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		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252560</id>
		<title>Ensorcell (735)</title>
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		<updated>2026-01-31T18:36:54Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Remove extraneous statement about item difficulty from the penalty modifier section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Ensorcell has a difficulty penalty modifier of -50, meaning a sorcerer would need 150 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[Holy_armament|holy]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt;||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&lt;br /&gt;
;Failure message for a holy/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252559</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=252559"/>
		<updated>2026-01-31T18:32:24Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Use clearer language (based on Sanctify&amp;#039;s page) to describe the difficulty penalty modifier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Ensorcell has a difficulty penalty modifier of -50, meaning a sorcerer would need 150 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
*The total difficulty added for taking something from T0 to T5 is 250 (50 for each tier).&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[Holy_armament|holy]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt;||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&lt;br /&gt;
;Failure message for a holy/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pale_scaled_shaper&amp;diff=101383</id>
		<title>Pale scaled shaper</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pale_scaled_shaper&amp;diff=101383"/>
		<updated>2017-12-25T19:10:41Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| level =  102&amp;lt;!-- This will also be used at the end of the page in the near level creature template --&amp;gt;&lt;br /&gt;
| family = Shaper &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = corporeal undead&lt;br /&gt;
| area =  Sanctum&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 265&lt;br /&gt;
| roundtime = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 = Major Fire&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = +454 &lt;br /&gt;
| WD1 = Spell&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WD2 =  &lt;br /&gt;
| WD3 =  &lt;br /&gt;
| WDA = +306&lt;br /&gt;
| OS1 = Gas cloud&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Major Elemental Wave&lt;br /&gt;
| OS3 = Spiritual Abolition&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = &lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &lt;br /&gt;
| Melee = 555+&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ?&lt;br /&gt;
| DSP1 =  Spirit Warding I&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 =  Spirit Warding II&lt;br /&gt;
| DSP3 =  Lesser Shroud&lt;br /&gt;
| DSP4 = Cloak of Shadows&lt;br /&gt;
| DSP5 = Spirit Shield&lt;br /&gt;
| DSP6 = Bravery&lt;br /&gt;
| DSP7 = Thurfel&#039;s Ward&lt;br /&gt;
| DSp8 = Elemental Focus&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Summons sidewinder cobras}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A pale scaled shaper is far taller than a her ought to be, with a stretched appearance like that of a doll tugged by battling children.  That is, if she is even she: the pale robes that she wears, with their faint appliqued patterns of winking copper scales, betray only the most suggestive promise of a herself form beneath.  There is something upsettingly inhuman about the shaper&#039;s face, which has the shape and proportions of a human&#039;s, but eyes that glow like green embers and a dusting of ridged scales on its cheeks and brow.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
Sidewinders - Shapers can summon sidewinder cobras on occasion if given enough time. The sidewinders can be skinned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gremlock&amp;diff=85657</id>
		<title>Gremlock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gremlock&amp;diff=85657"/>
		<updated>2016-12-25T20:59:39Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 84&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = gremlock&lt;br /&gt;
| attacks = Claws.&lt;br /&gt;
| area = [[Old Ta&#039;Faendryl]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| asg = 8&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Claw (attack)|Claw]]|+406 to +422 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Garrote]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nobolt =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+350-400 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+297 to +306 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+361 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The [[gremlock]] is larger than her relative, the gremlin, stretching five to six feet in height.  The back hunched over from her time spent in the shadows stalking her prey, her actual height cannot be determined accurately.  Tufts of dirty fur form a straggly mane around the savage looking face.  Her long bulky arms tipped with massive claws only add to the deformity of the gremlock with her razor-sharp maw and potentially fatal, hungry glare.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Gremlocks have a garrote [[Creature maneuver|creature maneuver]].  While not the [[garrote]] player-accessible [[Combat Maneuvers|combat maneuver]], training in that cman will help a player avoid the gremlock version.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Deep slash to your neck severs an artery!&lt;br /&gt;
You choke to death on your own blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gremlocks will also attempt to steal coins, gems, and enhancives from you. You can retrieve your stolen items from their packs once they are dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You notice a gremlock reach into your serge longcoat and remove a chased ora stickpin.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1256 Gremlock on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 82&lt;br /&gt;
|levelm1 = 83&lt;br /&gt;
|level = 84&lt;br /&gt;
|levelp1 = 85&lt;br /&gt;
|levelp2 = 86&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Old Ta&#039;Faendryl creatures]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(319)&amp;diff=18606</id>
		<title>Divine Wrath (319)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(319)&amp;diff=18606"/>
		<updated>2011-10-26T09:12:04Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [[Plasma critical table|Plasma]], deity-specific&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 1-3 Frames&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In times of great trouble, a [[Cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron.  Based upon the strength of the caster&#039;s devotion, the displeasure of their deity may strike multiple foes, in up to three &#039;attack frames&#039;.  The wise cleric will remember, however, that their deity will strike harder against those that they most despise.&lt;br /&gt;
&lt;br /&gt;
A cleric without a declared deity may still call upon the wrath of the Heavens, but doing so is more taxing and forces the cleric to kneel before the awesome power of the divine.&lt;br /&gt;
&lt;br /&gt;
== Damage Modifiers ==&lt;br /&gt;
The caster&#039;s [[CONVERT (verb)|CONVERT]] status is a major factor for damage, as most patrons will cause a cleric to deal more damage to creatures that other spells granted by the deity do.  Specifically, the first effect of each attack frame does damage based on whether the deity is [[Smite (302)|Smite/Bane]] aligned and whether the creature is living or undead (Koar is an exception to this, as his Wrath seems to strike both equally).  The second effect is a critical strike based upon the specific deity, based on the type of damage favored by the cleric&#039;s deity, as in [[Divine Fury (317)|Divine Fury]]&#039;s flares.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the damage done by the second effect of each attack frame.&lt;br /&gt;
&lt;br /&gt;
== Number of Targets ==&lt;br /&gt;
The maximum number of targets affected &#039;&#039;per frame&#039;&#039; is based upon the caster&#039;s training in [[Spiritual Mana Control]].&lt;br /&gt;
&lt;br /&gt;
== Time Delay ==&lt;br /&gt;
Drawing upon the wrath of one&#039;s patron is not a minor thing, and requires time both before and after to seek the attention of the deity or recover, as appropriate.  The time it takes before the first attack frame can be lessened by training [[Spiritual Lore, Summoning]], while the time between frames is lessened via Spiritual Mana Control.&lt;br /&gt;
&lt;br /&gt;
After casting, there is a delay during which the Cleric cannot recast the spell.  This is based upon the number of attacks that the Divine Wrath made, and is reduced by Spiritual Mana Control training, as that makes them a more-perfect conduit.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.&lt;br /&gt;
*Moving from the room terminates the spell.  This incurs the delay as if zero targets were attacked.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Caster&#039;s View) ==&lt;br /&gt;
&lt;br /&gt;
The choice of patron deity controls the type of flares received.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, and your skin tingles with electrical energy.&lt;br /&gt;
&lt;br /&gt;
:A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward a minotaur magus.&lt;br /&gt;
&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:As you pour your soul into an appeal to Cholen, you know that you are heard.  Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine.  You feel yourself grinning in spite of yourself.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them.  The power of Cholen has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Cholen lessens.  The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
&lt;br /&gt;
:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Within the reddish haze swirling beside &amp;lt;target&amp;gt;, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
&lt;br /&gt;
:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
:As you pour your soul into an appeal to Imaera, you know that you are heard.  The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
&lt;br /&gt;
:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
&lt;br /&gt;
:A brown stag materializes in midair, leaping out of nowhere to try to impale &amp;lt;target&amp;gt; upon its magnificent antlers!&lt;br /&gt;
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard.  A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow.  The power of Jastev has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone.  Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
&lt;br /&gt;
:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An aura of divine golden light blazes into existence around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As several faintly glowing snowflakes settle upon &amp;lt;target&amp;gt;, they ignite with cold white flame.&lt;br /&gt;
&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
&lt;br /&gt;
:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
:Guided by the knowledge within you, you concentrate upon &amp;lt;target&amp;gt;, and, by strength of will alone, you expose the natural weaknesses of &amp;lt;target&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp. &lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward &amp;lt;target&amp;gt;! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:As you pour your soul into an appeal to Gosaena, you know that you are heard.  Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
&lt;br /&gt;
:From the corner of your eye, you glimpse slight motion.  Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being.  The power of Gosaena has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well.  Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:As you pour your soul into an appeal to Zelia, you know that you are heard.  Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head.  You sense great wisdom waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness.  What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples:&#039;&#039; creating the proper interpretation of chocolate; abdicating the post of moldy cheese].  The power of Zelia has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command some lilies of the valley to set it on fire.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the bartender to keep it in the aviary.&lt;br /&gt;
 &lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
&lt;br /&gt;
:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind.  Your throat and sides are slightly sore, and your cheeks are wet with tears.  Your connection to Zelia has lessened.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
&lt;br /&gt;
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Long, spectral talons materialize from midair to tear viciously at the body of a triton executioner!&lt;br /&gt;
&lt;br /&gt;
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of &amp;lt;target&amp;gt;. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds &amp;lt;target&amp;gt;, obliterating it from view.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard.  The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar.  Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly.  The power of Mularos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed.  It snaps out toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek.  Beneath that gentle touch, the wounds upon your face heal immediately.  The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
:As you pour your soul into an appeal to Sheru, you know that you are heard.  The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source.  The power of Sheru has answered you.&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;target&amp;gt; looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
 &lt;br /&gt;
:Suddenly, &amp;lt;target&amp;gt; tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
 &lt;br /&gt;
:Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not.  On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
&lt;br /&gt;
:From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
&lt;br /&gt;
:Divine will surges through you, and you command the scimitar to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins.  The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
&lt;br /&gt;
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming.  You are little more than a channel for the source of the emotion that stares around through your eyes.  The power of the Huntress has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around you. &lt;br /&gt;
&lt;br /&gt;
:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you.  From somewhere in the center of the pillar comes a haunting, wordless threnody.  The power of Niima has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar begins to fade as your connection to Niima lessens.  The pillar thins, then suddenly drops with a great splash!  You are utterly drenched in water.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the pillar&#039;&#039;:  The pillar stands as tall as a full-grown giantman.  It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea.  Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  The swirling currents yield readily to your hand, and you reach into the pillar of water.  One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(flare messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching roses&#039;&#039;: Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at roses&#039;&#039;: Not even one thorn adorns the thick stalks of the gracefully coiling roses.  The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Third-Person View) ==&lt;br /&gt;
&lt;br /&gt;
This is what others see.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:A sudden smile crosses &amp;lt;Caster&#039;s&amp;gt; face and broadens into an infectious, easy grin.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
&lt;br /&gt;
:You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; stares into the distance with an abstracted expression on her face.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of soft grey mist curl around &amp;lt;caster&amp;gt;&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;caster&amp;gt; stares at &amp;lt;target&amp;gt;, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The grey light dies from &amp;lt;caster&amp;gt;&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
&lt;br /&gt;
:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ice blue radiance flickers one last time in &amp;lt;caster&amp;gt;&#039;s eyes before vanishing like a candle flame.  Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the caster&#039;&#039;: Ice blue radiance flickers in the depths of &amp;lt;caster&amp;gt;&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
&lt;br /&gt;
:Darkness settles over the area, spreading outward from &amp;lt;caster&amp;gt; to cast everything into a murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;target&amp;gt; looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
 &lt;br /&gt;
:Suddenly, &amp;lt;target&amp;gt; tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
 &lt;br /&gt;
:The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
&lt;br /&gt;
:A jet black scimitar coalesces in front of &amp;lt;Caster&amp;gt;, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Caster&amp;gt; lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around &amp;lt;caster&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A dagger made of ivory light suddenly flashes away from &amp;lt;caster&amp;gt; to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light fades from around &amp;lt;caster&amp;gt;, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside &amp;lt;caster&amp;gt;.  From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water beside &amp;lt;caster&amp;gt; crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar beside &amp;lt;caster&amp;gt; fades into silence.  The pillar stands for a moment longer before dropping to the ground with a great splash!  &amp;lt;Caster&amp;gt; is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  &amp;lt;Caster&amp;gt; touches the blue-green pillar of water, and his hand sinks easily into its surface.  There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:The image of a stylized scarlet rose appears on &amp;lt;Caster&#039;s&amp;gt; forehead, glowing softly.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around &amp;lt;Caster&amp;gt;, twisting and twining about as they grow.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;Target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning.  The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.  The scarlet rose mark vanishes from &amp;lt;Caster&#039;s&amp;gt; forehead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at caster&#039;&#039;: A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(319)&amp;diff=18605</id>
		<title>Divine Wrath (319)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(319)&amp;diff=18605"/>
		<updated>2011-10-26T09:11:18Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [[Plasma]], deity-specific&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 1-3 Frames&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In times of great trouble, a [[Cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron.  Based upon the strength of the caster&#039;s devotion, the displeasure of their deity may strike multiple foes, in up to three &#039;attack frames&#039;.  The wise cleric will remember, however, that their deity will strike harder against those that they most despise.&lt;br /&gt;
&lt;br /&gt;
A cleric without a declared deity may still call upon the wrath of the Heavens, but doing so is more taxing and forces the cleric to kneel before the awesome power of the divine.&lt;br /&gt;
&lt;br /&gt;
== Damage Modifiers ==&lt;br /&gt;
The caster&#039;s [[CONVERT (verb)|CONVERT]] status is a major factor for damage, as most patrons will cause a cleric to deal more damage to creatures that other spells granted by the deity do.  Specifically, the first effect of each attack frame does damage based on whether the deity is [[Smite (302)|Smite/Bane]] aligned and whether the creature is living or undead (Koar is an exception to this, as his Wrath seems to strike both equally).  The second effect is a critical strike based upon the specific deity, based on the type of damage favored by the cleric&#039;s deity, as in [[Divine Fury (317)|Divine Fury]]&#039;s flares.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the damage done by the second effect of each attack frame.&lt;br /&gt;
&lt;br /&gt;
== Number of Targets ==&lt;br /&gt;
The maximum number of targets affected &#039;&#039;per frame&#039;&#039; is based upon the caster&#039;s training in [[Spiritual Mana Control]].&lt;br /&gt;
&lt;br /&gt;
== Time Delay ==&lt;br /&gt;
Drawing upon the wrath of one&#039;s patron is not a minor thing, and requires time both before and after to seek the attention of the deity or recover, as appropriate.  The time it takes before the first attack frame can be lessened by training [[Spiritual Lore, Summoning]], while the time between frames is lessened via Spiritual Mana Control.&lt;br /&gt;
&lt;br /&gt;
After casting, there is a delay during which the Cleric cannot recast the spell.  This is based upon the number of attacks that the Divine Wrath made, and is reduced by Spiritual Mana Control training, as that makes them a more-perfect conduit.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.&lt;br /&gt;
*Moving from the room terminates the spell.  This incurs the delay as if zero targets were attacked.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Caster&#039;s View) ==&lt;br /&gt;
&lt;br /&gt;
The choice of patron deity controls the type of flares received.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, and your skin tingles with electrical energy.&lt;br /&gt;
&lt;br /&gt;
:A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward a minotaur magus.&lt;br /&gt;
&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:As you pour your soul into an appeal to Cholen, you know that you are heard.  Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine.  You feel yourself grinning in spite of yourself.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them.  The power of Cholen has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Cholen lessens.  The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
&lt;br /&gt;
:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Within the reddish haze swirling beside &amp;lt;target&amp;gt;, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
&lt;br /&gt;
:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
:As you pour your soul into an appeal to Imaera, you know that you are heard.  The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
&lt;br /&gt;
:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
&lt;br /&gt;
:A brown stag materializes in midair, leaping out of nowhere to try to impale &amp;lt;target&amp;gt; upon its magnificent antlers!&lt;br /&gt;
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard.  A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow.  The power of Jastev has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone.  Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
&lt;br /&gt;
:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An aura of divine golden light blazes into existence around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As several faintly glowing snowflakes settle upon &amp;lt;target&amp;gt;, they ignite with cold white flame.&lt;br /&gt;
&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
&lt;br /&gt;
:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
:Guided by the knowledge within you, you concentrate upon &amp;lt;target&amp;gt;, and, by strength of will alone, you expose the natural weaknesses of &amp;lt;target&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp. &lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward &amp;lt;target&amp;gt;! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:As you pour your soul into an appeal to Gosaena, you know that you are heard.  Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
&lt;br /&gt;
:From the corner of your eye, you glimpse slight motion.  Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being.  The power of Gosaena has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well.  Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:As you pour your soul into an appeal to Zelia, you know that you are heard.  Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head.  You sense great wisdom waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness.  What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples:&#039;&#039; creating the proper interpretation of chocolate; abdicating the post of moldy cheese].  The power of Zelia has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command some lilies of the valley to set it on fire.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the bartender to keep it in the aviary.&lt;br /&gt;
 &lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
&lt;br /&gt;
:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind.  Your throat and sides are slightly sore, and your cheeks are wet with tears.  Your connection to Zelia has lessened.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
&lt;br /&gt;
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Long, spectral talons materialize from midair to tear viciously at the body of a triton executioner!&lt;br /&gt;
&lt;br /&gt;
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of &amp;lt;target&amp;gt;. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds &amp;lt;target&amp;gt;, obliterating it from view.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard.  The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar.  Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly.  The power of Mularos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed.  It snaps out toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek.  Beneath that gentle touch, the wounds upon your face heal immediately.  The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
:As you pour your soul into an appeal to Sheru, you know that you are heard.  The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source.  The power of Sheru has answered you.&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;target&amp;gt; looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
 &lt;br /&gt;
:Suddenly, &amp;lt;target&amp;gt; tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
 &lt;br /&gt;
:Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not.  On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
&lt;br /&gt;
:From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
&lt;br /&gt;
:Divine will surges through you, and you command the scimitar to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins.  The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
&lt;br /&gt;
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming.  You are little more than a channel for the source of the emotion that stares around through your eyes.  The power of the Huntress has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around you. &lt;br /&gt;
&lt;br /&gt;
:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you.  From somewhere in the center of the pillar comes a haunting, wordless threnody.  The power of Niima has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar begins to fade as your connection to Niima lessens.  The pillar thins, then suddenly drops with a great splash!  You are utterly drenched in water.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the pillar&#039;&#039;:  The pillar stands as tall as a full-grown giantman.  It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea.  Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  The swirling currents yield readily to your hand, and you reach into the pillar of water.  One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(flare messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching roses&#039;&#039;: Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at roses&#039;&#039;: Not even one thorn adorns the thick stalks of the gracefully coiling roses.  The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Third-Person View) ==&lt;br /&gt;
&lt;br /&gt;
This is what others see.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:A sudden smile crosses &amp;lt;Caster&#039;s&amp;gt; face and broadens into an infectious, easy grin.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
&lt;br /&gt;
:You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; stares into the distance with an abstracted expression on her face.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of soft grey mist curl around &amp;lt;caster&amp;gt;&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;caster&amp;gt; stares at &amp;lt;target&amp;gt;, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The grey light dies from &amp;lt;caster&amp;gt;&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
&lt;br /&gt;
:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ice blue radiance flickers one last time in &amp;lt;caster&amp;gt;&#039;s eyes before vanishing like a candle flame.  Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the caster&#039;&#039;: Ice blue radiance flickers in the depths of &amp;lt;caster&amp;gt;&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
&lt;br /&gt;
:Darkness settles over the area, spreading outward from &amp;lt;caster&amp;gt; to cast everything into a murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;target&amp;gt; looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
 &lt;br /&gt;
:Suddenly, &amp;lt;target&amp;gt; tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
 &lt;br /&gt;
:The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
&lt;br /&gt;
:A jet black scimitar coalesces in front of &amp;lt;Caster&amp;gt;, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Caster&amp;gt; lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around &amp;lt;caster&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A dagger made of ivory light suddenly flashes away from &amp;lt;caster&amp;gt; to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light fades from around &amp;lt;caster&amp;gt;, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside &amp;lt;caster&amp;gt;.  From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water beside &amp;lt;caster&amp;gt; crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar beside &amp;lt;caster&amp;gt; fades into silence.  The pillar stands for a moment longer before dropping to the ground with a great splash!  &amp;lt;Caster&amp;gt; is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  &amp;lt;Caster&amp;gt; touches the blue-green pillar of water, and his hand sinks easily into its surface.  There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:The image of a stylized scarlet rose appears on &amp;lt;Caster&#039;s&amp;gt; forehead, glowing softly.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around &amp;lt;Caster&amp;gt;, twisting and twining about as they grow.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;Target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning.  The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.  The scarlet rose mark vanishes from &amp;lt;Caster&#039;s&amp;gt; forehead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at caster&#039;&#039;: A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(319)&amp;diff=18604</id>
		<title>Divine Wrath (319)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(319)&amp;diff=18604"/>
