;s [[Spell Aiming]] skill.  These spells benefit from a more offensive stance, but only result in a three (3) second [[cast roundtime]], rather than a true three (3) second [[roundtime]].  There are two types of bolt spells: true bolt spells and ball spells.  Bolt spells may be [[CHANNEL]]ed for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. The 3 second hard RT imposed by CHANNELing cannot be mitigated by any haste effect. &lt;br /&gt;
&lt;br /&gt;
==Lore Ranks and Damage Factor Bonus==&lt;br /&gt;
&lt;br /&gt;
The [[Damage Factor]]s for many bolt spells can be increased by training in the appropriate lore skill. The DF bonus is based on the number of ranks trained. For the following spells the DF increase is 0.001 per rank up to 50 lore ranks, 0.001 per two ranks for ranks 51 to 100 and 0.001 per four ranks for ranks greater than 100. A character with 200 lore ranks would see a total DF increase of 0.100.&lt;br /&gt;
&lt;br /&gt;
*[[Fire Spirit (111)]]&lt;br /&gt;
*[[Holy Bolt (306)]] ([[Undead]] only)&lt;br /&gt;
*[[Hand of Tonis (505)]]&lt;br /&gt;
*[[Hurl Boulder (510)]]&lt;br /&gt;
*[[Disintegrate (705)]]&lt;br /&gt;
*[[Balefire (713)]]&lt;br /&gt;
*[[Minor Water (903)]]&lt;br /&gt;
*[[Minor Fire (906)]]&lt;br /&gt;
*[[Major Cold (907)]]&lt;br /&gt;
*[[Major Fire (908)]]&lt;br /&gt;
*[[Empathic Assault (1110)]]&lt;br /&gt;
*[[Minor Cold (1709)]]&lt;br /&gt;
&lt;br /&gt;
For the following spells the damage factor increase is 0.001 per two ranks up to 100 ranks and 0.001 per four ranks for ranks greater than 100. With 200 lore ranks the DF bonus is 0.075.&lt;br /&gt;
&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Minor Shock (901)]]&lt;br /&gt;
*[[Minor Acid (904)]]&lt;br /&gt;
*[[Major Shock (910)]]&lt;br /&gt;
*[[Minor Steam (1707)]]&lt;br /&gt;
*[[Major Acid (1710)]]&lt;br /&gt;
&lt;br /&gt;
== Ball Spells ==&lt;br /&gt;
&lt;br /&gt;
Ball spells are a subgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the original target) due to explosion of the ball upon impact.&lt;br /&gt;
&lt;br /&gt;
There are four steps to determine the number of targets struck by a ball spell.&lt;br /&gt;
&lt;br /&gt;
;Step 1&lt;br /&gt;
&lt;br /&gt;
A random number &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is generated between 0 and 8, with lower numbers more likely to be chosen.&lt;br /&gt;
&lt;br /&gt;
;Step 2&lt;br /&gt;
&lt;br /&gt;
Based on the caster&#039;s training in the appropriate Lore skill, a bonus is added to the initial &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
The skills taken into account are:&lt;br /&gt;
*[[Spiritual Lore, Summoning]] for [[Fire Spirit (111)]]&lt;br /&gt;
*[[Sorcerous Lore, Demonology]] for [[Balefire (713)]]&lt;br /&gt;
*[[Elemental Lore, Water]] for [[Major Cold (907)]]&lt;br /&gt;
*[[Elemental Lore, Fire]] for [[Major Fire (908)]]&lt;br /&gt;
*[[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] for [[Major Acid (1710)]] &lt;br /&gt;
&lt;br /&gt;
The exact bonus from lore is &amp;lt;code&amp;gt;BONUS = (1 + sqrt(8 * Lore Ranks - 7))/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 3&lt;br /&gt;
&lt;br /&gt;
Another random number &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; is generated between 0 and &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Step 4&lt;br /&gt;
&lt;br /&gt;
The caster&#039;s training in [[Multi-Opponent Combat]] (MOC) is added to &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The final number of targets struck by the splash effect is the smaller of &amp;lt;code&amp;gt;(X + BONUS)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(Y + MOC Ranks)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For those who prefer a more intuitive explanation, the appropriate lore determines the minimum size of the explosion caused by the spell whereas MOC determines how well you can place the explosion such that it hits the most targets.  (A practical example: &#039;&#039;water balloons&#039;&#039;.  The appropriate Lore skill determines what &#039;&#039;size&#039;&#039; water balloon you can throw; MOC ranks determine how accurately you place it within the group of targets with which you are dealing.)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Bolt spells (saved posts)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Lore chart]]&lt;br /&gt;
&lt;br /&gt;
== Damage Factors ==&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; indicates highest value, &#039;&#039;italics&#039;&#039; lowest value&lt;br /&gt;
*&#039;&#039;&#039;V&#039;&#039;&#039; indicates varies with associated spell cast&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} &lt;br /&gt;
 !Spell&lt;br /&gt;
 !Mana Cost&lt;br /&gt;
 !Robes&lt;br /&gt;
 !Soft Leather&lt;br /&gt;
 !Hard Leather&lt;br /&gt;
 !Chain&lt;br /&gt;
 !Plate&lt;br /&gt;
 !DF per mana (vs. robe)&lt;br /&gt;
 !DF per mana (average)&lt;br /&gt;
 !DF per mana (vs. plate)&lt;br /&gt;
 !Splash&lt;br /&gt;
 !Lore DF Bonus&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |11&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.023&lt;br /&gt;
 |0.022&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.029&lt;br /&gt;
 |0.017&lt;br /&gt;
 |0.012&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Summoning|Summoning]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |6&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.042&lt;br /&gt;
 |0.029&lt;br /&gt;
 |No&lt;br /&gt;
 |No&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |6&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
 |0.125&lt;br /&gt;
 |0.066&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Spiritual Lore, Religion|Religion]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.420&lt;br /&gt;
 |0.330&lt;br /&gt;
 |0.300&lt;br /&gt;
 |0.210&lt;br /&gt;
 |0.104&lt;br /&gt;
 |0.061&lt;br /&gt;
 |0.042&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.710&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.440&lt;br /&gt;
 |0.071&lt;br /&gt;
 |0.043&lt;br /&gt;
 |0.044&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |18&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (special)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |5&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.105&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.039&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Necromancy|Necromancy]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |13&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.360&lt;br /&gt;
