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		<id>https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244640</id>
		<title>Phytomorphic Weapon-Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244640"/>
		<updated>2025-08-20T14:38:04Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phytomorphic Weapons and Shields&#039;&#039;&#039; are scripted combat equipment with a nature theme, which come in the form of both weapons and shields.  Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into &amp;quot;Phytomorphic Putrescence&amp;quot; flares, a script flare with disintegrate damage.  They are additionally able to absorb the essence of Foraged Items you {{boldmono|PUSH}} into them, allowing their appearance to change.  Random flora from the area you are in, as well as whatever Forged Item may be fused with the weapon/shield, appears in the flare&#039;s messaging.  The [[:Category:Foraging|foraged items]] you {{boldmono|PUSH}} into the item work like [[Veola hair accessory|Veolas]] - you can customize the look of the weapon/shield when types of [[foraged item]]s are added to it.&lt;br /&gt;
&lt;br /&gt;
Phytomorphic gear has different unlock options available for its different properties as well as for fluff verb messaging.  It was first released at [[Duskruin]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal]] shop by [[User:GS4-AVALUKA|GameMaster Avaluka]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
      -- Phytomorphic Weapon/Shield--&lt;br /&gt;
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.&lt;br /&gt;
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul&#039;s essence, changing its appearance.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.&lt;br /&gt;
  * Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  * Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]&lt;br /&gt;
    Flares: OFF [RUB to toggle]&lt;br /&gt;
    The flora in the area, or the last flora absorbed by the maul, rises up to attack the target.  The more tiers of this ability, the stronger the flare is.&lt;br /&gt;
    You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.&lt;br /&gt;
  * Arboreal Agony [Locked]&lt;br /&gt;
    When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented.  The power of this ability is tied to the Phytomorphic Putrescence flare tiers.&lt;br /&gt;
  * Deciduous Decay [Locked]&lt;br /&gt;
    When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder&#039;s next strike.  If set to &amp;quot;Floral Focus,&amp;quot; the target&#039;s debuffed TD gets channeled into the wielder&#039;s CS, while if set to &amp;quot;Botanical Brutality,&amp;quot; the target&#039;s debuffed DS gets channeled into the wielder&#039;s AS.&lt;br /&gt;
    The buff lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
    You can change the focus of this ability while not in combat.&lt;br /&gt;
  * Fluff Actions [T1/2]&lt;br /&gt;
    At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Flare Color: verdant-hued&lt;br /&gt;
  * Random Flora: a razor-edged leaf [Unlocked]&lt;br /&gt;
  * Attached Flora: None&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, Phytomorphic gear has Tier 1 Phytomorphic Putrescence flares, which cause disintegration damage.   Flares can be toggled on or off via {{boldmono|RUB}}.  Off the shelf Phytomorphic gear has Tier 1 fluff messaging associated with foraged items and the flares.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your (Weapon/shield) will no longer select random flora from its surroundings and will always use &amp;quot;(current setting selected)&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; No visible third person messaging.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Locks the random flora chance associated with the Phytomorphic Putrescence flares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a deft twist of your wrist, you pull a (foraged item) free from your orase runestaff.  A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a deft twist of (pronoun) wrist, (playername) pulls a (foraged item) free from his (weapon/shield).  A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current foraged item.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; (flare color)-hued motes rise in a flurry as you press a handful of (foraged item) against a (weapon/shield full).  A handful of (foraged items) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; (Flared color)-hued motes rise in a flurry as (playername) presses a handful of (foraged item) against a (weapon/shield full).  A handful of (foraged item) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a foraged item.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving in a practiced way, you run the palm of one hand over the surface of your (weapon/shield).  Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving in a practiced way, (playername) runs the palm of one hand over the surface of (pronoun) (weapon/shield).  Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle Phytomorphic Putrescence flares on/off.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Phytomorphic Putrescence Flare Increase &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 1 Phytomorphic Putrescence can be increased via automated certificate.  Each unlock increases the strength of Phytomorphic Putrescence flares by one tier, to a maximum of Tier 5.  The flares always have a normal flare rate.  Each flare will pull a random flora from the room unless you lock the flora in via {{boldmono|CLENCH}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Arboreal Agony &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target &amp;quot;Disoriented&amp;quot;.  The power of this ability is tied to the tier of Phytomorphic Putrescence.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Boreal Block &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance.  Available for &#039;&#039;&#039;shields only&#039;&#039;&#039;.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Deciduous Decay Flares &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield.  While not in combat, you can switch between &amp;quot;Floral Focus&amp;quot; (TD debuff/CS buff) or &amp;quot;Botanical Brutality&amp;quot; (DS debuff, AS buff)  Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5.&lt;br /&gt;
 &lt;br /&gt;
The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fluff Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 fluff unlock includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE (no target)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wrapping one hand tightly around your (weapon/shield), you bring the tip of it down against the ground.  (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Wrapping one hand tightly around (pronoun) (Weapon/shield), (playername) brings the tip of it down against the ground.  (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Can select a random foraged item from the environment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE (target)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wrapping one hand tightly around your (weapon/shield), you bring the tip of it down against the ground in front of (target name).  (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Wrapping one hand tightly around (pronoun) (weapon/shield), (playername) brings the tip of it down against the ground in front of you.  (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Can select a random foraged item from the environment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|EXHALE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Holding your (weapon/shield) horizontally out in front of you, you lean forward and exhale along its length.  Ethereal (foraged item) and (attached flora) burst into existence with a spray of (flare color)-hued light and fall languidly to the ground before disappearing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Holding (pronoun) (weapon/shield) horizontally out in front of him, (playername) leans forward and exhales along its length.  Ethereal (foraged item) and (attached flora) burst into existence with a spray of (flare color)-hued light and fall languidly to the ground before disappearing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Fluff action.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You remove a (weapon/shield) carved with a handful of (attached flora) from in your (container).  Ripples of (flare color)-hued light burst into life across the (weapon/shield), coalescing into a plethora of ethereal (foraged item) and (attached flora) that fly into the air before dissipating.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; (playername) removes a (weapon/shield) carved with a handful of (attached flora) from in (pronoun) (container).  Ripples of (flare color)-hued light burst into life across the (weapon/shield), coalescing into a plethora of ethereal (foraged item) and (attached flora) that fly into the air before dissipating.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Place the item into a container with additional description&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|DROP/PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You put a (weapon/shield description) carved with a handful of (attached flora) in your (container).  Ethereal (foraged item) and (attached flora) erupt from the (container) before dissolving into (flare color)-hued light.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; (playername) put a (weapon/shield description) carved with a handful of (attached flora) in (pronoun) (container).  Ethereal (foraged item) and (attached flora) erupt from the (container) before dissolving into (flare color)-hued light.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Places the item into a container with additional description.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Shield &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Weapon&lt;br /&gt;
|itemtype=Shield &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Weapon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Flare color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244623</id>
		<title>Phytomorphic Weapon-Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244623"/>
		<updated>2025-08-20T13:49:23Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phytomorphic Weapons and Shields&#039;&#039;&#039; are scripted combat equipment with a nature theme, which come in the form of both weapons and shields.  Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into &amp;quot;Phytomorphic Putrescence&amp;quot; flares, a script flare with disintegrate damage.  They are additionally able to absorb the essence of Foraged Items you {{boldmono|PUSH}} into them, allowing their appearance to change.  Random flora from the area you are in, as well as whatever Forged Item may be fused with the weapon/shield, appears in the flare&#039;s messaging.  The [[:Category:Foraging|foraged items]] you {{boldmono|PUSH}} into the item work like [[Veola hair accessory|Veolas]] - you can customize the look of the weapon/shield when types of [[foraged item]]s are added to it.&lt;br /&gt;
&lt;br /&gt;
Phytomorphic gear has different unlock options available for its different properties as well as for fluff verb messaging.  It was first released at [[Duskruin]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal]] shop by [[User:GS4-AVALUKA|GameMaster Avaluka]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
      -- Phytomorphic Weapon/Shield--&lt;br /&gt;
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.&lt;br /&gt;
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul&#039;s essence, changing its appearance.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.&lt;br /&gt;
  * Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  * Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]&lt;br /&gt;
    Flares: OFF [RUB to toggle]&lt;br /&gt;
    The flora in the area, or the last flora absorbed by the maul, rises up to attack the target.  The more tiers of this ability, the stronger the flare is.&lt;br /&gt;
    You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.&lt;br /&gt;
  * Arboreal Agony [Locked]&lt;br /&gt;
    When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented.  The power of this ability is tied to the Phytomorphic Putrescence flare tiers.&lt;br /&gt;
  * Deciduous Decay [Locked]&lt;br /&gt;
    When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder&#039;s next strike.  If set to &amp;quot;Floral Focus,&amp;quot; the target&#039;s debuffed TD gets channeled into the wielder&#039;s CS, while if set to &amp;quot;Botanical Brutality,&amp;quot; the target&#039;s debuffed DS gets channeled into the wielder&#039;s AS.&lt;br /&gt;
    The buff lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
    You can change the focus of this ability while not in combat.&lt;br /&gt;
  * Fluff Actions [T1/2]&lt;br /&gt;
    At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Flare Color: verdant-hued&lt;br /&gt;
  * Random Flora: a razor-edged leaf [Unlocked]&lt;br /&gt;
  * Attached Flora: None&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, Phytomorphic gear has Tier 1 Phytomorphic Putrescence flares, which cause disintegration damage.   Flares can be toggled on or off via {{boldmono|RUB}}.  Off the shelf Phytomorphic gear has Tier 1 fluff messaging associated with foraged items and the flares.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your (Weapon/shield) will no longer select random flora from its surroundings and will always use &amp;quot;(current setting selected)&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; No visible third person messaging.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Locks the random flora chance associated with the Phytomorphic Putrescence flares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a deft twist of your wrist, you pull a (foraged item) free from your orase runestaff.  A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a deft twist of (pronoun) wrist, (playername) pulls a (foraged item) free from his (weapon/shield).  A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current foraged item.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; (flare color)-hued motes rise in a flurry as you press a handful of (foraged item) against a (weapon/shield full).  A handful of (foraged items) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; (Flared color)-hued motes rise in a flurry as (playername) presses a handful of (foraged item) against a (weapon/shield full).  A handful of (foraged item) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a foraged item.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving in a practiced way, you run the palm of one hand over the surface of your (weapon/shield).  Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving in a practiced way, (playername) runs the palm of one hand over the surface of (pronoun) (weapon/shield).  Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle Phytomorphic Putrescence flares on/off.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Phytomorphic Putrescence Flare Increase &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 1 Phytomorphic Putrescence can be increased via automated certificate.  Each unlock increases the strength of Phytomorphic Putrescence flares by one tier, to a maximum of Tier 5.  The flares always have a normal flare rate.  Each flare will pull a random flora from the room unless you lock the flora in via {{boldmono|CLENCH}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Arboreal Agony &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target &amp;quot;Disoriented&amp;quot;.  The power of this ability is tied to the tier of Phytomorphic Putrescence.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Boreal Block &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance.  Available for &#039;&#039;&#039;shields only&#039;&#039;&#039;.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Deciduous Decay Flares &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield.  While not in combat, you can switch between &amp;quot;Floral Focus&amp;quot; (TD debuff/CS buff) or &amp;quot;Botanical Brutality&amp;quot; (DS debuff, AS buff)  Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5.&lt;br /&gt;
 &lt;br /&gt;
The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fluff Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 fluff unlock includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Shield &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Weapon&lt;br /&gt;
|itemtype=Shield &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Weapon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Flare color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244622</id>
		<title>Phytomorphic Weapon-Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phytomorphic_Weapon-Shield&amp;diff=244622"/>
		<updated>2025-08-20T13:46:55Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phytomorphic Weapons and Shields&#039;&#039;&#039; are scripted combat equipment with a nature theme, which come in the form of both weapons and shields.  Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into &amp;quot;Phytomorphic Putrescence&amp;quot; flares, a script flare with disintegrate damage.  They are additionally able to absorb the essence of Foraged Items you {{boldmono|PUSH}} into them, allowing their appearance to change.  Random flora from the area you are in, as well as whatever Forged Item may be fused with the weapon/shield, appears in the flare&#039;s messaging.  The [[:Category:Foraging|foraged items]] you {{boldmono|PUSH}} into the item work like [[Veola hair accessory|Veolas]] - you can customize the look of the weapon/shield when types of [[foraged item]]s are added to it.&lt;br /&gt;
&lt;br /&gt;
Phytomorphic gear has different unlock options available for its different properties as well as for fluff verb messaging.  It was first released at [[Duskruin]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal]] shop by [[User:GS4-AVALUKA|GameMaster Avaluka]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
      -- Phytomorphic Weapon/Shield--&lt;br /&gt;
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.&lt;br /&gt;
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul&#039;s essence, changing its appearance.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.&lt;br /&gt;
  * Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  * Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]&lt;br /&gt;
    Flares: OFF [RUB to toggle]&lt;br /&gt;
    The flora in the area, or the last flora absorbed by the maul, rises up to attack the target.  The more tiers of this ability, the stronger the flare is.&lt;br /&gt;
    You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.&lt;br /&gt;
  * Arboreal Agony [Locked]&lt;br /&gt;
    When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented.  The power of this ability is tied to the Phytomorphic Putrescence flare tiers.&lt;br /&gt;
  * Deciduous Decay [Locked]&lt;br /&gt;
    When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder&#039;s next strike.  If set to &amp;quot;Floral Focus,&amp;quot; the target&#039;s debuffed TD gets channeled into the wielder&#039;s CS, while if set to &amp;quot;Botanical Brutality,&amp;quot; the target&#039;s debuffed DS gets channeled into the wielder&#039;s AS.&lt;br /&gt;
    The buff lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
    You can change the focus of this ability while not in combat.&lt;br /&gt;
  * Fluff Actions [T1/2]&lt;br /&gt;
    At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Flare Color: verdant-hued&lt;br /&gt;
  * Random Flora: a razor-edged leaf [Unlocked]&lt;br /&gt;
  * Attached Flora: None&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, Phytomorphic gear has Tier 1 Phytomorphic Putrescence flares, which cause disintegration damage.   Flares can be toggled on or off via {{boldmono|RUB}}.  Off the shelf Phytomorphic gear has Tier 1 fluff messaging associated with foraged items and the flares.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your (Weapon/shield) will no longer select random flora from its surroundings and will always use &amp;quot;(current setting selected)&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; No visible third person messaging.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Locks the random flora chance associated with the Phytomorphic Putrescence flares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a deft twist of your wrist, you pull a (foraged item) free from your orase runestaff.  A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a deft twist of (pronoun) wrist, (playername) pulls a (foraged item) free from his (weapon/shield).  A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current foraged item.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; (flare color)-hued motes rise in a flurry as you press a handful of (foraged item) against a (weapon/shield full).  A handful of (foraged items) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; (Flared color_-hued motes rise in a flurry as (playername) presses a handful of (foraged item) against a (weapon/shield full).  A handful of (foraged item) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a foraged item.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving in a practiced way, you run the palm of one hand over the surface of your (weapon/shield).  Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving in a practiced way, (playername) runs the palm of one hand over the surface of (pronoun) (weapon/shield).  Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle Phytomorphic Putrescence flares on/off.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Phytomorphic Putrescence Flare Increase &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 1 Phytomorphic Putrescence can be increased via automated certificate.  Each unlock increases the strength of Phytomorphic Putrescence flares by one tier, to a maximum of Tier 5.  The flares always have a normal flare rate.  Each flare will pull a random flora from the room unless you lock the flora in via {{boldmono|CLENCH}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Arboreal Agony &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target &amp;quot;Disoriented&amp;quot;.  The power of this ability is tied to the tier of Phytomorphic Putrescence.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Boreal Block &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance.  Available for &#039;&#039;&#039;shields only&#039;&#039;&#039;.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Deciduous Decay Flares &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield.  While not in combat, you can switch between &amp;quot;Floral Focus&amp;quot; (TD debuff/CS buff) or &amp;quot;Botanical Brutality&amp;quot; (DS debuff, AS buff)  Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5.&lt;br /&gt;
 &lt;br /&gt;
The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fluff Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 fluff unlock includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Shield &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Weapon&lt;br /&gt;
|itemtype=Shield &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Weapon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Flare color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=218117</id>
		<title>Spider mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=218117"/>
		<updated>2024-04-25T01:57:22Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; mounts released at [[Rumor Woods]] as part of a new Year of the Clockewerke Devices in 2024.  Spiders are summoned by &#039;&#039;&#039;a web-covered metal device&#039;&#039;&#039;, which is a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers: [[Spider mount#Common|common]], [[Spider mount#Uncommon|uncommon]], and [[Spider mount#Rare|rare]].  All spider mounts share a similar setup with their appearance.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Powered by intricate clockwork mechanisms covered by a carapace of mechanical&amp;gt; &amp;lt;steel&amp;gt; plates, the spider is comprised of gears, levers, and cogs carefully crafted to move the arachnid about on eight articulated legs.  A steam gauge is mounted beneath the hollow &#039;&#039;&#039;mechanical&#039;&#039;&#039; abdomen amidst a series of discreetly placed release valves with &#039;&#039;&#039;steel&#039;&#039;&#039; fittings.  At the rear, spigot-tipped spinnerets produce silky, gossamer threads for web-making.  Mechanical vice-like jaws open to reveal &#039;&#039;&#039;curved&#039;&#039;&#039; fangs, while two rows of orbicular &#039;&#039;&#039;black onyx&#039;&#039;&#039; eyes glitter atop a smooth cephalothorax.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Types====&lt;br /&gt;
* wolf spider&lt;br /&gt;
* velvet spider&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You wipe away a slick of oil oozing out from under a solid plate on the side of your (mount).  Might be time to head to the workshop! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) swipes at something leaking out of the side of (a/an) (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hovering over the control panel on the back of your (mount), you press a series of buttons in a complicated pattern.  A thick plume of steam erupts, showering the area in tiny droplets of water.  That&#039;s one way to get clean! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A thick plume of steam erupts over a (mount), tiny droplets of water showering (player) mounted on its gear-laden back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean towards (a/an) (mount), your hand outstretched and trying to catch a stray strand of silvery web stuck to (mount gender) hind leg.  The thread dissolves as your fingers close around it. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) leans toward your (mount) with an outstretched hand, snatching at something stuck to one of (mount gender) segmented hind legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Slipping between the slender, mechanical forelegs of your (mount), you stand before (mount gender) sharp-edged chelicerae, under the fixed gaze of (mount gender) eight (current eyes).  Reaching up, you push back (mount gender) mechanical eyelids and carefully pry the ocelli from their sockets, discarding them in turn.  You replace each simple eye with a (gem held in hand), using the tip of your finger to gently push the jewels into place with a soft click.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Slipping between the slender, mechanical forelegs of (mount), (player) stands under the fixed gaze of (mount gender) eight (current mount eyes).  Reaching up, (player) pushes back (mount gender) mechanical eyelids and carefully pries the ocelli from their sockets, discarding them in turn.  (player gender) replaces each simple eye with a (gem held in players hand), using the tip of (player hgender)finger to gently push the jewels into place with a soft click.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Using your knee, you nudge a gear on the side of your (mount), cogs turning as (mount gender) moves slowly into a lunging position.  After a moment, it springs forward!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount) moves slowly into a position to lunge, gathering (mount gender) articulated legs beneath (mount gender) metal body.  All at once, (mount gender) springs forward, (player) astride the metal contraption!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Alongside a (mount), you gingerly nudge one of (mount gender) pistoned legs with your foot.  A hiss of steam is the only response as (mount gender) stands her ground. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Alongside your (mount), (player) gingerly nudges one of (mount gender) pistoned legs with (player gender) foot.  A hiss of steam is the only response as (mount gender) stands (mount gender) ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lay a gentle hand on your (mount), and (mount gender) responds with a soft nudge of (mount gender) head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) places (player gender) hand on a (mount), and (mount gender) moves (mount gender) head in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Pushing a lever, your (mount)&#039;s chelicerae slowly closes amidst the unmistakable grinding of metal gears.  Better find some oil!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount)&#039;s sharp-edged jaw closes slowly amidst the metallic sound of grinding gears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Placing your hands on a (mount) metallic underbelly, you give (mount gender) a good push to get (mount gender) moving.  In response, a thread of silk shoots out from a mechanical spinneret, the web nearly hitting you in the eye! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Placing (player gender) hands on your (mount) metallic underbelly, (player) gives (mount gender) a good push.  In response, a thread of silk shoots out from a mechanical spinneret, the web just barely missing (player gender) eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lift a solid plate on your (mount) underside and remove a small oil can from within a hidden compartment.  Pumping the handle on the oiler as you go, you apply lubricant to each segment of the creature&#039;s hind legs and rub it over the pistons before returning the can to storage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) lifts up a solid plate on a (mount) underside and produces a small oil can.  (player gender) pumps the handle on the small oiler, applying lubricant to the creature&#039;s segmented hind legs.  (player gender) rubs the oil over the clockwork machinery and stows the can.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Producing a small polishing cloth, you rub the solid surface of your (mount) until you can see your reflection clearly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) produces a small cloth and rubs it over the solid surface of a sterling silver orbweaver until (mount gender)&#039;s gleaming.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You rub your hand over the solid carapace of a (mount), searching for a knob or button that will bring the creature to life.  (mount gender) remains motionless.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
With a look of utter disappointment, (non owner) rubs (non owner gender) hand over the metallic carapace of your (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You thump your fist against your chest in front of your (mount), and the arachnid imitates your action, thumping one of (mount gender) segmented forelegs against (mount gender) hollow underbelly. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
In a mocking gesture, a (mount) imitates (player) thumping his fist against his chest by thumping one of (mount gender) long, segmented forelegs against (mount gender) hollow underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Eyeing the control panel built into the cephalothorax of your (mount), you grasp a lever controlling the mechanical coxa on (mount gender) rear legs.  The large orbweaver begins to thump (mount gender) rear legs against the ground, producing a syncopated beat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount) begins to thump (mount gender) rear legs against the ground in a rhythmic beat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You thump an open hand against the side of a motionless a (mount), producing a dull, hollow sound.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(non owner) thumps a hand against the side of a motionless your (mount) producing a dull, hollow sound.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Not on the original list for this mount type/tier.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;  &#039;&#039;No saddle only. For saddled messaging, see [[Saddle Me Up saddle]].&#039;&#039;&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.&lt;br /&gt;
====Available Types====&lt;br /&gt;
* birdeater&lt;br /&gt;
* huntsman&lt;br /&gt;
* tarantula&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Turning an orb-like dial on the control panel, you set all eight glittering (mount eyes) eyes of your (mount) swiveling in their sockets until (mount gender) gaze is settled upon nothing in particular.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) flattens himself on the back of a mechanical (mount) as all eight glittering (mount eyes) eyes atop a (mount)&#039;s head swivel in their sockets, focusing (mount gender) gaze on nothing in particular.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You scrutinize both rows of glittering (mount eyes) eyes atop your (mount) head and think better of a staring contest, averting your gaze. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrutinizes both rows of glittering (mount eyes) eyes atop a (mount) head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You scrutinize both rows of glittering (mount eyes) eyes atop a (mount)&#039;s head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) scrutinizes both rows of glittering (mount eyes) eyes atop your (mount)&#039;s head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Wanting to increase your speed, you hug your (mount)&#039;s cephalothorax with your knees, gradually increasing the pressure.  The sensors beneath (mount gender) solid plates respond with a boost of steam power, pumping the pistoned legs faster!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) hugs the back of a (mount) tightly with his knees as the orbweaver&#039;s scurries about nimbly on (mount gender) steam-powered appendages. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hoping to elicit a response, you embrace your (mount), your arms encircling the area where (mount gender) head fuses to (mount gender) thorax.  You notice a faint, mechanical whirring within the orbweaver, followed by a soft clicking noise. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) wraps his arms around the neck of a (mount), which whirs and clicks in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You rethink hugging a (mount) as (mount gender) imitates your embrace by fanning her mechanical forelegs in the air at you aggressively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) leans in to hug your (mount) and then pauses, backing off as the orbweaver fans her mechanical forelegs in the air at him aggressively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Striking a fearsome pose atop your (mount), the mechanical arachnid rears back on (mount gender) steam-powered legs, exposing a profusion of gears, levers, and gauges on (mount gender) metallic underbelly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) strikes a fearsome pose atop a (mount) as the mechanical arachnid rears back on (mount gender) steam-powered legs, exposing a profusion of gears, levers, and gauges on (mount gender) metallic underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Crossing your arms loosely over your chest, you adopt a genial pose next to your (mount), one of (mount gender) articulated forelegs draped amicably over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) adopts a genial pose next to a (mount), which amicably drapes one of (mount gender) articulated forelegs over his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Posing no threat to a (mount), (mount gender) ignores your presence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Posing no threat to your (mount), (mount gender) ignores (non owner)&#039;s presence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You issue a sharp cry, startling your (mount) and causing (mount gender) to skitter back and forth in response.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, startling a (mount) as (mount gender) skitters back and forth in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
A sharp cry escapes from your lips, alerting your (mount) to your distress.  (mount gender) skitters quickly towards you, almost barreling into you in the process before (mount gender) stops and raises (mount gender) legs defensively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, causing a (mount) to skitter quickly towards him.  (mount gender) stops abruptly before him and raises (mount gender) legs up defensively as (mount gender) tries to shield him from an unknown threat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You yelp loudly at a (mount), causing her to skitter nervously away from you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) yelps loudly at your (mount), causing her to skitter nervously away from him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You randomly pick a button on the control panel and push it.  You hear metal gears grind as the sharp-edged jaws of your (mount) snap open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Metal grinds upon metal as the sharp-edge jaws of a (mount) snap open, revealing fly-covered fangs!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Trying to adjust the alternating gait of your (mount), you turn a crank far too tight, and one of the thin wires controlling the segmented appendages snaps with a loud *THWANG!*&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrambles out of the way as a thin suspension wire snaps on one of the segmented appendages of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You snap your fingers at a (mount), and (mount gender) snaps her sharp-edged jaws at your throat!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) snaps (non owner gender) fingers at your (mount), and (mount gender) snaps her sharp-edged jaws at your throat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  They have the widest array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2024, the rare spider mount was &#039;&#039;&#039;TBA&#039;&#039;&#039;.  Their appearance is similar to the common tier.  &lt;br /&gt;
