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	<updated>2026-05-12T01:22:39Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Premium_home&amp;diff=128343</id>
		<title>Premium home</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_home&amp;diff=128343"/>
		<updated>2020-02-11T21:49:18Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Cartage Merchant Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Premium subscription]] members can have &#039;&#039;&#039;Premium homes&#039;&#039;&#039;.  A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible.&lt;br /&gt;
&lt;br /&gt;
The Premium home system has been up for a review since its inception.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Home Types==&lt;br /&gt;
Homes are divided into several basic categories:&lt;br /&gt;
&lt;br /&gt;
:- Urban or Rural&lt;br /&gt;
:- Lower, Middle or Upper Class&lt;br /&gt;
:- Freestanding Structure or Door&lt;br /&gt;
:- Race or Class restrictions (select homes only)&lt;br /&gt;
&lt;br /&gt;
Recognizing a home&#039;s category:&lt;br /&gt;
&lt;br /&gt;
:Lower Rural: hut or shack, or sagging wooden door.&lt;br /&gt;
:Middle Rural: cabin or cottage, or modest wooden door.&lt;br /&gt;
:Upper Rural:  domicile or sturdy wooden door.&lt;br /&gt;
:Lower Urban:  hovel or sagging metal door.&lt;br /&gt;
:Middle Urban: home, cottage, or modest metal door.&lt;br /&gt;
:Upper Urban:  residence or sturdy metal door.&lt;br /&gt;
&lt;br /&gt;
The type of home claimed will forever determine what the OUTSIDE of that home may look like.  Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)&lt;br /&gt;
&lt;br /&gt;
The exteriors of homes (as well as doors) can be changed in [[Misty Isle Exteriors]] on [[Mist Harbor]].&lt;br /&gt;
&lt;br /&gt;
==Purchasing a New Home==&lt;br /&gt;
To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type{{boldmono| ASK CLERK ABOUT HOMES }}to find out what the fee is).  To pay the clerk,{{boldmono| GIVE CLERK {amount} }}where {amount} equals the exact amount in silvers.  Bank notes are accepted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;ask realtor about homes&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;quot;A home will cost you 100000 silvers if you want to register for one right now,&amp;quot; says the realtor.  &amp;quot;Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I&#039;ll set you up.&amp;quot;&lt;br /&gt;
(You&#039;ll need to GIVE the realtor 100000 silvers or a bank note for the same amount.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and{{boldmono| HOME CLAIM}}.  The system will show a list of available homes and ask to confirm the claim.&lt;br /&gt;
&lt;br /&gt;
==Moving an Existing Home==&lt;br /&gt;
Whether staying in the same neighborhood or moving half-way across [[Elanith]], home furnishings must be shipped.  Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take.  Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.&lt;br /&gt;
&lt;br /&gt;
The next step is to wait until the furnishings arrive at the new destination.  Then the new home may be claimed with the deed in the right hand.  When a new home is successfully claimed, furnishings will be inside.&lt;br /&gt;
&lt;br /&gt;
Very important:  Do NOT buy a new home in the new location!  Use the existing deed to CLAIM the new home.  If you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.&lt;br /&gt;
&lt;br /&gt;
===Cartage Merchant Locations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Town&lt;br /&gt;
!Shop Name&lt;br /&gt;
!Location&lt;br /&gt;
!Lich Room&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|Ceraleth&#039;s Cartage&lt;br /&gt;
|Inside the bank building&lt;br /&gt;
|10913&lt;br /&gt;
|-&lt;br /&gt;
|Wehnimer&#039;s Landing&lt;br /&gt;
|Ceraleth&#039;s Cartage&lt;br /&gt;
|Inside Moot Hall&lt;br /&gt;
|7974&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Furniture==&lt;br /&gt;
Each home has several categories of furniture that are used to build the room description when{{boldmono| LOOKed }}in.  Whenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.&lt;br /&gt;
&lt;br /&gt;
;Tips for Decorating&lt;br /&gt;
*Rugs and other floor coverings are optional&lt;br /&gt;
*Decorations for hanging on walls are optional&lt;br /&gt;
*Two large objects are allowed. One does not have to be a bed, but usually is&lt;br /&gt;
*Doors may be hidden from view&lt;br /&gt;
*Having a window is optional. They may be hidden from view using {{mono| [[TAP]]}}&lt;br /&gt;
*Chairs are optional. They must be opened to multiply&lt;br /&gt;
&lt;br /&gt;
;Lists of Items (permanent shops only)&lt;br /&gt;
*[[Premium home doors‎]]&lt;br /&gt;
*[[Premium home fireplaces‎]]&lt;br /&gt;
*[[Premium home firewood shops‎]]&lt;br /&gt;
*[[Premium home floors‎]]&lt;br /&gt;
*[[Premium home floor coverings‎]]&lt;br /&gt;
*[[Premium home furniture‎]]&lt;br /&gt;
*[[Premium home walls‎]]&lt;br /&gt;
*[[Premium home wall hangings‎]]&lt;br /&gt;
*[[Premium home windows‎]]&lt;br /&gt;
&lt;br /&gt;
;Lists of Shops (festival/pay event shops included)&lt;br /&gt;
*[[:Category: Premium Home Door Shops|Doors]]&lt;br /&gt;
*[[:Category: Premium Home Fireplace Shops|Fireplaces]]&lt;br /&gt;
*[[:Category: Premium Home Floor Shops|Floors]]&lt;br /&gt;
*[[:Category: Premium Home Floor Covering Shops|Floor coverings]]&lt;br /&gt;
*[[:Category: Premium Home Furniture Shops|Beds, chairs, and tables]]&lt;br /&gt;
*[[:Category: Premium Home Wall Shops|Walls]]&lt;br /&gt;
*[[:Category: Premium Home Wall Hanging Shops|Wall hangings]]&lt;br /&gt;
*[[:Category: Premium Home Window Shops|Windows]]&lt;br /&gt;
&lt;br /&gt;
Homes may also have pets, which are found in [[Island Menagerie]] on Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
== HOME (verb) ==&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
  HOME CLAIM claims a home in your current room.&lt;br /&gt;
  HOME CHANGE changes the way your room is described.&lt;br /&gt;
  HOME SWAP enables you to swap the position of your &#039;bed&#039; and &#039;table&#039; items.&lt;br /&gt;
  HOME GUEST {player} sets ONE guest who may enter the home at any time.&lt;br /&gt;
  HOME GUEST CLEAR clears your guest.&lt;br /&gt;
  HOME SCENT changes the scent of your home.&lt;br /&gt;
  HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.&lt;br /&gt;
  HOME SAVE saves your room description, scent, privacy options and guest.&lt;br /&gt;
  HOME TRANSFER transfers ownership to the character typing the command.  You&lt;br /&gt;
            must stand in the room of your home entrance to use this command.&lt;br /&gt;
  HOME DEED creates a deed for your home, which can be sold or moved.&lt;br /&gt;
  HOME HELP {#} gives you online help.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Using the{{boldmono| HOME }}verb anywhere in the game will bring up the HOME menu.  Certain parts of the verb must be used by home owners, or in the home only.&lt;br /&gt;
===HOME CLAIM===&lt;br /&gt;
{{boldmono|HOME CLAIM }}will attempt to claim a home in a neighborhood.&lt;br /&gt;
&lt;br /&gt;
===HOME CHANGE===&lt;br /&gt;
{{boldmono|HOME CHANGE }}changes the way the room is described.&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
&lt;br /&gt;
:A floor spreads across this room into surrounding walls of {wall material}.  A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor.  A lingering scent of gardenia fills the air.&lt;br /&gt;
&lt;br /&gt;
:A lingering scent of gardenia fills this room.  Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of {wall material}.  A fireplace sits at the far wall, above it hanging a wall decoration. &lt;br /&gt;
&lt;br /&gt;
:A bed and a table rest upon the floor of this room.  A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor.  Walls enclose the area, holding in its lingering smell of gardenia. &lt;br /&gt;
&lt;br /&gt;
:A rug adorns the floor of this room.  A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls.  The room holds a lingering scent of gardenia. &lt;br /&gt;
&lt;br /&gt;
:Walls of {wall material} and a floor covered by a rug enclose this room.  In one corner lies a simple stick cot, and near the cot sits a table.  Above a fireplace hangs a wall decoration.  The room holds a lingering scent of gardenia. &lt;br /&gt;
&lt;br /&gt;
===HOME SWAP===&lt;br /&gt;
{{boldmono|HOME SWAP }}enables the owner to swap the position of the &#039;bed&#039; and &#039;table&#039; items.  This allows replacement of each with a separate category of furniture.  Please pay careful attention to what the merchant says when ordering a new piece!&lt;br /&gt;
&lt;br /&gt;
===HOME SCENT===&lt;br /&gt;
{{boldmono|HOME SCENT }}will allow you to change way your home smells.&lt;br /&gt;
&lt;br /&gt;
===HOME GUEST===&lt;br /&gt;
Homeowners may give a key to ONE character who is not on the owner account.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|HOME GUEST {player} }}sets ONE guest who may enter the home at any time.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|HOME GUEST CLEAR }}clears that guest.&lt;br /&gt;
&lt;br /&gt;
===HOME PRIVACY===&lt;br /&gt;
{{boldmono|HOME PRIVACY {FAMILIAR | LOCATE} }}toggles privacy options on or off.&lt;br /&gt;
&lt;br /&gt;
The{{boldmono| HOME PRIVACY FAMILIAR }}flag must be on to{{boldmono| [[SUMMON]] }}a [[Island Menagerie|Premium pet]] in a home.&lt;br /&gt;
&lt;br /&gt;
===HOME SAVE===&lt;br /&gt;
{{boldmono|HOME SAVE }}saves a room description, scent, privacy options and guest.&lt;br /&gt;
&lt;br /&gt;
=== HOME TRANSFER===&lt;br /&gt;
{{boldmono|HOME TRANSFER }}transfers ownership to the character typing the command.  Stand in the room of the home entrance to use this command.&lt;br /&gt;
&lt;br /&gt;
Homes may be transferred from one character to another on an account by standing in the room of the facade and using{{boldmono| HOME TRANSFER }}(with the new owner character).&lt;br /&gt;
&lt;br /&gt;
===HOME DEED===&lt;br /&gt;
{{boldmono|HOME DEED }}creates a deed for the home, which can be sold or moved.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|HOME DEED CONFIRM }} will get the deed to the home, which will become deserted.  For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.&lt;br /&gt;
&lt;br /&gt;
===HOME HELP=== &lt;br /&gt;
&lt;br /&gt;
{{boldmono|HOME HELP }}options are:&lt;br /&gt;
&lt;br /&gt;
:1.  Introduction.&lt;br /&gt;
&lt;br /&gt;
:2.  Claiming a home.&lt;br /&gt;
&lt;br /&gt;
:3.  Trading in one home for another.&lt;br /&gt;
&lt;br /&gt;
:4.  Home Types.&lt;br /&gt;
&lt;br /&gt;
:5.  Furniture types.&lt;br /&gt;
&lt;br /&gt;
:6.  Purchasing furniture.&lt;br /&gt;
&lt;br /&gt;
:7.  Changing your home&#039;s interior description.&lt;br /&gt;
&lt;br /&gt;
:8.  Using chairs in your home.&lt;br /&gt;
&lt;br /&gt;
:9.  Attaching objects to your furniture and wall.&lt;br /&gt;
&lt;br /&gt;
:10. Using your fireplace.&lt;br /&gt;
&lt;br /&gt;
:11. Changing your home&#039;s exterior description.&lt;br /&gt;
&lt;br /&gt;
:12. News!&lt;br /&gt;
&lt;br /&gt;
:13. Home policies&lt;br /&gt;
&lt;br /&gt;
:14. Home Deeds!&lt;br /&gt;
&lt;br /&gt;
==Neighborhood Maps==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:Homes1.gif|thumb|Wehnimer&#039;s Landing Neighborhoods (inside town)]]&lt;br /&gt;
|[[Image:Homes2.gif|thumb|Wehnimer&#039;s Landing Neighborhoods (outside town)]]&lt;br /&gt;
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Homes4.gif|thumb|River&#039;s Rest and Taers Isle Neighborhoods]]&lt;br /&gt;
|[[Image:Homes5.gif|thumb|Elven Nations and Solhaven Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Homes/view Officials folder]&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Premium Homes| ]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=123231</id>
		<title>Frontier Days/2019</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=123231"/>
		<updated>2019-11-08T07:53:52Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
== CHE/MHO Event Schedule ==&lt;br /&gt;
&#039;&#039;&#039;11/4-11/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;font-size:90%;margin-right:15em}} &lt;br /&gt;
!width=&amp;quot;55px&amp;quot;| Date ||width=&amp;quot;40px&amp;quot;| Time ||width=&amp;quot;95px&amp;quot;| Group ||width=&amp;quot;125px&amp;quot;| Title ||Description&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10pm|| TownCrier|| Lauding the Landing|| Kick off Frontier Days with Lady Luxelle, Miss Leafi, and the TownCrier Team in the Wehnimer&#039;s Landing Treehouse. Everyone is invited to attend and share your thoughts on what the Landing and its people mean to you at this open mic. Luxelle will perform The Ballad Of The Landing to honor the first characters and milestone events of the Landing.&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10:30pm|| House Aspis|| Deftly Darting Digits|| Aspis will host a friendly dart game for FD this year&lt;br /&gt;
|-&lt;br /&gt;