 |0.325&lt;br /&gt;
 |0.310&lt;br /&gt;
 |0.295&lt;br /&gt;
 |0.033&lt;br /&gt;
 |0.022&lt;br /&gt;
 |0.023&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Sorcerous Lore, Demonology|Demonology]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |1&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.133&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.122&lt;br /&gt;
 |0.128&lt;br /&gt;
 |0.149&lt;br /&gt;
 |0.129&lt;br /&gt;
 |0.128&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |3&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |0.152&lt;br /&gt;
 |0.086&lt;br /&gt;
 |0.058&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; (Water)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.076&lt;br /&gt;
 |0.049&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]] &lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.323&lt;br /&gt;
 |0.303&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.060&lt;br /&gt;
 |0.051&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |7&lt;br /&gt;
 |0.445&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.245&lt;br /&gt;
 |0.217&lt;br /&gt;
 |0.208&lt;br /&gt;
 |0.064&lt;br /&gt;
 |0.036&lt;br /&gt;
 |0.030&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |8&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.032&lt;br /&gt;
 |0.031&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.555&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.415&lt;br /&gt;
 |0.433&lt;br /&gt;
 |0.075&lt;br /&gt;
 |0.044&lt;br /&gt;
 |0.043&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |10&lt;br /&gt;
 |0.680&lt;br /&gt;
 |0.490&lt;br /&gt;
 |0.365&lt;br /&gt;
 |0.280&lt;br /&gt;
 |0.205&lt;br /&gt;
 |0.068&lt;br /&gt;
 |0.034&lt;br /&gt;
 |0.021&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Mental Lore, Transformation|Transformation]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |4&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.550&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.267&lt;br /&gt;
 |0.150&lt;br /&gt;
 |0.092&lt;br /&gt;
 |0.067&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; ([[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709) **]]&lt;br /&gt;
 |3&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.385&lt;br /&gt;
 |0.375&lt;br /&gt;
 |0.355&lt;br /&gt;
 |0.222&lt;br /&gt;
 |0.131&lt;br /&gt;
 |0.118&lt;br /&gt;
 |No&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Water|Water]]&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |6&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.275&lt;br /&gt;
 |0.370&lt;br /&gt;
 |0.196&lt;br /&gt;
 |0.100&lt;br /&gt;
 |0.050&lt;br /&gt;
 |0.033&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Yes&#039;&#039;&#039; [[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]])&lt;br /&gt;
|}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
: **&amp;lt;i&amp;gt;requires a cast of 512 to start, and 10 ranks of [[Elemental Lore, Water|Water]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AvDs ==&lt;br /&gt;
* &#039;&#039;&#039;V&#039;&#039;&#039; denotes a variable AvD. Actual AvDs are determined by the spell used with [[Cone of Elements (518)]]&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Fire Spirit (111)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Web (118)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](L)*&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Holy Bolt (306)]](U)*&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hand of Tonis (505)]]&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |41&lt;br /&gt;
 |&lt;br /&gt;
 |39&lt;br /&gt;
 |37&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |&lt;br /&gt;
 |52&lt;br /&gt;
 |46&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Hurl Boulder (510)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |38&lt;br /&gt;
 |36&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Cone of Elements (518)]]&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |V&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Balefire (713)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |26&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |24&lt;br /&gt;
 |23&lt;br /&gt;
 |22&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |21&lt;br /&gt;
 |&lt;br /&gt;
 |36&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27 &lt;br /&gt;
 |&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Acid (904)]]&lt;br /&gt;
 |40 &lt;br /&gt;
 |&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |34&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |44&lt;br /&gt;
 |38&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52 &lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39 &lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |29&lt;br /&gt;
 |23&lt;br /&gt;
 |17&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Fire (908)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 | &lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Shock (910)]]&lt;br /&gt;
 |50&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |48&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |&lt;br /&gt;
 |51&lt;br /&gt;
 |45&lt;br /&gt;
 |39&lt;br /&gt;
 |33&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Empathic Assault (1110)]]&lt;br /&gt;
 |55&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |44&lt;br /&gt;
 |43&lt;br /&gt;
 |42&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |&lt;br /&gt;
 |15&lt;br /&gt;
 |11&lt;br /&gt;
 |7&lt;br /&gt;
 |3&lt;br /&gt;
 |&lt;br /&gt;
 |7&lt;br /&gt;
 |1&lt;br /&gt;
 |(-5)&lt;br /&gt;
 |(-11)&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Steam (1707)]]&lt;br /&gt;
 |70&lt;br /&gt;
 |&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Minor Cold (1709)]]&lt;br /&gt;
 |45&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |12&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[Major Acid (1710)]]&lt;br /&gt;
 |65&lt;br /&gt;
 |&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |&lt;br /&gt;
 |33&lt;br /&gt;
 |27&lt;br /&gt;
 |21&lt;br /&gt;
 |15&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 !&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |}&lt;br /&gt;
