<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JESSEDAI</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JESSEDAI"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/JESSEDAI"/>
	<updated>2026-05-15T21:39:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lissaya_(prime)&amp;diff=252593</id>
		<title>Lissaya (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lissaya_(prime)&amp;diff=252593"/>
		<updated>2026-02-02T16:48:07Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Adding new tattoo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Lissaya Vaillancourt&lt;br /&gt;
|image= [[File:Lissaya.jpg|center|thumbnail|Lissaya Portrait&amp;lt;br&amp;gt;Artist: [https://lowenael.artstation.com/ Lowenael] ]]&lt;br /&gt;
|race=Elf&lt;br /&gt;
|culture=Loenthra&lt;br /&gt;
|hometown=Ta&#039;Loenthra&lt;br /&gt;
|class=[[Sorcerer|Sorceress]]&lt;br /&gt;
|profession=Witch&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=[[Ilyan Syndicate]], [[Gilded Talon Consortium]], [[House Sylvanfair]]&lt;br /&gt;
|word=self-indulgent&lt;br /&gt;
|disposition=guarded&lt;br /&gt;
|demeanor=quiet&lt;br /&gt;
|ptrait=observant&lt;br /&gt;
|strait=crafty&lt;br /&gt;
|flaw=hedonism, greed&lt;br /&gt;
|strength=resilience, pragmatism&lt;br /&gt;
|weakness=impulsive&lt;br /&gt;
|habits=smoking, drinking&lt;br /&gt;
|hobbies=botany, mosaics, origami, weaving&lt;br /&gt;
|soft=[[Mandrake_pet|Bedlam]]&lt;br /&gt;
|likes=strong alcohol, poisonous flora, sailing&lt;br /&gt;
|dislikes=responsibilities, pink chameleons&lt;br /&gt;
|fears=confined spaces&lt;br /&gt;
|loyalties=herself, [[Ilyan Syndicate]], [[Gilded Talon Consortium]]&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Ta&#039;Illistim&lt;br /&gt;
|town2=Ta&#039;Vaalor&lt;br /&gt;
|border-color=#967bb6&lt;br /&gt;
|background-color=#967bb6&lt;br /&gt;
|color=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lissaya Vaillancourt&#039;&#039;&#039; is an elf originally from [[Ta&#039;Loenthra]], now residing in [[Ta&#039;Illistim]]. The only child of Mireille Vaillancourt (and an unknown Nalfein gentleman), she was born on Eoantos 27, 4938. She is an amateur herbologist with an interest in phytotoxicology, a middling artist and musician, and the captain of The Witty Lavender Revenge (sloop) &amp;amp; The Cruel Slate Heart (galleon).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
:After the death of Lissaya&#039;s mother in 4948, she was raised by her grandparents, Barthelemy and Armantine. Under their strict, controlling parenting, she had a very lonely childhood. Barred from leaving the family’s canal house, the highlight of her days was watching the ilaveun float to and fro past her bedroom window. Nose pressed against the glass, she would dream of the day she could escape her grandparents and their plans for her future.&lt;br /&gt;
&lt;br /&gt;
:In anticipation of an arranged marriage with the son of one of her grandfather’s Ardenai business partners, Lissaya was sent to Lienselan Academy in Sisailrend during the summer of 5116. After a month of careful planning, she fled the school for [[Ta&#039;Vaalor]] in the hopes that she would blend in with the populous. It was there she met [[Aendir|Aendir Silithyr]], who would become her mentor in the art of sorcery. He also introduced her to her current social circle. Among these like-minded elves she became a founding member of the [[Ilyan Syndicate]], to which she belongs to this day.&lt;br /&gt;
&lt;br /&gt;
:In late 5118, she was located by her grandfather’s associates and unwillingly hauled back to Ta’Loenthra, where she remained until escaping her grandparents again in the spring of 5122.&lt;br /&gt;
&lt;br /&gt;
:After her grandfather’s death due to an &#039;&#039;unfortunate accident&#039;&#039; in Phoenatos 5122 (his body was sadly never recovered), Lissaya came to an arrangement with her grandmother. There would be no more talk of arranged marriages. Her grandmother would handle Vaillancourt Ventures, the family import and paintbrush making business, for the foreseeable future. As a bonus, Lissaya would receive a hefty monthly stipend. With these funds, she purchased Sanguine Dreams in Ta’Illistim... and left what remains of her family and her responsibilities behind.&lt;br /&gt;
&lt;br /&gt;
:In 5124, after repeated protests, Lissaya begrudgingly accepted the role of Operations Administrator (Co-Chairperson) for the [[Gilded Talon Consortium]] in Ivastaen, and Seneschal (Treasurer) for [[House Sylvanfair]] in Koaratos. Her grandmother no doubt laughed herself hoarse when the news reached Ta&#039;Loenthra.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
:You see Lissaya Vaillancourt Loenthra.&lt;br /&gt;
:She appears to be an Elf.&lt;br /&gt;
:She is average height and has a slender build.  She appears to be in the bloom of youth.  She has dark-lashed, wide larkspur blue eyes and exceedingly fair skin.  She has mid back-length, languidly waved vanilla blonde hair tucked behind her gently tapered ears with a few sinuous tendrils swept forward to fall along her jawline.  Dainty but sharp fae-like features dominate her face.&lt;br /&gt;
:She has a trio of twisted silver rings in her left eyebrow, an inked pair of black witch moths tracing her collarbones, and an intricate blackwork tattoo blossoming down her left arm.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;an inked pair of black witch moths&#039;&#039;&#039;: Following the gentle curve of the collarbones, each witch moth extends its wings outward in perfect reflection, their intricately undulating patterns inked in precise greywash and stippled in iridescent textures.   Subtle eyespots within the design and the dusky arcs at the wingtips create an interplay of symmetry and shadow.  Between them lies a shaded crescent moon, its subtle halo blended into the skin, anchoring the motif and completing the nocturnal tableau.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;an intricate blackwork tattoo&#039;&#039;&#039;: Inked from shoulder to wrist and extending over Lissaya&#039;s hand is a crowded design of floral blackwork, the blooms formed of myriad tiny dots and crosshatched lines.  From petite calamintha and wild heather to graceful orchid and dainty pansy, the entire tattooed arrangement shelters a repeated motif of diminutive wood violets.  Shaded directly over the center of her left palm is a star-shaped nightshade blossom, the five distinctive petals contorted to spread toward the base of each slender digit.&lt;br /&gt;
&lt;br /&gt;
==Crest==&lt;br /&gt;
:A circle of dark amethyst is encompassed by a gold unified frame.  Upon the field, a delicate line of Elven script divides the upper image of a silver harp from the lower of a twisted chain of white wood violets.  A quartet of ribbon-twined paintbrushes forms the flourish and the piece is flanked left with an open ivory tome overlaid with an azure estoile.  The right flank features a repeated flourish of paintbrushes.&lt;br /&gt;
:In the Elven language, it reads:&lt;br /&gt;
:&#039;&#039;Intellectual improvements arise from leisure.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki_talk:Requests&amp;diff=249424</id>
		<title>Gswiki talk:Requests</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki_talk:Requests&amp;diff=249424"/>
		<updated>2025-11-19T18:22:56Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Set up a food shop page for the Drakeshade Cafe on Ornath */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wehnimer&#039;s Landing elections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Wehnimer&#039;s Landing politics]] is a couple years out of date. Could it be updated with the current mayor and council/envoy positions? [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:40, 14 October 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Change log formatting to be compatible with visual edit ==&lt;br /&gt;
&lt;br /&gt;
Most of the inline logs on the wiki currently use &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; tags to preserve formatting. This seems to have a compatibility problem with the Visual Edit functionality which sometimes erases tags and makes pages unreadable until it is fixed by editing the source. It is also somewhat unwieldy when editors have to include a margin-right, the pages look normal on wide desktop monitors but can be scrunched on mobile.&lt;br /&gt;
&lt;br /&gt;
Suggestion for an alternative: add an extra leading space before every line in the log and (optionally) wrap it in a &amp;lt;nowiki&amp;gt;&amp;lt;div style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; element for the font size. The leading spaces will make the wiki parser treat it as preformatted text without the need for a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; tag and it behaves nicely with Visual Edit.&lt;br /&gt;
&lt;br /&gt;
[[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 17:24, 4 November 2025 (CST)&lt;br /&gt;
:Specific to the visual editor bug stripping &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; from articles.. After evaluating and testing where this is happening most frequently, it appears that if there is text &#039;&#039;immediately before&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then the visual editor will not strip the preformatted text markups.  This bug only impacts the closing markups, not the opening &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or similar.  My recommendation is to use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the same line as the end of the preformatted text instead of on a line by itself.  This prevents it from being stripped from the visual editor.  This information has also been relayed to the GM wiki team.  I realize that this does not impact your suggestion regarding the scenario with margin-right. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:18, 18 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Set up a food shop page for the Drakeshade Cafe on Ornath ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Drakeshade Cafe on Ornath (7142115) does not have an eatery/food shop page set up for it on the wiki. If someone could create the page itself, I&#039;m happy to fill it out. [[User:JESSEDAI|JESSEDAI]] ([[User talk:JESSEDAI|talk]]) 12:22, 19 November 2025 (CST)&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=248862</id>
		<title>Gnomish Nail Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=248862"/>
		<updated>2025-11-01T18:07:38Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Nail Press&#039;&#039;&#039; was first sold as a fully unlocked/auction quality press at the [[Grand Auction of 5123]].  Able to be loaded with a gemstone, it allows the owner add a wide variety of adornments to fingernails similar to [[nail polish]].  It also can have custom designs added to it via merchant.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Setting&lt;br /&gt;
Design: tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the press may be further lightened. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully Unlocked/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
The Gnomish Nail Press will add a fashionable design to your manicures.&lt;br /&gt;
It accepts gems, flowers, and sea creature/bug/bird gems.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the press while holding an applicable object, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
You&#039;ll simply want to POINT once to paint your nails, then POINT again if you wish to apply your chosen design.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
GLANCE: See your current setting; if you&#039;ve already put something in the press, it will only show you the design that will apply&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: shimmering&lt;br /&gt;
Color: argent&lt;br /&gt;
Polish type: lacquer&lt;br /&gt;
Nail shape: rounded&lt;br /&gt;
Design:graced by a crescent of &amp;lt;adj&amp;gt; &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You look over your nail press, assessing your options for (category):&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;View the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fidget with the various dials, knobs, and buttons on your nail press.  The press will create lengthy nails with glassy sapphire glaze centered with &amp;lt;full&amp;gt; stud.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Randomizes selections.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flicking a small lever on the side of your nail press, you dispense some nacreous mist grey lacquer onto the left roller.  You graze the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
You blow gently on your nails to expedite the drying process.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flicking a small lever on the side of her nail press, Character dispenses some nacreous mist grey lacquer onto the left roller.  She grazes the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
&lt;br /&gt;
Character blows gently on her nails.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Apply the current nail press settings. POINT a second time to apply the loaded gem setting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke a square button on the top of your nail press.  The gears whir quietly as the ring of dye vials revolves, bringing the assorted neutral colors to the front of the chamber. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the [[#Color|color]] family you&#039;re selecting from.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a (gem) into a slot on your nail press.  It makes audible clinking noises as it rolls down into the top chamber.  As you squeeze the spring-loaded handle with all your might, the internal mechanism emits a loud grinding sound.  Eventually, the resistance stops and the press goes silent, indicating the stone has been cut.  A burning sensation lingers in your knuckles and palm for a few moments after you release the handle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character pushes a (gem) into a slot on her nail press.  Her face reddening with the effort, she squeezes the spring-loaded handle, causing the press to emit a grinding sound.  When the mechanical grating ceases, a look of relief passes over her as she releases the handle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Load a gemstone into the press.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull down one of the files riveted to the side of the nail press, preparing to file your nails to be rounded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the knob on your nail press, preparing to select from the various pattern plates.  It is currently set to tipped in tiny &amp;lt;adj&amp;gt;s.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through [[#Nail Options|categories]] (finishes, colors, polishes, nail shapes, and designs).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the dial on your nail press, the visible cogs turning as you spin the vial of merlot-hued dye to the front.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Select an option by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Nail Options===&lt;br /&gt;
The nail press comes with a variety of design options.&lt;br /&gt;
====Finishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. bright              11. muted&lt;br /&gt;
 2. flat                12. nacreous&lt;br /&gt;
 3. glassy              13. opalescent&lt;br /&gt;
 4. gleaming            14. pearlescent&lt;br /&gt;
 5. glittering          15. satiny&lt;br /&gt;
 6. glossy              16. shimmering&lt;br /&gt;
 7. gradated            17. shiny&lt;br /&gt;
 8. lustrous            18. sparkling&lt;br /&gt;
 9. marbled             19. translucent&lt;br /&gt;
10. matte               20. vivid&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Colors====&lt;br /&gt;
Greyscale&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. black               14. mist grey&lt;br /&gt;
 2. obsidian            15. pewter&lt;br /&gt;
 3. onyx                16. dove grey&lt;br /&gt;
 4. ebon                17. oyster&lt;br /&gt;
 5. sable               18. silver&lt;br /&gt;
 6. ink black           19. argent&lt;br /&gt;
 7. coal black          20. iron-hued&lt;br /&gt;
 8. jet black           21. white&lt;br /&gt;
 9. raven black         22. chalk white&lt;br /&gt;
10. midnight black      23. lotus white&lt;br /&gt;
11. grey                24. lily white&lt;br /&gt;
12. charcoal            25. snow white&lt;br /&gt;
13. ash grey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Neutral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. beige               11. taupe&lt;br /&gt;
 2. ivory               12. bistre&lt;br /&gt;
 3. cream               13. tan&lt;br /&gt;
 4. bisque              14. brown&lt;br /&gt;
 5. off-white           15. fawn&lt;br /&gt;
 6. bone white          16. cocoa&lt;br /&gt;
 7. alabaster           17. tawny&lt;br /&gt;
 8. ecru                18. russet&lt;br /&gt;
 9. linen white         19. chestnut&lt;br /&gt;
10. papyrus white       20. coffee-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Warm&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. red                 21. gold&lt;br /&gt;
 2. crimson             22. aureate&lt;br /&gt;
 3. scarlet             23. yellow&lt;br /&gt;
 4. vermilion           24. lemon yellow&lt;br /&gt;
 5. burgundy            25. citrine&lt;br /&gt;
 6. cranberry           26. goldenrod&lt;br /&gt;
 7. cerise              27. mustard&lt;br /&gt;
 8. poppy red           28. ochre&lt;br /&gt;
 9. cherry red          29. sunny yellow&lt;br /&gt;
10. ruby red            30. canary yellow&lt;br /&gt;
11. merlot-hued         31. brass&lt;br /&gt;
12. mulberry            32. bronze&lt;br /&gt;
13. amaranth            33. apricot&lt;br /&gt;
14. pink                34. saffron&lt;br /&gt;
15. magenta             35. marigold&lt;br /&gt;
16. fuchsia             36. tangerine&lt;br /&gt;
17. coral pink          37. orange&lt;br /&gt;
18. peach               38. terracotta&lt;br /&gt;
19. dusky rose          39. sunset-hued&lt;br /&gt;
20. rose gold           40. copper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cool&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. green               24. cobalt&lt;br /&gt;
 2. viridian            25. celestial blue&lt;br /&gt;
 3. chartreuse          26. sky blue&lt;br /&gt;
 4. celadon             27. ocean blue&lt;br /&gt;
 5. olivine             28. navy&lt;br /&gt;
 6. olive               29. glacial blue&lt;br /&gt;
 7. emerald             30. sapphire&lt;br /&gt;
 8. mint green          31. indigo&lt;br /&gt;
 9. moss green          32. violet&lt;br /&gt;
10. juniper green       33. purple&lt;br /&gt;
11. lime                34. plum&lt;br /&gt;
12. cypress green       35. amethyst&lt;br /&gt;
13. sage                36. lilac&lt;br /&gt;
14. forest green        37. wisteria&lt;br /&gt;
15. jade                38. orchid&lt;br /&gt;
16. teal                39. lavender&lt;br /&gt;
17. turquoise           40. thistle&lt;br /&gt;
18. aqua                41. belladonna&lt;br /&gt;
19. cyan                42. aubergine&lt;br /&gt;
20. cerulean            43. violet-black&lt;br /&gt;
21. azure               44. heliotrope&lt;br /&gt;
22. zaffre              45. periwinkle&lt;br /&gt;
23. blue                46. twilight-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Polishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. lacquer              3. glaze&lt;br /&gt;
 2. polish               4. gloss&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Nail Shapes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. manicured            6. squared&lt;br /&gt;
 2. lengthy              7. pointed&lt;br /&gt;
 3. short                8. smoothly filed&lt;br /&gt;
 4. rounded              9. sharply tapered&lt;br /&gt;
 5. oval                10. ragged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Designs====&lt;br /&gt;
Gems&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. None&lt;br /&gt;
 5. None&lt;br /&gt;
 6. patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
 7. centered with &amp;lt;full&amp;gt; stud&lt;br /&gt;
 8. flecked with &amp;lt;adj&amp;gt; chips&lt;br /&gt;
 9. tipped in tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;adj&amp;gt; clusters&lt;br /&gt;
11. with minute &amp;lt;adj&amp;gt; dots&lt;br /&gt;
12. speckled with crushed &amp;lt;adj&amp;gt;&lt;br /&gt;
13. with arcs of &amp;lt;adj&amp;gt; studs&lt;br /&gt;
14. encrusted in &amp;lt;adj&amp;gt; shards&lt;br /&gt;
15. aswirl with flecks of &amp;lt;adj&amp;gt;&lt;br /&gt;
16. spiraled with slivers of &amp;lt;adj&amp;gt;&lt;br /&gt;
17. irregularly streaked in &amp;lt;adj&amp;gt;&lt;br /&gt;
18. dappled with &amp;lt;adj&amp;gt; at the nailbed&lt;br /&gt;
19. dusted in motes of &amp;lt;adj&amp;gt;&lt;br /&gt;
20. graced by a crescent of &amp;lt;adj&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Bird, Bug, Sea Creature&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. highlighting &amp;lt;full&amp;gt; perched upon the ring finger&lt;br /&gt;
 2. None&lt;br /&gt;
 3. painted with &amp;lt;full&amp;gt; on the ring fingers&lt;br /&gt;
 4. detailed with &amp;lt;adj&amp;gt;s at the nailbed&lt;br /&gt;
 5. centered with &amp;lt;full&amp;gt;&lt;br /&gt;
 6. patterned in &amp;lt;a/an&amp;gt; &amp;lt;adj&amp;gt; motif&lt;br /&gt;
 7. tipped by &amp;lt;adj&amp;gt;-shaped gemstones&lt;br /&gt;
 8. dotted with bubble-encircled &amp;lt;adj&amp;gt;s&lt;br /&gt;
 9. adorned by &amp;lt;full&amp;gt; perched on a leaf&lt;br /&gt;
10. with alternating &amp;lt;adj&amp;gt; designs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Floral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. adorned across the individual nails by &amp;lt;adj&amp;gt; petals&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. patterned in &amp;lt;adj&amp;gt;s&lt;br /&gt;
 5. centered with &amp;lt;full&amp;gt;&lt;br /&gt;
 6. graced with whorls of &amp;lt;adj&amp;gt; petals&lt;br /&gt;
 7. painted with stylized &amp;lt;adj&amp;gt;s&lt;br /&gt;
 8. detailed with minute clusters of &amp;lt;adj&amp;gt;s&lt;br /&gt;
 9. dappled with tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;full&amp;gt; on the ring fingers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a copper-geared nail press&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a copper-geared nail press:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 4 pounds.&lt;br /&gt;
It is estimated to be worth about 2,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of copper.&lt;br /&gt;
The press can not be worn.&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: muted&lt;br /&gt;
Color: lilac&lt;br /&gt;
Polish type: polish&lt;br /&gt;
Nail shape: oval&lt;br /&gt;
Design:patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Nail polish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property/List&amp;diff=248536</id>
		<title>Private property/List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property/List&amp;diff=248536"/>
		<updated>2025-10-27T16:34:24Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==List of Properties==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name             || Location ||  Owner                        ||  [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Arboreal Refuge]]       ||  CYS     ||  [[Rohese (prime)|Rohese]]    ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Willowisp Nook        ||  CYS     ||  [[Kaius_(prime)|Kaius]]    ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]          ||  IMT     ||  Faulkil                      ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower                ||  IMT     ||  Ylandra                      ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]  ||  IMT ||  Delicieuse ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Highguard Keep]]        ||  IMT     ||  Witfog                       ||  -&lt;br /&gt;
|-&lt;br /&gt;
| Sorrow&#039;s Edge             ||  IMT     ||  Archeth                      ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindrift Sanctuary]]   ||  IMT     || [[Maylan_(prime)|Maylan]]     ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea                ||  KD      ||  Island Oasis                 ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Isle Retreat              ||  KD      ||  Rubytears                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow          ||  KD      ||  ?                            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Modwir]]            ||  KD      ||  ?                            ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Nordred&#039;s Barge           ||  KD      ||  Nordred                      ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Whining Elf Apartment]] ||  KD      ||  Tayler                       ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Drift Cottage]]         ||  KF      ||  Desorceri                    ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[ArborSong]]             ||  MH      ||  [[Cada (prime)|Cada]]            ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]           ||  MH      ||  Dergoatean                   ||  N&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly Den&lt;br /&gt;
|MH&lt;br /&gt;
|Selwin&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor Hideaway]]       ||  MH      ||  Elysia                       ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage            ||  MH      ||  Velfi                        ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]           ||  MH      ||  Bertoch                      ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Brewery]]           ||  MH      ||  Elgrim                       ||  N&lt;br /&gt;
|-&lt;br /&gt;
| The Vengeful Siren        ||  MH      ||  Everlenna                    ||  N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion             ||  Mobile  ||  Prymrose                     ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]]            ||  Mobile  ||  Nuadjha                      ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraghammer Hall]]       ||  PF      ||  Mozzick &amp;amp; Athebelle Kraghammer                            ||  N (Has working forge)&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt             ||  PF      ||  ?                            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Bramblewild Barn]]      ||  RR      ||  Lexbubba                     ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Haima                  ||  RR      ||  Jesphian                     ||  N&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat        ||  SH      ||  Bristenn                     ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home             ||  SH      ||  Methais                      ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold               ||  SH      ||  ?                            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Safe Harbor               ||  SH      ||  Identity Redacted            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Aurora&#039;s Light Stable     ||  SY      ||  Meb                          ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Elaienaran Haven]]      ||  SY      ||  Gob &amp;amp; Ivyie                  ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Caeruil City School]]   ||  TI      ||  [[Ysaeril]]                  ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Journey&#039;s_End|Journey&#039;s End]] ||  TI  ||  [[Alastir]]                ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]] ||  TI  ||  Vielontoz        ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Peregrine Tavern      ||  TI      ||  [[Tysong_(prime)|Tysong]]        ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Dreams       ||  TI      ||  [[Lissaya_(prime)|Lissaya]]      ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormspire            ||  TI      ||  Aaramon                          ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor       ||  TI      ||  Katara                           ||  N&lt;br /&gt;
|-&lt;br /&gt;
| The Harrows           ||  TI      ||  [[Naamit_(prime)|Naamit]]        ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Misted Serenity]]   ||  TI      ||  [[Ilyan Syndicate]]              ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa Valdarien]]   ||  TI      ||  Issalya                          ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion     ||  TV      ||  Kakoon                           ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Respite]]  ||  TV      ||  [[Uniana]]                       ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonflower Villa]]  ||  TV      ||  [[Ilyan Syndicate]]              ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor       ||  TV      ||  Grimgul                          ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm         ||  TV      ||  Krystalena                       ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage        ||  WL      ||  ?                                ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Kestrel&#039;s Perch       ||  WL      ||  [[Riend (prime)|Riend]]          ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Hollow         ||  WL      ||  Gillien                          ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage       ||  WL      ||  Public museum                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Melgorehn&#039;s Retreat]] ||  WL    ||  Calael                           ||  -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]       ||  WL      ||  Ardwen                           ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Greystorm Manor       ||  WL      ||  Syphaer                          ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite           ||  WL      ||  ?                                ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Warcat Suite          ||  WL      ||  Maevie                           ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop    ||  WL      ||  Public museum                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor       ||  ZL      ||  Clunk                            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Sahnuk                ||  ZL      ||  Groghammer                       ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayview Manor]]     ||  SH      ||  [[Raelee_(prime)|Raelee]]        ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight Gallery]]  ||  SH      ||  [[Missoni_(prime)|Missoni]]      ||  N&lt;br /&gt;
|}&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Private_property/saved_posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[[Private_Property_Deed_Registry|Private Property Deed Registry]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*List of Platinum Properties to be Updated&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legacy Property Name  || Location || [[Platinum|Plat]] Description/Owner  || [[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| Tower of the Queen    ||  TI      ||  Cassae                              ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Lornon&#039;s Shadow       ||  WL      ||                                      ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Marc&#039;s Workshop       ||  KD      ||  House on the Rock                   ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Trymble&#039;s Workshop      ||  KD      ||  Brinret (The Indolence)             ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Whining Elf Apartment]] || KD   ||  Ezik                                ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Drift Cottage]]         ||  KF      ||  Ashanor                             ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]           ||  MH      ||  Qadheon                             ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor Hideaway]]       ||  MH      ||  Ravenfritha                         ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]           ||  MH      || Slumpy (Magnolia Manor)              ||  N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion             ||  Mobile  ||  Alsal                               ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]]            ||  Mobile  ||  Baelhar                             ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Bramblewild Barn]]      ||  RR      ||  Spikethorn                          ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Cottage              ||  RR      ||  Carmenta                            ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Eventide Manor            ||  SH      ||  Tyrillian                           ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Safe Harbor               ||  SH      ||  Rioti                               ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Trader&#039;s Refuge]]       ||  SH      ||  Tanai                               ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Aurora&#039;s Light Stable     ||  SY      ||  Brigit                              ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]] ||  TI  ||  Nilandia            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Respite]]  ||  TV      ||  Nemdenia                            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor       ||  TV      ||  Althamae                            ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Hart Lodge            ||  WL      ||  Rouste (Morning Cottage)            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Hollow         ||  WL      ||  Brahm                               ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage       ||  WL      ||  Caithris (Riverloft Keep)           ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]       ||  WL      ||  The Dragon&#039;s Lair                   ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Tedra&#039;s Workshop      ||  WL      ||  Valmos&#039;s Cottage                    ||  Y&lt;br /&gt;
|-&lt;br /&gt;
| Warcat Suite          ||  WL      ||  Doj                                 ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor       ||  ZL      ||  Talryssa                            ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Sahnuk                ||  ZL      ||  Oridor                              ||  N&lt;br /&gt;
|-&lt;br /&gt;
| Banyan Misthaven      ||  FWI     ||  Vyrshkana                           ||  Y&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Villa_Valdarien&amp;diff=209605</id>
		<title>Villa Valdarien</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Villa_Valdarien&amp;diff=209605"/>
		<updated>2023-10-28T02:48:43Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Adding new ambients.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Villa Valdarien&#039;&#039;&#039; is a [[private property]] located on Moonglae Var in [[Ta&#039;Illistim]] in [[Platinum]].&lt;br /&gt;
&lt;br /&gt;
It is a highly customized version of Evelise&#039;s Retreat, created by GM Valyrka and won by [[Issalya_Valdarien|Issalya]] at Platinum&#039;s [[Great_Auction_of_2016|Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
Monthly rent was 75,000 silvers before the property was made permanent through [[Summit Academy]]. It includes a node, wine press, dart board, and hammock. &lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ta&#039;Illistim, Moonglae Var&lt;br /&gt;
|desc=Two pieces of &#039;&#039;&#039;crumbly silvery blue stonework&#039;&#039;&#039; cross over the var, forming a near complete arch.  The broken gap in the masonry is jagged, but with edges gone soft with age and the elements.  A respectful space surrounds the base of the structure on both sides of the road, separating it from the houses that sit nearby.  Crafted from alabaster stone, a beautiful manor sits back behind a greystone wall.  A &#039;&#039;&#039;cobbled walkway&#039;&#039;&#039; leads through a gate and up to the building.  Lush fruit trees and blooming flowers fill the visible lawn.&lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look stonework&#039;&#039;&lt;br /&gt;
:The stone is aged, and its age shows.  A gap in the middle of the arch allows a view of the sky, framed by silvery blue granite.&lt;br /&gt;
&lt;br /&gt;
==Cobbled Walkway==&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ta&#039;Illistim, Cobbled Walkway&lt;br /&gt;
|desc=Pale interlocking stones are joined together to create a &#039;&#039;&#039;cobbled walkway&#039;&#039;&#039; that leads up to a &#039;&#039;&#039;latticed silver mistwood gate&#039;&#039;&#039; set into a low greystone wall.  Fragrant bushes of blooming alabaster roses line either side of the entrance, their light petals standing out against the dark background.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ta&#039;Illistim, Cobbled Walkway&lt;br /&gt;
|desc=Diffuse moonlight illuminates the pale interlocking stones of a &#039;&#039;&#039;cobbled walkway&#039;&#039;&#039; that leads up to a &#039;&#039;&#039;latticed silver mistwood gate&#039;&#039;&#039; set into a low greystone wall.  Fragrant bushes of blooming alabaster roses line either side of the entrance, their light petals highlighted by the soft luminescence from above.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gate&#039;&#039;&lt;br /&gt;
:An ornate silver mistwood gate crowned with a scrollwork lattice is set into the low greystone wall, providing a partial view of the lush green lawn and alabaster stone manor beyond.  The fittings of the gate are crafted from crimson eahnor and shaped as miniature rose blossoms, their vivid hue contrasting with the backdrop of pallid wood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;open gate&#039;&#039;&lt;br /&gt;
:You unhook a small silver latch and gently push the gate open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;close gate&#039;&#039;&lt;br /&gt;
:You gently pull a latticed silver mistwood gate closed and hook the silver latch.&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
A gentle drifting breeze rustles the verdant leaves of the bushes, stirring the petals of the blooms and releasing the heady fragrance of roses.&lt;br /&gt;
&lt;br /&gt;
A pair of tiny brown wrens alight on top of the silver mistwood gate for a moment, filling the air with a beautiful warbled duet before they once more take wing.&lt;br /&gt;
&lt;br /&gt;
A fat, fuzzy bumblebee flits in lazy meandering circles, settling briefly on one rose bloom before buzzing over to another.&lt;br /&gt;
&lt;br /&gt;
The faint bustling noises of the city can be heard beyond the cobbled walkway, but the sound is muted by the distance back to the var.&lt;br /&gt;
&lt;br /&gt;
The distant sound of tromping boots echoes down the cobbled walkway as a pair of Sapphire Guards make their rounds along Moonglae Var.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
The muted sounds of revelry from the Ta’Illistim amphitheater can be heard from Moonglae Var, echoing down the cobbled walkway.&lt;br /&gt;
&lt;br /&gt;
A gentle drifting breeze rustles the verdant leaves of the bushes, creating a whispering susurration that fades into the night.&lt;br /&gt;
&lt;br /&gt;
The muffled hooting of a horned owl emanates from beyond the silver mistwood gate, answered by the higher-pitched call of an owlet.&lt;br /&gt;
&lt;br /&gt;
The distant sound of tromping boots echoes down the cobbled walkway as a pair of Sapphire Guards make their rounds along Moonglae Var.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lawn==&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039;.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway lined with &#039;&#039;&#039;glass-paneled iron standing lanterns&#039;&#039;&#039; separates a &#039;&#039;&#039;grove&#039;&#039;&#039; of cherry trees and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers. Nearly hidden within the thriving copse is a [[Gnomish_clockwork_wine_press|&#039;&#039;&#039;wine press&#039;&#039;&#039;]].&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039; bathed from above in soft moonlight.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway lined with &#039;&#039;&#039;glass-paneled iron standing lanterns&#039;&#039;&#039; separates a shadowed &#039;&#039;&#039;grove&#039;&#039;&#039; of cherry trees and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers.  Nearly hidden within the copse is a [[Gnomish_clockwork_wine_press|&#039;&#039;&#039;wine press&#039;&#039;&#039;]].&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look wall&#039;&#039;&lt;br /&gt;
:Pale grey interlocking stones are joined together to create a low wall that surrounds the manor&#039;s property.  A latticed silver mistwood gate gives access to the city streets.  Flowering rose bushes climb over the stonework surface at various points, their full, pristine white blooms the perfect accent to the lighter grey rock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look manor&#039;&#039;&lt;br /&gt;
:Smooth alabaster stone forms the outer walls of this charming manor.  A slanted roof crafted entirely from porcelain shingles gently slopes over oriel windows supported by flora-carved corbels.  The cobbled walkway leads up to a carved grey illthorn door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look door&#039;&#039;&lt;br /&gt;
:A heavy silver knocker fashioned into a single oversized gardenia blossom adorns the door, with a narrow handle of matching silver beneath.  Intricate feather tracery carved in swirling flourishes surrounds a doorplate of the same metal, engraved with the monogram &amp;quot;IV&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lanterns&#039;&#039;&lt;br /&gt;
:Tall wrought iron poles set into the ground at even intervals support glass-paneled lanterns worked with delicate curls of feathery filigree.  Each houses a fat ivory beeswax candle, casting a gentle light over the cobbled walkway leading up to the manor&#039;s illthorn door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look grove&#039;&#039;&lt;br /&gt;
:Planted in neat rows, each of the trees in the grove are in various states of blossom.  One &#039;&#039;&#039;tree&#039;s&#039;&#039;&#039; boughs dip low over the lawn, heavily laden with clusters of ripe, ruby red cherries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look tree&#039;&#039;&lt;br /&gt;
:The cherry tree boasts an expansive canopy of long, dark green leaves with serrated edges contrasted by the smooth, glossy reddish hue of the bark.  Clustered along the branches are an abundance of sweetly scented pink and white flowers that give way to plump heart-shaped cherries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;gaze tree&#039;&#039;&lt;br /&gt;
:You gaze at an expansive blooming cherry tree with a practiced eye, noting that you could probably harvest a blush-hearted bright cerise blossom, a velvety soft pink cherry blossom, an unfurling ivory cherry blossom, a pink-suffused pale alabaster bloom, a split-petaled pallid white bloom, a cluster of plump dark red cherries, a long serrated dark green leaf, and a thin piece of smooth reddish bark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:The cobbled walkway is lined on one side by flower beds overflowing with blooming flowers.  Stems of tall, &#039;&#039;&#039;purple orchids&#039;&#039;&#039; tower over &#039;&#039;&#039;opulent gardenias&#039;&#039;&#039; and &#039;&#039;&#039;vibrant lilies&#039;&#039;&#039;.&lt;br /&gt;
::a tall stem of dusky purple orchids paling to lavender at their edges&lt;br /&gt;
::a lush ivory double-flowered gardenia backed with dark glossy leaves&lt;br /&gt;
::a bright pink stargazer lily with spiked petals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;turn press&#039;&#039;&lt;br /&gt;
:You step forward and turn the crank on the side of the wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&lt;br /&gt;
:You finish up the process and affix your personal label to a bottle.  Satisified with your skill as a vintner, you turn the tap, filling the bottle and cork it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look my wine&#039;&#039;&lt;br /&gt;
:A crimson parchment label with flowing golden script graces the front of the bottle.&lt;br /&gt;
::In the Common language, it reads:&lt;br /&gt;
::Issalya&#039;s Private Reserve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;open gate&#039;&#039;&lt;br /&gt;
:You gently pull on the gate, giving a view of the var beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;close gate&#039;&#039;&lt;br /&gt;
:You reach out to push the gate, but it swings away.&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
The faint bustling noises of the city can be heard beyond the greystone wall, but the sound is muted by the distance to Moonglae Var.&lt;br /&gt;
&lt;br /&gt;
A black-capped grey chickadee perches atop one of the glass-paneled iron standing lanterns, peering about inquisitively while chirping out a melodious song.&lt;br /&gt;
&lt;br /&gt;
The wind rustles through the grove of cherry trees, causing a cascade of pale pink petals to drift gracefully to the ground.&lt;br /&gt;
&lt;br /&gt;
An exceedingly fat white cat lolls indolently in the shade beneath one cherry tree, idly licking one paw while observing his surroundings with an air of indifference.&lt;br /&gt;
&lt;br /&gt;
The sweet, heavy fragrance of blooming gardenias mingles with the scents of orchids and stargazer lilies, creating a beautiful floral perfume that wafts throughout the area.&lt;br /&gt;
&lt;br /&gt;
A tiny ruby-throated hummingbird hovers just above a bed of stargazer lilies, flitting to and fro before feeding on nectar from the lush blooms.&lt;br /&gt;
&lt;br /&gt;
A tricolored bobcat pops his head out of the flowers and regards you for a moment before nonchalantly sauntering off.&lt;br /&gt;
&lt;br /&gt;
A russet-tipped plump golden stoat dives out of the flower beds and does a few playful flips and turns before cavorting back into the protection of the flora.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
A citrine-eyed imposing horned owl wings through the grove of cherry trees, hooting loudly to the outrageously fluffy owlet flapping close behind him.&lt;br /&gt;
&lt;br /&gt;
A trio of pale green luna moths flit erratically by, disrupted by the sudden appearance of a red-tinged grey vesper bat.&lt;br /&gt;
&lt;br /&gt;
The faint scent of beeswax drifts through the area, wafting from the fat ivory candles cradled within glass-paneled iron standing lanterns illuminating the walkway.&lt;br /&gt;
&lt;br /&gt;
A one-eared white snowcat prowls slowly through the shadowed grove of cherry trees, batting at the pale pink petals that drift down around her.&lt;br /&gt;
&lt;br /&gt;
A gentle breeze stirs the flowers in their beds, releasing their mingled scents into the night.&lt;br /&gt;
&lt;br /&gt;
The fat ivory beeswax candles within the glass-paneled iron standing lanterns flicker with the breeze, causing shadows to dance across the lawn and cobbled walkway.&lt;br /&gt;
&lt;br /&gt;
A red-tinged grey vesper bat swoops by while emitting a series of shrill noises, close on the trail of a fleeing pale green luna moth.&lt;br /&gt;
&lt;br /&gt;
Nearly invisible against the grey stone, an emerald-eyed shadowy black cat jumps silently from the lawn up onto the low wall. He languidly stretches, then slinks off into the darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foyer==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Foyer&lt;br /&gt;
|desc=Tiled in polished marble, the &#039;&#039;&#039;floor&#039;&#039;&#039; of the entryway is a colorful mosaic depicting a rose and vine pattern.  A &#039;&#039;&#039;mirror-set illthorn coat rack&#039;&#039;&#039; stands next to a &#039;&#039;&#039;carved grey illthorn door&#039;&#039;&#039;, a reflection of the room echoed in the smooth glass.  Suspended from an oval-linked chain, a &#039;&#039;&#039;vaalin and crystal crown chandelier&#039;&#039;&#039; sways above, illuminating the area.  A &#039;&#039;&#039;curtained archway&#039;&#039;&#039; swathed with dark merlot velvet drapery dominates the far wall, with a &#039;&#039;&#039;lush garden painting&#039;&#039;&#039; beside it.&lt;br /&gt;
|paths=north}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look floor&#039;&#039;&lt;br /&gt;
:An expansive tiled marble mosaic displaying crimson roses adorns the floor of the entryway, the blooms delineated by thin seams of lustrous white vaalin.  The flowers form a large pattern of concentric circles, alternating with twining verdant vines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look rack&#039;&#039;&lt;br /&gt;
:Crafted from silvery grey illthorn and carved with an intertwining rose and vine pattern, the rack is a lovely piece of furniture.  A &#039;&#039;&#039;row of wooden pegs&#039;&#039;&#039; is placed above &#039;&#039;&#039;mirror&#039;&#039;&#039;, perfect for hanging coats or hats.  A &#039;&#039;&#039;small bin&#039;&#039;&#039; is tucked below for storing shoes or boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chandelier&#039;&#039;&lt;br /&gt;
:Suspended from an oval-link chain, lustrous white vaalin forms an open crown chandelier that rises from a circular base to twelve distinct points.  The metal shimmers faintly in the glow cast from beeswax candles set in six curved arms around the circumference of the piece, displaying an iridescent, ephemeral sheen.  A complex array of crystal briolettes are suspended from the branches and bottom of the corona, refracting light throughout the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look painting&#039;&#039;&lt;br /&gt;
:Dense brushstrokes of verdant pigments are layered to create a lush garden of flowering herbs under a brightly shaded azure-to-sapphire sky.  Dabs of brilliant gold and blue-tinged violet form clusters of sovyn and woth blooms, beneath which a vividly hued red fox is depicted sleeping peacefully.  A mailed gauntlet rests beside the animal, the silver of the heavy chain links mirrored in the frame of the painting.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
::In the Elven language, it reads:&lt;br /&gt;
::The Healer&#039;s Garden, Lormestra 5117&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;peer mirror (functional)&#039;&#039;&lt;br /&gt;
:You look at yourself carefully in the mirror...&lt;br /&gt;
&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The crystal briolettes suspended from the crown chandelier chime softly as they sway gently, refracting light from beeswax candles throughout the entryway.&lt;br /&gt;
&lt;br /&gt;
The scent of brewing black tea wafts from another section of the manor, accented by the faintest whiff of bergamot.&lt;br /&gt;
&lt;br /&gt;
A gold-eyed pitch black kitten with sharply pointed ears gambols around the room, pouncing on spots of light before prancing off through the velvet-curtained archway.&lt;br /&gt;
&lt;br /&gt;
A demure serving girl attired in ivory-on-amethyst brocade livery slips in, straightening the coat rack and wiping a smudge off the mirror before moving on to a different room.&lt;br /&gt;
&lt;br /&gt;
An elderly retainer dressed in ivory-on-amethyst brocade livery walks slowly through the foyer, a stack of wax-sealed correspondence clasped reverently to his chest.&lt;br /&gt;
&lt;br /&gt;
A milky blue jade teadragon perches gracefully atop the illthorn coat rack, surveying the room with pride from her lofty roost. She is clearly the ruler of her domain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Study==&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Study&lt;br /&gt;
|desc=Small and cozy, the intimate study is lined with a floor-to-ceiling &#039;&#039;&#039;library&#039;&#039;&#039; filled with various books and volumes.  A small basket of &#039;&#039;&#039;sticks&#039;&#039;&#039; rests next to an &#039;&#039;&#039;iron-backed ivory marble fireplace&#039;&#039;&#039;.  Tucked into a corner is a &#039;&#039;&#039;pale mistwood writing desk&#039;&#039;&#039;, its surface covered with various inkwells, parchments, and quills with a matching &#039;&#039;&#039;chair&#039;&#039;&#039; placed in front.  A large &#039;&#039;&#039;dart board&#039;&#039;&#039; and &#039;&#039;&#039;rack&#039;&#039;&#039; hang over a &#039;&#039;&#039;polished marquetry-inset bar&#039;&#039;&#039; covered with a varied selection of food and drink.  You also see a curtained archway.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fireplace (functional)&#039;&#039;&lt;br /&gt;
:Primarily crafted from pristine ivory marble, the back of the fireplace is protected by a heavy, irregular pentagon-shaped sheet of cast iron.  Worked with an all-over design of scrollwork, the metal radiates heat back into the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look desk&#039;&#039;&lt;br /&gt;
:A neatly arranged collection of inkwells, parchments, and quills cover the surface of the pale silver mistwood desk.  A velvet-lined dark fel box cradles wax sticks in sapphire and ivory, as well as two silver signets.  One seal is incised with a blooming gardenia, and the other the peacock of House Illistim.  A contorted candelabrum crafted from archaic iron wands occupies the left side of the workspace, against which rests a &#039;&#039;&#039;fel-framed oval miniature portrait&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look portrait&#039;&#039;&lt;br /&gt;
:So dark as to be nearly black, the fel frame of this painting is carved with twining vines of honeysuckle, cradling an oil miniature portrait of a man within.  The brightest pigments of the work are the gold and intense amber green used for his eyes, while icy blues and silvers portray his hair and profile against a shadowed background.  His ears are vaguely pointed, but his square-jawed face and elegantly trimmed goatee suggest non-Elven heritage.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
::In the Elven language, it reads:&lt;br /&gt;
::The High Inquisitor, Eorgaen 5116&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chair&#039;&#039;&lt;br /&gt;
:Simple in design, the upholstery of the seat consists of a plump ivory silk cushion with subtle silver scrollwork embroidery.  The high pale mistwood chair back features a motif of cloud cutouts, the edges of each delicately gilded to mimic the threading of the fabric.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;sit chair&#039;&#039;&lt;br /&gt;
:You settle yourself on the pale mistwood chair for a moment&#039;s rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look board (functional)&#039;&#039;&lt;br /&gt;
:a dark fel dart board painted with greyscale storm clouds&lt;br /&gt;
::You see a classical dart board numbered one through twenty, with two special score rings and a standard two ring bull&#039;s eye.  On the board you also see:&lt;br /&gt;
::Some fel-banded pale mistwood darts on 16.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look rack&#039;&#039;&lt;br /&gt;
:Despite their obvious age, long past the point of function, iron wands have been set into a frame of dark fel to form this dart rack.  The dusky metal has been allowed to tarnish over time, but the engraving along the lengths of the rods has not dulled.  The ornamentation on each depicts stylized storm clouds, embellished here and there with jagged lightning bolts of brilliant platinum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bar&#039;&#039;&lt;br /&gt;
:Pale silver mistwood and near-black fel veneers are inset into the top and front of the bar, creating a tessellated design of clouds.  The darker timber is polished to a glossy sheen, separating the inner pattern from a border of gleaming ivory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on bar&#039;&#039;&lt;br /&gt;
:On the marquetry-inset bar you see a &#039;&#039;&#039;small pale blue porcelain plate&#039;&#039;&#039; with delicately scalloped edges, a &#039;&#039;&#039;wide-mouthed cut crystal carafe&#039;&#039;&#039; with a labyrinthine honeycomb design, a &#039;&#039;&#039;curved glass pitcher&#039;&#039;&#039; with minute bubble inclusions, a &#039;&#039;&#039;pale blue porcelain teapot&#039;&#039;&#039; embellished with cream floral arabesques, a &#039;&#039;&#039;small mistwood tray&#039;&#039;&#039; carved with tiny roses, and an &#039;&#039;&#039;oval pale blue porcelain platter&#039;&#039;&#039; rimmed with flourishes of cream tracery.&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An elderly retainer removes a disorganized heap of wax-sealed parchments from the writing desk, ordering them deftly. He then clasps them rapturously to his chest and proceeds through the curtained archway.&lt;br /&gt;
&lt;br /&gt;
Mouthwatering aromas drift from the spread of food atop the marquetry-inset bar, inviting you to take your pick of refreshments.&lt;br /&gt;
&lt;br /&gt;
A gold-eyed pitch black kitten with sharply pointed ears frolics out from behind the writing desk and dashes for the foyer, a plumed quill gripped tightly in his mouth.&lt;br /&gt;
&lt;br /&gt;
The light cast from the contorted candelabrum flickers gently, momentarily veiling a fel-framed oval miniature portrait in shadow.&lt;br /&gt;
&lt;br /&gt;
A demure serving girl polishes the mistwood and fel of the marquetry-inset bar with a rag drawn from her apron pocket. She minutely adjusts the crystal and porcelain tableware, then exits through the archway.&lt;br /&gt;
&lt;br /&gt;
A milky blue jade teadragon scampers in circles atop the marquetry-inset bar, looping around and around the porcelain teapot with a needy, imploring expression.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Sitting Room==&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates one wall, giving a peek at the verdant garden beyond.  A &#039;&#039;&#039;gilt-framed elven family portrait&#039;&#039;&#039; hangs above &#039;&#039;&#039;several chairs&#039;&#039;&#039; placed around a &#039;&#039;&#039;silk-draped tulip poplar table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;cast iron and pale porcelain stove&#039;&#039;&#039; sits opposite a &#039;&#039;&#039;sideboard&#039;&#039;&#039;, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  Fanning out over a plush wool carpet is a &#039;&#039;&#039;pot&#039;&#039;&#039; of thick greenery, the long tendrils of leaves creeping across the floor.  You also see a &#039;&#039;&#039;narrow mistwood spiral staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates one wall, giving a peek at the moonlit garden beyond.  A &#039;&#039;&#039;gilt-framed elven family portrait&#039;&#039;&#039; hangs above &#039;&#039;&#039;several chairs&#039;&#039;&#039; placed around a &#039;&#039;&#039;silk-draped tulip poplar table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;cast iron and pale porcelain stove&#039;&#039;&#039; sits opposite a &#039;&#039;&#039;sideboard&#039;&#039;&#039;, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  Fanning out over a plush wool carpet is a &#039;&#039;&#039;pot&#039;&#039;&#039; of thick greenery, the long tendrils of leaves creeping across the floor.  You also see a &#039;&#039;&#039;narrow mistwood spiral staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look portrait&#039;&#039;&lt;br /&gt;
:Short brushstrokes of unmixed colors depict an Elven family in a fashionable but antiquated drawing room.  The mother and daughter are centered, hands clasped and seated on an argent-embroidered divan.  The metallic pigment used for the threadwork matches their gleaming hair and is echoed in the silver-blonde locks of the father and son. Standing to either side of the women, both men are portrayed in proud, protective stances.  Bright sapphire details the eyes of all four figures, and ivory their skin.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
::In the Elven language, it reads:&lt;br /&gt;
::The Valdarien Family, Phoenatos 4938&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look chairs&#039;&#039;&lt;br /&gt;
:Subtle scrollwork embroidery adorns the plum silk upholstery and plump cushions of each claw-footed white tulip poplar chair.  Three-inch skirts of matching fabric edged with tonal fringe drapes over their legs, and the tall chairbacks are carved with a faint pattern of blossom-strewn foliage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look table&#039;&#039;&lt;br /&gt;
:Crafted from quartered white tulip poplar, the wood has been richly lacquered to preserve an antique finish.  A dark plum silk runner is draped over the center of the pedestal table, anchored by a polished silver amphora vase.  A single thick support descends from underneath the top, branching into four distinct limbs with claw-footed bases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on table&#039;&#039;&lt;br /&gt;
:On the tulip poplar table you see a &#039;&#039;&#039;polished silver amphora vase&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look vase&#039;&#039;&lt;br /&gt;
:Highly polished, the graceful silver amphora is etched with widely spaced bands of interlaced scrollwork.  Cradled within are stems of freshly cut purple-blue hydrangeas, accented with mint, sage, and thyme.  The posy provides both an aesthetic beauty and aromatic bouquet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look stove (functional)&#039;&#039;&lt;br /&gt;
:Heavy black cast iron is fronted with contrasting pale, creamy porcelain to create this ornate stove.  Swirls of plum and sapphire paint sweep across the lighter ceramic, forming a graceful depiction of hydrangea blooms.  Matching porcelain is used for the knobs, sculpted as unfurled elliptic leaves.  The grate on the &#039;&#039;&#039;pale porcelain stove&#039;&#039;&#039; is open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on stove&#039;&#039;&lt;br /&gt;