====Available Types====&lt;br /&gt;
* orbweaver&lt;br /&gt;
&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean to your left, shifting your position on the back of your (mount).  The great mechanical beast responds by turning a tight circle before resuming (mount gender) skittering course over the terrain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans to his left on the back of a (mount).  The great mechanical beast responds by turning a tight circle before resuming (mount gender) original course.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean your back against the side of your (mount), feeling the familiar thrum of (mount gender) steam-powered mechanisms beneath (mount gender) carapace of solid plates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans back against the side of a (mount), seemingly unbothered by the close proximity of his head to the mechanical vice-like jaws of the creature&#039;s chelicerae.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean towards a (mount), and (mount gender) creeps a half step backward.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
As (non owner) leans toward your (mount), (mount gender) creeps a half step backward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You turn a small knob on your (mount)&#039;s side, and a jet of steam is released through a tiny valve, causing the orbweaver to emit a metallic, ear-piercing screech as (mount gender) lunges forward.  To battle!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) lunges forward on the back of a (mount), the solid arachnid emitting a metallic, ear-piercing screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pinch an errant bit of webbing stuck to your (mount) spinneret and flick it to the ground.  The webbing is quite sticky and not easily flung aside!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pinches an errant bit of webbing stuck to a (mount) spinneret and flicks it toward the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You attempt to pinch a strand of glistening spidersilk from a (mount), but (mount gender) pinches your finger with one of her metal claws instead.  Ow!  That hurts!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) reaches toward a strand of glistening spidersilk on your (mount) but is met with a pinch from one of her metal claws instead.  That&#039;s gotta hurt!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pull a lever on the control panel of your (mount), and it skitters about erratically as (mount gender) legs move in eight different directions at once.  Whoa!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
A (mount) careens about the area wildly with (player) on (mount gender) back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Approaching your (mount), you run a hand along (mount gender) metallic underbelly until you find a carefully camouflaged lever.  You pull the lever, which reverses the direction of steam, causing the mechanical arachnid to slow (mount gender) chittering movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pats his hand along the metallic underbelly of a (mount).  As if in response, the great mechanical arachnid begins to slow (mount gender) chitterings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You spy a lever on the rear of a (mount) and give it a good pull!  There is a soft *click*, but nothing else happens.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) pulls at a small lever on the rear of your (mount) and gives it a good pull!  There is a soft *click*, but nothing else happens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You mash a series of buttons on your (mount)&#039;s control panel, and (mount gender) begins to paw at the ground with (mount gender) slender, articulated legs while sharp metallic claws scratch the surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) holds onto a (mount)&#039;s back as (mount gender) eight articulated legs strike the ground in rapid succession, (mount gender) metallic claws scratching the surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You run a hand over the solid surface of your (mount), inspecting innumerable scratches.  It&#039;s nothing a good buffing won&#039;t fix!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
With a keen eye, (player) meticulously examines the condition of the solid plates covering the body of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You rake your nails over the solid exterior of a (mount), creating an unpleasant screeching noise.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) rakes (non owner gender) nails over the solid exterior of your (mount), creating an unpleasant screeching noise.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You straighten your posture as you stare coldly around the area, nudging your (mount) with your foot in hopes (mount gender) will follow suit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) straightens his posture as he stares coldly around the area.  A mechanical (mount) slowly blinks several of (mount gender) eight eyes in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You place your hands on your hips, attempting to intimidate your (mount) with a cold, unblinking stare.  However, you are unable to focus on one of (mount gender) eight (mount eyes) eyes, the orbweaver tilting (mount gender) head in confusion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) places (player gender) hands on (player gender) hips as (player gender) stares at a (mount).  A moment passes by before the orbweaver tilts (mount gender) head in confusion, slowly blinking several of (mount gender) eight (mount eyes) eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You attempt to stare into one of a (mount)&#039;s eight (mount eyes) eyes, but all (mount gender) does in return is slowly blink.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) attempts to stare into one of your (mount)&#039;s eight (mount eyes) eyes, but all (mount gender) does in return is slowly blink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Using your knee, you nudge an inconspicuous lever near the foreleg of your (mount), causing it to wave its articulated appendage in the air aggressively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) nudges a (mount), and (mount gender) begins to wave its articulated appendage in the air aggressively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You slide back a panel on the solid carapace of your (mount) and remove a green coral wand from a slot within a small compartment.  You wave the wand at the steam gauge mounted on the underside of the mechanical beast&#039;s abdomen to no effect.  Shaking your head, you slide the wand back into its slot and close the panel.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) slides back a panel on the solid carapace of a (mount) and removes a green coral wand from within the revealed compartment.  (player gender) waves the wand at the mechanical beast to no effect.  Shaking (player gender) head, (player gender) returns the wand and slides the panel back in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You wave your hand in front of a (mount), but (mount gender) doesn&#039;t seem to notice you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) waves a hand in front of your (mount), but (mount gender) doesn&#039;t seem to take any notice of him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
The spider has a rare ability to spin yarn, but not any yarn.  This yarn comes in metallic-hues.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option. This is a mechanical mount...  Who knows what it will eat?&lt;br /&gt;
==See Also==&lt;br /&gt;
* Spider mount [[/Available features|available features]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Rumor_Woods/2024_saved_posts#Announcement_3_-_Mounts|Announcement regarding available nouns]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or through [[Alteration scroll|Sadie scrolls]].&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= APPRAISE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= NUDGE&lt;br /&gt;
|verb7= PINCH&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SCRATCH&lt;br /&gt;
|verb12= SCREAM&lt;br /&gt;
|verb13= SNAP&lt;br /&gt;
|verb14= STARE&lt;br /&gt;
|verb15= THUMP&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;br /&gt;
[[category:Year of the...]]&lt;br /&gt;
[[category:2024 - Year of the Clockwerke Devices]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217975</id>
		<title>Spider mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217975"/>
		<updated>2024-04-24T01:43:09Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; mounts released at [[Rumor Woods]] as part of a new Year of the Clockewerke Devices in 2024.  Spiders are summoned by &#039;&#039;&#039;a web-covered metal device&#039;&#039;&#039;, which is a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers: [[Spider mount#Common|common]], [[Spider mount#Uncommon|uncommon]], and [[Spider mount#Rare|rare]].  All spider mounts share a similar setup with their appearance.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Powered by intricate clockwork mechanisms covered by a carapace of mechanical&amp;gt; &amp;lt;steel&amp;gt; plates, the spider is comprised of gears, levers, and cogs carefully crafted to move the arachnid about on eight articulated legs.  A steam gauge is mounted beneath the hollow &#039;&#039;&#039;mechanical&#039;&#039;&#039; abdomen amidst a series of discreetly placed release valves with &#039;&#039;&#039;steel&#039;&#039;&#039; fittings.  At the rear, spigot-tipped spinnerets produce silky, gossamer threads for web-making.  Mechanical vice-like jaws open to reveal &#039;&#039;&#039;curved&#039;&#039;&#039; fangs, while two rows of orbicular &#039;&#039;&#039;black onyx&#039;&#039;&#039; eyes glitter atop a smooth cephalothorax.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Types====&lt;br /&gt;
* wolf spider&lt;br /&gt;
* velvet spider&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You wipe away a slick of oil oozing out from under a solid plate on the side of your (mount).  Might be time to head to the workshop! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) swipes at something leaking out of the side of (a/an) (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hovering over the control panel on the back of your (mount), you press a series of buttons in a complicated pattern.  A thick plume of steam erupts, showering the area in tiny droplets of water.  That&#039;s one way to get clean! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A thick plume of steam erupts over a (mount), tiny droplets of water showering (player) mounted on its gear-laden back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean towards (a/an) (mount), your hand outstretched and trying to catch a stray strand of silvery web stuck to (mount gender) hind leg.  The thread dissolves as your fingers close around it. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) leans toward your (mount) with an outstretched hand, snatching at something stuck to one of (mount gender) segmented hind legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Using your knee, you nudge a gear on the side of your (mount), cogs turning as (mount gender) moves slowly into a lunging position.  After a moment, it springs forward!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount) moves slowly into a position to lunge, gathering (mount gender) articulated legs beneath (mount gender) metal body.  All at once, (mount gender) springs forward, (player) astride the metal contraption!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Alongside a (mount), you gingerly nudge one of (mount gender) pistoned legs with your foot.  A hiss of steam is the only response as (mount gender) stands her ground. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Alongside your (mount), (player) gingerly nudges one of (mount gender) pistoned legs with (player gender) foot.  A hiss of steam is the only response as (mount gender) stands (mount gender) ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lay a gentle hand on your (mount), and (mount gender) responds with a soft nudge of (mount gender) head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) places (player gender) hand on a (mount), and (mount gender) moves (mount gender) head in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Pushing a lever, your (mount)&#039;s chelicerae slowly closes amidst the unmistakable grinding of metal gears.  Better find some oil!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount)&#039;s sharp-edged jaw closes slowly amidst the metallic sound of grinding gears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Placing your hands on a (mount) metallic underbelly, you give (mount gender) a good push to get (mount gender) moving.  In response, a thread of silk shoots out from a mechanical spinneret, the web nearly hitting you in the eye! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Placing (player gender) hands on your (mount) metallic underbelly, (player) gives (mount gender) a good push.  In response, a thread of silk shoots out from a mechanical spinneret, the web just barely missing (player gender) eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lift a solid plate on your (mount) underside and remove a small oil can from within a hidden compartment.  Pumping the handle on the oiler as you go, you apply lubricant to each segment of the creature&#039;s hind legs and rub it over the pistons before returning the can to storage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) lifts up a solid plate on a (mount) underside and produces a small oil can.  (player gender) pumps the handle on the small oiler, applying lubricant to the creature&#039;s segmented hind legs.  (player gender) rubs the oil over the clockwork machinery and stows the can.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Producing a small polishing cloth, you rub the solid surface of your (mount) until you can see your reflection clearly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) produces a small cloth and rubs it over the solid surface of a sterling silver orbweaver until (mount gender)&#039;s gleaming.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You rub your hand over the solid carapace of a (mount), searching for a knob or button that will bring the creature to life.  (mount gender) remains motionless.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
With a look of utter disappointment, (non owner) rubs (non owner gender) hand over the metallic carapace of your (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You thump your fist against your chest in front of your (mount), and the arachnid imitates your action, thumping one of (mount gender) segmented forelegs against (mount gender) hollow underbelly. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
In a mocking gesture, a (mount) imitates (player) thumping his fist against his chest by thumping one of (mount gender) long, segmented forelegs against (mount gender) hollow underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Eyeing the control panel built into the cephalothorax of your (mount), you grasp a lever controlling the mechanical coxa on (mount gender) rear legs.  The large orbweaver begins to thump (mount gender) rear legs against the ground, producing a syncopated beat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount) begins to thump (mount gender) rear legs against the ground in a rhythmic beat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You thump an open hand against the side of a motionless a (mount), producing a dull, hollow sound.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(non owner) thumps a hand against the side of a motionless your (mount) producing a dull, hollow sound.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Not on the original list for this mount type/tier.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;  &#039;&#039;No saddle only. For saddled messaging, see [[Saddle Me Up saddle]].&#039;&#039;&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.&lt;br /&gt;
====Available Types====&lt;br /&gt;
* birdeater&lt;br /&gt;
* huntsman&lt;br /&gt;
* tarantula&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Turning an orb-like dial on the control panel, you set all eight glittering (mount eyes) eyes of your (mount) swiveling in their sockets until (mount gender) gaze is settled upon nothing in particular.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) flattens himself on the back of a mechanical (mount) as all eight glittering (mount eyes) eyes atop a (mount)&#039;s head swivel in their sockets, focusing (mount gender) gaze on nothing in particular.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You scrutinize both rows of glittering (mount eyes) eyes atop your (mount) head and think better of a staring contest, averting your gaze. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrutinizes both rows of glittering (mount eyes) eyes atop a (mount) head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You scrutinize both rows of glittering (mount eyes) eyes atop a (mount)&#039;s head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) scrutinizes both rows of glittering (mount eyes) eyes atop your (mount)&#039;s head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Wanting to increase your speed, you hug your (mount)&#039;s cephalothorax with your knees, gradually increasing the pressure.  The sensors beneath (mount gender) solid plates respond with a boost of steam power, pumping the pistoned legs faster!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) hugs the back of a (mount) tightly with his knees as the orbweaver&#039;s scurries about nimbly on (mount gender) steam-powered appendages. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hoping to elicit a response, you embrace your (mount), your arms encircling the area where (mount gender) head fuses to (mount gender) thorax.  You notice a faint, mechanical whirring within the orbweaver, followed by a soft clicking noise. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) wraps his arms around the neck of a (mount), which whirs and clicks in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You rethink hugging a (mount) as (mount gender) imitates your embrace by fanning her mechanical forelegs in the air at you aggressively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) leans in to hug your (mount) and then pauses, backing off as the orbweaver fans her mechanical forelegs in the air at him aggressively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Striking a fearsome pose atop your (mount), the mechanical arachnid rears back on (mount gender) steam-powered legs, exposing a profusion of gears, levers, and gauges on (mount gender) metallic underbelly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) strikes a fearsome pose atop a (mount) as the mechanical arachnid rears back on (mount gender) steam-powered legs, exposing a profusion of gears, levers, and gauges on (mount gender) metallic underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Crossing your arms loosely over your chest, you adopt a genial pose next to your (mount), one of (mount gender) articulated forelegs draped amicably over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) adopts a genial pose next to a (mount), which amicably drapes one of (mount gender) articulated forelegs over his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Posing no threat to a (mount), (mount gender) ignores your presence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Posing no threat to your (mount), (mount gender) ignores (non owner)&#039;s presence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You issue a sharp cry, startling your (mount) and causing (mount gender) to skitter back and forth in response.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, startling a (mount) as (mount gender) skitters back and forth in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
A sharp cry escapes from your lips, alerting your (mount) to your distress.  (mount gender) skitters quickly towards you, almost barreling into you in the process before (mount gender) stops and raises (mount gender) legs defensively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, causing a (mount) to skitter quickly towards him.  (mount gender) stops abruptly before him and raises (mount gender) legs up defensively as (mount gender) tries to shield him from an unknown threat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You yelp loudly at a (mount), causing her to skitter nervously away from you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) yelps loudly at your (mount), causing her to skitter nervously away from him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You randomly pick a button on the control panel and push it.  You hear metal gears grind as the sharp-edged jaws of your (mount) snap open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Metal grinds upon metal as the sharp-edge jaws of a (mount) snap open, revealing fly-covered fangs!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Trying to adjust the alternating gait of your (mount), you turn a crank far too tight, and one of the thin wires controlling the segmented appendages snaps with a loud *THWANG!*&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrambles out of the way as a thin suspension wire snaps on one of the segmented appendages of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You snap your fingers at a (mount), and (mount gender) snaps her sharp-edged jaws at your throat!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) snaps (non owner gender) fingers at your (mount), and (mount gender) snaps her sharp-edged jaws at your throat!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  They have the widest array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2024, the rare spider mount was &#039;&#039;&#039;TBA&#039;&#039;&#039;.  Their appearance is similar to the common tier.  &lt;br /&gt;
====Available Types====&lt;br /&gt;
* orbweaver&lt;br /&gt;
&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean to your left, shifting your position on the back of your (mount).  The great mechanical beast responds by turning a tight circle before resuming (mount gender) skittering course over the terrain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans to his left on the back of a (mount).  The great mechanical beast responds by turning a tight circle before resuming (mount gender) original course.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean your back against the side of your (mount), feeling the familiar thrum of (mount gender) steam-powered mechanisms beneath (mount gender) carapace of solid plates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans back against the side of a (mount), seemingly unbothered by the close proximity of his head to the mechanical vice-like jaws of the creature&#039;s chelicerae.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean towards a (mount), and (mount gender) creeps a half step backward.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
As (non owner) leans toward your (mount), (mount gender) creeps a half step backward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You turn a small knob on your (mount)&#039;s side, and a jet of steam is released through a tiny valve, causing the orbweaver to emit a metallic, ear-piercing screech as (mount gender) lunges forward.  To battle!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) lunges forward on the back of a (mount), the solid arachnid emitting a metallic, ear-piercing screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pinch an errant bit of webbing stuck to your (mount) spinneret and flick it to the ground.  The webbing is quite sticky and not easily flung aside!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pinches an errant bit of webbing stuck to a (mount) spinneret and flicks it toward the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You attempt to pinch a strand of glistening spidersilk from a (mount), but (mount gender) pinches your finger with one of her metal claws instead.  Ow!  That hurts!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) reaches toward a strand of glistening spidersilk on your (mount) but is met with a pinch from one of her metal claws instead.  That&#039;s gotta hurt!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pull a lever on the control panel of your (mount), and it skitters about erratically as (mount gender) legs move in eight different directions at once.  Whoa!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
A (mount) careens about the area wildly with (player) on (mount gender) back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Approaching your (mount), you run a hand along (mount gender) metallic underbelly until you find a carefully camouflaged lever.  You pull the lever, which reverses the direction of steam, causing the mechanical arachnid to slow (mount gender) chittering movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pats his hand along the metallic underbelly of a (mount).  As if in response, the great mechanical arachnid begins to slow (mount gender) chitterings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You spy a lever on the rear of a (mount) and give it a good pull!  There is a soft *click*, but nothing else happens.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) pulls at a small lever on the rear of your (mount) and gives it a good pull!  There is a soft *click*, but nothing else happens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You mash a series of buttons on your (mount)&#039;s control panel, and (mount gender) begins to paw at the ground with (mount gender) slender, articulated legs while sharp metallic claws scratch the surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) holds onto a (mount)&#039;s back as (mount gender) eight articulated legs strike the ground in rapid succession, (mount gender) metallic claws scratching the surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You run a hand over the solid surface of your (mount), inspecting innumerable scratches.  It&#039;s nothing a good buffing won&#039;t fix!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
With a keen eye, (player) meticulously examines the condition of the solid plates covering the body of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You rake your nails over the solid exterior of a (mount), creating an unpleasant screeching noise.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) rakes (non owner gender) nails over the solid exterior of your (mount), creating an unpleasant screeching noise.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You straighten your posture as you stare coldly around the area, nudging your (mount) with your foot in hopes (mount gender) will follow suit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) straightens his posture as he stares coldly around the area.  A mechanical (mount) slowly blinks several of (mount gender) eight eyes in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You place your hands on your hips, attempting to intimidate your (mount) with a cold, unblinking stare.  However, you are unable to focus on one of (mount gender) eight (mount eyes) eyes, the orbweaver tilting (mount gender) head in confusion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) places (player gender) hands on (player gender) hips as (player gender) stares at a (mount).  A moment passes by before the orbweaver tilts (mount gender) head in confusion, slowly blinking several of (mount gender) eight (mount eyes) eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You attempt to stare into one of a (mount)&#039;s eight (mount eyes) eyes, but all (mount gender) does in return is slowly blink.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) attempts to stare into one of your (mount)&#039;s eight (mount eyes) eyes, but all (mount gender) does in return is slowly blink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Using your knee, you nudge an inconspicuous lever near the foreleg of your (mount), causing it to wave its articulated appendage in the air aggressively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) nudges a (mount), and (mount gender) begins to wave its articulated appendage in the air aggressively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You slide back a panel on the solid carapace of your (mount) and remove a green coral wand from a slot within a small compartment.  You wave the wand at the steam gauge mounted on the underside of the mechanical beast&#039;s abdomen to no effect.  Shaking your head, you slide the wand back into its slot and close the panel.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) slides back a panel on the solid carapace of a (mount) and removes a green coral wand from within the revealed compartment.  (player gender) waves the wand at the mechanical beast to no effect.  Shaking (player gender) head, (player gender) returns the wand and slides the panel back in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You wave your hand in front of a (mount), but (mount gender) doesn&#039;t seem to notice you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(non owner) waves a hand in front of your (mount), but (mount gender) doesn&#039;t seem to take any notice of him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
The spider has a rare ability to spin yarn, but not any yarn.  This yarn comes in metallic-hues.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option. This is a mechanical mount...  Who knows what it will eat?&lt;br /&gt;
==See Also==&lt;br /&gt;
* Spider mount [[/Available features|available features]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Rumor_Woods/2024_saved_posts#Announcement_3_-_Mounts|Announcement regarding available nouns]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or through [[Alteration scroll|Sadie scrolls]].&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= APPRAISE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= NUDGE&lt;br /&gt;
|verb7= PINCH&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SCRATCH&lt;br /&gt;
|verb12= SCREAM&lt;br /&gt;
|verb13= SNAP&lt;br /&gt;
|verb14= STARE&lt;br /&gt;
|verb15= THUMP&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;br /&gt;
[[category:Year of the...]]&lt;br /&gt;
[[category:2024 - Year of the Clockwerke Devices]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217968</id>
		<title>Spider mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217968"/>
		<updated>2024-04-24T01:30:11Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; mounts released at [[Rumor Woods]] as part of a new Year of the Clockewerke Devices in 2024.  Spiders are summoned by &#039;&#039;&#039;a web-covered metal device&#039;&#039;&#039;, which is a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers: [[Spider mount#Common|common]], [[Spider mount#Uncommon|uncommon]], and [[Spider mount#Rare|rare]].  All spider mounts share a similar setup with their appearance.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Powered by intricate clockwork mechanisms covered by a carapace of mechanical&amp;gt; &amp;lt;steel&amp;gt; plates, the spider is comprised of gears, levers, and cogs carefully crafted to move the arachnid about on eight articulated legs.  A steam gauge is mounted beneath the hollow &#039;&#039;&#039;mechanical&#039;&#039;&#039; abdomen amidst a series of discreetly placed release valves with &#039;&#039;&#039;steel&#039;&#039;&#039; fittings.  At the rear, spigot-tipped spinnerets produce silky, gossamer threads for web-making.  Mechanical vice-like jaws open to reveal &#039;&#039;&#039;curved&#039;&#039;&#039; fangs, while two rows of orbicular &#039;&#039;&#039;black onyx&#039;&#039;&#039; eyes glitter atop a smooth cephalothorax.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Types====&lt;br /&gt;
* wolf spider&lt;br /&gt;
* velvet spider&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You wipe away a slick of oil oozing out from under a solid plate on the side of your (mount).  Might be time to head to the workshop! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) swipes at something leaking out of the side of (a/an) (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hovering over the control panel on the back of your (mount), you press a series of buttons in a complicated pattern.  A thick plume of steam erupts, showering the area in tiny droplets of water.  That&#039;s one way to get clean! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A thick plume of steam erupts over a (mount), tiny droplets of water showering (player) mounted on its gear-laden back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean towards (a/an) (mount), your hand outstretched and trying to catch a stray strand of silvery web stuck to (mount gender) hind leg.  The thread dissolves as your fingers close around it. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) leans toward your (mount) with an outstretched hand, snatching at something stuck to one of (mount gender) segmented hind legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Using your knee, you nudge a gear on the side of your (mount), cogs turning as (mount gender) moves slowly into a lunging position.  After a moment, it springs forward!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount) moves slowly into a position to lunge, gathering (mount gender) articulated legs beneath (mount gender) metal body.  All at once, (mount gender) springs forward, (player) astride the metal contraption!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Alongside a (mount), you gingerly nudge one of (mount gender) pistoned legs with your foot.  A hiss of steam is the only response as (mount gender) stands her ground. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Alongside your (mount), (player) gingerly nudges one of (mount gender) pistoned legs with (player gender) foot.  A hiss of steam is the only response as (mount gender) stands (mount gender) ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lay a gentle hand on your (mount), and (mount gender) responds with a soft nudge of (mount gender) head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) places (player gender) hand on a (mount), and (mount gender) moves (mount gender) head in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Pushing a lever, your (mount)&#039;s chelicerae slowly closes amidst the unmistakable grinding of metal gears.  Better find some oil!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount)&#039;s sharp-edged jaw closes slowly amidst the metallic sound of grinding gears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Placing your hands on a (mount) metallic underbelly, you give (mount gender) a good push to get (mount gender) moving.  In response, a thread of silk shoots out from a mechanical spinneret, the web nearly hitting you in the eye! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Placing (player gender) hands on your (mount) metallic underbelly, (player) gives (mount gender) a good push.  In response, a thread of silk shoots out from a mechanical spinneret, the web just barely missing (player gender) eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lift a solid plate on your (mount) underside and remove a small oil can from within a hidden compartment.  Pumping the handle on the oiler as you go, you apply lubricant to each segment of the creature&#039;s hind legs and rub it over the pistons before returning the can to storage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) lifts up a solid plate on a (mount) underside and produces a small oil can.  (player gender) pumps the handle on the small oiler, applying lubricant to the creature&#039;s segmented hind legs.  (player gender) rubs the oil over the clockwork machinery and stows the can.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Producing a small polishing cloth, you rub the solid surface of your (mount) until you can see your reflection clearly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) produces a small cloth and rubs it over the solid surface of a sterling silver orbweaver until (mount gender)&#039;s gleaming.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You thump your fist against your chest in front of your (mount), and the arachnid imitates your action, thumping one of (mount gender) segmented forelegs against (mount gender) hollow underbelly. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