: *&amp;lt;i&amp;gt;(L) is living targets and (U) is undead targets.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Analysis of the ball spells&#039; splash situation leads to the conclusion that having at least one rank of the relevant Lore skill plus one rank of MOC will guarantee a splash to an additional creature--assuming that at least two creatures are in the room--because even if a 0 is rolled the first time the &amp;quot;possible&amp;quot; range is 0-1 (due to the full Lore benefit being added); on the second roll (a range of 0-1) even if 0 is rolled again then the rank of MOC will enable the splash effect.&lt;br /&gt;
:Players might regard this as the effective spell-casting equivalent of [[MSTRIKE (verb)|MSTRIKE]].&lt;br /&gt;
&lt;br /&gt;
Given that all of the Lore skills that affect splashes are [[Seed chart (saved_post)|seed 1]] progressions, the rate at which additional targets are added is quite quick.  A modest investment of training points for ten (10) ranks of Lore skill yields +4 targets--a +50% addition to the &amp;quot;possible&amp;quot; target pool--and guarantees that at least four (4) targets will always have the capability to be splashed (&amp;quot;possible&amp;quot; roll will be 0-8 with +4 added).&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=73560</id>
		<title>Polearm Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=73560"/>
		<updated>2016-01-22T00:53:30Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Moved stance bonus for one-handed grip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in the &#039;&#039;&#039;Polearm Weapons&#039;&#039;&#039; skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat.  Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder&#039;s [[defensive strength]]. Polearm weapons along with [[Two-Handed Weapons]] tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 6/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 11/3&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 14/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 6/2&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/2&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 7/2&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 7/2&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 14/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 14/3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Special Features ==&lt;br /&gt;
Polearms are unique in construction from most other weapons, and as such, they&#039;ve a few features to them that are not available to most other weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tripping&#039;&#039;&#039;&lt;br /&gt;
:Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand.  Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[Trip (combat maneuver)|Trip]] maneuver.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambushing&#039;&#039;&#039;&lt;br /&gt;
:Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two-handed vs. One-handed Use&#039;&#039;&#039;&lt;br /&gt;
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use.  Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Factors and AvDs==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
{{Weapon table pilum}}&lt;br /&gt;
{{Weapon table spear}}&lt;br /&gt;
{{Weapon table spear 2}}&lt;br /&gt;
{{Weapon table trident}}&lt;br /&gt;
{{Weapon table trident 2}}&lt;br /&gt;
{{Weapon table halberd}}&lt;br /&gt;
{{Weapon table naginata}}&lt;br /&gt;
{{Weapon table jeddart-axe}}&lt;br /&gt;
{{Weapon table hammer-of-Kai}}&lt;br /&gt;
{{Weapon table awl-pike}}&lt;br /&gt;
{{Weapon table lance}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Polearm Parry DS Formula==&lt;br /&gt;
One-hand [[Grip]] polearms use the standard one-hand weapon [[parry]] [[DS]] formula.&lt;br /&gt;
&lt;br /&gt;
===One-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2)) &amp;amp;times; stance modifier) + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stance Modifier Table (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.50&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.60&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.70&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stance BonusTable (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
Polearms gripped with 2 hands receive an additional DS bonus (see [[#Polearm Bonus Table|table]]). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon Ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus)) &amp;amp;times; stance modifier) + Polearm bonus&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example With Two-hand Grip Polearm====&lt;br /&gt;
 &lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25&lt;br /&gt;
 &lt;br /&gt;
Offensive Parry DS (stance modifier .27):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .27) + 15 (OFF polearm bonus) = +46 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defensive Parry DS (stance modifier .94):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .94) + 80 (DEF polearm bonus) = +190 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
====Stance Modifier Table (Two-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.27&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.68&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.81&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.94&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polearm Bonus Table====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DS Bonus&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;28&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;67&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Additional Notes====&lt;br /&gt;
&lt;br /&gt;
Holding an item in the off hand incurs a severe parry DS penalty with two-hand grip polearms. The amount of DS retained is 1/2 the one hand polearm DS. This includes half of the one hand pole enchant DS bonus. You also lose the entire two-hand polearm bonus. You still receive the full stance/2 bonus.&lt;br /&gt;
&lt;br /&gt;
The parry DS formula for two-hand polearms with an item in the off hand is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;[Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2) &amp;amp;times; stance modifier) &amp;amp;divide; 2] + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Perform the operations one at a time, working from left to right, and truncate after each step.&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Example with item in off hand (DEF stance):&lt;br /&gt;
&lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25, stance modifier 0.7&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[(80 + 6 + 7 + 25) &amp;amp;times; 0.70) &amp;amp;divide; 2] + 50 = +91 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This character&#039;s defensive stance parry DS dropped from 190 to 91 by holding an item in the off-hand.&lt;br /&gt;