		<updated>2011-10-26T09:10:57Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [Plasma], deity-specific&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 1-3 Frames&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In times of great trouble, a [[Cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron.  Based upon the strength of the caster&#039;s devotion, the displeasure of their deity may strike multiple foes, in up to three &#039;attack frames&#039;.  The wise cleric will remember, however, that their deity will strike harder against those that they most despise.&lt;br /&gt;
&lt;br /&gt;
A cleric without a declared deity may still call upon the wrath of the Heavens, but doing so is more taxing and forces the cleric to kneel before the awesome power of the divine.&lt;br /&gt;
&lt;br /&gt;
== Damage Modifiers ==&lt;br /&gt;
The caster&#039;s [[CONVERT (verb)|CONVERT]] status is a major factor for damage, as most patrons will cause a cleric to deal more damage to creatures that other spells granted by the deity do.  Specifically, the first effect of each attack frame does damage based on whether the deity is [[Smite (302)|Smite/Bane]] aligned and whether the creature is living or undead (Koar is an exception to this, as his Wrath seems to strike both equally).  The second effect is a critical strike based upon the specific deity, based on the type of damage favored by the cleric&#039;s deity, as in [[Divine Fury (317)|Divine Fury]]&#039;s flares.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the damage done by the second effect of each attack frame.&lt;br /&gt;
&lt;br /&gt;
== Number of Targets ==&lt;br /&gt;
The maximum number of targets affected &#039;&#039;per frame&#039;&#039; is based upon the caster&#039;s training in [[Spiritual Mana Control]].&lt;br /&gt;
&lt;br /&gt;
== Time Delay ==&lt;br /&gt;
Drawing upon the wrath of one&#039;s patron is not a minor thing, and requires time both before and after to seek the attention of the deity or recover, as appropriate.  The time it takes before the first attack frame can be lessened by training [[Spiritual Lore, Summoning]], while the time between frames is lessened via Spiritual Mana Control.&lt;br /&gt;
&lt;br /&gt;
After casting, there is a delay during which the Cleric cannot recast the spell.  This is based upon the number of attacks that the Divine Wrath made, and is reduced by Spiritual Mana Control training, as that makes them a more-perfect conduit.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.&lt;br /&gt;
*Moving from the room terminates the spell.  This incurs the delay as if zero targets were attacked.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Caster&#039;s View) ==&lt;br /&gt;
&lt;br /&gt;
The choice of patron deity controls the type of flares received.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, and your skin tingles with electrical energy.&lt;br /&gt;
&lt;br /&gt;
:A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward a minotaur magus.&lt;br /&gt;
&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:As you pour your soul into an appeal to Cholen, you know that you are heard.  Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine.  You feel yourself grinning in spite of yourself.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them.  The power of Cholen has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Cholen lessens.  The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
&lt;br /&gt;
:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Within the reddish haze swirling beside &amp;lt;target&amp;gt;, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
&lt;br /&gt;
:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
:As you pour your soul into an appeal to Imaera, you know that you are heard.  The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
&lt;br /&gt;
:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
&lt;br /&gt;
:A brown stag materializes in midair, leaping out of nowhere to try to impale &amp;lt;target&amp;gt; upon its magnificent antlers!&lt;br /&gt;
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard.  A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow.  The power of Jastev has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone.  Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
&lt;br /&gt;
:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An aura of divine golden light blazes into existence around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As several faintly glowing snowflakes settle upon &amp;lt;target&amp;gt;, they ignite with cold white flame.&lt;br /&gt;
&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
&lt;br /&gt;
:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
:Guided by the knowledge within you, you concentrate upon &amp;lt;target&amp;gt;, and, by strength of will alone, you expose the natural weaknesses of &amp;lt;target&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp. &lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward &amp;lt;target&amp;gt;! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:As you pour your soul into an appeal to Gosaena, you know that you are heard.  Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
&lt;br /&gt;
:From the corner of your eye, you glimpse slight motion.  Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being.  The power of Gosaena has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well.  Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:As you pour your soul into an appeal to Zelia, you know that you are heard.  Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head.  You sense great wisdom waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness.  What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples:&#039;&#039; creating the proper interpretation of chocolate; abdicating the post of moldy cheese].  The power of Zelia has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command some lilies of the valley to set it on fire.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the bartender to keep it in the aviary.&lt;br /&gt;
 &lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
&lt;br /&gt;
:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind.  Your throat and sides are slightly sore, and your cheeks are wet with tears.  Your connection to Zelia has lessened.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
&lt;br /&gt;
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Long, spectral talons materialize from midair to tear viciously at the body of a triton executioner!&lt;br /&gt;
&lt;br /&gt;
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of &amp;lt;target&amp;gt;. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds &amp;lt;target&amp;gt;, obliterating it from view.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard.  The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar.  Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly.  The power of Mularos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed.  It snaps out toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek.  Beneath that gentle touch, the wounds upon your face heal immediately.  The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
:As you pour your soul into an appeal to Sheru, you know that you are heard.  The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source.  The power of Sheru has answered you.&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;target&amp;gt; looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
 &lt;br /&gt;
:Suddenly, &amp;lt;target&amp;gt; tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
 &lt;br /&gt;
:Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not.  On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
&lt;br /&gt;
:From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
&lt;br /&gt;
:Divine will surges through you, and you command the scimitar to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins.  The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
&lt;br /&gt;
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming.  You are little more than a channel for the source of the emotion that stares around through your eyes.  The power of the Huntress has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around you. &lt;br /&gt;
&lt;br /&gt;
:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you.  From somewhere in the center of the pillar comes a haunting, wordless threnody.  The power of Niima has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar begins to fade as your connection to Niima lessens.  The pillar thins, then suddenly drops with a great splash!  You are utterly drenched in water.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the pillar&#039;&#039;:  The pillar stands as tall as a full-grown giantman.  It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea.  Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  The swirling currents yield readily to your hand, and you reach into the pillar of water.  One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(flare messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching roses&#039;&#039;: Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at roses&#039;&#039;: Not even one thorn adorns the thick stalks of the gracefully coiling roses.  The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Third-Person View) ==&lt;br /&gt;
&lt;br /&gt;
This is what others see.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:A sudden smile crosses &amp;lt;Caster&#039;s&amp;gt; face and broadens into an infectious, easy grin.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
&lt;br /&gt;
:You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; stares into the distance with an abstracted expression on her face.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of soft grey mist curl around &amp;lt;caster&amp;gt;&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;caster&amp;gt; stares at &amp;lt;target&amp;gt;, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The grey light dies from &amp;lt;caster&amp;gt;&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
&lt;br /&gt;
:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ice blue radiance flickers one last time in &amp;lt;caster&amp;gt;&#039;s eyes before vanishing like a candle flame.  Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the caster&#039;&#039;: Ice blue radiance flickers in the depths of &amp;lt;caster&amp;gt;&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
&lt;br /&gt;
:Darkness settles over the area, spreading outward from &amp;lt;caster&amp;gt; to cast everything into a murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;target&amp;gt; looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
 &lt;br /&gt;
:Suddenly, &amp;lt;target&amp;gt; tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
 &lt;br /&gt;
:The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
&lt;br /&gt;
:A jet black scimitar coalesces in front of &amp;lt;Caster&amp;gt;, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Caster&amp;gt; lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around &amp;lt;caster&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A dagger made of ivory light suddenly flashes away from &amp;lt;caster&amp;gt; to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light fades from around &amp;lt;caster&amp;gt;, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside &amp;lt;caster&amp;gt;.  From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water beside &amp;lt;caster&amp;gt; crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar beside &amp;lt;caster&amp;gt; fades into silence.  The pillar stands for a moment longer before dropping to the ground with a great splash!  &amp;lt;Caster&amp;gt; is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  &amp;lt;Caster&amp;gt; touches the blue-green pillar of water, and his hand sinks easily into its surface.  There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:The image of a stylized scarlet rose appears on &amp;lt;Caster&#039;s&amp;gt; forehead, glowing softly.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around &amp;lt;Caster&amp;gt;, twisting and twining about as they grow.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;Target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning.  The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.  The scarlet rose mark vanishes from &amp;lt;Caster&#039;s&amp;gt; forehead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at caster&#039;&#039;: A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Interference_(212)&amp;diff=3221</id>
		<title>Interference (212)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Interference_(212)&amp;diff=3221"/>
		<updated>2011-09-21T12:07:40Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Interference&lt;br /&gt;
 | number = 212&lt;br /&gt;
 | mnemonic = INTERFERE&lt;br /&gt;
 | duration = 10 + ([[MjS]] spell ranks / 5)&amp;lt;br&amp;gt;+ (warding failure * 3) sec &amp;lt;br&amp;gt; capped at 120 seconds&lt;br /&gt;
 | type = Attack ([[Warding]])&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The spell &#039;&#039;&#039;Interference&#039;&#039;&#039; causes the lesser spirits in the area to interfere with the target&#039;s offensive and defensive abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The penalty to [[AS]] is twice of the penalty to [[DS]]. There is also a chance that the target&#039;s spell casting will be hindered somewhat depending on the caster&#039;s knowledge of the Major Spiritual spell circle.&lt;br /&gt;
&lt;br /&gt;
Interference has a 30 [[TD]] pushdown compared to other Major Spirit spells.&lt;br /&gt;
&lt;br /&gt;
A successful warding with Interference will apply a base 15 Spiritiual TD penalty, increased with training in [[Spiritual Lore, Summoning]].&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the penalty to a target&#039;s defense when attempting to ward a follow-up spiritual spell at a rate of +1 at 5 lore ranks, and has a maximum of +16 at 200 lore ranks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Start:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The spirits swirl around you, distracting your every action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The distracting force passes away from you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#212 Major Spiritual Spell Circle: Interference], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Spiritual Spells]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=2729</id>
		<title>Spell Collection Guide (scroll infusion)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=2729"/>
		<updated>2011-09-19T10:52:56Z</updated>

		<summary type="html">&lt;p&gt;JASON006: minor correction - divine vengeance is 1613, not 1614&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After having determined exactly which spells can be found upon common scrolls, I have compiled this list of useful spells, as well as their durations and abilities. This information is intended to act as a guide in locating spells for potential scroll infusion projects depending upon your level of skill and interest. For specific information as to the actual working of the spell, Scroll Infusion ([[714]]), see Mekthros&#039;s published works.&lt;br /&gt;
 &lt;br /&gt;
The spells below have been sorted into three main groups; Novice Collection, Intermediate Collection, and Advanced Collection. The Novice Collection consists of spells that are somewhat easy to find, charge, and utilize for an extended duration with a relatively low amount of Arcane Symbol Ranks. The second group, Intermediate Collection, are spells that are more difficult to find and charge, and/or have a duration which requires many ranks of Arcane Symbols to use efficiently. Finally, the Advanced Collection contains an assortment of spells very difficult to find and infuse, and are likely to only be useful in select situations. &lt;br /&gt;
 &lt;br /&gt;
At the guide&#039;s end, one will find a complete list of spells, levels 1 - 19, that cannot be found upon normally occurring scrolls. This amount of gathered data is useful to the avid Scroll Infusor as it will help them avoid searching for scrolls that do not normally exist.&lt;br /&gt;
 &lt;br /&gt;
One should note that spells from the Minor Elemental, Sorcerer, and Minor Spiritual circle are not listed within this guide, as its purpose is to aid the infusing sorcerer in locating scrolls most useful in serving their needs. Neither the Minor Elemental nor the Minor Spiritual circles suffer from any spell exemptions on commonly found scrolls from levels 1 - 19.&lt;br /&gt;
&lt;br /&gt;
- Evarin&#039;s player &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Arcane Symbols ([[INVOKE (verb)|INVOKE]]) duration formula:&lt;br /&gt;
 Base duration + ([[Arcane Symbols]] ranks * (half normal duration for spell ranks known))&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Novice ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Novice Spell Collection: Defense ===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield (202)]] || Not Stackable || 1200 Seconds +60 || +10 DS || Common || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Protection (303)]] || Stackable || 900 Seconds +30 || +10 DS || Common || 14.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward (503)]] || Stackable || 1200 Seconds + 60 || +20 DS || Common || 9.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Deflection (507)]] || Stackable || 600 Seconds +15 || +20 DS || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Bias (508)]] || Stackable || 600 Seconds +30 || +20 Elemental TD || Common || 15.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength (509)]] || Stackable || 600 Seconds +30 || +15 STR || Rare || 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors (601)]] || Stackable || 600 Seconds +15 || +10 DS || Common || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements (602)]] || Stackable || 1200 Seconds +60 || +15 Bolt DS, Added Element Def || Common || 9.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Colors (611)]] || Stackable || 900 Seconds +30 || +10 DS, Group ||Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prismatic Guard (905)]] || Stackable || 600 Seconds +15 || +5 DS, +20 Ranged DS || Common || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur (911)]] || Stackable || 900 Seconds +30 || +20 [[Dodge]] Ranks, Group || Rare || 22.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith (1601)]] || Stackable || 600 Seconds + 30 || +5 DS, +5 Spirit TD || Common || 8.5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gains: +80 Melee DS, +20 Elemental TD, +5 Spiritual TD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== Novice Spell Collection: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Unpresence]] (204) || Not Stackable || 1200 Seconds +60 || Renders Target Untrackable || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Not Stackable || 60 Seconds Per Level  || -30 DS, + Perception, + Locksmithing, - Hiding || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness]] (206) || Refreshable || 60 Seconds per Level || +30 DS, + Hiding, - Perception || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]] (604) || Stackable || 60 Seconds Flat  || Aids In Skinning || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]] (603) || Stackable || 15 Seconds per Level || Aids In Foraging || Common || 7.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste]] (506) || Immediate || 60 Seconds Flat  || Reduced RT || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]] (1101) || Immediate || Immediate || Heals 10-50 HP || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bless Item]] (304) || Immediate || 3 Swings per Level || Bless Blade || Common || 12.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Preservation]] (305) || Not Stackable || 600 Seconds Flat || Preserves The Dead || Common || 3.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Purification Song]] (1004) || Immediate || Immediate || Increases Gem Worth +10% || Common || 6.3&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collector&#039;s Guide: Intermediate ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Defense ===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Melgorehn&#039;s Aura]] (913) || Stackable || 1200 Seconds + 60 || +10 DS, +20 Elemental TD || Very Rare || 34.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Self Control]] (613) || Stackable || 1200 Seconds +60 || +20 Melee DS, +20 Spiritual TD, + Aiming || Extremely Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] (618) || Stackable || 900 seconds +30 || +20 Dodge, Maneuver Defense || Extremely Rare || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigor]] (1616) || Stackable || 600 Seconds +30 || +4 CON, +HPs || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Not Stackable || 900 Seconds +20 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Warding Sphere]] (310) || Not Stackable || 900 Seconds +20 || +10 DS, +10 Spirtual TD || Rare || 32.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer]] (313) || Stackable || 900 Seconds +30 || +10 DS, +10 Spiritual TD, Maneuver Defense || Rare || 38.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Shield]] (219) || Not Stackable || 1200 Seconds +60 || +30 Ranged DS, +30 Spiritual TD || Very rare || 57.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength of Will]] (1119) || Stackable || 600 Seconds +10 || +12 DS, +12 Spiritual TD || Rare || 103.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Decoy]] (1701) || Refreshable || 900 Seconds +10 || Removed First When Dispelled || Common ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Guard]] (1712) || Refreshable || 1200 Seconds +30 || +25 Melee/Ranged/Bolt DS || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gains: +92 Melee DS, +20 Elemental TD, +82 Spiritual TD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] (511) || Immediate || Indefinite || Summons Floating Disk || Common || 18.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] (207) || Not Stackable || 1200 Seconds +60  || Aids In Underwater Travel and Implosion Defense || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Untrammel]] (209) || Immediate || Immediate || Frees Target From Web || Common || 5.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Silence]] (210) || Refreshable || 30 Seconds + Warding Failure || Shuts People Up || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor Sanctuary]] (213) || Immediate || 60 Seconds per Level  || Sanctuary || Common || 21.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Camouflage]] (608) || Immediate || Immediate || Auto-hides Caster || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Burst]] (609) || Immediate || Immediate || Unhides Everyone &amp;amp; Detect Invis People W/O Skill Checks || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breeze]] (612) || Immediate, Not Stackable/Refreshable || 3 Seconds per Level || Rids Area of Clouds/Spore Traps || Common || 23.9&lt;br /&gt;
|-&lt;br /&gt;
| [[Well of Life]] (308) || Immediate || Immediate || Transfers Spirit, Cast Before Resurrecting || Rare || 37.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Relieve Burden]] (314) || Stackable || 900 Sec. + 30 Sec. Per Rank || No Enc. For 10k Silver +2000 * Seed 5 Bless Lore || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenal Surge]] (1107) || Immediate || Immediate || Makes The Prone Stand, Removes Web/Bind, Heals Stamina Overuse Penalty || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Duplicate]] (918) || Immediate || Immediate || Duplicates Some Magical Items || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Focus]] (1711) || Not Stackable || 300 Seconds Flat || CS Boost (30 - Level) +10 Min || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Bolt AS ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Not Stackable || 900 Seconds +20 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Immediate || 60 Seconds per Level || +30 AS, -30 DS || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravery]] (211) || Not Stackable || 1200 Seconds +60  || +15 AS, Sheer Fear Def || Rare || 37.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]] (215) || Not Stackable || 1200 Seconds +60  || +25 AS, HP + MP Boosts || Extremely Rare || 114.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Focus]] (513) || Stackable || 600 seconds +30 || +20 Bolt AS, -40 Melee AS || Rare || &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gains: +65 Bolt AS + (+30 AS From Light)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Offensive ===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]] (1706) || Intermittent || 240 Seconds Flat || Repeated Group Friendly AoE Attack || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Impedance]] (1708) || Immediate || 180 Seconds Flat || Blocks Target from Casting Select Spells || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Death Cloud]] (1713) || Gradual || 140 Seconds Flat || Maneuver Based Damage Over Time Attack || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Advanced ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Defense ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard&#039;s Shield ]] (919) || Refreshable || 60 Seconds || +50 DS || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Shield]] (1619) || Refreshable || 30 Seconds + (1 Second Per 2 Spells Above 19) Max 70 Seconds || +50 Spiritual TD || Very Rare || 34.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Barrier]] (1720) || Refreshable || 1800 Seconds || Negates Select Spells Cast at Wearer || Very Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Leech]] (516) || Immediate || Immediate ||  Leeches MP || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Invisibility]] (916) || Stackable || 1200 Seconds +30  || Invisibility || Rare || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Calm]] (619) || Immediate || Refreshable || Warding Based Mass Calm || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Production]] (1118) || Immediate || Immediate || Grows Random Herbs || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cry For Help]] (1116) || Immediate || Immediate || Reverse locate || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Remove Curse]] (315) || Immediate || Immediate || Removes Curse, Removes Scarabs From Others || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Strike]] (117) || Not Stackable || +2 Mins/1 attack || +75 AS, Saves Caster Mana || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealot]] (1617) || Refreshable || 120 Seconds +10 || +30 Group Melee AS, -30 DS || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Spell]] (208) || Immediate || Immediate || Steals Target&#039;s Prepared Spell || Common ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Offense ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Interference]] (217) || Immediate || (MjS spell ranks/5 + 10 + (warding failure*3)) ; capped at 120 seconds || Mass warding-based disabler || Rare || 41.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Lightning]] (518) || Immediate || Immediate || High DF Mass Bolt Attack || Very Rare || 32.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle Weed]] (610) || Immediate || Variable || Disable/Attack Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Wind]] (912) || Immediate || Up to 12 Seconds || Knocks Prone, Forces Stance || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Boil Earth]] (917) || Immediate || Immediate || Maneuver Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Swarm]] (615) || Immediate || Variable || Maneuver Based Disabler || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Firestorm]] (1715) || Gradual || Variable || Maneuver Based Attack || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scroll Collection Guide: Exemption Lists ==&lt;br /&gt;
 &lt;br /&gt;
As mentioned earlier in this guide, the list of spells to follow are not normally found on commonly occurring scrolls generated by Gemstone&#039;s treasure system. It is possible to find many of the spells listed on a scroll, though these items either predate the several changes to the scroll generator mechanics, or are exemplary magical artifacts of unique origin.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Defensive ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Shield]] (1609) || Refreshable || 600 Seconds + 30 || +10% Chance to Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Higher Vision]] (1610) || Stackable || 600 Seconds +30 || +10 DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Patron&#039;s Blessing]] (1611) || Stackable || 600 Seconds +30 || +10 CML ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard of the Meek]] (1618) || Refreshable || 600 Seconds +30 || +15 to Party Melee DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Focus]] (1109) || Stackable || 600 Seconds +30 || +15 AS, +15 Spiritual TD, +25 DS&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapid Fire]] (515) || Immediate || 60 Seconds  || 0 Second Cast time, Auto-reprepared&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Item]] (517) || Immediate || Immediate || Recharges Select Magic Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Servant]] (218) || Not stackable || 600 Seconds +10 || Carries Items, Aids Caster&#039;s Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Dead]] (318) || Immediate || Immediate || Raises The Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll Infusion]] (714) || Immediate || Immediate || Adds Charges to Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| [[Whispering Willow]] (605) || Stackable || 30 Seconds per Level  || Allows Distance whispering&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] (614) || Immediate || Immediate || Turns Foragable Items into Magical Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might]] (1612) || Stackable || 600 Seconds  || +15 Spiritual CS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Offensive ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Thorn]] (616) || Immediate || Immediate || Maneuver Based Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Vengeance]] (1613) || Refreshable || 1200 Seconds +60 || Warding Based Attack at Death&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Link]] (1117) || Immediate || 20 Seconds + (Warding Failure * 2) || Links Targets to Hit With 1 Spell&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039; - Evarin and his Mis&#039;ri&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;We are not men disguised as mere dogs. We are wolves disguised as men. Only in the tales that humans tell do the hunters kill the wolves in the end.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ranger&amp;diff=3531</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ranger&amp;diff=3531"/>
		<updated>2011-07-29T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Correction to training. (rangers can double spells)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession |&lt;br /&gt;
name = Ranger |&lt;br /&gt;
type = [[Spiritual]] [[Semi]] |&lt;br /&gt;
circles = [[Minor Spiritual]], [[Ranger Base]] |&lt;br /&gt;
prime = [[Dexterity]], [[Intuition]] |&lt;br /&gt;
mana = [[Wisdom]]&lt;br /&gt;
  | TWCcost = 3/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 5/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 5/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 6/4 | CMranks = 2&lt;br /&gt;
  | OHEcost = 3/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 4/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 6/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 3/1 | RWranks = 2&lt;br /&gt;
  | TWcost = 3/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 7/2 | PWranks = 2&lt;br /&gt;
  | BRLcost = 4/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 3/2 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 10/4 | MOCranks = 1&lt;br /&gt;
  | PFcost = 4/0 | PFranks = 2&lt;br /&gt;
  | DODcost = 7/5 | DODranks = 2&lt;br /&gt;
  | AScost = 0/5 | ASranks = 1&lt;br /&gt;
  | MIUcost = 0/5 | MIUranks = 1&lt;br /&gt;
  | SAcost = 5/15 | SAranks = 1&lt;br /&gt;
  | HPcost = 0/5 | HPranks = 2&lt;br /&gt;
  | EMCcost = 0/15 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/15 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/5 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/17 | SRranks = 2&lt;br /&gt;