|Tues, 11/5|| 11:00pm|| [[Order of the Shadow]]|| Shadow Bazaar|| Join the Order of the Shadow in celebrating Frontier Days with a good old-fashioned bazaar!  Peruse an assortment of fine goods, pay what you wish (within reason), and enjoy the spirit of camaraderie that is the Landing!  Proceeds will be donated to the Foundation for Neglected Orphans with Ruinous Diseases.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 8pm|| Onoir, Willow Hall, Black Wolves|| Fish with Us|| Each person who catches a fish will get a 10k note per fish caught. We also give each player a chrism and other prizes are given. If ye catch an Eel ye get 20k.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 9pm|| Faendryl Enclave|| Scavenger Hunt|| Put your wily searching skills to good use! Join the Faendryl Enclave for a Frontier Days Scavenger Hunt. Teams or individuals are invited to join our scavenger hunt to collect items across Wehnimer&#039;s Landing. Sign up in person with a Faendryl Enclave member on the porch of Hearthstone Manor. The event will begin at 9 pm, the hunt itself will start at 9:30, and the hunt ending promptly at 10:30. A riddle of items will be provided. You must compete and finish the challenge first to win! Prizes will be awarded to teams or individuals up to 3rd place. Come join in some light-hearted fun. All are welcome! &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 4:00pm|| Fenog&#039;s Regulars|| Roulette Roundabout || Meet us in front of Moot Hall and take your chances with the Roulette Wheel!  Bring your silvers and attempt to take our money.  No one walks away empty handed.  Prizes for everyone!  &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 7:30pm|| Twilight Hall|| Moonlight Meander of Memories and Misadventures|| Take a tour with Twilight Hall on a trip of wistful Wehnimer&#039;s Landing landmarks.  Honor our history as melancholic memory meets misadventurous mayhem!&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 8:pm|| [[The Order of the Sphere and Scythe]]|| The Sphere and Scythe returns to the beginning|| Life is a closed circle. We are returning to the beginning. Please join The Order of the Sphere and Scythe, in Wehnimer&#039;s Landing, Small Park, as Elder Seer Rovvigen recounts the tale of how our humble order began during Frontier Days 5116. Rovvigen will tell the tale of how the Sphere and Scythe came to be. Divination will be offered to all interested seekers following the tale.&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 9:30pm|| Moonshine Manor || Muffin Game || Oh no! Ordim’s lost his muffins and he needs help finding them in a new type of game! Visit Plur&#039;s Pub, where prizes and fun await. Don&#039;t forget a fresh, hot ham and cheese sandwich!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 2-3pm|| Caeruil Atelier|| Art Auction and Live Caricatures|| Caeruil Atelier&#039;s member artists will be auctioning finished works, taking commissions for new paintings, and also offering live caricatures for attendees at Hearthstone Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 6pm|| Elanthan Elegance|| A Showcase of Frontier Fashion|| Elanthian Elegance invite the residents of Wehnimer’s Landing to showcase their idea of Frontier Fashion for all festival goers, whether that’s your working day attire or fanciest finery.  There will be prizes and refreshments! &lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 7pm|| [[Beacon Hall Archive]]|| 5th Annual [[Ki-lin]] Hunt|| Join us at the Beacon Hall Annex in the Kobold Village for our fifth annual Ki&#039;lin Hunt at Frontier Days! Once again we will host Lord [[Xorus Kul&#039;shin|Xorus]] as a guest lecturer. Afterwards, we will venture to [[the Monastery]] and [[Broken Lands]] in the [[Lysierian Hills]] with new and proven methods to locate the mythical ki&#039;lin.  Any trophies acquired will be distributed to a participant by a [[125|random]]-[[720|selection]] [[Dock Diving|method]].&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 9pm|| Hand of Arkati || Auction and Dance || Hand of the Arkati will be hosting an old-fashioned live silvers auction of wares both high and low, fancy and furious. Come join us on The Falcon Airship to buy that special something, or simply to spectate and enjoy the festivities. Afterwards, Hand of Arkati officers will host a formal dance party as we enjoy music and refreshments. The Falcon will be docked outside of the North Gate (Lich #414) during the event.&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 2pm|| House Sylvanfair|| Trivia Dice|| House Sylvanfair are holding a game of Trivia Dice.  Test your knowledge of Elanthian Lore in a number-related trivia quiz and see if you can win a prize! &lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 9pm|| Silver Gryphons, Helden Hall|| Dame Wanton Memorial Tournament|| Helden Hall and the Silver Gryphons invite you to the Dame Wanton Memorial Tournament. Join us as we host this tournament of skill in the Helden Fighting Pit, and earn your chance to win glory, silvers and more!&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 7pm|| Hand of Arkati || Super Happy Fun Time Charging Event|| Are your bits and baubles looking a little dull? Come to the Hand of Arkati Super Happy Fun Time Charging Event to revitalize your mage rechargables and empowerables! There is no cost for these services, and all are welcome to attend.&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffles==&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 House Onoir, The Black Wolves, and Willow Hall sponsor a raffle for three winners! The table is in front of the Furrier in the Landing.&lt;br /&gt;
 &lt;br /&gt;
 Drawing will be on November 10th at 11:30 PM Elven.  =&amp;gt; [Prize Details Here.][https://docs.google.com/document/d/13Fn-K1JtEXiHVEXxRZplw4HPJOvcUjhuWv6xq5anPeE/edit]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Cities, Towns, and Outposts&lt;br /&gt;
 | topic = Wehnimer&#039;s Landing&lt;br /&gt;
 | messagenum = 14176&lt;br /&gt;
 | author = GS4-KENSTROM&lt;br /&gt;
 | date = 10/09/2019&lt;br /&gt;
 | subject = Frontier Days! Sign up now!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 14th Annual Frontier Days will be November 4th through November 10th!&lt;br /&gt;
&lt;br /&gt;
If you are a CHE or MHO who would like to sign up to run an event on any of those days, at a specific time, please email me ASAP with:&lt;br /&gt;
&lt;br /&gt;
Name of Group:&lt;br /&gt;
Date/Time:&lt;br /&gt;
Name of Event:&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get a calendar up on the Gemstone Wiki this week to organize it all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom-&lt;br /&gt;
Waylayer of Wehnimer&#039;s Landing&lt;br /&gt;
Human Guru&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontier Days]]&lt;br /&gt;
[[Category:Festivals]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=123230</id>
		<title>Frontier Days/2019</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=123230"/>
		<updated>2019-11-08T07:53:07Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
== CHE/MHO Event Schedule ==&lt;br /&gt;
&#039;&#039;&#039;11/4-11/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;font-size:90%;margin-right:15em}} &lt;br /&gt;
!width=&amp;quot;55px&amp;quot;| Date ||width=&amp;quot;40px&amp;quot;| Time ||width=&amp;quot;95px&amp;quot;| Group ||width=&amp;quot;125px&amp;quot;| Title ||Description&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10pm|| TownCrier|| Lauding the Landing|| Kick off Frontier Days with Lady Luxelle, Miss Leafi, and the TownCrier Team in the Wehnimer&#039;s Landing Treehouse. Everyone is invited to attend and share your thoughts on what the Landing and its people mean to you at this open mic. Luxelle will perform The Ballad Of The Landing to honor the first characters and milestone events of the Landing.&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10:30pm|| House Aspis|| Deftly Darting Digits|| Aspis will host a friendly dart game for FD this year&lt;br /&gt;
|-&lt;br /&gt;
|Tues, 11/5|| 11:00pm|| [[Order of the Shadow]]|| Shadow Bazaar|| Join the Order of the Shadow in celebrating Frontier Days with a good old-fashioned bazaar!  Peruse an assortment of fine goods, pay what you wish (within reason), and enjoy the spirit of camaraderie that is the Landing!  Proceeds will be donated to the Foundation for Neglected Orphans with Ruinous Diseases.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 8pm|| Onoir, Willow Hall, Black Wolves|| Fish with Us|| Each person who catches a fish will get a 10k note per fish caught. We also give each player a chrism and other prizes are given. If ye catch an Eel ye get 20k.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 9pm|| Faendryl Enclave|| Scavenger Hunt|| Put your wily searching skills to good use! Join the Faendryl Enclave for a Frontier Days Scavenger Hunt. Teams or individuals are invited to join our scavenger hunt to collect items across Wehnimer&#039;s Landing. Sign up in person with a Faendryl Enclave member on the porch of Hearthstone Manor. The event will begin at 9 pm, the hunt itself will start at 9:30, and the hunt ending promptly at 10:30. A riddle of items will be provided. You must compete and finish the challenge first to win! Prizes will be awarded to teams or individuals up to 3rd place. Come join in some light-hearted fun. All are welcome! &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 4:00pm|| Fenog&#039;s Regulars|| Roulette Roundabout || Meet us in front of Moot Hall and take your chances with the Roulette Wheel!  Bring your silvers and attempt to take our money.  No one walks away empty handed.  Prizes for everyone!  &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 7:30pm|| Twilight Hall|| Moonlight Meander of Memories and Misadventures|| Take a tour with Twilight Hall on a trip of wistful Wehnimer&#039;s Landing landmarks.  Honor our history as melancholic memory meets misadventurous mayhem!&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 8:pm|| [[The Order of the Sphere and Scythe]]|| The Sphere and Scythe returns to the beginning|| Life is a closed circle. We are returning to the beginning. Please join The Order of the Sphere and Scythe, in Wehnimer&#039;s Landing, Small Park, as Elder Seer Rovvigen recounts the tale of how our humble order began during Frontier Days 5116. Rovvigen will tell the tale of how the Sphere and Scythe came to be. Divination will be offered to all interested seekers following the tale.&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 9:30pm|| Moonshine Manor || Muffin Game || Oh no! Ordim’s lost his muffins and he needs help finding them in a new type of game! Visit Plur&#039;s Pub, where prizes and fun await. Don&#039;t forget a fresh, hot ham and cheese sandwich!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 2-3pm|| Caeruil Atelier|| Art Auction and Live Caricatures|| Caeruil Atelier&#039;s member artists will be auctioning finished works, taking commissions for new paintings, and also offering live caricatures for attendees at Hearthstone Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 6pm|| Elanthan Elegance|| A Showcase of Frontier Fashion|| Elanthian Elegance invite the residents of Wehnimer’s Landing to showcase their idea of Frontier Fashion for all festival goers, whether that’s your working day attire or fanciest finery.  There will be prizes and refreshments! &lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 7pm|| [[Beacon Hall Archive]]|| 5th Annual [[Ki-lin]] Hunt|| Join us at the Beacon Hall Annex in the Kobold Village for our fifth annual Ki&#039;lin Hunt at Frontier Days! Once again we will host Lord [[Xorus Kul&#039;shin|Xorus]] as a guest lecturer. Afterwards, we will venture to [[the Monastery]] and [[Broken Lands]] in the [[Lysierian Hills]] with new and proven methods to locate the mythical ki&#039;lin.  Any trophies acquired will be distributed to a participant by a [[125|random]]-[[720|selection]] [[Dock Diving|method]].&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 9pm|| Hand of Arkati || Auction and Dance || Hand of the Arkati will be hosting an old-fashioned live silvers auction of wares both high and low, fancy and furious. Come join us on The Falcon Airship to buy that special something, or simply to spectate and enjoy the festivities. Afterwards, Hand of Arkati officers will host a formal dance party as we enjoy music and refreshments. The Falcon will be docked outside of the North Gate (Lich #414) during the event.&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 2pm|| House Sylvanfair|| Trivia Dice|| House Sylvanfair are holding a game of Trivia Dice.  Test your knowledge of Elanthian Lore in a number-related trivia quiz and see if you can win a prize! &lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 9pm|| Silver Gryphons, Helden Hall|| Dame Wanton Memorial Tournament|| Helden Hall and the Silver Gryphons invite you to the Dame Wanton Memorial Tournament. Join us as we host this tournament of skill in the Helden Fighting Pit, and earn your chance to win glory, silvers and more!&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 7pm|| Hand of Arkati || Super Happy Fun Time Charging Event|| Are your bits and baubles looking a little dull? Come to the Hand of Arkati Super Happy Fun Time Charging Event to revitalize your mage rechargables and empowerables! There is no cost for these services, and all are welcome to attend.&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffles==&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 House Onoir, The Black Wolves, and Willow Hall sponsor a raffle for three winners! The table is in front of the Furrier in the Landing.&lt;br /&gt;