&lt;br /&gt;
[[Ranged]] attacks ([[Thrown Weapons]], [[arrow]]s/bolts and [[bolt]] spells) bypass all polearm parry DS including the stance bonus.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the polearm weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). As an example, the jeddart-axe will result in 54.5% [[crush critical table|crush critical damage]] and 45.5% [[slash critical table|slash critical damage]] for all attacks, or a crush to slash damage ratio of 6 to 5. The jeddart-axe does not do [[puncture critical table|puncture critical damage]]. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Slash %&lt;br /&gt;
!Crush %&lt;br /&gt;
!Puncture%&lt;br /&gt;
|- align=center&lt;br /&gt;
|Pilum&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Spear&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Trident&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|67&lt;br /&gt;
|- align=center&lt;br /&gt;
|Halberd&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Naginata&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Jeddart-axe&lt;br /&gt;
|45.5&lt;br /&gt;
|54.5&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Hammer of Kai&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Awl-pike&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Lance&lt;br /&gt;
|0&lt;br /&gt;
|33%&lt;br /&gt;
|67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Polearm guide]]&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage factor]]&lt;br /&gt;
*[[Material]]&lt;br /&gt;
* http://www.play.net/gs4/info/armory/polearms.asp&lt;br /&gt;
* http://www.play.net/gs4/info/skills.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Polearms%20Discussion/view Polearms Discussion Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=73559</id>
		<title>Polearm Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Polearm_Weapons&amp;diff=73559"/>
		<updated>2016-01-22T00:51:32Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Combined tables, makes no sense having two different bonus tables when this just get added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in the &#039;&#039;&#039;Polearm Weapons&#039;&#039;&#039; skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat.  Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder&#039;s [[defensive strength]]. Polearm weapons along with [[Two-Handed Weapons]] tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 6/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 11/3&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 14/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 6/2&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/2&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 7/2&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 7/2&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 14/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 14/3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Special Features ==&lt;br /&gt;
Polearms are unique in construction from most other weapons, and as such, they&#039;ve a few features to them that are not available to most other weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tripping&#039;&#039;&#039;&lt;br /&gt;
:Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand.  Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[Trip (combat maneuver)|Trip]] maneuver.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambushing&#039;&#039;&#039;&lt;br /&gt;
:Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two-handed vs. One-handed Use&#039;&#039;&#039;&lt;br /&gt;
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use.  Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Factors and AvDs==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
{{Weapon table pilum}}&lt;br /&gt;
{{Weapon table spear}}&lt;br /&gt;
{{Weapon table spear 2}}&lt;br /&gt;
{{Weapon table trident}}&lt;br /&gt;
{{Weapon table trident 2}}&lt;br /&gt;
{{Weapon table halberd}}&lt;br /&gt;
{{Weapon table naginata}}&lt;br /&gt;
{{Weapon table jeddart-axe}}&lt;br /&gt;
{{Weapon table hammer-of-Kai}}&lt;br /&gt;
{{Weapon table awl-pike}}&lt;br /&gt;
{{Weapon table lance}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Polearm Parry DS Formula==&lt;br /&gt;
One-hand [[Grip]] polearms use the standard one-hand weapon [[parry]] [[DS]] formula.&lt;br /&gt;
&lt;br /&gt;
===One-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2)) &amp;amp;times; stance modifier) + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stance Modifier Table (One-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.20&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.30&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.40&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.50&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.60&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.70&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-hand Grip Parry DS Formula===&lt;br /&gt;
&lt;br /&gt;
Polearms gripped with 2 hands receive an additional DS bonus (see [[#Polearm Bonus Table|table]]). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;((Weapon Ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus)) &amp;amp;times; stance modifier) + Polearm bonus&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example With Two-hand Grip Polearm====&lt;br /&gt;
 &lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25&lt;br /&gt;
 &lt;br /&gt;
Offensive Parry DS (stance modifier .27):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .27) + 15 (OFF polearm bonus) = +46 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defensive Parry DS (stance modifier .94):&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;tt&amp;gt;((80 + 6 + 7 + 25) &amp;amp;times; .94) + 80 (DEF polearm bonus) = +190 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
====Stance Modifier Table (Two-hand Grip)====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MODIFIER&lt;br /&gt;
