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		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=173876</id>
		<title>Enchanting potion</title>
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		<updated>2022-08-12T18:05:28Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Unlock Potions */ Added details about where the top-end potions are typically sold, and their prices.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  Enchanting projects no longer require  [[#Tempering Potions|tempering potions]] or tempering times.  In the current system, A wizard first pours an [[#Unlock Potions|unlock potion]] on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. Items with some flares also have optional Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
Enchant Potions no longer require a roll - you simply pour the item on the object and the potion will take effect.&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayan&#039;eth Potion - Color depends on enchant - up to +35, 1 pour unlocks +5, after +35, 1 pour unlocks +1&lt;br /&gt;
# Urven&#039;eth Potion (fusion/sanctified/enhancive) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
# Ilven&#039;eth Potion - Fiery, Icy, Cloudy, Earthy (flaring) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;TEMPERING POTIONS ARE NO LONGER REQUIRED FOR ANY ENCHANTING PROJECTS! ENCHANTING PROJECTS NO LONGER REQUIRE TEMPERING TIMES!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To convert an existing bromin, aleteh, or grenshol potion, {{boldmono|ASK}} the apprentice NPC in a Wizard Guild&#039;s enchanting chamber about {{boldmono|EXCHANGE}}.  The apprentice will convert a bromin potion into a copper ayan&#039;eth potion, an aleteth potion into a silver ayan&#039;eth potion, or a grenshol potion into a gold ayan&#039;eth potion, all with the identical number of pours.&lt;br /&gt;
&lt;br /&gt;
All information below is for historical purposes only: &lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&#039;&#039;&#039;IN THE CURRENT SYSTEM, A WIZARD MUST FIRST POUR AN UNLOCK POTION ON THE ITEM BEFORE THEY CAN CAST&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=110|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20k Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25k Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30k Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36. These potions are not publicly available on a regular basis, and have been distributed only by special event merchants, typically during [[Duskruin]] in the shop [[BVShop:Spellbound|Spellbound]].&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These prices are per potion at [[Duskruin]] and contain 5 pours. &amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;PRE-TEMPERING POTIONS ARE NOW CALLED POTIONS - TEMPERING ONLY APPLIED TO ENCHANTING, AND IS NO LONGER APPLICABLE WITH THE MOST RECENT ENCHANTING UPDATES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions for enchanting items with special properties.  Urven&#039;eth Potion &#039;&#039;&#039;MUST&#039;&#039;&#039; be poured on [[enhancive]] (including socketed fusion) or [[sanctified]] gear before any enchant cast.  A test cast will tell you there is a power that must be overcome before you can cast; if you get that message, you MUST use glowing urven&#039;eth potion. The other type of pre-enchant potion is Ilvan&#039;eth potion for elemental [[flare|flaring]] items. Ilvan&#039;eth potions remove the -100 enchant penalty from a flaring item for one cast. For both types of potion, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pup_Tent&amp;diff=172689</id>
		<title>Pup Tent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pup_Tent&amp;diff=172689"/>
		<updated>2022-08-09T20:32:30Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Additional Information */ Clarified mechanics after asking for specifics from GM Vanah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pup Tents&#039;&#039;&#039; are portable items that players can set up in outdoor, outside of town rooms.  There are two tiers.&lt;br /&gt;
&lt;br /&gt;
Tents will collapse after 20 minutes of the owner not being inside.  Guests will be tossed out if the tent collapses.  The owner has five minutes to fold up the tent before the janitor will clean it up.  Tents and items left on the ground in tents are subject to normal game mechanics and will not be returned if lost.&lt;br /&gt;
&lt;br /&gt;
These rooms should not be considered private for vulgarity or OOC reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= First tier tents hold 2 people only, including the owner.  Tents are not critter proof; you may not {{boldmono|STAND}} your tent while enemies are present, and if a creature enters while the tent is standing, the tent will collapse and knock you, your guest, and your stuff out.&lt;br /&gt;
|analyze= You analyze your brown canvas tent and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a standard tent and will be knocked down by hostile creatures.  The owner may have one guest.  This tent has been unlocked to accommodate an additional five guests.&lt;br /&gt;
&lt;br /&gt;
The standing version of the tent may be altered with a long description, but not a show.  The description must include &amp;quot;canvas tent.&amp;quot;  The interior of the tent may be changed by rare merchants as a delayed service, of for Premium Points via Sadie Scroll.&lt;br /&gt;
&lt;br /&gt;
Exterior:&lt;br /&gt;
a brown canvas tent&lt;br /&gt;
&lt;br /&gt;
Interior:&lt;br /&gt;
[Vanah&#039;s Tent]&lt;br /&gt;
Hanging from the tent poles above is an unlit dark silver lantern.  A white polar bear skin rug spreads across the ground beside a coiled cream silk basket.  The scent of fresh-baked cookies permeates the air.&lt;br /&gt;
&lt;br /&gt;
The room interior can be altered to reference a placed lantern, bedroll, storage container, trash can, or scent.  If not referenced, additional sentences will be appended to display them.  There is a 511 character limit total on the room descriptions.  Any items not referenced will show in the room as &amp;quot;You also see...&amp;quot;.  The items will not be linked in the room description; you can ANALYZE inside the tent to see the items that are placed there to interact with.&lt;br /&gt;
&lt;br /&gt;
You can STAND the tent to pitch it, and FOLD it to take it down.  You can also CLEAN, LEAN, or KNOCK on the tent.&lt;br /&gt;
&lt;br /&gt;
PLACE the following items in your tent to store or remove them from the room:&lt;br /&gt;
* Perfume bottles, oil lamps and oils, or incense to impart a temporary fragrance to the tent.  This will temporarily override the custom fragrance of fresh-baked cookies, which will be restored the next time the tent is erected.  The scent is currently: fresh-baked cookies&lt;br /&gt;
* One General Store lantern or torch, which can then be lit to light the room: a glass-paned dark silver lantern is currently placed in the tent.&lt;br /&gt;
* One General Store bedroll; meditation mat; prayer rug; or folding chair: a white polar bear skin rug is currently placed in the tent.&lt;br /&gt;
* One Pup Tent Storage Container: a coiled cream silk basket is currently placed in the tent.&lt;br /&gt;
&lt;br /&gt;
INVITE guests who are outside the tent inside.&lt;br /&gt;
PROD the tent flap to allow open access to the tent.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|VERB&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STAND&lt;br /&gt;
| You quickly unfold the ivory canvas tent, pull out the stakes, and spread it all out on the correct spot of ground.  After a quick moment of pulling and standing, an ivory canvas tent is upright and ready to go.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Vanah quickly unfolds the brown canvas tent, pulls out the stakes, and spreads it all out on the correct spot of ground.  After a quick moment of pulling and standing, a brown canvas tent is upright and ready to go.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|CLEAN&lt;br /&gt;
| You briskly rub dust, leaves, bird poo, and other detritus from the surface of the tent.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|KNOCK&lt;br /&gt;
| You rap against an ivory canvas tent with your knuckles, trying to attract the attention of those inside.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LEAN&lt;br /&gt;
| You attempt to lean against the tent, but as it&#039;s only a thin canvas shell it begins to give way under your weight, causing you to pinwheel your arms in a wild attempt to right yourself.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PROD&lt;br /&gt;
| You roll up a tent flap and secure it above the entrance, allowing open access to the tent.&lt;br /&gt;
| Vanah rolls up a tent flap and secures it above the entrance, allowing open access to the tent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PROD&lt;br /&gt;
| You undo the ties holding a rolled-up tent flap open and allow it to fall across the entrance, blocking open access to the tent.&lt;br /&gt;
| Vanah undoes the ties holding a rolled-up tent flap open and allows it to fall across the entrance, blocking open access to the tent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SNIFF&lt;br /&gt;
| You sniff the air, detecting wild roses.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|INVITE&lt;br /&gt;
| You peek your head outside the tent flap and invite Wyrom to enter.&lt;br /&gt;
| Vanah sticks her head outside a brown canvas tent and invites you to enter.&lt;br /&gt;
&lt;br /&gt;
Type GO brown canvas tent to accept this invitation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|FOLD&lt;br /&gt;
| You methodically unhook the body of the ivory canvas tent from the stakes and fold it back up into a neat bundle.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Large tents won via raffle or auction are exempt from creature rules and can be pitched with critters present, and will not collapse when critters are present.  The capacity of these large tents is 4 people.&lt;br /&gt;
|analyze= This tent is an auction-quality tent.  It will withstand knockdown by creatures and can hold three guests.&lt;br /&gt;
The standing version of the tent may be altered with a long description, but not a show.  The description must include &amp;quot;canvas tent.&amp;quot;  The interior of the tent may be changed by rare merchants as a delayed service, of for Premium Points via Sadie Scroll.&lt;br /&gt;
&lt;br /&gt;
Exterior:&lt;br /&gt;
an ivory canvas tent&lt;br /&gt;
&lt;br /&gt;
Interior:&lt;br /&gt;
[Weather&#039;s Reprive]&lt;br /&gt;
The interior walls reflect the soft rose glow of the hanging antique bronze and stained glass candle lanterns.  The delicate scent of wild roses permeates the air.  Thick, rose vine-patterned carpets cover the floor, and large, luxurious ivory silk pillows are scattered about for comfortable resting.  A small, folding table holding paper, a quill, and an inkwell, is placed to one side, a soft rose cashmere throw and a pair of fluffy deep rose slippers tucked beneath it.&lt;br /&gt;
&lt;br /&gt;
The room interior can be altered to reference a placed lantern, bedroll, storage container, trash can, or scent.  If not referenced, additional sentences will be appended to display them.  There is a 511 character limit total on the room descriptions.  Any items not referenced will show in the room as &amp;quot;You also see...&amp;quot;.  The items will not be linked in the room description; you can ANALYZE inside the tent to see the items that are placed there to interact with.&lt;br /&gt;
&lt;br /&gt;
You can STAND the tent to pitch it, and FOLD it to take it down.  You can also CLEAN, LEAN, or KNOCK on the tent.&lt;br /&gt;
&lt;br /&gt;
PLACE the following items in your tent to store or remove them from the room:&lt;br /&gt;
* Perfume bottles, oil lamps and oils, or incense to impart a temporary fragrance to the tent.  The scent is currently: wild roses&lt;br /&gt;
* One General Store lantern or torch, which can then be lit to light the room: None.&lt;br /&gt;
* One General Store bedroll; meditation mat; prayer rug; or folding chair:  None.&lt;br /&gt;
* One Pup Tent Storage Container: None.&lt;br /&gt;
&lt;br /&gt;
INVITE guests who are outside the tent inside.&lt;br /&gt;
PROD the tent flap to allow open access to the tent.&lt;br /&gt;
&lt;br /&gt;
This tent can be lightened by one pound until it reaches two pounds.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
* A tent that is standing can be left unattended for 20 minutes before it will collapse. Be aware that GM advice is to not leave it unattended.&lt;br /&gt;
* In its collapsed state (example - a collapsed blue canvas tent), it will be safe for 5 minutes where only the owner can can collect it. After the 5 minute window, &#039;it is subject to normal loss mechanics&#039; including the janitor or being picked up by another player.&lt;br /&gt;
* Anything that causes a tent to collapse, including interactions from critters and other effects will put it in this vulnerable state.&lt;br /&gt;
* A tent will not collapse if it is occupied by its owner, unless a creature knocks it over or if the owner dies.&lt;br /&gt;
* The pup tent script will check (every 10 seconds) for the presence of its owner (the person who uses STAND to place the tent). If the owner is not in the tent or in the room outside the tent, the tent will collapse after the 20 minutes, even if occupied by other characters.&lt;br /&gt;
&lt;br /&gt;
==Unlocks==&lt;br /&gt;
*Trash Can&lt;br /&gt;
*Additional Guests (up to 100)&lt;br /&gt;
*In town&lt;br /&gt;
*Creature Proof&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Pup Tent Storage containers can be purchased and hold 5 items up to 10 pounds total.  Unlocks are available for additional 5 items and 10 pounds, up to 100 items for 200 pounds.  This is not weightless storage; the container is stored in the folded tent and will add to the character&#039;s encumbrance if the tent is in the character&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
One floor item and one lightsource can be stored in the tent and will automatically be placed out when the tent is erected.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Bedroll]]&lt;br /&gt;
* [[Meditation mat]]&lt;br /&gt;
* [[Prayer rug]]&lt;br /&gt;
* [https://sites.google.com/site/loresinging/ebon-gate-2012 Listing of information about the tent in shop Amidst the Tents from Ebon Gate 2012]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Interior&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Exterior&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2011&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= 2&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See analyze.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= FOLD&lt;br /&gt;
|verb3= KNOCK&lt;br /&gt;
|verb4= LEAN&lt;br /&gt;
|verb5= STAND&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=172673</id>
		<title>Duskruin Arena</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=172673"/>
		<updated>2022-08-08T19:31:20Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Prizes */  Clarified some things and added the DUSKRUIN REWARD command information that debuted in February 2022.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; serves as the namesake of the bi-annual [[:Category:Duskruin|Duskruin]] event and is one of the activities available which allows characters the opportunity to gain [[bloodscrip]]. &lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Adventurers can opt to fight in solo matches, or join with up to two peers and fight in 2v2 or 3v3 team matches. Each [[SimuCoin|parchment stamped voucher]], by itself or from a &#039;&#039;&#039;stamped voucher booklet&#039;&#039;&#039;, offers entry into the arena for up to 25 rounds. Additionally, those who run the solo arena can choose to battle in an [[Duskruin Arena#Endless|endless]] match. {{boldmono|[[PRAY]]}} for [[stamina]] and [[mana]] recovery, but there are dangers if used more than 3 times (solo).&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The arena is located on the eastern side of Bloodriven Village, in the middle of Faida Lane (room 12 on the [[Media:Fest-duskruin-updated-2021.png|map]]).&lt;br /&gt;
&lt;br /&gt;
===Matches===&lt;br /&gt;
* &#039;&#039;&#039;Solo&#039;&#039;&#039; - Participants entering the arena for a solo standard match will face a total of 25 combatants, with every fifth round featuring either a champion or an automaton.&lt;br /&gt;
** &#039;&#039;&#039;Endless&#039;&#039;&#039; - Available only to solo combatants, Endless arena matches begin after the final champion is beaten in during the standard match. No additional bloodscrip is awarded for these matches.&lt;br /&gt;
* &#039;&#039;&#039;Team&#039;&#039;&#039; - Groups of 2 or 3 can run team battles in the Arena, and will be faced with an equal number of opponents to those entering. Team matches no longer offer bonus bloodscrip.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
&lt;br /&gt;
When your arena match ends, you will automatically receive the [[Bloodscrip]] you earned, possibly a [[WPS smithy]] invite, and a loot package.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodscrip]]&#039;&#039;&#039; - Maximum achievable amount for solo runs is 300. There is no longer a bonus for completing a team match. The formula for bloodscrip earned is: [10 * Rounds Completed] with an additional 50 bonus for completing all 25 rounds.&lt;br /&gt;
* &#039;&#039;&#039;[[Items]]&#039;&#039;&#039; - One [[weapon]], [[armor]], [[shield]], or [[enhancive]] jewelry item will also be found in your package, unless you change your preferred loot using the DUSKRUIN REWARD command (see below).&lt;br /&gt;
* &#039;&#039;&#039;[[Metal]] ores&#039;&#039;&#039; - Should a (metal) automaton appear in place of a standard champion during a match, an ore of that same type will be available in addition to the arena winnings.&lt;br /&gt;
* &#039;&#039;&#039;Treasure Trove [[Duskruin Treasure Trove#Raffle Token|Raffle Tokens]]&#039;&#039;&#039; - Tokens used to enter the Trove raffles with a 1/250 chance drop rate (1/250 chance).&lt;br /&gt;
* &#039;&#039;&#039;[[Experience]]&#039;&#039;&#039; - Experience is gained from both killing each opponent, and successful completion of all 25 rounds.&lt;br /&gt;
* &#039;&#039;&#039;[[Experience orb]]s&#039;&#039;&#039; - These can be rubbed to gain an additional boost to to experience earned, either as a flat amount, or as a multiplying modifier.&lt;br /&gt;
* &#039;&#039;&#039;[[WPS smithy]] invite&#039;&#039;&#039; - Weight/Pad/Sight your weapons or armor at the WPS Smithy Wagon in [[Bloodriven Village]]. You will not receive an invite if you already have one. Using the EVENT STATS DUSKRUIN command will show your invite status.&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Arena#Titles|Titles]]&#039;&#039;&#039; - Different titles are earned based on certain thresholds met in the arena.&lt;br /&gt;
&lt;br /&gt;
Beginning February 2022, there is now an option to change your preferred standard reward. This only applies to the [[Items]] heading listed above, as you will still receive your normal bloodscrip and any of the other possible random rewards listed above.&lt;br /&gt;
&lt;br /&gt;
Use the DUSKRUIN REWARD command to toggle between them:&lt;br /&gt;
*DUSKRUIN REWARD LOOT: Receive loot rewards. (Default Setting)&lt;br /&gt;
*DUSKRUIN REWARD EXP: Receive instant exp rewards. (15 [[Experience]], instantly absorbed)&lt;br /&gt;
*DUSKRUIN REWARD SCRIP: Receive extra bloodscrip rewards. (10 extra bloodscrip)&lt;br /&gt;
&lt;br /&gt;
==Areas of Interest==&lt;br /&gt;
===The Celestial Temple===&lt;br /&gt;
Introduced during the April 2016 run of [[:Category:Duskruin|Duskruin]], the &#039;&#039;&#039;Celestial Temple&#039;&#039;&#039; offered additional background information for [[Bloodriven Village]] and [[Duskruin Arena]], and is tied to the collectible system for [[MoonShard pendant]]s. It continues to serve as the place to join completed moons to a pendant, and is also where the &#039;&#039;&#039;dwarven archaeologist&#039;&#039;&#039; can be found to trade [[bloodrune|flat etched stones]] for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
The Temple holds many secrets within its walls, and offers a way to get a [[Bloodrune Holder]] if one can figure out its puzzle. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[WPS smithy]], [[forging]] slab smelter, and [[Bloodforge]] can be found within the Temple. The [[Duskruin Dig]] (discontinued) was located here during its runs.&lt;br /&gt;
&lt;br /&gt;
===Bank===&lt;br /&gt;
The bank can be found in the upper most level of the Arena and allows adventurers the ability to deposit or withdraw based on the bank of the town travelled from.&lt;br /&gt;
&lt;br /&gt;
===Spectator Seats===&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; offers areas to {{boldmono|[[Duskruin Arena#Verbs|WATCH]]}} the various bouts and cheer or jeer for any contestant. 2021 saw the addition of more seating in the &#039;&#039;&#039;Cheap Seats&#039;&#039;&#039;, which also offer some food and drinks.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===[[Title system|Titles]]===&lt;br /&gt;
Pre- and postname titles are available based on solo, team, and endless runs in the arena.&amp;lt;section begin=arenatitles /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Hero/Heroine || Prename || 1,000 Perfect Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Leader || Prename || 500 Group Arena Wins (do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Contender || Prename || 26 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Conqueror	|| Prename || 100 Endless Rounds and 500,000 kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Icon || Prename || 150 Endless Rounds and 10,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Challenger || Prename || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Worshipper || Prename || 10,000 Prayers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Occultist || Prename || Spawn Demon by PRAYing (valid only for player that PRAYed)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grand Champion of Duskruin Arena || Postname || 1,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Flawless Champion of Duskruin Arena || Postname || 1,000 Perfect Wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Perpetuity	|| Postname || Legacy Endless Round 26&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Abiding Champion of Duskruin Arena || Postname || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroic Tactician || Postname || 25,000 Entries and 500 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Merciless Executioner || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Whirlwind of Duskruin Arena || Postname || Complete Solo Arena Run Under 200 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fleetfooted Legion || Postname || Complete Group Arena Run Under 250 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cowardly Adventurer || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prey of the Sands || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Endless Champion of Duskruin Arena || Postname || 100 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Infinite Champion of Duskruin Arena || Postname || 125 Endless Rounds and lasting 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Eternal Juggernaut || Postname || 150 Endless Rounds and 25,000 wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Unsurpassable Titan || Postname || 150 Endless Rounds and 25,000 perfect wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Relentless Vanquisher || Postname || 1,000,000 kills&lt;br /&gt;
|}&amp;lt;section end=arenatitles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Verbs|Verbs]]===&lt;br /&gt;
* {{boldmono|[[DISMISS]]}} - {{boldmono|DISMISS}} was introduced during the December 2018 run to speed up the removal of bodies between rounds.&lt;br /&gt;
* {{boldmono|[[SHOUT]]}} - {{boldmono|SHOUT}} can be used by arena participants to get the announcer to finish their opening speech.&lt;br /&gt;
* {{boldmono|[[WATCH]]}} - {{boldmono|WATCH}} is used by spectators to view arena matches. Special usage for this verb is available in certain rooms of the arena.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;WATCH&lt;br /&gt;
Usage:&lt;br /&gt;
    WATCH LIST     - Shows all the combatant of Duskruin Arena.&lt;br /&gt;
    WATCH STOP     - Stop watching a combatant of Duskruin Arena.&lt;br /&gt;
    WATCH {person} - Watches the actions of this combatant of Duskruin Arena.&lt;br /&gt;
    WATCH LOOK     - Looks at the arena of the combatant you&#039;re watching.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
* [[Bank Heist]]&lt;br /&gt;
* [[Bloodriven Sewers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=172671</id>
		<title>Duskruin Arena</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=172671"/>
		<updated>2022-08-08T16:57:42Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; serves as the namesake of the bi-annual [[:Category:Duskruin|Duskruin]] event and is one of the activities available which allows characters the opportunity to gain [[bloodscrip]]. &lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Adventurers can opt to fight in solo matches, or join with up to two peers and fight in 2v2 or 3v3 team matches. Each [[SimuCoin|parchment stamped voucher]], by itself or from a &#039;&#039;&#039;stamped voucher booklet&#039;&#039;&#039;, offers entry into the arena for up to 25 rounds. Additionally, those who run the solo arena can choose to battle in an [[Duskruin Arena#Endless|endless]] match. {{boldmono|[[PRAY]]}} for [[stamina]] and [[mana]] recovery, but there are dangers if used more than 3 times (solo).&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The arena is located on the eastern side of Bloodriven Village, in the middle of Faida Lane (room 12 on the [[Media:Fest-duskruin-updated-2021.png|map]]).&lt;br /&gt;
&lt;br /&gt;
===Matches===&lt;br /&gt;
* &#039;&#039;&#039;Solo&#039;&#039;&#039; - Participants entering the arena for a solo standard match will face a total of 25 combatants, with every fifth round featuring either a champion or an automaton.&lt;br /&gt;
** &#039;&#039;&#039;Endless&#039;&#039;&#039; - Available only to solo combatants, Endless arena matches begin after the final champion is beaten in during the standard match. No additional bloodscrip is awarded for these matches.&lt;br /&gt;
* &#039;&#039;&#039;Team&#039;&#039;&#039; - Groups of 2 or 3 can run team battles in the Arena, and will be faced with an equal number of opponents to those entering. Team matches no longer offer bonus bloodscrip.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodscrip]]&#039;&#039;&#039; - Maximum achievable amount for solo runs is 300. There is no longer a bonus for completing a team match. The formula for bloodscrip earned is: [10 * Rounds Completed] with an additional 50 bonus for completing all 25 rounds.&lt;br /&gt;
* &#039;&#039;&#039;[[Items]]&#039;&#039;&#039; - Various [[weapon]]s, [[armor]], [[shield]]s, and other [[treasure system]] items can be found during the random searches.&lt;br /&gt;
* &#039;&#039;&#039;[[Metal]] ores&#039;&#039;&#039; - Should a (metal) automaton appear in place of a standard champion during a match, an ore of that same type will be available in addition to the arena winnings.&lt;br /&gt;
* &#039;&#039;&#039;Treasure Trove [[Duskruin Treasure Trove#Raffle Token|Raffle Tokens]]&#039;&#039;&#039; - Tokens used to enter the Trove raffles with a 1/250 chance drop rate (1/250 chance).&lt;br /&gt;
* &#039;&#039;&#039;[[Experience]]&#039;&#039;&#039; - Experience is gained from both killing each opponent, and successful completion of all 25 rounds.&lt;br /&gt;
* &#039;&#039;&#039;[[Experience orb]]s&#039;&#039;&#039; - These can be rubbed to gain an additional boost to to experience earned, either as a flat amount, or as a multiplying modifier.&lt;br /&gt;
* &#039;&#039;&#039;[[WPS smithy]] invite&#039;&#039;&#039; - Weight/Pad/Sight your weapons or armor.  Only one invite can be active at a time.&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Arena#Titles|Titles]]&#039;&#039;&#039; - Different titles are earned based on certain thresholds met in the arena.&lt;br /&gt;
&lt;br /&gt;
==Areas of Interest==&lt;br /&gt;
===The Celestial Temple===&lt;br /&gt;
Introduced during the April 2016 run of [[:Category:Duskruin|Duskruin]], the &#039;&#039;&#039;Celestial Temple&#039;&#039;&#039; offered additional background information for [[Bloodriven Village]] and [[Duskruin Arena]], and is tied to the collectible system for [[MoonShard pendant]]s. It continues to serve as the place to join completed moons to a pendant, and is also where the &#039;&#039;&#039;dwarven archaeologist&#039;&#039;&#039; can be found to trade [[bloodrune|flat etched stones]] for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
The Temple holds many secrets within its walls, and offers a way to get a [[Bloodrune Holder]] if one can figure out its puzzle. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[WPS smithy]], [[forging]] slab smelter, and [[Bloodforge]] can be found within the Temple. The [[Duskruin Dig]] (discontinued) was located here during its runs.&lt;br /&gt;
&lt;br /&gt;
===Bank===&lt;br /&gt;
The bank can be found in the upper most level of the Arena and allows adventurers the ability to deposit or withdraw based on the bank of the town travelled from.&lt;br /&gt;
&lt;br /&gt;
===Spectator Seats===&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; offers areas to {{boldmono|[[Duskruin Arena#Verbs|WATCH]]}} the various bouts and cheer or jeer for any contestant. 2021 saw the addition of more seating in the &#039;&#039;&#039;Cheap Seats&#039;&#039;&#039;, which also offer some food and drinks.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===[[Title system|Titles]]===&lt;br /&gt;
Pre- and postname titles are available based on solo, team, and endless runs in the arena.&amp;lt;section begin=arenatitles /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Hero/Heroine || Prename || 1,000 Perfect Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Leader || Prename || 500 Group Arena Wins (do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Contender || Prename || 26 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Conqueror	|| Prename || 100 Endless Rounds and 500,000 kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Icon || Prename || 150 Endless Rounds and 10,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Challenger || Prename || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Worshipper || Prename || 10,000 Prayers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Occultist || Prename || Spawn Demon by PRAYing (valid only for player that PRAYed)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grand Champion of Duskruin Arena || Postname || 1,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Flawless Champion of Duskruin Arena || Postname || 1,000 Perfect Wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Perpetuity	|| Postname || Legacy Endless Round 26&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Abiding Champion of Duskruin Arena || Postname || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroic Tactician || Postname || 25,000 Entries and 500 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Merciless Executioner || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Whirlwind of Duskruin Arena || Postname || Complete Solo Arena Run Under 200 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fleetfooted Legion || Postname || Complete Group Arena Run Under 250 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cowardly Adventurer || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prey of the Sands || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Endless Champion of Duskruin Arena || Postname || 100 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Infinite Champion of Duskruin Arena || Postname || 125 Endless Rounds and lasting 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Eternal Juggernaut || Postname || 150 Endless Rounds and 25,000 wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Unsurpassable Titan || Postname || 150 Endless Rounds and 25,000 perfect wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Relentless Vanquisher || Postname || 1,000,000 kills&lt;br /&gt;
|}&amp;lt;section end=arenatitles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Verbs|Verbs]]===&lt;br /&gt;
* {{boldmono|[[DISMISS]]}} - {{boldmono|DISMISS}} was introduced during the December 2018 run to speed up the removal of bodies between rounds.&lt;br /&gt;