 &lt;br /&gt;
 Drawing will be on November 10th at 11:30 PM Elven.&lt;br /&gt;
&lt;br /&gt;
 [Prize Details Here.][https://docs.google.com/document/d/13Fn-K1JtEXiHVEXxRZplw4HPJOvcUjhuWv6xq5anPeE/edit]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Cities, Towns, and Outposts&lt;br /&gt;
 | topic = Wehnimer&#039;s Landing&lt;br /&gt;
 | messagenum = 14176&lt;br /&gt;
 | author = GS4-KENSTROM&lt;br /&gt;
 | date = 10/09/2019&lt;br /&gt;
 | subject = Frontier Days! Sign up now!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 14th Annual Frontier Days will be November 4th through November 10th!&lt;br /&gt;
&lt;br /&gt;
If you are a CHE or MHO who would like to sign up to run an event on any of those days, at a specific time, please email me ASAP with:&lt;br /&gt;
&lt;br /&gt;
Name of Group:&lt;br /&gt;
Date/Time:&lt;br /&gt;
Name of Event:&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get a calendar up on the Gemstone Wiki this week to organize it all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom-&lt;br /&gt;
Waylayer of Wehnimer&#039;s Landing&lt;br /&gt;
Human Guru&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontier Days]]&lt;br /&gt;
[[Category:Festivals]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=123229</id>
		<title>Frontier Days/2019</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=123229"/>
		<updated>2019-11-08T07:51:46Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
== CHE/MHO Event Schedule ==&lt;br /&gt;
&#039;&#039;&#039;11/4-11/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;font-size:90%;margin-right:15em}} &lt;br /&gt;
!width=&amp;quot;55px&amp;quot;| Date ||width=&amp;quot;40px&amp;quot;| Time ||width=&amp;quot;95px&amp;quot;| Group ||width=&amp;quot;125px&amp;quot;| Title ||Description&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10pm|| TownCrier|| Lauding the Landing|| Kick off Frontier Days with Lady Luxelle, Miss Leafi, and the TownCrier Team in the Wehnimer&#039;s Landing Treehouse. Everyone is invited to attend and share your thoughts on what the Landing and its people mean to you at this open mic. Luxelle will perform The Ballad Of The Landing to honor the first characters and milestone events of the Landing.&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10:30pm|| House Aspis|| Deftly Darting Digits|| Aspis will host a friendly dart game for FD this year&lt;br /&gt;
|-&lt;br /&gt;
|Tues, 11/5|| 11:00pm|| [[Order of the Shadow]]|| Shadow Bazaar|| Join the Order of the Shadow in celebrating Frontier Days with a good old-fashioned bazaar!  Peruse an assortment of fine goods, pay what you wish (within reason), and enjoy the spirit of camaraderie that is the Landing!  Proceeds will be donated to the Foundation for Neglected Orphans with Ruinous Diseases.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 8pm|| Onoir, Willow Hall, Black Wolves|| Fish with Us|| Each person who catches a fish will get a 10k note per fish caught. We also give each player a chrism and other prizes are given. If ye catch an Eel ye get 20k.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 9pm|| Faendryl Enclave|| Scavenger Hunt|| Put your wily searching skills to good use! Join the Faendryl Enclave for a Frontier Days Scavenger Hunt. Teams or individuals are invited to join our scavenger hunt to collect items across Wehnimer&#039;s Landing. Sign up in person with a Faendryl Enclave member on the porch of Hearthstone Manor. The event will begin at 9 pm, the hunt itself will start at 9:30, and the hunt ending promptly at 10:30. A riddle of items will be provided. You must compete and finish the challenge first to win! Prizes will be awarded to teams or individuals up to 3rd place. Come join in some light-hearted fun. All are welcome! &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 4:00pm|| Fenog&#039;s Regulars|| Roulette Roundabout || Meet us in front of Moot Hall and take your chances with the Roulette Wheel!  Bring your silvers and attempt to take our money.  No one walks away empty handed.  Prizes for everyone!  &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 7:30pm|| Twilight Hall|| Moonlight Meander of Memories and Misadventures|| Take a tour with Twilight Hall on a trip of wistful Wehnimer&#039;s Landing landmarks.  Honor our history as melancholic memory meets misadventurous mayhem!&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 8:pm|| [[The Order of the Sphere and Scythe]]|| The Sphere and Scythe returns to the beginning|| Life is a closed circle. We are returning to the beginning. Please join The Order of the Sphere and Scythe, in Wehnimer&#039;s Landing, Small Park, as Elder Seer Rovvigen recounts the tale of how our humble order began during Frontier Days 5116. Rovvigen will tell the tale of how the Sphere and Scythe came to be. Divination will be offered to all interested seekers following the tale.&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 9:30pm|| Moonshine Manor || Muffin Game || Oh no! Ordim’s lost his muffins and he needs help finding them in a new type of game! Visit Plur&#039;s Pub, where prizes and fun await. Don&#039;t forget a fresh, hot ham and cheese sandwich!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 2-3pm|| Caeruil Atelier|| Art Auction and Live Caricatures|| Caeruil Atelier&#039;s member artists will be auctioning finished works, taking commissions for new paintings, and also offering live caricatures for attendees at Hearthstone Courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 6pm|| Elanthan Elegance|| A Showcase of Frontier Fashion|| Elanthian Elegance invite the residents of Wehnimer’s Landing to showcase their idea of Frontier Fashion for all festival goers, whether that’s your working day attire or fanciest finery.  There will be prizes and refreshments! &lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 7pm|| [[Beacon Hall Archive]]|| 5th Annual [[Ki-lin]] Hunt|| Join us at the Beacon Hall Annex in the Kobold Village for our fifth annual Ki&#039;lin Hunt at Frontier Days! Once again we will host Lord [[Xorus Kul&#039;shin|Xorus]] as a guest lecturer. Afterwards, we will venture to [[the Monastery]] and [[Broken Lands]] in the [[Lysierian Hills]] with new and proven methods to locate the mythical ki&#039;lin.  Any trophies acquired will be distributed to a participant by a [[125|random]]-[[720|selection]] [[Dock Diving|method]].&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 9pm|| Hand of Arkati || Auction and Dance || Hand of the Arkati will be hosting an old-fashioned live silvers auction of wares both high and low, fancy and furious. Come join us on The Falcon Airship to buy that special something, or simply to spectate and enjoy the festivities. Afterwards, Hand of Arkati officers will host a formal dance party as we enjoy music and refreshments. The Falcon will be docked outside of the North Gate (Lich #414) during the event.&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 2pm|| House Sylvanfair|| Trivia Dice|| House Sylvanfair are holding a game of Trivia Dice.  Test your knowledge of Elanthian Lore in a number-related trivia quiz and see if you can win a prize! &lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 9pm|| Silver Gryphons, Helden Hall|| Dame Wanton Memorial Tournament|| Helden Hall and the Silver Gryphons invite you to the Dame Wanton Memorial Tournament. Join us as we host this tournament of skill in the Helden Fighting Pit, and earn your chance to win glory, silvers and more!&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 7pm|| Hand of Arkati || Super Happy Fun Time Charging Event|| Are your bits and baubles looking a little dull? Come to the Hand of Arkati Super Happy Fun Time Charging Event to revitalize your mage rechargables and empowerables! There is no cost for these services, and all are welcome to attend.&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffles==&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 House Onoir, The Black Wolves, and Willow Hall sponsor a raffle for three winners! The table is in front of the Furrier in the Landing.&lt;br /&gt;
 &lt;br /&gt;
 Drawing will be on November 10th at 11:30 PM Elven.&lt;br /&gt;
&lt;br /&gt;
 [[Media:Prize Details Here.]][https://docs.google.com/document/d/13Fn-K1JtEXiHVEXxRZplw4HPJOvcUjhuWv6xq5anPeE/edit]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Cities, Towns, and Outposts&lt;br /&gt;
 | topic = Wehnimer&#039;s Landing&lt;br /&gt;
 | messagenum = 14176&lt;br /&gt;
 | author = GS4-KENSTROM&lt;br /&gt;
 | date = 10/09/2019&lt;br /&gt;
 | subject = Frontier Days! Sign up now!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 14th Annual Frontier Days will be November 4th through November 10th!&lt;br /&gt;
&lt;br /&gt;
If you are a CHE or MHO who would like to sign up to run an event on any of those days, at a specific time, please email me ASAP with:&lt;br /&gt;
&lt;br /&gt;
Name of Group:&lt;br /&gt;
Date/Time:&lt;br /&gt;
Name of Event:&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get a calendar up on the Gemstone Wiki this week to organize it all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom-&lt;br /&gt;
Waylayer of Wehnimer&#039;s Landing&lt;br /&gt;
Human Guru&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontier Days]]&lt;br /&gt;
[[Category:Festivals]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CIShop:Savor_Your_Magic&amp;diff=121854</id>
		<title>CIShop:Savor Your Magic</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CIShop:Savor_Your_Magic&amp;diff=121854"/>
		<updated>2019-10-15T04:50:47Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Savor Your Magic&lt;br /&gt;
|look=a large oak wagon with a sky blue awning&lt;br /&gt;
|location=[Map Room 24], Lich# 26442, go oak wagon&lt;br /&gt;
|fest=eg&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Savor Your Magic, Stick] 26446 2019-10-08 16:36:13 -0700}}}===--&amp;gt;===Savor Your Magic, Stick===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Savor Your Magic, Stick - 26446&lt;br /&gt;
|desc=Sanded planks of blonde oak are branded with a variety of moons, stars, and celestial markings from one wall to the next.  Draping from a polished globe of brass in the center of the ceiling, swathes of sky blue chiffon billow down and connect in narrow strips to the four corners of the room.  A curved archway is nestled between dual brass racks displaying wares and a glass display case is centerpoint to the entry door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the glass display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a scrap of thin silvery parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofthinsilveryparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofthinsilveryparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This thin silvery parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the thin silvery parchment.&amp;lt;br&amp;gt;On the thin silvery parchment you see&amp;lt;br&amp;gt;(211) Bravery&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of ink black parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofinkblackparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofinkblackparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This ink black parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the ink black parchment.&amp;lt;br&amp;gt;On the ink black parchment you see&amp;lt;br&amp;gt;(1705) Martial Prowess&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of cerulean parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofceruleanparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofceruleanparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This cerulean parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the cerulean parchment.&amp;lt;br&amp;gt;On the cerulean parchment you see&amp;lt;br&amp;gt;(1208) Mindward&amp;lt;/div&amp;gt;&lt;br /&gt;