|&amp;lt;center&amp;gt;0.27&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.68&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.81&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;0.94&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polearm Bonus Table====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;STANCE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;OFF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;ADV&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;FOR&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;NEU&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;GUA&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;center&amp;gt;DEF&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DS Bonus&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;28&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;41&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;54&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;67&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Additional Notes====&lt;br /&gt;
&lt;br /&gt;
Holding an item in the off hand incurs a severe parry DS penalty with two-hand grip polearms. The amount of DS retained is 1/2 the one hand polearm DS. This includes half of the one hand pole enchant DS bonus. You also lose the entire two-hand polearm bonus. You still receive the full stance/2 bonus.&lt;br /&gt;
&lt;br /&gt;
The parry DS formula for two-hand polearms with an item in the off hand is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;[Weapon ranks + (STR bonus &amp;amp;divide; 4) + (DEX bonus &amp;amp;divide; 4) + (enchant bonus &amp;amp;divide; 2) &amp;amp;times; stance modifier) &amp;amp;divide; 2] + Stance Bonus (see [[#Stance Bonus Table|table]])&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Perform the operations one at a time, working from left to right, and truncate after each step.&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Example with item in off hand (DEF stance):&lt;br /&gt;
&lt;br /&gt;
Weapon ranks 80, STR bonus 24, DEX bonus 28, weapon enchant bonus 25, stance modifier 0.7&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[(80 + 6 + 7 + 25) &amp;amp;times; 0.70) &amp;amp;divide; 2] + 50 = +91 DS&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This character&#039;s defensive stance parry DS dropped from 190 to 91 by holding an item in the off-hand.&lt;br /&gt;
&lt;br /&gt;
[[Ranged]] attacks ([[Thrown Weapons]], [[arrow]]s/bolts and [[bolt]] spells) bypass all polearm parry DS including the stance bonus.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the polearm weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). As an example, the jeddart-axe will result in 54.5% [[crush critical table|crush critical damage]] and 45.5% [[slash critical table|slash critical damage]] for all attacks, or a crush to slash damage ratio of 6 to 5. The jeddart-axe does not do [[puncture critical table|puncture critical damage]]. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Slash %&lt;br /&gt;
!Crush %&lt;br /&gt;
!Puncture%&lt;br /&gt;
|- align=center&lt;br /&gt;
|Pilum&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Spear&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Trident&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|67&lt;br /&gt;
|- align=center&lt;br /&gt;
|Halberd&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Naginata&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Jeddart-axe&lt;br /&gt;
|45.5&lt;br /&gt;
|54.5&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Hammer of Kai&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Awl-pike&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Lance&lt;br /&gt;
|0&lt;br /&gt;
|33%&lt;br /&gt;
|67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Polearm guide]]&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage factor]]&lt;br /&gt;
*[[Material]]&lt;br /&gt;
* http://www.play.net/gs4/info/armory/polearms.asp&lt;br /&gt;
* http://www.play.net/gs4/info/skills.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Polearms%20Discussion/view Polearms Discussion Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:INSODUS1&amp;diff=73531</id>
		<title>User:INSODUS1</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:INSODUS1&amp;diff=73531"/>
		<updated>2016-01-21T19:00:01Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Created page with &amp;quot;On/Off player of several different characters.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On/Off player of several different characters.&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Use&amp;diff=73530</id>
		<title>Shield Use</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Use&amp;diff=73530"/>
		<updated>2016-01-21T18:48:20Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Added an example like other E/B/P pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shield Use&#039;&#039;&#039; is a skill a character trains in to increase their skill with a [[Shield|shield]], therefore increasing [[defensive strength]] when the shield is in the character&#039;s off-hand.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Point Costs ==&lt;br /&gt;
{{Skill&lt;br /&gt;
  | Bardranks = 2&lt;br /&gt;
  | Clericranks = 1&lt;br /&gt;
  | Empathranks = 1&lt;br /&gt;
  | Monkranks = 2&lt;br /&gt;
  | Paladinranks = 2&lt;br /&gt;
  | Rangerranks = 2&lt;br /&gt;
  | Rogueranks = 2&lt;br /&gt;
  | Savantranks = -&lt;br /&gt;
  | Sorcererranks = 1&lt;br /&gt;
  | Warriorranks = 3&lt;br /&gt;
  | Wizardranks = 1&lt;br /&gt;
  | Bardcost = 5/0&lt;br /&gt;
  | Clericcost = 13/0&lt;br /&gt;
  | Empathcost = 13/0&lt;br /&gt;
  | Monkcost = 8/0&lt;br /&gt;
  | Paladincost = 3/0&lt;br /&gt;
  | Rangercost = 5/0&lt;br /&gt;
  | Roguecost = 4/0&lt;br /&gt;
  | Savantcost = -&lt;br /&gt;
  | Sorcerercost = 13/0&lt;br /&gt;
  | Warriorcost = 2/0&lt;br /&gt;
  | Wizardcost = 13/0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Strength Calculation: Blocking ==&lt;br /&gt;
Shield use is essentially the Blocking part of the Evade/Block/Parry system.  The defensive strength generated by the shield is as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Final DS bonus = Base DS bonus &amp;amp;times; Stance Modifier &amp;amp;times; Shield Size Modifier + 20 + Shield enchant&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Base DS bonus = [Shield Ranks + [[trunc]](STR bonus/4) + trunc(DEX Bonus/4)] / 1.5&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
where shield size modifiers are as follows:&lt;br /&gt;
*Small shield: 0.85&lt;br /&gt;
*Medium shield: 1.00&lt;br /&gt;
*Large shield: 1.15&lt;br /&gt;
*Tower shield: 1.30&lt;br /&gt;
and stance modifier is given by:&lt;br /&gt;
*offensive:  0.5&lt;br /&gt;
*advanced:  0.6&lt;br /&gt;