:On the pale porcelain stove you see a posy-painted white ceramic kettle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look kettle (functional)&#039;&#039;&lt;br /&gt;
:Pristine white ceramic is painted with hues of emerald, sapphire, and plum, creating a charming design of hydrangea posies.  The kettle is finished with a coat of clear glaze, giving it a glossy appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sideboard&#039;&#039;&lt;br /&gt;
:A dark plum silk table runner is draped over the white tulip poplar sideboard, providing an elegant setting for an array of silver servingware and crystal drinkware.  Richly lacquered, the pale wood displays a timeworn, antique finish denoting the age of the piece.  Several drawers and cabinets featuring knobs of elliptic porcelain leaves line the front of the credenza, creating room for items to be organized within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on sideboard&#039;&#039;&lt;br /&gt;
:On the tulip poplar sideboard you see a &#039;&#039;&#039;rounded clear glass carafe&#039;&#039;&#039; embraced with tendrils of silver vinework, a &#039;&#039;&#039;slim clear glass bottle&#039;&#039;&#039; coated with a thin rime of frost, a &#039;&#039;&#039;flat silver serving platter&#039;&#039;&#039; with repousse scrollwork edges, a &#039;&#039;&#039;deep crystal pedestal bowl&#039;&#039;&#039; with elaborate cut starburst facets, a &#039;&#039;&#039;shallow silver plate&#039;&#039;&#039; engraved with an overlapping pattern of curving scales, a &#039;&#039;&#039;tri-footed silver serving dish&#039;&#039;&#039; wrought with arcing feather handles, and a &#039;&#039;&#039;round silver salver&#039;&#039;&#039; etched with widening bands of berry-strewn foliage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look in pot&#039;&#039;&lt;br /&gt;
:The &#039;&#039;&#039;squat silver pot&#039;&#039;&#039; is filled with a variety of garbage.  You see nothing useful or appetizing.&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a three-tiered ivory granite fountain at the center of the garden.&lt;br /&gt;
&lt;br /&gt;
A coltish page boy enters through the sliding glass door, balancing an armload of seasoned apple wood for the stove. He places the kindling in the basket, dusts off his rumpled ivory-on-amethyst brocade livery, and departs with a cheeky grin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a three-tiered ivory granite fountain in a pale luminescence.&lt;br /&gt;
&lt;br /&gt;
The muffled *thump* of something hitting the sliding glass door can be heard, followed by a series of loud, angry hoots as a citrine-eyed imposing horned owl swoops away into the night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The aromatic scents of hydrangeas, mint, sage, and thyme linger in the air, drifting from the freshly cut floral bouquet in the vase on the silk-draped tulip poplar table.&lt;br /&gt;
&lt;br /&gt;
A portly butler in crisply pressed ivory-on-amethyst brocade livery arrives, carrying two bottles of wine on a silver tray. Moving next to the tulip poplar sideboard, he refills the decanters before withdrawing. &lt;br /&gt;
&lt;br /&gt;
From the foyer comes the sound of little romping paws, accompanied by excited trilling mews. A gold-eyed pitch black kitten with sharply pointed ears saunters proudly past the door, a tiny plush ball in his mouth.&lt;br /&gt;
&lt;br /&gt;
A muscular sable and amber ocelot pauses outside in the garden to gaze longingly through the sliding glass door at the food assembled on the sideboard before scrambling off.&lt;br /&gt;
&lt;br /&gt;
A milky blue jade teadragon snoozes belly up on the plump silk cushion of one tulip poplar chair, the tip of her tail twitching faintly in her sleep.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wine Cellar==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Wine Cellar&lt;br /&gt;
|desc=A &#039;&#039;&#039;narrow mistwood spiral staircase&#039;&#039;&#039; descends from the sitting room above, opening onto the edge of the cavernous cellar.  The pale stone walls are lined floor-to-ceiling with latticed mistwood racks spaced by &#039;&#039;&#039;wrought iron sconces&#039;&#039;&#039;, each holding a pair of fat ivory beeswax votives.  Three large wine casks stand upright in the center of the area, supporting a thick panel of polished oak.  Propped in the middle of the &#039;&#039;&#039;oak panel table&#039;&#039;&#039; is a &#039;&#039;&#039;glass-fronted collage of corks&#039;&#039;&#039;.  You also see a &#039;&#039;&#039;dusty storage bin&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sconces&#039;&#039;&lt;br /&gt;
:The sconce is lit.&lt;br /&gt;
:Ovals of iron are bolted into the stone walls at even intervals, providing support to pairs of short, curved arms, each set with a fat ivory beeswax votive.  When lit, the candles provide a gentle illumination for the latticed mistwood racks and the bottles within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bottles&#039;&#039;&lt;br /&gt;
:Bottles in all shapes, sizes, and hues fill the latticed mistwood racks nearly to overflowing, though each is positioned so the label can be clearly read.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look table&#039;&#039;&lt;br /&gt;
:A thick panel of polished golden oak rests atop three large wooden wine casks to create the rustic table.  Once a warm gold hue matching the tabletop, the staves of the casks are now discolored, perhaps due to age or use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look collage&#039;&#039;&lt;br /&gt;
:Encompassed by a silver filigree frame, the collage is formed of hand-cut corks in myriad shades, each with unique wine patinas and imperfections.  The tessellated motif spreads outward from a central point, creating visual depth and dimension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bin&#039;&#039;&lt;br /&gt;
:Empty bottles, broken pieces of cork, and other miscellaneous rubbish fill the storage bin.&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A few motes of dust drift down from above as muted footsteps pass by overhead.&lt;br /&gt;
&lt;br /&gt;
The faint scent of beeswax drifts through the area, wafting from the fat ivory candles cradled within the wrought iron sconces.&lt;br /&gt;
&lt;br /&gt;
A gold-eyed pitch black kitten with sharply pointed ears bats a loose wine cork along the floor, disappearing into the gloom at the far end of the cellar.&lt;br /&gt;
&lt;br /&gt;
A portly butler in crisply pressed ivory-on-amethyst brocade livery considers several bottles of wine before selecting one and climbing the spiral staircase.&lt;br /&gt;
&lt;br /&gt;
A demure serving girl wipes down the surface of the oak panel table with a rag before adjusting the glass-fronted collage slightly and climbing back up the spiral staircase.&lt;br /&gt;
&lt;br /&gt;
The light cast by the fat ivory beeswax flickers on an unseen draft, causing shadows to dance across the cavernous wine cellar.&lt;br /&gt;
&lt;br /&gt;
A pair of glimmering plum eyes glint from the shadows beneath the oak panel table.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Patio==&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Patio&lt;br /&gt;
|desc=The enclosed garden is ringed by granite pillars supporting a gently sloping porcelain shingle roof.  Across the way, a &#039;&#039;&#039;dark glowbark door&#039;&#039;&#039; leads to another portion of the manor.  A narrow bed of gravel surrounds a &#039;&#039;&#039;three-tiered ivory granite fountain&#039;&#039;&#039; near the entry to the hall.  Mixed with shades from viridian to sage, dense layers of moss cover the ground around a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts covered with climbing crimson roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Patio&lt;br /&gt;
|desc=Moonlight illuminates the enclosed garden ringed by granite pillars supporting a gently sloping porcelain shingle roof.  Across the way, &#039;&#039;&#039;dark glowbark door&#039;&#039;&#039; leads to another portion of the manor.  A narrow bed of gravel surrounds a &#039;&#039;&#039;three-tiered ivory granite fountain&#039;&#039;&#039; near the entry to the hall.  Dappled shadows shroud dense layers of moss covering the ground around a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts covered with climbing crimson roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look fountain&#039;&#039;&lt;br /&gt;
:Crafted from a blushed ivory granite speckled with golden inclusions, the fountain is constructed in three graduated tiers rising from a larger circular basin.  Each level is hewn with an intricate design of scrollwork, and atop the smallest tier stands the peacock of House Illistim.  The avian&#039;s feet rest within a ring of carved gardenias, and its beautifully fanned tail is sculpted in perfect detail.  Several small fish swim about coins scattered along the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look willow&#039;&#039;&lt;br /&gt;
:Towering over the garden, this massive willow stretches far into the sky.  Attached to the trunk is a &#039;&#039;&#039;sturdy weather-worn oak ladder&#039;&#039;&#039;.  Looking up, a large platform seems to grow out from the tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look hammock&#039;&#039;&lt;br /&gt;
:Lengths of raw silk in alternating hues of crimson and ebon are woven tightly together to create this inviting hammock.  A trio of throw pillows, upholstered in the same fabric, promise unspoken comfort.  The silk hammock is not currently occupied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;sit hammock&#039;&#039;&lt;br /&gt;
:You sit carefully on a woven silk hammock, causing it to gently sway back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;push hammock&#039;&#039;&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and push, causing the hammock to sway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;pull hammock&#039;&#039;&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and stop the hammock from swaying.&lt;br /&gt;
&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
A dark maroon mourning cloak butterfly flutters through the garden, alighting on a crimson rose. Briefly stilled, it flits its pale yellow-edged wings with iridescent blue spots slowly before taking to the air once more.&lt;br /&gt;
&lt;br /&gt;
A smoke-swirled hooded crow hops along the shadow-dappled moss in front of the massive willow tree, then pauses to peck at a multihued painted lady beetle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
A pale green luna moth flutters through the moonlit garden, drifting in languid curves before disappearing into the night.&lt;br /&gt;
&lt;br /&gt;
Reflective celadon eyes gleam from the woven silk hammock before the tabby cat within gives a wide-mouthed yawn and goes back to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The subdued sound of water trickling over a three-tiered ivory granite fountain provides a melodic accompaniment to the wind whispering through the willow tree.&lt;br /&gt;
&lt;br /&gt;
The woven silk hammock sways slightly in the breeze, creaking quietly between the glowbark posts.&lt;br /&gt;
&lt;br /&gt;
The velvety perfume of roses lingers in the air of the garden, wafting from the climbing vines blooming along the posts of the hammock.&lt;br /&gt;
&lt;br /&gt;
A soft brown bunny hops through the garden, pausing to wiggle its tiny pink nose curiously before bounding off.&lt;br /&gt;
&lt;br /&gt;
A tiny green garter snake slithers around the side of one glowbark post to taste the air with his teeny forked tongue, then disappears further into the garden.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Willow==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform with its trunk and adjoining branches growing right into the wood planks.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort, and an &#039;&#039;&#039;easel&#039;&#039;&#039; rests at one edge.  Looking out across the landscape, Seethe Naedal rises high to the west, its domed observatory barely visible.  A pair of bridges, one light and one dark, hover above the city, creating visual markers that lead directly to the Sapphire Gate far below.  You also see a &#039;&#039;&#039;sturdy weather-worn oak ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look pillows&#039;&#039;&lt;br /&gt;
:Opulent chevron-patterned viridian silk covers expansive piles of pillows scattered about the lofty retreat.  Partially hidden beneath one mound of cushions is a child&#039;s archery set, consisting of a smooth wooden bow and several blunt-tipped practice arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look easel&#039;&#039;&lt;br /&gt;
:The sturdy golden oak frame of the box easel is smeared with streaks of dried paint in myriad hues.  A partially opened compartment at the base of the stand displays a lining of dark green felt, upon which rests a collection of round and flat-tipped bristle brushes.  A half-finished, unprimed white canvas sits at the apex of the tripod, depicting a rough illustration of the garden below.&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
A brown wood thrush lands on a nearby branch, chirping several harmonious verses towards you before taking flight again.&lt;br /&gt;
&lt;br /&gt;
A ladybug flutters by to settle on one of the silk pillows. It scurries up the cushion, then buzzes off in a leisurely fashion.&lt;br /&gt;
&lt;br /&gt;
A flash of bright orange plumage amongst the leaves of the willow catches your eye, followed by the loud repeated trill of “Pito hui! Pito hui!”&lt;br /&gt;
&lt;br /&gt;
Alighting atop the oak frame of the easel, a smoke-swirled hooded crow preens her feathers with a fastidious air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Scattered constellations of stars are visible in the night sky through the willow’s leaves, providing the platform with a soft luminescence.&lt;br /&gt;
&lt;br /&gt;
A bright shooting star arcs through the night sky, gone almost before you can blink.&lt;br /&gt;
&lt;br /&gt;
An echoing howl rises from beneath the willow’s platform as a great shadowy black wolf lopes through the garden below.&lt;br /&gt;
&lt;br /&gt;
A bug-eyed leucistic tarsier jumps from one branch to another, snatches up a pale celadon green treehopper, and hurriedly shoves the insect into her mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
Branches rock and creak as a breeze blows around the willow.  A lone owl feather floats down from above, then disappears through a gap in the planks.&lt;br /&gt;
&lt;br /&gt;
The weak scent of linseed oil arises from the half-finished canvas atop the sturdy oak easel before drifting away on the wind.&lt;br /&gt;
&lt;br /&gt;
The sounds of the city are nearly suppressed from this distance above the town, but the tromping of boots from a patrolling Sapphire Guard is carried to your ears upon the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Bedchamber==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Villa Valdarien, Bedchamber&lt;br /&gt;
|desc=Black silk walls give way to a series of large, rounded &#039;&#039;&#039;windows&#039;&#039;&#039;, their pulled-back treatments woven of sheer alabaster linen.  A &#039;&#039;&#039;silver-framed nightscape&#039;&#039;&#039; painting hangs across from a massive canopy &#039;&#039;&#039;bed&#039;&#039;&#039; draped with the same gauze, its comforter patterned with grey-on-onyx arabesques. Covering the pale white fir floor is a plush rug matching the hue of the walls, and fitted into a deep recess is a rose-carved &#039;&#039;&#039;wardrobe&#039;&#039;&#039;.  Suspended by a silver chain is a &#039;&#039;&#039;frosted crystal lamp&#039;&#039;&#039; that radiates a soft light throughout the room.  You also see a &#039;&#039;&#039;glass-paneled dark glowbark door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:[Villa Valdarien, Patio - ]&lt;br /&gt;
:Moonlight illuminates the enclosed garden ringed by granite pillars supporting a gently sloping porcelain shingle roof.  Across the way, dark glowbark door leads to another portion of the manor.  A narrow bed of gravel surrounds a three-tiered ivory granite fountain near the entry to the hall.  Dappled shadows shroud dense layers of moss covering the ground around a massive willow.  A woven silk hammock is stretched between two glowbark posts covered with climbing crimson roses.  You also see a sliding glass door.&lt;br /&gt;
:Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look painting&#039;&#039;&lt;br /&gt;
:The stark black canvas is daubed with exceedingly short brushstrokes in silver and white to depict celestial bodies of the night sky.  Centered are eleven brightly pigmented stars forming the constellation of The Gates, beyond which shimmers a dark, crimson-tinged moon veiled in swirls of grey.  The likeness of Lornon seems to almost roil in the painting, the fluctuations hazing the orb reminiscent of ethereal feathers.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
::In the Elven language, it reads:&lt;br /&gt;
::Mistress of Eternity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:Standing center in the room, this huge, silver mistwood canopy bed is carved with an all-over design of climbing roses.  A quilted grey-on-onyx floral arabesque silk comforter covers the thick, plush mattress.  Swathes of sheer alabaster gauze wind about the posters and drape the bed in a translucent veil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on bed&#039;&#039;&lt;br /&gt;
:On the massive mistwood canopy bed you see a &#039;&#039;&#039;quilted grey-on-onyx floral arabesque silk comforter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look wardrobe&#039;&#039;&lt;br /&gt;
:Standing tall against the recessed nook, the pale white fir of the wardrobe is buffed to a gleaming shine.  Brushed silver handles adorning the front are fashioned into elliptic leaves, and carved into the doors is an elaborate vine and blossom pattern.  The design meanders inward in lazy whorls, culminating in swirls around each knob.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look lamp (functional)&#039;&#039;&lt;br /&gt;
:Primarily crafted from frosted crystal, the scalloped edge of the lamp is worked with a clear diamond point pattern that refracts light across the room.  The column is formed of matching pressed glass, and suspended from the bottom of the light is a polished silver finial dangling a large faceted prism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;light lamp&#039;&#039;&lt;br /&gt;
:You light the frosted crystal lamp, and a small flame flares into existence, casting a dancing shadow along the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;extinguish lamp&#039;&#039;&lt;br /&gt;
:You carefully extinguish the frosted crystal lamp, causing a small jet of smoke which quickly dissipates.&lt;br /&gt;
====Ambient Room Scripts====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
Sunlight filters through the sheer alabaster linen swathing the rounded windows, brightening the greyscale hues of the room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Soft moonlight filters through the sheer alabaster linen swathing the rounded windows, bathing the room in a gentle luminescence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The faceted prism suspended from the finial of the hanging lamp rotates slowly, refracting patterns of light throughout the bedchamber.&lt;br /&gt;
&lt;br /&gt;
The floral scent of gardenia wafts from the bed linens, faintly perfuming the room.&lt;br /&gt;
&lt;br /&gt;
A stray breeze drifts through the rounded windows, rustling the sheer fabric treatments. &lt;br /&gt;
&lt;br /&gt;
The muffled sound of water trickling over the garden’s fountain beyond the glowbark door provides a tranquil background noise. &lt;br /&gt;
 &lt;br /&gt;
A quiet tapping on the wall indicates the wind picking up outside as the willow tree in the yard brushes against the manor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
;a cluster of plump dark red cherries&lt;br /&gt;
:&amp;lt;i&amp;gt;The full, ripe fruit is bursting with sweet juice.&lt;br /&gt;
:Just a hint of tartness makes the sweetness even more welcome and delicious.&amp;lt;/i&amp;gt;&lt;br /&gt;
;a wedge of aged Illistim cheese&lt;br /&gt;
:&amp;lt;i&amp;gt;The cheese crumbles slightly at your touch, releasing its sensuous, full-bodied aromas.&lt;br /&gt;
:Aged to perfection, the cheese blends the characteristic sharp tang with a voluptuously creamy base.&amp;lt;/i&amp;gt;&lt;br /&gt;
;a honey-glazed crispy pheasant wing&lt;br /&gt;
:&amp;lt;i&amp;gt;Crisp skin crunches as you bite into the pheasant, releasing the soft, spiced taste of the meat.&lt;br /&gt;
:The pheasant&#039;s juices trickle down your throat as the still-hot meat fills your mouth with the perfume of honey.&amp;lt;/i&amp;gt;&lt;br /&gt;
;a tiny square of buttercream-frosted cake topped with a plump winterberry&lt;br /&gt;
:&amp;lt;i&amp;gt;The delicate sweetness of the tiny white cake is contrasted by the sharp, tart flavor of the winterberry curd filling.&lt;br /&gt;
:The tartness of the winterberry curd filling nearly overwhelms the lighter flavor of the cake’s rich vanilla buttercream frosting.&lt;br /&gt;
:The rich vanilla buttercream frosting of the light, airy cake is balanced by a middle layer of intensely flavored, tart winterberry curd. The slightly floral aroma of the berries is enhanced by a hint of lemon zest, creating a decadent harmony of delicate flavors. (Elves)&lt;br /&gt;
:The taut skin of the fruit topping the tiny cake bursts as you bite into the dessert, flooding your mouth with a rush of sweet-tart juice matched by the layer of winterberry curd filling. The vanilla buttercream frosting is delicate by contrast, complementing the richer flavors of the confection. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;a bowl of mixed green salad tossed with walnuts and goat cheese&lt;br /&gt;
:&amp;lt;i&amp;gt;Crisp arugula and romaine are complemented by crunchy walnuts and the mellow taste of goat cheese beneath a citrus champagne vinaigrette.&lt;br /&gt;
:A honeyed champagne vinaigrette has been sprinkled over the crisp greens of the salad, offsetting the tart bite of pieces of green apple and the tang of creamy goat cheese.&lt;br /&gt;
:A delicate champagne vinaigrette with notes of orange and honey has been drizzled over the crisp greens, emphasizing the understated citrus tang of the bits of goat cheese sprinkled throughout the salad.  Chunks of green apple and tiny pomegranate arils pepper the dish, the lightly sweetened dressing enhancing their tart, juicy flavor. (Elves)&lt;br /&gt;
:The crunch of walnuts and fleshy pomegranate arils add distinctively different textures to the mix of arugula, romaine, chard, and oakleaf lettuce.  Pieces of creamy goat cheese scattered through the salad provide a buttery, mellow flavor at odds with the tartness of green apple chunks, and a honeyed champagne vinaigrette has been lightly drizzled over the whole melange. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;a buttery champagne-poached lobster tail garnished with a sprig of thyme&lt;br /&gt;
:&amp;lt;i&amp;gt;Subtly flavored with the earthy taste of thyme, the champagne butter sauce perfectly enhances the sweet, mild flesh of the lobster tail.&lt;br /&gt;
:The barest hint of black peppercorn adds a spicy, biting note to the otherwise creamy champagne butter sauce topping the lobster tail.&lt;br /&gt;
:An elaborate mixture of herbs and spices enhances the flavor of the champagne butter sauce of the dish, with nuances of earthy thyme, hot black peppercorn, sweet shallots, and a touch of lemon.  The flesh of the lobster itself is succulent and mild, poached to perfection. (Elves)&lt;br /&gt;
:The fragrant aromas of shallots and thyme rise to the forefront as you bite into the succulent lobster tail, with the buttery taste of the champagne sauce perfectly complementing the mild, sweet flavor of the shellfish.  A hint of black peppercorn lingers in your mouth after the other notes have faded, adding a subtle bite of heat to the dish. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;a piece of truffle-topped quail drenched in red wine sauce&lt;br /&gt;
:&amp;lt;i&amp;gt;The intricate spices, rich truffles and red wine sauce nearly overpower the succulent quail flesh, the haze of delicious flavors swirling in your mouth intriguingly.&lt;br /&gt;
:The exquisite taste of the quail is enhanced by the dark red wine sauce permeating the flesh, and the thin slices of truffles add bursts of deliciousness to its marvelous taste.&lt;br /&gt;
:The intricate herbal accents and rich, sweet flavor of the red wine sauce are highlighted by slices of positively sinful truffles, their rich taste leading into the warm, delicious flavor of the quail. (Elves)&lt;br /&gt;
:The red wine sauce provides an intricate backdrop and subtle nuances of flavor -- the sweet spices and other accents blended perfectly with the rich bursts of flavor the truffles offer to form a delicious haze that enhances the tender, succulent taste of the quail. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;a plate of cheese-stuffed lamb layered with leek and asparagus&lt;br /&gt;
:&amp;lt;i&amp;gt;The spiced meat is well-cooked, the succulent flesh giving way to the complex blending of sweet, tangy cheese sauces topped by the refreshing flavors of leek and asparagus slices.&lt;br /&gt;
:The subtle taste of the meat is delicately spiced with an intricate variety of herbs, and the clash of tangy sweetness which results from the cheese stuffing nearly overwhelms the senses with its delicious texture and subtle nuances of flavor.&lt;br /&gt;
:The leeks and asparagus topping the lamb impart a mild chewiness to the meal, allowing one to fully appreciate the complex flavors of the moist, tender meat and the sweet, tangy cheese filling. (Elves)&lt;br /&gt;
:The artful blending of the sweet Loenthran cheeses and the tangy Illistim variety offers a rich, creamy deliciousness that highlights the subtle texture and moist, succulent meat of the lamb, while the leeks and asparagus chime in with dashes of fresh, exquisite flavors.  The entire delicacy melts in your mouth, offering a unique and marvelous experience to your refined elven palate. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;some raspberry chocolate mousse cradled in a dark cocoa shell&lt;br /&gt;
:&amp;lt;i&amp;gt;Almost overwhelmingly rich, the creamy chocolate mousse is topped with plump raspberries dusted with just a touch of powdered sugar.&lt;br /&gt;
:The dark cocoa shell surrounding the chocolate mousse breaks with a satisfying snap as you bite into it, the bittersweet chocolate slowly melting in your mouth.&lt;br /&gt;
:The chocolate mousse is lush and creamy, with an underlying tartness from the raspberries blended into the rich dessert.  More plump berries top the confection, dusted with a light sprinkling of powdered sugar for an added burst of sweetness. (Elves)&lt;br /&gt;
:The bittersweet dark cocoa shell melts slowly in your mouth after you bite into the dessert, releasing subtle notes of plum and red wine that swirl across your tastebuds.  The chocolate mousse itself is rich and creamy, contrasting perfectly with the tart, juicy raspberries atop the confection. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;a cup of rich bergamot black tea&lt;br /&gt;
:&amp;lt;i&amp;gt;Though smooth and rich, the sharpness of bergamot that infuses the tea nonetheless lingers on the back of your tongue.&lt;br /&gt;
:As you sip the warm tea, a heady floral fragrance fills your nostrils.  The bright flavor of citrus overlaying the earthy black tea sparks across your palate, smoothed by a hint of vanilla.&amp;lt;/i&amp;gt;&lt;br /&gt;
;a goblet of spiced honey mead&lt;br /&gt;
:&amp;lt;i&amp;gt;The complex blending of peach and honey is accented by a cascade of delicious, subtle spicy flavors.&lt;br /&gt;
:The warm taste of honey provides a mellow, pleasurable respite from the intricate blending of peaches and spices that dance upon your tongue.&amp;lt;/i&amp;gt;&lt;br /&gt;
;a delicate crystal flute of chilled blush wine&lt;br /&gt;
:&amp;lt;i&amp;gt;A complex blend of berry flavors swirls across your tastebuds in a dizzying haze, with the delicate, sweet note of moonflower lingering on the chilled wine&#039;s finish.&lt;br /&gt;
:The bright aromas of red fruits tease your sense of smell as you sip the chilled blush wine, with the light, subtle sweetness of moonflower softening the flavor of bitter cherry.&lt;br /&gt;
:The intoxicating fragrance of moonflowers mingles with raspberry and strawberry in a sophisticated blend of flavors, underscored by crisp, bitter citrus pith.  Dark cherry is lifted by a slight hint of cinnamon, adding a lingering spice note to balance the wine&#039;s finish. (Elves)&lt;br /&gt;
:The exuberant aromas of raspberry and strawberry are heightened by a touch of citrus pith and balanced by the flavor of bitter dark cherry.  The heady fragrance of moonflowers carries through from first sip to the lengthy finish, lending a subtle floral sweetness to the chilled wine. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;a wide belled glass of purple shiraz&lt;br /&gt;
:&amp;lt;i&amp;gt;A perplexing blend of bold, earthy flavors washes across your palate, with notes of black pepper and dark fruits complicated by wood tones.&lt;br /&gt;
:Understated notes of vanilla and oak briefly swirl over your tastebuds, only to be lost behind the heavy tannins and earthy flavors of the full-bodied wine.&lt;br /&gt;
:Full-bodied, the peppery, dense aroma of spicy fruits and dark chocolate teases your senses with a sophisticated blend of complex tastes.  Slight hints of vanilla and smoky oak imparted from the barrels used to age the wine round out the tertiary bouquet. (Elves)&lt;br /&gt;
:Notes of black pepper and spice flow across your palate as you sip the full-bodied wine, elevated with flavors of blackberry, currants, and chocolate.  Decades of aging have smoothed the heavy tannins of the shiraz, adding structure and complexity as well as nuances of oak and earthy leather. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
;a glass of cold black cherry lemonade garnished with a sprig of thyme&lt;br /&gt;
:&amp;lt;i&amp;gt;The natural sweetness of black cherries blends seamlessly with the sugary base of lemonade to create a layered, refreshing flavor.&lt;br /&gt;
:The initial bite of tart lemons is undercut by the intense sweetness of ripe black cherries, fusing the mixture into a smooth, thirst-quenching beverage.&lt;br /&gt;
:The initial tart flavor is smoothed by the richness of black cherry, making a sweet drink with just a touch of tang. A subtle current of zesty lime winds through the lemonade base, offsetting a trace of mintiness from the thyme garnish. (Elves)&lt;br /&gt;
:The overt, concentrated sweetness of black cherries melds with the tart bite of lemon to create a delicious, refreshing beverage. More aroma than flavor, the slightest hint of thyme lingers as you sip the drink, nearly veiled by the other fruits. (Elves)&amp;lt;/i&amp;gt;&lt;br /&gt;
[[Category:Platinum Private Properties]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208660</id>
		<title>Teadragon pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208660"/>
		<updated>2023-10-12T13:36:54Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teadragon pets&#039;&#039;&#039; were introduced at [[Ebon Gate]] by GM Xynwen in 2023.  See official lore on these creatures at [[Erithi Teadragon]].&lt;br /&gt;
&lt;br /&gt;
They use the same pet system as the Retser cats.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teabowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The &#039;&#039;&#039;teabowl&#039;&#039;&#039; is the summoning device for the teadragon pet. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your mereagate teabowl and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your mereagate teabowl can be changed.&lt;br /&gt;
~*~ Teadragon Pets:  Teabowl Summoning Device ~*~&lt;br /&gt;
This teabowl is a summoning device that will call a teadragon pet.  The teadragon inside is a common teadragon.&lt;br /&gt;
&lt;br /&gt;
Teabowl Alterations:&lt;br /&gt;
  * Teabowl&#039;s base, long, and show can be altered normally, but the noun MUST remain teabowl&lt;br /&gt;
  * Teabowl will always reference a lid in the messaging, so do not contradict this&lt;br /&gt;
&lt;br /&gt;
Teadragon Alteration Information:&lt;br /&gt;
  * Pet must be DISMISSed before any alterations can occur (they are done on the teabowl)&lt;br /&gt;
  * The type of teadragon cannot be changed except occasionally a service may be held to change between the two non-rare types, crested to uncrested and vice versa&lt;br /&gt;
  * Rare teadragons have specific requirements and limitations.&lt;br /&gt;
    * See https://gswiki.play.net/Erithi_Teadragon for documentation&lt;br /&gt;
&lt;br /&gt;
Teadragon Alter Points &amp;amp; Current Settings:&lt;br /&gt;
  * Tail color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Wing color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Pattern/accent color: striated (ebon-stippled is the most common, for example)&lt;br /&gt;
  * Eye color:  glimmering brown (brown hues are the most common, but greens, yellows, oranges, and violets are allowed)&lt;br /&gt;
  * Primary color:  forest green (forest green is the most common, but there is a wide variety)&lt;br /&gt;
  * Noun:  teadragon (teadragon or raidanlu are allowable)&lt;br /&gt;
  * Long:  a tiny forest green teadragon with silver-green wings&lt;br /&gt;
  * Gender:  female (she/her)&lt;br /&gt;
&lt;br /&gt;
Verbs:  PROD the teabowl to summon your teadragon.  Owners can GET and WEAR them.  Other verbs:  bow, cuddle, hug, kiss, lick, rub, tickle, and touch.  There are numerous ambients also.&lt;br /&gt;
&lt;br /&gt;
~*~  End Custom Analyze ~*~&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently prod at the lid covering your dream agate teabowl, and something skitters about inside.&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl, effortlessly scampering out and running down you to get to the floor.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character gently prods at the lid covering her dream agate teabowl.&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl enough to scamper out, running down Character to get to the floor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teadragon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The teadragon pet is summoned from a teabowl.  When worn, it adds a line immediately below the health in the format of:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;XXX has a tiny forest green teadragon with silver-green wings sitting on her shoulder.&#039;&#039; &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you bow deeply, you wink at your milky blue jade teadragon.  She excitedly blinks her glimmering plum eyes in return.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As Character executes a deep bow, she winks at her milky blue jade teadragon.  She excitedly blinks her glimmering plum eyes in return.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You bow to a lithe milky blue jade teadragon marbled in dark sapphire hues.  She chitters merrily at you, then dashes about the ground.&lt;br /&gt;
|Character bows to a lithe milky blue jade teadragon marbled in dark sapphire hues.  She chitters merrily at her, then dashes about the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|As you bow deeply, your milky blue jade teadragon twines herself excitedly around your hand, bobbing her head.&lt;br /&gt;
|As Character bows deeply, her milky blue jade teadragon twines herself excitedly around her hand, bobbing her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|As you bow, your milky blue jade teadragon digs her tiny, sharp claws into your shoulder and twines her dark sapphire tail about your neck in an effort to not be dislodged.&lt;br /&gt;
|Character bows, and you notice her milky blue jade teadragon on her shoulder twining her dark sapphire tail about her neck in an effort not to be dislodged.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|CUDDLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|You bend close to your milky blue jade teadragon, cuddling it briefly before she skitters off to frolic about the ground.&lt;br /&gt;
|Character bends close to her milky blue jade teadragon, cuddling it briefly before she skitters off to frolic about the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You reach out a hand to a lithe milky blue jade teadragon, and she acknowledges you with a cheerful chirp but keeps her distance.&lt;br /&gt;
|Character reaches out a hand to a lithe milky blue jade teadragon, and she acknowledges her with a cheerful chirp but keeps her distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|A lithe milky blue jade teadragon curls up in your palm, wrapping her tiny, clawed feet around your fingers in a loving cuddle.&lt;br /&gt;
|A lithe milky blue jade teadragon curls up in Character&#039;s palm, wrapping her tiny, clawed feet around her fingers in a loving cuddle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You reach a finger up to your milky blue jade teadragon, and she wraps a tiny, clawed foot about it, cuddling her head against your hand.&lt;br /&gt;
|Character reaches a finger up to her milky blue jade teadragon, and she wraps a tiny, clawed foot about it, cuddling her head against Character&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You reach one hand down, whistling softly, and a lithe milky blue jade teadragon marbled in dark sapphire hues whips its tail up and cheerfully waddles over to you, curling up comfortably in your profferred hand and giving a lizardly purr.&lt;br /&gt;
|Character reaches a hand down, whistling softly, and a lithe milky blue jade teadragon marbled in dark sapphire hues whips its tail up and cheerfully waddles over to her, curling up in her profferred hand and giving a lizardly purr.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|You lean down to the ground and snap your fingers, causing your milky blue jade teadragon to run over, stark white wings fluttering excitedly.  She leaps into your hand, and you give her a gentle hug before setting her back down.&lt;br /&gt;
|Character leans down to the ground and snaps her fingers, causing her milky blue jade teadragon to run over, stark white wings fluttering excitedly.  She leaps into her hand, and Character gives her a gentle hug before setting her back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|Getting close to the ground, you try to entice a lithe milky blue jade teadragon marbled in dark sapphire hues over.  She glances at you curiously, chirruping once, but ultimately, she waddles off.&lt;br /&gt;
|Getting close to the ground, Character tries to entice a lithe milky blue jade teadragon marbled in dark sapphire hues over.  She glances at her curiously, chirruping once, but ultimately, she waddles off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|Cupping your milky blue jade teadragon gently in one hand, you pull her in for a soft hug.  She purrs contentedly.&lt;br /&gt;
|Cupping her milky blue jade teadragon gently in one hand, Character pulls her in for a soft hug.  She purrs contentedly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|Your milky blue jade teadragon hugs your neck with her dark sapphire tail and purrs into your ear.&lt;br /&gt;
|Character&#039;s milky blue jade teadragon hugs her neck with her dark sapphire tail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|Your milky blue jade teadragon runs up to you, making tiny noises that are a cross between a cat&#039;s meow and a roar.  You bend down, and she flicks out her tongue, giving you a quick kiss on the cheek.  You kiss the top of her head in return.&lt;br /&gt;
|A lithe milky blue jade teadragon marbled in dark sapphire hues runs up to Character, making tiny noises that are a cross between a cat&#039;s meow and a roar.  Character bends down, and she flicks out her tongue, giving her a quick kiss on the cheek.  CHaracter kisses the top of her head in return.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You bend down to get a closer look at a lithe milky blue jade teadragon marbled in dark sapphire hues, and she flicks out her tongue, brushing it against your cheek before darting off.&lt;br /&gt;
|Character bends down to get a closer look at a lithe milky blue jade teadragon marbled in dark sapphire hues, and she flicks out her tongue, brushing it against her cheek before darting off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You hold your milky blue jade teadragon up to your face, gazing down at the tiny winged creature.  You place a gentle kiss upon her scaled head, and in return, she nips at the tip of your nose with a happy yip.&lt;br /&gt;
|Character holds her milky blue jade teadragon up to her face, gazing down at the tiny winged creature.  She places a gentle kiss upon her scaled head, and in return, she nips at the tip of Character&#039;s nose with a happy yip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You make kissing noises at the teadragon on your shoulder, and she chirrups back.&lt;br /&gt;
|Character makes kissing noises at the teadragon on her shoulder, and she chirrups back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|LICK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|As you bend down to greet your milky blue jade teadragon, she flicks out her tongue, licking your cheek lovingly.  Her breath smells vaguely of tea and crushed insects.&lt;br /&gt;
|As Character bends down to greet her milky blue jade teadragon, she flicks out her tongue, licking Character&#039;s cheek lovingly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You bend down towards a lithe milky blue jade teadragon, playfully sticking out your tongue at her.  The teadragon hisses at you, her breath an interesting mix of tea leaves and... is that cricket?&lt;br /&gt;
|Character bends down towards a lithe milky blue jade teadragon, playfully sticking out her tongue at her.  The teadragon hisses at her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|As you playfully lick your the teadragon&#039;s head, she flicks her tongue out to meet yours.  Teadragon kisses!&lt;br /&gt;
|As Character playfully licks her teadragon&#039;s head, the teadragon flicks her tongue out to meet her.  Teadragon kisses!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|A lithe milky blue jade teadragon flicks out her tongue, running it across your cheek and into your ear.  You pull your head away and stick your tongue out at your teadragon.&lt;br /&gt;
|A lithe milky blue jade teadragon flicks out her tongue, running it across Character&#039;s cheek and into her ear.  Character pulls her head away and sticks out her tongue at her teadragon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You hold out your palm and gently shrug your shoulders.  Getting the hint, a lithe milky blue jade teadragon marbled in dark sapphire hues scrabbles down your arm, wrapping her dark sapphire tail around your pinky in a tiny hug before darting down your legs and to the ground.&lt;br /&gt;
|Character holds out her palm and gently shrugs her shoulders.  Getting the hint, a lithe milky blue jade teadragon marbled in dark sapphire hues scrabbles down her arm, wrapping her dark sapphire tail around Character&#039;s pinky in a tiny hug before darting down her legs and to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|Your milky blue jade teadragon runs over and rubs against you, fluttering her tiny wings and lashing her tail in a lizardly impression of a needy cat.  You reach down and gently rub her milky blue jade hide as she purrs.&lt;br /&gt;
|Character&#039;s milky blue jade teadragon runs over and rubs against her, fluttering her tiny wings and lashing her tail in a lizardly impression of a needy cat.  Character reaches down and gently rubs her milky blue jade hide as she purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You hold a hand out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she gently rubs her head beneath your hand briefly before skittering away.&lt;br /&gt;
|Character holds a hand out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she gently rubs her head beneath her hand briefly before skittering away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You scratch behind your teadragon&#039;s forelegs, and she falls to her side in your palm, twitching her legs in lizardly contentment.&lt;br /&gt;
|Character scratches behind her teadragon&#039;s forelegs, and she falls to her side in her palm, twitching her legs in lizardly contentment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|As you rub your milky blue jade teadragon, her milky blue jade hide fades to white beneath the pressure of your fingers.  The teadragon nuzzles your hand, pushing it to another spot to rub.&lt;br /&gt;
|As Character rubs her milky blue jade teadragon, her milky blue jade hide fades to white beneath the pressure of her fingers.  The teadragon nuzzles her hand, pushing it to another spot to scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to you, chirruping questioningly.  Instead of giving her the desired tea, you tickle her belly.  The teadragon hisses in disappointment and stalks off.&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to Character, chirruping questioningly.  She tickles the teadragon&#039;s belly, and she hisses in disappointment and stalks off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to you, chirruping questioningly.  You reach down to tickle her, but she scuttles off.&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to Character, chirruping questioningly.  She reaches down to tickle her, but she scuttles off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You tickle your milky blue jade teadragon, and she runs up and down your arm, chittering excitedly.&lt;br /&gt;
|Character tickles her milky blue jade teadragon, setting she running up and down her arm and chittering excitedly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You tickle the teadragon on your shoulder, and she rolls on her back, chittering even as she uses her dark sapphire tail to flip herself right side up.&lt;br /&gt;
|Character tickles the teadragon on her shoulder, and she rolls on her back, chittering even as she uses her dark sapphire tail to flip herself right side up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|You gently stroke your milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|Character gently strokes her milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You hold a finger out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she waddles up and flicks her tongue across it.  It tickles!&lt;br /&gt;
|Character holds a finger out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she waddles up and flicks her tongue across it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You gently stroke your milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|Character gently strokes her milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You gently stroke your milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|Character gently strokes her milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You playfully flick your milky blue jade teadragon, and with a cheerful hiss, she darts up your arm and settles on your shoulder.  Gazing about, she wraps her dark sapphire tail around your neck in a loving hug.&lt;br /&gt;
|Character playfully flicks her milky blue jade teadragon, and with a cheerful hiss, she darts up her arm and settles on her shoulder.  Gazing about, she wraps her dark sapphire tail around her neck in a loving hug.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alterations and Rarity===&lt;br /&gt;
There are common and rare teadragon pet types available.  The ones sold OTS at Ebon Gate can only be common variety teadragons, typically displaying only a color as part of its name.  The ones made available via merchant services, raffles, etc., can be a rarer type and potentially include the type of teadragon, such as jade teadragon or summer teadragon, based on the information outlined in the [[Erithi Teadragon]]s document.  Common dragons may be altered to be crested teadragons, however they cannot be altered to appear as any other rare teadragon type.  The teadragon&#039;s {{boldmono|ANALYZE}} indicates if it is a common variety or not.&lt;br /&gt;
&lt;br /&gt;
Teadragons have to be a color and pattern that is reasonable for a lizard or salamander.  Eyes are most commonly brown but can also be found in shades of green, yellow, orange, and violet.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Some ambient messages reference bugs located in a room that can normally be found with the [[Bugs on Parade]] series items.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your forest green teadragon darts into the area and up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A fuzzy striped bumblebee&#039;&#039; lands on a tiny forest green teadragon&#039;s silver-green tail, buzzing softly.  The teadragon chirps in reply, craning her neck to try to get a look at her tiny passenger.&lt;br /&gt;
&lt;br /&gt;
With a quizzical chirp, your forest green teadragon gazes up at you, begging for tea.  When none is forthcoming, she huffs with reptilian drama, flipping her silver-green tail dismissively and stalking away from you.&lt;br /&gt;
&lt;br /&gt;
With a tiny, ineffective roar, a tiny forest green teadragon flaps her silver-green vestigal wings and tries to look bigger.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings scampers up &#039;&#039;a weathered sign&#039;&#039; and perches atop it, letting loose a tiny roar and flapping her silver-green wings.&lt;br /&gt;
&lt;br /&gt;
You feel a slight vibration against your neck, but before you can reach up, the forest green teadragon leaps, clamping onto your earlobe!  With one finger, you gently detach her, and she chirps in disappointment, wrapping her silver-green tail about your neck in petulant consolation.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings snuggles up against you, her contented, lizardly purrs vibrating your neck.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings chirps cheerfully and tries to scale your head.  You gently tilt your head and wiggle your shoulders until the teadragon settles back down with a *harumph* that sounds remarkably pouty.&lt;br /&gt;
&lt;br /&gt;
With a lizardly purr of joy, a tiny forest green teadragon flicks out her tongue and gobbles up &#039;&#039;an iridescent pellucid beetle&#039;&#039;.  She gives a tiny hiccup, then snuffles about the ground looking for more.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings lets out an excited hiss as she finds &#039;&#039;a dusky brown grasshopper&#039;&#039;, imitating its frantic jumps as she bouncingly gives chase.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings pounces playfully in front of &#039;&#039;a small spindle-limbed spider&#039;&#039; and bats it away with her silver-green tail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An ebon-laced orange monarch butterfly&#039;&#039; alights on a tiny forest green teadragon&#039;s head, and the teadragon scuttles about proudly, displaying her fluttering friend.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon scrabbles up to several &#039;&#039;short-haired black and brown tarantulas&#039;&#039;, fluttering her tiny vestigal wings in excitement.  The &#039;&#039;short-haired black and brown tarantulas&#039;&#039; glance at the teadragon and then, as one, scurry away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Teadragons are able to interact with other [[:Category:Pets|pets]] and [[mount]]s.  This includes deer, horses, lizards, nightmare steeds, roltons, tortoises, unicorns for mounts - with at least 1 original message for each category.  It also includes cats, dragonflies, foxes, hedgehogs, kittens, lambs, mandrakes, rodents, other teadragons, and werepuppies for pets - with at least 1 original message for each category.  It also includes familiars and animal companions with some unique messaging for certain nouns, such as owls, cats, chameleons, and capybara.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Erithi Teadragon]]&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 5 - Teadragon Pets|Teaser post]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Teabowl &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Teadragon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Yes &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Primary color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Eye color&lt;br /&gt;
|custom3=Pattern/accent color&lt;br /&gt;
|custom4=Wing color&lt;br /&gt;
|custom5=Tail color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Teabowl must remain a teabowl and have a lid.  Teadragon must be a teadragon or raindalu and must remain same rarity type.  See analyze for more info. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CUDDLE&lt;br /&gt;
|verb3=GET&lt;br /&gt;
|verb4=HUG&lt;br /&gt;
|verb5=KISS&lt;br /&gt;
|verb6=LICK&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TICKLE&lt;br /&gt;
|verb11=TOUCH&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208659</id>
		<title>Teadragon pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208659"/>
		<updated>2023-10-12T13:35:26Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teadragon pets&#039;&#039;&#039; were introduced at [[Ebon Gate]] by GM Xynwen in 2023.  See official lore on these creatures at [[Erithi Teadragon]].&lt;br /&gt;
&lt;br /&gt;
They use the same pet system as the Retser cats.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teabowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The &#039;&#039;&#039;teabowl&#039;&#039;&#039; is the summoning device for the teadragon pet. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your mereagate teabowl and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your mereagate teabowl can be changed.&lt;br /&gt;
~*~ Teadragon Pets:  Teabowl Summoning Device ~*~&lt;br /&gt;
This teabowl is a summoning device that will call a teadragon pet.  The teadragon inside is a common teadragon.&lt;br /&gt;
&lt;br /&gt;
Teabowl Alterations:&lt;br /&gt;
  * Teabowl&#039;s base, long, and show can be altered normally, but the noun MUST remain teabowl&lt;br /&gt;
  * Teabowl will always reference a lid in the messaging, so do not contradict this&lt;br /&gt;
&lt;br /&gt;
Teadragon Alteration Information:&lt;br /&gt;
  * Pet must be DISMISSed before any alterations can occur (they are done on the teabowl)&lt;br /&gt;
  * The type of teadragon cannot be changed except occasionally a service may be held to change between the two non-rare types, crested to uncrested and vice versa&lt;br /&gt;
  * Rare teadragons have specific requirements and limitations.&lt;br /&gt;
    * See https://gswiki.play.net/Erithi_Teadragon for documentation&lt;br /&gt;
&lt;br /&gt;
Teadragon Alter Points &amp;amp; Current Settings:&lt;br /&gt;
  * Tail color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Wing color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Pattern/accent color: striated (ebon-stippled is the most common, for example)&lt;br /&gt;
  * Eye color:  glimmering brown (brown hues are the most common, but greens, yellows, oranges, and violets are allowed)&lt;br /&gt;
  * Primary color:  forest green (forest green is the most common, but there is a wide variety)&lt;br /&gt;
  * Noun:  teadragon (teadragon or raidanlu are allowable)&lt;br /&gt;
  * Long:  a tiny forest green teadragon with silver-green wings&lt;br /&gt;
  * Gender:  female (she/her)&lt;br /&gt;
&lt;br /&gt;
Verbs:  PROD the teabowl to summon your teadragon.  Owners can GET and WEAR them.  Other verbs:  bow, cuddle, hug, kiss, lick, rub, tickle, and touch.  There are numerous ambients also.&lt;br /&gt;
&lt;br /&gt;
~*~  End Custom Analyze ~*~&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently prod at the lid covering your dream agate teabowl, and something skitters about inside.&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl, effortlessly scampering out and running down you to get to the floor.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character gently prods at the lid covering her dream agate teabowl.&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl enough to scamper out, running down Character to get to the floor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teadragon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The teadragon pet is summoned from a teabowl.  When worn, it adds a line immediately below the health in the format of:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;XXX has a tiny forest green teadragon with silver-green wings sitting on her shoulder.&#039;&#039; &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you bow deeply, you wink at your milky blue jade teadragon.  She excitedly blinks her glimmering plum eyes in return.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As Character executes a deep bow, she winks at her milky blue jade teadragon.  She excitedly blinks her glimmering plum eyes in return.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You bow to a lithe milky blue jade teadragon marbled in dark sapphire hues.  She chitters merrily at you, then dashes about the ground.&lt;br /&gt;
|Character bows to a lithe milky blue jade teadragon marbled in dark sapphire hues.  She chitters merrily at her, then dashes about the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|As you bow deeply, your milky blue jade teadragon twines herself excitedly around your hand, bobbing her head.&lt;br /&gt;
|As Issalya bows deeply, her milky blue jade teadragon twines herself excitedly around her hand, bobbing her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|As you bow, your milky blue jade teadragon digs her tiny, sharp claws into your shoulder and twines her dark sapphire tail about your neck in an effort to not be dislodged.&lt;br /&gt;
|Character bows, and you notice her milky blue jade teadragon on her shoulder twining her dark sapphire tail about her neck in an effort not to be dislodged.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|CUDDLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|You bend close to your milky blue jade teadragon, cuddling it briefly before she skitters off to frolic about the ground.&lt;br /&gt;
|Character bends close to her milky blue jade teadragon, cuddling it briefly before she skitters off to frolic about the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You reach out a hand to a lithe milky blue jade teadragon, and she acknowledges you with a cheerful chirp but keeps her distance.&lt;br /&gt;
|Character reaches out a hand to a lithe milky blue jade teadragon, and she acknowledges her with a cheerful chirp but keeps her distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|A lithe milky blue jade teadragon curls up in your palm, wrapping her tiny, clawed feet around your fingers in a loving cuddle.&lt;br /&gt;
|A lithe milky blue jade teadragon curls up in Character&#039;s palm, wrapping her tiny, clawed feet around her fingers in a loving cuddle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You reach a finger up to your milky blue jade teadragon, and she wraps a tiny, clawed foot about it, cuddling her head against your hand.&lt;br /&gt;
|Character reaches a finger up to her milky blue jade teadragon, and she wraps a tiny, clawed foot about it, cuddling her head against Character&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You reach one hand down, whistling softly, and a lithe milky blue jade teadragon marbled in dark sapphire hues whips its tail up and cheerfully waddles over to you, curling up comfortably in your profferred hand and giving a lizardly purr.&lt;br /&gt;
|Character reaches a hand down, whistling softly, and a lithe milky blue jade teadragon marbled in dark sapphire hues whips its tail up and cheerfully waddles over to her, curling up in her profferred hand and giving a lizardly purr.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|You lean down to the ground and snap your fingers, causing your milky blue jade teadragon to run over, stark white wings fluttering excitedly.  She leaps into your hand, and you give her a gentle hug before setting her back down.&lt;br /&gt;
|Character leans down to the ground and snaps her fingers, causing her milky blue jade teadragon to run over, stark white wings fluttering excitedly.  She leaps into her hand, and Character gives her a gentle hug before setting her back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|Getting close to the ground, you try to entice a lithe milky blue jade teadragon marbled in dark sapphire hues over.  She glances at you curiously, chirruping once, but ultimately, she waddles off.&lt;br /&gt;
|Getting close to the ground, Character tries to entice a lithe milky blue jade teadragon marbled in dark sapphire hues over.  She glances at her curiously, chirruping once, but ultimately, she waddles off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|Cupping your milky blue jade teadragon gently in one hand, you pull her in for a soft hug.  She purrs contentedly.&lt;br /&gt;
|Cupping her milky blue jade teadragon gently in one hand, Character pulls her in for a soft hug.  She purrs contentedly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|Your milky blue jade teadragon hugs your neck with her dark sapphire tail and purrs into your ear.&lt;br /&gt;