| 6500&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of bloodstained parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofbloodstainedparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofbloodstainedparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This bloodstained parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the bloodstained parchment.&amp;lt;br&amp;gt;On the bloodstained parchment you see&amp;lt;br&amp;gt;(507) Elemental Deflection&amp;lt;/div&amp;gt;&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of vivid white parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofvividwhiteparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofvividwhiteparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This vivid white parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the vivid white parchment.&amp;lt;br&amp;gt;On the vivid white parchment you see&amp;lt;br&amp;gt;(508) Elemental Bias&amp;lt;/div&amp;gt;&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of pale red parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofpaleredparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofpaleredparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This pale red parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the pale red parchment.&amp;lt;br&amp;gt;On the pale red parchment you see&amp;lt;br&amp;gt;(905) Prismatic Guard&amp;lt;/div&amp;gt;&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of vivid blue parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofvividblueparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofvividblueparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This vivid blue parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the vivid blue parchment.&amp;lt;br&amp;gt;On the vivid blue parchment you see&amp;lt;br&amp;gt;(1711) Mystic Focus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 18000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of forest green parchment || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ascrapofforestgreenparchment&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ascrapofforestgreenparchment&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This forest green parchment will apply a Rune Tattoo to your arm when you RUB it.&amp;lt;br&amp;gt;You may READ it to learn what spell(s) the tattoo will include.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the forest green parchment.&amp;lt;br&amp;gt;On the forest green parchment you see&amp;lt;br&amp;gt;(603) Foraging&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the dual brass racks you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a braided mossbark staff capped with a clouded orb || Weight: 4 pounds &amp;lt;br&amp;gt;Enchant: +20&amp;lt;br&amp;gt;Flares: vacuum|| [[runestaff]]|| &lt;br /&gt;
| 300000&lt;br /&gt;
|-&lt;br /&gt;
| a twisted faewood walking stick woven with vines || Weight: 4 pounds &amp;lt;br&amp;gt;Enchant: +20&amp;lt;br&amp;gt;Flares: lightning|| [[runestaff]]|| &lt;br /&gt;
| 300000&lt;br /&gt;
|-&lt;br /&gt;
| a towering silver-capped staff carved with twining serpents || Weight: 4 pounds &amp;lt;br&amp;gt;Enchant: +20&amp;lt;br&amp;gt;Flares: impact (earth)|| [[runestaff]]|| &lt;br /&gt;
| 250000&lt;br /&gt;
|-&lt;br /&gt;
| a slanted raw villswood staff capped with a cracked ruby || Weight: 4 pounds &amp;lt;br&amp;gt;Enchant: +18&amp;lt;br&amp;gt;Flares: fire|| [[runestaff]]|| &lt;br /&gt;
| 225000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Savor Your Magic, Parchment&lt;br /&gt;
|look=&amp;lt;!--#shop look--&amp;gt;&lt;br /&gt;
|location=[Map Room #], Lich# 26446, go archway&lt;br /&gt;
|fest=eg&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Savor Your Magic, Parchment] 26542 2019-10-08 16:37:15 -0700}}}===--&amp;gt;===Savor Your Magic, Parchment===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Savor Your Magic, Parchment - 26542&lt;br /&gt;
|desc=Pale ivory chiffon is draped from corner to corner of each wall and affixed to the wall with tiny brass flowers.  A large carpet in dual tones of midnight blue and azure stretches across the oak flooring, and a slender silver case stands in its center.  Several ivory display cases dot one wall, while a sleek silvery silk settee takes up another.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
{{sign|margin-right=40%&lt;br /&gt;
|sign=~Welcome ~~&lt;br /&gt;
In the display cases you will find several boxes that allow you to customize your scrolls.&lt;br /&gt;
The scrolls in the silver case are for sale and can be used with the boxes as well.}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the slender silver case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale blue scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the blue scroll.&amp;lt;br&amp;gt;On the blue scroll you see&amp;lt;br&amp;gt;(101) Spirit Warding I, (107) Spirit Warding II&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a ghostly white scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the white scroll.&amp;lt;br&amp;gt;On the white scroll you see&amp;lt;br&amp;gt;(102) Spirit Barrier, (202) Spirit Shield&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a colorful scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the colorful scroll.&amp;lt;br&amp;gt;On the colorful scroll you see&amp;lt;br&amp;gt;(1204) Foresight, (303) Prayer of Protection&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a faded crimson scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the crimson scroll.&amp;lt;br&amp;gt;On the crimson scroll you see&amp;lt;br&amp;gt;(402) Presence, (603) Foraging&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a vivid white scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the white scroll.&amp;lt;br&amp;gt;On the white scroll you see&amp;lt;br&amp;gt;(403) Lock Pick Enhancement, (404) Disarm Enhancement&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a key-shaped scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the key-shaped scroll.&amp;lt;br&amp;gt;On the key-shaped scroll you see&amp;lt;br&amp;gt;(601) Natural Colors, (1601) Mantle of Faith&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a slender faded green scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the faded green scroll.&amp;lt;br&amp;gt;On the faded green scroll you see&amp;lt;br&amp;gt;(204) Unpresence, (106) Spirit Fog&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a thick yellowed scroll || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athickyellowedscroll&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;show description, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athickyellowedscroll&amp;quot;&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the yellowed scroll.&amp;lt;br&amp;gt;There is 1 spell inscribed on the yellowed scroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;It takes you a moment to focus on the yellowed scroll.&amp;lt;br&amp;gt;On the yellowed scroll you see&amp;lt;br&amp;gt;(509) Strength&amp;lt;/div&amp;gt;&lt;br /&gt;
| 27000&lt;br /&gt;
|-&lt;br /&gt;
| a tattered iridescent scroll || Weight: &amp;lt;1 pound || || It takes you a moment to focus on the iridescent scroll.&amp;lt;br&amp;gt;On the iridescent scroll you see&amp;lt;br&amp;gt;(507) Elemental Deflection, (905) Prismatic Guard&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the Several ivory display cases you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an oak rose-shaped box || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anoakrose-shapedbox&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anoakrose-shapedbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you look over the box, you realize that it would be quite easy for any merchant to work on the aesthetics of the item, so long as it remains a box of some kind that can reasonably fit a scroll and the cutting mechanism in it (which cannot be removed).&amp;lt;br&amp;gt;You also get the distinct impression that any merchant can change the design that the box makes on scrolls.  Generally, such designs might include the color, texture, shape, and general adornment (such as red-stamped or black-inked). Thus, if the merchant is willing, he or she can customize the design of the article, adjective, and/or long description of the scroll that you wish to produce.&amp;lt;br&amp;gt;Currently, you are able to put a magical scroll in the box and PUSH it to cut the scroll.  You can also TURN the box to change how certain scroll types are cut.  LOOK at it to get an idea of what the design will come out like, bearing in mind that the noun will always be the same noun that you put into the box.&amp;lt;br&amp;gt;This portable scroll-cutter currently has 10 charges left for use.  For any box under 150 charges, any willing merchant can add 100 extra charges for 45,000 silvers total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;The mechanism inside of the box looks like it is set up to work with any form of magical scroll to make it look like a cerise rose-shaped scroll.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a pink diamond-shaped box || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apinkdiamond-shapedbox&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apinkdiamond-shapedbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you look over the box, you realize that it would be quite easy for any merchant to work on the aesthetics of the item, so long as it remains a box of some kind that can reasonably fit a scroll and the cutting mechanism in it (which cannot be removed).&amp;lt;br&amp;gt;You also get the distinct impression that any merchant can change the design that the box makes on scrolls.  Generally, such designs might include the color, texture, shape, and general adornment (such as red-stamped or black-inked). Thus, if the merchant is willing, he or she can customize the design of the article, adjective, and/or long description of the scroll that you wish to produce.&amp;lt;br&amp;gt;Currently, you are able to put a magical scroll in the box and PUSH it to cut the scroll.  You can also TURN the box to change how certain scroll types are cut.  LOOK at it to get an idea of what the design will come out like, bearing in mind that the noun will always be the same noun that you put into the box.&amp;lt;br&amp;gt;This portable scroll-cutter currently has 10 charges left for use.  For any box under 150 charges, any willing merchant can add 100 extra charges for 45,000 silvers total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;The mechanism inside of the box looks like it is set up to work with any form of magical scroll to make it look like pink diamond-shaped scroll.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a white drake-shaped box || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-awhitedrake-shapedbox&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awhitedrake-shapedbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you look over the box, you realize that it would be quite easy for any merchant to work on the aesthetics of the item, so long as it remains a box of some kind that can reasonably fit a scroll and the cutting mechanism in it (which cannot be removed).&amp;lt;br&amp;gt;You also get the distinct impression that any merchant can change the design that the box makes on scrolls.  Generally, such designs might include the color, texture, shape, and general adornment (such as red-stamped or black-inked). Thus, if the merchant is willing, he or she can customize the design of the article, adjective, and/or long description of the scroll that you wish to produce.&amp;lt;br&amp;gt;Currently, you are able to put a magical scroll in the box and PUSH it to cut the scroll.  You can also TURN the box to change how certain scroll types are cut.  LOOK at it to get an idea of what the design will come out like, bearing in mind that the noun will always be the same noun that you put into the box.&amp;lt;br&amp;gt;This portable scroll-cutter currently has 10 charges left for use.  For any box under 150 charges, any willing merchant can add 100 extra charges for 45,000 silvers total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;The mechanism inside of the box looks like it is set up to work with any form of magical scroll to make it look like a white drake-shaped scroll.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a golden eel-shaped box || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agoldeneel-shapedbox&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agoldeneel-shapedbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you look over the box, you realize that it would be quite easy for any merchant to work on the aesthetics of the item, so long as it remains a box of some kind that can reasonably fit a scroll and the cutting mechanism in it (which cannot be removed).&amp;lt;br&amp;gt;You also get the distinct impression that any merchant can change the design that the box makes on scrolls.  Generally, such designs might include the color, texture, shape, and general adornment (such as red-stamped or black-inked). Thus, if the merchant is willing, he or she can customize the design of the article, adjective, and/or long description of the scroll that you wish to produce.&amp;lt;br&amp;gt;Currently, you are able to put a magical scroll in the box and PUSH it to cut the scroll.  You can also TURN the box to change how certain scroll types are cut.  LOOK at it to get an idea of what the design will come out like, bearing in mind that the noun will always be the same noun that you put into the box.&amp;lt;br&amp;gt;This portable scroll-cutter currently has 10 charges left for use.  For any box under 150 charges, any willing merchant can add 100 extra charges for 45,000 silvers total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;The mechanism inside of the box looks like it is set up to work with any form of magical scroll to make it look like a golden eel-shaped scroll.