*forward:  0.7&lt;br /&gt;
*neutral:  0.8&lt;br /&gt;
*guarded:  0.9&lt;br /&gt;
*defensive:  1.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the use of a large shield benefits the defensive strength generated by the Shield Use skill and the shield, however, larger shields harm the defensive strength provided by the [[Dodging]] skill.  The larger the shield, the more harmful the shield is.  A small shield lowers dodge DS by 20% where a tower shield lowers it by 50%.  Shields generated by the bard song, [[Sonic Shield Song (1009)]] may be less harmful depending on how much [[Elemental Lore, Air]] training the [[bard]] has.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example 1===&lt;br /&gt;
&lt;br /&gt;
Shield DS for a character with:&lt;br /&gt;
*Shield Ranks: 60&lt;br /&gt;
*Strength Bonus: 20&lt;br /&gt;
*Dex Bonus: 18&lt;br /&gt;
*Shield Enchant: +20 (4x)&lt;br /&gt;
*Shield Size: Large (1.15 factor)&lt;br /&gt;
*Stance: Offensive (0.5 factor)&lt;br /&gt;
&lt;br /&gt;
;Step 1 (Base Value) Calculations&lt;br /&gt;
&lt;br /&gt;
:(60 + trunc(20 &amp;amp;divide; 4) + trunc(18 &amp;amp;divide; 4)) / 1.5 = 44 Base Value&lt;br /&gt;
&lt;br /&gt;
;Step 2 (Shield DS) Calculations&lt;br /&gt;
&lt;br /&gt;
:44(Base Value) &amp;amp;times; .5(Stance) &amp;amp;times; 1.15(Shield Factor) + 20 (Shield bonus) + 20 (Enchant bonus) =  65 DS&lt;br /&gt;
&lt;br /&gt;
==Shield Maneuvers==&lt;br /&gt;
&lt;br /&gt;
This system provides [[Warriors]], [[Rogues]], and [[Paladins]] with exclusive access to new options and abilities related to the [[Shield Use]] skill. The [[SHIELD (verb)]] provides access to this new system. The goal of this release is to provide new capabilities to the shield use character builds within the martial classes, so that those character builds can better compete with the powerful twohanded and ranged weapon builds.&lt;br /&gt;
&lt;br /&gt;
The system is broadly similar to the existing [[Combat Maneuvers|CMAN]] and [[Armor|ARMOR]] systems. Each rank in the Shield Use skill provides the warrior, rogue, or paladin with one (1) Shield Training Point, which they may then use to buy ranks in the various SHIELD skills via SHIELD LEARN. Skills may be unlearned via SHIELD UNLEARN, and you may view the lists of skills to learn via SHIELD LIST. SHIELD HELP provides you with detailed information on each of the skills.&lt;br /&gt;
&lt;br /&gt;
===List of Available Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Paladin]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Rogue]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Warrior]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prerequisites&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Shield Focus]] || || X || X || None || Adds attack bonus and CvA with small shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Shield Focus]] || X || X || X || None || Adds attack bonus and CvA with medium shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Shield Focus]] || X || || X || None || Adds attack bonus and CvA with large shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower Shield Focus]] || X || || X || None || Adds attack bonus and CvA with tower shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]] || X || X || X || None || Attempt to wallop your foe with your shield, causing stance change/knockdown/RT/minor damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]] || X || || X || Shield Bash (rank 2) || Improved version of Shield Bash.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shield Push]] || X || || X || Shield Bash (rank 2) || Push an enemy into another room and give RT.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Pin]] || || || X || Shield Bash (rank 2) || Fake a shield bash, followed by a weapon attack with critical weighting.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shield Swiftness]] || || X || X || Shield Focus (rank 3), small/medium shield || Reduces dodge DS penalty from shield.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shielded Brawler]] || X || X || X || Shield Focus (rank 3) || Reduces [[MM]] penalty from shield.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prop Up]] || X || || X || Shield Focus (rank 3), large/tower shield || Reduced chance to be knocked down from critical damage, CML defense against knockdown maneuvers.&lt;br /&gt;
|- &lt;br /&gt;
| [[Adamantine Bulwark]] || || || X || Prop Up (rank 2) || Reduced RT inflicted on you by physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Riposte]] || || X || X || Shield Bash (rank 2) || [[Martial Stance]], give extra RT to attacking opponents.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shield Forward]] || X || X || X || None || Gain a bonus to defensive Shield Use after using offensive shield attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Spike Focus]] || X || X || X || None || Reduces the penalty when using a spiked shield to attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Spike Mastery]] || X || X || X || Shield Spike Focus (rank 2) || Allows reactive shield spike flares.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deflection Training]] || || X || X || Shield Focus (rank 3) || Redirect ranged/thrown attacks at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deflection Mastery]] || || X || X || Deflection Training (rank 3) || Additional CML and maneuver defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Block the Elements]] || X || || X || None || Reduces damage from elemental flares and ball explosions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deflect the Elements]] || || X || X || None || Provides a chance to block elemental flares and ball explosions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steady Shield]] || || X || X || [[Stun Maneuvers]] (rank 2) || Reduces the penalty to block chance from being stunned.&lt;br /&gt;
|-&lt;br /&gt;