  | ELcost = 0/20 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/10 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/18 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/20 | MLranks = 1&lt;br /&gt;
  | SURcost = 1/1 | SURranks = 2&lt;br /&gt;
  | DTcost = 2/4 | DTranks = 2&lt;br /&gt;
  | PLcost = 2/3 | PLranks = 2&lt;br /&gt;
  | SHcost = 2/1 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/2 | PERranks = 2&lt;br /&gt;
  | CLIcost = 2/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 2/1 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/3 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/3 | PPranks = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rangers are one of the three semi class professions in [[GemStone IV]]. They draw on the spiritual sphere for magic and focus heavily on nature. A ranger is a jack-of-all-trades, having skill costs that allow a character to excel at almost any endeavor whether they be physically or magically focused, although not all at one time. They are less physical than [[Paladin]]s and less magical than [[Bard]]s, putting them squarely in the middle of the semi grouping.&lt;br /&gt;
&lt;br /&gt;
Rangers can be compared to [[rogue]]s in hunting style, but rely more on magic to set up an ambush rather than combat maneuvers. Rangers often use a hidden ambush style, using virtually any style of weapon. Archery is one of the most popular ranger styles with several variants. The ranger spell circle is by far one of the most versatile in the game, ranging from highly focused combat spells to practical utility spells, all of which foster a general roleplay idea. The pinnacle of these spells is considered to be Animal Companion, which is unique in its class, providing combat, utility, and RP functions that last for the entirety of the character&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuvers List ==&lt;br /&gt;
Rangers have the ability to train in the following [[combat maneuvers]]. None of them are exclusive to the ranger profession.&lt;br /&gt;
&lt;br /&gt;
* [[Combat Movement]]&lt;br /&gt;
* [[Combat Focus]]&lt;br /&gt;
* [[Combat Mastery]]&lt;br /&gt;
* [[Shadow Mastery]]&lt;br /&gt;
* [[Dirtkick]]&lt;br /&gt;
* [[Shield Bash]]&lt;br /&gt;
* [[Disarm Weapon]]&lt;br /&gt;
* [[Sweep]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Hamstring]]&lt;br /&gt;
* [[Precision]]&lt;br /&gt;
* [[Garrote]]&lt;br /&gt;
* [[Subdual Strike]]&lt;br /&gt;
* [[Multi-Fire]]&lt;br /&gt;
* [[Side by Side]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Cunning Defense]]&lt;br /&gt;
&lt;br /&gt;
== Professional Highlights ==&lt;br /&gt;
&lt;br /&gt;
;SENSE&lt;br /&gt;
:The [[SENSE]] verb is one used by several professions, with differing results. Rangers are stewards and students of nature, and as such have the ability to detect more information about the world around them than do other classes. A ranger can SENSE the &amp;quot;nature&amp;quot; of their environs, providing the ranger with useful data about available Animal Companions, climate, and terrain; the latter two are mostly of interest to those attempting to [[FORAGE]].&lt;br /&gt;
:Rangers can also sense non-obvious paths, or exits from a room, unless they are not supposed to be findable. &lt;br /&gt;
:SENSE [[roundtime]] is determined by a ranger&#039;s [[level]]. It is calculated by 10 - (Level/10), with a minimum base roundtime of 5 seconds.&lt;br /&gt;
:[[Assume Aspect (650)|Assume Aspect]]&#039;s Aspect of the Yierka further reduces SENSE roundtime to a minimum base of 3 seconds.&lt;br /&gt;
:Only rangers who are at least level 30 and know at least [[Animal Companion (630)|Animal Companion]] can sense any present companion types.&lt;br /&gt;
&lt;br /&gt;
;[[Whispering Willow (605)]]&lt;br /&gt;
:A utility spell, Whispering Willow allows the caster to whisper to individuals who are not in the same room. With a set number of ranks in [[Spiritual Lore, Summoning]], the spell is maximized to allow the caster to whisper to anyone, almost anywhere in game.&lt;br /&gt;
;[[Camouflage (608)]]&lt;br /&gt;
:Designed for combat, Camouflage places the caster into hiding with no hard roundtime. It also imparts a +30 AS bonus to the caster until the ranger is revealed from hiding. While melee users only receive the bonus for the first ambush attempt, archers who are highly trained in [[Stalking and Hiding]] have the potential to remain hidden and continue reaping the benefits of the AS bonus. The maximum duration for the AS bonus is 10 minutes.&lt;br /&gt;
;[[Mass Colors (611)]]&lt;br /&gt;
:A defensive spell, Mass Colors is a group-version of [[Natural Colors (601)]]. Unfortunately, the two spells are considered identical and do not stack their respective bonuses.&lt;br /&gt;
;[[Imbue (614)]]&lt;br /&gt;
:Imbue allows the caster to prepare foraged plant material to be imbedded with a spell via [[Magic Item Create (420)|Magic Item Create]]. The most commonly imbued items are sticks (wands, rods), wiregrass (bracelets, anklets), and various tree barks (amulets).&lt;br /&gt;
;[[Spike Thorn (616)]]&lt;br /&gt;
:A maneuver-based attack spell, Spike Thorn was the primary identifying spell for rangers prior to the release of Animal Companion. Augmented by level, spell ranks, and [[Spiritual Lore, Summoning]], it can provide a devastating and lethal attack against poorly prepared targets.&lt;br /&gt;
;[[Sneaking (617)]]&lt;br /&gt;
:When combined with Natural Colors or Mass Colors, Sneaking allows the silent movement type to be set. The ranger can walk from room to room without others present receiving any arrival or departure message, unless the others have enough [[Perception]] ranks to detect the ranger.&lt;br /&gt;
;[[Mobility (618)]]&lt;br /&gt;
:Not only does Mobility add DS to the caster, but it also adds phantom [[Dodge]] ranks based on the number of ranger spells known. It is highly useful versus maneuver-based attacks.&lt;br /&gt;
;[[Resist Nature (620)]]&lt;br /&gt;
:Resist Nature is the ranger&#039;s answer to [[wizard]]s&#039; [[Enchant Item (925)|Enchant Item]]. Using foraged and prepared ingredients, the caster can impart a temporary padding to cloth or leather armor that resists a very specific type of attack - heat, frost, steam, or nature. Only one form of resistance can be added to a piece of armor at any given time.&lt;br /&gt;
;[[Animal Companion (630)]]&lt;br /&gt;
:Regarded now as the identifying ranger circle spell, Animal Companion allows the ranger to form a permanent bond with a wild animal. Once formed, the bond can not be broken without rerolling. The companion can aid in combat, and its effectiveness is determined through an affinity process.&lt;br /&gt;
;[[Wall of Thorns (640)]]&lt;br /&gt;
:A defensive spell, Wall of Thorns is notable in that it adds an added opportunity for the spell to block prior to a physical attack engaging the caster through the EBP system. It also provides a DS bonus.&lt;br /&gt;
;[[Assume Aspect (650)]]&lt;br /&gt;
:The Assume Aspect grants the caster access to a wide variety of skill and other bonuses, each of which is based upon the traits of an animal. The drawback to its versatility is its high mana cost - and that each aspect can only be assumed for a two minute stretch before that individual aspect undergoes another two minute cool down before it can be re-assumed. One interesting feature of the spell is that it temporarily changes some of the caster&#039;s features to shape shift along with the aspect assumed.&lt;br /&gt;
:If anything, that rangers truly are jacks-of-all-trades is evidenced most by this spell. Its various bonuses range from defensive to offensive, depending on which skill or stat is boosted. Some aspects also further augment utility skills or further aid mechanics such as crossing icy patches, scaling cliffs, or using the SENSE or FORAGE verbs.&lt;br /&gt;
&lt;br /&gt;
;[[Minor Spiritual]] Circle&lt;br /&gt;
:In addition to the ranger base spells, rangers have access to those in the minor spiritual circle. Comprised of many defensive and utility spells, it also enhances the diverse range of skills for rangers.&lt;br /&gt;
&lt;br /&gt;
== General Training Suggestions ==&lt;br /&gt;
&lt;br /&gt;
A versatile profession, rangers can train in myriad ways, creating characters ranging from the more physical to the more magical, from a hunter with a bow to a druid with a wand.  With the implementation of FixSkills and skill migration, rangers can also choose to gradually shift their training and skills in order to alter their hunting strategy.  &lt;br /&gt;
&lt;br /&gt;
With archery, for example, the [[attack strength]] for [[Ranged Weapons | ranged weapons]] increases with [[Perception | perception]] and [[Ambush | ambush]] skills, but only after forty ranks.  It is not unheard of for some rangers to gradually switch their weapon of choice from a sword to a bow -- to start out training in [[Edged Weapons | edged weapons]] while wielding a drake falchion or other commonly found blade and then to later migrate to training in [[Ranged Weapons | ranged weapons]] after taking up a bow and quiver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranger Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the page on [[Statistic growth rate | statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Ranger Stat Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;  ||25||20||30||20||20||15||15||25||25||10&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Professions}}&lt;br /&gt;
[[Category: Professions]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Puncture_critical_table&amp;diff=35468</id>
		<title>Puncture critical table</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Puncture_critical_table&amp;diff=35468"/>
		<updated>2011-06-23T10:39:20Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Puncture [[critical table]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This table lists the [[critical]] messaging caused by the puncture [[:Category:Damage Types|damage type]]. Injuries of this type are most often caused by [[AS|(AS)]] based [[Weapon table list|weapon]] attacks. The damage values (hit points) in this table represent attacks in this category. In addition to weapon attacks, puncture criticals may also be caused by certain spells, i.e., [[Spike Thorn (616)]], [[Natural weapons|natural creature attacks]], and environmental hazards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Damage from non-weapon attacks, especially [[CS]] attacks, will often be different than those listed in this table.&amp;lt;br&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Legend: ==&lt;br /&gt;
&lt;br /&gt;
*A - Amputation (limb loss)&lt;br /&gt;
*Fatal - (instant death critical)&lt;br /&gt;
*K - Knockdown&lt;br /&gt;
*R - Injury level (rank 1, 2 or 3)&lt;br /&gt;
*S - Stun w/number of rounds&lt;br /&gt;
*x - Unknown stun round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Thrust catches chin.  Leaves an impression but no cut.|none|none&lt;br /&gt;
| 5|Glancing strike to the head!|none|R1&lt;br /&gt;
| 8|Nice shot to the head gouges the [target]&#039;s cheek!|S2|R2&lt;br /&gt;
|10|Beautiful head shot!  That ear will be missed!|S5|R2&lt;br /&gt;
|15|Strike to temple!  Saved by thick skull!|S7|R3&lt;br /&gt;
|20|Beautiful shot pierces skull!  Amazing the [target] wasn&#039;t killed outright!|S10|R3&lt;br /&gt;
|25|Amazing shot through the [target]&#039;s nose enters the brain!|Fatal|R3&lt;br /&gt;
|30|Strike through both ears, foe is quite dead!|Fatal|R3&lt;br /&gt;
|35|Strike pierces temple and kills foe instantly!|Fatal|R3&lt;br /&gt;
|40|Awesome shot skewers skull!  The [target] blinks once and falls quite dead!|Fatal|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Neck ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Talk about a close shave!  Let&#039;s try closer next time.|none|none&lt;br /&gt;
| 3|Minor strike to neck.|none|R1&lt;br /&gt;
| 5|Well placed shot to the neck.|S2|R2&lt;br /&gt;
| 7|Strike just below the jaw, nice shot to the neck!|S3|R2&lt;br /&gt;
|10|Pierced through the neck, a fine shot!|S5|R3&lt;br /&gt;
|15|Neck skewered, sliding past the throat and spine!  That looks painful.|S8|R3&lt;br /&gt;
|15|Fine shot pierces jugular vein!  The brain wonders where all its oxygen went, briefly.|Fatal|R3&lt;br /&gt;
|20|Strike clean through neck, what a shot!  Good form!|Fatal|R3&lt;br /&gt;
|25|Strike punctures throat and ruins vocal cords!|Fatal|R3&lt;br /&gt;
|30|Incredible shot clean through the throat severs the spine!|Fatal|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Abdomen ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Poked in the tummy.  Hehehe.|none|none&lt;br /&gt;
| 5|Minor puncture to abdomen.|none|R1&lt;br /&gt;
|10|Nice puncture to the abdomen, just missed vital organs!|none|R1&lt;br /&gt;
|15|Strike pierces gall bladder!  That&#039;s gotta hurt!|S3|R2&lt;br /&gt;
|20|Strike to abdomen punctures stomach!|S3|R2&lt;br /&gt;
|25|Vicious strike punctures intestines!|Sx|R2&lt;br /&gt;
|25|Bladder impaled, what a mess!|S8|R3&lt;br /&gt;
|30|Deft strike to abdomen penetrates several useful organs!|S6|R3&lt;br /&gt;
|40|Strike to abdomen skewers the critter quite nicely!|Fatal|R3&lt;br /&gt;
|50|Perfect strike to the abdomen.  The [target] howls in pain and drops quite dead!|Fatal|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Thrust slides along the back.  Cuts a nagging itch.|none|none&lt;br /&gt;
| 5|Minor puncture to the back.|none|R1&lt;br /&gt;
|10|Nice puncture to the back, just grazed the spine!|none|R1&lt;br /&gt;
|15|Strike connects with shoulder blade!|S2|R1&lt;br /&gt;
|20|Nailed in the lower back!|S3|R2&lt;br /&gt;
|25|Well placed strike to back shatters vertebrae!|S5 K|R2&lt;br /&gt;
|30|Deft strike to the back cracks vertebrae!|S6|R3&lt;br /&gt;
|35|Awesome shot shatters spine and punctures lung!|Sx|R3&lt;br /&gt;
|40|Shot to back shatters bone and vertebrae!|Fatal|R3 N3&lt;br /&gt;
|50|Incredible shot impales a kidney.  Too painful to even scream.|Fatal|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Blow slides along ribs.  Probably tickles.|none|none&lt;br /&gt;
| 5|Minor puncture to the chest.|none|R1&lt;br /&gt;
|10|Strike to the chest breaks a rib!|none|R1&lt;br /&gt;
|15|Loud *crack* as the [target]&#039;s sternum breaks!|S2|R1&lt;br /&gt;
|20|Well placed strike shatters a rib!|S3|R2&lt;br /&gt;
|25|Damaging strike to chest, several ribs shattered!|S5|R2&lt;br /&gt;
|30|Strong strike, punctures lung!|S6|R3&lt;br /&gt;
|35|Awesome shot shatters ribs and punctures lung!|Sx|R3&lt;br /&gt;
|40|Beautiful shot pierces both lungs, the [target] makes a wheezing noise, and drops dead!|Fatal|R3&lt;br /&gt;
|50|Incredible strike pierces heart and runs the [target] clean through!|Fatal|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Right Eye ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Attack bumps an eyebrow.  Oh!  So close!|none|none&lt;br /&gt;
| 1|Minor strike under the right  eye, that was close!|none|R1&lt;br /&gt;
| 5|Well aimed shot almost removes an eye!|S3|R2&lt;br /&gt;
|10|Slash across right eye! Hope the left is working.|S5|R3&lt;br /&gt;
|17|Attack punctures the eye and connects with something really vital!|Fatal|R3 eye/head&lt;br /&gt;
|20|Shot knocks the [target]&#039;s head back by pushing on the inside of the skull!|Fatal|R3 eye/head&lt;br /&gt;
|25|Incredible shot to the eye penetrates deep into skull!|Fatal|R3 eye/head&lt;br /&gt;
|30|Shot destroys eye and the brain behind it!|Fatal|R3 eye/head&lt;br /&gt;
|35|Strike through eye, the [target] is lobotomized!|Fatal|R3 eye/head&lt;br /&gt;
|40|Strike to the eye penetrates skull, ocular fluid sprays widely!|Fatal|R3 eye/head&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Left Eye ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Attack bumps an eyebrow.  Oh!  So close!|none|none&lt;br /&gt;
| 1|Minor strike under the left eye, that was close!|none|R1&lt;br /&gt;
| 5|Well aimed shot almost removes an eye!|S3|R2&lt;br /&gt;
|10|Surgical strike removes the [target]&#039;s left eye!|S5|R3&lt;br /&gt;
|17|Attack punctures the eye and connects with something really vital!|Fatal|R3 eye/head&lt;br /&gt;
|20|Shot knocks the [target]&#039;s head back by pushing on the inside of the skull!|Fatal|R3 eye/head&lt;br /&gt;
|25|Incredible shot to the eye penetrates deep into skull!|Fatal|R3 eye/head&lt;br /&gt;
|30|Shot destroys eye and the brain behind it!|Fatal|R3 eye/head&lt;br /&gt;
|35|Strike through eye, the [target] is lobotomized!|Fatal|R3 eye/head&lt;br /&gt;
|40|Strike to the eye penetrates skull, ocular fluid sprays widely!|Fatal|R3 eye/head&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Right Hand ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Strikes a fingernail.  Bet it&#039;ll lose it now.|none|none&lt;br /&gt;
| 1|Strike to right hand breaks a fingernail!|none|R1&lt;br /&gt;
| 3|Strike through the palm!|none|R1&lt;br /&gt;
| 5|Shot to the hand slices a finger to the bone!|none|R1&lt;br /&gt;
| 7|Shot pierces a wrist!|S1|R2&lt;br /&gt;
| 9|Slash across back of hand, tendons sliced!|S2|R2&lt;br /&gt;
|12|Impressive shot shatters wrist!|S3|R2&lt;br /&gt;
|15|Strike to wrist severs right hand!|S4 A|R3&lt;br /&gt;
|18|Strike to wrist severs right hand!|S5 A|R3&lt;br /&gt;
|20|Strike to wrist severs right hand quite neatly!|Sx A|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Left Hand ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Strikes a fingernail.  Bet it&#039;ll lose it now.|none|none&lt;br /&gt;
| 1|Strike to left hand breaks a fingernail!|none|R1&lt;br /&gt;
| 3|Strike through the palm!|none|R1&lt;br /&gt;
| 5|Shot to the hand slices a finger to the bone!|none|R1&lt;br /&gt;
| 7|Shot pierces a wrist!|S1|R2&lt;br /&gt;
| 9|Slash across back of hand, tendons sliced!|S2|R2&lt;br /&gt;
|12|Impressive shot shatters wrist!|S3|R2&lt;br /&gt;
|15|Strike to wrist severs left hand!|S4 A|R3&lt;br /&gt;
|18|Strike to wrist severs left hand!|S5 A|R3&lt;br /&gt;
|20|Strike to wrist severs left hand quite neatly!|Sx A|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Right Arm ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Tap to the arm pricks some interest but not much else.|none|none&lt;br /&gt;
| 3|Minor puncture to the right arm.|none|R1&lt;br /&gt;
| 5|Strike pierces upper arm!|none|R1&lt;br /&gt;
| 7|Well aimed shot, punctures upper arm!|S1|R1&lt;br /&gt;
|10|Strike pierces forearm!|S2|R2&lt;br /&gt;
|14|Elbow punctured, oh what pain!|S3|R2&lt;br /&gt;
|17|Well aimed strike shatters bone in right arm!|S5|R2&lt;br /&gt;
|22|Strike to right arm cleanly severs it at the shoulder!|S6 A|R3&lt;br /&gt;
|25|Strike to right arm shatters elbow and severs forearm!|Sx A|R3&lt;br /&gt;
|25|Shot shatters shoulder and severs right arm!|S10 A|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Left Arm ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Tap to the arm pricks some interest but not much else.|none|none&lt;br /&gt;
| 3|Minor puncture to the left arm.|none|R1&lt;br /&gt;
| 5|Strike pierces upper arm!|none|R1&lt;br /&gt;
| 7|Well aimed shot, punctures upper arm!|S1|R1&lt;br /&gt;
|10|Strike pierces forearm!|S2|R2&lt;br /&gt;
|14|Elbow punctured, oh what pain!|S3|R2&lt;br /&gt;
|17|Well aimed strike shatters bone in left arm!|S5|R2&lt;br /&gt;
|22|Strike to left arm cleanly severs it at the shoulder!|S6 A|R3&lt;br /&gt;
|25|Strike to left arm shatters elbow and severs forearm!|Sx A|R3&lt;br /&gt;
|25|Shot shatters shoulder and severs left arm!|S10 A|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Right Leg ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Thrust glances off the [target]&#039;s knee without a lot of effect.|none|none&lt;br /&gt;
| 5|Minor puncture to the right leg.|none|R1&lt;br /&gt;
| 9|Strike pierces thigh!|K|R1&lt;br /&gt;
|13|Well aimed shot, punctures calf!|S1|R1&lt;br /&gt;
|17|Strike pierces calf!|S3 K|R2&lt;br /&gt;
|20|Well placed shot pierces knee, that hurt!|S5 K|R2&lt;br /&gt;
|23|Great shot penetrates thigh and shatters bone!|S6 K|R2&lt;br /&gt;
|27|Blow shatters knee and severs lower leg!|S8 K A|R3&lt;br /&gt;
|30|Strike punctures thigh and shatters femur!|S10 K A|R3&lt;br /&gt;
|35|Shot shatters hip and severs right leg!|S10 K A|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Left Leg ===&lt;br /&gt;
{{critical table&lt;br /&gt;
| 0|Thrust glances off the [target]&#039;s knee without a lot of effect.|none|none&lt;br /&gt;
| 5|Minor puncture to the left leg.|none|R1&lt;br /&gt;
| 9|Strike pierces thigh!|K|R1&lt;br /&gt;
|13|Well aimed shot, punctures calf!|S1|R1&lt;br /&gt;
|17|Strike pierces calf!|S3 K|R2&lt;br /&gt;
|20|Well placed shot pierces knee, that hurt!|S5 K|R2&lt;br /&gt;
|23|Great shot penetrates thigh and shatters bone!|S6 K|R2&lt;br /&gt;
|27|Blow shatters knee and severs lower leg!|S8 K A|R3&lt;br /&gt;
|30|Strike punctures thigh and shatters femur!|S10 K A|R3&lt;br /&gt;
|35|Shot shatters hip and severs left leg!|S10 K A|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Noncorporeal critical table]] for messaging with puncture based attacks against [[Non-corporeal|Noncorporeal]] creatures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Damage Types]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=War_mage&amp;diff=4112</id>
		<title>War mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=War_mage&amp;diff=4112"/>
		<updated>2011-01-13T12:51:18Z</updated>

		<summary type="html">&lt;p&gt;JASON006: This &amp;quot;disadvantage&amp;quot; didn&amp;#039;t make any sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;War Mages&#039;&#039;&#039; are a [[mutant]] sub-type of the [[Wizard]] profession, generally members of the larger races or [[Dwarves]].&lt;br /&gt;
&lt;br /&gt;
War Mages generally rely on moderately strong physical attacks, utilizing weapons with either high [[damage factor]]s (such as two-handed swords, including [[Claidhmore|claidhmores]]) or low base speeds (such as longswords), combined with the utility spell [[Haste (506)]].  Due to the low cost of [[Spell Aiming]], War Mages are generally (but not always) capable of [[bolt spell|bolt]] attacks, although not quite at the same strength as a [[pure]] wizard. &lt;br /&gt;
&lt;br /&gt;
== Differences from other forms of Wizards ==&lt;br /&gt;
&lt;br /&gt;
The lower [[bolt spell|bolt]] [[AS]] is usually a result of a combination of a lack of positive racial Dexterity modifiers, a low Dexterity stat, and/or the common use of [[Elemental Focus (513)]] by nearly all other wizards, which is almost never used by &#039;&#039;&#039;War Mages&#039;&#039;&#039; due to its negative effect on physical [[AS]].&lt;br /&gt;
&lt;br /&gt;
However, physical [[AS]] tends to be much higher, as &#039;&#039;&#039;War Mages&#039;&#039;&#039; often use [[Strength (509)]], have positive or neutral racial Strength modifiers, a high Strength stat, and again the difference caused by the use of [[Elemental Focus (513)]] by nearly all other wizards. Additionally, &#039;&#039;&#039;War Mages&#039;&#039;&#039; tend to pay more attention to the acquisition and use of enchanted, flaring, and weighted weapons than other wizards might, and some have even been known to train in [[Combat Maneuvers]].&lt;br /&gt;
&lt;br /&gt;
== Stat Placement and Race Selection ==&lt;br /&gt;
As the primary Wizard [[statistic]]s, [[Aura]] and [[Logic]] remain extremely important for [[training point]] purposes.&lt;br /&gt;
&lt;br /&gt;
Unlike for bolt-casting Wizards, [[Strength]] and [[Agility]] are more important statistics than [[Dexterity]].  Although [[Dexterity]] remains an important statistic for War Mages, it should be placed at a moderate level, since it rises quickly and generally won&#039;t be relied upon early.  Additionally, a moderate to high [[Constitution]] is useful for improving [[hitpoint]]s and [[encumbrance]], since a War Mage is considerably more likely to be hit than a bolt-casting Wizard.&lt;br /&gt;
&lt;br /&gt;
Since a &#039;&#039;&#039;War Mage&#039;&#039;&#039; will never be able to achieve the physical [[attack strength]] (AS) and [[redux]] of a [[Square]], it is important that a &#039;&#039;&#039;War Mage&#039;&#039;&#039; maximize their [[AS]] and [[defensive strength|DS]] however possible.  For this reason, it is highly recommended that a War Mage select a race with a neutral or positive Strength and Agility modifier. A non-Voln society alignment can also be beneficial, as this makes available AS and DS boosters of up to +35. High enchant weapon, shield (if any) and armor are also recommended.&lt;br /&gt;
&lt;br /&gt;
== Primary Training Recommendations ==&lt;br /&gt;
War Mages train roughly equally in both physical and magical [[skill]]s.  Important skills include Two-Handed Weapons or Polearms, Armor Use, Combat Maneuvers, Physical Fitness, Arcane Symbols, Magic Item Use, Spell Aiming, Harness Power, Spell Research, and Elemental Lore.&lt;br /&gt;
&lt;br /&gt;
;[[Two-Handed Weapons]], [[Polearm Weapons]], or other weapons&lt;br /&gt;
:This is a War Mage&#039;s primary attack skill, and should thusly be singled in for life.  War Mages often rely on weapons with a high [[damage factor]] (DF) to make up for their lack of AS.  [[Two-Handed Weapons]] have an overall higher DF than [[Polearm Weapons]].&lt;br /&gt;
&lt;br /&gt;
:A few War Mages use One-Handed Weapons and a [[Shield Use|Shield]], but this much less common. The advantages of this are the greater availability of appropriate weapons (often of high enchantment, which helps counteract the low AS inherent to War Mages) and the higher DS granted by use of the shield. However, the [[damage factor]]s available are significantly lower. (An example of this type of &#039;&#039;&#039;War Mage&#039;&#039;&#039; is Krakiipedia contributor [[Greysleeve Streambank]], who specializes in [[longsword]]s.) The lower base speeds also mean it is much easier for this subtype of War Mage to reduce their [[roundtime]] to the minimum 1 second.&lt;br /&gt;
&lt;br /&gt;
;[[Armor Use]]&lt;br /&gt;
:War Mages take hits more often and cast spells less often than pure Wizards.  As such, Leather Breastplate (27 skill ranks) or Cuirbouilli Leather (35 skill ranks) offer the best combination of protection, [[Armor|spell failure]], and training point cost.  War Mages often settle for Full Leather (4 skill ranks, no spell hindrance) or Double Leather (8 skill ranks) until considerably later in their career. (Note that one hand and shield War Mages get hit significantly less than the archetypical War Mage, so the switch to heavier armor may not be necessary.)&lt;br /&gt;
&lt;br /&gt;
;[[Physical Fitness]]&lt;br /&gt;
:It is strongly suggested that a &#039;&#039;&#039;War Mage&#039;&#039;&#039; reach their maximum [[hitpoint]]s as soon as possible.  However, although additional training past this point offers some minor mechanical advantages, these training points are best spent elsewhere.&lt;br /&gt;
&lt;br /&gt;
;[[Arcane Symbols]] and [[Magic Item Use]]&lt;br /&gt;
:Useful for reading/[[CAST]]ing [[scroll]]s and using wands.  Since &#039;&#039;&#039;War Mages&#039;&#039;&#039; don&#039;t use [[runestaff|runestaves]], there is little point in training past the point where they can effectively use any scroll or wand, unless these skills are to be used to supplement their abilities or income via [[Enchant Item (925)|enchanting]]. Some War Mages may not train in these skills at all until late in their careers, preferring to avoid the temptation of carrying scrolls or wands and therefore causing [[encumbrance]]. These skills are critical if a War Mage wishes to also become a serious [[Enchanter]].&lt;br /&gt;
&lt;br /&gt;
;[[Spell Aiming]]&lt;br /&gt;
:Since War Mages rarely use [[Elemental Focus (513)]] and generally have lower Dexterity than their pure counterparts, their bolt-casting abilities will be considerably weaker.  However, Spell Aiming is cheap to train, and is incredibly useful against [[turtle|turtled]] creatures, the [[undead]], and creatures with bolt susceptibilities.  Additionally, [[Cone of Lightning (518)]] can be effective at clearing large crowds of creatures.  Highly recommended to train in, unless you are short on training points.&lt;br /&gt;
&lt;br /&gt;
;[[Harness Power]]&lt;br /&gt;
:Even &#039;&#039;&#039;War Mages&#039;&#039;&#039; need [[mana]], which makes this is a mandatory skill.  However, War Mages consume far less mana than pure Wizards (particularly while hunting), so training beyond 1x may not be necessary. At mid-range levels, even this much may not be essential, as most [[mana]] will be used for enhancer spells, not while hunting.&lt;br /&gt;
&lt;br /&gt;
;[[Spell Research]]&lt;br /&gt;
:War Mages will want as many spell ranks as they can comfortably afford, though most will train 2x in order to leave points available for other skills.&lt;br /&gt;
&lt;br /&gt;
;[[Combat Maneuvers]]&lt;br /&gt;
:Despite the lack of maneuvers available to Wizards, and despite its high training point cost, Combat Maneuvers remains an important skill to train in.  The +.5 AS that comes with each rank is its primary benefit, although [[Feint]] and [[Trip]] can become extremely effective after three or four ranks when used in combination with [[Haste (506)]]. [[Precision]] is also useful when facing creatures immune to one or another types of damage (such as [[stone trolls]] and many golems, which are immune to punctures.) Note that [[Trip]] may only be used with [[Polearm Weapons]] and some [[Two Handed Weapons]]; &#039;&#039;&#039;War Mages&#039;&#039;&#039; who use other types of weapons will find this maneuver useless.&lt;br /&gt;
&lt;br /&gt;
:Later in their career, War Mages often add a couple ranks of [[Disarm]], as it helps them resist disarming attempts by higher level [[creatures]].&lt;br /&gt;
&lt;br /&gt;
== Secondary Training Recommendations ==&lt;br /&gt;
;[[Elemental Mana Control]] (EMC)&lt;br /&gt;
:Since War Mages use relatively little mana, they will not need to rely on [[Mana Leech (516)]] as much as pure Wizards do.  Consequently, it is relatively unimportant for a War Mage to immediately train in EMC.  Eventually shoot for 24 ranks (102 skill bonus) in EMC. EMC&#039;s main benefits (other than sharing) are the reduction (but not elimination) of risk from the use of [[Familiar Gate (930)]] and its modifiers to [[Enchant Item (925)]], so War Mages considering more extensive use of those two spells may find this skill more important.&lt;br /&gt;
&lt;br /&gt;
;[[Elemental Lore]]&lt;br /&gt;
:The addition of elemental lores, particularly [[Elemental Lore, Air]], have made War Mages even more effective.  24 ranks in Air Lore will gain War Mages an additional two [[Floating Disk (511)]] items, [[Hand of Tonis|Tonis Bolt]], and most importantly, a -1 second reduction in Haste [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
:[[Elemental Lore, Earth]] also provides useful benefits, such as an increase in [[Strength (509)]]&#039;s [[AS]] boost, as well as an increase in the hardness of [[Stone Skin (520)]].&lt;br /&gt;
&lt;br /&gt;
: Very few, if any, War Mages train in [[Elemental Lore, Fire]] or [[Elemental Lore, Water]], as neither provides a combat benefit except through the use of attack spells (such as bolt spells, immolation, and boil earth), which War Mages generally prefer not to use.&lt;br /&gt;
&lt;br /&gt;
;[[Climbing]] and [[Swimming]]&lt;br /&gt;
:Get them if you can&#039;t get where you need to go. 20 ranks or so should be plenty, at least until reaching a very high level.&lt;br /&gt;
&lt;br /&gt;
;[[Perception]], [[Survival]], [[First Aid]], [[Spiritual Mana Control]], and [[Mental Mana Control]]&lt;br /&gt;
:All provide useful benefits, if you have the training points available. Perception, Survival, and First Aid can significantly affect the amount of treasure collected from hunting via searching and skinning.&lt;br /&gt;
&lt;br /&gt;
== Spell Training ==&lt;br /&gt;
War Mages train similarly to pure [[Wizard]]s, with regards to spells.  Key ranks of spell research are [[Elemental Targetting (425)]], [[Floating Disk (511)]] and [[Melgorehn&#039;s Aura (913)]]. &lt;br /&gt;
&lt;br /&gt;
[[Haste (506)]] is also extremely useful as a hunting enhancer (to the point that young war mages almost invariably learn it as soon as they can). Most consider this spell to be the defining spell of the War Mage&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Spells ====&lt;br /&gt;