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a plum tulip-shaped box || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aplumtulip-shapedbox&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aplumtulip-shapedbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you look over the box, you realize that it would be quite easy for any merchant to work on the aesthetics of the item, so long as it remains a box of some kind that can reasonably fit a scroll and the cutting mechanism in it (which cannot be removed).&amp;lt;br&amp;gt;You also get the distinct impression that any merchant can change the design that the box makes on scrolls.  Generally, such designs might include the color, texture, shape, and general adornment (such as red-stamped or black-inked). Thus, if the merchant is willing, he or she can customize the design of the article, adjective, and/or long description of the scroll that you wish to produce.&amp;lt;br&amp;gt;Currently, you are able to put a magical scroll in the box and PUSH it to cut the scroll.  You can also TURN the box to change how certain scroll types are cut.  LOOK at it to get an idea of what the design will come out like, bearing in mind that the noun will always be the same noun that you put into the box.&amp;lt;br&amp;gt;This portable scroll-cutter currently has 10 charges left for use.  For any box under 150 charges, any willing merchant can add 100 extra charges for 45,000 silvers total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;The mechanism inside of the box looks like it is set up to work with any form of magical scroll to make it look like a plum tulip-shaped scroll.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey tree-shaped box || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apalegreytree-shapedbox&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apalegreytree-shapedbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you look over the box, you realize that it would be quite easy for any merchant to work on the aesthetics of the item, so long as it remains a box of some kind that can reasonably fit a scroll and the cutting mechanism in it (which cannot be removed).&amp;lt;br&amp;gt;You also get the distinct impression that any merchant can change the design that the box makes on scrolls.  Generally, such designs might include the color, texture, shape, and general adornment (such as red-stamped or black-inked). Thus, if the merchant is willing, he or she can customize the design of the article, adjective, and/or long description of the scroll that you wish to produce.&amp;lt;br&amp;gt;Currently, you are able to put a magical scroll in the box and PUSH it to cut the scroll.  You can also TURN the box to change how certain scroll types are cut.  LOOK at it to get an idea of what the design will come out like, bearing in mind that the noun will always be the same noun that you put into the box.&amp;lt;br&amp;gt;This portable scroll-cutter currently has 10 charges left for use.  For any box under 150 charges, any willing merchant can add 100 extra charges for 45,000 silvers total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;The mechanism inside of the box looks like it is set up to work with any form of magical scroll to make it look like a pale grey tree-shaped scroll.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2019 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
&amp;lt;section begin=2018 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Savor Your Magic&lt;br /&gt;
|look=a large oak wagon with a sky blue awning&lt;br /&gt;
|location=[Map Room 24], Lich #26442, go wagon&lt;br /&gt;
|fest=eg&lt;br /&gt;
|year=2018&lt;br /&gt;
|letter=S&lt;br /&gt;
}}&lt;br /&gt;
===SYM, Stick===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Savor Your Magic, Stick&lt;br /&gt;
|desc=Sanded planks of blonde oak are branded with a variety of moons, stars, and celestial markings from one wall to the next.  Draping from a polished globe of brass in the center of the ceiling, swathes of sky blue chiffon billow down and connect in narrow strips to the four corners of the room.  A curved archway is nestled between dual brass racks displaying wares and a glass display case is centerpoint to the entry door.&lt;br /&gt;
|exits = &lt;br /&gt;
|rnum=26446}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the glass display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a scrap of thin silvery parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(211) [[Bravery]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=8| {{big|&#039;&#039;&#039;[[Rune tattoo]]s}}&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of pale white parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(303) [[Prayer of Protection]]&amp;lt;/pre&amp;gt; &lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of stained parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(414) [[Elemental Defense III]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of oily parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(408) [[Disarm (408)|Disarm]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of pristine parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(509) [[Strength (509)|Strength]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 30000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of pale red parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(905) [[Prismatic Guard]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of vivid blue parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(1711) [[Mystic Focus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of wrinkled parchment &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(604) [[Skinning]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the dual brass racks you see:}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-faewood staves have an enchanter&#039;s glyph.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a curved walking stick wrapped with lengths of dried ivy || ||rowspan=4|[[runestaff]]|| rowspan=4|115000&lt;br /&gt;
|-&lt;br /&gt;
| a gnarled faewood scepter topped with an amber orb || &lt;br /&gt;
|-&lt;br /&gt;
| a sanded staff crafted from a pale branch of mossbark || &lt;br /&gt;
|-&lt;br /&gt;
| a helix-twisted villswood crook sprouting ivory blooms || &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SYM, Parchment===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Savor Your Magic, Parchment&lt;br /&gt;
|desc=Pale ivory chiffon is draped from corner to corner of each wall and affixed to the wall with tiny brass flowers.  A large carpet in dual tones of midnight blue and azure stretches across the oak flooring and a slender silver case stands in it&#039;s center.  Several ivory display cases dot one wall, while a sleek silvery silk settee takes up another.&lt;br /&gt;
|exits = &lt;br /&gt;
|rnum=26542}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=~Welcome ~~&lt;br /&gt;
In the display cases you will find several boxes that allow you to customize your scrolls.&lt;br /&gt;
The scrolls in the silver case are for sale and can be used with the boxes as well.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the Several ivory display cases you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a crimson chalice-shaped box || crimson chalice-shaped ||rowspan=6| {{big|&#039;&#039;&#039;[[Scroll cutter]]s&#039;&#039;&#039; - 10 charges}}||rowspan=6|  50000&lt;br /&gt;
|-&lt;br /&gt;
| a sky blue boat-shaped box || sky blue boat-shaped &lt;br /&gt;
|-&lt;br /&gt;
| a pink rose-stamped box || pink rose-shaped&lt;br /&gt;
|-&lt;br /&gt;
| a golden star-shaped box || golden star-shaped&lt;br /&gt;
|-&lt;br /&gt;
| a white crane-shaped box || white crane-shaped&lt;br /&gt;
|-&lt;br /&gt;
| a plum rose-shaped box ||  plum rose-shaped&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the slender silver case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale blue scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(1204) [[Foresight]]&lt;br /&gt;
(1208) [[Mindward]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=9| [[Scroll]]s &lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a ghostly white scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(107) [[Spirit Warding II]]&lt;br /&gt;
(103) [[Spirit Defense]]&lt;br /&gt;
(202) [[Spirit Shield]]&lt;br /&gt;
(303) [[Prayer of Protection]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a colorful scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(503) [[Thurfel&#039;s Ward]]&lt;br /&gt;
(905) [[Prismatic Guard]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a faded crimson scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(601) [[Natural Colors]]&lt;br /&gt;
(602) [[Resist Elements]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a vivid white scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(401) [[Elemental Defense I]]&lt;br /&gt;
(406) [[Elemental Defense II]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a key-shaped scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(407) [[Unlock (407)|Unlock]]&lt;br /&gt;
(408) [[Disarm (408)|Disarm]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 17000&lt;br /&gt;
|-&lt;br /&gt;
| a slender faded green scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(603) [[Foraging]]&lt;br /&gt;
(604) [[Skinning]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 17000&lt;br /&gt;
|-&lt;br /&gt;
| a thick yellowed scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(509) [[Strength (509)|Strength]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 27000&lt;br /&gt;
|-&lt;br /&gt;
| a tattered iridescent scroll &lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(402) [[Presence]]&lt;br /&gt;
(403) [[Lock Pick Enhancement]]&lt;br /&gt;
(404) [[Disarm Enhancement]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;You need to purchase a service pass to enter the (beaded) archway.}}&amp;lt;section end=2018 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&amp;lt;section begin=2017 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Savor Your Magic&lt;br /&gt;
|look=a large oak wagon with a sky blue awning&lt;br /&gt;
|location=[Map Room 24], Lich #26442, go wagon (Eastern Slope)&lt;br /&gt;
|fest=eg&lt;br /&gt;
|year=2017&lt;br /&gt;
}}&lt;br /&gt;
===Stick===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Savor Your Magic, Stick&lt;br /&gt;
|desc=Sanded planks of blonde oak are branded with a variety of moons, stars, and celestial markings from one wall to the next.  Draping from a polished globe of brass in the center of the ceiling, swathes of sky blue chiffon billow down and connect in narrow strips to the four corners of the room.  A curved archway is nestled between dual brass racks displaying wares and a glass display case is centerpoint to the entry door.&lt;br /&gt;
|exits = none&lt;br /&gt;
|rnum=26446}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the glass display case you see:}}&lt;br /&gt;
{| {{prettytable}} width=75%&lt;br /&gt;
| a tightly woven rope harness &lt;br /&gt;
|rowspan=4|{{big|&#039;&#039;&#039;[[Staff displaying harness]]&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
You get the feeling that any merchant can alter the base and show of this harness (but not the long).  Alterations must make sense for containers that hold polearms/runestaves.&lt;br /&gt;
&lt;br /&gt;
This harness will hold a polearm/runestaff type weapon and displays it all pretty-like.  Currently, you can SLAP, PUT/DROP (into), and GET (from) the harness.  SLAP is a bit tricky -- it will change how you PUT and GET appropriate items from your container.  This harness is currently Tier 1 (of 2), but it can be unlocked by some talented merchants.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the woven rope harness for you or deepen its pockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
Pocketed: Medium (20-39), one item&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot; rowspan=4|back-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
|rowspan=4| 15000&lt;br /&gt;
|-&lt;br /&gt;
| an ink black canvas harness &lt;br /&gt;
|-&lt;br /&gt;
| a mesh steel-linked harness &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|a braided tawny leather harness&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the dual brass racks you see:}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-faewood staves have an enchanter&#039;s glyph.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a knotted slender mossbark runestaff capped with a polished amber orb || ||rowspan=4|[[runestaff]]|| 115000&lt;br /&gt;
|-&lt;br /&gt;
| a twisted faewood staff inlaid with spirals of petal-shaped ivory || || 104000&lt;br /&gt;
|-&lt;br /&gt;
| a pale mossbark runestaff wrapped with lengths of dried moss || ||115000&lt;br /&gt;
|-&lt;br /&gt;
| a braided runestaff in dual hues of sunset red || ||120000&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GO ARCH&lt;br /&gt;
&lt;br /&gt;
===Parchment===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Savor Your Magic, Parchment&lt;br /&gt;