|Character&#039;s milky blue jade teadragon hugs her neck with her dark sapphire tail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|Your milky blue jade teadragon runs up to you, making tiny noises that are a cross between a cat&#039;s meow and a roar.  You bend down, and she flicks out her tongue, giving you a quick kiss on the cheek.  You kiss the top of her head in return.&lt;br /&gt;
|A lithe milky blue jade teadragon marbled in dark sapphire hues runs up to Character, making tiny noises that are a cross between a cat&#039;s meow and a roar.  Character bends down, and she flicks out her tongue, giving her a quick kiss on the cheek.  CHaracter kisses the top of her head in return.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You bend down to get a closer look at a lithe milky blue jade teadragon marbled in dark sapphire hues, and she flicks out her tongue, brushing it against your cheek before darting off.&lt;br /&gt;
|Character bends down to get a closer look at a lithe milky blue jade teadragon marbled in dark sapphire hues, and she flicks out her tongue, brushing it against her cheek before darting off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You hold your milky blue jade teadragon up to your face, gazing down at the tiny winged creature.  You place a gentle kiss upon her scaled head, and in return, she nips at the tip of your nose with a happy yip.&lt;br /&gt;
|Character holds her milky blue jade teadragon up to her face, gazing down at the tiny winged creature.  She places a gentle kiss upon her scaled head, and in return, she nips at the tip of Character&#039;s nose with a happy yip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You make kissing noises at the teadragon on your shoulder, and she chirrups back.&lt;br /&gt;
|Character makes kissing noises at the teadragon on her shoulder, and she chirrups back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|LICK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|As you bend down to greet your milky blue jade teadragon, she flicks out her tongue, licking your cheek lovingly.  Her breath smells vaguely of tea and crushed insects.&lt;br /&gt;
|As Character bends down to greet her milky blue jade teadragon, she flicks out her tongue, licking Character&#039;s cheek lovingly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You bend down towards a lithe milky blue jade teadragon, playfully sticking out your tongue at her.  The teadragon hisses at you, her breath an interesting mix of tea leaves and... is that cricket?&lt;br /&gt;
|Character bends down towards a lithe milky blue jade teadragon, playfully sticking out her tongue at her.  The teadragon hisses at her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|As you playfully lick your the teadragon&#039;s head, she flicks her tongue out to meet yours.  Teadragon kisses!&lt;br /&gt;
|As Character playfully licks her teadragon&#039;s head, the teadragon flicks her tongue out to meet her.  Teadragon kisses!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|A lithe milky blue jade teadragon flicks out her tongue, running it across your cheek and into your ear.  You pull your head away and stick your tongue out at your teadragon.&lt;br /&gt;
|A lithe milky blue jade teadragon flicks out her tongue, running it across Character&#039;s cheek and into her ear.  Character pulls her head away and sticks out her tongue at her teadragon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You hold out your palm and gently shrug your shoulders.  Getting the hint, a lithe milky blue jade teadragon marbled in dark sapphire hues scrabbles down your arm, wrapping her dark sapphire tail around your pinky in a tiny hug before darting down your legs and to the ground.&lt;br /&gt;
|Character holds out her palm and gently shrugs her shoulders.  Getting the hint, a lithe milky blue jade teadragon marbled in dark sapphire hues scrabbles down her arm, wrapping her dark sapphire tail around Character&#039;s pinky in a tiny hug before darting down her legs and to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|Your milky blue jade teadragon runs over and rubs against you, fluttering her tiny wings and lashing her tail in a lizardly impression of a needy cat.  You reach down and gently rub her milky blue jade hide as she purrs.&lt;br /&gt;
|Character&#039;s milky blue jade teadragon runs over and rubs against her, fluttering her tiny wings and lashing her tail in a lizardly impression of a needy cat.  Character reaches down and gently rubs her milky blue jade hide as she purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You hold a hand out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she gently rubs her head beneath your hand briefly before skittering away.&lt;br /&gt;
|Character holds a hand out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she gently rubs her head beneath her hand briefly before skittering away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You scratch behind your teadragon&#039;s forelegs, and she falls to her side in your palm, twitching her legs in lizardly contentment.&lt;br /&gt;
|Character scratches behind her teadragon&#039;s forelegs, and she falls to her side in her palm, twitching her legs in lizardly contentment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|As you rub your milky blue jade teadragon, her milky blue jade hide fades to white beneath the pressure of your fingers.  The teadragon nuzzles your hand, pushing it to another spot to rub.&lt;br /&gt;
|As Character rubs her milky blue jade teadragon, her milky blue jade hide fades to white beneath the pressure of her fingers.  The teadragon nuzzles her hand, pushing it to another spot to scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to you, chirruping questioningly.  Instead of giving her the desired tea, you tickle her belly.  The teadragon hisses in disappointment and stalks off.&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to Character, chirruping questioningly.  She tickles the teadragon&#039;s belly, and she hisses in disappointment and stalks off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to you, chirruping questioningly.  You reach down to tickle her, but she scuttles off.&lt;br /&gt;
|A lithe milky blue jade teadragon skitters up to Character, chirruping questioningly.  She reaches down to tickle her, but she scuttles off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You tickle your milky blue jade teadragon, and she runs up and down your arm, chittering excitedly.&lt;br /&gt;
|Issalya tickles her milky blue jade teadragon, setting she running up and down her arm and chittering excitedly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You tickle the teadragon on your shoulder, and she rolls on her back, chittering even as she uses her dark sapphire tail to flip herself right side up.&lt;br /&gt;
|Character tickles the teadragon on her shoulder, and she rolls on her back, chittering even as she uses her dark sapphire tail to flip herself right side up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|You gently stroke your milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|Character gently strokes her milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|You hold a finger out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she waddles up and flicks her tongue across it.  It tickles!&lt;br /&gt;
|Character holds a finger out towards a lithe milky blue jade teadragon marbled in dark sapphire hues, and she waddles up and flicks her tongue across it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You gently stroke your milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|Character gently strokes her milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You gently stroke your milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|Character gently strokes her milky blue jade teadragon, and she wriggles happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You playfully flick your milky blue jade teadragon, and with a cheerful hiss, she darts up your arm and settles on your shoulder.  Gazing about, she wraps her dark sapphire tail around your neck in a loving hug.&lt;br /&gt;
|Character playfully flicks her milky blue jade teadragon, and with a cheerful hiss, she darts up her arm and settles on her shoulder.  Gazing about, she wraps her dark sapphire tail around her neck in a loving hug.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alterations and Rarity===&lt;br /&gt;
There are common and rare teadragon pet types available.  The ones sold OTS at Ebon Gate can only be common variety teadragons, typically displaying only a color as part of its name.  The ones made available via merchant services, raffles, etc., can be a rarer type and potentially include the type of teadragon, such as jade teadragon or summer teadragon, based on the information outlined in the [[Erithi Teadragon]]s document.  Common dragons may be altered to be crested teadragons, however they cannot be altered to appear as any other rare teadragon type.  The teadragon&#039;s {{boldmono|ANALYZE}} indicates if it is a common variety or not.&lt;br /&gt;
&lt;br /&gt;
Teadragons have to be a color and pattern that is reasonable for a lizard or salamander.  Eyes are most commonly brown but can also be found in shades of green, yellow, orange, and violet.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Some ambient messages reference bugs located in a room that can normally be found with the [[Bugs on Parade]] series items.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your forest green teadragon darts into the area and up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A fuzzy striped bumblebee&#039;&#039; lands on a tiny forest green teadragon&#039;s silver-green tail, buzzing softly.  The teadragon chirps in reply, craning her neck to try to get a look at her tiny passenger.&lt;br /&gt;
&lt;br /&gt;
With a quizzical chirp, your forest green teadragon gazes up at you, begging for tea.  When none is forthcoming, she huffs with reptilian drama, flipping her silver-green tail dismissively and stalking away from you.&lt;br /&gt;
&lt;br /&gt;
With a tiny, ineffective roar, a tiny forest green teadragon flaps her silver-green vestigal wings and tries to look bigger.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings scampers up &#039;&#039;a weathered sign&#039;&#039; and perches atop it, letting loose a tiny roar and flapping her silver-green wings.&lt;br /&gt;
&lt;br /&gt;
You feel a slight vibration against your neck, but before you can reach up, the forest green teadragon leaps, clamping onto your earlobe!  With one finger, you gently detach her, and she chirps in disappointment, wrapping her silver-green tail about your neck in petulant consolation.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings snuggles up against you, her contented, lizardly purrs vibrating your neck.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings chirps cheerfully and tries to scale your head.  You gently tilt your head and wiggle your shoulders until the teadragon settles back down with a *harumph* that sounds remarkably pouty.&lt;br /&gt;
&lt;br /&gt;
With a lizardly purr of joy, a tiny forest green teadragon flicks out her tongue and gobbles up &#039;&#039;an iridescent pellucid beetle&#039;&#039;.  She gives a tiny hiccup, then snuffles about the ground looking for more.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings lets out an excited hiss as she finds &#039;&#039;a dusky brown grasshopper&#039;&#039;, imitating its frantic jumps as she bouncingly gives chase.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings pounces playfully in front of &#039;&#039;a small spindle-limbed spider&#039;&#039; and bats it away with her silver-green tail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An ebon-laced orange monarch butterfly&#039;&#039; alights on a tiny forest green teadragon&#039;s head, and the teadragon scuttles about proudly, displaying her fluttering friend.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon scrabbles up to several &#039;&#039;short-haired black and brown tarantulas&#039;&#039;, fluttering her tiny vestigal wings in excitement.  The &#039;&#039;short-haired black and brown tarantulas&#039;&#039; glance at the teadragon and then, as one, scurry away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Teadragons are able to interact with other [[:Category:Pets|pets]] and [[mount]]s.  This includes deer, horses, lizards, nightmare steeds, roltons, tortoises, unicorns for mounts - with at least 1 original message for each category.  It also includes cats, dragonflies, foxes, hedgehogs, kittens, lambs, mandrakes, rodents, other teadragons, and werepuppies for pets - with at least 1 original message for each category.  It also includes familiars and animal companions with some unique messaging for certain nouns, such as owls, cats, chameleons, and capybara.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Erithi Teadragon]]&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 5 - Teadragon Pets|Teaser post]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Teabowl &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Teadragon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Yes &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Primary color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Eye color&lt;br /&gt;
|custom3=Pattern/accent color&lt;br /&gt;
|custom4=Wing color&lt;br /&gt;
|custom5=Tail color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Teabowl must remain a teabowl and have a lid.  Teadragon must be a teadragon or raindalu and must remain same rarity type.  See analyze for more info. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CUDDLE&lt;br /&gt;
|verb3=GET&lt;br /&gt;
|verb4=HUG&lt;br /&gt;
|verb5=KISS&lt;br /&gt;
|verb6=LICK&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TICKLE&lt;br /&gt;
|verb11=TOUCH&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208651</id>
		<title>Teadragon pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208651"/>
		<updated>2023-10-12T03:08:13Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teadragon pets&#039;&#039;&#039; were introduced at [[Ebon Gate]] by GM Xynwen in 2023.  See official lore on these creatures at [[Erithi Teadragon]].&lt;br /&gt;
&lt;br /&gt;
They use the same pet system as the Retser cats.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teabowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The &#039;&#039;&#039;teabowl&#039;&#039;&#039; is the summoning device for the teadragon pet. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your mereagate teabowl and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your mereagate teabowl can be changed.&lt;br /&gt;
~*~ Teadragon Pets:  Teabowl Summoning Device ~*~&lt;br /&gt;
This teabowl is a summoning device that will call a teadragon pet.  The teadragon inside is a common teadragon.&lt;br /&gt;
&lt;br /&gt;
Teabowl Alterations:&lt;br /&gt;
  * Teabowl&#039;s base, long, and show can be altered normally, but the noun MUST remain teabowl&lt;br /&gt;
  * Teabowl will always reference a lid in the messaging, so do not contradict this&lt;br /&gt;
&lt;br /&gt;
Teadragon Alteration Information:&lt;br /&gt;
  * Pet must be DISMISSed before any alterations can occur (they are done on the teabowl)&lt;br /&gt;
  * The type of teadragon cannot be changed except occasionally a service may be held to change between the two non-rare types, crested to uncrested and vice versa&lt;br /&gt;
  * Rare teadragons have specific requirements and limitations.&lt;br /&gt;
    * See https://gswiki.play.net/Erithi_Teadragon for documentation&lt;br /&gt;
&lt;br /&gt;
Teadragon Alter Points &amp;amp; Current Settings:&lt;br /&gt;
  * Tail color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Wing color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Pattern/accent color: striated (ebon-stippled is the most common, for example)&lt;br /&gt;
  * Eye color:  glimmering brown (brown hues are the most common, but greens, yellows, oranges, and violets are allowed)&lt;br /&gt;
  * Primary color:  forest green (forest green is the most common, but there is a wide variety)&lt;br /&gt;
  * Noun:  teadragon (teadragon or raidanlu are allowable)&lt;br /&gt;
  * Long:  a tiny forest green teadragon with silver-green wings&lt;br /&gt;
  * Gender:  female (she/her)&lt;br /&gt;
&lt;br /&gt;
Verbs:  PROD the teabowl to summon your teadragon.  Owners can GET and WEAR them.  Other verbs:  bow, cuddle, hug, kiss, lick, rub, tickle, and touch.  There are numerous ambients also.&lt;br /&gt;
&lt;br /&gt;
~*~  End Custom Analyze ~*~&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently prod at the lid covering your dream agate teabowl, and something skitters about inside.&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl, effortlessly scampering out and running down you to get to the floor.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character gently prods at the lid covering her dream agate teabowl.&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl enough to scamper out, running down Character to get to the floor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teadragon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The teadragon pet is summoned from a teabowl.  When worn, it adds a line immediately below the health in the format of:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;XXX has a tiny forest green teadragon with silver-green wings sitting on her shoulder.&#039;&#039; &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You hold your forest green teadragon in the palm of your hand as you bow gracefully, like a swan gliding across a lake.  A tiny forest green teadragon spreads her vestigal wings and bobs her head in her own lizardly bow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You and your forest green teadragon bow respectfully, the teadragon holding steady by wrapping her silver-green tail around your neck.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|CUDDLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
| Your forest green teadragon runs up to you, cuddling at your feet and purring with pure, unadulterated, lizardly joy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You reach one hand down, whistling softly, and a tiny forest green teadragon with silver-green wings whips its tail up and cheerfully waddles over to you, curling up comfortably in your profferred hand and giving a lizardly purr.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| Your forest green teadragon plasters herself against your head, tiny clawed feet pressing gently into your flesh in a loving hug.  You glide a finger along her forest green back, and she purrs softly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|LICK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
| As you bend down to greet your forest green teadragon, she flicks out her tongue, licking your cheek lovingly.  Her breath smells vaguely of tea and crushed insects.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You hold your teadragon close to your face and gently lick her glistening forest green hide.  You taste a hint of tea and possibly mushrooms.  No mind-altering effects appear, however.  Pity.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| A tiny forest green teadragon flicks out her tongue, running it across your cheek and into your ear.  You pull your head away and stick your tongue out at your teadragon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You playfully flick your forest green teadragon, and with a cheerful hiss, she darts up your arm and settles on your shoulder.  Gazing about, she wraps her silver-green tail around your neck in a loving hug.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alterations and Rarity===&lt;br /&gt;
There are common and rare teadragon pet types available.  The ones sold OTS at Ebon Gate can only be common variety teadragons, typically displaying only a color as part of its name.  The ones made available via merchant services, raffles, etc., can be a rarer type and potentially include the type of teadragon, such as jade teadragon or summer teadragon, based on the information outlined in the [[Erithi Teadragon]]s document.  Common dragons may be altered to be crested teadragons, however they cannot be altered to appear as any other rare teadragon type.  The teadragon&#039;s {{boldmono|ANALYZE}} indicates if it is a common variety or not.&lt;br /&gt;
&lt;br /&gt;
Teadragons have to be a color and pattern that is reasonable for a lizard or salamander.  Eyes are most commonly brown but can also be found in shades of green, yellow, orange, and violet.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Some ambient messages reference bugs located in a room that can normally be found with the [[Bugs on Parade]] series items.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your forest green teadragon darts into the area and up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A fuzzy striped bumblebee&#039;&#039; lands on a tiny forest green teadragon&#039;s silver-green tail, buzzing softly.  The teadragon chirps in reply, craning her neck to try to get a look at her tiny passenger.&lt;br /&gt;
&lt;br /&gt;
With a quizzical chirp, your forest green teadragon gazes up at you, begging for tea.  When none is forthcoming, she huffs with reptilian drama, flipping her silver-green tail dismissively and stalking away from you.&lt;br /&gt;
&lt;br /&gt;
With a tiny, ineffective roar, a tiny forest green teadragon flaps her silver-green vestigal wings and tries to look bigger.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings scampers up &#039;&#039;a weathered sign&#039;&#039; and perches atop it, letting loose a tiny roar and flapping her silver-green wings.&lt;br /&gt;
&lt;br /&gt;
You feel a slight vibration against your neck, but before you can reach up, the forest green teadragon leaps, clamping onto your earlobe!  With one finger, you gently detach her, and she chirps in disappointment, wrapping her silver-green tail about your neck in petulant consolation.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings snuggles up against you, her contented, lizardly purrs vibrating your neck.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings chirps cheerfully and tries to scale your head.  You gently tilt your head and wiggle your shoulders until the teadragon settles back down with a *harumph* that sounds remarkably pouty.&lt;br /&gt;
&lt;br /&gt;
With a lizardly purr of joy, a tiny forest green teadragon flicks out her tongue and gobbles up &#039;&#039;an iridescent pellucid beetle&#039;&#039;.  She gives a tiny hiccup, then snuffles about the ground looking for more.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings lets out an excited hiss as she finds &#039;&#039;a dusky brown grasshopper&#039;&#039;, imitating its frantic jumps as she bouncingly gives chase.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings pounces playfully in front of &#039;&#039;a small spindle-limbed spider&#039;&#039; and bats it away with her silver-green tail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An ebon-laced orange monarch butterfly&#039;&#039; alights on a tiny forest green teadragon&#039;s head, and the teadragon scuttles about proudly, displaying her fluttering friend.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon scrabbles up to several &#039;&#039;short-haired black and brown tarantulas&#039;&#039;, fluttering her tiny vestigal wings in excitement.  The &#039;&#039;short-haired black and brown tarantulas&#039;&#039; glance at the teadragon and then, as one, scurry away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Teadragons are able to interact with other [[:Category:Pets|pets]] and [[mount]]s.  This includes deer, horses, lizards, nightmare steeds, roltons, tortoises, unicorns for mounts - with at least 1 original message for each category.  It also includes cats, dragonflies, foxes, hedgehogs, kittens, lambs, mandrakes, rodents, other teadragons, and werepuppies for pets - with at least 1 original message for each category.  It also includes familiars and animal companions with some unique messaging for certain nouns, such as owls, cats, chameleons, and capybara.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Erithi Teadragon]]&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 5 - Teadragon Pets|Teaser post]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Teabowl &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Teadragon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Yes &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Primary color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Eye color&lt;br /&gt;
|custom3=Pattern/accent color&lt;br /&gt;
|custom4=Wing color&lt;br /&gt;
|custom5=Tail color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Teabowl must remain a teabowl and have a lid.  Teadragon must be a teadragon or raindalu and must remain same rarity type.  See analyze for more info. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CUDDLE&lt;br /&gt;
|verb3=GET&lt;br /&gt;
|verb4=HUG&lt;br /&gt;
|verb5=KISS&lt;br /&gt;
|verb6=LICK&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TICKLE&lt;br /&gt;
|verb11=TOUCH&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208650</id>
		<title>Teadragon pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Teadragon_pet&amp;diff=208650"/>
		<updated>2023-10-12T03:07:51Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teadragon pets&#039;&#039;&#039; were introduced at [[Ebon Gate]] by GM Xynwen in 2023.  See official lore on these creatures at [[Erithi Teadragon]].&lt;br /&gt;
&lt;br /&gt;
They use the same pet system as the Retser cats.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teabowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The &#039;&#039;&#039;teabowl&#039;&#039;&#039; is the summoning device for the teadragon pet. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze your mereagate teabowl and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your mereagate teabowl can be changed.&lt;br /&gt;
~*~ Teadragon Pets:  Teabowl Summoning Device ~*~&lt;br /&gt;
This teabowl is a summoning device that will call a teadragon pet.  The teadragon inside is a common teadragon.&lt;br /&gt;
&lt;br /&gt;
Teabowl Alterations:&lt;br /&gt;
  * Teabowl&#039;s base, long, and show can be altered normally, but the noun MUST remain teabowl&lt;br /&gt;
  * Teabowl will always reference a lid in the messaging, so do not contradict this&lt;br /&gt;
&lt;br /&gt;
Teadragon Alteration Information:&lt;br /&gt;
  * Pet must be DISMISSed before any alterations can occur (they are done on the teabowl)&lt;br /&gt;
  * The type of teadragon cannot be changed except occasionally a service may be held to change between the two non-rare types, crested to uncrested and vice versa&lt;br /&gt;
  * Rare teadragons have specific requirements and limitations.&lt;br /&gt;
    * See https://gswiki.play.net/Erithi_Teadragon for documentation&lt;br /&gt;
&lt;br /&gt;
Teadragon Alter Points &amp;amp; Current Settings:&lt;br /&gt;
  * Tail color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Wing color:  silver-green (typically the same as or complementary to the primary color)&lt;br /&gt;
  * Pattern/accent color: striated (ebon-stippled is the most common, for example)&lt;br /&gt;
  * Eye color:  glimmering brown (brown hues are the most common, but greens, yellows, oranges, and violets are allowed)&lt;br /&gt;
  * Primary color:  forest green (forest green is the most common, but there is a wide variety)&lt;br /&gt;
  * Noun:  teadragon (teadragon or raidanlu are allowable)&lt;br /&gt;
  * Long:  a tiny forest green teadragon with silver-green wings&lt;br /&gt;
  * Gender:  female (she/her)&lt;br /&gt;
&lt;br /&gt;
Verbs:  PROD the teabowl to summon your teadragon.  Owners can GET and WEAR them.  Other verbs:  bow, cuddle, hug, kiss, lick, rub, tickle, and touch.  There are numerous ambients also.&lt;br /&gt;
&lt;br /&gt;
~*~  End Custom Analyze ~*~&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently prod at the lid covering your dream agate teabowl, and something skitters about inside.&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl, effortlessly scampering out and running down you to get to the floor.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character gently prods at the lid covering her dream agate teabowl.&lt;br /&gt;
A lithe milky blue jade teadragon marbled in dark sapphire hues nudges back the lid of a dream agate teabowl enough to scamper out, running down Issalya to get to the floor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Teadragon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=The teadragon pet is summoned from a teabowl.  When worn, it adds a line immediately below the health in the format of:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;XXX has a tiny forest green teadragon with silver-green wings sitting on her shoulder.&#039;&#039; &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You hold your forest green teadragon in the palm of your hand as you bow gracefully, like a swan gliding across a lake.  A tiny forest green teadragon spreads her vestigal wings and bobs her head in her own lizardly bow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You and your forest green teadragon bow respectfully, the teadragon holding steady by wrapping her silver-green tail around your neck.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|CUDDLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
| Your forest green teadragon runs up to you, cuddling at your feet and purring with pure, unadulterated, lizardly joy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You reach one hand down, whistling softly, and a tiny forest green teadragon with silver-green wings whips its tail up and cheerfully waddles over to you, curling up comfortably in your profferred hand and giving a lizardly purr.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| Your forest green teadragon plasters herself against your head, tiny clawed feet pressing gently into your flesh in a loving hug.  You glide a finger along her forest green back, and she purrs softly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|LICK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
| As you bend down to greet your forest green teadragon, she flicks out her tongue, licking your cheek lovingly.  Her breath smells vaguely of tea and crushed insects.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You hold your teadragon close to your face and gently lick her glistening forest green hide.  You taste a hint of tea and possibly mushrooms.  No mind-altering effects appear, however.  Pity.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| A tiny forest green teadragon flicks out her tongue, running it across your cheek and into your ear.  You pull your head away and stick your tongue out at your teadragon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground, non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You playfully flick your forest green teadragon, and with a cheerful hiss, she darts up your arm and settles on your shoulder.  Gazing about, she wraps her silver-green tail around your neck in a loving hug.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alterations and Rarity===&lt;br /&gt;
There are common and rare teadragon pet types available.  The ones sold OTS at Ebon Gate can only be common variety teadragons, typically displaying only a color as part of its name.  The ones made available via merchant services, raffles, etc., can be a rarer type and potentially include the type of teadragon, such as jade teadragon or summer teadragon, based on the information outlined in the [[Erithi Teadragon]]s document.  Common dragons may be altered to be crested teadragons, however they cannot be altered to appear as any other rare teadragon type.  The teadragon&#039;s {{boldmono|ANALYZE}} indicates if it is a common variety or not.&lt;br /&gt;
&lt;br /&gt;
Teadragons have to be a color and pattern that is reasonable for a lizard or salamander.  Eyes are most commonly brown but can also be found in shades of green, yellow, orange, and violet.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Some ambient messages reference bugs located in a room that can normally be found with the [[Bugs on Parade]] series items.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your forest green teadragon darts into the area and up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A fuzzy striped bumblebee&#039;&#039; lands on a tiny forest green teadragon&#039;s silver-green tail, buzzing softly.  The teadragon chirps in reply, craning her neck to try to get a look at her tiny passenger.&lt;br /&gt;
&lt;br /&gt;
With a quizzical chirp, your forest green teadragon gazes up at you, begging for tea.  When none is forthcoming, she huffs with reptilian drama, flipping her silver-green tail dismissively and stalking away from you.&lt;br /&gt;
&lt;br /&gt;
With a tiny, ineffective roar, a tiny forest green teadragon flaps her silver-green vestigal wings and tries to look bigger.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings scampers up &#039;&#039;a weathered sign&#039;&#039; and perches atop it, letting loose a tiny roar and flapping her silver-green wings.&lt;br /&gt;
&lt;br /&gt;
You feel a slight vibration against your neck, but before you can reach up, the forest green teadragon leaps, clamping onto your earlobe!  With one finger, you gently detach her, and she chirps in disappointment, wrapping her silver-green tail about your neck in petulant consolation.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings snuggles up against you, her contented, lizardly purrs vibrating your neck.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings chirps cheerfully and tries to scale your head.  You gently tilt your head and wiggle your shoulders until the teadragon settles back down with a *harumph* that sounds remarkably pouty.&lt;br /&gt;
&lt;br /&gt;
With a lizardly purr of joy, a tiny forest green teadragon flicks out her tongue and gobbles up &#039;&#039;an iridescent pellucid beetle&#039;&#039;.  She gives a tiny hiccup, then snuffles about the ground looking for more.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings lets out an excited hiss as she finds &#039;&#039;a dusky brown grasshopper&#039;&#039;, imitating its frantic jumps as she bouncingly gives chase.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon with silver-green wings pounces playfully in front of &#039;&#039;a small spindle-limbed spider&#039;&#039; and bats it away with her silver-green tail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An ebon-laced orange monarch butterfly&#039;&#039; alights on a tiny forest green teadragon&#039;s head, and the teadragon scuttles about proudly, displaying her fluttering friend.&lt;br /&gt;
&lt;br /&gt;
A tiny forest green teadragon scrabbles up to several &#039;&#039;short-haired black and brown tarantulas&#039;&#039;, fluttering her tiny vestigal wings in excitement.  The &#039;&#039;short-haired black and brown tarantulas&#039;&#039; glance at the teadragon and then, as one, scurry away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Teadragons are able to interact with other [[:Category:Pets|pets]] and [[mount]]s.  This includes deer, horses, lizards, nightmare steeds, roltons, tortoises, unicorns for mounts - with at least 1 original message for each category.  It also includes cats, dragonflies, foxes, hedgehogs, kittens, lambs, mandrakes, rodents, other teadragons, and werepuppies for pets - with at least 1 original message for each category.  It also includes familiars and animal companions with some unique messaging for certain nouns, such as owls, cats, chameleons, and capybara.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Erithi Teadragon]]&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 5 - Teadragon Pets|Teaser post]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Teabowl &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Teadragon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Yes &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Primary color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Eye color&lt;br /&gt;
|custom3=Pattern/accent color&lt;br /&gt;
|custom4=Wing color&lt;br /&gt;
|custom5=Tail color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Teabowl must remain a teabowl and have a lid.  Teadragon must be a teadragon or raindalu and must remain same rarity type.  See analyze for more info. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CUDDLE&lt;br /&gt;
|verb3=GET&lt;br /&gt;
|verb4=HUG&lt;br /&gt;
|verb5=KISS&lt;br /&gt;
|verb6=LICK&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TICKLE&lt;br /&gt;
|verb11=TOUCH&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gather_Swarm_Charm&amp;diff=206993</id>
		<title>Gather Swarm Charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gather_Swarm_Charm&amp;diff=206993"/>
		<updated>2023-09-13T21:44:16Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gather Swarm Charm&#039;&#039;&#039; is a small charm-like item that houses a swarm of insects.  When rubbed, it will seek out silver on the ground in the room you use it in.  When pointed at an open container, it will seek out silver inside of it.  If the silvers weren&#039;t dropped by someone, it will gather them up and add them directly to you.  The larger the sum, the longer it can take, but anything under 100,000 silver will not take any time at all.&lt;br /&gt;
&lt;br /&gt;
The Gather Swarm Charm was released via [[Giftbox]].  It was offered once during the window of 7/28/2023-8/4/2023, and then again a second time immediately afterward through 8/11/2023.  It was created by GM Wyrom and was inspired by Hollow Knight.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silvery fossil charm and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a small charm-like item that houses a swarm of insects.  When rubbed, it will seek out silver on the ground in the room you use it in.  When pointed at an open container, it will seek out silver inside of it.  If the silvers weren&#039;t dropped by someone, it will gather them up and add them directly to you.  The larger the sum, the longer it can take, but anything under 100,000 silver will not take any time at all.&lt;br /&gt;
&lt;br /&gt;
The bugs inside can be changed out with a gemmed bug, commonly called a &amp;quot;bugs-on-parade&amp;quot; item.  A talented merchant could also alter the bug inside, but this may be a very uncommon service.  You can LOOK at the charm to see a bunch of useful information.&lt;br /&gt;
&lt;br /&gt;
The charm will track both lifetime uses and a resettable record each time it is used.  If you wish to reset it at any time, BREAK charm and it will bring the resettable record&#039;s values back to zero.&lt;br /&gt;
&lt;br /&gt;
The charm reacts to WEAR, REMOVE, RUB, POINT, BREAK, HOLD, and SHAKE.  It can be freely altered but should remain charm-like.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BREAK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You place a hand over your silvery fossil charm, confusing the corpse flies inside the charm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character places a hand over her silvery fossil charm, confusing the corpse flies inside the charm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You hold the palm of your hand in front of your silvery fossil charm and a corpse fly moves out very slowly, glistening in the light.  After a moment, you usher it back inside the charm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character holds the palm of her hand in front of her silvery fossil charm and a corpse fly moves out very slowly, glistening in the light.  After a moment, she ushers it back inside the charm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&amp;lt;br&amp;gt;(bug into charm)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You hold out your hand at the base of your silvery fossil charm and free the corpse flies from within, letting them escape into the wild.  You place a seven-spotted dark garnet ladybug inside your silvery fossil charm, spawning a swarm of seven-spotted dark garnet ladybugs that comes to life awaiting your command.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character holds out her hand at the base of her silvery fossil charm and frees the corpse flies from within, letting them escape into the wild.  Character places a seven-spotted dark garnet ladybug inside her silvery fossil charm, spawning a swarm of seven-spotted dark garnet ladybugs that comes to life awaiting her command.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unfasten your silvery fossil charm from your jacket.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character unfastens her silvery fossil charm from her jacket.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You summon a swarm of corpse flies from your silvery fossil charm, which takes off in search of silvers.  They don&#039;t locate anything and return to you.  The corpse flies retreat back inside the charm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character summons a swarm of corpse flies from her silvery fossil charm, which takes off in search of silvers.  They don&#039;t locate anything and return to her.  The corpse flies retreat back inside the charm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your silvery fossil charm a tiny shake, causing a swarm of corpse flies to crawl out and onto your jacket for a moment before retreating back inside the charm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character gives her silvery fossil charm a tiny shake, causing a swarm of corpse flies to crawl out and onto her jacket for a moment before retreating back inside the charm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fasten your silvery fossil charm to your jacket.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character fastens her silvery fossil charm to her jacket.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Insects created via a [[Bugs on Parade Bug Jar]], when created in gemstone format, can be {{boldmono|PUT}} inside a Gather Swarm Charm to change the type of insect inside.  Putting a new insect inside a charm permanently changes the insect type in it and cannot be undone.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Bugs on Parade Bug Jar]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Charm &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Insect &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Giftbox &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bugs on Parade Bug Jar &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Account &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain charm-like. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BREAK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HOLD&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SHAKE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Confection_Creator&amp;diff=206337</id>
		<title>Confection Creator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Confection_Creator&amp;diff=206337"/>
		<updated>2023-09-03T16:08:28Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Limited Edition Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Confection Creators&#039;&#039;&#039; were sold at the [[Duskruin Arena|February 2022 Duskruin Arena]] at [[BVShop:All You Knead|All You Knead]] and introduced by [[User:GS4-MARIATH|GM Mariath]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the vellum cupcake box and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This vellum cupcake box is a Confection Creator. The container may be freely altered, including a long description or a show, but be aware that the script will append a dial description to the show in some circumstances. It must remain a container that makes sense to fit six confections in it.&lt;br /&gt;
&lt;br /&gt;
This vellum cupcake box is currently tier: {{blue|1}}&lt;br /&gt;
This box is currently set to produce {{blue|cupcakes}} once per day.&lt;br /&gt;
&lt;br /&gt;
Verbs: {{blue|RUB}}&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |LOOK (in, empty)&lt;br /&gt;
| A quick peek inside the tin reveals nothing remaining but a few smears of chocolate.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You rub your silver filigree tin.&lt;br /&gt;
Odd, the silver filigree tin suddenly seems a little heavier.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|XXX rubs her silver filigree tin.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= {{addmetext}}&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TBD&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Limited Edition Recipes==&lt;br /&gt;
Limited edition recipe cards can be added to increase the variety of treats available and unlock the {{boldmono|TAP}} option to produce only limited edition treats and {{boldmono|TURN}} to select a recipe card:&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
|You tap your fingertips on the fireleaf scone box three times.&lt;br /&gt;
Odd, the fireleaf scone box suddenly seems a little heavier.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
|You turn the notched kelyn dial on your box clockwise once and hear a barely audible click.&lt;br /&gt;
You detect the faint scent of (limited edition recipe).&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
This item is identical to some of the older 1x/day candy tins. Some tin scripts have had their analyze updated to be in line with this item.&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/treats|Treats and flavor messaging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Miscellaneous&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Food Containers&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= &lt;br /&gt;
|itemtype3= &lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Recipe Cards&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= TAP&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Confection_Creator&amp;diff=206336</id>
		<title>Confection Creator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Confection_Creator&amp;diff=206336"/>
		<updated>2023-09-03T16:08:00Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Limited Edition Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Confection Creators&#039;&#039;&#039; were sold at the [[Duskruin Arena|February 2022 Duskruin Arena]] at [[BVShop:All You Knead|All You Knead]] and introduced by [[User:GS4-MARIATH|GM Mariath]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the vellum cupcake box and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This vellum cupcake box is a Confection Creator. The container may be freely altered, including a long description or a show, but be aware that the script will append a dial description to the show in some circumstances. It must remain a container that makes sense to fit six confections in it.&lt;br /&gt;
&lt;br /&gt;
This vellum cupcake box is currently tier: {{blue|1}}&lt;br /&gt;
This box is currently set to produce {{blue|cupcakes}} once per day.&lt;br /&gt;
&lt;br /&gt;
Verbs: {{blue|RUB}}&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |LOOK (in, empty)&lt;br /&gt;
| A quick peek inside the tin reveals nothing remaining but a few smears of chocolate.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You rub your silver filigree tin.&lt;br /&gt;
Odd, the silver filigree tin suddenly seems a little heavier.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|XXX rubs her silver filigree tin.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= {{addmetext}}&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TBD&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Limited Edition Recipes==&lt;br /&gt;
Limited edition recipe cards can be added to increase the variety of treats available and unlock the {{boldmono|TAP}} option to produce only limited edition treats and {{boldmono|TURN}} to select a recipe card:&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
|You tap your fingertips on the fireleaf scone box three times.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
|You turn the notched kelyn dial on your box clockwise once and hear a barely audible click.&lt;br /&gt;
You detect the faint scent of (limited edition recipe).&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
This item is identical to some of the older 1x/day candy tins. Some tin scripts have had their analyze updated to be in line with this item.&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/treats|Treats and flavor messaging]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Miscellaneous&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Food Containers&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= &lt;br /&gt;
|itemtype3= &lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Recipe Cards&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= TAP&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=203413</id>
		<title>Lizard pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=203413"/>
		<updated>2023-07-20T15:22:07Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lizard pets&#039;&#039;&#039; (also known as &#039;&#039;Frazerarg&#039;s lizards&#039;&#039; or &#039;&#039;Loveable Lizards&#039;&#039;) are a form of wearable pet that has a variety of ambient messages.  Lizards are &#039;&#039;&#039;permanently attuned&#039;&#039;&#039;, and thus cannot be sold or in any way transferred to another character.  They can be worn, and they are safe to remove, including for storage in a locker.  They generally weigh between 9lbs and 5lbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lizard &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
A dark-eyed pearly sanguine lizard is a Lovable Lizard.  You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard.  SHOW a cricket to the lizard to feed it.&lt;br /&gt;
&lt;br /&gt;
It can be altered to change the article and adjective and give it a show and/or a long,  but the noun must remain &amp;quot;lizard&amp;quot;.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHOW&amp;lt;br&amp;gt;(cricket to lizard)&lt;br /&gt;
| A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
| Player&#039;s silver lizard sees a cricket and freezes, its eyes locked on the cricket.  The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement.  Suddenly, the lizard darts forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SMILE&lt;br /&gt;
| You smile at your silver lizard, causing the little creature to bob its head and blink its eyes.  It obviously enjoys your attention.&lt;br /&gt;
| As Player smiles at her silver lizard, the little creature responds by bobbing its head in a peculiar but obviously pleased gesture.&lt;br /&gt;
|-&lt;br /&gt;
| As you smile at your silver lizard, you manage to catch its eye and its attention.  The little scamp stops and cocks its head, almost as if it is returning your affectionate look.&lt;br /&gt;
| As Player smiles at her silver lizard, the little creature stops its fidgeting and cocks its head at Player.&lt;br /&gt;
|-&lt;br /&gt;
| As you smile at your silver lizard, the little creature freezes, staring fixedly at you.  Seeing a rascally look in its eyes, you get the undeniable intuition that the scamp is preparing to leap into your face.  You quickly shake your head &amp;quot;no&amp;quot;, and the silver lizard responds with an oh-so-innocent look in its beady little eyes.&lt;br /&gt;
| Player smiles affectionately at her silver lizard, causing the little thing to gaze steadily back at her.  Player abruptly assumes a poker-face and shakes her head almost imperceptibly at the creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|TICKLE&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.&lt;br /&gt;
| Player reaches up and tickles her silver lizard.  The little creature rears back on its hind legs and bats playfully at Player&#039;s fingers.  With a coo of delight, the lizard finally tackles Player&#039;s hand, and gnaws gently while growling like a tiny bear.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the little creature bats playfully at Player&#039;s fingers with its front feet.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the creature scampers up on top of her head, effectively eluding the offending fingers.  Player manages to shoo it back down to her shoulder, getting a thump upside her head from its tail in the process.  The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle the silver lizard sitting on your shoulder, the little creature bobs and huffs in mock bravura, nipping at your fingers but never quite catching them.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the little creature bobs and huffs in mock bravura, nipping at Player&#039;s fingers but never quite catching them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TOUCH/PET&lt;br /&gt;
| As you pet your lizard, the little creature nuzzles your hand in response.&lt;br /&gt;
| As Player pets a tiny bug-eyed silver lizard, it nuzzles her hand in response.&lt;br /&gt;
|-&lt;br /&gt;
| You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.&lt;br /&gt;
| Player strokes her silver lizard behind its little eye ridges, and the creature hums contentedly.  Then, just to show how much it cares, the lizard turns its head and gives Player&#039;s finger an affectionate bite.&lt;br /&gt;
|-&lt;br /&gt;
| As you scratch your lizard behind its head, it closes its eyes and huffs in delight.&lt;br /&gt;
| As Player pets her silver lizard behind its head, it closes its eyes and huffs in pleasure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard&#039;s favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!&lt;br /&gt;
| Player lifts her hand to remove a tiny bug-eyed silver lizard from her shoulder, prompting the creature to begin dashing back and forth from one shoulder to the other.  For a moment, Player looks like she is shooing away bees, what with all the flailing of her arm!  She finally corrals the creature against her neck, and lifts it gently despite the fact the lizard is squirming and huffing in protest.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(sleep)&lt;br /&gt;
| As you stroke your lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
| As Player strokes a tiny bug-eyed silver lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(wake)&lt;br /&gt;
| As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
| As Player strokes a tiny bug-eyed silver lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|WAVE&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard wraps its tail around your wrist in a painfully tight coil and chitters at you in anger!&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard wraps its tail around Player&#039;s wrist in a painfully tight coil and chitters at her in anger!&lt;br /&gt;
|-&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard squeaks in alarm.&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard squeaks in alarm.&lt;br /&gt;
|-&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard emits a sharp little huff of anger, and then cranes its head right and left, snapping at your fingers!&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard emits a sharp little huff of anger, and then cranes its head right and left, snapping at Player&#039;s fingers!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.&lt;br /&gt;
| Player places her silver lizard on her shoulder.  The creature shifts a couple of times, then settles down and emits a little hum of contentment.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cricket Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This garnet cricket box is a container that holds crickets to feed to pet lizards.  While there are crickets inside, the crickets will reproduce within three days.&lt;br /&gt;
&lt;br /&gt;
Inside the box: a small cricket&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 40 silvers.&lt;br /&gt;
The cricket can not be worn.&lt;br /&gt;
&lt;br /&gt;
This is a cricket.  It can be fed to a pet lizard.  SHOW the cricket to the lizard to feet the cricket to the lizard.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding===&lt;br /&gt;
Lizards require live crickets to eat or they will slip into a coma and possibly die.  Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.  Lizards can be fed by {{boldmono|SHOWing}} a cricket to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!&#039;&#039;&#039;  It will eat the entire box, and you&#039;ll need to buy another.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Lizards have a variety of ambient messages.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.&lt;br /&gt;
&lt;br /&gt;
Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.&lt;br /&gt;
&lt;br /&gt;
Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn&#039;t entirely agree with your intervention.&lt;br /&gt;
&lt;br /&gt;
Your lizard fidgets, bobbing from side to side and clicking its jaws.&lt;br /&gt;
&lt;br /&gt;
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.&lt;br /&gt;
&lt;br /&gt;
Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it&#039;s staring, you don&#039;t notice anything that would cause its reaction. But then, when did that ever stop the little scamp?&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature&#039;s agitation. A small black fly is winging away into the distance. The lizard follows the insect&#039;s progress, a wistful expression in its eyes.&lt;br /&gt;
&lt;br /&gt;
Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!&lt;br /&gt;
&lt;br /&gt;
Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.&lt;br /&gt;
&lt;br /&gt;
You feel a small nudge on your cheek from the silver lizard.  The first head-butt is soon repeated by a second, and then a third when you don&#039;t immediately stop what you are doing and pay attention to the lizard.  Finally, just as you&#039;re about to turn your head to find out what the creature wants, you feel a sharp stab of pain on your ear.  It bit you!&lt;br /&gt;
As you stare at the silver lizard in annoyance, ready to give the lizard a thorough scolding, it looks up at you with an innocent expression and makes a silly-looking little grin of sorts.  You mutter, but just can&#039;t seem to find anything stronger to say to it.&lt;br /&gt;
&lt;br /&gt;
You can feel the silver lizard sitting on your shoulder begin to get restless.  It shifts its weight from side and side, and lashes its long tail.  Soon, the lizard begins clicking its jaws open and closed.  Not in the mood for any of the creature&#039;s shenanigans, you turn your head and stare at it with eyes narrowed.  Alerted by the motion of your head, the lizard stops fidgeting and gazes languidly up at you with wide-eyed innocence.  Then, it leans into your neck and gives you an affectionate snuggle.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A lizard pet, teased as a &amp;quot;loveable lizard&amp;quot;, was sold sold at the [[Grand Auction of 5123]]. It was &#039;&#039;a dark-eyed pearly sanguine lizard&#039;&#039;.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of ambient pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lizard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a lizard. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=SHOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=SMILE&lt;br /&gt;
|verb3=TICKLE&lt;br /&gt;
|verb4=TOUCH&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Issalya_(platinum)&amp;diff=203192</id>
		<title>Issalya (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Issalya_(platinum)&amp;diff=203192"/>
		<updated>2023-07-14T17:03:11Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Adding artist&amp;#039;s information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterProfileImage&lt;br /&gt;
|border-color=#1f3689&lt;br /&gt;
|background-color=#1f3689&lt;br /&gt;
| name              = Issalya Valdarien&lt;br /&gt;
| image = [[File:Issalya.jpeg|center|thumbnail|Issalya Portrait&amp;lt;br&amp;gt;Artist: [https://lowenael.artstation.com/ Lowenael] ]]&lt;br /&gt;
| caption =&lt;br /&gt;
| race              = Elf&lt;br /&gt;
| culture           = Illistim&lt;br /&gt;
| class             = Wizard&lt;br /&gt;
| profession        = Walker of Lore&lt;br /&gt;
| religion          = Chosen Avatar of Gosaena&lt;br /&gt;
| word              = Intellectual &lt;br /&gt;
| disposition       = Thoughtful&lt;br /&gt;
| demeanor          = Neutral&lt;br /&gt;
| ptrait            = Observant&lt;br /&gt;
| strait            = Inquisitive&lt;br /&gt;
| flaw              = Manipulative, holds grudges&lt;br /&gt;
| strength          = Knowledge&lt;br /&gt;
| weakness          = Desire to assist others &lt;br /&gt;
| habits            = People-watching&lt;br /&gt;
| hobbies           = Reading, studying, artistic pursuits&lt;br /&gt;
| soft              = Chayka, Olivier, Hena, Osta&lt;br /&gt;
| likes             = Intelligent conversation, wine, tea, perfume&lt;br /&gt;
| dislikes          = Violence, Teras, poor treatment of books&lt;br /&gt;
| fears             = Old age, memory loss&lt;br /&gt;
| loyalties         = House Illistim, the Masters of Lore, her friends&lt;br /&gt;
| friend            = Talryssa&lt;br /&gt;
| loved = Brinret&lt;br /&gt;
|instance           = Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issalya Tirielen Valdarien&#039;&#039;&#039; (born on Phoenatos 13, 4788) is a consummate seeker of knowledge and the scion of a minor noble house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Knowledge is the key to eternity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The Recent Past ==&lt;br /&gt;