&lt;br /&gt;
:*[[Elemental Defense I (401)]] - +5 [[DS]], +5 Elemental [[TD]]&lt;br /&gt;
:*[[Elemental Defense II (406)]] - +10 DS, +10 Elemental TD&lt;br /&gt;
:*[[Elemental Defense III (414)]] - +20 DS, +20 Elemental TD&lt;br /&gt;
:*[[Elemental Barrier (430)]] - +15 DS, +15 Elemental TD (increases)&lt;br /&gt;
:*[[Thurfel&#039;s Ward (503)]] - +20 DS (increases)&lt;br /&gt;
:*[[Elemental Deflection (507)]] - +20 DS (increases)&lt;br /&gt;
:*[[Elemental Bias (508)]] - +20 Elemental TD&lt;br /&gt;
:*[[Stone Skin (520)]] - Reduces damage&lt;br /&gt;
:*[[Temporal Reversion (540)]] - Chance for +200 DS on successful hit&lt;br /&gt;
:*[[Prismatic Guard (905)]] - +5 DS, +20 Bolt DS (increases)&lt;br /&gt;
:*[[Melgorehn&#039;s Aura (913)]] - +10 DS, +20 Elemental TD&lt;br /&gt;
:*[[Wizard Shield (919)]] - +50 DS&lt;br /&gt;
&lt;br /&gt;
:All of these spells are extremely important to a War Mage, and should be trained to as soon as possible, with the exception of [[Elemental Barrier (430)]], [[Stone Skin (520)]], [[Temporal Reversion (540)]], and [[Wizard Shield (919)]].&lt;br /&gt;
&lt;br /&gt;
==== Offensive Spells ====&lt;br /&gt;
:*[[Elemental Targetting (425)]] - +25 AS, +25 Elemental [[CS]], +13 CS (increases)&lt;br /&gt;
:*[[Strength (509)]] - +15 Physical AS (increases with [[Elemental Lore, Earth]] training)&lt;br /&gt;
:*[[Haste (506)]] - reduces Physical [[roundtime]] (increases in effect with [[Elemental Lore, Air]] training and further [[Major Elemental]] spell ranks)&lt;br /&gt;
&lt;br /&gt;
:Although most &#039;&#039;&#039;War Mages&#039;&#039;&#039; do occasionally use [[bolt spell]]s, they primarily rely on their weapons for their offensive capabilities.  It is *not* imperative to learn [[bolt spell]]s as soon as they become available.  &lt;br /&gt;
&lt;br /&gt;
:[[Elemental Focus (513)]] gives a bonus of +20 bolt AS, but at a cost of -40 Physical AS.  Due to this penalty, &#039;&#039;&#039;War Mages&#039;&#039;&#039; rarely if ever use this spell.&lt;br /&gt;
&lt;br /&gt;
==== Disabling Spells ====&lt;br /&gt;
:*[[Elemental Wave (410)]]&lt;br /&gt;
:*[[Elemental Dispel (417)]]&lt;br /&gt;
:*[[Major Elemental Wave (435)]]&lt;br /&gt;
:*[[Tremors (909)]]&lt;br /&gt;
:*[[Call Wind (912)]]&lt;br /&gt;
&lt;br /&gt;
:The most important disabling spell for War Mages to achieve is [[Tremors (909)]], which is considerably more effective against like-level and above-level creatures than [[Elemental Wave (410)]].  However, Elemental Wave is useful when hunting in busy areas, so as to not disturb those hunting nearby.&lt;br /&gt;
&lt;br /&gt;
==== Damaging Spells ====&lt;br /&gt;
:*[[Elemental Blast (409)]]&lt;br /&gt;
:*[[Elemental Strike (415)]]&lt;br /&gt;
:*[[Cone of Lightning (518)]]&lt;br /&gt;
:*[[Immolation (519)]]&lt;br /&gt;
:*[[Minor Shock (901)]]&lt;br /&gt;
:*[[Minor Water (903)]]&lt;br /&gt;
:*[[Minor Acid (904)]]&lt;br /&gt;
:*[[Minor Fire (906)]]&lt;br /&gt;
:*[[Major Cold (907)]]&lt;br /&gt;
:*[[Major Fire (908)]]&lt;br /&gt;
:*[[Major Shock (910)]]&lt;br /&gt;
:*[[Boil Earth (917)]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;War Mages&#039;&#039;&#039; tend to have a lower AS with these [[bolt spell]]s than typical Wizards. Depending on the differential, specific &#039;&#039;&#039;War Mages&#039;&#039;&#039; may choose to use these spells frequently, rarely, or never. [[Boil Earth (917)]] and the two Minor Elemental spells are not [[bolt spell]]s and therefore not subject to the same limiting factors.&lt;br /&gt;
&lt;br /&gt;
==== Continued Training ====&lt;br /&gt;
Further training in Spell Research past learning all of the available spells provide the following combat benefits:&lt;br /&gt;
:[[Minor Elemental|Minor Elemental Circle]]: +.5AS/rank (until 74 ranks), +.25CS/rank (until 72 ranks), .5 MRB DS/rank (indefinitely), .5 Elemental TD/rank (indefinitely)&lt;br /&gt;
:[[Major Elemental|Major Elemental Circle]]: .25DS/rank (indefinitely), .5 MRB DS/rank (indefinitely), increased maximum [[Stone Skin (520)]] thickness.&lt;br /&gt;
:[[Wizard Base|Wizard Circle]]: .25 MRB DS/rank, 1 DS/rank, .33 Elemental TD/rank&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;MRB DS: Melee, Ranged, and Bolt defense strength&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the attack strength bonus granted by [[Elemental Targetting (425)]], War Mages should train in the Minor Elemental Circle until maximizing its benefit at the 74th rank.  &lt;br /&gt;
&lt;br /&gt;
It is also worthwhile to train in the Major Elemental Circle until receiving the -1 RT Haste bonus (or proceeding to 40 ranks to gain use of [[Temporal Reversion (540)]]. &lt;br /&gt;
&lt;br /&gt;
Beyond reaching those goals, it becomes most effective to use further Spell Training ranks in the Wizard Circle to increase the DS bonuses of its spells - notably [[Prismatic Guard (905)]] and [[Melgorehn&#039;s Aura (913)]].&lt;br /&gt;
&lt;br /&gt;
== Haste (506) ==&lt;br /&gt;
[[Haste (506)]] is the single most critical spell in a War Mages&#039; spellbook.  It allows the War Mage to attack with a greatly reduced [[roundtime]].  Below is a transcript of a War Mage attacking a like-level [[Troll|Mountain Troll]].  &lt;br /&gt;
&lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;incant 506&#039;&#039;&#039;&lt;br /&gt;
 You recite a series of mystical phrases while raising your hands, invoking Haste...&lt;br /&gt;
 Your spell is ready.&lt;br /&gt;
 You gesture.&lt;br /&gt;
 You begin to notice the world slow down around you.  Strange.&lt;br /&gt;
 Cast Roundtime 3 Seconds.&lt;br /&gt;
 (Forcing stance down to guarded)&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;stance def&#039;&#039;&#039;&lt;br /&gt;
 You are now in a defensive stance.&lt;br /&gt;
 &lt;br /&gt;
 A mountain troll swings a flail at you!&lt;br /&gt;
   AS: +190 vs DS: +266 with AvD: +43 + d100 roll: +36 = +3&lt;br /&gt;
    A clean miss.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;stance off&#039;&#039;&#039;&lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;kill&#039;&#039;&#039;&lt;br /&gt;
 You are now in an offensive stance.&lt;br /&gt;
 You swing a vultite maul at a mountain troll!&lt;br /&gt;
   AS: +193 vs DS: +73 with AvD: +38 + d100 roll: +59 = +217&lt;br /&gt;
    ... and hit for 75 points of damage!&lt;br /&gt;
    Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
    The mountain troll is stunned!&lt;br /&gt;
 Roundtime: 5 sec.&lt;br /&gt;
 Roundtime changed to 2 seconds.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;kill&#039;&#039;&#039;&lt;br /&gt;
 You swing a vultite maul at a mountain troll!&lt;br /&gt;
   AS: +193 vs DS: +52 with AvD: +38 + d100 roll: +28 = +207&lt;br /&gt;
    ... and hit for 60 points of damage!&lt;br /&gt;
    Internal organs bruised.&lt;br /&gt;
 Roundtime: 5 sec.&lt;br /&gt;
 Roundtime changed to 2 seconds.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;kill&#039;&#039;&#039;&lt;br /&gt;
 You swing a vultite maul at a mountain troll!&lt;br /&gt;
   AS: +193 vs DS: +50 with AvD: +38 + d100 roll: +2 = +183&lt;br /&gt;
    ... and hit for 45 points of damage!&lt;br /&gt;
    Blow to back cracks several vertebrae.&lt;br /&gt;
 Roundtime: 5 sec.&lt;br /&gt;
 Roundtime changed to 2 seconds.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;kill&#039;&#039;&#039;&lt;br /&gt;
 You swing a vultite maul at a mountain troll!&lt;br /&gt;
   AS: +193 vs DS: +48 with AvD: +38 + d100 roll: +60 = +243&lt;br /&gt;
    ... and hit for 111 points of damage!&lt;br /&gt;
    Crushing blow to the spine!&lt;br /&gt;
   The mountain troll slumps to the ground.&lt;br /&gt;
 The mountain troll falls to the ground and dies.&lt;br /&gt;
 The deep blue glow leaves a mountain troll.&lt;br /&gt;
 Roundtime: 5 sec.&lt;br /&gt;
 Roundtime changed to 2 seconds.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &#039;&#039;&#039;stance def&#039;&#039;&#039;&lt;br /&gt;
 You are now in a defensive stance.&lt;br /&gt;
&lt;br /&gt;
As the War Mage gains ranks in [[Major Elemental|Major Elemental Circle]] and [[Elemental Lore, Air]], roundtimes will continue to reduce, allowing the War Mage to wield larger weapons in a shorter roundtime.  Gaining 27 ranks in Major Elemental Circle and 24 ranks of Elemental Lore, Air will drop a War Mage&#039;s 5 second attack RT to 1 second, rather than 2 seconds, effectively doubling his or her attack speed.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* War Mages are very flashy, often impressing those who watch them in action.&lt;br /&gt;
* Up until around level 20 or so, War Mages are able to successfully hunt creatures roughly twice their level.&lt;br /&gt;
* War Mages have a very effective bolt defense, making them much less vulnerable to bolt attacks than the typical two-handed weapon user. This is even more true of the one hander/shield subtype.&lt;br /&gt;
* War Mages have a wide variety of attacks, making them effective against most creatures.&lt;br /&gt;
* With enough training in Elemental Lore, Air and the Major Elemental spell circle, War Mages can swing heavy weapons such as two handers and [[polearms]] in one second using Haste.&lt;br /&gt;
* War Mages have higher TD and [[stance|offensive stance]] DS than squares.&lt;br /&gt;
* The rare one-hand-weapon/shield War Mage can have a rather effective physical defense, at the cost of taking longer to kill their prey (as the damage factor is lower); however, this is still effective as they can effectively kill anything that they can consistently hit without being consistently hit themselves. It is possible to achieve 1 second sword roundtimes and &amp;quot;cut to ribbons&amp;quot; your prey.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* Their low AS compared to [[square]]s means that War Mages may find themselves falling back to using bolt spells more regularly as they gain levels. (However, there have been reports of War Mages who did not find this necessary until at least their late 60s.)&lt;br /&gt;
* War Mages do not gain any [[redux]] due to their spell training and must therefore be careful to not get hit, lest they suffer serious damage.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Wizard}}&lt;br /&gt;
[[Category:Wizard]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Turquoise&amp;diff=2659</id>
		<title>Turquoise</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Turquoise&amp;diff=2659"/>
		<updated>2010-12-31T05:16:23Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turquoise&#039;&#039;&#039; is an opaque mineral that displays its namesake color.&lt;br /&gt;
&lt;br /&gt;
== List of Turquoises ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a spiderweb turquoise&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400-700&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = Dusky veins spread over the sky blue surface in a pattern that resembles the shadow cast by a spider&#039;s most famous creation.  Many cracks and chips mar the hard, rough surface, but the jewel&#039;s rich hue promises great beauty once it has been polished and properly treated.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Topaz&amp;diff=2661</id>
		<title>Topaz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Topaz&amp;diff=2661"/>
		<updated>2010-12-31T05:15:26Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Topaz&#039;&#039;&#039; is a somewhat valuable gem that comes in a variety of colors, though it is often yellow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Topazes ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue topaz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Some of the crystal planes that make up a blue topaz are frosted while others are transparent, displaying the cornflower blue color to great advantage.  Small, black inclusions near the base look like dark stars against the milky streak that runs from top to bottom.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a clear topaz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Some of the crystal planes that make up a clear topaz are frosted while others are transparent, displaying its perfect colorlessness to great advantage.  Small, black inclusions near the base look like dark stars against the milky streak that runs from top to bottom.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden topaz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 350&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Some of the crystal planes that make up a golden topaz are frosted while others are transparent, displaying the deep golden color to great advantage.  Small, black inclusions near the base look like dark stars against the milky streak that runs from top to bottom.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a green errisian topaz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = The pale, perfect color of this green stone carries a certain distinctive beauty despite the chipping and stress marks visible along several of its surfaces.  At the base, the exposed crystal gleams where this smaller crystal was cleaved from some greater formation.  It is roughly the size and shape of a halfling&#039;s thumb.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an orange imperial topaz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700 - 900&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Vermilion crosses with a rich, earth brown hue in this translucent stone, forming a gem both dark and fiery.  Many thin scratches mar the surface of the water-smoothed jewel, but its quality is evident beyond the surface damage.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pink topaz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400 &amp;lt;!-- 424, 456 --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Some of the crystal planes that make up a pink topaz are frosted while others are transparent, displaying the blush pink color to great advantage.  Small, black inclusions near the base look like dark stars against the milky streak that runs from top to bottom.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a smoky topaz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Some of the crystal planes that make up a smoky topaz are frosted while others are transparent, displaying the smoky brown haze inside to great advantage.  Small, black inclusions near the base look like dark stars against the milky streak that runs from top to bottom.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sapphire&amp;diff=2600</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sapphire&amp;diff=2600"/>
		<updated>2010-12-31T05:06:38Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sapphires&#039;&#039;&#039;, a common gem found in the [[treasure system]], come in many varieties.  Most notably are the different color sapphires, such as the yellow sapphire, pink sapphire, and blue sapphire.  All sapphires are a crystalline form of aluminum oxide, also called corundum.&amp;lt;ref&amp;gt;Sapphire article, [http://en.wikipedia.org/wiki/Sapphire Wikipedia.org]&amp;lt;sup&amp;gt;[http://en.wikipedia.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sapphires are the food source of [[sand elemental]]s, which were a prize from a quest related to the [[Wavedancer]] event.&lt;br /&gt;
&lt;br /&gt;
Sapphires are very similar to [[ruby]], both being corundum.  The only difference is the impurity, chromium, gives a ruby its color, where all other forms of corundum are called sapphires.  However, this minor difference in the two stones causes a remarkable difference in the magical properties of the stones.  Sapphires are, therefore, attuend to the element of air, while rubies are attuned to the element of earth.&amp;lt;ref&amp;gt;Elanthian Gems guide, [http://www.play.net/gs4/info/gems/gems4.asp#Sapphire Play.net]&amp;lt;sup&amp;gt;[http://www.play.net/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sapphires are used in divinations to locate lost possessions, and many giantmen clans claim that wearing a ruby will sharpen your eye in bargains, thus protecting the wearer from fraud.&lt;br /&gt;
&lt;br /&gt;
Green Sapphires are associated with the lesser spirit Aeia and are often carried by her followers or left at her altars as an offering.&lt;br /&gt;
&lt;br /&gt;
==List of Sapphires==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; The rarities listed are estimates and depend on the status of the [[treasure system]] in the area hunted.  Average values listed are approximations and are generally taken from the sell values of a character selling gems with no trading bonus.  See the [[Trading]] article for more information on variations of sell values.&#039;&#039;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = &amp;lt;!-- 2337, 3448, 2907, 2610 --&amp;gt; 2500 - 3000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a blue sapphire has a dull, pearly finish.  The crystal has a deep royal blue coloration and a subtle cloudiness that makes it appear almost opalescent.&amp;lt;ref&amp;gt;Gems article, [http://www.gs4.org/modules/mediawiki/index.php/Gems Gemstone IV Player Library]&amp;lt;sup&amp;gt;[http://www.gs4.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue shimmarglin sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Though it has not been properly faceted, the small jewel still collects light at its core and refracts it to the surface in a beautifully sparkling starburst.  In hue, it is the same rich, serene blue with a tiny hint of green as a tropical lagoon.  There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a clear sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 5-15&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a clear sapphire has a dull, pearly finish. The crystal has no color to it at all and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonsbreath sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = 3000 - 5000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A clear, pale blue gem, a dragonsbreath sapphire could easily be the cold breath of a dragon, solidified into stone.  Thin tendrils of white mist swirled through the gem leave foggy trails in the ice blue crystal.  Though glasslike, its edges are not sharp or pointed, but rather rounded as if the gem has been subjected to an intense scouring process.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonseye sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = &amp;lt;!-- 2970, 2646, 4188 --&amp;gt; 2500-4200&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = The outer edges of the sapphire are the same deep blue color as lapis, and, like lapis, flecks of gold tinge the stone.  Unlike lapis, the gem permits light to pervade its depths, but, as light trespasses toward the center, less and less reflects back, creating a slow shift from the rich lapis hue through the blues of twilight to the darkness of a midnight sky.  Dark crimson fire gleams in the heart of the stone, surrounded by rays of amber threading weakly through the darkest blue imaginable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a deep blue mermaid&#039;s-tear sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = &amp;lt;!-- 5367, 3990 --&amp;gt; 4000-5000&lt;br /&gt;
|location = [[Solhaven]] [[River&#039;s Rest]]&lt;br /&gt;
|description = Generally oval in shape from the constant buffeting of the ocean, a deep blue mermaid&#039;s-tear sapphire carries the coloration of the ocean&#039;s depths. Seafarers&#039; tales claim the gems are deposited near shore as the result of mermaids lamenting the loss of their loved ones to landfaring predators. The sapphire is closer to opaque than to transparent, and the entire gem glows brilliantly when struck by the light.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dwarf-cut sapphire&lt;br /&gt;
|rarity = Unknown&lt;br /&gt;
|value = Unknown&lt;br /&gt;
|location = Unknown&lt;br /&gt;
|description = Though it has not been properly faceted, the small jewel still collects light at its core and refracts it to the surface in a beautifully sparkling starburst. In hue, it is the same rich, serene blue with a tiny hint of green as a tropical lagoon. There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a green sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a green sapphire has a dull, pearly finish. The crystal has a rich green hue and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a lavender shimmarglin sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = &amp;lt;!-- 2760 --&amp;gt; 2500&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Though it has not been properly faceted, the small purple gem still collects light at its core and refracts it to the surface in a beautifully sparkling starburst. There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pale water sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 268, 444, 400, 484, 480 --&amp;gt; 300-500&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = A jagged crack runs across one corner of the small, square-cut gem. At one angle, the gem appears to be pale violet-blue, while, at another, it looks honey yellow, and, from a third, it is as clear as water. If not for its peculiar habit of shifting hue, it would be as unimpressive as a piece of well-cut but ill-treated quartz.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pink sapphire&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|value =  1500-2000 &amp;lt;!-- 1805, 1675*, 1675* --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a pink sapphire has a dull, pearly finish. The crystal has an intensely pink coloration and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a star sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 1200&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a star sapphire has a dull, pearly finish.  The crystal has a very faint blue coloration and a subtle cloudiness that makes it appear almost opalescent.  When held in just the right way, a many-pointed star can be seen in the depths of the sapphire.}}&lt;br /&gt;
Star sapphires display a property called [http://en.wikipedia.org/wiki/Asterism_%28gemmology%29 asterism].  They may have either six or twelve rays, the twelve ray versions being significantly less common.  In order to display asterance, a gemstone must be cut en cabochon, meaning the stone is not facetted (note that the description of a star sapphire states that the gem is shaped like a double pyramid, meaning that it is facetted.  See [http://en.wikipedia.org/wiki/Cabochon Cabochon] on Wikipedia).  The effect is caused by tiny needles of rutile, or titanium oxide.  Star sapphires that display twelve rays are called double-star sapphires.&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a violet sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 655, 1026, 760, 1008, 1273, 950, 610 --&amp;gt; 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a violet sapphire has a dull, pearly finish. The crystal has a vibrant reddish-blue tint and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a yellow sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 607, 786, 760, 829, 1170*, 873*x2, 936*, 1089* --&amp;gt; 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a yellow sapphire has a dull, pearly finish. The crystal has a pale golden yellow coloration and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sapphire&amp;diff=37811</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sapphire&amp;diff=37811"/>
		<updated>2010-12-31T05:04:56Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sapphires&#039;&#039;&#039;, a common gem found in the [[treasure system]], come in many varieties.  Most notably are the different color sapphires, such as the yellow sapphire, pink sapphire, and blue sapphire.  All sapphires are a crystalline form of aluminum oxide, also called corundum.&amp;lt;ref&amp;gt;Sapphire article, [http://en.wikipedia.org/wiki/Sapphire Wikipedia.org]&amp;lt;sup&amp;gt;[http://en.wikipedia.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sapphires are the food source of [[sand elemental]]s, which were a prize from a quest related to the [[Wavedancer]] event.&lt;br /&gt;
&lt;br /&gt;
Sapphires are very similar to [[ruby]], both being corundum.  The only difference is the impurity, chromium, gives a ruby its color, where all other forms of corundum are called sapphires.  However, this minor difference in the two stones causes a remarkable difference in the magical properties of the stones.  Sapphires are, therefore, attuend to the element of air, while rubies are attuned to the element of earth.&amp;lt;ref&amp;gt;Elanthian Gems guide, [http://www.play.net/gs4/info/gems/gems4.asp#Sapphire Play.net]&amp;lt;sup&amp;gt;[http://www.play.net/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sapphires are used in divinations to locate lost possessions, and many giantmen clans claim that wearing a ruby will sharpen your eye in bargains, thus protecting the wearer from fraud.&lt;br /&gt;
&lt;br /&gt;
Green Sapphires are associated with the lesser spirit Aeia and are often carried by her followers or left at her altars as an offering.&lt;br /&gt;
&lt;br /&gt;
==List of Sapphires==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; The rarities listed are estimates and depend on the status of the [[treasure system]] in the area hunted.  Average values listed are approximations and are generally taken from the sell values of a character selling gems with no trading bonus.  See the [[Trading]] article for more information on variations of sell values.&#039;&#039;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = &amp;lt;!-- 2337, 3448, 2907, 2610 --&amp;gt; 2500 - 3000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a blue sapphire has a dull, pearly finish.  The crystal has a deep royal blue coloration and a subtle cloudiness that makes it appear almost opalescent.&amp;lt;ref&amp;gt;Gems article, [http://www.gs4.org/modules/mediawiki/index.php/Gems Gemstone IV Player Library]&amp;lt;sup&amp;gt;[http://www.gs4.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue shimmarglin sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = Unknown&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Though it has not been properly faceted, the small jewel still collects light at its core and refracts it to the surface in a beautifully sparkling starburst.  In hue, it is the same rich, serene blue with a tiny hint of green as a tropical lagoon.  There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a clear sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 5-15&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a clear sapphire has a dull, pearly finish. The crystal has no color to it at all and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonsbreath sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = 3000 - 5000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A clear, pale blue gem, a dragonsbreath sapphire could easily be the cold breath of a dragon, solidified into stone.  Thin tendrils of white mist swirled through the gem leave foggy trails in the ice blue crystal.  Though glasslike, its edges are not sharp or pointed, but rather rounded as if the gem has been subjected to an intense scouring process.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonseye sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = &amp;lt;!-- 2970, 2646, 4188 --&amp;gt; 2500-4200&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = The outer edges of the sapphire are the same deep blue color as lapis, and, like lapis, flecks of gold tinge the stone.  Unlike lapis, the gem permits light to pervade its depths, but, as light trespasses toward the center, less and less reflects back, creating a slow shift from the rich lapis hue through the blues of twilight to the darkness of a midnight sky.  Dark crimson fire gleams in the heart of the stone, surrounded by rays of amber threading weakly through the darkest blue imaginable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a deep blue mermaid&#039;s-tear sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = &amp;lt;!-- 5367, 3990 --&amp;gt; 4000-5000&lt;br /&gt;
|location = [[Solhaven]] [[River&#039;s Rest]]&lt;br /&gt;
|description = Generally oval in shape from the constant buffeting of the ocean, a deep blue mermaid&#039;s-tear sapphire carries the coloration of the ocean&#039;s depths. Seafarers&#039; tales claim the gems are deposited near shore as the result of mermaids lamenting the loss of their loved ones to landfaring predators. The sapphire is closer to opaque than to transparent, and the entire gem glows brilliantly when struck by the light.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dwarf-cut sapphire&lt;br /&gt;
|rarity = Unknown&lt;br /&gt;
|value = Unknown&lt;br /&gt;
|location = Unknown&lt;br /&gt;
|description = Though it has not been properly faceted, the small jewel still collects light at its core and refracts it to the surface in a beautifully sparkling starburst. In hue, it is the same rich, serene blue with a tiny hint of green as a tropical lagoon. There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a green sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a green sapphire has a dull, pearly finish. The crystal has a rich green hue and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a lavender shimmarglin sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = &amp;lt;!-- 2760 --&amp;gt; 2500&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Though it has not been properly faceted, the small purple gem still collects light at its core and refracts it to the surface in a beautifully sparkling starburst. There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pale water sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 268, 444, 400, 484, 480 --&amp;gt; 300-500&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = A jagged crack runs across one corner of the small, square-cut gem. At one angle, the gem appears to be pale violet-blue, while, at another, it looks honey yellow, and, from a third, it is as clear as water. If not for its peculiar habit of shifting hue, it would be as unimpressive as a piece of well-cut but ill-treated quartz.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pink sapphire&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|value =  1500-2000 &amp;lt;!-- 1805, 1675*, 1675* --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a pink sapphire has a dull, pearly finish. The crystal has an intensely pink coloration and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a star sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 1200&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a star sapphire has a dull, pearly finish.  The crystal has a very faint blue coloration and a subtle cloudiness that makes it appear almost opalescent.  When held in just the right way, a many-pointed star can be seen in the depths of the sapphire.}}&lt;br /&gt;
Star sapphires display a property called [http://en.wikipedia.org/wiki/Asterism_%28gemmology%29 asterism].  They may have either six or twelve rays, the twelve ray versions being significantly less common.  In order to display asterance, a gemstone must be cut en cabochon, meaning the stone is not facetted (note that the description of a star sapphire states that the gem is shaped like a double pyramid, meaning that it is facetted.  See [http://en.wikipedia.org/wiki/Cabochon Cabochon] on Wikipedia).  The effect is caused by tiny needles of rutile, or titanium oxide.  Star sapphires that display twelve rays are called double-star sapphires.&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a violet sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 655, 1026, 760, 1008, 1273, 950, 610 --&amp;gt; 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a violet sapphire has a dull, pearly finish. The crystal has a vibrant reddish-blue tint and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a yellow sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 607, 786, 760, 829, 1170*, 873*x2, 936*, 1089* --&amp;gt; 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a yellow sapphire has a dull, pearly finish. The crystal has a pale golden yellow coloration and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ruby&amp;diff=2622</id>
		<title>Ruby</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ruby&amp;diff=2622"/>