* {{boldmono|[[SHOUT]]}} - {{boldmono|SHOUT}} can be used by arena participants to get the announcer to finish their opening speech.&lt;br /&gt;
* {{boldmono|[[WATCH]]}} - {{boldmono|WATCH}} is used by spectators to view arena matches. Special usage for this verb is available in certain rooms of the arena.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;WATCH&lt;br /&gt;
Usage:&lt;br /&gt;
    WATCH LIST     - Shows all the combatant of Duskruin Arena.&lt;br /&gt;
    WATCH STOP     - Stop watching a combatant of Duskruin Arena.&lt;br /&gt;
    WATCH {person} - Watches the actions of this combatant of Duskruin Arena.&lt;br /&gt;
    WATCH LOOK     - Looks at the arena of the combatant you&#039;re watching.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
* [[Bank Heist]]&lt;br /&gt;
* [[Bloodriven Sewers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=172670</id>
		<title>Duskruin Arena</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=172670"/>
		<updated>2022-08-08T16:56:12Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* General Information */ Updated to include changes to bloodscrip earned as of February 2022 as well as removing the &amp;quot;time penalty&amp;quot; for PRAY.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; serves as the namesake of the bi-annual [[:Category:Duskruin|Duskruin]] event and is one of the activities available which allows characters the opportunity to gain [[bloodscrip]]. &lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Adventurers can opt to fight in solo matches, or join with up to two peers and fight in 2v2 or 3v3 team matches. Each [[SimuCoin|parchment stamped voucher]], by itself or from a &#039;&#039;&#039;stamped voucher booklet&#039;&#039;&#039;, offers entry into the arena for up to 25 rounds. Additionally, those who run the solo arena can choose to battle in an [[Duskruin Arena#Endless|endless]] match. {{boldmono|[[PRAY]]}} for [[stamina]] and [[mana]] recovery, but there are dangers if used more than 3 times (solo).&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The arena is located on the eastern side of Bloodriven Village, in the middle of Faida Lane (room 12 on the [[Media:Fest-duskruin-updated-2021.png|map]]).&lt;br /&gt;
&lt;br /&gt;
===Matches===&lt;br /&gt;
* &#039;&#039;&#039;Solo&#039;&#039;&#039; - Participants entering the arena for a solo standard match will face a total of 25 combatants, with every fifth round featuring either a champion or an automaton.&lt;br /&gt;
** &#039;&#039;&#039;Endless&#039;&#039;&#039; - Available only to solo combatants, Endless arena matches begin after the final champion is beaten in during the standard match. No additional bloodscrip is awarded for these matches.&lt;br /&gt;
* &#039;&#039;&#039;Team&#039;&#039;&#039; - Groups of 2 or 3 can run team battles in the Arena, and will be faced with an equal number of opponents to those entering. Team matches no longer offer an additional bonus.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodscrip]]&#039;&#039;&#039; - Maximum achievable amount for solo runs is 300. There is no longer a bonus for completing a team match. The formula for bloodscrip earned is: [10 * Rounds Completed] with an additional 50 bonus for completing all 25 rounds.&lt;br /&gt;
* &#039;&#039;&#039;[[Items]]&#039;&#039;&#039; - Various [[weapon]]s, [[armor]], [[shield]]s, and other [[treasure system]] items can be found during the random searches.&lt;br /&gt;
* &#039;&#039;&#039;[[Metal]] ores&#039;&#039;&#039; - Should a (metal) automaton appear in place of a standard champion during a match, an ore of that same type will be available in addition to the arena winnings.&lt;br /&gt;
* &#039;&#039;&#039;Treasure Trove [[Duskruin Treasure Trove#Raffle Token|Raffle Tokens]]&#039;&#039;&#039; - Tokens used to enter the Trove raffles with a 1/250 chance drop rate (1/250 chance).&lt;br /&gt;
* &#039;&#039;&#039;[[Experience]]&#039;&#039;&#039; - Experience is gained from both killing each opponent, and successful completion of all 25 rounds.&lt;br /&gt;
* &#039;&#039;&#039;[[Experience orb]]s&#039;&#039;&#039; - These can be rubbed to gain an additional boost to to experience earned, either as a flat amount, or as a multiplying modifier.&lt;br /&gt;
* &#039;&#039;&#039;[[WPS smithy]] invite&#039;&#039;&#039; - Weight/Pad/Sight your weapons or armor.  Only one invite can be active at a time.&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Arena#Titles|Titles]]&#039;&#039;&#039; - Different titles are earned based on certain thresholds met in the arena.&lt;br /&gt;
&lt;br /&gt;
==Areas of Interest==&lt;br /&gt;
===The Celestial Temple===&lt;br /&gt;
Introduced during the April 2016 run of [[:Category:Duskruin|Duskruin]], the &#039;&#039;&#039;Celestial Temple&#039;&#039;&#039; offered additional background information for [[Bloodriven Village]] and [[Duskruin Arena]], and is tied to the collectible system for [[MoonShard pendant]]s. It continues to serve as the place to join completed moons to a pendant, and is also where the &#039;&#039;&#039;dwarven archaeologist&#039;&#039;&#039; can be found to trade [[bloodrune|flat etched stones]] for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
The Temple holds many secrets within its walls, and offers a way to get a [[Bloodrune Holder]] if one can figure out its puzzle. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[WPS smithy]], [[forging]] slab smelter, and [[Bloodforge]] can be found within the Temple. The [[Duskruin Dig]] (discontinued) was located here during its runs.&lt;br /&gt;
&lt;br /&gt;
===Bank===&lt;br /&gt;
The bank can be found in the upper most level of the Arena and allows adventurers the ability to deposit or withdraw based on the bank of the town travelled from.&lt;br /&gt;
&lt;br /&gt;
===Spectator Seats===&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; offers areas to {{boldmono|[[Duskruin Arena#Verbs|WATCH]]}} the various bouts and cheer or jeer for any contestant. 2021 saw the addition of more seating in the &#039;&#039;&#039;Cheap Seats&#039;&#039;&#039;, which also offer some food and drinks.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===[[Title system|Titles]]===&lt;br /&gt;
Pre- and postname titles are available based on solo, team, and endless runs in the arena.&amp;lt;section begin=arenatitles /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Hero/Heroine || Prename || 1,000 Perfect Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Leader || Prename || 500 Group Arena Wins (do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Contender || Prename || 26 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Conqueror	|| Prename || 100 Endless Rounds and 500,000 kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Icon || Prename || 150 Endless Rounds and 10,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Challenger || Prename || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Worshipper || Prename || 10,000 Prayers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Occultist || Prename || Spawn Demon by PRAYing (valid only for player that PRAYed)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grand Champion of Duskruin Arena || Postname || 1,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Flawless Champion of Duskruin Arena || Postname || 1,000 Perfect Wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Perpetuity	|| Postname || Legacy Endless Round 26&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Abiding Champion of Duskruin Arena || Postname || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroic Tactician || Postname || 25,000 Entries and 500 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Merciless Executioner || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Whirlwind of Duskruin Arena || Postname || Complete Solo Arena Run Under 200 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fleetfooted Legion || Postname || Complete Group Arena Run Under 250 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cowardly Adventurer || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prey of the Sands || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Endless Champion of Duskruin Arena || Postname || 100 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Infinite Champion of Duskruin Arena || Postname || 125 Endless Rounds and lasting 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Eternal Juggernaut || Postname || 150 Endless Rounds and 25,000 wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Unsurpassable Titan || Postname || 150 Endless Rounds and 25,000 perfect wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Relentless Vanquisher || Postname || 1,000,000 kills&lt;br /&gt;
|}&amp;lt;section end=arenatitles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Verbs|Verbs]]===&lt;br /&gt;
* {{boldmono|[[DISMISS]]}} - {{boldmono|DISMISS}} was introduced during the December 2018 run to speed up the removal of bodies between rounds.&lt;br /&gt;
* {{boldmono|[[SHOUT]]}} - {{boldmono|SHOUT}} can be used by arena participants to get the announcer to finish their opening speech.&lt;br /&gt;
* {{boldmono|[[WATCH]]}} - {{boldmono|WATCH}} is used by spectators to view arena matches. Special usage for this verb is available in certain rooms of the arena.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;WATCH&lt;br /&gt;
Usage:&lt;br /&gt;
    WATCH LIST     - Shows all the combatant of Duskruin Arena.&lt;br /&gt;
    WATCH STOP     - Stop watching a combatant of Duskruin Arena.&lt;br /&gt;
    WATCH {person} - Watches the actions of this combatant of Duskruin Arena.&lt;br /&gt;
    WATCH LOOK     - Looks at the arena of the combatant you&#039;re watching.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
* [[Bank Heist]]&lt;br /&gt;
* [[Bloodriven Sewers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=172594</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=172594"/>
		<updated>2022-08-05T16:19:56Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 1200s (group version)&lt;br /&gt;
 | add_dur = 60s (group version)&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = group / wearable [[Imbue (614)]] item&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides resistance to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]].  A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Success Formula&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%).  The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to receive a difficulty check, then {{boldmono|[[POUR]]}} the potion on the item to prepare it, and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || a length of deep purple shockroot || Wehnimer&#039;s Landing (northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required. &lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest (Rm 2491)&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge (Rm 2054)&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail (Rm 11013)&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail (Rm 4618)&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest (Rm 54)&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery (hidden, in game secret)&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills (Rm 426)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing the process.  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_maneuver_roll&amp;diff=172339</id>
		<title>Standard maneuver roll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_maneuver_roll&amp;diff=172339"/>
		<updated>2022-08-03T20:08:33Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* SMR v2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;standard maneuver roll&#039;&#039;&#039; system is used to determine the success of most physical actions that do not fall within the [[attack roll]] system. These include special attacks performed by creatures such as the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]]; a [[soul golem]]&#039;s steam push; an [[Illoke]]&#039;s ground stomp; an [[Ithzir adept]]&#039;s lightning mote; and a [[war griffin]]&#039;s ride of doom.&lt;br /&gt;
&lt;br /&gt;
SMR is an d100 [[open roll]] with many additive modifiers and is successful if the total exceeds 100. The original SMR system typically does not show the exact result of the roll and modifiers. The new system (SMR v2) shows the d100 and the sum of the modifiers.&lt;br /&gt;
&lt;br /&gt;
== SMR v2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMRv2&#039;&#039;&#039; is the modern maneuver system, used for all newly implemented maneuvers, including [[Player System Manager]] maneuvers. Any creatures or effects added since December 2016 should be assumed to use SMRv2. Many older creatures have been updated to SMRv2, but not all.&lt;br /&gt;
&lt;br /&gt;
=== SMRv2 Defense ===&lt;br /&gt;
&lt;br /&gt;
The primary defense for the defender is calculated using:&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
&lt;br /&gt;
* Primary: [[Agility]]&lt;br /&gt;
* Secondary: [[Dexterity]] and [[Intuition]]&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
The following skills are weighted equally:&lt;br /&gt;
&lt;br /&gt;
*[[Dodging]]&lt;br /&gt;
*[[Combat Maneuvers]]&lt;br /&gt;
*[[Perception]]&lt;br /&gt;
*[[Physical Fitness]]&lt;br /&gt;
*[[Shield Use]] for some maneuvers&lt;br /&gt;
*[[Survival]] for some bandit trap cases&lt;br /&gt;
&lt;br /&gt;
==== Race ====&lt;br /&gt;
&lt;br /&gt;
Some races receive bonus effective Dodging ranks for the purpose of SMR v2 defense:&lt;br /&gt;
&lt;br /&gt;
* [[Aelotoi]], [[Dark Elf]], [[Erithian]], [[Half-Elf]], [[Sylvankind]]: 30 ranks&lt;br /&gt;
* [[Elf]], [[Forest Gnome]], [[Halfling]]: 60 ranks&lt;br /&gt;
* [[Burghal Gnome]]: 80 ranks&lt;br /&gt;
&lt;br /&gt;
==== Defensive Spells and Maneuvers ====&lt;br /&gt;
&lt;br /&gt;
The following spells and maneuvers provide a bonus to SMRv2 defense:&lt;br /&gt;
&lt;br /&gt;
*[[Heroism (215)]]&lt;br /&gt;
*[[Prayer (313)]]&lt;br /&gt;
*[[Haste (535)]]&lt;br /&gt;
*[[Phase (704)]] ([[Sorcerous Lore, Demonology]] ranks increase this bonus.)&lt;br /&gt;
*[[Cloak of Shadows (712)]]&lt;br /&gt;
*[[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
*[[Song of Luck (1006)]] (no direct benefit, but randomly provides a reroll)&lt;br /&gt;
*[[Empathic Focus (1109)]] &lt;br /&gt;
*[[Cunning Defense]] (provides bonus effective Dodging ranks)&lt;br /&gt;
*[[Weapon Specialization]]&lt;br /&gt;
*[[Weapon Bonding]]&lt;br /&gt;
*[[Holy Weapon (1625)]]&lt;br /&gt;
*[[Shield Focus]] (only against [[Sunder Shield]])&lt;br /&gt;
*Some spells provide an indirect benefit via [[Dodge]] ranks ([[Mass Blur (911)]], [[Mobility (618)]], [[Song of Mirrors (1019)]]) or other stats/skills involved in SMRv2 defense ([[Assume Aspect (650)]]).&lt;br /&gt;
&lt;br /&gt;
In addition, any spell or effect that improves the stats and skills used for SMR defense (most commonly Dodging) will improve your SMR defense as a result.&lt;br /&gt;
&lt;br /&gt;
====Maneuver Knowledge====&lt;br /&gt;
&lt;br /&gt;
Training in a maneuver via the [[PSM]] or your [[guild]] provides up to a 25% defensive bonus against like level creatures using that maneuver.&lt;br /&gt;
* Rank 1: +2%&lt;br /&gt;
* Rank 2: +4%&lt;br /&gt;
* Rank 3: +8%&lt;br /&gt;
* Rank 4: +12%&lt;br /&gt;
* Rank 5: +20%&lt;br /&gt;
* Guild Master: +25%&lt;br /&gt;
&lt;br /&gt;
Knowledge of the spell or sphere of a magical SMRv2 attack provides up to a 20% defensive bonus against like level creatures using that magical attack.&lt;br /&gt;
* Access to the same sphere, but not the same spell circle: +2%&lt;br /&gt;
* Access to the spell circle: +8%&lt;br /&gt;
* Knowledge of the spell, regardless of ability to cast: +20%&lt;br /&gt;
&lt;br /&gt;
==== Other Factors ====&lt;br /&gt;
&lt;br /&gt;
Not all of these factors are taken into account by all maneuvers.&lt;br /&gt;
&lt;br /&gt;
* Defender&#039;s [[stance]]&lt;br /&gt;
** SMR attacks from hiding can [[Ambush|pushdown]] the target&#039;s stance&lt;br /&gt;
* [[Multi_Opponent_Combat#Force_on_Force|Force On Force]]&lt;br /&gt;
* [[Level]] difference&lt;br /&gt;
* [[wound|Injuries]]&lt;br /&gt;
* [[Encumbrance]]&lt;br /&gt;
* [[Armor#Action_Penalty|Armor penalty]]&lt;br /&gt;
* [[Spirit#Low_Spirit_Penalties|Low spirit]]&lt;br /&gt;
* [[status|Status condition]]s&lt;br /&gt;
* Holding a shield&lt;br /&gt;
&lt;br /&gt;
=== SMRv2 Offense ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
SMRv2 offensive power is primarily based on skill training per character level.&lt;br /&gt;
&lt;br /&gt;
* 1x training per level is considered baseline. Diminishing returns apply over 1x, with 2x training being 15% more effective than 1x training.&lt;br /&gt;
* [[Combat Maneuvers]] is the primary skill for physical maneuvers, including Weapon Techniques and Shield Specializations. Secondary skills may be averaged in to find the total skill value:&lt;br /&gt;
** [[Weapon]] skill for Weapon Techniques and maneuvers that utilize a weapon&lt;br /&gt;
** [[Shield Use]] for Shield Specializations&lt;br /&gt;
** [[Ambush]] for maneuvers from hiding&lt;br /&gt;
* [[Spell Research|Spells known]] in the spell circle is the primary skill for magical maneuvers produced with spells. Many SMR spells use [[Spell Aiming]] as a secondary skill.&lt;br /&gt;
&lt;br /&gt;
====Racial Size====&lt;br /&gt;
&lt;br /&gt;
Some races have a bonus or penalty to effective endroll margin on physical maneuvers, based on their size.&lt;br /&gt;
&lt;br /&gt;
* [[Giantman]], [[Half-Krolvin]]: +10&lt;br /&gt;
* [[Dwarf]], [[Human]]: +5&lt;br /&gt;
* [[Aelotoi]], [[Elf]]: -5&lt;br /&gt;
* [[Forest Gnome]]: -10&lt;br /&gt;
* [[Halfling]]: -15&lt;br /&gt;
* [[Burghal Gnome]]: -20&lt;br /&gt;
&lt;br /&gt;
====Shield Size====&lt;br /&gt;
&lt;br /&gt;
Shield size affects both your chance to hit and effective endroll with shield-based maneuvers.&lt;br /&gt;
&lt;br /&gt;
* Small: +10% to hit, -10% endroll&lt;br /&gt;
* Medium: no modifiers&lt;br /&gt;
* Large: -5% to hit, +5% endroll&lt;br /&gt;
* Tower: -10% to hit, +10% endroll&lt;br /&gt;
&lt;br /&gt;
====Offensive Maneuvers====&lt;br /&gt;
&lt;br /&gt;
Weapon Specialization, Weapon Bonding, Holy Weapon and Shield Focus all provide a 2% per rank bonus for maneuvers using the appropriate weapon or shield.&lt;br /&gt;
&lt;br /&gt;
====Maneuver Knowledge====&lt;br /&gt;
Training in a maneuver via the [[PSM]] or your [[guild]] provides up to a 25% offensive bonus against like level creatures with that maneuver.&lt;br /&gt;
* Rank 1: +2%&lt;br /&gt;
* Rank 2: +4%&lt;br /&gt;
* Rank 3: +8%&lt;br /&gt;
* Rank 4: +12%&lt;br /&gt;
* Rank 5: +20%&lt;br /&gt;
* Guild Master: +25%&lt;br /&gt;
&lt;br /&gt;
==== Other Factors ====&lt;br /&gt;
&lt;br /&gt;
Not all of these factors are taken into account by all maneuvers.&lt;br /&gt;
&lt;br /&gt;
* Attacker&#039;s [[stance]]&lt;br /&gt;
* [[Level]] difference&lt;br /&gt;
* [[wound|Injuries]]&lt;br /&gt;
* [[Encumbrance]]&lt;br /&gt;
* [[Armor#Action_Penalty|Armor penalty]]&lt;br /&gt;
* [[Spirit#Low_Spirit_Penalties|Low spirit]]&lt;br /&gt;
* [[status|Status condition]]s&lt;br /&gt;
&lt;br /&gt;
=== Creature Maneuvers Updated to SMR v2===&lt;br /&gt;
&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
*[[Bandit]]&lt;br /&gt;
*[[Caedera quaking]]&lt;br /&gt;
*[[Confluence twisting vortex air blast]]&lt;br /&gt;
*[[Dreamvine twinkling dust]]&lt;br /&gt;
*[[Dreamvine wrap]]&lt;br /&gt;
*[[Giant stomp]]&lt;br /&gt;
*[[Poison fog]] ([[giant fog beetle]])&lt;br /&gt;
*[[Settlement of Reim]] traps&lt;br /&gt;
*[[Tail sweep]]&lt;br /&gt;
*[[Triton drowning]]&lt;br /&gt;
*[[Unholy quickening]]&lt;br /&gt;
*[[Wing buffet]]&lt;br /&gt;
* [[Griffin family creatures]]&lt;br /&gt;
* [[Festering taint]]&lt;br /&gt;
* [[Gnarled being]]&lt;br /&gt;
* [[Gremlock]]&lt;br /&gt;
* [[Spider family creatures]] (webs)&lt;br /&gt;
* [[Scaly burgee]]&lt;br /&gt;
* [[Crested basilisk]]&lt;br /&gt;
* [[Krolvin slaver]]&lt;br /&gt;
* [[Illoke family creatures]]&lt;br /&gt;
* [[Horse family creatures]] (kicks)&lt;br /&gt;
* [[Snake family creatures]]&lt;br /&gt;
* [[Water wyrd]]&lt;br /&gt;
* [[Bear family creatures]] &lt;br /&gt;
* [[Steam dervish]]&lt;br /&gt;
* [[Darken]]&lt;br /&gt;
* [[Frost giant]] (ice chunks)&lt;br /&gt;
* [[Lesser ice giant]] (ice chunks)&lt;br /&gt;
* [[Greater ice giant]] (ice chunks)&lt;br /&gt;
* [[Vvrael warlock]]&lt;br /&gt;
* [[Cat family creatures]] (pounces)&lt;br /&gt;
* [[Treekin family creatures]]&lt;br /&gt;
* [[Giant veaba]]&lt;br /&gt;
* [[Dog family creatures]]&lt;br /&gt;
* [[Construct family creatures]]&lt;br /&gt;
* [[Hierophant family creatures]]&lt;br /&gt;
* [[Abyran&#039;ra]]&lt;br /&gt;
* [[Animate Dead]] (explosions)&lt;br /&gt;
* [[Plantlife creatures]]&lt;br /&gt;
* [[Vathor]]&lt;br /&gt;
* [[Necleriine]]&lt;br /&gt;
* [[Kiramon family creatures]]&lt;br /&gt;
* [[Huge mein golem]]&lt;br /&gt;
* [[Worm family creatures]]&lt;br /&gt;
* [[Roa&#039;ter]]&lt;br /&gt;
* [[Enormous rift crawler]]&lt;br /&gt;
* [[Chimera family creatures]]&lt;br /&gt;
* [[Decaying Citadel guardsman]]&lt;br /&gt;
* [[Patchwork flesh monstrosity]]&lt;br /&gt;
&lt;br /&gt;
== SMR v1 ==&lt;br /&gt;
&lt;br /&gt;
The original SMR system is used by some older spells and creature attacks.&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
*[[Dexterity]]&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
&lt;br /&gt;
=== Race ===&lt;br /&gt;
&lt;br /&gt;
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus.  Races not listed on the following table are considered to have an average ability to dodge maneuvers.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Best:&#039;&#039;&#039; || Burghal Gnomes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent:&#039;&#039;&#039; || Halflings, Forest Gnomes, and Elves&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good:&#039;&#039;&#039; || Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
{{Side box&lt;br /&gt;
|&#039;&#039;&#039;Sidebox: Armor Penalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored Evasion]] can reduce the maneuver penalty by a fairly significant amount, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- GM Coase}}&lt;br /&gt;
&lt;br /&gt;
*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers.&lt;br /&gt;
*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.&lt;br /&gt;
*[[Perception]]&lt;br /&gt;
*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Armor Use]] can provide a bonus by reducing the [[action penalty]].&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
The following spells provide bonuses to &#039;&#039;evading&#039;&#039; maneuvers:&lt;br /&gt;
*[[Heroism (215)]]&lt;br /&gt;
*[[Prayer (313)]]&lt;br /&gt;
*[[Temporal Reversion (540)]] (randomly triggered)&lt;br /&gt;
*[[Mobility (618)]]&lt;br /&gt;
*[[Phase (704)]]&lt;br /&gt;
*[[Song of Luck (1006)]] (randomly triggered)&lt;br /&gt;
*[[Empathic Focus (1109)]]&lt;br /&gt;
*[[Premonition (1220)]]&lt;br /&gt;
*[[Dauntless (1606)]]&lt;br /&gt;
*[[Patron&#039;s Blessing (1611)]]&lt;br /&gt;
&lt;br /&gt;
The following spells provide bonuses to &#039;&#039;blocking&#039;&#039; maneuvers:&lt;br /&gt;
&lt;br /&gt;
*[[Spirit Barrier (102)]]&lt;br /&gt;
*[[Wall of Force (140)]]&lt;br /&gt;
*[[Elemental Barrier (430)]]&lt;br /&gt;
*[[Elemental Deflection (507)]]&lt;br /&gt;
&lt;br /&gt;
=== Stance ===&lt;br /&gt;
&lt;br /&gt;
Defensive stance is best.&lt;br /&gt;
&lt;br /&gt;
=== Condition ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s present condition also has an effect on their defenses.  [[Spirit#Low_Spirit_Penalties|Low spirit]] will penalize the target, as well as certain types of injuries and scars.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[[Stronghold Bowels information (saved post)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Standard Maneuver Roll| ]]&lt;br /&gt;
[[category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_maneuver_roll&amp;diff=172338</id>
		<title>Standard maneuver roll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_maneuver_roll&amp;diff=172338"/>
		<updated>2022-08-03T20:07:10Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Defensive Spells and Maneuvers */  Added spells that provide indirect defense to SMRv2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;standard maneuver roll&#039;&#039;&#039; system is used to determine the success of most physical actions that do not fall within the [[attack roll]] system. These include special attacks performed by creatures such as the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]]; a [[soul golem]]&#039;s steam push; an [[Illoke]]&#039;s ground stomp; an [[Ithzir adept]]&#039;s lightning mote; and a [[war griffin]]&#039;s ride of doom.&lt;br /&gt;
&lt;br /&gt;
SMR is an d100 [[open roll]] with many additive modifiers and is successful if the total exceeds 100. The original SMR system typically does not show the exact result of the roll and modifiers. The new system (SMR v2) shows the d100 and the sum of the modifiers.&lt;br /&gt;
&lt;br /&gt;
== SMR v2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMRv2&#039;&#039;&#039; is the modern maneuver system, used for all newly implemented maneuvers, including [[Player System Manager]] maneuvers. Any creatures or effects added since December 2016 should be assumed to use SMRv2. Many older creatures have been updated to SMRv2, but not all.&lt;br /&gt;
&lt;br /&gt;
=== SMRv2 Defense ===&lt;br /&gt;
&lt;br /&gt;
The primary defense for the defender is calculated using:&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
&lt;br /&gt;
* Primary: [[Agility]]&lt;br /&gt;
* Secondary: [[Dexterity]] and [[Intuition]]&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
The following skills are weighted equally:&lt;br /&gt;
&lt;br /&gt;
*[[Dodging]]&lt;br /&gt;
*[[Combat Maneuvers]]&lt;br /&gt;
*[[Perception]]&lt;br /&gt;
*[[Physical Fitness]]&lt;br /&gt;
*[[Shield Use]] for some maneuvers&lt;br /&gt;
*[[Survival]] for some bandit trap cases&lt;br /&gt;
&lt;br /&gt;
==== Race ====&lt;br /&gt;
&lt;br /&gt;
Some races receive bonus effective Dodging ranks for the purpose of SMR v2 defense:&lt;br /&gt;
&lt;br /&gt;
* [[Aelotoi]], [[Dark Elf]], [[Erithian]], [[Half-Elf]], [[Sylvankind]]: 30 ranks&lt;br /&gt;
* [[Elf]], [[Forest Gnome]], [[Halfling]]: 60 ranks&lt;br /&gt;
* [[Burghal Gnome]]: 80 ranks&lt;br /&gt;
&lt;br /&gt;
==== Defensive Spells and Maneuvers ====&lt;br /&gt;
&lt;br /&gt;
The following spells and maneuvers provide a bonus to SMRv2 defense:&lt;br /&gt;
&lt;br /&gt;
*[[Heroism (215)]]&lt;br /&gt;
*[[Prayer (313)]]&lt;br /&gt;
*[[Haste (535)]]&lt;br /&gt;
*[[Phase (704)]] ([[Sorcerous Lore, Demonology]] ranks increase this bonus.)&lt;br /&gt;
*[[Cloak of Shadows (712)]]&lt;br /&gt;
*[[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
*[[Song of Luck (1006)]] (no direct benefit, but randomly provides a reroll)&lt;br /&gt;
*[[Empathic Focus (1109)]] &lt;br /&gt;
*[[Cunning Defense]] (provides bonus effective Dodging ranks)&lt;br /&gt;
*[[Weapon Specialization]]&lt;br /&gt;
*[[Weapon Bonding]]&lt;br /&gt;
*[[Holy Weapon (1625)]]&lt;br /&gt;
*[[Shield Focus]] (only against [[Sunder Shield]])&lt;br /&gt;
*Some spells provide an indirect benefit via [[Dodge]] ranks ([[Mass Blur (911)]], [[Mobility (618)]], [[Song of Mirrors (1019)]]) or other stats involved in SMRv2 defense ([[Assume Aspect (650)]]).&lt;br /&gt;
&lt;br /&gt;
In addition, any spell or effect that improves the stats and skills used for SMR defense (most commonly Dodging) will improve your SMR defense as a result.&lt;br /&gt;
&lt;br /&gt;
====Maneuver Knowledge====&lt;br /&gt;
&lt;br /&gt;
Training in a maneuver via the [[PSM]] or your [[guild]] provides up to a 25% defensive bonus against like level creatures using that maneuver.&lt;br /&gt;
* Rank 1: +2%&lt;br /&gt;
* Rank 2: +4%&lt;br /&gt;
* Rank 3: +8%&lt;br /&gt;
* Rank 4: +12%&lt;br /&gt;
* Rank 5: +20%&lt;br /&gt;
* Guild Master: +25%&lt;br /&gt;
&lt;br /&gt;
Knowledge of the spell or sphere of a magical SMRv2 attack provides up to a 20% defensive bonus against like level creatures using that magical attack.&lt;br /&gt;
* Access to the same sphere, but not the same spell circle: +2%&lt;br /&gt;
* Access to the spell circle: +8%&lt;br /&gt;
* Knowledge of the spell, regardless of ability to cast: +20%&lt;br /&gt;
&lt;br /&gt;
==== Other Factors ====&lt;br /&gt;
&lt;br /&gt;
Not all of these factors are taken into account by all maneuvers.&lt;br /&gt;
&lt;br /&gt;
* Defender&#039;s [[stance]]&lt;br /&gt;
** SMR attacks from hiding can [[Ambush|pushdown]] the target&#039;s stance&lt;br /&gt;
* [[Multi_Opponent_Combat#Force_on_Force|Force On Force]]&lt;br /&gt;
* [[Level]] difference&lt;br /&gt;
* [[wound|Injuries]]&lt;br /&gt;
* [[Encumbrance]]&lt;br /&gt;
* [[Armor#Action_Penalty|Armor penalty]]&lt;br /&gt;
* [[Spirit#Low_Spirit_Penalties|Low spirit]]&lt;br /&gt;
* [[status|Status condition]]s&lt;br /&gt;
* Holding a shield&lt;br /&gt;
&lt;br /&gt;
=== SMRv2 Offense ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
SMRv2 offensive power is primarily based on skill training per character level.&lt;br /&gt;
&lt;br /&gt;
* 1x training per level is considered baseline. Diminishing returns apply over 1x, with 2x training being 15% more effective than 1x training.&lt;br /&gt;
* [[Combat Maneuvers]] is the primary skill for physical maneuvers, including Weapon Techniques and Shield Specializations. Secondary skills may be averaged in to find the total skill value:&lt;br /&gt;
** [[Weapon]] skill for Weapon Techniques and maneuvers that utilize a weapon&lt;br /&gt;
** [[Shield Use]] for Shield Specializations&lt;br /&gt;
** [[Ambush]] for maneuvers from hiding&lt;br /&gt;
* [[Spell Research|Spells known]] in the spell circle is the primary skill for magical maneuvers produced with spells. Many SMR spells use [[Spell Aiming]] as a secondary skill.&lt;br /&gt;
&lt;br /&gt;
====Racial Size====&lt;br /&gt;
&lt;br /&gt;
Some races have a bonus or penalty to effective endroll margin on physical maneuvers, based on their size.&lt;br /&gt;
&lt;br /&gt;
* [[Giantman]], [[Half-Krolvin]]: +10&lt;br /&gt;
* [[Dwarf]], [[Human]]: +5&lt;br /&gt;
* [[Aelotoi]], [[Elf]]: -5&lt;br /&gt;
* [[Forest Gnome]]: -10&lt;br /&gt;
* [[Halfling]]: -15&lt;br /&gt;
* [[Burghal Gnome]]: -20&lt;br /&gt;
&lt;br /&gt;
====Shield Size====&lt;br /&gt;
&lt;br /&gt;
Shield size affects both your chance to hit and effective endroll with shield-based maneuvers.&lt;br /&gt;
&lt;br /&gt;
* Small: +10% to hit, -10% endroll&lt;br /&gt;
* Medium: no modifiers&lt;br /&gt;
* Large: -5% to hit, +5% endroll&lt;br /&gt;
* Tower: -10% to hit, +10% endroll&lt;br /&gt;
&lt;br /&gt;
====Offensive Maneuvers====&lt;br /&gt;
&lt;br /&gt;
Weapon Specialization, Weapon Bonding, Holy Weapon and Shield Focus all provide a 2% per rank bonus for maneuvers using the appropriate weapon or shield.&lt;br /&gt;
&lt;br /&gt;
====Maneuver Knowledge====&lt;br /&gt;
Training in a maneuver via the [[PSM]] or your [[guild]] provides up to a 25% offensive bonus against like level creatures with that maneuver.&lt;br /&gt;
* Rank 1: +2%&lt;br /&gt;
* Rank 2: +4%&lt;br /&gt;
* Rank 3: +8%&lt;br /&gt;
* Rank 4: +12%&lt;br /&gt;
* Rank 5: +20%&lt;br /&gt;
* Guild Master: +25%&lt;br /&gt;
&lt;br /&gt;
==== Other Factors ====&lt;br /&gt;
&lt;br /&gt;
Not all of these factors are taken into account by all maneuvers.&lt;br /&gt;
&lt;br /&gt;
* Attacker&#039;s [[stance]]&lt;br /&gt;
* [[Level]] difference&lt;br /&gt;
* [[wound|Injuries]]&lt;br /&gt;
* [[Encumbrance]]&lt;br /&gt;
* [[Armor#Action_Penalty|Armor penalty]]&lt;br /&gt;
* [[Spirit#Low_Spirit_Penalties|Low spirit]]&lt;br /&gt;
* [[status|Status condition]]s&lt;br /&gt;
&lt;br /&gt;
=== Creature Maneuvers Updated to SMR v2===&lt;br /&gt;
&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
*[[Bandit]]&lt;br /&gt;
*[[Caedera quaking]]&lt;br /&gt;
*[[Confluence twisting vortex air blast]]&lt;br /&gt;
*[[Dreamvine twinkling dust]]&lt;br /&gt;
*[[Dreamvine wrap]]&lt;br /&gt;
*[[Giant stomp]]&lt;br /&gt;
*[[Poison fog]] ([[giant fog beetle]])&lt;br /&gt;
*[[Settlement of Reim]] traps&lt;br /&gt;
*[[Tail sweep]]&lt;br /&gt;
*[[Triton drowning]]&lt;br /&gt;
*[[Unholy quickening]]&lt;br /&gt;
*[[Wing buffet]]&lt;br /&gt;
* [[Griffin family creatures]]&lt;br /&gt;
* [[Festering taint]]&lt;br /&gt;
* [[Gnarled being]]&lt;br /&gt;
* [[Gremlock]]&lt;br /&gt;
* [[Spider family creatures]] (webs)&lt;br /&gt;
* [[Scaly burgee]]&lt;br /&gt;
* [[Crested basilisk]]&lt;br /&gt;
* [[Krolvin slaver]]&lt;br /&gt;
* [[Illoke family creatures]]&lt;br /&gt;
* [[Horse family creatures]] (kicks)&lt;br /&gt;
* [[Snake family creatures]]&lt;br /&gt;
* [[Water wyrd]]&lt;br /&gt;
* [[Bear family creatures]] &lt;br /&gt;
