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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JANDERBURN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JANDERBURN"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/JANDERBURN"/>
	<updated>2026-05-16T14:28:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=119995</id>
		<title>Alteration noun list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=119995"/>
		<updated>2019-08-30T19:06:38Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;IMPORTANT DISCLAIMER ABOUT THIS PAGE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The nouns listed on this page have been collected and compiled by players over many years. While this list is a valuable resource, it was not created by Simutronics, and it can (and will continue to) be edited by players. As such, certain &amp;quot;approved&amp;quot; words may not reflect current QC standards. The list is meant to provide options for your merchant interactions and to help stimulate creativity. Each merchant has the final say regarding the type of work they will permit or deny. Inevitably, QC standards will shift in the game, and previously allowed nouns will be forbidden, while previously prohibited nouns will be allowed. When in doubt, ask a merchant. The merchant may even be able to submit a special request to QC to have something approved. Please consider the list as a general guideline, but not an authorized expressed consent list or other database of automatically approved terms. Unlike the officially released [[List of alternative armor names|Armor]] and [[List of alternative weapon names|Weapon naming standards]], this list does not, and cannot, represent every possible noun for a general alteration. Please see ALTER in game for more information. Thank you.&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Locations&#039;&#039;&#039;&lt;br /&gt;
!width=10%|HEAD&lt;br /&gt;
|aemikvai, atika, atiki, bandana, barrette, bascinet, basinet, basrenne, bonnet, bow, burgonet, cabasset, cap, capotain, carcanet, caul, chaperon, chaplet, circlet, coif, cowl, crespine, crown, diadem, earmuffs, elothrai, face-veil, fascinator, ferrigem, ferroniere, geldaralad, goggles, greathelm, hairbands, haircombs, hairjewels, hairpins, hairsticks, hat, headband, headdress, headpiece, headscarf, headwrap, helm, hennin, hood, kerchief, mantilla, mask, plume, shawl, snood, tiara, tricorn, tricorne, veil, warhelm, wimple&lt;br /&gt;
|-&lt;br /&gt;
!EAR&lt;br /&gt;
|bangles, earbob, earcuff, earring, ear-stud, hoops&lt;br /&gt;
|-&lt;br /&gt;
!NECK&lt;br /&gt;
|amulet, beads, bowtie, choker, collar, cord, lavaliere, locket, medallion, neckchain, necklace, pendant, periapt, talisman, thong, torc&lt;br /&gt;
|-&lt;br /&gt;
!BACK&lt;br /&gt;
|bag, duffel bag, backpack, backsack, back sheath, back-basket, carryall, haversack, harness, knapsack, pack, rucksack&lt;br /&gt;
|-&lt;br /&gt;
!SHOULDER&lt;br /&gt;
|bag, baldric, bandolier, basket, carryall, case, handbag, harness, kit, pack, purse, quiver, reticule, sack, satchel, scabbard, sheath, shoulderbag, sling, tote&lt;br /&gt;
|-&lt;br /&gt;
!CLOAK&lt;br /&gt;
|batiste, beluque, burnoose, caban, cape, capelet, cassock, chasuble, cloak, coat, coatee, dolman, duster, frock, gaberdine, greatcloak, half-cape, jacket, kimono, leine, longcoat, longcloak, manteau, mantle, overcoat, parka, paletot, pelisse, pelisson, raincoat, robe, robes, shawl, shroud, shrug, stole, surcoat, surcote, toqua, vestment, wrap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|FRONT WORN/&amp;lt;br&amp;gt;OVER ARMOR&lt;br /&gt;
|apron, bodice, corset, cyclas, doublet, harness, overrobe, pinafore, smock, surcoat, tabard, vest, waistcoat&lt;br /&gt;
|-&lt;br /&gt;
!ARMOR&lt;br /&gt;
|[[List of alternative armor names]]&lt;br /&gt;
|-&lt;br /&gt;
!UNDERNEATH ARMOR&lt;br /&gt;
|arming doublet, blouse, chemise, gambeson, gipon, kirtle, pourpoint, sark, shift, shirt, tunic, underdress, undergown, undershirt, undertunic&lt;br /&gt;
|-&lt;br /&gt;
!ARMS&lt;br /&gt;
|armband, arm greaves, arm guards, armlet, vambrace&lt;br /&gt;
|-&lt;br /&gt;
!WRIST&lt;br /&gt;
|armband, bangle, bracelet, bracer, bracers, cuff, guards, manacle, vambrace, wristband, wrist-band, wristchain, wristcuff, wristlet, wrist pouch&lt;br /&gt;
|-&lt;br /&gt;
!HANDS&lt;br /&gt;
|gauntlet, gauntlets, gloves, handwraps, hand-harness&lt;br /&gt;
|-&lt;br /&gt;
!FINGER&lt;br /&gt;
|band, finger-armor, pinky ring, ring, rings, thumb ring&lt;br /&gt;
|-&lt;br /&gt;
!WAIST&lt;br /&gt;
|belt, chain, chatelaine, cincher, cincture, corsage, corset, girdle, hip-scarf, sash, scarf, waistchain, waist-cincher&lt;br /&gt;
|-&lt;br /&gt;
!ON BELT&lt;br /&gt;
|bag, case, clutch, gem bag/gem pouch/gem satchel, handbag, hip-kit, hip-satchel, kit, poke, pouch, purse, reliquary, reticule, sack, satchel, scabbard, sheath, tote, tube&lt;br /&gt;
|-&lt;br /&gt;
!LEGS&lt;br /&gt;
|breeches, breeks, hosen, kilt, leggings, pants, petticoat, petticoats, skirt, tights, trews, trousers, underskirts, wrap-skirt&lt;br /&gt;
|-&lt;br /&gt;
!AROUND LEGS&lt;br /&gt;
|greaves, leg greaves, leg-greaves, leg guards, leg wraps, shin guards (approved as of 1/3/18 with &amp;quot;guard&amp;quot; as noun), thigh band, thigh quiver, thigh-band, thigh-quiver&lt;br /&gt;
|-&lt;br /&gt;
!BENEATH SHOES&lt;br /&gt;
|socks, stockings&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|FEET&lt;br /&gt;
|ankle-boots, boots, brouges, buskins, chopines, clogs, flats, footflower, footwraps, half-boots, knee-boots, poulaines, sabatons, sandals, shoes, slippers, snowshoes, thigh-boots, yatane&lt;br /&gt;
|-&lt;br /&gt;
|Also: [[Cobbling#Patterns|Cobbling shoe types]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!width=10%|FABRICS&lt;br /&gt;
|[[aqilorn|aqilorn]], baldachin, batiste, bourde, broadcloth, brocade, brocatelle, buckskin, burlap, cameline, canvas, chainsil, chambray, chamois, charmeuse, chiffon, cordetum, cordovan, cotton, damask, doeskin, dupioni silk, [[elesine]], faille, flannel, [[Aelotian style#Flyrsilk|flyrsilk]], fur, fustian, gauze, gingham, grosgrain, hide, [[iron boar hide]], jacquard, kidskin, leather, linen, marbrinus, mink, moire silk, muslin, oilcloth, organdy, organza, [[Aelotian style#Paeline|paeline]], pashmina, [[plumille]], [[Aelotian style#Ramie Silk and Ramie Linen|ramie linen]], samite, silk, spidersilk, suede, taffeta, tulle, tweed, twill, velour, velvet, wool&lt;br /&gt;
|-&lt;br /&gt;
!METALS&lt;br /&gt;
|alexandrite, alum, balenite, brass, bronze, copper, coraesine, drakar, eahnor, electrum, eonake, faenor, ghezyte, glaes, gold, golvern, gornar, high steel, imflass, invar, iron, ironwood, kelyn, krodera, laje, low steel, mithglin, mithril, obsidian, ora, black ora, white ora, platinum, razern, rhimar, rolaren, silver, steel, urglaes, urnon, vaalin, vaalorn, veil iron, veniom, vultite, zelnorn, zorchar&lt;br /&gt;
|-&lt;br /&gt;
!WOODS&lt;br /&gt;
|carmiln, cocoboa, deringo, faewood, fel, fireleaf, glowbark, hoarbeam, illthorn, ipantor, kakore, [[ko&#039;nag]], [[klysmar]], lor, maoral, maple, mesille, modwir, monir, mossbark, oak, orase, rowan, ruic, sephwir, tanik, thanot, villswood, [[widowwood]], witchwood, [[wrotwood]], wyrwood, yew, zebrawood, [[zydris]]&lt;br /&gt;
|-&lt;br /&gt;
!STONE&lt;br /&gt;
|[[ur-barath]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_subscription&amp;diff=117884</id>
		<title>Standard subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_subscription&amp;diff=117884"/>
		<updated>2019-07-15T15:43:17Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;standard subscription&#039;&#039;&#039; for [[GemStone IV]] costs $14.95 and comes with a single [[character]] slot.  Additional character slots cost $2.50 each.  Players will have access to all areas except [[Four Winds Isle]] ([[Mist Harbor]]) and the [[Premium]] halls in each town.  Standard subscribers should look for events marked &amp;quot;Prime&amp;quot; on the [http://forums.play.net/calendar?game=gs4 official calendar] for [[merchant]]s and [[festival]]s they may attend.&lt;br /&gt;
&lt;br /&gt;
Standard subscribers will also have access to one standard [[locker]] with only 50 items that they must pay a small fee for every time they visit, but may join a [[CHE|Great House]] to gain access to a larger (30 additional items), free locker.  They may also freely join any [[MHO|Meeting Hall Organization]] and participate in any [[:category:Storylines|storyline]] not happening in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Premium]]&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Subscriptions&amp;diff=117883</id>
		<title>Category:Subscriptions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Subscriptions&amp;diff=117883"/>
		<updated>2019-07-15T15:40:27Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[GemStone IV]]&#039;s subscription model is divided into four tiers: [[F2P subscription|Free to Play]] (F2P), [[Standard subscription|Standard]], [[Premium subscription|Premium]], and [[Platinum]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Subscribers can upgrade/downgrade between Basic, Premium, and Platinum accounts at [https://www.play.net/gs4/account/ www.play.net/gs4/account/]. F2P accounts can be upgraded to any of the monthly paid accounts, but it is &#039;&#039;not&#039;&#039; possible to downgrade from a monthly account to a F2P account.&lt;br /&gt;
&lt;br /&gt;
The following overview of subscription options is not meant to be comprehensive. See the individual subscription pages ([[F2P]], [[Standard subscription|Standard]], [[Premium]], [[Platinum]]) for much more detail on each account type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Subscription&lt;br /&gt;
! F2P&lt;br /&gt;
! Standard&lt;br /&gt;
! Premium&lt;br /&gt;
! Platinum&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Free&lt;br /&gt;
| $14.95/mo.&lt;br /&gt;
| $39.95/mo.&lt;br /&gt;
| $49.95/mo.&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime + Platinum&lt;br /&gt;
|-&lt;br /&gt;
! [[Character]]s&lt;br /&gt;
| 1&lt;br /&gt;
| 1 standard character&amp;lt;br&amp;gt;$2.50/mo. per additional char&lt;br /&gt;
| 16&lt;br /&gt;
| 16 on Prime&amp;lt;br&amp;gt;30 on Platinum&lt;br /&gt;
|-&lt;br /&gt;
! [[Experience]]&lt;br /&gt;
| Slower learning after level 10 &amp;amp;dagger;&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! Item Storage&lt;br /&gt;
| 100 carried items &amp;amp;dagger;&lt;br /&gt;
| 500 carried items&amp;lt;br&amp;gt;50 items in single locker &amp;amp;Dagger;&lt;br /&gt;
| 500 carried items&amp;lt;br&amp;gt;80 items in every town &amp;amp;Dagger;&lt;br /&gt;
| Same as Premium&lt;br /&gt;
|-&lt;br /&gt;
! Travel&lt;br /&gt;
| No restrictions&lt;br /&gt;
| No restrictions&lt;br /&gt;
| [[Premium transport system]]&lt;br /&gt;
| [[Platinum Portal]] (Platinum server only)&lt;br /&gt;
|-&lt;br /&gt;
! Free [[SimuCoin]]s&lt;br /&gt;
| -&lt;br /&gt;
| 150 per month&lt;br /&gt;
| 525 per month&lt;br /&gt;
| 725 per month&lt;br /&gt;
|-&lt;br /&gt;
! Extra Features&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Merchant]] Services&amp;lt;br&amp;gt;Event Discounts&amp;lt;br&amp;gt;[[Long-term Benefits]]&amp;lt;br&amp;gt;and more...&lt;br /&gt;
| Premium benefits&amp;lt;br&amp;gt;Unique festivals and storylines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; Restriction can be alleviated with [[SimuCoin]] store purchases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Dagger; Can be increased by joining a [[CHE|Cooperative House]].&lt;br /&gt;
&lt;br /&gt;
[[category: Real Life]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Subscriptions&amp;diff=117882</id>
		<title>Category:Subscriptions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Subscriptions&amp;diff=117882"/>
		<updated>2019-07-15T15:39:29Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[GemStone IV]]&#039;s subscription model is divided into four tiers: [[F2P subscription|Free to Play]] (F2P), [[Standard subscription|Standard]], [[Premium subscription|Premium]], and [[Platinum]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Subscribers can upgrade/downgrade between Basic, Premium, and Platinum accounts at [https://www.play.net/gs4/account/ www.play.net/gs4/account/]. F2P accounts can be upgraded to any of the monthly paid accounts, but it is &#039;&#039;not&#039;&#039; possible to downgrade from a monthly account to a F2P account.&lt;br /&gt;
&lt;br /&gt;
The following overview of subscription options is not meant to be comprehensive. See the individual subscription pages ([[F2P]], [[Basic subscription|Basic]], [[Premium]], [[Platinum]]) for much more detail on each account type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Subscription&lt;br /&gt;
! F2P&lt;br /&gt;
! Standard&lt;br /&gt;
! Premium&lt;br /&gt;
! Platinum&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Free&lt;br /&gt;
| $14.95/mo.&lt;br /&gt;
| $39.95/mo.&lt;br /&gt;
| $49.95/mo.&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime + Platinum&lt;br /&gt;
|-&lt;br /&gt;
! [[Character]]s&lt;br /&gt;
| 1&lt;br /&gt;
| 1 basic character&amp;lt;br&amp;gt;$2.50/mo. per additional char&lt;br /&gt;
| 16&lt;br /&gt;
| 16 on Prime&amp;lt;br&amp;gt;30 on Platinum&lt;br /&gt;
|-&lt;br /&gt;
! [[Experience]]&lt;br /&gt;
| Slower learning after level 10 &amp;amp;dagger;&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! Item Storage&lt;br /&gt;
| 100 carried items &amp;amp;dagger;&lt;br /&gt;
| 500 carried items&amp;lt;br&amp;gt;50 items in single locker &amp;amp;Dagger;&lt;br /&gt;
| 500 carried items&amp;lt;br&amp;gt;80 items in every town &amp;amp;Dagger;&lt;br /&gt;
| Same as Premium&lt;br /&gt;
|-&lt;br /&gt;
! Travel&lt;br /&gt;
| No restrictions&lt;br /&gt;
| No restrictions&lt;br /&gt;
| [[Premium transport system]]&lt;br /&gt;
| [[Platinum Portal]] (Platinum server only)&lt;br /&gt;
|-&lt;br /&gt;
! Free [[SimuCoin]]s&lt;br /&gt;
| -&lt;br /&gt;
| 150 per month&lt;br /&gt;
| 525 per month&lt;br /&gt;
| 725 per month&lt;br /&gt;
|-&lt;br /&gt;
! Extra Features&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Merchant]] Services&amp;lt;br&amp;gt;Event Discounts&amp;lt;br&amp;gt;[[Long-term Benefits]]&amp;lt;br&amp;gt;and more...&lt;br /&gt;
| Premium benefits&amp;lt;br&amp;gt;Unique festivals and storylines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; Restriction can be alleviated with [[SimuCoin]] store purchases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Dagger; Can be increased by joining a [[CHE|Cooperative House]].&lt;br /&gt;
&lt;br /&gt;
[[category: Real Life]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Subscriptions&amp;diff=117881</id>
		<title>Category:Subscriptions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Subscriptions&amp;diff=117881"/>
		<updated>2019-07-15T15:38:00Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[GemStone IV]]&#039;s subscription model is divided into four tiers: [[F2P subscription|Free to Play]] (F2P), [[Basic subscription|Basic]], [[Premium subscription|Premium]], and [[Platinum]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Subscribers can upgrade/downgrade between Basic, Premium, and Platinum accounts at [https://www.play.net/gs4/account/ www.play.net/gs4/account/]. F2P accounts can be upgraded to any of the monthly paid accounts, but it is &#039;&#039;not&#039;&#039; possible to downgrade from a monthly account to a F2P account.&lt;br /&gt;
&lt;br /&gt;
The following overview of subscription options is not meant to be comprehensive. See the individual subscription pages ([[F2P]], [[Basic subscription|Basic]], [[Premium]], [[Platinum]]) for much more detail on each account type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Subscription&lt;br /&gt;
! F2P&lt;br /&gt;
! Standard&lt;br /&gt;
! Premium&lt;br /&gt;
! Platinum&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Free&lt;br /&gt;
| $14.95/mo.&lt;br /&gt;
| $39.95/mo.&lt;br /&gt;
| $49.95/mo.&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime + Platinum&lt;br /&gt;
|-&lt;br /&gt;
! [[Character]]s&lt;br /&gt;
| 1&lt;br /&gt;
| 1 basic character&amp;lt;br&amp;gt;$2.50/mo. per additional char&lt;br /&gt;
| 16&lt;br /&gt;
| 16 on Prime&amp;lt;br&amp;gt;30 on Platinum&lt;br /&gt;
|-&lt;br /&gt;
! [[Experience]]&lt;br /&gt;
| Slower learning after level 10 &amp;amp;dagger;&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! Item Storage&lt;br /&gt;
| 100 carried items &amp;amp;dagger;&lt;br /&gt;
| 500 carried items&amp;lt;br&amp;gt;50 items in single locker &amp;amp;Dagger;&lt;br /&gt;
| 500 carried items&amp;lt;br&amp;gt;80 items in every town &amp;amp;Dagger;&lt;br /&gt;
| Same as Premium&lt;br /&gt;
|-&lt;br /&gt;
! Travel&lt;br /&gt;
| No restrictions&lt;br /&gt;
| No restrictions&lt;br /&gt;
| [[Premium transport system]]&lt;br /&gt;
| [[Platinum Portal]] (Platinum server only)&lt;br /&gt;
|-&lt;br /&gt;
! Free [[SimuCoin]]s&lt;br /&gt;
| -&lt;br /&gt;
| 150 per month&lt;br /&gt;
| 525 per month&lt;br /&gt;
| 725 per month&lt;br /&gt;
|-&lt;br /&gt;
! Extra Features&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Merchant]] Services&amp;lt;br&amp;gt;Event Discounts&amp;lt;br&amp;gt;[[Long-term Benefits]]&amp;lt;br&amp;gt;and more...&lt;br /&gt;
| Premium benefits&amp;lt;br&amp;gt;Unique festivals and storylines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; Restriction can be alleviated with [[SimuCoin]] store purchases.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;Dagger; Can be increased by joining a [[CHE|Cooperative House]].&lt;br /&gt;
&lt;br /&gt;
[[category: Real Life]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Gems&amp;diff=117691</id>
		<title>Elanthian Gems</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthian_Gems&amp;diff=117691"/>
		<updated>2019-07-05T21:14:26Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Gem List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-warning text-center&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;This {{{1|article}}} is a work in progress!&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Works In Progress]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{Template:Official-document}}&lt;br /&gt;
Even the most learned scholars of Ta&#039;Illistim do not command all the lore of the world, for such lore changes as quickly as the winds change, and no one can obtain current, reliable knowledge while remaining cooped in even the most exquisite of silver-gilt towers.&lt;br /&gt;
&lt;br /&gt;
Blessed by elven longevity and energized by human perseverance, we have roamed this continent far and wide to gather information about an aspect of lore knotted deeply into the beliefs and traditions of all Elanthian races. We have travelled from halfling outposts on the highest snow-capped peaks to the somber depths of dwarven caverns, and we have sought knowledge people ranging from the most revered giantman sages to innocent Aelotoi children.&lt;br /&gt;
&lt;br /&gt;
We present the information contained within these pages with a prayer to Lumnis that it will encourage understanding between the various races. We ask for this understanding not only upon the continent of Elanith, but in every nation beyond its lengthy shores that should ever encounter the people of Elanith.&lt;br /&gt;
&lt;br /&gt;
Separate and together, the six who authored this document have travelled under many names. To catalogue those names would be a danger to some of those who have aided us, for, as well as histories, legends, and lore, there are secrets revealed within these pages. Therefore, we dare not thank our many benefactors as clearly as we would wish, but we pray that Lumnis guides this document into their hands, and we pray that they know of our gratitude.&lt;br /&gt;
&lt;br /&gt;
By our pseudonyms, then, if not our true names, we sign this document.&lt;br /&gt;
&lt;br /&gt;
Silver&lt;br /&gt;
&lt;br /&gt;
Mist&lt;br /&gt;
&lt;br /&gt;
Moon&lt;br /&gt;
&lt;br /&gt;
Raven&lt;br /&gt;
&lt;br /&gt;
Deacon&lt;br /&gt;
&lt;br /&gt;
Cinquefoil&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==On Gem Values==&lt;br /&gt;
&lt;br /&gt;
Despite being quite cheap and common, a gem may not be readily available in all parts of the world. Blue quartz, for example, is so common on the east side of the DragonSpine that even elven peasants rarely wear it as jewelry. Even so, those who ask wandering merchants for an item made of blue quartz may experience some difficulty -- a gem may be common, but that does not mean that it is common &amp;quot;here,&amp;quot; wherever &amp;quot;here&amp;quot; might be. Elves are more likely to have gems from the east side of the DragonSpine, halflings are more likely to have gems found in the frozen north, humans are more likely to have gems found in the Turamzzyrian Empire, and so on.&lt;br /&gt;
&lt;br /&gt;
Prices offered for a gem may vary from place to place, but intelligent jewelers are aware of the various rarities of gems throughout the world, and few are willing to pay more for a gem from an adventurer than they would have to pay to have it imported. (Many will cheerfully pay less!) Less educated jewelers are quickly rooked by visiting adventurers and driven out of business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very common&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Very common gems are worth 25 silver at most.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Common gems are worth 25 to 75 silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrequently found&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Infrequently found gems are worth 75 to 300 silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Uncommon gems are worth 300 to 750 silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Rare gems are worth 750 to 1750 silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very rare&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Very rare gems are worth 1750 to 3750 silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extremely rare&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Extremely rare gems are worth 3750 to 5500 silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extraordinarily rare&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Extraordinarily rare gems are worth 5500 to 7000 silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary&#039;&#039;&#039;	&amp;lt;br /&amp;gt;&lt;br /&gt;
Legendary gems are remarkably valuable, and they are valued at more than 7000 silver apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythical&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The stuff of dreams and myths, these gems are snatched up hungrily by jewelers as evidence that they really do exist.&lt;br /&gt;
&lt;br /&gt;
=Gem List=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Agate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies with the variety. Most Elanthian agate ranges between very common and &amp;lt;br&amp;gt;&lt;br /&gt;
infrequently found, but chameleon agate is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Dwarven miners say that agates are nothing but interesting forms of chalcedony, usually accompanied by grunting and grousing over the imprecision of the Common language. (The dwarven language is noteworthy for having a different, specific word for every kind of mineral and gem known to the dwarves, unlike elven, Common, and the other commonly spoken languages of Elanith.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Some noteworthy varieties found upon the continent of Elanith are described below.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Banded agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This term describes any agate marked with narrow bands of color that vary between opaque and semitranslucent.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Blue lace agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a kind of banded agate marked with white, violet, and pale blue stripes, often shimmering in a fashion similar to moonstone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Chameleon agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To be precise, this agate is not properly found upon the continent of Elanith, for it can be found only on Teras Isle. The stone displays translucent bands of red, yellow, and green, each with a clearly demarcated border. Like the lizard for which it is named, it shifts from light to dark to match its surroundings.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Cloud agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Compared to the elegant translucency of its cousins, cloud agate is almost opaque. Layers of grey, white, and pale blue course through its substance beneath its waxy luster.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Fire agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fire agate is said to resemble burning embers. Although it is layered, the stone does not properly form bands, producing an opalescent play of color instead. Its primary color is reddish-brown, but iridescent hints of orange, scarlet, green, and yellow can be seen within it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Moss agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being solid stone, moss agate looks like nothing so much as stringy bits of moss imprisoned in a pebble of ice -- thin tendrils of dark green and pale brown thread through a perfectly transparent exterior.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Mottled agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mottled agate does not properly have bands. Instead, leaf green, honey brown, and creamy white form webbing patterns through its translucent interior in a fashion that is similar to moss agate. Some people nickname it &amp;amp;quot;forest agate&amp;amp;quot; instead.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Tigereye agate:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tigereye agate is a beautiful, shimmering stone that displays bands of fiery gold upon a background of dark brown when it catches the light.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Although one type or another may be more prevalent in a given region, agate can be mined all over the continent of Elanith. Two sources of agate are worthy of particular mention. One is the marvelous agate beach of Lake Ghelutha, found in the territory of the Brughan halflings in northeastern Elanith, where the ground is entirely covered with water-tumbled agates. Few of the agates are of high enough quality to earn a jeweler&#039;s interest, but the sight is remarkable. The other exceptional source of agate is the Naesakain River, which flows down from the DragonSpine Mountains in the farthest northwest part of the lands settled by the Nalfein. Pieces of banded agate may be scooped from its depths by anyone with the desire, and agate stones routinely wash ashore at the river&#039;s termination, where the Naesakain River plunges over the Aethalain Falls to create the Lake of Mirrors.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In addition, every type of agate found upon the continent of Elanith can be found upon the Erithian continent, with the sole exception of chameleon agate. Rumor has it that the Erithi even possess varieties of agate that are unknown to the races of Elanith, but the Erithi are quite close-mouthed about the resources of their homeland. Considering that their lands have long been raided by rogues and scavengers of many races, their preference for mystery is not entirely surprising, but it is disappointing to those who wish to chronicle such matters.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Agate is aligned with spiritual magic, enhancing spells of spirit summoning, religion, and blessing equally. Some suspect that the Erithi have found a way for it to enhance mental magics as well, but, if so, it is not widely known.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Servants of Gosaena prize moss agate as a symbol of the goddess of death, considering the transition between living moss and deathless stone to be similar to the soul&#039;s transition from mortal existence in Elanthia to immortal existence in the unknown lands beyond the Ebon Gates. In circumstances where wearing the goddess&#039;s sickle symbol would be inappropriate (celebrations of birth and life) many Gosaenan clerics will don a talisman of moss agate instead. It is also said that those in Gosaena&#039;s highest favor can divine the hour of someone&#039;s death by meditating on moss agate.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Erithi value agate very highly, particularly the Surath Dai. Though the record of Erithi history stretches back only fifteen hundred years, Erithian scholars are convinced that the traditions related to agate are far older. The word for &amp;amp;quot;soul&amp;amp;quot; (raiyatha) and the word for &amp;amp;quot;agate&amp;amp;quot; (raiyartha) are quite similar in the Erithi language, making linguists certain that they derive from the same source. A traditional prayer among the Erithi, also suspected to be older than their arrival in Atan Irith, addresses Lumnis as &amp;amp;quot;Mother of Agates&amp;amp;quot; and asks the goddess to aid the Erithian people in showing mercy to one another.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Poets among the Erithi use agate as a symbol for the soul on a routine basis, and every variety of agate carries its own special symbolism as well. Part of a traditional Erithian wedding ceremony requires the bride and groom to drink from a bowl carved of agate, and the specific agate of the bowl is chosen with careful attention to the traditional symbolism.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Alabaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| &amp;lt;p&amp;gt;Infrequently found.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Alabaster is a lustrous, fine-grained stone often used in sculpture because of its softness. True alabaster is weak enough to be scratched with a fingernail. In hue, it is either snow white or streaked with red. High quality alabaster is translucent with a delicate sheen to its surface, but lesser quality alabaster may be opaque.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Alabaster can be mined in a variety of locations, including the DragonSpine Mountains and most of southwestern Elanith.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt; Some humans say that powdered alabaster will heal diseases of the skin. Although alabaster has no particular alignment with healing magic, the pale, faintly shimmering powder serves as an effective disguise for most such diseases when combined into ointment. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, alabaster is an oddity. It can be used as a catalyst to enhance almost any spell, but it will always be destroyed in the working.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A major deposit of alabaster once existed beneath Rhoska-Tor, but the magically sensitive stone transforms into despanal when exposed to a high degree of sorcerous magic. Only slight traces of alabaster remain, and those only where veins of mithril or krodera shielded the metal.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Faendryl are the masters of alabaster. Their greatest stoneworkers know a way to &amp;amp;#8220;seal&amp;amp;#8221; the stone with spiritual magic and reduce its fragility. They craft ornate and beautiful vases, urns, and pieces of sculpture from the stone. For the most part, these elegant creations do not leave Faendryl hands, but the rare exception has led to Faendryl craftsmanship being present in more than one elven palace.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Alexandrite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Very rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Alexandrite is noteworthy for its dramatic property of changing color. When seen beneath sunlight, alexandrite stones are an elegant green hue, but magical light or the light of the moon Liabo will display it as red instead. The value of an alexandrite stone is based upon its size, its clarity, and the intensity of its hues.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Alexandrite is considered a good-luck stone by the elves, and both elves and humans consider it to be a particularly useful stone when practicing divinatory magics. It is said that, by considering a situation and meditating upon alexandrite as Liabo rises, the future may be discerned in the stone&#039;s color change.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Illistim scholars suggest that the human reverence for alexandrite stems from a half-elf raised in Ta&#039;Loenthra, who suffered a religious epiphany, converted to worship of Jastev, and moved to live among humans. Loenthran legend agrees with the story on all points but one, claiming that the half-elf in question was raised in Ta&#039;Illistim rather than Loenthra. Alexandrite is fairly rare in the Turamzzyrian Empire, as it is mined only in the DragonSpine mountains, but humans traditionally hold that Jastev inspired them with knowledge of alexandrite&#039;s properties and that the elves had nothing whatsoever to do with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Halflings do not divine by alexandrite, but they too consider alexandrite to be usefully in magic. Truefolk diplomats almost always carry a piece of alexandrite because their people believe that it can change the hearts of their enemies and help a call for peace. As a result, alexandrite is called &amp;amp;quot;Stone of the Peacemakers.&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amber&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Amber is a lustrous, honey-golden stone. The most valuable pieces of amber are transparent, but translucent and cloudy amber also exists. Sylvans say that there are other types of amber, including brown, green, blue, and black, but only the golden shade is honored as &amp;amp;quot;true&amp;amp;quot; amber by the other races. Many pieces of amber contain insects or small fragments of leaves imprisoned within their substance. Amber cannot be faceted.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Amber is found worldwide. It is mined along with other gems in parts of the forested lowlands of Highmount, and dwarves have occasionally mentioned encountering it far below the earth in other places. However, establishing a mine solely to retrieve amber is not profitable, considering that amber can be acquired much more easily when it washes ashore on both coastlines.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt; Amber possesses power over the spirits of the earth and is often used in spirit summoning magics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Unlike most stones, amber will burn in a candle flame. When it burns, it produces a white smoke and a sweet scent reminiscent of pine resin. Priests of Imaera say that amber stones are the Arkati&#039;s tears, shed when she witnesses the disruption of the natural cycles by intervention of the mortal races or by intervention of the Arkati of Lornon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Amber is also unusual because it will float in salt water. Among the Ashrim, a customary gift for a first-time sea captain was a piece of amber jewelry, ideally a medallion carved with the image of his ship. The sentiment ran that, just as the waves brought the amber to the shore, the captain&#039;s ship would come home safe and sound.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Sylvan legend holds that Imaera sometimes sends spirits in the form of animals into the forest and marks them with a necklace, an earring, or another ornament made of amber. To attack such a spirit would be a grievous crime against the Arkati who sent it, and therefore they are sacrosanct. The sylvan who receives an amber talisman as a gift from such a servant is destined for true greatness.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Many followers of Sheru also take an interest in amber. They draw an analogy between insects trapped in amber and minds trapped in nightmares. Iron-strung amber medallions that contain flies or butterflies are particularly popular.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tinkerers among the Withycombe gnomes have discovered that, if a piece of amber is rubbed with a cloth, it will then attract tiny objects like scraps of paper, a property which has led to a number of peculiar experiments. To date, none of these experiments have proved particularly useful, but there is always tomorrow.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amethyst&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Amethyst is actually a variety of quartz, and therefore fairly common, but its beauty makes it a highly popular gem. It is distinguished from other quartz variants by its purple color. Typically, it is found in long crystals that terminate in a six-sided pyramid at each end, but it can also form in crystalline crusts that show only the pointed terminations.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Amethysts are mined throughout Elanthia.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Amethysts are associated with the Arkati Cholen, who reigns over wine, festivals, and merrymaking. In the Turamzzyrian Empire, it is said that, whenever a libation is poured in Cholen&#039;s name, an amethyst will grow in the earth. It may be for this reason that amethysts are regarded as the sovereign charm against drunkenness.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Supposedly, a musical instrument will play more purely if it has been set with an amethyst. Although the virtue of the amethyst is honored among bards of all races and supported by the experience of the Bard Guild, some Illistim scholars suspect that the belief stems from a practice in Ta&amp;amp;#8217;Loenthra, where a magnificent bardic competition is held once every ten years. Traditionally, the reigning monarch presents the winning musician with an amethyst-inlaid harp strung with silver, and replicas of such harps have long been the joy of unscrupulous merchants throughout Elanith.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In traditional elven heraldry, the amethyst is the signature jewel of House Loenthra. An elf that particularly pleases the monarch of Ta&#039;Loenthra (or a royal representative with the appropriate authority) may be honored with the right to display an amethyst in his or her crest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, amethysts are unresponsive except to spells relating to manipulation. Few are aware of this property on the continent of Elanith, although it is common knowledge among Erithian savants.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Aquamarine is a perfectly transparent gem of an extraordinarily pale blue color with just a hint of green. It can be faceted to produce a delicate yet brilliant fire.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Despite the legends and associations, aquamarine corresponds magically to the mental school of transference, and it remains quite inert to water magics. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Stone-tenders say that aquamarine help protect against seasickness -- a rather ironic assertion, since most stone-tenders come from the landlocked Duchy of Aldora, but many infrequent sea travelers swear by its usefulness. (Others just swear, but the gem&#039;s success stories travel farther than its failures.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Diviners say that aquamarine can be used to predict the moods of the sea and to help find a course least likely to anger Charl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ancient legend holds that Niima&#039;s mother, like the Arkati Lumnis, took a particular interest in mortals. Supposedly, a seafaring elf was supposed to give up his life upon the ocean and move inland to fulfill the terms of a betrothal made when he was a small child. When he last went to the goddess&#039;s shrine, he filled the font upon the altar with saltwater from his tears of regret. The heart of the Arkati was touched by the elf&#039;s love of her husband&#039;s realm, and she touched the water with her power, transforming some of it into an aquamarine talisman. Ever after, it is said, whenever someone grieves for lack of the sea, part of their grief filters down into the rock and creates aquamarine stones. The dwarves say this is all nonsense, but the legend has captured elven fancy to a degree that seems unlikely to fade.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When traveling far from the shore, human and elven sailors alike often wear aquamarine amulets engraved with dolphins to invoke Niima&#039;s favor and avoid Charl&#039;s wrath.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A gift of aquamarine represents sympathy, trust, and fellow-feeling.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Aventurine&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Aventurine is actually a form of quartz, and it is fairly common throughout the continent of Elanith. It is a milky green stone that may sparkle from its many inclusions when the light strikes it properly. Its translucency varies from cloudy to fully opaque.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;One of the best sources of aventurine is the mines near Kragsfell in the Turamzzyrian Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Aventurine receives little attention among elves and dwarves, as it is dismissed by both as a lesser stone, but it is beloved in the human barony of Highmount and in surrounding cities. In Kragsfell, aventurine is cheap enough for even a peasant to own a pendant, a ring, or a few beads made of the stone, and a piece of aventurine jewelry is a traditional courting gift in that region.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aventurine is only mildly useful in magical endeavors. It can be used in various spells requiring stone components, but it will enhance no particular type of spell more or less than any other type.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aventurine, &amp;amp;quot;the adventurer&#039;s stone,&amp;amp;quot; is said to promote creativity and strength of mind. A gift of aventurine wishes prosperity and strength for the recipient. These customs are generally not honored outside human peasantry, however, as most of the nobility would scorn to wear a jewel so common.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the human barony of Dragach, the locals say that aventurine is special to Tonis because the young Arkati has always had a love of adventure. Wayposts in Dragach are customarily carved with the profile of a pegasus in flight, and the pegasus normally bears a chip of aventurine for its eye. Hideous curses are supposed to befall those who loot the wayposts for the gems.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One human legend speaks of an artifact made from aventurine, the Bowl of Issunion. Supposedly, a forest spirit asked the woodcutter Issunion to spare a certain grove of trees, and, when Issunion agreed, the spirit led him into that grove and gave him a bowl carved from solid aventurine. By filling the bowl with water, speaking a name, and looking into the bowl, he could see the truth of whether that person was alive or dead. He went on a number of odd adventures seeking clues to the bowl&#039;s magical property, and he died a very rich man with many healthy children.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Beryl&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Regular beryl is uncommon, but Kezmonian honey beryl is very rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Like &amp;amp;quot;agate,&amp;amp;quot; &amp;amp;quot;beryl&amp;amp;quot; is a Common word that annoys many dwarves. According to dwarven jewelers, emerald, aquamarine, morganite, helidor, and beryl are all essentially the same kind of stone, varying only in hue, location, and available quality. The dwarven language differentiates them accordingly; for example, &amp;amp;quot;zhaljar greosh&amp;amp;quot; is the dwarven term for emerald, and it translates simply as &amp;amp;quot;green beryl.&amp;amp;quot; In the imprecision of Common, however, &amp;amp;quot;beryl&amp;amp;quot; normally refers only to the golden-orange form that is most common for the stone. Some jewelers do differentiate it as &amp;amp;quot;golden beryl,&amp;amp;quot; particularly if they deal routinely with dwarves.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One noteworthy beryl variant is Kezmonian honey beryl, which is a translucent golden stone with an intense, beautiful luster. When the stone is turned in strong sunlight, the hues within seem to shift and flow in a fashion similar to clover honey flowing across a surface of glass.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;The only known source of Kezmonian honey beryl was, unsurprisingly, a mine on the lost island of Kezmon. Deposits of ordinary golden beryl exist all over Elanthia.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt; Magically, golden beryl shows a weak predisposition toward spiritual spells, but it is really useful for little more than channeling power for minor cantrips. Similarly, beryl is not used over-much in divination, as it is not considered a sufficiently sensitive stone. However, Kezmonian honey beryl is the exception to both rules, being quite sensitive in discovering and moderating the influences of water spirits.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In Common, the words &amp;amp;#8220;bear&amp;amp;#8221; and &amp;amp;#8220;beryl&amp;amp;#8221; spring from the same root. Human woodsmen from Kragsfell claim that bears are spiritually linked to beryl, and they caution against wearing beryl outdoors as a result. If someone is mauled by a bear, then the mayor or a priest of the village will leave a piece of beryl in the woods to appease the bear and encourage it to go away.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Blazestar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extraordinarily rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Blazestar occurs in a number of hues, including blue, green, gold, and the distinctive crimson color that is most often recognized. Instead of displaying its fire only when turned to the light, blazestar responds to natural flows of mana, causing its fire to wax and wane as the pulses of mana run through Elanith. It waxes and wanes no more strongly upon an earthnode than in any other location, but it continues to sense the ambient mana even when the source is so faint that mages cannot cast their spells. With each waxing, tiny, brilliant specks of light will trace their way through blazestar, and then they will die again as they reach the edge. Due to its distinctive appearance, it is impossible to fake blazestar.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;The magnificent blazestar mines near Ta&#039;Vaalor are without parallel, although lesser mines may be found near the ruins of Old Ta&#039;Faendryl and in Nalfein lands. All are on the eastern side of the DragonSpine Mountains.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt; The crimson blazestar is the official heraldic jewel of House Vaalor. As well as bestowing the heraldic honor upon their own people, monarchs of Ta&#039;Vaalor will often bestow blazestar jewelry upon those who particularly please them. While the monarchs of the other elven houses have all found occasion in one situation or another to bestow such royal favor outside the race of elves, no monarch of Ta&#039;Vaalor has ever granted such an honor to one of the lesser races. Many Vaalorian elves dislike seeing blazestar jewelry worn by non-elves, and, since Ta&#039;Vaalor opened its gates to the lesser races, several petitions have been made to King Tyrnian to make it illegal to sell blazestar jewelry to non-elves. Thus far, King Tyrnian&#039;s thoughts have lain more with the economic merit of selling blazestar jewelry than with the worries of the nobility, and he has denied all such requests.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Blazestar is distinctly elemental in its alignment. The hue of the blazestar reveals its element &amp;amp;#8211; blue for air, green for water, gold for earth, and crimson for fire. To indicate their preferred element, traditional elven mages wear circlets or ferronieres set with appropriate blazestars when attending meetings of the Wizard Guild.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Blazestar is not useful in enhancing divination magics, but it is used as a divination tool to determine which of many paths to choose in order to make the best of a situation. Seers who use blazestar will set the stone in the center of a specially prepared circle, designate one of the compass points for each alternative, and then, after reciting an incantation to Jastev, watch to see which side of the blazestar burns most brightly in the next pulse of mana. The direction of North is traditionally left undesignated, and it represents any option that the seer has not yet considered for solving the dilemma.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Bloodjewel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Bloodjewel is a translucent red stone with little to no fire. A piece of bloodjewel normally appears so dark that it is almost black at the center, and then lightens to an intense scarlet hue around the edges. It is normally cut in smooth, rounded shapes, cabochons or teardrops, rather than being faceted.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Bloodjewel can be mined within the hills and mountains of the southern Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt; In 4273, the elven bandit-lord Terilithian laid siege to the human city of Elstreth, and Lord Jestril of Elstreth sent word to Overlord Selantha Anodheles of Tamzyrr asking for her help. Two days before Selantha&#039;s arrival, an assassin killed Lord Jestril in his sleep. When Selantha&#039;s investigators located the killer, they found that he was an elf who had been paid off with a pouch of Southron garnets for the crime. When the city of Elstreth declared Selantha to be Jestril&#039;s successor, Selantha gave a stirring speech to those gathered about how the garnets had been drops of Jestril&#039;s blood and about how she would never forget the sacrifice that he had made for his city. At the end, she donned a bracelet that had been made from the assassin&#039;s garnets and swore to everyone assembled that she would never cast off the &amp;amp;quot;blood jewels&amp;amp;quot; as long as she lived. A brief attempt was made by the city of Elstreth to rename Southron garnets as &amp;amp;quot;jestrilase,&amp;amp;quot; but it never caught on. People began to refer to the bracelet as &amp;amp;quot;Selantha&#039;s bloodjewels,&amp;amp;quot; and then, when people came to jewelers asking for &amp;amp;quot;something like those bloodjewels,&amp;amp;quot; the name came to encompass all examples of the stone. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;V&#039;tull, the Berserker God, has never shown a predilection for sending jewelry to his followers. However, scimitar talismans crafted of black steel and capped with bloodjewels have become popular in the last hundred years among the various followers of this cruel, bloodthirsty champion. One prayer to V&#039;tull exhorts him, &amp;amp;quot;Send your blessing to me, and the rivers will be as bloodjewel!&amp;amp;quot; in reference to the dark red color of the precious stone. This horrifies most humans, as a gift of bloodjewel in the Turamzzyrian Empire is a high honor that symbolically compares the recipient to Selantha herself. Several followers of V&amp;amp;#8217;tull have overestimated their skill (or the willingness of V&amp;amp;#8217;tull to inspire them) and then died in duels when the knights of Tamzyrr rose to defend the honor of the stone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, bloodjewel is affiliated with the element of earth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Bloodstone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Bloodstone is an opaque, sea green stone that is liberally speckled with reddish-orange spots. The contrast between the green and the red causes the stone to look as though it has been splashed with blood.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Bloodstone can be found worldwide.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;According to dwarves, jewelers, and most alchemists, bloodstone, by rights, should be nothing but chalcedony and jasper. No matter how much skeptics may protest, however, the undeniable fact remains that bloodstone does not act magically like chalcedony, jasper, or anything expected from a combination of the two. Bloodstone possesses powerful warding magic that, when properly keyed, will protect the spirit of one who wears bloodstone from a direct attack.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Among the odder legends attached to bloodstone is one dating from a cult of Mularos in Mestanir. These servants of Mularos claimed that bloodstone redirected spiritual attack, rather than absorbing it. Supposedly, the stone is sacred to Mularos because it channels spiritual pain from the person expecting it to an innocent party who is unaware of its arrival. No outside experimentation ever confirmed this claim in a satisfactory fashion, and the cult itself was destroyed when Jantalar occupied Mestanir.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;During the war between Baron Hochstib of Jantalar and Baron Malwind of Vornavis, one of the greatest weapons in Baron Hochstib&#039;s power was the legendary Mandis Crystal. The Mandis Crystal was an artifact of the Turamzzyrian Empire that had the power to prevent spellcasting of all kinds and to drain the very mana away from those attuned to its flows. In close proximity, the Mandis Crystal would drain not only the mana but also the very spirit away from those in its vicinity, resulting in hideous death. Jantalar successfully occupied Wehnimer&#039;s Landing, but the tide of the occupation turned when a group of local militants snuck into Mestanir and destroyed the Mandis Crystal. During the onslaught, the militants protected themselves from the crystal&#039;s ravaging effects by wearing bloodstone jewelry.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A gift of bloodstone warns the recipient of spiritual danger. If given to a priest, it suggests that the priest&#039;s faith is ailing -- under most circumstances, a grievous insult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Carbuncle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Carbuncles vary in hue between rich scarlet and a deep, dark purplish-red. The gem can certainly be faceted. Even in cabochon form, however, the carbuncle shines with an intense fire at its core. The gem will be most valuable if hints of blue are visible in its inner fire.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Carbuncles are mined in several locations along the eastern side of the DragonSpine mountains.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Ancient elven records say that the carbuncle was a sacred stone related to one of the Arkati that perished in the Ur-Daemon War. The name of this Arkati is unknown, but the Arkati seems to have had some relation to the physical changes that overcome the elven body with old age. The elven language has changed over time, making it quite difficult to translate the few documents that exist from the period, but Illistim scholars translate the applicable section as, roughly, &amp;amp;quot;The priest had grown tired, and I knew that the carbuncle was in his lips and on his brow as it wrinkled. As he had served, so would the carbuncle&#039;s master serve him.&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The elven word for the carbuncle gem is &amp;amp;quot;ilaeryse&amp;amp;quot;, which is also a word meaning &amp;amp;quot;infirmity.&amp;amp;quot; The word &amp;amp;quot;carbuncle&amp;amp;quot; is even less appealing in Common, for the Common word &amp;amp;quot;carbuncle&amp;amp;quot; may mean either the carbuncle gem or a pus-filled skin boil.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Elves generally avoid wearing carbuncle, as they consider it to be an ill-luck stone. Halflings feel that carbuncles are cursed, explaining it simply by saying, &amp;amp;quot;they give me an uneasy feeling,&amp;amp;quot; or by fully discussing the disfiguring diseases (usually painful rashes and boils) that are rumored to will come to those who wear carbuncle jewelry. The dwarves ignore the opinions of both of the other races, as do the dark elves. The Dhe&#039;nar see no reason to avoid any sort of gem, as they are confident in their ability to counteract the potential ill effects of one gem with the merits of other gems, and the Faendryl find the dark-hued jewels to be particularly beautiful against their ebon skin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It is said that, if someone dies while wearing carbuncle, the gem will begin to glow with a blood-red hue if the person&#039;s ghost ever approaches. Testing such a claim is rather difficult, but carbuncle is useful in augmenting certain forms of necromantic magic.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chalcedony&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Chalcedony is a semi-translucent stone that varies in hue between white and pale grey. It has no fire when faceted, and most people prefer to display chalcedony as cabochons or in small carved forms instead. &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Chalcedony is mined in the southeastern and southern sections of the DragonSpine mountains.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt; Certain difficulties in translation between Common and dwarven resulted long ago in some confusion over what precisely the term &amp;amp;quot;chalcedony&amp;amp;quot; should cover. Dwarven jewelers say that chalcedony, carnelian, sard, bloodstone, onyx, sardonyx, chrysoprase, agate, and jasper are all essentially the same kind of stone, varying in hue and location, and they use the Common word &amp;amp;quot;chalcedony&amp;amp;quot; to encompass all types. Like agate, chalcedony is useful in casting spiritual spells, providing some support to the dwarven argument. Native speakers of Common use &amp;amp;quot;chalcedony&amp;amp;quot; only to refer to the white form of the stone in question. As the literal word &amp;amp;quot;chalcedony&amp;amp;quot; is elven in origin, matters grow even more complicated when elven definitions are included, and jewelers try to be extremely precise in cross-culture trading to avoid winding up with a shipment of onyx and agate when a shipment of white chalcedony is intended.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Chalcedony is not unknown to the giantmen, either, and it holds a place in their culture reaching into the distant past. Ancient daggers, arrowheads, and axeheads crafted in the giantman style have been discovered at multiple sites in the southeastern DragonSpine, and it appears as though chalcedony was the material of choice before the giantmen mastered bronze. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A human legend says that if you find a chalcedony egg in the nest of a bird, you must touch it and whisper your name to it. Then, the egg will hatch when the other eggs hatch, and the bird that comes from it will have stars for eyes and lead you to your heart&#039;s desire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In Ta&#039;Vaalor, chalcedony is associated with the spirit Leya, and her followers often wear amulets made from chalcedony instead of the ivory dagger amulets that are more commonly worn elsewhere. While most followers of Leya agree upon the events in her life between her birth and the hour she left Egan&#039;s tomb, the tale fractures beyond that point into a hundred retellings and variants between one sect of Leya and another. According to one version told commonly in Ta&#039;Vaalor, Leya wandered grieving for a great period of time after Egan&#039;s death, noticing little of the world around her, and her footsteps drew her back to the elven lands where she had been raised. In those lands, she encountered a Vaalorian woman who caught her eye. Leya asked for the woman&#039;s story, and the young Arkati learned that the young woman was a sculptor&#039;s wife. In a sudden fit of bravery, the woman had seized a discarded shard of chalcedony and slain her abusive, brutal husband. Afterward, shaken with fear and guilt over ending the life of someone that she had once loved, the woman set out to turn herself in to the Captain of the Guard. Not a stranger to feeling lost and guilt-ridden, Leya purportedly asked the woman to travel with her for a year and a day before giving herself up to elven justice. During that time, the young Arkati supposedly taught the elven woman many skills, including the arts of crafting and wielding various blades. Together, the mortal and the goddess transformed the chalcedony shard into a crude dagger, promising one another that it would never be used unjustly. At the end of the year and a day, the woman did not leave Leya&#039;s side, and myth says they traveled together until the hour of the woman&#039;s natural death. Because of that story, the members of one sect of Leya&#039;s Vaalorian followers often wear chalcedony dagger amulets, and for two reasons. The first reason is as a reminder to accept Leya&#039;s mercy and guidance unconditionally. The second reason is to remind themselves that even from a wrong act one can learn the ways to right it, with good and honorable intentions.