		<updated>2010-12-31T05:02:50Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ruby cristal.jpg|right|thumb|A ruby crystal prior to being cut.]]&#039;&#039;&#039;Rubies&#039;&#039;&#039; are very similar to [[sapphire]]s, the only difference being the impurity that causes the ruby to become red rather than the various other hues of a sapphire.  Like the sapphire, a ruby is comprised primarily of a compound of aluminum oxide, or corundum.  The impurity that imparts the red color to ruby is chromium.&lt;br /&gt;
&lt;br /&gt;
Asterism, a rare property sometimes exhibited in rubies when cut in cabochon, causes a visible six or twelve pointed star to appear within a ruby when viewed in light.  This property, due to its rarity, makes a ruby more valuble, however, this is not the case in the world of [[Elanthia]].&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Ruby Ruby], on Wikipedia.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
== List of Rubies ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragon&#039;s-tear ruby&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = This octagonal piece of stone has not been polished,but even the pitting and pocking of its exteriorcannot hide its value and beauty. The translucent gem glistens with the same dark red as a coagulating drop of blood. When light glances over its exterior, it reflects back in a startling sky-blue shade rather than white, but the fire that blazes in the jewel&#039;s dark heart is of an unmistakable crimson hue.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Descriptions], on the Gemstone IV Player Library&amp;lt;sup&amp;gt;[http://www.gs4.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dwarf-cut ruby&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Unknown&lt;br /&gt;
|description = Minute flecks of golden imflass contaminate the ruby, but, rather than detracting from the deep red gem&#039;s beauty, they enhance it -- for each fleck is shaped like a tiny fern frond, and the miniscule golden shapes swirl like a whirlwind around the incandescent heart of the jewel.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a star ruby&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1200 &amp;lt;!-- 1152, 1260 --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Cut into a simple cabochon, the top of this ruby displays a silvery six-legged star that follows the light and appears to hover above the surface of the gem. The stone itself is dark pink, and only partially translucent due to the rutile needles that create the stunning asterism.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an uncut ruby&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2700&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = A deep, pigeon blood red, the ruby is a barrel-shaped hexagon with tiny parallel grooves on all surfaces. A stream-polished spot on one side reveals the translucency of the gem&#039;s interior.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a sylvarraend ruby&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 3800 - 4300&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Minute flecks of golden imflass contaminate the ruby, but, rather than detracting from the deep red gem&#039;s beauty, they enhance it -- for each fleck is shaped like a tiny fern frond, and the miniscule golden shapes swirl like a whirlwind around the incandescent heart of the jewel.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quartz&amp;diff=2648</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quartz&amp;diff=2648"/>
		<updated>2010-12-31T05:01:31Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quartz&#039;&#039;&#039; is an extremely common mineral that comes in a large variety of colors and compositions.&lt;br /&gt;
&lt;br /&gt;
== List of Quartzes  ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = &lt;br /&gt;
|description = Several scratches mar the surface of the thumbnail-sized crystal, but the exquisite robin&#039;s-egg blue color shimmers past the damage wrought by time and poor treatment.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of carnelian quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a thick, faceted spear, a piece of carnelian quartz contains a cloudy galaxy of honey-gold tones floating within a clear, transparent solid.  Darker needles angle through the crystal like schools of fish, and tiny black inclusions add visual weight to the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of cat&#039;s eye quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Just barely visible in this roughly rounded crystal is a band of silver light that moves across the surface as the quartz is turned.  The grey and black matrix has a fractured, chaotic appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of citrine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a tapered spear, a piece of citrine quartz has a delicate translucence and a slightly dulled luster.  It is a warm lemon yellow with diffuse clouds of milky white near the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of rose quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = A cluster of lightly etched crystals make up a piece of rose quartz.  The stone is a milky rose pink, with just enough translucence to catch the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a quartz crystal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Dozens of small, translucent quartz crystals cluster tightly together, their hard-edged surfaces bright with an almost greasy luster.  Though cloudy white at the base, the crystals are perfectly transparent at the tips.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of rainbow quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900 - 1400 &lt;br /&gt;
|location = &lt;br /&gt;
|description = From stem to stern, this triangular shard of quartz displays every color of the rainbow along its rough length.  The surfaces are unpolished, but the changes of hue that proceed in wide, striped bands along its length that have a certain appeal despite the damaged state of the broken crystal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tangerine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Zul Logoth&lt;br /&gt;
|description = Several smaller crystals grow at odd angles from the larger, more tabular quartz crystal.  The gorgeous vivid orange color of the tangerine quartz is not uniform, but fades into transparency at several points within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some asterfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the asterfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Thin, dark red tendrils extend out from a central point within the stone, reaching toward the edges of the quartz.  All the tendrils are constrained in a single plane, as if a red quartz flower had suddenly sprung up within the stone itself.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragonfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the dragonfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Wavering bright crimson and deep yellow tendrils extend along the length of the stone, reaching from end to end.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragon&#039;s-fang quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Shaped like an elongated, arced canine, the quartz is tinted the color of old, yellowish ivory at its blunt end. As it narrows toward its opposite extremity however, it deepens through a range of ochre, sienna, and finally ends in a deep shade of vermilion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some leopard quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50 - 100&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the leopard quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Patches of dark umber and golden brown impurities float throughout the quartz, giving it a spotted appearance similar to the carnivore that shares its name.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of oblivion quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The shard&#039;s surface is irregular, with layer upon layer of crystalline formations with no discernable direction or logic. Its color is a glassy brown that allows you to see into the stone, but its tenebrous tone prevents you from seeing through it. As you gaze into the dark and reflective depths of the alien gem, you find yourself drawn to the curious and strangely beckoning mysteries within.}}&lt;br /&gt;
&lt;br /&gt;
Can take multiple attempts to remove from a container: &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;gt;get ob quar&lt;br /&gt;
 You feel a strange fascination steal over you as your hand touches the oblivion quartz.&lt;br /&gt;
 For some reason you can&#039;t get that.&lt;br /&gt;
&lt;br /&gt;
Has a very long script when you do get it that can end with various effects including gem destruction and fried nerves at end and proning, stunning, and forcing stance while it is running:&lt;br /&gt;
 &amp;gt;get ob quar&lt;br /&gt;
 You remove a shard of oblivion quartz from in your iron strongbox.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 You gaze into the depths of the oblivion quartz, your fascination growing into more than idle curiosity, quickly becoming an unnaturally driving need!  In the next heartbeat, a cloud of nausea bursts from the stone&#039;s heart, quickly wrapping writhing tendrils of sickness around your face like a vaporous octopus!  As your insides churn and heave, you claw desperately at your face and throat, trying to tear the terrifying thing away, but your hands pass right through it.  As the tendrils tighten, you feel your breathing passages close and the air being sucked out of your chest.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;You gasp for air, but you find nothing to ease your burning lungs.  Your mouth opens repeatedly, desperately seeking something, anything, to stave off the inevitable onslaught of oblivion.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 You start to breathe easier.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 As you study the oblivion quartz&#039;s irregularities, you especially notice its chaotic patterns.  They create a visual illusion, shifting and contracting as you scrutinize them.&lt;br /&gt;
 &lt;br /&gt;
 A danged cloud of gnats suddenly surrounds your face.  The little pests can certainly sneak up on a person!  You notice the nasty things trying to forge a path up your nostrils.&lt;br /&gt;
 &lt;br /&gt;
 You try to shoo the cloud away by flailing your arms, but to no avail.  The diminutive varmints begin to dodge your rapidly blinking eyelids and gain the nice, wet surface of your eyes in a multi-gnatted strike force.&lt;br /&gt;
 &lt;br /&gt;
 The more you flail and splutter and blink, the thicker the cloud of insects becomes!  You hop around convulsively, but soon, finding that no relief, you switch to tactics of ducking and dodging with knees bent.&lt;br /&gt;
 &lt;br /&gt;
 As if reading your mind, the little demons cling doggedly to your every move.  Your ears roar with the loud whine of their wings like an amorous mosquito&#039;s serenade amplified a thousand-fold.&lt;br /&gt;
 &lt;br /&gt;
 You burst into a frenetic dance, trying desperately to evade the cloud before they completely cover you in a black, pulsing second skin!&lt;br /&gt;
 &lt;br /&gt;
 Suddenly, the bugs are gone!  They simply disappear.  As you try to catch your breath, you notice the air feels clean...and wonderful, minus the pollution of tiny, flying, villainous, infernal, obnoxious little pieces of...&lt;br /&gt;
 &lt;br /&gt;
 You realize you are perhaps over-reacting just a bit to a cloud of gnats.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;stow quar&lt;br /&gt;
 You find yourself unable to pull your attention away from the quartz in your hand.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 As you gaze into the quartz, the glory of its anomalous heart entrances you.  Within those depths lie mystery and power, evidenced by tiny glimpses of light floating within the firmament of the oblivion quartz&#039;s interior.&lt;br /&gt;
 &lt;br /&gt;
 Slowly, you notice a delicious, beckoning sensation uncurl from inside the quartz, one that had been slyly hidden before now.  You fix your thoughts on it before it can hide again, pinning its location so that you can draw near.  As you extend your arms into the shadowy cloud surrounding your objective, it seeps into your mind and becomes you.&lt;br /&gt;
 &lt;br /&gt;
 Darkness clouds your eyes.  You abruptly know the hopelessness and inevitability of death and decay as if they are an extension of yourself.  You see everything you have known throughout your life as two-dimensional images that curl around the edges and burn away into ash.  Despair overcomes you with a suffocating finality.&lt;br /&gt;
 &lt;br /&gt;
 Finally, the horrible feeling of despair begins to fray like a flimsy, decaying piece of shroud linen.  It fades and disappears, leaving in its place a memory as black and horrible as death.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
 &lt;br /&gt;
 Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
 &lt;br /&gt;
 Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 During a casual perusal of the oblivion quartz you hold, a pinpoint of light within its depths catches your eye.  It is no more than a faint flicker, however, how could it be imprisoned inside the drab stone?  It was not just a reflection either; at least it didn&#039;t seem to be.  Was it?&lt;br /&gt;
 &lt;br /&gt;
 As you examine the quartz more closely, you notice the horrifying fact that the thing has attached itself to your hand.  Slowly, the rough, rocky material transcends its boundaries and spreads across your palm.  As it expands, it gains momentum, and as your skin is transformed, pain erupts in an excruciating blossom.&lt;br /&gt;
 &lt;br /&gt;
 You try to drop the cursed thing, but quickly discover the fact that once transmuted, the affected appendage is frozen and unresponsive -- useless -- just like stone.&lt;br /&gt;
 &lt;br /&gt;
 A band of searing pain crosses your chest, making the attempt to catch your breath an agony.  You feel a terrifying prickle as the invasive scourge reaches your neck and works its way upward.  Your throat closes and breathing is no longer within your ability.&lt;br /&gt;
 &lt;br /&gt;
 Your eyesight fades as you feel the darkness overtake you.&lt;br /&gt;
 &lt;br /&gt;
 [Forced to stance offensive.]&lt;br /&gt;
  &lt;br /&gt;
 You gaze into the depths of the oblivion quartz, finding its complex striations unusually arresting.  Although it is a somewhat drab, dun color, you somehow know there are fascinating anomalies waiting to be found there, if you just concentrate...all...your...energy...&lt;br /&gt;
 &lt;br /&gt;
 Something pulses deep within the quartz.  It pulses a second time, and again, as you realize you are staring at your own heart beating there inside the stone.  How could you have not realized this before now?!  This is a dangerous situation.  Your horror grows as your thoughts follow the undeniable logic along its course.&lt;br /&gt;
 &lt;br /&gt;
 Why, anyone could steal this quartz from you.  They&#039;re probably already making plans to do so.  And once they have it...well, they&#039;ll have complete control.  You&#039;ll be a mere puppet, shackled to the tenuous prospects of the quartz&#039;s vulnerability.  A slave at the hands of anyone who happens to hold the quartz, your life&#039;s receptacle.&lt;br /&gt;
 &lt;br /&gt;
 Fear and panic threaten to completely overcome your senses as you ponder the hopeless future, and watch the heart within the stone mete out its feeble rhythm.&lt;br /&gt;
 &lt;br /&gt;
 Abruptly, you exhale in an explosive burst, realizing your lungs are screaming for air!  A haze lifts from your eyes.  When you search the heart of the quartz again, you see nothing but a simple stone, and a rather uninspiring one at that.  As the frightening thoughts dissipate, you are left with a confusing memory that defies explanation.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
 &lt;br /&gt;
 Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
 &lt;br /&gt;
 Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 You gaze into the depths of the oblivion quartz, noting the strange way its interior cosmos takes on an illusion of depth and dimension.  With a start, you hear a whisper close to your ear address you, drawing out your name with its sibilant tone, &amp;quot;Chivalrous...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 You glance around, peering over both shoulders, surprised by the voice&#039;s unexpected and near presence, but no one is close enough to have been its author.  As you return your gaze to the quartz, the voice hails you again, &amp;quot;Chivalrous...&amp;quot;  This time it continues, &amp;quot;They will pay!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Uncertainty rushes through you as you hear the whispered entreaties become more and more deranged.  &amp;quot;They don&#039;t understand.  They are all planning...always planning, scheming.  It will do them no good!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 The whisper gets louder as it grows more menacing, and soon seems to be coming from all around you.  &amp;quot;We are not fooled, oh noooo.  Never fooled, although they think we are.  They won&#039;t laugh forever though.  They will scream then.  We will show them...&amp;quot;  The whispers send chills skittering up your spine, while at the same time, the hollow words slowly begin to make sense.&lt;br /&gt;
 &lt;br /&gt;
 You gasp suddenly!  In your distraction, you have let the quartz fall from your hands, and you clutch at it, trying desperately to catch it.  Your hand clasps on empty air, and the quartz shatters as it strikes the ground, leaving nothing but dust and a few tiny shards where it lands.  As you stare blankly at the residue, you realize the voice has disappeared.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Opal&amp;diff=33408</id>
		<title>Opal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Opal&amp;diff=33408"/>
		<updated>2010-12-31T04:51:31Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Opals&#039;&#039;&#039; are found in nearly every location.  The rarer verieties of opal, however, are only found in certain locations and occur rather rarely in the treasure system.&lt;br /&gt;
&lt;br /&gt;
An opal is hydrated silicon dioxide, usually containing between three and ten percent water, but somtimes containing as much as 20 percent.  It is likely no surprise then that the stone is closely attuned to the element of water&amp;lt;ref&amp;gt;Elanthian Gems guide, [http://www.play.net/gs4/info/gems/gem7.asp#Opal Play.net]&amp;lt;sup&amp;gt;[http://www.play.net/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;.  Common (white) opal is truly amorphous, but precious opal has a structural element.&amp;lt;ref&amp;gt;Opal article, [http://en.wikipedia.org/wiki/Opal en.wikipedia.org]&amp;lt;sup&amp;gt;[http://en.wikipedia.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Opals ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an aster opal&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 3500 - 7700&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Bright motes sparkle within the depths of the opal, like tiny constellations in a cloudy field. The motes begin to shift as you watch ... In moments they are swirling, and you feel your mind being tugged by an inexorable force, deeper and deeper into the stone. Faster and faster the vortex spins, dragging you with it as it tightens to a fine point, with no hint of what lies on the other side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dizzying vortex suddenly halts, and the sensation inexplicably ends, the effulgent motes twinkling innocently within the opal.&amp;lt;ref&amp;gt;Gems article, [http://www.gs4.org/modules/mediawiki/index.php/Gems Gemstone IV Player Library]&amp;lt;sup&amp;gt;[http://www.gs4.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
Aster opals place the character who looks at them in five seconds of roundtime.&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|name = a black opal&lt;br /&gt;
|value = 2000 &amp;lt;!-- 2250, 2053, 1771, 2852, 2277, 2116, 2231, 2507, 1518, 2116 --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Rainbows and lightning shift to and fro deep within a black opal, playing out the drama of a storm in a tiny raindrop.  With its soft pearly luster and deep black background color, this stone shows a brilliance of color unmatched by any other type of opal.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a boulder opal&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Zul Logoth]]&lt;br /&gt;
|description = The rough, spherical shape of the gemstone reflects images, distorting them into curving streaks that only add to its beauty. Distinct bursts of brilliant color as varied as a rainbow after a storm sparkle within the smooth, hard surface of the boulder opal.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonfire opal&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = Unknown (High)&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Primarily a translucent pale yellow, a dragonfire opal displays wavering streaks of crimson and yellow. The streaks all move in the same direction, and seem to be a bit wider at one end of the stone than at the other, as if the streaks were all projected at one time from a central source.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a fire opal&lt;br /&gt;
|value = &amp;lt;!-- 153, 171, (154, 421, 232) --&amp;gt; 200-300&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Volcanic in origin, a fire opal is a deep, transparent orange, seemingly bright enough to glow in the dark. A color play in shades of purple, blue, and green contrasts vividly with the fiery hot background.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a moonglae opal&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = 2500-3000&amp;lt;!-- 2492, 2940, 2566 --&amp;gt;&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Shades of deep forest green dominate the appearance of this small piece of rock. Where light touches the faintly translucent jewel, the opal reflects it back in small silvery crescents along its irregular surface, and the characteristic iridescence of an opal can be found only in the pallid rainbow hues sparkling at the heart of each small crescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a white opal&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|value = 800 &amp;lt;!-- 668, 1056, 615, 836, 992, 520, 463, 1041, 714, (976, 816, 1032, 776, 584, 936, 808, 1000, 744, 680, 584, 776, 1000, 592) --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Rainbows and lightning shift to and fro deep within a white opal, playing out the drama of a storm in a tiny raindrop. With its bright pearly luster and milky white background color, this opal is a delight to behold.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue-white frost opal&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 1000 &amp;lt;!-- 1164 --&amp;gt;&lt;br /&gt;
|location = [[Icemule Trace]]&lt;br /&gt;
|description = Gleaming with a hard, icy blue, this beautiful frost opal refracts the light in a hundred subtly different shades of pale blue. A thin coating of some white mineral along one edge gives the appearance of new-fallen snow.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a brilliant purple opal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = [[Krag dweller]]s&lt;br /&gt;
|description = A landscape unfolds over the surface of this opal, as a lake of rich, shimmering purple flows across mauve inlets and around russet ironstone islands.  The satiny finish is smooth and gently rounded.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Onyx&amp;diff=2651</id>
		<title>Onyx</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Onyx&amp;diff=2651"/>
		<updated>2010-12-31T04:48:24Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Onyx&#039;&#039;&#039; is a banded variant of [[chalcedony]] that comes in a wide variety of colors.&lt;br /&gt;
&lt;br /&gt;
== List of Onyxs==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of banded onyx&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = Black and white stripes alternate evenly across this fractured piece of rock.  A subtle gleam lends beauty to the stone despite its damaged state.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of black onyx&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = The unremittingly black hue of this opaque stone attests to the attention of a jeweler in the past, for pure black onyx does not exist in nature.  However, its fractured, roughened state gives no hint to what purpose the pebble-sized stone might once have possessed..}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of onyx&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = The unremittingly black hue of this opaque stone attests to the attention of a jeweler in the past, for pure black onyx does not exist in nature.  However, its fractured, roughened state gives no hint to what purpose the pebble-sized stone might once have possessed.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moonstone&amp;diff=2612</id>
		<title>Moonstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moonstone&amp;diff=2612"/>
		<updated>2010-12-31T04:44:31Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonstones are often considered to be symbols of [[Zelia]].  They respond well to spiritual magic.&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gem7.asp#Moonstone Elanthian Gems], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Moonstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a blue moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light sky blue.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Descriptions], on the GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a grey moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150 - 300&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a grey moonstone is a rounded, slightly irregularly shaped piece of feldspar.  Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night.  This specimen a muted steel grey.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cats-eye moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a cats-eye moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light grass green. Interestingly, its reflective properties seem to skew the light in polar directions, causing a slitted pupil of deeper green to form within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a black moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200 - 400&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a black moonstone is a rounded, slightly irregularly shaped piece of feldspar.  Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night.  This specimen is approaching coal black, yet it is still transparent enough to glow in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a golden moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a striking deep gold, with small twinkling specks floating deep within.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an opaline moonstone&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, an opaline moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen displays rainbow colors that swirl and meld within the gem as if the gem&#039;s interior is liquid color in constant motion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1300&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = When light touches the translucent stone, its pallid, pitted surface glows with a ghostly blue sheen. Thin white rays shimmer over and through the ethereal blue.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale green moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1100 &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Light caressing the surface of the moonstone creates a slim, shimmering silver band upon the misty green surface. Tiny inclusions visible in the more translucent sections of the stone mar the gem&#039;s quality, but it still retains a certain aesthetic appeal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a silvery moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1700 - 1800&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Soft shades of silver chase one another across the moonstone&#039;s pallid surface as light strikes the gem at differing angles. Most of the pale, round stone&#039;s surfaces are pitted and damaged, but one smooth side reveals the exquisite beauty that the gem will have after proper treatment and care.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth&amp;diff=2640</id>
		<title>Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth&amp;diff=2640"/>
		<updated>2010-12-31T04:40:20Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hyacinth&#039;&#039;&#039; is another name for [[Yellow Zircons]].&lt;br /&gt;
&lt;br /&gt;
== List of Hyacinths ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a yellow hyacinth&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = ~400&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = Small in size and lopsided in shape, this translucent chunk of crystal is not particularly attractive to the eye.  From all sides save one, its inner fire is masked by its roughened, irregular surface, but the single smooth, flat surface reveals a brilliance at the heart equal to that of any diamond.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Heliodor&amp;diff=2639</id>
		<title>Heliodor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Heliodor&amp;diff=2639"/>
		<updated>2010-12-31T04:38:47Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heliodors&#039;&#039;&#039; are yellow variants of the [[beryl]] gem.&lt;br /&gt;
&lt;br /&gt;
== List of Heliodors ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale yellow heliodor&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 400-600&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = This lopsided chunk of stone has the same distinctive, pale yellow color as the eyes of a cat in the moonlight.  It is difficult to be certain of the crystal&#039;s original appearance beneath the cracks and damage that cover most of its surface, but one cleanly fractured surface reveals the beauty of its translucent heart.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glimaerstone&amp;diff=2637</id>
		<title>Glimaerstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glimaerstone&amp;diff=2637"/>
		<updated>2010-12-31T04:36:29Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glimaerstones&#039;&#039;&#039; are vibrant, spherical gems which glow faintly.&lt;br /&gt;
&lt;br /&gt;
== List of Glimaerstones ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a brilliant lilac glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 6000&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The brilliant, pale purple glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cerulean glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The intense blue glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone. }}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a clear glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900 &amp;lt;!-- 873 --&amp;gt;&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The pale, cloudy glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = ~1500&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The sunlight-hued glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a green glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600 - 1200&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The dusky green glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a peach glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1700-2400&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The pinkish-orange glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a smoky glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800 - 1100&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The dark, smoke-hued glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an ultramarine glimaerstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = The dark, peacock blue glimaerstone is roughly spherical in shape.  Its smooth, hard faces bear neither chip nor scratch.  From somewhere at the gem&#039;s center, an almost imperceptible glow casts faint illumination through the semitranslucent stone.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geode&amp;diff=2689</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geode&amp;diff=2689"/>