* [[Steam dervish]]&lt;br /&gt;
* [[Darken]]&lt;br /&gt;
* [[Frost giant]] (ice chunks)&lt;br /&gt;
* [[Lesser ice giant]] (ice chunks)&lt;br /&gt;
* [[Greater ice giant]] (ice chunks)&lt;br /&gt;
* [[Vvrael warlock]]&lt;br /&gt;
* [[Cat family creatures]] (pounces)&lt;br /&gt;
* [[Treekin family creatures]]&lt;br /&gt;
* [[Giant veaba]]&lt;br /&gt;
* [[Dog family creatures]]&lt;br /&gt;
* [[Construct family creatures]]&lt;br /&gt;
* [[Hierophant family creatures]]&lt;br /&gt;
* [[Abyran&#039;ra]]&lt;br /&gt;
* [[Animate Dead]] (explosions)&lt;br /&gt;
* [[Plantlife creatures]]&lt;br /&gt;
* [[Vathor]]&lt;br /&gt;
* [[Necleriine]]&lt;br /&gt;
* [[Kiramon family creatures]]&lt;br /&gt;
* [[Huge mein golem]]&lt;br /&gt;
* [[Worm family creatures]]&lt;br /&gt;
* [[Roa&#039;ter]]&lt;br /&gt;
* [[Enormous rift crawler]]&lt;br /&gt;
* [[Chimera family creatures]]&lt;br /&gt;
* [[Decaying Citadel guardsman]]&lt;br /&gt;
* [[Patchwork flesh monstrosity]]&lt;br /&gt;
&lt;br /&gt;
== SMR v1 ==&lt;br /&gt;
&lt;br /&gt;
The original SMR system is used by some older spells and creature attacks.&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
*[[Dexterity]]&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
&lt;br /&gt;
=== Race ===&lt;br /&gt;
&lt;br /&gt;
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus.  Races not listed on the following table are considered to have an average ability to dodge maneuvers.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Best:&#039;&#039;&#039; || Burghal Gnomes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent:&#039;&#039;&#039; || Halflings, Forest Gnomes, and Elves&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good:&#039;&#039;&#039; || Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
{{Side box&lt;br /&gt;
|&#039;&#039;&#039;Sidebox: Armor Penalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored Evasion]] can reduce the maneuver penalty by a fairly significant amount, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- GM Coase}}&lt;br /&gt;
&lt;br /&gt;
*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers.&lt;br /&gt;
*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.&lt;br /&gt;
*[[Perception]]&lt;br /&gt;
*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Armor Use]] can provide a bonus by reducing the [[action penalty]].&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
The following spells provide bonuses to &#039;&#039;evading&#039;&#039; maneuvers:&lt;br /&gt;
*[[Heroism (215)]]&lt;br /&gt;
*[[Prayer (313)]]&lt;br /&gt;
*[[Temporal Reversion (540)]] (randomly triggered)&lt;br /&gt;
*[[Mobility (618)]]&lt;br /&gt;
*[[Phase (704)]]&lt;br /&gt;
*[[Song of Luck (1006)]] (randomly triggered)&lt;br /&gt;
*[[Empathic Focus (1109)]]&lt;br /&gt;
*[[Premonition (1220)]]&lt;br /&gt;
*[[Dauntless (1606)]]&lt;br /&gt;
*[[Patron&#039;s Blessing (1611)]]&lt;br /&gt;
&lt;br /&gt;
The following spells provide bonuses to &#039;&#039;blocking&#039;&#039; maneuvers:&lt;br /&gt;
&lt;br /&gt;
*[[Spirit Barrier (102)]]&lt;br /&gt;
*[[Wall of Force (140)]]&lt;br /&gt;
*[[Elemental Barrier (430)]]&lt;br /&gt;
*[[Elemental Deflection (507)]]&lt;br /&gt;
&lt;br /&gt;
=== Stance ===&lt;br /&gt;
&lt;br /&gt;
Defensive stance is best.&lt;br /&gt;
&lt;br /&gt;
=== Condition ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s present condition also has an effect on their defenses.  [[Spirit#Low_Spirit_Penalties|Low spirit]] will penalize the target, as well as certain types of injuries and scars.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[[Stronghold Bowels information (saved post)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Standard Maneuver Roll| ]]&lt;br /&gt;
[[category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Node&amp;diff=170073</id>
		<title>Node</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Node&amp;diff=170073"/>
		<updated>2022-06-30T13:32:55Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Wehnimer&amp;#039;s Landing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} A &#039;&#039;&#039;node&#039;&#039;&#039; is a location where mana flows more freely than most other locations, which has numerous effects.  A node increases [[Experience#Absorbing_experience|experience absorption]], [[Mana|mana regeneration]], and [[spirit regeneration]], and it has effects on various other systems such as the chance of [[Enchant (925)|enchanting]] an item.  Nodes are not common locations.  While some people believe an empath or cleric can detect a node by the use of {{boldmono|[[MEDITATE (verb)|MEDITATE]]}}, successfully meditating does not always indicate it is a node because non-node areas under a sanctuary effect also allow meditation.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;super node&#039;&#039;&#039; is the term for a room that gives a slight increase to the rate of [[Experience#Absorbing_experience|experience absorption]] over that of a basic node.  Major gathering locations in every major realm have super node status.  &lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places By Location==&lt;br /&gt;
&lt;br /&gt;
A town&#039;s central gathering point for adventurers is usually a node; in some towns, due to high traffic or custom, multiple gathering points are in use. These include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
===[[Cysaegir]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Linsandrych Common (Has Bench)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|4653&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Locksmithery, Side Room (within Hihaeim&#039;s Locksmithery)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|28718&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Hunting Grounds===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rift, Birthing Sands, Cavern of Ages (Ledge Room)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2635&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Clovertooth Hall]], Main Lobby&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|2429&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Giantman Path&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|2468&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Honeybeer Inn]], Tap Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3449&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tavern Burrow (The Well)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|2400 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Temple Burrow, Cholen Lane (Schoolhouse)&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Thirsty Penguin, Parlour&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3428&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Center&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|2300&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Voln]] Ice Garden&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3365&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Kharam Dzu]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Adventurer&#039;s Rest]], Deck &lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|12537&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ghorsa Isle, Tower&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|1844&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dragonspine and Krodera (The Statue)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|1932&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lunatic Asylum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Kraken&#039;s Fall]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[Wandering Eye Market]&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|28813&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[Wandering Eye Market, Top]&lt;br /&gt;
|Super node&lt;br /&gt;
|7118379&lt;br /&gt;
|28937&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[The Sea Hag&#039;s Roost, Tavern]&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|28950&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[Kraken&#039;s Fall, North Arm Lane] (Picnic tables)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|28916&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[Wandering Eye Market, Wagon Top]&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|28937&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Mist Harbor]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Courtyard of Mist Harbor Library&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Gardenia Commons]]&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3668&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stumbling Pebble Bar II (Greth&#039;s/roleplay)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|18258&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Western Harbor, Docks (locksmith pool)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|17589&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Western Harbor, Seathrak Way (fountain)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|17587&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Pinefar]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Trading Post, Greatroom&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|2777&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Ravelin]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Wyvern Plaza]]&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Commons&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|10861&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sanctuary&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|10855&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lalena&#039;s Box Emporium (inside a tent in the Commons Circle)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|28717&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beacon Tower&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|14234&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Liabo Plaza&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|1481&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Marshtown]] Shoreline&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|5732&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|North Market&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|1438&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|South Market &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1572&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Sylvarraend]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Commons (with barrel) &lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|10068&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BriarStone Court&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BriarStone Court&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|638&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Glamesine Var&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|728&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hanging Gardens (The Dais)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|188&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Moonglae Inn]], Rooftop Park&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|13362&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shadowed Alcove(inside the Pig and Whistle)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|18687&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Shimmarglin Inn]], Fountain Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Illistim Green&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|24555&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Veythorne Manor]], The Glowbark&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|13424&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Amaranth Court (obelisk/statue?)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3486?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden of Ancients (small bench)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|10374&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|King&#039;s Court (bench)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3519&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|King&#039;s Court (Kai statue)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3542&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Vaalor, King&#039;s Court (dock area)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3544&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Frith&#039;s Inn]], Front Desk&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Frith&#039;s Inn]], Main Saloon&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|1263&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden Niche&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|318&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hearth Room, Stone Baths&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Hearthstone]], Foyer&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|13500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Hearthstone]], Front Porch &lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|477&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Helga&#039;s]], Pub Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|8859&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Landing Tower East&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3807&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Raging Thrak]], Trophy Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|1259&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Small Park&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|288&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Square Central&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|228&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Voln]] Courtyard&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3600&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Wayside Inn]], Garret&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|14627&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bawdy Bard Inn, Front Desk&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bluerock Brewery, Tap Room&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Cindek&#039;s Spirits (Zhindel&#039;s Post)&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystalline Cavern, Monument&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|1005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hall of Clans, Center&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solano Hall, Night Sky Landing&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20695&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Room of Last Rites&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|14029&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tregg&#039;s Tavern (Khazar&#039;s Hold)&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zul Logoth, Emerald Tunnel (Locksmith Pool)&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|5751&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Other Gathering Places==&lt;br /&gt;
&lt;br /&gt;
===[[CHE]]/[[MHO]]s===&lt;br /&gt;
While most nodes and super nodes are public, the Common Room (or equivalent) of a [[CHE]]&#039;s primary house (not annexes) are also super nodes. Most CHE locker annexes in other cities, if not all, are nodes. &lt;br /&gt;
&lt;br /&gt;
[[MHO]] groups could request a super node in place of a regular node for their permanent structure, so long as the node was either in a public room of the structure or the group had a large enough and active enough membership to support the node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Argent Aspis]] - Trophy Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Beacon Hall Archive]] - Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|16183&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[The Black Wolves|Black Wolves Manor]], Courtyard&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|9242&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Cairnfang Manor]] - Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|22118&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Helden Hall]] - Great Hall&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|3880&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[House Arcane]] - Hall of Lords&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[House Brigatta]] - Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|21310&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Moonshine Manor]] - Plur&#039;s Pub&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|16001&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Moonstone Abbey]] - Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Obsidian Tower]] - Greatroom&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20869&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Order of the Sphere and Scythe]] -  Cave Garden&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|27840&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Paupers]] - Commons&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|7986&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Rising Phoenix]] - Library&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|21749&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Rone Academy]] - Elanthian Library&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|24473&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Silvergate Inn]] - Private Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|22032&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Sovyn]] - Courtyard&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|8754&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Sylvanfair]] - Rogal-Keli Hall&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|21330&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Twilight Hall]], Warble&#039;s Parlor&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|18850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[White Haven]] - Founders Hall&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|23211&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Willow Hall]] - Garden&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|19290&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Premium Hall]]s===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Go2 Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Icemule: Burga Hall, Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20762&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kharam Dzu (Teras): Welkin Hall, Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20777&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kraken&#039;s Fall:  Molskroen Hall, Garden Patio&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|28990&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|River&#039;s Rest: Mistral Hall, Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20770&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solhaven: Seamist Hall, Central Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20721&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Illistim: Meazernis Villa, Private Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20707&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Vaalor: Etesian Villa, Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20713&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wehnimer&#039;s Landing: Zephyr Hall, Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20734&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zul Logoth: Solano Hall, Night Sky Landing&lt;br /&gt;
|Super node&lt;br /&gt;
|&lt;br /&gt;
|20695&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Node/saved_posts|Saved posts]]&lt;br /&gt;
*[[List of popular resting locations]]&lt;br /&gt;
*[[Experience (saved posts archive)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]]&lt;br /&gt;
[[category:New Player]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_Teleportation_System&amp;diff=169692</id>
		<title>Chronomage Teleportation System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_Teleportation_System&amp;diff=169692"/>
		<updated>2022-06-24T20:34:12Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Chronomage Office Locations */ Removed duplicate RR listing in Zone 1 (it&amp;#039;s not in Zone 1, it&amp;#039;s isolated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Chronomage Teleportation System&#039;&#039;&#039; is a system that allows characters to easily travel between the major [[town]]s without the hazards and time involved with travelling the distance by foot. The [[Chronomages]] will transport all individuals holding a Chronomage orb in their right hand in the transport waiting room to their destinations every 20 minutes for a flat fee of 100,000 silvers. Travel times during each hour are at :00, :20, and :40. Tickets are sold by a NPC in each town&#039;s Chronomage office. You can reduce the cost of tickets by giving the NPC [[gold ring]]s. For local travel between two towns within the same zones, a [[#Chronomage Day Pass|day pass]] may be purchased for 5,000 silvers for unlimited travel between the two towns for 24 hours. &#039;&#039;&#039;Chronomage orbs&#039;&#039;&#039; can also be earned via [[Login Rewards]] or purchased through the [[SimuCoin]]s Store. A player can {{boldmono|[[GAZE]]}} at an orb to determine its destination, {{boldmono|[[READ]]}} the orb to determine the next departure time, and {{boldmono|[[LOOK]]}} at the orb to determine if you are in a transport waiting room (the orb will emit a faint golden glow).&lt;br /&gt;
&lt;br /&gt;
== Chronomage Office Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zone 1:&#039;&#039;&#039;&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]: Town Square Southwest, in the basement of the Travel Office (one north from the clerk) (Lich Room# 8635)&lt;br /&gt;
*[[Solhaven]]: Beacon Tower on Beacon Ring (up the ramp) (Lich Room# 14358)&lt;br /&gt;
*[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (Lich Room# 8916) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zone 2:&#039;&#039;&#039;&lt;br /&gt;
*[[Cysaegir]]: southwest of Linsandrych Common&lt;br /&gt;
*[[Ta&#039;Illistim]]: southwestern corner of the Gateyard (Lich Room# 13169)&lt;br /&gt;
*[[Ta&#039;Vaalor]]: southwest of Victory Gate, in a turret (Lich Room# 5883)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Isolated:&#039;&#039;&#039;&lt;br /&gt;
*[[Kharam Dzu]]: across the footbridge at the deadend of Copper Avenue. (Lich Room# 12790)&lt;br /&gt;
*[[River&#039;s Rest]]: down the tracks near the log outside of the town.  The waiting room is through the bore on the stump. (Lich Room# 16115)&lt;br /&gt;
*[[Zul Logoth]]: building near the Bard&#039;s Guild (Lich Room# 997)&lt;br /&gt;
&lt;br /&gt;
==Chronomage Day Pass==&lt;br /&gt;
A &#039;&#039;&#039;Chronomage day pass&#039;&#039;&#039; costs 5,000 silvers and allows a character to travel unlimited between two towns within the same teleportation zone for 24 hours.&lt;br /&gt;
&lt;br /&gt;
;Example (Wehnimer&#039;s Landing to Icemule Trace)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Weyneidra the clerk says to you, &amp;quot;A roundtrip day pass to Icemule Trace will cost you 5000 silvers.  ASK me again in the next minute if you wish to purchase it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weyneidra the clerk accepts your silvers.&lt;br /&gt;
Weyneidra the clerk quickly hands you a Chronomage day pass.&lt;br /&gt;
&lt;br /&gt;
Bold calligraphy states simply, &amp;quot;This pass entitles the original purchaser to one (1) day of unlimited travel between the towns of Icemule Trace and Wehnimer&#039;s Landing, commencing at the time of purchase.  To travel, present yourself at the Chronomage station in either town, hold this pass in hand, and RAISE it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;raise my pass&lt;br /&gt;
As you go to raise your pass, you realize that this is not a Chronomage teleportation waiting room.&lt;br /&gt;
&amp;gt;n&lt;br /&gt;
[Wehnimer&#039;s Shop, Waiting Area]&lt;br /&gt;
Cushioned ladder-backed chairs surround a plush, snow white bear rug.  Affixed in the eye sockets are a pair of brilliant dragonsbreath sapphires and long, slightly yellowed pieces of ivory serve as the fangs.  Edged in gold braiding, the tapestry on the back wall depicts several males encircling a kneeling individual as they work together to wrestle an object from his grasp.&lt;br /&gt;
Obvious exits: south&lt;br /&gt;
&amp;gt;raise my pass&lt;br /&gt;
You raise your pass up, presenting it for inspection.&lt;br /&gt;
Suddenly, a silver mist swirls about you.  Golden arcs streak across your vision, making it impossible to discern anything beyond the spinning silver mist.  Gradually, the whirlwind of color subsides and it becomes obvious that your surroundings have changed.&lt;br /&gt;
&lt;br /&gt;
[Loci Workshop, Antechamber]&lt;br /&gt;
A granite worktable, clearly a relic of the workshop&#039;s past, stands immovably at the center of the room.  Positioned behind the massive slab of granite and blocking the passageway that leads further into the shop is a bulky, heavily robed figure.  Freshly strewn rushes spotted with dried lavender and rosemary cover the floor, their scent failing to combat the lingering, acrid odor of smoke.  The aroma is not aided by the pungent smell of fish oil burning in the lamps suspended from the ceiling.  You also see a finely-dressed halfling.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clerk Questions==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about chronomage&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling peers at you and asks, &amp;quot;What about the Chronomages?  I&#039;ve never met one myself, but I hear they aren&#039;t to be trifled with.  They&#039;re the ones who anchored the magic that these tickets use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about destinations&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling says, &amp;quot;I currently sell travel tickets to Wehnimer&#039;s Landing, Solhaven, River&#039;s Rest, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, Cysaegir, Kharam-Dzu and Icemule Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask clerk about &amp;lt;specific town name&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Weyneidra the clerk says to you, &amp;quot;A roundtrip day pass to &amp;lt;named town&amp;gt; will be &amp;lt;&amp;quot;free of charge&amp;quot;, if you have gold ring credits&amp;gt;.  ASK me again in the next minute if you wish to claim it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about disabled&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling looks overhead thoughtfully, then turns to you and says, &amp;quot;I&#039;ve been told that all travel is working properly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about gold ring&#039;&#039;&#039;&lt;br /&gt;
With a wide grin, a finely-dressed halfling turns to you and says, &amp;quot;I am quite interested in gold rings. I&#039;m even willing to discount the price of a travel ticket or pass by 5000 silvers for each ring you give me.  You currently have no credits towards the purchase of a travel ticket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about help&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling turns to you and says, &amp;quot;My job is to sell you a ticket.  With one of my tickets you can travel about Elanthia via the magic of the Chronomages.  Ask me about a certain location if you wish to know more about it, or you can ASK me about destinations and I will tell you more details about where you can travel.  You can also ask me about disabled locations, gold rings, departures, times and tickets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about price&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling grins and says, &amp;quot;Tickets for a single long distance teleport are priced at 100000 silvers.  Local citizens will receive a ten percent discount.  Partial citizens will receive a five percent discount.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A finely-dressed halfling continues, &amp;quot;Day passes for linked teleport destinations are priced at 5000 silvers.  There are no citizenship discounts for these.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about ticket&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling clearly says, &amp;quot;The way a long-distance travel ticket works is simple. Hold it in your hand inside the waiting room and when it is time you will be transported to your destination.  If you are unsure whether you are in a waiting room, look at your ticket.  It will glow if you are in the correct place.  You cannot travel with a ticket purchased by another.  Also, there are times when travel to certain locations will become unstable and will not work.  You can read your ticket to check when the next transport will take place and you can gaze at your ticket to check its destination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A finely-dressed halfling continues, &amp;quot;Day passes can be used at will.  Simply hold the pass inside the waiting room and then RAISE it when you are ready to travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about time&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling takes a moment to think before saying, &amp;quot;The next distant departure will be in # minutes, and I can sell you a travel ticket right now if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;ask halfling about departure&#039;&#039;&#039;&lt;br /&gt;
A finely-dressed halfling pauses for a moment before he says, &amp;quot;The next distant departure will be in # minutes.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The Chronomages replaced the [[ICE age|I.C.E. Age]] guilds called [[Navigators|The Navigators]], which is why gold ring robberies are called getting &amp;quot;Navved.&amp;quot; The messaging is still more consistent with the archaic history.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Gold ring]]s&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166573</id>
		<title>Locate Person (116)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166573"/>
		<updated>2022-05-04T21:03:58Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LOCATE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Scrying&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = any [[player character]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Locate Person&#039;&#039;&#039; may be be cast on any [[player character]] and and will give a brief vision of where they are, provided they are in the open and within the same [[realm]]. The spell&#039;s range can be extended through Spiritual Lore (see below: [[#Lore Benefits]]).&lt;br /&gt;
&lt;br /&gt;
When cast within the spell&#039;s effective range, this spell returns text as if someone in the same room as the target used the {{boldmono|[[LOOK]]}} verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room.  In addition, everyone in the target character&#039;s room will see the text: &amp;quot;Suddenly you have the strangest feeling that you are being watched.  The feeling fades as quickly as it came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the person being located is outside the spell&#039;s range, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the target is within.&lt;br /&gt;
&lt;br /&gt;
Casting the spell on hidden or invisible targets will return a message along the lines of, &amp;quot;What were you referring to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certain rooms and the spell [[Unpresence (204)]] prevent a target from being located, but the spell returns a different message (blocked by an &amp;quot;unseen force&amp;quot;) versus if the target was out-of-range or hidden.  The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all [[warcamp]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know your geography, this should help you find someone pretty quickly. This spell sometimes fails to work in certain locations, due to magical instabilities in that area.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] allows the caster to locate more distant targets.&lt;br /&gt;
*At 30 ranks, the caster can view targets in adjacent realms&lt;br /&gt;
*At 60 ranks, the caster can view targets in near-adjacent realms&lt;br /&gt;
*At 90 ranks, the caster can view targets in far realms&lt;br /&gt;
&lt;br /&gt;
(An example of adjacent realms is Wehnimer&#039;s Landing to Shadow Valley; near-adjacent is Wehnimer&#039;s Landing to Icemule Trace; and far is Wehnimer&#039;s Landing to Ta&#039;Illistim. Targets in the [[Elemental Confluence]] are considered out-of-range for any caster not inside the same confluence, regardless of lore training; messaging will indicate the realm from which they entered.)&lt;br /&gt;