| [[Disarming Presence]] || || X || X || [[Disarm Weapon]] (rank 2) || Martial Stance, chance to disarm on a block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard Mastery]] || || || X || None || Increased effectiveness when [[GUARD]]ing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tortoise Stance]] || || || X || Block Mastery (rank 2) || Martial Stance, reduced AS and additional block chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Block]] || X || X || X || Shield Focus (rank 3), ensorcelled/anti-magic shield || Allows blocking magical bolts and balls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Mind]] || X || X || X || Spell Block (rank 2) || Ten seconds of automatic warding success while in defensive stance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protective Wall]] || X || || X || Shield Focus (rank 2), tower shield || Reduced DS penalty from conditions on group members/self.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Strike]] || X || X || X || Shield Bash (rank 2) || Unbalancing shield bash followed by weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Strike Mastery]] || X || X || X || Shield Strike (rank 3), 30 ranks [[MOC]] || End your [[MSTRIKE]]s with a shield bash.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Trample]] || || || X || Shield Charge (rank 2) || Knock down multiple targets and give RT.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Trample Mastery]] || || || X || Shield Trample (rank 3), 30 ranks MOC || Additional targets for Shield Trample.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steely Resolve]] || X || || X || Shield Focus (rank 3), tower shield || Bonus DS and block chance for a brief period.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phalanx]] || X || X || X || None || Work with group members with Phalanx to grant your group extra block chance.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changes since GemStone III ==&lt;br /&gt;
The effectiveness of a shield in Gemstone III depended heavily on the enchantment of the shield, in a formula where the shield&#039;s benefit was calculated with (Enchantment Bonus + 20).  Therefore, a 4X shield produced twice as much defensive strength as an unenchanted shield, where an 8X shield produced three times as much defensive strength as an unenchanted shield.  Also, there was no difference, mechanically, between a buckler and a tower shield.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[New Maneuver System Released - SHIELD! (saved post)]]&lt;br /&gt;
*[[Block]]&lt;br /&gt;
*http://www.play.net/gs4/info/combatguide.asp#factors&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#shielduse&lt;br /&gt;
*http://www.play.net/gs4/info/armory/armorshields.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Shields/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield Specializations| ]]&lt;br /&gt;
[[category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Use&amp;diff=73529</id>
		<title>Shield Use</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Use&amp;diff=73529"/>
		<updated>2016-01-21T18:37:26Z</updated>

		<summary type="html">&lt;p&gt;INSODUS1: Having stance listed that way made it more confusing then necessary.  All other E/B/P articles about DS calculations just give a flat number as a modifier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shield Use&#039;&#039;&#039; is a skill a character trains in to increase their skill with a [[Shield|shield]], therefore increasing [[defensive strength]] when the shield is in the character&#039;s off-hand.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Point Costs ==&lt;br /&gt;
{{Skill&lt;br /&gt;
  | Bardranks = 2&lt;br /&gt;
  | Clericranks = 1&lt;br /&gt;
  | Empathranks = 1&lt;br /&gt;
  | Monkranks = 2&lt;br /&gt;
  | Paladinranks = 2&lt;br /&gt;
  | Rangerranks = 2&lt;br /&gt;
  | Rogueranks = 2&lt;br /&gt;
  | Savantranks = -&lt;br /&gt;
  | Sorcererranks = 1&lt;br /&gt;
  | Warriorranks = 3&lt;br /&gt;
  | Wizardranks = 1&lt;br /&gt;
  | Bardcost = 5/0&lt;br /&gt;
  | Clericcost = 13/0&lt;br /&gt;
  | Empathcost = 13/0&lt;br /&gt;
  | Monkcost = 8/0&lt;br /&gt;
  | Paladincost = 3/0&lt;br /&gt;
  | Rangercost = 5/0&lt;br /&gt;
  | Roguecost = 4/0&lt;br /&gt;
  | Savantcost = -&lt;br /&gt;
  | Sorcerercost = 13/0&lt;br /&gt;
  | Warriorcost = 2/0&lt;br /&gt;
  | Wizardcost = 13/0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Strength Calculation: Blocking ==&lt;br /&gt;
Shield use is essentially the Blocking part of the Evade/Block/Parry system.  The defensive strength generated by the shield is as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Final DS bonus = Base DS bonus &amp;amp;times; Stance Modifier &amp;amp;times; (1.0 + Shield Size Modifier) + 20 + Shield enchant&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Base DS bonus = [Shield Ranks + [[trunc]](STR bonus/4) + trunc(DEX Bonus/4)] / 1.5&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
where shield size modifiers are as follows:&lt;br /&gt;
*Small shield: -0.15&lt;br /&gt;
*Medium shield: 0.00&lt;br /&gt;
*Large shield: 0.15&lt;br /&gt;
*Tower shield: 0.30&lt;br /&gt;
and stance modifier is given by:&lt;br /&gt;
*offensive:  0.5&lt;br /&gt;
*advanced:  0.6&lt;br /&gt;
*forward:  0.7&lt;br /&gt;
*neutral:  0.8&lt;br /&gt;
*guarded:  0.9&lt;br /&gt;
*defensive:  1.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the use of a large shield benefits the defensive strength generated by the Shield Use skill and the shield, however, larger shields harm the defensive strength provided by the [[Dodging]] skill.  The larger the shield, the more harmful the shield is.  A small shield lowers dodge DS by 20% where a tower shield lowers it by 50%.  Shields generated by the bard song, [[Sonic Shield Song (1009)]] may be less harmful depending on how much [[Elemental Lore, Air]] training the [[bard]] has.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shield Maneuvers==&lt;br /&gt;
&lt;br /&gt;
This system provides [[Warriors]], [[Rogues]], and [[Paladins]] with exclusive access to new options and abilities related to the [[Shield Use]] skill. The [[SHIELD (verb)]] provides access to this new system. The goal of this release is to provide new capabilities to the shield use character builds within the martial classes, so that those character builds can better compete with the powerful twohanded and ranged weapon builds.&lt;br /&gt;
&lt;br /&gt;
The system is broadly similar to the existing [[Combat Maneuvers|CMAN]] and [[Armor|ARMOR]] systems. Each rank in the Shield Use skill provides the warrior, rogue, or paladin with one (1) Shield Training Point, which they may then use to buy ranks in the various SHIELD skills via SHIELD LEARN. Skills may be unlearned via SHIELD UNLEARN, and you may view the lists of skills to learn via SHIELD LIST. SHIELD HELP provides you with detailed information on each of the skills.&lt;br /&gt;
&lt;br /&gt;