		<updated>2010-12-31T04:27:13Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Created page with &amp;#039;== List of Geodes ==  {{gem |name = a small green geode |rarity =  |value =  50 |location = Teras Isle |description = An ugly, common piece of roughly globe-shaped rock, a small …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Geodes ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a small green geode&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =  50&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = An ugly, common piece of roughly globe-shaped rock, a small green geode contains a hidden inner beauty.  A chunk has been knocked out of the geode&#039;s side, revealing a striated layer of white and grey agate.  Farther in, the geode is hollow, its empty core lined by sharp quartz crystals that gleam in the light with a bright emerald green reflection.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a small blue geode&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = An ugly, common piece of roughly globe-shaped rock, a small blue geode contains a hidden inner beauty.  A chunk has been knocked out of the geode&#039;s side, revealing a striated layer of white and grey agate.  Farther in, the geode is hollow, its empty core lined by sharp quartz crystals that gleam in the light with a bright ultramarine blue reflection.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a small red geode&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = An ugly, common piece of roughly globe-shaped rock, a small red geode contains a hidden inner beauty.  A chunk has been knocked out of the geode&#039;s side, revealing a striated layer of white and grey agate.  Farther in, the geode is hollow, its empty core lined by sharp quartz crystals that gleam in the light with a bright crimson reflection.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a small purple geode&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = An ugly, common piece of roughly globe-shaped rock, a small purple geode contains a hidden inner beauty.  A chunk has been knocked out of the geode&#039;s side, revealing a striated layer of white and grey agate.  Farther in, the geode is hollow, its empty core lined by sharp quartz crystals that gleam in the light with a bright lavender reflection.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Feystone&amp;diff=2636</id>
		<title>Feystone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Feystone&amp;diff=2636"/>
		<updated>2010-12-31T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Feystones&#039;&#039;&#039; are complex, multi-layered gemstones, which seem to often contain vaalin inclusions. They reflect a distorted image of ones surroundings, and their cores glow.&lt;br /&gt;
&lt;br /&gt;
== List of Feystones ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a bright violet feystone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Layers of differently colored stone compose this small jewel.  The outside layer is an intense, eye-catching purple color, and its hue pervades all examinations of the stone.  The next layer is speckled with hundreds of tiny vaalin inclusions that glitter like a sea of floating stars.  Further in, the stone becomes slightly reflective when turned properly to the light, producing an opalescent replica of your surroundings when you gaze at the gem.  A searingly bright golden luminescence glows at the heart of the stone.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a periwinkle feystone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = Layers of differently hued stone compose this small jewel.  The outside layer is a pale, translucent violet-blue color, and its hue pervades all examinations of the stone.  The next layer is speckled with hundreds of tiny vaalin inclusions that glitter like a sea of floating stars.  Further in, the stone becomes slightly reflective when turned properly to the light, producing an ethereal replica of your surroundings when you gaze at the gem, and then a faint white luminescence glows softly at the heart of the stone.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chalcedony&amp;diff=2629</id>
		<title>Chalcedony</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chalcedony&amp;diff=2629"/>
		<updated>2010-12-31T03:51:04Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chalcedony&#039;&#039;&#039; is a semi-crystalline variation of [[quartz]]. There are many types of it which are known under other names, such as [[bloodstone]]s or [[sard]]s.&lt;br /&gt;
&lt;br /&gt;
== List of Chalcedonies ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of grey chalcedony&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Zul Logoth&lt;br /&gt;
|description = Waxy in color, the chalcedony is arranged in blocky crystals with clinging remnants of rough rock. The glossy surfaces are nearly white, though several spots are cloudy with a myriad grey shades akin to young storm clouds in an overcast sky.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of white chalcedony&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Elven Nations&lt;br /&gt;
|description = Tiny, brilliantly sparkling quartz crystals cover one face of the piece of white chalcedony, but the unadorned stone is exposed on the other.  Thin bands of grey pass through the semi-translucent stone, but, aside from those slender adornments, the rock is the same pallid, milky color as the face of the full moon Liabo.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Carbuncle&amp;diff=2628</id>
		<title>Carbuncle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Carbuncle&amp;diff=2628"/>
		<updated>2010-12-31T03:49:10Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;carbuncle&#039;&#039;&#039; is a name for a specific type of garnet, usually referring to particularly red [[Garnet#an_almandine_garnet|almandine garnets]].&lt;br /&gt;
&lt;br /&gt;
== List of Carbuncles ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a deep red carbuncle&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = EN&lt;br /&gt;
|description = The surfaces of this small, tear-shaped gem have been smoothed by wind or water, though a few scratches still report recent damage.  In color, it competes with the deepest, darkest red found in the most valuable rubies, with a purplish-blue color present in the sparkling fire at its core.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Agate&amp;diff=2608</id>
		<title>Agate</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Agate&amp;diff=2608"/>
		<updated>2010-12-31T03:42:57Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;agate&#039;&#039;&#039; is a stone formed of silica, usually the result of volcanic activity.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Agate Agate], on Wikipedia.org&amp;lt;/ref&amp;gt;  Agates are aligned with spiritual magics of all kinds.&lt;br /&gt;
&lt;br /&gt;
Agates are regarded very highly by [[Erithian]]s and used as a part of prayers, as symbols for the soul, and they see use in weddings, as both the bride and groom will drink from a bowl carved of agate.  [[Dwarf|Dwarves]] merely regard agate as an interesting form of [[chalcedony]].&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gems1.asp#Agate Elanthian Gems: Agate], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Agates ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a banded agate&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 10&lt;br /&gt;
|location = &lt;br /&gt;
|description = Narrow bands of color streak across and through the surface of the small stone. While some of the stripes have a milky translucency, others are almost completely opaque.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Descriptions], on the GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue lace agate&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Bands of delicate violets, periwinkle, and blue sweep across the icy whiteness of the agate like twilight shadows on wind-driven dunes of snow.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a chameleon agate&lt;br /&gt;
|rarity = Very Rare&lt;br /&gt;
|value = 4000 &amp;lt;!-- 4174 --&amp;gt;&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Bands of translucent color with clearly defined borders extend lengthwise through a chameleon agate. Reds give way to yellows, and yellows give way to greens. Like the chameleon lizard, a chameleon agate seems to change its appearance to match the situation. In extremely bright light, the colors vibrantly display themselves, while in subdued light the colors become dark and rather indistinct.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cloud agate&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = The thick crystals of the cloud agate are closer to opaque than they are to the transparency of the agate&#039;s cousins. Layers of pale blues, greys and white lie beneath the waxy luster. The soft tones fade into one another like ethereal clouds in the twilight sky.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a fire agate&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 120-180&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = The opaque, reddish-brown surface is not particularly promising at a glance, but hints of red, green, and yellow fire shimmer across it whenever light touches it at the correct angle. Despite a few scratches, it is primarily smooth, as a rock might become after hundreds of years tumbling through a riverbed.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a frost agate&lt;br /&gt;
|rarity = Infrequent&lt;br /&gt;
|value = ~15&lt;br /&gt;
|location = [[Icemule Trace]]&lt;br /&gt;
|description = Delicate white patterns mottle the surface of the semitranslucent grey stone in a pattern akin to frost creeping over a glass windowpane. The lopsided pebble is not particularly attractive, but a jeweler&#039;s eye would readily see the beauty waiting behind the stone&#039;s damaged exterior.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a moss agate&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Dark green and pale brown tendrils inside the clear stone resemble stringy bits of moss imprisoned within a pebble made of ice. Light shimmers gently off the polished slopes of the gem&#039;s sides.}}&lt;br /&gt;
A moss agate is of particular value to a follower of [[Gosaena]], as the death of the moss and transition into a stone is a symbol of the cycle of life.  A moss agate is often worn when wearing the traditional symbol of Gosaena is considered inappropriate, such as a ceremony following birth or during a wedding.&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a mottled agate&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 40 &amp;lt;!-- 38 --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = This little rounded nodule of agate displays a delicately mottled surface of leafy green, honey brown, and creamy white. The translucent quality of the quartz gives it a mesmerizing depth.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tigereye agate&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = EN&lt;br /&gt;
|description = Several scratches and many small stress lines mar the gleaming stone, but the fiery golden bands traversing its surface retain their beauty. The color strongly resembles the hue of a watchful feline eye, and the striations bear a certain resemblance to the thick, silky coat of a great cat.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Argent_Aspis&amp;diff=12400</id>
		<title>Argent Aspis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Argent_Aspis&amp;diff=12400"/>
		<updated>2010-08-16T14:08:16Z</updated>

		<summary type="html">&lt;p&gt;JASON006: AFAIK, Argent Aspis still &amp;quot;is&amp;quot; ... article read as if the house were defunct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Argent Aspis&#039;&#039;&#039; is a great house in the outpost town of [[Wehnimer&#039;s Landing]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Argent Aspis is one of the oldest established houses in Wehnimer&#039;s, located on the east side of the town beyond the river.  It is adjacent to the town gardens.  Aspis is most well known for its annual [[Bardfest]], in which it invites the best in the musical arts to come and perform.&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.argentaspis.com/index.html Website for Argent Aspis]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dybbuk&amp;diff=18900</id>
		<title>Dybbuk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dybbuk&amp;diff=18900"/>
		<updated>2010-07-25T14:14:21Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 48&lt;br /&gt;
| type = Hybrid&lt;br /&gt;
| family = dybbuk&lt;br /&gt;
| attacks = Bites, Claws and Weapons.&lt;br /&gt;
| area = [[Bonespear Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|length of rusted chain|+291 [[AS]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] | 198 - 208 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+155 to +161 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] | +134 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] | +176 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+195 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The dybbuk is a piecemeal composition of horror, its mismatched sections of body coalesced into a whole that would frighten a banshee.  The thing lumbers, managing to look clumsy and menacing at the same time.  The skin is pallid and stretched, and in places, gaping wounds reveal worse atrophy than that evident on the abomination&#039;s exterior.  Huge hands grope before the dybbuk&#039;s trunk, sweeping around it in flailing arcs and leaving no doubt that close proximity to the creature spells dire results.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 46&lt;br /&gt;
|levelm1 = 47&lt;br /&gt;
|level = 48&lt;br /&gt;
|levelp1 = 49&lt;br /&gt;
|levelp2 = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonespear Tower creatures]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eidolon&amp;diff=19436</id>
		<title>Eidolon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eidolon&amp;diff=19436"/>
		<updated>2010-07-25T14:13:30Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 55&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = eidolon&lt;br /&gt;
| attacks = Brawls, Magic and Weapons.&lt;br /&gt;
| area = [[Bonespear Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|closed fist|+307 [[AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Pain (711)]]}}&lt;br /&gt;
  {{Creature ability|[[Curse (715)]]}}&lt;br /&gt;
  {{Creature ability|[[Torment (718)]]}}&lt;br /&gt;
  {{Creature ability|Repel (Fear)|+251 [[CS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+179 to +209 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+204 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] | +250 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+217 to +242 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Spirit Warding I (101)|Spirit Warding I]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Defense (103)|Spirit Defense]]}}&lt;br /&gt;
  {{creature ability|[[Lesser Shroud (120)|Lesser Shroud]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The eidolon is a nightmarish vision of pure evil, appearing from the shadows like a disconcerting fragment of thought that haunts you relentlessly.  The eidolon&#039;s eyes shine out of its ephemeral silhouette like twin coals, radiating hatred and hunger.  The monstrous apparition is as big as it is misshapen, towering over a tall giantman as it moves in rapid spurts that defy the eye&#039;s ability to follow its progress.  As it conjures and strikes, its extremities contort and blur through each other, amplifying its grotesque demeanor.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 53&lt;br /&gt;
|levelm1 = 54&lt;br /&gt;
|level = 55&lt;br /&gt;
|levelp1 = 56&lt;br /&gt;
|levelp2 = 57&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonespear Tower creatures]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Waern&amp;diff=45033</id>
		<title>Waern</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Waern&amp;diff=45033"/>
		<updated>2010-07-25T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 49&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = waern&lt;br /&gt;
| attacks = Charges and Claws.&lt;br /&gt;
| area = [[Bonespear Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Claw|+276 to +290 [[AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Grapple|Damage, [[RT]], Stun}}&lt;br /&gt;
| noability =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+248-+266 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+165 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] | +180 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+199 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = none&lt;br /&gt;
 | skin = waern fur&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The waern is a vicious-looking embodiment of canine malice and tenacity.  The waern&#039;s fiendish green eyes glow with insane appetite and her mangy pelt is so ragged, the rotting bones show through in spots.  Long, malicious teeth curve out of the waern&#039;s rotting muzzle, and the tail that curves over the waern&#039;s back is hardly more than segments of bone interspersed with a few pieces of fuzzy, matted hair.  Floating over the ground, her paws scarcely leaving a track, the waern dodges almost quicker than the eye can follow.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Waerns attack and move rather quickly; they tick about once every round / 6 seconds, but sometimes may tick every 4 seconds). However, they are quickly cut down to size by an effective stun. [[Voln fu]] works very well against waerns, usually possessing [[MB]]s of no greater than 166.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Waerns have the ability to inflict disease and drain spirit upon a successful hit.&lt;br /&gt;
&lt;br /&gt;
Waerns have a &amp;quot;grappling&amp;quot; [[creature maneuver]] that can cause damage, induce roundtime, and stun a player:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A waern lunges at you!&amp;lt;br/&amp;gt;&lt;br /&gt;
A waern grabs your hand in his mouth and shakes his head back and forth viciously!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 20 points of damage!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Shot pierces a wrist!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You are stunned for 1 round!&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 47&lt;br /&gt;
|levelm1 = 48&lt;br /&gt;
|level = 49&lt;br /&gt;
|levelp1 = 50&lt;br /&gt;
|levelp2 = 51&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonespear Tower creatures]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dybbuk&amp;diff=18899</id>
		<title>Dybbuk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dybbuk&amp;diff=18899"/>
		<updated>2010-07-25T13:44:54Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 48&lt;br /&gt;
| type = Hybrid&lt;br /&gt;
| family = dybbuk&lt;br /&gt;
| attacks = Bites, Claws and Weapons.&lt;br /&gt;
| area = [[Bonespear Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|length of rusted chain|+291 [[AS]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] | 198 - 208 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+155 to +161 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] | +134 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+195 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The dybbuk is a piecemeal composition of horror, its mismatched sections of body coalesced into a whole that would frighten a banshee.  The thing lumbers, managing to look clumsy and menacing at the same time.  The skin is pallid and stretched, and in places, gaping wounds reveal worse atrophy than that evident on the abomination&#039;s exterior.  Huge hands grope before the dybbuk&#039;s trunk, sweeping around it in flailing arcs and leaving no doubt that close proximity to the creature spells dire results.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 46&lt;br /&gt;
|levelm1 = 47&lt;br /&gt;
|level = 48&lt;br /&gt;
|levelp1 = 49&lt;br /&gt;
|levelp2 = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonespear Tower creatures]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Amethyst&amp;diff=11834</id>
		<title>Amethyst</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Amethyst&amp;diff=11834"/>
		<updated>2010-07-24T12:06:41Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amethyst is a purple veriety of [[quartz]], comprised of Silicon oxide and possibly manganese.  Amethyst exposed to extreme heat turns yellow, becomming yellow quartz.  The term &amp;quot;Amethyst&amp;quot; comes from a greek phrase meaning, &amp;quot;Not intoxicated,&amp;quot; a reference to the belief that the stone could prevent intoxication.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Amethyst Amethyst], on Wikipedia.org&amp;lt;/ref&amp;gt;  Originally, Amethyst was considered one of the cardinal gemstones along with [[diamond]], [[sapphire]], [[ruby]], and [[emerald]], however, the discovery of large deposits of amethyst has greatly lowered its value.&lt;br /&gt;
&lt;br /&gt;
The world of [[Elanthia]] attaches the amethyst to the [[Arkati]], [[Cholen]], who reigns over wine and merrymaking.  It is still regarded as a ward against drunkeness as a result.  The amethyst is a signature jewel of the Elven house of [[Loenthra]].&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gems1.asp#Amethyst Elanthian Gems: Amethyst], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Amethysts ==&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a deep purple amethyst&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|value = 200-300&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Several dark, deep purple prismatic spears radiate outward from a central point to form this crown-like collection of amethyst crystals. Each spear shows the deepest color in its interior, fading gradually to clear crystal on the outside.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Discriptions], on GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a brilliant wyrm&#039;s-tooth amethyst&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 2000 - 4500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Shades of lilac, violet, and indigo flow seamlessly together within the sleekly sharpened amethyst. Jagged edges taper to a point, each laced with flecks of ebony trapped within the precious purple gemstone. A pale lavender light coruscates across the lustrous surface like bolts of lightning in the midst of a summer storm.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sapphire&amp;diff=37810</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sapphire&amp;diff=37810"/>
		<updated>2010-07-24T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sapphires&#039;&#039;&#039;, a common gem found in the [[treasure system]], come in many varieties.  Most notably are the different color sapphires, such as the yellow sapphire, pink sapphire, and blue sapphire.  All sapphires are a crystalline form of aluminum oxide, also called corundum.&amp;lt;ref&amp;gt;Sapphire article, [http://en.wikipedia.org/wiki/Sapphire Wikipedia.org]&amp;lt;sup&amp;gt;[http://en.wikipedia.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sapphires are the food source of [[sand elemental]]s, which were a prize from a quest related to the [[Wavedancer]] event.&lt;br /&gt;
&lt;br /&gt;
Sapphires are very similar to [[ruby]], both being corundum.  The only difference is the impurity, chromium, gives a ruby its color, where all other forms of corundum are called sapphires.  However, this minor difference in the two stones causes a remarkable difference in the magical properties of the stones.  Sapphires are, therefore, attuend to the element of air, while rubies are attuned to the element of earth.&amp;lt;ref&amp;gt;Elanthian Gems guide, [http://www.play.net/gs4/info/gems/gems4.asp#Sapphire Play.net]&amp;lt;sup&amp;gt;[http://www.play.net/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sapphires are used in divinations to locate lost possessions, and many giantmen clans claim that wearing a ruby will sharpen your eye in bargains, thus protecting the wearer from fraud.&lt;br /&gt;
&lt;br /&gt;
Green Sapphires are associated with the lesser spirit Aeia and are often carried by her followers or left at her altars as an offering.&lt;br /&gt;
&lt;br /&gt;
==List of Sapphires==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; The rarities listed are estimates and depend on the status of the [[treasure system]] in the area hunted.  Average values listed are approximations and are generally taken from the sell values of a character selling gems with no trading bonus.  See the [[Trading]] article for more information on variations of sell values.&#039;&#039;&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = &amp;lt;!-- 2337, 3448, 2907, 2610 --&amp;gt; 2500 - 3000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a blue sapphire has a dull, pearly finish.  The crystal has a deep royal blue coloration and a subtle cloudiness that makes it appear almost opalescent.&amp;lt;ref&amp;gt;Gems article, [http://www.gs4.org/modules/mediawiki/index.php/Gems Gemstone IV Player Library]&amp;lt;sup&amp;gt;[http://www.gs4.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue shimmarglin sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = Unknown&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Though it has not been properly faceted, the small jewel still collects light at its core and refracts it to the surface in a beautifully sparkling starburst.  In hue, it is the same rich, serene blue with a tiny hint of green as a tropical lagoon.  There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a clear sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 5-15&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a clear sapphire has a dull, pearly finish. The crystal has no color to it at all and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonsbreath sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = 3000 - 5000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A clear, pale blue gem, a dragonsbreath sapphire could easily be the cold breath of a dragon, solidified into stone.  Thin tendrils of white mist swirled through the gem leave foggy trails in the ice blue crystal.  Though glasslike, its edges are not sharp or pointed, but rather rounded as if the gem has been subjected to an intense scouring process.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonseye sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = &amp;lt;!-- 2970, 2646 --&amp;gt; 2500-3000&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = The outer edges of the sapphire are the same deep blue color as lapis, and, like lapis, flecks of gold tinge the stone.  Unlike lapis, the gem permits light to pervade its depths, but, as light trespasses toward the center, less and less reflects back, creating a slow shift from the rich lapis hue through the blues of twilight to the darkness of a midnight sky.  Dark crimson fire gleams in the heart of the stone, surrounded by rays of amber threading weakly through the darkest blue imaginable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a deep blue mermaid&#039;s-tear sapphire&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = &amp;lt;!-- 5367, 3990 --&amp;gt; 4000-5000&lt;br /&gt;
|location = [[Solhaven]] [[River&#039;s Rest]]&lt;br /&gt;
|description = Generally oval in shape from the constant buffeting of the ocean, a deep blue mermaid&#039;s-tear sapphire carries the coloration of the ocean&#039;s depths. Seafarers&#039; tales claim the gems are deposited near shore as the result of mermaids lamenting the loss of their loved ones to landfaring predators. The sapphire is closer to opaque than to transparent, and the entire gem glows brilliantly when struck by the light.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dwarf-cut sapphire&lt;br /&gt;
|rarity = Unknown&lt;br /&gt;
|value = Unknown&lt;br /&gt;
|location = Unknown&lt;br /&gt;
|description = Though it has not been properly faceted, the small jewel still collects light at its core and refracts it to the surface in a beautifully sparkling starburst. In hue, it is the same rich, serene blue with a tiny hint of green as a tropical lagoon. There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a green sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a green sapphire has a dull, pearly finish. The crystal has a rich green hue and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a lavender shimmarglin sapphire&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = &amp;lt;!-- 2760 --&amp;gt; 2500&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Though it has not been properly faceted, the small purple gem still collects light at its core and refracts it to the surface in a beautifully sparkling starburst. There is no play of colors in the stone&#039;s center, but the surface shimmers with iridescence similar to that of a butterfly&#039;s wing.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pale water sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 268, 444, 400, 484, 480 --&amp;gt; 300-500&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = A jagged crack runs across one corner of the small, square-cut gem. At one angle, the gem appears to be pale violet-blue, while, at another, it looks honey yellow, and, from a third, it is as clear as water. If not for its peculiar habit of shifting hue, it would be as unimpressive as a piece of well-cut but ill-treated quartz.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pink sapphire&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|value =  1500-2000 &amp;lt;!-- 1805, 1675*, 1675* --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a pink sapphire has a dull, pearly finish. The crystal has an intensely pink coloration and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a star sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = 1200&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a star sapphire has a dull, pearly finish.  The crystal has a very faint blue coloration and a subtle cloudiness that makes it appear almost opalescent.  When held in just the right way, a many-pointed star can be seen in the depths of the sapphire.}}&lt;br /&gt;
Star sapphires display a property called [http://en.wikipedia.org/wiki/Asterism_%28gemmology%29 asterism].  They may have either six or twelve rays, the twelve ray versions being significantly less common.  In order to display asterance, a gemstone must be cut en cabochon, meaning the stone is not facetted (note that the description of a star sapphire states that the gem is shaped like a double pyramid, meaning that it is facetted.  See [http://en.wikipedia.org/wiki/Cabochon Cabochon] on Wikipedia).  The effect is caused by tiny needles of rutile, or titanium oxide.  Star sapphires that display twelve rays are called double-star sapphires.&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a violet sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 655, 1026, 760, 1008, 1273, 950, 610 --&amp;gt; 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a violet sapphire has a dull, pearly finish. The crystal has a vibrant reddish-blue tint and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a yellow sapphire&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|value = &amp;lt;!-- 607, 786, 760, 829, 1170*, 873*x2, 936*, 1089* --&amp;gt; 800-1000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Shaped like a double pyramid, a yellow sapphire has a dull, pearly finish. The crystal has a pale golden yellow coloration and a subtle cloudiness that makes it appear almost opalescent.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quartz&amp;diff=35638</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quartz&amp;diff=35638"/>