&lt;br /&gt;
In addition, at 30 ranks of Summoning lore, if the caster is present in a room where someone is located, they are able to trace back the magic and identify the origin if they cast the spell with no target within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Blocked Areas ==&lt;br /&gt;
&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Maaghara Tower]]&lt;br /&gt;
*[[Stronghold|Thanatoph Bowels]]&lt;br /&gt;
*[[Warcamp]]s&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
These visions are shown if the target is too far away and the caster cannot see the exact room.&lt;br /&gt;
{|class=&amp;quot;alternating&amp;quot; cellpadding=4&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Location||Message&lt;br /&gt;
|-&lt;br /&gt;
|[[Broken Lands]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Patterned as if by an enormous jeweler&#039;s hammer, the landscape is riddled with vast craters and jagged rocks.&lt;br /&gt;
Dark structures, alien and malignant in design, are patrolled by the haunted cries of jackals and the clacking of enormous beetles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dragonflies, damselflies, and bees dance upon the flower-laden winds of a city that is cradled within the trees.&lt;br /&gt;
The spray of a nearby waterfall creates a prismatic rainbow in the gentle mists that caress the vibrant foliage near a pebble-edged brook.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace or Trail]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Cradled to the bosom of a glacier, the small city, filled with quaint little cottages, people bustling about their business eagerly, and the aroma of fresh-baked bread hanging in the air, is not dampened in the least by the endless leagues of snow that blanket it.&lt;br /&gt;
Farms, shrines, and graveyards mark the countryside, their abandoned structures only slightly paler than the ice that they rest within.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dark storm clouds encompass a single tropical island in its eye.  Ships cresting the horizon are racing against the wind to reach landfall to avoid its wrath.  In its center, the waters beneath the ships glitter like a bright blue sapphire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by mists on all sides, a small island is enclosed by glittering sapphire blue waters which are teeming with life.&lt;br /&gt;
Deep in the dark green of the tropical landmass, the foliage ripples like waves as the wind batters at it from all four directions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Ta&#039;Faendryl]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Tangled vines and creeping grasses mar the edges of an enormous, ruined city, denoting where nature has attempted to take back what is hers.&lt;br /&gt;
Winged beasts creep within the shadows of the aging forest and shy away from the glowing windows of a small cottage that rests off the beaten path.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinefar]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Resting amongst the clouds, a rustic trading post looks down upon the bitter winds and the biting ice of the valleys and gorges below with a cheery glow.&lt;br /&gt;
A tiny ring of homes is nestled in the few trees that survive the thin climate, their chimneys trickling warmth and merriment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Reim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Long tendrils of rainbow-colored ethereal light emerge from a howling blizzard.  Just beneath them, a shadowy mass of land can be seen through the top of the ongoing storm.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rift]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Pulsating like the heartbeat of the world, the mist-shrouded ground stretches in confusing circles that are hard to track.&lt;br /&gt;
Strange images, haunted and perverse, tantalize the edges of your vision and spiral away into the breath of darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by the vibrancy of the jungle on many sides, the small town is comprised of ruined bridges and roughened veneer.&lt;br /&gt;
Distant sails, many black and tattered, top vessels of ill-repute as they turn to port upon a glittering sea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Valley]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Spectral shapes dance upon a twisted and shadowy landscape.&lt;br /&gt;
Strange mists obscure everything and only the dull red glow of eerie, equine eyes illuminates the way.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Glittering like a thousand tears falling from the cliffs, the waterfall is fed to the north by a river that kisses the land and to the south by an enormous, deep blue bay.&lt;br /&gt;
Fishing boats and lobster pots speckle the tranquil waters that lick the edges of a sprawling sea port and its nearby shanty cousin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Nestled beneath the gaze of glacial peaks is a sapphire city that glitters and sparkles amongst tall grasses, which trickle away into an enormous pass.&lt;br /&gt;
Speckling the countryside are observatories, manors, and shrines that gleam only slightly less majestically than their larger counterparts within the glowing metropolis.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Imposing crenellation, remarkable in design, tops the high walls of a fortress city that boasts four imposing gates.&lt;br /&gt;
To the north of the militant stronghold is an enormous lake that randomly ripples or swirls, its surface glittering like the tears of the fallen.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Ash rains down upon a dwarven settlement, creating banks of grey that mute colors and sounds.&lt;br /&gt;
An enormous statue stands at the junction of two streets, its metallic features illuminated by a nearby lava tube.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;High walls surround a sprawling frontier-style town that is set back from the woods on the east and coastal cliffs on the west.&lt;br /&gt;
Ivory markers wink in and out of the lush greenery of the forest.  The foliage ends abruptly at an expansive cemetery, its gates tall and imposing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trail: Solhaven or Zul]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Clouds race past, carrying the waters of the world within their insubstantial forms, which glisten, translucent and frail, against the hue of the sky.&lt;br /&gt;
Lightly, they touch upon mountain peaks, open seas, volcanic craters, twisting rivers, resplendent cities, and tangled jungles before moving on into the distance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Toadstool-illuminated walls rise smoothly from cool, stone floors to create twisting tunnels that bend this way and that and are speckled with glittering prizes.&lt;br /&gt;
A rapidly moving mine cart surges past, its wheels rattling loudly upon the iron tracks, and a bright yellow canary chases after it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Griffin]] (mid-flight)&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;All you see is the blur of the countryside as you soar along.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Minor Spiritual/saved posts#Locate Person (116)|Saved posts]]&lt;br /&gt;
*[[Vision (1217)]]&lt;br /&gt;
*[[Symbol of Sight]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bind_(214)&amp;diff=166386</id>
		<title>Bind (214)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bind_(214)&amp;diff=166386"/>
		<updated>2022-04-25T12:18:00Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = BIND&lt;br /&gt;
 | custdur = {{Spellbox block | duration = 13 sec + warding failure in sec | span = [[Stackable]] }}&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = One-Shot&lt;br /&gt;
 | status = [[Immobilized (status)|Immobilized]]&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; is a [[warding]] spell that calls spirits to hold a victim in place for a long period of time.  [[Immobilized (status)|Bound]] victims cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the [[parry]] and [[evade]] portions of the Parry/Block/Evade system.&lt;br /&gt;
&lt;br /&gt;
Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind&#039;s effects, such as [[Berserk]].&lt;br /&gt;
&lt;br /&gt;
The mana cost is 14 + 1 for every 8 levels over 14 of the target, capped at 40.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#214 Major Spiritual Spell Circle: Bind], on Play.net&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166251</id>
		<title>Locate Person (116)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166251"/>
		<updated>2022-04-21T19:36:25Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LOCATE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Scrying&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = any [[player character]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Locate Person&#039;&#039;&#039; may be be cast on any [[player character]] and and will give a brief vision of where they are, provided they are in the open and within the same [[realm]]. The spell&#039;s range can be extended through Spiritual Lore (see below: [[#Lore Benefits]]).&lt;br /&gt;
&lt;br /&gt;
When cast within the spell&#039;s effective range, this spell returns text as if someone in the same room as the target used the {{boldmono|[[LOOK]]}} verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room.  In addition, everyone in the target character&#039;s room will see the text: &amp;quot;Suddenly you have the strangest feeling that you are being watched.  The feeling fades as quickly as it came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the person being located is outside the spell&#039;s range, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the target is within.&lt;br /&gt;
&lt;br /&gt;
Casting the spell on hidden or invisible targets will return a message along the lines of, &amp;quot;What were you referring to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certain rooms and the spell [[Unpresence (204)]] prevent a target from being located, but the spell returns a different message (blocked by an &amp;quot;unseen force&amp;quot;) versus if the target was out-of-range or hidden.  The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all [[warcamp]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know your geography, this should help you find someone pretty quickly. This spell sometimes fails to work in certain locations, due to magical instabilities in that area.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] allows the caster to locate more distant targets.&lt;br /&gt;
*At 30 ranks, the caster can view targets in adjacent realms&lt;br /&gt;
*At 60 ranks, the caster can view targets in near-adjacent realms&lt;br /&gt;
*At 90 ranks, the caster can view targets in far realms&lt;br /&gt;
&lt;br /&gt;
(An example of adjacent realms is Wehnimer&#039;s Landing to Shadow Valley; near-adjacent is Wehnimer&#039;s Landing to Icemule Trace; and far is Wehnimer&#039;s Landing to Ta&#039;Illistim. Targets in the [[Elemental Confluence]] are considered out-of-range for any caster not inside the same confluence, regardless of lore training; messaging will indicate the realm from which they entered.)&lt;br /&gt;
&lt;br /&gt;
In addition, at 30 ranks of Summoning lore, if the caster is present in a room where someone is located, they are able to trace back the magic and identify the origin if they cast the spell with no target within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Blocked Areas ==&lt;br /&gt;
&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Maaghara Tower]]&lt;br /&gt;
*[[Stronghold|Thanatoph Bowels]]&lt;br /&gt;
*[[Warcamp]]s&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
These visions are shown if the target is too far away and the caster cannot see the exact room.&lt;br /&gt;
{|class=&amp;quot;alternating&amp;quot; cellpadding=4&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Location||Message&lt;br /&gt;
|-&lt;br /&gt;
|[[Broken Lands]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Patterned as if by an enormous jeweler&#039;s hammer, the landscape is riddled with vast craters and jagged rocks.&lt;br /&gt;
Dark structures, alien and malignant in design, are patrolled by the haunted cries of jackals and the clacking of enormous beetles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dragonflies, damselflies, and bees dance upon the flower-laden winds of a city that is cradled within the trees.&lt;br /&gt;
The spray of a nearby waterfall creates a prismatic rainbow in the gentle mists that caress the vibrant foliage near a pebble-edged brook.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace or Icemule Trail]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Cradled to the bosom of a glacier, the small city, filled with quaint little cottages, people bustling about their business eagerly, and the aroma of fresh-baked bread hanging in the air, is not dampened in the least by the endless leagues of snow that blanket it.&lt;br /&gt;
Farms, shrines, and graveyards mark the countryside, their abandoned structures only slightly paler than the ice that they rest within.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dark storm clouds encompass a single tropical island in its eye.  Ships cresting the horizon are racing against the wind to reach landfall to avoid its wrath.  In its center, the waters beneath the ships glitter like a bright blue sapphire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by mists on all sides, a small island is enclosed by glittering sapphire blue waters which are teeming with life.&lt;br /&gt;
Deep in the dark green of the tropical landmass, the foliage ripples like waves as the wind batters at it from all four directions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Ta&#039;Faendryl]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Tangled vines and creeping grasses mar the edges of an enormous, ruined city, denoting where nature has attempted to take back what is hers.&lt;br /&gt;
Winged beasts creep within the shadows of the aging forest and shy away from the glowing windows of a small cottage that rests off the beaten path.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinefar]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Resting amongst the clouds, a rustic trading post looks down upon the bitter winds and the biting ice of the valleys and gorges below with a cheery glow.&lt;br /&gt;
A tiny ring of homes is nestled in the few trees that survive the thin climate, their chimneys trickling warmth and merriment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Reim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Long tendrils of rainbow-colored ethereal light emerge from a howling blizzard.  Just beneath them, a shadowy mass of land can be seen through the top of the ongoing storm.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rift]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Pulsating like the heartbeat of the world, the mist-shrouded ground stretches in confusing circles that are hard to track.&lt;br /&gt;
Strange images, haunted and perverse, tantalize the edges of your vision and spiral away into the breath of darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by the vibrancy of the jungle on many sides, the small town is comprised of ruined bridges and roughened veneer.&lt;br /&gt;
Distant sails, many black and tattered, top vessels of ill-repute as they turn to port upon a glittering sea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Valley]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Spectral shapes dance upon a twisted and shadowy landscape.&lt;br /&gt;
Strange mists obscure everything and only the dull red glow of eerie, equine eyes illuminates the way.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Glittering like a thousand tears falling from the cliffs, the waterfall is fed to the north by a river that kisses the land and to the south by an enormous, deep blue bay.&lt;br /&gt;
Fishing boats and lobster pots speckle the tranquil waters that lick the edges of a sprawling sea port and its nearby shanty cousin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Nestled beneath the gaze of glacial peaks is a sapphire city that glitters and sparkles amongst tall grasses, which trickle away into an enormous pass.&lt;br /&gt;
Speckling the countryside are observatories, manors, and shrines that gleam only slightly less majestically than their larger counterparts within the glowing metropolis.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Imposing crenellation, remarkable in design, tops the high walls of a fortress city that boasts four imposing gates.&lt;br /&gt;
To the north of the militant stronghold is an enormous lake that randomly ripples or swirls, its surface glittering like the tears of the fallen.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Ash rains down upon a dwarven settlement, creating banks of grey that mute colors and sounds.&lt;br /&gt;
An enormous statue stands at the junction of two streets, its metallic features illuminated by a nearby lava tube.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;High walls surround a sprawling frontier-style town that is set back from the woods on the east and coastal cliffs on the west.&lt;br /&gt;
Ivory markers wink in and out of the lush greenery of the forest.  The foliage ends abruptly at an expansive cemetery, its gates tall and imposing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trail (Solhaven/Landing)]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Clouds race past, carrying the waters of the world within their insubstantial forms, which glisten, translucent and frail, against the hue of the sky.&lt;br /&gt;
Lightly, they touch upon mountain peaks, open seas, volcanic craters, twisting rivers, resplendent cities, and tangled jungles before moving on into the distance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Toadstool-illuminated walls rise smoothly from cool, stone floors to create twisting tunnels that bend this way and that and are speckled with glittering prizes.&lt;br /&gt;
A rapidly moving mine cart surges past, its wheels rattling loudly upon the iron tracks, and a bright yellow canary chases after it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Griffin]] (mid-flight)&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;All you see is the blur of the countryside as you soar along.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Minor Spiritual/saved posts#Locate Person (116)|Saved posts]]&lt;br /&gt;
*[[Vision (1217)]]&lt;br /&gt;
*[[Symbol of Sight]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166250</id>
		<title>Locate Person (116)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166250"/>
		<updated>2022-04-21T19:35:05Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LOCATE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Scrying&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = any [[player character]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Locate Person&#039;&#039;&#039; may be be cast on any [[player character]] and and will give a brief vision of where they are, provided they are in the open and within the same [[realm]]. The spell&#039;s range can be extended through Spiritual Lore (see below: [[#Lore Benefits]]).&lt;br /&gt;
&lt;br /&gt;
When cast within the spell&#039;s effective range, this spell returns text as if someone in the same room as the target used the {{boldmono|[[LOOK]]}} verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room.  In addition, everyone in the target character&#039;s room will see the text: &amp;quot;Suddenly you have the strangest feeling that you are being watched.  The feeling fades as quickly as it came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the person being located is outside the spell&#039;s range, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the target is within.&lt;br /&gt;
&lt;br /&gt;
Casting the spell on hidden or invisible targets will return a message along the lines of, &amp;quot;What were you referring to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certain rooms and the spell [[Unpresence (204)]] prevent a target from being located, but the spell returns a different message (blocked by an &amp;quot;unseen force&amp;quot;) versus if the target was out-of-range or hidden.  The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all [[warcamp]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know your geography, this should help you find someone pretty quickly. This spell sometimes fails to work in certain locations, due to magical instabilities in that area.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] allows the caster to locate more distant targets.&lt;br /&gt;
*At 30 ranks, the caster can view targets in adjacent realms&lt;br /&gt;
*At 60 ranks, the caster can view targets in near-adjacent realms&lt;br /&gt;
*At 90 ranks, the caster can view targets in far realms&lt;br /&gt;
&lt;br /&gt;
(An example of adjacent realms is Wehnimer&#039;s Landing to Shadow Valley; near-adjacent is Wehnimer&#039;s Landing to Icemule Trace; and far is Wehnimer&#039;s Landing to Ta&#039;Illistim. Targets in the [[Elemental Confluence]] are considered out-of-range for any caster not inside the same confluence, regardless of lore training; messaging will indicate the realm from which they entered.)&lt;br /&gt;
&lt;br /&gt;
In addition, at 30 ranks of Summoning lore, if the caster is present in a room where someone is located, they are able to trace back the magic and identify the origin if they cast the spell with no target within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Blocked Areas ==&lt;br /&gt;
&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Maaghara Tower]]&lt;br /&gt;
*[[Stronghold|Thanatoph Bowels]]&lt;br /&gt;
*[[Warcamp]]s&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
These visions are shown if the target is too far away and the caster cannot see the exact room.&lt;br /&gt;
{|class=&amp;quot;alternating&amp;quot; cellpadding=4&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Location||Message&lt;br /&gt;
|-&lt;br /&gt;
|[[Broken Lands]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Patterned as if by an enormous jeweler&#039;s hammer, the landscape is riddled with vast craters and jagged rocks.&lt;br /&gt;
Dark structures, alien and malignant in design, are patrolled by the haunted cries of jackals and the clacking of enormous beetles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dragonflies, damselflies, and bees dance upon the flower-laden winds of a city that is cradled within the trees.&lt;br /&gt;
The spray of a nearby waterfall creates a prismatic rainbow in the gentle mists that caress the vibrant foliage near a pebble-edged brook.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Cradled to the bosom of a glacier, the small city, filled with quaint little cottages, people bustling about their business eagerly, and the aroma of fresh-baked bread hanging in the air, is not dampened in the least by the endless leagues of snow that blanket it.&lt;br /&gt;
Farms, shrines, and graveyards mark the countryside, their abandoned structures only slightly paler than the ice that they rest within.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dark storm clouds encompass a single tropical island in its eye.  Ships cresting the horizon are racing against the wind to reach landfall to avoid its wrath.  In its center, the waters beneath the ships glitter like a bright blue sapphire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by mists on all sides, a small island is enclosed by glittering sapphire blue waters which are teeming with life.&lt;br /&gt;
Deep in the dark green of the tropical landmass, the foliage ripples like waves as the wind batters at it from all four directions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Ta&#039;Faendryl]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Tangled vines and creeping grasses mar the edges of an enormous, ruined city, denoting where nature has attempted to take back what is hers.&lt;br /&gt;
Winged beasts creep within the shadows of the aging forest and shy away from the glowing windows of a small cottage that rests off the beaten path.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinefar]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Resting amongst the clouds, a rustic trading post looks down upon the bitter winds and the biting ice of the valleys and gorges below with a cheery glow.&lt;br /&gt;
A tiny ring of homes is nestled in the few trees that survive the thin climate, their chimneys trickling warmth and merriment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Reim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Long tendrils of rainbow-colored ethereal light emerge from a howling blizzard.  Just beneath them, a shadowy mass of land can be seen through the top of the ongoing storm.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rift]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Pulsating like the heartbeat of the world, the mist-shrouded ground stretches in confusing circles that are hard to track.&lt;br /&gt;
Strange images, haunted and perverse, tantalize the edges of your vision and spiral away into the breath of darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by the vibrancy of the jungle on many sides, the small town is comprised of ruined bridges and roughened veneer.&lt;br /&gt;
Distant sails, many black and tattered, top vessels of ill-repute as they turn to port upon a glittering sea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Valley]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Spectral shapes dance upon a twisted and shadowy landscape.&lt;br /&gt;
Strange mists obscure everything and only the dull red glow of eerie, equine eyes illuminates the way.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Glittering like a thousand tears falling from the cliffs, the waterfall is fed to the north by a river that kisses the land and to the south by an enormous, deep blue bay.&lt;br /&gt;
Fishing boats and lobster pots speckle the tranquil waters that lick the edges of a sprawling sea port and its nearby shanty cousin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Nestled beneath the gaze of glacial peaks is a sapphire city that glitters and sparkles amongst tall grasses, which trickle away into an enormous pass.&lt;br /&gt;
Speckling the countryside are observatories, manors, and shrines that gleam only slightly less majestically than their larger counterparts within the glowing metropolis.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Imposing crenellation, remarkable in design, tops the high walls of a fortress city that boasts four imposing gates.&lt;br /&gt;
To the north of the militant stronghold is an enormous lake that randomly ripples or swirls, its surface glittering like the tears of the fallen.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Ash rains down upon a dwarven settlement, creating banks of grey that mute colors and sounds.&lt;br /&gt;
An enormous statue stands at the junction of two streets, its metallic features illuminated by a nearby lava tube.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;High walls surround a sprawling frontier-style town that is set back from the woods on the east and coastal cliffs on the west.&lt;br /&gt;
Ivory markers wink in and out of the lush greenery of the forest.  The foliage ends abruptly at an expansive cemetery, its gates tall and imposing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trail (Solhaven/Landing)]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Clouds race past, carrying the waters of the world within their insubstantial forms, which glisten, translucent and frail, against the hue of the sky.&lt;br /&gt;
Lightly, they touch upon mountain peaks, open seas, volcanic craters, twisting rivers, resplendent cities, and tangled jungles before moving on into the distance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Toadstool-illuminated walls rise smoothly from cool, stone floors to create twisting tunnels that bend this way and that and are speckled with glittering prizes.&lt;br /&gt;
A rapidly moving mine cart surges past, its wheels rattling loudly upon the iron tracks, and a bright yellow canary chases after it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Griffin]] (mid-flight)&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;All you see is the blur of the countryside as you soar along.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Minor Spiritual/saved posts#Locate Person (116)|Saved posts]]&lt;br /&gt;
*[[Vision (1217)]]&lt;br /&gt;
*[[Symbol of Sight]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166249</id>
		<title>Locate Person (116)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=166249"/>
		<updated>2022-04-21T19:34:39Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LOCATE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Scrying&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = any [[player character]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Locate Person&#039;&#039;&#039; may be be cast on any [[player character]] and and will give a brief vision of where they are, provided they are in the open and within the same [[realm]]. The spell&#039;s range can be extended through Spiritual Lore (see below: [[#Lore Benefits]]).&lt;br /&gt;
&lt;br /&gt;
When cast within the spell&#039;s effective range, this spell returns text as if someone in the same room as the target used the {{boldmono|[[LOOK]]}} verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room.  In addition, everyone in the target character&#039;s room will see the text: &amp;quot;Suddenly you have the strangest feeling that you are being watched.  The feeling fades as quickly as it came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the person being located is outside the spell&#039;s range, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the target is within.&lt;br /&gt;
&lt;br /&gt;
Casting the spell on hidden or invisible targets will return a message along the lines of, &amp;quot;What were you referring to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certain rooms and the spell [[Unpresence (204)]] prevent a target from being located, but the spell returns a different message (blocked by an &amp;quot;unseen force&amp;quot;) versus if the target was out-of-range or hidden.  The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all [[warcamp]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know your geography, this should help you find someone pretty quickly. This spell sometimes fails to work in certain locations, due to magical instabilities in that area.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] allows the caster to locate more distant targets.&lt;br /&gt;
*At 30 ranks, the caster can view targets in adjacent realms&lt;br /&gt;
*At 60 ranks, the caster can view targets in near-adjacent realms&lt;br /&gt;
*At 90 ranks, the caster can view targets in far realms&lt;br /&gt;
&lt;br /&gt;
(An example of adjacent realms is Wehnimer&#039;s Landing to Shadow Valley; near-adjacent is Wehnimer&#039;s Landing to Icemule Trace; and far is Wehnimer&#039;s Landing to Ta&#039;Illistim. Targets in the [[Elemental Confluence]] are considered out-of-range for any caster not inside the same confluence, regardless of lore training; messaging will indicate the realm from which they entered.)&lt;br /&gt;
&lt;br /&gt;
In addition, at 30 ranks of Summoning lore, if the caster is present in a room where someone is located, they are able to trace back the magic and identify the origin if they cast the spell with no target within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Blocked Areas ==&lt;br /&gt;
&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Maaghara Tower]]&lt;br /&gt;
*[[Stronghold|Thanatoph Bowels]]&lt;br /&gt;
*[[Warcamp]]s&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
These visions are shown if the target is too far away and the caster cannot see the exact room.&lt;br /&gt;
{|class=&amp;quot;alternating&amp;quot; cellpadding=4&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Location||Message&lt;br /&gt;
|-&lt;br /&gt;
|[[Broken Lands]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Patterned as if by an enormous jeweler&#039;s hammer, the landscape is riddled with vast craters and jagged rocks.&lt;br /&gt;