On the first Restday in Olaesta 5109, Issalya&#039;s studies in the manipulation of the element of air were found to be of practical use. She aided the town of Mist Harbor in closing a tear in the essence created by the late Mayor and a band of elementalists, thus saving the town from rampaging water elementals attracted by the storm cluster. Though not many remember her efforts during the battle, Issalya prides herself on her heroics on behalf of Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
On the last Restday of Imaerasta 5110, Issalya was specially honored by Myasara, Illistim&#039;s Argent Mirror, and was bestowed the title &amp;quot;Sculptress of Ta&#039;Illistim&amp;quot; due to a memorial she designed in honor of Yadzari Illistim. The memorial, a white marble obelisk, can be found near the Hall of Patrons in Ta&#039;Illistim. Though rather tongue-tied when singled out during the formal audience, Issalya hopes that her fervent loyalty did not go unnoticed by the Argent Mirror, and is looking forward to putting her talents to good use in the future at the behest of the Argent.&lt;br /&gt;
&lt;br /&gt;
After spending the years from 5110 to 5115 on sabbatical in Ta&#039;Illistim studying under the Masters of Lore, Issalya returned to Wehnimer&#039;s Landing in the spring of 5115 to resume her previous life. She ended her lengthy engagement to Jornaal, realizing that their relationship had become one based on comfort rather than ardor. Otherwise, she spends her free time in her beloved Shining City, and purchased there the manor known as Evelise&#039;s Retreat in Eorgaen 5116.&lt;br /&gt;
&lt;br /&gt;
On the third Feastday of Imaerasta in 5115, Issalya was honored at the Grand Ball of the Festival of the Fallen in Ta&#039;Vaalor by the Patriarch, King Qalinor, who requested the first dance with her to open the ball. Though flustered by the invitation, Issalya was able to visibly maintain her composure and did her childhood dance tutor credit.&lt;br /&gt;
&lt;br /&gt;
On the first Leyan of Fashanos in 5116, Issalya was promoted to the rank of Walker of Lore within the Masters of Lore of Ta&#039;Illistim. She is currently undergoing her &#039;&#039;raen utuva nole&#039;&#039; (translated as: wandering to find wisdom) and chose studying the effects of the element of air as applied to teleportation and gate magics as her field of research.&lt;br /&gt;
&lt;br /&gt;
Issalya served as the honorary Captain of the airship [[The Revenge]] from the first to the ninth day of Jastatos, 5116.&lt;br /&gt;
&lt;br /&gt;
== Current Life ==&lt;br /&gt;
Issalya usually splits her time between people-watching at the Hanging Gardens in Ta&#039;Illistim and trying out her new spells in Old Ta&#039;Faendryl, outside the Shining City. She enjoys researching new magics and helping others with their problems when she&#039;s able, as well as playing a friendly game of darts. Issalya can most often be found in the company of her friends Talryssa, Camaenor, and Tanderick, and her familiar, Olivier. As often as possible, she attends Court functions in Ta&#039;Illistim and attempts to make herself &amp;quot;seen&amp;quot; during the social season.&lt;br /&gt;
&lt;br /&gt;
Issalya has shown an interest in both [[The Grey Obelisk]] and [[The Pallid Breath]], but has not yet been approached by either society regarding her possible membership. Her other ambitions include induction into the ranks of the [[Elemancers]] or to be further promoted within the [[Masters of Lore]], and to earn at least one [http://www.play.net/gs4/info/tomes/elven_history/heraldry.asp#jewels jewel] for her personal crest. She has a passion for acquiring artifacts related to her [[Gosaena|Patron]] and is slowly amassing a small but valuable collection. She also has an entirely unhealthy fascination with vathors and seems to almost attract them, somehow.&lt;br /&gt;
&lt;br /&gt;
On the eighteenth of Eorgaen of 5116, Issalya was granted the honor and onus of becoming Gosaena&#039;s chosen avatar in Elanthia.&lt;br /&gt;
&lt;br /&gt;
On the fifth of Fashanos of 5117, Issalya adopted Chayka Vardae from the orphanage the Ivory Home in Wehnimer&#039;s Landing. Chayka is the half-elven son of the lich Jeofrey Vardae.&lt;br /&gt;
&lt;br /&gt;
Issalya was honored with a blooming vaalin rose on a shimmering golden silk ribbon on the fifth of Lormesta of 5118 for her acts of leadership in service to the Argent Mirror and Ta&#039;Illistim during the crisis in the Elven Nations over the summer of 5117.&lt;br /&gt;
&lt;br /&gt;
== Personal Crest ==&lt;br /&gt;
The gold frame of the crest has the arch clearly divided into seven distinct sections in the imperial style.  Within, on a field of perfect sapphire blue, an elegant elven script separates the images of a peacock pavonated and a blooming ivory gardenia with amethyst-suffused edges.  A trio of sharpened, slightly curved silver quills forms the flourish, and the piece is flanked left with two entwined sprigs of cothinar and to the right with a crimson-fletched broken golden arrow.&lt;br /&gt;
&lt;br /&gt;
In the Elven language, it reads:&lt;br /&gt;
Enlightened by antiquity, guided by knowledge.&lt;br /&gt;
&lt;br /&gt;
== Paintings ==&lt;br /&gt;
&#039;&#039;&#039;an elaborate gold-framed painting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Swirls of grey hues create a clouded sky over the fortress city of Ta&#039;Vaalor, and short streaks of dark blues obscure most of the buildings, indicating a heavy rainfall. Limp forms are piled around the foreground, most detailed with hasty dabs of crimson to depict wounds received. Standing tall above the corpses is a regal elven man dressed in gold with short amber hair, wielding a burnished vaalorn longblade against a decrepit, decaying dark-skinned lich with matted white hair. &lt;br /&gt;
 &lt;br /&gt;
:In the Common language, it reads: &lt;br /&gt;
:&amp;quot;The Sovereign&#039;s Triumph&amp;quot;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=200925</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=200925"/>
		<updated>2023-06-25T23:16:38Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Rumor Woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
===Renowned===&lt;br /&gt;
Characters who had earned enough experience for level 160 in Gemstone III were bestowed the title of Renowned Lord or Renowned Lady in preparation of the Gemstone IV conversion that would make the character level 100 after the conversion. This title was only granted prior to the conversion taking place and is no longer able to be earned or bestowed to new characters post-conversion.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
==== General Title Guidelines ====&lt;br /&gt;
Custom titles can be tricky to navigate, but here are some guidelines that will hopefully make the process clearer and easier for players and GMs alike:&lt;br /&gt;
* Custom titles may not grant or imply any sort of authority within any region, city, or officially recognized organization.  Examples of this would be King, Mayor of Solhaven, Grand Magister of the Hall of Mages, etc.&lt;br /&gt;
* Custom titles cannot emulate another class or profession.  For example, it would not be appropriate for a warrior to request “Great Wizard” as a title.&lt;br /&gt;
* Custom titles cannot copy preexisting titles that are awarded through in-game means.&lt;br /&gt;
* Custom titles cannot copy unique or special titles possessed by Elanthian historical figures or non-player personas.&lt;br /&gt;
* Custom titles should not be considered exclusive to the player as other players may end up requesting the same title in the future, whether intentionally or coincidentally.&lt;br /&gt;
* Custom titles should avoid references to the Arkati and/or Lesser Spirits due to the potential for mechanical conflicts.  For example, it would be an inappropriate conflict for a player to select a title such as “Servant of Lorminstra” and then convert their Arkati affiliation mechanically to Luukos further down the road.&lt;br /&gt;
* Custom titles should not make reference to player-run organizations since players can depart or change such organizations at their will, and it would be inappropriate to have a title referencing a PRO they are not a part of.&lt;br /&gt;
* The decision as to whether a custom title is acceptable falls first with the GM handling your title, then ultimately with QC.  A GM will not submit a title to QC that they believe is a violation of guidelines, and QC&#039;s final decision is independent of the handling GM&#039;s initial decision.&lt;br /&gt;
&lt;br /&gt;
==== Postname-Specific Guidelines ====&lt;br /&gt;
* Postnames may incorporate nickname-style titles such as The White Wolf as long as the nickname is appropriate for the Elanthian game world.  Nicknames are commonplace in both the fantasy genre as well as the real world.  Nicknames from popular media should be avoided even if they are technically in-genre.&lt;br /&gt;
* Custom titles of an occupational nature should be postname titles, not prenames.&lt;br /&gt;
&lt;br /&gt;
==== Prename-Specific Guidelines ====&lt;br /&gt;
* Prename titles should avoid occupational terms since they are generally not formal terms of address.  The fact that there are some existing prename titles available that are occupational in nature cannot be used to justify an exception to this guideline.&lt;br /&gt;
* Some terms can blur the line between a term of address and an occupational term.  If you are absolutely unsure where a term falls, it doesn’t hurt to get a second opinion or seek guidance from QC.&lt;br /&gt;
* Prename titles should be short – ideally, two words or less.&lt;br /&gt;
* Prenames are ideally reserved for nicknames that directly flow into the real name (i.e., Big Bob) or, in the case of nouns/professions, are already accepted as prenames (i.e., Chef Bob, or The Intrepid Bob). Otherwise prenames should be reserved for formal terms of address (i.e., Lord / Lady) and the postname should handle the actual nicknames (i.e., Lord Bob the Stalker Extraordinaire).&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Town Councilor || Prename || Member of the Wehnimer&#039;s Landing Town Council&lt;br /&gt;
|-&lt;br /&gt;
| Town Councillor || Postname || Member of the Icemule Trace Town Council&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Krolvinbane || Postname || rowspan=&amp;quot;2&amp;quot; | [[War of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
| Fortuneer || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Ka&#039;Fahar&#039;a dyur Kontiquaela || Postname || [[War of Nations]], [[Archmage in the Alchemists]]&lt;br /&gt;
|- &lt;br /&gt;
| Defender of Wehnimer&#039;s Landing || Postname || [[Beyond the Arkati]]&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Blood Reaver || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename || [[Solhaven_Cataclysm_(storyline)|Cataclysm]], [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Member of the Order of the Swan || Postname || Replaced Hospitaller of the Order of Venquinor 3/2022&lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || rowspan=&amp;quot;2&amp;quot; |[[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
|Protector of Solhaven || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Flockmaster || Prename || rowspan=&amp;quot;2&amp;quot; | [[The_Nazhor_Chronicles|The Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| Defender of Mist Harbor || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Florist || Postname || [http://forums.play.net/forums/19/325/3260/view/676 #PlayApartTogether Flower Girl Quest] &lt;br /&gt;
|-&lt;br /&gt;
| Insightful || Postname || [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/thread/1919432 April 2020 RP Contest]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Of Zul Lugoth || Postname || ?&lt;br /&gt;
|-&lt;br /&gt;
| Antiquarian || Postname || Artifacts of Maelshyve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== Open Sea Adventures ===&lt;br /&gt;
Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== [[Duskruin]] ===&lt;br /&gt;
{{#section:Category:Duskruin|drtitles}}&lt;br /&gt;
&lt;br /&gt;
=== Rumor Woods ===&lt;br /&gt;
[[Rumor Woods]] is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount|mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Jouster || Prename || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Horseman/woman || Prename || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon || Prename || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Shepherd/ess of the Tranquil Flock|| Postname || 100 wins for Rolton (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Knight of the Arctic Glade|| Postname || 500 wins for Rolton (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Protector of the Universal Pack|| Postname || 100 wins for Wolf (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Knight of the Frigid Timberland|| Postname || 500 wins for Wolf (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Cupbearer of the Divine Fleece|| Postname || Win more rolton than wolf, and rolton wins the event (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Discarded of the Divine Fleece|| Postname || Win more wolf than rolton, and rolton wins the event (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Among the Ferocious Pack || Postname || Win more wolf than rolton, and wolf wins the event (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Zeta Among the Ferocious Pack || Postname || Win more rolton than wolf, and wolf wins event (exclusive Rumor Woods 2023)&lt;br /&gt;
|-&lt;br /&gt;
|Combatant of the Summit || Postname || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Armiger of the Summit || Postname || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Equine Specialist || Postname || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Joust Master of the Summit || Postname || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Pundit of the Tourney || Postname || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Standard-Bearer of the Draconic Orders || Postname || 100 joust dragon wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Wielder of the Dreaming Spiral || Postname || 100 joust unicorn wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine Knight || Postname || 500 joust serpent wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Vermilion Knight || Postname || 500 joust phoenix wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Virescent Knight || Postname || 500 joust tortoise wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Niveous Knight || Postname || 500 joust coney wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Knight of the Draconic Way || Postname || 500 joust dragon wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Pearlescent Knight of the Thistled Path || Postname || 500 joust unicorn wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Squire of the Summit || Postname || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Banneret of the Summit || Postname || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Champion of the Summit || Postname || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Victor of the Phoenix || Postname || 100 joust entries &amp;amp; won more phoenix than serpent entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated by the Phoenix || Postname || 100 joust entries &amp;amp; won more serpent than phoenix entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Lictors of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more tortoise than coney entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more coney than tortoise entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename || 250 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || 100 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Painting ===&lt;br /&gt;
&lt;br /&gt;
A unique title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Master Painter || Postname || master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contests===&lt;br /&gt;
Titles may be acquired as prize for winning event contests.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Grand Spookster of Naidem || Postname|| Top Single Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Terror of the Haunted || Postname || Top Cumulative Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Chef || Postname || Third Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Chef || Postname || Second Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Master Chef|| Postname || First Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|}&lt;br /&gt;
=== Society Titles ===&lt;br /&gt;
&lt;br /&gt;
Unique post name titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Postulate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 8-10&lt;br /&gt;
|-&lt;br /&gt;
| Seminarian of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| Transitional Diaconate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 16-26&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] master&lt;br /&gt;
|-&lt;br /&gt;
| Voln Master || Postname || [[Order_of_Voln|Order of Voln]] master&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| Senior Apprentice of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| Journeymen of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| Guardian of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] master&lt;br /&gt;
|-&lt;br /&gt;
| Initiate of Secrets || Postname || [[Council_of_Light|Council of Light]] member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| Testament of Secrets || Postname || [[Council_of_Light|Council of Light]] member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| Keeper of the Secret || Postname || [[Council_of_Light|Council of Light]] master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 Ranks of a weapon skill + 2 Ranks of wspec&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|3 Ranks each in wspec1, wspec2, wspec3&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks stalking &amp;amp; hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|80 Ranks of any weapon skill + 40 ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|more than 140 Ranks of Ambush (+ Stalking and Hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 130 - 200 ranks [requires higher than 138 ranks in ambush] )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 40 Ranks of [[Spiritual Lore, Summoning]] and 40 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 40 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]]. &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 80 Ranks of [[Spiritual Lore, Summoning]] and 80 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 80 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|25 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|40 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|25 ranks of Minor Spirit&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|at least 15 ranks in each of Minor Spirit + Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|40 total spell ranks (any mix across both lists)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|100 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|5 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|50 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + 80 Ranks of Edged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with 30 ranks of First Aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Empath with both 10 ranks of [[Mental Lore, Transformation]] and 20 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Empath with both 20 ranks of [[Mental Lore, Transformation]] and 40 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|Wizard with 50 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|Wizard with 50 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|?More than 36ranks, 44ranks or less&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|6 ranks Minor Spiritual&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|10 ranks Minor Spiritual&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sanctifier&lt;br /&gt;
|Cleric that has spent 50 full weeks of [[Sanctify (330)|devotion]] (2.5 million)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Flame&lt;br /&gt;
|Cleric that has applied [[Sanctify (330)|Holy Fire flares]] 15 times (3 million devotion)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Tattooist&lt;br /&gt;
|Monk that has inked 100 mundane [[Tattoo|tattoos]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Tattooist&lt;br /&gt;
|Monk that has spent 50 full weeks of [[Mystic_tattoo|motes]] (2.5 million)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grace of Nature&lt;br /&gt;
|Ranger that has spent 50 full weeks of [[Resist Nature (620)|Nature&#039;s Grace]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Arboreal Arcanist&lt;br /&gt;
|Ranger that has successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=200769</id>
		<title>Lizard pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=200769"/>
		<updated>2023-06-24T01:08:55Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Ambient Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lizard pets&#039;&#039;&#039; (also known as &#039;&#039;Frazerarg&#039;s lizards&#039;&#039; or &#039;&#039;Loveable Lizards&#039;&#039;) are a form of wearable pet that has a variety of ambient messages.  Lizards are &#039;&#039;&#039;permanently attuned&#039;&#039;&#039;, and thus cannot be sold or in any way transferred to another character.  They can be worn, and they are safe to remove, including for storage in a locker.  They generally weigh between 9lbs and 5lbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lizard &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
A dark-eyed pearly sanguine lizard is a Lovable Lizard.  You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard.  SHOW a cricket to the lizard to feed it.&lt;br /&gt;
&lt;br /&gt;
It can be altered to change the article and adjective and give it a show and/or a long,  but the noun must remain &amp;quot;lizard&amp;quot;.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHOW&amp;lt;br&amp;gt;(cricket to lizard)&lt;br /&gt;
| A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMILE&lt;br /&gt;
|You smile at your silver lizard, causing the little creature to bob its head and blink its eyes.  It obviously enjoys your attention.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TICKLE&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TOUCH/PET&lt;br /&gt;
| As you pet your lizard, the little creature nuzzles your hand in response.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you scratch your lizard behind its head, it closes its eyes and huffs in delight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard&#039;s favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(sleep)&lt;br /&gt;
| As you stroke your lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(wake)&lt;br /&gt;
| As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cricket Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This garnet cricket box is a container that holds crickets to feed to pet lizards.  While there are crickets inside, the crickets will reproduce within three days.&lt;br /&gt;
&lt;br /&gt;
Inside the box: a small cricket&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 40 silvers.&lt;br /&gt;
The cricket can not be worn.&lt;br /&gt;
&lt;br /&gt;
This is a cricket.  It can be fed to a pet lizard.  SHOW the cricket to the lizard to feet the cricket to the lizard.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding===&lt;br /&gt;
Lizards require live crickets to eat or they will slip into a coma and possibly die.  Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.  Lizards can be fed by {{boldmono|SHOWing}} a cricket to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!&#039;&#039;&#039;  It will eat the entire box, and you&#039;ll need to buy another.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Lizards have a variety of ambient messages.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.&lt;br /&gt;
&lt;br /&gt;
Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.&lt;br /&gt;
&lt;br /&gt;
Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn&#039;t entirely agree with your intervention.&lt;br /&gt;
&lt;br /&gt;
Your lizard fidgets, bobbing from side to side and clicking its jaws.&lt;br /&gt;
&lt;br /&gt;
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.&lt;br /&gt;
&lt;br /&gt;
Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it&#039;s staring, you don&#039;t notice anything that would cause its reaction. But then, when did that ever stop the little scamp?&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature&#039;s agitation. A small black fly is winging away into the distance. The lizard follows the insect&#039;s progress, a wistful expression in its eyes.&lt;br /&gt;
&lt;br /&gt;
Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!&lt;br /&gt;
&lt;br /&gt;
Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.&lt;br /&gt;
&lt;br /&gt;
You feel a small nudge on your cheek from the silver lizard.  The first head-butt is soon repeated by a second, and then a third when you don&#039;t immediately stop what you are doing and pay attention to the lizard.  Finally, just as you&#039;re about to turn your head to find out what the creature wants, you feel a sharp stab of pain on your ear.  It bit you!&lt;br /&gt;
As you stare at the silver lizard in annoyance, ready to give the lizard a thorough scolding, it looks up at you with an innocent expression and makes a silly-looking little grin of sorts.  You mutter, but just can&#039;t seem to find anything stronger to say to it.&lt;br /&gt;
&lt;br /&gt;
You can feel the silver lizard sitting on your shoulder begin to get restless.  It shifts its weight from side and side, and lashes its long tail.  Soon, the lizard begins clicking its jaws open and closed.  Not in the mood for any of the creature&#039;s shenanigans, you turn your head and stare at it with eyes narrowed.  Alerted by the motion of your head, the lizard stops fidgeting and gazes languidly up at you with wide-eyed innocence.  Then, it leans into your neck and gives you an affectionate snuggle.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A lizard pet, teased as a &amp;quot;loveable lizard&amp;quot;, was sold sold at the [[Grand Auction of 5123]]. It was &#039;&#039;a dark-eyed pearly sanguine lizard&#039;&#039;.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of ambient pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lizard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a lizard. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=SHOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=SMILE&lt;br /&gt;
|verb3=TICKLE&lt;br /&gt;
|verb4=TOUCH&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=200767</id>
		<title>Lizard pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=200767"/>
		<updated>2023-06-24T00:38:29Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Ambient Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lizard pets&#039;&#039;&#039; (also known as &#039;&#039;Frazerarg&#039;s lizards&#039;&#039; or &#039;&#039;Loveable Lizards&#039;&#039;) are a form of wearable pet that has a variety of ambient messages.  Lizards are &#039;&#039;&#039;permanently attuned&#039;&#039;&#039;, and thus cannot be sold or in any way transferred to another character.  They can be worn, and they are safe to remove, including for storage in a locker.  They generally weigh between 9lbs and 5lbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lizard &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
A dark-eyed pearly sanguine lizard is a Lovable Lizard.  You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard.  SHOW a cricket to the lizard to feed it.&lt;br /&gt;
&lt;br /&gt;
It can be altered to change the article and adjective and give it a show and/or a long,  but the noun must remain &amp;quot;lizard&amp;quot;.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHOW&amp;lt;br&amp;gt;(cricket to lizard)&lt;br /&gt;
| A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMILE&lt;br /&gt;
|You smile at your silver lizard, causing the little creature to bob its head and blink its eyes.  It obviously enjoys your attention.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TICKLE&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TOUCH/PET&lt;br /&gt;
| As you pet your lizard, the little creature nuzzles your hand in response.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you scratch your lizard behind its head, it closes its eyes and huffs in delight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard&#039;s favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(sleep)&lt;br /&gt;
| As you stroke your lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(wake)&lt;br /&gt;
| As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cricket Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This garnet cricket box is a container that holds crickets to feed to pet lizards.  While there are crickets inside, the crickets will reproduce within three days.&lt;br /&gt;
&lt;br /&gt;
Inside the box: a small cricket&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 40 silvers.&lt;br /&gt;
The cricket can not be worn.&lt;br /&gt;
&lt;br /&gt;
This is a cricket.  It can be fed to a pet lizard.  SHOW the cricket to the lizard to feet the cricket to the lizard.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding===&lt;br /&gt;
Lizards require live crickets to eat or they will slip into a coma and possibly die.  Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.  Lizards can be fed by {{boldmono|SHOWing}} a cricket to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!&#039;&#039;&#039;  It will eat the entire box, and you&#039;ll need to buy another.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Lizards have a variety of ambient messages.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.&lt;br /&gt;
&lt;br /&gt;
Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.&lt;br /&gt;
&lt;br /&gt;
Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn&#039;t entirely agree with your intervention.&lt;br /&gt;
&lt;br /&gt;
Your lizard fidgets, bobbing from side to side and clicking its jaws.&lt;br /&gt;
&lt;br /&gt;
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.&lt;br /&gt;
&lt;br /&gt;
Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it&#039;s staring, you don&#039;t notice anything that would cause its reaction. But then, when did that ever stop the little scamp?&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature&#039;s agitation. A small black fly is winging away into the distance. The lizard follows the insect&#039;s progress, a wistful expression in its eyes.&lt;br /&gt;
&lt;br /&gt;
Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!&lt;br /&gt;
&lt;br /&gt;
Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.&lt;br /&gt;
&lt;br /&gt;
You feel a small nudge on your cheek from the silver lizard.  The first head-butt is soon repeated by a second, and then a third when you don&#039;t immediately stop what you are doing and pay attention to the lizard.  Finally, just as you&#039;re about to turn your head to find out what the creature wants, you feel a sharp stab of pain on your ear.  It bit you!&lt;br /&gt;
As you stare at the silver lizard in annoyance, ready to give the lizard a thorough scolding, it looks up at you with an innocent expression and makes a silly-looking little grin of sorts.  You mutter, but just can&#039;t seem to find anything stronger to say to it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A lizard pet, teased as a &amp;quot;loveable lizard&amp;quot;, was sold sold at the [[Grand Auction of 5123]]. It was &#039;&#039;a dark-eyed pearly sanguine lizard&#039;&#039;.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of ambient pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lizard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a lizard. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=SHOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=SMILE&lt;br /&gt;
|verb3=TICKLE&lt;br /&gt;
|verb4=TOUCH&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=200749</id>
		<title>Lizard pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=200749"/>
		<updated>2023-06-23T22:58:55Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lizard pets&#039;&#039;&#039; (also known as &#039;&#039;Frazerarg&#039;s lizards&#039;&#039; or &#039;&#039;Loveable Lizards&#039;&#039;) are a form of wearable pet that has a variety of ambient messages.  Lizards are &#039;&#039;&#039;permanently attuned&#039;&#039;&#039;, and thus cannot be sold or in any way transferred to another character.  They can be worn, and they are safe to remove, including for storage in a locker.  They generally weigh between 9lbs and 5lbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lizard &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
A dark-eyed pearly sanguine lizard is a Lovable Lizard.  You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard.  SHOW a cricket to the lizard to feed it.&lt;br /&gt;
&lt;br /&gt;
It can be altered to change the article and adjective and give it a show and/or a long,  but the noun must remain &amp;quot;lizard&amp;quot;.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHOW&amp;lt;br&amp;gt;(cricket to lizard)&lt;br /&gt;
| A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMILE&lt;br /&gt;
|You smile at your silver lizard, causing the little creature to bob its head and blink its eyes.  It obviously enjoys your attention.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TICKLE&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TOUCH/PET&lt;br /&gt;
| As you pet your lizard, the little creature nuzzles your hand in response.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you scratch your lizard behind its head, it closes its eyes and huffs in delight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard&#039;s favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(sleep)&lt;br /&gt;
| As you stroke your lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(wake)&lt;br /&gt;
| As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cricket Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This garnet cricket box is a container that holds crickets to feed to pet lizards.  While there are crickets inside, the crickets will reproduce within three days.&lt;br /&gt;
&lt;br /&gt;
Inside the box: a small cricket&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 40 silvers.&lt;br /&gt;
The cricket can not be worn.&lt;br /&gt;
&lt;br /&gt;
This is a cricket.  It can be fed to a pet lizard.  SHOW the cricket to the lizard to feet the cricket to the lizard.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding===&lt;br /&gt;
Lizards require live crickets to eat or they will slip into a coma and possibly die.  Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.  Lizards can be fed by {{boldmono|SHOWing}} a cricket to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!&#039;&#039;&#039;  It will eat the entire box, and you&#039;ll need to buy another.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Lizards have a variety of ambient messages.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.&lt;br /&gt;
&lt;br /&gt;
Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.&lt;br /&gt;
&lt;br /&gt;
Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn&#039;t entirely agree with your intervention.&lt;br /&gt;
&lt;br /&gt;
Your lizard fidgets, bobbing from side to side and clicking its jaws.&lt;br /&gt;
&lt;br /&gt;
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.&lt;br /&gt;
&lt;br /&gt;
Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it&#039;s staring, you don&#039;t notice anything that would cause its reaction. But then, when did that ever stop the little scamp?&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature&#039;s agitation. A small black fly is winging away into the distance. The lizard follows the insect&#039;s progress, a wistful expression in its eyes.&lt;br /&gt;
&lt;br /&gt;
Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!&lt;br /&gt;
&lt;br /&gt;
Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A lizard pet, teased as a &amp;quot;loveable lizard&amp;quot;, was sold sold at the [[Grand Auction of 5123]]. It was &#039;&#039;a dark-eyed pearly sanguine lizard&#039;&#039;.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of ambient pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lizard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a lizard. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=SHOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=SMILE&lt;br /&gt;
|verb3=TICKLE&lt;br /&gt;
|verb4=TOUCH&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196222</id>
		<title>Gnomish Nail Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196222"/>
		<updated>2023-05-03T19:15:04Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Nail Press&#039;&#039;&#039; was first sold as a fully unlocked/auction quality press at the [[Grand Auction of 5123]].  Able to be loaded with a gemstone, it allows the owner add a wide variety of adornments to fingernails similar to [[nail polish]].  It also can have custom designs added to it via merchant.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze={{addmetext}} &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully Unlocked/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: shimmering&lt;br /&gt;
Color: argent&lt;br /&gt;
Polish type: lacquer&lt;br /&gt;
Nail shape: rounded&lt;br /&gt;
Design:graced by a crescent of &amp;lt;adj&amp;gt; &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You look over your nail press, assessing your options for (category):&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;View the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fidget with the various dials, knobs, and buttons on your nail press.  The press will create lengthy nails with glassy sapphire glaze centered with &amp;lt;full&amp;gt; stud.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Randomizes selections.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flicking a small lever on the side of your nail press, you dispense some nacreous mist grey lacquer onto the left roller.  You graze the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
You blow gently on your nails to expedite the drying process.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flicking a small lever on the side of her nail press, Character dispenses some nacreous mist grey lacquer onto the left roller.  She grazes the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
&lt;br /&gt;
Character blows gently on her nails.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Apply the current nail press settings. POINT a second time to apply the loaded gem setting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke a square button on the top of your nail press.  The gears whir quietly as the ring of dye vials revolves, bringing the assorted neutral colors to the front of the chamber. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the [[#Color|color]] family you&#039;re selecting from.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a (gem) into a slot on your nail press.  It makes audible clinking noises as it rolls down into the top chamber.  As you squeeze the spring-loaded handle with all your might, the internal mechanism emits a loud grinding sound.  Eventually, the resistance stops and the press goes silent, indicating the stone has been cut.  A burning sensation lingers in your knuckles and palm for a few moments after you release the handle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character pushes a (gem) into a slot on her nail press.  Her face reddening with the effort, she squeezes the spring-loaded handle, causing the press to emit a grinding sound.  When the mechanical grating ceases, a look of relief passes over her as she releases the handle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Load a gemstone into the press.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull down one of the files riveted to the side of the nail press, preparing to file your nails to be rounded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the knob on your nail press, preparing to select from the various pattern plates.  It is currently set to tipped in tiny &amp;lt;adj&amp;gt;s.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through [[#Nail Options|categories]] (finishes, colors, polishes, nail shapes, and designs).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the dial on your nail press, the visible cogs turning as you spin the vial of merlot-hued dye to the front.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Select an option by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Nail Options===&lt;br /&gt;
The nail press comes with a variety of design options.&lt;br /&gt;
====Finishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. bright              11. muted&lt;br /&gt;
 2. flat                12. nacreous&lt;br /&gt;
 3. glassy              13. opalescent&lt;br /&gt;
 4. gleaming            14. pearlescent&lt;br /&gt;
 5. glittering          15. satiny&lt;br /&gt;
 6. glossy              16. shimmering&lt;br /&gt;
 7. gradated            17. shiny&lt;br /&gt;
 8. lustrous            18. sparkling&lt;br /&gt;
 9. marbled             19. translucent&lt;br /&gt;
10. matte               20. vivid&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Colors====&lt;br /&gt;
Greyscale&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. black               14. mist grey&lt;br /&gt;
 2. obsidian            15. pewter&lt;br /&gt;
 3. onyx                16. dove grey&lt;br /&gt;
 4. ebon                17. oyster&lt;br /&gt;
 5. sable               18. silver&lt;br /&gt;
 6. ink black           19. argent&lt;br /&gt;
 7. coal black          20. iron-hued&lt;br /&gt;
 8. jet black           21. white&lt;br /&gt;
 9. raven black         22. chalk white&lt;br /&gt;
10. midnight black      23. lotus white&lt;br /&gt;
11. grey                24. lily white&lt;br /&gt;
12. charcoal            25. snow white&lt;br /&gt;
13. ash grey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Neutral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. beige               11. taupe&lt;br /&gt;
 2. ivory               12. bistre&lt;br /&gt;
 3. cream               13. tan&lt;br /&gt;
 4. bisque              14. brown&lt;br /&gt;
 5. off-white           15. fawn&lt;br /&gt;
 6. bone white          16. cocoa&lt;br /&gt;
 7. alabaster           17. tawny&lt;br /&gt;
 8. ecru                18. russet&lt;br /&gt;
 9. linen white         19. chestnut&lt;br /&gt;
10. papyrus white       20. coffee-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Warm&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. red                 21. gold&lt;br /&gt;
 2. crimson             22. aureate&lt;br /&gt;
 3. scarlet             23. yellow&lt;br /&gt;
 4. vermilion           24. lemon yellow&lt;br /&gt;
 5. burgundy            25. citrine&lt;br /&gt;
 6. cranberry           26. goldenrod&lt;br /&gt;
 7. cerise              27. mustard&lt;br /&gt;
 8. poppy red           28. ochre&lt;br /&gt;
 9. cherry red          29. sunny yellow&lt;br /&gt;
10. ruby red            30. canary yellow&lt;br /&gt;
11. merlot-hued         31. brass&lt;br /&gt;
12. mulberry            32. bronze&lt;br /&gt;
13. amaranth            33. apricot&lt;br /&gt;
14. pink                34. saffron&lt;br /&gt;
15. magenta             35. marigold&lt;br /&gt;
16. fuchsia             36. tangerine&lt;br /&gt;
17. coral pink          37. orange&lt;br /&gt;
18. peach               38. terracotta&lt;br /&gt;
19. dusky rose          39. sunset-hued&lt;br /&gt;
20. rose gold           40. copper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cool&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. green               24. cobalt&lt;br /&gt;
 2. viridian            25. celestial blue&lt;br /&gt;
 3. chartreuse          26. sky blue&lt;br /&gt;
 4. celadon             27. ocean blue&lt;br /&gt;
 5. olivine             28. navy&lt;br /&gt;
 6. olive               29. glacial blue&lt;br /&gt;
 7. emerald             30. sapphire&lt;br /&gt;
 8. mint green          31. indigo&lt;br /&gt;
 9. moss green          32. violet&lt;br /&gt;
10. juniper green       33. purple&lt;br /&gt;
11. lime                34. plum&lt;br /&gt;
12. cypress green       35. amethyst&lt;br /&gt;
13. sage                36. lilac&lt;br /&gt;
14. forest green        37. wisteria&lt;br /&gt;
15. jade                38. orchid&lt;br /&gt;
16. teal                39. lavender&lt;br /&gt;
17. turquoise           40. thistle&lt;br /&gt;
18. aqua                41. belladonna&lt;br /&gt;
19. cyan                42. aubergine&lt;br /&gt;
20. cerulean            43. violet-black&lt;br /&gt;
21. azure               44. heliotrope&lt;br /&gt;
22. zaffre              45. periwinkle&lt;br /&gt;
23. blue                46. twilight-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Polishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. lacquer              3. glaze&lt;br /&gt;
 2. polish               4. gloss&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Nail Shapes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. manicured            6. squared&lt;br /&gt;
 2. lengthy              7. pointed&lt;br /&gt;
 3. short                8. smoothly filed&lt;br /&gt;
 4. rounded              9. sharply tapered&lt;br /&gt;
 5. oval                10. ragged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Designs====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. None&lt;br /&gt;
 5. None&lt;br /&gt;
 6. patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
 7. centered with &amp;lt;full&amp;gt; stud&lt;br /&gt;
 8. flecked with &amp;lt;adj&amp;gt; chips&lt;br /&gt;
 9. tipped in tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;adj&amp;gt; clusters&lt;br /&gt;
11. with minute &amp;lt;adj&amp;gt; dots&lt;br /&gt;
12. speckled with crushed &amp;lt;adj&amp;gt;&lt;br /&gt;
13. with arcs of &amp;lt;adj&amp;gt; studs&lt;br /&gt;
14. encrusted in &amp;lt;adj&amp;gt; shards&lt;br /&gt;
15. aswirl with flecks of &amp;lt;adj&amp;gt;&lt;br /&gt;
16. spiraled with slivers of &amp;lt;adj&amp;gt;&lt;br /&gt;
17. irregularly streaked in &amp;lt;adj&amp;gt;&lt;br /&gt;
18. dappled with &amp;lt;adj&amp;gt; at the nailbed&lt;br /&gt;
19. dusted in motes of &amp;lt;adj&amp;gt;&lt;br /&gt;
20. graced by a crescent of &amp;lt;adj&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a copper-geared nail press&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a copper-geared nail press:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 4 pounds.&lt;br /&gt;
It is estimated to be worth about 2,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of copper.&lt;br /&gt;
The press can not be worn.&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: muted&lt;br /&gt;
Color: lilac&lt;br /&gt;
Polish type: polish&lt;br /&gt;
Nail shape: oval&lt;br /&gt;
Design:patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Nail polish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196206</id>
		<title>Gnomish Nail Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196206"/>
		<updated>2023-05-03T15:31:11Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Nail Press&#039;&#039;&#039; was first sold as a fully unlocked/auction quality press at the [[Grand Auction of 5123]].  Able to be loaded with a gemstone, it allows the owner add a wide variety of adornments to fingernails similar to [[nail polish]].  It also can have custom designs added to it via merchant.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze={{addmetext}} &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully Unlocked/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: shimmering&lt;br /&gt;
Color: argent&lt;br /&gt;
Polish type: lacquer&lt;br /&gt;
Nail shape: rounded&lt;br /&gt;
Design:graced by a crescent of &amp;lt;adj&amp;gt; &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You look over your nail press, assessing your options for (category):&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;View the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fidget with the various dials, knobs, and buttons on your nail press.  The press will create lengthy nails with glassy sapphire glaze centered with &amp;lt;full&amp;gt; stud.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Randomizes selections.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flicking a small lever on the side of your nail press, you dispense some nacreous mist grey lacquer onto the left roller.  You graze the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
You blow gently on your nails to expedite the drying process.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flicking a small lever on the side of her nail press, Character dispenses some nacreous mist grey lacquer onto the left roller.  She grazes the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
&lt;br /&gt;
Character blows gently on her nails.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Apply the current nail press settings. POINT a second time to apply the loaded gem setting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke a square button on the top of your nail press.  The gears whir quietly as the ring of dye vials revolves, bringing the assorted neutral colors to the front of the chamber. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the [[#Color|color]] family you&#039;re selecting from.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a (gem) into a slot on your nail press.  It makes audible clinking noises as it rolls down into the top chamber.  As you squeeze the spring-loaded handle with all your might, the internal mechanism emits a loud grinding sound.  Eventually, the resistance stops and the press goes silent, indicating the stone has been cut.  A burning sensation lingers in your knuckles and palm for a few moments after you release the handle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character pushes a green malachite stone into a slot on her nail press.  Her face reddening with the effort, she squeezes the spring-loaded handle, causing the press to emit a grinding sound.  When the mechanical grating ceases, a look of relief passes over her as she releases the handle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Load a gemstone into the press.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull down one of the files riveted to the side of the nail press, preparing to file your nails to be rounded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the knob on your nail press, preparing to select from the various pattern plates.  It is currently set to tipped in tiny &amp;lt;adj&amp;gt;s.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through [[#Nail Options|categories]] (finishes, colors, polishes, nail shapes, and designs).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the dial on your nail press, the visible cogs turning as you spin the vial of merlot-hued dye to the front.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Select an option by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Nail Options===&lt;br /&gt;
The nail press comes with a variety of design options.&lt;br /&gt;
====Finishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. bright              11. muted&lt;br /&gt;
 2. flat                12. nacreous&lt;br /&gt;
 3. glassy              13. opalescent&lt;br /&gt;
 4. gleaming            14. pearlescent&lt;br /&gt;
 5. glittering          15. satiny&lt;br /&gt;
 6. glossy              16. shimmering&lt;br /&gt;
 7. gradated            17. shiny&lt;br /&gt;
 8. lustrous            18. sparkling&lt;br /&gt;
 9. marbled             19. translucent&lt;br /&gt;
10. matte               20. vivid&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Colors====&lt;br /&gt;
Greyscale&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. black               14. mist grey&lt;br /&gt;
 2. obsidian            15. pewter&lt;br /&gt;
 3. onyx                16. dove grey&lt;br /&gt;
 4. ebon                17. oyster&lt;br /&gt;
 5. sable               18. silver&lt;br /&gt;
 6. ink black           19. argent&lt;br /&gt;
 7. coal black          20. iron-hued&lt;br /&gt;
 8. jet black           21. white&lt;br /&gt;
 9. raven black         22. chalk white&lt;br /&gt;
10. midnight black      23. lotus white&lt;br /&gt;
11. grey                24. lily white&lt;br /&gt;
12. charcoal            25. snow white&lt;br /&gt;
13. ash grey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Neutral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. beige               11. taupe&lt;br /&gt;
 2. ivory               12. bistre&lt;br /&gt;
 3. cream               13. tan&lt;br /&gt;
 4. bisque              14. brown&lt;br /&gt;
 5. off-white           15. fawn&lt;br /&gt;
 6. bone white          16. cocoa&lt;br /&gt;
 7. alabaster           17. tawny&lt;br /&gt;
 8. ecru                18. russet&lt;br /&gt;
 9. linen white         19. chestnut&lt;br /&gt;
10. papyrus white       20. coffee-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Warm&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. red                 21. gold&lt;br /&gt;
 2. crimson             22. aureate&lt;br /&gt;
 3. scarlet             23. yellow&lt;br /&gt;
 4. vermilion           24. lemon yellow&lt;br /&gt;
 5. burgundy            25. citrine&lt;br /&gt;
 6. cranberry           26. goldenrod&lt;br /&gt;
 7. cerise              27. mustard&lt;br /&gt;
 8. poppy red           28. ochre&lt;br /&gt;
 9. cherry red          29. sunny yellow&lt;br /&gt;
10. ruby red            30. canary yellow&lt;br /&gt;
11. merlot-hued         31. brass&lt;br /&gt;
12. mulberry            32. bronze&lt;br /&gt;
13. amaranth            33. apricot&lt;br /&gt;
14. pink                34. saffron&lt;br /&gt;
15. magenta             35. marigold&lt;br /&gt;
16. fuchsia             36. tangerine&lt;br /&gt;
17. coral pink          37. orange&lt;br /&gt;
18. peach               38. terracotta&lt;br /&gt;
19. dusky rose          39. sunset-hued&lt;br /&gt;
20. rose gold           40. copper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cool&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. green               24. cobalt&lt;br /&gt;
 2. viridian            25. celestial blue&lt;br /&gt;
 3. chartreuse          26. sky blue&lt;br /&gt;
 4. celadon             27. ocean blue&lt;br /&gt;
 5. olivine             28. navy&lt;br /&gt;
 6. olive               29. glacial blue&lt;br /&gt;
 7. emerald             30. sapphire&lt;br /&gt;
 8. mint green          31. indigo&lt;br /&gt;
 9. moss green          32. violet&lt;br /&gt;
10. juniper green       33. purple&lt;br /&gt;
11. lime                34. plum&lt;br /&gt;
12. cypress green       35. amethyst&lt;br /&gt;
13. sage                36. lilac&lt;br /&gt;
14. forest green        37. wisteria&lt;br /&gt;
15. jade                38. orchid&lt;br /&gt;
16. teal                39. lavender&lt;br /&gt;
17. turquoise           40. thistle&lt;br /&gt;
18. aqua                41. belladonna&lt;br /&gt;
19. cyan                42. aubergine&lt;br /&gt;
20. cerulean            43. violet-black&lt;br /&gt;
21. azure               44. heliotrope&lt;br /&gt;
22. zaffre              45. periwinkle&lt;br /&gt;
23. blue                46. twilight-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Polishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. lacquer              3. glaze&lt;br /&gt;
 2. polish               4. gloss&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Nail Shapes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. manicured            6. squared&lt;br /&gt;
 2. lengthy              7. pointed&lt;br /&gt;
 3. short                8. smoothly filed&lt;br /&gt;
 4. rounded              9. sharply tapered&lt;br /&gt;
 5. oval                10. ragged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Designs====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. None&lt;br /&gt;
 5. None&lt;br /&gt;
 6. patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
 7. centered with &amp;lt;full&amp;gt; stud&lt;br /&gt;
 8. flecked with &amp;lt;adj&amp;gt; chips&lt;br /&gt;
 9. tipped in tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;adj&amp;gt; clusters&lt;br /&gt;
11. with minute &amp;lt;adj&amp;gt; dots&lt;br /&gt;
12. speckled with crushed &amp;lt;adj&amp;gt;&lt;br /&gt;
13. with arcs of &amp;lt;adj&amp;gt; studs&lt;br /&gt;
14. encrusted in &amp;lt;adj&amp;gt; shards&lt;br /&gt;
15. aswirl with flecks of &amp;lt;adj&amp;gt;&lt;br /&gt;
16. spiraled with slivers of &amp;lt;adj&amp;gt;&lt;br /&gt;
17. irregularly streaked in &amp;lt;adj&amp;gt;&lt;br /&gt;
18. dappled with &amp;lt;adj&amp;gt; at the nailbed&lt;br /&gt;
19. dusted in motes of &amp;lt;adj&amp;gt;&lt;br /&gt;
20. graced by a crescent of &amp;lt;adj&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a copper-geared nail press&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a copper-geared nail press:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 4 pounds.&lt;br /&gt;
It is estimated to be worth about 2,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of copper.&lt;br /&gt;
The press can not be worn.&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: muted&lt;br /&gt;
Color: lilac&lt;br /&gt;
Polish type: polish&lt;br /&gt;
Nail shape: oval&lt;br /&gt;
Design:patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Nail polish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196205</id>
		<title>Gnomish Nail Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196205"/>
		<updated>2023-05-03T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Nail Press&#039;&#039;&#039; was first sold as a fully unlocked/auction quality press at the [[Grand Auction of 5123]].  Able to be loaded with a gemstone, it allows the owner add a wide variety of adornments to fingernails similar to [[nail polish]].  It also can have custom designs added to it via merchant.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze={{addmetext}} &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully Unlocked/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: shimmering&lt;br /&gt;
Color: argent&lt;br /&gt;
Polish type: lacquer&lt;br /&gt;
Nail shape: rounded&lt;br /&gt;
Design:graced by a crescent of &amp;lt;adj&amp;gt; &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You look over your nail press, assessing your options for (category):&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;View the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fidget with the various dials, knobs, and buttons on your nail press.  The press will create lengthy nails with glassy sapphire glaze centered with &amp;lt;full&amp;gt; stud.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Randomizes selections.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flicking a small lever on the side of your nail press, you dispense some nacreous mist grey lacquer onto the left roller.  You graze the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
You blow gently on your nails to expedite the drying process.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flicking a small lever on the side of her nail press, Character dispenses some nacreous mist grey lacquer onto the left roller.  She grazes the roller one finger at a time, smoothly glossing each nail.&lt;br /&gt;
&lt;br /&gt;
Character blows gently on her nails.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Apply the current nail press settings.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke a square button on the top of your nail press.  The gears whir quietly as the ring of dye vials revolves, bringing the assorted neutral colors to the front of the chamber. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the [[#Color|color]] family you&#039;re selecting from.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a (gem) into a slot on your nail press.  It makes audible clinking noises as it rolls down into the top chamber.  As you squeeze the spring-loaded handle with all your might, the internal mechanism emits a loud grinding sound.  Eventually, the resistance stops and the press goes silent, indicating the stone has been cut.  A burning sensation lingers in your knuckles and palm for a few moments after you release the handle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Character pushes a green malachite stone into a slot on her nail press.  Her face reddening with the effort, she squeezes the spring-loaded handle, causing the press to emit a grinding sound.  When the mechanical grating ceases, a look of relief passes over her as she releases the handle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Load a gemstone into the press.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull down one of the files riveted to the side of the nail press, preparing to file your nails to be rounded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the knob on your nail press, preparing to select from the various pattern plates.  It is currently set to tipped in tiny &amp;lt;adj&amp;gt;s.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through [[#Nail Options|categories]] (finishes, colors, polishes, nail shapes, and designs).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the dial on your nail press, the visible cogs turning as you spin the vial of merlot-hued dye to the front.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Select an option by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Nail Options===&lt;br /&gt;