		<updated>2010-07-24T11:29:29Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quartz&#039;&#039;&#039; is an extremely common mineral that comes in a large variety of colors and compositions.&lt;br /&gt;
&lt;br /&gt;
== List of Quartzes  ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = &lt;br /&gt;
|description = Several scratches mar the surface of the thumbnail-sized crystal, but the exquisite robin&#039;s-egg blue color shimmers past the damage wrought by time and poor treatment.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of carnelian quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a thick, faceted spear, a piece of carnelian quartz contains a cloudy galaxy of honey-gold tones floating within a clear, transparent solid.  Darker needles angle through the crystal like schools of fish, and tiny black inclusions add visual weight to the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of cat&#039;s eye quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Just barely visible in this roughly rounded crystal is a band of silver light that moves across the surface as the quartz is turned.  The grey and black matrix has a fractured, chaotic appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of citrine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a tapered spear, a piece of citrine quartz has a delicate translucence and a slightly dulled luster.  It is a warm lemon yellow with diffuse clouds of milky white near the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of rose quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = A cluster of lightly etched crystals make up a piece of rose quartz.  The stone is a milky rose pink, with just enough translucence to catch the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a quartz crystal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Dozens of small, translucent quartz crystals cluster tightly together, their hard-edged surfaces bright with an almost greasy luster.  Though cloudy white at the base, the crystals are perfectly transparent at the tips.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of rainbow quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900 &amp;lt;!-- 936 --&amp;gt;&lt;br /&gt;
|location = &lt;br /&gt;
|description = From stem to stern, this triangular shard of quartz displays every color of the rainbow along its rough length.  The surfaces are unpolished, but the changes of hue that proceed in wide, striped bands along its length that have a certain appeal despite the damaged state of the broken crystal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tangerine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Zul Logoth&lt;br /&gt;
|description = Several smaller crystals grow at odd angles from the larger, more tabular quartz crystal.  The gorgeous vivid orange color of the tangerine quartz is not uniform, but fades into transparency at several points within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some asterfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the asterfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Thin, dark red tendrils extend out from a central point within the stone, reaching toward the edges of the quartz.  All the tendrils are constrained in a single plane, as if a red quartz flower had suddenly sprung up within the stone itself.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragonfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the dragonfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Wavering bright crimson and deep yellow tendrils extend along the length of the stone, reaching from end to end.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of oblivion quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Can take multiple attempts to remove from a container: &lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You feel a strange fascination steal over you as your hand touches the oblivion quartz.&lt;br /&gt;
For some reason you can&#039;t get that.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has a very long script when you do get it that can end with various effects including gem destruction and fried nerves at end and proning, stunning, and forcing stance while it is running:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You remove a shard of oblivion quartz from in your iron strongbox.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gaze into the depths of the oblivion quartz, your fascination growing into more than idle curiosity, quickly becoming an unnaturally driving need!  In the next heartbeat, a cloud of nausea bursts from the stone&#039;s heart, quickly wrapping writhing tendrils of sickness around your face like a vaporous octopus!  As your insides churn and heave, you claw desperately at your face and throat, trying to tear the terrifying thing away, but your hands pass right through it.  As the tendrils tighten, you feel your breathing passages close and the air being sucked out of your chest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You gasp for air, but you find nothing to ease your burning lungs.  Your mouth opens repeatedly, desperately seeking something, anything, to stave off the inevitable onslaught of oblivion.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You start to breathe easier.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you study the oblivion quartz&#039;s irregularities, you especially notice its chaotic patterns.  They create a visual illusion, shifting and contracting as you scrutinize them.&lt;br /&gt;
&lt;br /&gt;
A danged cloud of gnats suddenly surrounds your face.  The little pests can certainly sneak up on a person!  You notice the nasty things trying to forge a path up your nostrils.&lt;br /&gt;
&lt;br /&gt;
You try to shoo the cloud away by flailing your arms, but to no avail.  The diminutive varmints begin to dodge your rapidly blinking eyelids and gain the nice, wet surface of your eyes in a multi-gnatted strike force.&lt;br /&gt;
&lt;br /&gt;
The more you flail and splutter and blink, the thicker the cloud of insects becomes!  You hop around convulsively, but soon, finding that no relief, you switch to tactics of ducking and dodging with knees bent.&lt;br /&gt;
&lt;br /&gt;
As if reading your mind, the little demons cling doggedly to your every move.  Your ears roar with the loud whine of their wings like an amorous mosquito&#039;s serenade amplified a thousand-fold.&lt;br /&gt;
&lt;br /&gt;
You burst into a frenetic dance, trying desperately to evade the cloud before they completely cover you in a black, pulsing second skin!&lt;br /&gt;
&lt;br /&gt;
Suddenly, the bugs are gone!  They simply disappear.  As you try to catch your breath, you notice the air feels clean...and wonderful, minus the pollution of tiny, flying, villainous, infernal, obnoxious little pieces of...&lt;br /&gt;
&lt;br /&gt;
You realize you are perhaps over-reacting just a bit to a cloud of gnats.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stow quar&lt;br /&gt;
You find yourself unable to pull your attention away from the quartz in your hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you gaze into the quartz, the glory of its anomalous heart entrances you.  Within those depths lie mystery and power, evidenced by tiny glimpses of light floating within the firmament of the oblivion quartz&#039;s interior.&lt;br /&gt;
&lt;br /&gt;
Slowly, you notice a delicious, beckoning sensation uncurl from inside the quartz, one that had been slyly hidden before now.  You fix your thoughts on it before it can hide again, pinning its location so that you can draw near.  As you extend your arms into the shadowy cloud surrounding your objective, it seeps into your mind and becomes you.&lt;br /&gt;
&lt;br /&gt;
Darkness clouds your eyes.  You abruptly know the hopelessness and inevitability of death and decay as if they are an extension of yourself.  You see everything you have known throughout your life as two-dimensional images that curl around the edges and burn away into ash.  Despair overcomes you with a suffocating finality.&lt;br /&gt;
&lt;br /&gt;
Finally, the horrible feeling of despair begins to fray like a flimsy, decaying piece of shroud linen.  It fades and disappears, leaving in its place a memory as black and horrible as death.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
&lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
During a casual perusal of the oblivion quartz you hold, a pinpoint of light within its depths catches your eye.  It is no more than a faint flicker, however, how could it be imprisoned inside the drab stone?  It was not just a reflection either; at least it didn&#039;t seem to be.  Was it?&lt;br /&gt;
&lt;br /&gt;
As you examine the quartz more closely, you notice the horrifying fact that the thing has attached itself to your hand.  Slowly, the rough, rocky material transcends its boundaries and spreads across your palm.  As it expands, it gains momentum, and as your skin is transformed, pain erupts in an excruciating blossom.&lt;br /&gt;
&lt;br /&gt;
You try to drop the cursed thing, but quickly discover the fact that once transmuted, the affected appendage is frozen and unresponsive -- useless -- just like stone.&lt;br /&gt;
&lt;br /&gt;
A band of searing pain crosses your chest, making the attempt to catch your breath an agony.  You feel a terrifying prickle as the invasive scourge reaches your neck and works its way upward.  Your throat closes and breathing is no longer within your ability.&lt;br /&gt;
&lt;br /&gt;
Your eyesight fades as you feel the darkness overtake you.&lt;br /&gt;
&lt;br /&gt;
Forced to stance offensive.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, finding its complex striations unusually arresting.  Although it is a somewhat drab, dun color, you somehow know there are fascinating anomalies waiting to be found there, if you just concentrate...all...your...energy...&lt;br /&gt;
&lt;br /&gt;
Something pulses deep within the quartz.  It pulses a second time, and again, as you realize you are staring at your own heart beating there inside the stone.  How could you have not realized this before now?!  This is a dangerous situation.  Your horror grows as your thoughts follow the undeniable logic along its course.&lt;br /&gt;
&lt;br /&gt;
Why, anyone could steal this quartz from you.  They&#039;re probably already making plans to do so.  And once they have it...well, they&#039;ll have complete control.  You&#039;ll be a mere puppet, shackled to the tenuous prospects of the quartz&#039;s vulnerability.  A slave at the hands of anyone who happens to hold the quartz, your life&#039;s receptacle.&lt;br /&gt;
&lt;br /&gt;
Fear and panic threaten to completely overcome your senses as you ponder the hopeless future, and watch the heart within the stone mete out its feeble rhythm.&lt;br /&gt;
&lt;br /&gt;
Abruptly, you exhale in an explosive burst, realizing your lungs are screaming for air!  A haze lifts from your eyes.  When you search the heart of the quartz again, you see nothing but a simple stone, and a rather uninspiring one at that.  As the frightening thoughts dissipate, you are left with a confusing memory that defies explanation.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
&lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gaze into the depths of the oblivion quartz, noting the strange way its interior cosmos takes on an illusion of depth and dimension.  With a start, you hear a whisper close to your ear address you, drawing out your name with its sibilant tone, &amp;quot;Chivalrous...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance around, peering over both shoulders, surprised by the voice&#039;s unexpected and near presence, but no one is close enough to have been its author.  As you return your gaze to the quartz, the voice hails you again, &amp;quot;Chivalrous...&amp;quot;  This time it continues, &amp;quot;They will pay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uncertainty rushes through you as you hear the whispered entreaties become more and more deranged.  &amp;quot;They don&#039;t understand.  They are all planning...always planning, scheming.  It will do them no good!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The whisper gets louder as it grows more menacing, and soon seems to be coming from all around you.  &amp;quot;We are not fooled, oh noooo.  Never fooled, although they think we are.  They won&#039;t laugh forever though.  They will scream then.  We will show them...&amp;quot;  The whispers send chills skittering up your spine, while at the same time, the hollow words slowly begin to make sense.&lt;br /&gt;
&lt;br /&gt;
You gasp suddenly!  In your distraction, you have let the quartz fall from your hands, and you clutch at it, trying desperately to catch it.  Your hand clasps on empty air, and the quartz shatters as it strikes the ground, leaving nothing but dust and a few tiny shards where it lands.  As you stare blankly at the residue, you realize the voice has disappeared.&lt;br /&gt;
&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moonstone&amp;diff=32358</id>
		<title>Moonstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moonstone&amp;diff=32358"/>
		<updated>2010-07-24T11:26:34Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonstones are often considered to be symbols of [[Zelia]].  They respond well to spiritual magic.&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gem7.asp#Moonstone Elanthian Gems], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Moonstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a blue moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light sky blue.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Descriptions], on the GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a grey moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150 - 300&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a grey moonstone is a rounded, slightly irregularly shaped piece of feldspar.  Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night.  This specimen a muted steel grey.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cats-eye moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a cats-eye moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light grass green. Interestingly, its reflective properties seem to skew the light in polar directions, causing a slitted pupil of deeper green to form within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a black moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200 - 400&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a black moonstone is a rounded, slightly irregularly shaped piece of feldspar.  Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night.  This specimen is approaching coal black, yet it is still transparent enough to glow in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a golden moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a striking deep gold, with small twinkling specks floating deep within.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an opaline moonstone&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, an opaline moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen displays rainbow colors that swirl and meld within the gem as if the gem&#039;s interior is liquid color in constant motion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1300&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = When light touches the translucent stone, its pallid, pitted surface glows with a ghostly blue sheen. Thin white rays shimmer over and through the ethereal blue.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale green moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1100 &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Light caressing the surface of the moonstone creates a slim, shimmering silver band upon the misty green surface. Tiny inclusions visible in the more translucent sections of the stone mar the gem&#039;s quality, but it still retains a certain aesthetic appeal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a silvery moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Soft shades of silver chase one another across the moonstone&#039;s pallid surface as light strikes the gem at differing angles. Most of the pale, round stone&#039;s surfaces are pitted and damaged, but one smooth side reveals the exquisite beauty that the gem will have after proper treatment and care.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firestone&amp;diff=2675</id>
		<title>Firestone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firestone&amp;diff=2675"/>
		<updated>2010-07-24T11:20:48Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firestones are found on Teras Isle.&lt;br /&gt;
&lt;br /&gt;
== List of Firestones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a firestone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 3000 - 6000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Translucent crimson and black, a firestone displays a smooth, though irregularly shaped, exterior.  Inside, the shiny black spots appear to move extremely slowly through a thick, glowing red liquid, almost as cooled spots of magma float atop the fiery liquid of an active lava flow.  The gem&#039;s outside, however, is solid, and the stone radiates no heat whatsoever.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firestone&amp;diff=21890</id>
		<title>Firestone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firestone&amp;diff=21890"/>
		<updated>2010-07-24T11:20:46Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Created page with &amp;#039;Firestones are found on Teras Isle.  == List of Dreamstones == {{Gem disclaimer}} {{Gem |name = a firestone |rarity =  |value = 3000 - 6000 |location = Teras Isle |descriptio…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firestones are found on Teras Isle.&lt;br /&gt;
&lt;br /&gt;
== List of Dreamstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a firestone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 3000 - 6000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Translucent crimson and black, a firestone displays a smooth, though irregularly shaped, exterior.  Inside, the shiny black spots appear to move extremely slowly through a thick, glowing red liquid, almost as cooled spots of magma float atop the fiery liquid of an active lava flow.  The gem&#039;s outside, however, is solid, and the stone radiates no heat whatsoever.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moonstone&amp;diff=32357</id>
		<title>Moonstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moonstone&amp;diff=32357"/>
		<updated>2010-07-24T11:18:12Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonstones are often considered to be symbols of [[Zelia]].  They respond well to spiritual magic.&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gem7.asp#Moonstone Elanthian Gems], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Moonstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a blue moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light sky blue.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Descriptions], on the GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cats-eye moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a cats-eye moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light grass green. Interestingly, its reflective properties seem to skew the light in polar directions, causing a slitted pupil of deeper green to form within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a black moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200 - 400&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a black moonstone is a rounded, slightly irregularly shaped piece of feldspar.  Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night.  This specimen is approaching coal black, yet it is still transparent enough to glow in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a golden moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a striking deep gold, with small twinkling specks floating deep within.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an opaline moonstone&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, an opaline moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen displays rainbow colors that swirl and meld within the gem as if the gem&#039;s interior is liquid color in constant motion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1300&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = When light touches the translucent stone, its pallid, pitted surface glows with a ghostly blue sheen. Thin white rays shimmer over and through the ethereal blue.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale green moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1100 &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Light caressing the surface of the moonstone creates a slim, shimmering silver band upon the misty green surface. Tiny inclusions visible in the more translucent sections of the stone mar the gem&#039;s quality, but it still retains a certain aesthetic appeal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a silvery moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Soft shades of silver chase one another across the moonstone&#039;s pallid surface as light strikes the gem at differing angles. Most of the pale, round stone&#039;s surfaces are pitted and damaged, but one smooth side reveals the exquisite beauty that the gem will have after proper treatment and care.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Emerald&amp;diff=19967</id>
		<title>Emerald</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Emerald&amp;diff=19967"/>
		<updated>2010-07-24T11:15:23Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By weight, &#039;&#039;&#039;emeralds&#039;&#039;&#039; are the most valuble gems in the real world, though value can be reduced by inclusions.  In [[Elanthia]], emeralds remain high in value.  Emeralds are a type of [[beryl]] that are colored green by chromium or sometimes iron.  Like all beryls, they are formed within water and therefore contain water molecules.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Emerald Emerald article], on Wikipedia.org&amp;lt;sup&amp;gt;[http://en.wikipedia.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Emeralds are symbols of many [[Arkati]].  [[Aeia]] and [[Imaera]] are each symbolized by the emerald due to their attachments to nature, while followers of [[Luukos]] favors emeralds due to the association with poison and snakes.  Additionally, it is said that Koar has eyes of an emerald-green hue, which is related to the existance to the Eye-of-Koar emerald.&lt;br /&gt;
&lt;br /&gt;
Elementally, emeralds are attuned to earth.&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gems4.asp#Emerald Elanthian Gems guide], on Play.net&amp;lt;sup&amp;gt;[http://www.play.net/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Emeralds ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dragonfire emerald&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 4500 - 6500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Large and a brilliant transparent green, a dragonfire emerald displays a crimson glow deep in its heart. Despite the center&#039;s fiery appearance, the gem emits no heat. At times the glow suddenly expands, nearly filling the emerald with its bright red coloration. Then it slowly contracts until it is just a small glowing ember once again.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gems article], Gemstone IV Player Library&amp;lt;sup&amp;gt;[http://www.gs4.org/]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dragon&#039;s-tear emerald&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 6000 &amp;lt;!-- 7438 --&amp;gt;&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Tiny inclusions glitter in the deep green dragon&#039;s-tear emerald. The color of the stone is akin to forest shadows at the edges, but it brightens to a vibrant hue like sun-touched leaves in the center, where green and golden fire shine and shift constantly whenever the gem is turned. When light glances over its exterior at certain angles, it reflects back in a startling sky-blue shade rather than ordinary white.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dwarf-cut emerald&lt;br /&gt;
|rarity = Unknown&lt;br /&gt;
|value = Unknown&lt;br /&gt;
|location = Unknown&lt;br /&gt;
|description = Tiny inclusions glitter in the deep green dwarf-cut emerald. The color of the stone is akin to forest shadows at the edges, but it brightens to a vibrant hue like sun-touched leaves in the center, where green and golden fire shine and shift constantly whenever the gem is turned. When light glances over its exterior at certain angles, it reflects back in a startling sky-blue shade rather than ordinary white.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an uncut emerald&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 5000 &amp;lt;!-- 3562, 5177, 4180, 4750, 5200, (4250, 4850) --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = About the size of a thumbnail, this intense, grass green stone is an emerald in an unpolished state. The hexagonal gem has a slight bluish undertone and several tiny black inclusions.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an eye-of-Koar emerald&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = High&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The emerald is not only large, but the dramatic depths glimpsed within its facets would rival sunlight reflecting off sparkling water. The stone&#039;s color is a green so vibrant, it threatens to surpass the restrictions of sight and express its perfection in fragrance as well as beauty.}}&lt;br /&gt;
There are two special uses for an eye-of-Koar emerald.&lt;br /&gt;
&lt;br /&gt;
;Group Fogging to the Sands from inside The Rift&lt;br /&gt;
To use it, you MUST have at LEAST 10,000 silver coins ON YOU. Only the person raising the emerald needs the 10k, the group members do not.  Then you simply RAISE it while you&#039;re in the Rift and you get transported, as observed below.  The 10k silvers will be taken when the ability is used. &lt;br /&gt;
&lt;br /&gt;
 &amp;gt;[The Rift]&lt;br /&gt;
 Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below.&lt;br /&gt;
 Also here: Group Member&lt;br /&gt;
 Obvious exits: northeast, southeast, west&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 wealth&lt;br /&gt;
 You have 10793 coins with you.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 THA-THUMP.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;raise my emerald&lt;br /&gt;
 You close your eyes and concentrate as you raise your Eye-of-Koar emerald.&lt;br /&gt;
 The emerald flickers brightly, and the natural navette shape of the gem makes it resemble the blinking eye of a great wyrm. Your skin begins to tingle as the eerie feeling of being watched steals over you.&lt;br /&gt;
 &lt;br /&gt;
 You get the pleasant feeling that one of life&#039;s burdens has been lifted from you.&lt;br /&gt;
 &lt;br /&gt;
 The surroundings ripple, tinted with a vibrant green light, and your vision begins to fade as you feel yourself being pulled away.&lt;br /&gt;
 [Altar of the Elder]&lt;br /&gt;
 The ledge is more generous than it appeared from the lower stone platform, which now looks extremely narrow and far below. The view from here of the monumental ice sculpture reveals its top to be as superbly detailed as its other aspects. Incongruously, a pool of clear, sapphire-colored water lies between the ledge and an immense statue of a sleeping drake, its recumbent body curled around a large throne on the pool&#039;s northern edge. You also see a flight of steps.&lt;br /&gt;
 Also here: Group Member&lt;br /&gt;
 Obvious exits: up&lt;br /&gt;
 The Eye-of-Koar emerald in your hand crumbles into fine, sparkling dust.&lt;br /&gt;
 Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
;Granting a Deed&lt;br /&gt;
It has one other use -- and this one can be used OUTSIDE the Rift (unlike the fogging feature, which is just limited to inside the Rift). If you have 20,000 silvers or more on you and you RAISE it, you&#039;ll receive a deed. This is true for every member in your group that has 20,000 silvers or more on them as well. This is also true in the fogging scenario -- if you raise the emerald with 20k + you will fog AND receive a deed. 20k for a deed is rather costly, but again, if you&#039;re in the Rift coins are just a waste anyway.&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a star emerald&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 3500 - 5500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Deep green, a star emerald combines a magnificent external luster with a fascinating radiant internal pattern. Star-shaped thin black rays emanate from the emerald&#039;s center, as if an explosion was suddenly frozen and placed in the heart of the gem, forever locked inside the solid, transparent green sea.}}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Diamond&amp;diff=18045</id>
		<title>Diamond</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Diamond&amp;diff=18045"/>
		<updated>2010-07-24T11:13:20Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diamonds, a form of condensed carbon, are the hardest substance on earth.  While a ruby or sapphire is a 9 on Moh&#039;s hardness scale, and a diamond is a 10, a diamond is actually several times harder than a ruby, as Moh&#039;s hardness scale is relative to other substances.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Diamond Diamond], on Wikipedia.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diamonds of all types are associated with [[Eorgina]], though the black diamond is often considered to be her gem, and many elves avoid wearing black diamonds unless they specifically intend on representing her.  Diamonds resist channeling multiple forms of mana through it at once, making it unsuitable for sorcery.  However, it is effective for [[spiritual]] and [[elemental]] magic when channeled separately.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gems4.asp#Diamond Elanthian Gems: Diamond], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Diamonds ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 3500 - 5500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Extremely hard, with a multitude of sharp edges and points, a blue diamond is one of the rarer gems in Elanthia. In this, its uncut state, a blue diamond is a translucent white with just a hint of pale blue throughout. Its waxy sheen softly reflects the light, and the diamond feels much heavier than other non-diamond stones of its same size.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Descriptions], on the GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dragon&#039;s-tear diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Despite the chips to its delicately faceted surface, the dragon&#039;s-tear diamond sparkles like a miniature star. At the heart of the jewel, shades of blue mingle with cool silvery light and minute flecks of scarlet to create a tiny, brilliant inferno. Whenever light glances across the exterior at certain angles, the stone reflects back an intense shade of sky blue instead of ordinary white.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dwarf-cut diamond&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Despite the chips to its delicately faceted surface, the dwarf-cut diamond sparkles like a miniature star. At the heart of the jewel, shades of blue mingle with cool silvery light and minute flecks of scarlet to create a tiny, brilliant inferno. Whenever light glances across the exterior at certain angles, the stone reflects back an intense shade of sky blue instead of ordinary white.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a faceted black diamond&lt;br /&gt;