In a mocking gesture, a (mount) imitates (player) thumping his fist against his chest by thumping one of (mount gender) long, segmented forelegs against (mount gender) hollow underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Eyeing the control panel built into the cephalothorax of your (mount), you grasp a lever controlling the mechanical coxa on (mount gender) rear legs.  The large orbweaver begins to thump (mount gender) rear legs against the ground, producing a syncopated beat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
A (mount) begins to thump (mount gender) rear legs against the ground in a rhythmic beat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Not on the original list for this mount type/tier.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;  &#039;&#039;No saddle only. For saddled messaging, see [[Saddle Me Up saddle]].&#039;&#039;&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.&lt;br /&gt;
====Available Types====&lt;br /&gt;
* birdeater&lt;br /&gt;
* huntsman&lt;br /&gt;
* tarantula&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Turning an orb-like dial on the control panel, you set all eight glittering (mount eyes) eyes of your (mount) swiveling in their sockets until (mount gender) gaze is settled upon nothing in particular.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) flattens himself on the back of a mechanical (mount) as all eight glittering (mount eyes) eyes atop a (mount)&#039;s head swivel in their sockets, focusing (mount gender) gaze on nothing in particular.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You scrutinize both rows of glittering (mount eyes) eyes atop your (mount) head and think better of a staring contest, averting your gaze. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrutinizes both rows of glittering (mount eyes) eyes atop a (mount) head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Wanting to increase your speed, you hug your (mount)&#039;s cephalothorax with your knees, gradually increasing the pressure.  The sensors beneath (mount gender) solid plates respond with a boost of steam power, pumping the pistoned legs faster!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) hugs the back of a (mount) tightly with his knees as the orbweaver&#039;s scurries about nimbly on (mount gender) steam-powered appendages. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hoping to elicit a response, you embrace your (mount), your arms encircling the area where (mount gender) head fuses to (mount gender) thorax.  You notice a faint, mechanical whirring within the orbweaver, followed by a soft clicking noise. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) wraps his arms around the neck of a (mount), which whirs and clicks in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Striking a fearsome pose atop your (mount), the mechanical arachnid rears back on (mount gender) steam-powered legs, exposing a profusion of gears, levers, and gauges on (mount gender) metallic underbelly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) strikes a fearsome pose atop a (mount) as the mechanical arachnid rears back on (mount gender) steam-powered legs, exposing a profusion of gears, levers, and gauges on (mount gender) metallic underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Crossing your arms loosely over your chest, you adopt a genial pose next to your (mount), one of (mount gender) articulated forelegs draped amicably over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) adopts a genial pose next to a (mount), which amicably drapes one of (mount gender) articulated forelegs over his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You issue a sharp cry, startling your (mount) and causing (mount gender) to skitter back and forth in response.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, startling a (mount) as (mount gender) skitters back and forth in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
A sharp cry escapes from your lips, alerting your (mount) to your distress.  (mount gender) skitters quickly towards you, almost barreling into you in the process before (mount gender) stops and raises (mount gender) legs defensively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, causing a (mount) to skitter quickly towards him.  (mount gender) stops abruptly before him and raises (mount gender) legs up defensively as (mount gender) tries to shield him from an unknown threat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You randomly pick a button on the control panel and push it.  You hear metal gears grind as the sharp-edged jaws of your (mount) snap open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Metal grinds upon metal as the sharp-edge jaws of a (mount) snap open, revealing fly-covered fangs!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Trying to adjust the alternating gait of your (mount), you turn a crank far too tight, and one of the thin wires controlling the segmented appendages snaps with a loud *THWANG!*&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrambles out of the way as a thin suspension wire snaps on one of the segmented appendages of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  They have the widest array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2024, the rare spider mount was &#039;&#039;&#039;TBA&#039;&#039;&#039;.  Their appearance is similar to the common tier.  &lt;br /&gt;
====Available Types====&lt;br /&gt;
* orbweaver&lt;br /&gt;
&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean to your left, shifting your position on the back of your (mount).  The great mechanical beast responds by turning a tight circle before resuming (mount gender) skittering course over the terrain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans to his left on the back of a (mount).  The great mechanical beast responds by turning a tight circle before resuming (mount gender) original course.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean your back against the side of your (mount), feeling the familiar thrum of (mount gender) steam-powered mechanisms beneath (mount gender) carapace of solid plates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans back against the side of a (mount), seemingly unbothered by the close proximity of his head to the mechanical vice-like jaws of the creature&#039;s chelicerae.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You turn a small knob on your (mount)&#039;s side, and a jet of steam is released through a tiny valve, causing the orbweaver to emit a metallic, ear-piercing screech as (mount gender) lunges forward.  To battle!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) lunges forward on the back of a (mount), the solid arachnid emitting a metallic, ear-piercing screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pinch an errant bit of webbing stuck to your (mount) spinneret and flick it to the ground.  The webbing is quite sticky and not easily flung aside!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pinches an errant bit of webbing stuck to a (mount) spinneret and flicks it toward the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pull a lever on the control panel of your (mount), and it skitters about erratically as (mount gender) legs move in eight different directions at once.  Whoa!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
A (mount) careens about the area wildly with (player) on (mount gender) back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Approaching your (mount), you run a hand along (mount gender) metallic underbelly until you find a carefully camouflaged lever.  You pull the lever, which reverses the direction of steam, causing the mechanical arachnid to slow (mount gender) chittering movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pats his hand along the metallic underbelly of a (mount).  As if in response, the great mechanical arachnid begins to slow (mount gender) chitterings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You mash a series of buttons on your (mount)&#039;s control panel, and (mount gender) begins to paw at the ground with (mount gender) slender, articulated legs while sharp metallic claws scratch the surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) holds onto a (mount)&#039;s back as (mount gender) eight articulated legs strike the ground in rapid succession, (mount gender) metallic claws scratching the surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You run a hand over the solid surface of your (mount), inspecting innumerable scratches.  It&#039;s nothing a good buffing won&#039;t fix!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
With a keen eye, (player) meticulously examines the condition of the solid plates covering the body of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You straighten your posture as you stare coldly around the area, nudging your (mount) with your foot in hopes (mount gender) will follow suit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) straightens his posture as he stares coldly around the area.  A mechanical (mount) slowly blinks several of (mount gender) eight eyes in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You place your hands on your hips, attempting to intimidate your (mount) with a cold, unblinking stare.  However, you are unable to focus on one of (mount gender) eight (mount eyes) eyes, the orbweaver tilting (mount gender) head in confusion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) places (player gender) hands on (player gender) hips as (player gender) stares at a (mount).  A moment passes by before the orbweaver tilts (mount gender) head in confusion, slowly blinking several of (mount gender) eight (mount eyes) eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Using your knee, you nudge an inconspicuous lever near the foreleg of your (mount), causing it to wave its articulated appendage in the air aggressively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) nudges a (mount), and (mount gender) begins to wave its articulated appendage in the air aggressively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You slide back a panel on the solid carapace of your (mount) and remove a green coral wand from a slot within a small compartment.  You wave the wand at the steam gauge mounted on the underside of the mechanical beast&#039;s abdomen to no effect.  Shaking your head, you slide the wand back into its slot and close the panel.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) slides back a panel on the solid carapace of a (mount) and removes a green coral wand from within the revealed compartment.  (player gender) waves the wand at the mechanical beast to no effect.  Shaking (player gender) head, (player gender) returns the wand and slides the panel back in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
The spider has a rare ability to spin yarn, but not any yarn.  This yarn comes in metallic-hues.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option. This is a mechanical mount...  Who knows what it will eat?&lt;br /&gt;
==See Also==&lt;br /&gt;
* Spider mount [[/Available features|available features]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Rumor_Woods/2024_saved_posts#Announcement_3_-_Mounts|Announcement regarding available nouns]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or through [[Alteration scroll|Sadie scrolls]].&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= APPRAISE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= NUDGE&lt;br /&gt;
|verb7= PINCH&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SCRATCH&lt;br /&gt;
|verb12= SCREAM&lt;br /&gt;
|verb13= SNAP&lt;br /&gt;
|verb14= STARE&lt;br /&gt;
|verb15= THUMP&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;br /&gt;
[[category:Year of the...]]&lt;br /&gt;
[[category:2024 - Year of the Clockwerke Devices]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217965</id>
		<title>Spider mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217965"/>
		<updated>2024-04-24T01:10:40Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; mounts released at [[Rumor Woods]] as part of a new Year of the Clockewerke Devices in 2024.  Spiders are summoned by &#039;&#039;&#039;a web-covered metal device&#039;&#039;&#039;, which is a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers: [[Spider mount#Common|common]], [[Spider mount#Uncommon|uncommon]], and [[Spider mount#Rare|rare]].  All spider mounts share a similar setup with their appearance.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Powered by intricate clockwork mechanisms covered by a carapace of mechanical&amp;gt; &amp;lt;steel&amp;gt; plates, the spider is comprised of gears, levers, and cogs carefully crafted to move the arachnid about on eight articulated legs.  A steam gauge is mounted beneath the hollow &#039;&#039;&#039;mechanical&#039;&#039;&#039; abdomen amidst a series of discreetly placed release valves with &#039;&#039;&#039;steel&#039;&#039;&#039; fittings.  At the rear, spigot-tipped spinnerets produce silky, gossamer threads for web-making.  Mechanical vice-like jaws open to reveal &#039;&#039;&#039;curved&#039;&#039;&#039; fangs, while two rows of orbicular &#039;&#039;&#039;black onyx&#039;&#039;&#039; eyes glitter atop a smooth cephalothorax.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Types====&lt;br /&gt;
* wolf spider&lt;br /&gt;
* velvet spider&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You wipe away a slick of oil oozing out from under a solid plate on the side of your (mount).  Might be time to head to the workshop! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) swipes at something leaking out of the side of (a/an) (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean towards (a/an) (mount), your hand outstretched and trying to catch a stray strand of silvery web stuck to (mount gender) hind leg.  The thread dissolves as your fingers close around it. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) leans toward your (mount) with an outstretched hand, snatching at something stuck to one of (mount gender) segmented hind legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Alongside a (mount), you gingerly nudge one of (mount gender) pistoned legs with your foot.  A hiss of steam is the only response as (mount gender) stands her ground. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Alongside your (mount), (player) gingerly nudges one of (mount gender) pistoned legs with (player gender) foot.  A hiss of steam is the only response as (mount gender) stands (mount gender) ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lay a gentle hand on your (mount), and (mount gender) responds with a soft nudge of (mount gender) head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) places (player gender) hand on a (mount), and (mount gender) moves (mount gender) head in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Placing your hands on a (mount) metallic underbelly, you give (mount gender) a good push to get (mount gender) moving.  In response, a thread of silk shoots out from a mechanical spinneret, the web nearly hitting you in the eye! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Placing (player gender) hands on your (mount) metallic underbelly, (player) gives (mount gender) a good push.  In response, a thread of silk shoots out from a mechanical spinneret, the web just barely missing (player gender) eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lift a solid plate on your (mount) underside and remove a small oil can from within a hidden compartment.  Pumping the handle on the oiler as you go, you apply lubricant to each segment of the creature&#039;s hind legs and rub it over the pistons before returning the can to storage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) lifts up a solid plate on a (mount) underside and produces a small oil can.  (player gender) pumps the handle on the small oiler, applying lubricant to the creature&#039;s segmented hind legs.  (player gender) rubs the oil over the clockwork machinery and stows the can.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You thump your fist against your chest in front of your (mount), and the arachnid imitates your action, thumping one of (mount gender) segmented forelegs against (mount gender) hollow underbelly. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
In a mocking gesture, a (mount) imitates (player) thumping his fist against his chest by thumping one of (mount gender) long, segmented forelegs against (mount gender) hollow underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Not on the original list for this mount type/tier.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;  &#039;&#039;No saddle only. For saddled messaging, see [[Saddle Me Up saddle]].&#039;&#039;&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.&lt;br /&gt;
====Available Types====&lt;br /&gt;
* birdeater&lt;br /&gt;
* huntsman&lt;br /&gt;
* tarantula&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You scrutinize both rows of glittering (mount eyes) eyes atop your (mount) head and think better of a staring contest, averting your gaze. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrutinizes both rows of glittering (mount eyes) eyes atop a (mount) head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hoping to elicit a response, you embrace your (mount), your arms encircling the area where (mount gender) head fuses to (mount gender) thorax.  You notice a faint, mechanical whirring within the orbweaver, followed by a soft clicking noise. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) wraps his arms around the neck of a (mount), which whirs and clicks in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Crossing your arms loosely over your chest, you adopt a genial pose next to your (mount), one of (mount gender) articulated forelegs draped amicably over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) adopts a genial pose next to a (mount), which amicably drapes one of (mount gender) articulated forelegs over his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
A sharp cry escapes from your lips, alerting your (mount) to your distress.  (mount gender) skitters quickly towards you, almost barreling into you in the process before (mount gender) stops and raises (mount gender) legs defensively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, causing a (mount) to skitter quickly towards him.  (mount gender) stops abruptly before him and raises (mount gender) legs up defensively as (mount gender) tries to shield him from an unknown threat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Trying to adjust the alternating gait of your (mount), you turn a crank far too tight, and one of the thin wires controlling the segmented appendages snaps with a loud *THWANG!*&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrambles out of the way as a thin suspension wire snaps on one of the segmented appendages of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  They have the widest array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2024, the rare spider mount was &#039;&#039;&#039;TBA&#039;&#039;&#039;.  Their appearance is similar to the common tier.  &lt;br /&gt;
====Available Types====&lt;br /&gt;
* orbweaver&lt;br /&gt;
&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean your back against the side of your (mount), feeling the familiar thrum of (mount gender) steam-powered mechanisms beneath (mount gender) carapace of solid plates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans back against the side of a (mount), seemingly unbothered by the close proximity of his head to the mechanical vice-like jaws of the creature&#039;s chelicerae.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pinch an errant bit of webbing stuck to your (mount) spinneret and flick it to the ground.  The webbing is quite sticky and not easily flung aside!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pinches an errant bit of webbing stuck to a (mount) spinneret and flicks it toward the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Approaching your (mount), you run a hand along (mount gender) metallic underbelly until you find a carefully camouflaged lever.  You pull the lever, which reverses the direction of steam, causing the mechanical arachnid to slow (mount gender) chittering movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pats his hand along the metallic underbelly of a (mount).  As if in response, the great mechanical arachnid begins to slow (mount gender) chitterings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You run a hand over the solid surface of your (mount), inspecting innumerable scratches.  It&#039;s nothing a good buffing won&#039;t fix!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
With a keen eye, (player) meticulously examines the condition of the solid plates covering the body of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You place your hands on your hips, attempting to intimidate your (mount) with a cold, unblinking stare.  However, you are unable to focus on one of (mount gender) eight (mount eyes) eyes, the orbweaver tilting (mount gender) head in confusion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) places (player gender) hands on (player gender) hips as (player gender) stares at a (mount).  A moment passes by before the orbweaver tilts (mount gender) head in confusion, slowly blinking several of (mount gender) eight (mount eyes) eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You slide back a panel on the solid carapace of your (mount) and remove a green coral wand from a slot within a small compartment.  You wave the wand at the steam gauge mounted on the underside of the mechanical beast&#039;s abdomen to no effect.  Shaking your head, you slide the wand back into its slot and close the panel.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) slides back a panel on the solid carapace of a (mount) and removes a green coral wand from within the revealed compartment.  (player gender) waves the wand at the mechanical beast to no effect.  Shaking (player gender) head, (player gender) returns the wand and slides the panel back in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
The spider has a rare ability to spin yarn, but not any yarn.  This yarn comes in metallic-hues.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option. This is a mechanical mount...  Who knows what it will eat?&lt;br /&gt;
==See Also==&lt;br /&gt;
* Spider mount [[/Available features|available features]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Rumor_Woods/2024_saved_posts#Announcement_3_-_Mounts|Announcement regarding available nouns]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or through [[Alteration scroll|Sadie scrolls]].&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= APPRAISE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= NUDGE&lt;br /&gt;
|verb7= PINCH&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SCRATCH&lt;br /&gt;
|verb12= SCREAM&lt;br /&gt;
|verb13= SNAP&lt;br /&gt;
|verb14= STARE&lt;br /&gt;
|verb15= THUMP&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;br /&gt;
[[category:Year of the...]]&lt;br /&gt;
[[category:2024 - Year of the Clockwerke Devices]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217956</id>
		<title>Spider mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217956"/>
		<updated>2024-04-24T00:59:02Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; mounts released at [[Rumor Woods]] as part of a new Year of the Clockewerke Devices in 2024.  Spiders are summoned by &#039;&#039;&#039;a web-covered metal device&#039;&#039;&#039;, which is a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers: [[Spider mount#Common|common]], [[Spider mount#Uncommon|uncommon]], and [[Spider mount#Rare|rare]].  All spider mounts share a similar setup with their appearance.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Powered by intricate clockwork mechanisms covered by a carapace of mechanical&amp;gt; &amp;lt;steel&amp;gt; plates, the spider is comprised of gears, levers, and cogs carefully crafted to move the arachnid about on eight articulated legs.  A steam gauge is mounted beneath the hollow &#039;&#039;&#039;mechanical&#039;&#039;&#039; abdomen amidst a series of discreetly placed release valves with &#039;&#039;&#039;steel&#039;&#039;&#039; fittings.  At the rear, spigot-tipped spinnerets produce silky, gossamer threads for web-making.  Mechanical vice-like jaws open to reveal &#039;&#039;&#039;curved&#039;&#039;&#039; fangs, while two rows of orbicular &#039;&#039;&#039;black onyx&#039;&#039;&#039; eyes glitter atop a smooth cephalothorax.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Types====&lt;br /&gt;
* wolf spider&lt;br /&gt;
* velvet spider&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You wipe away a slick of oil oozing out from under a solid plate on the side of your (mount).  Might be time to head to the workshop! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) swipes at something leaking out of the side of (a/an) (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean towards (a/an) (mount), your hand outstretched and trying to catch a stray strand of silvery web stuck to (mount gender) hind leg.  The thread dissolves as your fingers close around it. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) leans toward your (mount) with an outstretched hand, snatching at something stuck to one of (mount gender) segmented hind legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Alongside a (mount), you gingerly nudge one of (mount gender) pistoned legs with your foot.  A hiss of steam is the only response as (mount gender) stands her ground. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Alongside your (mount), (player) gingerly nudges one of (mount gender) pistoned legs with (player gender) foot.  A hiss of steam is the only response as (mount gender) stands (mount gender) ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lay a gentle hand on your (mount), and (mount gender) responds with a soft nudge of (mount gender) head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) places (player gender) hand on a (mount), and (mount gender) moves (mount gender) head in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Placing your hands on a (mount) metallic underbelly, you give (mount gender) a good push to get (mount gender) moving.  In response, a thread of silk shoots out from a mechanical spinneret, the web nearly hitting you in the eye! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Placing (player gender) hands on your (mount) metallic underbelly, (player) gives (mount gender) a good push.  In response, a thread of silk shoots out from a mechanical spinneret, the web just barely missing (player gender) eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lift a solid plate on your (mount) underside and remove a small oil can from within a hidden compartment.  Pumping the handle on the oiler as you go, you apply lubricant to each segment of the creature&#039;s hind legs and rub it over the pistons before returning the can to storage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) lifts up a solid plate on a (mount) underside and produces a small oil can.  (player gender) pumps the handle on the small oiler, applying lubricant to the creature&#039;s segmented hind legs.  (player gender) rubs the oil over the clockwork machinery and stows the can.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You thump your fist against your chest in front of your (mount), and the arachnid imitates your action, thumping one of (mount gender) segmented forelegs against (mount gender) hollow underbelly. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
In a mocking gesture, a (mount) imitates (player) thumping his fist against his chest by thumping one of (mount gender) long, segmented forelegs against (mount gender) hollow underbelly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Not on the original list for this mount type/tier.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;  &#039;&#039;No saddle only. For saddled messaging, see [[Saddle Me Up saddle]].&#039;&#039;&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.&lt;br /&gt;
====Available Types====&lt;br /&gt;
* birdeater&lt;br /&gt;
* huntsman&lt;br /&gt;
* tarantula&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You scrutinize both rows of glittering (mount eyes) eyes atop your (mount) head and think better of a staring contest, averting your gaze. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrutinizes both rows of glittering (mount eyes) eyes atop a (mount) head and think better of a staring contest, averting your gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Hoping to elicit a response, you embrace your (mount), your arms encircling the area where (mount gender) head fuses to (mount gender) thorax.  You notice a faint, mechanical whirring within the orbweaver, followed by a soft clicking noise. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) wraps his arms around the neck of a (mount), which whirs and clicks in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Crossing your arms loosely over your chest, you adopt a genial pose next to your (mount), one of (mount gender) articulated forelegs draped amicably over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) adopts a genial pose next to a (mount), which amicably drapes one of (mount gender) articulated forelegs over his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
A sharp cry escapes from your lips, alerting your (mount) to your distress.  (mount gender) skitters quickly towards you, almost barreling into you in the process before (mount gender) stops and raises (mount gender) legs defensively.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) issues a sharp cry, causing a (mount) to skitter quickly towards him.  (mount gender) stops abruptly before him and raises (mount gender) legs up defensively as (mount gender) tries to shield him from an unknown threat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Trying to adjust the alternating gait of your (mount), you turn a crank far too tight, and one of the thin wires controlling the segmented appendages snaps with a loud *THWANG!*&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) scrambles out of the way as a thin suspension wire snaps on one of the segmented appendages of a (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  They have the widest array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2024, the rare spider mount was &#039;&#039;&#039;TBA&#039;&#039;&#039;.  Their appearance is similar to the common tier.  &lt;br /&gt;
====Available Types====&lt;br /&gt;
* orbweaver&lt;br /&gt;
&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You lean your back against the side of your (mount), feeling the familiar thrum of (mount gender) steam-powered mechanisms beneath (mount gender) carapace of solid plates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) leans back against the side of a (mount), seemingly unbothered by the close proximity of his head to the mechanical vice-like jaws of the creature&#039;s chelicerae.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pinch an errant bit of webbing stuck to your (mount) spinneret and flick it to the ground.  The webbing is quite sticky and not easily flung aside!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pinches an errant bit of webbing stuck to a (mount) spinneret and flicks it toward the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
Approaching your (mount), you run a hand along (mount gender) metallic underbelly until you find a carefully camouflaged lever.  You pull the lever, which reverses the direction of steam, causing the mechanical arachnid to slow (mount gender) chittering movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
(player) pats his hand along the metallic underbelly of a (mount).  As if in response, the great mechanical arachnid begins to slow (mount gender) chitterings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
The spider has a rare ability to spin yarn, but not any yarn.  This yarn comes in metallic-hues.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option. This is a mechanical mount...  Who knows what it will eat?&lt;br /&gt;
==See Also==&lt;br /&gt;
* Spider mount [[/Available features|available features]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Rumor_Woods/2024_saved_posts#Announcement_3_-_Mounts|Announcement regarding available nouns]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or through [[Alteration scroll|Sadie scrolls]].&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= APPRAISE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= NUDGE&lt;br /&gt;
|verb7= PINCH&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SCRATCH&lt;br /&gt;
|verb12= SCREAM&lt;br /&gt;
|verb13= SNAP&lt;br /&gt;
|verb14= STARE&lt;br /&gt;
|verb15= THUMP&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;br /&gt;
[[category:Year of the...]]&lt;br /&gt;
[[category:2024 - Year of the Clockwerke Devices]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217843</id>
		<title>Spider mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spider_mount&amp;diff=217843"/>
		<updated>2024-04-23T02:23:18Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; mounts released at [[Rumor Woods]] as part of a new Year of the Clockewerke Devices in 2024.  Spiders are summoned by &#039;&#039;&#039;a web-covered metal device&#039;&#039;&#039;, which is a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers: [[Spider mount#Common|common]], [[Spider mount#Uncommon|uncommon]], and [[Spider mount#Rare|rare]].  All spider mounts share a similar setup with their appearance.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Powered by intricate clockwork mechanisms covered by a carapace of mechanical&amp;gt; &amp;lt;steel&amp;gt; plates, the spider is comprised of gears, levers, and cogs carefully crafted to move the arachnid about on eight articulated legs.  A steam gauge is mounted beneath the hollow &#039;&#039;&#039;mechanical&#039;&#039;&#039; abdomen amidst a series of discreetly placed release valves with &#039;&#039;&#039;steel&#039;&#039;&#039; fittings.  At the rear, spigot-tipped spinnerets produce silky, gossamer threads for web-making.  Mechanical vice-like jaws open to reveal &#039;&#039;&#039;curved&#039;&#039;&#039; fangs, while two rows of orbicular &#039;&#039;&#039;black onyx&#039;&#039;&#039; eyes glitter atop a smooth cephalothorax.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
====Available Types====&lt;br /&gt;
* wolf spider&lt;br /&gt;
* velvet spider&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You wipe away a slick of oil oozing out from under a solid plate on the side of your (mount).  Might be time to head to the workshop! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) swipes at something leaking out of the side of (a/an) (mount).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean towards (a/an) (mount), your hand outstretched and trying to catch a stray strand of silvery web stuck to (mount gender) hind leg.  The thread dissolves as your fingers close around it. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) leans toward your (mount) with an outstretched hand, snatching at something stuck to one of (mount gender) segmented hind legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Alongside a (mount), you gingerly nudge one of (mount gender) pistoned legs with your foot.  A hiss of steam is the only response as (mount gender) stands her ground. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Alongside your (mount), (player) gingerly nudges one of (mount gender) pistoned legs with (player gender) foot.  A hiss of steam is the only response as (mount gender) stands (mount gender) ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lay a gentle hand on your (mount), and (mount gender) responds with a soft nudge of (mount gender) head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
(player) places (player gender) hand on a (mount), and (mount gender) moves (mount gender) head in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