Dark structures, alien and malignant in design, are patrolled by the haunted cries of jackals and the clacking of enormous beetles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dragonflies, damselflies, and bees dance upon the flower-laden winds of a city that is cradled within the trees.&lt;br /&gt;
The spray of a nearby waterfall creates a prismatic rainbow in the gentle mists that caress the vibrant foliage near a pebble-edged brook.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Cradled to the bosom of a glacier, the small city, filled with quaint little cottages, people bustling about their business eagerly, and the aroma of fresh-baked bread hanging in the air, is not dampened in the least by the endless leagues of snow that blanket it.&lt;br /&gt;
Farms, shrines, and graveyards mark the countryside, their abandoned structures only slightly paler than the ice that they rest within.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dark storm clouds encompass a single tropical island in its eye.  Ships cresting the horizon are racing against the wind to reach landfall to avoid its wrath.  In its center, the waters beneath the ships glitter like a bright blue sapphire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by mists on all sides, a small island is enclosed by glittering sapphire blue waters which are teeming with life.&lt;br /&gt;
Deep in the dark green of the tropical landmass, the foliage ripples like waves as the wind batters at it from all four directions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Ta&#039;Faendryl]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Tangled vines and creeping grasses mar the edges of an enormous, ruined city, denoting where nature has attempted to take back what is hers.&lt;br /&gt;
Winged beasts creep within the shadows of the aging forest and shy away from the glowing windows of a small cottage that rests off the beaten path.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinefar]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Resting amongst the clouds, a rustic trading post looks down upon the bitter winds and the biting ice of the valleys and gorges below with a cheery glow.&lt;br /&gt;
A tiny ring of homes is nestled in the few trees that survive the thin climate, their chimneys trickling warmth and merriment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Reim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Long tendrils of rainbow-colored ethereal light emerge from a howling blizzard.  Just beneath them, a shadowy mass of land can be seen through the top of the ongoing storm.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rift]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Pulsating like the heartbeat of the world, the mist-shrouded ground stretches in confusing circles that are hard to track.&lt;br /&gt;
Strange images, haunted and perverse, tantalize the edges of your vision and spiral away into the breath of darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by the vibrancy of the jungle on many sides, the small town is comprised of ruined bridges and roughened veneer.&lt;br /&gt;
Distant sails, many black and tattered, top vessels of ill-repute as they turn to port upon a glittering sea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Valley]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Spectral shapes dance upon a twisted and shadowy landscape.&lt;br /&gt;
Strange mists obscure everything and only the dull red glow of eerie, equine eyes illuminates the way.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Glittering like a thousand tears falling from the cliffs, the waterfall is fed to the north by a river that kisses the land and to the south by an enormous, deep blue bay.&lt;br /&gt;
Fishing boats and lobster pots speckle the tranquil waters that lick the edges of a sprawling sea port and its nearby shanty cousin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Nestled beneath the gaze of glacial peaks is a sapphire city that glitters and sparkles amongst tall grasses, which trickle away into an enormous pass.&lt;br /&gt;
Speckling the countryside are observatories, manors, and shrines that gleam only slightly less majestically than their larger counterparts within the glowing metropolis.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Imposing crenellation, remarkable in design, tops the high walls of a fortress city that boasts four imposing gates.&lt;br /&gt;
To the north of the militant stronghold is an enormous lake that randomly ripples or swirls, its surface glittering like the tears of the fallen.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Ash rains down upon a dwarven settlement, creating banks of grey that mute colors and sounds.&lt;br /&gt;
An enormous statue stands at the junction of two streets, its metallic features illuminated by a nearby lava tube.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;High walls surround a sprawling frontier-style town that is set back from the woods on the east and coastal cliffs on the west.&lt;br /&gt;
Ivory markers wink in and out of the lush greenery of the forest.  The foliage ends abruptly at an expansive cemetery, its gates tall and imposing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trail Between Solhaven and Wehnimer&#039;s Landing]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Clouds race past, carrying the waters of the world within their insubstantial forms, which glisten, translucent and frail, against the hue of the sky.&lt;br /&gt;
Lightly, they touch upon mountain peaks, open seas, volcanic craters, twisting rivers, resplendent cities, and tangled jungles before moving on into the distance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Toadstool-illuminated walls rise smoothly from cool, stone floors to create twisting tunnels that bend this way and that and are speckled with glittering prizes.&lt;br /&gt;
A rapidly moving mine cart surges past, its wheels rattling loudly upon the iron tracks, and a bright yellow canary chases after it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Griffin]] (mid-flight)&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;All you see is the blur of the countryside as you soar along.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Minor Spiritual/saved posts#Locate Person (116)|Saved posts]]&lt;br /&gt;
*[[Vision (1217)]]&lt;br /&gt;
*[[Symbol of Sight]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Riftstone&amp;diff=166043</id>
		<title>Riftstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Riftstone&amp;diff=166043"/>
		<updated>2022-04-17T19:10:20Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Riftstones&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Riftstones==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a faceted midnight blue riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 7000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The riftstone is a brilliant shade of indigo blue, with reflective facets that seem to draw the ambient light into the stone&#039;s swirling heart. Within the depths of that tiny microcosm, a ring of fog drifts slowly around a pinpoint of flickering light that modulates in intermittent bursts.&lt;br /&gt;
Special Property = When raised, it will provide some mana to the bearer before becoming dormant.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale violet riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1250&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The violet riftstone is a pleasing shade of lilac striated with a delicate pattern of darker, violet veins. Although its uneven facets are mostly opaque, they occasionally emit a subtle sparkle, as though a small burst of energy has escaped from the hidden depths of the stone&#039;s heart.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of black riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The hunk of black rock is unevenly formed, its pocked surface opaque and non-reflective. A few veins of color send violet tendrils across the unremarkable face of the stone in a pattern resembling a pale bolt of lightning.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Riftstone&amp;diff=165999</id>
		<title>Riftstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Riftstone&amp;diff=165999"/>
		<updated>2022-04-17T14:46:49Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Riftstones&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Riftstones==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a faceted midnight blue riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 7000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The riftstone is a brilliant shade of indigo blue, with reflective facets that seem to draw the ambient light into the stone&#039;s swirling heart. Within the depths of that tiny microcosm, a ring of fog drifts slowly around a pinpoint of flickering light that modulates in intermittent bursts.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale violet riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1250&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The violet riftstone is a pleasing shade of lilac striated with a delicate pattern of darker, violet veins. Although its uneven facets are mostly opaque, they occasionally emit a subtle sparkle, as though a small burst of energy has escaped from the hidden depths of the stone&#039;s heart.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of black riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The hunk of black rock is unevenly formed, its pocked surface opaque and non-reflective. A few veins of color send violet tendrils across the unremarkable face of the stone in a pattern resembling a pale bolt of lightning.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aetherstone&amp;diff=165090</id>
		<title>Aetherstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aetherstone&amp;diff=165090"/>
		<updated>2022-04-08T12:50:03Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;aetherstone&#039;&#039;&#039; is a [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a swirling aetherstone&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = 2200&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The aetherstone is a small crystalline sphere with striations of color visible within its milky interior. Oddly, the colors shift and change as the stone is turned, blurring from one hue to the next too quickly for the eye to follow.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quartz&amp;diff=165048</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quartz&amp;diff=165048"/>
		<updated>2022-04-07T12:55:49Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quartz&#039;&#039;&#039; is an extremely common mineral that comes in a large variety of colors and compositions.&lt;br /&gt;
&lt;br /&gt;
== List of Quartzes  ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cluster of irregular blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = [[Isle of the Four Winds]]&lt;br /&gt;
|description = Tiny peaks and spires rise from a thick band of rock to form the craggy lines of the blue quartz cluster, which ranges in shades of blue from iridescent cerulean to pale indigo.  Each miniscule shard bears tiny dents and nicks that bespeak a chaotic creation followed by improper handling.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = &lt;br /&gt;
|description = Several scratches mar the surface of the thumbnail-sized crystal, but the exquisite robin&#039;s-egg blue color shimmers past the damage wrought by time and poor treatment.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of carnelian quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a thick, faceted spear, a piece of carnelian quartz contains a cloudy galaxy of honey-gold tones floating within a clear, transparent solid.  Darker needles angle through the crystal like schools of fish, and tiny black inclusions add visual weight to the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of cat&#039;s eye quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Just barely visible in this roughly rounded crystal is a band of silver light that moves across the surface as the quartz is turned.  The grey and black matrix has a fractured, chaotic appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of citrine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a tapered spear, a piece of citrine quartz has a delicate translucence and a slightly dulled luster.  It is a warm lemon yellow with diffuse clouds of milky white near the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of rose quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = A cluster of lightly etched crystals make up a piece of rose quartz.  The stone is a milky rose pink, with just enough translucence to catch the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a quartz crystal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Dozens of small, translucent quartz crystals cluster tightly together, their hard-edged surfaces bright with an almost greasy luster.  Though cloudy white at the base, the crystals are perfectly transparent at the tips.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of rainbow quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900 - 1400 &lt;br /&gt;
|location = &lt;br /&gt;
|description = From stem to stern, this triangular shard of quartz displays every color of the rainbow along its rough length.  The surfaces are unpolished, but the changes of hue that proceed in wide, striped bands along its length that have a certain appeal despite the damaged state of the broken crystal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of smoky quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 40&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Tiny peaks and spires rise from a thick band of rock to form the craggy lines of the blue quartz cluster, which ranges in shades of blue from iridescent cerulean to pale indigo.  Each miniscule shard bears tiny dents and nicks that bespeak a chaotic creation followed by improper handling.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tangerine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Zul Logoth&lt;br /&gt;
|description = Several smaller crystals grow at odd angles from the larger, more tabular quartz crystal.  The gorgeous vivid orange color of the tangerine quartz is not uniform, but fades into transparency at several points within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some asterfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the asterfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Thin, dark red tendrils extend out from a central point within the stone, reaching toward the edges of the quartz.  All the tendrils are constrained in a single plane, as if a red quartz flower had suddenly sprung up within the stone itself.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragonfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the dragonfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Wavering bright crimson and deep yellow tendrils extend along the length of the stone, reaching from end to end.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragon&#039;s-fang quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 3000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Shaped like an elongated, arced canine, the quartz is tinted the color of old, yellowish ivory at its blunt end. As it narrows toward its opposite extremity however, it deepens through a range of ochre, sienna, and finally ends in a deep shade of vermilion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some leopard quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50 - 100&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the leopard quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Patches of dark umber and golden brown impurities float throughout the quartz, giving it a spotted appearance similar to the carnivore that shares its name.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of oblivion quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The shard&#039;s surface is irregular, with layer upon layer of crystalline formations with no discernable direction or logic. Its color is a glassy brown that allows you to see into the stone, but its tenebrous tone prevents you from seeing through it. As you gaze into the dark and reflective depths of the alien gem, you find yourself drawn to the curious and strangely beckoning mysteries within.}}&lt;br /&gt;
&lt;br /&gt;
Can take multiple attempts to remove from a container:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You feel a strange fascination steal over you as your hand touches the oblivion quartz.&lt;br /&gt;
For some reason you can&#039;t get that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has a very long script when you do get it that can end with various effects including gem destruction and fried nerves at end and proning, stunning, and forcing stance while it is running:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You remove a shard of oblivion quartz from in your iron strongbox.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, your fascination growing into more than idle curiosity, quickly becoming an unnaturally driving need!  In the next heartbeat, a cloud of nausea bursts from the stone&#039;s heart, quickly wrapping writhing tendrils of sickness around your face like a vaporous octopus!  As your insides churn and heave, you claw desperately at your face and throat, trying to tear the terrifying thing away, but your hands pass right through it.  As the tendrils tighten, you feel your breathing passages close and the air being sucked out of your chest.&lt;br /&gt;
&lt;br /&gt;
You gasp for air, but you find nothing to ease your burning lungs.  Your mouth opens repeatedly, desperately seeking something, anything, to stave off the inevitable onslaught of oblivion.&lt;br /&gt;
&lt;br /&gt;
You start to breathe easier.&lt;br /&gt;
&lt;br /&gt;
As you study the oblivion quartz&#039;s irregularities, you especially notice its chaotic patterns.  They create a visual illusion, shifting and contracting as you scrutinize them.&lt;br /&gt;
&lt;br /&gt;
A danged cloud of gnats suddenly surrounds your face.  The little pests can certainly sneak up on a person!  You notice the nasty things trying to forge a path up your nostrils.&lt;br /&gt;
&lt;br /&gt;
You try to shoo the cloud away by flailing your arms, but to no avail.  The diminutive varmints begin to dodge your rapidly blinking eyelids and gain the nice, wet surface of your eyes in a multi-gnatted strike force.&lt;br /&gt;
&lt;br /&gt;
The more you flail and splutter and blink, the thicker the cloud of insects becomes!  You hop around convulsively, but soon, finding that no relief, you switch to tactics of ducking and dodging with knees bent.&lt;br /&gt;
&lt;br /&gt;
As if reading your mind, the little demons cling doggedly to your every move.  Your ears roar with the loud whine of their wings like an amorous mosquito&#039;s serenade amplified a thousand-fold.&lt;br /&gt;
&lt;br /&gt;
You burst into a frenetic dance, trying desperately to evade the cloud before they completely cover you in a black, pulsing second skin!&lt;br /&gt;
&lt;br /&gt;
Suddenly, the bugs are gone!  They simply disappear.  As you try to catch your breath, you notice the air feels clean...and wonderful, minus the pollution of tiny, flying, villainous, infernal, obnoxious little pieces of...&lt;br /&gt;
&lt;br /&gt;
You realize you are perhaps over-reacting just a bit to a cloud of gnats.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stow quar&lt;br /&gt;
You find yourself unable to pull your attention away from the quartz in your hand.&lt;br /&gt;
&lt;br /&gt;
As you gaze into the quartz, the glory of its anomalous heart entrances you.  Within those depths lie mystery and power, evidenced by tiny glimpses of light floating within the firmament of the oblivion quartz&#039;s interior.&lt;br /&gt;
&lt;br /&gt;
Slowly, you notice a delicious, beckoning sensation uncurl from inside the quartz, one that had been slyly hidden before now.  You fix your thoughts on it before it can hide again, pinning its location so that you can draw near.  As you extend your arms into the shadowy cloud surrounding your objective, it seeps into your mind and becomes you.&lt;br /&gt;
&lt;br /&gt;
Darkness clouds your eyes.  You abruptly know the hopelessness and inevitability of death and decay as if they are an extension of yourself.  You see everything you have known throughout your life as two-dimensional images that curl around the edges and burn away into ash.  Despair overcomes you with a suffocating finality.&lt;br /&gt;
&lt;br /&gt;
Finally, the horrible feeling of despair begins to fray like a flimsy, decaying piece of shroud linen.  It fades and disappears, leaving in its place a memory as black and horrible as death.&lt;br /&gt;
&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
&lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&lt;br /&gt;
During a casual perusal of the oblivion quartz you hold, a pinpoint of light within its depths catches your eye.  It is no more than a faint flicker, however, how could it be imprisoned inside the drab stone?  It was not just a reflection either; at least it didn&#039;t seem to be.  Was it?&lt;br /&gt;
&lt;br /&gt;
As you examine the quartz more closely, you notice the horrifying fact that the thing has attached itself to your hand.  Slowly, the rough, rocky material transcends its boundaries and spreads across your palm.  As it expands, it gains momentum, and as your skin is transformed, pain erupts in an excruciating blossom.&lt;br /&gt;
&lt;br /&gt;
You try to drop the cursed thing, but quickly discover the fact that once transmuted, the affected appendage is frozen and unresponsive -- useless -- just like stone.&lt;br /&gt;
&lt;br /&gt;
A band of searing pain crosses your chest, making the attempt to catch your breath an agony.  You feel a terrifying prickle as the invasive scourge reaches your neck and works its way upward.  Your throat closes and breathing is no longer within your ability.&lt;br /&gt;
&lt;br /&gt;
Your eyesight fades as you feel the darkness overtake you.&lt;br /&gt;
&lt;br /&gt;
[Forced to stance offensive.]&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, finding its complex striations unusually arresting.  Although it is a somewhat drab, dun color, you somehow know there are fascinating anomalies waiting to be found there, if you just concentrate...all...your...energy...&lt;br /&gt;
&lt;br /&gt;
Something pulses deep within the quartz.  It pulses a second time, and again, as you realize you are staring at your own heart beating there inside the stone.  How could you have not realized this before now?!  This is a dangerous situation.  Your horror grows as your thoughts follow the undeniable logic along its course.&lt;br /&gt;
&lt;br /&gt;
Why, anyone could steal this quartz from you.  They&#039;re probably already making plans to do so.  And once they have it...well, they&#039;ll have complete control.  You&#039;ll be a mere puppet, shackled to the tenuous prospects of the quartz&#039;s vulnerability.  A slave at the hands of anyone who happens to hold the quartz, your life&#039;s receptacle.&lt;br /&gt;
&lt;br /&gt;
Fear and panic threaten to completely overcome your senses as you ponder the hopeless future, and watch the heart within the stone mete out its feeble rhythm.&lt;br /&gt;
&lt;br /&gt;
Abruptly, you exhale in an explosive burst, realizing your lungs are screaming for air!  A haze lifts from your eyes.  When you search the heart of the quartz again, you see nothing but a simple stone, and a rather uninspiring one at that.  As the frightening thoughts dissipate, you are left with a confusing memory that defies explanation.&lt;br /&gt;
&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
 &lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, noting the strange way its interior cosmos takes on an illusion of depth and dimension.  With a start, you hear a whisper close to your ear address you, drawing out your name with its sibilant tone, &amp;quot;Chivalrous...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance around, peering over both shoulders, surprised by the voice&#039;s unexpected and near presence, but no one is close enough to have been its author.  As you return your gaze to the quartz, the voice hails you again, &amp;quot;Chivalrous...&amp;quot;  This time it continues, &amp;quot;They will pay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uncertainty rushes through you as you hear the whispered entreaties become more and more deranged.  &amp;quot;They don&#039;t understand.  They are all planning...always planning, scheming.  It will do them no good!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The whisper gets louder as it grows more menacing, and soon seems to be coming from all around you.  &amp;quot;We are not fooled, oh noooo.  Never fooled, although they think we are.  They won&#039;t laugh forever though.  They will scream then.  We will show them...&amp;quot;  The whispers send chills skittering up your spine, while at the same time, the hollow words slowly begin to make sense.&lt;br /&gt;
&lt;br /&gt;
You gasp suddenly!  In your distraction, you have let the quartz fall from your hands, and you clutch at it, trying desperately to catch it.  Your hand clasps on empty air, and the quartz shatters as it strikes the ground, leaving nothing but dust and a few tiny shards where it lands.  As you stare blankly at the residue, you realize the voice has disappeared.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=165028</id>
		<title>Locate Person (116)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=165028"/>
		<updated>2022-04-06T20:44:04Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LOCATE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Scrying&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = any [[player character]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Locate Person&#039;&#039;&#039; may be be cast on any [[player character]] and and will give a brief vision of where they are, provided they are in the open and within the same [[realm]]. The spell&#039;s range can be extended through Spiritual Lore (see below: [[#Lore Benefits]]).&lt;br /&gt;
&lt;br /&gt;
When cast within the spell&#039;s effective range, this spell returns text as if someone in the same room as the target used the {{boldmono|[[LOOK]]}} verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room.  In addition, everyone in the target character&#039;s room will see the text: &amp;quot;Suddenly you have the strangest feeling that you are being watched.  The feeling fades as quickly as it came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the person being located is outside the spell&#039;s range, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the target is within.&lt;br /&gt;
&lt;br /&gt;
Casting the spell on hidden or invisible targets will return a message along the lines of, &amp;quot;What were you referring to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certain rooms and the spell [[Unpresence (204)]] prevent a target from being located, but the spell returns a different message (blocked by an &amp;quot;unseen force&amp;quot;) versus if the target was out-of-range or hidden.  The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all [[warcamp]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know your geography, this should help you find someone pretty quickly. This spell sometimes fails to work in certain locations, due to magical instabilities in that area.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] allows the caster to locate more distant targets.&lt;br /&gt;
*At 30 ranks, the caster can view targets in adjacent realms&lt;br /&gt;
*At 60 ranks, the caster can view targets in near-adjacent realms&lt;br /&gt;
*At 90 ranks, the caster can view targets in far realms&lt;br /&gt;
&lt;br /&gt;
(An example of adjacent realms is Wehnimer&#039;s Landing to Shadow Valley; near-adjacent is Wehnimer&#039;s Landing to Icemule Trace; and far is Wehnimer&#039;s Landing to Ta&#039;Illistim. Targets in the [[Elemental Confluence]] are considered out-of-range for any caster not inside the same confluence, regardless of lore training; messaging will indicate the realm from which they entered.)&lt;br /&gt;
&lt;br /&gt;
In addition, at 30 ranks of Summoning lore, if the caster is present in a room where someone is located, they are able to trace back the magic and identify the origin if they cast the spell with no target within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Blocked Areas ==&lt;br /&gt;
&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Maaghara Tower]]&lt;br /&gt;
*[[Stronghold|Thanatoph Bowels]]&lt;br /&gt;
*[[Warcamp]]s&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
These visions are shown if the target is too far away and the caster cannot see the exact room.&lt;br /&gt;
{|class=&amp;quot;alternating&amp;quot; cellpadding=4&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Location||Message&lt;br /&gt;
|-&lt;br /&gt;
|[[Broken Lands]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Patterned as if by an enormous jeweler&#039;s hammer, the landscape is riddled with vast craters and jagged rocks.&lt;br /&gt;
Dark structures, alien and malignant in design, are patrolled by the haunted cries of jackals and the clacking of enormous beetles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Caligos Isle]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Clouds race past, carrying the waters of the world within their insubstantial forms, which glisten, translucent and frail, against the hue of the sky.&lt;br /&gt;
Lightly, they touch upon mountain peaks, open seas, volcanic craters, twisting rivers, resplendent cities, and tangled jungles before moving on into the distance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dragonflies, damselflies, and bees dance upon the flower-laden winds of a city that is cradled within the trees.&lt;br /&gt;
The spray of a nearby waterfall creates a prismatic rainbow in the gentle mists that caress the vibrant foliage near a pebble-edged brook.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Cradled to the bosom of a glacier, the small city, filled with quaint little cottages, people bustling about their business eagerly, and the aroma of fresh-baked bread hanging in the air, is not dampened in the least by the endless leagues of snow that blanket it.&lt;br /&gt;
Farms, shrines, and graveyards mark the countryside, their abandoned structures only slightly paler than the ice that they rest within.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Dark storm clouds encompass a single tropical island in its eye.  Ships cresting the horizon are racing against the wind to reach landfall to avoid its wrath.  In its center, the waters beneath the ships glitter like a bright blue sapphire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by mists on all sides, a small island is enclosed by glittering sapphire blue waters which are teeming with life.&lt;br /&gt;
Deep in the dark green of the tropical landmass, the foliage ripples like waves as the wind batters at it from all four directions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Ta&#039;Faendryl]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Tangled vines and creeping grasses mar the edges of an enormous, ruined city, denoting where nature has attempted to take back what is hers.&lt;br /&gt;
Winged beasts creep within the shadows of the aging forest and shy away from the glowing windows of a small cottage that rests off the beaten path.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinefar]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Resting amongst the clouds, a rustic trading post looks down upon the bitter winds and the biting ice of the valleys and gorges below with a cheery glow.&lt;br /&gt;
A tiny ring of homes is nestled in the few trees that survive the thin climate, their chimneys trickling warmth and merriment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Reim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Long tendrils of rainbow-colored ethereal light emerge from a howling blizzard.  Just beneath them, a shadowy mass of land can be seen through the top of the ongoing storm.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rift]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Pulsating like the heartbeat of the world, the mist-shrouded ground stretches in confusing circles that are hard to track.&lt;br /&gt;