The nail press comes with a variety of design options.&lt;br /&gt;
====Finishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. bright              11. muted&lt;br /&gt;
 2. flat                12. nacreous&lt;br /&gt;
 3. glassy              13. opalescent&lt;br /&gt;
 4. gleaming            14. pearlescent&lt;br /&gt;
 5. glittering          15. satiny&lt;br /&gt;
 6. glossy              16. shimmering&lt;br /&gt;
 7. gradated            17. shiny&lt;br /&gt;
 8. lustrous            18. sparkling&lt;br /&gt;
 9. marbled             19. translucent&lt;br /&gt;
10. matte               20. vivid&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Colors====&lt;br /&gt;
Greyscale&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. black               14. mist grey&lt;br /&gt;
 2. obsidian            15. pewter&lt;br /&gt;
 3. onyx                16. dove grey&lt;br /&gt;
 4. ebon                17. oyster&lt;br /&gt;
 5. sable               18. silver&lt;br /&gt;
 6. ink black           19. argent&lt;br /&gt;
 7. coal black          20. iron-hued&lt;br /&gt;
 8. jet black           21. white&lt;br /&gt;
 9. raven black         22. chalk white&lt;br /&gt;
10. midnight black      23. lotus white&lt;br /&gt;
11. grey                24. lily white&lt;br /&gt;
12. charcoal            25. snow white&lt;br /&gt;
13. ash grey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Neutral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. beige               11. taupe&lt;br /&gt;
 2. ivory               12. bistre&lt;br /&gt;
 3. cream               13. tan&lt;br /&gt;
 4. bisque              14. brown&lt;br /&gt;
 5. off-white           15. fawn&lt;br /&gt;
 6. bone white          16. cocoa&lt;br /&gt;
 7. alabaster           17. tawny&lt;br /&gt;
 8. ecru                18. russet&lt;br /&gt;
 9. linen white         19. chestnut&lt;br /&gt;
10. papyrus white       20. coffee-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Warm&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. red                 21. gold&lt;br /&gt;
 2. crimson             22. aureate&lt;br /&gt;
 3. scarlet             23. yellow&lt;br /&gt;
 4. vermilion           24. lemon yellow&lt;br /&gt;
 5. burgundy            25. citrine&lt;br /&gt;
 6. cranberry           26. goldenrod&lt;br /&gt;
 7. cerise              27. mustard&lt;br /&gt;
 8. poppy red           28. ochre&lt;br /&gt;
 9. cherry red          29. sunny yellow&lt;br /&gt;
10. ruby red            30. canary yellow&lt;br /&gt;
11. merlot-hued         31. brass&lt;br /&gt;
12. mulberry            32. bronze&lt;br /&gt;
13. amaranth            33. apricot&lt;br /&gt;
14. pink                34. saffron&lt;br /&gt;
15. magenta             35. marigold&lt;br /&gt;
16. fuchsia             36. tangerine&lt;br /&gt;
17. coral pink          37. orange&lt;br /&gt;
18. peach               38. terracotta&lt;br /&gt;
19. dusky rose          39. sunset-hued&lt;br /&gt;
20. rose gold           40. copper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cool&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. green               24. cobalt&lt;br /&gt;
 2. viridian            25. celestial blue&lt;br /&gt;
 3. chartreuse          26. sky blue&lt;br /&gt;
 4. celadon             27. ocean blue&lt;br /&gt;
 5. olivine             28. navy&lt;br /&gt;
 6. olive               29. glacial blue&lt;br /&gt;
 7. emerald             30. sapphire&lt;br /&gt;
 8. mint green          31. indigo&lt;br /&gt;
 9. moss green          32. violet&lt;br /&gt;
10. juniper green       33. purple&lt;br /&gt;
11. lime                34. plum&lt;br /&gt;
12. cypress green       35. amethyst&lt;br /&gt;
13. sage                36. lilac&lt;br /&gt;
14. forest green        37. wisteria&lt;br /&gt;
15. jade                38. orchid&lt;br /&gt;
16. teal                39. lavender&lt;br /&gt;
17. turquoise           40. thistle&lt;br /&gt;
18. aqua                41. belladonna&lt;br /&gt;
19. cyan                42. aubergine&lt;br /&gt;
20. cerulean            43. violet-black&lt;br /&gt;
21. azure               44. heliotrope&lt;br /&gt;
22. zaffre              45. periwinkle&lt;br /&gt;
23. blue                46. twilight-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Polishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. lacquer              3. glaze&lt;br /&gt;
 2. polish               4. gloss&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Nail Shapes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. manicured            6. squared&lt;br /&gt;
 2. lengthy              7. pointed&lt;br /&gt;
 3. short                8. smoothly filed&lt;br /&gt;
 4. rounded              9. sharply tapered&lt;br /&gt;
 5. oval                10. ragged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Designs====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. None&lt;br /&gt;
 5. None&lt;br /&gt;
 6. patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
 7. centered with &amp;lt;full&amp;gt; stud&lt;br /&gt;
 8. flecked with &amp;lt;adj&amp;gt; chips&lt;br /&gt;
 9. tipped in tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;adj&amp;gt; clusters&lt;br /&gt;
11. with minute &amp;lt;adj&amp;gt; dots&lt;br /&gt;
12. speckled with crushed &amp;lt;adj&amp;gt;&lt;br /&gt;
13. with arcs of &amp;lt;adj&amp;gt; studs&lt;br /&gt;
14. encrusted in &amp;lt;adj&amp;gt; shards&lt;br /&gt;
15. aswirl with flecks of &amp;lt;adj&amp;gt;&lt;br /&gt;
16. spiraled with slivers of &amp;lt;adj&amp;gt;&lt;br /&gt;
17. irregularly streaked in &amp;lt;adj&amp;gt;&lt;br /&gt;
18. dappled with &amp;lt;adj&amp;gt; at the nailbed&lt;br /&gt;
19. dusted in motes of &amp;lt;adj&amp;gt;&lt;br /&gt;
20. graced by a crescent of &amp;lt;adj&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a copper-geared nail press&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a copper-geared nail press:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 4 pounds.&lt;br /&gt;
It is estimated to be worth about 2,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of copper.&lt;br /&gt;
The press can not be worn.&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: muted&lt;br /&gt;
Color: lilac&lt;br /&gt;
Polish type: polish&lt;br /&gt;
Nail shape: oval&lt;br /&gt;
Design:patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Nail polish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196080</id>
		<title>Gnomish Nail Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196080"/>
		<updated>2023-05-01T21:50:36Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Nail Press&#039;&#039;&#039; was first sold as a fully unlocked/auction quality press at the [[Grand Auction of 5123]].  Able to be loaded with a gemstone, it allows the owner add a wide variety of adornments to fingernails similar to [[nail polish]].  It also can have custom designs added to it via merchant.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze={{addmetext}} &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully Unlocked/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: shimmering&lt;br /&gt;
Color: argent&lt;br /&gt;
Polish type: lacquer&lt;br /&gt;
Nail shape: rounded&lt;br /&gt;
Design:graced by a crescent of &amp;lt;adj&amp;gt; &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;View the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Randomizes selections.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Apply the current nail press settings.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the [[#Color|color]] family you&#039;re selecting from.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Load a gemstone into the press.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through [[#Nail Options|categories]] (finishes, colors, polishes, nail shapes, and designs).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Select an option by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Nail Options===&lt;br /&gt;
The nail press comes with a variety of design options.&lt;br /&gt;
====Finishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. bright              11. muted&lt;br /&gt;
 2. flat                12. nacreous&lt;br /&gt;
 3. glassy              13. opalescent&lt;br /&gt;
 4. gleaming            14. pearlescent&lt;br /&gt;
 5. glittering          15. satiny&lt;br /&gt;
 6. glossy              16. shimmering&lt;br /&gt;
 7. gradated            17. shiny&lt;br /&gt;
 8. lustrous            18. sparkling&lt;br /&gt;
 9. marbled             19. translucent&lt;br /&gt;
10. matte               20. vivid&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Colors====&lt;br /&gt;
Greyscale&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. black               14. mist grey&lt;br /&gt;
 2. obsidian            15. pewter&lt;br /&gt;
 3. onyx                16. dove grey&lt;br /&gt;
 4. ebon                17. oyster&lt;br /&gt;
 5. sable               18. silver&lt;br /&gt;
 6. ink black           19. argent&lt;br /&gt;
 7. coal black          20. iron-hued&lt;br /&gt;
 8. jet black           21. white&lt;br /&gt;
 9. raven black         22. chalk white&lt;br /&gt;
10. midnight black      23. lotus white&lt;br /&gt;
11. grey                24. lily white&lt;br /&gt;
12. charcoal            25. snow white&lt;br /&gt;
13. ash grey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Neutral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. beige               11. taupe&lt;br /&gt;
 2. ivory               12. bistre&lt;br /&gt;
 3. cream               13. tan&lt;br /&gt;
 4. bisque              14. brown&lt;br /&gt;
 5. off-white           15. fawn&lt;br /&gt;
 6. bone white          16. cocoa&lt;br /&gt;
 7. alabaster           17. tawny&lt;br /&gt;
 8. ecru                18. russet&lt;br /&gt;
 9. linen white         19. chestnut&lt;br /&gt;
10. papyrus white       20. coffee-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Warm&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. red                 21. gold&lt;br /&gt;
 2. crimson             22. aureate&lt;br /&gt;
 3. scarlet             23. yellow&lt;br /&gt;
 4. vermilion           24. lemon yellow&lt;br /&gt;
 5. burgundy            25. citrine&lt;br /&gt;
 6. cranberry           26. goldenrod&lt;br /&gt;
 7. cerise              27. mustard&lt;br /&gt;
 8. poppy red           28. ochre&lt;br /&gt;
 9. cherry red          29. sunny yellow&lt;br /&gt;
10. ruby red            30. canary yellow&lt;br /&gt;
11. merlot-hued         31. brass&lt;br /&gt;
12. mulberry            32. bronze&lt;br /&gt;
13. amaranth            33. apricot&lt;br /&gt;
14. pink                34. saffron&lt;br /&gt;
15. magenta             35. marigold&lt;br /&gt;
16. fuchsia             36. tangerine&lt;br /&gt;
17. coral pink          37. orange&lt;br /&gt;
18. peach               38. terracotta&lt;br /&gt;
19. dusky rose          39. sunset-hued&lt;br /&gt;
20. rose gold           40. copper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cool&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. green               24. cobalt&lt;br /&gt;
 2. viridian            25. celestial blue&lt;br /&gt;
 3. chartreuse          26. sky blue&lt;br /&gt;
 4. celadon             27. ocean blue&lt;br /&gt;
 5. olivine             28. navy&lt;br /&gt;
 6. olive               29. glacial blue&lt;br /&gt;
 7. emerald             30. sapphire&lt;br /&gt;
 8. mint green          31. indigo&lt;br /&gt;
 9. moss green          32. violet&lt;br /&gt;
10. juniper green       33. purple&lt;br /&gt;
11. lime                34. plum&lt;br /&gt;
12. cypress green       35. amethyst&lt;br /&gt;
13. sage                36. lilac&lt;br /&gt;
14. forest green        37. wisteria&lt;br /&gt;
15. jade                38. orchid&lt;br /&gt;
16. teal                39. lavender&lt;br /&gt;
17. turquoise           40. thistle&lt;br /&gt;
18. aqua                41. belladonna&lt;br /&gt;
19. cyan                42. aubergine&lt;br /&gt;
20. cerulean            43. violet-black&lt;br /&gt;
21. azure               44. heliotrope&lt;br /&gt;
22. zaffre              45. periwinkle&lt;br /&gt;
23. blue                46. twilight-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Polishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. lacquer              3. glaze&lt;br /&gt;
 2. polish               4. gloss&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Nail Shapes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. manicured            6. squared&lt;br /&gt;
 2. lengthy              7. pointed&lt;br /&gt;
 3. short                8. smoothly filed&lt;br /&gt;
 4. rounded              9. sharply tapered&lt;br /&gt;
 5. oval                10. ragged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Designs====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. None&lt;br /&gt;
 5. None&lt;br /&gt;
 6. patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
 7. centered with &amp;lt;full&amp;gt; stud&lt;br /&gt;
 8. flecked with &amp;lt;adj&amp;gt; chips&lt;br /&gt;
 9. tipped in tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;adj&amp;gt; clusters&lt;br /&gt;
11. with minute &amp;lt;adj&amp;gt; dots&lt;br /&gt;
12. speckled with crushed &amp;lt;adj&amp;gt;&lt;br /&gt;
13. with arcs of &amp;lt;adj&amp;gt; studs&lt;br /&gt;
14. encrusted in &amp;lt;adj&amp;gt; shards&lt;br /&gt;
15. aswirl with flecks of &amp;lt;adj&amp;gt;&lt;br /&gt;
16. spiraled with slivers of &amp;lt;adj&amp;gt;&lt;br /&gt;
17. irregularly streaked in &amp;lt;adj&amp;gt;&lt;br /&gt;
18. dappled with &amp;lt;adj&amp;gt; at the nailbed&lt;br /&gt;
19. dusted in motes of &amp;lt;adj&amp;gt;&lt;br /&gt;
20. graced by a crescent of &amp;lt;adj&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a copper-geared nail press&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a copper-geared nail press:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 4 pounds.&lt;br /&gt;
It is estimated to be worth about 2,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of copper.&lt;br /&gt;
The press can not be worn.&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: muted&lt;br /&gt;
Color: lilac&lt;br /&gt;
Polish type: polish&lt;br /&gt;
Nail shape: oval&lt;br /&gt;
Design:patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Nail polish]]&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196079</id>
		<title>Gnomish Nail Press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Nail_Press&amp;diff=196079"/>
		<updated>2023-05-01T21:47:32Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gnomish Nail Press&#039;&#039;&#039; was first sold as a fully unlocked/auction quality press at the [[Grand Auction of 5123]].  Able to be loaded with a gemstone, it allows the owner add a wide variety of adornments to fingernails similar to [[nail polish]].  It also can have custom designs added to it via merchant.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze={{addmetext}} &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully Unlocked/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze={{addmetext}} &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;View the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Randomizes selections.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Apply the current nail press settings.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the [[#Color|color]] family you&#039;re selecting from.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Load a gemstone into the press.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through the [[#Nail Options|options]] for your current category.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through [[#Nail Options|categories]] (finishes, colors, polishes, nail shapes, and designs).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Select an option by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Nail Options===&lt;br /&gt;
The nail press comes with a variety of design options.&lt;br /&gt;
====Finishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. bright              11. muted&lt;br /&gt;
 2. flat                12. nacreous&lt;br /&gt;
 3. glassy              13. opalescent&lt;br /&gt;
 4. gleaming            14. pearlescent&lt;br /&gt;
 5. glittering          15. satiny&lt;br /&gt;
 6. glossy              16. shimmering&lt;br /&gt;
 7. gradated            17. shiny&lt;br /&gt;
 8. lustrous            18. sparkling&lt;br /&gt;
 9. marbled             19. translucent&lt;br /&gt;
10. matte               20. vivid&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Colors====&lt;br /&gt;
Greyscale&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. black               14. mist grey&lt;br /&gt;
 2. obsidian            15. pewter&lt;br /&gt;
 3. onyx                16. dove grey&lt;br /&gt;
 4. ebon                17. oyster&lt;br /&gt;
 5. sable               18. silver&lt;br /&gt;
 6. ink black           19. argent&lt;br /&gt;
 7. coal black          20. iron-hued&lt;br /&gt;
 8. jet black           21. white&lt;br /&gt;
 9. raven black         22. chalk white&lt;br /&gt;
10. midnight black      23. lotus white&lt;br /&gt;
11. grey                24. lily white&lt;br /&gt;
12. charcoal            25. snow white&lt;br /&gt;
13. ash grey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Neutral&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. beige               11. taupe&lt;br /&gt;
 2. ivory               12. bistre&lt;br /&gt;
 3. cream               13. tan&lt;br /&gt;
 4. bisque              14. brown&lt;br /&gt;
 5. off-white           15. fawn&lt;br /&gt;
 6. bone white          16. cocoa&lt;br /&gt;
 7. alabaster           17. tawny&lt;br /&gt;
 8. ecru                18. russet&lt;br /&gt;
 9. linen white         19. chestnut&lt;br /&gt;
10. papyrus white       20. coffee-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Warm&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. red                 21. gold&lt;br /&gt;
 2. crimson             22. aureate&lt;br /&gt;
 3. scarlet             23. yellow&lt;br /&gt;
 4. vermilion           24. lemon yellow&lt;br /&gt;
 5. burgundy            25. citrine&lt;br /&gt;
 6. cranberry           26. goldenrod&lt;br /&gt;
 7. cerise              27. mustard&lt;br /&gt;
 8. poppy red           28. ochre&lt;br /&gt;
 9. cherry red          29. sunny yellow&lt;br /&gt;
10. ruby red            30. canary yellow&lt;br /&gt;
11. merlot-hued         31. brass&lt;br /&gt;
12. mulberry            32. bronze&lt;br /&gt;
13. amaranth            33. apricot&lt;br /&gt;
14. pink                34. saffron&lt;br /&gt;
15. magenta             35. marigold&lt;br /&gt;
16. fuchsia             36. tangerine&lt;br /&gt;
17. coral pink          37. orange&lt;br /&gt;
18. peach               38. terracotta&lt;br /&gt;
19. dusky rose          39. sunset-hued&lt;br /&gt;
20. rose gold           40. copper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Cool&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. green               24. cobalt&lt;br /&gt;
 2. viridian            25. celestial blue&lt;br /&gt;
 3. chartreuse          26. sky blue&lt;br /&gt;
 4. celadon             27. ocean blue&lt;br /&gt;
 5. olivine             28. navy&lt;br /&gt;
 6. olive               29. glacial blue&lt;br /&gt;
 7. emerald             30. sapphire&lt;br /&gt;
 8. mint green          31. indigo&lt;br /&gt;
 9. moss green          32. violet&lt;br /&gt;
10. juniper green       33. purple&lt;br /&gt;
11. lime                34. plum&lt;br /&gt;
12. cypress green       35. amethyst&lt;br /&gt;
13. sage                36. lilac&lt;br /&gt;
14. forest green        37. wisteria&lt;br /&gt;
15. jade                38. orchid&lt;br /&gt;
16. teal                39. lavender&lt;br /&gt;
17. turquoise           40. thistle&lt;br /&gt;
18. aqua                41. belladonna&lt;br /&gt;
19. cyan                42. aubergine&lt;br /&gt;
20. cerulean            43. violet-black&lt;br /&gt;
21. azure               44. heliotrope&lt;br /&gt;
22. zaffre              45. periwinkle&lt;br /&gt;
23. blue                46. twilight-hued&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Polishes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. lacquer              3. glaze&lt;br /&gt;
 2. polish               4. gloss&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Nail Shapes====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. manicured            6. squared&lt;br /&gt;
 2. lengthy              7. pointed&lt;br /&gt;
 3. short                8. smoothly filed&lt;br /&gt;
 4. rounded              9. sharply tapered&lt;br /&gt;
 5. oval                10. ragged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Designs====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
 2. None&lt;br /&gt;
 3. None&lt;br /&gt;
 4. None&lt;br /&gt;
 5. None&lt;br /&gt;
 6. patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
 7. centered with &amp;lt;full&amp;gt; stud&lt;br /&gt;
 8. flecked with &amp;lt;adj&amp;gt; chips&lt;br /&gt;
 9. tipped in tiny &amp;lt;adj&amp;gt;s&lt;br /&gt;
10. adorned with &amp;lt;adj&amp;gt; clusters&lt;br /&gt;
11. with minute &amp;lt;adj&amp;gt; dots&lt;br /&gt;
12. speckled with crushed &amp;lt;adj&amp;gt;&lt;br /&gt;
13. with arcs of &amp;lt;adj&amp;gt; studs&lt;br /&gt;
14. encrusted in &amp;lt;adj&amp;gt; shards&lt;br /&gt;
15. aswirl with flecks of &amp;lt;adj&amp;gt;&lt;br /&gt;
16. spiraled with slivers of &amp;lt;adj&amp;gt;&lt;br /&gt;
17. irregularly streaked in &amp;lt;adj&amp;gt;&lt;br /&gt;
18. dappled with &amp;lt;adj&amp;gt; at the nailbed&lt;br /&gt;
19. dusted in motes of &amp;lt;adj&amp;gt;&lt;br /&gt;
20. graced by a crescent of &amp;lt;adj&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a copper-geared nail press&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a copper-geared nail press:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 4 pounds.&lt;br /&gt;
It is estimated to be worth about 2,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of copper.&lt;br /&gt;
The press can not be worn.&lt;br /&gt;
&lt;br /&gt;
The Gnomish Nail Press will add a fashionable gemstone design to your manicures.&lt;br /&gt;
&lt;br /&gt;
Simply PUSH the gemstone of your choice into the press, then TURN it to the design you want to apply.&lt;br /&gt;
When you&#039;re sure you&#039;ve picked the right one, POINT at the press to adorn your nails with the fabulous style.&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t you fancy?  This press is unlocked to auction quality, which means you can give yourself the ultimate&lt;br /&gt;
manicure, including painting your nails from the wide variety of options available.&lt;br /&gt;
&lt;br /&gt;
FIDGET: Randomize your selections if you&#039;re feeling indecisive&lt;br /&gt;
TWIST: Cycle through categories (finishes, colors, polishes, nail shapes, and designs)&lt;br /&gt;
TURN: Cycle through the options for your current category&lt;br /&gt;
POKE: Change the color family you&#039;re selecting from&lt;br /&gt;
GAZE: See the options for your current category&lt;br /&gt;
WHISPER: Select an option by number&lt;br /&gt;
&lt;br /&gt;
Custom designs:&lt;br /&gt;
1. tipped in tiny &amp;lt;adj&amp;gt; studs&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
4. &lt;br /&gt;
5. &lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
Finish: muted&lt;br /&gt;
Color: lilac&lt;br /&gt;
Polish type: polish&lt;br /&gt;
Nail shape: oval&lt;br /&gt;
Design:patterned in &amp;lt;adj&amp;gt; chevron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Nail polish]]&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GAZE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gosaena_Cloak&amp;diff=195903</id>
		<title>Gosaena Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gosaena_Cloak&amp;diff=195903"/>
		<updated>2023-04-27T17:00:11Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Adding shrines available to non-clerics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gosaena Cloak&#039;&#039;&#039; was released at the [[Grand Auction of 5123]] in the form of &#039;&#039;a white-feathered grey silk cloak&#039;&#039;.  Intended for a devout follower of Gosaena, it will &amp;quot;turn off&amp;quot; if worn by one who is not.  It provides a teleport ability and the unique ability Gosaena&#039;s Resolve.  It also has several fluff verbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white-feathered cloak and sense that the creator has provided the following information:&lt;br /&gt;
A white-feathered grey silk cloak is intended for a devout follower of Gosaena and will basically &amp;quot;turn off&amp;quot; if worn by one who is not.  Clerics have a broader benefit in the teleport ability in that the location options are expanded to include Gosaena&#039;s prayer room in the local cleric guild, if one exists.  This white-feathered cloak may be altered as long as &amp;quot;white feathers&amp;quot; remains in the item description.&lt;br /&gt;
&lt;br /&gt;
Ambient messaging is currently active.  PROD the CLOAK to turn it off.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
  EXHALE, PULL, SCRATCH, TURN, WEAR/REMOVE (fluff)&lt;br /&gt;
  SHAKE - Activate Gosaena&#039;s Resolve for 10 seconds.  Can be used while incapacitated.   Remaining Uses Today: 2&lt;br /&gt;
  PONDER - See available transport locations&lt;br /&gt;
  PROD - Toggle ambient messaging on/off&lt;br /&gt;
  WHISPER [CLOAK] HELP - Get some information about the cloak.&lt;br /&gt;
  WHISPER [CLOAK]  SHRINE - Immediate travel to the nearest Gosaena shrine in this realm.  You must be outside in order to harness this power.&lt;br /&gt;
&lt;br /&gt;
This cloak was created for the 2023 Auction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;In an attempt to calm yourself, you tilt your head down slightly, close your eyes, and exhale with pursed lips.  Your breath skims across the cloak&#039;s feathers just beneath your chin, causing them to ruffle gently.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character tilts her head down slightly, closes her eyes and purses her lips, exhaling with enough force to cause her cloak&#039;s feathers beneath her chin to ruffle gently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With intense concentration, you place your hand on a white-feathered grey silk cloak and ponder the options that are available to you.  You remember that this list contains the places that you can visit with the cloak&#039;s aid as long as you are in the proper realm.&lt;br /&gt;
--- SHRINES ---&lt;br /&gt;
&lt;br /&gt;
Solhaven - Temple, Inner Sanctum&lt;br /&gt;
&lt;br /&gt;
Icemule Trace - Hall of the End&lt;br /&gt;
&lt;br /&gt;
Zul Logoth - Chamber of the Grey&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character gains a contemplative expression as she places her hand on her white-feathered cloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (ON)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You prod your finger against your white-feathered cloak.  It ripples about you, seeming almost alive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character prods her finger against her white-feathered cloak.  It ripples about her, seeming almost alive.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (OFF)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You prod your finger against your white-feathered cloak.  With a nearly silent sigh, it falls still.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character prods her finger against her white-feathered cloak.  With a nearly silent sigh, it falls still.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;A stray feather along your white-feathered cloak catches your eye with its obnoxious fluttering with even the smallest of movements!  Your attempts to ignore it fail, and you reach over and pluck it free from the garment with your thumb and forefinger.  After releasing your grasp on it and expecting it to fall to the ground, it defies your expectation and instead floats lazily in the air a few times before rising up and out of sight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character repeatedly glances at the same spot on her cloak, and then with her thumb and forefinger, plucks a single feather and releases her grasp on the offending plume.  Instead of falling to the ground, it floats lazily in the air briefly and then rises up and out of sight.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;As you slip a white-feathered grey silk cloak off your shoulders, the secured white feathers flutter furiously in protest of the cloak&#039;s removal.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character slips a white-feathered grey silk cloak off her shoulders, and its white feathers flutter furiously, seemingly in protest of the garment&#039;s removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SCRATCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;A nettlesome itch crops up beneath your white-feathered cloak, probably caused by a sharp-ended quill.  You casually reach your hand beneath the cloak and scratch vigorously a few times, pushing against the offender to either flatten the point or push it back into the material.  Ahh, that feels better!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character slips her hand beneath her white-feathered cloak and scratches vigorously.  She releases a subtle sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With an urgent appeal to Gosaena, a burdensome weight falls upon your shoulders and forces you to hunch over and cower to the ground.  Wrapping you securely in their warming plumes, a magnificent pair of white wings encapsulates you completely and protects you during this most vulnerable time.  Though somewhat protected, you are temporarily incapacitated.&lt;br /&gt;
As the thick blanket of feathers peels away from your form and folds into the back of your white-feathered cloak, you become aware of your ameliorated state.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;The magnificent white wings wrapped around Character&#039;s body slowly peel away and fold themselves against her white-feathered cloak.  Character looks a bit invigorated.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With a quick turn to the left, a white-feathered grey silk cloak billows, and you catch a glimpse over your shoulder of a white wing tip that quickly rebounds to its original position against the back of the cloak.  You reach your hand over your shoulder and feel around with your fingertips, checking to make sure it&#039;s still there.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character turns quickly to her left, and her white-feathered cloak billows grandly, a white wing tip shifting from its masked position on the garment&#039;s back.  She reaches over her shoulder and fiddles with a few feathers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Swinging the garment around your shoulders with a wide flourish, a white-feathered grey silk cloak settles onto your body like a glove.  After securing its placement, a dull ache radiates down your back beneath your shoulder blades.  A few exaggerated shrugs ease the discomfort.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Swinging the garment around her shoulders with a flourish, a white-feathered grey silk cloak seems a perfect fit on Character&#039;s body.  Though covered, you observe slight movement along her back from beneath the feathered piece.  She shrugs her shoulders a few times to assist with the cloak&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER (CLOAK HELP)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
A white-feathered grey silk cloak has been imbued with Gosaena&#039;s Resolve and offers a variety of rewards to her most loyal follower.&lt;br /&gt;
&lt;br /&gt;
If you desire worship, you may call upon this teleport ability if you lower your voice to a WHISPER, and ask the cloak to assist you in locating the SHRINE in this realm.&lt;br /&gt;
(Usage: WHISPER CLOAK SHRINE)&lt;br /&gt;
&lt;br /&gt;
You can see a list of eligible locations for the teleport ability by PONDERing the cloak.&lt;br /&gt;
(Usage: PONDER CLOAK)&lt;br /&gt;
&lt;br /&gt;
In addition, you can call upon Gosaena&#039;s Resolve and gain some protection twice daily when you may potentially be at your most vulnerable.  Merely SHAKE the cloak, count to 10, and cross your fingers.&lt;br /&gt;
(Usage: SHAKE CLOAK to gain Gosaena&#039;s Resolve which results in excelled health/mana/stamina recovery, and increased defense and target defense strength.  You may call upon this power while you are incapacitated, but it will place a freeze on your musculature and will still be unable to move while the rejuvenation takes place.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER (CLOAK SHRINE)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared about the cloak at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a white-feathered grey silk cloak&lt;br /&gt;
Current Bid/Cost: 1,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a white-feathered grey silk cloak:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 6 pounds.&lt;br /&gt;
It is estimated to be worth about 1,500,000 silvers.&lt;br /&gt;
It is a container with a maximum interior capacity of 200 pounds with room for any number of items.&lt;br /&gt;
It is predominantly crafted of cloth.&lt;br /&gt;
A white-feathered grey silk cloak is intended for a devout follower of Gosaena and will basically &amp;quot;turn off&amp;quot; if worn by one who is not.  Clerics have a broader benefit in the teleport ability in that the location options are expanded to include Gosaena&#039;s prayer room in the local cleric guild, if one exists.  This white-feathered cloak may be altered as long as &amp;quot;white feathers&amp;quot; remains in the item description.&lt;br /&gt;
&lt;br /&gt;
Ambient messaging is currently inactive.  PROD the CLOAK to turn it on.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
  EXHALE, PULL, SCRATCH, TURN, WEAR/REMOVE (fluff)&lt;br /&gt;
  FOLD - Activate Gosaena&#039;s Resolve for 10 seconds.  Can be used while incapacitated.   Remaining Uses Today: 2&lt;br /&gt;
  PONDER - See available transport locations&lt;br /&gt;
  PROD - Toggle ambient messaging on/off&lt;br /&gt;
  WHISPER [CLOAK] HELP - Get some information about the cloak.&lt;br /&gt;
  WHISPER [CLOAK]  SHRINE - Immediate travel to the nearest Gosaena shrine in this realm.  You must be outside in order to harness this power.&lt;br /&gt;
&lt;br /&gt;
This cloak was created for the 2023 Auction.&lt;br /&gt;
&lt;br /&gt;
Siduine says, &amp;quot;Resolve = It will restore 100% of your missing health, 10% per second over 10 seconds, 2.5 percent of your mana, and 2.5 percent of your stamine, it also boosts your DS and TD by a bunch.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Cloak &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;Yes&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must include &amp;quot;white feathers&amp;quot; in description. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=EXHALE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PONDER&lt;br /&gt;
|verb3=PROD&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=SCRATCH&lt;br /&gt;
|verb7=SHAKE&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
|verb9=WEAR&lt;br /&gt;
|verb10=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gosaena_Cloak&amp;diff=195899</id>
		<title>Gosaena Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gosaena_Cloak&amp;diff=195899"/>
		<updated>2023-04-27T16:36:19Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gosaena Cloak&#039;&#039;&#039; was released at the [[Grand Auction of 5123]] in the form of &#039;&#039;a white-feathered grey silk cloak&#039;&#039;.  Intended for a devout follower of Gosaena, it will &amp;quot;turn off&amp;quot; if worn by one who is not.  It provides a teleport ability and the unique ability Gosaena&#039;s Resolve.  It also has several fluff verbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white-feathered cloak and sense that the creator has provided the following information:&lt;br /&gt;
A white-feathered grey silk cloak is intended for a devout follower of Gosaena and will basically &amp;quot;turn off&amp;quot; if worn by one who is not.  Clerics have a broader benefit in the teleport ability in that the location options are expanded to include Gosaena&#039;s prayer room in the local cleric guild, if one exists.  This white-feathered cloak may be altered as long as &amp;quot;white feathers&amp;quot; remains in the item description.&lt;br /&gt;
&lt;br /&gt;
Ambient messaging is currently active.  PROD the CLOAK to turn it off.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
  EXHALE, PULL, SCRATCH, TURN, WEAR/REMOVE (fluff)&lt;br /&gt;
  SHAKE - Activate Gosaena&#039;s Resolve for 10 seconds.  Can be used while incapacitated.   Remaining Uses Today: 2&lt;br /&gt;
  PONDER - See available transport locations&lt;br /&gt;
  PROD - Toggle ambient messaging on/off&lt;br /&gt;
  WHISPER [CLOAK] HELP - Get some information about the cloak.&lt;br /&gt;
  WHISPER [CLOAK]  SHRINE - Immediate travel to the nearest Gosaena shrine in this realm.  You must be outside in order to harness this power.&lt;br /&gt;
&lt;br /&gt;
This cloak was created for the 2023 Auction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;In an attempt to calm yourself, you tilt your head down slightly, close your eyes, and exhale with pursed lips.  Your breath skims across the cloak&#039;s feathers just beneath your chin, causing them to ruffle gently.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character tilts her head down slightly, closes her eyes and purses her lips, exhaling with enough force to cause her cloak&#039;s feathers beneath her chin to ruffle gently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With intense concentration, you place your hand on a white-feathered grey silk cloak and ponder the options that are available to you.  You remember that this list contains the places that you can visit with the cloak&#039;s aid as long as you are in the proper realm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character gains a contemplative expression as she places her hand on her white-feathered cloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (ON)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You prod your finger against your white-feathered cloak.  It ripples about you, seeming almost alive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character prods her finger against her white-feathered cloak.  It ripples about her, seeming almost alive.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (OFF)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You prod your finger against your white-feathered cloak.  With a nearly silent sigh, it falls still.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character prods her finger against her white-feathered cloak.  With a nearly silent sigh, it falls still.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;A stray feather along your white-feathered cloak catches your eye with its obnoxious fluttering with even the smallest of movements!  Your attempts to ignore it fail, and you reach over and pluck it free from the garment with your thumb and forefinger.  After releasing your grasp on it and expecting it to fall to the ground, it defies your expectation and instead floats lazily in the air a few times before rising up and out of sight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character repeatedly glances at the same spot on her cloak, and then with her thumb and forefinger, plucks a single feather and releases her grasp on the offending plume.  Instead of falling to the ground, it floats lazily in the air briefly and then rises up and out of sight.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;As you slip a white-feathered grey silk cloak off your shoulders, the secured white feathers flutter furiously in protest of the cloak&#039;s removal.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character slips a white-feathered grey silk cloak off her shoulders, and its white feathers flutter furiously, seemingly in protest of the garment&#039;s removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SCRATCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;A nettlesome itch crops up beneath your white-feathered cloak, probably caused by a sharp-ended quill.  You casually reach your hand beneath the cloak and scratch vigorously a few times, pushing against the offender to either flatten the point or push it back into the material.  Ahh, that feels better!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character slips her hand beneath her white-feathered cloak and scratches vigorously.  She releases a subtle sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With an urgent appeal to Gosaena, a burdensome weight falls upon your shoulders and forces you to hunch over and cower to the ground.  Wrapping you securely in their warming plumes, a magnificent pair of white wings encapsulates you completely and protects you during this most vulnerable time.  Though somewhat protected, you are temporarily incapacitated.&lt;br /&gt;
As the thick blanket of feathers peels away from your form and folds into the back of your white-feathered cloak, you become aware of your ameliorated state.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;The magnificent white wings wrapped around Character&#039;s body slowly peel away and fold themselves against her white-feathered cloak.  Character looks a bit invigorated.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With a quick turn to the left, a white-feathered grey silk cloak billows, and you catch a glimpse over your shoulder of a white wing tip that quickly rebounds to its original position against the back of the cloak.  You reach your hand over your shoulder and feel around with your fingertips, checking to make sure it&#039;s still there.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character turns quickly to her left, and her white-feathered cloak billows grandly, a white wing tip shifting from its masked position on the garment&#039;s back.  She reaches over her shoulder and fiddles with a few feathers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Swinging the garment around your shoulders with a wide flourish, a white-feathered grey silk cloak settles onto your body like a glove.  After securing its placement, a dull ache radiates down your back beneath your shoulder blades.  A few exaggerated shrugs ease the discomfort.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Swinging the garment around her shoulders with a flourish, a white-feathered grey silk cloak seems a perfect fit on Character&#039;s body.  Though covered, you observe slight movement along her back from beneath the feathered piece.  She shrugs her shoulders a few times to assist with the cloak&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER (CLOAK HELP)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
A white-feathered grey silk cloak has been imbued with Gosaena&#039;s Resolve and offers a variety of rewards to her most loyal follower.&lt;br /&gt;
&lt;br /&gt;
If you desire worship, you may call upon this teleport ability if you lower your voice to a WHISPER, and ask the cloak to assist you in locating the SHRINE in this realm.&lt;br /&gt;
(Usage: WHISPER CLOAK SHRINE)&lt;br /&gt;
&lt;br /&gt;
You can see a list of eligible locations for the teleport ability by PONDERing the cloak.&lt;br /&gt;
(Usage: PONDER CLOAK)&lt;br /&gt;
&lt;br /&gt;
In addition, you can call upon Gosaena&#039;s Resolve and gain some protection twice daily when you may potentially be at your most vulnerable.  Merely SHAKE the cloak, count to 10, and cross your fingers.&lt;br /&gt;
(Usage: SHAKE CLOAK to gain Gosaena&#039;s Resolve which results in excelled health/mana/stamina recovery, and increased defense and target defense strength.  You may call upon this power while you are incapacitated, but it will place a freeze on your musculature and will still be unable to move while the rejuvenation takes place.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER (CLOAK SHRINE)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared about the cloak at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a white-feathered grey silk cloak&lt;br /&gt;
Current Bid/Cost: 1,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a white-feathered grey silk cloak:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 6 pounds.&lt;br /&gt;
It is estimated to be worth about 1,500,000 silvers.&lt;br /&gt;
It is a container with a maximum interior capacity of 200 pounds with room for any number of items.&lt;br /&gt;
It is predominantly crafted of cloth.&lt;br /&gt;
A white-feathered grey silk cloak is intended for a devout follower of Gosaena and will basically &amp;quot;turn off&amp;quot; if worn by one who is not.  Clerics have a broader benefit in the teleport ability in that the location options are expanded to include Gosaena&#039;s prayer room in the local cleric guild, if one exists.  This white-feathered cloak may be altered as long as &amp;quot;white feathers&amp;quot; remains in the item description.&lt;br /&gt;
&lt;br /&gt;
Ambient messaging is currently inactive.  PROD the CLOAK to turn it on.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
  EXHALE, PULL, SCRATCH, TURN, WEAR/REMOVE (fluff)&lt;br /&gt;
  FOLD - Activate Gosaena&#039;s Resolve for 10 seconds.  Can be used while incapacitated.   Remaining Uses Today: 2&lt;br /&gt;
  PONDER - See available transport locations&lt;br /&gt;
  PROD - Toggle ambient messaging on/off&lt;br /&gt;
  WHISPER [CLOAK] HELP - Get some information about the cloak.&lt;br /&gt;
  WHISPER [CLOAK]  SHRINE - Immediate travel to the nearest Gosaena shrine in this realm.  You must be outside in order to harness this power.&lt;br /&gt;
&lt;br /&gt;
This cloak was created for the 2023 Auction.&lt;br /&gt;
&lt;br /&gt;
Siduine says, &amp;quot;Resolve = It will restore 100% of your missing health, 10% per second over 10 seconds, 2.5 percent of your mana, and 2.5 percent of your stamine, it also boosts your DS and TD by a bunch.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Cloak &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;Yes&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must include &amp;quot;white feathers&amp;quot; in description. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=EXHALE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PONDER&lt;br /&gt;
|verb3=PROD&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=SCRATCH&lt;br /&gt;
|verb7=SHAKE&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
|verb9=WEAR&lt;br /&gt;
|verb10=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gosaena_Cloak&amp;diff=195898</id>
		<title>Gosaena Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gosaena_Cloak&amp;diff=195898"/>
		<updated>2023-04-27T16:28:17Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Initial additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Gosaena Cloak&#039;&#039;&#039; was released at the [[Grand Auction of 5123]] in the form of &#039;&#039;a white-feathered grey silk cloak&#039;&#039;.  Intended for a devout follower of Gosaena, it will &amp;quot;turn off&amp;quot; if worn by one who is not.  It provides a teleport ability and the unique ability Gosaena&#039;s Resolve.  It also has several fluff verbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white-feathered cloak and sense that the creator has provided the following information:&lt;br /&gt;
A white-feathered grey silk cloak is intended for a devout follower of Gosaena and will basically &amp;quot;turn off&amp;quot; if worn by one who is not.  Clerics have a broader benefit in the teleport ability in that the location options are expanded to include Gosaena&#039;s prayer room in the local cleric guild, if one exists.  This white-feathered cloak may be altered as long as &amp;quot;white feathers&amp;quot; remains in the item description.&lt;br /&gt;
&lt;br /&gt;
Ambient messaging is currently active.  PROD the CLOAK to turn it off.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
  EXHALE, PULL, SCRATCH, TURN, WEAR/REMOVE (fluff)&lt;br /&gt;
  SHAKE - Activate Gosaena&#039;s Resolve for 10 seconds.  Can be used while incapacitated.   Remaining Uses Today: 2&lt;br /&gt;
  PONDER - See available transport locations&lt;br /&gt;
  PROD - Toggle ambient messaging on/off&lt;br /&gt;
  WHISPER [CLOAK] HELP - Get some information about the cloak.&lt;br /&gt;
  WHISPER [CLOAK]  SHRINE - Immediate travel to the nearest Gosaena shrine in this realm.  You must be outside in order to harness this power.&lt;br /&gt;
&lt;br /&gt;
This cloak was created for the 2023 Auction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;In an attempt to calm yourself, you tilt your head down slightly, close your eyes, and exhale with pursed lips.  Your breath skims across the cloak&#039;s feathers just beneath your chin, causing them to ruffle gently.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character tilts her head down slightly, closes her eyes and purses her lips, exhaling with enough force to cause her cloak&#039;s feathers beneath her chin to ruffle gently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With intense concentration, you place your hand on a white-feathered grey silk cloak and ponder the options that are available to you.  You remember that this list contains the places that you can visit with the cloak&#039;s aid as long as you are in the proper realm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character gains a contemplative expression as she places her hand on her white-feathered cloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (ON)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You prod your finger against your white-feathered cloak.  It ripples about you, seeming almost alive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character prods her finger against her white-feathered cloak.  It ripples about her, seeming almost alive.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (OFF)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You prod your finger against your white-feathered cloak.  With a nearly silent sigh, it falls still.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character prods her finger against her white-feathered cloak.  With a nearly silent sigh, it falls still.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;A stray feather along your white-feathered cloak catches your eye with its obnoxious fluttering with even the smallest of movements!  Your attempts to ignore it fail, and you reach over and pluck it free from the garment with your thumb and forefinger.  After releasing your grasp on it and expecting it to fall to the ground, it defies your expectation and instead floats lazily in the air a few times before rising up and out of sight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character repeatedly glances at the same spot on her cloak, and then with her thumb and forefinger, plucks a single feather and releases her grasp on the offending plume.  Instead of falling to the ground, it floats lazily in the air briefly and then rises up and out of sight.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;As you slip a white-feathered grey silk cloak off your shoulders, the secured white feathers flutter furiously in protest of the cloak&#039;s removal.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character slips a white-feathered grey silk cloak off her shoulders, and its white feathers flutter furiously, seemingly in protest of the garment&#039;s removal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SCRATCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;A nettlesome itch crops up beneath your white-feathered cloak, probably caused by a sharp-ended quill.  You casually reach your hand beneath the cloak and scratch vigorously a few times, pushing against the offender to either flatten the point or push it back into the material.  Ahh, that feels better!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character slips her hand beneath her white-feathered cloak and scratches vigorously.  She releases a subtle sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With an urgent appeal to Gosaena, a burdensome weight falls upon your shoulders and forces you to hunch over and cower to the ground.  Wrapping you securely in their warming plumes, a magnificent pair of white wings encapsulates you completely and protects you during this most vulnerable time.  Though somewhat protected, you are temporarily incapacitated.&lt;br /&gt;
As the thick blanket of feathers peels away from your form and folds into the back of your white-feathered cloak, you become aware of your ameliorated state.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;The magnificent white wings wrapped around Character&#039;s body slowly peel away and fold themselves against her white-feathered cloak.  Character looks a bit invigorated.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;With a quick turn to the left, a white-feathered grey silk cloak billows, and you catch a glimpse over your shoulder of a white wing tip that quickly rebounds to its original position against the back of the cloak.  You reach your hand over your shoulder and feel around with your fingertips, checking to make sure it&#039;s still there.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Character turns quickly to her left, and her white-feathered cloak billows grandly, a white wing tip shifting from its masked position on the garment&#039;s back.  She reaches over her shoulder and fiddles with a few feathers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;Swinging the garment around your shoulders with a wide flourish, a white-feathered grey silk cloak settles onto your body like a glove.  After securing its placement, a dull ache radiates down your back beneath your shoulder blades.  A few exaggerated shrugs ease the discomfort.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Swinging the garment around her shoulders with a flourish, a white-feathered grey silk cloak seems a perfect fit on Character&#039;s body.  Though covered, you observe slight movement along her back from beneath the feathered piece.  She shrugs her shoulders a few times to assist with the cloak&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER (CLOAK HELP)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
A white-feathered grey silk cloak has been imbued with Gosaena&#039;s Resolve and offers a variety of rewards to her most loyal follower.&lt;br /&gt;
&lt;br /&gt;
If you desire worship, you may call upon this teleport ability if you lower your voice to a WHISPER, and ask the cloak to assist you in locating the SHRINE in this realm.&lt;br /&gt;
(Usage: WHISPER CLOAK SHRINE)&lt;br /&gt;
&lt;br /&gt;
You can see a list of eligible locations for the teleport ability by PONDERing the cloak.&lt;br /&gt;
(Usage: PONDER CLOAK)&lt;br /&gt;
&lt;br /&gt;
In addition, you can call upon Gosaena&#039;s Resolve and gain some protection twice daily when you may potentially be at your most vulnerable.  Merely SHAKE the cloak, count to 10, and cross your fingers.&lt;br /&gt;
(Usage: SHAKE CLOAK to gain Gosaena&#039;s Resolve which results in excelled health/mana/stamina recovery, and increased defense and target defense strength.  You may call upon this power while you are incapacitated, but it will place a freeze on your musculature and will still be unable to move while the rejuvenation takes place.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER (CLOAK SHRINE)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Grand Auction 5123===&lt;br /&gt;
The following information was shared about the cloak at the [[Grand Auction of 5123]] event:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a white-feathered grey silk cloak&lt;br /&gt;
Current Bid/Cost: 1,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a white-feathered grey silk cloak:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 6 pounds.&lt;br /&gt;
It is estimated to be worth about 1,500,000 silvers.&lt;br /&gt;
It is a container with a maximum interior capacity of 200 pounds with room for any number of items.&lt;br /&gt;
It is predominantly crafted of cloth.&lt;br /&gt;
A white-feathered grey silk cloak is intended for a devout follower of Gosaena and will basically &amp;quot;turn off&amp;quot; if worn by one who is not.  Clerics have a broader benefit in the teleport ability in that the location options are expanded to include Gosaena&#039;s prayer room in the local cleric guild, if one exists.  This white-feathered cloak may be altered as long as &amp;quot;white feathers&amp;quot; remains in the item description.&lt;br /&gt;
&lt;br /&gt;
Ambient messaging is currently inactive.  PROD the CLOAK to turn it on.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
  EXHALE, PULL, SCRATCH, TURN, WEAR/REMOVE (fluff)&lt;br /&gt;
  FOLD - Activate Gosaena&#039;s Resolve for 10 seconds.  Can be used while incapacitated.   Remaining Uses Today: 2&lt;br /&gt;
  PONDER - See available transport locations&lt;br /&gt;
  PROD - Toggle ambient messaging on/off&lt;br /&gt;
  WHISPER [CLOAK] HELP - Get some information about the cloak.&lt;br /&gt;
  WHISPER [CLOAK]  SHRINE - Immediate travel to the nearest Gosaena shrine in this realm.  You must be outside in order to harness this power.&lt;br /&gt;
&lt;br /&gt;
This cloak was created for the 2023 Auction.&lt;br /&gt;
&lt;br /&gt;
Siduine says, &amp;quot;Resolve = It will restore 100% of your missing health, 10% per second over 10 seconds, 2.5 percent of your mana, and 2.5 percent of your stamine, it also boosts your DS and TD by a bunch.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Cloak &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must include &amp;quot;white feathers&amp;quot; in description. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=EXHALE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PONDER&lt;br /&gt;
|verb3=PROD&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=SCRATCH&lt;br /&gt;
|verb7=SHAKE&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
|verb9=WEAR&lt;br /&gt;
|verb10=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=WerePuppy&amp;diff=190922</id>
		<title>WerePuppy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=WerePuppy&amp;diff=190922"/>
		<updated>2023-03-07T01:47:13Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;WerePuppy&#039;&#039;&#039; was released at the [[Ebon Gate Festival]] of 2019,  in the shop [[EGShop:Snips and Snails| Snips and Snails]] by [[GameMaster]] Avaluka. The werepuppies have two unique appearances, one of which is a cute normal puppy and the other of which is its true cursed form.  Werepuppies come in four cursed varieties: Zombie/Undead, Ghost/Spiritual, Mutant/Werewolf, and Fire.  Werepuppies can have only one curse type.  They will change appearance (and behavior) between normal and cursed form, depending on if they are under the influence of the sun&#039;s light or light from one of the moons.  Special items will also allow the owner to force a werepuppy to remain in either its normal or cursed form.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti&lt;br /&gt;
|item= Puppy&lt;br /&gt;
|iteminfo=The normal or cute version of the werepuppy is how it appears when under the influence of the sun or an appropriate item to force its uncursed state.  In this state, the werepuppy&#039;s cursed form is suppressed and it appears like a normal puppy instead of its monstrous counterpart.&lt;br /&gt;
|analyze= You analyze your short-legged puppy and sense that the creator has provided the following information:&lt;br /&gt;
~WerePuppy~&lt;br /&gt;
This cursed puppy&#039;s true form is only revealed under the light of a full moon.&lt;br /&gt;
Should the full light of Liabo, Lornon, Tilaok or Makiri touch her, she will transform.&lt;br /&gt;
Certain preparations of powdered moonstone or sunstone may fend off the change or force it to happen.&lt;br /&gt;
Curse Type: Ghost&lt;br /&gt;
When the curse takes hold, this puppy&#039;s true form is revealed to be that of an ethereal spirit.&lt;br /&gt;
~Current Settings~&lt;br /&gt;
In normal form:&lt;br /&gt;
* 15/15/15: a,short-legged,puppy&lt;br /&gt;
* Long Description: a short-legged sable and white puppy with a stubby tail&lt;br /&gt;
* Show Description: Barrel-chested and stout, this puppy looks extremely sturdy despite her short legs.  Thick and plush, her fur is a rich sable color with a saddle of dark chestnut running across the top of her head and down her back.  Splashes of white tip each paw, her muzzle and the very end of her stubby tail.&lt;br /&gt;
* Fur Type: thick sable and white fur [Custom]&lt;br /&gt;
* Tail Type: stubby tail [Custom]&lt;br /&gt;
In cursed form:&lt;br /&gt;
* 15/15/15: a wispy,spectral,puppy&lt;br /&gt;
* Long Description: a wispy spectral puppy surrounded by a flickering silver mist&lt;br /&gt;
* Show Description: None&lt;br /&gt;
* Fur Type: misty fur [Custom]&lt;br /&gt;
* Tail Type: silvery mist-enshrouded tail [Custom]&lt;br /&gt;
|itemverbtable=Yes&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Garbage&lt;br /&gt;
| You brush off the bits of garbage from a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
| XXX brushes off the bits of garbage from a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a fluffy black and tan puppy&#039;s with a white blaze on the chest attention, you place some chunks of raw bloody meat on the ground.&lt;br /&gt;
With lots of flying slobber and bits of food, a fluffy black and tan puppy with a white blaze on the chest starts to devour the raw bloody meat.  Is he even chewing?&lt;br /&gt;
&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest gobbles up the last bite of the raw bloody meat, stubby tail wagging happily.  He snuffles at the ground in search of any last morsels, though looks disappointed when he doesn&#039;t find any.&lt;br /&gt;