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chrysoberyl&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Chrysoberyl is a transparent stone that varies in hue between apple green and honey gold, or that may include a mixture of the two. It is quite striking, particularly when it occurs in the cat&#039;s-eye form -- no gem really presents a greater resemblance to a cat&#039;s living eye than cat&#039;s-eye chrysoberyl.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Chrysoberyl may be mined in various places throughout known Elanthia, but it is particularly prevalent in Torre.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Some followers of Andelas, typically those who worship the Arkati primarily as the god of cats, will carry claw-shaped pieces of chrysoberyl or use sacrificial daggers with cat&#039;s-eye chrysoberyl gems set into the pommel. Other followers of Andelas, typically those who worship the Arkati primarily as the god of the hunt, scorn such adornments on the grounds that Andelas and his ways are beyond such silly ornamentation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, chrysoberyl is aligned with the element of air. Along the coastline of Seareach, it is said that ships can be cursed or blessed by taking a splinter of wood from the ship and surrounding it with a pattern of chrysoberyl stones. Patterns that surround the ship entirely will bring storms and ill luck upon it, while patterns of separate lines will bring strong winds and fair weather to the ship. To be properly effective, the pattern must be placed before the ship leaves port and remain unbroken until the ship&#039;s return or destruction.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chrysoprase&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Chrysoprase is an opaque stone that varies in color between a pale, misty green and a dark forest hue.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Chrysoprase is mined most extensively in a dwarven encampment outside Ta&#039;Ardenai, but it is also located throughout the northern steppes and north of Ta&#039;Illistim.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Green-colored stones of many kinds are associated with Imaera, and chrysoprase is no exception, though its magical affinities seal the matter. Chrysoprase has an affinity that enhances spiritual magics, particularly those dealing with forest spirits, grassland spirits, or other spirits tied to plants. Chrysoprase is extensively used in Ta&#039;Ardenai to honor the Arkati Imaera, the House&#039;s most esteemed patron.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although chrysoprase cannot be mined in the duchy of Aldora, it is extensively imported. The traditional practice of healing patients through application of various gems (called stone-tending) is practiced extensively in Aldora, and chrysoprase is noted as a sovereign remedy for pain.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Coral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies with the variety. Some types are quite common worldwide, such as blue coral and black coral, while others are more infrequently found, such as pink and red. More expensive varieties, such as flower coral and cat&#039;s-paw coral, can be found along the coast of the Turamzzyrian Empire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;There are many different types of coral, which vary widely in appearance from one another. Coral stones are composed of twisting protrusions of rock that wrap around each other. The protrusions may be long or short, symmetrical or asymmetrical, rough or polished, and all of these will affect the value assigned to the stone. One noteworthy variant is flower coral, which is pale bluish-grey in hue and receives its name because its protrusions are arranged like the edges of petals. Another is cat&#039;s-paw coral, which is a milky white hue and bears some resemblance to a group of cats&amp;amp;#8217; paws. A third is blue ridge coral, which is a distinctive pastel blue color like a clear spring sky.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Coral cannot be mined on land, but various types of coral are retrieved by divers from the ocean&#039;s floor (called &amp;amp;quot;harvesting&amp;amp;quot; by those who practice the art). Coral has also been known to wash ashore on both flanks of Elanith. As well, members of the Nathala Dai collect many varieties of coral along the shores of the Erithian homeland.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;In actuality, coral is not a stone at all, but the skeleton left behind by a peculiar plant that stretches for miles upon miles underwater.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Coral is considered the sacred stone of Charl, the ill-tempered Arkati who holds domain over seas and storms. As a result, humans consider it bad luck to wear coral in seaside cities unless the person wearing the coral is a priest of Charl or Niima. All along the western coast, human sailors will offer coral to placate Charl before setting sail. Members of the Order of Voln have also been known to sacrifice coral for Charl&#039;s approval while trying to earn Voln&#039;s favor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Unsurprisingly, coral is attuned to the element of water. As well, it has certain powers related to the lore of telepathy, which can be unsettling if harnessed unconsciously rather than consciously. In Solhaven, sailors say that carrying coral aboard a ship will attract kraken. Multiple stories exist about foolhardy merchants who tried to smuggle coral and attracted such an attack. In some of the stories, the vessel is saved by Niima&#039;s intervention; in others, the sailors save themselves by throwing the unlucky merchant overboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cordierite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Cordierite is currently used as the trade name for low-quality water sapphire. See the entry on water sapphire for more information about its appearance and properties.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Cordierite can be found worldwide.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Before the two cultures initiated trade, &amp;amp;quot;cordierite&amp;amp;quot; was the Common name for a specific gem, and &amp;amp;quot;lathaer selphare&amp;amp;quot; was the elven name for the same gem. When transcribing written records of the elven trade goods, however, scribes misunderstood the elven term as the Common words &amp;amp;quot;water sapphire&amp;amp;quot;, and one thing led to another. Eventually, it became necessary to distinguish one from the other, and the higher quality gem from elven territory was officially named &amp;amp;quot;water sapphire&amp;amp;quot;, while the lower-quality gem from human territory was officially named &amp;amp;quot;cordierite&amp;amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The dwarves are disgusted with both groups for their imprecision in this matter. When speaking Common, most dwarves refer to cordierite as &amp;amp;quot;human cordierite&amp;amp;quot; and refer to water sapphire as &amp;amp;quot;elven cordierite.&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Deathstone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Deathstone is an opaque, pure black stone that reflects very little light. Through some trick of the eye, deathstone crystals seem to reduce the fire of faceted gems placed near them. Since deathstone absorbs light in this fashion, it cannot truly be faceted, and simple cabochons are most popular in jewelry.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;The best-known source of deathstone is Teras Isle, but other mines do exist. All are under dwarven control, and they are scattered widely across Elanith.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;The Faendryl have discovered that, if treated properly, deathstone has certain powers that can aid in the workings of necromancy or in casting curses. It is said that even those who are not sorcerers can sometimes use deathstone to ward off the undead, but it is also said that the undead may gain control over the living person through the magical channel, and attempting the feat is an inherently risky and desperate venture. It is an ill-luck stone, and it has no healing properties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Deathstone&#039;s only purpose in divination is to foretell catastrophe for the diviner. Given its associations, many diviners balk at this, saying that deathstone actually invokes catastrophe rather than foretelling it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As the name suggests, there are no nice reasons to give deathstone to someone else. Giving someone a piece of deathstone jewelry implies that you hope ill or death will come to the person. Certain groups of assassins use this as a fear tactic, placing pieces of deathstone in a victim&#039;s home before finally committing the murder.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Some suggest that deathstone is affiliated with Onar, but, notably, none of those who do so are themselves aligned with the Patron of Assassins. (Not that Onar&#039;s worshippers are likely to admit their allegiances, but typically their kills are accompanied with more subtlety and efficiency.) Others, noting the remarkable arcane differences between deathstone and other variants of quartz despite their mundane similarities, believe that deathstone is a creation of Fash&#039;lo&#039;nae.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;According to dwarven legend, deathstone was first found by a large dwarven family who exulted with delight over their remarkable discovery. As they settled into mining the vein, however, dark thoughts began to creep into the minds of the dwarves, and each dwarf began to wonder whether his relatives might not cheat him of his share of the fascinating jewel or poorly handle the raw stone. Tension built over months until it erupted in a bloody massacre, and, in the violence of their battle, the roof of the tunnel collapsed, trapping them all. It is said that another group of dwarves tunneled into the area months later to find rotting corpses scattered all over the chamber. The final dwarf had etched the record of their struggle upon the pure, smooth face of the deathstone vein. While some modern-day dwarves discount this tale, common dwarven superstition still holds that deathstone can be mined only in order to be sold and that a horrible fate will come to those dwarves who keep it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Despanal&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extraordinarily rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Despanal is actually a transformation of alabaster, which becomes despanal after it has been exposed to an intense degree of uncontrolled sorcerous magic. Like alabaster, it is sometimes translucent and sometimes opaque, but it is more commonly found than alabaster in an opaque form. Despanal is a striking dark red stone that may be shot with veins of black, wine purple, or gold. It is significantly more sought-after by jewelers in its gold-streaked form than in either of the others, and the others are sometimes termed &amp;amp;quot;dark despanal&amp;amp;quot; or &amp;amp;quot;dead despanal&amp;amp;quot; to reflect this lack of value.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Despanal can be found in Rhoska-Tor, beneath Old Ta&#039;Faendryl, in New Ta&#039;Faendryl, near the Demonwall in the Turamzzyrian Empire, and in other locations where significant deposits of alabaster have been exposed to strong sorcerous magic. Some reports also suggest that despanal may be found in the lands of the Erithi, but the Erithi are notoriously close-mouthed about their home&#039;s riches and refuse to discuss the matter at length.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Despanal is nicknamed &amp;amp;quot;banshee stone&amp;amp;quot; because it was first discovered in Rhoska-Tor after the destruction of Maelshyve. It has a variety of properties related to sorcery, but it is most notable for assisting summoners in bringing demons between worlds. Using despanal is a two-edged sword, as it increases the demon&#039;s power without increasing the summoner&#039;s control. Despite its lack of value in jewelry, dark despanal is more sought-after for by practitioners of the arcane, because gold-streaked despanal is less magically active than the other two.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Despanal has no healing properties. When ground finely, however, despanal powder makes a startlingly effective poison.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Despanal is rarely used in divination by most seers, as it tends to twist the results not only to display but to invoke the worst possible outcome in any possible situation -- self-fulfilling prophecies are not a possibility but a certainty when trying to divine with despanal implements.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most of the elven cities presume that Despana&#039;s magic created despanal, resulting in the name, but the Faendryl believe that their sorcery was responsible for its creation rather than Despana&#039;s. Outside Ta&#039;Faendryl, despanal is not usually an appropriate gift to anyone who does not practice the sorcerous arts, though it is acceptable to purchase and wear despanal oneself. Among the Faendryl, a gift of despanal is a compliment to the recipient&#039;s skill and power, even if the other person is not a sorcerer. Most of the sylvan folk make a point of avoiding the stone entirely.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Diamond&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extremely rare to extraordinarily rare, depending upon the variety.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;The easiest way to recognize a diamond, according to the dwarves, is to attempt to scratch it with another rock; unless you use another diamond or a magically hardened substance, it is impossible to scratch true diamond. The elves dismiss this technique in favor of magical recognition, as, not living underground, they are less likely to encounter true diamond and have no desire to accidentally put a scratch on a lesser stone that might resemble diamond. While the most commonly found diamonds are colorless with a very faint yellow tinge, diamonds do come in every hue of the rainbow. Most of the shades are faint, but there are exceptions; one of the most notable is the diamond variety known as maernstrike. Maernstrike diamonds are actually iridescent, producing a fiery play of brilliant color that is truly unlike any other gem. Two other unusual varieties are the star-of-Tamzyrr diamond and the dragon&#039;s-tear diamond. Star-of-Tamzyrr diamonds have a lesser fire than other diamonds, but display a peculiar sky blue star with hundreds of delicate rays when turned to catch the light. Dragon&#039;s-tear diamonds display shades of scarlet and cerulean in their pervasive fire, but show not a trace of any other color in the spectrum. There is also a variety of vivid pink diamond that is mined by the Khanshael beneath Dhe&#039;nar lands, but it rarely leaves the hands of the dark dwarves.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Various diamonds may be found all over Elanthia, but some are geographically limited, such as star-of-Tamzyrr diamonds (which are found only in the southern part of the Turamzzyrian Empire), maernstrike diamonds (which are found only in elven lands), and large yellow diamonds (which are found only in the arctic north near Icemule Trace.) The legendary diamond mines at Kherram Olt Dzu are the finest in Elanith, if not the finest in the world.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Worshippers of Eorgina associate all hues of diamond with that goddess, but black diamonds are pervasively known as Eorgina&#039;s sign -- a truth that is particularly strong among the elves, where legends of the Li&#039;aerion Artisans still endure. Few elves will wear black diamonds unless they mean it to indicate that they share Eorgina&#039;s views and ideals, for, while they do not worship the Arkati, they do recognize their presence and power, and those unwilling to serve Eorgina have no wish to attract her eye.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Virtually every culture has something different to say about diamond, but all Elanthian races save the sylvans hold it in high esteem. (This is not an impressive exception, since the sylvans have never had much use for gems, preferring unadorned silver or mithril in metalwork jewelry.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Diamonds are useful as focuses in all varieties of magical working save one -- that of sorcery. Diamonds innately resist having more than one variety of mana channeled through them at a single time. Using diamonds in attempts to enhance sorcery will often hinder spells rather than enhancing them. At best, the stones are inert; at worst, they explode. Still, the Faendryl find them attractive, and there is no danger of explosion if the diamond is not deliberately included in the spell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the Erithi rarely wear diamond jewelry, preferring the elegance of agate and jade, they do recognize that this jewel possesses greater power to enhance the mental arts of transference than any other stone. The greatest savants of the Eloth Dai create teleportation talismans of remarkable power from owl feathers with diamond beads upon their shafts. These talismans are attuned to their creators and resist use by anyone not of the Eloth Dai.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In elven heraldry, diamonds are the royal jewel of House Illistim. As well as bestowing the heraldic honor upon their own people, monarchs of Ta&#039;Illistim will often bestow diamond jewelry upon those who particularly please them, a sign of royal favor that may be extended under rare circumstance outside the race of elves. One case of such an occurrence came upon Eoantos 13 of 5103 in the city of Ta&#039;Illistim. After announcing that the Aelotoi would have the right to hold full citizenship in the elven cities, Queen Myasara presented Braedn, ambassador of the Aelotoi people, with a maernstrike diamond pendant crafted in the sign of a peacock to represent her esteem for him.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Beneath the ground, diamonds are not particularly uncommon, but dwarves have a great love for diamonds. They feel that the gem is an excellent expression of the dwarven spirit -- unimpressive at first, but sparkling with a fire like no other once cut -- and diamonds are the traditional dwarven courting gift. Some dwarves give rings when expressing their passion this way, but larger pieces of jewelry are more common, such as bracelets, circlets, beard ornaments, and necklaces. While diamonds are mined in many parts of Elanith, the marvelous diamond mines at Kherram Olt Dzu are really without parallel. The fame of the Oltregek Clan as gem-miners began with their discovery of diamonds at Kherram Olt Dzu, and it has only increased ever since.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a miner parts with a diamond, and once it has been cut and polished, another culture&#039;s interest in diamonds becomes particularly apparent. While gnomes traditionally delight in all &amp;amp;quot;sparklies,&amp;amp;quot; they are especially drawn to diamonds, an interest that crosses almost all cultural boundaries within the race. Nylem rogues ensure that no jeweler&#039;s strongbox remains safe when it contains a selection of diamonds, resulting in many gem sellers who desperately offload diamonds before the gnomes discover that a new shipment has arrived. The Withycombes take great pride in gem cutting, and, as they value the sparkle of a gem above all its other qualities, they prefer diamonds above all other gems. Among the Vylem bloodline, the adolescent gnome queens take great pride in bedecking themselves with the gems in imitation of their chosen patron.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The most disconcerting use of diamonds in gnomish culture (to outsiders, at least) is doubtlessly the coming-of-age ritual of the Felcour bloodline, in which the young gnome is given a knife and challenged with defending himself against a hardened warrior. Under rare circumstance, the diamond does not come into play, but the young gnome is not expected to prevail. Typically, the warrior beats the adolescent brutally into unconsciousness, and then someone implants a jagged shard of diamond beneath the young gnome&#039;s skin and stitches the wound closed. When the shard works its way out again, the gnome brings it back to the warrior and is deemed an adult from that day henceforth. Some groups of Felcour use the same diamond over and over again to induct their adolescents, while others permit the youth to retain the diamond shard afterward. One particularly savage group is distinguished by requiring the young gnome to hold the shard of diamond while a trained battlechanter shatters it with his voice. This leaves a particularly distinctive scar on the hand that these Felcour call &amp;amp;quot;the second bloodmark.&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Star-of-Tamzyrr diamonds were named when Selantha Anodheles, first Empress of the Turamzzyrian Empire, scorned all other gems to wear these jewels in her crown during her coronation. By wearing diamonds on her brow, in the eyes of her people, Selantha called on the power of the diamonds to enhance her keenness of thought. Selantha herself was not noted for superstition, being a practical, deadly sort of woman, but it enhanced her reputation for intelligence. The crown itself was a foot-high marvel of white gold worked into twisted, diamond-inlaid flame shapes. For safety, the crown is worn only at the highest court occasions.According to the traditions of human healers and mages, diamonds strengthen particular bodily functions depending upon where they are worn. It is said that wearing a diamond above the pulse in your wrist will increase your physical strength, wearing diamonds at your earlobes will increase your perceptiveness, wearing a diamond pendant over your heart will inspire you creatively, wearing a diamond on your ankle will make you surefooted, and wearing a diamond ring will inspire passion within you -- which is why human tradition requires that diamonds be given when courting or wedding. The ring is the most common marital diamond gift because, when compared to other pieces of jewelry, rings are extraordinarily difficult to steal, and they are attractive at even a small size -- an important consideration when finances are a concern.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Giantmen traditionally believe that a spirit inhabits every diamond. Dark-hued diamonds are believed to be inhabited by female spirits, while pale diamonds are inhabited by male spirits. It is considered unwise to wear diamonds unless you are a cleric or otherwise trained in spiritual magic, and it is seen as particularly dangerous for people of a fertile age to wear diamonds opposite their own gender, as the diamond&#039;s spirit will battle with the potential parent&#039;s spirit and cause deformity in his or her children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Samarak the Grim, first chieftain of the Grot&#039;karesh Hammer Clan, would often describe women who had earned his respect as being &amp;amp;quot;as wily as a black diamond&#039;s fire!&amp;amp;quot; Upon at least five recorded occasions, he presented women in his newly formed clan with a distinctive ornament that he called &amp;amp;quot;a black spirit amulet,&amp;amp;quot; using it each time as a way to reward someone who had aided the newly forming clan with a significant feat of spiritual magic. Each one was made from a magnificent, tear-shaped black diamond set in a disk of silver, and leather bands spanned the disk in such a way that it could be bound about the head, woven into the hair, or worn as a choker with equal ease. No one ever knew where Samarak obtained these diamonds. The Jastevian priestess Anshosar, who lives in Kilanirij and advises the current chieftain of the Grot&#039;karesh, currently wears one of the black spirit amulets. The whereabouts of the other four (or more, if more than five were distributed) are unknown.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Diopside&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Very common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Diopside is a green stone that varies in hue from a dark forest color to a shade that is nearly black. Almost all sufficiently thin pieces of diopside will display a faint four-rayed star if held to the light. The larger a piece of diopside is, the less the star shows, resulting in a stone that may actually lose value with size.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Diopside outcroppings exist all over Elanthia. It is not quite as common a stone as its price reflects, but it is not a popular jewelry stone among any race, due in large part to its fragility. As well, diopside is particularly prevalent near the Demonwall, which has given it a distasteful reputation among human cultures.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Sometimes called &amp;amp;quot;poor man&#039;s emerald&amp;amp;quot;, diopside is the cheapest gem with a true green color. The dwarven name for diopside translates roughly to &amp;amp;quot;earthweed.&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An old joke claims that no one bothers to mine diopside -- the dwarves just kick it on their way past, and the gnomes scurry after them to pick up the pieces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Upon rare occasion, someone will discover a piece of diopside that displays a six-rayed star rather than a four-rayed star. Examination suggests that these diopsides are crafted by exposure to sorcery, but, while it is rumored that the Erithi know a technique for producing diopsides like these, none of the races native to the continent of Elanith know how to replicate the process. Followers of Marlu treasure such diopsides and say that they are created by the presence of the Demon Lord.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Diopsides can enhance spells related to demonology, but only to a very slight degree -- diopside, being a cheap, common gem, is simply not pure enough in its composition to have any serious effect upon spellcasting.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Emerald&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extremely to extraordinarily rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;The rich, intense hue of a high-quality emerald has captivated interest through the ages. Tiny inclusions and fissures often mar emeralds, preventing them from growing to any large size, but dwarven miners delight in finding the rare specimen that escapes the hazards of its creation. Some fine specimens display a beautiful six-rayed star.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While most emeralds show a faint blue or yellow tinge, rather than displaying a pure green, there is a variant of emerald called the dragonfire emerald. As light falls through a properly-cut dragonfire emerald, some of its facets display an intense reddish-gold color, while the others are the same deep, piney shade that one would expect of a proper emerald. Dragonfire emeralds are particularly beautiful when displayed in golden imflass settings, and they are particularly prized by the Ardenai. Since emeralds can be particularly fragile, there is actually a specific jewelers&#039; cut called the &amp;amp;quot;emerald cut&amp;amp;quot;, which reduces mechanical strain with its beveled edges while allowing the intense hue to be properly seen through the rectangular or square upper surface.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Emeralds are often used in stone-tending as charms against poisons, particularly snakebite. They can also be used to avert panic and seizures. In Aldora, emeralds are avoided as jewelry stones for precisely this reason -- in a place where stone-tenders are so common, routinely wearing an emerald suggests that the gem was prescribed to help combat an ailing will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When used as a tool in divination, emeralds are used to predict the best or worst outcome of a possible situation or decision. This should not be mistaken for emeralds having any power in divination, for diviners often utilize many things as tools that possess no innate magical link to divination. Magically, emeralds possess power over the element of earth, raising mountains or stilling quakes when correctly bespelled.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the county of Torre, devotees of Aeia hold that the emerald is her sacred stone -- a gem as beautiful as the gardens she creates. Outside Torre, others associate the emerald with Imaera, many saying that the jewel was created by Eonak to remind the dwarves of the beauty of his wife&#039;s kingdom. However, Luukosian followers also prize emeralds, particularly those with a strong golden-yellow tint to their green color. To complicate matters of symbolism further, lore holds that Koar&#039;s eyes are an intense green hue, and a legendarily rare type of emerald -- the Eye-of-Koar emerald -- bears his name.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Emerald was the heraldic jewel of Ta&#039;Ashrim. As well as granting the right for an emerald to be displayed in a traditional elven crest, Ashrim monarchs often gave beautiful pieces of jewelry wrought from pearls and emeralds to those elves who pleased them particularly well.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Legend holds that some amount of Lorminstra&#039;s power was placed into the Griffin Sword. A similar legend holds that Luukos also placed some of his power into a physical object -- a perfect, golden-green emerald as large as a giantman&#039;s fist, which, instead of a star, was marked with a line of light like the line on a cat&#039;s-eye moonstone -- a serpent&#039;s-eye emerald. The stone was mentioned briefly in the memoirs of a guard to Southern Sentinel Marcus Calquinor -- the guard claimed that he saw a vision of a snake-eyed priest bearing the emerald in the hour of Marcus&#039;s assassination. The precise whereabouts of the stone, if it truly does exist, are unknown.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Feystone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extremely to extraordinarily rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Feystone occurs in two distinct varieties: periwinkle feystone and violet feystone. It is not considered a true gem, but an artifact of magic. Every feystone has four layers, which can be clearly distinguished from one another when looking at the gem. The outermost layer is transparent and violet-hued, the second layer sparkles with hundreds of tiny silvery vaalin inclusions, the third layer is reflective enough to produce a distorted image of the jewel&#039;s surroundings, and the core of the stone glows. Feystones are found only in cabochon form, though it is possible to facet them if proper care is taken. The largest known feystones are the size of a pebble, while the smallest are the size of a grain of sand.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;It is commonly known that feystones are created by the fey, a marvelously magical race living deep within Wyrdeep Forest. They leave their wooded home only rarely, but those who live closest to the Wyrdeep avoid feystone for fear of attracting fey attention. The man foolish enough to enter Wyrdeep and unlucky enough to encounter one of the fey may be blessed or cursed at a whim, helpless in a place where no magic save that of the fey works reliably and where time itself may be twisted to seal his fate. Those who venture in and avoid fey attention are sometimes lucky enough to find feystones lying upon the ground. Some call this the blessing of the fey upon a good soul, for those who enter from desperation instead of greed seem more likely to emerge again. Some others believe the fey bless none but their own and say that bad luck follows their stones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Because most people avoid the Wyrdeep, it would seem as if feystone should be far more rare than it is, but there is another source. Feystone can often be found in the possession of orcs, trolls, and other bestial yet intelligent creatures that roam through the wilderness surrounding the elven city-states. Why this should be, not even the orcs or trolls can say -- even under torture, they shake their heads dumbly or say, &amp;amp;#8220;I found it on the ground.&amp;amp;#8221; Considering the vast amount of feystone recovered from such creatures, it seems as though there must be a hidden lode somewhere, but no research of this kind has ever borne fruit. Even to the scholars of Ta&amp;amp;#8217;Illistim, the surfeit of feystone so far from its only known source is a great mystery.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Most jewelers will not facet a feystone because of the great difficulty involved in doing so. It is safe to reshape the outermost layer and the vaalin-flecked layer, but even the lightest scratch along the reflective layer will cause the feystone to be ruined, for its glow will die and the rest of the stone will turn opaque grey.&lt;br /&gt;
&amp;lt;p&amp;gt;Because of the fragility of the stone, feystone is most often worn in earrings, pendants, ferronierres, or other protected pieces of jewelry; rings, bracelets, and anklets rarely last intact beyond a month or so. This led to a rather odd insult in Ta&#039;Vaalor; if a Vaalorian says &amp;amp;quot;That man would put feystone on his armor&amp;amp;quot; or &amp;amp;quot;That man would put feystone on his shield,&amp;amp;quot; then it means that the person in question is a fool with little to no combat experience.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Feystone produces odd, chaotic effects when mingled with spirit magics. As a result, few practitioners of such magic are willing to wear the jewel, not wishing to offend the greater or lesser spirits with a feystone-twisted spell. There are two exceptions, however: Wendwillow gnomes and worshippers of Zelia. Both appreciate feystone because they delight in the peculiar distortions that it causes. Aside from the spiritual distortions, feystone is inert to the three spheres of magic known to Elanthia.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Firestone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extraordinarily rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Firestones are translucent crimson and black stones that glow faintly and display an illusion of movement, each appearing as if it contained cooled spots of magma floating atop a flow of fresh lava. The exterior is solid, however, and they do not emit heat. When firestones are cut and reduced in size, they retain their distinctive appearance until they are reduced in size to be no more than shimmering red gem dust.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Firestones are found in active volcanoes that have attracted fire elemental activity. It is assumed that the fire elementals create them in some fashion, but the details are not known.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Firestones are inert in the presence of flame -- even the greatest heat of the forge will not cause them to melt or deform. Unsurprisingly, firestones are aligned with the element of fire in magical workings. Both elven and human diviners say that firestone is only good for foreseeing disaster and catastrophe, and most shun its use.&lt;br /&gt;
&amp;lt;p&amp;gt;The Vylem gnomes treasure an artifact that they call Beh&#039;Amant&#039;s Eye. The heart of the artifact is a firestone the size of an apple, which does indeed resemble a great eye due to the way that the black spots line up within its depths at reliable intervals as they move through the stone. Beh&#039;Amant&#039;s Eye is mounted atop a black mithril stand forged in the shape of a coiled drake. It is known to be a sentient object and to grant its bonded owner the ability to summon and control fire elementals. Each time its current owner dies, a brief but bloody struggle ensues between the young Vylem queens for control of the Eye, and the winner earns the right to attempt to bond with the stone -- not a risk-free task in and of itself, for those who fail to bond with the stone are incinerated by its power. In the rare event that they discuss Beh&#039;Amant&#039;s Eye, the Vylem always claim that the Eye was a gift from Eorgina, but Aledotter records state that the Aledotters traded Beh&#039;Amant&#039;s Eye to the Vylem after borrowing it off the body of a dwarf who encountered an unfortunate accident.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Garnet&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Almandine garnets are common, but other varieties are infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Garnet occurs in a number of different hues. The most common is red, followed by green, orange, and a dark violet-red that is nearly black, but others are known to exist. Blue is the only color that is definitely foreign to garnet.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Garnet is elementally aligned with fire, spiritually aligned with religion, and mentally aligned with telepathy -- magically, it is quite a responsive stone. The strongest of the set is probably the religious alignment. Because it can increase the connection between clerics and their deities, it is often worn by priests, but common lore in the city of Elstreth holds that garnet is only worn by a cleric whose faith is failing.&lt;br /&gt;
&amp;lt;p&amp;gt;One specific hue of garnet, an intense, blood red color most often found in Icemule Trace, is associated with the spirit Arachne by her worshippers. Arachne gives tear-shaped pendants of blood red garnet to her most favored clerics, the worshippers say, and, inside the solid garnet, there is a living black spider, which will live as long as the cleric continues to please Arachne. If the cleric displeases Arachne, then the spider will escape its cage and slay the cleric with a single bite. Outside Arachne&#039;s faithful, few take this story as more than a tale to frighten children, but both open followers and secret followers of the spider goddess consequently regard blood red garnet with a certain awe.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Humans traditionally use garnet stones as conciliatory offerings to the Arkati of Lornon, although such offerings are not affiliated with any specific deity. Clerics build small sacrificial fires atop stone altars and offer the stones in the fire, calling out the name of the person who has incurred the Arkati&#039;s wrath and asking the Arkati to accept the stone in lieu of the person&#039;s life or possessions. The garnet is normally set into a small sculpture that represents the matter in question, or, for those who can afford the offering, the garnet itself is large enough to be engraved with the recognizable image. For example, if nightmares plagued a woman&#039;s child nightly, then a priest would offer a gilded garnet-inset sculpture of the child and ask Sheru to take the garnet in lieu of the babe. Offerings of this type are also sometimes made to powerful spirits such as Amasalen and Onar.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Human legend also holds that garnet jewelry will strengthen the heart and aid in decision-making. It is ill luck to lose a piece of garnet jewelry, however, as the person&#039;s confidence will be lost along with the garnet.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Calling it the &amp;amp;quot;dawn stone,&amp;amp;quot; elves often give orange spessartine garnets to one another to symbolically welcome new beginnings, such as alliances, apprenticeships, or the founding of an organization. Spessartine garnet jewelry is also a traditional gift for new mothers.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Geode&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Externally, a geode is a round rock of unimpressive appearance. Within, however, a geode will either contain a pocket of sparkling crystals at its heart or a core of solid, semi-precious stone. The center of a geode may be made of quartz, calcite, or chalcedony (using the word &amp;amp;quot;chalcedony&amp;amp;quot; in the dwarven sense, which incorporates carnelian, sard, bloodstone, onyx, sardonyx, chrysoprase, agate, and jasper as well as the traditional white stone).&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Geodes can be mined in many parts of Elanith, but have little value except as curiosities. Due to availability and local custom, Torre exports a particularly great number of geodes. &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| An oft-retold parable among followers of Voaris compares the mortal races to geodes -- the outside may be dull or repulsive, but a shimmering jewel waits within the heart. This story is recounted most often when attempting to reconcile two disapproving families to a love match between their offspring, and it traditionally ends, &amp;amp;quot;Now, if your son&#039;s eye is so keen that he can see jewels where you see only dull rock...is it a lacking in his vision, or your own? Be sure in your answer, for your son&#039;s happiness and your own depend upon it.&amp;amp;quot; Geodes make poor jewelry, but many clerics of Voaris carry a geode around for the purpose of illustrating the story, and shrines consecrated to Voaris often bear one or more of the stones.&lt;br /&gt;
&amp;lt;p&amp;gt;Geodes without air pockets are called &amp;amp;#8220;thunder eggs&amp;amp;#8221; along the coast of the Turamzzyrian Empire. Mined in parts of Torre, they are commonly carried by human sea captains, for throwing a thunder egg overboard will supposedly lessen the wrath of Charl. Regrettably, the origins of this custom have been lost in time. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, geodes are aligned with the elemental power of earth. Some mages who are particularly well-attuned to the earth have the ability to find geodes without splitting the stones open. Meditating upon unbroken stones, they can tell the heart of a geode from the heart of a regular rock. &amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Glimaerstone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies with variety. Even clear glimaerstones are rarely found, and the most desirable hues -- dark blue and pale violet -- are extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Glimaerstone is a semi-translucent stone that occurs in a number of hues, including peach, golden, green, light blue, dark blue, two shades of purple, and grey. A clear variety also exists that is less valued than either of the others. It is quite tough, making it difficult to facet, and there is not much point to faceting the stone -- glimaerstone&#039;s beauty stems from the faint, almost imperceptible glow at its center, which diffuses and ruins the rays of light that would normally evoke fire from a faceted stone.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Glimaerstone is mined in a few remote sections of the rocky regions west of Ta&#039;Illistim, just before the true foothills of the DragonSpine begin.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| In the last hundred years, fashionable ladies among the Illistim elves have taken to wearing medallions made of glimaerstone and vaalin at dances, teas, and other society events. These medallions are crafted in mosaic patterns with delicate lines of vaalin connecting the tiny triangles of glimaerstone, and the effect is rather like a stained-glass window. The most common image is a peacock spreading its tail, but other common images include a pansy blossom, the silhouette of Ta&#039;Illistim, and an arrangement of five stars. Recently, dragonfly images have become particularly popular as Ta&#039;Illistim embraces the arrival of the Aelotoi.&lt;br /&gt;
&amp;lt;p&amp;gt;Although Winedotter gnomes are not noted for their jewelcraft, one Winedotter family living beneath Ta&#039;Nalfein discovered a technique for enhancing the light of a glimaerstone. The source of these specially treated glimaerstones is not extensively known, and most outside Ta&#039;Nalfein believe them to be elven work. This technique somehow quenches the natural glow within a glimaerstone and replaces it with a remarkable ability to absorb and multiply light. At their brightest degree, such &amp;amp;quot;treated&amp;amp;quot; glimaerstones will leave afterimages in the vision of those who look at them for too long. Regrettably, most of the family died in 5102 in a tragic accident involving an overturned candle and a remarkable quantity of excellent brandy, leaving only the eldest daughter alive. More regrettably still, this eldest daughter (commonly nicknamed Truthie) is apparently quite mad and utterly unwilling to take on an apprentice. Knowledgeable jewelers have been storing away treated glimaerstones in anticipation of the day when the source dries up.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Glimaerstone is strongly aligned with magics of the mind. Although these arts have historically been practiced only in a lesser form among the elves, elven bards and empaths treasure glimaerstones for enhancing their arts. In recent years, Erithian traders have negotiated for large quantities of glimaerstone to be exported to their homeland, where their savants can make full use of its power.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Heliodor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Heliodor is a translucent, pale yellow jewel that forms in long crystals. According to the dwarves, it is simply another form of beryl, but it is quite striking to the eye and can possess a brilliant inner fire.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;The highest quality of heliodor is mined in the area surrounding the Lake of Shadowed Sorrows. Excellent deposits once existed near Old Ta&#039;Faendryl, but they have become inaccessible due to the danger surrounding the ruined city. Heliodor can also be located near Ta&#039;Loenthra and Ta&#039;Vaalor, but it has never been located to the west of the DragonSpine mountains.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Properly enchanted heliodor can be used both to augment elemental spells related to air and spiritual spells related to summoning. Its true glory shines in the use of sorcerous spells, however, where it serves both as a catalyst in demonic arts and as an instrument of control in necromantic activity. Regrettably, however, most of these uses result in the destruction of the gem.&lt;br /&gt;
&amp;lt;p&amp;gt;Ironically, House Faendryl selected the heliodor as its royal jewel thousands of years before their discovery of sorcery and their experimentation with demon summoning. Thirty thousand years ago, when the first heraldic designs were being established, a magnificent sculpture carved from a single piece of heliodor stood in the center of the city of Ta&#039;Faendryl. It depicted Geniselle Anaya Faendryl, the first Matriarch of Ta&#039;Faendryl, kneeling before her son, Yshryth Silvius Faendryl, as he accepted the crown of Ta&#039;Faendryl from her hands. It had been magically enchanted to control the weather around the city of Ta&#039;Faendryl, ensuring that storms were scheduled and never threatened the city. Because of this marvelous feat of Faendryl magic, the Faendryl chose the heliodor as their royal jewel. (Oddly, the heliodor is depicted as orange in elven crests, although the gem is actually yellow -- this is to distinguish it from the yellow topaz of House Ardenai.) As well as granting the right to bear a heliodor stone in a crest, the royal representatives of House Faendryl presented intricately enchanted heliodors to those who pleased them most, often leaving the exact workings of the artifact as a pleasant surprise to the recipient rather than revealing it at the time.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Since the downfall of House Faendryl, many Faendryl shun the use of heliodor jewelry, as heliodor stones cannot be found in New Ta&#039;Faendryl, and the Faendryl consider it shameful to import heliodor from the elves. Still, most families retain an artifact or two from before the Faendryl left Rhoska-Tor, and many of these artifacts are becoming cherished heirlooms as they pass from father to son.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Because the spirit Amasalen was once a mortal Faendryl man, his followers often wear amulets made of helidor. To show their devotion, these followers engage in frenzied bloodletting rites that involve pouring the blood of sacrificial victims over the amulets as they invoke Amasalen&#039;s favor.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Jade&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies with variety. White jade is uncommon, green jade is rare despite being the best-known variety, and other varieties are infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;The most commonly known color of jade is green, but jade also occurs naturally in yellow, white, and brown hues. It is opaque to semi-translucent, with a fine, rich luster.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Many fine jade deposits exist throughout Elanith, but the finest are found in the frozen north, particularly the region of Icemule Trace, the territory of the Mhoragian halflings, and the wastelands favored by the Wsalamir giantmen. There are also several noteworthy deposits upon the Erithian continent, where white jade is by far the most common of the varieties.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Jade serves as an excellent conduit for invoking the blessings of various spirits, particularly when worn as an amulet. However, if jade is overexposed to elemental magics, it may become discolored, as its natural affinity for spiritual magic conflicts with the elemental magic and the two combine to produce a sorcerous taint. (In moderation, jade assists in sorcerous magics as well, but an excess of elemental magic can destroy the stone.) Noting this odd property, the Erithi have developed a sophisticated technique for dying jade through careful exposure to elemental magic. Cracking open a piece of dyed Erithian jade reveals that the hue extends only the thickness of a fingernail into the stone, leaving the natural white jade beneath. Some jewelers are experimenting with cameos and bas-relief carvings that take advantage of the contrast between the dark, dyed portions and the pale hue within.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Elven tradition holds that amulets, medallions, and other jade ornaments are said to encourage calm and deep thought in their wearer even if they have not been enchanted. Talismans made of jade spheres enclosed in lattice-worked wood lockets are common gifts from parents to children in Ta&#039;Ardenai.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When a courtship shifts from playful flirtation to a serious romance, a Paradis man will often signal the shift in his intentions by presenting the object of his affection with a talisman of snow white jade. The talisman is carved with an image that is either supposed to represent the woman or some aspect of the relationship between the pair. Iceblossoms, wolves, and pine trees are particularly popular images for these talismans.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Wsalamir also place significance upon jade. When a Wsalamir woman weds, her husband will tie a leather thong about her left wrist to make a crude bracelet. If she bears a child, then, upon the child&#039;s naming day, she will untie the leather thong and add a green jade bead to it to represent the baby. The bead is engraved with the Saramar rune that is the first in the child&#039;s name. When the child reaches maturity, the mother will exchange the green jade bead for one of brown jade. If the child dies, she will wear a white jade bead instead of brown or green to represent the lost child&#039;s spirit.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In human lands, green jade is often associated with legends of the Arkati Ivas. Priests of Koar often tell stories of the horrors of Ivas&#039;s bedchamber in order to warn young men and women against the dangers of physical intimacy before marriage, or, after marriage, to warn them against infidelity. According to these stories, Ivas routinely walks among mortals to tempt them into licentious behavior, and she transforms the most favored of her conquests into statues of solid green jade. Completely aware, but completely unable to act, these undying statues witness every cruelty inflicted by the flesh-eating Arkati upon her less-favored conquests. As a result, many clerics of Ivas delight in jade, but it has sporadic popularity among other humans due to these legends.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Jasper&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Jasper is an opaque stone that may be black, red, or yellow. It can be rather pretty when polished, but it is quite unimpressive in its rough state.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Jasper can be mined worldwide.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Jasper is quite well-suited for channeling and redirecting elemental energy, as many wizards have discovered while experimenting with a certain commonly-used spell that creates temporary storage containers. Of its three common hues, yellow jasper is the most useful in elemental magics, red jasper is the second most useful, and black is the least useful, with the last of the three sometimes producing unreliable results. Alchemical recipes for the summoning and binding of various elementals will frequently include yellow jasper dust as a necessary component.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Jasper is also associated with thieves, and, while it is difficult to learn the complete truth of any matter involving the Rogues&#039; Guild, there is one commonly-known explanation. The Grot&#039;karesh giantmen do not shun sorcery, considering it one more weapon against Despana&#039;s return, and many skillful hexers can be found in the fortress city of Kilanirij. Because jasper is a cheap, ready available gem in the Southron Wastes of their home, many Grot&#039;karesh travelers took to carrying a cursed piece of jasper in their pouches to fend off pickpockets. As many clerics of Tonis have close relationships with members of the Rogues&#039; Guild, the clerics rapidly noticed this trend. One of these clerics communed to Tonis and asked for his aid, telling the Arkati, &amp;amp;quot;Your hands are so fast that you can touch it and never draw forth the curse, but ours are only mortal!&amp;amp;quot; The Arkati responded by changing a pile of the cursed jaspers so that they all were blessed with the ability to remove a curse, and the cleric spread the jaspers throughout the Rogues&#039; Guild. Each piece of jasper had been marked with the sign of a pegasus, and the pegasus-carved jasper rapidly became a recognition sign for traveling thieves. Many clerics of Tonis also wear jasper in honor of this story.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The legend of the blessed jaspers has also worked its way into rogues&#039; slang. Among rogues, someone who is a &amp;amp;quot;yellow jasper&amp;amp;quot; is a rogue who uses his skills for the benefit of the city and his fellow citizens, normally through picking locks and disarming traps rather than through pickpocketing, and he will not steal from someone unless provoked. A &amp;amp;quot;red jasper&amp;amp;quot; is a rogue who steals, but who will not steal from empaths, clerics of Lorminstra, other rogues, or those who aid him. A &amp;amp;quot;black jasper&amp;amp;quot; makes his living from pickpocketing, and such a rogue considers few targets off-limits, if any. Related slang includes &amp;amp;quot;She has a jasper wedding ring&amp;amp;quot; (meaning that someone is married to a rogue), &amp;amp;quot;Not a jasper in his jewelry box&amp;amp;quot; (meaning that the person is too snobbish to associate with rogues), and &amp;amp;quot;Give him a piece of jasper&amp;amp;quot; (which is one thief suggesting to another thief that someone would make a good pickpocketing target.)&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Jet&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Jet is a glossy, transparent black stone that is difficult to distinguish from glass.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Jet can be found along the eastern side of the DragonSpine, in various small deposits throughout the southern part of the Turamzzyrian Empire, and in limited areas in the Sea of Fire.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Some of the human desert tribes that inhabit the Sea of Fire consider jet a material that is sacred to the most evil of spirits, and members of these tribes will not speak with those who wear jet for fear that they are possessed by such spirits. Knowledgeable Hendoran traders whisper that this has something to do with the doom that befell the accursed Tehir city of Bir Mahallah. The Tehir themselves will not discuss the story with outsiders, and some react quite violently if it is mentioned.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Outside the Sea of Fire, traditional human lore holds that jet will aid people in hiding, sneaking about, and blending into the night. As a result, jet talismans are often favored by thieves, snipers, and others who require the cover of the shadows. Because of the gem&#039;s glossy shine, however, these talismans are usually worn inside clothing or otherwise concealed, because they will otherwise draw attention to the person who is trying to hide!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Current elven lore also relates jet to the art of concealment. In Ta&#039;Nalfein, if a person wears a jet earcuff or a pair of jet earrings, it is a signal that someone practices undercover arts and is currently available for hire. Such pieces of jewelry are often enchanted with potent charms to assist in stealth, hiding, and eavesdropping. In any of the elven cities, particularly Ta&#039;Nalfein, a gift of jet jewelry should be taken as a direct threat; symbolically, it means, &amp;amp;quot;I know what you are trying to hide from me.&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In contrast to their city cousins among the elves, the sylvans mistrust jet, and this is due in large part to its resemblance to amber. They consider amber to be a sacred stone, and they believe that jet is a cursed form of amber. More than one sylvan tale exists in which some poor innocent&#039;s soul is sucked away by wearing a piece of jet against the skin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The sylvan belief most likely dates from the year -15,188, and some of the other beliefs may stem from that time as well. In that fateful year, Faendryl sorcerers lost control of their summoned creations and demons decimated the sylvan legions along with the armies of Despana. To distinguish the demon-summoners from the other Faendryl spellcasters, each of the Faendryl sorcerers wore a signet ring set with a gleaming jet stone. At the time, the logic went that jet was cheap, attractive, and could easily be marked with the crest of House Faendryl. Afterward, the memory of light gleaming off so many jet rings remained with the survivors as a mark of taint.