Placing your hands on a (mount) metallic underbelly, you give (mount gender) a good push to get (mount gender) moving.  In response, a thread of silk shoots out from a mechanical spinneret, the web nearly hitting you in the eye! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Placing (player gender) hands on your (mount) metallic underbelly, (player) gives (mount gender) a good push.  In response, a thread of silk shoots out from a mechanical spinneret, the web just barely missing (player gender) eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thump&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-Owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Not on the original list for this mount type/tier.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;  &#039;&#039;No saddle only. For saddled messaging, see [[Saddle Me Up saddle]].&#039;&#039;&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.&lt;br /&gt;
====Available Types====&lt;br /&gt;
* birdeater&lt;br /&gt;
* huntsman&lt;br /&gt;
* tarantula&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hug&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scream&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Snap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  They have the widest array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2024, the rare spider mount was &#039;&#039;&#039;TBA&#039;&#039;&#039;.  Their appearance is similar to the common tier.  &lt;br /&gt;
====Available Types====&lt;br /&gt;
* orbweaver&lt;br /&gt;
&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stare&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Owner, unmounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-owner&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
The spider has a rare ability to spin yarn, but not any yarn.  This yarn comes in metallic-hues.&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option. This is a mechanical mount...  Who knows what it will eat?&lt;br /&gt;
==See Also==&lt;br /&gt;
* Spider mount [[/Available features|available features]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Rumor_Woods/2024_saved_posts#Announcement_3_-_Mounts|Announcement regarding available nouns]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mounts &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or through [[Alteration scroll|Sadie scrolls]].&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= APPRAISE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= NUDGE&lt;br /&gt;
|verb7= PINCH&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SCRATCH&lt;br /&gt;
|verb12= SCREAM&lt;br /&gt;
|verb13= SNAP&lt;br /&gt;
|verb14= STARE&lt;br /&gt;
|verb15= THUMP&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;br /&gt;
[[category:Year of the...]]&lt;br /&gt;
[[category:2024 - Year of the Clockwerke Devices]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/Leiffenthroughthepast&amp;diff=211349</id>
		<title>Ordim (prime)/Leiffenthroughthepast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/Leiffenthroughthepast&amp;diff=211349"/>
		<updated>2023-12-16T16:54:47Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Huge thank you to all who contributed to this: Jaderain, Kalyrra, Sirona, Tabubu and Yardie.&lt;br /&gt;
&lt;br /&gt;
“Leiffen through the past”&lt;br /&gt;
&lt;br /&gt;
Thick rainforest unnaturally gave way to a large manicured clearing causing the short, heavily robed figure to raise their hand in silence and stop those following behind them. The figure turned around abruptly, causing the penguin mask on their face to slide enough to reveal Ordim as the wearer. He adjusted the mask with an annoyed giggle and whispered to the group “This is as far as we can go on foot. Behold, the Leiffen Mansion!”.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically waved his arms in the direction of the large structure that sprawled almost endlessly in the center of the clearing, surrounded by fountains, gardens, and various statues that indicated the wealth of the inhabitants. &lt;br /&gt;
&lt;br /&gt;
“I managed to modify a transportation spell to reduce the sound it makes, but it comes at the cost of only lasting a few minutes… and uh… everyone who goes through will be forcibly returned at the end of the spell.” Another nervous giggle punctuated the stuttered delivery before it seamlessly transitioned to further instructions. “It should be exactly five minutes, so find something useful quick! I’ll be opening the portal to the office right about…” A blur of hands fluttered in the darkness before a dim point of light appeared in the darkness and then quickly expanded to a large circular opening before the group. “..Now”.&lt;br /&gt;
&lt;br /&gt;
—----------------------------------------------------------------------------------------------------------------------------	&lt;br /&gt;
&lt;br /&gt;
Sirona slipped quietly into the nearby office, quickly making her way to a spectacular carved mahogany desk in the center of the room. She briefly scanned the items on top trying to take note of everything she could while rounding the desk to begin opening drawers. The first few side drawers seemed to hold nothing of consequence as she hastily rifled through various folders, papers, cards and office paraphernalia. The top middle drawer was securely locked with no key in sight, however, one of the bottom drawers held only an ornate mithril box crested with a gilded coat of arms.&lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Watching as the others moved forward, Tabubu’s mind constantly questioning once again, what in flames was she doing trusting a halfling in this matter.  Especially this one. However, he was resourceful and clever, so here the Warlord was.  Without hesitation she stepped forward,  gazing about with intense interest at her surroundings, the moonlight silver eyes pausing briefly on everything nearby. Each one of the party managed to pick a different direction to look.  With little hope, she moved towards what she hoped would be the library.&lt;br /&gt;
&lt;br /&gt;
She glided silently through the halls peaking through each door. This place was massive, how did they expect to find anything, especially just laying out.  Knowing time was short she just picked a room and went in.  The west wall was lined with bookcases filled with tomes, guides, parchments, and many oddities. Tabubu breathed in deep, taking in the ancient and musky smell of long forgotten pages.  As she began to peruse a tug pulled at her.  A tug of something powerful calling to her. The more she moved down the wall the stronger the urge grew.  Something was here. &lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Quick and quiet.  This is just another job.&lt;br /&gt;
&lt;br /&gt;
It was the first breaking and entry did not require slipping through a window or cracking open a door.  The wizard’s portal granted access, making him wonder, Why aren’t there enough Wizard thieves?  They’re missing out on a gold mine!&lt;br /&gt;
&lt;br /&gt;
Enough obstacles and dim lighting allowed the Panicky Phantom to slip through the raindrops of light, his form never spotted, his footsteps never detected.  Several items came to his mind as he passed through the Mansion: plaques of gold, heirlooms of value, even fancy silverware fetched a hefty price.  None of this drew Yardie’s concern.  The documents.  The proof of lineage.  That was all that mattered.  &lt;br /&gt;
&lt;br /&gt;
Focus.  Petty thieves reacted like rabid squirrels at the first shift of moment, the first glint of light on something shiny.  Instead, Yardie made for the typical places where something of note would be kept.  Even the kitchen.  Rookie thieves ignore the possibility of pearls and jewels in the kitchen.  Thus far, nothing.  Careful, cautious fingers scanned through drawers before placing them as if they had been undisturbed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------------------------------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordim nodded to the masked figures that appeared before him silently. A crow, a peacock, an owl, and a raven adorned the mask of the visitors while the glint of gold flickered in the night from the hand of one of them.&lt;br /&gt;
&lt;br /&gt;
“Brother Ordim, how goes the activities?” The authoritative but hushed tone of the lead figure was hard to hear as if the jungle itself absorbed the sound.&lt;br /&gt;
&lt;br /&gt;
Ordim fidgeted before answering, “They have just a few more moments to find anything of use, then I’ll pull them back through. We wouldn’t want them finding too much.”&lt;br /&gt;
&lt;br /&gt;
The group nodded in approval before departing one by one. The lead figure seemed to inspect Ordim and his magic a moment, “Be sure that they don’t, Brother Ordim. We would not want them to become too independent of our knowledge.” A golden hand waved towards Ordim in a stiff display of dismal before it and the figure it was attached to disappeared into the jungle growth, leaving Ordim in silence again. Ordim gazed out into the clearing and groaned as a guard slowed down and began inspecting the mansion exterior. They were going to have less time then he had hoped.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Stepping quickly to the side of the hall, Jaderain angled her way into the small parlor. Gingerly lifting the top parchment off a stack lying on a small table, she scanned the page quickly.  She continued to peruse pages, finding nothing but bills of lading and hastily scribbled memos.  A torn page under the edge of the lamp caught her eye.  She barely made out the word “Center” before a sudden sharp pain had her flying through blackness.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Sirona’s heart raced with excitement at the find, her hand reached for the box just as her body was violently ripped from the room and back through the portal whence she came. In disbelief, she glanced down at her empty hands, and then quickly clenched them into tight fists as she turned her head to glare at Ordim in a flash of anger.&lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Tabubu moved quicker, the pull almost overwhelming her now as she searched for what it could be.  Then her eyes met with the glint of another&#039;s.  A pair of obsidian eyes within a strange skull.  Then before she could blink. She was outside, standing next to the halfling again.  The companions all bored the same look she was looking at him with. As if he was soon to be roasted like a suckling pig.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Yardie made a move towards the Leiffen bedroom when the whistles cut through.  Now’s my chance!  Someone had tipped the guards, which bought the Faendryl time.  The door was in sight, the entry point of a study a few paces away.  &lt;br /&gt;
&lt;br /&gt;
His ambitions met an untimely demise.  Another portal opened, its vacuum well beyond the strength and balance of well-toned legs.  No.  No!&lt;br /&gt;
&lt;br /&gt;
Strength always gave way to magic.  Always.  Before he could set his feet, his body lurched backward and plunged into the dark, swirling aperture, his final words echoing throughout the mansion.&lt;br /&gt;
&lt;br /&gt;
“Unprofessional!”&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
What had started as one curious guard had quickly grown to several talking and waving their lanterns at the Mansion, searching for something. Ordim couldn’t hear their voices, but as he spotted another group of guards coming around from the far end of the clearing, he knew nothing good was about to happen. Turning to the portal he whispered “I hope they are all ready for this” as another blur of hands caused a series of ethereal strings to stretch quickly into the portal. Within the blink of an eye, the strings pulled several bodies from parts unknown before the portal itself closed silently.&lt;br /&gt;
&lt;br /&gt;
Ordim turned to the jumble as he raised a finger to his lips, “The guards know something is”. He was cut short though as the shrill piercing noise of whistles filled the night air. Shouts followed, with “Over there!”, “I see them” and similar calls erupted from the guards. “We’ll go over the loot at the Penguin, quick, everyone back to the Harbor!” &lt;br /&gt;
&lt;br /&gt;
Darkness cloaked the group as they escaped deep into the jungle, far away from the alarms and shouts of the guards searching for them.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/Leiffenthroughthepast&amp;diff=211348</id>
		<title>Ordim (prime)/Leiffenthroughthepast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/Leiffenthroughthepast&amp;diff=211348"/>
		<updated>2023-12-16T16:53:54Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: added more parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“Leiffen through the past”&lt;br /&gt;
&lt;br /&gt;
Thick rainforest unnaturally gave way to a large manicured clearing causing the short, heavily robed figure to raise their hand in silence and stop those following behind them. The figure turned around abruptly, causing the penguin mask on their face to slide enough to reveal Ordim as the wearer. He adjusted the mask with an annoyed giggle and whispered to the group “This is as far as we can go on foot. Behold, the Leiffen Mansion!”.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically waved his arms in the direction of the large structure that sprawled almost endlessly in the center of the clearing, surrounded by fountains, gardens, and various statues that indicated the wealth of the inhabitants. &lt;br /&gt;
&lt;br /&gt;
“I managed to modify a transportation spell to reduce the sound it makes, but it comes at the cost of only lasting a few minutes… and uh… everyone who goes through will be forcibly returned at the end of the spell.” Another nervous giggle punctuated the stuttered delivery before it seamlessly transitioned to further instructions. “It should be exactly five minutes, so find something useful quick! I’ll be opening the portal to the office right about…” A blur of hands fluttered in the darkness before a dim point of light appeared in the darkness and then quickly expanded to a large circular opening before the group. “..Now”.&lt;br /&gt;
&lt;br /&gt;
—----------------------------------------------------------------------------------------------------------------------------	&lt;br /&gt;
&lt;br /&gt;
Sirona slipped quietly into the nearby office, quickly making her way to a spectacular carved mahogany desk in the center of the room. She briefly scanned the items on top trying to take note of everything she could while rounding the desk to begin opening drawers. The first few side drawers seemed to hold nothing of consequence as she hastily rifled through various folders, papers, cards and office paraphernalia. The top middle drawer was securely locked with no key in sight, however, one of the bottom drawers held only an ornate mithril box crested with a gilded coat of arms.&lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Watching as the others moved forward, Tabubu’s mind constantly questioning once again, what in flames was she doing trusting a halfling in this matter.  Especially this one. However, he was resourceful and clever, so here the Warlord was.  Without hesitation she stepped forward,  gazing about with intense interest at her surroundings, the moonlight silver eyes pausing briefly on everything nearby. Each one of the party managed to pick a different direction to look.  With little hope, she moved towards what she hoped would be the library.&lt;br /&gt;
&lt;br /&gt;
She glided silently through the halls peaking through each door. This place was massive, how did they expect to find anything, especially just laying out.  Knowing time was short she just picked a room and went in.  The west wall was lined with bookcases filled with tomes, guides, parchments, and many oddities. Tabubu breathed in deep, taking in the ancient and musky smell of long forgotten pages.  As she began to peruse a tug pulled at her.  A tug of something powerful calling to her. The more she moved down the wall the stronger the urge grew.  Something was here. &lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Quick and quiet.  This is just another job.&lt;br /&gt;
&lt;br /&gt;
It was the first breaking and entry did not require slipping through a window or cracking open a door.  The wizard’s portal granted access, making him wonder, Why aren’t there enough Wizard thieves?  They’re missing out on a gold mine!&lt;br /&gt;
&lt;br /&gt;
Enough obstacles and dim lighting allowed the Panicky Phantom to slip through the raindrops of light, his form never spotted, his footsteps never detected.  Several items came to his mind as he passed through the Mansion: plaques of gold, heirlooms of value, even fancy silverware fetched a hefty price.  None of this drew Yardie’s concern.  The documents.  The proof of lineage.  That was all that mattered.  &lt;br /&gt;
&lt;br /&gt;
Focus.  Petty thieves reacted like rabid squirrels at the first shift of moment, the first glint of light on something shiny.  Instead, Yardie made for the typical places where something of note would be kept.  Even the kitchen.  Rookie thieves ignore the possibility of pearls and jewels in the kitchen.  Thus far, nothing.  Careful, cautious fingers scanned through drawers before placing them as if they had been undisturbed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------------------------------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordim nodded to the masked figures that appeared before him silently. A crow, a peacock, an owl, and a raven adorned the mask of the visitors while the glint of gold flickered in the night from the hand of one of them.&lt;br /&gt;
&lt;br /&gt;
“Brother Ordim, how goes the activities?” The authoritative but hushed tone of the lead figure was hard to hear as if the jungle itself absorbed the sound.&lt;br /&gt;
&lt;br /&gt;
Ordim fidgeted before answering, “They have just a few more moments to find anything of use, then I’ll pull them back through. We wouldn’t want them finding too much.”&lt;br /&gt;
&lt;br /&gt;
The group nodded in approval before departing one by one. The lead figure seemed to inspect Ordim and his magic a moment, “Be sure that they don’t, Brother Ordim. We would not want them to become too independent of our knowledge.” A golden hand waved towards Ordim in a stiff display of dismal before it and the figure it was attached to disappeared into the jungle growth, leaving Ordim in silence again. Ordim gazed out into the clearing and groaned as a guard slowed down and began inspecting the mansion exterior. They were going to have less time then he had hoped.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Stepping quickly to the side of the hall, Jaderain angled her way into the small parlor. Gingerly lifting the top parchment off a stack lying on a small table, she scanned the page quickly.  She continued to peruse pages, finding nothing but bills of lading and hastily scribbled memos.  A torn page under the edge of the lamp caught her eye.  She barely made out the word “Center” before a sudden sharp pain had her flying through blackness.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Sirona’s heart raced with excitement at the find, her hand reached for the box just as her body was violently ripped from the room and back through the portal whence she came. In disbelief, she glanced down at her empty hands, and then quickly clenched them into tight fists as she turned her head to glare at Ordim in a flash of anger.&lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Tabubu moved quicker, the pull almost overwhelming her now as she searched for what it could be.  Then her eyes met with the glint of another&#039;s.  A pair of obsidian eyes within a strange skull.  Then before she could blink. She was outside, standing next to the halfling again.  The companions all bored the same look she was looking at him with. As if he was soon to be roasted like a suckling pig.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Yardie made a move towards the Leiffen bedroom when the whistles cut through.  Now’s my chance!  Someone had tipped the guards, which bought the Faendryl time.  The door was in sight, the entry point of a study a few paces away.  &lt;br /&gt;
&lt;br /&gt;
His ambitions met an untimely demise.  Another portal opened, its vacuum well beyond the strength and balance of well-toned legs.  No.  No!&lt;br /&gt;
&lt;br /&gt;
Strength always gave way to magic.  Always.  Before he could set his feet, his body lurched backward and plunged into the dark, swirling aperture, his final words echoing throughout the mansion.&lt;br /&gt;
&lt;br /&gt;
“Unprofessional!”&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
What had started as one curious guard had quickly grown to several talking and waving their lanterns at the Mansion, searching for something. Ordim couldn’t hear their voices, but as he spotted another group of guards coming around from the far end of the clearing, he knew nothing good was about to happen. Turning to the portal he whispered “I hope they are all ready for this” as another blur of hands caused a series of ethereal strings to stretch quickly into the portal. Within the blink of an eye, the strings pulled several bodies from parts unknown before the portal itself closed silently.&lt;br /&gt;
&lt;br /&gt;
Ordim turned to the jumble as he raised a finger to his lips, “The guards know something is”. He was cut short though as the shrill piercing noise of whistles filled the night air. Shouts followed, with “Over there!”, “I see them” and similar calls erupted from the guards. “We’ll go over the loot at the Penguin, quick, everyone back to the Harbor!” &lt;br /&gt;
&lt;br /&gt;
Darkness cloaked the group as they escaped deep into the jungle, far away from the alarms and shouts of the guards searching for them.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=211346</id>
		<title>Ordim (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=211346"/>
		<updated>2023-12-16T00:06:15Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: added new link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an Ordim!&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Ordim&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|culture=Mhoragian&lt;br /&gt;
|class=none&lt;br /&gt;
|profession=Ordim&lt;br /&gt;
|religion=Atheist&lt;br /&gt;
|affiliations=Questionable&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Chaotic&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Muffins, Adaptability&lt;br /&gt;
|weakness=Muffins, large crowds, Elves&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Eating muffins, selling pies, adding spice to food, taking down the Elven Empire&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Muffins, Pies, Spices, Ponies, Tobacco&lt;br /&gt;
|dislikes= Elves, Souls, Arkati&lt;br /&gt;
|fears= obscurity&lt;br /&gt;
|loyalties= Self, Truefolk people, Solhaven&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Story Lines===&lt;br /&gt;
{|&lt;br /&gt;
| [[/KrakenRises|The Kraken Rises]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/BakedtoPerfection|Baked to Perfection An Origin Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/KrakenEats|The Kraken Eats : Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/Misc|Various stories]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/FWI2022|FWI related 2022]]&lt;br /&gt;
|-&lt;br /&gt;
| FWI 2023 storyline related&lt;br /&gt;
|-&lt;br /&gt;
| [[/Now is not the time|Now is not the time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/speculation|The Speculation shall becom...]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ordim (prime)/Leiffenthroughthepast|Leiffen Through the past]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/Leiffenthroughthepast&amp;diff=211345</id>
		<title>Ordim (prime)/Leiffenthroughthepast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/Leiffenthroughthepast&amp;diff=211345"/>
		<updated>2023-12-16T00:04:11Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: Created page for vignette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“Leiffen through the past”&lt;br /&gt;
&lt;br /&gt;
Thick rainforest unnaturally gave way to a large, manicured clearing causing the short, heavily robed figure to raise their hand in silence and stop those following behind them. The figure turned around abruptly, causing the penguin mask on their face to slide enough to reveal Ordim as the wearer. He adjusted the mask with an annoyed giggle and whispered to the group “This is as far as we can go on foot. Behold, the Leiffen Mansion!”.&lt;br /&gt;
&lt;br /&gt;
Ordim theatrically waved his arms in the direction of the large structure that sprawled almost endlessly in the center of the clearing, surrounded by fountains, gardens, and various statues that indicated the wealth of the inhabitants. &lt;br /&gt;
&lt;br /&gt;
“I managed to modify a transportation spell to reduce the sound it makes, but it comes at the cost of only lasting a few minutes… and uh… everyone who goes through will be forcibly returned at the end of the spell.” Another nervous giggle punctuated the stuttered delivery before it seamlessly transitioned to further instructions. “It should be exactly five minutes, so find something useful quick! I’ll be opening the portal to the office right about…” A blur of hands fluttered in the darkness before a dim point of light appeared in the darkness and then quickly expanded to a large circular opening before the group. “..Now”.&lt;br /&gt;
&lt;br /&gt;
—----------------------------------------------------------------------------------------------------------------------------	&lt;br /&gt;
&lt;br /&gt;
Sirona slipped quietly into the nearby office, quickly making her way to a spectacular carved mahogany desk in the center of the room. She briefly scanned the items on top trying to take note of everything she could while rounding the desk to begin opening drawers. The first few side drawers seemed to hold nothing of consequence as she hastily rifled through various folders, papers, cards and office paraphernalia. The top middle drawer was securely locked with no key in sight, however, one of the bottom drawers held only an ornate mithril box crested with a gilded coat of arms.&lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Watching as the others moved forward, Tabubu’s mind constantly questioning once again, what in flames was she doing trusting a halfling in this matter.  Especially this one. However, he was resourceful and clever, so here the Warlord was.  Without hesitation she stepped forward, gazing about with intense interest at her surroundings, the moonlight silver eyes pausing briefly on everything nearby. Each one of the party had managed to pick a different direction to look.  With little hope, she moved towards what she hoped would be the library.&lt;br /&gt;
&lt;br /&gt;
She glided silently through the halls peeking through each door. This place was massive, how did they expect to find anything, especially just laying out.  Knowing time was short she just picked a room and went in.  The west wall was lined with bookcases filled with tomes, books, guides, parchments, and many oddities. Tabubu breathed in deep as she entered the room, taking in the ancient and musky smell of long forgotten pages.  As she began to pursue a tug pulled at her.  A tug of something powerful calling to her. The more she moved down the wall the stronger the urge grew.  Something was here. &lt;br /&gt;
&lt;br /&gt;
—------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Ordim nodded to the masked figures that appeared before him silently. A crow, a peacock, an owl, and a raven adorned the mask of the visitors while the glint of gold flickered in the night from the hand of one of them.&lt;br /&gt;
&lt;br /&gt;
“Brother Ordim, how goes the activities?” The authoritative but hushed tone of the lead figure was hard to hear as if the jungle itself absorbed the sound.&lt;br /&gt;
&lt;br /&gt;
Ordim fidgeted before answering, “They have just a few more moments to find anything of use, then I’ll pull them back through. We wouldn’t want them finding too much.”&lt;br /&gt;
&lt;br /&gt;
The group nodded in approval before departing one by one. The lead figure seemed to inspect Ordim and his magic a moment, “Be sure that they don’t, Brother Ordim. We would not want them to become too independent of our knowledge.” A golden hand waved towards Ordim in a stiff display of dismal before it and the figure it was attached to disappeared into the jungle growth, leaving Ordim in silence again. Ordim gazed out into the clearing and groaned as a guard slowed down and began inspecting the mansion exterior. They were going to have less time than he had hoped.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Stepping quickly to the side of the hall, Jaderain angled her way into the small parlor. Gingerly lifting the top parchment off a stack lying on a small table, she scanned the page quickly.  She continued to peruse pages, finding nothing but bills of lading and hastily scribbled memos.  A torn page under the edge of the lamp caught her eye.  She barely made out the word “Center” before a sudden sharp pain had her flying through blackness.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Sirona’s heart raced with excitement at the find, her hand reached for the box just as her body was violently ripped from the room and back through the portal whence she came. In disbelief, she glanced down at her empty hands, and then quickly clenched them into tight fists as she turned her head to glare at Ordim in a flash of anger.&lt;br /&gt;
&lt;br /&gt;
—--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Tabubu moved quicker, the pull almost overwhelming her now as her eyes searched for what it could be.  Then her eyes met with the glint of another.  A pair of obsidian eyes within a strange skull.  Then before she could blink. She was outside, standing next to the halfling again.  The companions all bored the same look she was looking at him with. As if he was soon to be roasted like a suckling pig.&lt;br /&gt;
&lt;br /&gt;
—-------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
What had started as one curious guard had quickly grown to several talking and waving their lanterns at the Mansion, searching for something. Ordim couldn’t hear their voices, but as he spotted another group of guards coming around from the far end of the clearing, he knew nothing good was about to happen. Turning to the portal he whispered “I hope they are all ready for this” as another blur of hands caused a series of ethereal strings to stretch quickly into the portal. Within the blink of an eye, the strings pulled several bodies from parts unknown before the portal itself closed silently.&lt;br /&gt;
&lt;br /&gt;
Ordim turned to the jumble as he raised a finger to his lips, “The guards know something is”. He was cut short though as the shrill piercing noise of whistles filled the night air. Shouts followed, with “Over there!”, “I see them” and similar calls erupted from the guards. “We’ll go over the loot at the Penguin, quick, everyone back to the Harbor!” &lt;br /&gt;
&lt;br /&gt;
Darkness cloaked the group as they escaped deep into the jungle, far away from the alarms and shouts of the guards searching for them.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Illusion_Portrait_Panel_Pocket_Guide_to_Posing&amp;diff=208735</id>
		<title>Dreamfire Illusion Portrait Panel Pocket Guide to Posing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Illusion_Portrait_Panel_Pocket_Guide_to_Posing&amp;diff=208735"/>
		<updated>2023-10-13T18:53:03Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* Compared to Unlock Panels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Specifically for the agara-fae artist in The Imprinter&#039;s Studio at Ebon Gate, but notes for using a rare unlocked portrait panel are included.)&lt;br /&gt;
&lt;br /&gt;
The Artist&#039;s Studio is a completely automated way to upgrade a basic Dreamfire illusion panel for a [[Dreamfire Panel Bracelet]] with a custom illusion portrait of you on the second, concealed side. No GM interaction is needed for these any longer. &lt;br /&gt;
&lt;br /&gt;
The portrait side will remain locked and contain your portrait, you cannot change a portrait with a locked panel on your own. Unlocked ones are rare raffle/auction wins. The portrait cannot be changed at a GALD Merchant.&lt;br /&gt;
&lt;br /&gt;
The artist only paints you, not someone else. The artist does not paint more than one person.&lt;br /&gt;
&lt;br /&gt;
The studio is open during all of Ebon Gate, not only for Merchant Week.&lt;br /&gt;
&lt;br /&gt;
==Sitting for A Dreamfire Illusion Panel Portrait==&lt;br /&gt;
&lt;br /&gt;
What You Need for the Portrait:&lt;br /&gt;
* a basic panel&amp;lt;br /&amp;gt;You do not need anything unlocked, a simple off the shelf standard panel is all you need. Order one with the front side design of your choice at Illusory Dreams, West room of the shop on the Ebon Gate festival grounds. The attendant will take your ORDER from the &#039;&#039;&#039;hundreds&#039;&#039;&#039; of stock designs available by number. (These designs match the numbers on the [[Stock tattoo|Stock Tattoo list]]. Notable exceptions are that anything on the tattoo list that does not end with the word TATTOO is not available for a panel.)&lt;br /&gt;
* 60 shards sitting fee, payable at the end&lt;br /&gt;
** For a revision of a portrait, the cost is only 12 shards&lt;br /&gt;
&lt;br /&gt;
The artist&#039;s sign will get you started.&lt;br /&gt;
&lt;br /&gt;
You can preview your portrait pose to try out options and settings without ever having a panel or making a final purchase.&lt;br /&gt;
&lt;br /&gt;
==What&#039;s Included in the Portrait==&lt;br /&gt;
&lt;br /&gt;
Evermore Hollow Venue Note: The artist sees the real you with his special Artsy Eyes of Discernment, your Naidem undead appearance is not painted. If you are wearing a mask, however, it&#039;s probably going to get included, keep that in mind.  Tell the artist MORE/LESS to preview what features will be included in the final design if you want to check what is included ahead of time.&lt;br /&gt;
&lt;br /&gt;
Mix and match all of these various settings for your portrait:&lt;br /&gt;
&lt;br /&gt;
* This is a headshot. Your outfit will not be captured in the painting.&lt;br /&gt;
* [[Character feature|Your features]]&lt;br /&gt;
* Decide if you want MORE or LESS of your features.&lt;br /&gt;
* Some feature-worn items and hair styles get included&lt;br /&gt;
* Your [[Title system|post title]]; If it is more than 15 characters, it will be skipped. You can change your title in the middle of the pose if you find it is being left off and want it updated to something else. Choose wisely!&lt;br /&gt;
* An prop in your hand. The pose system looks at your right hand first for a prop, if it doesn&#039;t find one (it ignores panels explicitly), then it looks in your left hand for a prop.&lt;br /&gt;
** (The POSE style you choose will determine the styling of how the item in your right hand interacts with the portrait.)&lt;br /&gt;
* Each pose style (default, COMBAT, DRINK, FOOD, STUDY) will indicate which settings can change the outcome when chosen. Not all styles utilize all settings.&lt;br /&gt;
* [[Demeanor]], go ahead play with yours and see how it changes the portrait&lt;br /&gt;
* [[Stance]], play with that, too.&lt;br /&gt;
* Your position&lt;br /&gt;
** Stand&lt;br /&gt;
** Kneel&lt;br /&gt;
** Sit&lt;br /&gt;
** Lay&lt;br /&gt;
&lt;br /&gt;
==The Process==&lt;br /&gt;
&lt;br /&gt;
Start in the Den of the Imprinter&#039;s Studio shop on the southeast side of Evermore Hollow&#039;s Outer Circle, a squat panel-inset house, [Map Room 21, Room# 8083020, Lich# 31613, go panel-inset house]&lt;br /&gt;
&lt;br /&gt;
Have a panel ready if you plan to ask for a final portrait imprint.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice the sign first:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a painted sign&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Welcome to The Imprinter&#039;s Studio!&lt;br /&gt;
&lt;br /&gt;
You may ASK the available artist for HELP if you have questions about:&lt;br /&gt;
 SERVICE - to receive a summary of the process.&lt;br /&gt;
 FEE - to inquire about the cost of the service.&lt;br /&gt;
 PANEL - to have your item validated.&lt;br /&gt;
&lt;br /&gt;
You may TELL the available artist to:&lt;br /&gt;
 BEGIN - when you are ready to start posing.&lt;br /&gt;
 MORE/LESS - to capture more or less of your features.&lt;br /&gt;
&lt;br /&gt;
Please note that service will not conclude until you GIVE the artist your valid item to complete the imprint.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these specific instructions to the artist, once you begin, you also have access to special POSE style variations.&lt;br /&gt;
&lt;br /&gt;
There are 5 options to the POSE command as of this writing.&lt;br /&gt;
* POSE - Default (nothing after the POSE command)&lt;br /&gt;
* POSE COMBAT: use a weapon in your right hand&lt;br /&gt;
* POSE DRINK: use a drink in your right hand&lt;br /&gt;
* POSE FOOD: use an item of food in your right hand&lt;br /&gt;
* POSE STUDY: use a book item in your right hand&lt;br /&gt;
&lt;br /&gt;
You can explore the settings after a POSE &amp;lt;style option&amp;gt; command with your different demeanor and stances.&lt;br /&gt;