| Whistling to get a fluffy black and tan puppy&#039;s with a white blaze on the chest attention, XXX places some chunks of raw bloody meat on the ground.&lt;br /&gt;
With lots of flying slobber and bits of food, a fluffy black and tan puppy with a white blaze on the chest starts to devour the raw bloody meat.  Is he even chewing?&lt;br /&gt;
&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest gobbles up the last bite of the raw bloody meat, stubby tail wagging happily.  He snuffles at the ground in search of any last morsels, though looks disappointed when he doesn&#039;t find any.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| Pressing your gangly puppy close against your chest, you wrap him in a warm hug, your chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in your grip and twists around, licking your ear with enthusiasm!&lt;br /&gt;
| Pressing his gangly puppy close against his chest, XXX wraps him in a warm hug, his chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in XXX&#039;s grip and twists around, licking his ear with enthusiasm!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While standing, not held&lt;br /&gt;
| Bending down, you scoop a gangly black puppy with huge white-tipped paws into your arms and wrap him in a warm hug, your chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in your grip and twists around, licking your ear with enthusiasm!&lt;br /&gt;
| Bending down, XXX scoops a gangly black puppy with huge white-tipped paws into his arms and wraps him in a warm hug, his chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in XXX&#039;s grip and twists around, licking his ear with enthusiasm!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While kneeling, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps against you!  Drawing him up into your arms, you press him against your chest in a warm hug, your chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in your grip and twists around, licking your ear with enthusiasm!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps against him!  Drawing him up into his arms, he presses him against his chest in a warm hug, his chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in XXX&#039;s grip and twists around, licking his ear with enthusiasm!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While sitting, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps into your lap!  Drawing him up into your arms, you press him against your chest in a warm hug, your chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Back paws firmly planted on your lap, a gangly black puppy with huge white-tipped paws settles his front paws on your shoulders and licks your face enthusiastically!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps into his lap!  Drawing him up into his arms, he presses him against his chest in a warm hug, his chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Back paws firmly planted on his lap, a gangly black puppy with huge white-tipped paws settles his front paws on XXX&#039;s shoulders and licks his face enthusiastically!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While lying down, not held&lt;br /&gt;
| While lying prone on your back, you beckon toward a gangly black puppy with huge white-tipped paws, who happily runs over and leaps onto you!  Gathering him up in both arms, you hug him against your chest.&lt;br /&gt;
Burrowing to try to find a comfortable spot, a gangly black puppy with huge white-tipped paws settles his paws on your shoulders and licks your face enthusiastically!&lt;br /&gt;
| While lying prone on his back, XXX beckons toward a gangly black puppy with huge white-tipped paws, who happily runs over and leaps onto him!  Gathering him up in both arms, XXX hugs him against his chest.&lt;br /&gt;
Burrowing to try to find a comfortable spot, a gangly black puppy with huge white-tipped paws settles his paws on XXX&#039;s shoulders and licks his face enthusiastically!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on the top of your black and tan puppy&#039;s head.&lt;br /&gt;
Wriggling and squirming in your grip, the black and tan puppy twists around and licks your face happily, covering it in slobber!  How cute.&lt;br /&gt;
| XXX leans down and places a kiss on the top of his black and tan puppy&#039;s head.&lt;br /&gt;
Wriggling and squirming in XXX&#039;s grip, the black and tan puppy twists around and licks his face happily, covering it in slobber!  How cute.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
Barking wildly in response, a fluffy black and tan puppy with a white blaze on the chest rushes excitedly over to you and jumps up at your legs, stubby tail a blur of motion.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
Barking wildly in response, a fluffy black and tan puppy with a white blaze on the chest rushes excitedly over to XXX and jumps up at his legs, stubby tail a blur of motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hand over the thick black and tan fur of a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest wags his stubby tail happily and licks your hand.&lt;br /&gt;
| XXX runs his hand over the thick black and tan fur of a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest wags his stubby tail happily and licks XXX&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| Leaning forward, you wiggle a bushy-tailed plush toy chipmunk in front of the gangly puppy, trying to get his attention.&lt;br /&gt;
Whining with excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs briefly and grabs the chipmunk from you.  Squeezing its soft body between his teeth for a few moments, the gangly puppy violently shakes the chipmunk before letting it hang loose from his mouth.  Eventually, he spits a well-slobbered plush toy chipmunk on the ground at your feet and you bend to pick it up again.&lt;br /&gt;
| Leaning forward, XXX wiggles a bushy-tailed plush toy chipmunk in front of the gangly puppy, trying to get his attention.&lt;br /&gt;
Whining with excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs briefly and grabs the chipmunk from XXX.  Squeezing its soft body between his teeth for a few moments, the gangly puppy violently shakes the chipmunk before letting it hang loose from his mouth.  Eventually, he spits a well-slobbered plush toy chipmunk on the ground at XXX&#039;s feet and he bends to pick it up again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, you draw your arm back and throw it into the distance!&lt;br /&gt;
Ears perking with interest, a gangly black puppy with huge white-tipped paws shoots off after the ball with a blur of churning paws and wagging thick curved tail.  After a few moments, he trots happily back into view with a rough twine-wrapped ball clutched in his mouth, looking pleased.  He brings it back to you and you pull it from his mouth, covered in slobber.&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, XXX draws his arm back and throws it into the distance!&lt;br /&gt;
Ears perking with interest, a gangly black puppy with huge white-tipped paws shoots off after the ball with a blur of churning paws and wagging thick curved tail.  After a few moments, he trots happily back into view with a rough twine-wrapped ball clutched in his mouth, looking pleased.  He brings it back to XXX, who pulls it from his mouth despite it being covered in slobber.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| Reaching down, you extend a tan-swirled niveous caribou antler toward a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
Thick curved tail wagging furiously, a gangly black puppy with huge white-tipped paws grabs the antler with his front teeth and plops down on the ground with it.  Settling it carefully between his crossed front paws, the gangly puppy gnaws methodically at the antler for several minutes.  Eventually, though, a gangly black puppy with huge white-tipped paws grows bored of the antler and you bend down to retrieve it.&lt;br /&gt;
| Reaching down, XXX extends a tan-swirled niveous caribou antler toward a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
Thick curved tail wagging furiously, a gangly black puppy with huge white-tipped paws grabs the antler with his front teeth and plops down on the ground with it.  Settling it carefully between his crossed front paws, the gangly puppy gnaws methodically at the antler for several minutes.  Eventually, though, a gangly black puppy with huge white-tipped paws grows bored of the antler and XXX bends down to retrieve it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, you try to tempt him into playing with you.&lt;br /&gt;
Circling once in excitement, a gangly black puppy with huge white-tipped paws snaps at the loose end of the rope and latches on, gripping tightly.  With tiny growls of effort, he tugs at the knotted hemp rope with all of his strength, digging his paws into the ground for more leverage.  After a few moments of tugging and growling, a gangly black puppy with huge white-tipped paws loses his grip and tumbles backwards, landing in a heap of shiny black fur.&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, XXX tries to tempt him into playing with him.&lt;br /&gt;
Circling once in excitement, a gangly black puppy with huge white-tipped paws snaps at the loose end of the rope and latches on, gripping tightly.  With tiny growls of effort, he tugs at the knotted hemp rope with all of his strength, digging his paws into the ground for more leverage.  After a few moments of tugging and growling, a gangly black puppy with huge white-tipped paws loses his grip and tumbles backwards, landing in a heap of shiny black fur.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You ruffle the thick black and tan fur on a fluffy black and tan puppy&#039;s with a white blaze on the chest head, making his ears flap with the motion. &lt;br /&gt;
Bumping your hand with his snout, a fluffy black and tan puppy with a white blaze on the chest spins excitedly in a circle, stubby tail wagging in a blur of motion.&lt;br /&gt;
| XXX ruffles the thick black and tan fur on a fluffy black and tan puppy&#039;s with a white blaze on the chest head, making his ears flap with the motion.&lt;br /&gt;
Bumping XXX&#039;s hand with his snout, a fluffy black and tan puppy with a white blaze on the chest spins excitedly in a circle, stubby tail wagging in a blur of motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch vigorously behind one of the black and tan puppy&#039;s ears.&lt;br /&gt;
With a huff of contentment, the black and tan puppy leans into the caress, eyes half-closed with pleasure.&lt;br /&gt;
| XXX scratches vigorously behind one of the black and tan puppy&#039;s ears.&lt;br /&gt;
With a huff of contentment, the black and tan puppy leans into the caress, eyes half-closed with pleasure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Heel&lt;br /&gt;
| You snap your fingers and pat the side of your leg.  Stubby tail wagging furiously, your black and tan puppy bounds obediently to your side and settles down in a heel.&lt;br /&gt;
| XXX snaps his fingers and pats the side of his leg.  Stubby tail wagging furiously, XXX&#039;s black and tan puppy bounds obediently to his side and settles down in a heel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| You snap your fingers and wave your hand in a dismissing gesture.  With a high-pitched bark of joy, your black and tan puppy bounds away from his place at your side, ready for play.&lt;br /&gt;
 |XXX snaps his fingers and waves his hand in a dismissing gesture.  With a high-pitched bark of joy, XXX&#039;s black and tan puppy bounds away from his place at his side, ready for play.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tickle a fluffy black and tan puppy with a white blaze on the chest underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the black and tan puppy lifts his head in response, stubby tail wagging in a blur of motion.&lt;br /&gt;
| XXX tickles a fluffy black and tan puppy with a white blaze on the chest underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the black and tan puppy lifts his head in response, stubby tail wagging in a blur of motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to your movement, you wave a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Circling around you in excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs and tries to grab the plush toy chipmunk, thick curved tail wagging furiously!&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to his movement, XXX waves a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Circling around XXX in excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs and tries to grab the plush toy chipmunk, thick curved tail wagging furiously!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Ghost Curse &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the ghost curse will change into this form when under the influence of moonlight or an appropriate item to force its cursed state.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a pale blue spectral puppy&#039;s surrounded by a faint azure glow attention, you place some seasoned slices of roast velnalin on the ground.&lt;br /&gt;
&lt;br /&gt;
Ethereal glow flickering, a pale blue spectral puppy surrounded by a faint azure glow starts to eat the slices of roast velnalin, morsels of it briefly visible through his transparent throat as he swallows each bite.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow gobbles down the last of the slices of roast velnalin, his pale transparent teeth easily visible inside his mouth as he swallows the last bite.  Sniffing the ground, a pale blue spectral puppy surrounded by a faint azure glow searches for any remaining morsels, though gives an eerily morose sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
|Whistling to get a pale blue spectral puppy&#039;s surrounded by a faint azure glow attention, XXX places some seasoned slices of roast velnalin on the ground.&lt;br /&gt;
&lt;br /&gt;
Ethereal glow flickering, a pale blue spectral puppy surrounded by a faint azure glow starts to eat the slices of roast velnalin, morsels of it briefly visible through his transparent throat as he swallows each bite.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow gobbles down the last of the slices of roast velnalin, his pale transparent teeth easily visible inside his mouth as he swallows the last bite.  Sniffing the ground, a pale blue spectral puppy surrounded by a faint azure glow searches for any remaining morsels, though gives an eerily morose sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| Drawing your spectral puppy close against your chest, you try to wrap him in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Drawing his spectral puppy close against his chest, XXX tries to wrap him in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| Bending down, you coax a pale blue spectral puppy surrounded by a faint azure glow to leap into your outstretched arms and try to press him against your chest in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Bending down, XXX coaxes a pale blue spectral puppy surrounded by a faint azure glow to leap into his outstretched arms and tries to press him against his chest in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily runs up to you, paws churning a few inches above the ground!  Coaxing him to leap into your outstretched arms, you try to press the spectral puppy against your chest in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily runs up to him, paws churning a few inches above the ground!  Coaxing him to leap into his outstretched arms, XXX tries to press the spectral puppy against his chest in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily jumps onto you, ethereal body floating barely an inch above your lap!  Coaxing him closer, you try to press the spectral puppy against your chest in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily jumps onto him, ethereal body floating barely an inch above his lap!  Coaxing him closer, XXX tries to press the spectral puppy against his chest in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| While lying prone on your back, you beckon toward a pale blue spectral puppy surrounded by a faint azure glow, who happily runs over and leaps onto you, his ethereal form floating barely an inch above your chest.  Waving your hands slightly, you manage to coax the spectral puppy close enough to try to wrap him in a warm hug.  Your arms sink slightly into the spectral puppy&#039;s glowing pale blue fur, partially disappearing into his transparent body.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy tries to lick your face, but his transparent tongue goes right through it!&lt;br /&gt;
| While lying prone on his back, XXX beckons toward a pale blue spectral puppy surrounded by a faint azure glow, who happily runs over and leaps onto him, his ethereal form floating barely an inch above his chest.  Waving his hands slightly, XXX manages to coax the spectral puppy close enough to try to wrap him in a warm hug.  His arms sink slightly into the spectral puppy&#039;s glowing pale blue fur, partially disappearing into his transparent body.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy tries to lick XXX&#039;s face, but his transparent tongue goes right through it!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on the top of your spectral puppy&#039;s head, your lips briefly sinking into his glowing pale blue fur.&lt;br /&gt;
Twisting around from his position floating above your hand, the spectral puppy gives a happy bark and tries to lick you, only to have his insubstantial tongue go right through your face!&lt;br /&gt;
|XXX leans down and places a kiss on the top of his spectral puppy&#039;s head, his lips briefly sinking into his glowing pale blue fur.&lt;br /&gt;
Twisting around from his position floating above XXX&#039;s hand, the spectral puppy gives a happy bark and tries to lick him, only to have his insubstantial tongue go right through his face!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Leaping into the air in response, the spectral puppy rushes excitedly toward you, paws trotting several inches above the ground.  He tries to jump up on your legs, but just ends up tumbling right through them with his insubstantial form.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Leaping into the air in response, the spectral puppy rushes excitedly toward XXX, paws trotting several inches above the ground.  He tries to jump up on his legs, but just ends up tumbling right through them with his insubstantial form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hand over the glowing pale blue fur of your spectral puppy, your fingers briefly sinking through the puppy&#039;s transparent body.&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow pants happily at the attention and tries to lick you, but his tongue goes right through your hand!&lt;br /&gt;
| XXX runs his hand over the glowing pale blue fur of his spectral puppy, his fingers briefly sinking through the puppy&#039;s transparent body.&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow pants happily at the attention and tries to lick XXX, but his tongue goes right through his hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| Leaning forward, you wiggle a bushy-tailed plush toy chipmunk in front of the spectral puppy, trying to get his attention.&lt;br /&gt;
Spinning around in excitement, a pale blue spectral puppy surrounded by a faint azure glow lets out an eerie echoing bark and surges upward to grab a bushy-tailed plush toy chipmunk from you, his transparent teeth gripping it tightly.  Rushing around the area with his paws churning a few inches above the ground, he squeezes the soft body of the chipmunk and tosses it into the air, catching it deftly each time with a flourish.  Eventually, the spectral puppy swoops back down and spits out an ectoplasm-covered plush toy chipmunk at your feet, which you bend to pick up.&lt;br /&gt;
| Leaning forward, XXX wiggles a bushy-tailed plush toy chipmunk in front of the spectral puppy, trying to get his attention.&lt;br /&gt;
Spinning around in excitement, a pale blue spectral puppy surrounded by a faint azure glow lets out an eerie echoing bark and surges upward to grab a bushy-tailed plush toy chipmunk from him, his transparent teeth gripping it tightly.  Rushing around the area with his paws churning a few inches above the ground, he squeezes the soft body of the chipmunk and tosses it into the air, catching it deftly each time with a flourish.  Eventually, the spectral puppy swoops back down and spits out an ectoplasm-covered plush toy chipmunk at XXX&#039;s feet, which he bends to pick up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, you draw your arm back and throw it into the distance!&lt;br /&gt;
Letting out an eerie echoing bark of joy, a pale blue spectral puppy surrounded by a faint azure glow rockets after the ball, briefly rising a few feet into the air as his paws churn.  Spinning in a whirlwind, he briefly overtakes the twine-wrapped ball before turning around to go back for it.  Bending down, he snatches up the twine-wrapped ball, his transparent teeth somehow able to grip its surface.  Wispy ethereal tail held high, the spectral puppy bounds back to you and spits the ball out at your feet.  Stooping, you grab it, despite it being covered in ectoplasm.&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, XXX draws his arm back and throws it into the distance!&lt;br /&gt;
Letting out an eerie echoing bark of joy, a pale blue spectral puppy surrounded by a faint azure glow rockets after the ball, briefly rising a few feet into the air as his paws churn.  Spinning in a whirlwind, he briefly overtakes the twine-wrapped ball before turning around to go back for it.  Bending down, he snatches up the twine-wrapped ball, his transparent teeth somehow able to grip its surface.  Wispy ethereal tail held high, the spectral puppy bounds back to XXX and spits the ball out at his feet.  Stooping, he grabs it, despite it being covered in ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| Reaching down, you extend a tan-swirled niveous caribou antler toward a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Faint motes of ethereal light follow the spectral puppy&#039;s wagging wispy ethereal tail as he grabs the antler with his transparent teeth and flops down, body hovering several inches off the ground.  Settling the niveous caribou antler at an angle between his front paws, he gnaws methodically at the antler for several minutes.  Eventually, though, a pale blue spectral puppy surrounded by a faint azure glow grows bored of the antler and you bend down to retrieve it.&lt;br /&gt;
| Reaching down, XXX extends a tan-swirled niveous caribou antler toward a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Faint motes of ethereal light follow the spectral puppy&#039;s wagging wispy ethereal tail as he grabs the antler with his transparent teeth and flops down, body hovering several inches off the ground.  Settling the niveous caribou antler at an angle between his front paws, he gnaws methodically at the antler for several minutes.  Eventually, though, a pale blue spectral puppy surrounded by a faint azure glow grows bored of the antler and XXX bends down to retrieve it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, you try to tempt him into playing with you.&lt;br /&gt;
Leaving a faint trail of glowing light in his wake, a pale blue spectral puppy surrounded by a faint azure glow spins around in excitement before snapping at the trailing end of the rope, his transparent teeth sinking into it in a tight grip.  Tugging with all his might, the spectral puppy tries to yank the rope from your hand, though can&#039;t seem to get enough leverage with his paws churning in midair.  After a few seconds, he loses his grip and goes flying backwards, tumbling head over heels until he spins to a stop a few feet away.  Wispy ethereal tail wagging with excitement, the spectral puppy hops once with happiness and lets out an echoing bark.&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, XXX tries to tempt him into playing with him.&lt;br /&gt;
Leaving a faint trail of glowing light in his wake, a pale blue spectral puppy surrounded by a faint azure glow spins around in excitement before snapping at the trailing end of the rope, his transparent teeth sinking into it in a tight grip.  Tugging with all his might, the spectral puppy tries to yank the rope from XXX&#039;s hand, though can&#039;t seem to get enough leverage with his paws churning in midair.  After a few seconds, he loses his grip and goes flying backwards, tumbling head over heels until he spins to a stop a few feet away.  Wispy ethereal tail wagging with excitement, the spectral puppy hops once with happiness and lets out an echoing bark.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attempt to ruffle the glowing pale blue fur of a pale blue spectral puppy surrounded by a faint azure glow, but your fingers merely slide right through his transparent body.  The puppy&#039;s ears wave slightly in the air before settling back down.&lt;br /&gt;
|XXX attempts to ruffle the glowing pale blue fur of a pale blue spectral puppy surrounded by a faint azure glow, but his fingers merely slide right through his transparent body.  The puppy&#039;s ears wave slightly in the air before settling back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch behind one of your spectral puppy&#039;s ears, your fingers slipping partially through his glowing pale blue fur.&lt;br /&gt;
With a huff of contentment that makes his ethereal glow ripple, the spectral puppy tries to lean into the caress, but only manages to make your entire hand disappear completely inside his transparent head!&lt;br /&gt;
| XXX scratches behind one of his spectral puppy&#039;s ears, his fingers slipping partially through his glowing pale blue fur.&lt;br /&gt;
With a huff of contentment that makes his ethereal glow ripple, the spectral puppy tries to lean into the caress, but only manages to make XXX&#039;s entire hand disappear completely inside his transparent head!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| You snap your fingers and pat the side of your leg.  With a happy yip, a pale blue spectral puppy surrounded by a faint azure glow bounds back to your side, trailing an ethereal glow in his wake.&lt;br /&gt;
| XXX snaps his fingers and pats the side of his leg.  With a happy yip, a pale blue spectral puppy surrounded by a faint azure glow bounds back to XXX&#039;s side, trailing an ethereal glow in his wake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| You snap your fingers and wave your hand in a dismissing gesture.  With an eerily echoing bark, your spectral puppy rushes from his place at your side, running paws floating a few inches above the ground.&lt;br /&gt;
| XXX snaps his fingers and waves his hand in a dismissing gesture.  With an eerily echoing bark, XXX&#039;s spectral puppy rushes from his place at his side, running paws floating a few inches above the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| TICKLE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You tickle your spectral puppy underneath his chin, your fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off of the palm of your hand in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
| XXX tickles his spectral puppy underneath his chin, his fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off of the palm of XXX&#039;s hand in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You tickle a pale blue spectral puppy surrounded by a faint azure glow underneath his chin, your fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off the ground in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
| XXX tickles a pale blue spectral puppy surrounded by a faint azure glow underneath his chin, his fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off the ground in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to your movement, you wave a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Spinning in an excited tornado of light around you, a pale blue spectral puppy surrounded by a faint azure glow leaps into the air to try to grab it, floating leisurely back down to the ground at the apex of his leap.&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to his movement, XXX waves a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Spinning in an excited tornado of light around XXX, a pale blue spectral puppy surrounded by a faint azure glow leaps into the air to try to grab it, floating leisurely back down to the ground at the apex of his leap.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Zombie Curse&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the zombie curse will change into this form when under the influence of moonlight or an appropriate item to force its cursed state.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a decaying zombie puppy&#039;s with a fleshless skeletal tail attention, you place some chunks of raw bloody meat on the ground.&lt;br /&gt;
Posture rigidly stiff, a decaying zombie puppy with a fleshless skeletal tail starts to voraciously devour some chunks of raw bloody meat, emiting dry growls and hollow moans with each bite.&lt;br /&gt;
&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail devours the last bit of some chunks of raw bloody meat, fleshless skeletal tail wagging stiffly.  Moving unsteadily, he searches around for any remaining morsels, though gives a dry rasping sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
| Whistling to get a decaying zombie puppy&#039;s with a fleshless skeletal tail attention, XXX places some chunks of raw bloody meat on the ground.&lt;br /&gt;
Posture rigidly stiff, a decaying zombie puppy with a fleshless skeletal tail starts to voraciously devour some chunks of raw bloody meat, emiting dry growls and hollow moans with each bite.&lt;br /&gt;
&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail devours the last bit of some chunks of raw bloody meat, fleshless skeletal tail wagging stiffly.  Moving unsteadily, he searches around for any remaining morsels, though gives a dry rasping sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on top of the head of your zombie puppy.&lt;br /&gt;
Twisting in your grip, the zombie puppy gives a creaky moaning cry and happily licks your face.  A lingering smell of rot and a sheen of drool is left behind.&lt;br /&gt;
| XXX leans down and places a kiss on top of the head of his zombie puppy.&lt;br /&gt;
Twisting in XXX&#039;s grip, the zombie puppy gives a creaky moaning cry and happily licks his face.  A lingering smell of rot and a sheen of drool is left behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
Movements stiff and unsteady, the zombie puppy shambles excitedly over to you, fleshless skeletal tail wagging in a jerky motion.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
Movements stiff and unsteady, the zombie puppy shambles excitedly over to XXX, fleshless skeletal tail wagging in a jerky motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You warily pat the discolored decaying fur of a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail leans into the caress, obviously enjoying it despite the action causing a small chunk of flesh to fall to the ground from his body.&lt;br /&gt;
| XXX warily pats the discolored decaying fur of a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail leans into the caress, obviously enjoying it despite the action causing a small chunk of flesh to fall to the ground from his body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You ruffle the discolored decaying fur on a decaying zombie puppy&#039;s with a fleshless skeletal tail head, making his ears flap with the motion.&lt;br /&gt;
As they flop back into place against his head, one of the zombie puppy&#039;s ears partially detaches and becomes askew.  Apparently unconcerned, he bumps his snout fondly against your hand, fleshless skeletal tail wagging jerkily.&lt;br /&gt;
| XXX ruffles the discolored decaying fur on a decaying zombie puppy&#039;s with a fleshless skeletal tail head, making his ears flap with the motion.&lt;br /&gt;
As they flop back into place against his head, one of the zombie puppy&#039;s ears partially detaches and becomes askew.  Apparently unconcerned, he bumps his snout fondly against XXX&#039;s hand, fleshless skeletal tail wagging jerkily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch warily behind one of your zombie puppy&#039;s ears.&lt;br /&gt;
As the zombie puppy leans contentedly into the caress, a few bits of flesh and discolored decaying fur fall loose to the ground at your feet.&lt;br /&gt;
| XXX scratches warily behind one of his zombie puppy&#039;s ears.&lt;br /&gt;
As the zombie puppy leans contentedly into the caress, a few bits of flesh and discolored decaying fur fall loose to the ground at XXX&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tickle your zombie puppy underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the zombie puppy chuffs happily in response.  A wet glob of something moist drips from the puppy and onto your hand.  Try not to think about what that might be.&lt;br /&gt;
| XXX tickles his zombie puppy underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the zombie puppy chuffs happily in response.  A wet glob of something moist drips from the puppy and onto XXX&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Mutant Curse&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the mutant curse (also known as the werewolf curse) will change into this form when under the influence of moonlight or an appropriate item to force its cursed state.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Fire Curse&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the fire curse will change into this form when under the influence of moonlight or an appropriate item to force its cursed state. The fire engulfing the werepuppy is spectral and will not burn anyone who touches it. &lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You brush off the bits of garbage from a diminutive sapphire fire puppy wreathed by a ball of dancing embers.&lt;br /&gt;
| XXX brushes off the bits of garbage from a diminutive sapphire fire puppy wreathed by a ball of dancing embers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a diminutive sapphire fire puppy&#039;s wreathed by a ball of dancing embers attention, you place a spiced pear and apple scone on the ground.&lt;br /&gt;
Wisps of smoke and argent-rippled blue embers rise around a diminutive sapphire fire puppy wreathed by a ball of dancing embers as she starts to devour a spiced pear and apple scone.&lt;br /&gt;
&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers adroitly snaps up the last of the pear and apple scone, a ripple running through the argent-rippled blue flames rising from her fur.  Coils of smoke and sparks rising with each whuff, she snuffles at the ground for any dropped morsels, though snorts in disdain when she finds none.&lt;br /&gt;
| Whistling to get a diminutive sapphire fire puppy&#039;s wreathed by a ball of dancing embers attention, XXX places a spiced pear and apple scone on the ground.&lt;br /&gt;
Wisps of smoke and argent-rippled blue embers rise around a diminutive sapphire fire puppy wreathed by a ball of dancing embers as she starts to devour a spiced pear and apple scone.&lt;br /&gt;
&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers adroitly snaps up the last of the pear and apple scone, a ripple running through the argent-rippled blue flames rising from her fur.  Coils of smoke and sparks rising with each whuff, she snuffles at the ground for any dropped morsels, though snorts in disdain when she finds none.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| Pressing your sapphire fire puppy close against your chest, you wrap her in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Shifting restlessly in your grip, the sapphire fire puppy twists around and licks your ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
| Pressing her sapphire fire puppy close against her chest, XXX wraps her in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Shifting restlessly in XXX&#039;s grip, the sapphire fire puppy twists around and licks her ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| Bending down, you scoop a diminutive sapphire fire puppy wreathed by a ball of dancing embers into your arms and wrap her in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Squirming to get comfortable in your grip, the sapphire fire puppy twists around and licks your ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
| Bending down, XXX scoops a diminutive sapphire fire puppy wreathed by a ball of dancing embers into her arms and wraps her in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Squirming to get comfortable in XXX&#039;s grip, the sapphire fire puppy twists around and licks her ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes you speculatively before leaping against you, a cascade of smoldering embers and sparks spilling harmlessly against you. Drawing her up into your arms, you press her against your chest in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Squirming to get comfortable in your grip, the sapphire fire puppy twists around and licks your ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes her speculatively before leaping against her, a cascade of smoldering embers and sparks spilling harmlessly against her. Drawing her up into her arms, she presses her against her chest in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Squirming to get comfortable in XXX&#039;s grip, the sapphire fire puppy twists around and licks her ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes you speculatively before leaping adroitly into your lap landing with a burst of swirling embers and sparks. Drawing her up into your arms, you press her against your chest in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Back paws firmly planted on your lap, a diminutive sapphire fire puppy wreathed by a ball of dancing embers settles her front paws on your shoulders and stares intently with flame-filled eyes before licking you from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes her speculatively before leaping adroitly into her lap landing with a burst of swirling embers and sparks.  Drawing her up into her arms, she presses her against her chest in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Back paws firmly planted on her lap, a diminutive sapphire fire puppy wreathed by a ball of dancing embers settles her front paws on XXX&#039;s shoulders and stares intently with flame-filled eyes before licking her from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| While lying prone on your back, you beckon toward a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who bounds over and leaps onto you, sending up a burst of argent-rippled blue flames upon impact!  Heedless of the tendrils of fire harmlessly licking your skin, you draw her tightly against your chest and hug her close.&lt;br /&gt;
Bracing her paws on your shoulders, a diminutive sapphire fire puppy wreathed by a ball of dancing embers presses her snout close to your face and, after an intense stare-down with her flame-filled eyes, she licks you from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
| While lying prone on her back, XXX beckons toward a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who bounds over and leaps onto her, sending up a burst of argent-rippled blue flames upon impact!  Heedless of the tendrils of fire harmlessly licking her skin, XXX draws her tightly against her chest and hugs her close.&lt;br /&gt;
Bracing her paws on XXX&#039;s shoulders, a diminutive sapphire fire puppy wreathed by a ball of dancing embers presses her snout close to her face and, after an intense stare-down with her flame-filled eyes, she licks her from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on the top of your sapphire fire puppy&#039;s head, argent-rippled blue flames rising to harmlessly caress your cheeks.&lt;br /&gt;
Squirming frantically in your grip, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leans away from the contact with a disgusted snort, argent-rippled blue flames crackling angrily around her.&lt;br /&gt;
| XXX leans down and places a kiss on the top of her sapphire fire puppy&#039;s head, argent-rippled blue flames rising to harmlessly caress her cheeks.&lt;br /&gt;
Squirming frantically in XXX&#039;s grip, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leans away from the contact with a disgusted snort, argent-rippled blue flames crackling angrily around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a diminutive sapphire fire puppy wreathed by a ball of dancing embers.&lt;br /&gt;
Cocking her head to one side, a diminutive sapphire fire puppy wreathed by a ball of dancing embers stares at you as though you are crazy, argent-rippled blue flames burning in her disdainful gaze.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a diminutive sapphire fire puppy wreathed by a ball of dancing embers.&lt;br /&gt;
Cocking her head to one side, a diminutive sapphire fire puppy wreathed by a ball of dancing embers stares at XXX as though she is crazy, argent-rippled blue flames burning in her disdainful gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hand through the argent-rippled blue fire rising from the sapphire fire puppy&#039;s fur, the tongues of flame feeling pleasantly warm to the touch.&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers laps at your hand with her fiery tongue, the argent-rippled blue flames surrounding her crackling as she wags her spark-suffused tail.&lt;br /&gt;
| XXX runs her hand through the argent-rippled blue fire rising from the sapphire fire puppy&#039;s fur, the tongues of flame seemingly causing no harm.&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers laps at XXX&#039;s hand with her fiery tongue, the argent-rippled blue flames surrounding her crackling as she wags her spark-suffused tail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| Leaning forward, you wiggle a plump wool toy llama with shaggy cream fur in front of the sapphire fire puppy, trying to get her attention.&lt;br /&gt;
Yipping with interest, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leaps up on her hind legs briefly and grabs a plump wool toy llama with shaggy cream fur from you.  Squeezing its soft body between her teeth for a few moments, the sapphire fire puppy violently shakes the llama before letting it hang loose from her mouth, tiny argent-rippled blue flames running over its surface.  Eventually, she spits a well-slobbered and sooty wool toy llama on the ground at your feet, and you bend to pick it up again.&lt;br /&gt;
| Leaning forward, XXX wiggles a plump wool toy llama with shaggy cream fur in front of the sapphire fire puppy, trying to get her attention.&lt;br /&gt;
Yipping with interest, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leaps up on her hind legs briefly and grabs a plump wool toy llama with shaggy cream fur from XXX.  Squeezing its soft body between her teeth for a few moments, the sapphire fire puppy violently shakes the llama before letting it hang loose from her mouth, tiny argent-rippled blue flames running over its surface.  Eventually, she spits a well-slobbered and sooty wool toy llama on the ground at XXX&#039;s feet, and she bends to pick it up again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scrub your hand over the top of the sapphire fire puppy&#039;s head, causing her ears to flap wildly and the argent-rippled blue flames rising from her fur to flicker.  You feel nothing but a pleasant warmth from the fire that touches your skin.&lt;br /&gt;
Rising briefly on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers bumps your hand with her snout and yips once in demand for more, the corona of argent-rippled blue flames surrounding her flickering fitfully.&lt;br /&gt;
| XXX scrubs her hand over the top of the sapphire fire puppy&#039;s head, causing her ears to flap wildly and the argent-rippled blue flames rising from her fur to flicker.  XXX&#039;s skin seems unharmed by the fire that touches her.&lt;br /&gt;
Rising briefly on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers bumps XXX&#039;s hand with her snout and yips once in demand for more, the corona of argent-rippled blue flames surrounding her flickering fitfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch vigorously behind one of the sapphire fire puppy&#039;s ears, the argent-rippled blue flames surrounding her licking harmlessly over your skin.&lt;br /&gt;
Half-closing her fire-filled eyes with pleasure, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lets out a huff of contentment, a spiral of argent-rippled blue sparks escaping her.&lt;br /&gt;
| XXX scratches vigorously behind one of the sapphire fire puppy&#039;s ears, the argent-rippled blue flames surrounding her licking harmlessly over her skin.&lt;br /&gt;
Half-closing her fire-filled eyes with pleasure, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lets out a huff of contentment, a spiral of argent-rippled blue sparks escaping her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| You snap your fingers and pat the side of your leg.  Argent-rippled blue flames swirling in her eyes, a diminutive sapphire fire puppy wreathed by a ball of dancing embers seems to consider ignoring the command for a moment before reluctantly trotting back to your side and settling down in a heel, spark-suffused tail wagging amidst a cloud of fading sparks.&lt;br /&gt;
| XXX snaps her fingers and pats the side of her leg.  Argent-rippled blue flames swirling in her eyes, a diminutive sapphire fire puppy wreathed by a ball of dancing embers seems to consider ignoring the command for a moment before reluctantly trotting back to her side and settling down in a heel, spark-suffused tail wagging amidst a cloud of fading sparks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| You snap your fingers and wave your hand in a dismissing gesture.  Bounding briefly up on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers confidently rushes away from your side with a loud bark, propelled by a roiling swirl of argent-rippled blue flames&lt;br /&gt;
| XXX snaps her fingers and waves her hand in a dismissing gesture.  Bounding briefly up on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers confidently rushes away from her side with a loud bark, propelled by a roiling swirl of argent-rippled blue flames.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tickle a diminutive sapphire fire puppy wreathed by a ball of dancing embers underneath her chin, tendrils of argent-rippled blue flame dancing harmlessly over your skin.&lt;br /&gt;
Stretching languidly forward, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lifts her head in response, her spark-suffused tail wagging amidst a corona of argent-rippled blue fire.&lt;br /&gt;
| XXX tickles a diminutive sapphire fire puppy wreathed by a ball of dancing embers underneath her chin, tendrils of argent-rippled blue flame dancing harmlessly over her skin.&lt;br /&gt;
Stretching languidly forward, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lifts her head in response, her spark-suffused tail wagging amidst a corona of argent-rippled blue fire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to your movement, you wave a plump wool toy llama with shaggy cream fur enticingly in the air!&lt;br /&gt;
Circling around you with intensity, a diminutive sapphire fire puppy wreathed by a ball of dancing embers jumps up on her hind legs and tries to grab the wool toy llama, a whirlwind of argent-rippled blue flames surrounding her.&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to her movement, XXX waves a plump wool toy llama with shaggy cream fur enticingly in the air!&lt;br /&gt;
Circling around XXX with intensity, a diminutive sapphire fire puppy wreathed by a ball of dancing embers jumps up on her hind legs and tries to grab the wool toy llama, a whirlwind of argent-rippled blue flames surrounding her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Cage &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Each puppy comes with its own cage, which can be used to hold the puppy when it is not summoned or to call the puppy back. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your emerald green cage and sense that the creator has provided the following information:&lt;br /&gt;
~WerePuppy Cage~&lt;br /&gt;
This cage is specially designed to securely hold a WerePuppy, either in cursed state or normal state.&lt;br /&gt;
This cage does not prevent the puppy inside from feeling the effects of the moon, however, and transformations will still happen within.&lt;br /&gt;
~Alteration Guidelines~&lt;br /&gt;
* Alterations are fine, though the noun must remain &#039;cage&#039;.&lt;br /&gt;
* The majority of the structure must remain some type of metal.&lt;br /&gt;
* Alterations can be made to the long, show or both.&lt;br /&gt;
~Important Notes~&lt;br /&gt;
* Only a single WerePuppy will fit in this cage.&lt;br /&gt;
* As this cage is the main link to your WerePuppy, you cannot drop it or give it away without the puppy safely inside.&lt;br /&gt;
* SHAKE the cage to call your WerePuppy back to you.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Ambient Messages==&lt;br /&gt;
Werepuppies have an extensive variety of ambient messaging that varies depending on if they are in a normal cute form or a cursed form, the type of curse, and different room conditions such as weather or climate.  In addition, they can interact with a wide variety of things in a room, such as critters, other werepuppies, other pets like kittens or rats, animal companions, and even different types of objects.&lt;br /&gt;
===Normal Puppy===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Without warning, a fluffy black and tan puppy with a white blaze on the chest starts to enthusiastically lick &amp;lt;an object in the room&amp;gt;.  Apparently losing interest, he stops a few moments later, leaving the &amp;lt;object&amp;gt; with a sheen of slimy drool.&lt;br /&gt;
&lt;br /&gt;
With excited whining noises, a gangly black puppy with huge white-tipped paws starts to wag his thick curved tail so hard that his entire body begins to sway in time with the motion.&lt;br /&gt;
&lt;br /&gt;
Settling on his haunches, a gangly black puppy with huge white-tipped paws scratches vigorously at the side of his face, making one of his ears flap wildly.&lt;br /&gt;
&lt;br /&gt;
Thick curved tail wagging fitfully, a gangly black puppy with huge white-tipped paws bounds up to you and dances around you excitedly, barking.&lt;br /&gt;
&lt;br /&gt;
A gangly black puppy with huge white-tipped paws stares up at XXX with sad eyes, obviously begging him for food or attention.&lt;br /&gt;
A gangly black puppy with huge white-tipped paws stares up at you with sad eyes, obviously begging you for food or attention.&lt;br /&gt;
&lt;br /&gt;
With a high-pitched growl, a gangly black puppy with huge white-tipped paws starts to chase his thick curved tail in dizzying circles.&lt;br /&gt;
&lt;br /&gt;
A gangly black puppy with huge white-tipped paws clamps his mouth around a portion of the small fire, chewing vigorously with his teeth.  With tiny growls, he tries to pull the fire, but it doesn&#039;t budge.&lt;br /&gt;
&lt;br /&gt;
Trotting up to a faded green canvas tent with a tattered bloodstained flap, a gangly black puppy with huge white-tipped paws sniffs and snuffles at it with apparent interest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a happy bark, a gangly black puppy with huge white-tipped paws bounds out of sight!&lt;br /&gt;
Barking happily, a gangly black puppy with huge white-tipped paws scrambles into the room.&lt;br /&gt;
&lt;br /&gt;
Panting with excitement, a gangly black puppy with huge white-tipped paws gallops out of sight.&lt;br /&gt;
Tongue lolling out of his mouth, a gangly black puppy with huge white-tipped paws bounds in, his thick curved tail held high.&lt;br /&gt;
&lt;br /&gt;
Thick curved tail wagging happily, a gangly black puppy with huge white-tipped paws trots out of sight.&lt;br /&gt;
A gangly black puppy with huge white-tipped paws trots in, his wagging thick curved tail a blur of motion.&lt;br /&gt;
&lt;br /&gt;
With a playful bound in his step, a gangly black puppy with huge white-tipped paws scrambles out of sight.&lt;br /&gt;
A gangly black puppy with huge white-tipped paws suddenly careens into the room, landing on the ground in a heap of shiny black fur.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a Garbage Bin in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Trotting up to a copper-banded green oak barrel, a gangly black puppy with huge white-tipped paws sniffs at it with apparent interest.  Placing his front paws at the edge of it, he sticks his head inside.  Then, with a sudden movement, a gangly black puppy with huge white-tipped paws tumbles completely inside the green oak barrel, landing with an audible thump.  Sounds of rustling and banging can be heard from inside the barrel, before a gangly black puppy with huge white-tipped paws pokes his head back into view and leaps back out, his shiny black fur covered in bits of garbage and smelling terrible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Food on Ground in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;While roaming around, a gangly black puppy with huge white-tipped paws finds a dense seed-encrusted honey cake on the ground.  He sniffs at the cake interestedly for a few moments before starting to gobble the seed-encrusted cake hungrily.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Leaves in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Hot Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A gangly black puppy with huge white-tipped paws pants heavily in the heat, his tongue lolling out of the side of his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Cold/Snowy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A shiver runs through a gangly black puppy&#039;s with huge white-tipped paws body as a chill wind ruffles his shiny black fur.&lt;br /&gt;
&lt;br /&gt;
Paws crunching over the snow, a gangly black puppy with huge white-tipped paws playfully gambols around, snapping at passing snowflakes.&lt;br /&gt;
&lt;br /&gt;
A gangly black puppy with huge white-tipped paws gleefully hops into a bank of snow and rolls around enthusiastically on his back.  When he stands up, his shiny black fur is covered in clinging white snowflakes.&lt;br /&gt;
&lt;br /&gt;
Lifting his head, a gangly black puppy with huge white-tipped paws sniffs at the cold air, his breath visible as a white plume.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Ice in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Spotting something in the distance, a gangly black puppy with huge white-tipped paws starts to run after it, though slips on the ice and goes sprawling in a heap of shiny black fur.  Barking happily, he bounds to his feet like nothing happened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Rainy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A gangly black puppy with huge white-tipped paws shakes his entire body, causing a spray of water to fly from his shiny black fur and thick curved tail.  Within seconds, though, he is soaked again by the rain.&lt;br /&gt;
&lt;br /&gt;
Barking playfully, a gangly black puppy with huge white-tipped paws races around the area, splashing through every puddle with enthusiasm.  He manages to soak his wet shiny black fur and anyone else around him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Dusty/Sandy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Another Werepuppy in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A stocky snow white puppy with oversized black-tipped paws and a gangly black puppy with huge white-tipped paws erupt into a chorus of happy barks as they race to meet each other.  Tails wagging in unison, they snuffle at each other as they move in a circle.&lt;br /&gt;
&lt;br /&gt;
With a happy yip, a stocky snow white puppy with oversized black-tipped paws races over to a gangly black puppy with huge white-tipped paws and tackles him to the ground.  For several moments the puppies roll around in a mock wrestling match, yipping and growling in unison.  Eventually, a gangly black puppy with huge white-tipped paws yelps and a stocky snow white puppy with oversized black-tipped paws backs away from him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With an [[Animal Companion]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Body completely still with alertness, a fluffy black and tan puppy with a white blaze on the chest stares fixedly at a sleek golden puma for several seconds before letting out a single bark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Dhu kitten|Dhu Kitten]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Whining with barely contained excitement, a gangly black puppy with huge white-tipped paws trots up to a poofy piebald flop-eared kitten, thick curved tail wagging furiously.  He snuffles at the kitten happily, though it turns its head away and feigns indifference to the attention.  A gangly black puppy with huge white-tipped paws whimpers sadly and eventually wanders off to find a more receptive friend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Fishie]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Staring with curiosity at the fish in the translucent sack at XXX&#039;s belt, a gangly black puppy with huge white-tipped paws tilts his head from one side to the other in confusion.  Before he can figure out what he&#039;s looking at, XXX&#039;s fish charges forward with bared teeth, bouncing off the interior of the translucent sack.  Yelping, a gangly black puppy with huge white-tipped paws runs away, his thick curved tail tucked between his legs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Sewer rat|Sewer Rat]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Ears perking with interest, a gangly black puppy with huge white-tipped paws suddenly notices a bushy-tailed chipmunk and, with an ear-piercing bark, rushes forward.  Thick curved tail wagging furiously, he chases the chipmunk around in circles for a few minutes until he flops down onto the ground, exhausted and panting.  The chipmunk takes advantage of the situation to scamper to a safer spot.&lt;br /&gt;
&lt;br /&gt;
Whining with excitement, a gangly black puppy with huge white-tipped paws stares with interest at a bushy-tailed chipmunk and bounds forward a few steps.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ghost Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As the moonlight recedes from a pale blue spectral puppy surrounded by a faint azure glow, he starts to writhe fitfully on the floor.  Color and solidity start to slowly fade back into the puppy&#039;s glowing pale blue fur as his eerie echoing howls turn to whines, his ethereal glow fading.&lt;br /&gt;
Leaping to his feet happily, a gangly black puppy with huge white-tipped paws shakes himself vigorously, his ears flapping noisily.&lt;br /&gt;
&lt;br /&gt;
As the light of Lornon bathes a gangly black puppy with huge white-tipped paws, he starts to writhe fitfully on the ground.  Shiny black fur starts to shed in large clumps as the puppy&#039;s whines turn into a howl.&lt;br /&gt;
Floating a few inches off the ground, a pale blue spectral puppy surrounded by a faint azure glow bounds forward with an echoing bark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Floating a few inches off the ground, a pale blue spectral puppy surrounded by a faint azure glow bounds up to a ramshackle hen house and, without warning, tries to lick it.  Unsurprisingly, his pale transparent tongue goes right through the house.&lt;br /&gt;
&lt;br /&gt;
Panting happily, a pale blue spectral puppy surrounded by a faint azure glow wags his tail rapidly, his ethereal glow following every movement.&lt;br /&gt;
&lt;br /&gt;
Barking wildly with excitement, a pale blue spectral puppy surrounded by a faint azure glow rushes in a circle around you, his paws floating higher off the ground with each revolution.&lt;br /&gt;
&lt;br /&gt;
Wispy ethereal tail wagging happily, a pale blue spectral puppy surrounded by a faint azure glow rushes toward you at full speed.  Just when it looks like the puppy will run into you, he runs directly through you, his insubstantial body shimmering back into sight on the other side.  You feel a sudden shock of cold as the ghostly puppy passes through you.  A pale blue spectral puppy surrounded by a faint azure glow spins around, floating a few inches above the ground, and barks happily.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow lets out an eerie sigh, the motion of the air causing his ethereal glow to ripple and flicker in response.&lt;br /&gt;
&lt;br /&gt;
With a growl, a pale blue spectral puppy surrounded by a faint azure glow clamps his mouth around a portion of the green canvas tent, his insubstantial teeth sinking completely through it as he tries in vain to chew.  Bracing his feet, a pale blue spectral puppy surrounded by a faint azure glow tries to pull the green canvas tent, but just ends up tumbling backward and landing in a heap of glowing pale blue fur as his transparent teeth lose their grip.  A faded green canvas tent with a tattered bloodstained flap looks stubbornly unmoved.&lt;br /&gt;