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Despite the many negative associations of jet, it is also called &amp;amp;#8220;the sleeper&amp;amp;#8217;s friend,&amp;amp;#8221; for jet is the sacred stone of Ronan. Parents of many cultures will set a carved jet statue beside a child&amp;amp;#8217;s bedside and speak a prayer over the statue to keep nightmares away. These statues are traditionally unicorns or mounted knights, but any shape that the child finds comforting and reassuring is beneficial. Wearing a bracelet or anklet of jet can also aid with insomnia, perhaps due to the gem&amp;amp;#8217;s faint magical affinity for warding the mind against intrusion.To distinguish true jet from glass, jewelers place a sample of the jet in a candle flame. True jet produces white smoke and turns white about the edges, while glass bursts from the heat. If it is true jet, the residue upon its surface can be cleaned away with a damp cloth after it cools, and the gem will be undamaged by the test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Labradorite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;From most angles, labradorite appears to be a dark-hued, dull mineral. When light strikes it correctly, however, it will blaze with a specific kind of iridescence called &amp;amp;quot;labradorescence.&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Labradorite can be found in the northern steppes, among the peaks of Kragsfell, near the elven city of Ta&#039;Illistim, and in a variety of other places throughout Elanith.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Humans, particularly human peasants, believe that labradorite jewelry has many protective qualities, including saving its wearers from risk of death by falling and from lightning strikes. However, experimentation by various guilds suggests that its only true magical property lies with a slight ability to enhance spiritual spells of blessing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Sisters of the Hidden Eye, famed seers in Phannus, are known to use labradorite talismans when testing children for divinatory gifts. The children are ordered to look at the labradorite, concentrate on the colors, and picture themselves being filled with the same colors.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bardic rumor holds that, no matter what disguise he has chosen, Tilamaire can be recognized because his eyes will shine in candlelight with colors just like those of labradorite. Clerics of Tilamaire and bards who hope to earn the spirit&#039;s favor often carry pieces of labradorite.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Labradorite is nicknamed &amp;amp;quot;peacock stone&amp;amp;quot; both for its remarkable ability to display flashing colors and because of the mines near Ta&#039;Illistim. For a period of time, it was quite popular for citizens of Ta&#039;Illistim to wear labradorite jewelry in situations where valuable jewelry would be too much at risk -- trials of combat, for example, or treks through the woods. However, this fashion has fallen into disfavor over the last hundred years.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lapis lazuli &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Lapis lazuli (sometimes abbreviated to lapis) is an opaque blue stone marked with streaks and specks of twinkling gold. As a general rule, the deeper the hue, the more expensive the stone, so long as it is not flawed.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Lapis lazuli is a useful magical catalyst when attempting to work with opposing elemental forces, such as combining fire and ice or combining air and earth in a single spell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;According to human tradition, wearing lapis lazuli will bring peace of mind and spirit. The stone-tenders in Aldora believe that lapis lazuli is also useful for easing fever and muscle pain, and suffering patients are often requested to wear lapis lazuli on both wrists, both ankles, and the forehead.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When crushed and added to appropriate substances, lapis lazuli creates the most intense blue pigment known to artists. This art was initially discovered by the elves, and the Loenthran elves have a story about how it was first discovered. The foundation of the story lies in an ancient painting that depicts the young Arkati Niima standing atop an ocean wave. The painting in question is unsigned, but Loenthran records state that it was created by Shirvande Loenthra, the youngest daughter of Callisto Loenthra and also a marvelous artist. Supposedly, Shirvande had seen Niima as she walked along the shore one sunlit day, and she became obsessed with the idea of capturing the moment in painting, but she grew dismayed and saddened because she lacked an adequate blue pigment for the brilliance of the sun-streaked water. After two years of work, she went to destroy her canvas, but Jastev suddenly appeared before her and asked her to spare the painting. When Shirvande did as Jastev asked, Jastev showed her how to crush lapis lazuli in order to make a blue paint unlike any other, and she finished the painting with the beautiful blue paint.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Lapis is also associated with the Huntress. Legend holds that the Huntress was once the bodyguard of a great king, but that the queen, jealous of her beauty, betrayed her and sought to have Arachne slay her. Supposedly, the token of favor that drove the queen over the edge was a teardrop lapis amulet, given to the Huntress by the king&#039;s own hands as he praised the Huntress for her beauty and her loyalty. Worshippers of the Huntress have been known to receive amulets in this style when they have truly pleased their goddess. Such amulets are called &amp;amp;quot;the Huntress&#039;s tears,&amp;amp;quot; but the name is linked to a parable-- it is said that the Huntress wept only once in all her mortal years, and that time only when the king reviled her as a betrayer. The spirit&#039;s tears are stone because her heart is so hardened by discipline that she would never weep.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Malachite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Malachite is an opaque green stone that is easily recognized due to its banding. The light and dark green bands are quite striking to the eye. Dwarves swear that malachite also occurs in patches of tiny, semitranslucent crystals far beneath the earth, but, since these crystals are not large enough to use in jewelry, most surface-dwellers could not care less.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Magically, malachite is a fairly neutral stone that is not particularly useful in arcane endeavors. However, old elven lore attributes the special property of inducing peace to malachite. Supposedly, wearing malachite will encourage others to feel forgiving and calm toward the wearer. This may help explain why malachite is easily the most popular jewelry stone among the Nalfein, as the Nalfein are noted for the delicate intricacies of their political maneuvering. &amp;lt;p&amp;gt;Crushed malachite, like crushed lapis lazuli, can be used to create paint of exceptional quality. Although the colors of House Nalfein are listed as black and jade green in traditional elven heraldry, the true shade of green involved is malachite green, for malachite pigment is used universally by those who can afford it when painting crests. Also, by the rules of tradition and beauty, an official portrait of a Nalfein noble will always include a bit of malachite paint somewhere in its design.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The desert tribes living in the Sea of Fire value malachite as a sacred stone. Both men and women often have intricate, complex tattoos, and the shamans can be distinguished because their tattoos are the intense green of malachite. Those who are not shamans will not wear malachite tattoos for fear of being driven mad by the spirits of the desert. Under special circumstances, such as weddings, funerals, and the first strike of a war, the shamans will also paint intricate, mask-like designs over their faces with malachite powder. If a desert-dweller gives anything made of malachite to someone not of the desert, it is a sign of uncommon respect, but most desert people will react in a strong, hostile fashion if they see non-Tehir in possession of the stone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Followers of Gosaena also hold malachite sacred, though if asked for the source of the tradition, few are willing to reply. Goseana is known for her silence, and her followers are not willing to risk her wrath. Whatever it might be, it seems to be related to the Gosaenan cult in Ta&#039;Illistim.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Mermaid&#039;s-tear sapphire &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Mermaid&#039;s-tear sapphires are always a deep, perfect, uniform shade of blue. When compared to normal sapphires, they are significantly more opaque, but they glow brilliantly when struck by light. No uncut or cabochon-cut mermaid&#039;s-tear sapphire has ever been discovered, although few are faceted to their best advantage and many are damaged. For this reason, almost all mermaid&#039;s-tear sapphires available for sale have been recut by a jeweler, although some buyers take great pride in purchasing only &amp;amp;quot;natural&amp;amp;quot; mermaid&#039;s-tear sapphires.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;All mermaid&#039;s-tear sapphires come from the sea, washing up with a straying wave to lie sparkling on the sand or occasionally turning up in the gullet of a fish. A legend spanning human port cultures holds that each is created when a mermaid weeps truly in grief.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Mermaid&#039;s-tear sapphires are aligned with the elemental force of water, and it is also said that they are quite efficacious in summoning and commanding various spirits. &lt;br /&gt;
&amp;lt;p&amp;gt;Despite being the consummate jewelsmiths of Elanthia, the Greetok and Oltregek dwarves shun the use of mermaid&#039;s-tear sapphires, and most of the other dwarves follow suit -- the dwarves hold that mermaid&#039;s-tear sapphires are too magical to be &amp;amp;quot;real&amp;amp;quot; gems, and they feel that a gem that cannot be found in the earth is neither worth wearing nor using.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Stone-tenders say that mermaid&#039;s-tear sapphires can be used to help overcome the effects of breathing water, but they also say that doing so may bind the patient&#039;s will to the water, encouraging the patient into future danger.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Human diviners say that mermaid&#039;s-tear sapphires can be used to foretell Charl&#039;s moods. Merchants traveling by sea from the port of Idolone often seek the services of diviners who use mermaid&#039;s-tear sapphires to foretell storms.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The gift of a mermaid&#039;s-tear sapphire is usually symbolic of some sort of grief, but whether it is a private grief or a call for action depends on the context and the person.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One human legend heard from time to time claims that a mermaid can be enslaved by placing a necklace of her own tears bound in mithril about her throat. Since mermaids are among the rarest and most elusive creatures in Elanthia, however, it is hard to believe that anyone has ever tested this claim.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Moonstone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies with the variety. Grey and black moonstones are uncommon gems. Most other types are rare, but the most valuable kind of moonstone is the extraordinarily rare opaline moonstone.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Moonstone is a nearly transparent stone that occurs in a number of hues, including gold, green, blue, and silver. When exposed to light, moonstones shine in a fashion that is often compared to moonlight falling through thin clouds, and the gleam changes remarkably depending on the angle at which the light falls. Common-speaking jewelers call this trait &amp;amp;quot;adularescence.&amp;amp;quot; One noteworthy variant of moonstone is opaline moonstone, which produces a spray of rainbows like those of an opal as well as the characteristic adularescence of moonstones.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Different varieties of moonstone can be found throughout Elanith, but Dragach, Ta&#039;Nalfein, and Teras Isle are the most noteworthy sources.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Moonstone is quite responsive to spiritual magics. It is particularly useful when summoning spirits, as many spirits find it interesting and alluring, but it does not assist the summoner in maintaining control over what has been conjured. &amp;lt;p&amp;gt;The diviners who live in the human city of Phannus say that moonstones will always reveal what is hidden, including secrets, hidden emotions, hidden patterns, and the solutions to riddles. They say, however, that moonstones reveal too much -- that there are things that no mortal can face, and that divining on moonstone will draw you closer and closer to those hidden, terrible truths.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Common lore in Dragach holds that, if you speak the name of your beloved three times and put a moonstone in your mouth at midnight, the heart of your beloved will be drawn unstoppably toward you. Many old wives&#039; tales are told of foolish young women who use this charm and suffer terribly as a result.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The stone-tenders of Aldora say that proper application of moonstone will draw a person from a coma, but they also say that it is usually better to let the mind heal at its own pace.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Elven lore holds moonstone to be special to the Arkati Zelia. When particularly pleased with the currents of madness in a chosen mortal&#039;s mind, Zelia may present the mortal with an ornate piece of moonstone jewelry that is cursed (or blessed) to draw the mortal deeper into madness. All of the mortals touched in this fashion seem quite proud and protective of their prizes, though they are often also incoherent and incapable of caring for themselves.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Halflings do not associate moonstone with Zelia. To them, moonstone is &amp;amp;quot;the stone of watchmen,&amp;amp;quot; and night sentries sometimes carry a piece of moonstone to help them ward off sleep.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Morganite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Morganite is a transparent pink jewel that ranges in hue from a pale, almost imperceptible rose tint to a bright salmon color. It may contain hints of peach, yellow, or violet, but this is considered less desirable by jewelers. It sparkles brilliantly when properly faceted.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Morganite is aligned with the elemental forces of air. As a result, in regions where windstorms and tornadoes are common, the residents will sometimes offer morganite in small shrines distant to homes and towns in order to placate angry air elementals. &amp;lt;p&amp;gt;At the feet of the DragonSpine, some of the scattered villages honor Celiel, a Great Air Elemental, with the respect that others would give to an Arkati. Priests of Celiel wear a small, faceted morganite disk on a silver chain to represent their calling.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seers say that morganite can be used to discern harm or threat to children. In Mestanir, even some parents who do not claim divinatory talents will wear a morganite pendant until their child is fully grown. Tales circulate routinely about parents who were warned by a strange sparkle from the stone in time to rescue their child from danger.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Custom in the human barony of Oire associates morganite with the goddess Oleani. Despite the simple nature of the region, there is a large and marvelously ornate temple to Oleani in the capital city of New Myssar, and its centerpiece is a low altar carved from a single piece of glimmering morganite. According to clerical records, the altar appeared one night in the middle of a very simple shrine, and the temple grew to its current grandeur to honor the miracle.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Obsidian&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Regular obsidian is very common, but spiderweb obsidian is uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Obsidian is a type of dense volcanic glass. It is normally black in hue, although it may contain a hint of green or red. When broken, it produces smooth, slightly rippled curves instead of displaying a crystalline formation, and the edges of the fractures can be sharper than a fine steel blade. One odd variant, spiderweb obsidian, is distinguished by many delicate, opaque white lines spreading over its surface and through its depths.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Obsidian can be found near any active volcano and at the death sites of many inactive ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Obsidian is aligned with the elemental energies of fire. &lt;br /&gt;
&amp;lt;p&amp;gt;One ancient elven legend relates obsidian to Onar, patron of assassins. According to this legend, after Fash&#039;lo&#039;nae first brought fire to the mortal races, there was a stir of powerful anger, for both the Great Drakes and the majority of the Arkati agreed that the mortal races should not have fire. The force of this divine anger created a vessel by which the desire for revenge could be executed -- Onar, a powerful spirit, who knew nothing of anger and everything of death. Onar possessed the first man ever to build fire and used his talented hands to knap an obsidian blade. This blade was the first weapon ever possessed by a mortal. Night after night, controlled by Onar, the man went into the darkness and killed his cohorts, causing them to believe that this marvelous new tool, fire, was cursed and would bring the mysterious open-throated death to those who used it. One night, however, the man was observed in his actions by a mortal woman, and she saw the obsidian blade that he used. The woman figured out how to create a similar blade, and then, when the man attacked her, she found that she could create the open-throated death just as well as he could. Brought by Onar, murder had become a tool of mortals, and mortals never forgot how to kill.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Obsidian also holds special significant to the Dhe&#039;nar. Legend holds that, twenty-five thousand years ago, false priests gathered the Dhe&#039;nar of Sharath and announced that the Arkati would grant a special blessing to them. Because the Dhe&#039;nar had forgotten the true way, a mountain rose out of the earth instead, and fire rained down from the Great Mountain to destroy the city of Sharath, killing almost ninety percent of the Dhe&#039;nar. When the cataclysm ended, the surviving Dhe&#039;nar found that the surrounding forest had been transformed into ash, and they saw that the flanks of the Great Mountain glittered black with a thick layer of obsidian. From that day forth, the Dhe&#039;nar have treated obsidian with reverence, and many carry or wear a piece of obsidian as a reminder not to stray from the true path.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Onyx&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;True onyx is an opaque stone that bears even, straight bands of black and white running through its substance. However, many jewelers treat onyx to transform it into a pure black stone, using one of many alchemical processes or magical processes to accomplish the task.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| When dyed pure black, onyx is particularly favored in the city of Ta&#039;Nalfein. Many Nalfein women wear the symbol of House Nalfein depicted in onyx and malachite inlay upon a hairclip.&lt;br /&gt;
&amp;lt;p&amp;gt;Undyed onyx is popularly associated with the goddess Lorminstra. Followers of Lorminstra often wear onyx cameos that depict the face of the goddess, the Ebon Gates, a key, or a single snowflake, using the black and white bands to their best advantage in the bas-relief carvings. It is also associated with the greater spirit Voln, and those who wear onyx to honor Voln usually wear a cameo akin to those of Lorminstra&#039;s followers, but the cameo bears Voln&#039;s white shield instead of one of the Lorminstran images.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Human legend holds that, if a peasant&#039;s husband has died while traveling, she may awaken to find a rose blossom carved from pure black onyx on the pillow beside her. These onyx roses are a gift from the spirit Laethe, intended both to express his sorrow at the widow&#039;s loss and to give her something she may sell to sustain herself and her family through the time of their grief.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, onyx is associated with spiritual magics, particularly those of blessing.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Opal&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies with the variety. Fire opal is an uncommon stone. Other types of opal are rare or extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Opal comes in many varieties, all of which are renowned for their remarkable play of iridescent color. White opal presents myriad pastel rainbows to the viewer&#039;s eye, while black opal creates dark, rich shades. Fire opal is reddish-gold, and dragonfire opal is a striated form of fire opal. Frost opal is primarily blue and white. Moonglae opal is forest green marked with silvery crescents, and the characteristic iridescent colors of the opal are concealed in each of its silver markings.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Various types of opal can be found across the continent of Elanith. Black and white opal are mined along the western edge of the Turamzzyrian Empire, particularly in Krinklehorn and Kragsfell. Fire opal and dragonfire opal are both volcanic in origin, and significant quantities of both have been uncovered on Teras Isle as well as in the Southron Wastes. Frost opal can be found in natural outcroppings north of Icemule Trace. Moonglae opal can be found in the elven territories to the east of Elanith, particularly near Ta&#039;Nalfein.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| Opal, even fire opal, is strongly aligned with the element of water. Particularly sensitive wizards and skillful alchemists claim that proper opal actually contains a great deal of water in its substance -- perhaps even as much as a tenth of its body! Others dismiss this claim as obvious folly.&lt;br /&gt;
&amp;lt;p&amp;gt;In addition to its elemental alignment, opal has power to enhance spells of a religious nature. Opal is a truly remarkable stone, and, as such, it is unsurprising that it is seen as sacred to multiple deities by their followers. On the Turamzzyrian coast, particularly in Allace and Torre, white opal is said to be Niima&#039;s chosen jewel because tiny, pale rainbows akin to the rainbows of a white opal can be seen in the flashing spray of a breaking wave crest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Black opal is favored both by followers of Lumnis and followers of Fash&#039;lo&#039;nae. Followers of Lumnis say that the vibrant, intense hues of black opal resemble the brilliant feathers of a parrot, and they point out the elven legend claiming that Lumnis brought color to the roses of the world. If roses, why not opals? Followers of Fash&#039;lo&#039;nae, in turn, say that white opal, with its weaker, less entrancing colors, should be bestowed upon Lumnis, because Lumnis seeks to obscure truths that will do more harm than good, and that black opal truly belongs to Fash&#039;lo&#039;nae because Fash&#039;lo&#039;nae seeks knowledge for its own sake.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the human duchy of Aldora, where the traditional art of stone-tending is practiced, healers will often use fire opal to treat skin diseases and white opal to treat blindness. They warn against wearing opal jewelry or gazing over-long into opals because they say that opals can diffuse the mind and invite madness. Their opinions have not yet affected Imperial fashion, as opals complimented by seed pearls are very much in vogue in Tamzyrr as of late.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The silent, reclusive Wsalamir giantmen attach significance to frost opal, though they do not tie it to any of the Arkati. They believe that a piece of frost opal forms whenever a wendigo is born. If they are forced to travel, shamans of the Wsalamir often carry pieces of frost opal about with them in order to instill themselves with the strength of their icy homeland. For a Wsalamir to say that a non-Wsalamir has &amp;amp;quot;frost opal eyes&amp;amp;quot; is one of the highest compliments possible -- it means that the Wsalamir accepts the other person with the same trust given to a clan mate despite the person&#039;s differences of birth.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pearl&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Rare or very rare, depending upon the variety.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;A pearl is made of layers of translucent nacre that create an opaque whole. Pearls are usually round, though not necessarily perfectly spherical. They occur naturally in a variety of colors, including grey, pink, black, white, and the intense crimson color of the rare fire pearl. Hints of iridescence often infuse the pearl&#039;s predominant color, and the darkest pearls sometimes possess a peculiar, almost metallic gleam.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Pearls come from oysters, which are ocean-dwelling bivalve mollusks. Pearl divers ply their trade off both coasts of Elanith.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Pearls are strongly aligned with the element of water, enabling elemental mages to cast powerful water spells even in the heart of the desert. They are also affiliated with religious lore, as meditation upon a pearl will assist clerics in perceiving the influences of various Arkati. Pearls are also quite effective in dispelling evil enchantments or fashioning wards against sorcery.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On Kezmon Isle, clerics of Niima taught their flock that every pearl holds one of Niima&#039;s tears at its heart. When Niima&#039;s divine mother died, according to Kezmonian legend, Niima wept for a thousand years, and oysters caught her tears and preserved them in nacre. At the end of her time of weeping, she set aside her grief forever, becoming the sunny, joyous goddess to whom sailors pray. According to the same legend, her father never wept for the death of his love, and that is the reason for Charl&#039;s dark temper and the storms that sweep over the sea. Since the disappearance of Kezmon, human scholars have relegated this legend to the realm of pretty stories rather than according it the respect of true religious lore.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Pearls are undoubtedly the most popular gem in the southwest part of the Turamzzyrian Empire. In the garb of human nobility, pearls serve equally as jewelry and trim. Along the coast near Tamzyrr, even the poorest fisherwoman normally has a pearl earring squirreled away for the highest of occasions.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Human poets often refer to pearls as &amp;amp;quot;the gem of knights&amp;amp;quot; because ancient legends claim that a pure white pearl will not abide a dishonorable wearer. As a result, black pearls are rarely worn in the Turamzzyrian Empire. Few modern nobles truly believe in the ancient superstition, but it still suggests that the wearer&#039;s honor is tarnished. The comparison with the royal black pearls used in elven heraldry by House Nalfein is inevitable and damaging to relations between elves and humans. During the retreat of the Turamzzyrian forces at the end of the Second Elven War, songsmiths and minstrels made much of the black pearls worn by their Nalfein opponents, claiming that they had only been defeated due to elven treachery -- &amp;amp;quot;Look, the pearl tells the tale!&amp;amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Peridot&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;In its natural state, peridot is a transparent green stone that often has a yellowish tint. It can be faceted to sparkle prettily. However, it is susceptible to a color change under certain magical influences, which may result in a blue or pink stone.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Peridot is most often found near active volcanoes, such as those of Teras Isle. However, peridot sometimes falls from the sky in meteors, just like veil iron -- sometimes in the same meteor!&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Volcanic peridot is magically aligned with the elements of fire and earth, while meteoric peridot is magically aligned with the elements of fire and air. As a result, magically trained jewelers are able to tell the difference between the two physically-similar stones. When volcanic peridot is exposed to elemental energies of air, or when meteoric peridot is exposed to elemental energies of earth, then the peridot will turn a pale blue color. Exposing either type of peridot to spiritual energies will give it a peculiar pink hue. For centuries, these pink stones were considered tainted, useless, and decidedly peculiar-looking, but recent research on the Demonwall has shown that they may have certain properties that assist in resisting sorcerous assault. As a result, their value has risen in the last decade to match that of the other types of peridot.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For many thousands of years, there have been no active volcanoes in elven lands, and, before new trade routes opened across the DragonSpine in 5102, meteoric peridot was more common on the east side of Elanith than volcanic peridot. This may explain why the elves sometimes refer to peridot as &amp;amp;quot;evening emerald&amp;amp;quot; -- a falling star in the evening might mean that another piece of peridot was falling to the ground. Others say that it is because of the peculiar way that light falls through peridot. If an emerald and a peridot are placed side by side, and a shade is slowly drawn over a lantern, the peridot will appear brightly hued and sparkle in the remaining light much longer than the emerald&#039;s fire and hue will endure.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Dwarves are not generally a superstitious people, but they treat peridot with great respect. For centuries, beloved tradition among the Egrentek clan held that carrying a piece of peridot would protect against mine disasters, and no Egrentek dwarf would go into the mines without a piece of peridot any more than he would go into the mines without his pickaxe -- and, indeed, other clans of dwarves mused that the Egrentek seemed particularly blessed in safety beneath the earth. Among the Egrentek, a peridot stone was a traditional gift from a parent to a child upon the occasion of the child&#039;s first mining trip. When Baron Hochstib destroyed part of a mine of Talador, however, hundreds of miner dwarves were trapped and killed in the collapse, and the supposed charm of the peridot stone was dismissed in the dwarven grief. Today, a dwarf who carries or wears a peridot stone normally does so because the stones are talismans to remember the dead dwarves of Talador. These dwarves are often suspicious of human intentions and hostile toward non-dwarves.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pyrite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Pyrite is routinely mistaken for gold by the uninitiated, but it cannot be smelted like gold -- it is truly a rock and not a metal. It is an opaque stone with a shiny, brassy yellow color and a beautiful luster. It forms in a variety of crystal shapes, including cubes, octahedrons, and dodecahedrons with pentagonal faces.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Pyrite&#039;s various forms can be found worldwide.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Among the dwarves, pyrite is nicknamed &amp;amp;quot;gnome gold,&amp;amp;quot; and, among the gnomes, pyrite is nicknamed &amp;amp;quot;dwarf gold.&amp;amp;quot; The origin of this peculiar twinning has something to do with an incident between an Aledotter gnome and a Mithrenek dwarf, but the gnomes and the dwarves tell the story differently, each group casting it to put their own people in the best possible light. Interestingly, due to the twinned stories, both Aledotter gnomes and Mithrenek dwarves both now consider a gift of pyrite to be an appropriate gift to someone who plays a particularly good practical joke on someone else. Clerics of Cholen suggest that both stories are true and that their chosen Arkati had something to do with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Pyrite possesses a magical affinity for the element of earth, but its affinity is so faint that few people beyond their apprenticeships bother to use it.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Quartz&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies by variety. Most are common or very common, such as quartz crystals, carnelian quartz, milky quartz, leopard quartz, blue quartz, and smoky quartz. Three types of quartz are rare and beautiful enough to hold greater value, and those three are dragonfire quartz, asterfire quartz, and rainbow quartz.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Many kinds of quartz exist in Elanith, each with its own unusual appearance and quirks. Color is the primary matter that differentiates the varieties of quartz: carnelian quartz is primarily orange to red, citrine quartz is lemon yellow, rose quartz is blush pink, blue quartz is a striking robin&#039;s-egg color, smoky quartz is grey with a possible hint of violet, and milky quartz is white. Cat&#039;s-eye quartz is grey and black with a distinctive silver line that results in its name. Rainbow quartz contains every color in wide, even stripes. Amethyst is said to be the purple variety of quartz, but its lore is addressed in its own category, as is the lore of rock crystal.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Various types of quartz are located all across Elanith.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;According to sylvan lore, blue quartz is found at the top of the sky, and it is a sacred stone to the greater spirit Jaston. After his death in the Ur-Daemon War, Jaston was returned to life by the permission of Lorminstra and the will of Imaera, and Imaera had given six marvelous white-feathered wings to him. Imaera charged him to be the patron of birds and the caretaker of the Four Winds, but, before he took on these duties, the Arkati permitted him to go and speak with his people, who were awed by the wondrous transformation. Seeing his wings, a sylvan child asked him what lay at the top of the sky, and the spirit promised to find out. He flew so high that they could not see him, and he did not return for six days. When he came back, he bore a piece of quartz in his hand that was just as blue as the sky, and he gave it to the child, telling her, &amp;amp;quot;This is at the top of the sky.&amp;amp;quot; Seeing the stone&#039;s beauty, other children asked for similar pieces of quartz, and, the sylvans say, Jaston has never forgotten them -- from time to time, he will go to the top of the sky and bring back more blue quartz, scattering it through the world for children&#039;s delight.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Halflings of the Shirelands enjoy scaring each other around a late-night fire with a story about a carved carnelian dragon that came to life and ate livestock. As a general rule, however, halflings consider carnelian quartz to be an ill-luck stone and prefer not to wear it. In particular, the Paradis seem to draw some association between carnelian and demon-summoning, although the Faendryl have never found any such connection (to the annoyance of many experimenters) and dismiss the matter as foolish superstition.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Halflings also attribute a number of powers to rose quartz, but these are beneficial rather than malicious. Supposedly, carrying a rose quartz crystal or wearing a rose quartz amulet engraved with a wildflower will bring you true love, and giving a piece of rose quartz jewelry to someone that you love will place them under Oleani&#039;s protection so long as the person wears it. Human stone-tenders also attribute benign power to rose quartz; they use it to restore lost blood, to lessen bruising, and to mend cuts and scratches.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Citrine quartz is sometimes called &amp;amp;quot;Grandfather&#039;s stone&amp;amp;quot; or, alternately, &amp;amp;quot;folly&#039;s stone.&amp;amp;quot; This dates to a young Illistim alchemist&#039;s discovery that, when sufficiently heated, amethyst will transform into citrine. In usefulness, this was considered to be a feat akin to transforming gold into lead, as amethyst is deemed more valuable and attractive than citrine. The young alchemist held the knowledge-hungry Fash&#039;lo&#039;nae as his patron, but he was studying with a master who preferred the ways of the wise Arkati Lumnis. According to the story, when the master alchemist came by to see the apprentice&#039;s progress, he stared at the chunk of citrine and slowly said, &amp;amp;quot;My student, just because you _can_ does not mean that you _should_.&amp;amp;quot; Disgusted by his master&#039;s rejection of his discovery, the student determined to find three useful things about citrine, which he did. First, he discovered that citrine, being attuned to the element of fire, is particularly useful for holding a warming enchantment that will fend off the cold of Whistler&#039;s Pass. Second, he discovered that citrine may be used to divine destructive impulses in others. Third, although his master was unimpressed, the apprentice discovered that humans are quite superstitious about eye-cut citrines. Possessing a distinct sadistic streak, he was quite pleased about the stories of the &amp;amp;quot;man with an eye of yellow fire&amp;amp;quot; that followed his travels in human lands. In Phannus, where divination is practiced with the greatest skill in the Turamzzyrian Empire, cat&#039;s-eye quartz is said to divine malice and danger. If worn by someone with the proper sensitivity, it will grow cold and tingle when in the presence of an enemy. Rangers and worshippers of Andelas who hail from Seareach are particularly prone to carrying the jewel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Smoky quartz is favored by the Grishnkel Wolf Clan, and many of these giantmen will wear small wolf talismans carved from smoky quartz in addition to their traditional glaes armbands. Smoky quartz is said to help people blend into the shadows and to avoid detection. It is nicknamed the &amp;amp;quot;stone of spies&amp;amp;quot; in the Turamzzyrian Empire. Diviners say that smoky quartz will assist in revealing the presence of deception, but not its nature.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Wendwillow gnomes know a peculiar story regarding leopard quartz. According to the story, there once was a leopard that was delighted to see another leopard when he looked in a puddle. He wanted to play with the other leopard, but, when he pawed at the pool, the other leopard ran away. The leopard was very disappointed, and he searched all over the world to find his leopard friend. Again and again, the first leopard found the second leopard in puddles and pools, but the other leopard always ran away when the first leopard tried to play. One day, however, the first leopard came to a place where the dwarves had been mining quartz, and he saw the second leopard in the polished surface of a quartz vein. The leopard ran over to greet his friend, and, instead of colliding with the rock, he passed straight into the quartz. This turned the quartz all spotty. Somewhere inside any piece of leopard quartz, the two leopards are still playing together. Like most Wendwillow stories, it does not have a reliable moral, but the gnomes who retell it always seem pleased with the conclusion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Rock crystal &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Very common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Rock crystal is a perfectly clear, utterly colorless form of quartz. It occurs in large veins running through the earth and in marvelous crystals inside caverns.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Rock crystal can be mined all over Elanthia.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Rock crystal is good for dispelling illusions, and, when properly enchanted, it can detect the flows of mana in a fashion akin to the natural properties of blazestar. It is attuned very strongly to the magics of divination. Followers of Jastev often use a perfect sphere of rock crystal when divining, and a ball of rock crystal is Jastev&#039;s traditional symbol.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Rock crystal is considered a very potent tool in the ancient stone-tending healing techniques of Aldora, particularly in the intact crystals. It is said to be good for clearing an addled mind, removing diseases from the blood, and protecting against poisons.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When going hunting, many Basingstoke gnomes wear a talisman around their necks that is made from a perfect rock crystal wrapped in the skin of the beast being hunted and secured with a leather thong. These talismans are said to protect the hunter from accidents such as the snapping of a snare or the error of a bear to follow a deadfall route correctly. In order to keep the talismans functioning properly, the Basingstoke apply the freshly spilled blood of their prey to the protective crystals on a monthly basis.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Rosengift gnomes also use rock crystal in a variety of ways, but the Basingstoke gnomes would disapprove of most of their techniques. When Rosengift gardeners train bushes and trees to grow in new forms, much of the craft involves imbedding toxin-laden shards of rock crystal into branches or roots. Also, Rosengift alchemists often use mortars and pestles of rock crystal, as the clear hue of the stone assists in ensuring that implements are properly cleansed before their next use. Finally, the gnomes of this bloodline delight in altering their bodies with eyebrow, nose, or lip piercings as well as tattoos, and carved pieces of crystal are often used to accent these decorations.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Rhodochrosite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Rhodochrosite is a translucent stone with an intense, rose pink hue and a beautiful pearly finish. It often displays distinctive banding. Rare specimens may be transparent instead of translucent, and these stones can be faceted for a beautiful result.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Rhodochrosite can be mined all over Elanith, but one of the best mines lies deep in the Gattrof mountains within the Duchy of Aldora.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Magically, rhodocrosite assists both in spells related to the element of water and in spells related to summoning spirits. As the stone can encompass both without damage, it did not take long for the Faendryl to begin using it in sorcerous arts, where the benefit it provides is minor but noticeable. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Rhodochrosite is associated with the spirit Laethe. It is said to have healing properties that assist in overcoming grief and other emotional trauma. The stone-healers of Aldora administer rhodochrosite to their patients in order to lessen physical pain.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Many followers of Mularos actively avoid wearing rhodochrosite because they believe that it will lessen the connection between themselves and their chosen deity. Human belief holds that Mularos&#039;s control over a person will be severed if that person holds a piece of rhodochrosite in each hand and says, &amp;amp;quot;I solemnly and sacredly swear that I reject Mularos and all his ways&amp;amp;quot; while standing on the holy ground of one of the Liabo Arkati. When cults of Mularos are discovered in the Turamzzyrian Empire, this ritual is commonly forced upon the followers.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ruby&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Most rubies are rare, but dragon&#039;s-tear rubies are very rare and sylvarraend rubies are extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Ruby is a transparent stone that displays a marvelous fire when properly faceted. It is extraordinarily hard, and it will scratch almost any other stone rather than being scratched if the two are rubbed together. By definition, rubies are always red, though the hue may vary from dark pink to a purplish color to a muddy reddish-brown. Rubies may contain filaments of rutile, which will create a visible star on a cabochon-cut stone. Two varieties that merit special attention are the dragon&#039;s-tear ruby, which reflects white light as sky blue, and the sylvarraend ruby, which contains many small, fernlike inclusions of golden imflass.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Rubies are mined all over the world, but Mestanir is noteworthy for its particularly beautiful star rubies. Sylvarraend rubies have only been located outside the elven village of Sylvarraend (hence the name!) and dragon&#039;s-tear rubies are mined along a rocky ridge to the north of Ta&#039;Ardenai, although a few scant samples have been located in other places on the east side of the DragonSpine.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;With their beautiful fire and sanguine hue, rubies have attracted wary interest from many groups. Ancient elven legend holds that rubies are not true gems at all, but spilled drops of Arkati blood from the Ur-Daemon War (although most elves have dismissed this as mere fantasy in the current age.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, rubies are most strongly associated with the element of earth. To a lesser extent, they are aligned with spells related to telepathy. Empaths concerned with causing unnecessary pain to their patients or determining the exact nature of a complicated injury will often utilize ruby talismans in the effort. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The stone-tenders of Aldora use ruby to try to drive poisons from the body, saying that the stone is strongly affiliated with blood and can therefore cleanse the blood of toxin. Aging and superstitious humans often seek to wear a piece of ruby to strengthen their hearts.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Rubies hold special significance to the Vylem bloodline of gnomes. The Vylem say that, if you carve a ruby into the symbol of one of the Arkati and apply your blood to the ruby, then that Arkati can watch you through the &amp;amp;quot;blooded&amp;amp;quot; jewel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A similar belief grew popular in a human cult of Mularos that appeared roughly two decades ago in the small barony of Mestanir. Although the cult was quashed ruthlessly when Jantalar invaded in 5092, other Mularosians have adopted the belief that Mularos watches his followers through ruby jewelry, and few human followers of Mularos are without a piece of the jewel somewhere on their person -- a practice that usually goes without notice, yet which can serve as identification when coupled with the proper words and actions. By the same followers, it is said that if you give someone a ruby, you give that person power over you, and a gift of a ruby heart will enslave you eternally to its recipient.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The peculiar association between rubies and krolvin is also worthy of mention. As a general rule, krolvin do not make jewelry of any kind. Crafting jewelry, after all, is slave work, and the krolvin are above that -- they do wear jewelry, but they wear only what they take from the throats of their captives, and they never exchange jewelry among themselves. However, rubies are an exception, and the krolvin both force their slaves to mine ruby for ornamentation and craft crude amulets from unfaceted chunks of ruby bound in metal wire. Some theorize that ruby holds religious significance to the krolvin; others suggest that krolvin just like the intense red color. Garnets, spinels, and other red gems are not given the same status.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sapphire&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Clear sapphires are very common, but other types are rare, very rare, or extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Sapphire is an astonishingly versatile stone in its various manifestations. It shares many of its mundane properties with ruby, although its magical differences demonstrate that it is clearly another stone entirely. Many sapphires possess tiny rutile inclusions, and, if these sapphires are cut into a cabochon, they will display a dazzling star with either six or twelve rays. Sapphires occur in almost every color of the rainbow save a true red. Three valuable varieties are particularly worthy of mention: the shimmarglin sapphire, the dragonsbreath sapphire, and the dragonseye sapphire. Shimmarglin sapphires display a striking play of iridescent color across their surfaces, and they are the only variety of sapphire that displays true iridescence. Dragonsbreath sapphires are ice blue, and, compared to all other varieties of sapphire, they are quite fragile, which is odd in a gem normally renowned for its toughness. Dragonseye sapphires are quite dark in hue, and they possess a peculiar crimson and amber pattern at the center of their fire.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Dragonsbreath sapphires are mined on Teras. Dragonseye sapphires are mined extensively in dwarven holdings stretching through the depths of the DragonSpine Mountains, but they are most commonly seen in elven hands due to various trade agreements. Shimmarglin sapphires were mined outside Ta&#039;Ashrim, but the supply was lost after the Faendryl genocide of the Ashrim rendered the island dangerous and uninhabitable. The Nalfein have located another source of shimmarglin sapphires in recent years, but they are quite closemouthed as to where that source may be -- they have claimed several small islands that originally lay in Ashrim power, however, so the two sources may be related. Other varieties of sapphire are scattered throughout Elanith, but North Hendor is particularly noted for its beautiful blue sapphires.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Sapphires are said to have many different and remarkable magical powers, including particular affinities for the element of air, the magic of summoning spirits, and various mental arts. As well, giantmen of the Issimir clan say that wearing sapphire will sharpen your eye for bargains and help protect you from fraud. Withycombe diviners also associate sapphires with property, though in a slightly different fashion -- they say that casting patterns of sapphire runes can reveal the location of lost possessions.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the human duchy of Aldora, home to the legendary healing art called stone-tending, sapphires are considered a bad-luck gem for royalty -- with their influences over the realm of air, they disconnect the royal mind from concerns of hearth and home, which endangers the safety of the realm. Less exalted people are encouraged to wear them, however, as the gems are supposed to encourage imagination and creativity.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Yellow sapphires are known to be precious to Phoen -- &amp;amp;quot;sunlight sapphires,&amp;amp;quot; they are sometimes called. There is an old elven story that claims that all sapphires were once yellow before Cholen&#039;s intervention.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;According to the story, in ancient times, there was a night when Phoen and Oleani went off for a long romantic evening, and Phoen grew so distracted by the joys of his consort that the sun failed to rise in the morning. People became alarmed at the extending darkness, and they asked the Arkati for help, but Phoen barred the bower against all intrusion, and, because he was known as a mighty warrior, the other Arkati would not intrude when he commanded them to leave. No one knew how long the night would stretch until Cholen called out, &amp;amp;quot;What pretty green sapphires these are!&amp;amp;quot; Phoen was puzzled and annoyed, but he brushed it off as a poor joke and went back to the matter of romance. Then, Cholen called out, &amp;amp;quot;What pretty pink sapphires these are!&amp;amp;quot; Again, Phoen ignored him. At the third time, Cholen called, &amp;amp;quot;What pretty blue sapphires these are!&amp;amp;quot; -- and he threw one into the bower, for he had changed the sapphire from yellow to blue by his arts. Outraged, Phoen rose up and chased after Cholen, bringing the overdue dawn with him as he came. Glad to have the sun return, Imaera hid Cholen until Phoen&#039;s anger had faded, but she made a mistake. She hid Cholen in her husband Eonak&#039;s domain, the depths of the earth, where Phoen could not find him -- but that put Cholen down with all the sapphires buried in the earth, and Cholen was so delighted with his prank that he continued with the game, creating an essence in the earth that would slowly change sapphires through all the depths of Elanith from yellow to blue, pink, purple, and other hues. From the workings of his spell, few yellow sapphires remained at all, and so it is to this day, when people have forgotten that sapphires were ever primarily yellow at all. To call things &amp;amp;quot;sapphire&amp;amp;quot; is to call them blue.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The dwarven people respect Eonak highly, and most dwarves are unwilling to think that Cholen would interfere so greatly in Eonak&#039;s sphere of power -- they react to the elven legend with a grunt of disgust and such comments as &amp;amp;quot;What do elves know about mining?&amp;amp;quot; Interestingly enough, however, one dwarven custom supports the idea that some mysterious power in the earth is at work upon sapphires, for clear sapphires are called &amp;amp;quot;child sapphires&amp;amp;quot; among the Olgretek, Greetok, and Grenroa clans. Upon finding a clear sapphire, an Olgretek, Greetok, or Grenroa dwarf will bury it again until the sapphire&#039;s color can mature. These burials are ideally done in solid ground near magma or lava; Eonak&#039;s Belt is highly favored for traveling dwarves from these clans who find themselves visiting mountain cousins. Many greybeards in these clans swear that they buried clear sapphires in this fashion in their youth and found them to be brilliant blue when they dug them back up a hundred years later.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sard&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Sard is a translucent stone that varies in hue between gold, orangish-red, and a brown so dark that it is almost black. It has no fire when cut, and it is normally used in cameos and intaglios.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Sard can be found in various mining sites throughout the DragonSpine mountains, although it is usually ignored in favor of more valuable gems.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Sard is receptive to magics involving healing and manipulation of the flesh. Properly treated, a piece of sard can be used to still bleeding in a very peculiar fashion -- the wound will still appear to bleed, but the patient will not weaken as a result.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A disk of sard with a hole cut in the center is a traditional charm against sorcery in the eastern human lands. The disk is customarily marked with protective runes and suspended on a slim leather cord.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Shimmertine&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Shimmertine is a fragile, translucent stone that fractures along curved surfaces in a fashion akin to obsidian. From one direction, shimmertine appears pure white, but from another it shines with iridescent hues like those in an opal, and from a third it displays slender rainbow bands like those of rainbow quartz.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Shimmertine is mined in the lower reaches of the DragonSpine mountains by the Nalfein. &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Despite its remarkable appearance, shimmertine is not used often in jewelry in the elven city-states. The upper classes consider it too gaudy, and the lower classes rarely wear it because of its fragility.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Shimmertine provides a small but distinct benefit in casting spells of all kinds. Its magical merits are dispersed evenly among the spheres of magic, affecting no one spell more than any other.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For a time, the most productive shimmertine mine in Elanith was just outside the human city of Lolle in the Kingdom of Hendor. Regrettably, the mine was lost in 4630 when the Kingdom of Hendor fell to Issyldra, the Ice Queen. It has been impossible to determine precisely what transpired, but every vein of shimmertine remaining within the mine was magically transmuted to ice at some point during the Ice Queen&amp;amp;#8217;s control of the area, destroying its bounty utterly. No known shimmertine deposits are now within human control.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;By human custom, giving a piece of shimmertine to someone is a sign of respect. When Emperor Perrinor Rysus first convened the Council of Lords in 4686, he presented each member of the Council with a marvelous goblet crafted from pieces of shimmertine bound together with glimmering silver wire. So cunningly made were the goblets that they were perfectly smooth to the touch despite being made from so many disparate stones. Several of the goblets have been damaged or lost since that day, but most are treasured family heirlooms or safely preserved in museums.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Snake-stone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Uncommon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Snake-stone, like jade and lapis, is an opaque stone that cannot be faceted. It occurs in hues of light green, misty blue, or pale terra cotta.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;There is no known source of snake-stone outside the Sea of Fire. Rather than being mined, snake-stone is collected by travelers and prospectors from where it lies on the open sands.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;True snake-stone can be distinguished from dyed jade or alabaster because of its peculiar tactile properties -- real snake-stone is always cold to the touch, even if it has been heated very recently. As well, snake-stone will burn if it is placed into a fire, and it is difficult to replicate the peculiar white flame that ensues -- although, of course, burning snakestone is a poor use for the valuable and magical stone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the healing arts, snake-stone is most notably used to cure afflictions of the eye, though it is also said to reduce fever and hinder the progress of disease. Legends of shape-shifters deep in the desert may be attributable to nomads fully harnessing the transformative power of snake-stone, or may be attributable to a bard&amp;amp;#8217;s overly fanciful imagination. In either case, it is certainly a very magical stone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Despite its legendary origin in the coils and battling of snakes in the Sea of Fire, human legend does not associate snake-stone with the workings of Luukos. Instead, snake-stone is associated with the strange spirits known to the desert nomads, which inspires even greater hesitation in some people over the use of the stone. Nomadic reactions in seeing the stone used as jewelry seem to vary -- some people bearing snake-stone are treated with reverence and fear, while others are avoided or even abused as fools, but the precise qualities in the stone that produce the varying reaction are known only to the people of the desert. People from non-hostile Turamzzyrian settlements bordering the Sea of Fire normally avoid wearing the stone themselves because they hesitate to offend or enrage traveling Tehir. However, they have no qualms about selling it.