|desc=Pale ivory chiffon is draped from corner to corner of each wall and affixed to the wall with tiny brass flowers.  A large carpet in dual tones of midnight blue and azure stretches across the oak flooring and an ornamental case stands in it&#039;s center.  Several ivory display cases dot one wall, while a sleek silvery silk settee takes up another.&lt;br /&gt;
|exits = east&lt;br /&gt;
|rnum=26542}}&lt;br /&gt;
{{sign|margin-right=35%&lt;br /&gt;
|sign=~~Welcome ~~&lt;br /&gt;
In the display cases you will find several boxes that allow you to customize your scrolls.&lt;br /&gt;
The scrolls on the ornamental case are merely for decoration.  You&#039;ll need to supply your own for use with the boxes.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the Several ivory display cases you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a golden chalice-stamped box ||a golden chalice-shaped scroll ||rowspan=6| {{big|&#039;&#039;&#039;[[Scroll cutter]]s&#039;&#039;&#039;}}||rowspan=6| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a crimson drake-stamped box || a crimson drake-shaped scroll&lt;br /&gt;
|-&lt;br /&gt;
| a pink rose-stamped box ||a pink rose-shaped scroll&lt;br /&gt;
|-&lt;br /&gt;
| a dark blue diamond-stamped box || a dark blue diamond-shaped scroll&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey wolf-stamped box || a pale grey wolf-shaped scroll&lt;br /&gt;
|-&lt;br /&gt;
| a dark green frog-stamped box ||a dark green frog-shaped scroll&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EAST&lt;br /&gt;
===Charms===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Savor Your Magic, Charms&lt;br /&gt;
|desc=Swathes of ink black chiffon cascade from polished brass rods to drape over each wall.  Silvery pinpoints of crystal glitter on the ceiling in a display of constellations, each one winking in and out as flickering brass sconces illuminate the area.  A broad ivory rug cradles a trio of onyx cases as the centerpiece of the room.&lt;br /&gt;
|exits = west&lt;br /&gt;
|rnum=26543}}&lt;br /&gt;
{{sign|margin-right=35%&lt;br /&gt;
|sign=Welcome ~~&lt;br /&gt;
In the cases you will find a collection of useful items for your charms.&lt;br /&gt;
The chalks in the steel case are of high quality and particular to sorcerers.  They can be used 5 times.&lt;br /&gt;
The charms in the silver case can be attached to your sticks and make them more fun! Keep in mind, those sticks must be rather plain before you add the charms.  Nothing fancy!&lt;br /&gt;
The scraps of paper on the brass case are fancy tattoos for your portable magic needs!&lt;br /&gt;
~~All sales are final!  NO refunds!~~}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the brass and onyx case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a scrap of wrinkled parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(601) Natural Colors&lt;br /&gt;
(611) Mass Colors&lt;br /&gt;
(602) Resist Elements&amp;lt;/pre&amp;gt; &lt;br /&gt;
| rowspan=8|{{big|&#039;&#039;&#039;[[Scroll tattoo]]s&amp;lt;br&amp;gt;10 charges&#039;&#039;&#039;}}&lt;br /&gt;
| 30000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of vivid blue parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(503) Thurfel&#039;s Ward&lt;br /&gt;
(507) Elemental Deflection&lt;br /&gt;
(508) Elemental Bias&lt;br /&gt;
(509) Strength&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 35000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of pale red parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(401) Elemental Defense I&lt;br /&gt;
(406) Elemental Defense II&lt;br /&gt;
(414) Elemental Defense III&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of pristine parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(303) Prayer of Protection&lt;br /&gt;
(304) Bless Item&lt;br /&gt;
(315) Remove Curse&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 30000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of oily parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(404) Disarm Enhancement&lt;br /&gt;
(403) Lock Pick Enhancement&lt;br /&gt;
(407) Unlock&lt;br /&gt;
(408) Disarm&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 21500&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of stained parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(201) Calm&lt;br /&gt;
(205) Light&lt;br /&gt;
(402) Presence&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of pale white parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(202) Spirit Shield&lt;br /&gt;
(211) Bravery&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 30000&lt;br /&gt;
|-&lt;br /&gt;
| a scrap of thin silvery parchment &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(101) Spirit Warding I&lt;br /&gt;
(103) Spirit Defense&lt;br /&gt;
(107) Spirit Warding II&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the silver and onyx case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a grass green paper charm &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(601) Natural Colors&lt;br /&gt;
(602) Resist Elements&lt;br /&gt;
(603) Foraging&lt;br /&gt;
(604) Skinning&amp;lt;/pre&amp;gt;&lt;br /&gt;
|rowspan=5|{{big|&#039;&#039;&#039;[[Runestaff charm]]s&amp;lt;br&amp;gt;5 charges&#039;&#039;&#039;}}&lt;br /&gt;
| 16000&lt;br /&gt;
|-&lt;br /&gt;
| a torn paper charm &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(503) Thurfel&#039;s Ward&lt;br /&gt;
(509) Strength&lt;br /&gt;
(511) Floating Disk&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 29000&lt;br /&gt;
|-&lt;br /&gt;
| a stained paper charm &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(401) Elemental Defense I&lt;br /&gt;
(406) Elemental Defense II&lt;br /&gt;
(414) Elemental Defense III&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 18000&lt;br /&gt;
|-&lt;br /&gt;
| a creased paper charm &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(117) Spirit Strike&lt;br /&gt;
(202) Spirit Shield&lt;br /&gt;
(211) Bravery&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 36100&lt;br /&gt;
|-&lt;br /&gt;
| a crumpled paper charm &lt;br /&gt;
|&amp;lt;pre{{log-inline|font-size=85%}}&amp;gt;&lt;br /&gt;
(101) Spirit Warding I&lt;br /&gt;
(102) Spirit Barrier&lt;br /&gt;
(103) Spirit Defense&amp;lt;/pre&amp;gt;&lt;br /&gt;
| 10500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the steel and onyx case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a slender rust-hued chalk ||rowspan=4|{{big|&#039;&#039;&#039;[[Piece of crystalline chalk]]&#039;&#039;&#039;}} ||rowspan=4| 5 uses|| rowspan=4| 145000&lt;br /&gt;
|-&lt;br /&gt;
| a pocked charcoal black chalk &lt;br /&gt;
|-&lt;br /&gt;
| an ivory veined twilight blue chalk&lt;br /&gt;
|-&lt;br /&gt;
| a chipped dark crimson chalk &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{big|&#039;&#039;&#039;You need to purchase a service pass to enter the beaded archway.&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;section end=2017 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=114070</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=114070"/>
		<updated>2019-02-26T19:15:04Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
:You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.(Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
:You must attend the Tour of the Wolves Den. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:V. At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will not tolerate the following behaviors towards other clan members: Taking unwanted aggressive action towards each other whether physical, magical,&amp;lt;br&amp;gt;&lt;br /&gt;
::sexual, financial (theft)or in general handling oneself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. When casting spells or providing other services at an event or in the name of the Black Wolves, members are prohibited from accepting tips. This does not apply&amp;lt;br&amp;gt;&lt;br /&gt;
::to members providing services on their own such as lockpicking, bardsinging, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. The courtyard at the manor is off-limits for doing guild or artisan reps. Such activities should be taken to the back yard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
:II. All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other&amp;lt;br&amp;gt;&lt;br /&gt;
:: plans they have. Following these announcements there will be a question and answer session as time permits.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
:V. Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as&amp;lt;br&amp;gt;&lt;br /&gt;
::forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair)&amp;lt;br&amp;gt;&lt;br /&gt;
::before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
:The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
:All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
:A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office:&amp;lt;br&amp;gt;&lt;br /&gt;
:Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least (2) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
:They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the&amp;lt;br&amp;gt;&lt;br /&gt;
::Blackwolf Channel of the Amunet and/or lnet and will do their best to do this during active hours when other members are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Chairperson&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
*Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
*Creates Committees as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
*Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
*Designates a Second Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Treasurer&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Other Officers&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
*These duties may include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
**Presiding over Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
**Helping &amp;amp; assisting other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
**Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
**Maintaining Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
**Tracking of probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
**Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
**Planning of events and recording attendance at Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
**Preparing and sending Town Crier messages.&amp;lt;br&amp;gt;&lt;br /&gt;
**Event reporting to HMO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113333</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113333"/>
		<updated>2019-02-01T22:00:41Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Bylaws of the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
:You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.(Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
:You must attend the Tour of the Wolves Den. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:V. At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will not tolerate the following behaviors towards other clan members: Taking unwanted aggressive action towards each other whether physical, magical,&amp;lt;br&amp;gt;&lt;br /&gt;
::sexual, financial (theft)or in general handling oneself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. When casting spells or providing other services at an event or in the name of the Black Wolves, members are prohibited from accepting tips. This does not apply&amp;lt;br&amp;gt;&lt;br /&gt;
::to members providing services on their own such as lockpicking, bardsinging, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. The courtyard at the manor is off-limits for doing guild or artisan reps. Such activities should be taken to the back yard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
:II. All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other&amp;lt;br&amp;gt;&lt;br /&gt;
:: plans they have. Following these announcements there will be a question and answer session as time permits.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
:V. Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as&amp;lt;br&amp;gt;&lt;br /&gt;
::forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair)&amp;lt;br&amp;gt;&lt;br /&gt;
::before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
:The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
:All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
:A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office:&amp;lt;br&amp;gt;&lt;br /&gt;
:Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least (2) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
:They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the&amp;lt;br&amp;gt;&lt;br /&gt;
::Blackwolf Channel of the Amunet and/or lnet and will do their best to do this during active hours when other members are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Chairperson&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
*Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
*Creates Committees as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
*Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