&lt;br /&gt;
Use POSE CHECK for some feedback about the current portrait.&lt;br /&gt;
&lt;br /&gt;
Refine the portrait by telling the artist more or less. There are &#039;&#039;&#039;three levels of features&#039;&#039;&#039; he will include, a minimal, middling, and verbose set of details from your features.&lt;br /&gt;
&lt;br /&gt;
TELL ARTIST MORE&lt;br /&gt;
&lt;br /&gt;
All settings can be played with while you are posting for him. There is a 60 second timeout period, and you will have to start over.&lt;br /&gt;
&lt;br /&gt;
If you time out, or begin again, you will have to set all the settings again, the artist will not remember them.&lt;br /&gt;
&lt;br /&gt;
==The Final Portrait==&lt;br /&gt;
&lt;br /&gt;
When you are pleased with the work, the artist will imprint the last thing he showed you, not your current status. Don&#039;t fret about putting away the prop in your right hand to give him your panel.&lt;br /&gt;
&lt;br /&gt;
Get your panel in your right hand&lt;br /&gt;
GIVE ARTIST&lt;br /&gt;
&lt;br /&gt;
He collects the payment and hands you back a finished panel.&lt;br /&gt;
&lt;br /&gt;
You can review what the illusion will look like right then without having to insert it into a Dreamfire Panel braclet with:&lt;br /&gt;
&lt;br /&gt;
GAZE MY PANEL&lt;br /&gt;
&lt;br /&gt;
The panel is now ready to install into any proper Dreamfire Panel item which creates the illusions.&lt;br /&gt;
&lt;br /&gt;
==Compared to Unlocked Panels==&lt;br /&gt;
Unlocked portrait panels operate very similarly to the Artist, with some minor exceptions.&lt;br /&gt;
The Panel holder will choose the verbosity with FLIP PANEL ahead of time. When the verbosity is selected, they can then WAVE the panel AT the target, who will receive the pose instructions as with the Artist system. Changing pose options will usually reset the timer for being captured, compared to the strict 60 seconds with the Artist. The Panel holder will see most of the pose changes as they occur, and when the target is ready the panel holder will WAVE at the target again to capture the pose.&lt;br /&gt;
Unlocked panel verbs include:&lt;br /&gt;
gaze (quietly preview), wave (capture imprint), clean (reset imprint), flip (cycle verbosity).&lt;br /&gt;
&lt;br /&gt;
==Reference Pages==&lt;br /&gt;
&lt;br /&gt;
* [[Dreamfire Panel Bracelet]]&lt;br /&gt;
* [[Dreamfire Panel Bracelet#Dreamfire Posing|Posing documentation]] from GM Meraki, far more detailed than this quick guide!&lt;br /&gt;
* [[Stock tattoo]] list&lt;br /&gt;
* Evermore Hollow shop: [[EHShop:Illusory Dreams|Illusory Dreams]]&lt;br /&gt;
* Evermore Hollow shop: [[EHShop:The Imprinter&#039;s Studio|The Imprinter&#039;s Studio]]&lt;br /&gt;
* Premium Fest shop: [[PSFShop:Dreamfire Illusions|Dreamfire Illusions]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Illusion_Portrait_Panel_Pocket_Guide_to_Posing&amp;diff=208734</id>
		<title>Dreamfire Illusion Portrait Panel Pocket Guide to Posing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Illusion_Portrait_Panel_Pocket_Guide_to_Posing&amp;diff=208734"/>
		<updated>2023-10-13T18:52:50Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Specifically for the agara-fae artist in The Imprinter&#039;s Studio at Ebon Gate, but notes for using a rare unlocked portrait panel are included.)&lt;br /&gt;
&lt;br /&gt;
The Artist&#039;s Studio is a completely automated way to upgrade a basic Dreamfire illusion panel for a [[Dreamfire Panel Bracelet]] with a custom illusion portrait of you on the second, concealed side. No GM interaction is needed for these any longer. &lt;br /&gt;
&lt;br /&gt;
The portrait side will remain locked and contain your portrait, you cannot change a portrait with a locked panel on your own. Unlocked ones are rare raffle/auction wins. The portrait cannot be changed at a GALD Merchant.&lt;br /&gt;
&lt;br /&gt;
The artist only paints you, not someone else. The artist does not paint more than one person.&lt;br /&gt;
&lt;br /&gt;
The studio is open during all of Ebon Gate, not only for Merchant Week.&lt;br /&gt;
&lt;br /&gt;
==Sitting for A Dreamfire Illusion Panel Portrait==&lt;br /&gt;
&lt;br /&gt;
What You Need for the Portrait:&lt;br /&gt;
* a basic panel&amp;lt;br /&amp;gt;You do not need anything unlocked, a simple off the shelf standard panel is all you need. Order one with the front side design of your choice at Illusory Dreams, West room of the shop on the Ebon Gate festival grounds. The attendant will take your ORDER from the &#039;&#039;&#039;hundreds&#039;&#039;&#039; of stock designs available by number. (These designs match the numbers on the [[Stock tattoo|Stock Tattoo list]]. Notable exceptions are that anything on the tattoo list that does not end with the word TATTOO is not available for a panel.)&lt;br /&gt;
* 60 shards sitting fee, payable at the end&lt;br /&gt;
** For a revision of a portrait, the cost is only 12 shards&lt;br /&gt;
&lt;br /&gt;
The artist&#039;s sign will get you started.&lt;br /&gt;
&lt;br /&gt;
You can preview your portrait pose to try out options and settings without ever having a panel or making a final purchase.&lt;br /&gt;
&lt;br /&gt;
==What&#039;s Included in the Portrait==&lt;br /&gt;
&lt;br /&gt;
Evermore Hollow Venue Note: The artist sees the real you with his special Artsy Eyes of Discernment, your Naidem undead appearance is not painted. If you are wearing a mask, however, it&#039;s probably going to get included, keep that in mind.  Tell the artist MORE/LESS to preview what features will be included in the final design if you want to check what is included ahead of time.&lt;br /&gt;
&lt;br /&gt;
Mix and match all of these various settings for your portrait:&lt;br /&gt;
&lt;br /&gt;
* This is a headshot. Your outfit will not be captured in the painting.&lt;br /&gt;
* [[Character feature|Your features]]&lt;br /&gt;
* Decide if you want MORE or LESS of your features.&lt;br /&gt;
* Some feature-worn items and hair styles get included&lt;br /&gt;
* Your [[Title system|post title]]; If it is more than 15 characters, it will be skipped. You can change your title in the middle of the pose if you find it is being left off and want it updated to something else. Choose wisely!&lt;br /&gt;
* An prop in your hand. The pose system looks at your right hand first for a prop, if it doesn&#039;t find one (it ignores panels explicitly), then it looks in your left hand for a prop.&lt;br /&gt;
** (The POSE style you choose will determine the styling of how the item in your right hand interacts with the portrait.)&lt;br /&gt;
* Each pose style (default, COMBAT, DRINK, FOOD, STUDY) will indicate which settings can change the outcome when chosen. Not all styles utilize all settings.&lt;br /&gt;
* [[Demeanor]], go ahead play with yours and see how it changes the portrait&lt;br /&gt;
* [[Stance]], play with that, too.&lt;br /&gt;
* Your position&lt;br /&gt;
** Stand&lt;br /&gt;
** Kneel&lt;br /&gt;
** Sit&lt;br /&gt;
** Lay&lt;br /&gt;
&lt;br /&gt;
==The Process==&lt;br /&gt;
&lt;br /&gt;
Start in the Den of the Imprinter&#039;s Studio shop on the southeast side of Evermore Hollow&#039;s Outer Circle, a squat panel-inset house, [Map Room 21, Room# 8083020, Lich# 31613, go panel-inset house]&lt;br /&gt;
&lt;br /&gt;
Have a panel ready if you plan to ask for a final portrait imprint.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice the sign first:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a painted sign&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Welcome to The Imprinter&#039;s Studio!&lt;br /&gt;
&lt;br /&gt;
You may ASK the available artist for HELP if you have questions about:&lt;br /&gt;
 SERVICE - to receive a summary of the process.&lt;br /&gt;
 FEE - to inquire about the cost of the service.&lt;br /&gt;
 PANEL - to have your item validated.&lt;br /&gt;
&lt;br /&gt;
You may TELL the available artist to:&lt;br /&gt;
 BEGIN - when you are ready to start posing.&lt;br /&gt;
 MORE/LESS - to capture more or less of your features.&lt;br /&gt;
&lt;br /&gt;
Please note that service will not conclude until you GIVE the artist your valid item to complete the imprint.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these specific instructions to the artist, once you begin, you also have access to special POSE style variations.&lt;br /&gt;
&lt;br /&gt;
There are 5 options to the POSE command as of this writing.&lt;br /&gt;
* POSE - Default (nothing after the POSE command)&lt;br /&gt;
* POSE COMBAT: use a weapon in your right hand&lt;br /&gt;
* POSE DRINK: use a drink in your right hand&lt;br /&gt;
* POSE FOOD: use an item of food in your right hand&lt;br /&gt;
* POSE STUDY: use a book item in your right hand&lt;br /&gt;
&lt;br /&gt;
You can explore the settings after a POSE &amp;lt;style option&amp;gt; command with your different demeanor and stances.&lt;br /&gt;
&lt;br /&gt;
Use POSE CHECK for some feedback about the current portrait.&lt;br /&gt;
&lt;br /&gt;
Refine the portrait by telling the artist more or less. There are &#039;&#039;&#039;three levels of features&#039;&#039;&#039; he will include, a minimal, middling, and verbose set of details from your features.&lt;br /&gt;
&lt;br /&gt;
TELL ARTIST MORE&lt;br /&gt;
&lt;br /&gt;
All settings can be played with while you are posting for him. There is a 60 second timeout period, and you will have to start over.&lt;br /&gt;
&lt;br /&gt;
If you time out, or begin again, you will have to set all the settings again, the artist will not remember them.&lt;br /&gt;
&lt;br /&gt;
==The Final Portrait==&lt;br /&gt;
&lt;br /&gt;
When you are pleased with the work, the artist will imprint the last thing he showed you, not your current status. Don&#039;t fret about putting away the prop in your right hand to give him your panel.&lt;br /&gt;
&lt;br /&gt;
Get your panel in your right hand&lt;br /&gt;
GIVE ARTIST&lt;br /&gt;
&lt;br /&gt;
He collects the payment and hands you back a finished panel.&lt;br /&gt;
&lt;br /&gt;
You can review what the illusion will look like right then without having to insert it into a Dreamfire Panel braclet with:&lt;br /&gt;
&lt;br /&gt;
GAZE MY PANEL&lt;br /&gt;
&lt;br /&gt;
The panel is now ready to install into any proper Dreamfire Panel item which creates the illusions.&lt;br /&gt;
&lt;br /&gt;
==Compared to Unlock Panels==&lt;br /&gt;
Unlocked portrait panels operate very similarly to the Artist, with some minor exceptions.&lt;br /&gt;
The Panel holder will choose the verbosity with FLIP PANEL ahead of time. When the verbosity is selected, they can then WAVE the panel AT the target, who will receive the pose instructions as with the Artist system. Changing pose options will usually reset the timer for being captured, compared to the strict 60 seconds with the Artist. The Panel holder will see most of the pose changes as they occur, and when the target is ready the panel holder will WAVE at the target again to capture the pose.&lt;br /&gt;
Unlocked panel verbs include:&lt;br /&gt;
gaze (quietly preview), wave (capture imprint), clean (reset imprint), flip (cycle verbosity).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference Pages==&lt;br /&gt;
&lt;br /&gt;
* [[Dreamfire Panel Bracelet]]&lt;br /&gt;
* [[Dreamfire Panel Bracelet#Dreamfire Posing|Posing documentation]] from GM Meraki, far more detailed than this quick guide!&lt;br /&gt;
* [[Stock tattoo]] list&lt;br /&gt;
* Evermore Hollow shop: [[EHShop:Illusory Dreams|Illusory Dreams]]&lt;br /&gt;
* Evermore Hollow shop: [[EHShop:The Imprinter&#039;s Studio|The Imprinter&#039;s Studio]]&lt;br /&gt;
* Premium Fest shop: [[PSFShop:Dreamfire Illusions|Dreamfire Illusions]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192070</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192070"/>
		<updated>2023-03-20T02:57:39Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Synopses===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_12_23|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_19_23|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
&lt;br /&gt;
===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Unauthorized Gathering|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
&lt;br /&gt;
=== Things of Note ===&lt;br /&gt;
&lt;br /&gt;
* The [[Stumbling Pebble Bar II]] bears a quick investigation. (2023-02-05)&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=192069</id>
		<title>Ordim (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=192069"/>
		<updated>2023-03-20T02:56:13Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an Ordim!&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Ordim&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|culture=Mhoragian&lt;br /&gt;
|class=none&lt;br /&gt;
|profession=Ordim&lt;br /&gt;
|religion=Atheist&lt;br /&gt;
|affiliations=Questionable&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Chaotic&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Muffins, Adaptability&lt;br /&gt;
|weakness=Muffins, large crowds, Elves&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Eating muffins, selling pies, adding spice to food, taking down the Elven Empire&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Muffins, Pies, Spices, Ponies, Tobacco&lt;br /&gt;
|dislikes= Elves, Souls, Arkati&lt;br /&gt;
|fears= obscurity&lt;br /&gt;
|loyalties= Self, Truefolk people, Solhaven&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Story Lines===&lt;br /&gt;
{|&lt;br /&gt;
| [[/KrakenRises|The Kraken Rises]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/BakedtoPerfection|Baked to Perfection An Origin Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/KrakenEats|The Kraken Eats : Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/Misc|Various stories]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/FWI2022|FWI related 2022]]&lt;br /&gt;
|-&lt;br /&gt;
| FWI 2023 storyline related&lt;br /&gt;
|-&lt;br /&gt;
| [[/Now is not the time|Now is not the time]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/speculation|The Speculation shall becom...]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/speculation&amp;diff=192068</id>
		<title>Ordim (prime)/speculation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/speculation&amp;diff=192068"/>
		<updated>2023-03-20T02:19:52Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is a player vignette that deals in speculation/misinformation/non-GM approved messaging at times and references to NPCs contains information not confirmed by any storyline events or messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The speculation shall becom... ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Stumbling Pebble Bar II hosted its regular dreary afternoon crowd along with four additional patrons. Ordim, Talinvor, Landrai, and a figure who shifted between races periodically sat apart but managed to maintain an active conversation, unseen by the island citizens. The figure said their goodbyes before teleporting away from the island, off to deal with the politics of the landing. &lt;br /&gt;
Ordim glanced over at Talinvor and Landrai as he noticed the message directed to him, [I don&#039;t trust her.] Nodding his agreement to no one in particular, he shifted and fiddled with his appearance sending the response [Me either! She could be using my plan, to embed herself with the Iyo and gain their favor, while moving on the artifact itself.]&lt;br /&gt;
&lt;br /&gt;
Talinvor smirked before returning his attention to Landrai. He began to make those strange faces at her that Ordim had come to recognize as an indication that they were about to leave together for a destination and activities unknown. After a moment or two of the pair exchanging some words and more funny faces and flashing eyelids, they gave their leave and headed out through the doors and into the evening. Ordim waited a few moments before heading out himself, undoubtedly to not the same place as the other two.&lt;br /&gt;
&lt;br /&gt;
The smell of burnt jungle hung heavily in the air, assaulting Ordim&#039;s nose and mind with painful memories. Inhaling deeply from his cloak, Ordim continued to roam about the scene of the attack with a cautious eye. He thought of other comments at the Pebble that night, including the amazing ability of Yardie to speak so well with his foot in his mouth as he brought up his distrust of Ordim&#039;s intentions with the Iyo, again. Rolling his eyes at the thought, a bit of movement caught the corner of his eye near the jungle line. Even though he knew they wouldn&#039;t be there by the time he lumbered over, Ordim set off to the edge anyway, set on leaving some supplies for the unseen Iyo.&lt;br /&gt;
&lt;br /&gt;
Along the way, he passed the bit of orange cloth stuck to the branches of a low-hanging tree. He stopped and unconsciously began putting together a small sack of fresh muffins as he looked over the fragment. He wondered why they had never seen any before, how the figures had been able to move around so much without ever leaving more than fleeting glimpses. Kiyonna had known a lot about the Hyssch, perhaps a bit too much. Either way, the Iyo were the target and that would not stand. The heart of the island would be the Flock&#039;s, in time, and the Iyo the cornerstone of their success with each supply cache another stone paved on that route. &lt;br /&gt;
&lt;br /&gt;
Ordim placed the sack down in an over-the-top show of respect and admiration. Turning to leave, he observed the hut and thought to himself, &amp;quot;Nazhor had proven that power here could not be taken by force, it had to be given willingly, through honor or trickery, but never by force.&amp;quot;&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/speculation&amp;diff=192067</id>
		<title>Ordim (prime)/speculation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/speculation&amp;diff=192067"/>
		<updated>2023-03-20T02:19:31Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;This is a player vignette that deals in speculation/misinformation/non-GM approved messaging at times and references to NPCs contains information not confirmed by any story...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is a player vignette that deals in speculation/misinformation/non-GM approved messaging at times and references to NPCs contains information not confirmed by any storyline events or messaging&#039;&#039;&#039;&lt;br /&gt;
The speculation shall becom...&lt;br /&gt;
&lt;br /&gt;
The Stumbling Pebble Bar II hosted its regular dreary afternoon crowd along with four additional patrons. Ordim, Talinvor, Landrai, and a figure who shifted between races periodically sat apart but managed to maintain an active conversation, unseen by the island citizens. The figure said their goodbyes before teleporting away from the island, off to deal with the politics of the landing. &lt;br /&gt;
Ordim glanced over at Talinvor and Landrai as he noticed the message directed to him, [I don&#039;t trust her.] Nodding his agreement to no one in particular, he shifted and fiddled with his appearance sending the response [Me either! She could be using my plan, to embed herself with the Iyo and gain their favor, while moving on the artifact itself.]&lt;br /&gt;
&lt;br /&gt;
Talinvor smirked before returning his attention to Landrai. He began to make those strange faces at her that Ordim had come to recognize as an indication that they were about to leave together for a destination and activities unknown. After a moment or two of the pair exchanging some words and more funny faces and flashing eyelids, they gave their leave and headed out through the doors and into the evening. Ordim waited a few moments before heading out himself, undoubtedly to not the same place as the other two.&lt;br /&gt;
&lt;br /&gt;
The smell of burnt jungle hung heavily in the air, assaulting Ordim&#039;s nose and mind with painful memories. Inhaling deeply from his cloak, Ordim continued to roam about the scene of the attack with a cautious eye. He thought of other comments at the Pebble that night, including the amazing ability of Yardie to speak so well with his foot in his mouth as he brought up his distrust of Ordim&#039;s intentions with the Iyo, again. Rolling his eyes at the thought, a bit of movement caught the corner of his eye near the jungle line. Even though he knew they wouldn&#039;t be there by the time he lumbered over, Ordim set off to the edge anyway, set on leaving some supplies for the unseen Iyo.&lt;br /&gt;
&lt;br /&gt;
Along the way, he passed the bit of orange cloth stuck to the branches of a low-hanging tree. He stopped and unconsciously began putting together a small sack of fresh muffins as he looked over the fragment. He wondered why they had never seen any before, how the figures had been able to move around so much without ever leaving more than fleeting glimpses. Kiyonna had known a lot about the Hyssch, perhaps a bit too much. Either way, the Iyo were the target and that would not stand. The heart of the island would be the Flock&#039;s, in time, and the Iyo the cornerstone of their success with each supply cache another stone paved on that route. &lt;br /&gt;
&lt;br /&gt;
Ordim placed the sack down in an over-the-top show of respect and admiration. Turning to leave, he observed the hut and thought to himself, &amp;quot;Nazhor had proven that power here could not be taken by force, it had to be given willingly, through honor or trickery, but never by force.&amp;quot;&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=187564</id>
		<title>Ordim (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=187564"/>
		<updated>2023-01-20T23:19:07Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an Ordim!&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Ordim&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|culture=Mhoragian&lt;br /&gt;
|class=none&lt;br /&gt;
|profession=Ordim&lt;br /&gt;
|religion=Atheist&lt;br /&gt;
|affiliations=Questionable&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Chaotic&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Muffins, Adaptability&lt;br /&gt;
|weakness=Muffins, large crowds, Elves&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Eating muffins, selling pies, adding spice to food, taking down the Elven Empire&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Muffins, Pies, Spices, Ponies, Tobacco&lt;br /&gt;
|dislikes= Elves, Souls, Arkati&lt;br /&gt;
|fears= obscurity&lt;br /&gt;
|loyalties= Self, Truefolk people, Solhaven&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Story Lines===&lt;br /&gt;
{|&lt;br /&gt;
| [[/KrakenRises|The Kraken Rises]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/BakedtoPerfection|Baked to Perfection An Origin Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/KrakenEats|The Kraken Eats : Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/Misc|Various stories]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/FWI2022|FWI related 2022]]&lt;br /&gt;
|-&lt;br /&gt;
| FWI 2023 storyline related&lt;br /&gt;
|-&lt;br /&gt;
| [[/Now is not the time|Now is not the time]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=187562</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=187562"/>
		<updated>2023-01-20T23:13:23Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Hyacinth (Storyline)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Hyacinth (Storyline)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/Now_is_not_the_time&amp;diff=187561</id>
		<title>Ordim (prime)/Now is not the time</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/Now_is_not_the_time&amp;diff=187561"/>
		<updated>2023-01-20T23:08:45Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: Created page with &amp;quot; == Now is not the time ==   Ordim gazed out over the jungle from his precarious perch high up in the branches. He giggled nervously as he turned his gaze down towards the dis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Now is not the time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ordim gazed out over the jungle from his precarious perch high up in the branches. He giggled nervously as he turned his gaze down towards the distant jungle floor. A dull glow of magic only hinted at its presence through the thick foliage but still marked that his supplies had not been taken yet. Just as he was about to take in more of the view around him, the magical glow shimmered a bit before fading away entirely and Ordim snapped to attention.&lt;br /&gt;
&lt;br /&gt;
This was the oddest place yet that he had agreed to, hoping it would never be used and more a concession to earn more favor. Ordim&#039;s eyes darted from branch to branch as he eyed every leaf suspiciously, hoping to catch what he knew was nearby before it caught him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These muffins are very different than usual, and the ice cream is half-melted...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim let a faint scowl cross his face at the fact that he had lost a game only he was playing yet again. Catching himself, he replied happily, &amp;quot;We got to help design them back in Solhaven! Mine is the one with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The steady voice cut him off before he could continue &amp;quot;You come to ask what we know about the fires, haven&#039;t you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... but I really loved them all!&amp;quot; Ordim continued his thought before replying. &amp;quot;Oh, yes! The fires, I thought I told you all that no action was to be taken yet!&amp;quot; Ordim attempted to sound as authoritative as he could while his feet dangled playfully off the branch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These fires are affecting all of us equally. Given what the townspeople have gotten themselves into in the past, we were starting to wonder if it might be something magical that they have been messing with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordim frowned, pondering who else might be attempting to interfere with the island. The list soon became too long to hold his attention, and he giggled nervously before turning to the figure standing next to him on the branch as naturally as any other leaf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I suppose I better go help the town again! What would they do without The Flock to help them each time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The figure grunted halfheartedly in agreement before effortlessly bounding into the lower foliage and out of sight. Ordim watched as long as he could before returning his gaze out over the island. A whisper in the back of his mind drummed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;we are never wrong, even when we are ignored, we are never wrong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The voice was one known well but not heard in some time; Ordim had thought he had heard it whispering again since the crystal had been removed, but he was never this sure. He startled a bit and nearly lost his balance on the tall branch. Scrambling to ensure his avoidance of a long, painful fall through the canopy, he whispered to himself &amp;quot;soon, soon we will let everyone know how you are always right again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WE ARE NEVER WRONG, NEVER WRONG!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=187543</id>
		<title>Ordim (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=187543"/>
		<updated>2023-01-20T23:01:51Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an Ordim!&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Ordim&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|culture=Mhoragian&lt;br /&gt;
|class=none&lt;br /&gt;
|profession=Ordim&lt;br /&gt;
|religion=Atheist&lt;br /&gt;
|affiliations=Questionable&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Chaotic&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Muffins, Adaptability&lt;br /&gt;
|weakness=Muffins, large crowds, Elves&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Eating muffins, selling pies, adding spice to food, taking down the Elven Empire&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Muffins, Pies, Spices, Ponies, Tobacco&lt;br /&gt;
|dislikes= Elves, Souls, Arkati&lt;br /&gt;
|fears= obscurity&lt;br /&gt;
|loyalties= Self, Truefolk people, Solhaven&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Story Lines===&lt;br /&gt;
{|&lt;br /&gt;
| [[/KrakenRises|The Kraken Rises]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/BakedtoPerfection|Baked to Perfection An Origin Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/KrakenEats|The Kraken Eats : Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/Misc|Various stories]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/FWI2022|FWI related 2022]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/Now is not the time|Now is not the time]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=187541</id>
		<title>Ordim (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=187541"/>
		<updated>2023-01-20T22:48:45Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an Ordim!&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Ordim&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|culture=Mhoragian&lt;br /&gt;
|class=none&lt;br /&gt;
|profession=Ordim&lt;br /&gt;
|religion=Atheist&lt;br /&gt;
|affiliations=Questionable&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Chaotic&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Muffins, Adaptability&lt;br /&gt;
|weakness=Muffins, large crowds, Elves&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Eating muffins, selling pies, adding spice to food, taking down the Elven Empire&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Muffins, Pies, Spices, Ponies, Tobacco&lt;br /&gt;
|dislikes= Elves, Souls, Arkati&lt;br /&gt;
|fears= obscurity&lt;br /&gt;
|loyalties= Self, Truefolk people, Solhaven&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Story Lines===&lt;br /&gt;
{|&lt;br /&gt;
| [[/KrakenRises|The Kraken Rises]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/BakedtoPerfection|Baked to Perfection An Origin Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/KrakenEats|The Kraken Eats : Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/Misc|Various stories]]&lt;br /&gt;
|-&lt;br /&gt;
| [[/FWI2022|FWI related 2022]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:An_Ordim/FWI2022&amp;diff=187539</id>
		<title>Talk:An Ordim/FWI2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:An_Ordim/FWI2022&amp;diff=187539"/>
		<updated>2023-01-20T22:38:57Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page Talk:An Ordim/FWI2022 to Talk:Ordim (prime)/FWI2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Ordim (prime)/FWI2022]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Ordim_(prime)/FWI2022&amp;diff=187538</id>
		<title>Talk:Ordim (prime)/FWI2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Ordim_(prime)/FWI2022&amp;diff=187538"/>
		<updated>2023-01-20T22:38:57Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page Talk:An Ordim/FWI2022 to Talk:Ordim (prime)/FWI2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, JOEKUPS.  Thank you for posting your vignette to the Wiki. I do have some feedback regarding posting to your character page for vignettes.  While you do have them linked to your character page, please remember that they should be a direct subpage to the character page.  Currently, they are set up as a subpage for An Ordim which is not the correct page name formatting for character pages.  It would need to be set up under Ordim (prime) which is the correct page name convention for character pages, vignettes included.  If you have any questions, please be sure to post on the [https://ptb.discord.com/channels/226045346399256576/1061330227843833926 Official Wiki Discussion channel on Discord].  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 16:18, 20 January 2023 (CST)&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=An_Ordim/FWI2022&amp;diff=187537</id>
		<title>An Ordim/FWI2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=An_Ordim/FWI2022&amp;diff=187537"/>
		<updated>2023-01-20T22:38:57Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/FWI2022 to Ordim (prime)/FWI2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ordim (prime)/FWI2022]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/FWI2022&amp;diff=187536</id>
		<title>Ordim (prime)/FWI2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/FWI2022&amp;diff=187536"/>
		<updated>2023-01-20T22:38:57Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/FWI2022 to Ordim (prime)/FWI2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;A gift from the Council&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The symphony of various trinkets, charms and sacks filled with more of the same clashing together echoed off the walls of the basement hallway as a small figure marched towards an elaborately decorated door. The cacophony of sound that resulted in their abrupt stopping served as notice of their arrival and the door opened for them to enter. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Ordim, thank you for coming on such short notice, we understand your work never ends on the Island&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A long conference table sat several robed figures, the center one motioning for Ordim to enter as she spoke. Three more figures sat on large thrones behind the table, silent and motionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sisters, Brothers.&amp;quot; Ordim greeted the room as he took a spot standing in the center. An acolyte silently walked in and placed a silk-wrapped bundle on the table before leaving. The center figure waited until the acolyte left before speaking -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Ordim, we have not been blind to your efforts on the Island. It is because of this we present to you a rare gift. As a member of your standing is aware, there are somethings that we offer up that will never be returned in our pursuit of power. However, the council has been known to gift some outstanding members a possession most prized.&amp;quot; As she spoke, the Sister slowly unwrapped the silk bundle to reveal a shard of soulstone. &lt;br /&gt;
&lt;br /&gt;
Ordim&#039;s eyes narrowed as he focused on the gem. He noticed that something swirled inside, seeming to bounce off the complex chisels that reflected the light in odd ways, as if it was trying to escape. He inhaled sharply before stammering &amp;quot;Is that what I think it is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A smile crawled across The Sister&#039;s face, &amp;quot;Yes, for your part in rooting out the revealer in our midst, the council has determined it would be a fitting reward, for now.&amp;quot; She pushed the gem forward on the table. The Sister and Ordim both were silent as another acolyte entered and picked up the gem and presented it to Ordim. He nodded slightly and waited for the acolyte to leave before speaking again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is... really her?&amp;quot; A twisted grin crossed his face as he starred into the gem, mesmerized by the substance inside that seemed to swirl more erratically now. Ordim bowed low before the gathered figures and took his leave, clanging and clattering the whole way. Once he was through the door and it shut behind him he stopped again and lifted the gem into the torch light. The mist-like substance inside swirled quickly and seemed to try and gather as far away as it possibly could from it&#039;s new owner. &lt;br /&gt;
&amp;quot;Who&#039;s the bird brain now?&amp;quot; Ordim giggled to himself as he casually tossed the soulstone into his pocket and started down the hallway, symphony and all.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=An_Ordim/Misc&amp;diff=187535</id>
		<title>An Ordim/Misc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=An_Ordim/Misc&amp;diff=187535"/>
		<updated>2023-01-20T22:38:44Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/Misc to Ordim (prime)/Misc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ordim (prime)/Misc]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/Misc&amp;diff=187534</id>
		<title>Ordim (prime)/Misc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/Misc&amp;diff=187534"/>
		<updated>2023-01-20T22:38:44Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/Misc to Ordim (prime)/Misc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4/4/2019&lt;br /&gt;
Ashes, ashes, they all fall down&lt;br /&gt;
&lt;br /&gt;
Walking through a section of Four Winds Isle that had been exceptionally damaged by the recent invasion, Ordim stopped to survey what he had helped cause. Holding no regret for the destruction around him, he instead looked forward to what would come from it. He removed a strange metal contraption from his pocket and fiddled with it. A series of metallic runes formed around him, swirling quickly until there was no sight of his small body, only the blur of motion. In the next instant the runes vanished, leaving nothing remaining in their place. At the same moment, Ordim appeared in front of another scene of destruction, one he was not expecting in the least.&lt;br /&gt;