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Spinel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Spinel is a transparent stone that bears a strong resemblance to ruby in its most common form. Like ruby, it occurs in octahedrons, and it is almost as durable as its look-alike. As well as the popular red hue, spinel exists in shades of blue, pink, and purple.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Spinel is mined all over Elanthia, though no true &amp;amp;quot;spinel mines&amp;amp;quot; exist -- the miners are almost always in search of something more valuable.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Early in their days of mining, humans were unaware of the difference between ruby and red spinel or sapphire and blue spinel. Observing human ignorance, unscrupulous dwarven traders cheated humans for a very long time before Overking Gerfroth Khazar declared the trickery to be unworthy of his people. Today, elves and humans alike use a number of simple magical tricks to distinguish between high-quality spinels and more valuable gems, but dwarves can almost always recognize the difference on sight.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Magically, spinels are fairly bland, but they do have some use in empathic arts (not merely the stone-tending practiced in Aldora, but healing arts practiced throughout the continent of Elanith.) Empaths use red spinel to reduce inflammation and blue to bring peace and rest to suffering patients. Pink spinel is a less effective form of red, and purple spinel is considered efficacious in both tasks.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Starstone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Blue starstones are infrequently found, green starstones are rare, and red and white starstones are extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;A starstone is not actually a single stone. It is an object composed of many tiny crystals of different hues. The crystals are always fused together in such a way that the various colors create swirling patterns. The value of any particular starstone depends primarily upon the symmetry and order of its patterns, which depends, in turn, upon the hue of the starstone. Blue is the most common color, and blue starstones rarely show noteworthy patterns, but red, green, and white starstones also exist. The most popular patterns have been given specific names by jewelers. &amp;amp;quot;Krrska&#039;s Eye&amp;amp;quot; is the most valuable pattern, probably in part because it requires the stone to be quite large. Krrska&#039;s Eye consists of eight symmetrical spirals that spring from a single point. Other popular patterns recognized by jewelers include wave crests, whirlwinds, bulls-eyes, grape leaves, rivers, hoofprints, and feathers.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Starstones are strongly aligned with the mental lore of divination, a property most utilized by the Winedotter gnomes. The Winedotters have a unique tradition of mysticism that relies upon starstones and elven star maps for its efficacy. When divining the future, a Winedotter will cast a set of consecrated starstones onto the ground and then compare their pattern with astrological charts. Unlike those who wear starstone jewelry, the Winedotters do not look for symmetrical patterns in divination stones -- instead, they look for starstones that display a distinct directional bias, such as an arrowhead shape or, preferably, a chevron. Winedotter records indicate that Lyosi Wyandotte, founder of the bloodline, was particularly fond of this system of divination, which explains why the Winedotters still go to such trouble to import starstones through their contacts among the Aledotters.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When dwarves mine starstones, the gems are all white. However, many starstones change color when first exposed to starlight, and even those starstones that do not change color will often change in pattern. It is impossible to determine in advance which stones will change color and which will not. At the time of the first exposure, color will gradually begin to enter a starstone, and it will continue to change hue until being removed from the starlight. For the best possible results, a starstone should be exposed for the first time upon a perfectly clear summer night, and it should remain exposed from dusk until dawn. This will ensure the maximum potential time to acquire a pattern. Stones are most likely to turn blue, followed by green. Red is the rarest color, and prone to the most valuable patterns, but white stones that change pattern instead of color may display some of the same patterns that a red stone displays. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Followers of the Huntress say that starstones owe their existence to the spirit that they serve. According to these clerics, even starlight-exposed starstones were white until the Guardian reincarnated the Huntress in the form of Krrska, a brilliant eight-pointed star. When night fell, they say, Krrska&#039;s light shone over the world for the first time, and the earth resonated with the righteous anger of the Huntress. Starstones, being particularly vulnerable to the influence of the future, were intrinsically changed by the Huntress&#039;s divine power. As evidence to support this theory, they point to the fact that Krrska&#039;s Eye never appears on starstones that are not exposed beneath a summer sky. Followers of the Huntress routinely wear starstones to divine their deity&#039;s will, particularly those bearing Krrska&#039;s Eye. In mockery of this custom, Arachne&#039;s followers sometimes refer to the eight-spiral pattern as Arachne&#039;s Dinner, particularly when it appears upon red starstones.Prior to being exposed to starlight, starstones are completely inert in elemental magics. However, after such exposure, starstones gain elemental alignments that correspond to their hues. White starstones enhance spells related to air, blue starstones enhance spells related to water, red starstones enhance spells related to fire, and green starstones enhance spells related to earth. These properties are not over-much known outside the Wizard&amp;amp;#8217;s Guild. As a result, wizards carrying starstone for this reason are occasionally mistaken for diviners.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sunstone&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Sunstones look like pieces of rock that have been heated to a dangerous degree by lava, magic, or a powerful forge, but they are cool to the touch and quite safe. In hue, sunstone may be yellow, red, or white, although any color of sunstone is usually spotted with black. They range between transparent and opaque. Although jewelers often facet transparent sunstones, they do so for the pretty reflections cast by light glancing off the gem, for sunstones do not display the fire characteristic of many other precious gems.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Before Kezmon Isle vanished in 4873, its sunstone mines were legendary. As the decades pass, the story of Kezmon&#039;s wealth has become more of a legend than a true recounting, and now tales of the &amp;amp;quot;Sunstone Cliffs of Kai Toka&amp;amp;quot; are routinely told to children. In truth, while an outcropping of pure sunstone had been exposed along a northern cliff for a time, heavy mining obliterated it in very little time, transforming the Sunstone Cliff into a sunstone quarry.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Today, the most notable sunstone mines are on Teras Isle. Still, water-tumbled chunks of sunstone (some as large as a fist) have been known to wash ashore on other minor islands in the western ocean, encouraging stories that the wealth of Kai Toka still exists somewhere beneath the waves.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;The stone-tenders of Aldora say that sunstone is good for healing deformities and removing scars -- they say that there is a purity about properly cut sunstone that can be used to remind the flesh of its proper shape. Sunstone&amp;amp;#8217;s power to enhance transformative spells, however, is slight in comparison to its power to enhance spiritual spells of all kinds. In spiritual matters, it is the one of the most efficacious jewels in Elanthia.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Human belief holds that sunstone will inspire hope and confidence in its wearer. It is also said that wearing sunstone will make a man more fertile -- and, for this reason, many human men refuse to wear it, saying they have no need of assistance in that matter! Those who do wear it for traditional causes tend to wear it discreetly, in a pendant slipped under the shirt or concealed on the underside of an armband. In contrast, human women are encouraged to wear sunstone, for it will enhance their fertility and bring Phoen&amp;amp;#8217;s blessings upon their children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An elven tale of unknown age attributes the sunstones of the western ocean to a divine source. This legend claims that sunstone first came into existence near the end of the Ur-Daemon War. According to this story, a powerful Ur-Daemon called Orslathain sought to destroy the sun by wrapping it in wings of infinite darkness, a darkness that would destroy what it embraced. A wondrous orange-scaled drake (whose name has been lost in time) battled Orslathain at length, but even all the drake&#039;s power could not burn away the darkness of Orslathain&#039;s vast wings, and it became clear to the drake that he would be slain along with the sun. To preserve the sun, the drake caught it with his tail, took it from the sky and hurled it into the ocean. The sun flew through the water&#039;s depths and collided with the ocean floor, causing many fragments of its substance to break away. Steam rose from the ocean in such a great plume that mist cloaked Elanthia for a year and more, and the mists concealed the sun so that Orslathain would not find it. The drakes drove Orslathain back through the portal with the other surviving Ur-Daemons, but the orange-scaled drake, once a mentor to Phoen, was only a cooling corpse. In memory of his mentor, Phoen sought through the mists and took up the sun, raising it high into the sky so that the mists would burn away and Elanthia would have light once more, but he did not bother with the fragments that had broken away. Cooled by years beneath the ocean, the fragments of sun-stuff were transformed into stone, and thus sunstones were created.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;No discussion of sunstone would really be complete without mentioning a rather curious saying of the Wendwillow gnomes, which is, &amp;amp;quot;Easy as dropping sunstones on fish in a well.&amp;amp;quot; The origin of the saying has been lost in time.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tigerfang crystal &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Common &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Tigerfang crystal (often shorted to just tigerfang) is an opaque to semi-translucent stone. It forms in long crystals and breaks readily to create a razor-sharp edge. Each crystal is either ivory-hued or colorless at the tip. The base may be orange, silver, or white, but it is always flecked with pure black.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Tigerfang crystal can be found stretching out in dangerous, jagged ridges in the frozen north. The best-known deposit is not far from Pinefar, but several also exist in Mhoragian territory. Tigerfang crystal can sometimes be found in sheltered caves, but it is more commonly exposed to the sky and obscured by the ice and snow.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Magically, tigerfang crystal is attuned to the element of fire -- a surprise, considering the icy caverns of its origin -- and it also has certain uses related to the mental discipline of transformation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Topaz&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Clear topazes and blue topazes are very common. However, pink, gold, green, and smoke-hued topazes are uncommon, and orange imperial topazes are rare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Topaz is a lustrous gem that is one of the hardest minerals known to Elanthian races. It forms naturally in beautiful, elegantly symmetrical crystals of a number of different hues. It occurs naturally in many colors, including pink, blue, green, orange, brown, and the classical gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Topaz mines exist all over Elanthia, but some kinds can only be located in specific places; for example, green errisian topaz and orange imperial topaz are found only on the east side of the DragonSpine.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Of any gem, topaz is the most useful channel for working with elemental earth energies. Clerics report that it is particularly useful as well in spiritual magics related to invoking the blessings of various spirits or to religious lore.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In human lands, topaz is associated with the Arkati Koar, King of the Gods, to such a great degree that it is sometimes called &amp;amp;quot;kingsjewel.&amp;amp;quot; According to legend, when sitting in his throne and ruling over the Arkati, Koar bears a rod called the Scepter of Liabo, one of Eonak&amp;amp;#8217;s greatest creations, and the Scepter of Liabo is capped with a perfect topaz. Stories of the Scepter&amp;amp;#8217;s origins vary, but the two most common tales state that it was crafted by Eonak or that it was a gift from one of the drakes. (The Church of Koar favors the first version.) Stories of the Scepter&amp;amp;#8217;s powers also vary widely from region to region, but it is generally agreed that any mortal who gazes upon the Scepter will be stricken blind, and none of the Arkati may deny Koar&amp;amp;#8217;s direct command while he wields the Scepter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When Paltrach, Patriarch of Koar in 4721, finally announced his support of Lady Lyssandra Anodheles&#039;s claim to the Turamzzyrian throne, he presented her with a magnificent scepter of white and yellow gold that cradled an egg-sized golden topaz at its tip. This scepter is known as Koar&#039;s Word, and it represents the trust of the Church of Koar. Since that day, with rare exception, whenever a new Emperor or Empress is crowned in the Turamzzyrian Empire, the Patriarch of Koar has presented Koar&#039;s Word to the new ruler in a formal ceremony. One of the more noteworthy exceptions came in 4799, when Patriarch Gravinnel Sarnis refused to grant Koar&#039;s Word to Ommindar the Stout and attempted to declare himself Emperor in Ommindar&#039;s place. At the end of the conflict, Patriarch Gravinnel resigned from his position in favor of Patriarch Anistarn Folar, and Patriarch Anistarn presented Koar&#039;s Word to Emperor Ommindar.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It is of some interest that the Ardenai, who actively dislike Koar, use the gem most associated with Koar as their heraldic jewel. As well as granting the right for a topaz to be displayed in a traditional elven crest, Ardenai monarchs sometimes present oak leaf pendants carved from solid topaz to those elves who please them particularly well. The coincidence of topaz has caused no little confusion in encounters between humans and Ardenai elves, and, while it tends to make humans more trusting, uninformed Ardenai are often quite offended when they realize that they have been mistaken for worshippers of Koar!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tourmaline&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Tourmaline is infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Tourmaline forms in elegant crystals that are quite striking to the eye. These crystals may be translucent or transparent. If colored, tourmaline may be pink, green, black, or blue.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Tourmaline is found worldwide.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Tourmaline is mildly responsive to various magics, and these magics are often keyed to the hue of the tourmaline stone. Green tourmalines are best used in magics related to blessings, pink tourmalines are good for religious matters, blue tourmalines are good for summoning spirits, clear tourmalines are generally useful for spiritual matters, and black tourmalines are useful in sorcery. Tourmaline&amp;amp;#8217;s greatest power lies in another matter, however. It is not unknown for tourmaline to shift from one hue to another in the same crystal -- in fact, it is fairly common. These multi-hued stones carry a power all their own that is particularly potent in casting illusions and glamours. Many hedge-witches of various races will carry such a stone among their magical paraphernalia.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Blue tourmalines are treasured by the Vaikalimara clan of giantmen. Many Vaikalimara carry or wear a blue tourmaline crystal, which is unmarked aside from being engraved with the name of its owner in Saramar runes. If it is worn, then claws, fangs, feathers, and other trophies of the hunt are often strung alongside the crystal, but some Vaikalimara choose to adorn theirs with carved wooden beads or even silk ribbons instead. What the exact purpose of the tourmalines may be, only the Vaikalimara know -- and no Vaikalimara will betray her clan&#039;s secrets.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In River&amp;amp;#8217;s Rest, green tourmaline is associated with the romantic and tragic tale of Tandrik and Estamil of the Bridges. According to the story, the engagement ring that the human soldier Tandrik presented to the elven bridge-builder Estamil was made of silver and set with a green tourmaline to match her eyes. After finding true love, the unlikely lovers were destroyed by a necromancer&amp;amp;#8217;s unethical quest for knowledge. Citizens of River&amp;amp;#8217;s Rest leave offerings of green tourmaline at a beach near Maelstrom Bay in order to honor the couple&amp;amp;#8217;s memory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Turquoise&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Turquoise is an opaque stone with a waxy finish. In hue, it varies between the color of the sky and a darker greenish-blue. It may be marked with black lines. In spiderweb turquoise, these lines are slender and symmetrically arranged, but the lines (if they exist) are thicker and display no symmetry in regular turquoise.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Regular turquoise can be mined all over the world. Particularly noteworthy deposits exist in Talador, in the territory of the Sharznekgren dwarves and in the Sea of Fire. Spiderweb turquoise has only been found on the east side of the DragonSpine mountains.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Magically, turquoise is a fairly receptive stone. It is associated with water, air, and the blessings of various spirits. Judging by archaeological digs and ancient records, turquoise seems to be the oldest decorative stone known to humanity.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the barony of Riverwood, turquoise is considered sovereign in aiding an archer&#039;s eye. Citizens of Riverwood say that a bow set with turquoise will shoot straighter than any other bow, and, as a result, almost all of the bows carved in Riverwood are adorned with some sort of turquoise charm, even though the turquoise must be imported from Talador. Riverwood bows are magnificent and highly valued, but most people outside Riverwood attribute their quality to the fine yew used to craft them rather than the turquoise charms upon them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Travelers visiting South Hendor often seek out the Halls of Solace, a monastery devoted to Lord Voln. Despite the other wonders, the most remarked-upon feature is the beauty of the monastery&#039;s shrine to the Arkati Lumnis. Although the rest of the monastery is built from fine Hendoran marble, the shrine to Lumnis is composed entirely of turquoise. Local legend says that the monastery was almost entirely built, with only Lumnis&#039;s shrine remaining of the fourteen Liabo Arkati, when a terrible accident at the mine threw the entire schedule into disarray. After consideration, the monks agreed that it was more important to complete the shrine in a timely fashion than to wait for the marble, and they decided to create it of granite instead. When the first granite slabs were hauled up the hill, however, a marvelous sight awaited them -- the shrine was already complete, and composed in every aspect of polished, flawless turquoise. Because of the association in Hendor between turquoise and the Tehir, some initially spoke of destroying it and finishing it in marble, but it was finally accepted as a miracle and permitted to remain.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tradition in North Hendor holds that looking at the reflection of the moon Liabo on a polished surface of turquoise will protect a person from madness until Liabo next becomes a new moon. Observing the reflection of sunlight and clouds upon a surface of turquoise is said to protect against poison and betrayal.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Ardenai elves traditionally believe that turquoise assists in taming animals. Before the Horse War, whenever an Ardenai horse was first being broken to saddle or burden, a piece of turquoise was bound to the animal&#039;s halter to prevent it from spooking. The Ardenai also used turquoise if it became necessary to slay a horse. Before the death of the horse, the person killing it would touch the turquoise to its brow, which would supposedly prevent the horse from experiencing pain or fear as it died. These customs died away in the Horse War, which resulted in the death of the Ardenai herds.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The peaceful giantmen of Araime Sun Clan still consider turquoise to have power over animals, but their beliefs appear to have developed independently of the lost Ardenai customs. When traveling in the wilds, many of the Araime carry a turquoise talisman carved in the shape of a sun for use if they encounter a hostile predator. If such a thing occurs, the Araime will display the talisman to the animal, saying, &amp;amp;quot;We share the same sunlight. May I pass in peace?&amp;amp;quot; Supposedly, if the Araime truly wishes peace, the animal will back away and let the giantman pass unharmed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Water sapphire&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Infrequently found.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;Despite the fanciful name, dwarven jewelers judge that water sapphires are not sapphires at all -- and, indeed, the term &amp;amp;quot;water sapphire&amp;amp;quot; dates from a confusion between the elven language and Common (see &amp;amp;quot;corderite&amp;amp;quot; for more information.) These beautiful gems have a very peculiar trait: when a water sapphire is viewed from different angles, its color changes. Typically, a water sapphire is pale blue when viewed from one side, perfectly clear when viewed from another, and a soft honey yellow when viewed from the third, creating a dazzling play of colors like sunlight upon water. The angle of light also affects the hue.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;N/A&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Unsurprisingly, water sapphires are aligned with the elemental and spiritual aspects of water.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Stone-tenders say that water sapphire is particularly good at restoring the balance of fluids within the body, and they administer water sapphires to people who have been dehydrated or who have become sick from grief and crying.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While their divinatory uses are wide, seers particularly use water sapphires when trying to determine the physical location of something or someone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Among the elves, water sapphires symbolize clear sight, both physically and intellectually.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Historically, water sapphire aided the elves of Ta&#039;Ashrim in the days when the Ashrim dominated the eastern sea. Because the hue of water sapphire changed when light struck it from different angles, the Ashrim made special lenses of water sapphire which permitted them to determine the sun&#039;s exact position at any time. Using these lenses, they were able to navigate far from any coastline without fear of becoming lost. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;max-width: 720px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Zircon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Value:&lt;br /&gt;
| Varies with the variety. Brown zircons and clear zircons are commonly found, but other types are found only infrequently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Appearance:&lt;br /&gt;
|  &amp;lt;p&amp;gt;In luster and fire alike, properly treated zircons resemble diamonds so closely that foolish buyers are often rooked by unkind sellers playing on the similarity. The dwarves have always known the difference, however, even if humans and elves are deceived! One noteworthy type of zircon is the snowflake zircon, which is tinged deep brown with a hint of emerald green. Instead of losing value due to internal fracturing, snowflake zircons gain it, for most snowflake zircons are chaotically fractured in a fashion that resembles snow falling over a forest (if seen with a properly fanciful mind.) Needless to say, snowflake zircons are terribly fragile.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Location:&lt;br /&gt;
| &amp;lt;p&amp;gt;Save for snowflake zircon, zircons may be found worldwide. Snowflake zircon can only be located in the northern reaches of the world.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lore:&lt;br /&gt;
| &amp;lt;p&amp;gt;Although the races of Elanith are generally unaware of its properties, zircon is faintly responsive to all forms of mental magic. Clear zircons respond best to spells of divination, brown zircons respond best to spells of transference, green zircons respond best to spells of transformation, yellow zircons respond best to spells of manipulation, and snowflake zircons respond best to spells of telepathy. Among the Erithi, apprentice savants, bards, and empaths frequently carry and make use of these gems when practicing small cantrips. Zircon is almost always destroyed by such spells, and more skilled practitioners do not bother with its faint enhancement.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;However, the various hues of zircon have developed interesting reputations in Elanthia because the stone is cheap enough that it is readily available to common folk.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Legend has it that if you bury a green zircon in a garden and invoke Kuon&#039;s name, the garden will not fully fail in even the most terrible of droughts.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Snowflake zircons are said to be a charm against frostbite, while clear zircons are said to protect against sunstroke.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Yellow zircons are a traveler&#039;s boon, and gnomish tradition holds that any traveler who offers a yellow zircon as a gift cannot be turned away from food and shelter.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gems from Erithian Lands=&lt;br /&gt;
Like the continent of Elanith, the Erithian continent possesses a wide variety of mineral resources. The members of the &amp;quot;earth clan,&amp;quot; the Suroth Dai, have primarily been responsible for investigating the precious and semi-precious stones found in Erithian territory. However, some gems hold a certain place of honor in Erithian culture among all Dai, and students of culture may find it interesting that many of those gems can be found only on the Erithian continent.&lt;br /&gt;
Many organizations seek trade pacts to import unique gems from the Erithian continent. Dwarves and gnomes have had the greatest success, but the Erithi have also sealed trade agreements with halflings, elves, scattered sylvans, and the Faendryl.&lt;br /&gt;
&lt;br /&gt;
Although rare gems exist, the Erithi have not chosen to import any of their most precious stones to the continent of Elanith, preferring to leave that information (and, ideally, the stones in question) in their own hands. Considering that their lands have long been raided by rogues and scavengers of many races, their preference for mystery is not entirely surprising, but it is disappointing to those who wish to chronicle such matters. The gems listed below are the only ones that have been verified.&lt;br /&gt;
&lt;br /&gt;
===Agate===&lt;br /&gt;
Many remarkable varieties of agate are found only upon the Erithian continent. Some (although not all) are described below. These stones are infrequently found, but the Erithi grant them sentimental value that places them far above diamond within the rituals and customs of the culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beetle agate:&#039;&#039;&#039; &lt;br /&gt;
Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood agate:&#039;&#039;&#039;&lt;br /&gt;
Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial agate:&#039;&#039;&#039;&lt;br /&gt;
Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn agate:&#039;&#039;&#039;&lt;br /&gt;
Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream agate:&#039;&#039;&#039;&lt;br /&gt;
Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drought agate:&#039;&#039;&#039;&lt;br /&gt;
Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iris agate:&#039;&#039;&#039;&lt;br /&gt;
Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nathala agate:&#039;&#039;&#039;&lt;br /&gt;
Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owleye agate:&#039;&#039;&#039;&lt;br /&gt;
Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panther agate:&#039;&#039;&#039;&lt;br /&gt;
Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral agate:&#039;&#039;&#039;&lt;br /&gt;
Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake agate:&#039;&#039;&#039;&lt;br /&gt;
Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm agate:&#039;&#039;&#039;&lt;br /&gt;
Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer agate:&#039;&#039;&#039;&lt;br /&gt;
Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
&lt;br /&gt;
In addition, every type of agate found upon the continent of Elanith may be found upon the Erithian continent, with the sole exception of chameleon agate (which is not precisely found upon Elanith in any case, as it is only found on Teras Isle.)The Erithi value agate very highly, particularly the Surath Dai. Though the record of Erithi history stretches back only fifteen hundred years, Erithian scholars are convinced that the traditions related to agate are far older. The word for &amp;quot;soul&amp;quot; (raiyatha) and the word for &amp;quot;agate&amp;quot; (raiyartha) are quite similar in the Erithi language, making linguists certain that they derive from the same source. A traditional prayer among the Erithi, also suspected to be older than their arrival in Atan Irith, addresses Lumnis as &amp;quot;Mother of Agates&amp;quot; and asks the goddess to aid the Erithian people in showing mercy to one another.&lt;br /&gt;
&lt;br /&gt;
Poets among the Erithi use agate as a symbol for the soul on a routine basis, and every variety of agate carries its own special symbolism as well. Part of a traditional Erithian wedding ceremony requires the bride and groom to drink from a bowl carved of agate, and the specific agate of the bowl is chosen with careful attention to the traditional symbolism.&lt;br /&gt;
&lt;br /&gt;
===Cinnamon amber===&lt;br /&gt;
Cinnamon amber is a transparent stone that varies in hue between fiery scarlet and a red so dark that it is almost black. It has no fire, it cannot be faceted, and, like regular amber, it often includes preserved insects or vegetable matter. Unlike true amber, it never washes ashore. Unlike many Erithian gems, cinnamon amber is not found in regions controlled by the Surath Dai, but is found within the various woodlands and valleys of Yachan Dai territory. Cinnamon amber is actually more common than regular amber upon the Erithian continent.&lt;br /&gt;
&lt;br /&gt;
Cinnamon amber, like regular amber, will burn in a candle flame. Instead of producing white smoke, however, it will produce orange smoke, and the scent is quite different. When burned, cinnamon amber produces an intense spicy odor, leading to its name. This effect is little more than a novelty to the Erithi, who find the scent to be overpowering and unpleasant, but the smell of burning cinnamon amber has gained remarkable popularity with the Nalfein in the time since the Erithi revealed themselves. Trade in cinnamon amber has already been established with Ta&#039;Nalfein. Nalfein traders are importing the stone at a remarkable rate for use in perfume and incense, and at least one Ivasian priest has made his interest in the substance known as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sunset beryl===&lt;br /&gt;
There is only one known deposit of sunset beryl, which lies in Surath Dai territory on the Erithian continent. Since this deposit is quite large, and since the quality is quite low, it is merely an uncommon stone.&lt;br /&gt;
&lt;br /&gt;
Sunset beryl is a beautiful, dark red stone shading slightly toward pink. It often sparkles slightly from many tiny inclusions running through its imperfect substance. Unfortunately, sunset beryl is even more prone to damage than emerald, and, as a result of these contaminating inclusions, the crystals are very small. Few exceed the size of a halfling&#039;s little fingernail, and most are akin to the size of a grain of sand, but a few prized larger specimens do exist.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, most of the crystals are unsuitable in size to jewelry-related purposes. However, the stone takes on an incredible fire when faceted, and some Erithians take pleasure in wearing a single sunset beryl earring or a tiny sunset beryl pendant at the hollow of the throat.&lt;br /&gt;
&lt;br /&gt;
Pieces of sunset beryl that are inappropriate to jewelry&#039;s purposes are often used in clerical rituals, as sunset beryl can serve as a useful channel for divine energy. The magical structure of sunset beryl also serves as a useful catalyst when seeking to gain the aid of rock, stone, and earth spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Coral===&lt;br /&gt;
&lt;br /&gt;
Now that the Erithi have revealed their presence to the various races of Elanith, stories about the wealth of the Erithian continent have spread through seedy taverns all along the eastern shore of Elanith. From these tales, raiders and shrewd jewelers alike suspect that, as well as myriad agates, the Erithian continent possesses a wide variety of valuable corals. However, the Erithi have been fairly reticent regarding this matter, and only two unique varieties of coral have been confirmed.&lt;br /&gt;
One is anemone coral, which is a regular, symmetrically formed coral occurring in a delicate shade of violet with dark plum markings. The other is spiral coral, which consists of gleaming golden protrusions arranged in intricate spirals.&lt;br /&gt;
&lt;br /&gt;
Members of the Nathala Dai collect these corals (and perhaps others) along the shores of the Erithian homeland. Initial trade inquiries suggest that these corals are both uncommon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jade===&lt;br /&gt;
Members of the Surath Dai have located a number of excellent deposits of jade. These deposits include yellow, green, brown, and white jade, with white jade being by far the most common of the varieties. This may be why the Erithi have developed a sophisticated technique for dying jade through careful exposure to elemental magic.&lt;br /&gt;
If the technique fails, or if the exposure is accidental, the result is quite ugly, looking like nothing so much as a stain upon the stone. However, in the hands of a master, the result is quite striking. Erithian travelers have revealed that it is necessary to expose the gem evenly to only a single variety of elemental energy, but they have not explained any more of the secret, and no jeweler on the continent of Elanith has successfully replicated the effect thus far.&lt;br /&gt;
&lt;br /&gt;
Water&#039;s influence produces lavender jade, air&#039;s influence creates brilliant blue jade, earth&#039;s influence will turn it pale red, and fire will turn it black. Some truly remarkable pieces exist that actually incorporate more than one color of jade in a single stone, such as swirls of blue jade drifting among a background of black. Cracking open a piece of dyed Erithian jade reveals that the hue extends only the thickness of a fingernail into the stone, leaving the natural white jade beneath. Some jewelers are experimenting with cameos and bas-relief carvings that take advantage of the contrast between the dark, dyed portions and the pale hue within.&lt;br /&gt;
&lt;br /&gt;
Since white jade is so common in Erithian lands, the Erithi are trading it readily with the dwarves, and these dyed jades are valued as if they were infrequently found.&lt;br /&gt;
&lt;br /&gt;
===Yellow tourmaline===&lt;br /&gt;
Yellow tourmaline, or &amp;quot;sun&amp;quot; tourmaline, can only be found on the Erithian continent. Its name is apt, for, if a yellow tourmaline crystal is placed in a sunbeam, the entire crystal will glow with sunlight. This effect persists even when the exposure to light is very small and the crystal is quite large. Traditionally, the Erithians have attributed the effect to solar spirits rather than to Phoen&#039;s influence, but human clerics of Phoen are less certain of the matter.&lt;br /&gt;
As well as existing in pure yellow crystals, this variant of tourmaline may be found in bicolored crystals. When this occurs, the other side of the crystal is invariably black.&lt;br /&gt;
&lt;br /&gt;
Thus far, no one has found any magical use for pure yellow tourmaline aside from a mild affinity to spiritual blessings. Oddly, however, the bi-colored yellow tourmalines are magically inert to anything save certain aspects of demonology. As a result, the Faendryl have taken a particular interest in them.&lt;br /&gt;
&lt;br /&gt;
Due to some particularly deft bargaining, the Faendryl currently have a monopoly upon yellow tourmaline importation, but it is not expected to last. The stone is common in Erithian lands, and too many people are curious enough to pay for a better look at it.&lt;br /&gt;
&lt;br /&gt;
===Blue zircon (nathalene)===&lt;br /&gt;
The Erithi possess a blue variety of zircon that they call nathalene. It glimmers with a cold blue light like the sky reflecting back from glacial ice, and those who have seen it consider it to be the most beautiful variety of zircon by far. Still, as it is still merely a variant of zircon, jewelers will not offer very much for it.&lt;br /&gt;
As trade continues between the dwarven people and the Erithi in Zul Logoth, the dwarves have obtained a number of precious samples, and they report that nathalene stones are extremely responsive to bardic loresinging. Experimentation continues in this matter.&lt;br /&gt;
&lt;br /&gt;
=Gemstones and the Aelotoi=&lt;br /&gt;
For fifteen thousand years, the Aelotoi suffered as slaves to the kiramon. The kiramon worked the Aelotoi cruelly, using them to mine and destroy the healthy, fertile world that had once been their own. Many presumably still endure in captivity upon that distant world, Bre&#039;Naere -- for, while many were able to escape through the shimmering rift to Elanthia, there were many such mining camps, and it was impossible for Braedn, the elected leader of the Aelotoi, to save all of his people.&lt;br /&gt;
The Aelotoi suffered terribly beneath the dominance of the kiramon. Now, they are free -- but the memory of Bre&#039;Naere has not left them. The kiramon destroyed lakes, rivers, trees, meadows, and mountains, but their driving goal and desire was to obtain gems, and the Aelotoi people never understood why the kiramon wanted gems so badly. The memory of the driving kiramon quest has resulted in various Aelotoi reacting in significantly different ways when confronted with gemstones, particularly rubies, sapphires, diamond, and other high-quality stones that the kiramon most desired.&lt;br /&gt;
&lt;br /&gt;
While there are exceptions among any of the clans, the following attitudes are most typical among the Aelotoi.&lt;br /&gt;
&lt;br /&gt;
The Vaer&#039;sah clan takes pleasure in the idea of owning gems and wearing jewelry. The Vaer&#039;sah enjoyed more freedom than the other Aelotoi, living in secret as refugees and avoiding the wrath of the kiramon. To the Vaer&#039;sah, jewelry is a way of reveling in the newfound liberty of the Aelotoi. The kiramon are no longer present to stop the Aelotoi from owning gems of their own, so it is an act of defiance and freedom, the Vaer&#039;sah say.&lt;br /&gt;
&lt;br /&gt;
The Gaeh&#039;deh react differently when confronted with gems and jewelry. The Gaeh&#039;deh bore the brunt of physical labor on the world of Bre&#039;Naere, and they are more communally minded than either of the other two clans. On Bre&#039;Naere, upon rare circumstance, an Aelotoi worker would sometimes conceal a gem from the kiramon overseers. If the kiramon discovered such treachery, their reaction was violent -- not only would the offender be put to death, but several random members of the mining camp would be slain as well, and even those permitted to live would be brutally punished. The Aelotoi word &amp;quot;zrissantha&amp;quot; is a single term that means &amp;quot;jewel thief,&amp;quot; &amp;quot;traitor,&amp;quot; and &amp;quot;kinslayer.&amp;quot; Most members of the Gaeh&#039;deh clan will not wear jewelry or adorn their possessions with jewels, and they distrust those who do.&lt;br /&gt;
&lt;br /&gt;
The Mrae&#039;ni, primarily healers and mages, share the Gaeh&#039;deh hesitation over wearing jewelry. They consider it disrespectful to wear jeweled ornaments when their kin are dying elsewhere for the sake of the kiramon gem-lust. However, the need to know is a driving force behind the Mrae&#039;ni and their actions, and the Mrae&#039;ni are asking themselves the question that very few other Aelotoi have considered: &amp;quot;Why did the kiramon want gems?&amp;quot; Illistim scholars have taught the Mrae&#039;ni about some of the magical and metaphysical properties of various types of gems, and the Mrae&#039;ni are starting to see possession of gems as a new way to help their people. Although they are disgusted by the idea of wearing gems for decoration, the Mrae&#039;ni will sometimes carry a bespelled gem or two and see nothing wrong with that practice.&lt;br /&gt;
&lt;br /&gt;
=Gemstones and the Arkati=&lt;br /&gt;
Worshippers of various Arkati or greater spirits consider specific gems significant to their faith. Please note that these attributions are not exclusive; for example, followers of Imaera and followers of Luukos both find sacred significance in emeralds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Aeia - emerald&lt;br /&gt;
Amasalen - heliodor&lt;br /&gt;
Andelas - chrysoberyl, cat’s-eye quartz&lt;br /&gt;
Arachne - garnet&lt;br /&gt;
Charl - aquamarine, coral, thunder egg geodes, mermaid&#039;s-tear sapphires&lt;br /&gt;
Cholen - amethyst, pyrite, blue sapphire&lt;br /&gt;
Eorgina - black diamond, firestone&lt;br /&gt;
Fash&#039;lo&#039;nae - deathstone, black opal, citrine quartz&lt;br /&gt;
Gosaena - moss agate, malachite&lt;br /&gt;
The Huntress - lapis lazuli, starstone&lt;br /&gt;
Imaera - amber, chrysoprase, emerald&lt;br /&gt;
Ivas - green jade&lt;br /&gt;
Jastev - alexandrite, lapis lazuli, rock crystal&lt;br /&gt;
Jaston - blue quartz&lt;br /&gt;
Kai - tigerfang crystal&lt;br /&gt;
Koar - Eye-of-Koar emerald, topaz&lt;br /&gt;
Kuon - green zircon&lt;br /&gt;
Laethe - black onyx, rhodochrosite&lt;br /&gt;
Leya - chalcedony&lt;br /&gt;
Lorminstra - black dreamstone, banded onyx&lt;br /&gt;
Lumnis - agate, black opal, turquoise&lt;br /&gt;
Luukos - emerald&lt;br /&gt;
Marlu - star diopside&lt;br /&gt;
Mularos - bloodstone, ruby&lt;br /&gt;
Niima - aquamarine, white opal&lt;br /&gt;
Oleani - morganite, rose quartz&lt;br /&gt;
Onar - deathstone, obsidian&lt;br /&gt;
Phoen - yellow sapphire, sunstone&lt;br /&gt;
Ronan - jet&lt;br /&gt;
Sheru - amber&lt;br /&gt;
Tilamaire - labradorite&lt;br /&gt;
Tonis - jasper, aventurine&lt;br /&gt;
Voaris - geode&lt;br /&gt;
Voln - onyx&lt;br /&gt;
V&#039;tull - bloodjewel&lt;br /&gt;
Zelia - moonstone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In looking at this list, some will pause and ask, “But what of Eonak?” The answer is that Eonak’s followers do not tie any specific gem to his worship, for all gems of the earth are beneath his sway. Pieces of petrified wood are sometimes utilized in wedding ceremonies by clerics of Eonak, as they symbolize the bond between Eonak and Imaera, but talismans of metal or simple, unadorned stone are preferred in all other cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
*[[Gems]]&lt;br /&gt;
*[[List of gems]]&lt;br /&gt;
*[http://www.play.net/gs4/info/gems/ Gems on Play.net] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Category:Treasure System]] --&amp;gt; [[Category:Gems| ]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=116793</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=116793"/>
		<updated>2019-06-06T06:34:43Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* List of Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== List of Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Akaylas||Allereli||Aramund||Asenora&lt;br /&gt;
|-&lt;br /&gt;
|Berrigan&lt;br /&gt;
|-&lt;br /&gt;
|Dalthon ||Demietria&lt;br /&gt;
|-&lt;br /&gt;
|Fromer||Hammibal|| Isola&lt;br /&gt;
|-&lt;br /&gt;
|Kaldonis||Kastrel||Kelestra||Krystanne&lt;br /&gt;
|-&lt;br /&gt;
|[[Maetriks]]||Missoni||Moredin&lt;br /&gt;
|-&lt;br /&gt;
|Penquin ||Polveiss&lt;br /&gt;
|-&lt;br /&gt;
|Queleri||Querthose&lt;br /&gt;
|-&lt;br /&gt;
|Rheisia||Rolfard||Rontuu&lt;br /&gt;
|-&lt;br /&gt;
|Sereg||Shaelethe||[[Silvean]]||Simmer&lt;br /&gt;
|-&lt;br /&gt;
|Temba||Virilneus&lt;br /&gt;
|-&lt;br /&gt;
|Zorastra||Zurraine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled_Sorc_Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116596</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116596"/>
		<updated>2019-06-02T16:36:23Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Rumor Woods (2019) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rumor Woods]] (2019)==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
&lt;br /&gt;
|location=[Map Room #], Lich # 27982, go YYYYY&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Poiret &amp;amp; Company, Salesroom] 27982 2019-06-02 11:37:39 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = Obvious exits: east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acrispwhitecottonhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a crisp white cotton handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acrispwhitecottonhandkerchief&amp;quot;&amp;gt;This white cotton handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asimplelinenhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a simple linen handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asimplelinenhandkerchief&amp;quot;&amp;gt;This linen handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afrillylace-borderedhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a frilly lace-bordered handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afrillylace-borderedhandkerchief&amp;quot;&amp;gt;This lace-bordered handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-alovelysilkenhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a lovely silken handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-alovelysilkenhandkerchief&amp;quot;&amp;gt;This silken handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aperfumedcertificate&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a perfumed certificate&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aperfumedcertificate&amp;quot;&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;Your certificate is used to unlock the potential of things held in your other hand.&amp;lt;br /&amp;gt;Your certificate will unlock your Scented Gloves to tier 2.&amp;lt;br /&amp;gt;You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.&amp;lt;br /&amp;gt;Your certificate may not be altered or changed in any way.&amp;lt;br /&amp;gt;You get no sense of whether or not the certificate may be further lightened.&amp;lt;/div&amp;gt;|| 250&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somepleatedblackvelvetgloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;some pleated black velvet gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somepleatedblackvelvetgloves&amp;quot;&amp;gt;These black velvet gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apairofwhitelacegloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a pair of white lace gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apairofwhitelacegloves&amp;quot;&amp;gt;These white lace gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somefur-linedleathergloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;some fur-lined leather gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somefur-linedleathergloves&amp;quot;&amp;gt;These leather gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somedelicatekidskingloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;some delicate kidskin gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somedelicatekidskingloves&amp;quot;&amp;gt;These kidskin gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116595</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116595"/>
		<updated>2019-06-02T16:32:17Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Rumor Woods (2019) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==[[Rumor Woods]] (2019)==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
&lt;br /&gt;
|location=[Map Room #], Lich # 27982, go YYYYY&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ Salesroom }}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = Obvious exits: east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acrispwhitecottonhandkerchief&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;a crisp white cotton handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acrispwhitecottonhandkerchief&amp;quot;&amp;gt;This white cotton handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asimplelinenhandkerchief&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;a simple linen handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asimplelinenhandkerchief&amp;quot;&amp;gt;This linen handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afrillylace-borderedhandkerchief&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;a frilly lace-bordered handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afrillylace-borderedhandkerchief&amp;quot;&amp;gt;This lace-bordered handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-alovelysilkenhandkerchief&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;a lovely silken handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-alovelysilkenhandkerchief&amp;quot;&amp;gt;This silken handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aperfumedcertificate&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;a perfumed certificate&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aperfumedcertificate&amp;quot;&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;Your certificate is used to unlock the potential of things held in your other hand.&amp;lt;br /&amp;gt;Your certificate will unlock your Scented Gloves to tier 2.&amp;lt;br /&amp;gt;You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.&amp;lt;br /&amp;gt;Your certificate may not be altered or changed in any way.&amp;lt;br /&amp;gt;You get no sense of whether or not the certificate may be further lightened.&amp;lt;/div&amp;gt;|| 250&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somepleatedblackvelvetgloves&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;some pleated black velvet gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somepleatedblackvelvetgloves&amp;quot;&amp;gt;These black velvet gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apairofwhitelacegloves&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;a pair of white lace gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apairofwhitelacegloves&amp;quot;&amp;gt;These white lace gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somefur-linedleathergloves&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;some fur-lined leather gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somefur-linedleathergloves&amp;quot;&amp;gt;These leather gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somedelicatekidskingloves&amp;quot; style=&amp;quot;text-decoration: dotted&amp;quot;&amp;gt;some delicate kidskin gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somedelicatekidskingloves&amp;quot;&amp;gt;These kidskin gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116594</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116594"/>
		<updated>2019-06-02T16:31:27Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Rumor Woods (2019) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==[[Rumor Woods]] (2019)==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
&lt;br /&gt;
|location=[Map Room #], Lich # 27982, go YYYYY&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
==={{{ Salesroom }}}===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = Obvious exits: east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acrispwhitecottonhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a crisp white cotton handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acrispwhitecottonhandkerchief&amp;quot;&amp;gt;This white cotton handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asimplelinenhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a simple linen handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asimplelinenhandkerchief&amp;quot;&amp;gt;This linen handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afrillylace-borderedhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a frilly lace-bordered handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afrillylace-borderedhandkerchief&amp;quot;&amp;gt;This lace-bordered handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-alovelysilkenhandkerchief&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a lovely silken handkerchief&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-alovelysilkenhandkerchief&amp;quot;&amp;gt;This silken handkerchief (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  This handkerchief is currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the handkerchief may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aperfumedcertificate&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a perfumed certificate&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aperfumedcertificate&amp;quot;&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;Your certificate is used to unlock the potential of things held in your other hand.&amp;lt;br /&amp;gt;Your certificate will unlock your Scented Gloves to tier 2.&amp;lt;br /&amp;gt;You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.&amp;lt;br /&amp;gt;Your certificate may not be altered or changed in any way.&amp;lt;br /&amp;gt;You get no sense of whether or not the certificate may be further lightened.&amp;lt;/div&amp;gt;|| 250&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somepleatedblackvelvetgloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;some pleated black velvet gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somepleatedblackvelvetgloves&amp;quot;&amp;gt;These black velvet gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apairofwhitelacegloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;a pair of white lace gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apairofwhitelacegloves&amp;quot;&amp;gt;These white lace gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somefur-linedleathergloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;some fur-lined leather gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somefur-linedleathergloves&amp;quot;&amp;gt;These leather gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somedelicatekidskingloves&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;some delicate kidskin gloves&amp;lt;/div&amp;gt; || || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somedelicatekidskingloves&amp;quot;&amp;gt;These kidskin gloves (Tier 1) can be scented with any perfume or cologne, and the aroma will last for 4 hours.  At this tier there is no way to remove or refresh a scent.  These gloves are currently unscented.  Using the last drop of perfume or cologne will destroy the container.&amp;lt;br /&amp;gt;USAGE: CLENCH (scent the item with perfume/cologne), WEAR (if applicable), REMOVE (if applicable), SMELL, WAVE&amp;lt;br /&amp;gt;You get no sense of whether or not the gloves may be further lightened.&amp;lt;/div&amp;gt;|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116588</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116588"/>
		<updated>2019-06-02T14:57:29Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Rumor Woods (2019) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Rumor Woods]] (2019)==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.  You also see a grand placard.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
|location=[Map Room# o], Lich# 27981, go boutique&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
===[Poiret &amp;amp; Company, Salesroom - 27982]===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crisp white cotton handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a simple linen handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a frilly lace-bordered handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a lovely silken handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a perfumed certificate for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some pleated black velvet gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a pair of white lace gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some fur-lined leather gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some delicate kidskin gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116587</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116587"/>
		<updated>2019-06-02T14:41:16Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Rumor Woods (2019) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Rumor Woods]] (2019)==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.  You also see a grand placard.&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
|location=[Map Room# o], Lich# 27981, go boutique&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
===[Poiret &amp;amp; Company, Salesroom - 27982]===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crisp white cotton handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a simple linen handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a frilly lace-bordered handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a lovely silken handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a perfumed certificate for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some pleated black velvet gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a pair of white lace gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some fur-lined leather gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some delicate kidskin gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116586</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116586"/>
		<updated>2019-06-02T14:40:12Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Rumor Woods]] (2019)==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.  You also see a grand placard.&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
|location=[Map Room #], Lich #27981, go boutique&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