&lt;br /&gt;
Sniffing interestedly at some acantha leaf, a pale blue spectral puppy surrounded by a faint azure glow tries to pick up some acantha leaf in his mouth.  He manages to hold onto it briefly, though the acantha leaf soon drops from his ghostly teeth and lands at his feet.  A pale blue spectral puppy surrounded by a faint azure glow gives a sad whine and flops onto the ground, ethereal glow flickering around him.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow sniffs enthusiastically at a silk-draped driftwood pavilion, his ethereal glow almost touching it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A pale blue spectral puppy surrounded by a faint azure glow slowly fades into sight, an eerie ethereal glow surrounding him.&lt;br /&gt;
Ethereal light trailing behind him, a pale blue spectral puppy surrounded by a faint azure glow trots silently out of sight.&lt;br /&gt;
&lt;br /&gt;
Haunted gaze intent, a pale blue spectral puppy surrounded by a faint azure glow bounds in, leaving a trail of ethereal paw prints in his wake.&lt;br /&gt;
Haunted gaze intent, a pale blue spectral puppy surrounded by a faint azure glow rushes off, each step leaving a brief ethereal paw print.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a Garbage Bin in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Charging forward at full tilt, a pale blue spectral puppy surrounded by a faint azure glow slams into a copper-banded green oak barrel, disappearing inside it briefly.  As quickly as he disappeared, he pops back out on the other side and spins around, bits of garbage now trapped in his ectoplasm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Food on Ground in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Leaves in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a chaotic burst of energy, a pale blue spectral puppy surrounded by a faint azure glow runs in a circle around a nearby tree, his ethereal glow rippling as he picks up speed.  The built-up momentum causes a rush of air like a miniature cyclone, sending a shower of leaves on top of the spectral puppy as he charges by with a mischievous echoing bark, his wispy ethereal tail a blur of light.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Hot Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A foggy mist rises from a pale blue spectral puppy surrounded by a faint azure glow, mingling with his ethereal glow.  It&#039;s almost as though he is much colder than the blazingly hot temperature.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Cold/Snowy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A chill wind blows through the area, causing the ethereal glow surrounding a pale blue spectral puppy surrounded by a faint azure glow to waver slightly.&lt;br /&gt;
&lt;br /&gt;
Ghostly paws running a few inches above the snow, a pale blue spectral puppy surrounded by a faint azure glow happily gambols around the area, snapping at passing snowflakes.  Unfortunately, his insubstantial teeth go right through them!&lt;br /&gt;
&lt;br /&gt;
Letting out an eerily echoing bark, a pale blue spectral puppy surrounded by a faint azure glow rushes at a nearby snowbank, ethereal paw prints trailing behind him.  With a happy yip, he barrels right through the accumulated snow, appearing on the other side without a single snowflake clinging to his glowing pale blue fur.&lt;br /&gt;
&lt;br /&gt;
Staring off into the distance with an eerie hollow-eyed gaze, a pale blue spectral puppy surrounded by a faint azure glow sniffs at the cold air, his breath completely invisible in the cold.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Ice in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Rainy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Dusty/Sandy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Paws churning a few inches above the ground, a pale blue spectral puppy surrounded by a faint azure glow rushes around the area in a whirl of ethereal light, sending miniature sandstorms swirling in his wake.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Another Werepuppy in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Paws hovering several inches above the ground, a pale blue spectral puppy surrounded by a faint azure glow and a silvery ethereal puppy with wispy fog-like fur rush to meet each other, fading trails of ethereal paw prints left in their wake.  Pacing in a circle, they start to enthusiastically snuffle at each other, the movement causing their ethereal glows to swirl and mingle together.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With an [[Animal Companion]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Dhu kitten|Dhu Kitten]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Cocking his head to the side with interest, a pale blue spectral puppy surrounded by a faint azure glow slowly trots over to an inky black kitten, his ethereal glow swirling behind him.  He hovers uncertainly in front of the kitten for a few moments before trying to give it an experimental lick, his insubstantial tongue going right through the kitten&#039;s head.  Surprisingly, an inky black kitten turns and tries to lick the puppy back, but seems shocked when its tongue passes through his glowing pale blue fur.&lt;br /&gt;
&lt;br /&gt;
Cocking his head to the side with interest, a pale blue spectral puppy surrounded by a faint azure glow slowly trots over to an inky black kitten, his ethereal glow swirling behind him.  He hovers uncertainly in front of the kitten for a few moments before trying to give it an experimental lick, his insubstantial tongue going right through the kitten&#039;s head.  An inky black kitten flattens its ears against its head and hisses, swatting at the puppy with a paw.  A pale blue spectral puppy surrounded by a faint azure glow gives a sudden yelp and backs off, despite the paw having passed right through his ghostly body.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Fishie]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Ears perked with interest, a pale blue spectral puppy surrounded by a faint azure glow starts to float slowly toward XXX, eyes riveted on the fish in the translucent sack at her belt.  Before he can get too close, XXX&#039;s fish charges forward with bared teeth, bouncing off the interior of the translucent sack.  Leaping several feet into the air with a yelp of surprise, a pale blue spectral puppy surrounded by a faint azure glow runs away, his body slowly floating back to the ground as he does.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Sewer rat|Sewer Rat]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a sudden leap that sends him a few inches into the air, a pale blue spectral puppy surrounded by a faint azure glow rushes after a green-eyed orange chinchilla, barking happily.  At one point, the spectral puppy nearly catches the chinchilla, but his insubstantial paws slide right through it, leaving him to tumble to the ground in a heap of glowing pale blue fur.  Taking advantage of the situation, a green-eyed orange chinchilla scurries off to a safer spot.&lt;br /&gt;
&lt;br /&gt;
Cocking his head in apparent interest, a pale blue spectral puppy surrounded by a faint azure glow rushes forward a few steps toward a green-eyed orange chinchilla, letting loose a loud bark that reverberates and echoes strangely.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Zombie Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Moving with a jerky gait, a decaying zombie puppy with a fleshless skeletal tail shambles forward a few steps and throws his head back to howl.  All that comes out is a dry, moaning wail.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mutant Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Another Werepuppy in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a running leap and an echoing bark of joy, a pale blue spectral puppy surrounded by a faint azure glow jumps into the air over a grizzled white puppy with a scar-covered hunchback, floating serenely back to the ground on the other side.  Turning back to the grizzled puppy with a swirl of ethereal mists, the spectral puppy chuffs an amused noise, his form flickering slightly.  Snapping at the air to try to bite the spectral puppy, the grizzled puppy spins around and snarls with frustration!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Fire Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ebon Gate 2019===&lt;br /&gt;
At [[Ebon Gate 2019]] there were two raffles, one of six winners who were able to select from pre-existing puppies, and one with a single winner who was able to completely customize a new puppy.  From the first raffle, 3 Ghost/Spiritual puppies were chosen, as well as 2 Werewolf/Mutant, and 1 Zombie/Undead. There was also one puppy won as the &amp;quot;Grand Grand&amp;quot; Prize of the last GHOUL session at Ebon Gate 2019.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Puppy&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes - Cage&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Caligos Isle&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2019&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN&lt;br /&gt;
|verb2= FEED&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb4= KISS&lt;br /&gt;
|verb5= PET&lt;br /&gt;
|verb6= PLAY&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= SCRATCH&lt;br /&gt;
|verb9= SHAKE&lt;br /&gt;
|verb10= SMOOCH&lt;br /&gt;
|verb11= SNAP&lt;br /&gt;
|verb12= TICKLE&lt;br /&gt;
|verb13= TOUCH&lt;br /&gt;
|verb14= WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=WerePuppy&amp;diff=190920</id>
		<title>WerePuppy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=WerePuppy&amp;diff=190920"/>
		<updated>2023-03-07T01:35:58Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Adding the majority of the Fire Curse messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;WerePuppy&#039;&#039;&#039; was released at the [[Ebon Gate Festival]] of 2019,  in the shop [[EGShop:Snips and Snails| Snips and Snails]] by [[GameMaster]] Avaluka. The werepuppies have two unique appearances, one of which is a cute normal puppy and the other of which is its true cursed form.  Werepuppies come in four cursed varieties: Zombie/Undead, Ghost/Spiritual, Mutant/Werewolf, and Fire.  Werepuppies can have only one curse type.  They will change appearance (and behavior) between normal and cursed form, depending on if they are under the influence of the sun&#039;s light or light from one of the moons.  Special items will also allow the owner to force a werepuppy to remain in either its normal or cursed form.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti&lt;br /&gt;
|item= Puppy&lt;br /&gt;
|iteminfo=The normal or cute version of the werepuppy is how it appears when under the influence of the sun or an appropriate item to force its uncursed state.  In this state, the werepuppy&#039;s cursed form is suppressed and it appears like a normal puppy instead of its monstrous counterpart.&lt;br /&gt;
|analyze= You analyze your short-legged puppy and sense that the creator has provided the following information:&lt;br /&gt;
~WerePuppy~&lt;br /&gt;
This cursed puppy&#039;s true form is only revealed under the light of a full moon.&lt;br /&gt;
Should the full light of Liabo, Lornon, Tilaok or Makiri touch her, she will transform.&lt;br /&gt;
Certain preparations of powdered moonstone or sunstone may fend off the change or force it to happen.&lt;br /&gt;
Curse Type: Ghost&lt;br /&gt;
When the curse takes hold, this puppy&#039;s true form is revealed to be that of an ethereal spirit.&lt;br /&gt;
~Current Settings~&lt;br /&gt;
In normal form:&lt;br /&gt;
* 15/15/15: a,short-legged,puppy&lt;br /&gt;
* Long Description: a short-legged sable and white puppy with a stubby tail&lt;br /&gt;
* Show Description: Barrel-chested and stout, this puppy looks extremely sturdy despite her short legs.  Thick and plush, her fur is a rich sable color with a saddle of dark chestnut running across the top of her head and down her back.  Splashes of white tip each paw, her muzzle and the very end of her stubby tail.&lt;br /&gt;
* Fur Type: thick sable and white fur [Custom]&lt;br /&gt;
* Tail Type: stubby tail [Custom]&lt;br /&gt;
In cursed form:&lt;br /&gt;
* 15/15/15: a wispy,spectral,puppy&lt;br /&gt;
* Long Description: a wispy spectral puppy surrounded by a flickering silver mist&lt;br /&gt;
* Show Description: None&lt;br /&gt;
* Fur Type: misty fur [Custom]&lt;br /&gt;
* Tail Type: silvery mist-enshrouded tail [Custom]&lt;br /&gt;
|itemverbtable=Yes&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Garbage&lt;br /&gt;
| You brush off the bits of garbage from a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
| XXX brushes off the bits of garbage from a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a fluffy black and tan puppy&#039;s with a white blaze on the chest attention, you place some chunks of raw bloody meat on the ground.&lt;br /&gt;
With lots of flying slobber and bits of food, a fluffy black and tan puppy with a white blaze on the chest starts to devour the raw bloody meat.  Is he even chewing?&lt;br /&gt;
&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest gobbles up the last bite of the raw bloody meat, stubby tail wagging happily.  He snuffles at the ground in search of any last morsels, though looks disappointed when he doesn&#039;t find any.&lt;br /&gt;
| Whistling to get a fluffy black and tan puppy&#039;s with a white blaze on the chest attention, XXX places some chunks of raw bloody meat on the ground.&lt;br /&gt;
With lots of flying slobber and bits of food, a fluffy black and tan puppy with a white blaze on the chest starts to devour the raw bloody meat.  Is he even chewing?&lt;br /&gt;
&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest gobbles up the last bite of the raw bloody meat, stubby tail wagging happily.  He snuffles at the ground in search of any last morsels, though looks disappointed when he doesn&#039;t find any.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| Pressing your gangly puppy close against your chest, you wrap him in a warm hug, your chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in your grip and twists around, licking your ear with enthusiasm!&lt;br /&gt;
| Pressing his gangly puppy close against his chest, XXX wraps him in a warm hug, his chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in XXX&#039;s grip and twists around, licking his ear with enthusiasm!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While standing, not held&lt;br /&gt;
| Bending down, you scoop a gangly black puppy with huge white-tipped paws into your arms and wrap him in a warm hug, your chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in your grip and twists around, licking your ear with enthusiasm!&lt;br /&gt;
| Bending down, XXX scoops a gangly black puppy with huge white-tipped paws into his arms and wraps him in a warm hug, his chin resting against the shiny black fur on the top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in XXX&#039;s grip and twists around, licking his ear with enthusiasm!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While kneeling, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps against you!  Drawing him up into your arms, you press him against your chest in a warm hug, your chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in your grip and twists around, licking your ear with enthusiasm!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps against him!  Drawing him up into his arms, he presses him against his chest in a warm hug, his chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Wriggling in delight, a gangly black puppy with huge white-tipped paws squirms in XXX&#039;s grip and twists around, licking his ear with enthusiasm!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While sitting, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps into your lap!  Drawing him up into your arms, you press him against your chest in a warm hug, your chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Back paws firmly planted on your lap, a gangly black puppy with huge white-tipped paws settles his front paws on your shoulders and licks your face enthusiastically!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a gangly black puppy with huge white-tipped paws, who happily jumps into his lap!  Drawing him up into his arms, he presses him against his chest in a warm hug, his chin resting against the shiny black fur on top of his head.&lt;br /&gt;
Back paws firmly planted on his lap, a gangly black puppy with huge white-tipped paws settles his front paws on XXX&#039;s shoulders and licks his face enthusiastically!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While lying down, not held&lt;br /&gt;
| While lying prone on your back, you beckon toward a gangly black puppy with huge white-tipped paws, who happily runs over and leaps onto you!  Gathering him up in both arms, you hug him against your chest.&lt;br /&gt;
Burrowing to try to find a comfortable spot, a gangly black puppy with huge white-tipped paws settles his paws on your shoulders and licks your face enthusiastically!&lt;br /&gt;
| While lying prone on his back, XXX beckons toward a gangly black puppy with huge white-tipped paws, who happily runs over and leaps onto him!  Gathering him up in both arms, XXX hugs him against his chest.&lt;br /&gt;
Burrowing to try to find a comfortable spot, a gangly black puppy with huge white-tipped paws settles his paws on XXX&#039;s shoulders and licks his face enthusiastically!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on the top of your black and tan puppy&#039;s head.&lt;br /&gt;
Wriggling and squirming in your grip, the black and tan puppy twists around and licks your face happily, covering it in slobber!  How cute.&lt;br /&gt;
| XXX leans down and places a kiss on the top of his black and tan puppy&#039;s head.&lt;br /&gt;
Wriggling and squirming in XXX&#039;s grip, the black and tan puppy twists around and licks his face happily, covering it in slobber!  How cute.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
Barking wildly in response, a fluffy black and tan puppy with a white blaze on the chest rushes excitedly over to you and jumps up at your legs, stubby tail a blur of motion.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
Barking wildly in response, a fluffy black and tan puppy with a white blaze on the chest rushes excitedly over to XXX and jumps up at his legs, stubby tail a blur of motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hand over the thick black and tan fur of a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest wags his stubby tail happily and licks your hand.&lt;br /&gt;
| XXX runs his hand over the thick black and tan fur of a fluffy black and tan puppy with a white blaze on the chest.&lt;br /&gt;
A fluffy black and tan puppy with a white blaze on the chest wags his stubby tail happily and licks XXX&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| Leaning forward, you wiggle a bushy-tailed plush toy chipmunk in front of the gangly puppy, trying to get his attention.&lt;br /&gt;
Whining with excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs briefly and grabs the chipmunk from you.  Squeezing its soft body between his teeth for a few moments, the gangly puppy violently shakes the chipmunk before letting it hang loose from his mouth.  Eventually, he spits a well-slobbered plush toy chipmunk on the ground at your feet and you bend to pick it up again.&lt;br /&gt;
| Leaning forward, XXX wiggles a bushy-tailed plush toy chipmunk in front of the gangly puppy, trying to get his attention.&lt;br /&gt;
Whining with excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs briefly and grabs the chipmunk from XXX.  Squeezing its soft body between his teeth for a few moments, the gangly puppy violently shakes the chipmunk before letting it hang loose from his mouth.  Eventually, he spits a well-slobbered plush toy chipmunk on the ground at XXX&#039;s feet and he bends to pick it up again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, you draw your arm back and throw it into the distance!&lt;br /&gt;
Ears perking with interest, a gangly black puppy with huge white-tipped paws shoots off after the ball with a blur of churning paws and wagging thick curved tail.  After a few moments, he trots happily back into view with a rough twine-wrapped ball clutched in his mouth, looking pleased.  He brings it back to you and you pull it from his mouth, covered in slobber.&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, XXX draws his arm back and throws it into the distance!&lt;br /&gt;
Ears perking with interest, a gangly black puppy with huge white-tipped paws shoots off after the ball with a blur of churning paws and wagging thick curved tail.  After a few moments, he trots happily back into view with a rough twine-wrapped ball clutched in his mouth, looking pleased.  He brings it back to XXX, who pulls it from his mouth despite it being covered in slobber.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| Reaching down, you extend a tan-swirled niveous caribou antler toward a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
Thick curved tail wagging furiously, a gangly black puppy with huge white-tipped paws grabs the antler with his front teeth and plops down on the ground with it.  Settling it carefully between his crossed front paws, the gangly puppy gnaws methodically at the antler for several minutes.  Eventually, though, a gangly black puppy with huge white-tipped paws grows bored of the antler and you bend down to retrieve it.&lt;br /&gt;
| Reaching down, XXX extends a tan-swirled niveous caribou antler toward a gangly black puppy with huge white-tipped paws.&lt;br /&gt;
Thick curved tail wagging furiously, a gangly black puppy with huge white-tipped paws grabs the antler with his front teeth and plops down on the ground with it.  Settling it carefully between his crossed front paws, the gangly puppy gnaws methodically at the antler for several minutes.  Eventually, though, a gangly black puppy with huge white-tipped paws grows bored of the antler and XXX bends down to retrieve it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, you try to tempt him into playing with you.&lt;br /&gt;
Circling once in excitement, a gangly black puppy with huge white-tipped paws snaps at the loose end of the rope and latches on, gripping tightly.  With tiny growls of effort, he tugs at the knotted hemp rope with all of his strength, digging his paws into the ground for more leverage.  After a few moments of tugging and growling, a gangly black puppy with huge white-tipped paws loses his grip and tumbles backwards, landing in a heap of shiny black fur.&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, XXX tries to tempt him into playing with him.&lt;br /&gt;
Circling once in excitement, a gangly black puppy with huge white-tipped paws snaps at the loose end of the rope and latches on, gripping tightly.  With tiny growls of effort, he tugs at the knotted hemp rope with all of his strength, digging his paws into the ground for more leverage.  After a few moments of tugging and growling, a gangly black puppy with huge white-tipped paws loses his grip and tumbles backwards, landing in a heap of shiny black fur.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You ruffle the thick black and tan fur on a fluffy black and tan puppy&#039;s with a white blaze on the chest head, making his ears flap with the motion. &lt;br /&gt;
Bumping your hand with his snout, a fluffy black and tan puppy with a white blaze on the chest spins excitedly in a circle, stubby tail wagging in a blur of motion.&lt;br /&gt;
| XXX ruffles the thick black and tan fur on a fluffy black and tan puppy&#039;s with a white blaze on the chest head, making his ears flap with the motion.&lt;br /&gt;
Bumping XXX&#039;s hand with his snout, a fluffy black and tan puppy with a white blaze on the chest spins excitedly in a circle, stubby tail wagging in a blur of motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch vigorously behind one of the black and tan puppy&#039;s ears.&lt;br /&gt;
With a huff of contentment, the black and tan puppy leans into the caress, eyes half-closed with pleasure.&lt;br /&gt;
| XXX scratches vigorously behind one of the black and tan puppy&#039;s ears.&lt;br /&gt;
With a huff of contentment, the black and tan puppy leans into the caress, eyes half-closed with pleasure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Heel&lt;br /&gt;
| You snap your fingers and pat the side of your leg.  Stubby tail wagging furiously, your black and tan puppy bounds obediently to your side and settles down in a heel.&lt;br /&gt;
| XXX snaps his fingers and pats the side of his leg.  Stubby tail wagging furiously, XXX&#039;s black and tan puppy bounds obediently to his side and settles down in a heel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| You snap your fingers and wave your hand in a dismissing gesture.  With a high-pitched bark of joy, your black and tan puppy bounds away from his place at your side, ready for play.&lt;br /&gt;
 |XXX snaps his fingers and waves his hand in a dismissing gesture.  With a high-pitched bark of joy, XXX&#039;s black and tan puppy bounds away from his place at his side, ready for play.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tickle a fluffy black and tan puppy with a white blaze on the chest underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the black and tan puppy lifts his head in response, stubby tail wagging in a blur of motion.&lt;br /&gt;
| XXX tickles a fluffy black and tan puppy with a white blaze on the chest underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the black and tan puppy lifts his head in response, stubby tail wagging in a blur of motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to your movement, you wave a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Circling around you in excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs and tries to grab the plush toy chipmunk, thick curved tail wagging furiously!&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to his movement, XXX waves a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Circling around XXX in excitement, a gangly black puppy with huge white-tipped paws jumps up on his hind legs and tries to grab the plush toy chipmunk, thick curved tail wagging furiously!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Ghost Curse &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the ghost curse will change into this form when under the influence of moonlight or an appropriate item to force its cursed state.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a pale blue spectral puppy&#039;s surrounded by a faint azure glow attention, you place some seasoned slices of roast velnalin on the ground.&lt;br /&gt;
&lt;br /&gt;
Ethereal glow flickering, a pale blue spectral puppy surrounded by a faint azure glow starts to eat the slices of roast velnalin, morsels of it briefly visible through his transparent throat as he swallows each bite.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow gobbles down the last of the slices of roast velnalin, his pale transparent teeth easily visible inside his mouth as he swallows the last bite.  Sniffing the ground, a pale blue spectral puppy surrounded by a faint azure glow searches for any remaining morsels, though gives an eerily morose sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
|Whistling to get a pale blue spectral puppy&#039;s surrounded by a faint azure glow attention, XXX places some seasoned slices of roast velnalin on the ground.&lt;br /&gt;
&lt;br /&gt;
Ethereal glow flickering, a pale blue spectral puppy surrounded by a faint azure glow starts to eat the slices of roast velnalin, morsels of it briefly visible through his transparent throat as he swallows each bite.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow gobbles down the last of the slices of roast velnalin, his pale transparent teeth easily visible inside his mouth as he swallows the last bite.  Sniffing the ground, a pale blue spectral puppy surrounded by a faint azure glow searches for any remaining morsels, though gives an eerily morose sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| Drawing your spectral puppy close against your chest, you try to wrap him in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Drawing his spectral puppy close against his chest, XXX tries to wrap him in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| Bending down, you coax a pale blue spectral puppy surrounded by a faint azure glow to leap into your outstretched arms and try to press him against your chest in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Bending down, XXX coaxes a pale blue spectral puppy surrounded by a faint azure glow to leap into his outstretched arms and tries to press him against his chest in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily runs up to you, paws churning a few inches above the ground!  Coaxing him to leap into your outstretched arms, you try to press the spectral puppy against your chest in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily runs up to him, paws churning a few inches above the ground!  Coaxing him to leap into his outstretched arms, XXX tries to press the spectral puppy against his chest in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily jumps onto you, ethereal body floating barely an inch above your lap!  Coaxing him closer, you try to press the spectral puppy against your chest in a warm hug, your chin sinking into the glowing pale blue fur on his head.  Your arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at your face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a pale blue spectral puppy surrounded by a faint azure glow, who happily jumps onto him, ethereal body floating barely an inch above his lap!  Coaxing him closer, XXX tries to press the spectral puppy against his chest in a warm hug, his chin sinking into the glowing pale blue fur on his head.  His arms merely slide partially into the spectral puppy&#039;s transparent form.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy licks enthusiastically at XXX&#039;s face, transparent tongue merely passing through it with each lap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| While lying prone on your back, you beckon toward a pale blue spectral puppy surrounded by a faint azure glow, who happily runs over and leaps onto you, his ethereal form floating barely an inch above your chest.  Waving your hands slightly, you manage to coax the spectral puppy close enough to try to wrap him in a warm hug.  Your arms sink slightly into the spectral puppy&#039;s glowing pale blue fur, partially disappearing into his transparent body.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy tries to lick your face, but his transparent tongue goes right through it!&lt;br /&gt;
| While lying prone on his back, XXX beckons toward a pale blue spectral puppy surrounded by a faint azure glow, who happily runs over and leaps onto him, his ethereal form floating barely an inch above his chest.  Waving his hands slightly, XXX manages to coax the spectral puppy close enough to try to wrap him in a warm hug.  His arms sink slightly into the spectral puppy&#039;s glowing pale blue fur, partially disappearing into his transparent body.&lt;br /&gt;
Ethereal glow flickering, the spectral puppy tries to lick XXX&#039;s face, but his transparent tongue goes right through it!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on the top of your spectral puppy&#039;s head, your lips briefly sinking into his glowing pale blue fur.&lt;br /&gt;
Twisting around from his position floating above your hand, the spectral puppy gives a happy bark and tries to lick you, only to have his insubstantial tongue go right through your face!&lt;br /&gt;
|XXX leans down and places a kiss on the top of his spectral puppy&#039;s head, his lips briefly sinking into his glowing pale blue fur.&lt;br /&gt;
Twisting around from his position floating above XXX&#039;s hand, the spectral puppy gives a happy bark and tries to lick him, only to have his insubstantial tongue go right through his face!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Leaping into the air in response, the spectral puppy rushes excitedly toward you, paws trotting several inches above the ground.  He tries to jump up on your legs, but just ends up tumbling right through them with his insubstantial form.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Leaping into the air in response, the spectral puppy rushes excitedly toward XXX, paws trotting several inches above the ground.  He tries to jump up on his legs, but just ends up tumbling right through them with his insubstantial form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hand over the glowing pale blue fur of your spectral puppy, your fingers briefly sinking through the puppy&#039;s transparent body.&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow pants happily at the attention and tries to lick you, but his tongue goes right through your hand!&lt;br /&gt;
| XXX runs his hand over the glowing pale blue fur of his spectral puppy, his fingers briefly sinking through the puppy&#039;s transparent body.&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow pants happily at the attention and tries to lick XXX, but his tongue goes right through his hand!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| Leaning forward, you wiggle a bushy-tailed plush toy chipmunk in front of the spectral puppy, trying to get his attention.&lt;br /&gt;
Spinning around in excitement, a pale blue spectral puppy surrounded by a faint azure glow lets out an eerie echoing bark and surges upward to grab a bushy-tailed plush toy chipmunk from you, his transparent teeth gripping it tightly.  Rushing around the area with his paws churning a few inches above the ground, he squeezes the soft body of the chipmunk and tosses it into the air, catching it deftly each time with a flourish.  Eventually, the spectral puppy swoops back down and spits out an ectoplasm-covered plush toy chipmunk at your feet, which you bend to pick up.&lt;br /&gt;
| Leaning forward, XXX wiggles a bushy-tailed plush toy chipmunk in front of the spectral puppy, trying to get his attention.&lt;br /&gt;
Spinning around in excitement, a pale blue spectral puppy surrounded by a faint azure glow lets out an eerie echoing bark and surges upward to grab a bushy-tailed plush toy chipmunk from him, his transparent teeth gripping it tightly.  Rushing around the area with his paws churning a few inches above the ground, he squeezes the soft body of the chipmunk and tosses it into the air, catching it deftly each time with a flourish.  Eventually, the spectral puppy swoops back down and spits out an ectoplasm-covered plush toy chipmunk at XXX&#039;s feet, which he bends to pick up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, you draw your arm back and throw it into the distance!&lt;br /&gt;
Letting out an eerie echoing bark of joy, a pale blue spectral puppy surrounded by a faint azure glow rockets after the ball, briefly rising a few feet into the air as his paws churn.  Spinning in a whirlwind, he briefly overtakes the twine-wrapped ball before turning around to go back for it.  Bending down, he snatches up the twine-wrapped ball, his transparent teeth somehow able to grip its surface.  Wispy ethereal tail held high, the spectral puppy bounds back to you and spits the ball out at your feet.  Stooping, you grab it, despite it being covered in ectoplasm.&lt;br /&gt;
| Waving a rough twine-wrapped ball in the air to gain the puppy&#039;s attention, XXX draws his arm back and throws it into the distance!&lt;br /&gt;
Letting out an eerie echoing bark of joy, a pale blue spectral puppy surrounded by a faint azure glow rockets after the ball, briefly rising a few feet into the air as his paws churn.  Spinning in a whirlwind, he briefly overtakes the twine-wrapped ball before turning around to go back for it.  Bending down, he snatches up the twine-wrapped ball, his transparent teeth somehow able to grip its surface.  Wispy ethereal tail held high, the spectral puppy bounds back to XXX and spits the ball out at his feet.  Stooping, he grabs it, despite it being covered in ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| Reaching down, you extend a tan-swirled niveous caribou antler toward a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Faint motes of ethereal light follow the spectral puppy&#039;s wagging wispy ethereal tail as he grabs the antler with his transparent teeth and flops down, body hovering several inches off the ground.  Settling the niveous caribou antler at an angle between his front paws, he gnaws methodically at the antler for several minutes.  Eventually, though, a pale blue spectral puppy surrounded by a faint azure glow grows bored of the antler and you bend down to retrieve it.&lt;br /&gt;
| Reaching down, XXX extends a tan-swirled niveous caribou antler toward a pale blue spectral puppy surrounded by a faint azure glow.&lt;br /&gt;
Faint motes of ethereal light follow the spectral puppy&#039;s wagging wispy ethereal tail as he grabs the antler with his transparent teeth and flops down, body hovering several inches off the ground.  Settling the niveous caribou antler at an angle between his front paws, he gnaws methodically at the antler for several minutes.  Eventually, though, a pale blue spectral puppy surrounded by a faint azure glow grows bored of the antler and XXX bends down to retrieve it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, you try to tempt him into playing with you.&lt;br /&gt;
Leaving a faint trail of glowing light in his wake, a pale blue spectral puppy surrounded by a faint azure glow spins around in excitement before snapping at the trailing end of the rope, his transparent teeth sinking into it in a tight grip.  Tugging with all his might, the spectral puppy tries to yank the rope from your hand, though can&#039;t seem to get enough leverage with his paws churning in midair.  After a few seconds, he loses his grip and goes flying backwards, tumbling head over heels until he spins to a stop a few feet away.  Wispy ethereal tail wagging with excitement, the spectral puppy hops once with happiness and lets out an echoing bark.&lt;br /&gt;
| Wiggling one end of the knotted hemp rope in front of the puppy, XXX tries to tempt him into playing with him.&lt;br /&gt;
Leaving a faint trail of glowing light in his wake, a pale blue spectral puppy surrounded by a faint azure glow spins around in excitement before snapping at the trailing end of the rope, his transparent teeth sinking into it in a tight grip.  Tugging with all his might, the spectral puppy tries to yank the rope from XXX&#039;s hand, though can&#039;t seem to get enough leverage with his paws churning in midair.  After a few seconds, he loses his grip and goes flying backwards, tumbling head over heels until he spins to a stop a few feet away.  Wispy ethereal tail wagging with excitement, the spectral puppy hops once with happiness and lets out an echoing bark.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attempt to ruffle the glowing pale blue fur of a pale blue spectral puppy surrounded by a faint azure glow, but your fingers merely slide right through his transparent body.  The puppy&#039;s ears wave slightly in the air before settling back down.&lt;br /&gt;
|XXX attempts to ruffle the glowing pale blue fur of a pale blue spectral puppy surrounded by a faint azure glow, but his fingers merely slide right through his transparent body.  The puppy&#039;s ears wave slightly in the air before settling back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch behind one of your spectral puppy&#039;s ears, your fingers slipping partially through his glowing pale blue fur.&lt;br /&gt;
With a huff of contentment that makes his ethereal glow ripple, the spectral puppy tries to lean into the caress, but only manages to make your entire hand disappear completely inside his transparent head!&lt;br /&gt;
| XXX scratches behind one of his spectral puppy&#039;s ears, his fingers slipping partially through his glowing pale blue fur.&lt;br /&gt;
With a huff of contentment that makes his ethereal glow ripple, the spectral puppy tries to lean into the caress, but only manages to make XXX&#039;s entire hand disappear completely inside his transparent head!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| You snap your fingers and pat the side of your leg.  With a happy yip, a pale blue spectral puppy surrounded by a faint azure glow bounds back to your side, trailing an ethereal glow in his wake.&lt;br /&gt;
| XXX snaps his fingers and pats the side of his leg.  With a happy yip, a pale blue spectral puppy surrounded by a faint azure glow bounds back to XXX&#039;s side, trailing an ethereal glow in his wake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| You snap your fingers and wave your hand in a dismissing gesture.  With an eerily echoing bark, your spectral puppy rushes from his place at your side, running paws floating a few inches above the ground.&lt;br /&gt;
| XXX snaps his fingers and waves his hand in a dismissing gesture.  With an eerily echoing bark, XXX&#039;s spectral puppy rushes from his place at his side, running paws floating a few inches above the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| TICKLE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You tickle your spectral puppy underneath his chin, your fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off of the palm of your hand in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
| XXX tickles his spectral puppy underneath his chin, his fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off of the palm of XXX&#039;s hand in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You tickle a pale blue spectral puppy surrounded by a faint azure glow underneath his chin, your fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off the ground in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
| XXX tickles a pale blue spectral puppy surrounded by a faint azure glow underneath his chin, his fingers briefly illuminated by the ethereal glow surrounding his glowing pale blue fur.&lt;br /&gt;
Wispy ethereal tail wagging happily, the spectral puppy rises a few inches off the ground in his excitement, floating there for several seconds before settling back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to your movement, you wave a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Spinning in an excited tornado of light around you, a pale blue spectral puppy surrounded by a faint azure glow leaps into the air to try to grab it, floating leisurely back down to the ground at the apex of his leap.&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to his movement, XXX waves a bushy-tailed plush toy chipmunk enticingly in the air!&lt;br /&gt;
Spinning in an excited tornado of light around XXX, a pale blue spectral puppy surrounded by a faint azure glow leaps into the air to try to grab it, floating leisurely back down to the ground at the apex of his leap.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Zombie Curse&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the zombie curse will change into this form when under the influence of moonlight or an appropriate item to force its cursed state.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a decaying zombie puppy&#039;s with a fleshless skeletal tail attention, you place some chunks of raw bloody meat on the ground.&lt;br /&gt;
Posture rigidly stiff, a decaying zombie puppy with a fleshless skeletal tail starts to voraciously devour some chunks of raw bloody meat, emiting dry growls and hollow moans with each bite.&lt;br /&gt;
&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail devours the last bit of some chunks of raw bloody meat, fleshless skeletal tail wagging stiffly.  Moving unsteadily, he searches around for any remaining morsels, though gives a dry rasping sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
| Whistling to get a decaying zombie puppy&#039;s with a fleshless skeletal tail attention, XXX places some chunks of raw bloody meat on the ground.&lt;br /&gt;
Posture rigidly stiff, a decaying zombie puppy with a fleshless skeletal tail starts to voraciously devour some chunks of raw bloody meat, emiting dry growls and hollow moans with each bite.&lt;br /&gt;
&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail devours the last bit of some chunks of raw bloody meat, fleshless skeletal tail wagging stiffly.  Moving unsteadily, he searches around for any remaining morsels, though gives a dry rasping sigh of disappointment when he doesn&#039;t find any.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on top of the head of your zombie puppy.&lt;br /&gt;
Twisting in your grip, the zombie puppy gives a creaky moaning cry and happily licks your face.  A lingering smell of rot and a sheen of drool is left behind.&lt;br /&gt;
| XXX leans down and places a kiss on top of the head of his zombie puppy.&lt;br /&gt;
Twisting in XXX&#039;s grip, the zombie puppy gives a creaky moaning cry and happily licks his face.  A lingering smell of rot and a sheen of drool is left behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
Movements stiff and unsteady, the zombie puppy shambles excitedly over to you, fleshless skeletal tail wagging in a jerky motion.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
Movements stiff and unsteady, the zombie puppy shambles excitedly over to XXX, fleshless skeletal tail wagging in a jerky motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You warily pat the discolored decaying fur of a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail leans into the caress, obviously enjoying it despite the action causing a small chunk of flesh to fall to the ground from his body.&lt;br /&gt;
| XXX warily pats the discolored decaying fur of a decaying zombie puppy with a fleshless skeletal tail.&lt;br /&gt;
A decaying zombie puppy with a fleshless skeletal tail leans into the caress, obviously enjoying it despite the action causing a small chunk of flesh to fall to the ground from his body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You ruffle the discolored decaying fur on a decaying zombie puppy&#039;s with a fleshless skeletal tail head, making his ears flap with the motion.&lt;br /&gt;
As they flop back into place against his head, one of the zombie puppy&#039;s ears partially detaches and becomes askew.  Apparently unconcerned, he bumps his snout fondly against your hand, fleshless skeletal tail wagging jerkily.&lt;br /&gt;
| XXX ruffles the discolored decaying fur on a decaying zombie puppy&#039;s with a fleshless skeletal tail head, making his ears flap with the motion.&lt;br /&gt;
As they flop back into place against his head, one of the zombie puppy&#039;s ears partially detaches and becomes askew.  Apparently unconcerned, he bumps his snout fondly against XXX&#039;s hand, fleshless skeletal tail wagging jerkily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch warily behind one of your zombie puppy&#039;s ears.&lt;br /&gt;
As the zombie puppy leans contentedly into the caress, a few bits of flesh and discolored decaying fur fall loose to the ground at your feet.&lt;br /&gt;
| XXX scratches warily behind one of his zombie puppy&#039;s ears.&lt;br /&gt;
As the zombie puppy leans contentedly into the caress, a few bits of flesh and discolored decaying fur fall loose to the ground at XXX&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tickle your zombie puppy underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the zombie puppy chuffs happily in response.  A wet glob of something moist drips from the puppy and onto your hand.  Try not to think about what that might be.&lt;br /&gt;
| XXX tickles his zombie puppy underneath his chin.&lt;br /&gt;
Licking his mouth with excitement, the zombie puppy chuffs happily in response.  A wet glob of something moist drips from the puppy and onto XXX&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Mutant Curse&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the mutant curse (also known as the werewolf curse) will change into this form when under the influence of moonlight or an appropriate item to force its cursed state.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Fire Curse&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Werepuppies affected by the fire curse will change into this form when under the influence of moonlight or an appropriate item to force its cursed state. The fire engulfing the werepuppy is spectral and will not burn anyone who touches it. &lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Whistling to get a diminutive sapphire fire puppy&#039;s wreathed by a ball of dancing embers attention, you place a spiced pear and apple scone on the ground.&lt;br /&gt;
Wisps of smoke and argent-rippled blue embers rise around a diminutive sapphire fire puppy wreathed by a ball of dancing embers as she starts to devour a spiced pear and apple scone.&lt;br /&gt;
&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers adroitly snaps up the last of the pear and apple scone, a ripple running through the argent-rippled blue flames rising from her fur.  Coils of smoke and sparks rising with each whuff, she snuffles at the ground for any dropped morsels, though snorts in disdain when she finds none.&lt;br /&gt;
| Whistling to get a diminutive sapphire fire puppy&#039;s wreathed by a ball of dancing embers attention, XXX places a spiced pear and apple scone on the ground.&lt;br /&gt;
Wisps of smoke and argent-rippled blue embers rise around a diminutive sapphire fire puppy wreathed by a ball of dancing embers as she starts to devour a spiced pear and apple scone.&lt;br /&gt;
&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers adroitly snaps up the last of the pear and apple scone, a ripple running through the argent-rippled blue flames rising from her fur.  Coils of smoke and sparks rising with each whuff, she snuffles at the ground for any dropped morsels, though snorts in disdain when she finds none.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot;| HUG &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| While held&lt;br /&gt;
| Pressing your sapphire fire puppy close against your chest, you wrap her in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Shifting restlessly in your grip, the sapphire fire puppy twists around and licks your ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
| Pressing her sapphire fire puppy close against her chest, XXX wraps her in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Shifting restlessly in XXX&#039;s grip, the sapphire fire puppy twists around and licks her ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standing, not held&lt;br /&gt;
| Bending down, you scoop a diminutive sapphire fire puppy wreathed by a ball of dancing embers into your arms and wrap her in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Squirming to get comfortable in your grip, the sapphire fire puppy twists around and licks your ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
| Bending down, XXX scoops a diminutive sapphire fire puppy wreathed by a ball of dancing embers into her arms and wraps her in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Squirming to get comfortable in XXX&#039;s grip, the sapphire fire puppy twists around and licks her ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kneeling, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes you speculatively before leaping against you, a cascade of smoldering embers and sparks spilling harmlessly against you. Drawing her up into your arms, you press her against your chest in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Squirming to get comfortable in your grip, the sapphire fire puppy twists around and licks your ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes her speculatively before leaping against her, a cascade of smoldering embers and sparks spilling harmlessly against her. Drawing her up into her arms, she presses her against her chest in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Squirming to get comfortable in XXX&#039;s grip, the sapphire fire puppy twists around and licks her ear with her fiery tongue, her spark-suffused tail wagging happily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sitting, not held&lt;br /&gt;
| Leaning forward, you beckon invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes you speculatively before leaping adroitly into your lap landing with a burst of swirling embers and sparks. Drawing her up into your arms, you press her against your chest in a warm hug, your chin wreathed in the argent-rippled blue flames rising from her head.  You only feel pleasant warmth from the tendrils of fire caressing your skin.&lt;br /&gt;
Back paws firmly planted on your lap, a diminutive sapphire fire puppy wreathed by a ball of dancing embers settles her front paws on your shoulders and stares intently with flame-filled eyes before licking you from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
| Leaning forward, XXX beckons invitingly to a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who eyes her speculatively before leaping adroitly into her lap landing with a burst of swirling embers and sparks.  Drawing her up into her arms, she presses her against her chest in a warm hug, her chin wreathed in the argent-rippled blue flames rising from her head.  The tendrils of fire caressing XXX&#039;s skin appear to do no damage.&lt;br /&gt;
Back paws firmly planted on her lap, a diminutive sapphire fire puppy wreathed by a ball of dancing embers settles her front paws on XXX&#039;s shoulders and stares intently with flame-filled eyes before licking her from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lying down, not held&lt;br /&gt;
| While lying prone on your back, you beckon toward a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who bounds over and leaps onto you, sending up a burst of argent-rippled blue flames upon impact!  Heedless of the tendrils of fire harmlessly licking your skin, you draw her tightly against your chest and hug her close.&lt;br /&gt;
Bracing her paws on your shoulders, a diminutive sapphire fire puppy wreathed by a ball of dancing embers presses her snout close to your face and, after an intense stare-down with her flame-filled eyes, she licks you from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
| While lying prone on her back, XXX beckons toward a diminutive sapphire fire puppy wreathed by a ball of dancing embers, who bounds over and leaps onto her, sending up a burst of argent-rippled blue flames upon impact!  Heedless of the tendrils of fire harmlessly licking her skin, XXX draws her tightly against her chest and hugs her close.&lt;br /&gt;
Bracing her paws on XXX&#039;s shoulders, a diminutive sapphire fire puppy wreathed by a ball of dancing embers presses her snout close to her face and, after an intense stare-down with her flame-filled eyes, she licks her from chin to forehead with her fiery tongue.&lt;br /&gt;
Sparks fly in all directions as the sapphire fire puppy happily wags her spark-suffused tail, an amused whuff escaping her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| KISS / SMOOCH &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Held&lt;br /&gt;
| You lean down and place a kiss on the top of your sapphire fire puppy&#039;s head, argent-rippled blue flames rising to harmlessly caress your cheeks.&lt;br /&gt;
Squirming frantically in your grip, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leans away from the contact with a disgusted snort, argent-rippled blue flames crackling angrily around her.&lt;br /&gt;
| XXX leans down and places a kiss on the top of her sapphire fire puppy&#039;s head, argent-rippled blue flames rising to harmlessly caress her cheeks.&lt;br /&gt;
Squirming frantically in XXX&#039;s grip, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leans away from the contact with a disgusted snort, argent-rippled blue flames crackling angrily around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| On ground&lt;br /&gt;
| You make high-pitched kissing noises at a diminutive sapphire fire puppy wreathed by a ball of dancing embers.&lt;br /&gt;
Cocking her head to one side, a diminutive sapphire fire puppy wreathed by a ball of dancing embers stares at you as though you are crazy, argent-rippled blue flames burning in her disdainful gaze.&lt;br /&gt;
| XXX makes high-pitched kissing noises at a diminutive sapphire fire puppy wreathed by a ball of dancing embers.&lt;br /&gt;
Cocking her head to one side, a diminutive sapphire fire puppy wreathed by a ball of dancing embers stares at XXX as though she is crazy, argent-rippled blue flames burning in her disdainful gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hand through the argent-rippled blue fire rising from the sapphire fire puppy&#039;s fur, the tongues of flame feeling pleasantly warm to the touch.&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers laps at your hand with her fiery tongue, the argent-rippled blue flames surrounding her crackling as she wags her spark-suffused tail.&lt;br /&gt;
| XXX runs her hand through the argent-rippled blue fire rising from the sapphire fire puppy&#039;s fur, the tongues of flame seemingly causing no harm.&lt;br /&gt;
A diminutive sapphire fire puppy wreathed by a ball of dancing embers laps at XXX&#039;s hand with her fiery tongue, the argent-rippled blue flames surrounding her crackling as she wags her spark-suffused tail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;| PLAY &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plush toy&lt;br /&gt;
| Leaning forward, you wiggle a plump wool toy llama with shaggy cream fur in front of the sapphire fire puppy, trying to get her attention.&lt;br /&gt;
Yipping with interest, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leaps up on her hind legs briefly and grabs a plump wool toy llama with shaggy cream fur from you.  Squeezing its soft body between her teeth for a few moments, the sapphire fire puppy violently shakes the llama before letting it hang loose from her mouth, tiny argent-rippled blue flames running over its surface.  Eventually, she spits a well-slobbered and sooty wool toy llama on the ground at your feet, and you bend to pick it up again.&lt;br /&gt;
| Leaning forward, XXX wiggles a plump wool toy llama with shaggy cream fur in front of the sapphire fire puppy, trying to get her attention.&lt;br /&gt;
Yipping with interest, a diminutive sapphire fire puppy wreathed by a ball of dancing embers leaps up on her hind legs briefly and grabs a plump wool toy llama with shaggy cream fur from XXX.  Squeezing its soft body between her teeth for a few moments, the sapphire fire puppy violently shakes the llama before letting it hang loose from her mouth, tiny argent-rippled blue flames running over its surface.  Eventually, she spits a well-slobbered and sooty wool toy llama on the ground at XXX&#039;s feet, and she bends to pick it up again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ball/stick/wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bone/antler&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rope&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scrub your hand over the top of the sapphire fire puppy&#039;s head, causing her ears to flap wildly and the argent-rippled blue flames rising from her fur to flicker.  You feel nothing but a pleasant warmth from the fire that touches your skin.&lt;br /&gt;
Rising briefly on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers bumps your hand with her snout and yips once in demand for more, the corona of argent-rippled blue flames surrounding her flickering fitfully.&lt;br /&gt;
| XXX scrubs her hand over the top of the sapphire fire puppy&#039;s head, causing her ears to flap wildly and the argent-rippled blue flames rising from her fur to flicker.  XXX&#039;s skin seems unharmed by the fire that touches her.&lt;br /&gt;
Rising briefly on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers bumps XXX&#039;s hand with her snout and yips once in demand for more, the corona of argent-rippled blue flames surrounding her flickering fitfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You scratch vigorously behind one of the sapphire fire puppy&#039;s ears, the argent-rippled blue flames surrounding her licking harmlessly over your skin.&lt;br /&gt;
Half-closing her fire-filled eyes with pleasure, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lets out a huff of contentment, a spiral of argent-rippled blue sparks escaping her.&lt;br /&gt;
| XXX scratches vigorously behind one of the sapphire fire puppy&#039;s ears, the argent-rippled blue flames surrounding her licking harmlessly over her skin.&lt;br /&gt;
Half-closing her fire-filled eyes with pleasure, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lets out a huff of contentment, a spiral of argent-rippled blue sparks escaping her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| SNAP &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Heel&lt;br /&gt;
| You snap your fingers and pat the side of your leg.  Argent-rippled blue flames swirling in her eyes, a diminutive sapphire fire puppy wreathed by a ball of dancing embers seems to consider ignoring the command for a moment before reluctantly trotting back to your side and settling down in a heel, spark-suffused tail wagging amidst a cloud of fading sparks.&lt;br /&gt;