&lt;br /&gt;
The small, shady park was particularly busy that day as people stopped to gather and observe the smoking remnants of what used to be a bright-yellow painted building. The storied building once housed The Pie Shop: Live and let pie, the praise of pie connoisseurs and the topic of many vile rumors. Home to pies for any and all tastes, now reduced to a shameful pile of timber that still lay smoking, spreading strange and sickening scents into the air. An orb of motion appeared in the air, silently it spun for a moment before the distinct lines of strange metallic runes appeared. The runes slowed further, revealing Ordim in their center before stopping all together and vanishing. Ordim raised an eyebrow in confusion, the scent of burnt timber still upon his nose. Thinking it still clung to his clothing from the island, he didn’t give it a second thought as he turned around. &lt;br /&gt;
&lt;br /&gt;
The shock struck Ordim worse than any of his outburst ever could. He stood staring at the remains for what felt like an eternity before falling to his knees in sobs. A few passersby expressed their condolences before moving on, discomforted by the sight. Thoughts raced through Ordim’s mind rapidly, who could have done this, why wasn’t it stopped, where would anyone get their pies now, did Goblyn know about this affront to the shop? Out of tears and warming from the fire of rage that was growing inside him, Ordim struggled to stand up. Raging thoughts of revenge battled against crushing depression. The war between action and surrender waged in his mind as he stared blankly in front of him, unable to process what had become of the place he felt most at home.&lt;br /&gt;
&lt;br /&gt;
Still clutching the strange metal contraption in his hands, Ordim absently activated it once more. He returned to the Isle of Four Winds and immediately made his way to some place Quiet. He sat in silent, seething anger as he struggled to sort through his emotions and decide what to do next.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=An_Ordim/KrakenEats&amp;diff=187533</id>
		<title>An Ordim/KrakenEats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=An_Ordim/KrakenEats&amp;diff=187533"/>
		<updated>2023-01-20T22:38:31Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/KrakenEats to Ordim (prime)/KrakenEats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ordim (prime)/KrakenEats]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/KrakenEats&amp;diff=187532</id>
		<title>Ordim (prime)/KrakenEats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/KrakenEats&amp;diff=187532"/>
		<updated>2023-01-20T22:38:31Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/KrakenEats to Ordim (prime)/KrakenEats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventurers of all shapes and sizes shuffled out into the night, leaving the Stumbling Pebble II a bit worse for the wear. Only a handful of people remained, still just as varied in appearance as the crowd that had left, but lacking the numerous overlapping voices and concerns. Muffin crumbs lay scattered around the floor, gathering densely in, under and around a small chair upon which sat a small figure covered in various colored clothes from around the world. The pile of fabric would bouncy in time with a giggle and send more crumbs cascading to the ground. &lt;br /&gt;
&lt;br /&gt;
A sharp-dressed Nalfien shot daggers across the room with her eyes as she smiled and said her goodbyes. Missing the direct route to the exit, she stopped to whisper empty threats to Ordim. At least he hoped they were empty threats. “Shame if I had to kill my only delivery person” he thought to himself as he ignored her and instead occupied himself with the subtle hand motions he was making. He gave a curt nod to no one in particular before standing up. &lt;br /&gt;
&lt;br /&gt;
“Good night everyone!” &lt;br /&gt;
&lt;br /&gt;
Producing a strange metallic contraption from his satchel, Ordim said his goodbye and found himself standing in front of a bright yellow painted building back in the landing. He walked in through the door, past the counter and under the dark arch, down the stairs and into a corner of the basement, sitting down next to the strange corpse that still stood silently after all this time. &lt;br /&gt;
	&lt;br /&gt;
“Tonight was a bit too close Cookie, but I did what had to be done.” &lt;br /&gt;
&lt;br /&gt;
He nodded his approval to the corpse and let out a long sigh.&lt;br /&gt;
&lt;br /&gt;
“She was talking too much!” He added, as if the corpse could either respond or have any understanding at all. “I think it’s time to bring the Triad back around, that should provide enough of a front in case things go very wrong… or very right.”&lt;br /&gt;
&lt;br /&gt;
Ordim nodded again to himself and took out a decorated stationary box. He had a lot of letters to write, but only one very important one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be on the lookout for news about The Triad Gaming Commission reopening, catering to gamblers of all kinds but specializing in those who speak with their hands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
	The sound of gurgling water mirrored Ordim’s giggle as he watched the many insects darting in and out of the water of the fountain pool. Every so often his hands would become a flurry of nearly imperceptible movements, a well-orchestrated symphony of movements that only a few would ever notice, let alone understand. A tall figure across the fountain joined in the motions, before taking over and holding their own performance. Both Ordim and the figure gave small talk to those around them, all the while secretly passing news between each other. After a time they stopped and staggered their leave from the fountain, knowing full well they would see each other again later that evening.&lt;br /&gt;
	Ordim set off from the Library and headed out to the edge of the town. The shops gave way to small homes and gardens before finally surrendering to the thick rainforest on the other side of the fence. Finding a quiet spot, he sat down and set about writing a letter:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brothers and Sisters,&lt;br /&gt;
		Long have we all worked individually for our own goals under the watchful eye of the Council. Like embers from a dying fire, some will try and reignite the blaze that should rightfully burn, only to end up smoldering and fading away. Let it be known that these embers drift once again upon the wind and have found dry kindling on which to feast. More of our brothers and Sisters are called to The Isle’s of Four Winds to help us fan the flames. Seek out the signals and offer up your support. Together, for the glory of the Council, we can ignite a wild fire.&lt;br /&gt;
	In service of the Kraken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The letter soon found itself resting upon the meeting table, hidden deep in the basement of a once grand manor, nestled square in the heart of the port city of Solhaven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The adventurers slowly shuffled out of the Pebble Pub around the same time as the fire retreated into embers in the fireplace. A small pile of clothing sat upon the couch, watching the embers dull glow as it nodded goodbyes and farewells. Shortly after the last person left, Ordim stood up and dusted himself off, sending a shower of muffins crumbs tumbling to the ground around him. He surveyed the nearly empty pub one last time before setting his sights on the fireplace.&lt;br /&gt;
&lt;br /&gt;
Various fabrics ruffled against each other as he strode over to the stonework chamber filled with dull glowing embers. &lt;br /&gt;
&lt;br /&gt;
“Better make sure everything settles in safely!” Ordim said to himself as he grabbed a metal poker and stirred the embers. A few tiny flames flared to life briefly before giving up their last breath – a handful of sparks drifted into the air around Ordim. Content that he had ensured the safety of the pub, he turned around to leave, only to be distracted by the bowl of peanut shells left on the rug in the center of the pub. Giggling to himself, a brief detour to pick up the bowl was made.&lt;br /&gt;
&lt;br /&gt;
“Gerth! Someone left the bowl of shells in the middle of the room, I’ll get it for you!”&lt;br /&gt;
A swift motion brought the bowl up into Ordim’s hand and on its way back to the bar where it belonged. Along the way a terrible thing happened, a nebulous emerald setting caught itself on the rim of the bowl and fell open, sprinkling the contents it was hiding away inside the bowl and dusting the outside edge. A strange mix of yellowed roots ground up into a fine powder, the “spice” mixed itself nearly invisibly into the discarded shells and thinly coated the outside of the bowl. &lt;br /&gt;
&lt;br /&gt;
“No charge for helping clean up!” Ordim gave Gerth a wink and a giggle as he dropped the bowl onto the bar, further spreading a faint amount of the poison. Ordim hummed happily to himself as he set out into the night, discreetly cleaning his hands on his clothing and wondering where his muffins had gone off to. A single though lingered on his mind – “That should take any possible heat off me!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ordim shuffled over to a long dark platform and grabbed an empty goblet from inside a small nook. He glanced around nervously before filling the goblet with wine from a decanter of oddly fresh wine. He didn’t put much thought into who, or what, was coming around to refill the decanter, it was probably in his best interest not to ask too many questions anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LISTEN TO US&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The voice echoed in his head loudly. It had been a long time since the call had been this strong and unavoidable. He took a long drink from the goblet and hoped it would go away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LISTEN TO US NOW&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It didn’t. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LISTEN TO US NOW. WE HAVE LOTS TO TELL YOU AND WE ARE NEVER WRONG&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knowing full well that they wouldn’t stop until he listened, Ordim set his goblet down and cleared a small spot on the cold stone floor. Content, he sat down and settled himself comfortably. Various pouches and satchels rested on the floor and Ordim had to shuffle through all of them before finally finding what he was looking for – A small tanik box that had once been painted red. Holding the box carefully, he lifted it to his ear and sat silently for a moment. His head nodded in understanding, his face switching from confusion, to shock, to exhaustion before he moved the box to his lips and whispered a near silent question.&lt;br /&gt;
&lt;br /&gt;
“Will our ventures be successful?”&lt;br /&gt;
&lt;br /&gt;
As the words plunged into the stillness around him he deftly lowered the box and withdrew a single painted card from the top of the box.&lt;br /&gt;
&lt;br /&gt;
      &#039;&#039;&#039;.----------.&lt;br /&gt;
      |*        +|&lt;br /&gt;
      |   -|-    |&lt;br /&gt;
      |   _|_    |&lt;br /&gt;
      |  ( | )   |&lt;br /&gt;
      |   )|(    |&lt;br /&gt;
      |    |     |&lt;br /&gt;
      |   -|-    |&lt;br /&gt;
      |~        o|&lt;br /&gt;
      `----------&#039;&lt;br /&gt;
&lt;br /&gt;
The card is labeled &amp;quot;Skullduggery&amp;quot; in an archaic, looping script.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once vivid paint now stood faded on the heavy parchment card forming a forked dagger dripping with blood. What little light shone into the room reflected off the drops of blood and scattered, giving it a life like appearance. Ordim smiled to himself and set the card back into the box. He knew the meeting tonight would go well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WE ARE NEVER WRONG. LISTEN TO US ALWAYS. WE ARE NEVER WRONG.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ordim sat alone in the center of an endless darkness. Strange groans and shrieks were the only sounds that occasionally shattered The Quiet. Ethereal glimpses of figures danced in and out of focus on the edge of the inky blackness, ghosts only hinting at what might really be hidden in its depths.&lt;br /&gt;
 &lt;br /&gt;
	“Beings brought over that have no match. Beings that should not even be here.”&lt;br /&gt;
&lt;br /&gt;
The words of Nezhor repeated themselves in Ordim’s mind, but he didn’t concern himself with the details. The specific means of Nazhor’s goals were immaterial to the ends, the promises, the power, the future. He had enjoyed sitting alone for some time, having been the first to solve the riddle like entrance method, but soon sent word to the other members of The Flock. Hints really, just enough to get them closer than they had been previously in their search areas. Even with the additional assistance, it was some time before other figures materialized next to Ordim. &lt;br /&gt;
&lt;br /&gt;
In time, three others sat with Ordim in The Quiet, discussing the coming battle in a silent flurry of hand motions. Soon the discussion moved on to what the future would bring, the chance to shape the world in their image, desires, and wants. Almost as if in response, the growling intensified and a massive winged beast flew overhead. More wings and talons than body, its identification eluded all present. It was at this moment that Ordim felt the mood of the room split in twain. &lt;br /&gt;
&lt;br /&gt;
Ordim would only ever admit to himself that for the briefest of moments a terrible thought crept through his mind; was he now as bad as the Elves of the past? The ones who summoned demons recklessly to do their bidding? The ones who used powerful magic to destroy all of the ponies?&lt;br /&gt;
&lt;br /&gt;
	“No, those sorcerer’s were but children playing with fire. This was different, this was a Meek commanding beings lesser than itself, not the other way around.”&lt;br /&gt;
&lt;br /&gt;
As the discussion continued of what the future would bring, the moment of guilt faded quickly in Ordim’s mind. They spoke of who and what would be saved, what would be rebuilt and how, the power the Council would have when they were reshaped at their discretion. Only one voice spoke up in protest, arguing that ruling over rubble would be short and pointless. &lt;br /&gt;
&lt;br /&gt;
	“Such a weak and unimaginative mind”&lt;br /&gt;
&lt;br /&gt;
Ordim looked upon the voice with sorrow, saddened by their inability to see the opportunity in front of them. The endless options they would have to make a perfect world. The voice made one last call to caution, questioning the means being used. They spoke their peace and left. Those that remained in the darkness all agreed, the dissenter would need to be watched but there was little they could do now to stop the future. Things were too far along to be stopped now.&lt;br /&gt;
&lt;br /&gt;
	So many enemies would be crushed before him, wiped from history forever. Their page in the books cleaned and written over in better, perfect form. He envisioned the plains full of ponies again, the Truefolk back where they belonged and everything ‘right’. One final glimmer of doubt and guilt welled up into Ordim’s eyes as he thought of all the friends and places that he might not be able to save at first. The terror and destruction that would reign down on the world. Ordim’s face twitched uncontrollably, shaking the guilt and doubt from his eyes, and taking with it what light of life remained in them as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	“We’ll just pull better versions of them from other worlds. We will be as true Arkati, better, more involved. It will be a perfect world”&lt;br /&gt;
&lt;br /&gt;
The belief burned strong inside his tiny body, pushing him forward, ignoring the horrors around him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Robed figures sat hunched over rows of scroll-covered desks. Each one quietly shifting through arcane knowledge that spanned millennia, only occasionally would they neatly roll up their work before heading into the dark corridors of shelving that housed even more books, tomes, scrolls and loose parchments. Sometimes they returned quickly, others might spend more of their time searching the shelves than reading, and the rare one would give up in frustration and never be seen again. &lt;br /&gt;
&lt;br /&gt;
Ordim giggled to himself as he watched the library “bustle” with activity. “Bustle” was the wrong word, it was more like toiling. He had made the decision long ago that he would only do as much direct research as was necessary. “After all,” he thought to himself, “why waste time relearning something when you can just take that existing knowledge and apply it differently?” Which was exactly why he found himself in the guild library now, paying a clerk to find what he knew existed already but couldn’t be bothered to find himself.  Muffin crumbs tumbled down the front his clothing as he snacked happily and set off through the row of desks in search of his scribe.&lt;br /&gt;
&lt;br /&gt;
The damp, old brick hallways of the guild twisted inwards upon themselves as they snaked upwards towards the workshop areas. Subtle at first, mixtures of burning regents and exotic ingredients drifted on the air, tickling the nose and watering the eyes until the body adjusted to the strange new environment. Ordim paused for a moment and glanced again at the parchment in his hand. Old, that was to be expected, but tattered as well, he hoped it was enough of the recipe to be able to assume the rest and complete his task. Grumbling, he reached up and retrieved his quill and made a few quick notes on the old parchment, filling in the missing pieces with his best guess.&lt;br /&gt;
&lt;br /&gt;
“Glad I’m not actually making this thing!”&lt;br /&gt;
&lt;br /&gt;
He covered up his grin with the best “serious” face he could muster and strode into workshop where a young Dhe’narsi woman sat working with various alchemical contraptions. She nodded slightly to his presence and extended her hand, awaiting the recipe. Ordim passed the parchment to her but held it for a moment longer, “Be sure to follow this exactly! Like making a pie!”. Snickering softly, she freed the parchment from his hand and looked it over, “Good, we have everything we need already.” Deyoni turned around and set to work.&lt;br /&gt;
&lt;br /&gt;
Ordim watched as she set about preparing the ingredients, grinding herbs and infusing mana into various materials. She lit a small cauldron and began entering each one by one, double checking her actions against the recipe, unaware of a faint green glow that started to emanate from the mixture. The sight did not go unnoticed by Ordim, who began to nervously take a few steps back. He knew that glow, and what it meant would be happening any moment now and wanted to be nowhere near it. He swiftly turned around and made a dash for the door, he could hear the shocked gasp and cursing coming from Deyoni as she realized what was happening as well. It was too late though, the explosion ripped through the workshop and ejected Ordim through the door. A magical ward stopped it from spreading any further, but also funneled the full force into the room where Deyoni still stood, screaming in agony. &lt;br /&gt;
Furrowing his brow, Ordim stood up and dusted himself off while scribes and helpers ran around him into the workshop to tend to Deyoni and clean up the mess. &lt;br /&gt;
&lt;br /&gt;
“I suppose we’ll just have to try another method instead!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ordim shivered violently as he repeatedly ran his hands up and down his arms, checking that the wounds had been healed completely. There were times where he had worn the illusion of terrible disease and rotting flesh, but he had never truly felt the pain and discomfort of such wounds. Not until the other night, when he and other members of the Flock set upon Nezhor in retaliation for his failure to pay for their services.&lt;br /&gt;
&lt;br /&gt;
The situation had gone about as he had expected, initially doing nothing but being a distraction and receiving a painful lesson on not attacking a Meek, until an unknown power intervened and managed to chase off Nezhor and recover a strange gem he dropped during the scuffle. Ordim hoped they’d be able to leverage the gem in a way to get them back on track. Nezhor had betrayed them, but he was the only one at least offering them power in return for their services. As he pondered his options, an unexpected voice suddenly filled his mind and invited him to meet in secret on the island.&lt;br /&gt;
&lt;br /&gt;
A few whispered words and subtle hand motions were the last anyone saw of Ordim in the cellar. He made his way out into the streets of the island and made his way into the jungle. He slipped invisibly down the stairs and into the grand central area where the owner of the voice stood waiting for him. &lt;br /&gt;
&lt;br /&gt;
“I have something for you, Ordim” She offered while waving around a strange beaker of fluid.&lt;br /&gt;
&lt;br /&gt;
Ordim released the spell of invisibility and greedily snatched the beaker from her hands, offering his thanks. He eyed the voice suspiciously but appreciated the gift.&lt;br /&gt;
&lt;br /&gt;
“There is something else as well…” She paused a moment before asking “Do you still speak with Nezhor?”&lt;br /&gt;
&lt;br /&gt;
Taken aback, Ordim stuttered the response “Of course!” His mind raced, what was she aiming at now, he had already caught her playing all sides against each other. &lt;br /&gt;
&lt;br /&gt;
“I’ve got an artifact that you can offer up to him.”&lt;br /&gt;
&lt;br /&gt;
The plan revealed itself, clearly she was trying to once again turn around and benefit somehow. Ordim thought quickly, she’d have to give up the artifact and there would be nothing stopping him from just taking it and running off to enjoy it along with some fresh muffins and maybe a pie. Nodding slowly at her, he held his hand out waiting to be rewarded with a powerful artifact all for himself.&lt;br /&gt;
&lt;br /&gt;
A slight snicker escaped her as she tapped her chest. “it’s here, he can try and take it, if he even can.”&lt;br /&gt;
&lt;br /&gt;
Ordim’s heart sank, how could she think such a thing was an artifact, let alone one that might be strong enough to draw out Nezhor? He had worked tirelessly to create the bait used earlier that night, even that came at a cost, not paid by Ordim, but a serious cost no less. &lt;br /&gt;
&lt;br /&gt;
“That might work…” was the best he could offer. Unaided, he added “And attacking a Meek doesn’t usually end well, I know!”&lt;br /&gt;
&lt;br /&gt;
His eyes opened wide as the words tumbled out of his mouth before his hands could make their way up to cover it.&lt;br /&gt;
&lt;br /&gt;
The voices eyes narrowed upon Ordim, “Did you an Nezhor have a falling out?” she inquired, a grin starting to cross her face.&lt;br /&gt;
&lt;br /&gt;
Panic filled Ordim’s mind. He glanced around nervously looking for any excuse to end the conversation. He sniffed deeply and proclaimed, “My muffins are burning!”&lt;br /&gt;
&lt;br /&gt;
The sound of flailing and running filled the silent temple as a small figure was seen running through the jungle before suddenly disappearing.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two burly guards grab your bound body and haul it atop the gallows.  One of the guards gets a piece of rope and fashions a noose, which he then slips through an iron ring set into the top beam of the gallows.  Slipping the noose around your neck, he ties the other free end to a similar ring set into a brace beam.&lt;br /&gt;
&lt;br /&gt;
A soft looking town official steps forward and says, &amp;quot;Ordim, you have been found guilty of a number of crimes in our fine city.  To demonstrate that your actions are intolerable, and your kind are not welcome here, you will hang for your crimes.  Though no doubt a cleric will come to your service, know that you are no longer welcome here.  If you&#039;ve anything to say before sentence is carried out, say it now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;I&#039;m an Ordim!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A soft looking town official says, &amp;quot;Very well.  Let the sentence be carried out.&amp;quot;  The official nods to a burly guard, who reaches for a rope that is attached to the gallows&#039; false floor.&lt;br /&gt;
&lt;br /&gt;
A burly guard pulls hard on a rope that is attached to the gallows&#039; false floor.  The false floor drops away, and you fall quickly through it.  Just before the fall comes to an end, you feel the noose tighten on your neck, and then suddenly snap it like a twig!&lt;br /&gt;
&lt;br /&gt;
Your body sways back and forth for a bit.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=An_Ordim/BakedtoPerfection&amp;diff=187530</id>
		<title>An Ordim/BakedtoPerfection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=An_Ordim/BakedtoPerfection&amp;diff=187530"/>
		<updated>2023-01-20T22:38:17Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/BakedtoPerfection to Ordim (prime)/BakedtoPerfection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ordim (prime)/BakedtoPerfection]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/BakedtoPerfection&amp;diff=187529</id>
		<title>Ordim (prime)/BakedtoPerfection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/BakedtoPerfection&amp;diff=187529"/>
		<updated>2023-01-20T22:38:17Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/BakedtoPerfection to Ordim (prime)/BakedtoPerfection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ship listed suddenly, which caused the desk top scrape across the floor of the cabin, which knocked over the ink well, which spilled ink all over the parchment, which caused the old man to curse loudly, which caused Ordim to jump up and rush in and ask what was wrong. &lt;br /&gt;
&lt;br /&gt;
A young Halfling, Ordim had come to associate the old man’s cursing as his queue to fix one thing or another. It seemed at times to be all he did under his apprenticeship. &lt;br /&gt;
&lt;br /&gt;
“No, that isn’t entirely true,” he thought to himself. He had come to notice his natural proclivity with the elements had begun to sprout under the tutorage of the old man. “The old man… what was his name any? Did he ever say? Does it matter?”Ordim’s thoughts were scattered from the sudden confusion, he focused again as he looked around the room accessing the situation. About the same instance he saw what had happened the old man spoke to him.&lt;br /&gt;
&lt;br /&gt;
“Ordim, fetch me some more parchment!”&lt;br /&gt;
&lt;br /&gt;
Ordim fretted a moment before he weakly answered “We are all out Sir. That is the last of it until we reach port in a day or so. You can have the other side of the bit that I have if you would like.” He began to turn around to fetch the used parchment but was interrupted.&lt;br /&gt;
&lt;br /&gt;
“And mix your silly limericks with important magical research? HA! You are still so naïve my apprentice. No, I will wait to get a fresh stack in port, and perhaps I’ll find a less aggravating apprentice as well.”&lt;br /&gt;
&lt;br /&gt;
The words cut through Ordim as he collected what was left of his pride and tried to rebuild it. “It is alliteration…”&lt;br /&gt;
&lt;br /&gt;
“I don’t rightly care what it is, it is silly and a waste of time. Now then, let us see how you are progressing before we retire for the evening.”&lt;br /&gt;
&lt;br /&gt;
A slight grin crossed Ordim’s face as he perked up and set about clearing his mind and practicing the spell he had been taught recently. He set his feet apart to brace himself against the rocking of the ship and began to murmur the words he was taught. In his hands a small spark of lightning formed and popped and crackled.&lt;br /&gt;
&lt;br /&gt;
“Good, good, now grow it just a bit more.” The old man watched and listened to the movements and words, waiting to jump on any imperfection but finding none.&lt;br /&gt;
&lt;br /&gt;
As the spark began to grow brighter and larger the ship listed once again and Ordim slipped just a bit, his arms flying up on instinct to grab onto something. This simple ingrained action would have normally kept him solid, but instead, lightning in hand, it sent the spark directly into his chest, where it spread across his body and left him with tiny wisps of smoke curling off him, his hair standing on end in a display that would make a peacock jealous. &lt;br /&gt;
&lt;br /&gt;
Ordim took a deep breath and turned his eyes towards the old man, awaiting the scolding he expected to be building up. Instead the old man inspect Ordim from top to bottom and let out an uncharacteristic laugh that shock his old frame. Ordim Blinked, had the old man gone mad? &lt;br /&gt;
&lt;br /&gt;
“Aren’t you just a sight? Go on Ordim clean yourself up and get some rest, we’ll practice some more in the morning.” The old man continue to laugh, which sent a smile across Ordim’s face.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The few times the old man laughed or smile always excited him. It felt like they were fewer in frequency of late. Work on the ship was hard, and Ordim was ill prepared for it. While he excelled in most areas of his apprenticeship, his general ship work was far from acceptable to the rest of the crew. He had heard the whispers that he’d be dropped off at the next port, replaced for someone who could pull their weight around the ship, why did the old man need an apprentice anyway? The thoughts danced around his head as he lay down, he wouldn’t let it happen, not at all. No matter what he had to do, he would continue on to his destination and learn as much as he could.&lt;br /&gt;
&lt;br /&gt;
The sounds of cargo being unloaded from the ship awoke Ordim. Clearing his eyes he looked around the small room, blinking his eyes to clear the sleepiness from them. A twinge of guilt passed over him as he set about getting ready as he knew he should be up on deck helping. The feeling passed when he remembered how many times he had been chased off for messing up a knot and causing a bundle of crates to come tumbling down, or the time he had been tasked to burn over the port marks on the crates and missed one. A shiver wracked his small frame as he remembered the crew hanging him up on the deck while the crew burned his toe hairs off. “It took all year just to get them back in some form” Ordim thought to himself in a grumble. &lt;br /&gt;
&lt;br /&gt;
The port was busy, they were almost always busy, except the tiny ones they used to resupply on long voyages. Merchants haggled with crew members, taxmen inspected over crates and not so secretly took bribes to pass over some. Speaking with a tall Elven man, Ordim spotted his teacher in the crowd and set out to join him.&lt;br /&gt;
&lt;br /&gt;
“Ah young Ordim, you finally have chosen to awaken and join us this day!” The old man gave a chuckle as he motioned for Ordim to join him as he dismissed the Elven man with a smile and nod.&lt;br /&gt;
&lt;br /&gt;
“Morning Master, shall I gather up our supplies?” His voice took on a bright tone. Ordim always enjoyed dealing with the local merchants and gathering up the supplies they needed for his training, seeing the odds and ends unique to each port they visited. &lt;br /&gt;
&lt;br /&gt;
“Yes, yes you’ll get your chance in just a moment, first I need to introduce you to someone who’ll be spending some time with us on the next voyage.” The old man turn a bit and called over to a young Elven looking man who was talking with a group of sailors. The man nodded in response, spoke a few words that caused the sailors to erupt in laughter and then joined Ordim and the old man.&lt;br /&gt;
&lt;br /&gt;
“Ordim, this is Vulred Kelro, He’ll be joining us for at least the next leg of our journey.” &lt;br /&gt;
&lt;br /&gt;
Vulred stood tall amongst the old man and Halfling, his features not perfectly Elven but could pass all but an indepth inspection. If he was half blood, it was from many generations ago, his clothing was sharp and well maintained, the fabrics all expensive and elaborate. He carried himself with an air of dignity and grace while maintaining and approachable smile and warmth to his voice.&lt;br /&gt;
&lt;br /&gt;
“Ah is this young Master Ordim I hear so much about?” Vulred looked down upon Ordim with appraising eyes, a grin crossing his face.&lt;br /&gt;
&lt;br /&gt;
“A pleasure, Master Vulred.” Ordim offered out his hand in greeting, which was promptly accepted and shook. &lt;br /&gt;
&lt;br /&gt;
“Perhaps you can catch me up on what you’ve been taught while we sail? The magical arts around here are… lacking to my taste” Vulred glanced between Ordim and the old man, his eyebrow raised up as he questioned them both. The old man grinned wide and nodded in agreement. “Plenty of time for that, first let me get Ordim set off on his tasks and I’ll assist in getting you squared away in the cabin.” The old man reached into his robes and drew out a rather large purse of silvers and a note scrawled with writing.&lt;br /&gt;
&lt;br /&gt;
“Here is the list and your funds, if you see anything else of worth that you think might be interesting there is some spare silvers as well.” As the old man handed over the list and funds a thought crossed his mind. “Oh, and why not pick up something special for dessert to take with us, we’ll be having a special meal tonight.” &lt;br /&gt;
&lt;br /&gt;
Ordim’s face light up in joy, sweets were rarely part of the supply list. Rushing off down the docks he stopped and patted himself down. “My quill!” Ordim grumbled as he turned to return to the ship. Brightened by the prospect of shopping and a dessert he playfully wandered around the crates and balanced himself on the edge of the dock, away from the main walkway, dipping in and out of view of the workers. He approached the ship and was slowing down to wander behind a maze like stack of crates when he overheard the sailors who had been speaking with Vulred earlier.&lt;br /&gt;
&lt;br /&gt;
“A much finer lass than that ‘ling the old man has now, sounds like he knows his way around a ship too.”&lt;br /&gt;
&lt;br /&gt;
“Aye, don’t think we’ll be having to burn off his toe hairs anytime soon”&lt;br /&gt;
&lt;br /&gt;
The group gave a good laugh and continued on.&lt;br /&gt;
&lt;br /&gt;
“One last night with the ‘ling then he’ll be out of our hair”&lt;br /&gt;
&lt;br /&gt;
“Should just leave early tonight and leave em here, no reason to make a big deal of it.”&lt;br /&gt;
&lt;br /&gt;
“The old man feels sorry for him, can’t say how or why, no one else does that’s for sure” &lt;br /&gt;
&lt;br /&gt;
Ordim felt a heavy weight in his gut, he couldn’t move, and the world slowed to a stop as the words hit him. A fountain of emotions erupted inside him, fear, pain, horror, panic, shame; the rumors he had heard were true, not just talk. Panic took control as he hurried back down the dock and into the streets of the city. “I have to find a way to fix this, one way or another”.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Strange smells seemed to sweep across the shop in irregular intervals. Sealed jars of all shapes and sizes held ingredients ranging from the mundane to the unidentifiable. One particular jar of clear liquid held what looked like a clump of jelly that would slowly undulate, changing shape and seeming to move around as if it had a mind of its own. Ordim tapped the jar with his finger, cause the jelly to retreat to the other side of the jar in a flash of color. The flurry of activity and the reaction both startled and entertained Ordim, who gave out a giggle at this accomplishment. The joy was cut short as a throaty cough signaled dissatisfaction at the Halfling playing with the merchandise. &lt;br /&gt;
&lt;br /&gt;
“Sorry!” The words were second nature at this point. &lt;br /&gt;
&lt;br /&gt;
Ordim slowly took in the rest of the shop. It had looked like a tiny hole in the wall from the outside, a nook in the alley that he had almost passed by until he saw the alchemy components in the window. So far he had found everything he had needed to get, except for a dessert and a fix for his problem of being replaced. Thoughts ranged from simply throwing him overboard if he could find some leverage, to the complex plots of framings and blackmail. &lt;br /&gt;
&lt;br /&gt;
“I might have a solution to your problem little one… but the price may be high.” A sickly laugh turned quickly into a dry cough as the shop keeper fought to catch his breath. Old and showing every year upon his face and skin, the man must have been nearly a hundred years old. Ordim knew few humans lived this long and was impressed. The old man was only about seventy years old and complained daily about wanted to never work again, to live out his days “Enjoying what little time I have left”. &lt;br /&gt;
&lt;br /&gt;
“What do you mean?” Confused and concerned, Ordim stammered out his response.&lt;br /&gt;
&lt;br /&gt;