===[Poiret &amp;amp; Company, Salesroom - 27982]===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crisp white cotton handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a simple linen handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a frilly lace-bordered handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a lovely silken handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a perfumed certificate for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some pleated black velvet gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a pair of white lace gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some fur-lined leather gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some delicate kidskin gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116585</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116585"/>
		<updated>2019-06-02T14:39:27Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* {{{[Poiret &amp;amp; Company, Salesroom - 27982]}}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Add Rumor Woods 2019 info here]&lt;br /&gt;
&lt;br /&gt;
==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.  You also see a grand placard.&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
|location=[Map Room #], Lich #27981, go boutique&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
===[Poiret &amp;amp; Company, Salesroom - 27982]===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crisp white cotton handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a simple linen handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a frilly lace-bordered handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a lovely silken handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a perfumed certificate for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some pleated black velvet gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a pair of white lace gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some fur-lined leather gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some delicate kidskin gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116584</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116584"/>
		<updated>2019-06-02T14:38:38Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* 2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Add Rumor Woods 2019 info here]&lt;br /&gt;
&lt;br /&gt;
==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.  You also see a grand placard.&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
|location=[Map Room #], Lich #27981, go boutique&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=P&lt;br /&gt;
}}&lt;br /&gt;
==={{{[Poiret &amp;amp; Company, Salesroom - 27982]}}}===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crisp white cotton handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a simple linen handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a frilly lace-bordered handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a lovely silken handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a perfumed certificate for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some pleated black velvet gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a pair of white lace gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some fur-lined leather gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some delicate kidskin gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116583</id>
		<title>RWShop:Poiret and Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Poiret_and_Company&amp;diff=116583"/>
		<updated>2019-06-02T14:36:33Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Add Rumor Woods 2019 info here]&lt;br /&gt;
&lt;br /&gt;
==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|look=&amp;lt;!--Manually Populate This--&amp;gt;&lt;br /&gt;
|location=[Map Room #], Lich #XXXXX, go YYYYY&lt;br /&gt;
|fest=rw&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=&amp;lt;!--Replace with first letter of shop name, skip &#039;The&#039;--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==={{{roomname-if multiroom}}}===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Poiret &amp;amp;amp; Company, Salesroom&lt;br /&gt;
|desc=Wainscoted panels of the highest quality have been pieced together to create this prim and airy boutique, almost indistinguishable from a standing shop in any fine city.  A gold-legged display case houses a variety of fine handkerchiefs, while an array of pillow-topped pedestals show off tasteful gloves.  A beautiful melange of tasteful and exotic scents meanders through the room.&lt;br /&gt;
|exits = east, west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=We at Poiret &amp;amp;amp; Company continue the proud tradition of bringing you the finest goods Ta&#039;Illistim has to offer.&lt;br /&gt;
To the east and west, we present special perfumes in tribute to the sights and scents of Ta&#039;Illistim and the Turamzzyrian Empire, respectively.&lt;br /&gt;
And before you now, we present fine gloves and handkerchiefs capable of retaining and flaunting these and other fine fragrances.&lt;br /&gt;
Appreciate them all as testaments to our civilization&#039;s exquisitude.&lt;br /&gt;
~ P &amp;amp;amp; Co.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the gold-legged display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crisp white cotton handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a simple linen handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a frilly lace-bordered handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a lovely silken handkerchief for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the array of pillow-topped pedestals you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a perfumed certificate for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some pleated black velvet gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| a pair of white lace gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some fur-lined leather gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some delicate kidskin gloves for sale || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
==[[Briarmoon Cove]] (2016)==&lt;br /&gt;
{{#section:Briarmoon Cove/shop list|P&amp;amp;C}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=116523</id>
		<title>Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=116523"/>
		<updated>2019-05-31T17:41:51Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: /* Orb Preparation */ messaging was changed?  Seems to be the case.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
| mnemonic = CHARGEITEM&lt;br /&gt;
| type = Utility&lt;br /&gt;
| duration = Variable&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = Special&lt;br /&gt;
| availability = Caster only&lt;br /&gt;
| navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Charge Item&#039;&#039;&#039; allows a properly trained [[wizard]] to place more [[charges]] into appropriate magical items, and to [[recharge]] those items.  It can also be used to detect the status of an item and how difficult that item would be to recharge, if applicable (this does not work on [[gem]]s). &lt;br /&gt;
Experience is gained at 10 xp per charge restored, with a 500 xp cap per hour.&lt;br /&gt;
&lt;br /&gt;
The three skills that directly aid in success are, in order of importance: ranks in the [[Major Elemental]] [[spell circle]], [[Magic Item Use]], and [[Elemental Mana Control]] (EMC).  Being in a [[magical workshop]] will also add a bonus to success.  Other factors, skills, and societal powers that do not directly influence the success of the spell, but may be useful otherwise, include the value of the gem, [[Harness Power]], [[Spiritual Mana Control]], [[Sign of Wracking]], [[Symbol of Mana]], and [[Sigil of Power]].  Charge Item is recommended to be a group activity as a lot of mana is required.&lt;br /&gt;
&lt;br /&gt;
The more an item is charged, the more difficult it is to further add charges, and the more severe the failures will be. The maximum number of charges any item can hold is forty (40).  In addition, higher level and non-elemental spells are more difficult to charge.  Failures with the spell vary.  The most extreme failure is complete destruction of the item, though a more common failure results in &amp;quot;greening&amp;quot; the item, preventing it from ever being charged again, rendering it into useless junk.  Other failures include loss of mana points or injury to the caster.&lt;br /&gt;
&lt;br /&gt;
== Mana Cost (Mana Control Benefit) ==&lt;br /&gt;
The mana cost for charging a spell varies based on the type of spell and ranks in Elemental Mana Control.  With twenty-four (24) ranks in EMC, charging a spell from within an Elemental [[sphere]] will cost the same as the spell.  A Spiritual or Mental spell will cost three times as much as the spell, and a [[Sorcerer Base]] spell will cost twice as much.  For example, when charging a blue crystal ([[Spirit Strike (117)]]).  This spell costs 17 mana to cast and is a spiritual spell.  Thus, it would require {{mono|17 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 51}} mana to increase the charge on the blue crystal by one.  Further training in Elemental Mana Control will reduce this cost by 1 point per 5 ranks in Elemental Mana Control.&lt;br /&gt;
&lt;br /&gt;
e.g. With 100 ranks in Elemental Mana Control, the cost to increase the charge on the blue crystal will be {{mono|(17 &amp;amp;times; 3) - (100 &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 31}}.  To reduce the cost to charge the crystal to the base cost of 17, 170 ranks of Elemental Mana Control are needed.&lt;br /&gt;
&lt;br /&gt;
In the case of a ruby amulet ([[Wall of Force (140)]]), {{mono|40 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 120}} mana is required to increase its charge by one.  However, using the equation {{mono|(40 &amp;amp;times; 3) - (X &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 40}}, where X is the amount of EMC ranks needed to reduce the mana cost, X is 400.  However, since the maximum amount of EMC ranks is 202, the minimum cost is 80 mana.  The absolute minimum cost for Wall of Force would be 70 mana if the wizard is fully enhanced to 252 ranks of EMC.&lt;br /&gt;
&lt;br /&gt;
== Components and Valid Items ==&lt;br /&gt;
&lt;br /&gt;
An [[orb gem]] worth at least 1000 silver, a [[grot t&#039;kel potion]], and a magical item that can be charged are all required to use this spell.  Chargeable items include some common items such as [[small statue]]s (older statues may have to be used once first), [[heavy quartz orb]]s, [[dull gold coin]]s, [[blue crystal]]s, [[ruby amulet]]s, and nearly every [[wand]]. Note that [[white crystal]]s and [[black crystal]]s are not chargeable in their natural state. (The difference being that some of these items are generated at their capacity while others are not.)&lt;br /&gt;
&lt;br /&gt;
Casting [[Elemental Detection]] at an item will indicate the current number of charges, validity of the item for charging, the maximum amount of charges, and the item&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
==Other Helpful Factors==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Value of the Orb Gem&lt;br /&gt;
:Though not a determinant to success, more valuable gems will last longer as orbs, allowing more charges to be placed in an item if desired. The value and/or quality may also limit the amount of charges that can be added to a single item.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harness Power&lt;br /&gt;
:By increasing the wizard&#039;s mana capacity, more charges may be placed into an item before the orb explodes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Mana Control (SMC)&lt;br /&gt;
:This allows the charging wizard to receive mana from classes that employ Spiritual Mana, such as clerics and empaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sign of Wracking, Symbol of Mana, and Sigil of Power&lt;br /&gt;
:These [[Society|societal powers]] provide the wizard with more mana.&lt;br /&gt;
&lt;br /&gt;
== Process and Messaging ==&lt;br /&gt;
&lt;br /&gt;
The stages of charges are outlined below.&lt;br /&gt;
&lt;br /&gt;
=== Gem Preparation ===&lt;br /&gt;
&lt;br /&gt;
To begin, pour the [[grot t&#039;kel potion]] on the [[orb gem]], then {{mono|CAST 517}} at the gem. After casting the spell, the gem will be replaced with a &#039;&#039;&#039;pulsating orb&#039;&#039;&#039; which appears on the ground. It can not be retrieved. If the potion evaporates, the gem is &#039;&#039;not&#039;&#039; an orb gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my potion on my ruby&lt;br /&gt;
You pour your potion on the ruby.&lt;br /&gt;
You carefully work the liquid in until it is all absorbed.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my ruby&lt;br /&gt;
You gesture at a star ruby.&lt;br /&gt;
&amp;lt;b&amp;gt;The star ruby quickly expands into a blue pulsating orb!&amp;lt;/b&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look&lt;br /&gt;
[Wizard Guild, Workshop]&lt;br /&gt;
You notice &amp;lt;b&amp;gt;a pulsating orb&amp;lt;/b&amp;gt; and a sleek wood owl.&lt;br /&gt;
Obvious exits: northeast, southeast&lt;br /&gt;
&lt;br /&gt;
&amp;gt;take orb&lt;br /&gt;
You can&#039;t pick that up!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Preparation ===&lt;br /&gt;
In order to prepare the pulsating orb for charging, the charger must {{mono|CAST 517}} at the orb repeatedly until it begins &amp;quot;&#039;&#039;&#039;flickering in color and humming tones of enchantment.&#039;&#039;&#039;&amp;quot; If the orb continues to grow in size, it is approaching preparedness. The successive casts of Charge Item only cost 1 mana point each, as opposed to the full 17 of the initial cast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast pulsating orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;The orb resonates in response to each of your gestures and words.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;It grows in size!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast pulsating orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
The orb resonates in response to each of your gestures and words.&lt;br /&gt;
&#039;&#039;&#039;It shines brightly for a moment, flickering in color and humming tones of enchantment!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following message indicates that the pulsating orb was already sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast pulsating orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
&#039;&#039;&#039;The orb is already prepared for charging.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each cast of Charge Item has a chance of failure and may reduce the size of the pulsating orb. Additional casts of Charge Item will be required in order to prepare the pulsating orb for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
&amp;gt;You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;You are unable to concentrate completely.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The pulsating orb shrinks somewhat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Charging ===&lt;br /&gt;
Once the pulsating orb is sufficiently prepared for charging, the pulsating orb must be rubbed with the item to be charged in the wizard&#039;s right hand. &lt;br /&gt;
&lt;br /&gt;
==== Success ====&lt;br /&gt;
When charges are successfully added to the item, mana will be drained from the wizard. The following messaging indicates that charges have been successfully added to the item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;blue crystal in your right hand&#039;&#039;&#039; and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;The blue crystal glows with a bright hue as the fingers of essence caress it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minor Failures ====&lt;br /&gt;
If the wizard does not have sufficient mana to place a charge into the item, the following message will be received (no mana will be drained from the wizard in this case):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You do not have enough mana.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the orb is not valuable enough or the item cannot hold more charges, the following message will be received (no mana will be drained from the wizard in this case):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to add any more charges.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the pulsating orb is not sufficiently prepared for charging, the following message will be received (no mana will be drained from the wizard in this case)::&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
&#039;&#039;&#039;The orb isn&#039;t properly prepared for recharging.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional minor failures to charge are evident by the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to properly channel the flows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Major Failure (&amp;quot;Greening&amp;quot;) ====&lt;br /&gt;
Attempting to recharge an item may also result in a major failure. This type of failure will cause the wizard to lose all of their mana and the item to become unrechargable. Due to the failure message, this is commonly referred to as &amp;quot;&#039;&#039;&#039;greening&#039;&#039;&#039;&amp;quot; an item:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;!-- Change info --&amp;gt;&amp;lt;small&amp;gt;Some old materials may refer to a major failure causing the item to lose all of its charge and become unsellable. As of 9/12/2018, these extra penalties were removed.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It flares a sickening green and then goes dim.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Catastrophic Failure ====&lt;br /&gt;
&amp;lt;!-- Change info --&amp;gt;Catastrophic failures &#039;&#039;&#039;{{red|are (reportedly) no longer possible}}&#039;&#039;&#039; as of September 2018. This used to cause the wizard to lose all of their items entirely and if it is a container, everything in it as well:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It begins to shake violently and then suddenly disintegrates!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Maintenance ===&lt;br /&gt;
During the charging process, the pulsating orb will reduce in size and require further preparation for charging. The wizard must monitor the ambient messaging of the pulsating orb in order to properly maintain it for use (the shrinkage messaging is ambient, rather than triggered by any direct character action). When this occurs, the wizard should return to the [[#Orb_Preparation|orb preparation]] stage of charging, casting 517 at the pulsating orb repeatedly until it is once again ready for charging. The same failure messaging, success messaging, and mana point cost applies. A shrinking orb is evident by the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb shrinks somewhat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, the pulsating orb will expire. Pulsating orbs have a finite lifespan and the eventual expiration of pulsating orbs is natural. The pulsating orb will also expire in the same manner if it was never sufficiently prepared for charging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb suddenly implodes into nothing but some lingering smoke!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{#section:Rodyn potion|description}}&lt;br /&gt;
{{#section:Rodyn potion|recipe}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Charge Item (guide)]]&lt;br /&gt;
* [[Magical workshop]]&lt;br /&gt;
* [[Recharging crystals]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#517 Major Elemental Spell Circle: Charge Item], on Play.net&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/charge-item.asp Charge Item Guide on Play.Net]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rone_Resurgence_-_2018-10-06_-_Long_Live_the_King_(log)&amp;diff=111110</id>
		<title>The Rone Resurgence - 2018-10-06 - Long Live the King (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rone_Resurgence_-_2018-10-06_-_Long_Live_the_King_(log)&amp;diff=111110"/>
		<updated>2018-10-10T20:46:03Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: Gainmead = Ganimead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jastatos 6-7, 5118&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;by [[Leafiara]] Autumnwind of the [[::The_TownCrier|TownCrier]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
* [[::Brotherhood of Rooks|Rooks]] move throughout the [[::Wehnimer&#039;s Landing|Landing]] and eventually converge on Valeria Street, where adventurers and town defenders arrive. The Rooks silently form a tight circle among themselves, answering no questions from the crowd. In the distance, the militia stands at the ready to fire, but the Rooks bear no weapons and captains [[Stormyrain]] and [[Shinann]] indicate not to attack first. Eventually one figure tries to break away, but the Rooks seize him and force him to the street--it&#039;s [[Rysus]] and he&#039;s surrounded. Twitching and scratching at himself, and yelling that the others are cowards, Rysus tries to swing at the Rooks and escape, but they block his retreat.&lt;br /&gt;
&lt;br /&gt;
* [[Leafiara]] tells Rysus that what he got was no cure, and he spits at her and accuses her of being in bed with Praxopius. She says she wanted to give him a cure and had warned his Rook to be careful; Rysus says she always wanted to be a Rook and asks if this is how she planned it, but a saddened Leafi says she just wanted to save a life and cure another of [[::Raznel|the witch]]&#039;s curses.&lt;br /&gt;
&lt;br /&gt;
* [[Darcena]] growls at Rysus for Leafi&#039;s sake and he pushes against her--though she then nsays he&#039;s &amp;quot;being a little forward, but I&#039;m not saying no.&amp;quot; Soon blood begins to seep from Rysus&#039; eyes and he tries to rush past [[Alfur]], but can&#039;t escape. [[Claudaro]] thumps him and [[Balley]] asks Rysus what he thinks he&#039;ll accomplish here; he brandishes a dagger and rushes at her, but falls to one knee with a bloody nose before he gets to her.&lt;br /&gt;
&lt;br /&gt;
* Rysus calls everyone cowards, saying their enemies are encroaching--the [[::Turamzzyrian Empire|Imperials]] and the [[::Ta&#039;Vaalor|elves]], and they&#039;ll wish for him and beg for him when the noose is too tight. He tries to flee again, but the Rooks keep him surrounded. Stormy whispers something to him and he calls her a blood swapping whore; she says she&#039;ll dance on the dust of his bones.&lt;br /&gt;
&lt;br /&gt;
* Sir [[Cryheart]] asks if Rysus wants them to end the pain, but he says there is no pain except watching them lose their freedom without fighting for it. ...and then scratches at his arm, his skin peeling away.&lt;br /&gt;
&lt;br /&gt;
* Rooks draw daggers, but begin placing them at the feet of [[Chamorr]], [[Dergoatean]], [[Hapenlok]], [[Bernadette]], [[Thrassus]], and others in the crowd--most of them well known to have opposed the Rooks in the past.&lt;br /&gt;
&lt;br /&gt;
* Rysus calls them cowards who can&#039;t even do it themselves. A Rook stabs Rysus in the side and [[Claudaro]] stabs him in another side, as oily black blood and flakes of ash spill out of him. Hap kicks him over and stabs him in the eye; [[Ganimead]] stabs him in the chest; Thrassus stabs in the collarbone. He coughs out that they&#039;ll see their freedom die.&lt;br /&gt;
&lt;br /&gt;
* Darcena holds a dagger near his heart and asks if he&#039;s ready, sorrowful and wanting to end his suffering; meanwhile Claudaro cuts his ear off and tosses it to the crowd. One of Rysus&#039; hands crumbles into dust and [[Lauranathalasa]] attempts to defend him, but to no avail in the crowd as Darcena drives her dagger in deep. Ganimead slices his throat and Rooks stab him in the hand, side, and abdomen.&lt;br /&gt;
&lt;br /&gt;
* Rysus calls them cowards one last time, but as he tries to continue, his teeth crumble to dust. At last Chamorr beheads him and Claudaro scalps him, and his body crumbles into dust and ash, and the murky black blood left behind fades.&lt;br /&gt;
&lt;br /&gt;
* The Rooks disappear into the shadows of town, having said no words all night, and Sir Cryheart declares it the end of an era. Mayor [[Lylia]] agrees, saying to remember all that Rysus did and not just what he became, and Stormy says he wasn&#039;t always this way--that there was a time when [[Thrayzar]], [[Thadston]], and &amp;quot;many of us&amp;quot; worked with Rysus, but he fell far and thought his way was the only right one.&lt;br /&gt;
&lt;br /&gt;
=Highlights=&lt;br /&gt;
&lt;br /&gt;
 Speaking tentatively to Rysus, Leafiara says, &amp;quot;Hate to say it, but if you somehow haven&#039;t heard already--then what you got was no cure.&amp;quot;&lt;br /&gt;
 Rysus spits at Leafiara.&lt;br /&gt;
 Leafiara winces.&lt;br /&gt;
 Leafiara hangs her head.&lt;br /&gt;
 Rysus exclaims, &amp;quot;You&#039;re in bed with that cripple! Surprised he couldn&#039;t even get it up!&amp;quot;&lt;br /&gt;
 Speaking resignedly to Rysus, Leafiara says, &amp;quot;No. I wanted to give you a cure. I warned one of your Rooks, in fact--to be careful.&amp;quot;&lt;br /&gt;
 Rysus scowls at Leafiara.&lt;br /&gt;
 Rysus asks, &amp;quot;You always wanted to be one of us...is this how you planned it?&amp;quot;&lt;br /&gt;
 Leafiara sadly says, &amp;quot;I know that doesn&#039;t... change anything.&amp;quot;&lt;br /&gt;
 Rysus peers quizzically at Leafiara.&lt;br /&gt;
 Leafiara looks at Rysus and shakes her head.&lt;br /&gt;
 Speaking regretfully to Rysus, Leafiara says, &amp;quot;I just--wanted to save a life. And cure another of the witch&#039;s curses... nothing more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Rysus moves to stand in front of Darcena.&lt;br /&gt;
 Darcena sniffs at Rysus.&lt;br /&gt;
 Darcena cocks her head at Rysus.&lt;br /&gt;
 Darcena makes a rude suggestion to Rysus and gets a firm punch for it.&lt;br /&gt;
 Darcena growls at Rysus.&lt;br /&gt;
 Speaking to Rysus, Darcena says, &amp;quot;You&#039;re being a little forward, but I&#039;m not saying no.&amp;quot;&lt;br /&gt;
 Darcena glances at Rysus and makes a little purring sound.&lt;br /&gt;
&lt;br /&gt;
 Rysus says, &amp;quot;Every one of you...cowards...&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;Look at your enemies encroaching upon you...&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;Imperials...the elves...&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;You&#039;ll wish for me.&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;You&#039;ll beg for me.&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;When the noose is too tight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Rysus exclaims, &amp;quot;I am the King of the Rooks! You are just a blood swapping whore!&amp;quot;&lt;br /&gt;
 Rysus scowls at Stormyrain.&lt;br /&gt;
 Speaking amusedly to Rysus, Stormyrain muses, &amp;quot;I will dance on the dust of your bones little man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Rysus says, &amp;quot;The only pain is watching you all lose your freedom...&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;And you aren&#039;t even fighting for it...&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;You&#039;re giving it up...&amp;quot;&lt;br /&gt;
 Rysus says, &amp;quot;Handing it over...&amp;quot;&lt;br /&gt;
 Speaking distantly to Rysus, Leafiara acknowledges, &amp;quot;I do hope... that the spark of independence isn&#039;t dead in this town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Some of the hooded figures move forward, standing before Chamorr, then Dergoatean, then Hapenlok, then Bernadette, then Thrassus, and then one by one, many within the crowd. The figures place daggers on the ground before them.&lt;br /&gt;
 A hooded figure steps forward, dagger in hand, and stabs it into Rysus&#039; side!&lt;br /&gt;
 (Claudaro moves in among the figures, and plunges his dagger in Rysus&#039; side, before making room for others.)&lt;br /&gt;
 Xorus dryly says, &amp;quot;Think of the children. Surely they will want a stab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Speaking to a grey-beaked dark hooded figure, Dergoatean asks, &amp;quot;How long did you follow him?&amp;quot;&lt;br /&gt;
 Speaking to a grey-beaked dark hooded figure, Dergoatean asks, &amp;quot;To what end?&amp;quot;&lt;br /&gt;
 Speaking to a grey-beaked dark hooded figure, Dergoatean asks, &amp;quot;Do you not deserve the same fate?&amp;quot;&lt;br /&gt;
 Lylia says, &amp;quot;They do not deserve the same fate, no. They brought him here. They were tired of bleeding for him too.&amp;quot;&lt;br /&gt;
 Speaking to Lylia, Dergoatean asks, &amp;quot;That makes up for all the misery they brought on this town? Years of it?&amp;quot;&lt;br /&gt;
 Lylia says, &amp;quot;They have also fought for the town. &#039;Rook&#039; is not a filthy word. It is not a hymn of praise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Shanak says, &amp;quot;I guess this is what the historians mean about the future being built on the bones of the past... bit uglier than the words made it seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Cryheart says, &amp;quot;Well...that is the end of an era.&amp;quot;&lt;br /&gt;
 Speaking quietly to Cryheart, Lylia says, &amp;quot;Yes. Which is why we should remember all that the man did. Not just what he became.&amp;quot;&lt;br /&gt;
 Stormyrain says, &amp;quot;Rysus was not always what we saw here tonight. There were times I worked with him for a common goal. There was a time Thrayzar, and Thadston, and many of us also worked with Rysus. How far he fell, under the guise of always knowing what was best; not taking wise council, and thinking his way was the only right one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circle==&lt;br /&gt;
&lt;br /&gt;
[Town Square Central]&lt;br /&gt;
&lt;br /&gt;
This is the heart of the main square of Wehnimer&#039;s Landing.  The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith.  At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree.  The oak is tall and straight, and it is apparent that the roots run deep.  You also see an herbal remedy donation bin and some stone benches with some stuff on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some dark hooded figures move along rooftops of South Ring Road.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Sir Cryheart leads a group along South Ring Road, finding nothing.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some dark hooded figures move along rooftops of North Ring Road.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Sir Cryheart leads along North Ring Road, finding nothing.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some dark hooded figures move along rooftops of West Ring Road.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Sir Cryheart leads along West Ring Road, finding nothing.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some dark hooded figures move along rooftops, to the north, south, and west.  Hugging the shadows of night, they all begin to move towards Valeria Street.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Soon...]&lt;br /&gt;
&lt;br /&gt;
The Symbol of Need begins to burn in your mind and an image appears before you of Stormyrain...&lt;br /&gt;
&lt;br /&gt;
[Wehnimer&#039;s, Valeria St.]&lt;br /&gt;
&lt;br /&gt;
Traffic to and from the hub of activity in the square to the west passes along the dark street here.  Passers-by guard their valuables closely, glancing into shaded doorways and niches and wary of the press of the crowd.  Two-story buildings of wood and stone line the north and south sides of the cobbled road.   &#039;&#039;&#039;You also see a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure,&#039;&#039;&#039; a spotted great horned owl, a grizzled old warrior and a blackened sandstone shop.&lt;br /&gt;
&lt;br /&gt;
Also here: Lord Thrassus, Grand Lord Xorus, Stormyrain, Shinann, Caligos Trawler Chaoswynd&lt;br /&gt;
&lt;br /&gt;
[Leafi fogs over.]&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;Hold... until they attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain asks, &amp;quot;What do you want here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xorus greets, &amp;quot;Rooks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;Someone already attadcked me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara greets, &amp;quot;Evening, there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Shinann asks, &amp;quot;What do you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stormyrain says, &amp;quot;They are surrounding Cryheart and group and not attacking there either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;Grey beaks, dark hoods, doesn&#039;t seem like they are up to any good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;Unless a plague is in town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ganimead, Stormyrain says, &amp;quot;They&#039;re Rooks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann whispers to the group, &amp;quot;Did someone sanct here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara whispers to the group, &amp;quot;It was sancted already before I tried.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sir Cryheart&#039;s group just arrived.&lt;br /&gt;
&lt;br /&gt;
Pukk quietly exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Stormyrain, Ganimead asks, &amp;quot;Rooks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly exclaims, &amp;quot;We have caught you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator says, &amp;quot;This doesn&#039;t look promising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;Hello there can we help you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Classen deeply exclaims, &amp;quot;Hand over the muffins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;No, it does not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart asks, &amp;quot;So...where is the head Rook?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ganimead, Stormyrain says, &amp;quot;Indeed. They are --a faction of townsfolk who operate outside of the law most of the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rioja sings:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where da hood&lt;br /&gt;
&lt;br /&gt;
where da hood&lt;br /&gt;
&lt;br /&gt;
where da hood at?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia quietly says, &amp;quot;You see it in Rysus as surely as we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly exclaims, &amp;quot;All your ale belongs to us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Classen deeply says, &amp;quot;And muffins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Shinann asks, &amp;quot;Where is Rysus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to a grey-beaked dark hooded figure, Pukk asks, &amp;quot;Let&#039;s work this out. We can give you Chaoswynd and you can give us all your ale. What do you say?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara curiously says, &amp;quot;Pretty quiet tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking adamantly to Pukk, Darcena says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;Would any of you hooded people happen to want to talk or explain what you are doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator says, &amp;quot;Hell with Chaoswynd, give em Dwi, she is a fine catch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rioja says, &amp;quot;Yeah, that they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;We can give them her, she already attacked me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ganimead, Darcena asks, &amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shanak asks, &amp;quot;Are these folks just a distraction maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;I did not. You would be bleeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Leafiara ventures, &amp;quot;I assume most of you have learned what happened with Rysus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart asks, &amp;quot;Hae they spoken?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Darcena, Ganimead says, &amp;quot;You bit me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Shanak, Hapenlok says, &amp;quot;Normally, I&#039;d say yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;So, I lost my ticket to the hooded convention. Can any of you spare one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Aquarrist says, &amp;quot;Such a large band of figures coming to our fair town has triggered the welcome wagon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Shanak, Hapenlok asks, &amp;quot;But now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok says, &amp;quot;I&#039;m not so sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daaco says, &amp;quot;Asking for Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;So, they be a distraction...or the small cat got their tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Darcena, Ganimead says, &amp;quot;Not very nice you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to a grey-beaked dark hooded figure, Classen says, &amp;quot;So, about these muffins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Ganimead, Pukk says, &amp;quot;Ooh she bit you? You will need to see Akrash and get treated immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking puzzledly to Ganimead, Darcena asks, &amp;quot;I&#039;m nice?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;So.... Can we arrest them all for loitering?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Pukk, Ganimead says, &amp;quot;What if she is rabid, I don&#039;t wish to be rabid myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly says, &amp;quot;I&#039;m poisoned...oh wait...I built up a immunity to her bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Jahadeem, Leafiara quips, &amp;quot;You&#039;d have to arrest half of the square in that case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia notes, &amp;quot;We are &#039;loitering&#039; too, by that definition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Pukk, Darcena says, &amp;quot;My bite was never poisonous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Classen deeply says, &amp;quot;But we do it with style.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Darcena, Pukk says, &amp;quot;Maybe it&#039;s just your beauty that captivates me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok says, &amp;quot;Know what? I&#039;m going to wait elsewhere. For the inevitable orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Classen, Lylia admits, &amp;quot;True enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to an angular fire wyrdling, Hapenlok says, &amp;quot;Stay here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stepping out of the shadows, more hooded figures appear, the moon hitting the silver beaks of their masks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly says, &amp;quot;But at least we all buy things. They just show up and jump all over our roofs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classen deeply says, &amp;quot;More.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;This is not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rioja recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These burds!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;This doesn&#039;t look promising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Classen deeply says, &amp;quot;This is better than good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The hooded figures keep coming into view, but no weapons drawn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena exclaims, &amp;quot;Not fair!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dwi heartily asks, &amp;quot;It&#039;s a chicken conbention?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart asks, &amp;quot;Ok.. Rooks, what are ye doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Oh hey, which one of you guys in hoods, brought something to drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rioja recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or doctors?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly says, &amp;quot;I hope they are here to talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rioja sings:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where da hood&lt;br /&gt;
&lt;br /&gt;
where da hood&lt;br /&gt;
&lt;br /&gt;
where da hood at?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;They are not armed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Jahadeem, Leafiara says, &amp;quot;Not here to fight at least--so far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to a grey-beaked dark hooded figure, Pukk says, &amp;quot;Okay, now that you are all out. You need to pay the hooded figure town fee...I will accept all the fees on behalf of the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daaco says, &amp;quot;Yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Shinann, Jahadeem says, &amp;quot;Yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;That is good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;They hae nae drawn their weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A grey-beaked dark hooded figure just arrived!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;All of them don&#039;t have to be here to talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look&lt;br /&gt;
&lt;br /&gt;
[Wehnimer&#039;s, Valeria St.]&lt;br /&gt;
&lt;br /&gt;
Traffic to and from the hub of activity in the square to the west passes along the dark street here.  Passers-by guard their valuables closely, glancing into shaded doorways and niches and wary of the press of the crowd.  Two-story buildings of wood and stone line the north and south sides of the cobbled road.   You also see a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a tiny brown mouse, the Repaire disk, a pitiful forest spirit that is flying around, a pale-faced coppery barn owl that is flying around, the fiery red Hapenlok disk, an angular fire wyrdling, a moping mountain spirit that is flying around, the Shanak disk, the Daaco disk, a golden short-hair rex kitten, the Meggiemae disk, the Mongonator disk, the Balley disk, the Rioja disk, the Classen disk, the Lauranathalasa disk, the Dwi disk, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, the palm frond-shaped Leafiara disk, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a grey-beaked dark hooded figure, a spotted great horned owl and a blackened sandstone shop.&lt;br /&gt;
&lt;br /&gt;
Also here: Annamari, Alfur, Great Lord Repaire, Hapenlok, Reakon, Caligos Fisherman Darcena, Shanak, Daaco, Meggiemae, Aquarrist, Dwi, Classen, Lord Mongonator, Rioja, Rainedrop, Mister Pukk, Bernadette, Lord Jahadeem, Gypsy Scribe Balley, Khobra, High Lady Lauranathalasa, Mayor Lylia, Marshal Meureii, Sir Cryheart, Lord Realk, Caligos Mariner Nazarr, Ganimead, Beachcomber Leafiara, Lord Thrassus, Grand Lord Xorus, Stormyrain, Shinann, Caligos Trawler Chaoswynd&lt;br /&gt;
&lt;br /&gt;
Darcena sticks her tongue out and manages to catch a snowflake on its tip!&lt;br /&gt;
&lt;br /&gt;
Darcena throws her head back and howls, sounding something like a wolf!&lt;br /&gt;
&lt;br /&gt;
Speaking to Nazarr, Leafiara replies, &amp;quot;Neither do we, yet here we are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Well..could be they dinnae trust us as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meggiemae asks, &amp;quot;Hooded Figure convention?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Cryheart, Darcena exclaims, &amp;quot;I did it!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly says, &amp;quot;I&#039;m rich....I mean...the town is going to pull in some good fees...yeah...that&#039;s it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok says, &amp;quot;Doesn&#039;t matter that they aren&#039;t armed. A lot of them are magic users.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Nazarr, Jahadeem says, &amp;quot;Yes they do, it&#039;s an entourage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;This is the makings of a mugging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok says, &amp;quot;But it&#039;s a promising start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart asks, &amp;quot;One out of 100?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia mildly says, &amp;quot;Talking requires no weaponry. And we are all simply talking at this point. Or waiting for others to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;I&#039;m not an expert at this, but wouldn&#039;t being hooded prohibit your vision some.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Ok..Rooks...your move first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly says, &amp;quot;Just one sphere and we are all toast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Along one stretch of the street, dark hooded figures begin to step side by side, forming a rough edge of a circle.  Opposite of them, another line of hooded figures form, creating somewhat of a circle amidst some of the gathered adventurers in the crowd.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly says, &amp;quot;So any chance we can have you all take off your hoods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator says, &amp;quot;There goes the neighborhood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking suspiciously to a grey-beaked dark hooded figure, Darcena asks, &amp;quot;What&#039;s going on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meggiemae asks, &amp;quot;Anyone feeling a bit trapped?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snowflakes descend from the sky, glistening as they quietly fall down on the rooftops and streets below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rioja recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;s gonna have a snow party?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Classen deeply exclaims, &amp;quot;Ya snow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator says, &amp;quot;They are just matching our numbers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia whispers to the group, &amp;quot;If they seem a threat at all, we can whisk away to Voln. Stay steady...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Dinnae provoke them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rioja sings:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do ya wanna build a snow monkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The sphere of hooded figures tightens, leaving less and less space in between each one, walls of Rooks forming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A golden short-hair rex kitten stalks around a grey-beaked dark hooded figure, eyeing it warily.&lt;br /&gt;
&lt;br /&gt;
The fire wyrdling chuckles.&lt;br /&gt;
&lt;br /&gt;
Classen deeply says, &amp;quot;Yeah, they seem nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;Um this can not be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to an angular fire wyrdling, Pukk says, &amp;quot;Laugh it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;Could we at least get an idea why you are here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to a golden short-hair rex kitten, Mongonator says, &amp;quot;Get em kitty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is some commotion among the ranks of the hooded figures, and some movement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena asks, &amp;quot;Captains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain says, &amp;quot;Stand steady.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Classen, Rioja says, &amp;quot;Bet they are professional snow sculptors too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly says, &amp;quot;I think they are here to give us presents.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain whispers to the group, &amp;quot;I think they are bringing Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Pukk, Rioja exclaims, &amp;quot;Early Thrakmas!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;I am too cute to die today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann whispers to the group, &amp;quot;Maybe half for Rysus and half against... I am only guessing here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara whispers to the group, &amp;quot;Hopefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop asks, &amp;quot;Wana build a snowman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead asks, &amp;quot;So surrounding us, because we did what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Pukk, Jahadeem says, &amp;quot;Did you want a knife to the stomach? Because that may be their present to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;If by presents, you mean their present is their presence for sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator says, &amp;quot;Snow angels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nearby, off from the crowd and circle of Rooks, some Landing militiamen emerge, weapons in hands, arrows nocked in their bows, watching and waiting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meggiemae says, &amp;quot;Crossfire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daaco says, &amp;quot;Landing Militia never miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly says, &amp;quot;Miliamen please please don&#039;t fire first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormyrain loudly says, &amp;quot;Stand at the ready, Militia, but no one fires or swings until one of us gives the command.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart yells, &amp;quot;Dinnae provoke the Rooks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann nods.&lt;br /&gt;
&lt;br /&gt;
Darcena murmurs, &amp;quot;Yes Captain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;Blood bath in the making already boys, let&#039;s just all simmer down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia simply says, &amp;quot;There is no need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernadette softly says, &amp;quot;Let cooler heads prevail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Lowering weapons untill they draw their own would be a small sign of respect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overthrow==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some dark hooded figures move, as another among them stumbles about, swearing and pushing against the others who simply stand solemnly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly says, &amp;quot;I don&#039;t want to die... again today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;They haven&#039;t drawn theirs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain says, &amp;quot;I have no weapons in my hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From behind Bernadette, Pukk&#039;s voice quietly exclaims, &amp;quot;We are not afraid of you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Me either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;There he is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A dark hooded figure tries to move away from the circle, but other figures grab him, pushing him back towards the center.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meggiemae says, &amp;quot;Hold your line Figures! Umm please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rioja recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let cooler heads and dancing feet prevail!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rioja, Jahadeem asks, &amp;quot;Dance off?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly says, &amp;quot;Oh it&#039;s a dance off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;I am wondering if some Rooks hae forced some others to come here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Jahadeem, Rioja exclaims, &amp;quot;Soooo dance off!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The dark hooded figure lunges to the left, then spins to the right, trying to break through the wall of others.  They step in tighter, blocking his escape.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly exclaims, &amp;quot;Good we have Stormy here! She will beat everybody at dancing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Jahadeem, Mongonator says, &amp;quot;She is good if ye don&#039;t mind the lass leading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;We could have a roshambo tournament or all go get our best minis out to settle it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;Dissention among the Rooks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Classen deeply exclaims, &amp;quot;Let him leave the cult!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Daaco, Dwi says, &amp;quot;It&#039;s me only move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Yep, I think the Rooks hae perhaps forced some to come here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara ventures, &amp;quot;So... what exactly requires -all- of you here tonight? So silent...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann whispers to the group, &amp;quot;Yes, looks like maybe bringing us Rysus... but... hmm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Dwi, Meggiemae says, &amp;quot;It&#039;s a good move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Cryheart, Stormyrain says, &amp;quot;At least one, it would seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernadette softly says, &amp;quot;Steady now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Daaco, Dwi says, &amp;quot;Dat&#039;s why I don&#039;t dance at weddins til e&#039;eryone&#039;s proper drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;I do not like the silence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The sphere of hooded figures tighten, and soon Rysus is forced to break from them, stumbling into the center of the street, surrounded by Rooks, adventurers, and militia.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus swears in a fluid mixture of common and elven that would make a spike-thorn take pause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leafiara nods absently at Rysus.&lt;br /&gt;
&lt;br /&gt;
Stormyrain gives a sidelong glance at Rysus.&lt;br /&gt;
&lt;br /&gt;
Chaoswynd looks thoughtfully at Rysus.&lt;br /&gt;
&lt;br /&gt;
Cryheart glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Thrassus looks thoughtfully at Rysus.&lt;br /&gt;
&lt;br /&gt;
Stormyrain clenches her jaw.&lt;br /&gt;
&lt;br /&gt;
Balley glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Well...good evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart smiles at Rysus.&lt;br /&gt;
&lt;br /&gt;
Bernadette nods at Rysus.&lt;br /&gt;
&lt;br /&gt;
Claudaro looks thoughtfully at Rysus.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Have a drink... it really does fix things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia murmurs, &amp;quot;Rysus...good of you to be here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khobra examines Rysus closely, sizing him up and taking note of all the details.&lt;br /&gt;
&lt;br /&gt;
Darcena sniffs at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus begins to twitch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thrassus gazes at Rysus thoughtfully for several moments while idly rolling his scepter between his hands.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rysus, Leafiara greets, &amp;quot;...good eve...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator grins.&lt;br /&gt;
&lt;br /&gt;
Stormyrain clenches her fist.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rysus, Jahadeem says, &amp;quot;Hello there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena frowns at Rysus.&lt;br /&gt;
&lt;br /&gt;
Shinann gazes at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus scratches at his cheeks, then his arms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look rys&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You see Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He appears to be a Half-Elf.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is average height.  He appears to be very young.  He has alert steel blue eyes and fair skin.  He has short, wavy dark brown hair.  He has an angular face, a thin nose and sharp pointed ears.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing some slouched black leather boots, a crystal amulet, a hooded black cloak, a black wyrwood long bow, a smoky shadowglass ring, a small canvas bait pouch, and some black pants.&lt;br /&gt;
&lt;br /&gt;
Jahadeem tries to pull Rysus towards him.&lt;br /&gt;
&lt;br /&gt;
Dwi squints at Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Darcena says, &amp;quot;You don&#039;t smell great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator says, &amp;quot;Not in public please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus bites at his lower lip.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reakon offers Rysus a tankard of Golden Fox mead.&lt;br /&gt;
&lt;br /&gt;
Hapenlok murmurs, &amp;quot;I could end this....right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara winces.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rysus, Pukk asks, &amp;quot;Allergies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pietra mutters curses.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Hmmm..someone dinnae appear happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Ganimead says, &amp;quot;Out with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hapenlok, Dwi says, &amp;quot;I ain&#039;t smashin nuthin ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dwi heartily says, &amp;quot;Yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus leaps forward, swinging at a dark hooded figure.  The figure steps aside, and Rysus tries to flee, but other figures step in and block Rysus&#039; retreat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;Hapenlok please protect me if they get agressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus exclaims, &amp;quot;Cowards!!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rainedrop chuckles.&lt;br /&gt;
&lt;br /&gt;
Raising her hands before her, Dwi quickly backpedals away from Rysus.&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;Hungry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Xorus narrows his eyes.&lt;br /&gt;
&lt;br /&gt;
Reakon asks, &amp;quot;Does that qualify as first move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Amazing, turned in by your own crew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia counters, &amp;quot;They are not cowards. They have seen certain hard truths. It takes bravery to face that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Rysus, Balley asks, &amp;quot;What is going on with you and the Rooks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking tentatively to Rysus, Leafiara says, &amp;quot;Hate to say it, but if you somehow haven&#039;t heard already--then what you got was no cure.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwi mutters something about oldsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus spits at Leafiara.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart whispers something to Balley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena growls at Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafiara winces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwi gasps.&lt;br /&gt;
&lt;br /&gt;
Khobra glances between Rysus and a flagon of blood red rum.&lt;br /&gt;
&lt;br /&gt;
Reakon hauls off and slaps Rysus up&#039;side the head!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafiara hangs her head.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem hauls off and slaps Rysus up&#039;side the head!&lt;br /&gt;
&lt;br /&gt;
Bernadette glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa stands in front of Leafiara.&lt;br /&gt;
&lt;br /&gt;
Cryheart glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking to Rysus, Darcena snarls, &amp;quot;No.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a closed mouth, Hapenlok moves his jaw up and down in a circular motion.  Turning his head toward Rysus, Hapenlok forcefully ejects a wad of spit, narrowly missing his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus exclaims, &amp;quot;You&#039;re in bed with that cripple! Surprised he couldn&#039;t even get it up!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Hey..enough of that Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk frowns at Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Ganimead says, &amp;quot;Such vulgarities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clairette appears to be struggling to keep a straight face.&lt;br /&gt;
&lt;br /&gt;
Stormyrain folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
As Lauranathalasa shakes her head, small flakes of ash fall slowly toward the ground.&lt;br /&gt;
&lt;br /&gt;
Darcena stares at Rysus.&lt;br /&gt;
&lt;br /&gt;
Rainedrop&#039;s jaw drops.&lt;br /&gt;
&lt;br /&gt;
Speaking to Lylia, Hapenlok asks, &amp;quot;Can we dispense of this.....and dispense of him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pietra appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rysus, Jahadeem says, &amp;quot;You do not know what you speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thrassus snickers.&lt;br /&gt;