|rarity = Excessively Rare&lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = As caliginous as a starless sky, the countless faces sparkle with an unearthly blue fire. The dark beauty of the diamond is exquisite, like black star plucked from the heavens.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a large yellow diamond&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Icemule Trace]]&lt;br /&gt;
|description = Even in the rough, the beauty of this yellow diamond is breathtaking. Light refracts from within the gem, showering sunshine-yellow rays in all directions.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an uncut diamond&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = This little cube with a rough, frosted surface is nothing other than an uncut diamond. It has a pale, silvery color and although the surface pattern makes it appear opaque, when held up to the light its clarity is revealed. For something so small, it is unusually heavy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note that uncut diamond is highly sought on the street due to its use in several [[Alchemy]] formulas.&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an uncut maernstrike diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = The small, hard gem might be mistaken in the dark for a pebble, but anyone bringing it into the light would swiftly see the error in perception. Even in its uncut state, the maernstrike diamond is unmistakable. While the typical diamond is clear and white in hue with only a trace of yellow, the maernstrike diamond bears no trace of white whatsoever -- instead, an inferno of brilliant rainbow hues blazes at the center of the stone, and all parts of the jewel contain some portion of that fire. Shafts of emerald, scarlet, cerulean, violet, silver, and gold radiate from the spectacular core in a display of beauty muted only partially by the stone&#039;s rough, uncut state.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an uncut star-of-Tamzyrr diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Solhaven]]&lt;br /&gt;
|description = Rubbed smooth by the action of sand and wave, an uncut star-of-Tamzyrr diamond is a misshapen lump. For the most part, the gem is perfectly translucent, its clarity only marred by light distortion due to the uneven shape. At the center, however, faint sky blue tendrils like frozen electrical discharge radiate outward in all directions.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deathstone&amp;diff=17728</id>
		<title>Deathstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deathstone&amp;diff=17728"/>
		<updated>2010-07-24T11:11:55Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Created page with &amp;#039;Deathstones can be found on Teras Isle.  == List of Dreamstones == {{Gem disclaimer}} {{Gem |name = a black deathstone |rarity = Infequent |value = 100 |location = Teras Isle…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deathstones can be found on Teras Isle.&lt;br /&gt;
&lt;br /&gt;
== List of Dreamstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a black deathstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 100&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Blacker than a cloudy, moonless night, a black deathstone is a small, opaque stone.  Its slightly polished surfaces reflect only a bit of light, as most light striking the deathstone seems to be absorbed into it.  This makes it quite difficult to see any small details on the deathstone&#039;s surface.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamstone&amp;diff=2623</id>
		<title>Dreamstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamstone&amp;diff=2623"/>
		<updated>2010-07-24T11:07:52Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is said that a bell crafted of mithril with a dreamstone clapper is what allows people, particularily clerics and empaths, to sense a recent death.  The bell was created by the [[Arkati]], [[Eonak]], at the request of [[Lorminstra]].  Any adventurer, not just clerics and empaths, is capable of hearing the toll of this bell, should they decide to listen (by entering the command, &#039;&#039;[[SET (verb)|SET]] SHOWDEATHS ON&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Dreamstones enhance telepathic powers and it is known that [[crystal amulet]]s are magical items that are crafted to imitate the properties of a pure dreamstone amulet, and are crafted by imprinting the properties of dreamstone into a crystal rock.&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gems4.asp#Dreamstone Elanthian Gems: Dreamstone], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
Dreamstones are purely fictional.  The only other notable appearance of a dreamstone is in the Super Nintendo game [http://www.nintendo.com/gamemini?gameid=m-Game-0000-677 Chrono Trigger], by Squaresoft.  In Chrono Trigger, the dreamstone is a red crystal-like rock that conducts electricity 15-20 times better than silver and is capable of holding an electrical charge for extended periods of time.  The sword, the Masamune, was crafted of dreamstone.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Fictional_chemical_substances%2C_A-M Fictional Substances], on Wikipedia.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Dreamstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a black dreamstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Trails of coal black, dark blue-grey, and burnt umber swirl across the surface of a black dreamstone, merging and diverging, losing themselves in one of the stone&#039;s white patches only to resurface as brilliant bursts of color in an entirely different spot. The smooth dreamstone is only about an inch long and half an inch in diameter. Entirely opaque, its surface carries a satin sheen.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Discriptions], on GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue dreamstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 400&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Trails of ultramarine blue, sky blue, and periwinkle swirl across the surface of a blue dreamstone, merging and diverging, losing themselves in one of the stone&#039;s white patches only to resurface as brilliant bursts of color in an entirely different spot. The smooth dreamstone is only about an inch long and half an inch in diameter. Entirely opaque, its surface carries a satin sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a green dreamstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 400 - 600&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Trails of emerald green, sea green, and aquamarine swirl across the surface of a green dreamstone, merging and diverging, losing themselves in one of the stone&#039;s white patches only to resurface as brilliant bursts of color in an entirely different spot. The smooth dreamstone is only about an inch long and half an inch in diameter. Entirely opaque, its surface carries a satin sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a pink dreamstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 300 - 500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Trails of intense pink, magenta, and vermilion swirl across the surface of a pink dreamstone, merging and diverging, losing themselves in one of the stone&#039;s white patches only to resurface as brilliant bursts of color in an entirely different spot. The smooth dreamstone is only about an inch long and half an inch in diameter. Entirely opaque, its surface carries a satin sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a red dreamstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Trails of burnt red, crimson, and blood red swirl across the surface of a red dreamstone, merging and diverging, losing themselves in one of the stone&#039;s white patches only to resurface as brilliant bursts of color in an entirely different spot. The smooth dreamstone is only about an inch long and half an inch in diameter. Entirely opaque, its surface carries a satin sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a yellow dreamstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 300&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Trails of canary yellow, gold, and yellow ochre swirl across the surface of a yellow dreamstone, merging and diverging, losing themselves in one of the stone&#039;s white patches only to resurface as brilliant bursts of color in an entirely different spot. The smooth dreamstone is only about an inch long and half an inch in diameter. Entirely opaque, its surface carries a satin sheen.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a white dreamstone&lt;br /&gt;
|rarity = Infequent&lt;br /&gt;
|value = 400&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Trails of light silver, powder blue, and faint grey swirl across the surface of a white dreamstone, merging and diverging, losing themselves in one of the stone&#039;s white patches only to resurface as brilliant bursts of color in an entirely different spot. The smooth dreamstone is only about an inch long and half an inch in diameter. Entirely opaque, its surface carries a satin sheen.}}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moonstone&amp;diff=32356</id>
		<title>Moonstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moonstone&amp;diff=32356"/>
		<updated>2010-07-24T10:59:49Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonstones are often considered to be symbols of [[Zelia]].  They respond well to spiritual magic.&amp;lt;ref&amp;gt;[http://www.play.net/gs4/info/gems/gem7.asp#Moonstone Elanthian Gems], on Play.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Moonstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a blue moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light sky blue.&amp;lt;ref&amp;gt;[http://www.gs4.org/modules/mediawiki/index.php/Gems Gem Descriptions], on the GemStone IV Player Library&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cats-eye moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a cats-eye moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a light grass green. Interestingly, its reflective properties seem to skew the light in polar directions, causing a slitted pupil of deeper green to form within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a black moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200 - 400&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a black moonstone is a rounded, slightly irregularly shaped piece of feldspar.  Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night.  This specimen is approaching coal black, yet it is still transparent enough to glow in the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, a golden moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen is a striking deep gold, with small twinkling specks floating deep within.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an opaline moonstone&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Nearly transparent, an opaline moonstone is a rounded, slightly irregularly shaped piece of feldspar. Its name springs from the deep reflection that seems to bathe the gem in a soft halo when the light strikes it, similar to the appearance of the moon on a slightly overcast night. This specimen displays rainbow colors that swirl and meld within the gem as if the gem&#039;s interior is liquid color in constant motion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale blue moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1300&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = When light touches the translucent stone, its pallid, pitted surface glows with a ghostly blue sheen. Thin white rays shimmer over and through the ethereal blue.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale green moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900-1100 &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Light caressing the surface of the moonstone creates a slim, shimmering silver band upon the misty green surface. Tiny inclusions visible in the more translucent sections of the stone mar the gem&#039;s quality, but it still retains a certain aesthetic appeal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a silvery moonstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Soft shades of silver chase one another across the moonstone&#039;s pallid surface as light strikes the gem at differing angles. Most of the pale, round stone&#039;s surfaces are pitted and damaged, but one smooth side reveals the exquisite beauty that the gem will have after proper treatment and care.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quartz&amp;diff=35637</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quartz&amp;diff=35637"/>
		<updated>2010-07-24T10:54:08Z</updated>

		<summary type="html">&lt;p&gt;JASON006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quartz&#039;&#039;&#039; is an extremely common mineral that comes in a large variety of colors and compositions.&lt;br /&gt;
&lt;br /&gt;
== List of Quartzes  ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = &lt;br /&gt;
|description = Several scratches mar the surface of the thumbnail-sized crystal, but the exquisite robin&#039;s-egg blue color shimmers past the damage wrought by time and poor treatment.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of carnelian quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a thick, faceted spear, a piece of carnelian quartz contains a cloudy galaxy of honey-gold tones floating within a clear, transparent solid.  Darker needles angle through the crystal like schools of fish, and tiny black inclusions add visual weight to the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of cat&#039;s eye quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Just barely visible in this roughly rounded crystal is a band of silver light that moves across the surface as the quartz is turned.  The grey and black matrix has a fractured, chaotic appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of citrine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a tapered spear, a piece of citrine quartz has a delicate translucence and a slightly dulled luster.  It is a warm lemon yellow with diffuse clouds of milky white near the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of rose quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = A cluster of lightly etched crystals make up a piece of rose quartz.  The stone is a milky rose pink, with just enough translucence to catch the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a quartz crystal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Dozens of small, translucent quartz crystals cluster tightly together, their hard-edged surfaces bright with an almost greasy luster.  Though cloudy white at the base, the crystals are perfectly transparent at the tips.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of rainbow quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900 &amp;lt;!-- 936 --&amp;gt;&lt;br /&gt;
|location = &lt;br /&gt;
|description = From stem to stern, this triangular shard of quartz displays every color of the rainbow along its rough length.  The surfaces are unpolished, but the changes of hue that proceed in wide, striped bands along its length that have a certain appeal despite the damaged state of the broken crystal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tangerine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Zul Logoth&lt;br /&gt;
|description = Several smaller crystals grow at odd angles from the larger, more tabular quartz crystal.  The gorgeous vivid orange color of the tangerine quartz is not uniform, but fades into transparency at several points within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragonfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the dragonfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Wavering bright crimson and deep yellow tendrils extend along the length of the stone, reaching from end to end.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of oblivion quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Can take multiple attempts to remove from a container: &lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You feel a strange fascination steal over you as your hand touches the oblivion quartz.&lt;br /&gt;
For some reason you can&#039;t get that.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has a very long script when you do get it that can end with various effects including gem destruction and fried nerves at end and proning, stunning, and forcing stance while it is running:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You remove a shard of oblivion quartz from in your iron strongbox.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gaze into the depths of the oblivion quartz, your fascination growing into more than idle curiosity, quickly becoming an unnaturally driving need!  In the next heartbeat, a cloud of nausea bursts from the stone&#039;s heart, quickly wrapping writhing tendrils of sickness around your face like a vaporous octopus!  As your insides churn and heave, you claw desperately at your face and throat, trying to tear the terrifying thing away, but your hands pass right through it.  As the tendrils tighten, you feel your breathing passages close and the air being sucked out of your chest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You gasp for air, but you find nothing to ease your burning lungs.  Your mouth opens repeatedly, desperately seeking something, anything, to stave off the inevitable onslaught of oblivion.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You start to breathe easier.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you study the oblivion quartz&#039;s irregularities, you especially notice its chaotic patterns.  They create a visual illusion, shifting and contracting as you scrutinize them.&lt;br /&gt;
&lt;br /&gt;
A danged cloud of gnats suddenly surrounds your face.  The little pests can certainly sneak up on a person!  You notice the nasty things trying to forge a path up your nostrils.&lt;br /&gt;
&lt;br /&gt;
You try to shoo the cloud away by flailing your arms, but to no avail.  The diminutive varmints begin to dodge your rapidly blinking eyelids and gain the nice, wet surface of your eyes in a multi-gnatted strike force.&lt;br /&gt;
&lt;br /&gt;
The more you flail and splutter and blink, the thicker the cloud of insects becomes!  You hop around convulsively, but soon, finding that no relief, you switch to tactics of ducking and dodging with knees bent.&lt;br /&gt;
&lt;br /&gt;
As if reading your mind, the little demons cling doggedly to your every move.  Your ears roar with the loud whine of their wings like an amorous mosquito&#039;s serenade amplified a thousand-fold.&lt;br /&gt;
&lt;br /&gt;
You burst into a frenetic dance, trying desperately to evade the cloud before they completely cover you in a black, pulsing second skin!&lt;br /&gt;
&lt;br /&gt;
Suddenly, the bugs are gone!  They simply disappear.  As you try to catch your breath, you notice the air feels clean...and wonderful, minus the pollution of tiny, flying, villainous, infernal, obnoxious little pieces of...&lt;br /&gt;
&lt;br /&gt;
You realize you are perhaps over-reacting just a bit to a cloud of gnats.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stow quar&lt;br /&gt;
You find yourself unable to pull your attention away from the quartz in your hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you gaze into the quartz, the glory of its anomalous heart entrances you.  Within those depths lie mystery and power, evidenced by tiny glimpses of light floating within the firmament of the oblivion quartz&#039;s interior.&lt;br /&gt;
&lt;br /&gt;
Slowly, you notice a delicious, beckoning sensation uncurl from inside the quartz, one that had been slyly hidden before now.  You fix your thoughts on it before it can hide again, pinning its location so that you can draw near.  As you extend your arms into the shadowy cloud surrounding your objective, it seeps into your mind and becomes you.&lt;br /&gt;
&lt;br /&gt;
Darkness clouds your eyes.  You abruptly know the hopelessness and inevitability of death and decay as if they are an extension of yourself.  You see everything you have known throughout your life as two-dimensional images that curl around the edges and burn away into ash.  Despair overcomes you with a suffocating finality.&lt;br /&gt;
&lt;br /&gt;
Finally, the horrible feeling of despair begins to fray like a flimsy, decaying piece of shroud linen.  It fades and disappears, leaving in its place a memory as black and horrible as death.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
&lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
During a casual perusal of the oblivion quartz you hold, a pinpoint of light within its depths catches your eye.  It is no more than a faint flicker, however, how could it be imprisoned inside the drab stone?  It was not just a reflection either; at least it didn&#039;t seem to be.  Was it?&lt;br /&gt;
&lt;br /&gt;
As you examine the quartz more closely, you notice the horrifying fact that the thing has attached itself to your hand.  Slowly, the rough, rocky material transcends its boundaries and spreads across your palm.  As it expands, it gains momentum, and as your skin is transformed, pain erupts in an excruciating blossom.&lt;br /&gt;
&lt;br /&gt;
You try to drop the cursed thing, but quickly discover the fact that once transmuted, the affected appendage is frozen and unresponsive -- useless -- just like stone.&lt;br /&gt;
&lt;br /&gt;
A band of searing pain crosses your chest, making the attempt to catch your breath an agony.  You feel a terrifying prickle as the invasive scourge reaches your neck and works its way upward.  Your throat closes and breathing is no longer within your ability.&lt;br /&gt;
&lt;br /&gt;
Your eyesight fades as you feel the darkness overtake you.&lt;br /&gt;
&lt;br /&gt;
Forced to stance offensive.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, finding its complex striations unusually arresting.  Although it is a somewhat drab, dun color, you somehow know there are fascinating anomalies waiting to be found there, if you just concentrate...all...your...energy...&lt;br /&gt;
&lt;br /&gt;
Something pulses deep within the quartz.  It pulses a second time, and again, as you realize you are staring at your own heart beating there inside the stone.  How could you have not realized this before now?!  This is a dangerous situation.  Your horror grows as your thoughts follow the undeniable logic along its course.&lt;br /&gt;
&lt;br /&gt;
Why, anyone could steal this quartz from you.  They&#039;re probably already making plans to do so.  And once they have it...well, they&#039;ll have complete control.  You&#039;ll be a mere puppet, shackled to the tenuous prospects of the quartz&#039;s vulnerability.  A slave at the hands of anyone who happens to hold the quartz, your life&#039;s receptacle.&lt;br /&gt;
&lt;br /&gt;
Fear and panic threaten to completely overcome your senses as you ponder the hopeless future, and watch the heart within the stone mete out its feeble rhythm.&lt;br /&gt;
&lt;br /&gt;
Abruptly, you exhale in an explosive burst, realizing your lungs are screaming for air!  A haze lifts from your eyes.  When you search the heart of the quartz again, you see nothing but a simple stone, and a rather uninspiring one at that.  As the frightening thoughts dissipate, you are left with a confusing memory that defies explanation.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
&lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gaze into the depths of the oblivion quartz, noting the strange way its interior cosmos takes on an illusion of depth and dimension.  With a start, you hear a whisper close to your ear address you, drawing out your name with its sibilant tone, &amp;quot;Chivalrous...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance around, peering over both shoulders, surprised by the voice&#039;s unexpected and near presence, but no one is close enough to have been its author.  As you return your gaze to the quartz, the voice hails you again, &amp;quot;Chivalrous...&amp;quot;  This time it continues, &amp;quot;They will pay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uncertainty rushes through you as you hear the whispered entreaties become more and more deranged.  &amp;quot;They don&#039;t understand.  They are all planning...always planning, scheming.  It will do them no good!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The whisper gets louder as it grows more menacing, and soon seems to be coming from all around you.  &amp;quot;We are not fooled, oh noooo.  Never fooled, although they think we are.  They won&#039;t laugh forever though.  They will scream then.  We will show them...&amp;quot;  The whispers send chills skittering up your spine, while at the same time, the hollow words slowly begin to make sense.&lt;br /&gt;
&lt;br /&gt;
You gasp suddenly!  In your distraction, you have let the quartz fall from your hands, and you clutch at it, trying desperately to catch it.  Your hand clasps on empty air, and the quartz shatters as it strikes the ground, leaving nothing but dust and a few tiny shards where it lands.  As you stare blankly at the residue, you realize the voice has disappeared.&lt;br /&gt;
&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Peridot&amp;diff=2673</id>
		<title>Peridot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Peridot&amp;diff=2673"/>
		<updated>2010-07-24T10:44:22Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Created page with &amp;#039;Peridots are found on Teras Isle.  == List of Peridots == {{Gem disclaimer}}  {{gem |name = a pink peridot |rarity =  |value = 100 - 200 |location = Teras Isle |description =…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Peridots are found on Teras Isle.&lt;br /&gt;
&lt;br /&gt;
== List of Peridots ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pink peridot&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100 - 200&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A small, multi-sided bar, a pink peridot&#039;s unpolished transparent surfaces still gleam and reflect the light in shifting, soft pink patterns.  The gem seems denser in portions, the impression reinforced by the darker areas within the more abundant lighter composition.  The peridot naturally occurs with sharp edges and flat surfaces, though no hammer or chisel has touched the gem&#039;s surfaces.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a green peridot&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100 - 200&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A small, multi-sided bar, a green peridot&#039;s unpolished transparent surfaces still gleam and reflect the light in shifting, soft green patterns.  The gem seems denser in portions, the impression reinforced by the darker areas within the more abundant lighter composition.  The peridot naturally occurs with sharp edges and flat surfaces, though no hammer or chisel has touched the gem&#039;s surfaces.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue peridot&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100 - 200&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A small, multi-sided bar, a blue peridot&#039;s unpolished transparent surfaces still gleam and reflect the light in shifting, soft blue patterns.  The gem seems denser in portions, the impression reinforced by the darker areas within the more abundant lighter composition.  The peridot naturally occurs with sharp edges and flat surfaces, though no hammer or chisel has touched the gem&#039;s surfaces.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sunstone&amp;diff=2672</id>
		<title>Sunstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sunstone&amp;diff=2672"/>
		<updated>2010-07-24T10:39:53Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Created page with &amp;#039;Sunstones are found on Teras Isle.  == List of Sunstones == {{Gem disclaimer}}  {{gem |name = a yellow sunstone |rarity =  |value = 3500 |location = Teras Isle |description =…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sunstones are found on Teras Isle.&lt;br /&gt;
&lt;br /&gt;
== List of Sunstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a yellow sunstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 3500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A chunk of cold fire, a yellow sunstone appears to be a roughly globular piece of yellow-hot rock, its exterior cooled in spots to deeper shades of yellow and black.  The color is misleading, though, as the brilliant deep yellow portions are as cold as the darker portions.  The gem sparkles in the light, casting golden reflections in all directions.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a white sunstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A chunk of cold fire, a white sunstone appears to be a roughly globular piece of white-hot rock, its exterior cooled in spots to deeper shades of grey and black.  The color is misleading, though, as the brilliant, semi-translucent white portions are as cold as the darker portions.  The gem sparkles in the light, casting intense white reflections in all directions.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a red sunstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A chunk of cold fire, a red sunstone appears to be a roughly globular piece of red-hot rock, its exterior cooled in spots to deeper shades of crimson and black.  The color is misleading, though, as the brilliant red portions are as cold as the darker portions.  The gem sparkles in the light, casting fiery reflections in all directions.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Starstone&amp;diff=2671</id>
		<title>Starstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Starstone&amp;diff=2671"/>
		<updated>2010-07-24T10:29:07Z</updated>

		<summary type="html">&lt;p&gt;JASON006: Created page with &amp;#039;Starstones are found on Teras Isle.  == List of Starstones == {{Gem disclaimer}}  {{gem |name = a blue starstone |rarity =  |value = 100 |location = Teras Isle |description =…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starstones are found on Teras Isle.&lt;br /&gt;
&lt;br /&gt;
== List of Starstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue starstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A swirling mass of tiny clear, white, dark grey, and blue crystals, a blue starstone appears as a pebbly ultramarine mass with twinkling white pinpoints.  The gem is no bigger than a human&#039;s thumbnail and irregularly shaped.  Its heavily pitted surfaces trap and reflect the light, giving the gem a sparkling, swirling look.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a green starstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A swirling mass of tiny clear, white, dark grey, and green crystals, a green starstone appears as a pebbly deep green mass with twinkling white pinpoints.  The gem is no bigger than a human&#039;s thumbnail and irregularly shaped.  Its heavily pitted surfaces trap and reflect the light, giving the gem a sparkling, swirling look.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a red starstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1300 - 1800&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A swirling mass of tiny clear, white, dark grey, and red crystals, a red starstone appears as a pebbly crimson mass with twinkling white pinpoints.  The gem is no bigger than a human&#039;s thumbnail and irregularly shaped.  Its heavily pitted surfaces trap and reflect the light, giving the gem a sparkling, swirling look.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a white starstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2000&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = A swirling mass of tiny clear, white, dark grey, and black crystals, a white starstone appears as a pebbly white mass with tiny black pinpoints.  The gem is no bigger than a human&#039;s thumbnail and irregularly shaped.  Its heavily pitted surfaces trap and reflect the light, giving the gem a sparkling, swirling look.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JASON006</name></author>
	</entry>
</feed>