Strange images, haunted and perverse, tantalize the edges of your vision and spiral away into the breath of darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Surrounded by the vibrancy of the jungle on many sides, the small town is comprised of ruined bridges and roughened veneer.&lt;br /&gt;
Distant sails, many black and tattered, top vessels of ill-repute as they turn to port upon a glittering sea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Valley]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Spectral shapes dance upon a twisted and shadowy landscape.&lt;br /&gt;
Strange mists obscure everything and only the dull red glow of eerie, equine eyes illuminates the way.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Glittering like a thousand tears falling from the cliffs, the waterfall is fed to the north by a river that kisses the land and to the south by an enormous, deep blue bay.&lt;br /&gt;
Fishing boats and lobster pots speckle the tranquil waters that lick the edges of a sprawling sea port and its nearby shanty cousin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Nestled beneath the gaze of glacial peaks is a sapphire city that glitters and sparkles amongst tall grasses, which trickle away into an enormous pass.&lt;br /&gt;
Speckling the countryside are observatories, manors, and shrines that gleam only slightly less majestically than their larger counterparts within the glowing metropolis.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Imposing crenellation, remarkable in design, tops the high walls of a fortress city that boasts four imposing gates.&lt;br /&gt;
To the north of the militant stronghold is an enormous lake that randomly ripples or swirls, its surface glittering like the tears of the fallen.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Ash rains down upon a dwarven settlement, creating banks of grey that mute colors and sounds.&lt;br /&gt;
An enormous statue stands at the junction of two streets, its metallic features illuminated by a nearby lava tube.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;High walls surround a sprawling frontier-style town that is set back from the woods on the east and coastal cliffs on the west.&lt;br /&gt;
Ivory markers wink in and out of the lush greenery of the forest.  The foliage ends abruptly at an expansive cemetery, its gates tall and imposing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Toadstool-illuminated walls rise smoothly from cool, stone floors to create twisting tunnels that bend this way and that and are speckled with glittering prizes.&lt;br /&gt;
A rapidly moving mine cart surges past, its wheels rattling loudly upon the iron tracks, and a bright yellow canary chases after it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Griffin]] (mid-flight)&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;All you see is the blur of the countryside as you soar along.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Minor Spiritual/saved posts#Locate Person (116)|Saved posts]]&lt;br /&gt;
*[[Vision (1217)]]&lt;br /&gt;
*[[Symbol of Sight]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Training_spreadsheet&amp;diff=165013</id>
		<title>Training spreadsheet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Training_spreadsheet&amp;diff=165013"/>
		<updated>2022-04-06T14:35:21Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ll be adding change notes and release info as well as other information about the spreadsheet when I have time. - Kithus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: The spreadsheet is too complex to be viewed as a google doc. You actually have to download the spreadsheet and view it locally. If you get an error when selecting download just select view in a new window. Once you can view it go to FILE -&amp;gt; Download As and select an Excel Spreadsheet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1jG2lRK2Nqy6nye_XEK-7P5CsLWGrM2Kw/edit?usp=sharing&amp;amp;ouid=103416462646541142401&amp;amp;rtpof=true&amp;amp;sd=true GS4 Training Spreadsheet 4.6.2 (3/13/2022)]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1aJyUGkOfh8AnOZz0RVTi-BcKJdPojbUf/view?usp=sharing GS4 Training Spreadsheet 4.6.1 (7/31/2020)]&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are using Excel 2016 you must disable protected mode to properly view the Training Spreadsheet.  In Excel, this is accomplished by going to File &amp;gt; Options &amp;gt; Trust Center &amp;gt; Trust Center Settings &amp;gt; Protected View, then unchecking the &#039;Enable Protected View for files originating from the Internet&#039;&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
&lt;br /&gt;
- 3/13/22: Adjusted training costs/potential for classes based on the big changes in 2020: https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit - Tsalinx&lt;br /&gt;
&lt;br /&gt;
- 7/31/20: The long-awaited new version has been loaded for the spreadsheet.  This new version includes: updates and improvements to the CMAN page, a shield maneuvers page, Runestaff DS calculation, update spells page, and various other bug fixes and cleanups.  I have removed the Backup Link for the time being as the version it was linking is hopelessly outdated.  In the coming weeks I hope to further update the spreadsheet to reflect more resent changes and updates.  Those at Town Crier are welcome to add the Backup Link for the new hosted sheet if they so choose. - Kithus&lt;br /&gt;
&lt;br /&gt;
- 5/9/17: Added new combat maneuvers and fixed errors with the combat maneuver table. This included updating all the links from krakiipedia to gswiki.&lt;br /&gt;
&lt;br /&gt;
- 10/2/13: Fixed a major longstanding error in the shield DS calculation formula that de-valued large and tower shields.&lt;br /&gt;
&lt;br /&gt;
- 6/18/13: Fixed an error in the post cap max mana and added SidebySide for everyone. (Thanks Valmos)&lt;br /&gt;
&lt;br /&gt;
- 5/1/13: Corrected a problem with one of the shield skill calculations.&lt;br /&gt;
&lt;br /&gt;
- 4/5/13: Fixed an issue with Autofill when you select Post as your target level.  (Thanks Daiyon)&lt;br /&gt;
&lt;br /&gt;
- 4/5/13: Turned off screenupdating after a profession change or on a reset to speed it up. (Thanks Whirlin)&lt;br /&gt;
&lt;br /&gt;
- 4/4/13: Fixed the monk mana stats and mana calculation.(Thanks Kaliq)&lt;br /&gt;
&lt;br /&gt;
- 4/4/13: Added the new combat manuvers, shield manuver prereqs and general cleanup.&lt;br /&gt;
&lt;br /&gt;
- 4/4/13: Added a Shield tab with all the new shield manuvers, calculated just like the CMans are.&lt;br /&gt;
&lt;br /&gt;
- 7/9/12: Fixed a small error in one of the total mental training point display formulas&lt;br /&gt;
&lt;br /&gt;
- 7/9/12: Added Combat Mobility to the available monk Cmans&lt;br /&gt;
&lt;br /&gt;
- 7/9/12: Combat Manuvers with Pre-requisites will now &amp;quot;yellow out&amp;quot; until the pre-reqs are met&lt;br /&gt;
&lt;br /&gt;
- 7/14/12: Fixed a problem with monk TP calculations using the old prime stats (Thanks Kaliq)&lt;br /&gt;
&lt;br /&gt;
- 7/14/12: Bit of careless copy and pasting with the last fix broke TP truncating (Thanks again Kaliq)&lt;br /&gt;
&lt;br /&gt;
- 7/16/12: Training point formulas were pointing to the wrong place again. (I think Kaliq is enjoying this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wyrdshard&amp;diff=165012</id>
		<title>Wyrdshard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wyrdshard&amp;diff=165012"/>
		<updated>2022-04-06T13:23:41Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wyrdshards&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Wyrdshards==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a multi-colored wyrdshard&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Striated with bands of vivid color, the wyrdshard is smooth and lustrous. Its palette is bright but perfectly placed, so that each hue complements those neighboring it in a melody of elegant variation.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fang&amp;diff=164987</id>
		<title>Fang</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fang&amp;diff=164987"/>
		<updated>2022-04-05T12:56:47Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These metallic &#039;&#039;&#039;fangs&#039;&#039;&#039; are [[gems|gemstones]] found in [[The Rift]].  Their orgin is not exactly clear, but the [[urglaes]] fangs are the only &amp;quot;common&amp;quot; source of this extremely rare metal in the world of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
== List of Fangs ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a bronze fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a bronze beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a copper fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a copper beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a gold fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a gold beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an iron fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an iron beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a mithril fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a mithril beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a platinum fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 450&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a platinum beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a silver fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a silver beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a steel fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 40&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a steel beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an urglaes fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1750&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an urglaes beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;All urglaes fangs are cursed, but can be neutralized using the [[cleric]] spell, [[Remove Curse (315)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Diamond&amp;diff=164599</id>
		<title>Diamond</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Diamond&amp;diff=164599"/>
		<updated>2022-04-02T10:34:06Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Diamonds&#039;&#039;&#039;, a form of condensed carbon, are the hardest substance on earth.  While a [[ruby]] or [[sapphire]] is a 9 on Moh&#039;s hardness scale, and a diamond is a 10, a diamond is actually several times harder than a ruby, as Moh&#039;s hardness scale is relative to other substances.&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Diamond]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diamonds of all types are associated with [[Eorgina]], though the [[Diamond#a faceted black diamond|black diamond]] is often considered to be her gem, and many [[Elf|elves]] avoid wearing black diamonds unless they specifically intend on representing her.  Diamonds resist channeling multiple forms of [[mana]] through it at once, making it unsuitable for sorcery.  However, it is effective for [[spiritual]] and [[elemental]] magic when channeled separately.&lt;br /&gt;
&lt;br /&gt;
== List of Diamonds ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 3500 - 5500&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Extremely hard, with a multitude of sharp edges and points, a blue diamond is one of the rarer gems in Elanthia. In this, its uncut state, a blue diamond is a translucent white with just a hint of pale blue throughout. Its waxy sheen softly reflects the light, and the diamond feels much heavier than other non-diamond stones of its same size.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dragon&#039;s-tear diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Despite the chips to its delicately faceted surface, the dragon&#039;s-tear diamond sparkles like a miniature star. At the heart of the jewel, shades of blue mingle with cool silvery light and minute flecks of scarlet to create a tiny, brilliant inferno. Whenever light glances across the exterior at certain angles, the stone reflects back an intense shade of sky blue instead of ordinary white.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dwarf-cut diamond&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Despite the chips to its delicately faceted surface, the dwarf-cut diamond sparkles like a miniature star. At the heart of the jewel, shades of blue mingle with cool silvery light and minute flecks of scarlet to create a tiny, brilliant inferno. Whenever light glances across the exterior at certain angles, the stone reflects back an intense shade of sky blue instead of ordinary white.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a faceted black diamond&lt;br /&gt;
|rarity = Excessively Rare&lt;br /&gt;
|value = 5500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = As caliginous as a starless sky, the countless faces sparkle with an unearthly blue fire. The dark beauty of the diamond is exquisite, like black star plucked from the heavens.&lt;br /&gt;
&lt;br /&gt;
Holding the gem while walking through the Sphere in the Rift will cause it to absorb the spirit loss effects.&lt;br /&gt;
&lt;br /&gt;
As a black tendril of anti-mana reaches toward you, it seems to be drawn to the black diamond in your hand.  The tendril rapidly wends away within the diamond, disappearing into the gem&#039;s depths...&lt;br /&gt;
&lt;br /&gt;
As a black tendril of anti-mana reaches toward you, it seems to be drawn to the black diamond in your hand.  The tendril rapidly wends away within the diamond, disappearing into the gem&#039;s depths...&lt;br /&gt;
The black diamond begins to shudder with a low hum, then shatters in a violent burst of shadow!}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a large yellow diamond&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[Icemule Trace]]&lt;br /&gt;
|description = Even in the rough, the beauty of this yellow diamond is breathtaking. Light refracts from within the gem, showering sunshine-yellow rays in all directions.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a purple stormcloud diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Isle of the Four Winds]]&lt;br /&gt;
|description = Encapsulated in a clear, crystalline structure, the rich plum hues of the exotic diamond are striated with chaotic whorls of gold and silver.  Just beneath the smoothly faceted surface is a rolling mass of dark inclusions that strike against the exterior to reflect in prismatic sprays of violet, lavender, and purplish-black striations.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an uncut diamond&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = This little cube with a rough, frosted surface is nothing other than an uncut diamond. It has a pale, silvery color and although the surface pattern makes it appear opaque, when held up to the light its clarity is revealed. For something so small, it is unusually heavy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note that uncut diamond is highly sought on the street due to its use in several [[Alchemy]] formulas.&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an uncut maernstrike diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = The small, hard gem might be mistaken in the dark for a pebble, but anyone bringing it into the light would swiftly see the error in perception. Even in its uncut state, the maernstrike diamond is unmistakable. While the typical diamond is clear and white in hue with only a trace of yellow, the maernstrike diamond bears no trace of white whatsoever -- instead, an inferno of brilliant rainbow hues blazes at the center of the stone, and all parts of the jewel contain some portion of that fire. Shafts of emerald, scarlet, cerulean, violet, silver, and gold radiate from the spectacular core in a display of beauty muted only partially by the stone&#039;s rough, uncut state.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an uncut star-of-Tamzyrr diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Solhaven]]&amp;lt;br&amp;gt;[[River&#039;s Rest]]&lt;br /&gt;
|description = Rubbed smooth by the action of sand and wave, an uncut star-of-Tamzyrr diamond is a misshapen lump. For the most part, the gem is perfectly translucent, its clarity only marred by light distortion due to the uneven shape. At the center, however, faint sky blue tendrils like frozen electrical discharge radiate outward in all directions.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an unfaceted mistvein diamond&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|value = 5000&lt;br /&gt;
|location = [[Isle of the Four Winds]]&lt;br /&gt;
|description = The small chunk of pale diamond is laced with shimmering strands of misty silver.  Each metallic inclusion is composed of hundreds of miniscule flecks that reflect light like a hazy web of tiny dewdrops.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a white-point star diamond&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Sanctum of Scales]]&lt;br /&gt;
|description = The tiny diamond is surpassingly brilliant, its clear color enhanced with a shattered rainbow of lights cast by the facets within.  No larger than a child&#039;s thumbnail, it is like starlight given crystalline form}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/gems/gems4.asp#Diamond Diamond on Play.net]&lt;br /&gt;
[[Category:The Rift gems]]&lt;br /&gt;
[[Category:River&#039;s Rest gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fang&amp;diff=164591</id>
		<title>Fang</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fang&amp;diff=164591"/>
		<updated>2022-04-02T10:26:27Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These metallic &#039;&#039;&#039;fangs&#039;&#039;&#039; are [[gems|gemstones]] found in [[The Rift]].  Their orgin is not exactly clear, but the [[urglaes]] fangs are the only &amp;quot;common&amp;quot; source of this extremely rare metal in the world of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
== List of Fangs ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a bronze fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a bronze beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a copper fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a copper beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a gold fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a gold beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an iron fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an iron beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a mithril fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a mithril beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a platinum fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 450&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a platinum beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a silver fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a silver beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a steel fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 40&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a steel beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an urglaes fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1750&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an urglaes beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;All urglaes fangs are cursed, but can be neutralized using the [[cleric]] spell, [[Remove Curse (315)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye&amp;diff=164536</id>
		<title>Eye</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye&amp;diff=164536"/>
		<updated>2022-04-01T12:55:36Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eyes&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Eggs==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a milky quartz eye&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 25&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Flashes of nebulous mist grey flit across the milky quartz of the tiny orb, which is perfectly round and cool to the touch.  A slit pupil is raised from the surface of the eye, surrounded by a delicately perforated iris.  The eye stares in a mesmerizing fashion, coming to illusory life with the flitting of rainbow sparks upon its surface.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an obsidian eye&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 25&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Flashes of nebulous crimson flit across the smooth obsidian of the tiny orb, which is perfectly round and cool to the touch.  A slit pupil is raised from the surface of the eye, surrounded by a delicately perforated iris.  The eye stares in a mesmerizing fashion, coming to illusory life with the flitting of rainbow sparks upon its surface.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fang&amp;diff=164535</id>
		<title>Fang</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fang&amp;diff=164535"/>
		<updated>2022-04-01T12:55:12Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These metallic &#039;&#039;&#039;fangs&#039;&#039;&#039; are [[gems|gemstones]] found in [[The Rift]].  Their orgin is not exactly clear, but the [[urglaes]] fangs are the only &amp;quot;common&amp;quot; source of this extremely rare metal in the world of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
== List of Fangs ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a bronze fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a bronze beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a copper fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a copper beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a gold fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a gold beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an iron fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an iron beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a mithril fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a mithril beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a platinum fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 450&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a platinum beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a silver fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a silver beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a steel fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a steel beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an urglaes fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1750&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an urglaes beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;All urglaes fangs are cursed, but can be neutralized using the [[cleric]] spell, [[Remove Curse (315)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talon&amp;diff=164534</id>
		<title>Talon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talon&amp;diff=164534"/>
		<updated>2022-04-01T12:54:33Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talons&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
== List of Talons ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a deep blue sapphire talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point.  Swirls of pale silver spiral down the talon, like churning clouds about to give birth to a tornado.  At the eye of the storm, a slender viridian ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a fiery ruby talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point. Swirls of glimmering gold spiral down the talon, like churning clouds about to give birth to a tornado. At the eye of the storm, a slender scarlet ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a glistening onyx talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 250&lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point. Swirls of deep violet spiral down the talon, like churning clouds about to give birth to a tornado. At the eye of the storm, a slender cerulean ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a sparkling emerald talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point. Swirls of saffron yellow spiral down the talon, like churning clouds about to give birth to a tornado. At the eye of the storm, a slender celadon ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spherine&amp;diff=164468</id>
		<title>Spherine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spherine&amp;diff=164468"/>
		<updated>2022-03-31T13:11:03Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sphereines&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Spherines==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny black and blue spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny blue and green spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 25&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size.  Contrasting veins of blue and green twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny green and grey spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 65&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny red and blue spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny white and black spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 80&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a transparent spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Almost an inch in diameter, this gem is slightly larger than other varieties of spherine. It is absolutely clear, save for a single wavy band that circles the orb just beneath the surface. Like a tiny ouroboros, the ring undulates around the spherine&#039;s center, passing through various colors of the rainbow on the way.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eye&amp;diff=164467</id>
		<title>Eye</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eye&amp;diff=164467"/>
		<updated>2022-03-31T13:09:29Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eyes&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Eggs==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a milky quartz eye&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 25&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Flashes of nebulous mist grey flit across the milky quartz of the tiny orb, which is perfectly round and cool to the touch.  A slit pupil is raised from the surface of the eye, surrounded by a delicately perforated iris.  The eye stares in a mesmerizing fashion, coming to illusory life with the flitting of rainbow sparks upon its surface.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = an obsidian eye&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Flashes of nebulous crimson flit across the smooth obsidian of the tiny orb, which is perfectly round and cool to the touch.  A slit pupil is raised from the surface of the eye, surrounded by a delicately perforated iris.  The eye stares in a mesmerizing fashion, coming to illusory life with the flitting of rainbow sparks upon its surface.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Riftstone&amp;diff=164466</id>
		<title>Riftstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Riftstone&amp;diff=164466"/>
		<updated>2022-03-31T13:07:53Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Riftstones&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Riftstones==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a faceted midnight blue riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The riftstone is a brilliant shade of indigo blue, with reflective facets that seem to draw the ambient light into the stone&#039;s swirling heart. Within the depths of that tiny microcosm, a ring of fog drifts slowly around a pinpoint of flickering light that modulates in intermittent bursts.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale violet riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1250&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The violet riftstone is a pleasing shade of lilac striated with a delicate pattern of darker, violet veins. Although its uneven facets are mostly opaque, they occasionally emit a subtle sparkle, as though a small burst of energy has escaped from the hidden depths of the stone&#039;s heart.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of black riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The hunk of black rock is unevenly formed, its pocked surface opaque and non-reflective. A few veins of color send violet tendrils across the unremarkable face of the stone in a pattern resembling a pale bolt of lightning.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Doomstone&amp;diff=164465</id>
		<title>Doomstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Doomstone&amp;diff=164465"/>
		<updated>2022-03-31T12:42:36Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doomstones&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].  Doomstones can cause recurring [[Curse (715)|Curse]] when touched.&lt;br /&gt;
&lt;br /&gt;
==List of Doomstones==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a glossy black doomstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The doomstone shines like a gleaming black mirror, reflecting your image upon its glossy surface. The stone appears much like a highly polished onyx orb, yet from time to time its glistening surface pulses, fading to a dull matte black.&lt;br /&gt;
}}&lt;br /&gt;
You feel a strange, foreboding sensation as your hand touches the black doomstone.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spherine&amp;diff=164464</id>
		<title>Spherine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spherine&amp;diff=164464"/>
		<updated>2022-03-31T12:35:13Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sphereines&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Spherines==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny black and blue spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny blue and green spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size.  Contrasting veins of blue and green twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny green and grey spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 65&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny red and blue spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny white and black spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 80&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a transparent spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Almost an inch in diameter, this gem is slightly larger than other varieties of spherine. It is absolutely clear, save for a single wavy band that circles the orb just beneath the surface. Like a tiny ouroboros, the ring undulates around the spherine&#039;s center, passing through various colors of the rainbow on the way.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zircon&amp;diff=164463</id>
		<title>Zircon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zircon&amp;diff=164463"/>
		<updated>2022-03-31T12:34:41Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zircon&#039;&#039;&#039; is a common [[gem]] which displays relatively pale colors ranging from green to yellow to brown.&lt;br /&gt;
&lt;br /&gt;
== List of Zircons ==&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a brown zircon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = The sharp edges and clean faces of the zircon&#039;s prismatic form shine with a diamond-like luster.  It is a deep reddish-brown, mostly translucent but with transparent patches here and there.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a clear zircon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = The sharp edges and clean faces of the zircon&#039;s prismatic form shine with a diamond-like luster.  It is completely colorless, mostly translucent but with transparent patches here and there.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a green zircon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = The sharp edges and clean faces of the zircon&#039;s prismatic form shine with a diamond-like luster.  It has a pale greenish cast, mostly translucent but with transparent patches here and there.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a snowflake zircon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = Icemule/Pinefar&lt;br /&gt;