&lt;br /&gt;
Stormyrain gives a sidelong glance at Jahadeem.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa rubs Leafiara tenderly.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Darcena asks, &amp;quot;Leafiara is in bed with the cripple?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neovik leans on his axe.&lt;br /&gt;
&lt;br /&gt;
Darcena asks, &amp;quot;Or Lylia?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nazarr says, &amp;quot;He lied to her and told her it was a cure, Rysus. He only admitted it after the fact.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Justice, but a fair trial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lylia affects a slight frown of dismay.)&lt;br /&gt;
&lt;br /&gt;
Darcena asks, &amp;quot;Or perhaps... Cryheart?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;He is not her type.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena asks, &amp;quot;Was it Cryheart?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking resignedly to Rysus, Leafiara says, &amp;quot;No. I wanted to give you a cure. I warned one of your Rooks, in fact--to be careful.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena holds her sides and lets out a rumbling belly laugh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafiara scrubs her hand through her shoulder length bright red hair in frustration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;You were never so ungracious, Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley snuggles up against Leafiara, who cradles an arm around her in response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus scowls at Leafiara.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwi glances at Mongonator.&lt;br /&gt;
&lt;br /&gt;
Rainedrop says, &amp;quot;Haven&#039;t seen Kripple in the lands for many years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator nods at Dwi.&lt;br /&gt;
&lt;br /&gt;
Rainedrop shrugs.&lt;br /&gt;
&lt;br /&gt;
Aquarrist hoots with laughter!&lt;br /&gt;
&lt;br /&gt;
Pukk glances between Rysus and Leafiara.&lt;br /&gt;
&lt;br /&gt;
Speaking to Cryheart, Hapenlok says, &amp;quot;The last time we held one of them for trial, they wound up being more of a pain in the ass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus asks, &amp;quot;You always wanted to be one of us...is this how you planned it?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafiara sadly says, &amp;quot;I know that doesn&#039;t... change anything.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafiara slowly empties her lungs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus peers quizzically at Leafiara.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balley softly says, &amp;quot;I told you Leafi it was not good.&amp;quot;&#039;&#039;&#039; [OOC: Balley generally vocally opposes the Rooks, but in this case she&#039;s talking about the cure. Before giving it to the Rooks, Leafi had taken it to people to investigate; Balley was the third besides herself, in case her scrying ability turned anything up. She&#039;d said it wasn&#039;t what Leafi expected and that a &amp;quot;dark knight&amp;quot; awaited its delivery.]&lt;br /&gt;
&lt;br /&gt;
Mongonator marches up behind Dwi and snaps to attention.&lt;br /&gt;
&lt;br /&gt;
Dwi grunts and nods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafiara looks at Rysus and shakes her head.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Balley glances at Leafiara.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Speaking quietly to Balley, Leafiara agrees, &amp;quot;You did.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart folds his arms over his chest.&lt;br /&gt;
&lt;br /&gt;
(Mongonator highsteps it.)&lt;br /&gt;
&lt;br /&gt;
Cryheart glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Shinann says, &amp;quot;She is telling you the truth... unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena looks thoughtfully at Leafiara.&lt;br /&gt;
&lt;br /&gt;
Stormyrain clenches her jaw.&lt;br /&gt;
&lt;br /&gt;
Darcena turns to face Leafiara.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Anyone who pains the donkeys should be in trouble, the asses work hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena frowns at Leafiara.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus runs towards the edge of the crowd.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking regretfully to Rysus, Leafiara says, &amp;quot;I just--wanted to save a life. And cure another of the witch&#039;s curses... nothing more.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem moves over to Leafiara and stands ready to guard her from attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lylia walks toward Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa tries to pull Rysus towards her.&lt;br /&gt;
&lt;br /&gt;
Thrassus stares unwaveringly at Rysus.&lt;br /&gt;
&lt;br /&gt;
Stormyrain gives a sidelong glance at Leafiara.&lt;br /&gt;
&lt;br /&gt;
Speaking to Leafiara, Darcena asks, &amp;quot;What did your rashness do this time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus spins away from Lylia.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus moves to stand in front of Darcena.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leafiara ruefully says, &amp;quot;I&#039;m sorry--I ddn&#039;t check it out more thoroughly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok intones a phrase of elemental power while raising his hands...&lt;br /&gt;
&lt;br /&gt;
Lylia narrows her eyes.&lt;br /&gt;
&lt;br /&gt;
Claudaro glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena sniffs at Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stormyrain glances between Rysus and Darcena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus pushes against Darcena.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena cocks her head at Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A wall of ethereal bricks begins to form around Leafiara, partially obscuring her form...&lt;br /&gt;
&lt;br /&gt;
Leafiara gestures at Darcena.&lt;br /&gt;
&lt;br /&gt;
A wall of force surrounds Darcena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena makes a rude suggestion to Rysus and gets a firm punch for it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena growls at Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leafiara gazes in wonder at her surroundings.&lt;br /&gt;
&lt;br /&gt;
Chaoswynd glances between Rysus and Darcena.&lt;br /&gt;
&lt;br /&gt;
Pietra whispers something to Tsarok.&lt;br /&gt;
&lt;br /&gt;
Ganimead stares at Rysus.&lt;br /&gt;
&lt;br /&gt;
Ganimead rubs his chin thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Pukk chuckles.&lt;br /&gt;
&lt;br /&gt;
Speaking warningly to Rysus, Meureii says, &amp;quot;She is the wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meureii bares his teeth and barks a warning that tapers off into a low growl.&lt;br /&gt;
&lt;br /&gt;
Stormyrain folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
Thrassus says, &amp;quot;Insane idiot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking to Rysus, Darcena says, &amp;quot;You&#039;re being a little forward, but I&#039;m not saying no.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darcena glances at Rysus and makes a little purring sound.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rivulets of blood begin to seep from Rysus&#039; eyes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thrassus nods at Rysus.&lt;br /&gt;
&lt;br /&gt;
Leafiara&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena gazes with interest at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus turns around.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thrassus smiles quietly to himself.&lt;br /&gt;
&lt;br /&gt;
Khobra cocks her head.&lt;br /&gt;
&lt;br /&gt;
Darcena sniffs at Rysus.&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;Oh, that is not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claudaro chuckles to himself.&lt;br /&gt;
&lt;br /&gt;
Pukk grins at Darcena.&lt;br /&gt;
&lt;br /&gt;
Clairette takes a few steps back.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;You&#039;re bleeding, Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lylia darts a sidelong glance at the other Rooks among the crowd.)&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Ganimead says, &amp;quot;Yep you can just stay over there, don&#039;t need any of what you have over here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shanak asks, &amp;quot;Is ahh, is that contagious ... by chance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena moves to stand in front of Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus rushes past Alfur, pushing him down, trying to ecape.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Darcena, Pukk exclaims, &amp;quot;I knew your bite was poisonous!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart squints at Rysus.&lt;br /&gt;
&lt;br /&gt;
Khobra tilts her head down.&lt;br /&gt;
&lt;br /&gt;
The wall of force disappears from around Darcena.&lt;br /&gt;
&lt;br /&gt;
Lylia gestures while calling upon the lesser spirits for aid...&lt;br /&gt;
&lt;br /&gt;
Lylia gestures at Alfur.&lt;br /&gt;
&lt;br /&gt;
A wall of force surrounds Alfur.&lt;br /&gt;
&lt;br /&gt;
Leafiara slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claudaro thumps Rysus!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Khobra glances between Alfur and Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus swears in a fluid mixture of common and elven at Claudaro.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claudaro says, &amp;quot;Calm down and die already.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claudaro grins at Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Reakon locks arms with everyone around him trying to make sure the push doesn&#039;t come his way.)&lt;br /&gt;
&lt;br /&gt;
A Wehnimer&#039;s runner just arrived on her way to deliver a message.&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;I would not touch Rysus, if he is contagious, it could be bad for us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena kneels down.&lt;br /&gt;
&lt;br /&gt;
Darcena crawls up to Rysus.&lt;br /&gt;
&lt;br /&gt;
Rainedrop yawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking softly to Rysus, Balley says, &amp;quot;What do you think you are going to accomplish here.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena sniffs at Rysus.&lt;br /&gt;
&lt;br /&gt;
Bernadette nods.&lt;br /&gt;
&lt;br /&gt;
Leafiara looks at Ganimead and shakes her head.&lt;br /&gt;
&lt;br /&gt;
Pietra folds her arms over her chest, rubbing her sharkskin longcoat in attempt to gain comfort from the chill of the snow.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rysus, Jahadeem says, &amp;quot;What else do you know? Before you die we would like to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;Storm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;Oh, I doubt very much that it is contagious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ganimead, Hapenlok says, &amp;quot;I can&#039;t really explain, but it&#039;s not disease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to a Wehnimer&#039;s runner, Pukk exclaims, &amp;quot;Run! Get out of here! Quick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann pulls Darcena to her feet.&lt;br /&gt;
&lt;br /&gt;
Stormyrain says, &amp;quot;Cena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia glances at a grey-beaked dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Speaking to Ganimead, Leafiara says, &amp;quot;It doesn&#039;t work that way--at least not if the witch&#039;s past curses are any indication...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;They look healthy enough, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Darcena, Shinann says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;He doesn&#039;t smell right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shanak says, &amp;quot;Whew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shanak nods at Lylia.&lt;br /&gt;
&lt;br /&gt;
Leafiara fidgets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus scowls at Balley.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Shinann agrees with Darcena.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;And he&#039;s all bleedy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena whines.&lt;br /&gt;
&lt;br /&gt;
Stormyrain says, &amp;quot;He&#039;s not right. Whatever Leafiara gave him drove him mad, and is now killing him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;I don&#039;t smell right, that&#039;s okay, it&#039;s just mead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara hangs her head.&lt;br /&gt;
&lt;br /&gt;
Leafiara nods once.&lt;br /&gt;
&lt;br /&gt;
Rainedrop stares at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus rushes at Balley, a dagger appearing in his hand.  He stumbles, falling to one knee, his dagger sliding across the ground as blood drips form his nose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus kneels down.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The runner heads west in a determined manner.&lt;br /&gt;
&lt;br /&gt;
Lylia softly asks, &amp;quot;Are you brave, Rysus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain says, &amp;quot;That was Praxopius&#039; plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meureii picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Darcena kneels down.&lt;br /&gt;
&lt;br /&gt;
Darcena crawls up to Rysus.&lt;br /&gt;
&lt;br /&gt;
Thrassus frowns at Rysus.&lt;br /&gt;
&lt;br /&gt;
Chaoswynd gives a sidelong glance at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balley gasps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking malevolently to Rysus, Hapenlok says, &amp;quot;And it&#039;s the not the death I would have granted you. But a death you deserve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meureii says, &amp;quot;None of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Stay down Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain glances down.&lt;br /&gt;
&lt;br /&gt;
Meureii fiddles with the top of the canvas tote, causing the metal plates to open.&lt;br /&gt;
&lt;br /&gt;
Lylia removes a wide-mouthed ebony decanter from in her wrap.&lt;br /&gt;
&lt;br /&gt;
Darcena whines at Rysus!&lt;br /&gt;
&lt;br /&gt;
Claudaro says, &amp;quot;Right, don&#039;t let the rat squirrel away, just let him die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meureii put a dagger in his canvas tote.&lt;br /&gt;
&lt;br /&gt;
Speaking to Leafiara, Ganimead says, &amp;quot;Just because it is a curse does not mean it can&#039;t be contagious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernadette glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Ganimead rubs his chin thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Leafiara, Jahadeem says, &amp;quot;Next time try things out on a random kobold before giving it to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok walks toward Rysus.&lt;br /&gt;
&lt;br /&gt;
Rainedrop leans against a blackened sandstone shop.&lt;br /&gt;
&lt;br /&gt;
Claudaro says, &amp;quot;The Rooks have obviously got no use for him anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquarrist glances suspiciously at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus stands up.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Claudaro says, &amp;quot;He&#039;s just nothing now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia whispers something to Rysus.&lt;br /&gt;
&lt;br /&gt;
Claudaro chuckles to himself.&lt;br /&gt;
&lt;br /&gt;
(Hapenlok leans in close to Rysus and begins to whisper.)&lt;br /&gt;
&lt;br /&gt;
(Darcena stares intently at Rysus, the green flecks of her eyes intensifying.)&lt;br /&gt;
&lt;br /&gt;
Speaking thoughtfully to Ganimead, Stormyrain murmurs, &amp;quot;I&#039;m quite sure if it was contagious many of us would be afflicted. He&#039;s been afflicted for weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Repaire grins at Claudaro.&lt;br /&gt;
&lt;br /&gt;
Speaking to Jahadeem, Leafiara says, &amp;quot;It&#039;s not as if I had an endless supp--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pietra raises an eyebrow in Tsarok&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;Every one of you...cowards...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leafiara concludes, &amp;quot;Oh, never mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara sighs heavily.&lt;br /&gt;
&lt;br /&gt;
Pietra chuckles.&lt;br /&gt;
&lt;br /&gt;
Pukk turns an inquisitive ear toward Hapenlok.&lt;br /&gt;
&lt;br /&gt;
Khobra raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Hapenlok whispers something to Rysus.&lt;br /&gt;
&lt;br /&gt;
Xorus says, &amp;quot;It is not a curse. It is a toxic side effect of medication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia lightly says, &amp;quot;That is, if you want to share a drink with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;Look at your enemies encroaching upon you...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lylia smiles at Rysus.&lt;br /&gt;
&lt;br /&gt;
Thrassus glances at Rysus and yawns.&lt;br /&gt;
&lt;br /&gt;
With a closed mouth, Neovik moves his jaw up and down in a circular motion.  Turning his head toward Rysus, Neovik forcefully ejects a wad of spit, narrowly missing his feet.&lt;br /&gt;
&lt;br /&gt;
Hapenlok whispers something to Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Leafiara, Chamorr asks, &amp;quot;Can we whack him now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;Imperials...the elves...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem turns an inquisitive ear toward Rysus.&lt;br /&gt;
&lt;br /&gt;
Leafiara nods absently at Rysus.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Stormyrain, Ganimead says, &amp;quot;Well then that is good to know then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;You&#039;ll wish for me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ganimead glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Hapenlok chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;You&#039;ll beg for me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;They are only enemies if we make them so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Darcena says, &amp;quot;Your Rooks tried to kill me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena frowns at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;When the noose is too tight.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly says, &amp;quot;They are trading recipes for tarts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claudaro ponders.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;They dinnae trust ye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Hapenlok says, &amp;quot;You&#039;re the root cause of the Imperial presence here. You and that maniac Drangell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart nods at Rysus.&lt;br /&gt;
&lt;br /&gt;
Claudaro says, &amp;quot;How to say it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Rysus, Balley says, &amp;quot;Look.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara looks thoughtfully at Hapenlok.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus rushes to the side, trying to flee.  Some dark hooded figures push back in him, sending him scrambling back into the center of the street.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Ganimead says, &amp;quot;If you need help, say what you wish, then I am no coward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Claudaro says, &amp;quot;Your services... are no longer required.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;You are the one attacking us we are standing here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Hapenlok says, &amp;quot;You&#039;ve bled your comrades over insane assaults.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia coolly says, &amp;quot;You have always flattered yourself that anyone would beg for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rysus, Jahadeem says, &amp;quot;I won&#039;t that is for sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon turns to face Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Hapenlok says, &amp;quot;And you&#039;ve killed my friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormyrain whispers something to Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stormyrain smiles quietly to herself.&lt;br /&gt;
&lt;br /&gt;
Lylia flashes a quick grin at Claudaro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus scowls at Stormyrain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Darcena breaks free, taking deep breaths, and carefully stands on her feet, moving closer to Shinann.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormyrain winks at Rysus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cabal leans against his slender orase staff, casually wrapping a hand around the apparatus perched on its tip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus exclaims, &amp;quot;I am the King of the Rooks! You are just a blood swapping whore!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Rysus, Chamorr says, &amp;quot;You always says that, then ya does stuff that always puts us in danger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus nods at Stormyrain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus scowls at Stormyrain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Hapenlok says, &amp;quot;Your reign ends tonight, Rysus. We&#039;ll survive without you, as we always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann dusts Darcena off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormyrain laughs softly, trying to hide her amusement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Rysus, Balley says, &amp;quot;You should just stop while you are ahead and do not make yourself look more of a fool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena growls at Rysus.&lt;br /&gt;
&lt;br /&gt;
Leafiara stares off into space.&lt;br /&gt;
&lt;br /&gt;
Chaoswynd stares at Rysus.&lt;br /&gt;
&lt;br /&gt;
Lylia sneers at Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Darcena snarls, &amp;quot;You do not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Thrassus says, &amp;quot;You are an idiot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking amusedly to Rysus, Stormyrain muses, &amp;quot;I will dance on the dust of your bones little man.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rainedrop stares at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryheart asks, &amp;quot;Want us to end the pain, Rysus?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Hapenlok slowly starts to chant the incantation for Immolation.)&lt;br /&gt;
&lt;br /&gt;
Hapenlok chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;A deposed king, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;Pain...there is no pain.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to Cryheart, Darcena asks, &amp;quot;Does it matter what he wants?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Rysus, Chamorr says, &amp;quot;Whatchya you say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop frowns.&lt;br /&gt;
&lt;br /&gt;
Leafiara glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Lylia coldly says, &amp;quot;Kings die too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;The only pain is watching you all lose your freedom...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nazarr glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Claudaro ponders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;And you aren&#039;t even fighting for it...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pietra raises an eyebrow in Rysus&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;I was going to offer you surcease. I think now I shall not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;You&#039;re giving it up...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;Handing it over...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rysus, Jahadeem says, &amp;quot;I just hope that is whatever is wrong with you talking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;He is still a sentinent being, who is losing it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;One for whom his subjects no longer have a use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;Sounds like an individual lost in the thralls of their own frailty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Lylia, Hapenlok asks, &amp;quot;By your leave, Lady Mayor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart nods at Darcena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus scratches at his arm, and some of his skin begins to peel away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena whispers something to Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;We have decided to slightly downsize, the service of you and your Rooks are no longer required as said, you may clean out your belongings no later than 2 hours from now... We appreciate the &amp;quot;service&amp;quot; given in your tenure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia indifferently says, &amp;quot;No. Let him suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia waves her hand in a dismissive gesture.&lt;br /&gt;
&lt;br /&gt;
Claudaro says, &amp;quot;Now now... no one get too hasty... don&#039;t put the rat out of its misery now... let it suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart asks, &amp;quot;Want mercy, Rysus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok murmurs, &amp;quot;I knew you&#039;d say that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claudaro grins at Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking distantly to Rysus, Leafiara acknowledges, &amp;quot;I do hope... that the spark of independence isn&#039;t dead in this town. Suppose time will tell...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara lets out a long, contemplative breath.&lt;br /&gt;
&lt;br /&gt;
Neovik snickers at Claudaro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Daggers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A dark hooded figure removes a dagger from his cloak.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;I say end him, no useless suffering, it does nothing but show the monsters we are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain casually observes her surroundings.&lt;br /&gt;
&lt;br /&gt;
(Lylia addresses her remarks to the other hooded and masked figures standing silently nearby.)&lt;br /&gt;
&lt;br /&gt;
Thrassus nods to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Neovik raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Chaoswynd gives a sidelong glance at a grey-beaked dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Shinann glances at a grey-beaked dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Khobra surveys her surroundings carefully.&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;You can end it, if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon removes a massive sledgehammer inlaid with deep crimson runes from in his smoking jacket.&lt;br /&gt;
&lt;br /&gt;
Hapenlok chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
&lt;br /&gt;
Lylia clearly says, &amp;quot;You have earned it as much as we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia turns around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another figure withdraws a dagger from his cloak.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xorus nods slowly.&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Lylia asks, &amp;quot;How many of you has he endangered?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a bone-pommeled golvern longsword in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Realk leans on his runestaff.&lt;br /&gt;
&lt;br /&gt;
Cryheart gazes in wonder at his surroundings.&lt;br /&gt;
&lt;br /&gt;
Leafiara says, &amp;quot;You really had a way of picking the wrong targets, but at least on that one thing we did agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara gazes up into the heavens.&lt;br /&gt;
&lt;br /&gt;
Jahadeem removes a jade-hilted skinning knife from in his fur mountain boots.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;The end is near Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem offers Rysus a jade-hilted skinning knife.&lt;br /&gt;
&lt;br /&gt;
Leafiara glances at Jahadeem.&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Lylia asks, &amp;quot;How many of you have had your blood spilled too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia turns around.&lt;br /&gt;
&lt;br /&gt;
Reakon whispers something to Rysus.&lt;br /&gt;
&lt;br /&gt;
Hapenlok&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
&lt;br /&gt;
Jahadeem shrugs.&lt;br /&gt;
&lt;br /&gt;
Reakon adopts an agreeable expression.&lt;br /&gt;
&lt;br /&gt;
Shinann looks over at Jahadeem and shakes her head.&lt;br /&gt;
&lt;br /&gt;
Balley put a lacquered scrollworked illthorn runestaff in her ivory gossamer pelisse.&lt;br /&gt;
&lt;br /&gt;
Neovik leans on his axe.&lt;br /&gt;
&lt;br /&gt;
Balley removes a glazed scarlet steel dagger etched with spindly silver sigils from in her ivory gossamer pelisse.&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a jade-hilted skinning knife in his fur mountain boots.&lt;br /&gt;
&lt;br /&gt;
Jahadeem removes a bone-pommeled golvern longsword from in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
(Hapenlok glances at his hand, as wisps of smoke and flame surround them.)&lt;br /&gt;
&lt;br /&gt;
Leafiara clenches her jaw.&lt;br /&gt;
&lt;br /&gt;
Hapenlok stares at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More dark hooded figures remove daggers from the folds of their cloaks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa&#039;s jaw drops.&lt;br /&gt;
&lt;br /&gt;
Tsarok hums happily to himself.&lt;br /&gt;
&lt;br /&gt;
Chamorr glances at a grey-beaked dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;Looks like they are ready to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;Cowards...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Claudaro says, &amp;quot;Let&#039;s enjoy the show folks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Darcena gazes with pity at Rysus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;With masks and without...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart takes a few steps back.&lt;br /&gt;
&lt;br /&gt;
Reakon whispers something to Rysus.&lt;br /&gt;
&lt;br /&gt;
(Stormyrain looks past the Rooks to the militiamen standing at the ready beyond them. She gives a faint hand signal to indicate they should lower their weapons.)&lt;br /&gt;
&lt;br /&gt;
Speaking sorrowfully to Rysus, Lylia says, &amp;quot;I would have given you more mercy, as you spared me...but you missed your chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dergoatean removes a smooth black witchwood mask from in his black leather backpack.&lt;br /&gt;
&lt;br /&gt;
Reakon winks at Rysus.&lt;br /&gt;
&lt;br /&gt;
Stormyrain folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Hapenlok says, &amp;quot;You led them to their deaths. And they followed you into folly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop says, &amp;quot;Almost as exciting as the Vvrael days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;A terrible waste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop stares off into space.&lt;br /&gt;
&lt;br /&gt;
Jahadeem whispers to the group, &amp;quot;I wonder who takes over if Rysus is pushed out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara frowns.&lt;br /&gt;
&lt;br /&gt;
Dergoatean puts on a smooth black witchwood mask.&lt;br /&gt;
&lt;br /&gt;
Bernadette smiles quietly.&lt;br /&gt;
&lt;br /&gt;
Dergoatean rubs his black witchwood mask, and it morphs into the appearance of a black-feathered bird&#039;s face, complete with a gleaming grey beak.  A moment later, the black witchwood mask shifts back to normal. &lt;br /&gt;
&lt;br /&gt;
Rainedrop shrugs.&lt;br /&gt;
&lt;br /&gt;
Dergoatean ponders.&lt;br /&gt;
&lt;br /&gt;
Shinann gazes at Rysus.&lt;br /&gt;
&lt;br /&gt;
Balley glares at Rysus.&lt;br /&gt;
&lt;br /&gt;
Rainedrop waves her hand in a dismissive gesture.&lt;br /&gt;
&lt;br /&gt;
Lylia whispers to the group, &amp;quot;There are many possibilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa says, &amp;quot;Isn&#039;t there a better way than a public assassination? Like banishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking scornfully to Rysus, Hapenlok says, &amp;quot;You hid, when they bombed the outpost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Commander Roblar just arrived.&lt;br /&gt;
&lt;br /&gt;
Speaking to Lauranathalasa, Hapenlok says, &amp;quot;He&#039;s too dangerous to let live. He always was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop gazes up into the heavens.&lt;br /&gt;
&lt;br /&gt;
Lylia harshly says, &amp;quot;Deposed kings are rarely banished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar nods in greeting.&lt;br /&gt;
&lt;br /&gt;
Ganimead asks, &amp;quot;Does he not deserve a trial, instead of mob justice?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar smiles.&lt;br /&gt;
&lt;br /&gt;
Meureii gives a sharp bark of greeting to Roblar.&lt;br /&gt;
&lt;br /&gt;
Daaco traces a sign that contorts in the air while he forcefully incants a dark invocation...&lt;br /&gt;
&lt;br /&gt;
Neovik turns toward Roblar and renders a sharp salute with his pale white ice axe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the hooded figures move forward, standing before Chamorr, then Dergoatean, then Hapenlok, then Bernadette, then Thrassus, and then one by one, many within the crowd.  The figures place daggers on the ground before them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rainedrop smiles at Roblar.&lt;br /&gt;
&lt;br /&gt;
Leafiara says, &amp;quot;The Rooks... do what they want. It&#039;s not the militia here acting--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok put a gold-capped orase runestaff in his black harness.&lt;br /&gt;
&lt;br /&gt;
Leafiara blinks.&lt;br /&gt;
&lt;br /&gt;
Pietra grins at Roblar.&lt;br /&gt;
&lt;br /&gt;
Leafiara raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Lylia raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Rysus, Balley says, &amp;quot;You call us Cowards, you hide behind your hood and cape making everyone do your dirty work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar deeply asks, &amp;quot;Dey surrender?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar nods approvingly.&lt;br /&gt;
&lt;br /&gt;
Hapenlok picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Thrassus nods to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Claudaro raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Roblar deeply asks, &amp;quot;Da mere sight of ma entrance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Thrassus picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Roblar adopts an agreeable expression.&lt;br /&gt;
&lt;br /&gt;
(Dergoatean glances at the dagger before him, then the figure who placed it there.)&lt;br /&gt;
&lt;br /&gt;
Hapenlok nods to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Cryheart whispers something to Roblar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus says, &amp;quot;Can&#039;t even do it yourself...cowards...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stormyrain glances down.&lt;br /&gt;
&lt;br /&gt;
Speaking to Roblar, Meureii says, &amp;quot;The killing of..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara frowns.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa says, &amp;quot;They want us to kill him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia gazes in amusement at Roblar.&lt;br /&gt;
&lt;br /&gt;
Meureii glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking seriously to a grey-beaked dark hooded figure, Hapenlok says, &amp;quot;I understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk comes out of hiding.&lt;br /&gt;
&lt;br /&gt;
Pukk leans softly against Leafiara.&lt;br /&gt;
&lt;br /&gt;
Roblar smiles at Lylia.&lt;br /&gt;
&lt;br /&gt;
Claudaro picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Chamorr nods to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Hapenlok makes a quick gesture while calling upon the powers of the elements...&lt;br /&gt;
&lt;br /&gt;
Hapenlok gestures at a dagger.&lt;br /&gt;
&lt;br /&gt;
A bolt of energy leaps from Hapenlok&#039;s hand to the dagger which seems to absorb the energy.  After a few moments the dagger begins to shine with a brilliant luminescence.&lt;br /&gt;
&lt;br /&gt;
Claudaro shrugs.&lt;br /&gt;
&lt;br /&gt;
Ganimead put a dagger in his dragon-stitched cloak.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;Surely he knows you are at your end Rysus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernadette nods to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Ganimead wraps his cloak tightly about himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A hooded figure steps forward, dagger in hand, and stabs it into Rysus&#039; side!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart nods.&lt;br /&gt;
&lt;br /&gt;
Roblar nods slowly at Meureii.&lt;br /&gt;
&lt;br /&gt;
Alfur picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Neovik gets a far-off look in his eyes, and a wicked grin spreads over his face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus winces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leafiara winces.&lt;br /&gt;
&lt;br /&gt;
Hapenlok walks toward Rysus.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thrassus snickers.&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Dergoatean asks, &amp;quot;Sure, we can kill him, but why not you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pietra shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Lylia quietly says, &amp;quot;Stop, or I shall call for the constable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Shinann says, &amp;quot;Your people are deciding your fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar begins chuckling at Lylia!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Claudaro moves in among the figures, and plunges his dagger in Rysus&#039; side, before making room for others.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;I&#039;m gonna help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus stumbles to the side, and oily black blood and flakes of ash spill forth from Rysus&#039; side.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Lylia swirls the liquid in her decanter, raising it halfway to her lips.)&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;I don&#039;t like this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;He is dead already it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;Oh no, not the constable, we are sooooo far away from the constable. Noooo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alfur indicates his dagger with a smile.&lt;br /&gt;
&lt;br /&gt;
Leafiara twitches.&lt;br /&gt;
&lt;br /&gt;
Pietra blinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrassus points at Rysus, and a ghastly shadow rises out of the harbinger skull wedged into his lacquered orase scepter.  It surges towards him and slams into his chest hard enough to instantly dissipate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dergoatean gazes thoughtfully at a dagger.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;End his suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Ahhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena sniffs at Rysus.&lt;br /&gt;
&lt;br /&gt;
Cryheart nods to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Thrassus snickers.&lt;br /&gt;
&lt;br /&gt;
Darcena looks at Rysus and gags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Hapenlok kicks Rysus&#039; legs out from underneath him, as he stares into his eyes.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dergoatean shakes his head.&lt;br /&gt;
&lt;br /&gt;
Pietra closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Jahadeem examines Rysus closely, sizing him up and taking note of all the details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus falls over.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena nods at Lylia.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;This is not how this should have went down... don&#039;t kill him, this is I guess the way of a Mercenary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara twitches.&lt;br /&gt;
&lt;br /&gt;
Stormyrain glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Xorus dryly says, &amp;quot;Think of the children. Surely they will want a stab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain turns around.&lt;br /&gt;
&lt;br /&gt;
Stormyrain folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
Lylia nods at Shinann.&lt;br /&gt;
&lt;br /&gt;
Darcena kneels down.&lt;br /&gt;
&lt;br /&gt;
Dergoatean glances between a grey-beaked dark hooded figure and a dagger.&lt;br /&gt;
&lt;br /&gt;
Darcena crawls up to Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Hapenlok plunges the dagger into Rysus&#039; right eye.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neovik chuckles.&lt;br /&gt;
&lt;br /&gt;
Darcena touches Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The hooded figures place more daggers at the feet of others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Thrassus focuses, his head bows slightly, and he stares balefully ahead from beneath his furrowed brow as he murmurs an invocation...&lt;br /&gt;
&lt;br /&gt;
Chaoswynd gives a sidelong glance at Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Thrassus gestures at a dagger.&lt;br /&gt;
&lt;br /&gt;
A bolt of energy leaps from Thrassus&#039;s hand to the dagger which seems to absorb the energy.  After a few moments the dagger begins to shine with a brilliant luminescence.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Darcena says, &amp;quot;I am sorry for your pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daaco picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Leafiara glances down.&lt;br /&gt;
&lt;br /&gt;
Repaire picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Claudaro says, &amp;quot;C&#039;mon people, take a lil sample of his blood to remember &#039;em by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claudaro chuckles to himself.&lt;br /&gt;
&lt;br /&gt;
Speaking to Chaoswynd, Stormyrain murmurs, &amp;quot;I will not intervene, but I also will not give him the honor of watching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
(Khobra kicks a dagger away from herself.)&lt;br /&gt;
&lt;br /&gt;
Meureii glances at Claudaro.&lt;br /&gt;
&lt;br /&gt;
Chaoswynd nods slowly at Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Jahadeem picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Alfur offers Rysus a dagger.&lt;br /&gt;
&lt;br /&gt;
Thrassus looks thoughtfully at Rysus.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;I... I don&#039;t think this will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena traces a sign while beseeching the spirits for empowerment...&lt;br /&gt;
&lt;br /&gt;
Shanak shakes his head.&lt;br /&gt;
&lt;br /&gt;
Darcena shakes her head.&lt;br /&gt;
&lt;br /&gt;
Thrassus walks toward Rysus.&lt;br /&gt;
&lt;br /&gt;
Darcena sighs loudly.&lt;br /&gt;
&lt;br /&gt;
Daaco glances at a dagger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus howls in pain, as Hapenlok&#039;s dagger pierces his eye. Oily black blood coils out, with flakes of ash.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Jahadeem picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;What is he.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara glances away.&lt;br /&gt;
&lt;br /&gt;
Shinann blinks.&lt;br /&gt;
&lt;br /&gt;
Jahadeem picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Thrassus shows Rysus his dagger.&lt;br /&gt;
&lt;br /&gt;
Speaking to Balley, Dergoatean says, &amp;quot;Poisoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Balley, Stormyrain states, &amp;quot;Cursed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;He&#039;s poisoned and cursed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Ganimead picks up a dagger and walks over to Rysus and plunges it into his chest.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Hapenlok whispers aloud, &amp;quot;For my former comrades who died trying to stop you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop glances at Neovik.&lt;br /&gt;
&lt;br /&gt;
(Darcena rests her hand against Rysus&#039; boot.)&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Speaking to Leafiara, Dergoatean says, &amp;quot;By a sympathizer.  Apparently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a closed mouth, Hapenlok moves his jaw up and down in a circular motion.  Turning his head toward Rysus, Hapenlok forcefully ejects a wad of spit, narrowly missing his feet.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;I am left here thinking, that we are all still surrouned by at least 10 people whom we are not sure who&#039;s alliance is to... and if we are still in danger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara stares at Dergoatean.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus coughs, spitting up bile and blood as Ganimead&#039;s dagger is driven into his chest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chaoswynd turns around.&lt;br /&gt;
&lt;br /&gt;
Jahadeem picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Thrassus jabs his dagger right under Rysus&#039; collarbone.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa frowns.&lt;br /&gt;
&lt;br /&gt;
Repaire peers quizzically at Rysus.&lt;br /&gt;
&lt;br /&gt;
Darcena winces.&lt;br /&gt;
&lt;br /&gt;
Shanak says, &amp;quot;Maybe it&#039;s on the daggers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Repaire stares at his dagger.&lt;br /&gt;
&lt;br /&gt;
Shanak says, &amp;quot;The poison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Repaire drops a dagger.&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;End his suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok grins coldly at Rysus, his eyes reflecting no emotion.&lt;br /&gt;
&lt;br /&gt;
Pukk scowls.&lt;br /&gt;
&lt;br /&gt;
Dergoatean offers Balley a dagger.&lt;br /&gt;
&lt;br /&gt;
Speaking to Shanak, Stormyrain says, &amp;quot;It was given to him weeks ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem carefully inspects his dagger.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;How can you all just sit here and chatter like magpies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claudaro ponders.&lt;br /&gt;
&lt;br /&gt;
Thrassus nods.&lt;br /&gt;
&lt;br /&gt;
(Lylia gets closer to Rysus, though whether to brace him up or push him against another dagger is hard to tell.)&lt;br /&gt;
&lt;br /&gt;
Chamorr spits a little in Rysus&#039;s direction, but it falls harmlessly to the ground beside him.&lt;br /&gt;
&lt;br /&gt;
Pietra quietly says, &amp;quot;I wouldn&#039;t want that on my blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley accepts Dergoatean&#039;s dagger.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;Maybe this, maybe that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar deeply says, &amp;quot;Ah killed em afore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus twitches on the ground, twisting to the side as Thrassus strikes true to his collarbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa says, &amp;quot;Or heal and banish him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;Look at him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shanak says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar deeply says, &amp;quot;Les hope it takes dis time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Darcena bites her lip.&lt;br /&gt;
&lt;br /&gt;
Pukk glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Roblar narrows his eyes and gives Rysus a dirty look.&lt;br /&gt;
&lt;br /&gt;
Speaking to Balley, Dergoatean says, &amp;quot;Your call, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann folds her hands behind her back.&lt;br /&gt;
&lt;br /&gt;
Thrassus turns around.&lt;br /&gt;
&lt;br /&gt;
Leafiara shakes her head.&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;End his suffering, he is like a wounded dog, no need to relish in suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk shakes his head.&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;I would love to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk nods at Ganimead.&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;He should not suffer more than he has.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus weakly says, &amp;quot;Cowards...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pukk quietly says, &amp;quot;I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;I am looking at him and he seems in remarkably good shape for someone wounded and bleeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Thrassus walks a short way away from Rysus, giving others room to strike.)&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Nazarr, Jahadeem says, &amp;quot;I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pietra cocks her head.&lt;br /&gt;
&lt;br /&gt;
Cryheart asks, &amp;quot;Do ye want it to end, Rysus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus weakly says, &amp;quot;You....will see your freedom die...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rainedrop rubs her chin thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Bernadette glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
(Hapenlok starts to chant, as wisps of flame surround his hands, as he gestures sharply at Rysus.)&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Lylia says, &amp;quot;Freedom? Your version of it was always an illusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara clenches her jaw.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Rysus, Balley says, &amp;quot;All I see is you doing that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Dergoatean says, &amp;quot;Freedom?  That&#039;s what you thought you were fighting for...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking fervently to Rysus, Darcena says, &amp;quot;I hope not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia leans forward.&lt;br /&gt;
&lt;br /&gt;
Thrassus tilts his dagger side to side, making the light play off it.&lt;br /&gt;
&lt;br /&gt;
Lylia hisses, &amp;quot;Die screaming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dergoatean shakes his head.&lt;br /&gt;
&lt;br /&gt;
Lylia smiles at Rysus.&lt;br /&gt;
&lt;br /&gt;
Thrassus drops a dagger.&lt;br /&gt;
&lt;br /&gt;
Roblar indicates his dagger with a smile.&lt;br /&gt;
&lt;br /&gt;
Nazarr asks, &amp;quot;Oh, come now. A criminal is telling us that he is responsible for our freedom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia put a sunset-hued glass jar in her wrap.&lt;br /&gt;
&lt;br /&gt;
Roblar squints.&lt;br /&gt;
&lt;br /&gt;
Nazarr scoffs.&lt;br /&gt;
&lt;br /&gt;
Darcena picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Save his sorry arse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley drops a dagger.&lt;br /&gt;
&lt;br /&gt;
Hapenlok chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
&lt;br /&gt;
Jahadeem picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
Chamorr drops a dagger.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa says, &amp;quot;This isn&#039;t an honorable death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Darcena positions the dagger between Rysus&#039; ribs, angled towards where his heart would be. If he still has one left.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cabal says, &amp;quot;Should just let him suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A hooded figure steps forward with a dagger, and drives it into Rysus&#039; left leg.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thrassus removes a claw-topped lacquered orase scepter from in his grey paeline cloak.&lt;br /&gt;
&lt;br /&gt;
Rainedrop says, &amp;quot;Dunno what he did before but he called a respected Lady a whore... that&#039;s enough to kill him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Lauranathalasa, Meureii says, &amp;quot;It was nae an honorable life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop shrugs.&lt;br /&gt;
&lt;br /&gt;
Thrassus leans on his scepter.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;End it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart nods to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking to Rysus, Darcena asks, &amp;quot;Are you ready?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chamorr removes a chromatic glaes broadsword with a dragon-carved handle and moonstone pommel from in his shoulder sheath.&lt;br /&gt;
&lt;br /&gt;
Thrassus snickers at Rysus.&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;I do not like these daggers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Claudaro walks over to Rysus on the ground, and uses his dagger to cut Rysus&#039;s left ear off, a twisted smile of enjoyment on his face.  He tosses the ear into the crowd with a shout.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jahadeem picks up a dagger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus laughs at Darcena!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Balley sighs.&lt;br /&gt;
&lt;br /&gt;
Darcena winces.&lt;br /&gt;
&lt;br /&gt;
Speaking to Meureii, Lauranathalasa says, &amp;quot;But aren&#039;t we better then this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Claudaro exclaims, &amp;quot;Get a piece of the dying &amp;quot;King&amp;quot;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;He&#039;s been dead since he was poisoned. His body is just taking a while to get used to the idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking coldly to Lauranathalasa, Hapenlok says, &amp;quot;No, it isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia whispers something to Shinann.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa points at Rysus.&lt;br /&gt;
&lt;br /&gt;
Claudaro chuckles to himself.&lt;br /&gt;
&lt;br /&gt;
Roblar points his dagger at Rysus.&lt;br /&gt;
&lt;br /&gt;
Neovik snickers at Claudaro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus grabs at his face, where Claudaro cut off his ear.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shinann agrees with Lylia.&lt;br /&gt;
&lt;br /&gt;
Jahadeem removes a dagger from in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Speaking absently to Lauranathalasa, Leafiara says, &amp;quot;Apparently not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Dergoatean asks, &amp;quot;How long did you follow him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jahadeem put a dagger in his snowcat hide greatcloak.&lt;br /&gt;
&lt;br /&gt;
Stormyrain raises her chin slightly in a show of defiance.&lt;br /&gt;
&lt;br /&gt;
Stormyrain folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Dergoatean asks, &amp;quot;To what end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pietra takes a few steps back.&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Dergoatean asks, &amp;quot;Do you not deserve the same fate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;This is not the warrior way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Darcena leans forward and pushes the dagger into Rysu&#039;s chest an indeterminate amount.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to Lauranathalasa, Meureii agrees, &amp;quot;Aye, we are, but some amongst the crowd are nae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa moves to stand in front of Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus reaches out, blood covering his hand.  Suddenly, his hand crumbles into dust and he screams!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryheart frowns.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa says, &amp;quot;Chamorr stand with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dergoatean shakes his head.&lt;br /&gt;
&lt;br /&gt;
Clairette takes a moment to observe Rysus.&lt;br /&gt;
&lt;br /&gt;
Shinann blinks.&lt;br /&gt;
&lt;br /&gt;
Leafiara closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Neovik cackles!&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;They do not deserve the same fate, no. They brought him here. They were tired of bleeding for him too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Lauranathalasa, Meureii says, &amp;quot;We will protect those who can nae protect themselves, and are deserving of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thrassus folds his arms serenely in front of him as he watches Rysus contemplatively, the roomy sleeves of his robes concealing his hands completely.&lt;br /&gt;
&lt;br /&gt;
Rainedrop pulls the hood of her spidersilk cloak up over her head and settles its folds around her face.&lt;br /&gt;
&lt;br /&gt;
(Xorus nudges the oily soot with his boot.)&lt;br /&gt;
&lt;br /&gt;
Alfur drops a dagger.&lt;br /&gt;
&lt;br /&gt;
Speaking to Lauranathalasa, Meureii says, &amp;quot;This is nae our call to make here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Lylia, Dergoatean asks, &amp;quot;That makes up for all the misery they brought on this town?  Years of it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;You say they as if they all had the same feelings..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa says, &amp;quot;It is, we are the mob.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa frowns at Meureii.&lt;br /&gt;
&lt;br /&gt;
Neovik slams his pale white ice axe against his skin-covered shield with a resounding clang!&lt;br /&gt;
&lt;br /&gt;
Cryheart whispers something to Rysus.&lt;br /&gt;
&lt;br /&gt;
(Ganimead points at Rysus&#039; crumbling hand.)&lt;br /&gt;
&lt;br /&gt;
Xorus says, &amp;quot;Pity. I wonder if I could have cured this as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nazarr says, &amp;quot;They want witnesses to his death so that we cannot claim that he tricked us and is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khobra agrees with Lauranathalasa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus lurches, then falls back against the ground, his chest spilling forth oily black blood and flakes of ash as Darcena&#039;s dagger is driven in beyond sight.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Generalization is the dismissal of free thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meureii asks, &amp;quot;Did you drive a blade into him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;What is going on there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;They have also fought for the town. &#039;Rook&#039; is not a filthy word. It is not a hymn of praise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara says, &amp;quot;A little bit of &#039;Rone&#039; in many here, apparently...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia stares unwaveringly at Rysus.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa says, &amp;quot;No I didn&#039;t, and I won&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clairette looks over at Leafiara and shakes her head.&lt;br /&gt;
&lt;br /&gt;
Daaco drops a dagger.&lt;br /&gt;
&lt;br /&gt;
Claudaro chuckles.&lt;br /&gt;
&lt;br /&gt;
Cryheart turns an inquisitive ear toward Rysus.&lt;br /&gt;
&lt;br /&gt;
Stormyrain settles her gaze on Leafiara, watching her intently.&lt;br /&gt;
&lt;br /&gt;
Speaking to Lylia, Dergoatean says, &amp;quot;I think &amp;quot;criminal&amp;quot; is a plenty filthy word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Leafiara, Clairette says, &amp;quot;Rone was efficient with his weapons, these folks are just randomly stabbing like it&#039;s the first time they&#039;ve had to kill someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Lauranathalasa, Meureii says, &amp;quot;Then you are nae the mob..stand ready against the other Rooks should they decide to advance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena gazes anxiously at Rysus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus turns his head, his one good eye staring at the crowd as blood covers his teeth and drizzles out to the snow and street below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus weakly says, &amp;quot;Cowards..&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yakushi reaches up and casually picks his teeth with one of his vicious claws.&lt;br /&gt;