| XXX snaps her fingers and pats the side of her leg.  Argent-rippled blue flames swirling in her eyes, a diminutive sapphire fire puppy wreathed by a ball of dancing embers seems to consider ignoring the command for a moment before reluctantly trotting back to her side and settling down in a heel, spark-suffused tail wagging amidst a cloud of fading sparks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Go play&lt;br /&gt;
| You snap your fingers and wave your hand in a dismissing gesture.  Bounding briefly up on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers confidently rushes away from your side with a loud bark, propelled by a roiling swirl of argent-rippled blue flames&lt;br /&gt;
| XXX snaps her fingers and waves her hand in a dismissing gesture.  Bounding briefly up on her hind legs, a diminutive sapphire fire puppy wreathed by a ball of dancing embers confidently rushes away from her side with a loud bark, propelled by a roiling swirl of argent-rippled blue flames.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tickle a diminutive sapphire fire puppy wreathed by a ball of dancing embers underneath her chin, tendrils of argent-rippled blue flame dancing harmlessly over your skin.&lt;br /&gt;
Stretching languidly forward, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lifts her head in response, her spark-suffused tail wagging amidst a corona of argent-rippled blue fire.&lt;br /&gt;
| XXX tickles a diminutive sapphire fire puppy wreathed by a ball of dancing embers underneath her chin, tendrils of argent-rippled blue flame dancing harmlessly over her skin.&lt;br /&gt;
Stretching languidly forward, a diminutive sapphire fire puppy wreathed by a ball of dancing embers lifts her head in response, her spark-suffused tail wagging amidst a corona of argent-rippled blue fire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toy&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to your movement, you wave a plump wool toy llama with shaggy cream fur enticingly in the air!&lt;br /&gt;
Circling around you with intensity, a diminutive sapphire fire puppy wreathed by a ball of dancing embers jumps up on her hind legs and tries to grab the wool toy llama, a whirlwind of argent-rippled blue flames surrounding her.&lt;br /&gt;
| Trying to draw the puppy&#039;s attention to her movement, XXX waves a plump wool toy llama with shaggy cream fur enticingly in the air!&lt;br /&gt;
Circling around XXX with intensity, a diminutive sapphire fire puppy wreathed by a ball of dancing embers jumps up on her hind legs and tries to grab the wool toy llama, a whirlwind of argent-rippled blue flames surrounding her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Cage &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Each puppy comes with its own cage, which can be used to hold the puppy when it is not summoned or to call the puppy back. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your emerald green cage and sense that the creator has provided the following information:&lt;br /&gt;
~WerePuppy Cage~&lt;br /&gt;
This cage is specially designed to securely hold a WerePuppy, either in cursed state or normal state.&lt;br /&gt;
This cage does not prevent the puppy inside from feeling the effects of the moon, however, and transformations will still happen within.&lt;br /&gt;
~Alteration Guidelines~&lt;br /&gt;
* Alterations are fine, though the noun must remain &#039;cage&#039;.&lt;br /&gt;
* The majority of the structure must remain some type of metal.&lt;br /&gt;
* Alterations can be made to the long, show or both.&lt;br /&gt;
~Important Notes~&lt;br /&gt;
* Only a single WerePuppy will fit in this cage.&lt;br /&gt;
* As this cage is the main link to your WerePuppy, you cannot drop it or give it away without the puppy safely inside.&lt;br /&gt;
* SHAKE the cage to call your WerePuppy back to you.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Ambient Messages==&lt;br /&gt;
Werepuppies have an extensive variety of ambient messaging that varies depending on if they are in a normal cute form or a cursed form, the type of curse, and different room conditions such as weather or climate.  In addition, they can interact with a wide variety of things in a room, such as critters, other werepuppies, other pets like kittens or rats, animal companions, and even different types of objects.&lt;br /&gt;
===Normal Puppy===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Without warning, a fluffy black and tan puppy with a white blaze on the chest starts to enthusiastically lick &amp;lt;an object in the room&amp;gt;.  Apparently losing interest, he stops a few moments later, leaving the &amp;lt;object&amp;gt; with a sheen of slimy drool.&lt;br /&gt;
&lt;br /&gt;
With excited whining noises, a gangly black puppy with huge white-tipped paws starts to wag his thick curved tail so hard that his entire body begins to sway in time with the motion.&lt;br /&gt;
&lt;br /&gt;
Settling on his haunches, a gangly black puppy with huge white-tipped paws scratches vigorously at the side of his face, making one of his ears flap wildly.&lt;br /&gt;
&lt;br /&gt;
Thick curved tail wagging fitfully, a gangly black puppy with huge white-tipped paws bounds up to you and dances around you excitedly, barking.&lt;br /&gt;
&lt;br /&gt;
A gangly black puppy with huge white-tipped paws stares up at XXX with sad eyes, obviously begging him for food or attention.&lt;br /&gt;
A gangly black puppy with huge white-tipped paws stares up at you with sad eyes, obviously begging you for food or attention.&lt;br /&gt;
&lt;br /&gt;
With a high-pitched growl, a gangly black puppy with huge white-tipped paws starts to chase his thick curved tail in dizzying circles.&lt;br /&gt;
&lt;br /&gt;
A gangly black puppy with huge white-tipped paws clamps his mouth around a portion of the small fire, chewing vigorously with his teeth.  With tiny growls, he tries to pull the fire, but it doesn&#039;t budge.&lt;br /&gt;
&lt;br /&gt;
Trotting up to a faded green canvas tent with a tattered bloodstained flap, a gangly black puppy with huge white-tipped paws sniffs and snuffles at it with apparent interest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a happy bark, a gangly black puppy with huge white-tipped paws bounds out of sight!&lt;br /&gt;
Barking happily, a gangly black puppy with huge white-tipped paws scrambles into the room.&lt;br /&gt;
&lt;br /&gt;
Panting with excitement, a gangly black puppy with huge white-tipped paws gallops out of sight.&lt;br /&gt;
Tongue lolling out of his mouth, a gangly black puppy with huge white-tipped paws bounds in, his thick curved tail held high.&lt;br /&gt;
&lt;br /&gt;
Thick curved tail wagging happily, a gangly black puppy with huge white-tipped paws trots out of sight.&lt;br /&gt;
A gangly black puppy with huge white-tipped paws trots in, his wagging thick curved tail a blur of motion.&lt;br /&gt;
&lt;br /&gt;
With a playful bound in his step, a gangly black puppy with huge white-tipped paws scrambles out of sight.&lt;br /&gt;
A gangly black puppy with huge white-tipped paws suddenly careens into the room, landing on the ground in a heap of shiny black fur.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a Garbage Bin in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Trotting up to a copper-banded green oak barrel, a gangly black puppy with huge white-tipped paws sniffs at it with apparent interest.  Placing his front paws at the edge of it, he sticks his head inside.  Then, with a sudden movement, a gangly black puppy with huge white-tipped paws tumbles completely inside the green oak barrel, landing with an audible thump.  Sounds of rustling and banging can be heard from inside the barrel, before a gangly black puppy with huge white-tipped paws pokes his head back into view and leaps back out, his shiny black fur covered in bits of garbage and smelling terrible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Food on Ground in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;While roaming around, a gangly black puppy with huge white-tipped paws finds a dense seed-encrusted honey cake on the ground.  He sniffs at the cake interestedly for a few moments before starting to gobble the seed-encrusted cake hungrily.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Leaves in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Hot Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A gangly black puppy with huge white-tipped paws pants heavily in the heat, his tongue lolling out of the side of his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Cold/Snowy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A shiver runs through a gangly black puppy&#039;s with huge white-tipped paws body as a chill wind ruffles his shiny black fur.&lt;br /&gt;
&lt;br /&gt;
Paws crunching over the snow, a gangly black puppy with huge white-tipped paws playfully gambols around, snapping at passing snowflakes.&lt;br /&gt;
&lt;br /&gt;
A gangly black puppy with huge white-tipped paws gleefully hops into a bank of snow and rolls around enthusiastically on his back.  When he stands up, his shiny black fur is covered in clinging white snowflakes.&lt;br /&gt;
&lt;br /&gt;
Lifting his head, a gangly black puppy with huge white-tipped paws sniffs at the cold air, his breath visible as a white plume.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Ice in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Spotting something in the distance, a gangly black puppy with huge white-tipped paws starts to run after it, though slips on the ice and goes sprawling in a heap of shiny black fur.  Barking happily, he bounds to his feet like nothing happened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Rainy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A gangly black puppy with huge white-tipped paws shakes his entire body, causing a spray of water to fly from his shiny black fur and thick curved tail.  Within seconds, though, he is soaked again by the rain.&lt;br /&gt;
&lt;br /&gt;
Barking playfully, a gangly black puppy with huge white-tipped paws races around the area, splashing through every puddle with enthusiasm.  He manages to soak his wet shiny black fur and anyone else around him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Dusty/Sandy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Another Werepuppy in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A stocky snow white puppy with oversized black-tipped paws and a gangly black puppy with huge white-tipped paws erupt into a chorus of happy barks as they race to meet each other.  Tails wagging in unison, they snuffle at each other as they move in a circle.&lt;br /&gt;
&lt;br /&gt;
With a happy yip, a stocky snow white puppy with oversized black-tipped paws races over to a gangly black puppy with huge white-tipped paws and tackles him to the ground.  For several moments the puppies roll around in a mock wrestling match, yipping and growling in unison.  Eventually, a gangly black puppy with huge white-tipped paws yelps and a stocky snow white puppy with oversized black-tipped paws backs away from him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With an [[Animal Companion]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Body completely still with alertness, a fluffy black and tan puppy with a white blaze on the chest stares fixedly at a sleek golden puma for several seconds before letting out a single bark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Dhu kitten|Dhu Kitten]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Whining with barely contained excitement, a gangly black puppy with huge white-tipped paws trots up to a poofy piebald flop-eared kitten, thick curved tail wagging furiously.  He snuffles at the kitten happily, though it turns its head away and feigns indifference to the attention.  A gangly black puppy with huge white-tipped paws whimpers sadly and eventually wanders off to find a more receptive friend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Fishie]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Staring with curiosity at the fish in the translucent sack at XXX&#039;s belt, a gangly black puppy with huge white-tipped paws tilts his head from one side to the other in confusion.  Before he can figure out what he&#039;s looking at, XXX&#039;s fish charges forward with bared teeth, bouncing off the interior of the translucent sack.  Yelping, a gangly black puppy with huge white-tipped paws runs away, his thick curved tail tucked between his legs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Sewer rat|Sewer Rat]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Ears perking with interest, a gangly black puppy with huge white-tipped paws suddenly notices a bushy-tailed chipmunk and, with an ear-piercing bark, rushes forward.  Thick curved tail wagging furiously, he chases the chipmunk around in circles for a few minutes until he flops down onto the ground, exhausted and panting.  The chipmunk takes advantage of the situation to scamper to a safer spot.&lt;br /&gt;
&lt;br /&gt;
Whining with excitement, a gangly black puppy with huge white-tipped paws stares with interest at a bushy-tailed chipmunk and bounds forward a few steps.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ghost Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As the moonlight recedes from a pale blue spectral puppy surrounded by a faint azure glow, he starts to writhe fitfully on the floor.  Color and solidity start to slowly fade back into the puppy&#039;s glowing pale blue fur as his eerie echoing howls turn to whines, his ethereal glow fading.&lt;br /&gt;
Leaping to his feet happily, a gangly black puppy with huge white-tipped paws shakes himself vigorously, his ears flapping noisily.&lt;br /&gt;
&lt;br /&gt;
As the light of Lornon bathes a gangly black puppy with huge white-tipped paws, he starts to writhe fitfully on the ground.  Shiny black fur starts to shed in large clumps as the puppy&#039;s whines turn into a howl.&lt;br /&gt;
Floating a few inches off the ground, a pale blue spectral puppy surrounded by a faint azure glow bounds forward with an echoing bark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Floating a few inches off the ground, a pale blue spectral puppy surrounded by a faint azure glow bounds up to a ramshackle hen house and, without warning, tries to lick it.  Unsurprisingly, his pale transparent tongue goes right through the house.&lt;br /&gt;
&lt;br /&gt;
Panting happily, a pale blue spectral puppy surrounded by a faint azure glow wags his tail rapidly, his ethereal glow following every movement.&lt;br /&gt;
&lt;br /&gt;
Barking wildly with excitement, a pale blue spectral puppy surrounded by a faint azure glow rushes in a circle around you, his paws floating higher off the ground with each revolution.&lt;br /&gt;
&lt;br /&gt;
Wispy ethereal tail wagging happily, a pale blue spectral puppy surrounded by a faint azure glow rushes toward you at full speed.  Just when it looks like the puppy will run into you, he runs directly through you, his insubstantial body shimmering back into sight on the other side.  You feel a sudden shock of cold as the ghostly puppy passes through you.  A pale blue spectral puppy surrounded by a faint azure glow spins around, floating a few inches above the ground, and barks happily.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow lets out an eerie sigh, the motion of the air causing his ethereal glow to ripple and flicker in response.&lt;br /&gt;
&lt;br /&gt;
With a growl, a pale blue spectral puppy surrounded by a faint azure glow clamps his mouth around a portion of the green canvas tent, his insubstantial teeth sinking completely through it as he tries in vain to chew.  Bracing his feet, a pale blue spectral puppy surrounded by a faint azure glow tries to pull the green canvas tent, but just ends up tumbling backward and landing in a heap of glowing pale blue fur as his transparent teeth lose their grip.  A faded green canvas tent with a tattered bloodstained flap looks stubbornly unmoved.&lt;br /&gt;
&lt;br /&gt;
Sniffing interestedly at some acantha leaf, a pale blue spectral puppy surrounded by a faint azure glow tries to pick up some acantha leaf in his mouth.  He manages to hold onto it briefly, though the acantha leaf soon drops from his ghostly teeth and lands at his feet.  A pale blue spectral puppy surrounded by a faint azure glow gives a sad whine and flops onto the ground, ethereal glow flickering around him.&lt;br /&gt;
&lt;br /&gt;
A pale blue spectral puppy surrounded by a faint azure glow sniffs enthusiastically at a silk-draped driftwood pavilion, his ethereal glow almost touching it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A pale blue spectral puppy surrounded by a faint azure glow slowly fades into sight, an eerie ethereal glow surrounding him.&lt;br /&gt;
Ethereal light trailing behind him, a pale blue spectral puppy surrounded by a faint azure glow trots silently out of sight.&lt;br /&gt;
&lt;br /&gt;
Haunted gaze intent, a pale blue spectral puppy surrounded by a faint azure glow bounds in, leaving a trail of ethereal paw prints in his wake.&lt;br /&gt;
Haunted gaze intent, a pale blue spectral puppy surrounded by a faint azure glow rushes off, each step leaving a brief ethereal paw print.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a Garbage Bin in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Charging forward at full tilt, a pale blue spectral puppy surrounded by a faint azure glow slams into a copper-banded green oak barrel, disappearing inside it briefly.  As quickly as he disappeared, he pops back out on the other side and spins around, bits of garbage now trapped in his ectoplasm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Food on Ground in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Leaves in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a chaotic burst of energy, a pale blue spectral puppy surrounded by a faint azure glow runs in a circle around a nearby tree, his ethereal glow rippling as he picks up speed.  The built-up momentum causes a rush of air like a miniature cyclone, sending a shower of leaves on top of the spectral puppy as he charges by with a mischievous echoing bark, his wispy ethereal tail a blur of light.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Hot Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A foggy mist rises from a pale blue spectral puppy surrounded by a faint azure glow, mingling with his ethereal glow.  It&#039;s almost as though he is much colder than the blazingly hot temperature.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Cold/Snowy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A chill wind blows through the area, causing the ethereal glow surrounding a pale blue spectral puppy surrounded by a faint azure glow to waver slightly.&lt;br /&gt;
&lt;br /&gt;
Ghostly paws running a few inches above the snow, a pale blue spectral puppy surrounded by a faint azure glow happily gambols around the area, snapping at passing snowflakes.  Unfortunately, his insubstantial teeth go right through them!&lt;br /&gt;
&lt;br /&gt;
Letting out an eerily echoing bark, a pale blue spectral puppy surrounded by a faint azure glow rushes at a nearby snowbank, ethereal paw prints trailing behind him.  With a happy yip, he barrels right through the accumulated snow, appearing on the other side without a single snowflake clinging to his glowing pale blue fur.&lt;br /&gt;
&lt;br /&gt;
Staring off into the distance with an eerie hollow-eyed gaze, a pale blue spectral puppy surrounded by a faint azure glow sniffs at the cold air, his breath completely invisible in the cold.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Ice in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Rainy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====In Dusty/Sandy Conditions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Paws churning a few inches above the ground, a pale blue spectral puppy surrounded by a faint azure glow rushes around the area in a whirl of ethereal light, sending miniature sandstorms swirling in his wake.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Another Werepuppy in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Paws hovering several inches above the ground, a pale blue spectral puppy surrounded by a faint azure glow and a silvery ethereal puppy with wispy fog-like fur rush to meet each other, fading trails of ethereal paw prints left in their wake.  Pacing in a circle, they start to enthusiastically snuffle at each other, the movement causing their ethereal glows to swirl and mingle together.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With an [[Animal Companion]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Dhu kitten|Dhu Kitten]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Cocking his head to the side with interest, a pale blue spectral puppy surrounded by a faint azure glow slowly trots over to an inky black kitten, his ethereal glow swirling behind him.  He hovers uncertainly in front of the kitten for a few moments before trying to give it an experimental lick, his insubstantial tongue going right through the kitten&#039;s head.  Surprisingly, an inky black kitten turns and tries to lick the puppy back, but seems shocked when its tongue passes through his glowing pale blue fur.&lt;br /&gt;
&lt;br /&gt;
Cocking his head to the side with interest, a pale blue spectral puppy surrounded by a faint azure glow slowly trots over to an inky black kitten, his ethereal glow swirling behind him.  He hovers uncertainly in front of the kitten for a few moments before trying to give it an experimental lick, his insubstantial tongue going right through the kitten&#039;s head.  An inky black kitten flattens its ears against its head and hisses, swatting at the puppy with a paw.  A pale blue spectral puppy surrounded by a faint azure glow gives a sudden yelp and backs off, despite the paw having passed right through his ghostly body.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Fishie]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Ears perked with interest, a pale blue spectral puppy surrounded by a faint azure glow starts to float slowly toward XXX, eyes riveted on the fish in the translucent sack at her belt.  Before he can get too close, XXX&#039;s fish charges forward with bared teeth, bouncing off the interior of the translucent sack.  Leaping several feet into the air with a yelp of surprise, a pale blue spectral puppy surrounded by a faint azure glow runs away, his body slowly floating back to the ground as he does.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With a [[Sewer rat|Sewer Rat]] in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a sudden leap that sends him a few inches into the air, a pale blue spectral puppy surrounded by a faint azure glow rushes after a green-eyed orange chinchilla, barking happily.  At one point, the spectral puppy nearly catches the chinchilla, but his insubstantial paws slide right through it, leaving him to tumble to the ground in a heap of glowing pale blue fur.  Taking advantage of the situation, a green-eyed orange chinchilla scurries off to a safer spot.&lt;br /&gt;
&lt;br /&gt;
Cocking his head in apparent interest, a pale blue spectral puppy surrounded by a faint azure glow rushes forward a few steps toward a green-eyed orange chinchilla, letting loose a loud bark that reverberates and echoes strangely.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Zombie Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Moving with a jerky gait, a decaying zombie puppy with a fleshless skeletal tail shambles forward a few steps and throws his head back to howl.  All that comes out is a dry, moaning wail.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mutant Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====With Another Werepuppy in the Room====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a running leap and an echoing bark of joy, a pale blue spectral puppy surrounded by a faint azure glow jumps into the air over a grizzled white puppy with a scar-covered hunchback, floating serenely back to the ground on the other side.  Turning back to the grizzled puppy with a swirl of ethereal mists, the spectral puppy chuffs an amused noise, his form flickering slightly.  Snapping at the air to try to bite the spectral puppy, the grizzled puppy spins around and snarls with frustration!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Fire Curse Form===&lt;br /&gt;
====Transformation====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====While Entering/Exiting====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ebon Gate 2019===&lt;br /&gt;
At [[Ebon Gate 2019]] there were two raffles, one of six winners who were able to select from pre-existing puppies, and one with a single winner who was able to completely customize a new puppy.  From the first raffle, 3 Ghost/Spiritual puppies were chosen, as well as 2 Werewolf/Mutant, and 1 Zombie/Undead. There was also one puppy won as the &amp;quot;Grand Grand&amp;quot; Prize of the last GHOUL session at Ebon Gate 2019.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Puppy&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes - Cage&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Caligos Isle&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2019&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN&lt;br /&gt;
|verb2= FEED&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb4= KISS&lt;br /&gt;
|verb5= PET&lt;br /&gt;
|verb6= PLAY&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= SCRATCH&lt;br /&gt;
|verb9= SHAKE&lt;br /&gt;
|verb10= SMOOCH&lt;br /&gt;
|verb11= SNAP&lt;br /&gt;
|verb12= TICKLE&lt;br /&gt;
|verb13= TOUCH&lt;br /&gt;
|verb14= WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180242</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180242"/>
		<updated>2022-10-08T17:22:39Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
| Custom Swear (5) || 10/16, 13:00 ET || 50,000 || Covert Creatures, Laboratory (Must be in game, need not be present to win)&lt;br /&gt;
|-&lt;br /&gt;
| Signature Verb (5) || 10/16, 13:15 ET || 50,000 || Covert Creatures, Laboratory (Must be in game, need not be present to win)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Fully Custom Premium Home (1)||10/8 8 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||50,000 silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Custom Swear (5)||10/9, 1 pm ET||50,000 silvers||Covert Creatures, Laboratory (must be in game, need not be present/awake)&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb (5)||10/9, 1:15 pm ET||50,000 silvers||Covert Creatures, Laboratory (must be in game, need not be present/awake)&lt;br /&gt;
|-&lt;br /&gt;
|Add Spikes (10)||10/9 7 pm ET||50,000 silvers||Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am ET||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Fully Unlocked Blacksmith Companion (1)||10/10 7:31 pm ET||25,000 silvers||Ironmonger&#039;s Smithy, Scrapyard&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm ET||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|T5 Whodoo Doll (1)||10/11 9 pm ET|| 150,000 silvers||Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm ET||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm ET||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm ET||10,000 silvers||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2)||10/13 9 pm ET||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180241</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180241"/>
		<updated>2022-10-08T17:18:51Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
| Custom Swear (5) || 10/16, 13:00 ET || 50,000 || Covert Creatures, Laboratory (Must be in game, need not be present to win)&lt;br /&gt;
|-&lt;br /&gt;
| Signature Verb (5) || 10/16, 13:15 ET || 50,000 || Covert Creatures, Laboratory (Must be in game, need not be present to win)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Fully Custom Premium Home (1)||10/8 8 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||50,000 silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Add Spikes (10)||10/9 7 pm EST||50,000 silvers||Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Fully Unlocked Blacksmith Companion (1)||10/10 7:31 pm EST||25,000 silvers||Ironmonger&#039;s Smithy, Scrapyard&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers||Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm EST||10,000 silvers||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2)||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
| Custom Swear (5) || 10/9, 13:00 ET || 50,000 || Covert Creatures, Laboratory (must be in game, need not be present/awake)&lt;br /&gt;
|-&lt;br /&gt;
| Signature Verb (5) || 10/9, 13:15 ET || 50,000 || Covert Creatures, Laboratory (must be in game, need not be present/awake)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180227</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180227"/>
		<updated>2022-10-08T13:57:54Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Fully Custom Premium Home (1)||10/8 7 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||50,000 silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Add Spikes (10)||10/9 7 pm EST||50,000 silvers||Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Fully Unlocked Blacksmith Companion (1)||10/10 7:31 pm EST||25,000 silvers||Ironmonger&#039;s Smithy, Scrapyard&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers||Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm EST||10,000 silvers||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2)||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180226</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180226"/>
		<updated>2022-10-08T13:57:26Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Fully Custom Premium Home (1)||10/8 7 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||50,000 silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Add Spikes (10)||10/9 7 pm EST||50,000 silvers||Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Fully Unlocked Blacksmith Companion (1)||10/10 7:31 pm EST||25,000 silvers||Ironmonger&#039;s Smithy, Scrapyard&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers ||Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm EST||10,000 silvers||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180225</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180225"/>
		<updated>2022-10-08T13:56:54Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Fully Custom Premium Home (1)||10/8 7 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||50,000 silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Add Spikes (10)||10/9 7 pm EST||50,000 silvers||Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Fully Unlocked Blacksmith Companion (1)||10/10 7:31 pm EST||? silvers||Ironmonger&#039;s Smithy, Scrapyard&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers ||Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm EST||10,000 silvers||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180224</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180224"/>
		<updated>2022-10-08T13:49:09Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Fully Custom Premium Home (1)||10/8 7 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||50,000 silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Add Spikes (10)||10/9 7 pm EST||50,000 silvers||Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers ||Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm EST||10,000 silvers||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180223</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180223"/>
		<updated>2022-10-08T13:39:04Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Fully Custom Premium Home||10/8 7 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Add Spikes (10) ||10/9 7 pm EST||50,000 silvers || Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm EST||10,000 silvers||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180222</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180222"/>
		<updated>2022-10-08T13:34:14Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| Add Spikes (10) ||10/9 7 pm EST||50,000 silvers || Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
| T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Fully Custom Premium Home||10/8 7 pm EST||100,000 silvers||The Witching Flower, Workroom&lt;br /&gt;
|-&lt;br /&gt;
|Custom Bolt Messaging||10/13 7:29 pm EST||10,000||Wrencrest Rookery, Garden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180221</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180221"/>
		<updated>2022-10-08T13:29:03Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| Add Spikes (10) ||10/9 7 pm EST||50,000 silvers || Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
| T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||? silvers||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||? silvers||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180220</id>
		<title>Ebon Gate Festival/services 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2022&amp;diff=180220"/>
		<updated>2022-10-08T13:28:28Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2022 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;Services · [[Evermore Hollow/shop listing 2022|Ebon Gate 2022 Shop List]] · [[Ebon Gate Treasure Trove/2022|Treasure Trove]] · [[Ebon Gate Festival/announcements 2022#Teasers|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| T5 Whodoo Doll (2)||10/18 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/20 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date/Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date &amp;amp; Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Raffle Item&lt;br /&gt;
| Date/Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| Add Spikes (10) ||10/9 7 pm EST||50,000 silvers || Wrencrest Rookery, Kitchen&lt;br /&gt;
|-&lt;br /&gt;
| T5 Whodoo Doll (1)||10/11 9 pm EST|| 150,000 silvers || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
|Add Master Quality to Instruments (2) ||10/13 9 pm EST||100,000 silvers||Fiendish Phantomes, Study&lt;br /&gt;
|-&lt;br /&gt;
|Premade Werepuppy (4)||10/10 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Custom Werepuppy (1)||10/12 9 pm EST||? silvers ||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Change Werepuppy Curse Type/Description (2)||10/12 9:05 pm EST||All Dogs Go To Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leeches Custom Leech Description (2)||10/10 10 am EST||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletting Leech Jar Unlimited Leeches Per Day (1)||10/9 10 am EST||The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Schedule&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date/Time&lt;br /&gt;
| Location || Merchant || Service || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lissaya_(prime)&amp;diff=177509</id>
		<title>Lissaya (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lissaya_(prime)&amp;diff=177509"/>
		<updated>2022-09-19T23:36:38Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Lissaya Vaillancourt&lt;br /&gt;
|image= [[File:Lissaya.jpg|400px|thumbnail|center]]&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Lissaya Portrait&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Artist: [https://lowenael.artstation.com/ Lowenael]&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|race= Elf&lt;br /&gt;
|culture= Loenthra&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Sorcerer|Sorceress]]&lt;br /&gt;
|profession= Necromancer, artist&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations= [[Ilyan Syndicate]], [[House Sylvanfair]]&lt;br /&gt;
|word= Self-indulgent&lt;br /&gt;
|disposition= Open-minded&lt;br /&gt;
|demeanor= Reticent&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= Hedonistic&lt;br /&gt;
|strength=Resilient&lt;br /&gt;
|weakness=Impulsive&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Botany, mosaics, reading, origami&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Herself, Ilyan Syndicate&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Ta&#039;Illistim&lt;br /&gt;
|town2= Ta&#039;Vaalor&lt;br /&gt;
|border-color=#9F94A9&lt;br /&gt;
|background-color=#461F6D&lt;br /&gt;
|color=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lissaya Vaillancourt&#039;&#039;&#039; is an elf originally from [[Ta&#039;Loenthra]] who now resides in [[Ta&#039;Illistim]]. The only child of Mireille Vaillancourt, she was born on Eoantos 27, 4938.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Appearance==&lt;br /&gt;
:You see Lissaya Vaillancourt Loenthra.&lt;br /&gt;
:She appears to be an Elf.&lt;br /&gt;
:She is average height and has a slender build.  She appears to be youthful.  She has dark-lashed, wide larkspur blue eyes and exceedingly fair skin.  She has mid-length, languidly waved vanilla blonde hair tucked behind her gently tapered ears with a few sinuous tendrils swept forward to fall along her jawline.  She has a well-defined, heart-shaped face, a gently sloped nose and high cheekbones.  Dainty but sharp fae-like features dominate her face.&lt;br /&gt;
&lt;br /&gt;
==Crest==&lt;br /&gt;
:A circle of dark amethyst is encompassed by a gold unified frame.  Upon the field, a delicate line of Elven script divides the upper image of a silver harp from the lower of a twisted chain of white wood violets.  A quartet of ribbon-twined paintbrushes forms the flourish and the piece is flanked left with an open ivory tome overlaid with an azure estoile.  The right flank features a repeated flourish of paintbrushes.&lt;br /&gt;
:In the Elven language, it reads:&lt;br /&gt;
:Intellectual improvements arise from leisure.&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lissaya_(prime)&amp;diff=177477</id>
		<title>Lissaya (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lissaya_(prime)&amp;diff=177477"/>
		<updated>2022-09-19T14:18:01Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Initial setup of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Lissaya Vaillancourt&lt;br /&gt;
|image= [[File:Lissaya.jpg|500px|thumbnail|center]]&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Lissaya Portrait&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Artist: [https://lowenael.artstation.com/ Lowenael]&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|race= Elf&lt;br /&gt;
|culture= Loenthra&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Sorcerer|Sorceress]]&lt;br /&gt;
|profession= Necromancer, artist&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations= [[Ilyan Syndicate]], [[House Sylvanfair]]&lt;br /&gt;
|word= Self-indulgent&lt;br /&gt;
|disposition= Open-minded&lt;br /&gt;
|demeanor= Reticent&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= Hedonistic&lt;br /&gt;
|strength=Resilient&lt;br /&gt;
|weakness=Impulsive&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=Botany, mosaics, reading, origami&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Herself, Ilyan Syndicate&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Ta&#039;Illistim&lt;br /&gt;
|town2= Ta&#039;Vaalor&lt;br /&gt;
|border-color=#9F94A9&lt;br /&gt;
|background-color=#461F6D&lt;br /&gt;
|color=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lissaya Vaillancourt&#039;&#039;&#039; is an elf originally from [[Ta&#039;Loenthra]] who now resides in [[Ta&#039;Illistim]]. The only child of Mireille Vaillancourt, she was born on Eoantos 27, 4938.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Appearance==&lt;br /&gt;
:You see Lissaya Vaillancourt Loenthra.&lt;br /&gt;
:She appears to be an Elf.&lt;br /&gt;
:She is average height and has a slender build.  She appears to be youthful.  She has dark-lashed, wide larkspur blue eyes and exceedingly fair skin.  She has mid-length, languidly waved vanilla blonde hair tucked behind her gently tapered ears with a few sinuous tendrils swept forward to fall along her jawline.  She has a well-defined, heart-shaped face, a gently sloped nose and high cheekbones.  Dainty but sharp fae-like features dominate her face.&lt;br /&gt;
&lt;br /&gt;
==Crest==&lt;br /&gt;
:A circle of dark amethyst is encompassed by a gold unified frame.  Upon the field, a delicate line of Elven script divides the upper image of a silver harp from the lower of a twisted chain of white wood violets.  A quartet of ribbon-twined paintbrushes forms the flourish and the piece is flanked left with an open ivory tome overlaid with an azure estoile.  The right flank features a repeated flourish of paintbrushes.&lt;br /&gt;
:In the Elven language, it reads:&lt;br /&gt;
:Intellectual improvements arise from leisure.&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Lissaya.jpg&amp;diff=177473</id>
		<title>File:Lissaya.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Lissaya.jpg&amp;diff=177473"/>
		<updated>2022-09-19T13:55:07Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: Lissaya Portrait by lowenael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lissaya Portrait by lowenael&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=176678</id>
		<title>Kraken&#039;s Fall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=176678"/>
		<updated>2022-09-13T13:53:52Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Getting to Kraken&amp;#039;s Fall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Kraken&#039;s Fall.png|thumb|right|upright=1.5|Map of Kraken&#039;s Fall]]&lt;br /&gt;
&lt;br /&gt;
[[File:InkingDen.png|thumb|right|upright=1.5|Map of the Inking Den]]&lt;br /&gt;
&lt;br /&gt;
[[File:KrakensFallExterior.png|thumb|right|upright=1.5|Map of Widowmaker&#039;s Road]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kraken&#039;s Fall - Wizard Guild.png|thumb|right|upright=1.5|Map of the Wizard Guild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Map_atoll_paper.jpg|thumb|right|upright=1.5|Map of the Atoll.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken&#039;s Fall&#039;&#039;&#039; - often abbreviated KF - is a new port town located off the [[Tenebrous Cauldron]], roughly west of River&#039;s Rest, released in [[Prime]] on September 3, 2020 as part of the [[Open Sea Adventures]] system release. {{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The history of Kraken&#039;s Fall is explained in the lore document [[The Tale of Kraken&#039;s Fall]]. It is the shore upon which a crew of sailors landed after their fleet was destroyed by a kraken.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
According to the sea captain who ferries you to Kraken&#039;s Fall, the town is broken into three sections with the Logging Colony as a fourth. There is water on three sides and a giant cliff on the north side of the town, within which some people have built their homes. The [[Inking Den]], which is the town hall, is built into the lowest level of the cliff face. Inside of the Inking Den you can find the [[Cooperative Houses of Elanthia]] and standard [[locker]]s as well as the courthouse, debt office, genealogy, curator, travel, and realtor.&lt;br /&gt;
&lt;br /&gt;
===Wandering Eye Market===&lt;br /&gt;
&lt;br /&gt;
The middle of the town is the Wandering Eye Market, around which you can find the bank, jailhouse, [[Adventurer&#039;s Guild]], pawnshop [[Bushybrow&#039;s Collectibles]], magic shop [[Mystigoggles Magicorium]], locksmith [[Unburied Treasure]], [[locksmith pool]], herbalist [[The Intoxicating Flora]], gemshop [[Bejeweled Booty]], furrier [[The Naked Fauna]], weapon shop [[Knife&#039;s Edge]], and armory [[Irosah&#039;s Armaments]]. Just south of the market along Dead Eye&#039;s Road, you&#039;ll find the pub [[Rising Pint]] as well as ship-related shops [[Fighting the Helm]], [[Chip n&#039; Dwights]] and [[Lean To]]. [[Swabbing Starts]] is on the southwestern edge as well.&lt;br /&gt;
&lt;br /&gt;
===The Head===&lt;br /&gt;
&lt;br /&gt;
To the west, the island slopes gently upward into what most folks know as the head or the mantle. That&#039;s where the fancy shops and taverns are such as: the bar [[Captain&#039;s Cup]], the coffee and cigar shop [[Leaf and Bean]], the clothing shop [[The Threadbare Admiral]], the inn with tables called [[The Sea Hag&#039;s Roost]], the ship upgrade shops [[Sailor&#039;s Solace]] and [[Bowsprit&#039;s Maiden]], and the restaurant [[Rock Lobster]].&lt;br /&gt;
&lt;br /&gt;
Near to all of these is also the [[Peaceful Porpoise]], a temple to [[Niima]], which has an underground grotto and a shrine. Locals may say in reference to the Lady of the Sea, &amp;quot;May she keep you safe when your feet don&#039;t touch land.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===The East===&lt;br /&gt;
&lt;br /&gt;
To the east, the road slopes downward towards the water. Houses are a little more tightly packed and the cliff steals some of the sunlight, but overall it&#039;s decent land where most of the artisans have set up. There&#039;s the fletcher at [[Storm Petrel&#039;s Wing]], the inn [[Kelpie Beds]] with tables, pub [[Brewmaster&#039;s Tap]], the restaurants [[The Melting Pot]] and [[The Soup Bone]], Isle of the Four Winds&#039; office [[Molskroen Hall]], the [[cobbling]] warehouse located in the old weather station, the converted lighthouse called [[Kraken&#039;s Fall Hall]] for [[Meeting Hall Organizations]], Forges of the Kraken, and the fishing pier.&lt;br /&gt;
&lt;br /&gt;
Shops here that affect your ship include: [[Yardarm&#039;s Skirt]], [[Academy of the Bos&#039;n]], [[Maritime Defenses]], [[Vexillology Visions]], [[All Hands]], and [[Grub, Gruel, and Grog]].&lt;br /&gt;
&lt;br /&gt;
===Logging Colony===&lt;br /&gt;
&lt;br /&gt;
Outside of town proper is the Logging Colony where Sunfist has an outpost. There&#039;s also a boarding house, stables, the pub [[The Last Frontier]], the Penitent Pass and Gaol Burrow, and some wall defenses for when things get ornery out in the wilds.&lt;br /&gt;
&lt;br /&gt;
The sailor will leave you with one last piece of advice, &amp;quot;Maybe don&#039;t mention the Academy of the Bos&#039;n too loudly when you are in the Offices or when you are near the Boarding House. It&#039;s a touchy subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Wilds===&lt;br /&gt;
&lt;br /&gt;
The most prominently known places in the wild are the [[Atoll]], the [[Black Weald]], the [[Rocky Shoals]], the [[Cliffwalk]], [[Hornwort Cavern]], and the [[Muddy Village]].  Most areas you can get to by leaving the Logging Colony behind and traveling west on Widowmaker&#039;s Road, but the shoals are closer to the town&#039;s fishing pier.&lt;br /&gt;
&lt;br /&gt;
==Getting to Kraken&#039;s Fall==&lt;br /&gt;
One of the ways to get to Kraken&#039;s Fall is to hire an NPC Captain for 25,000 [[silver]] at one of the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]: Wehnimer&#039;s, North Dock (Lich Room #250)&lt;br /&gt;
*[[Kharam Dzu]]:Copper Avenue, West Docks (Lich Room #1869)&lt;br /&gt;
*[[Solhaven]]: Marshtown, Fewr&#039;s Pier (Lich room #11756)&lt;br /&gt;
*[[River&#039;s Rest]]: River&#039;s Rest, Underbridge&lt;br /&gt;
*[[Ta&#039;Vaalor]]: East Docks (Lich Room #31493) - 35,000 [[silver]]&lt;br /&gt;
&lt;br /&gt;
And to return, you can catch the ferry at Kraken&#039;s Fall, First Pier&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the [[Chronomage]], [[Premium transport system]], or the sorcerer spell [[Planar Shift (740)]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
&lt;br /&gt;
There are several [[:Category: Kraken&#039;s Fall Hunting Areas |hunting areas]] adjacent to Kraken&#039;s Fall as well as a [[Guardians of Sunfist]] outpost and warcamps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Black Weald&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Rocky Shoals&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Cliffwalk&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Muddy Village&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Hornwort Cavern creatures|Hornwort Cavern]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |16-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Atoll creatures | Atoll]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |94-103&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Accessible by the rapids near Widowmaker&#039;s Road, the [[:Category:Atoll creatures | Atoll]] is a hunting area for experienced adventurers populated by [[:Category:Triton family creatures | Tritons]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations around Town ==&lt;br /&gt;
&lt;br /&gt;
===Basic Town Shops and Functions===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Adventurer&#039;s Guild&lt;br /&gt;
* Alchemist: [[Mystigoggles Magicorium]]&lt;br /&gt;
* Armor: [[Irosah&#039;s Armaments]]&lt;br /&gt;
* Bank&lt;br /&gt;
* Cleric: [[The Peaceful Porpoise]]&lt;br /&gt;
* Cobbling Warehouse: [[Weather Station]]&lt;br /&gt;
* Fishing: [[Bait &#039;N Weight]]&lt;br /&gt;
* Fletcher: [[Storm Petrel&#039;s Wing]]&lt;br /&gt;
* Forge: [[Forges of the Kraken]]&lt;br /&gt;
* Furrier: [[Naked Fauna|The Naked Fauna]]&lt;br /&gt;
* Herbalist: [[The Intoxicating Flora]]&lt;br /&gt;
* Inn: [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Jail: [[Kraken&#039;s Fall Jailhouse]] and Penitentiary&lt;br /&gt;
* Jeweler: [[Bejeweled Booty]]&lt;br /&gt;
* Lockers: [[Inking Den]]&lt;br /&gt;
* Locker Movers: Cartwright&lt;br /&gt;
* Locksmith and Pool: [[Unburied Treasures]] (climb ladder outside for locksmith pool)&lt;br /&gt;
* MHO: Lighthouse&lt;br /&gt;
* Pawnshop: [[Bushybrow&#039;s Collectibles]]&lt;br /&gt;
* Premium Hall: [[Molskroen Hall]]&lt;br /&gt;
* Private Rooms: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Sunfist outpost&lt;br /&gt;
* Tables: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Town Hall: [[Inking Den]]&lt;br /&gt;
* Weapons: [[Knife&#039;s Edge]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food, Drink, and Roleplay===&lt;br /&gt;
&lt;br /&gt;
* Alcohol: [[Brewmaster&#039;s Tap]], [[The Captain&#039;s Cup]], [[The Last Frontier]], [[Rising Pint]]&lt;br /&gt;
* Cigars and Coffee: [[The Bean and Leaf]]&lt;br /&gt;
* Clothing: [[Sailcloth Findings]], [[The Threadbare Admiral]]&lt;br /&gt;
* Food: [[The Melting Pot]], [[Rock Lobster]], [[The Soup Bone]], [[Copper Potts&#039; Pies and Sundries]]&lt;br /&gt;
* Roleplay: Boarding House, Fishing Pier, Guard Tower&lt;br /&gt;
&lt;br /&gt;
===Open Sea Adventures===&lt;br /&gt;
&lt;br /&gt;
* Boatswain: [[Academy of the Bos&#039;n]]&lt;br /&gt;
* Cannons: [[Maritime Defenses]]&lt;br /&gt;
* Captain&#039;s Quarters: [[Sailor&#039;s Solace]]&lt;br /&gt;
* Cargo Hold: [[Lean To]]&lt;br /&gt;
* Crew&#039;s Quarters: [[All Hands]]&lt;br /&gt;
* Decks: [[Swabbing Starts]]&lt;br /&gt;
* Figureheads: [[Bowsprit&#039;s Maiden]] &lt;br /&gt;
* Flags: [[Vexillology Visions]]&lt;br /&gt;
* Galley: [[Grub, Gruel, and Grog]]&lt;br /&gt;
* Gangplanks: [[Swabbing Starts]]&lt;br /&gt;
* Sails: [[Yardarm&#039;s Skirt]]&lt;br /&gt;
* Ships: [[Chip n&#039; Dwight&#039;s]]&lt;br /&gt;
* Wheel: [[Fighting the Helm]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Kraken&#039;s Fall]]}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Kraken&#039;s Fall Area (map)|Area maps]]&lt;br /&gt;
* [[:Category: Kraken&#039;s Fall Hunting Areas | Hunting areas]]&lt;br /&gt;
* [[The Tale of Kraken&#039;s Fall]]&lt;br /&gt;
* [[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]][[Category:Kraken&#039;s Fall]][[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=176677</id>
		<title>Kraken&#039;s Fall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=176677"/>
		<updated>2022-09-13T13:33:28Z</updated>

		<summary type="html">&lt;p&gt;JESSEDAI: /* Getting to Kraken&amp;#039;s Fall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Kraken&#039;s Fall.png|thumb|right|upright=1.5|Map of Kraken&#039;s Fall]]&lt;br /&gt;
&lt;br /&gt;
[[File:InkingDen.png|thumb|right|upright=1.5|Map of the Inking Den]]&lt;br /&gt;
&lt;br /&gt;
[[File:KrakensFallExterior.png|thumb|right|upright=1.5|Map of Widowmaker&#039;s Road]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kraken&#039;s Fall - Wizard Guild.png|thumb|right|upright=1.5|Map of the Wizard Guild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Map_atoll_paper.jpg|thumb|right|upright=1.5|Map of the Atoll.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken&#039;s Fall&#039;&#039;&#039; - often abbreviated KF - is a new port town located off the [[Tenebrous Cauldron]], roughly west of River&#039;s Rest, released in [[Prime]] on September 3, 2020 as part of the [[Open Sea Adventures]] system release. {{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The history of Kraken&#039;s Fall is explained in the lore document [[The Tale of Kraken&#039;s Fall]]. It is the shore upon which a crew of sailors landed after their fleet was destroyed by a kraken.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
According to the sea captain who ferries you to Kraken&#039;s Fall, the town is broken into three sections with the Logging Colony as a fourth. There is water on three sides and a giant cliff on the north side of the town, within which some people have built their homes. The [[Inking Den]], which is the town hall, is built into the lowest level of the cliff face. Inside of the Inking Den you can find the [[Cooperative Houses of Elanthia]] and standard [[locker]]s as well as the courthouse, debt office, genealogy, curator, travel, and realtor.&lt;br /&gt;
&lt;br /&gt;
===Wandering Eye Market===&lt;br /&gt;
&lt;br /&gt;
The middle of the town is the Wandering Eye Market, around which you can find the bank, jailhouse, [[Adventurer&#039;s Guild]], pawnshop [[Bushybrow&#039;s Collectibles]], magic shop [[Mystigoggles Magicorium]], locksmith [[Unburied Treasure]], [[locksmith pool]], herbalist [[The Intoxicating Flora]], gemshop [[Bejeweled Booty]], furrier [[The Naked Fauna]], weapon shop [[Knife&#039;s Edge]], and armory [[Irosah&#039;s Armaments]]. Just south of the market along Dead Eye&#039;s Road, you&#039;ll find the pub [[Rising Pint]] as well as ship-related shops [[Fighting the Helm]], [[Chip n&#039; Dwights]] and [[Lean To]]. [[Swabbing Starts]] is on the southwestern edge as well.&lt;br /&gt;
&lt;br /&gt;
===The Head===&lt;br /&gt;
&lt;br /&gt;
To the west, the island slopes gently upward into what most folks know as the head or the mantle. That&#039;s where the fancy shops and taverns are such as: the bar [[Captain&#039;s Cup]], the coffee and cigar shop [[Leaf and Bean]], the clothing shop [[The Threadbare Admiral]], the inn with tables called [[The Sea Hag&#039;s Roost]], the ship upgrade shops [[Sailor&#039;s Solace]] and [[Bowsprit&#039;s Maiden]], and the restaurant [[Rock Lobster]].&lt;br /&gt;
&lt;br /&gt;
Near to all of these is also the [[Peaceful Porpoise]], a temple to [[Niima]], which has an underground grotto and a shrine. Locals may say in reference to the Lady of the Sea, &amp;quot;May she keep you safe when your feet don&#039;t touch land.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===The East===&lt;br /&gt;
&lt;br /&gt;
To the east, the road slopes downward towards the water. Houses are a little more tightly packed and the cliff steals some of the sunlight, but overall it&#039;s decent land where most of the artisans have set up. There&#039;s the fletcher at [[Storm Petrel&#039;s Wing]], the inn [[Kelpie Beds]] with tables, pub [[Brewmaster&#039;s Tap]], the restaurants [[The Melting Pot]] and [[The Soup Bone]], Isle of the Four Winds&#039; office [[Molskroen Hall]], the [[cobbling]] warehouse located in the old weather station, the converted lighthouse called [[Kraken&#039;s Fall Hall]] for [[Meeting Hall Organizations]], Forges of the Kraken, and the fishing pier.&lt;br /&gt;
&lt;br /&gt;
Shops here that affect your ship include: [[Yardarm&#039;s Skirt]], [[Academy of the Bos&#039;n]], [[Maritime Defenses]], [[Vexillology Visions]], [[All Hands]], and [[Grub, Gruel, and Grog]].&lt;br /&gt;
&lt;br /&gt;
===Logging Colony===&lt;br /&gt;
&lt;br /&gt;
Outside of town proper is the Logging Colony where Sunfist has an outpost. There&#039;s also a boarding house, stables, the pub [[The Last Frontier]], the Penitent Pass and Gaol Burrow, and some wall defenses for when things get ornery out in the wilds.&lt;br /&gt;
&lt;br /&gt;
The sailor will leave you with one last piece of advice, &amp;quot;Maybe don&#039;t mention the Academy of the Bos&#039;n too loudly when you are in the Offices or when you are near the Boarding House. It&#039;s a touchy subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Wilds===&lt;br /&gt;
&lt;br /&gt;
The most prominently known places in the wild are the [[Atoll]], the [[Black Weald]], the [[Rocky Shoals]], the [[Cliffwalk]], [[Hornwort Cavern]], and the [[Muddy Village]].  Most areas you can get to by leaving the Logging Colony behind and traveling west on Widowmaker&#039;s Road, but the shoals are closer to the town&#039;s fishing pier.&lt;br /&gt;
&lt;br /&gt;
==Getting to Kraken&#039;s Fall==&lt;br /&gt;
One of the ways to get to Kraken&#039;s Fall is to hire an NPC Captain for 25,000 [[silver]] at one of the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]: Wehnimer&#039;s, North Dock (Lich Room #250)&lt;br /&gt;
*[[Kharam Dzu]]:Copper Avenue, West Docks (Lich Room #1869)&lt;br /&gt;
*[[Solhaven]]: Marshtown, Fewr&#039;s Pier (Lich room #11756)&lt;br /&gt;
*[[River&#039;s Rest]]: River&#039;s Rest, Underbridge&lt;br /&gt;
*[[Ta&#039;Vaalor]]: East Docks (Lich Room #31493) - 35,000 silvers&lt;br /&gt;
&lt;br /&gt;
And to return, you can catch the ferry at Kraken&#039;s Fall, First Pier&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the [[Chronomage]], [[Premium transport system]], or the sorcerer spell [[Planar Shift (740)]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
&lt;br /&gt;
There are several [[:Category: Kraken&#039;s Fall Hunting Areas |hunting areas]] adjacent to Kraken&#039;s Fall as well as a [[Guardians of Sunfist]] outpost and warcamps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Black Weald&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Rocky Shoals&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Cliffwalk&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Muddy Village&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Hornwort Cavern creatures|Hornwort Cavern]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |16-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Atoll creatures | Atoll]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |94-103&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Accessible by the rapids near Widowmaker&#039;s Road, the [[:Category:Atoll creatures | Atoll]] is a hunting area for experienced adventurers populated by [[:Category:Triton family creatures | Tritons]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations around Town ==&lt;br /&gt;
&lt;br /&gt;
===Basic Town Shops and Functions===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Adventurer&#039;s Guild&lt;br /&gt;
* Alchemist: [[Mystigoggles Magicorium]]&lt;br /&gt;
* Armor: [[Irosah&#039;s Armaments]]&lt;br /&gt;
* Bank&lt;br /&gt;
* Cleric: [[The Peaceful Porpoise]]&lt;br /&gt;
* Cobbling Warehouse: [[Weather Station]]&lt;br /&gt;
* Fishing: [[Bait &#039;N Weight]]&lt;br /&gt;
* Fletcher: [[Storm Petrel&#039;s Wing]]&lt;br /&gt;
* Forge: [[Forges of the Kraken]]&lt;br /&gt;
* Furrier: [[Naked Fauna|The Naked Fauna]]&lt;br /&gt;
* Herbalist: [[The Intoxicating Flora]]&lt;br /&gt;
* Inn: [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Jail: [[Kraken&#039;s Fall Jailhouse]] and Penitentiary&lt;br /&gt;
* Jeweler: [[Bejeweled Booty]]&lt;br /&gt;
* Lockers: [[Inking Den]]&lt;br /&gt;
* Locker Movers: Cartwright&lt;br /&gt;
* Locksmith and Pool: [[Unburied Treasures]] (climb ladder outside for locksmith pool)&lt;br /&gt;
* MHO: Lighthouse&lt;br /&gt;
* Pawnshop: [[Bushybrow&#039;s Collectibles]]&lt;br /&gt;
* Premium Hall: [[Molskroen Hall]]&lt;br /&gt;
* Private Rooms: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Sunfist outpost&lt;br /&gt;
* Tables: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Town Hall: [[Inking Den]]&lt;br /&gt;
* Weapons: [[Knife&#039;s Edge]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food, Drink, and Roleplay===&lt;br /&gt;
&lt;br /&gt;
* Alcohol: [[Brewmaster&#039;s Tap]], [[The Captain&#039;s Cup]], [[The Last Frontier]], [[Rising Pint]]&lt;br /&gt;
* Cigars and Coffee: [[The Bean and Leaf]]&lt;br /&gt;
* Clothing: [[Sailcloth Findings]], [[The Threadbare Admiral]]&lt;br /&gt;
* Food: [[The Melting Pot]], [[Rock Lobster]], [[The Soup Bone]], [[Copper Potts&#039; Pies and Sundries]]&lt;br /&gt;
* Roleplay: Boarding House, Fishing Pier, Guard Tower&lt;br /&gt;
&lt;br /&gt;
===Open Sea Adventures===&lt;br /&gt;
&lt;br /&gt;
* Boatswain: [[Academy of the Bos&#039;n]]&lt;br /&gt;
* Cannons: [[Maritime Defenses]]&lt;br /&gt;
* Captain&#039;s Quarters: [[Sailor&#039;s Solace]]&lt;br /&gt;
* Cargo Hold: [[Lean To]]&lt;br /&gt;
* Crew&#039;s Quarters: [[All Hands]]&lt;br /&gt;
* Decks: [[Swabbing Starts]]&lt;br /&gt;
* Figureheads: [[Bowsprit&#039;s Maiden]] &lt;br /&gt;
* Flags: [[Vexillology Visions]]&lt;br /&gt;
* Galley: [[Grub, Gruel, and Grog]]&lt;br /&gt;
* Gangplanks: [[Swabbing Starts]]&lt;br /&gt;
* Sails: [[Yardarm&#039;s Skirt]]&lt;br /&gt;
* Ships: [[Chip n&#039; Dwight&#039;s]]&lt;br /&gt;
* Wheel: [[Fighting the Helm]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Kraken&#039;s Fall]]}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Kraken&#039;s Fall Area (map)|Area maps]]&lt;br /&gt;
* [[:Category: Kraken&#039;s Fall Hunting Areas | Hunting areas]]&lt;br /&gt;
* [[The Tale of Kraken&#039;s Fall]]&lt;br /&gt;
* [[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]][[Category:Kraken&#039;s Fall]][[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>JESSEDAI</name></author>
	</entry>
</feed>