*Designates a Second Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Treasurer&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Other Officers&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
*These duties may include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
**Presiding over Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
**Helping &amp;amp; assisting other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
**Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
**Maintaining Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
**Tracking of probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
**Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
**Planning of events and recording attendance at Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
**Preparing and sending Town Crier messages.&amp;lt;br&amp;gt;&lt;br /&gt;
**Event reporting to HMO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113331</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113331"/>
		<updated>2019-02-01T21:37:07Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Bylaws of the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
:You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.(Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
:You must attend the Tour of the Wolves Den. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
:I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
:II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
*Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
:or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
:I: The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
:II: All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
:III: At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other&amp;lt;br&amp;gt;&lt;br /&gt;
:: plans they have. Following these announcements there will be a question and answer session as time permits.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV: All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
:V: Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as&amp;lt;br&amp;gt;&lt;br /&gt;
::forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair)&amp;lt;br&amp;gt;&lt;br /&gt;
::before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
:The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
:All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
:A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office:&amp;lt;br&amp;gt;&lt;br /&gt;
:Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
:They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the&amp;lt;br&amp;gt;&lt;br /&gt;
::Blackwolf Channel of the Amunet and/or lnet and will do their best to do this during active hours when other members are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113330</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113330"/>
		<updated>2019-02-01T21:16:01Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Joining the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
:You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.(Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
:You must attend the Tour of the Wolves Den. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113329</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113329"/>
		<updated>2019-02-01T21:11:23Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Joining the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.(Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
You must attend the Tour of the Wolves Den. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113328</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113328"/>
		<updated>2019-02-01T21:09:38Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Joining the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
You must attend the Tour of the Wolves Den. (Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113327</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113327"/>
		<updated>2019-02-01T20:56:45Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Bylaws of the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training.&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113326</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113326"/>
		<updated>2019-02-01T20:55:34Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Bylaws of the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training.&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
 The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113325</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113325"/>
		<updated>2019-02-01T20:46:46Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Joining the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training.&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113301</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113301"/>
		<updated>2019-01-29T23:09:05Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Joining the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113300</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113300"/>
		<updated>2019-01-29T23:03:15Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, send an email to noldibw@gmail.com with the following information: Character name, race, profession, level, and a brief statement of why you would like to join our ranks.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113299</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=113299"/>
		<updated>2019-01-29T23:01:30Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, send an email to noldibw@gmail.com with the following information: Character name, race, profession, level, and a brief statement of why you would like to join our ranks.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[http://www.theblackwolvesden.com/view The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108329</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108329"/>
		<updated>2018-07-28T19:33:45Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Joining the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, send an email to noldibw@gmail.com with the following information: Character name, race, profession, level, and a brief statement of why you would like to join our ranks.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108328</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108328"/>
		<updated>2018-07-28T19:28:37Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Kahly &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108327</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108327"/>
		<updated>2018-07-28T19:18:48Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108326</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108326"/>
		<updated>2018-07-28T19:18:22Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
*[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108325</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=108325"/>
		<updated>2018-07-28T19:15:52Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
*[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard_Guild&amp;diff=91889</id>
		<title>Wizard Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard_Guild&amp;diff=91889"/>
		<updated>2017-05-19T01:43:46Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* List of Player Guildmasters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Wizard&#039;s Guild&#039;&#039;&#039; is a sanctuary for the further study and training of a [[wizard]], which skills and spells alone cannot provide.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* [[Flick]]&lt;br /&gt;
:A cantrip used to produce any common item from a worn container. The item must weigh two pounds or less and may not be scripted ([[gem]]s and [[wand]]s are applicable, but food is not).&lt;br /&gt;
&lt;br /&gt;
:(Flick is not actually a &amp;quot;guild skill&amp;quot;, but a special verb available specifically to wizards who are members of the guild.)&lt;br /&gt;
&lt;br /&gt;
* [[Alchemy]] &lt;br /&gt;
:Composed of three individual guild skill categories, the practice of Alchemy allows the creation of a wide range of magical items, some of which are only available through Alchemy, and others which are also available in shops or via the treasure system. &lt;br /&gt;
&lt;br /&gt;
::These skills are categorized as follows:&lt;br /&gt;
:::* [[General Alchemy]] - which concerns itself with the creation of generic alchemical products that are available to all four Alchemist professions, including healing tinctures, mana potions, and ayanad type crystals, among others. &amp;lt;i&amp;gt;It should be noted that General Alchemy is considered the &#039;master&#039; among these skills, and it is not possible to advance beyond your rank in General Alchemy in either of the other skill categories.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::* [[wizard potions|Wizard Potions]] - which concerns itself with the creation of liquids which, when poured or drunk, will impart the benefit of a range of Wizard spells, such as defensive spells, [[Elemental Blade (411)]], among others. Potions used for [[Enchant Item (925)|enchanting]] are also made in Potions training.&lt;br /&gt;
&lt;br /&gt;
:::* [[wizard trinkets|Wizard Trinkets]] - which concerns itself with the creation of solids which, when waved or rubbed or otherwise activated, will impart the benefit of a range of Wizard spells, such as [[Strength (509)|white crystals]], [[Minor Fire (906)|golden wands]], among others.&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Benefits ===&lt;br /&gt;
&lt;br /&gt;
Wizards level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
Wizards who are a member of the Guild gain access to a special Guild amunet channel.&lt;br /&gt;
&lt;br /&gt;
When advancing through the training ranks, wizards can receive [[experience]] and [[fame]] for completed tasks and promotion to higher ranks.&lt;br /&gt;
&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain [[experience]] and [[fame]] for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks.  Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
=== Fees ===&lt;br /&gt;
&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
Player Guildmasters must check in each month, but pay no fees.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Icemule Trace)]] - Through a mithril gate on Demons Lane near TC (see map).&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Kharam Dzu)]] - Located at the very south end of Dragonspine on the east side of town.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (River&#039;s Rest)]] - Located south of South River Road outside of town, near the Guardians of Sunfist outpost, through a pair of ivy-covered gates.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Ta&#039;Illistim)]] - Located through a rounded archway on Moonglae Var, near the airship docks.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Ta&#039;Vaalor)]] - There is a faint outline of a doorway on the exterior wall of Guardian Keep at the southern end of Amaranth Court.  Instructions for entry are written on the door.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Wehnimer&#039;s Landing)]] - Located down a broad path in the shadow of [[Melgorehn&#039;s Reach]] outside of town.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Zul Logoth)]] -  Located through a crystal-inset dark mithril arch in the Ametrine Tunnel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Solhaven does not have a Wizard Guild at this time.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Player Guildmasters ==&lt;br /&gt;
&lt;br /&gt;
*Promoted 10/19/08 : [[Arlia]], Dreuntar, Jayvn, Kylinarr, Rimalon, Vandele&lt;br /&gt;
*Promoted 12/09/08 : Darnog, Saazz, Sairai&lt;br /&gt;
*Promoted 04/30/09 : Fleurs, [[Greysleeve Streambank|Greysleeve]], Sagoth, Wizricky&lt;br /&gt;
*Promoted 07/30/09 : Zizzle, Plindo&lt;br /&gt;
*Promoted 12/02/09 : Auratik, Tharken&lt;br /&gt;
*Promoted 05/12/12 : Tenken, Zzentar&lt;br /&gt;
*Promoted 07/06/12 : Jymamon&lt;br /&gt;
*Promoted 01/24/13 : Faulkil, Zizzle&lt;br /&gt;
*Promoted 01/06/14 : [[Whirlin]]&lt;br /&gt;
*Promoted 10/22/14 : Drafix&lt;br /&gt;
*Promoted 01/06/15 : Syphaer&lt;br /&gt;
*Promoted 07/14/15 : Raelee&lt;br /&gt;
*Promoted 09/20/15 : Crayven&lt;br /&gt;
*Promoted 05/13/16 : Daeghraven, Tilinthro&lt;br /&gt;
*Promoted 06/11/16 : Smo&lt;br /&gt;
*Promoted 09/10/16 : Galliah&lt;br /&gt;
*Promoted 05/18/17 : Kahly&lt;br /&gt;
&lt;br /&gt;
Known to be working toward promotion : Bluesmith,  Rovvigen&lt;br /&gt;
&lt;br /&gt;
Guildmasters are listed here in order of their promotion; Arlia was promoted first among the first group due to &amp;quot;ladies first&amp;quot;, and thereafter the tradition has been to promote in alphabetical order (though this was not followed at the fourth promotion due to extenuating circumstances).&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Wizard%20Guild%20Discussion/view Wizard Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Wizard]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard_Guild&amp;diff=91431</id>