“There is a poison here in this shop, undetectable when mixed with the spices used by the local bakers. It eats away at the mind of the victim, killing all who are not treated quickly. Of course, you’ll have that with you already… won’t you?”&lt;br /&gt;
&lt;br /&gt;
Ordim’s eyes narrowed at the thought, “Could it be that simple?” &lt;br /&gt;
&lt;br /&gt;
“And what is the treatment?”&lt;br /&gt;
&lt;br /&gt;
“Tobacco, fresh smoked tobacco. A pipe right after eating should reduce or prevent the effects all together.” With that, the shop keep reached under the counter and brought out a small box. He tipped it forward to Ordim could see the roughly carved pipe, a small shallow tin, and a small vial of what looked like ground up spices. “Just sprinkle it on top of any baked good from the market and it will be undetectable.” A toothless smile fell upon Ordim as he placed his silver pouch on the counter and took hold of the box. &lt;br /&gt;
&lt;br /&gt;
A small figure wandered through the busy market clutching a box in his hands. It stopped to talk with a merchant for a moment before accepting a lumpy bag which it set on top of the box. The figure then made its way quickly towards the docks as the merchant went back to calling out to the crowd, “Muffins! Fresh hot muffins!”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The scent of sulfur drifted through the cabin as Ordim struck a match and attempted to light the pipe clenched tightly between his teeth. He had seen so many of the elders in his village puffing contently on them but never partook before this night, when it mattered most. &lt;br /&gt;
&lt;br /&gt;
“I’m not sure what I’m more disappointed about with you Ordim, the fact that you felt you needed to use a match and not your magic to light that, or that you’ve taken up the pipe at such a young age…” The old man sighed as the last words left his lips. “You did manage to find what looks like the most amazing desserts though, so at least it is not all that bad.” A grin crossed his face a reached over and plucked a particularly plump muffin from the center of the table. &lt;br /&gt;
&lt;br /&gt;
Vulred nodded his agreement as he reached over and took what looked to be the smallest of the bunch. “Back home the bakers made the most amazing chocolate icing to cover the muffins, almost cupcake like at that point.” He snickered to himself as he took a bite, his face brightening into a smile as he exclaimed, “Fantastic!”&lt;br /&gt;
&lt;br /&gt;
Ordim’s face flushed red as he puffed nervously on the pipe, thick plumes of smoke collecting around his head that dispersed when he let out a cough. Collecting himself, he reached slowly across the table and selected a muffin. He knew what had to be done, he was told the pipe would protect him but he couldn’t stop his nervousness from showing so pronounced. He slowly bit into the muffin, a wave of flavor washed over his tongue. Spices, what must have been half a tome of known spices mixed together to form a spectrum of flavor that stretched from bitter to sweet and back again. The amazing taste almost made him forget about terrible secret that lay beneath the surface.&lt;br /&gt;
&lt;br /&gt;
“Ordim, come now, I’ve never seen you, or any Halfling for that matter, take their time with such an amazing dessert!” The old man nearly broke into laughter. Vulred and the old man both seemed to gobble down their muffin as Ordim took bites between each puff of his pipe.&lt;br /&gt;
&lt;br /&gt;
“The muffinsmith said that I should be warry, the local spices have been known to be dangerous to Truefolk that find themselves allergic to them!” The lie rolled off his tongue easier than he thought. &lt;br /&gt;
&lt;br /&gt;
Vulred’s eyes opened wide with glee as he chortled, “And you believed them? I’m pretty sure I’ve heard every baker say the same thing to keep wandering Halfling hands off their goods!” He broke into a belly laugh that seemed to last forever. As he started to catch his breath, his eyes took on a quick bloodshot, his face turned from a lively red to a morbid purple while his breathing turned from deep to raspy. He looked to try to say something but was cut short as his lifeless body fell to the side, his eyes rolled up into his head. &lt;br /&gt;
&lt;br /&gt;
The old man passed much easier. Like a candle being snuffed quickly, he simply fell forward onto the table, his body limp. Ordim’s hands began to tremble and sweat. He gripped the pipe tightly and puffed away as his eyesight began to collapse into the center until only a tiny pinprick of light could be seen. He suddenly had the sensation of falling but he never hit the ground. The sound of rushing air surround him but he could see nothing, gain no sense of location. His mind seemed to melt, mixing together and solidifying in new and strange ways. &lt;br /&gt;
&lt;br /&gt;
The last thing he remembered was all the spells he had learned. What once was just a collection of scraps and notes coalesced into a clear image of knowledge. Like water, it poured over him, flowed into him and incorporated itself into his very being. While all the elements now danced around him, it was the water of knowledge that coursed in his veins that sang the loudest and clearest. Then the world went black.&lt;br /&gt;
&lt;br /&gt;
“Ordim! Ordim wake up! What happened here!” The sailor shook the limp body of the Halfling, trying his best to wake him. A few others joined him in the cabin, eyeing the scene with caution. They checked the bodies of the old man and Vulred for signs of life. Finding none, they gave a solemn shake of their head back to the sailor still shaking Ordim. “Ordim, the Arkati won’t even be able to save you if you don’t wake up and tell me what happened in here!”&lt;br /&gt;
&lt;br /&gt;
Ordim’s body twitched painfully and his eyes shot open. &lt;br /&gt;
&lt;br /&gt;
“Murderous men make marvelous moist muffins mixing mostly mocha!” &lt;br /&gt;
&lt;br /&gt;
Like angry hornets funneling out of their nest, the words forced themselves out of Ordim against his will. He struggled to control himself, but his body resisted, twisting his form and sending waves of pain shooting through his body. For the first time, he wondered if the price was in fact too high.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“I’m not saying that I wouldn’t believe him if he said it was safe, or more importantly, if it was valuable…” The sailor trailed off for a second, his eyes glazing up as his mind raced to find the words he was searching for. Frustrated that he couldn’t find any more eloquent way to put it, he blurted out “I just don’t trust the Halfling”. &lt;br /&gt;
&lt;br /&gt;
A grunt of agreement rose up from his partner, who followed up with “Aye. Since finding him lay’n there twitching and spitting that gibberish he ain’t been the same. It’s always muffins this and muffins that. Any more muffins and they damn well might think us the bloody Spitfire!”&lt;br /&gt;
&lt;br /&gt;
“I thought that was tarts?” &lt;br /&gt;
&lt;br /&gt;
“It don’t right matter if its muffins or tarts, we ain’t the Spitfire is we?”&lt;br /&gt;
&lt;br /&gt;
“I suppose we ain’t, but he’s kept us from making some costly mistakes with that last load of spoils we took. If all it takes is some muffins and to leave him alone in his room, I’ll leave him alone and learn to bake myself. That’s what I’m trying to tell you.”&lt;br /&gt;
&lt;br /&gt;
“’That’s what I’m trying to tell you’ , you ain’t just trying to tell me, you bring it up every time we finish up and have a moment to rest. It’s all you ever tell anymore. I’m starting to right think you’re scared of the little magician!” &lt;br /&gt;
&lt;br /&gt;
The sailor’s face burnt bright red with embarrassment. He was about to launch into a passionate defensive tirade but was interrupted by another fellow shipmate rushing up with an armful of loot he’d procured.&lt;br /&gt;
&lt;br /&gt;
“Look at all this stuff ‘ere mates!” The sound of clattering metal rang out as he let loose his arms, sending a load of various candleholders, jewelry bits and other various small metal items tumbled into a pile at his feet. “Took it all from their ‘temple’ I did. Funny thing though,” The looter knelt down and fished around in the pile until he found what he was looking for and continued “Shaman had this strange little box on him, hidden as if it was the most important thing.” A small plain tanik box, once painted a bright red but now flaked and dull, sat upon the looter’s hand for all to see. &lt;br /&gt;
&lt;br /&gt;
The partner snickered “Give it over to this one, he’ll take it to the little waggler to have it checked out for ya, he loves doing it!” The declaration was met with a haymaker from the sailor, knocking the partner square off his seat and tumbling to the ground, where the sailor pounced on him and continued to pummel on him.&lt;br /&gt;
&lt;br /&gt;
Staring at the box with renewed interest, the looter quietly spoke to himself, “I wonder what the waggler would want with a little box of cards?”&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=An_Ordim/KrakenRises&amp;diff=187528</id>
		<title>An Ordim/KrakenRises</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=An_Ordim/KrakenRises&amp;diff=187528"/>
		<updated>2023-01-20T22:36:55Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/KrakenRises to Ordim (prime)/KrakenRises: I am not good at computer even though I get paid to fix computer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ordim (prime)/KrakenRises]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/KrakenRises&amp;diff=187527</id>
		<title>Ordim (prime)/KrakenRises</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/KrakenRises&amp;diff=187527"/>
		<updated>2023-01-20T22:36:55Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: JOEKUPS moved page An Ordim/KrakenRises to Ordim (prime)/KrakenRises: I am not good at computer even though I get paid to fix computer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ordim absent mindedly turned the card over in his hand, revealing a colorful rendition of a fearsome sea beast.&lt;br /&gt;
&lt;br /&gt;
LEVIATHAN&lt;br /&gt;
&lt;br /&gt;
A small tanik box, once painted a vivid red, sat open on the desk filled with a stack of similar looking cards. Beside it an open book was left, on one page a simple ring of stars was drawn with a bright dot in the center and the other a sea beast matching the card, the colors slightly off but easily identified as the same. Beneath both drawings was a short passage of elegant common script, identifying and explaining the meanings behind them. &lt;br /&gt;
&lt;br /&gt;
NEVER WRONG, LISTEN TO US&lt;br /&gt;
&lt;br /&gt;
Ordim gave an exhausted look at the box, &amp;quot;I know... I sent the letter already.&amp;quot;&lt;br /&gt;
A strange look crossed over his face as he turned slightly and glanced out the window of his room. The town of Solhaven was always up and awake long before he was. Scents of the North market snuck in through his window; Sohlmon was baking his muffins for day. He heard the excited voices, some breaking into sobs, of a family of refugees reunited. So many people displaced the world over, lost, hurting, and searching for answers. We could provide them the answer, for a price of course.&lt;br /&gt;
&lt;br /&gt;
NEVER WRONG! &lt;br /&gt;
&lt;br /&gt;
“We’ll wait to see if he responds, he is a busy man after all. Until then there is plenty of work to do.&lt;br /&gt;
&lt;br /&gt;
Ordim gave a confident nod to the box and stood up. &lt;br /&gt;
&lt;br /&gt;
“I have more scrolls to find and I am sure they will not come cheap. Perhaps a bit of fund raising is in order.”&lt;br /&gt;
&lt;br /&gt;
Making his way towards the door, Ordim stopped and gave another look at the card still in his hand. He casually tossed it in onto the desk before continuing on into the streets of Solhaven. &lt;br /&gt;
&lt;br /&gt;
The Dachre landed face down on the book, covering the replica sea beast on the page with its original version. Of the passage written below, only the last few lines were left exposed. In a most artistic common they read:&lt;br /&gt;
&lt;br /&gt;
“In divination the Leviathan can be taken at face value, representing the power of the sea and the mighty beasts of legend that dwell within it. It can also be interpreted in a less physical sense, representing a dark or evil problem or idea that dwells just below the surface of public knowledge.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The dark figure sat down at the table motioning for Ordim to join him.&lt;br /&gt;
&lt;br /&gt;
“You wanted to speak to me?” The voice was welcoming, causal and familiar. &lt;br /&gt;
&lt;br /&gt;
Ordim sat down and jumped right to his point, bypassing any small talk. “What do you know about soulstones?”He shifted his weight slightly, feeling he had exposed too much too soon.&lt;br /&gt;
&lt;br /&gt;
The figure ponder for a second and began to describe his knowledge of elemental soulstones, their use to enter the confluence and their creation. He went on and described also how the soulstones seemed to power the soul golems of Teras Isle. Ordim’s eyebrow raised and his mind raced “This sounds promising.” He kept his thoughts to himself as he discussed what was known about the stones and spiritual energy. The figure offered up the suggestion of checking with the cleric guild, as his own knowledge was limited to only what was known about the elemental focus of the stones.&lt;br /&gt;
&lt;br /&gt;
Ordim asked if anyone had ever tried to contain a nonelemental soul inside a soulstone. The idea seemed to spark interest in the figure’s eyes. He reached into his pouch and pulled out a most strange doll. “Not to my knowledge, but this might interest you.” He set the doll on the table. Perhaps it was a trick of the light, but Ordim could have sworn the doll had given him a wink and a grin.&lt;br /&gt;
&lt;br /&gt;
“Is that alive?” Ordim furrowed his brow and inspected the doll presented before him.&lt;br /&gt;
&lt;br /&gt;
“Not as such.” The figure began to explain how the Toy Maker he had run into recently had somehow managed to find a way to capture a soul, either full or partially, into a strange core, which could be placed inside the doll. The concept was almost exactly what Ordim was looking for. Perhaps it could be modified to house part of the spirit of multiple people? He would have to track down the toy maker to learn more as the entire process was a mystery to all but him, the figure explained.&lt;br /&gt;
&lt;br /&gt;
Ordim and the figure exchanged good byes and went their separate ways. Faced with two possible option he looked to what he trusted most to show him the way. Opening his satchel, he retrieved a small red tanik box. Gripping the box in both hands, Ordim whispered a few words to the box before he pulled a card from the top of the pile and turned it over. A pair of brightly colored, tadpole shaped, lights danced together in the image on the card. “Spirit lights.” Ordim spoke outloud to himself, pondering the Dachre in his hand. &lt;br /&gt;
&lt;br /&gt;
“I think we’ll look into getting ahold of some soulstones first.”&lt;br /&gt;
----&lt;br /&gt;
The empty supply wagon bounced along the fresh, roughly cut, trail heading back towards Solhaven. “Home” Thought Ordim, “Home, and lots of work.”&lt;br /&gt;
&lt;br /&gt;
Low tones danced around the supply wagon as the group sat spread out, enjoying the luxury of room on the return voyage after being packed so tightly on the previous ride. They talked about what they planned to do. Defensive patrols and fixtures, arms and armor for the camp being built. Others discussed foraging herbs, cooking hot meals, gathering clothing, collecting coins and other things that would be needed by the ever growing number of refugees. Boots, heavy strong boots, that’s what Ordim could make those with ease, but he needed more time.&lt;br /&gt;
&lt;br /&gt;
“Rhubarb pie!” A soft voice rung out, directed at Ordim. He nodded reflexively, only partially listening. “I’ve got that and all these others written here!” A Crimson bound manual of yellowed pages was fanned in front of Ordim’s face, snapping him out of his daydream.&lt;br /&gt;
&lt;br /&gt;
“Perfectly planned pies produce popular products!” The words forced themselves from Ordim’s body, the more he fought it the more it hurt as he finally gave up and let the last word spill out. The wagon was silent for a brief moment before a soft giggle broke the silence and the conversations resumed. &lt;br /&gt;
&lt;br /&gt;
As the road underneath the wagon became well-traveled, so too did the bouncing and rocking settle. “Almost like being back out to sea.” Ordim had turned inward again, thinking about what he still needed. “I need more time, I need to get a hold of some of those stones and see if they will fit my needs. Then I must get to work… so much to do and not even a proper place to start.” Ordim’s face scrunched up in frustration as he stared out the back of the wagon. “If those stones will fit my needs, I could easily work them into the boots to be handed out.” &lt;br /&gt;
&lt;br /&gt;
Turning to face the owner of the manual, Ordim let out a long sigh before stating, “I think we need to do a lot of baking.”&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;I shall update you on progress, as it hopefully occurs&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The subtle series of hand gestures might as well have been a shout to Ordim. He had long ago mastered the silent and secretive communication method and appreciated its discretion in public. Ordim responded with a shorter sequence of otherwise imperceptible movements, signaling back to the dark Aelotoi figure “For the greatness of the Council.”&lt;br /&gt;
&lt;br /&gt;
The conversation had gone well. He had assumed correctly that the fellow Brother would be interested. Even more, he admitted to having thought of something similar at one point. Their discussion had danced around several ideas before settling on a small handful of goals that needed to be accomplished. Ordim would continue to build a relationship of trust with the refugee camps by supplying sturdy boots and gathering other donations along the way. The Aelotoi would start his experiments and request supplies as needed. They had two possible means of collection to work in tandem with some form of centralized storage to test.&lt;br /&gt;
&lt;br /&gt;
Two different methods allowed more room for errors.The idea that if one failed surely the other would succeed comforted his mind. Walking with more of a bounce in his step than usual, Ordiom made his way home to Solhaven. His thoughts focusing on how the Poohbah would reward him for his initiative, for strengthening the council and bringing more into the fold. He daydreamed of how this would position him right where he wanted for the next step of his plan. As he approached the outskirts of town he slowed his pace and scolded himself, “You are getting too far ahead, we must take this slow and ensure that nothing is missed.” &lt;br /&gt;
----&lt;br /&gt;
A bright silver triangle pointed upwards, its perfect angles took up most of the top left corner of the card. The bottom right was taken over by a deep black triangle that pointed down. Connecting the two was a shimmering ribbon of silver and black.&lt;br /&gt;
&lt;br /&gt;
TRANSFERENCE&lt;br /&gt;
&lt;br /&gt;
Ordim’s eyes narrowed on the Dahcre. They taunted him. He knew that’s what the goal was, but how to do it? How could he take but a small piece spirit, preferably without the host knowing, and gather it up? The storage part was being worked on, he was confident that a solution could and would be found. But the collection method was the most important! He had to find a way.&lt;br /&gt;
&lt;br /&gt;
TRANSFERENCE. WHAT IS YOURS IS MINE&lt;br /&gt;
&lt;br /&gt;
Unsorted and piled haphazardly, a collection of scrolls sat on the edge of his desk. Setting the Dahcre down, he wiggled his fingers slightly at the mess of parchment before pulling one randomly from the stack. Unrolling the scroll presented Ordim with the scent of old paper and a description of a spiritual magic used by many clerics of moderate power. The scroll went into detail about how a cleric could, if they were favored by their Arkati, connect with the dead to return their spirit and restore them to the living.&lt;br /&gt;
&lt;br /&gt;
TRANSFERENCE. WHAT IS MINE WILL REMAIN MINE&lt;br /&gt;
&lt;br /&gt;
Ordim was about to roll the scroll back up when his eyes drifted further down and something caught his attention. The same magic could be used on the living, transferring the spirit of the cleric into the target of the spell, revitalizing them. “This… this is it, just needs a few adjustments, perhaps a bit of corruption to reverse it and imbed it into the target stones.” A wicked grin crossed over the Halfling’s face as the thoughts raced through his mind. “Yes, yes this MUST be it! I just need to find a few who are familiar with the spell, perhaps even dedicated to the cause to assist me. Perhaps trick a few who aren’t into it as well… though that might be tougher. Either way, this is the answer.”&lt;br /&gt;
&lt;br /&gt;
NEVER WRONG&lt;br /&gt;
----&lt;br /&gt;
A strange chant droned out into the darkness. Sharp words were spoken as power crackled in the air. In the center of a strange symbol drawn on the ground was a small bowl of various bits of stone and wood. With a thunderous finish, a crack of thunder rung out and the bowl’s contents glowed brightly for a moment. Ordim approached the bowl cautiously, kneeling down to pick up a small bit of lore shaped to hold laces. The setting glowed dim in response, tiny, nearly unseen tentacles of energy stretched out to grasp at his fingers. He could feel them searching, grasping and straining to latch to his soul and perform their secretive duty.&lt;br /&gt;
&lt;br /&gt;
“The arms of the Kraken can now reach as far as they need without being noticed.”&lt;br /&gt;
&lt;br /&gt;
The sewing needle danced between the materials of the boot smoothly and with purpose. In and out, in and out, securing a fine set of carved stone decorations to the equally well made boots. As the last thread was secured and the boots rubbed clean of any working marks, Ordim smiled to himself. If only he was selling such fine boots instead of donating them. Though silvers weren’t as interesting as what these boots would fetch for him. He set the boots delicately into a large sack, next to numerous other pairs of equal quality and design. He hefted the sack over his shoulder and glanced down at his watch. &lt;br /&gt;
&lt;br /&gt;
“I&#039;d better hurry if I’m going to catch that first wagon!”&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/FWI2022&amp;diff=170249</id>
		<title>Ordim (prime)/FWI2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/FWI2022&amp;diff=170249"/>
		<updated>2022-07-03T21:02:04Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;A gift from the Council&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The symphony of various trinkets, charms and sacks filled with more of the same clashing together echoed off the walls of the basement hallway as a small figure marched towards an elaborately decorated door. The cacophony of sound that resulted in their abrupt stopping served as notice of their arrival and the door opened for them to enter. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Ordim, thank you for coming on such short notice, we understand your work never ends on the Island&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A long conference table sat several robed figures, the center one motioning for Ordim to enter as she spoke. Three more figures sat on large thrones behind the table, silent and motionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sisters, Brothers.&amp;quot; Ordim greeted the room as he took a spot standing in the center. An acolyte silently walked in and placed a silk-wrapped bundle on the table before leaving. The center figure waited until the acolyte left before speaking -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Ordim, we have not been blind to your efforts on the Island. It is because of this we present to you a rare gift. As a member of your standing is aware, there are somethings that we offer up that will never be returned in our pursuit of power. However, the council has been known to gift some outstanding members a possession most prized.&amp;quot; As she spoke, the Sister slowly unwrapped the silk bundle to reveal a shard of soulstone. &lt;br /&gt;
&lt;br /&gt;
Ordim&#039;s eyes narrowed as he focused on the gem. He noticed that something swirled inside, seeming to bounce off the complex chisels that reflected the light in odd ways, as if it was trying to escape. He inhaled sharply before stammering &amp;quot;Is that what I think it is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A smile crawled across The Sister&#039;s face, &amp;quot;Yes, for your part in rooting out the revealer in our midst, the council has determined it would be a fitting reward, for now.&amp;quot; She pushed the gem forward on the table. The Sister and Ordim both were silent as another acolyte entered and picked up the gem and presented it to Ordim. He nodded slightly and waited for the acolyte to leave before speaking again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is... really her?&amp;quot; A twisted grin crossed his face as he starred into the gem, mesmerized by the substance inside that seemed to swirl more erratically now. Ordim bowed low before the gathered figures and took his leave, clanging and clattering the whole way. Once he was through the door and it shut behind him he stopped again and lifted the gem into the torch light. The mist-like substance inside swirled quickly and seemed to try and gather as far away as it possibly could from it&#039;s new owner. &lt;br /&gt;
&amp;quot;Who&#039;s the bird brain now?&amp;quot; Ordim giggled to himself as he casually tossed the soulstone into his pocket and started down the hallway, symphony and all.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)/FWI2022&amp;diff=170247</id>
		<title>Ordim (prime)/FWI2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)/FWI2022&amp;diff=170247"/>
		<updated>2022-07-03T21:01:14Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: Misc stories related to FWI storyline(s) in 2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gift from the council&#039;&#039;&#039;&#039;&#039;Italic text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The symphony of various trinkets, charms and sacks filled with more of the same clashing together echoed off the walls of the basement hallway as a small figure marched towards an elaborately decorated door. The cacophony of sound that resulted in their abrupt stopping served as notice of their arrival and the door opened for them to enter. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Ordim, thank you for coming on such short notice, we understand your work never ends on the Island&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A long conference table sat several robed figures, the center one motioning for Ordim to enter as she spoke. Three more figures sat on large thrones behind the table, silent and motionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sisters, Brothers.&amp;quot; Ordim greeted the room as he took a spot standing in the center. An acolyte silently walked in and placed a silk-wrapped bundle on the table before leaving. The center figure waited until the acolyte left before speaking -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Ordim, we have not been blind to your efforts on the Island. It is because of this we present to you a rare gift. As a member of your standing is aware, there are somethings that we offer up that will never be returned in our pursuit of power. However, the council has been known to gift some outstanding members a possession most prized.&amp;quot; As she spoke, the Sister slowly unwrapped the silk bundle to reveal a shard of soulstone. &lt;br /&gt;
&lt;br /&gt;
Ordim&#039;s eyes narrowed as he focused on the gem. He noticed that something swirled inside, seeming to bounce off the complex chisels that reflected the light in odd ways, as if it was trying to escape. He inhaled sharply before stammering &amp;quot;Is that what I think it is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A smile crawled across The Sister&#039;s face, &amp;quot;Yes, for your part in rooting out the revealer in our midst, the council has determined it would be a fitting reward, for now.&amp;quot; She pushed the gem forward on the table. The Sister and Ordim both were silent as another acolyte entered and picked up the gem and presented it to Ordim. He nodded slightly and waited for the acolyte to leave before speaking again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is... really her?&amp;quot; A twisted grin crossed his face as he starred into the gem, mesmerized by the substance inside that seemed to swirl more erratically now. Ordim bowed low before the gathered figures and took his leave, clanging and clattering the whole way. Once he was through the door and it shut behind him he stopped again and lifted the gem into the torch light. The mist-like substance inside swirled quickly and seemed to try and gather as far away as it possibly could from it&#039;s new owner. &lt;br /&gt;
&amp;quot;Who&#039;s the bird brain now?&amp;quot; Ordim giggled to himself as he casually tossed the soulstone into his pocket and started down the hallway, symphony and all.&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=170246</id>
		<title>Ordim (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ordim_(prime)&amp;diff=170246"/>
		<updated>2022-07-03T20:59:30Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* Story Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an Ordim!&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Ordim&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|culture=Mhoragian&lt;br /&gt;
|class=none&lt;br /&gt;
|profession=Ordim&lt;br /&gt;
|religion=Atheist&lt;br /&gt;
|affiliations=Questionable&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=Chaotic&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Muffins, Adaptability&lt;br /&gt;
|weakness=Muffins, large crowds, Elves&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Eating muffins, selling pies, adding spice to food, taking down the Elven Empire&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Muffins, Pies, Spices, Ponies, Tobacco&lt;br /&gt;
|dislikes= Elves, Souls, Arkati&lt;br /&gt;
|fears= obscurity&lt;br /&gt;
|loyalties= Self, Truefolk people, Solhaven&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Story Lines===&lt;br /&gt;
{|&lt;br /&gt;
| [https://gswiki.play.net/An_Ordim/KrakenRises The Kraken Rises]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/An_Ordim/BakedtoPerfection Baked to Perfection : An Origin Story]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/An_Ordim/KrakenEats The Kraken Eats : Nazhor Chronicles]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/An_Ordim/Misc Various stories]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/An_Ordim/FWI2022 FWI related 2022]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_Bloodrune_Cloak&amp;diff=145353</id>
		<title>Legendary Bloodrune Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_Bloodrune_Cloak&amp;diff=145353"/>
		<updated>2021-02-23T02:45:03Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bloodrune Cloaks&#039;&#039;&#039; were first released back in early 2018 to enhance the [[MoonShard_pendant#Legendary|Legendary bloodrunes]] found in [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
==List of Cloaks==&lt;br /&gt;
Feather Cloak:&lt;br /&gt;
The feather cloak is designed for February 2018 Legendary bloodrunes that will provide messaging about a Storm or War Griffin.&lt;br /&gt;
&lt;br /&gt;
Trollhide Cloak:&lt;br /&gt;
The trollhide cloak is designed for April 2016 Legendary bloodrunes that will provide messaging about a Cave Troll or Troll-king.&lt;br /&gt;
&lt;br /&gt;
Rough Leather Cloak:&lt;br /&gt;
The roughened leather cloak is designed for August 2016 Legendary bloodrunes that will provide messaging about a Minotaur.&lt;br /&gt;
&lt;br /&gt;
Shaggy (Color) Fur Cloak:&lt;br /&gt;
The shaggy fur cloak is designed for December 2016 Legendary bloodrunes that will provide messaging about a Black or White Yeti.&lt;br /&gt;
&lt;br /&gt;
Tenebrous Cloak:&lt;br /&gt;
The tenebrous cloak is designed for June 2018 Legendary bloodrunes that will provide messaging about a Vesperti.&lt;br /&gt;
&lt;br /&gt;
[[Black_Snakeskin_Cloak|Black Snakeskin Cloak]]:&lt;br /&gt;
The black snakeskin cloak is designed for August 2019 Legendary bloodrunes that will provide messaging about an Abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
[[Rat_fur_cloak|Scraggly Rat Fur Cloak]]:&lt;br /&gt;
The scraggly rat fur cloak is designed for August 2020 Legendary bloodrunes that will provide messaging about a giant rat.&lt;br /&gt;
&lt;br /&gt;
==Release Post==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Posted [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/thread/1872339?get_newest=true February 2018] by GM Thandiwe:&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
I&#039;m here to tell you about the new Legendary Bloodrune Cloak!&lt;br /&gt;
&lt;br /&gt;
This cloak is a highly scripted cloak that is max-light and max-deep. But let me tell you what the analyze has to say about it:&lt;br /&gt;
&lt;br /&gt;
You analyze your trollhide cloak and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This trollhide cloak is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.&lt;br /&gt;
&lt;br /&gt;
If you have the Troll-king Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:&lt;br /&gt;
&lt;br /&gt;
Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.&lt;br /&gt;
&lt;br /&gt;
If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.&lt;br /&gt;
&lt;br /&gt;
This trollhide cloak may have a long or show description, but its adjective should never change.&lt;br /&gt;
&lt;br /&gt;
Lastly, a gristled trollhide cloak must only ever be a cloak-worn item.&lt;br /&gt;
&lt;br /&gt;
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&lt;br /&gt;
[Details moved to specific cloak page]&lt;br /&gt;
&lt;br /&gt;
There is a cloak for each Legendary Bloodrune that has been released and for the new one that is going out.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~ &amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Scripted Cloaks]]&lt;br /&gt;
[[category: Scripted Items]]&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_snakeskin_cloak&amp;diff=145352</id>
		<title>Black snakeskin cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_snakeskin_cloak&amp;diff=145352"/>
		<updated>2021-02-23T02:44:39Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;A black snakeskin cloak&amp;#039;&amp;#039;&amp;#039; refers to the original description of the Abyran Bloodrune Cloak released at Duskruin_Aren...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A black snakeskin cloak&#039;&#039;&#039; refers to the original description of the [[MoonShard_pendant#Legendary|Abyran]] [[Bloodrune_cloaks|Bloodrune Cloak]] released at [[Duskruin_Arena]].&lt;br /&gt;
==analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your snakeskin cloak and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This snakeskin cloak is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.&lt;br /&gt;
&lt;br /&gt;
If you have the Abyran&#039;ra Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:&lt;br /&gt;
&lt;br /&gt;
Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.&lt;br /&gt;
&lt;br /&gt;
If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.&lt;br /&gt;
&lt;br /&gt;
This snakeskin cloak may have a long or show description, but its adjective should never change.&lt;br /&gt;
&lt;br /&gt;
Lastly, a black snakeskin cloak must only ever be a cloak-worn item.&lt;br /&gt;
&lt;br /&gt;
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Trap Messaging==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|SECOND/THIRD&lt;br /&gt;
|-&lt;br /&gt;
!Blink &lt;br /&gt;
|Your vision blurs slightly as you see thirteen pairs of the world before you.  You blink several times before the vision clears.&lt;br /&gt;
|In unison, the thirteen serpents that crown (Player Name)&#039;s head blink their amber eyes.&lt;br /&gt;
|-&lt;br /&gt;
!Chuckle&lt;br /&gt;
|You issue a deep, hissing laugh.&lt;br /&gt;
|(Player name) suddenly issues a deep, hissing laugh.&lt;br /&gt;
|-&lt;br /&gt;
!Glance&lt;br /&gt;
|You gaze mutely at your surroundings and studiously watch every moving thing.&lt;br /&gt;
|(Player name) gazes mutely at (his|her) surroundings, (his|her) (eye color) pupiless eyes studiously watching every moving thing.&lt;br /&gt;
|-&lt;br /&gt;
!Pinch&lt;br /&gt;
|You thrust your hands forth, their scythe-like nails clicking as you trace abstract patterns in the air that briefly glimmer with incarnadine light.&lt;br /&gt;
|(Player name) suddenly thrusts (his|her) hands forth, (his|her) scythe-like nails clicking as (he|she) traces abstract pattterns in the air that briefly glimmer with incarnadine light.&lt;br /&gt;