&lt;br /&gt;
Speaking wearily to Clairette, Leafiara says, &amp;quot;I meant in terms of--oh, never mind...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain nods faintly at Shinann.&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;No I can&#039;t watch this no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus spits, more blood then saliva spilling forth.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lauranathalasa says, &amp;quot;I&#039;ll accept my fate then if they come at me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Darcena touches Rysus&#039; shoulder, her gaze mournful.)&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Someone get a blanket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Ganimead picks up the dagger, and walks over to Rysus, and slides the edge of the dagger across Rysus&#039; neck.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Lauranathalasa, Meureii says, &amp;quot;They will have made their own then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley sighs.&lt;br /&gt;
&lt;br /&gt;
Roblar deeply asks, &amp;quot;A blanket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some hooded figures step forward, daggers in hand.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to Rysus, Thrassus says, &amp;quot;You should have worked on your vocabulary while you weren&#039;t dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar deeply says, &amp;quot;Avn&#039;t gotten ma prize yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Yeah... to cover the body... we don&#039;t need it to be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus laughs, blood filling his throat and his voice sounding like a rattle as Ganimead slices across his neck.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to a grey-beaked dark hooded figure, Lylia says, &amp;quot;When this is ended, so is your killing of our guards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pietra stands there stubbornly, folding her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
Thrassus says, &amp;quot;I think the carcass will crumble away into ash.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claudaro grins at Rysus.&lt;br /&gt;
&lt;br /&gt;
Aquarrist nods faintly at Thrassus.&lt;br /&gt;
&lt;br /&gt;
Stormyrain clenches her jaw.&lt;br /&gt;
&lt;br /&gt;
Speaking grimly to Thrassus, Hapenlok says, &amp;quot;I&#039;ll see to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to a pretty flower girl, Jahadeem says, &amp;quot;You might want to look away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Rysus, Chamorr asks, &amp;quot;You want it to end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thrassus hisses at a pretty flower girl.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;He&#039;s just... not dying. Throat slit, heart punctured, multiple stab wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;Just more and more oil and ash.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A hooded figure leans down, and stabs a dagger into Rysus&#039; hand.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lylia kneels down.&lt;br /&gt;
&lt;br /&gt;
Leafiara buries her face in her hands.&lt;br /&gt;
&lt;br /&gt;
Balley shivers.&lt;br /&gt;
&lt;br /&gt;
Khobra cringes.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Perhaps it was not poison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Leafiara, Darcena hisses, &amp;quot;What did you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon laughs!&lt;br /&gt;
&lt;br /&gt;
Jahadeem quietly asks, &amp;quot;What magic is this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking resignedly to Darcena, Leafiara says, &amp;quot;Ask Praxopius. Only he knows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Darcena, Ganimead says, &amp;quot;Something is wrong with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia whispers something to Rysus.&lt;br /&gt;
&lt;br /&gt;
Speaking in Faendryl, Khobra sadly remarks something you don&#039;t understand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another hooded figure drives a dagger into Rysus&#039; side, another figure drives one home into his abdomen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shanak says, &amp;quot;Not more blood apples ....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Balley softly says, &amp;quot;He is evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena growls ferociously!&lt;br /&gt;
&lt;br /&gt;
Lylia raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Xorus indifferently says, &amp;quot;You should have come to me, Rysus. There may have been a cure for your condition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zosopage says, &amp;quot;They finally see what he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia tilts her head up.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;You all just toy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;This was not the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Darcena, Hapenlok says, &amp;quot;He&#039;s doing something that one of us should have figured out how to do years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquarrist softly says, &amp;quot;This town&#039;s justice bears a heavy cost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus twitches on the ground, flakes of flesh and ash falling from him, as oily black blood pools out around him like a cape of darkness.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lylia stands up.&lt;br /&gt;
&lt;br /&gt;
Thrassus looks thoughtfully at Rysus.&lt;br /&gt;
&lt;br /&gt;
(Darcena kneels resolutely in the oily black blood, her hand against Rysus&#039; shoulder.)&lt;br /&gt;
&lt;br /&gt;
Pietra nods in agreement at Tsarok.&lt;br /&gt;
&lt;br /&gt;
Reakon removes a tankard of Golden Fox mead from in his smoking jacket.&lt;br /&gt;
&lt;br /&gt;
(Ganimead takes a step far away from the pool of blood.)&lt;br /&gt;
&lt;br /&gt;
Reakon offers Rysus a tankard of Golden Fox mead.&lt;br /&gt;
&lt;br /&gt;
Leafiara glances at Rysus.&lt;br /&gt;
&lt;br /&gt;
Neovik snickers at Reakon.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Might as well have a drink.. I mean things can&#039;t be going much worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon grunts happily, grinning.&lt;br /&gt;
&lt;br /&gt;
(Lylia edges away from the oily blackness, the tips of her shoes just a hand&#039;s breadth from the spreading pool.)&lt;br /&gt;
&lt;br /&gt;
Speaking to Reakon, Neovik says, &amp;quot;Might need to pour it on him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop removes a large lemon-iced cookie from in her spidersilk cloak.&lt;br /&gt;
&lt;br /&gt;
Neovik chuckles to himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus opens his mouth to say something, but some of his teeth crumble to dust and blood spills out over his tongue and chin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darcena asks, &amp;quot;Does... someone have a match?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop takes a bite of her lemon-iced cookie.&lt;br /&gt;
&lt;br /&gt;
Leafiara cringes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Chamorr swings his broadsword and separates Rysus&#039; head from his body.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dergoatean kneels down.&lt;br /&gt;
&lt;br /&gt;
Pietra buries her face in her hands.&lt;br /&gt;
&lt;br /&gt;
Lord Sepherith just arrived.&lt;br /&gt;
&lt;br /&gt;
(Darcena grits her teeth, the green flecks in her eyes intensifying, while her nose wrinkles.)&lt;br /&gt;
&lt;br /&gt;
Balley softly asks, &amp;quot;He is an undead maybe? Zombie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;That is some nasty curse or poison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia put a wide-mouthed ebony decanter in her wrap.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Darcena, Jahadeem asks, &amp;quot;Or at least some perfume?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart frowns.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking grimly to Cryheart, Hapenlok says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon just poured his mead out on Rysus!&lt;br /&gt;
&lt;br /&gt;
(Dergoatean collects a bit of the fresh blood substance in a small vial, then applies a stopper.)&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Oof...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia nods at Thrassus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Claudaro stands before Rysus&#039;s head, and kneels down, shoddily working his dagger over Rysus&#039;s head, skinning his scalp off, he leaves the back end hanging there, Rysus&#039;s skull exposed.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;I missed the mouth, I should have aimed for the throat anyways I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Ganimead covers his mouth with the sleeve of his shirt, so he does not breath in the ash.)&lt;br /&gt;
&lt;br /&gt;
Claudaro grins wickedly.&lt;br /&gt;
&lt;br /&gt;
Lauranathalasa asks, &amp;quot;Really? A trophy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neovik glances at Claudaro and cringes.&lt;br /&gt;
&lt;br /&gt;
Khobra closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to Rysus, Roblar says, &amp;quot;Dat was forl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dergoatean stares at Rysus, mostly scorn but a small measure of pity, before standing up again.)&lt;br /&gt;
&lt;br /&gt;
Pietra turns around.&lt;br /&gt;
&lt;br /&gt;
Khobra disgustedly remarks, &amp;quot;Barbaric.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar clears his throat.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Claudaro, Jahadeem asks, &amp;quot;Making boots?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lylia glances at Ganimead and brings the hem of her wrap to her face.)&lt;br /&gt;
&lt;br /&gt;
Yakushi&#039;s halfling head shakes back and forth for a short couple of moments.&lt;br /&gt;
&lt;br /&gt;
Cabal begins chuckling at Claudaro!&lt;br /&gt;
&lt;br /&gt;
Thrassus leans on his scepter.&lt;br /&gt;
&lt;br /&gt;
Speaking to Jahadeem, Darcena growls, &amp;quot;Your flippancy knows no bounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Repaire grins at a pretty flower girl.&lt;br /&gt;
&lt;br /&gt;
Aquarrist looks thoughtfully at Sepherith.&lt;br /&gt;
&lt;br /&gt;
Claudaro chuckles to himself.&lt;br /&gt;
&lt;br /&gt;
Speaking to a pretty flower girl, Repaire says, &amp;quot;Yep good time to whistle a merry tune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to a grey-beaked dark hooded figure, Chamorr says, &amp;quot;The militia is lookin fer recruits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Repaire chuckles to himself.&lt;br /&gt;
&lt;br /&gt;
Khobra takes a drink from her blood red rum.&lt;br /&gt;
&lt;br /&gt;
Khobra looks quite relaxed.&lt;br /&gt;
&lt;br /&gt;
Lylia whispers something to Dergoatean.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rysus goes limp, his head rolling away from his corpse as Chamorr&#039;s broadsword slices it off clean.  After Claudaro quickly scalps him, Rysus&#039; entire head crumbles into flakes of ash, mixed amongst the snow.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pietra whispers something to Tsarok.&lt;br /&gt;
&lt;br /&gt;
Roblar spits a little in Rysus&#039;s direction, but it falls harmlessly to the ground beside him.&lt;br /&gt;
&lt;br /&gt;
Sepherith nods.&lt;br /&gt;
&lt;br /&gt;
Cryheart raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Aquarrist takes a few steps away from Rysus.&lt;br /&gt;
&lt;br /&gt;
(Darcena rubs at some of the oily blood and ask on her hand, but it doesn&#039;t come off.)&lt;br /&gt;
&lt;br /&gt;
Hapenlok nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Speaking to Claudaro, Neovik asks, &amp;quot;New wig?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dergoatean whispers something to Lylia.&lt;br /&gt;
&lt;br /&gt;
Daaco says, &amp;quot;Well I think that did it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena shudders.&lt;br /&gt;
&lt;br /&gt;
Darcena stands up.&lt;br /&gt;
&lt;br /&gt;
Hapenlok murmurs, &amp;quot;Now to see to the rest of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to a grey-beaked dark hooded figure, Leafiara offers, &amp;quot;If nothing else, I... hope this can be a new beginning for the Rooks. Maybe it&#039;s still possible to form a lasting truce and use your talents for good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator blinks.&lt;br /&gt;
&lt;br /&gt;
Shanak says, &amp;quot;This is horrific.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The last hand of Rysus twitches in death, as more and more pieces of his corpse begin to crumble, as if collapsing inward, departing into dust and ash.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leafiara winces.&lt;br /&gt;
&lt;br /&gt;
(Darcena stalks across the street to where Stormyrain is standing.)&lt;br /&gt;
&lt;br /&gt;
Xorus removes an empty flask from in his heavy backpack.&lt;br /&gt;
&lt;br /&gt;
Pietra nods in agreement at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Lylia reminds, &amp;quot;Horrific is using children as shields.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chaoswynd glances between Darcena and Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Reakon stands in front of a pretty flower girl.&lt;br /&gt;
&lt;br /&gt;
Darcena glances sharply at Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Lylia adds, &amp;quot;Killing the militia at their duties to prove a point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Xorus sweeps ash and oily black blood into his flask.)&lt;br /&gt;
&lt;br /&gt;
Speaking disdainfully to Stormyrain, Darcena says, &amp;quot;It is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Xorus, Dergoatean says, &amp;quot;Do you figure Rysus showed the same symptoms as Lana?  The Dennet victim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;He takin longer to die than an ol western.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormyrain glances at Darcena.&lt;br /&gt;
&lt;br /&gt;
Mongonator offers Chamorr a pair of bearskin shoes.&lt;br /&gt;
&lt;br /&gt;
Speaking to Darcena, Stormyrain murmurs, &amp;quot;I&#039;m sure it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xorus says, &amp;quot;It is similar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zosopage says, &amp;quot;We need a street cleaner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr accepts Mongonator&#039;s bearskin shoes.&lt;br /&gt;
&lt;br /&gt;
Shinann raises an eyebrow in Dergoatean&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Mongonator bows to Chamorr.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Awesone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;Possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking coldly to Stormyrain, Hapenlok says, &amp;quot;My final duty as a member of Militia has been completed. My men have been avenged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator and Chamorr shake hands.&lt;br /&gt;
&lt;br /&gt;
Hapenlok turns toward Stormyrain and renders a sharp hand salute.&lt;br /&gt;
&lt;br /&gt;
Jahadeem turns toward Hapenlok and renders a sharp hand salute.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Mongonator, Chamorr says, &amp;quot;Thanks much, they is perfeck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;All the Rooks have not departed or even moved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Xorus, Dergoatean says, &amp;quot;Pity we couldn&#039;t produce some plinite to see if it has the same temporary arresting effect on his decay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Hapenlok, Stormyrain says, &amp;quot;You were not a member of the Militia as you did this. Make no mistake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Claudaro chuckles to himself, the corpse gone, and idly tosses the dagger down.)&lt;br /&gt;
&lt;br /&gt;
Mongonator grins at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Claudaro drops a dagger.&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;Do not forget what he has done. For good or for ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khobra diplomatically remarks, &amp;quot;When heroes or heroines become worse than the monsters they combat, who ends up the true beast in the end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As the last remnants of Rysus crumble into ash, a pool of his blood remains, where his body and head once were.  Chamorr&#039;s strike left a trail of blood arcing out from where the corpse had once been, resembling a spherical pattern of a crude crown of blood.  It is not long before the murky black blood begins to dissolve as well, soon leaving no sign of Rysus left at all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
&lt;br /&gt;
Shinann agrees with Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Khobra shakes her head.&lt;br /&gt;
&lt;br /&gt;
Leafiara lets out a long, contemplative breath.&lt;br /&gt;
&lt;br /&gt;
Clairette glances down.&lt;br /&gt;
&lt;br /&gt;
Clairette nods once.&lt;br /&gt;
&lt;br /&gt;
Leafiara nods faintly to the dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Cryheart says, &amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Roblar deeply mutters, &amp;quot;Guud riddance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mongonator works his fingers under his tarnished brass halo and scratches his head.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;And so ends Rysus king of the Rooks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;Not quite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart glances at a grey-beaked dark hooded figure.&lt;br /&gt;
&lt;br /&gt;
Neovik snickers.&lt;br /&gt;
&lt;br /&gt;
Rainedrop applauds.&lt;br /&gt;
&lt;br /&gt;
Melikor smiles.&lt;br /&gt;
&lt;br /&gt;
(Khobra kicks a dagger into the distance.)&lt;br /&gt;
&lt;br /&gt;
(Darcena glances down at her hand, the blood disappearing, and the ash floating off into the air before it too, disappears.)&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to a grey-beaked dark hooded figure, Jahadeem asks, &amp;quot;So who is in charge now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xorus says, &amp;quot;The Alchemist may have used demon blood in his potion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;This was really no different than Carenos... except that Carenos did not terrorize our town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daaco asks, &amp;quot;Well I guess we can all go home to a warm fire tonight eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;With no further word or action, the dark hooded figures turn and disappear into the shadows of the town.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zosopage says, &amp;quot;Who will be the next &amp;quot;king&amp;quot; I wonder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara nods absently at Zosopage.&lt;br /&gt;
&lt;br /&gt;
Ganimead gazes up into the heavens.&lt;br /&gt;
&lt;br /&gt;
Pietra frowns.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Join the militia, Stormyrain can be yer new leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xorus says, &amp;quot;Perhaps one of the DeArchons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;I guess that is for nobody to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rainedrop asks, &amp;quot;After party at Helgas then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Stormyrain, Hapenlok says, &amp;quot;Of course, you&#039;re right again, as usual. I owed them. Not you, not her...gives an angry gesture at Shinann&#039;s general direction...and not the rest of these hypocrites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok nods at Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Shinann slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Shinann shakes her head.&lt;br /&gt;
&lt;br /&gt;
Speaking to Shinann, Leafiara says, &amp;quot;Didn&#039;t he? Quite a number of traps for--&amp;quot; She trails off. &amp;quot;Never mind...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Hapenlok, Stormyrain says, &amp;quot;If you just called me a hypocrite, I suggest you step away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hapenlok says, &amp;quot;Either way, that&#039;s another bit of unfinished business started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ganimead says, &amp;quot;If I come back as some zombie or something, I am going to be angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena stares at Leafiara.&lt;br /&gt;
&lt;br /&gt;
Thrassus snickers.&lt;br /&gt;
&lt;br /&gt;
Speaking to Leafiara, Ganimead says, &amp;quot;You will be the first I bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ganimead, Lylia says, &amp;quot;There are ways to deal with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Stormyrain turns back around to face the area where Rysus was laying, her gaze sweeping the gathered group.)&lt;br /&gt;
&lt;br /&gt;
Speaking dryly to Ganimead, Leafiara says, &amp;quot;Stick around long enough and you probably will...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Stormyrain, Hapenlok says, &amp;quot;No, not you. but there&#039;s a lot standing in front of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Lylia, Ganimead says, &amp;quot;And you will be the second.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chaoswynd gives a sidelong glance at Stormyrain.&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;They are still obviously mercenaries and not loyal to anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia quips, &amp;quot;I am not used to being second. You should probably go after me first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryheart says, &amp;quot;Well...that is the end of an era.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speaking to Lylia, Ganimead says, &amp;quot;That is why the bite will work, you will be caught off guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Reakon, Lylia says, &amp;quot;They are loyal to their leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shinann says, &amp;quot;They could not follow him any longer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking shortly to Shinann, Darcena asks, &amp;quot;Do you have any further need of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Reakon, Leafiara says, &amp;quot;No, mecenaries could be paid off. The Rooks... don&#039;t operate that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leafiara adds, &amp;quot;Usually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking quietly to Cryheart, Lylia says, &amp;quot;Yes. Which is why we should remember all that the man did. Not just what he became.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Darcena rubs the palm of her hand against her leather pants.)&lt;br /&gt;
&lt;br /&gt;
Speaking to Darcena, Shinann says, &amp;quot;No, if you need to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reakon says, &amp;quot;They why did they turn? so quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xorus says, &amp;quot;He would have made a fine court jester some day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Hapenlok, Balley says, &amp;quot;Thank you for helping me earlier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena abruptly says, &amp;quot;I think that was enough for one evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shanak says, &amp;quot;I guess this is what the historians mean about the future being built on the bones of the past... bit uglier than the words made it seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Reakon, Hapenlok says, &amp;quot;Because they&#039;re like me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia hollowly says, &amp;quot;For what any remembrance is worth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dergoatean says, &amp;quot;They have never seemed to me mercenaries.  They appear to be something of a shadow government - filling a void in either power or support that they did not receive from the official government in the past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Shanak, Lylia says, &amp;quot;It all comes to bones in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shanak nods.&lt;br /&gt;
&lt;br /&gt;
Nazarr sighs.&lt;br /&gt;
&lt;br /&gt;
Lylia smiles widely, but without warmth.&lt;br /&gt;
&lt;br /&gt;
Dergoatean says, &amp;quot;But they do seem to obey a hierarchy, and their leaders, at least on an average day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lylia says, &amp;quot;Live a bit longer, and you see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Rysus was as twisted as that ol Barnom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormyrain says, &amp;quot;Rysus was not always what we saw here tonight. There were times I worked with him for a common goal. There was a time Thrayzar, and Thadston, and many of us also worked with Rysus. How far he fell, under the guise of always knowing what was best; not taking wise council, and thinking his way was the only right one.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=5118-08-19_-_Ta%27Illistim_-_Lady_Rohese_is_Missing_-_Delegation_Meeting&amp;diff=109037</id>
		<title>5118-08-19 - Ta&#039;Illistim - Lady Rohese is Missing - Delegation Meeting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=5118-08-19_-_Ta%27Illistim_-_Lady_Rohese_is_Missing_-_Delegation_Meeting&amp;diff=109037"/>
		<updated>2018-08-21T17:25:56Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Phoenatos 19, 5118&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;by Felarion of the [[::The_TownCrier|TownCrier]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
* Lady [[Rohese]], official delegate of the [[Argent Mirror]], has gone missing.&lt;br /&gt;
&lt;br /&gt;
* Plans are made to investigate her disappearance, and continue the work she has started.&lt;br /&gt;
&lt;br /&gt;
* Much tea was sipped (omitted)&lt;br /&gt;
&lt;br /&gt;
=Attendees=&lt;br /&gt;
&lt;br /&gt;
* [[Argent Mirror]] [[Myasara Illistim]], her Illumination.&lt;br /&gt;
&lt;br /&gt;
* Altheorn, Amaurn, Arenglae, Askip, [[Avawren]], Felarion, Haezel, Sayilla, Silima, Sweetsin, Ysaeril&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&lt;br /&gt;
Note: almost all of the dialogue is in Elven, removed for brevity.&lt;br /&gt;
&lt;br /&gt;
[Ta&#039;Illistim Keep, Pewter Salon]&lt;br /&gt;
&lt;br /&gt;
Well-lit and spacious, the salon is a busy hub of activity.  Elves and visitors to the city go about their business down the various hallways.  An immense ogee arch leads back to the entrance, while along a different wall a guard protects a mistwood door.  Several benches are placed about the area with various topiary set between.  The ceiling is accented with lacy fan vaulting, the pieces overlapping above in a feathered pattern of argent stone.  You also see a guardsman.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: north, west&lt;br /&gt;
&lt;br /&gt;
A voice calls out, &amp;quot;The Argent Mirror will be holding an open forum in Ta&#039;Illistim Keep at the top of the hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go mistwood door&lt;br /&gt;
&lt;br /&gt;
[Ta&#039;Illistim Keep, Council Salon]&lt;br /&gt;
&lt;br /&gt;
Built in tiers, the council chamber rises in three stages -- stone, glass, and tile.  Its lowest register has a silvery stone floor and wall that is set with a pair of doors.  Above that, a ring of windows stack one atop another, paned in alternating clear and blue glass.  At the dome, a mosaic covers the ceiling, depicting the formal crest of House Illistim.  A round table and upholstered seats take up the majority of the floor, though ample space is present in a ring around the furniture.  You also see a sterling silver serving cart with some stuff on it.&lt;br /&gt;
&lt;br /&gt;
==Lady Rohese has gone missing==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I am pleased to see so many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Come, have some tea and be seated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;My efforts in aiding the West have had a setback.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Rohese has gone missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;My official delegate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;It is unfortunate to hear such.  My family is greatly concerned with her well-being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I do not believe it is an accident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to herself, Ysaeril murmurs, &amp;quot;How dreadful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Are you certain?  She does like to explore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Sad news, aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Nothing is ever an accident in the human lands.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She went on a tour of some of the more remote areas and has not returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla, please explain the efforts that were made.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When she did not check in, we sent riders after her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;But those searching were not able to find a trace of her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae asks, &amp;quot;Foul play is suspected then?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;&#039;when we travelled, she liked to veer from the open path to the more remote areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;If not foul play then an accident perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima cautiously says, &amp;quot;I know she went to Vornavis, have they attempted to help aid in her search?  The Baron there seems to care a great deal for people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The Baron has yet to meet with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I had hoped for his aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will continue to search for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avawren carefully says, &amp;quot;One would think that a delegate going missing in your lands would be of greatest concern ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima slowly says, &amp;quot;I am friendly with their Jastevian Order there... perhaps I could write to them?  Surely, they could aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Since our own efforts have not been fruitful, I hope to muster a search with the locals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;How may we aid the search?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When I return west, all hands to help with the search will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sayilla, Amaurn asks, &amp;quot;We are able to search, perhaps you can clarify what areas have already been thoroughly combed through?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;I will aid you.  I know Vornavis well, Seareach too... though, hopefully we won&#039;t have to go that far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin softly says, &amp;quot;If you let us know, I will make a point to add to the numbers with people I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She had planned to go north east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Through the human lands to [[Talador]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking curiously to Sayilla, Amaurn asks, &amp;quot;Do you know of her intent? Perhaps a mission of some sort?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn quietly says, &amp;quot;[[Talador]] is a wasteland now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I was under the impression she was bringing some supplies and was to scout out places in need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When I return west we will be searching throughout the Solhaven area first, since she left from there. Perhaps we missed something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;That sounds quite efficient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have not abandoned our friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And the searches will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Silvynn asks, &amp;quot;Did Rohese ever visit the Sanctum of Scales?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Myasara, Silima asks, &amp;quot;If I might... do you have something she touched, perhaps, before she left?  A letter, a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We left her things in her room in the Solhaven Inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;If we were to gain entry to her room, would that help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Last time I spoke to her, she had mention she was going away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She was very dedicated to the children and their welfare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril lightly offers, &amp;quot;I do have one of her gowns, but it&#039;s since been laundered since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;My gifts are not... I mean, if I could have something-- I think I could find you some insight, maybe of where she is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Perhaps when you go west, you can take Lady Silima with you to inspect her belongings more closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Sayilla asks, &amp;quot;Would the laundered dress be helpful? or do you need something more recently worn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;I need something more recent... I don&#039;t think the dress would help.  Something she poured herself into a letter, something she&#039;s crafted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Then I will make sure you have access when we return to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima earnestly replies, &amp;quot;I will do my best to help you find my friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Now, while we are distressed and worried about Lady Rohese, we need to keep pushing forward with our efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I know you will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril timidly admits, &amp;quot;I do also have some of the lovely shoes she&#039;s designed, though those are not a recent craft either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ysaeril, Sayilla says, &amp;quot;You admire her fashion as I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn dryly says, &amp;quot;Do continue to sip tea while the Lady&#039;s whereabouts remain unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I think most did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Lady Rohese and I spent many years together as Lorekeepers, perhaps the Mentors have something of hers. It might be old though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima curiously responds, &amp;quot;Can you produce something to immediately help her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It would seem that many of our answers lie in the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Amaurn says, &amp;quot;Her effects should have been searched through immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;They are in Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Amaurn says, &amp;quot;Some of us do not need to wait to ask permission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn asks, &amp;quot;And you kept them in her room, did you not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Her room was searched, and we knew her intentions, she admitted she was traveling on a trip with aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She just, vanished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril curiously asks, &amp;quot;With aid... But whom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Amaurn says, &amp;quot;No one just vanishes. Miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Her carriage, nor her servants were found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin carefully says, &amp;quot;Perhaps she didn&#039;t wish to be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I like the west.  The people there, for the most part are kind.  I have hope they will help us... We will find her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bringing aid to those who suffer==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will come back to this topic before we are done today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Rohese was the head of my official delegation to the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The purpose of our delegation was to work with the Empire to bring aid to those still suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Especially the children, for they are innocent above all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn says, &amp;quot;Solhaven has a very diverse population.  Some very amiable and some not at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She had been introduced to the Baron of Vornavis, who seems amiable to accepting our aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn asks, &amp;quot;Perhaps the Malwinds might offer some assistance if asked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We sent Lady Sayilla aid her as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We still hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Our hope is the Baron will allow an airship to dock and deliver the heavier of supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And food in large quantities can be transported before they spoil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Until this happens, we are bringing supplies over as we can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have asked for an audience with the baron to discuss this request and have hopes that he will grant it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;To that end I am in need of a new delegation to travel with Lady Sayilla to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;When would this be please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;As soon as the group can travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;Today perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly responds, &amp;quot;I will go, in addition to searching the room, if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The citizens of Solhaven were very friendly and acquired rooms for us in the Inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly whisper to Sayilla, &amp;quot;Will they not be nervous given the military airships of Vaalor on the horizon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla whispers, &amp;quot;The Vaalor have made our efforts a bit more difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haezel timidly asks, &amp;quot;What of the rest of the previous delegation?  Or am I confused in thinking there was one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;There were several.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I fear they either lost confidence when Lady Rohese disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Or felt it was too difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But my letters have gone unanswered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;They were not my subjects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;So I have no demands on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;So we will start anew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Call to Action==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I have a ship and a captain ready to sail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Airship Captain Xoesanti will take on this task, if permission is granted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin leans over and whispers, &amp;quot;Is she looking for volunteers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly whisper to Sweetsin, &amp;quot;Unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae offers, &amp;quot;I will go, if it pleases your Reflection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin confusedly asks, &amp;quot;Are you appointing one or looking for a group to do it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla will take charge of the new delegation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking respectfully to Myasara, Amaurn says, &amp;quot;I will be in Solhaven, however I believe it is more important to focus on finding your previous Delegation Leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril reluctantly says, &amp;quot;If it is required by the Mirror, I shall as well to fulfill my duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;If you would accompany her you may say so now, or think on it and contact her later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;If this is a plan to thwart our aid, I will not let it succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;I will leave the discussion with the Baron to those with a.. gentler tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We must push forward while our search continues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Others can continue to keep the Ithzir in check for a while, I would be glad to travel if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I ... know a few on that side of the spine. If you feel my services will help,  I would be honored to be of service to the Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;And others will be more successful in that endeavor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We all have our comforts, and our skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We can only be who we are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking admiringly to Myasara, Sweetsin says, &amp;quot;I am warmed to hear you say such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Volunteers==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;To make sure I did not miss, please raise your hand if you will take on this task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip raises his hand.&lt;br /&gt;
&lt;br /&gt;
Arenglae raises her hand.&lt;br /&gt;
&lt;br /&gt;
Amaurn surveys the area.&lt;br /&gt;
&lt;br /&gt;
Ysaeril&#039;s hand trembles.&lt;br /&gt;
&lt;br /&gt;
Myasara nods.&lt;br /&gt;
&lt;br /&gt;
Myasara smiles at Ysaeril.&lt;br /&gt;
&lt;br /&gt;
Sayilla nods at Silima.&lt;br /&gt;
&lt;br /&gt;
Sweetsin raises her hand.&lt;br /&gt;
&lt;br /&gt;
You fold your hands in your lap.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;Let me know when we go?  I will make certain to be ready and bring all my tools required.  I would also like to converse with my aunts, they may have a superior method I might try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Arenglae, Myasara asks, &amp;quot;Your family will allow this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have a few things to tie up here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn says, &amp;quot;A skilled bard might assist in the search of the room where Rohese was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;There is no ill will for those who do not go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We must follow what we feel is right, and this effort is not popular with all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I am no bard.  I am merely a Seer, it could help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I am more worried that there are to many hands in the group to be of much use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;I will speak with my father... I am sure he will allow me to go if I ask really nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I am confident if you tell him it will mean much to me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Altheorn softly says, &amp;quot;With many eyes turning to the elven settlement near the Vipershroud, I will be there.  If anyone venturing West needs any aid in the greater Landing area, please send me a message and you shall have all I can give.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae adds, &amp;quot;And I do not get tangled up with the wrong sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;more of our people should have experience with those on the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn quietly asks, &amp;quot;Perhaps the size of the group suggest that tasks should be delegated to cover more ground?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril quietly says, &amp;quot;It is an experience, to be sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking regretfully to Myasara, Amaurn says, &amp;quot;Unfortunately, delegations from the west have not been met with such intentions to help when they have traveled here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But I beg you all, beware the Landing... that town has brought nothing but ill to my House.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Silvynn a good time for someone not of the group to find answers with the less .... apt to share with those of importance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I propose we travel to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly promises, &amp;quot;I know how to carefully step in the Landing.  That place can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;And meet there in two night&#039;s time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;Certainly.  The few times I visited that... place... I found naught but depravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We will review our purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Ysaeril, Silima says, &amp;quot;It will be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;And delegate various jobs and explore our skill sets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;It is not as bad as it seems, the west has some beautiful sights to offer... and equally wonderful people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Ysaeril whispers aloud, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The Empire proper deserves our respect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking lightly to Silima, Ysaeril whispers aloud, &amp;quot;I&#039;ve been, yes.  I&#039;m certain if I care to return however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We do not forget what those in the Landing did to our people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Our husband.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Ysaeril, Silima whispers aloud, &amp;quot;We will have numbers, there is always better in a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;to focus on the aid the empire needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Myasara, Altheorn says, &amp;quot;Those who venture into Landing will have my own watchful eyes to help seem them safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We need to land that ship for ease of supply routes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Bring your court attire for you may be required to attend on the baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==For those who remain in the Nations==&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren asks, &amp;quot;Is there anything that those of us who remain in the Nations can do to help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will be looking to hold a series of fundraisers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;If I may so bold, I hope my Faendryl ancestry and Landing citizenship will not deter from allowing me to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is true we have issues with the Faendryl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But you have come here with good manners, and hae been polite company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;Wonderful, I shall be glad to help in any way I can.... even if it&#039;s just opening my pocket book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Perhaps your house would organize one for us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will discuss in the near future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Funds are always needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;I am but a new face in the Abbey, but I will gladly bring the subject up with the Triune. I am sure they would be eager to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The giants are requesting so much silver for their stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Now one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;You are not bound to stay in the west forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;If silvers will assist, I have millions that are sitting idle, not even drawing interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;With personal transport so fast, feel free to attend your own needs as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I know how hard it was for Rohese to be away for so long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Are we agreed that we will meet in two night&#039;s time Solhaven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;Perhaps for those who remain in the West in lieu of traveling back and forth, letters from home could relieve some of that homesick burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I will be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin asks, &amp;quot;Where in Solhaven would you like to meet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The Solhaven Inn Tap Room will be an excellent place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Is it usually empty I have found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Not a very profitable tap room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Those who remain here will have ample opportunity to help with the events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril briskly says, &amp;quot;Excellent to hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The innocent children have suffered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have seen it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have heard of the devastation of [[Talador]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Arenglae says, &amp;quot;It is often the innocents that suffer the most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking tightly to Myasara, Amaurn says, &amp;quot;Permission for the Captain to land will be secured. They will not continue to suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other topics==&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Now, is there anything else to be said on these topics?  Other ideas?  Things we have not thought of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;That is our hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;I do have one question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;While I know my father will allow me to travel for this, I am sure he will be concerned about our safety doing so...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae adds, &amp;quot;Especially given the fact that Lady Rohese&#039;s disappearance remains... questionable at best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Have I not mentioned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Mirror, you could send another guard?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I was not enough to help Lady Rohese.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla is niece to my own Commander, she has been trained by him herself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And Lady Rohese tended to wander, her safety was not all your fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But I can send another guard if you wish.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Vaalor’s role===&lt;br /&gt;
&lt;br /&gt;
You softly ask, &amp;quot;With the recent movement of agents of Vaalor around that area, might they be asked if they have any insight into the missing delegation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril whispers, &amp;quot;A very good suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We can send an inquiry to our cousin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Arenglae says, &amp;quot;I do not doubt your capabilities knowing your family, but you are certainly one... and with as many going, I worry what may happen if yet more decide to wander about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Although the King has been very quiet on this subject.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Timing for next steps==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Then we are agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Those travelling west will meet in two night&#039;s time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I will meet with those staying here in the next week or so, I will send you a note.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;So meet on Tilmaires at the Solhaven tap room? What is a good time please?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Speaking graciously to Myasara, Ysaeril says, &amp;quot;Thank you kindly, Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Eight or nine in the evening? Is that too late?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Nine would be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;That may be too early for me, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Nine is a good inbetween.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;None?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Nine works well for me, or later even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Nine.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;Nine, yes.  Eight would not work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Good nine it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We will get our bearings.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is good to see so many have an interest in those who need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Concerning Lady Zenlynn==&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Myasara, Avawren says, &amp;quot;Argent, pardon my forwardness but may I beg a question of you? Unrelated to the delegation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Anything to find Lady Rohese.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren asks, &amp;quot;I wished to inquire if you had any news of the health of the young Elemancer you so graciously sent to aid Ta&#039;Vaalor with ending the winter, Lady Zenlynn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;The ritual took a great toll upon her, and the Crown has been understandably busy with other things has yet to speak publically of her wellbeing. I am concerned for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Silvynn says, &amp;quot;I am willing to offer whatever assistance is necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Avawren, Ysaeril whispers aloud, &amp;quot;I had asked our cousins to the west to send word on her condition but they have not written to me yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have been receiving reports of her progress.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She seems to be healing, but has not woken yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We are hopeful, as she has made progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I more than anyone know how the mind can retreat to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;When she is awake and stable we will let everyone know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She did much to aid our Houses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Myasara, Avawren says, &amp;quot;I know that myself, sadly well. And thank you, Mirror. I had some concern that the artifact may have the same effects on her that it did on the child ... I shall pray for her recovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She was very brave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;Extremely. And very eager to help, she is a credit to House Illistim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril echoes, &amp;quot;Indeed she is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Well, I think this meeting has been productive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Lady Sayilla will you come with me, I have a letter for your uncle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Feel free to stay and chat if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will see each other soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Of course Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is good to feel you have made progress and be able to speak freely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Fair day to you all and good journeys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=5118-08-19_-_Ta%27Illistim_-_Lady_Rohese_is_Missing_-_Delegation_Meeting&amp;diff=109036</id>
		<title>5118-08-19 - Ta&#039;Illistim - Lady Rohese is Missing - Delegation Meeting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=5118-08-19_-_Ta%27Illistim_-_Lady_Rohese_is_Missing_-_Delegation_Meeting&amp;diff=109036"/>
		<updated>2018-08-21T17:25:15Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Phoenatos 19, 5118&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;by Felarion of the [[::The_TownCrier|TownCrier]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
* Lady [[Rohese]], official delegate of the [[Argent Mirror]], has gone missing.&lt;br /&gt;
&lt;br /&gt;
* Plans are made to investigate her disappearance, and continue the work she has started.&lt;br /&gt;
&lt;br /&gt;
* Much tea was sipped (omitted)&lt;br /&gt;
&lt;br /&gt;
=Attendees=&lt;br /&gt;
&lt;br /&gt;
* [[Argent Mirror]] [[Myasara Illistim]], her Illumination.&lt;br /&gt;
&lt;br /&gt;
* Altheorn, Amaurn, Arenglae, Askip, [[Avawren]], Felarion, Haezel, Sayilla, Silima, Sweetsin, Ysaeril&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&lt;br /&gt;
Note: almost all of the dialogue is in Elven, removed for brevity.&lt;br /&gt;
&lt;br /&gt;
[Ta&#039;Illistim Keep, Pewter Salon]&lt;br /&gt;
&lt;br /&gt;
Well-lit and spacious, the salon is a busy hub of activity.  Elves and visitors to the city go about their business down the various hallways.  An immense ogee arch leads back to the entrance, while along a different wall a guard protects a mistwood door.  Several benches are placed about the area with various topiary set between.  The ceiling is accented with lacy fan vaulting, the pieces overlapping above in a feathered pattern of argent stone.  You also see a guardsman.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: north, west&lt;br /&gt;
&lt;br /&gt;
A voice calls out, &amp;quot;The Argent Mirror will be holding an open forum in Ta&#039;Illistim Keep at the top of the hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go mistwood door&lt;br /&gt;
&lt;br /&gt;
[Ta&#039;Illistim Keep, Council Salon]&lt;br /&gt;
&lt;br /&gt;
Built in tiers, the council chamber rises in three stages -- stone, glass, and tile.  Its lowest register has a silvery stone floor and wall that is set with a pair of doors.  Above that, a ring of windows stack one atop another, paned in alternating clear and blue glass.  At the dome, a mosaic covers the ceiling, depicting the formal crest of House Illistim.  A round table and upholstered seats take up the majority of the floor, though ample space is present in a ring around the furniture.  You also see a sterling silver serving cart with some stuff on it.&lt;br /&gt;
&lt;br /&gt;