|description = This attractive crystalline zircon is tinged a deep brown with a hint of emerald green.  Intense internal fracturing produces a veritable blizzard of tiny points of light throughout the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a yellow zircon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = The sharp edges and clean faces of the zircon&#039;s prismatic form shine with a diamond-like luster.  It has a sunny yellow tint, mostly translucent but with transparent patches here and there.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cube&amp;diff=164462</id>
		<title>Cube</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cube&amp;diff=164462"/>
		<updated>2022-03-31T12:29:25Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cubes&#039;&#039;&#039; are a type of [[Gems|gemstone]] found in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
== List of Cubes ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a chalky yellow cube&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 100&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Blunt edges give a more spherical appearance to this chunk of mustard yellow chalk, though careful observation reveals distinctive lines and angles. A fine-grained dry powder easily drifts off the rough cube, swirling to life in a momentary draft.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thunderstone&amp;diff=164442</id>
		<title>Thunderstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thunderstone&amp;diff=164442"/>
		<updated>2022-03-30T13:34:31Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thunderstones&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
== List of Thunderstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a deep blue thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Drawing its name from the dark shadows dominating its interior patterns, the thunderstone displays layer upon layer of swirling deep blue tones, suggesting years of underwater formation.A0 The misty whorls become increasingly compact, coalescing into a tiny cloud that is barely visible at the center of the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a radiant opalescent thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Born of a natural albeit unknown process, this purest of thunderstones glows strongly of its own accord. While not bright enough to sufficiently illuminate a room, the warm light emanating from the center cuts through the gem in a myriad of colors, occasionally projecting a rainbow onto nearby surfaces.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a smoky grey thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Drawing its name from the dark shadows dominating its interior patterns, the thunderstone displays layer upon layer of swirling smoky grey tones, suggesting years of underwater formation. The misty whorls become increasingly compact, coalescing into a tiny cloud that is barely visible at the center of the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a swirling purple thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The overall hue of the precious stone runs a constant, vivid gamut from fuchsia to indigo as the colors within shift and seethe like miniature stormclouds in an angry sky.  Tendrils of deep purple play across the surface, looking like nothing so much as fingers on a questing hand.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spherine&amp;diff=164441</id>
		<title>Spherine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spherine&amp;diff=164441"/>
		<updated>2022-03-30T13:20:10Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sphereines&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Spherines==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny black and blue spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 60&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny blue and green spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size.  Contrasting veins of blue and green twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny green and grey spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 65&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny red and blue spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tiny white and black spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 80&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Dual-colored with lighter flecks throughout, the perfectly round spherine strongly resembles a common toy marble, right down to the size. Contrasting veins of [color] and [color] twist and swirl, creating intricate patterns that seem almost planned.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a transparent spherine&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 150&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Almost an inch in diameter, this gem is slightly larger than other varieties of spherine. It is absolutely clear, save for a single wavy band that circles the orb just beneath the surface. Like a tiny ouroboros, the ring undulates around the spherine&#039;s center, passing through various colors of the rainbow on the way.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Orb&amp;diff=164440</id>
		<title>Orb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Orb&amp;diff=164440"/>
		<updated>2022-03-30T13:13:30Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Orbs&#039;&#039;&#039; are simply spherical objects.  The orbs listed here, however, are both [[gems|gemstones]] found in [[The Rift]].&lt;br /&gt;
==List of Orbs==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a black-cored emerald orb&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Sanctum of Scales]]&lt;br /&gt;
|description = Lightless black at its heart, the gem has vibrant emerald edges.  Light plays over its facets, revealing a pattern resembling tiny scales proceeding across the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden firemote orb&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 9000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The firemote orb is a fist-sized perfect sphere filled with luminescent colors. The hues shift as the orb is turned, melting into neighboring tones and almost pulsing with an inner fire. Small sparkles of light -- tiny pinpricks so small they&#039;re almost invisible -- flicker every so often within the orb&#039;s interior, like stars within a multicolored sky.}}&lt;br /&gt;
Looking at the orb will cause one of these to happen:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The firemote orb glows more intensely, as if instigated by your familiar gaze.  Colors shift and turn, circling like a miniature hurricane.  As you watch with curiosity, a soft voice unfolds within your thoughts.  It whispers, the words a jumble you cannot understand, however its tone is lyrical and sweet.  As the sound fades away to nothing, the hues within the orb slow to their normal luminous pattern.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
You gaze at the multi-colored firemote orb, noting its interior pools of vibrant color.  For something so small, you are struck by the complexity of the different patterns and combinations of tone.  The movement within is also somewhat astounding, considering the orb&#039;s size.&lt;br /&gt;
&lt;br /&gt;
The miniscule pinpricks of light seem to acquire distinct rhythmic patterns at times, another mystery in itself.&lt;br /&gt;
&lt;br /&gt;
As you study the firemote orb, you watch fine fingers of bright crimson invade neighboring pools of gold and purple.  Blue mixes with yellow, sending a wave of green to collide with a milky white swathe moving around the sphere&#039;s side.&lt;br /&gt;
&lt;br /&gt;
The clouds of color are hypnotic, changing continually in a slow blur, and reminds you of watching waves recede across a beach.  As your thoughts drift in reflection, a sparkle of light catches your attention.  It seems stronger than the occasional flickers normally dusting the shifting hues with their shimmer.  The tiny glimmer moves through the color tones leaving eddies and swirls in its path, like someone walking through a colorful pool of water.&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, the pinprick of light disappears, leaving a barely discernable trail marking its passage across the firmament enclosed within the orb.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
Studying the orb, you notice the patterns of color turn more and more slowly.  They finally stop, pausing like a breath held in anticipation of some momentous event.  Then, they part ever so slightly, revealing a flickering pinprick of emerald-toned light hovering within the colorful flood. As it appears, you hear a whisper in your mind, intoning a tumbled chorus of soft sound, none of which makes sense.&lt;br /&gt;
&lt;br /&gt;
Just as you think you&#039;re beginning to understand the torrent of sound, the colors inside the orb begin to move once more, quickly obscuring both the sparkle of light and the lyrical whispers.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
Bright veins of color coalesce in a slow dance with the heart of the small sphere.  They shift and turn, one moment looking like a tiny hurricane, and the next, like a rainbow-hued vortex.  While the movement is very slow, it still conveys a sense of incredible force held miraculously in the fragile shell.&lt;br /&gt;
&lt;br /&gt;
You gaze at the multi-colored firemote orb, noting its interior pools of vibrant color.  For something so small, you are struck by the complexity of the different patterns and combinations of tone.  The movement within is also somewhat astounding, considering the orb&#039;s size.&lt;br /&gt;
&lt;br /&gt;
The miniscule pinpricks of light seem to acquire distinct rhythmic patterns at times, another mystery in itself.&lt;br /&gt;
&lt;br /&gt;
Within the heart of the firemote orb, you notice a small flurry of activity, as two pools of variegated color push against each other as though in a tiny contest of wills.  One finally gives in and playfully rushes away in the other direction.  Against that backdrop, a single flicker of light blossoms into life.  It hovers around the two eddies, swaying languidly first toward one, then toward the other.&lt;br /&gt;
&lt;br /&gt;
In the next moment, a rampaging wave of scarlet washes over the orb&#039;s entire interior.  As it engulfs all in its path, you hear a small whisper of sound within your mind.  Its crystalline tone is pure and beautiful.  It tinkles, like a wind-chime with perfectly toned notes.  It echoes and fades.  It reminds you of laughter.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a murky shadowglass orb&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The shadowglass orb is a smoky color reminiscent of fog at dusk or dawn. While it gives the impression of depth at a casual glance, it refuses to reveal anything more on a closer examination, and in fact, seems to grow more unresponsive and flat the more you look at it.}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.virilneus.com/gemview.htm Virilineus&#039; site]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thunderstone&amp;diff=164439</id>
		<title>Thunderstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thunderstone&amp;diff=164439"/>
		<updated>2022-03-30T13:11:48Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thunderstones&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
== List of Thunderstones ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a deep blue thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value =&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Drawing its name from the dark shadows dominating its interior patterns, the thunderstone displays layer upon layer of swirling deep blue tones, suggesting years of underwater formation.A0 The misty whorls become increasingly compact, coalescing into a tiny cloud that is barely visible at the center of the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a radiant opalescent thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Born of a natural albeit unknown process, this purest of thunderstones glows strongly of its own accord. While not bright enough to sufficiently illuminate a room, the warm light emanating from the center cuts through the gem in a myriad of colors, occasionally projecting a rainbow onto nearby surfaces.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a smoky grey thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Drawing its name from the dark shadows dominating its interior patterns, the thunderstone displays layer upon layer of swirling smoky grey tones, suggesting years of underwater formation. The misty whorls become increasingly compact, coalescing into a tiny cloud that is barely visible at the center of the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a swirling purple thunderstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 4500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The overall hue of the precious stone runs a constant, vivid gamut from fuchsia to indigo as the colors within shift and seethe like miniature stormclouds in an angry sky.  Tendrils of deep purple play across the surface, looking like nothing so much as fingers on a questing hand.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Riftshard&amp;diff=164438</id>
		<title>Riftshard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Riftshard&amp;diff=164438"/>
		<updated>2022-03-30T13:09:08Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Riftshards&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Riftshards==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue star-shaped riftshard&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = 2200&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The star-shaped riftshard is delicate and otherworldly, with its pale, luminescent color and deeper flecks of iridescent ultramarine, which glisten within the firmament of the lighter color like tiny jewels.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quartz&amp;diff=164437</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quartz&amp;diff=164437"/>
		<updated>2022-03-30T13:08:11Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quartz&#039;&#039;&#039; is an extremely common mineral that comes in a large variety of colors and compositions.&lt;br /&gt;
&lt;br /&gt;
== List of Quartzes  ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cluster of irregular blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = [[Isle of the Four Winds]]&lt;br /&gt;
|description = Tiny peaks and spires rise from a thick band of rock to form the craggy lines of the blue quartz cluster, which ranges in shades of blue from iridescent cerulean to pale indigo.  Each miniscule shard bears tiny dents and nicks that bespeak a chaotic creation followed by improper handling.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = &lt;br /&gt;
|description = Several scratches mar the surface of the thumbnail-sized crystal, but the exquisite robin&#039;s-egg blue color shimmers past the damage wrought by time and poor treatment.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of carnelian quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a thick, faceted spear, a piece of carnelian quartz contains a cloudy galaxy of honey-gold tones floating within a clear, transparent solid.  Darker needles angle through the crystal like schools of fish, and tiny black inclusions add visual weight to the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of cat&#039;s eye quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Just barely visible in this roughly rounded crystal is a band of silver light that moves across the surface as the quartz is turned.  The grey and black matrix has a fractured, chaotic appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of citrine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a tapered spear, a piece of citrine quartz has a delicate translucence and a slightly dulled luster.  It is a warm lemon yellow with diffuse clouds of milky white near the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of rose quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = A cluster of lightly etched crystals make up a piece of rose quartz.  The stone is a milky rose pink, with just enough translucence to catch the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a quartz crystal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Dozens of small, translucent quartz crystals cluster tightly together, their hard-edged surfaces bright with an almost greasy luster.  Though cloudy white at the base, the crystals are perfectly transparent at the tips.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of rainbow quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900 - 1400 &lt;br /&gt;
|location = &lt;br /&gt;
|description = From stem to stern, this triangular shard of quartz displays every color of the rainbow along its rough length.  The surfaces are unpolished, but the changes of hue that proceed in wide, striped bands along its length that have a certain appeal despite the damaged state of the broken crystal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of smoky quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 40&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Tiny peaks and spires rise from a thick band of rock to form the craggy lines of the blue quartz cluster, which ranges in shades of blue from iridescent cerulean to pale indigo.  Each miniscule shard bears tiny dents and nicks that bespeak a chaotic creation followed by improper handling.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tangerine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Zul Logoth&lt;br /&gt;
|description = Several smaller crystals grow at odd angles from the larger, more tabular quartz crystal.  The gorgeous vivid orange color of the tangerine quartz is not uniform, but fades into transparency at several points within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some asterfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the asterfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Thin, dark red tendrils extend out from a central point within the stone, reaching toward the edges of the quartz.  All the tendrils are constrained in a single plane, as if a red quartz flower had suddenly sprung up within the stone itself.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragonfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the dragonfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Wavering bright crimson and deep yellow tendrils extend along the length of the stone, reaching from end to end.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragon&#039;s-fang quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 2500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Shaped like an elongated, arced canine, the quartz is tinted the color of old, yellowish ivory at its blunt end. As it narrows toward its opposite extremity however, it deepens through a range of ochre, sienna, and finally ends in a deep shade of vermilion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some leopard quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50 - 100&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the leopard quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Patches of dark umber and golden brown impurities float throughout the quartz, giving it a spotted appearance similar to the carnivore that shares its name.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of oblivion quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The shard&#039;s surface is irregular, with layer upon layer of crystalline formations with no discernable direction or logic. Its color is a glassy brown that allows you to see into the stone, but its tenebrous tone prevents you from seeing through it. As you gaze into the dark and reflective depths of the alien gem, you find yourself drawn to the curious and strangely beckoning mysteries within.}}&lt;br /&gt;
&lt;br /&gt;
Can take multiple attempts to remove from a container:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You feel a strange fascination steal over you as your hand touches the oblivion quartz.&lt;br /&gt;
For some reason you can&#039;t get that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has a very long script when you do get it that can end with various effects including gem destruction and fried nerves at end and proning, stunning, and forcing stance while it is running:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You remove a shard of oblivion quartz from in your iron strongbox.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, your fascination growing into more than idle curiosity, quickly becoming an unnaturally driving need!  In the next heartbeat, a cloud of nausea bursts from the stone&#039;s heart, quickly wrapping writhing tendrils of sickness around your face like a vaporous octopus!  As your insides churn and heave, you claw desperately at your face and throat, trying to tear the terrifying thing away, but your hands pass right through it.  As the tendrils tighten, you feel your breathing passages close and the air being sucked out of your chest.&lt;br /&gt;
&lt;br /&gt;
You gasp for air, but you find nothing to ease your burning lungs.  Your mouth opens repeatedly, desperately seeking something, anything, to stave off the inevitable onslaught of oblivion.&lt;br /&gt;
&lt;br /&gt;
You start to breathe easier.&lt;br /&gt;
&lt;br /&gt;
As you study the oblivion quartz&#039;s irregularities, you especially notice its chaotic patterns.  They create a visual illusion, shifting and contracting as you scrutinize them.&lt;br /&gt;
&lt;br /&gt;
A danged cloud of gnats suddenly surrounds your face.  The little pests can certainly sneak up on a person!  You notice the nasty things trying to forge a path up your nostrils.&lt;br /&gt;
&lt;br /&gt;
You try to shoo the cloud away by flailing your arms, but to no avail.  The diminutive varmints begin to dodge your rapidly blinking eyelids and gain the nice, wet surface of your eyes in a multi-gnatted strike force.&lt;br /&gt;
&lt;br /&gt;
The more you flail and splutter and blink, the thicker the cloud of insects becomes!  You hop around convulsively, but soon, finding that no relief, you switch to tactics of ducking and dodging with knees bent.&lt;br /&gt;
&lt;br /&gt;
As if reading your mind, the little demons cling doggedly to your every move.  Your ears roar with the loud whine of their wings like an amorous mosquito&#039;s serenade amplified a thousand-fold.&lt;br /&gt;
&lt;br /&gt;
You burst into a frenetic dance, trying desperately to evade the cloud before they completely cover you in a black, pulsing second skin!&lt;br /&gt;
&lt;br /&gt;
Suddenly, the bugs are gone!  They simply disappear.  As you try to catch your breath, you notice the air feels clean...and wonderful, minus the pollution of tiny, flying, villainous, infernal, obnoxious little pieces of...&lt;br /&gt;
&lt;br /&gt;
You realize you are perhaps over-reacting just a bit to a cloud of gnats.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stow quar&lt;br /&gt;
You find yourself unable to pull your attention away from the quartz in your hand.&lt;br /&gt;
&lt;br /&gt;
As you gaze into the quartz, the glory of its anomalous heart entrances you.  Within those depths lie mystery and power, evidenced by tiny glimpses of light floating within the firmament of the oblivion quartz&#039;s interior.&lt;br /&gt;
&lt;br /&gt;
Slowly, you notice a delicious, beckoning sensation uncurl from inside the quartz, one that had been slyly hidden before now.  You fix your thoughts on it before it can hide again, pinning its location so that you can draw near.  As you extend your arms into the shadowy cloud surrounding your objective, it seeps into your mind and becomes you.&lt;br /&gt;
&lt;br /&gt;
Darkness clouds your eyes.  You abruptly know the hopelessness and inevitability of death and decay as if they are an extension of yourself.  You see everything you have known throughout your life as two-dimensional images that curl around the edges and burn away into ash.  Despair overcomes you with a suffocating finality.&lt;br /&gt;
&lt;br /&gt;
Finally, the horrible feeling of despair begins to fray like a flimsy, decaying piece of shroud linen.  It fades and disappears, leaving in its place a memory as black and horrible as death.&lt;br /&gt;
&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
&lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&lt;br /&gt;
During a casual perusal of the oblivion quartz you hold, a pinpoint of light within its depths catches your eye.  It is no more than a faint flicker, however, how could it be imprisoned inside the drab stone?  It was not just a reflection either; at least it didn&#039;t seem to be.  Was it?&lt;br /&gt;
&lt;br /&gt;
As you examine the quartz more closely, you notice the horrifying fact that the thing has attached itself to your hand.  Slowly, the rough, rocky material transcends its boundaries and spreads across your palm.  As it expands, it gains momentum, and as your skin is transformed, pain erupts in an excruciating blossom.&lt;br /&gt;
&lt;br /&gt;
You try to drop the cursed thing, but quickly discover the fact that once transmuted, the affected appendage is frozen and unresponsive -- useless -- just like stone.&lt;br /&gt;
&lt;br /&gt;
A band of searing pain crosses your chest, making the attempt to catch your breath an agony.  You feel a terrifying prickle as the invasive scourge reaches your neck and works its way upward.  Your throat closes and breathing is no longer within your ability.&lt;br /&gt;
&lt;br /&gt;
Your eyesight fades as you feel the darkness overtake you.&lt;br /&gt;
&lt;br /&gt;
[Forced to stance offensive.]&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, finding its complex striations unusually arresting.  Although it is a somewhat drab, dun color, you somehow know there are fascinating anomalies waiting to be found there, if you just concentrate...all...your...energy...&lt;br /&gt;
&lt;br /&gt;
Something pulses deep within the quartz.  It pulses a second time, and again, as you realize you are staring at your own heart beating there inside the stone.  How could you have not realized this before now?!  This is a dangerous situation.  Your horror grows as your thoughts follow the undeniable logic along its course.&lt;br /&gt;
&lt;br /&gt;
Why, anyone could steal this quartz from you.  They&#039;re probably already making plans to do so.  And once they have it...well, they&#039;ll have complete control.  You&#039;ll be a mere puppet, shackled to the tenuous prospects of the quartz&#039;s vulnerability.  A slave at the hands of anyone who happens to hold the quartz, your life&#039;s receptacle.&lt;br /&gt;
&lt;br /&gt;
Fear and panic threaten to completely overcome your senses as you ponder the hopeless future, and watch the heart within the stone mete out its feeble rhythm.&lt;br /&gt;
&lt;br /&gt;
Abruptly, you exhale in an explosive burst, realizing your lungs are screaming for air!  A haze lifts from your eyes.  When you search the heart of the quartz again, you see nothing but a simple stone, and a rather uninspiring one at that.  As the frightening thoughts dissipate, you are left with a confusing memory that defies explanation.&lt;br /&gt;
&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
 &lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, noting the strange way its interior cosmos takes on an illusion of depth and dimension.  With a start, you hear a whisper close to your ear address you, drawing out your name with its sibilant tone, &amp;quot;Chivalrous...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance around, peering over both shoulders, surprised by the voice&#039;s unexpected and near presence, but no one is close enough to have been its author.  As you return your gaze to the quartz, the voice hails you again, &amp;quot;Chivalrous...&amp;quot;  This time it continues, &amp;quot;They will pay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uncertainty rushes through you as you hear the whispered entreaties become more and more deranged.  &amp;quot;They don&#039;t understand.  They are all planning...always planning, scheming.  It will do them no good!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The whisper gets louder as it grows more menacing, and soon seems to be coming from all around you.  &amp;quot;We are not fooled, oh noooo.  Never fooled, although they think we are.  They won&#039;t laugh forever though.  They will scream then.  We will show them...&amp;quot;  The whispers send chills skittering up your spine, while at the same time, the hollow words slowly begin to make sense.&lt;br /&gt;
&lt;br /&gt;
You gasp suddenly!  In your distraction, you have let the quartz fall from your hands, and you clutch at it, trying desperately to catch it.  Your hand clasps on empty air, and the quartz shatters as it strikes the ground, leaving nothing but dust and a few tiny shards where it lands.  As you stare blankly at the residue, you realize the voice has disappeared.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wheel&amp;diff=164436</id>
		<title>Wheel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wheel&amp;diff=164436"/>
		<updated>2022-03-30T13:03:45Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wheels&#039;&#039;&#039; are a type of a [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Wheels==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dark-spoked crystalline wheel&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 300&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Twelve perfect, delicate spokes of dark crystal radiate from a spherical heart of pure night. Peculiar in form, the crystalline wheel fades in color from the center out to the rim. Motes of silvery light dance through the countless facets of the slender rim, sparkling like a cascade of stars.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a small crystal-spoked wheel&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 175&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =  Twelve perfect, delicate spokes of pure crystal radiate from a spherical heart of glittering light. Peculiar in form, the crystalline wheel darkens in color from the center out to the rim. Motes of silvery light dance through the countless facets of the slender rim, sparkling like a cascade of stars.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fang&amp;diff=164435</id>
		<title>Fang</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fang&amp;diff=164435"/>
		<updated>2022-03-30T13:02:55Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These metallic &#039;&#039;&#039;fangs&#039;&#039;&#039; are [[gems|gemstones]] found in [[The Rift]].  Their orgin is not exactly clear, but the [[urglaes]] fangs are the only &amp;quot;common&amp;quot; source of this extremely rare metal in the world of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
== List of Fangs ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a bronze fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a bronze beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a copper fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a copper beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a gold fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a gold beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an iron fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 30&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an iron beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a mithril fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a mithril beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a platinum fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 450&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a platinum beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a silver fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 85&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a silver beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a steel fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a steel beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an urglaes fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1750&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an urglaes beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;All urglaes fangs are cursed, but can be neutralized using the [[cleric]] spell, [[Remove Curse (315)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wheel&amp;diff=164434</id>
		<title>Wheel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wheel&amp;diff=164434"/>