===List of Available Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Paladin]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Rogue]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Warrior]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prerequisites&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Shield Focus]] || || X || X || None || Adds attack bonus and CvA with small shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Shield Focus]] || X || X || X || None || Adds attack bonus and CvA with medium shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Shield Focus]] || X || || X || None || Adds attack bonus and CvA with large shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower Shield Focus]] || X || || X || None || Adds attack bonus and CvA with tower shields, unlocks other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]] || X || X || X || None || Attempt to wallop your foe with your shield, causing stance change/knockdown/RT/minor damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]] || X || || X || Shield Bash (rank 2) || Improved version of Shield Bash.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shield Push]] || X || || X || Shield Bash (rank 2) || Push an enemy into another room and give RT.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Pin]] || || || X || Shield Bash (rank 2) || Fake a shield bash, followed by a weapon attack with critical weighting.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shield Swiftness]] || || X || X || Shield Focus (rank 3), small/medium shield || Reduces dodge DS penalty from shield.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shielded Brawler]] || X || X || X || Shield Focus (rank 3) || Reduces [[MM]] penalty from shield.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prop Up]] || X || || X || Shield Focus (rank 3), large/tower shield || Reduced chance to be knocked down from critical damage, CML defense against knockdown maneuvers.&lt;br /&gt;
|- &lt;br /&gt;
| [[Adamantine Bulwark]] || || || X || Prop Up (rank 2) || Reduced RT inflicted on you by physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Riposte]] || || X || X || Shield Bash (rank 2) || [[Martial Stance]], give extra RT to attacking opponents.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shield Forward]] || X || X || X || None || Gain a bonus to defensive Shield Use after using offensive shield attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Spike Focus]] || X || X || X || None || Reduces the penalty when using a spiked shield to attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Spike Mastery]] || X || X || X || Shield Spike Focus (rank 2) || Allows reactive shield spike flares.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deflection Training]] || || X || X || Shield Focus (rank 3) || Redirect ranged/thrown attacks at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deflection Mastery]] || || X || X || Deflection Training (rank 3) || Additional CML and maneuver defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Block the Elements]] || X || || X || None || Reduces damage from elemental flares and ball explosions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deflect the Elements]] || || X || X || None || Provides a chance to block elemental flares and ball explosions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steady Shield]] || || X || X || [[Stun Maneuvers]] (rank 2) || Reduces the penalty to block chance from being stunned.&lt;br /&gt;
|-&lt;br /&gt;
| [[Disarming Presence]] || || X || X || [[Disarm Weapon]] (rank 2) || Martial Stance, chance to disarm on a block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard Mastery]] || || || X || None || Increased effectiveness when [[GUARD]]ing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tortoise Stance]] || || || X || Block Mastery (rank 2) || Martial Stance, reduced AS and additional block chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Block]] || X || X || X || Shield Focus (rank 3), ensorcelled/anti-magic shield || Allows blocking magical bolts and balls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Mind]] || X || X || X || Spell Block (rank 2) || Ten seconds of automatic warding success while in defensive stance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protective Wall]] || X || || X || Shield Focus (rank 2), tower shield || Reduced DS penalty from conditions on group members/self.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Strike]] || X || X || X || Shield Bash (rank 2) || Unbalancing shield bash followed by weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Strike Mastery]] || X || X || X || Shield Strike (rank 3), 30 ranks [[MOC]] || End your [[MSTRIKE]]s with a shield bash.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Trample]] || || || X || Shield Charge (rank 2) || Knock down multiple targets and give RT.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Trample Mastery]] || || || X || Shield Trample (rank 3), 30 ranks MOC || Additional targets for Shield Trample.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steely Resolve]] || X || || X || Shield Focus (rank 3), tower shield || Bonus DS and block chance for a brief period.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phalanx]] || X || X || X || None || Work with group members with Phalanx to grant your group extra block chance.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changes since GemStone III ==&lt;br /&gt;
The effectiveness of a shield in Gemstone III depended heavily on the enchantment of the shield, in a formula where the shield&#039;s benefit was calculated with (Enchantment Bonus + 20).  Therefore, a 4X shield produced twice as much defensive strength as an unenchanted shield, where an 8X shield produced three times as much defensive strength as an unenchanted shield.  Also, there was no difference, mechanically, between a buckler and a tower shield.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[New Maneuver System Released - SHIELD! (saved post)]]&lt;br /&gt;
*[[Block]]&lt;br /&gt;
*http://www.play.net/gs4/info/combatguide.asp#factors&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#shielduse&lt;br /&gt;
*http://www.play.net/gs4/info/armory/armorshields.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Shields/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield Specializations| ]]&lt;br /&gt;
[[category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>INSODUS1</name></author>
	</entry>
</feed>