==Lady Rohese has gone missing==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I am pleased to see so many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Come, have some tea and be seated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;My efforts in aiding the West have had a setback.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Rohese has gone missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;My official delegate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;It is unfortunate to hear such.  My family is greatly concerned with her well-being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I do not believe it is an accident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to herself, Ysaeril murmurs, &amp;quot;How dreadful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Are you certain?  She does like to explore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Sad news, aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Nothing is ever an accident in the human lands.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She went on a tour of some of the more remote areas and has not returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla, please explain the efforts that were made.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When she did not check in, we sent riders after her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;But those searching were not able to find a trace of her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae asks, &amp;quot;Foul play is suspected then?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;&#039;when we travelled, she liked to veer from the open path to the more remote areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;If not foul play then an accident perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima cautiously says, &amp;quot;I know she went to Vornavis, have they attempted to help aid in her search?  The Baron there seems to care a great deal for people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The Baron has yet to meet with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I had hoped for his aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will continue to search for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avawren carefully says, &amp;quot;One would think that a delegate going missing in your lands would be of greatest concern ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima slowly says, &amp;quot;I am friendly with their Jastevian Order there... perhaps I could write to them?  Surely, they could aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Since our own efforts have not been fruitful, I hope to muster a search with the locals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;How may we aid the search?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When I return west, all hands to help with the search will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sayilla, Amaurn asks, &amp;quot;We are able to search, perhaps you can clarify what areas have already been thoroughly combed through?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;I will aid you.  I know Vornavis well, Seareach too... though, hopefully we won&#039;t have to go that far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin softly says, &amp;quot;If you let us know, I will make a point to add to the numbers with people I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She had planned to go north east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Through the human lands to [[Talador]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking curiously to Sayilla, Amaurn asks, &amp;quot;Do you know of her intent? Perhaps a mission of some sort?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn quietly says, &amp;quot;[[Talador]] is a wasteland now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I was under the impression she was bringing some supplies and was to scout out places in need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When I return west we will be searching throughout the Solhaven area first, since she left from there. Perhaps we missed something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;That sounds quite efficient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have not abandoned our friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And the searches will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Silvynn asks, &amp;quot;Did Rohese ever visit the Sanctum of Scales?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Myasara, Silima asks, &amp;quot;If I might... do you have something she touched, perhaps, before she left?  A letter, a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We left her things in her room in the Solhaven Inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;If we were to gain entry to her room, would that help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Last time I spoke to her, she had mention she was going away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She was very dedicated to the children and their welfare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril lightly offers, &amp;quot;I do have one of her gowns, but it&#039;s since been laundered since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;My gifts are not... I mean, if I could have something-- I think I could find you some insight, maybe of where she is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Perhaps when you go west, you can take Lady Silima with you to inspect her belongings more closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Sayilla asks, &amp;quot;Would the laundered dress be helpful? or do you need something more recently worn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;I need something more recent... I don&#039;t think the dress would help.  Something she poured herself into a letter, something she&#039;s crafted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Then I will make sure you have access when we return to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima earnestly replies, &amp;quot;I will do my best to help you find my friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Now, while we are distressed and worried about Lady Rohese, we need to keep pushing forward with our efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I know you will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril timidly admits, &amp;quot;I do also have some of the lovely shoes she&#039;s designed, though those are not a recent craft either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ysaeril, Sayilla says, &amp;quot;You admire her fashion as I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn dryly says, &amp;quot;Do continue to sip tea while the Lady&#039;s whereabouts remain unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I think most did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Lady Rohese and I spent many years together as Lorekeepers, perhaps the Mentors have something of hers. It might be old though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima curiously responds, &amp;quot;Can you produce something to immediately help her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It would seem that many of our answers lie in the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Amaurn says, &amp;quot;Her effects should have been searched through immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;They are in Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Amaurn says, &amp;quot;Some of us do not need to wait to ask permission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn asks, &amp;quot;And you kept them in her room, did you not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Her room was searched, and we knew her intentions, she admitted she was traveling on a trip with aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She just, vanished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril curiously asks, &amp;quot;With aid... But whom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Amaurn says, &amp;quot;No one just vanishes. Miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Her carriage, nor her servants were found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin carefully says, &amp;quot;Perhaps she didn&#039;t wish to be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I like the west.  The people there, for the most part are kind.  I have hope they will help us... We will find her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bringing aid to those who suffer==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will come back to this topic before we are done today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Rohese was the head of my official delegation to the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The purpose of our delegation was to work with the Empire to bring aid to those still suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Especially the children, for they are innocent above all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn says, &amp;quot;Solhaven has a very diverse population.  Some very amiable and some not at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She had been introduced to the Baron of Vornavis, who seems amiable to accepting our aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn asks, &amp;quot;Perhaps the Malwinds might offer some assistance if asked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We sent Lady Sayilla aid her as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We still hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Our hope is the Baron will allow an airship to dock and deliver the heavier of supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And food in large quantities can be transported before they spoil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Until this happens, we are bringing supplies over as we can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have asked for an audience with the baron to discuss this request and have hopes that he will grant it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;To that end I am in need of a new delegation to travel with Lady Sayilla to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;When would this be please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;As soon as the group can travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;Today perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly responds, &amp;quot;I will go, in addition to searching the room, if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The citizens of Solhaven were very friendly and acquired rooms for us in the Inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly whisper to Sayilla, &amp;quot;Will they not be nervous given the military airships of Vaalor on the horizon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla whispers, &amp;quot;The Vaalor have made our efforts a bit more difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haezel timidly asks, &amp;quot;What of the rest of the previous delegation?  Or am I confused in thinking there was one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;There were several.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I fear they either lost confidence when Lady Rohese disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Or felt it was too difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But my letters have gone unanswered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;They were not my subjects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;So I have no demands on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;So we will start anew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
�&lt;br /&gt;
&lt;br /&gt;
==Call to Action==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I have a ship and a captain ready to sail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Airship Captain Xoesanti will take on this task, if permission is granted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin leans over and whispers, &amp;quot;Is she looking for volunteers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly whisper to Sweetsin, &amp;quot;Unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae offers, &amp;quot;I will go, if it pleases your Reflection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin confusedly asks, &amp;quot;Are you appointing one or looking for a group to do it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla will take charge of the new delegation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking respectfully to Myasara, Amaurn says, &amp;quot;I will be in Solhaven, however I believe it is more important to focus on finding your previous Delegation Leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril reluctantly says, &amp;quot;If it is required by the Mirror, I shall as well to fulfill my duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;If you would accompany her you may say so now, or think on it and contact her later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;If this is a plan to thwart our aid, I will not let it succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;I will leave the discussion with the Baron to those with a.. gentler tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We must push forward while our search continues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Others can continue to keep the Ithzir in check for a while, I would be glad to travel if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I ... know a few on that side of the spine. If you feel my services will help,  I would be honored to be of service to the Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;And others will be more successful in that endeavor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We all have our comforts, and our skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We can only be who we are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking admiringly to Myasara, Sweetsin says, &amp;quot;I am warmed to hear you say such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Volunteers==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;To make sure I did not miss, please raise your hand if you will take on this task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip raises his hand.&lt;br /&gt;
&lt;br /&gt;
Arenglae raises her hand.&lt;br /&gt;
&lt;br /&gt;
Amaurn surveys the area.&lt;br /&gt;
&lt;br /&gt;
Ysaeril&#039;s hand trembles.&lt;br /&gt;
&lt;br /&gt;
Myasara nods.&lt;br /&gt;
&lt;br /&gt;
Myasara smiles at Ysaeril.&lt;br /&gt;
&lt;br /&gt;
Sayilla nods at Silima.&lt;br /&gt;
&lt;br /&gt;
Sweetsin raises her hand.&lt;br /&gt;
&lt;br /&gt;
You fold your hands in your lap.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;Let me know when we go?  I will make certain to be ready and bring all my tools required.  I would also like to converse with my aunts, they may have a superior method I might try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Arenglae, Myasara asks, &amp;quot;Your family will allow this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have a few things to tie up here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn says, &amp;quot;A skilled bard might assist in the search of the room where Rohese was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;There is no ill will for those who do not go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We must follow what we feel is right, and this effort is not popular with all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I am no bard.  I am merely a Seer, it could help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I am more worried that there are to many hands in the group to be of much use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;I will speak with my father... I am sure he will allow me to go if I ask really nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I am confident if you tell him it will mean much to me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Altheorn softly says, &amp;quot;With many eyes turning to the elven settlement near the Vipershroud, I will be there.  If anyone venturing West needs any aid in the greater Landing area, please send me a message and you shall have all I can give.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae adds, &amp;quot;And I do not get tangled up with the wrong sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;more of our people should have experience with those on the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn quietly asks, &amp;quot;Perhaps the size of the group suggest that tasks should be delegated to cover more ground?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril quietly says, &amp;quot;It is an experience, to be sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking regretfully to Myasara, Amaurn says, &amp;quot;Unfortunately, delegations from the west have not been met with such intentions to help when they have traveled here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But I beg you all, beware the Landing... that town has brought nothing but ill to my House.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Silvynn a good time for someone not of the group to find answers with the less .... apt to share with those of importance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I propose we travel to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly promises, &amp;quot;I know how to carefully step in the Landing.  That place can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;And meet there in two night&#039;s time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;Certainly.  The few times I visited that... place... I found naught but depravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We will review our purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Ysaeril, Silima says, &amp;quot;It will be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;And delegate various jobs and explore our skill sets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;It is not as bad as it seems, the west has some beautiful sights to offer... and equally wonderful people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Ysaeril whispers aloud, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The Empire proper deserves our respect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking lightly to Silima, Ysaeril whispers aloud, &amp;quot;I&#039;ve been, yes.  I&#039;m certain if I care to return however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We do not forget what those in the Landing did to our people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Our husband.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Ysaeril, Silima whispers aloud, &amp;quot;We will have numbers, there is always better in a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;to focus on the aid the empire needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Myasara, Altheorn says, &amp;quot;Those who venture into Landing will have my own watchful eyes to help seem them safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We need to land that ship for ease of supply routes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Bring your court attire for you may be required to attend on the baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==For those who remain in the Nations==&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren asks, &amp;quot;Is there anything that those of us who remain in the Nations can do to help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will be looking to hold a series of fundraisers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;If I may so bold, I hope my Faendryl ancestry and Landing citizenship will not deter from allowing me to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is true we have issues with the Faendryl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But you have come here with good manners, and hae been polite company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;Wonderful, I shall be glad to help in any way I can.... even if it&#039;s just opening my pocket book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Perhaps your house would organize one for us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will discuss in the near future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Funds are always needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;I am but a new face in the Abbey, but I will gladly bring the subject up with the Triune. I am sure they would be eager to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The giants are requesting so much silver for their stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Now one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;You are not bound to stay in the west forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;If silvers will assist, I have millions that are sitting idle, not even drawing interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;With personal transport so fast, feel free to attend your own needs as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I know how hard it was for Rohese to be away for so long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Are we agreed that we will meet in two night&#039;s time Solhaven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;Perhaps for those who remain in the West in lieu of traveling back and forth, letters from home could relieve some of that homesick burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I will be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin asks, &amp;quot;Where in Solhaven would you like to meet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The Solhaven Inn Tap Room will be an excellent place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Is it usually empty I have found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Not a very profitable tap room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Those who remain here will have ample opportunity to help with the events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril briskly says, &amp;quot;Excellent to hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The innocent children have suffered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have seen it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have heard of the devastation of [[Talador]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Arenglae says, &amp;quot;It is often the innocents that suffer the most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking tightly to Myasara, Amaurn says, &amp;quot;Permission for the Captain to land will be secured. They will not continue to suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other topics==&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Now, is there anything else to be said on these topics?  Other ideas?  Things we have not thought of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;That is our hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;I do have one question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;While I know my father will allow me to travel for this, I am sure he will be concerned about our safety doing so...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae adds, &amp;quot;Especially given the fact that Lady Rohese&#039;s disappearance remains... questionable at best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Have I not mentioned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Mirror, you could send another guard?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I was not enough to help Lady Rohese.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla is niece to my own Commander, she has been trained by him herself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And Lady Rohese tended to wander, her safety was not all your fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But I can send another guard if you wish.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Vaalor’s role===&lt;br /&gt;
&lt;br /&gt;
You softly ask, &amp;quot;With the recent movement of agents of Vaalor around that area, might they be asked if they have any insight into the missing delegation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril whispers, &amp;quot;A very good suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We can send an inquiry to our cousin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Arenglae says, &amp;quot;I do not doubt your capabilities knowing your family, but you are certainly one... and with as many going, I worry what may happen if yet more decide to wander about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Although the King has been very quiet on this subject.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Timing for next steps==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Then we are agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Those travelling west will meet in two night&#039;s time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I will meet with those staying here in the next week or so, I will send you a note.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;So meet on Tilmaires at the Solhaven tap room? What is a good time please?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Speaking graciously to Myasara, Ysaeril says, &amp;quot;Thank you kindly, Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Eight or nine in the evening? Is that too late?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Nine would be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;That may be too early for me, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Nine is a good inbetween.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;None?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Nine works well for me, or later even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Nine.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;Nine, yes.  Eight would not work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Good nine it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We will get our bearings.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is good to see so many have an interest in those who need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Concerning Lady Zenlynn==&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Myasara, Avawren says, &amp;quot;Argent, pardon my forwardness but may I beg a question of you? Unrelated to the delegation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Anything to find Lady Rohese.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren asks, &amp;quot;I wished to inquire if you had any news of the health of the young Elemancer you so graciously sent to aid Ta&#039;Vaalor with ending the winter, Lady Zenlynn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;The ritual took a great toll upon her, and the Crown has been understandably busy with other things has yet to speak publically of her wellbeing. I am concerned for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Silvynn says, &amp;quot;I am willing to offer whatever assistance is necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Avawren, Ysaeril whispers aloud, &amp;quot;I had asked our cousins to the west to send word on her condition but they have not written to me yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have been receiving reports of her progress.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She seems to be healing, but has not woken yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We are hopeful, as she has made progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I more than anyone know how the mind can retreat to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;When she is awake and stable we will let everyone know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She did much to aid our Houses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Myasara, Avawren says, &amp;quot;I know that myself, sadly well. And thank you, Mirror. I had some concern that the artifact may have the same effects on her that it did on the child ... I shall pray for her recovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She was very brave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;Extremely. And very eager to help, she is a credit to House Illistim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril echoes, &amp;quot;Indeed she is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Well, I think this meeting has been productive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Lady Sayilla will you come with me, I have a letter for your uncle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Feel free to stay and chat if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will see each other soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Of course Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is good to feel you have made progress and be able to speak freely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Fair day to you all and good journeys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=5118-08-19_-_Ta%27Illistim_-_Lady_Rohese_is_Missing_-_Delegation_Meeting&amp;diff=109035</id>
		<title>5118-08-19 - Ta&#039;Illistim - Lady Rohese is Missing - Delegation Meeting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=5118-08-19_-_Ta%27Illistim_-_Lady_Rohese_is_Missing_-_Delegation_Meeting&amp;diff=109035"/>
		<updated>2018-08-21T17:24:57Z</updated>

		<summary type="html">&lt;p&gt;JANDERBURN: Created page with &amp;quot;5118-08-19 - Ta&amp;#039;Illistim - Lady Rohese is Missing - Delegation Meeting  &amp;#039;&amp;#039;&amp;#039;Phoenatos 19, 5118&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;by Felarion of the TownCrier&amp;#039;&amp;#039;&amp;#039;  =Summary=  * Lady R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5118-08-19 - Ta&#039;Illistim - Lady Rohese is Missing - Delegation Meeting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoenatos 19, 5118&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;by Felarion of the [[::The_TownCrier|TownCrier]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
* Lady [[Rohese]], official delegate of the [[Argent Mirror]], has gone missing.&lt;br /&gt;
&lt;br /&gt;
* Plans are made to investigate her disappearance, and continue the work she has started.&lt;br /&gt;
&lt;br /&gt;
* Much tea was sipped (omitted)&lt;br /&gt;
&lt;br /&gt;
=Attendees=&lt;br /&gt;
&lt;br /&gt;
* [[Argent Mirror]] [[Myasara Illistim]], her Illumination.&lt;br /&gt;
&lt;br /&gt;
* Altheorn, Amaurn, Arenglae, Askip, [[Avawren]], Felarion, Haezel, Sayilla, Silima, Sweetsin, Ysaeril&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&lt;br /&gt;
Note: almost all of the dialogue is in Elven, removed for brevity.&lt;br /&gt;
&lt;br /&gt;
[Ta&#039;Illistim Keep, Pewter Salon]&lt;br /&gt;
&lt;br /&gt;
Well-lit and spacious, the salon is a busy hub of activity.  Elves and visitors to the city go about their business down the various hallways.  An immense ogee arch leads back to the entrance, while along a different wall a guard protects a mistwood door.  Several benches are placed about the area with various topiary set between.  The ceiling is accented with lacy fan vaulting, the pieces overlapping above in a feathered pattern of argent stone.  You also see a guardsman.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: north, west&lt;br /&gt;
&lt;br /&gt;
A voice calls out, &amp;quot;The Argent Mirror will be holding an open forum in Ta&#039;Illistim Keep at the top of the hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go mistwood door&lt;br /&gt;
&lt;br /&gt;
[Ta&#039;Illistim Keep, Council Salon]&lt;br /&gt;
&lt;br /&gt;
Built in tiers, the council chamber rises in three stages -- stone, glass, and tile.  Its lowest register has a silvery stone floor and wall that is set with a pair of doors.  Above that, a ring of windows stack one atop another, paned in alternating clear and blue glass.  At the dome, a mosaic covers the ceiling, depicting the formal crest of House Illistim.  A round table and upholstered seats take up the majority of the floor, though ample space is present in a ring around the furniture.  You also see a sterling silver serving cart with some stuff on it.&lt;br /&gt;
&lt;br /&gt;
==Lady Rohese has gone missing==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I am pleased to see so many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Come, have some tea and be seated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;My efforts in aiding the West have had a setback.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Rohese has gone missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;My official delegate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;It is unfortunate to hear such.  My family is greatly concerned with her well-being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I do not believe it is an accident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to herself, Ysaeril murmurs, &amp;quot;How dreadful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Are you certain?  She does like to explore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Sad news, aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Nothing is ever an accident in the human lands.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She went on a tour of some of the more remote areas and has not returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla, please explain the efforts that were made.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When she did not check in, we sent riders after her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;But those searching were not able to find a trace of her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae asks, &amp;quot;Foul play is suspected then?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;&#039;when we travelled, she liked to veer from the open path to the more remote areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;If not foul play then an accident perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima cautiously says, &amp;quot;I know she went to Vornavis, have they attempted to help aid in her search?  The Baron there seems to care a great deal for people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The Baron has yet to meet with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I had hoped for his aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will continue to search for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avawren carefully says, &amp;quot;One would think that a delegate going missing in your lands would be of greatest concern ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima slowly says, &amp;quot;I am friendly with their Jastevian Order there... perhaps I could write to them?  Surely, they could aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Since our own efforts have not been fruitful, I hope to muster a search with the locals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;How may we aid the search?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When I return west, all hands to help with the search will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sayilla, Amaurn asks, &amp;quot;We are able to search, perhaps you can clarify what areas have already been thoroughly combed through?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;I will aid you.  I know Vornavis well, Seareach too... though, hopefully we won&#039;t have to go that far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin softly says, &amp;quot;If you let us know, I will make a point to add to the numbers with people I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She had planned to go north east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Through the human lands to [[Talador]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking curiously to Sayilla, Amaurn asks, &amp;quot;Do you know of her intent? Perhaps a mission of some sort?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn quietly says, &amp;quot;[[Talador]] is a wasteland now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I was under the impression she was bringing some supplies and was to scout out places in need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;When I return west we will be searching throughout the Solhaven area first, since she left from there. Perhaps we missed something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;That sounds quite efficient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have not abandoned our friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And the searches will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Silvynn asks, &amp;quot;Did Rohese ever visit the Sanctum of Scales?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Myasara, Silima asks, &amp;quot;If I might... do you have something she touched, perhaps, before she left?  A letter, a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We left her things in her room in the Solhaven Inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;If we were to gain entry to her room, would that help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Last time I spoke to her, she had mention she was going away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She was very dedicated to the children and their welfare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril lightly offers, &amp;quot;I do have one of her gowns, but it&#039;s since been laundered since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;My gifts are not... I mean, if I could have something-- I think I could find you some insight, maybe of where she is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Perhaps when you go west, you can take Lady Silima with you to inspect her belongings more closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Sayilla asks, &amp;quot;Would the laundered dress be helpful? or do you need something more recently worn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;I need something more recent... I don&#039;t think the dress would help.  Something she poured herself into a letter, something she&#039;s crafted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Then I will make sure you have access when we return to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima earnestly replies, &amp;quot;I will do my best to help you find my friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Now, while we are distressed and worried about Lady Rohese, we need to keep pushing forward with our efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I know you will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril timidly admits, &amp;quot;I do also have some of the lovely shoes she&#039;s designed, though those are not a recent craft either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ysaeril, Sayilla says, &amp;quot;You admire her fashion as I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn dryly says, &amp;quot;Do continue to sip tea while the Lady&#039;s whereabouts remain unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I think most did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Lady Rohese and I spent many years together as Lorekeepers, perhaps the Mentors have something of hers. It might be old though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima curiously responds, &amp;quot;Can you produce something to immediately help her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It would seem that many of our answers lie in the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Amaurn says, &amp;quot;Her effects should have been searched through immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;They are in Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Amaurn says, &amp;quot;Some of us do not need to wait to ask permission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn asks, &amp;quot;And you kept them in her room, did you not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Her room was searched, and we knew her intentions, she admitted she was traveling on a trip with aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;She just, vanished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril curiously asks, &amp;quot;With aid... But whom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Amaurn says, &amp;quot;No one just vanishes. Miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Her carriage, nor her servants were found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin carefully says, &amp;quot;Perhaps she didn&#039;t wish to be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I like the west.  The people there, for the most part are kind.  I have hope they will help us... We will find her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bringing aid to those who suffer==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will come back to this topic before we are done today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Rohese was the head of my official delegation to the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The purpose of our delegation was to work with the Empire to bring aid to those still suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Especially the children, for they are innocent above all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn says, &amp;quot;Solhaven has a very diverse population.  Some very amiable and some not at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She had been introduced to the Baron of Vornavis, who seems amiable to accepting our aid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn asks, &amp;quot;Perhaps the Malwinds might offer some assistance if asked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We sent Lady Sayilla aid her as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We still hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Our hope is the Baron will allow an airship to dock and deliver the heavier of supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And food in large quantities can be transported before they spoil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Until this happens, we are bringing supplies over as we can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have asked for an audience with the baron to discuss this request and have hopes that he will grant it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;To that end I am in need of a new delegation to travel with Lady Sayilla to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;When would this be please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;As soon as the group can travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;Today perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly responds, &amp;quot;I will go, in addition to searching the room, if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The citizens of Solhaven were very friendly and acquired rooms for us in the Inn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly whisper to Sayilla, &amp;quot;Will they not be nervous given the military airships of Vaalor on the horizon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla whispers, &amp;quot;The Vaalor have made our efforts a bit more difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haezel timidly asks, &amp;quot;What of the rest of the previous delegation?  Or am I confused in thinking there was one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;There were several.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I fear they either lost confidence when Lady Rohese disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Or felt it was too difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But my letters have gone unanswered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;They were not my subjects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;So I have no demands on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;So we will start anew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
�&lt;br /&gt;
&lt;br /&gt;
==Call to Action==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I have a ship and a captain ready to sail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Airship Captain Xoesanti will take on this task, if permission is granted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin leans over and whispers, &amp;quot;Is she looking for volunteers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly whisper to Sweetsin, &amp;quot;Unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae offers, &amp;quot;I will go, if it pleases your Reflection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin confusedly asks, &amp;quot;Are you appointing one or looking for a group to do it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla will take charge of the new delegation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking respectfully to Myasara, Amaurn says, &amp;quot;I will be in Solhaven, however I believe it is more important to focus on finding your previous Delegation Leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril reluctantly says, &amp;quot;If it is required by the Mirror, I shall as well to fulfill my duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;If you would accompany her you may say so now, or think on it and contact her later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;If this is a plan to thwart our aid, I will not let it succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;I will leave the discussion with the Baron to those with a.. gentler tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We must push forward while our search continues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Others can continue to keep the Ithzir in check for a while, I would be glad to travel if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I ... know a few on that side of the spine. If you feel my services will help,  I would be honored to be of service to the Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amaurn says, &amp;quot;And others will be more successful in that endeavor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We all have our comforts, and our skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We can only be who we are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking admiringly to Myasara, Sweetsin says, &amp;quot;I am warmed to hear you say such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Volunteers==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;To make sure I did not miss, please raise your hand if you will take on this task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip raises his hand.&lt;br /&gt;
&lt;br /&gt;
Arenglae raises her hand.&lt;br /&gt;
&lt;br /&gt;
Amaurn surveys the area.&lt;br /&gt;
&lt;br /&gt;
Ysaeril&#039;s hand trembles.&lt;br /&gt;
&lt;br /&gt;
Myasara nods.&lt;br /&gt;
&lt;br /&gt;
Myasara smiles at Ysaeril.&lt;br /&gt;
&lt;br /&gt;
Sayilla nods at Silima.&lt;br /&gt;
&lt;br /&gt;
Sweetsin raises her hand.&lt;br /&gt;
&lt;br /&gt;
You fold your hands in your lap.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sayilla, Silima says, &amp;quot;Let me know when we go?  I will make certain to be ready and bring all my tools required.  I would also like to converse with my aunts, they may have a superior method I might try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Arenglae, Myasara asks, &amp;quot;Your family will allow this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have a few things to tie up here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn says, &amp;quot;A skilled bard might assist in the search of the room where Rohese was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;There is no ill will for those who do not go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We must follow what we feel is right, and this effort is not popular with all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I am no bard.  I am merely a Seer, it could help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;I am more worried that there are to many hands in the group to be of much use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;I will speak with my father... I am sure he will allow me to go if I ask really nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I am confident if you tell him it will mean much to me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Altheorn softly says, &amp;quot;With many eyes turning to the elven settlement near the Vipershroud, I will be there.  If anyone venturing West needs any aid in the greater Landing area, please send me a message and you shall have all I can give.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae adds, &amp;quot;And I do not get tangled up with the wrong sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;more of our people should have experience with those on the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvynn quietly asks, &amp;quot;Perhaps the size of the group suggest that tasks should be delegated to cover more ground?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril quietly says, &amp;quot;It is an experience, to be sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking regretfully to Myasara, Amaurn says, &amp;quot;Unfortunately, delegations from the west have not been met with such intentions to help when they have traveled here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But I beg you all, beware the Landing... that town has brought nothing but ill to my House.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Silvynn a good time for someone not of the group to find answers with the less .... apt to share with those of importance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I propose we travel to Solhaven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly promises, &amp;quot;I know how to carefully step in the Landing.  That place can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;And meet there in two night&#039;s time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Arenglae says, &amp;quot;Certainly.  The few times I visited that... place... I found naught but depravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We will review our purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Ysaeril, Silima says, &amp;quot;It will be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;And delegate various jobs and explore our skill sets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;It is not as bad as it seems, the west has some beautiful sights to offer... and equally wonderful people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Silima, Ysaeril whispers aloud, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The Empire proper deserves our respect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking lightly to Silima, Ysaeril whispers aloud, &amp;quot;I&#039;ve been, yes.  I&#039;m certain if I care to return however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We do not forget what those in the Landing did to our people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Our husband.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Ysaeril, Silima whispers aloud, &amp;quot;We will have numbers, there is always better in a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;&#039;to focus on the aid the empire needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Myasara, Altheorn says, &amp;quot;Those who venture into Landing will have my own watchful eyes to help seem them safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We need to land that ship for ease of supply routes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Bring your court attire for you may be required to attend on the baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==For those who remain in the Nations==&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren asks, &amp;quot;Is there anything that those of us who remain in the Nations can do to help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will be looking to hold a series of fundraisers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;If I may so bold, I hope my Faendryl ancestry and Landing citizenship will not deter from allowing me to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is true we have issues with the Faendryl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But you have come here with good manners, and hae been polite company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;Wonderful, I shall be glad to help in any way I can.... even if it&#039;s just opening my pocket book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Perhaps your house would organize one for us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will discuss in the near future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Funds are always needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;I am but a new face in the Abbey, but I will gladly bring the subject up with the Triune. I am sure they would be eager to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;The giants are requesting so much silver for their stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Now one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;You are not bound to stay in the west forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;If silvers will assist, I have millions that are sitting idle, not even drawing interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;With personal transport so fast, feel free to attend your own needs as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I know how hard it was for Rohese to be away for so long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Are we agreed that we will meet in two night&#039;s time Solhaven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;Perhaps for those who remain in the West in lieu of traveling back and forth, letters from home could relieve some of that homesick burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;I will be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin asks, &amp;quot;Where in Solhaven would you like to meet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The Solhaven Inn Tap Room will be an excellent place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Is it usually empty I have found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Not a very profitable tap room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Those who remain here will have ample opportunity to help with the events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril briskly says, &amp;quot;Excellent to hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;The innocent children have suffered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I have seen it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have heard of the devastation of [[Talador]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Arenglae says, &amp;quot;It is often the innocents that suffer the most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking tightly to Myasara, Amaurn says, &amp;quot;Permission for the Captain to land will be secured. They will not continue to suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other topics==&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Now, is there anything else to be said on these topics?  Other ideas?  Things we have not thought of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;That is our hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;I do have one question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;While I know my father will allow me to travel for this, I am sure he will be concerned about our safety doing so...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae adds, &amp;quot;Especially given the fact that Lady Rohese&#039;s disappearance remains... questionable at best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Have I not mentioned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Mirror, you could send another guard?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;I was not enough to help Lady Rohese.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Lady Sayilla is niece to my own Commander, she has been trained by him herself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And Lady Rohese tended to wander, her safety was not all your fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;But I can send another guard if you wish.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Vaalor’s role===&lt;br /&gt;
&lt;br /&gt;
You softly ask, &amp;quot;With the recent movement of agents of Vaalor around that area, might they be asked if they have any insight into the missing delegation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril whispers, &amp;quot;A very good suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We can send an inquiry to our cousin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sayilla, Arenglae says, &amp;quot;I do not doubt your capabilities knowing your family, but you are certainly one... and with as many going, I worry what may happen if yet more decide to wander about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Although the King has been very quiet on this subject.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Timing for next steps==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Then we are agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Those travelling west will meet in two night&#039;s time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;And I will meet with those staying here in the next week or so, I will send you a note.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip asks, &amp;quot;So meet on Tilmaires at the Solhaven tap room? What is a good time please?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Speaking graciously to Myasara, Ysaeril says, &amp;quot;Thank you kindly, Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;Eight or nine in the evening? Is that too late?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Nine would be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;That may be too early for me, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweetsin says, &amp;quot;Nine is a good inbetween.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla asks, &amp;quot;None?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Askip says, &amp;quot;Nine works well for me, or later even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Nine.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Arenglae says, &amp;quot;Nine, yes.  Eight would not work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Good nine it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;We will get our bearings.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is good to see so many have an interest in those who need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Concerning Lady Zenlynn==&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Myasara, Avawren says, &amp;quot;Argent, pardon my forwardness but may I beg a question of you? Unrelated to the delegation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silima softly says, &amp;quot;Anything to find Lady Rohese.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren asks, &amp;quot;I wished to inquire if you had any news of the health of the young Elemancer you so graciously sent to aid Ta&#039;Vaalor with ending the winter, Lady Zenlynn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;The ritual took a great toll upon her, and the Crown has been understandably busy with other things has yet to speak publically of her wellbeing. I am concerned for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Silvynn says, &amp;quot;I am willing to offer whatever assistance is necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Avawren, Ysaeril whispers aloud, &amp;quot;I had asked our cousins to the west to send word on her condition but they have not written to me yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We have been receiving reports of her progress.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She seems to be healing, but has not woken yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We are hopeful, as she has made progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;I more than anyone know how the mind can retreat to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;When she is awake and stable we will let everyone know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She did much to aid our Houses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Myasara, Avawren says, &amp;quot;I know that myself, sadly well. And thank you, Mirror. I had some concern that the artifact may have the same effects on her that it did on the child ... I shall pray for her recovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;She was very brave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Myasara, Avawren says, &amp;quot;Extremely. And very eager to help, she is a credit to House Illistim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ysaeril echoes, &amp;quot;Indeed she is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Well, I think this meeting has been productive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara asks, &amp;quot;Lady Sayilla will you come with me, I have a letter for your uncle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Feel free to stay and chat if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;We will see each other soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sayilla says, &amp;quot;Of course Mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;It is good to feel you have made progress and be able to speak freely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myasara says, &amp;quot;Fair day to you all and good journeys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>JANDERBURN</name></author>
	</entry>
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