		<title>Wizard Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard_Guild&amp;diff=91431"/>
		<updated>2017-05-04T01:04:32Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* List of Player Guildmasters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Wizard&#039;s Guild&#039;&#039;&#039; is a sanctuary for the further study and training of a [[wizard]], which skills and spells alone cannot provide.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* [[Flick]]&lt;br /&gt;
:A cantrip used to produce any common item from a worn container. The item must weigh two pounds or less and may not be scripted ([[gem]]s and [[wand]]s are applicable, but food is not).&lt;br /&gt;
&lt;br /&gt;
:(Flick is not actually a &amp;quot;guild skill&amp;quot;, but a special verb available specifically to wizards who are members of the guild.)&lt;br /&gt;
&lt;br /&gt;
* [[Alchemy]] &lt;br /&gt;
:Composed of three individual guild skill categories, the practice of Alchemy allows the creation of a wide range of magical items, some of which are only available through Alchemy, and others which are also available in shops or via the treasure system. &lt;br /&gt;
&lt;br /&gt;
::These skills are categorized as follows:&lt;br /&gt;
:::* [[General Alchemy]] - which concerns itself with the creation of generic alchemical products that are available to all four Alchemist professions, including healing tinctures, mana potions, and ayanad type crystals, among others. &amp;lt;i&amp;gt;It should be noted that General Alchemy is considered the &#039;master&#039; among these skills, and it is not possible to advance beyond your rank in General Alchemy in either of the other skill categories.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::* [[wizard potions|Wizard Potions]] - which concerns itself with the creation of liquids which, when poured or drunk, will impart the benefit of a range of Wizard spells, such as defensive spells, [[Elemental Blade (411)]], among others. Potions used for [[Enchant Item (925)|enchanting]] are also made in Potions training.&lt;br /&gt;
&lt;br /&gt;
:::* [[wizard trinkets|Wizard Trinkets]] - which concerns itself with the creation of solids which, when waved or rubbed or otherwise activated, will impart the benefit of a range of Wizard spells, such as [[Strength (509)|white crystals]], [[Minor Fire (906)|golden wands]], among others.&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Benefits ===&lt;br /&gt;
&lt;br /&gt;
Wizards level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
Wizards who are a member of the Guild gain access to a special Guild amunet channel.&lt;br /&gt;
&lt;br /&gt;
When advancing through the training ranks, wizards can receive [[experience]] and [[fame]] for completed tasks and promotion to higher ranks.&lt;br /&gt;
&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain [[experience]] and [[fame]] for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks.  Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
=== Fees ===&lt;br /&gt;
&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
Player Guildmasters must check in each month, but pay no fees.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Icemule Trace)]] - Through a mithril gate on Demons Lane near TC (see map).&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Kharam Dzu)]] - Located at the very south end of Dragonspine on the east side of town.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (River&#039;s Rest)]] - Located south of South River Road outside of town, near the Guardians of Sunfist outpost, through a pair of ivy-covered gates.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Ta&#039;Illistim)]] - Located through a rounded archway on Moonglae Var, near the airship docks.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Ta&#039;Vaalor)]] - There is a faint outline of a doorway on the exterior wall of Guardian Keep at the southern end of Amaranth Court.  Instructions for entry are written on the door.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Wehnimer&#039;s Landing)]] - Located down a broad path in the shadow of [[Melgorehn&#039;s Reach]] outside of town.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Zul Logoth)]] -  Located through a crystal-inset dark mithril arch in the Ametrine Tunnel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Solhaven does not have a Wizard Guild at this time.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Player Guildmasters ==&lt;br /&gt;
&lt;br /&gt;
*Promoted 10/19/08 : [[Arlia]], Dreuntar, Jayvn, Kylinarr, Rimalon, Vandele&lt;br /&gt;
*Promoted 12/09/08 : Darnog, Saazz, Sairai&lt;br /&gt;
*Promoted 04/30/09 : Fleurs, [[Greysleeve Streambank|Greysleeve]], Sagoth, Wizricky&lt;br /&gt;
*Promoted 07/30/09 : Zizzle, Plindo&lt;br /&gt;
*Promoted 12/02/09 : Auratik, Tharken&lt;br /&gt;
*Promoted 05/12/12 : Tenken, Zzentar&lt;br /&gt;
*Promoted 07/06/12 : Jymamon&lt;br /&gt;
*Promoted 01/24/13 : Faulkil, Zizzle&lt;br /&gt;
*Promoted 01/06/14 : [[Whirlin]]&lt;br /&gt;
*Promoted 10/22/14 : Drafix&lt;br /&gt;
*Promoted 01/06/15 : Syphaer&lt;br /&gt;
*Promoted 07/14/15 : Raelee&lt;br /&gt;
*Promoted 09/20/15 : Crayven&lt;br /&gt;
*Promoted 05/13/16 : Daeghraven, Tilinthro&lt;br /&gt;
*Promoted 06/11/16 : Smo&lt;br /&gt;
&lt;br /&gt;
Known to be working toward promotion : Bluesmith,  Rovvigen,  Kahly&lt;br /&gt;
&lt;br /&gt;
Guildmasters are listed here in order of their promotion; Arlia was promoted first among the first group due to &amp;quot;ladies first&amp;quot;, and thereafter the tradition has been to promote in alphabetical order (though this was not followed at the fourth promotion due to extenuating circumstances).&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Wizard%20Guild%20Discussion/view Wizard Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Wizard]]&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=89950</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=89950"/>
		<updated>2017-04-03T20:38:54Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Mitchem &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=87102</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=87102"/>
		<updated>2017-02-13T03:18:24Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Bylaws of the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
VI: Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=87101</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=87101"/>
		<updated>2017-02-13T03:13:38Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=86311</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=86311"/>
		<updated>2017-01-15T20:53:56Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85372</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85372"/>
		<updated>2016-12-13T08:59:35Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Co-Chairperson&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85309</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85309"/>
		<updated>2016-12-09T16:07:25Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* History of The Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Co-Chairperson&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85308</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85308"/>
		<updated>2016-12-09T15:56:39Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Co-Chairperson&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85305</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85305"/>
		<updated>2016-12-09T15:38:58Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Co-Chairperson&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85304</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85304"/>
		<updated>2016-12-09T15:31:55Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Co-Chairperson&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/forms/d/e/1FAIpQLSeM62eq8nQkT75_9zt0LYMWHWi1TVzMEgqlRfKEEN65SZ771Q/viewform Membership Application]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85280</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85280"/>
		<updated>2016-12-08T01:59:22Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Co-Chairperson&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Quintiana&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85133</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85133"/>
		<updated>2016-12-02T05:39:13Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Co-Chairperson&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Reawing&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85132</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=85132"/>
		<updated>2016-12-02T05:36:36Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Bylaws of the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Reawing&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
Designates a Co-Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80552</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80552"/>
		<updated>2016-07-27T19:44:19Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Reawing&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80441</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80441"/>
		<updated>2016-07-23T15:06:50Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80070</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80070"/>
		<updated>2016-06-23T23:24:45Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Bylaws of the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
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		<updated>2016-06-23T23:17:45Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: JARVISN uploaded a new version of &amp;amp;quot;File:TheBlackWolves.jpg&amp;amp;quot;: Reverted to version as of 23:15, 23 June 2016&lt;/p&gt;
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		<author><name>JARVISN</name></author>
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		<updated>2016-06-23T23:16:54Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: JARVISN uploaded a new version of &amp;amp;quot;File:TheBlackWolves.jpg&amp;amp;quot;: Reverted to version as of 16:02, 6 May 2015&lt;/p&gt;
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		<author><name>JARVISN</name></author>
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		<updated>2016-06-23T23:15:46Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: JARVISN uploaded a new version of &amp;amp;quot;File:TheBlackWolves.jpg&amp;amp;quot;&lt;/p&gt;
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		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80065</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80065"/>
		<updated>2016-06-23T19:24:40Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/render?cid=NHByOGI4c243bWI0ZXJsNnQ3aTQ2bGZpc29AZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQ#main_7%7Cmonth Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80064</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80064"/>
		<updated>2016-06-23T19:23:30Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/render?cid=NHByOGI4c243bWI0ZXJsNnQ3aTQ2bGZpc29AZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQ#main_7%7Cmonth Black Wolves 2]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80063</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80063"/>
		<updated>2016-06-23T18:57:43Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80062</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=80062"/>
		<updated>2016-06-23T18:51:14Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com&amp;amp;ctz=America/Los_Angeles Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=79820</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=79820"/>
		<updated>2016-06-09T23:18:10Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=77516</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=77516"/>
		<updated>2016-03-17T15:51:51Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Joining the Black Wolves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.blackwolvesden.com/ Old Official Website]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=77039</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=77039"/>
		<updated>2016-03-12T08:55:48Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member (pending a 25,000 silver induction fee be paid)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.blackwolvesden.com/ Old Official Website]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=77038</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=77038"/>
		<updated>2016-03-12T08:55:17Z</updated>

		<summary type="html">&lt;p&gt;JARVISN: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairman&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Zzentar&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member (pending a 25,000 silver induction fee be paid)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 5 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.blackwolvesden.com/ Old Official Website]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>JARVISN</name></author>
	</entry>
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