		<updated>2022-03-30T13:01:59Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wheels&#039;&#039;&#039; are a type of a [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Wheels==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a dark-spoked crystalline wheel&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 300&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Twelve perfect, delicate spokes of dark crystal radiate from a spherical heart of pure night. Peculiar in form, the crystalline wheel fades in color from the center out to the rim. Motes of silvery light dance through the countless facets of the slender rim, sparkling like a cascade of stars.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a small crystal-spoked wheel&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =  Twelve perfect, delicate spokes of pure crystal radiate from a spherical heart of glittering light. Peculiar in form, the crystalline wheel darkens in color from the center out to the rim. Motes of silvery light dance through the countless facets of the slender rim, sparkling like a cascade of stars.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talon&amp;diff=164428</id>
		<title>Talon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talon&amp;diff=164428"/>
		<updated>2022-03-30T02:33:47Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talons&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
== List of Talons ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a deep blue sapphire talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point.  Swirls of pale silver spiral down the talon, like churning clouds about to give birth to a tornado.  At the eye of the storm, a slender viridian ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a fiery ruby talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point. Swirls of glimmering gold spiral down the talon, like churning clouds about to give birth to a tornado. At the eye of the storm, a slender scarlet ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a glistening onyx talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point. Swirls of deep violet spiral down the talon, like churning clouds about to give birth to a tornado. At the eye of the storm, a slender cerulean ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a sparkling emerald talon&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = [[The Rift]] &lt;br /&gt;
|description = Unusually long, the talon curves gently, but tapers dramatically to a sharpened point. Swirls of saffron yellow spiral down the talon, like churning clouds about to give birth to a tornado. At the eye of the storm, a slender celadon ray washes over the glistening onyx in hypnotic fashion.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Opal&amp;diff=164417</id>
		<title>Opal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Opal&amp;diff=164417"/>
		<updated>2022-03-29T19:21:31Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Opals&#039;&#039;&#039; are found in nearly every location.  The rarer varieties of opal, however, are only found in certain locations and occur rather rarely in the treasure system.&lt;br /&gt;
&lt;br /&gt;
An opal is hydrated silicon dioxide, usually containing between three and ten percent water, but sometimes containing as much as 20 percent.  It is likely no surprise then that the stone is closely attuned to the element of water.  Common (white) opal is truly amorphous, but precious opal has a structural element.&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Opal]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Opals ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an aster opal&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 3500 - 7700&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Bright motes sparkle within the depths of the opal, like tiny constellations in a cloudy field. The motes begin to shift as you watch ... In moments they are swirling, and you feel your mind being tugged by an inexorable force, deeper and deeper into the stone. Faster and faster the vortex spins, dragging you with it as it tightens to a fine point, with no hint of what lies on the other side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dizzying vortex suddenly halts, and the sensation inexplicably ends, the effulgent motes twinkling innocently within the opal.}}&lt;br /&gt;
Aster opals place the character who looks at them in five seconds of roundtime, followed by a series of short-duration buffs and debuffs that come and go over time.&lt;br /&gt;
&lt;br /&gt;
*A fine tingle runs through your body. &#039;&#039;&#039;-20 CS&#039;&#039;&#039;&lt;br /&gt;
:The tingling sensation recedes.&lt;br /&gt;
*You suddenly feel more focused. &#039;&#039;&#039;+20 CS&#039;&#039;&#039;&lt;br /&gt;
:The strange sensation recedes.&lt;br /&gt;
*You suddenly feel more vulnerable, but you can&#039;t quite say why. &#039;&#039;&#039;-20 TD&#039;&#039;&#039;&lt;br /&gt;
:You no longer have the eerie sensation of vulnerability.&lt;br /&gt;
*A strange sensation causes the hair on your neck to prickle. &#039;&#039;&#039;+20 TD&#039;&#039;&#039;&lt;br /&gt;
:The strange sensation recedes.&lt;br /&gt;
*You feel a faint quickening of your pulse. &#039;&#039;&#039;+20 DS&#039;&#039;&#039;&lt;br /&gt;
:Your pulse returns to normal.&lt;br /&gt;
*You suddenly feel more vulnerable. &#039;&#039;&#039;-20 DS&#039;&#039;&#039;&lt;br /&gt;
:You no longer have the eerie sensation of vulnerability.&lt;br /&gt;
*A sudden feeling of lethargy creeps over you. &#039;&#039;&#039;Slow effect&#039;&#039;&#039;&lt;br /&gt;
:Your movements return to normal.&lt;br /&gt;
*The resistance to your movements seems to fade, and you find a quickening in your actions. &#039;&#039;&#039;Haste effect&#039;&#039;&#039;&lt;br /&gt;
:Your movements return to normal.&lt;br /&gt;
*You suddenly feel very clumsy!&lt;br /&gt;
:You suddenly trip over your own feet and fall down!&lt;br /&gt;
:You are injured in the fall! &#039;&#039;&#039;(minor injury)&#039;&#039;&#039;&lt;br /&gt;
:You no longer feel so clumsy.&lt;br /&gt;
*Strange noises from nearby draw your attention, but every time you turn to look, you see nothing. &#039;&#039;&#039;-20 AS&#039;&#039;&#039;&lt;br /&gt;
:The strange noises fade away.&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|name = a black opal&lt;br /&gt;
|value = 2000 &amp;lt;!-- 2250, 2053, 1771, 2852, 2277, 2116, 2231, 2507, 1518, 2116 --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Rainbows and lightning shift to and fro deep within a black opal, playing out the drama of a storm in a tiny raindrop.  With its soft pearly luster and deep black background color, this stone shows a brilliance of color unmatched by any other type of opal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a blue green lagoon opal &lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Isle of the Four Winds]]&lt;br /&gt;
|description = Formed naturally into a cabochon, the opal bears an iridescent sheen that is the delicate blend of watery greens and sky blues.  Indigo mottles the specimen at irregular depths to give the piece an exotic splash of tropical color that bursts into vibrancy along the polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a boulder opal&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 1000&lt;br /&gt;
|location = [[Zul Logoth]]&lt;br /&gt;
|description = The rough, spherical shape of the gemstone reflects images, distorting them into curving streaks that only add to its beauty. Distinct bursts of brilliant color as varied as a rainbow after a storm sparkle within the smooth, hard surface of the boulder opal.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a dragonfire opal&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = Unknown (High)&lt;br /&gt;
|location = [[Teras Isle]]&lt;br /&gt;
|description = Primarily a translucent pale yellow, a dragonfire opal displays wavering streaks of crimson and yellow. The streaks all move in the same direction, and seem to be a bit wider at one end of the stone than at the other, as if the streaks were all projected at one time from a central source.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a fire opal&lt;br /&gt;
|value = &amp;lt;!-- 153, 171, (154, 421, 232) --&amp;gt; 200-300&lt;br /&gt;
|rarity = Common&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Volcanic in origin, a fire opal is a deep, transparent orange, seemingly bright enough to glow in the dark. A color play in shades of purple, blue, and green contrasts vividly with the fiery hot background.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a moonglae opal&lt;br /&gt;
|rarity = Very rare&lt;br /&gt;
|value = 2500-3000&amp;lt;!-- 2492, 2940, 2566 --&amp;gt;&lt;br /&gt;
|location = [[Elven Nations]]&lt;br /&gt;
|description = Shades of deep forest green dominate the appearance of this small piece of rock. Where light touches the faintly translucent jewel, the opal reflects it back in small silvery crescents along its irregular surface, and the characteristic iridescence of an opal can be found only in the pallid rainbow hues sparkling at the heart of each small crescent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a white opal&lt;br /&gt;
|rarity = Uncommon&lt;br /&gt;
|value = 800 &amp;lt;!-- 668, 1056, 615, 836, 992, 520, 463, 1041, 714, (976, 816, 1032, 776, 584, 936, 808, 1000, 744, 680, 584, 776, 1000, 592) --&amp;gt;&lt;br /&gt;
|location = Any&lt;br /&gt;
|description = Rainbows and lightning shift to and fro deep within a white opal, playing out the drama of a storm in a tiny raindrop. With its bright pearly luster and milky white background color, this opal is a delight to behold.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a blue-white frost opal&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|value = 1000 &amp;lt;!-- 1164 --&amp;gt;&lt;br /&gt;
|location = [[Icemule Trace]]&lt;br /&gt;
|description = Gleaming with a hard, icy blue, this beautiful frost opal refracts the light in a hundred subtly different shades of pale blue. A thin coating of some white mineral along one edge gives the appearance of new-fallen snow.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a brilliant purple opal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 700&lt;br /&gt;
|location = [[Krag dweller]]s&lt;br /&gt;
|description = A landscape unfolds over the surface of this opal, as a lake of rich, shimmering purple flows across mauve inlets and around russet ironstone islands.  The satiny finish is smooth and gently rounded.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a purple black thunderhead opal &lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Isle of the Four Winds]]&lt;br /&gt;
|description = The velvety ebon surface of the gemstone orb is veiled with clouds of intense, bruised purple.  Like the laden thunderheads of a gathering storm, no other colors permeate the swirling bands of darkness that mingle beneath the gem&#039;s surface.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/gems/gem7.asp#Opal Opal on Play.net]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Riftstone&amp;diff=164416</id>
		<title>Riftstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Riftstone&amp;diff=164416"/>
		<updated>2022-03-29T19:05:13Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Riftstones&#039;&#039;&#039; are a type of [[gems|gemstone]] that is found only in [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Riftstones==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a faceted midnight blue riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The riftstone is a brilliant shade of indigo blue, with reflective facets that seem to draw the ambient light into the stone&#039;s swirling heart. Within the depths of that tiny microcosm, a ring of fog drifts slowly around a pinpoint of flickering light that modulates in intermittent bursts.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a pale violet riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1250&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The violet riftstone is a pleasing shade of lilac striated with a delicate pattern of darker, violet veins. Although its uneven facets are mostly opaque, they occasionally emit a subtle sparkle, as though a small burst of energy has escaped from the hidden depths of the stone&#039;s heart.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of black riftstone&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The hunk of black rock is unevenly formed, its pocked surface opaque and non-reflective. A few veins of color send violet tendrils across the unremarkable face of the stone in a pattern resembling a pale bolt of lightning.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Egg&amp;diff=164414</id>
		<title>Egg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Egg&amp;diff=164414"/>
		<updated>2022-03-29T19:02:17Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eggs&#039;&#039;&#039; are a type of [[gems|gemstone]] native to [[The Rift]].&lt;br /&gt;
&lt;br /&gt;
==List of Eggs==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a petrified aivren egg&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 800&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Massive in size, the [[aivren]] egg is a washed out yellowish grey.  Feathery cracks within the shell have been frozen by time into slender channels upon the otherwise smooth exterior.  Visible through several of the larger gaps are the petrified remains of an aivren chick.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fang&amp;diff=164411</id>
		<title>Fang</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fang&amp;diff=164411"/>
		<updated>2022-03-29T13:25:13Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These metallic &#039;&#039;&#039;fangs&#039;&#039;&#039; are [[gems|gemstones]] found in [[The Rift]].  Their orgin is not exactly clear, but the [[urglaes]] fangs are the only &amp;quot;common&amp;quot; source of this extremely rare metal in the world of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
== List of Fangs ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a bronze fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a bronze beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a copper fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a copper beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a gold fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 200&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a gold beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an iron fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an iron beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a mithril fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 550&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a mithril beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a platinum fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 450&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a platinum beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a silver fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a silver beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = a steel fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of a steel beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Gem&lt;br /&gt;
|name = an urglaes fang&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1750&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Nearly triple the length of more mundane fangs, the monstrous tooth&#039;s crown is jagged, as if wrenched from the maw of an urglaes beast. Reflected images upon the gleaming metal are disturbingly warped, despite the smoothly polished surface.}}&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;All urglaes fangs are cursed, but can be neutralized using the [[cleric]] spell, [[Remove Curse (315)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quartz&amp;diff=164410</id>
		<title>Quartz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quartz&amp;diff=164410"/>
		<updated>2022-03-29T13:22:18Z</updated>

		<summary type="html">&lt;p&gt;JEFFEE421: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quartz&#039;&#039;&#039; is an extremely common mineral that comes in a large variety of colors and compositions.&lt;br /&gt;
&lt;br /&gt;
== List of Quartzes  ==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a cluster of irregular blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = [[Isle of the Four Winds]]&lt;br /&gt;
|description = Tiny peaks and spires rise from a thick band of rock to form the craggy lines of the blue quartz cluster, which ranges in shades of blue from iridescent cerulean to pale indigo.  Each miniscule shard bears tiny dents and nicks that bespeak a chaotic creation followed by improper handling.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of blue quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5&lt;br /&gt;
|location = &lt;br /&gt;
|description = Several scratches mar the surface of the thumbnail-sized crystal, but the exquisite robin&#039;s-egg blue color shimmers past the damage wrought by time and poor treatment.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of carnelian quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a thick, faceted spear, a piece of carnelian quartz contains a cloudy galaxy of honey-gold tones floating within a clear, transparent solid.  Darker needles angle through the crystal like schools of fish, and tiny black inclusions add visual weight to the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of cat&#039;s eye quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Just barely visible in this roughly rounded crystal is a band of silver light that moves across the surface as the quartz is turned.  The grey and black matrix has a fractured, chaotic appearance.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of citrine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Shaped like a tapered spear, a piece of citrine quartz has a delicate translucence and a slightly dulled luster.  It is a warm lemon yellow with diffuse clouds of milky white near the base.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of rose quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = A cluster of lightly etched crystals make up a piece of rose quartz.  The stone is a milky rose pink, with just enough translucence to catch the light.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a quartz crystal&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = &lt;br /&gt;
|description = Dozens of small, translucent quartz crystals cluster tightly together, their hard-edged surfaces bright with an almost greasy luster.  Though cloudy white at the base, the crystals are perfectly transparent at the tips.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of rainbow quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 900 - 1400 &lt;br /&gt;
|location = &lt;br /&gt;
|description = From stem to stern, this triangular shard of quartz displays every color of the rainbow along its rough length.  The surfaces are unpolished, but the changes of hue that proceed in wide, striped bands along its length that have a certain appeal despite the damaged state of the broken crystal.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a piece of smoky quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 40&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = Tiny peaks and spires rise from a thick band of rock to form the craggy lines of the blue quartz cluster, which ranges in shades of blue from iridescent cerulean to pale indigo.  Each miniscule shard bears tiny dents and nicks that bespeak a chaotic creation followed by improper handling.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a tangerine quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = Zul Logoth&lt;br /&gt;
|description = Several smaller crystals grow at odd angles from the larger, more tabular quartz crystal.  The gorgeous vivid orange color of the tangerine quartz is not uniform, but fades into transparency at several points within the gem.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some asterfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 600&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the asterfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Thin, dark red tendrils extend out from a central point within the stone, reaching toward the edges of the quartz.  All the tendrils are constrained in a single plane, as if a red quartz flower had suddenly sprung up within the stone itself.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragonfire quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 1500&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the dragonfire quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Wavering bright crimson and deep yellow tendrils extend along the length of the stone, reaching from end to end.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some dragon&#039;s-fang quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description =Shaped like an elongated, arced canine, the quartz is tinted the color of old, yellowish ivory at its blunt end. As it narrows toward its opposite extremity however, it deepens through a range of ochre, sienna, and finally ends in a deep shade of vermilion.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = some leopard quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 50 - 100&lt;br /&gt;
|location = Teras Isle&lt;br /&gt;
|description = A long, clear polyhedron, the leopard quartz displays flat planes and sharply defined, straight edges.  The ends are jagged and pointy, as if the quartz has been broken off of a longer piece.  Patches of dark umber and golden brown impurities float throughout the quartz, giving it a spotted appearance similar to the carnivore that shares its name.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a shard of oblivion quartz&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = 5500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The shard&#039;s surface is irregular, with layer upon layer of crystalline formations with no discernable direction or logic. Its color is a glassy brown that allows you to see into the stone, but its tenebrous tone prevents you from seeing through it. As you gaze into the dark and reflective depths of the alien gem, you find yourself drawn to the curious and strangely beckoning mysteries within.}}&lt;br /&gt;
&lt;br /&gt;
Can take multiple attempts to remove from a container:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You feel a strange fascination steal over you as your hand touches the oblivion quartz.&lt;br /&gt;
For some reason you can&#039;t get that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has a very long script when you do get it that can end with various effects including gem destruction and fried nerves at end and proning, stunning, and forcing stance while it is running:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ob quar&lt;br /&gt;
You remove a shard of oblivion quartz from in your iron strongbox.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, your fascination growing into more than idle curiosity, quickly becoming an unnaturally driving need!  In the next heartbeat, a cloud of nausea bursts from the stone&#039;s heart, quickly wrapping writhing tendrils of sickness around your face like a vaporous octopus!  As your insides churn and heave, you claw desperately at your face and throat, trying to tear the terrifying thing away, but your hands pass right through it.  As the tendrils tighten, you feel your breathing passages close and the air being sucked out of your chest.&lt;br /&gt;
&lt;br /&gt;
You gasp for air, but you find nothing to ease your burning lungs.  Your mouth opens repeatedly, desperately seeking something, anything, to stave off the inevitable onslaught of oblivion.&lt;br /&gt;
&lt;br /&gt;
You start to breathe easier.&lt;br /&gt;
&lt;br /&gt;
As you study the oblivion quartz&#039;s irregularities, you especially notice its chaotic patterns.  They create a visual illusion, shifting and contracting as you scrutinize them.&lt;br /&gt;
&lt;br /&gt;
A danged cloud of gnats suddenly surrounds your face.  The little pests can certainly sneak up on a person!  You notice the nasty things trying to forge a path up your nostrils.&lt;br /&gt;
&lt;br /&gt;
You try to shoo the cloud away by flailing your arms, but to no avail.  The diminutive varmints begin to dodge your rapidly blinking eyelids and gain the nice, wet surface of your eyes in a multi-gnatted strike force.&lt;br /&gt;
&lt;br /&gt;
The more you flail and splutter and blink, the thicker the cloud of insects becomes!  You hop around convulsively, but soon, finding that no relief, you switch to tactics of ducking and dodging with knees bent.&lt;br /&gt;
&lt;br /&gt;
As if reading your mind, the little demons cling doggedly to your every move.  Your ears roar with the loud whine of their wings like an amorous mosquito&#039;s serenade amplified a thousand-fold.&lt;br /&gt;
&lt;br /&gt;
You burst into a frenetic dance, trying desperately to evade the cloud before they completely cover you in a black, pulsing second skin!&lt;br /&gt;
&lt;br /&gt;
Suddenly, the bugs are gone!  They simply disappear.  As you try to catch your breath, you notice the air feels clean...and wonderful, minus the pollution of tiny, flying, villainous, infernal, obnoxious little pieces of...&lt;br /&gt;
&lt;br /&gt;
You realize you are perhaps over-reacting just a bit to a cloud of gnats.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stow quar&lt;br /&gt;
You find yourself unable to pull your attention away from the quartz in your hand.&lt;br /&gt;
&lt;br /&gt;
As you gaze into the quartz, the glory of its anomalous heart entrances you.  Within those depths lie mystery and power, evidenced by tiny glimpses of light floating within the firmament of the oblivion quartz&#039;s interior.&lt;br /&gt;
&lt;br /&gt;
Slowly, you notice a delicious, beckoning sensation uncurl from inside the quartz, one that had been slyly hidden before now.  You fix your thoughts on it before it can hide again, pinning its location so that you can draw near.  As you extend your arms into the shadowy cloud surrounding your objective, it seeps into your mind and becomes you.&lt;br /&gt;
&lt;br /&gt;
Darkness clouds your eyes.  You abruptly know the hopelessness and inevitability of death and decay as if they are an extension of yourself.  You see everything you have known throughout your life as two-dimensional images that curl around the edges and burn away into ash.  Despair overcomes you with a suffocating finality.&lt;br /&gt;
&lt;br /&gt;
Finally, the horrible feeling of despair begins to fray like a flimsy, decaying piece of shroud linen.  It fades and disappears, leaving in its place a memory as black and horrible as death.&lt;br /&gt;
&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
&lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&lt;br /&gt;
During a casual perusal of the oblivion quartz you hold, a pinpoint of light within its depths catches your eye.  It is no more than a faint flicker, however, how could it be imprisoned inside the drab stone?  It was not just a reflection either; at least it didn&#039;t seem to be.  Was it?&lt;br /&gt;
&lt;br /&gt;
As you examine the quartz more closely, you notice the horrifying fact that the thing has attached itself to your hand.  Slowly, the rough, rocky material transcends its boundaries and spreads across your palm.  As it expands, it gains momentum, and as your skin is transformed, pain erupts in an excruciating blossom.&lt;br /&gt;
&lt;br /&gt;
You try to drop the cursed thing, but quickly discover the fact that once transmuted, the affected appendage is frozen and unresponsive -- useless -- just like stone.&lt;br /&gt;
&lt;br /&gt;
A band of searing pain crosses your chest, making the attempt to catch your breath an agony.  You feel a terrifying prickle as the invasive scourge reaches your neck and works its way upward.  Your throat closes and breathing is no longer within your ability.&lt;br /&gt;
&lt;br /&gt;
Your eyesight fades as you feel the darkness overtake you.&lt;br /&gt;
&lt;br /&gt;
[Forced to stance offensive.]&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, finding its complex striations unusually arresting.  Although it is a somewhat drab, dun color, you somehow know there are fascinating anomalies waiting to be found there, if you just concentrate...all...your...energy...&lt;br /&gt;
&lt;br /&gt;
Something pulses deep within the quartz.  It pulses a second time, and again, as you realize you are staring at your own heart beating there inside the stone.  How could you have not realized this before now?!  This is a dangerous situation.  Your horror grows as your thoughts follow the undeniable logic along its course.&lt;br /&gt;
&lt;br /&gt;
Why, anyone could steal this quartz from you.  They&#039;re probably already making plans to do so.  And once they have it...well, they&#039;ll have complete control.  You&#039;ll be a mere puppet, shackled to the tenuous prospects of the quartz&#039;s vulnerability.  A slave at the hands of anyone who happens to hold the quartz, your life&#039;s receptacle.&lt;br /&gt;
&lt;br /&gt;
Fear and panic threaten to completely overcome your senses as you ponder the hopeless future, and watch the heart within the stone mete out its feeble rhythm.&lt;br /&gt;
&lt;br /&gt;
Abruptly, you exhale in an explosive burst, realizing your lungs are screaming for air!  A haze lifts from your eyes.  When you search the heart of the quartz again, you see nothing but a simple stone, and a rather uninspiring one at that.  As the frightening thoughts dissipate, you are left with a confusing memory that defies explanation.&lt;br /&gt;
&lt;br /&gt;
As you study the quartz, noting its striations and complexities, its strange aura draws you closer, curling fingers of fascination around your mind.  Your surroundings fade, becoming unimportant.  In fact, nothing has meaning other than the mysteries to be found waiting within the beckoning heart of the oblivion quartz.&lt;br /&gt;
&lt;br /&gt;
Suddenly, you fall, plunging down into the quartz!  Its brown luminosity feels like icy water against your skin, robbing you of your breath with an involuntary gasp, and quickly filling your nose and mouth.  You try to resist the impulse to flail and thrash, concentrating on an attempt to figure out which way is up, however, the sense of drowning threatens to overcome your thoughts with panic.  But there is no &#039;up&#039;...or for that matter any direction at all.  You are like a fly caught in amber and you realize with dread that there is no escape.&lt;br /&gt;
 &lt;br /&gt;
Abruptly, the suffocating sensation of being trapped in the quartz evaporates, leaving you shuddering and cold in its wake.&lt;br /&gt;
&lt;br /&gt;
You gaze into the depths of the oblivion quartz, noting the strange way its interior cosmos takes on an illusion of depth and dimension.  With a start, you hear a whisper close to your ear address you, drawing out your name with its sibilant tone, &amp;quot;Chivalrous...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance around, peering over both shoulders, surprised by the voice&#039;s unexpected and near presence, but no one is close enough to have been its author.  As you return your gaze to the quartz, the voice hails you again, &amp;quot;Chivalrous...&amp;quot;  This time it continues, &amp;quot;They will pay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uncertainty rushes through you as you hear the whispered entreaties become more and more deranged.  &amp;quot;They don&#039;t understand.  They are all planning...always planning, scheming.  It will do them no good!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The whisper gets louder as it grows more menacing, and soon seems to be coming from all around you.  &amp;quot;We are not fooled, oh noooo.  Never fooled, although they think we are.  They won&#039;t laugh forever though.  They will scream then.  We will show them...&amp;quot;  The whispers send chills skittering up your spine, while at the same time, the hollow words slowly begin to make sense.&lt;br /&gt;
&lt;br /&gt;
You gasp suddenly!  In your distraction, you have let the quartz fall from your hands, and you clutch at it, trying desperately to catch it.  Your hand clasps on empty air, and the quartz shatters as it strikes the ground, leaving nothing but dust and a few tiny shards where it lands.  As you stare blankly at the residue, you realize the voice has disappeared.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>JEFFEE421</name></author>
	</entry>
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