|-&lt;br /&gt;
!Point&lt;br /&gt;
|You point at the ground, your crown of writhing vipers weaving in undulating, sinuous movements as they stare at the spot indicated.&lt;br /&gt;
|(Player name) points at the ground, a crown of writhing vipers upon (his|her) head weaving in undulating, sinuous movements as they stare at the spot indicated.&lt;br /&gt;
|-&lt;br /&gt;
!Preen&lt;br /&gt;
|You run your scythe-like fingers through the crown of vipers upon your brow and caress each serpentine body in turn.&lt;br /&gt;
|(Player name) runs (his|her) scythe-like fingers through the crown of vipers upon (his|her) brow and caresses each serpentine body in turn.&lt;br /&gt;
|-&lt;br /&gt;
!Pull&lt;br /&gt;
|You scythe your talons back and forth, their swift and sinuous movements mirroring the undulations of the serpents atop your head.&lt;br /&gt;
|(Player name) scythes (his|her) talons back and forth, their swift and sinuous movements mirroring the undulations of the serpents atop (his|her) head.&lt;br /&gt;
|-&lt;br /&gt;
!Rub&lt;br /&gt;
|You trace the curve of your abdomen where it transitions to serpentine scales, your lips curling back in a fang-exposing grin.&lt;br /&gt;
|(Player name) traces the curve of (his|her) abdomen where it transitions to serpentine scales, (his|her) lips curling back in a fang-exposing grin.&lt;br /&gt;
|-&lt;br /&gt;
!Scratch &lt;br /&gt;
|You open your mouth and trace your fangs with your forked tongue for a brief moment before letting loose with a series of eerie, fractured hisses that echo discordantly in the air.&lt;br /&gt;
|(Player name) opens (his|her) mouth and traces (his|her) fangs with (his|her) forked tongue for a brief moment before letting loose with a series of eerie, fractured hisses that echo discordantly in the air.&lt;br /&gt;
|-&lt;br /&gt;
!Shake &lt;br /&gt;
|The writhing crown of serpents upon your head freezes suddenly and speaks in unison, their slow, halting sibilance echoing in the air.&lt;br /&gt;
|The writhing crown of serpents upon (Player name)&#039;s head freezes suddenly and speaks in unison, their slow, halting sibilance echoing in the air.&lt;br /&gt;
|-&lt;br /&gt;
!Snap &lt;br /&gt;
|You slither around the area, your sinous coils lashing about like a whip and snapping in the air.&lt;br /&gt;
|(Player name) slithers around the area, (his|her) sinuous coils lashing about like a whip and snapping in the air.&lt;br /&gt;
|-&lt;br /&gt;
!Stretch &lt;br /&gt;
|Slowly, each of the vipers upon your brow stretches their long bodies towards the sky and hisses.&lt;br /&gt;
|Slowly, each of the vipers upon (Player name)&#039;s brow streches their long bodies towards the sky and hisses.&lt;br /&gt;
|-&lt;br /&gt;
!Thump &lt;br /&gt;
|You rear your head back, your neck curving sharply as you bear your fangs.&lt;br /&gt;
|(Player name) rears (his|her) head back, (his|her) neck curving sharply as (he|she) bears (his|her) fangs.&lt;br /&gt;
|-&lt;br /&gt;
!Wave &lt;br /&gt;
|You weave your head back and forth, your body moving sinuously in a hypnotic fashion as you stare coldly around the area.&lt;br /&gt;
|(Player name) weaves (his|her) head back and forth, (his|her) body moving sinuously in a hypnotic fashion as (he|she) stares coldly around the area.&lt;br /&gt;
|-&lt;br /&gt;
!Get &lt;br /&gt;
|Snapping your scythe-like fingers at one of the vipers encircling your head, you hold your open palm under it expectantly, and within seconds, it regurgitates a plain gold ring into your waiting hand.  Slowly, the ring charm begins to enlarge in your hand until it has returned to its natural state.&lt;br /&gt;
|Snapping (his|her) scythe-like fingers at one of the vipers encircling (his|her) head, (Player name) holds (his|her) open palm under it expectantly, and within seconds, it regurgitates a plain gold ring into (his|her) waiting hand.  Slowly, the ring charm begins to enlarge in (his|her) hand until it has returned to its natural state.&lt;br /&gt;
|-&lt;br /&gt;
!Put &lt;br /&gt;
|You hold a plain gold ring in your hand for several seconds, and watch as it shrinks in size until it is no larger than a small charm.  You lift the ring charm and offer it to one of the vipers encircling your head.  Twisting and turning its body, the small beast snatches it from your hand and swallows it whole.&lt;br /&gt;
|(Player name) holds a plain gold ring in (his|her) hand for several seconds, and it slowly shrinks in size until it is no larger than a small charm.  (he|she) lifts the ring charm and offers it to one of the vipers encircling (his|her) head.  Twisting and turning its body, the small beast snatches it from (his|her) hand and swallows it whole.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Scripted Cloaks]]&lt;br /&gt;
[[category: Scripted Items]]&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_Bloodrune_Cloak&amp;diff=145351</id>
		<title>Legendary Bloodrune Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_Bloodrune_Cloak&amp;diff=145351"/>
		<updated>2021-02-23T02:27:04Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bloodrune Cloaks&#039;&#039;&#039; were first released back in early 2018 to enhance the [[MoonShard_pendant#Legendary|Legendary bloodrunes]] found in [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
==List of Cloaks==&lt;br /&gt;
Feather Cloak:&lt;br /&gt;
The feather cloak is designed for February 2018 Legendary bloodrunes that will provide messaging about a Storm or War Griffin.&lt;br /&gt;
&lt;br /&gt;
Trollhide Cloak:&lt;br /&gt;
The trollhide cloak is designed for April 2016 Legendary bloodrunes that will provide messaging about a Cave Troll or Troll-king.&lt;br /&gt;
&lt;br /&gt;
Rough Leather Cloak:&lt;br /&gt;
The roughened leather cloak is designed for August 2016 Legendary bloodrunes that will provide messaging about a Minotaur.&lt;br /&gt;
&lt;br /&gt;
Shaggy (Color) Fur Cloak:&lt;br /&gt;
The shaggy fur cloak is designed for December 2016 Legendary bloodrunes that will provide messaging about a Black or White Yeti.&lt;br /&gt;
&lt;br /&gt;
Tenebrous Cloak:&lt;br /&gt;
The tenebrous cloak is designed for June 2018 Legendary bloodrunes that will provide messaging about a Vesperti.&lt;br /&gt;
&lt;br /&gt;
Black Snakeskin Cloak:&lt;br /&gt;
The black snakeskin cloak is designed for August 2019 Legendary bloodrunes that will provide messaging about an Abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
[[Rat_fur_cloak|Scraggly Rat Fur Cloak]]:&lt;br /&gt;
The scraggly rat fur cloak is designed for August 2020 Legendary bloodrunes that will provide messaging about a giant rat.&lt;br /&gt;
&lt;br /&gt;
==Release Post==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Posted [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/thread/1872339?get_newest=true February 2018] by GM Thandiwe:&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
I&#039;m here to tell you about the new Legendary Bloodrune Cloak!&lt;br /&gt;
&lt;br /&gt;
This cloak is a highly scripted cloak that is max-light and max-deep. But let me tell you what the analyze has to say about it:&lt;br /&gt;
&lt;br /&gt;
You analyze your trollhide cloak and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This trollhide cloak is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.&lt;br /&gt;
&lt;br /&gt;
If you have the Troll-king Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:&lt;br /&gt;
&lt;br /&gt;
Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.&lt;br /&gt;
&lt;br /&gt;
If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.&lt;br /&gt;
&lt;br /&gt;
This trollhide cloak may have a long or show description, but its adjective should never change.&lt;br /&gt;
&lt;br /&gt;
Lastly, a gristled trollhide cloak must only ever be a cloak-worn item.&lt;br /&gt;
&lt;br /&gt;
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&lt;br /&gt;
[Details moved to specific cloak page]&lt;br /&gt;
&lt;br /&gt;
There is a cloak for each Legendary Bloodrune that has been released and for the new one that is going out.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~ &amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Scripted Cloaks]]&lt;br /&gt;
[[category: Scripted Items]]&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Scraggly_rat_fur_cloak&amp;diff=145350</id>
		<title>Scraggly rat fur cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Scraggly_rat_fur_cloak&amp;diff=145350"/>
		<updated>2021-02-23T02:22:00Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;A scraggly rat fur cloak&amp;#039;&amp;#039;&amp;#039; refers to the original description of the Giant Rat Bloodrune Cloak released at Duskruin_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A scraggly rat fur cloak&#039;&#039;&#039; refers to the original description of the [[MoonShard_pendant#Legendary|Giant Rat]] [[Bloodrune_cloaks|Bloodrune Cloak]] released at [[Duskruin_Arena]].&lt;br /&gt;
&lt;br /&gt;
==analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your rat fur cloak and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This rat fur cloak is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.&lt;br /&gt;
&lt;br /&gt;
If you have the giant-rat Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:&lt;br /&gt;
&lt;br /&gt;
Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.&lt;br /&gt;
&lt;br /&gt;
If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.&lt;br /&gt;
&lt;br /&gt;
This rat fur cloak may have a long or show description, but its adjective should never change.&lt;br /&gt;
&lt;br /&gt;
Lastly, a scraggly rat fur cloak must only ever be a cloak-worn item.&lt;br /&gt;
&lt;br /&gt;
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Trap Messaging==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|SECOND/THIRD&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|You blink in rapid succession, and lift your nose to sniff at the air.&lt;br /&gt;
|(player name) blinks in rapid succession, (his|her) nearly transparent eyelids briefly concealing (his|her) beady (eye color) eyes as (he|she) sniffs at the air.&lt;br /&gt;
|-&lt;br /&gt;
!Chuckle&lt;br /&gt;
|Tilting your head back, you issue a short series of chuckles that little more than ultrasonic vocalizations.&lt;br /&gt;
|Tilting (his|her) head back, (player name) opens (his|her) mouth and huffs soundlessly for several moments.&lt;br /&gt;
|-&lt;br /&gt;
!Glance&lt;br /&gt;
|You stand stock still and gaze about with your beady eyes.&lt;br /&gt;
|(Player Name) stands stock still and gazes about, unblinkingly, with (his|her) beady green eyes.&lt;br /&gt;
|-&lt;br /&gt;
!Pinch&lt;br /&gt;
|You dig at your light brown fur with your claws for a moment before pinching a flea from somewhere near your neck.  You savagely twist the little body until it audibly pops and then throw it away.&lt;br /&gt;
|(Player Name) digs at (his|her) light brown fur with (his|her) claws for several moments before pinching a flea from somewhere near (his|her) neck.  (Player Name) savagely twists the tiny body until it audibly pops and then throws it away.&lt;br /&gt;
|-&lt;br /&gt;
!Point&lt;br /&gt;
|You point your snout into the air and sniff around with your tiny, twitching black nose for several seconds.&lt;br /&gt;
|(Player Name) points (his|her) snout into the air and sniffs around with (his|her) tiny, twitching black nose for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Preen&lt;br /&gt;
|You scrub at your snout for several seconds, your eyelids drifting closed in the process.  Oh, that feels good.&lt;br /&gt;
|(Player Name) scrubs at (his|her) snout for several seconds, (his|her) eyelids drifting closed in the process.&lt;br /&gt;
|-&lt;br /&gt;
!Pull&lt;br /&gt;
|Pulling your virtually naked tail into your hands, you take a moment to thoroughly clean it of dirt.&lt;br /&gt;
|Pulling (his|her) virtually naked tail into (his|her) hands, (Player Name) takes a moment to thoroughly clean the appendage.&lt;br /&gt;
|-&lt;br /&gt;
!Rub&lt;br /&gt;
| Without thinking about it, you lick your palm and then rub it across the top of your head.&lt;br /&gt;
| (Player Name) licks (his|her) open palm and turn rubs the top of (his|her) head.  T(his|her) causes the scruffy light brown fur to lay flat for several seconds before fluffing back up.&lt;br /&gt;
|-&lt;br /&gt;
!Scratch&lt;br /&gt;
| You scratch at one of your naked pink ears, your claws doing an excellent job of relieving that itch.  It feels so good that you sigh.&lt;br /&gt;
| (Player Name) scratches at one of (his|her) naked pink ears, (his|her) claws really digging into the ear canal.  After several seconds, (he|she) sighs contently.&lt;br /&gt;
|-&lt;br /&gt;
!Shake&lt;br /&gt;
| You stand stock still, your ears turning to listen to something behind you.  A slow tremble of fear shakes you, but it quickly turns into an angry (his|her)s.&lt;br /&gt;
| (Player Name) stands stock still, (his|her) ears turning to listen to something behind him.  A slow tremble quakes across (his|her) light brown fur and (he|she) issues an angry (his|her)s.&lt;br /&gt;
|-&lt;br /&gt;
!Snap&lt;br /&gt;
| You angrily snap your mouth shut!&lt;br /&gt;
| (Player Name) angrily snaps (his|her) mouth shut, causing (his|her) w(his|her)kers to tremble!&lt;br /&gt;
|-&lt;br /&gt;
!Stretch&lt;br /&gt;
| You stretch your back slightly, causing your rat fur cloak to fall open.&lt;br /&gt;
| (Player Name) stretches (his|her) back slightly, causing (his|her) rat fur cloak to fall open.&lt;br /&gt;
|-&lt;br /&gt;
!Thump&lt;br /&gt;
| Leaning back on your haunches, you thump your long tail angrily on the floor.&lt;br /&gt;
| Leaning back on (his|her) haunches, (Player Name) thumps (his|her) long tail angrily on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!Wave&lt;br /&gt;
| Curling your right paw close to your stomach, you timidly wave with your left paw.&lt;br /&gt;
| Curling (his|her) right paw close to (Player Name)&#039;s stomach, (Player Name) timidly waves with (his|her) left paw.&lt;br /&gt;
|-&lt;br /&gt;
!Get&lt;br /&gt;
| Rummaging around in the light brown fur at your arm, you slide a (Item name) charm off and into your waiting hand.  Slowly, the (item noun) charm begins to enlarge in your hand until it has returned to its natural state.&lt;br /&gt;
| Rummaging around in the light brown fur of (his|her) arm, (Player Name) slides a (item name) charm off and into (his|her) waiting hand.   Slowly, the (item noun) charm begins to enlarge in (his|her) hand until it has returned to its natural state.&lt;br /&gt;
|-&lt;br /&gt;
!Put&lt;br /&gt;
| You hold a (item name) in your hand for several seconds, and watch as it shrinks in size until it is no larger than a small charm.You lift the (item noun) charm and slip your wrist through a link that is dangling from the top of it.  It slides down your scrawny arm, disappearing in the light brown fur.&lt;br /&gt;
| (Player Name) holds a (item name) in (his|her) hand for several seconds, and it slowly shrinks in size until it is no larger than a small charm.(Player Name) lifts the (item noun) charm and slips (his|her) wrist through a link that is dangling from the top of it.  It slides down (his|her) scrawny arm, disappearing in the light brown fur.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Scripted Cloaks]]&lt;br /&gt;
[[category: Scripted Items]]&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_Bloodrune_Cloak&amp;diff=145349</id>
		<title>Legendary Bloodrune Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_Bloodrune_Cloak&amp;diff=145349"/>
		<updated>2021-02-23T01:57:25Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: List of existing Bloodrune Cloaks and links to their individual details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bloodrune Cloaks&#039;&#039;&#039; were first released back in early 2018 to enhance the [[MoonShard_pendant#Legendary|Legendary bloodrunes]] found in [[Duskruin Arena]].&lt;br /&gt;
&lt;br /&gt;
==List of Cloaks==&lt;br /&gt;
Feather Cloak:&lt;br /&gt;
The feather cloak is designed for February 2018 Legendary bloodrunes that will provide messaging about a Storm or War Griffin.&lt;br /&gt;
&lt;br /&gt;
Trollhide Cloak:&lt;br /&gt;
The trollhide cloak is designed for April 2016 Legendary bloodrunes that will provide messaging about a Cave Troll or Troll-king.&lt;br /&gt;
&lt;br /&gt;
Rough Leather Cloak:&lt;br /&gt;
The roughened leather cloak is designed for August 2016 Legendary bloodrunes that will provide messaging about a Minotaur.&lt;br /&gt;
&lt;br /&gt;
Shaggy (Color) Fur Cloak:&lt;br /&gt;
The shaggy fur cloak is designed for December 2016 Legendary bloodrunes that will provide messaging about a Black or White Yeti.&lt;br /&gt;
&lt;br /&gt;
Tenebrous Cloak:&lt;br /&gt;
The tenebrous cloak is designed for June 2018 Legendary bloodrunes that will provide messaging about a Vesperti.&lt;br /&gt;
&lt;br /&gt;
Black Snakeskin Cloak:&lt;br /&gt;
The black snakeskin cloak is designed for August 2019 Legendary bloodrunes that will provide messaging about an Abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
Scraggly Rat Fur Cloak:&lt;br /&gt;
The scraggly rat fur cloak is designed for August 2020 Legendary bloodrunes that will provide messaging about a giant rat.&lt;br /&gt;
&lt;br /&gt;
==Release Post==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Posted [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/thread/1872339?get_newest=true February 2018] by GM Thandiwe:&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
I&#039;m here to tell you about the new Legendary Bloodrune Cloak!&lt;br /&gt;
&lt;br /&gt;
This cloak is a highly scripted cloak that is max-light and max-deep. But let me tell you what the analyze has to say about it:&lt;br /&gt;
&lt;br /&gt;
You analyze your trollhide cloak and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This trollhide cloak is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.&lt;br /&gt;
&lt;br /&gt;
If you have the Troll-king Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:&lt;br /&gt;
&lt;br /&gt;
Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.&lt;br /&gt;
&lt;br /&gt;
If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.&lt;br /&gt;
&lt;br /&gt;
This trollhide cloak may have a long or show description, but its adjective should never change.&lt;br /&gt;
&lt;br /&gt;
Lastly, a gristled trollhide cloak must only ever be a cloak-worn item.&lt;br /&gt;
&lt;br /&gt;
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&lt;br /&gt;
[Details moved to specific cloak page]&lt;br /&gt;
&lt;br /&gt;
There is a cloak for each Legendary Bloodrune that has been released and for the new one that is going out.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~ &amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Scripted Cloaks]]&lt;br /&gt;
[[category: Scripted Items]]&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=122757</id>
		<title>Frontier Days/2019</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frontier_Days/2019&amp;diff=122757"/>
		<updated>2019-11-03T01:01:09Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* CHE/MHO Event Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
== CHE/MHO Event Schedule ==&lt;br /&gt;
&#039;&#039;&#039;11/4-11/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times Eastern&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;font-size:90%;margin-right:15em}} &lt;br /&gt;
!width=&amp;quot;55px&amp;quot;| Date ||width=&amp;quot;40px&amp;quot;| Time ||width=&amp;quot;95px&amp;quot;| Group ||width=&amp;quot;125px&amp;quot;| Title ||Description&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10pm|| TownCrier|| Lauding the Landing|| Kick off Frontier Days with Lady Luxelle, Miss Leafi, and the TownCrier Team in the Wehnimer&#039;s Landing Treehouse. Everyone is invited to attend and share your thoughts on what the Landing and its people mean to you at this open mic. Luxelle will perform The Ballad Of The Landing to honor the first characters and milestone events of the Landing.&lt;br /&gt;
|-&lt;br /&gt;
|Mon, 11/4|| 10:30pm|| House Aspis|| Deftly Darting Digits|| Aspis will host a friendly dart game for FD this year&lt;br /&gt;
|-&lt;br /&gt;
|Tues, 11/5|| 11:00pm|| [[Order of the Shadow]]|| Shadow Bazaar|| Join the Order of the Shadow in celebrating Frontier Days with a good old-fashioned bazaar!  Peruse an assortment of fine goods, pay what you wish (within reason), and enjoy the spirit of camaraderie that is the Landing!  Proceeds will be donated to the Foundation for Neglected Orphans with Ruinous Diseases.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 8pm|| Onoir, Willow Hall, Black Wolves|| Fish with Us|| Each person who catches a fish will get a 10k note per fish caught. We also give each player a chrism and other prizes are given. If ye catch an Eel ye get 20k.&lt;br /&gt;
|-&lt;br /&gt;
|Thurs, 11/7|| 9pm|| Faendryl Enclave|| Scavenger Hunt|| Put your wily searching skills to good use!  Join the Faendryl Enclave for a Frontier Days Scavenger Hunt. Teams or individuals are invited to join our scavenger hunt to collect common, uncommon and rare items of interest across Wehnimer&#039;s Landing. Sign up in person with a Faendryl Enclave member on the steps of Hearthstone Manor. The event will begin at 9 pm elven, the hunt itself will start at 9:30 elven, and the hunt ending promptly at 10:30 pm elven on the 7th of Eoantos (November 7th). A list of items will be provided. You must compete and finish the challenge first to win!  Prizes will be awarded to teams or individuals up to 3rd place.  Come join in some light-hearted fun.  All are welcome! &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 4:00pm|| Fenog&#039;s Regulars|| Roulette Roundabout || Meet us in front of Moot Hall and take your chances with the Roulette Wheel!  Bring your silvers and attempt to take our money.  No one walks away empty handed.  Prizes for everyone!  &lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 7:30pm|| Twilight Hall|| Moonlight Meander of Memories and Misadventures|| Take a tour with Twilight Hall on a trip of wistful Wehnimer&#039;s Landing landmarks.  Honor our history as melancholic memory meets misadventurous mayhem!&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 8:pm|| The Sphere and Scythe|| The Sphere and Scythe returns to the beginning|| Life is a closed circle. We are returning to the beginning. Please join The Order of the Sphere and Scythe as Elder Seer Rovvigen recounts the tale of how our humble order began during Frontier Days 5116. Rovvigen will tell the tale of how the Sphere and Scythe came to be. Divination will be offered to all interested seekers following the tale.&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 2-3pm|| Caeruil Atelier|| Art Auction and Live Caricatures|| Caeruil Atelier&#039;s member artists will be auctioning finished works, taking commissions for new paintings, and also offering live caricatures for attendees.&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 6pm|| Elanthan Elegance|| A Showcase of Frontier Fashion|| Elanthian Elegance invite the residents of Wehnimer’s Landing to showcase their idea of Frontier Fashion for all festival goers, whether that’s your working day attire or fanciest finery.  There will be prizes and refreshments! &lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 7pm|| Beacon Hall Archive|| 5th Annual Ki&#039;lin Hunt|| Join us at the Beacon Hall Annex in the Kobold Village for our fifth annual Ki&#039;lin Hunt at Frontier Days! Once again we will host Lord Xorus as a guest lecturer. Afterwards, we will venture to the Monastery and Broken Lands with new and proven methods to locate the mythical ki&#039;lin.  Any trophies acquired will be distributed to a participant by a random-selection method.&lt;br /&gt;
|-&lt;br /&gt;
|Sat, 11/9|| 9pm|| Hand of Arkati || Auction and Dance || Hand of the Arkati will be hosting an old-fashioned live silvers auction of wares both high and low, fancy and furious. Come join us on The Falcon Airship to buy that special something, or simply to spectate and enjoy the festivities. Afterwards, Hand of Arkati officers will host a formal dance party as we enjoy music and refreshments. The Falcon will be docked outside of the North Gate (Lich #414) during the event.&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 2pm|| House Sylvanfair|| Trivia Dice|| House Sylvanfair are holding a game of Trivia Dice.  Test your knowledge of Elanthian Lore in a number-related trivia quiz and see if you can win a prize! &lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 9pm|| Silver Gryphons, Helden Hall|| Dame Wanton Memorial Tournament|| Helden Hall and the Silver Gryphons invite you to the Dame Wanton Memorial Tournament. Join us as we host this tournament of skill in the Helden Fighting Pit, and earn your chance to win glory, silvers and more!&lt;br /&gt;
|-&lt;br /&gt;
|Sun, 11/10|| 7pm|| Hand of Arkati || Super Happy Fun Time Charging Event|| Are your bits and baubles looking a little dull? Come to the Hand of Arkati Super Happy Fun Time Charging Event to revitalize your mage rechargables and empowerables! There is no cost for these services, and all are welcome to attend.&lt;br /&gt;
|-&lt;br /&gt;
|Fri, 11/8|| 9:30pm|| Moonshine Manor || Muffin Game || Oh no! Ordim’s lost his muffins and he needs help finding them in a new type of game! Visit Plur&#039;s Pub, where prizes and fun await. Don&#039;t forget a fresh, hot ham and cheese sandwich!&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|Date|| Time|| Group || Title|| Desc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffles==&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Cities, Towns, and Outposts&lt;br /&gt;
 | topic = Wehnimer&#039;s Landing&lt;br /&gt;
 | messagenum = 14176&lt;br /&gt;
 | author = GS4-KENSTROM&lt;br /&gt;
 | date = 10/09/2019&lt;br /&gt;
 | subject = Frontier Days! Sign up now!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 14th Annual Frontier Days will be November 4th through November 10th!&lt;br /&gt;
&lt;br /&gt;
If you are a CHE or MHO who would like to sign up to run an event on any of those days, at a specific time, please email me ASAP with:&lt;br /&gt;
&lt;br /&gt;
Name of Group:&lt;br /&gt;
Date/Time:&lt;br /&gt;
Name of Event:&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get a calendar up on the Gemstone Wiki this week to organize it all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom-&lt;br /&gt;
Waylayer of Wehnimer&#039;s Landing&lt;br /&gt;
Human Guru&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=122481</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=122481"/>
		<updated>2019-10-27T15:57:40Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* Pro-Ghezresh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2018 | Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018, and the format is back for 2019. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things ... that&#039;s going to require the appropriate SimuCoin item.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2019]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2019 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a day or 10 to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2015, for instance, there were 141 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, there&#039;s even a sneak peek at Ebon Gate in a [http://townsquarecentral.libsyn.com/swole-eagle-jesus Town Square Central podcast], and you will not want to miss that!&lt;br /&gt;
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[[Deep Sea Diving]] is usually the SimuCoin companion event to Ebon Gate. Like [[Delirium Manor]] it is available to everyone. You will need to purchase the ticket item/pass in the SimuCoin shop for dives. These are sold individually, and not part of the other Ebon Gate access passes.&lt;br /&gt;
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2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
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The [[Ebon Gate 2019/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2019. It was in a test run at [[Duskruin Arena/Treasure Trove Raffles August 2019|Duskruin, August 2019]] if you want an idea of how that worked and what its rules were. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles&lt;br /&gt;
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The storyline opens on the first for about a week.&lt;br /&gt;
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QUEST TRANSPORT EBON will get you to Caligos Isle from every city.&lt;br /&gt;
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TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
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===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Gezresh community, see the Questing section further below for more details.&lt;br /&gt;
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==Shopping and Merchants:==&lt;br /&gt;
There are [[Ebon Gate 2019 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate 2019 | Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
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&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. I am &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
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&#039;&#039;&#039;Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Some will be announced in advance so that you can plan for them, some will just happen. We&#039;re waiting on the announced schedule for 2019, but these are our educated guesses for our month-long EG:&lt;br /&gt;
* &#039;&#039;&#039;The 1st week - Oct  1-6:&#039;&#039;&#039; Storyline begins; usually starts at 9pm on the 1st&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 5-10:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat (Opens ~9pm eastern on the 5th)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 7-31:&#039;&#039;&#039; Shops Open (starts ~9pm eastern on the 7th in both Prime and Plat)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 10-31:&#039;&#039;&#039; (Prime/Plat both)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, and the mini-games&lt;br /&gt;
** Deep Sea Diving, and the Diving Competition companion events open&lt;br /&gt;
** Shopping continue for the rest of the month&lt;br /&gt;
** Something New starts&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime&lt;br /&gt;
** [[Ebon_Gate_Festival_live_games | Live Games]] with a GM Host for all manner of fun. See the details below. The schedule is usually available under the FESTIVAL command in GS&lt;br /&gt;
* &#039;&#039;&#039;The 4th week - Oct 18-25:&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The last week - Oct 26-31:&#039;&#039;&#039; Finish your diving, shopping, games, and whatever tasks the storyline arc/s require this year, the party will be over soon.&lt;br /&gt;
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==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
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{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-6, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 5-10&amp;lt;BR /&amp;gt;Prime: Oct 12-17 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 7-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 7-31 || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 7-31 || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashels&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 10-31&amp;lt;BR /&amp;gt;Digging, Mini-games, Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used || 1,500 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Diving || Oct 10-31 || SimuCoin Diving License. || They are 100 SimuCoins for each set of dives.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 10-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 10-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 11-18&amp;lt;BR /&amp;gt;Prime Oct 18-25 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 10-31: Dungeon Crawl, 250 seashells || No pass required ||&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Raffles every hour || Active Game Pass || 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss || TBD || TBD || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || TBD || TBD || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
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==Games and Fun:==&lt;br /&gt;
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* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Search and Rescue - (Someone is lost?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - ??&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for some exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - In 2017/18 the Fishing game was open to all without a pass, but it did cost seashells to enter.&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
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==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a small storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were two different sides, fighting for the outcome, in fact.&lt;br /&gt;
* In 2019, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
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===The Month-Long Favor Quest===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 is a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 4=====&lt;br /&gt;
The house that Caligos built.&lt;br /&gt;
 &lt;br /&gt;
A windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door&lt;br /&gt;
&lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders can not be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
A large limestone plinth exists now that needs to be chiseled into shape. Found in the Chamber of the Dark, lich Room # 26070.  &lt;br /&gt;
&lt;br /&gt;
*a sturdy limestone plinth&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
A shortcut appears!&lt;br /&gt;
Search around for a new tear in the fabric of reality around Caligos (lich room 26596) and find a shortcut to the Monolith&lt;br /&gt;
&lt;br /&gt;
*Silver and green tiles&lt;br /&gt;
*A crystalline vial of liquid silver&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman is expected in 2019.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Consider &amp;lt;code&amp;gt;;prettiernum&amp;lt;/code&amp;gt; to make all those long numbers more readable with commas. DISCLAIMER: You may need to turn it off for some other scripts to work.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding thing, transferring them, and more.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://www.fenogs.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found Deep Sea Diving? Ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5119)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=122242</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=122242"/>
		<updated>2019-10-21T16:51:40Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* phase 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2018 | Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018, and the format is back for 2019. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things ... that&#039;s going to require the appropriate SimuCoin item.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2019]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2019 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a day or 10 to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2015, for instance, there were 141 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, there&#039;s even a sneak peek at Ebon Gate in a [http://townsquarecentral.libsyn.com/swole-eagle-jesus Town Square Central podcast], and you will not want to miss that!&lt;br /&gt;
&lt;br /&gt;
[[Deep Sea Diving]] is usually the SimuCoin companion event to Ebon Gate. Like [[Delirium Manor]] it is available to everyone. You will need to purchase the ticket item/pass in the SimuCoin shop for dives. These are sold individually, and not part of the other Ebon Gate access passes.&lt;br /&gt;
&lt;br /&gt;
2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
&lt;br /&gt;
The [[Ebon Gate 2019/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2019. It was in a test run at [[Duskruin Arena/Treasure Trove Raffles August 2019|Duskruin, August 2019]] if you want an idea of how that worked and what its rules were. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles&lt;br /&gt;
&lt;br /&gt;
The storyline opens on the first for about a week.&lt;br /&gt;
&lt;br /&gt;
QUEST TRANSPORT EBON will get you to Caligos Isle from every city.&lt;br /&gt;
&lt;br /&gt;
TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
&lt;br /&gt;
===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Gezresh community, see the Questing section further below for more details.&lt;br /&gt;
&lt;br /&gt;
==Shopping and Merchants:==&lt;br /&gt;
There are [[Ebon Gate 2019 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate 2019 | Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. I am &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Some will be announced in advance so that you can plan for them, some will just happen. We&#039;re waiting on the announced schedule for 2019, but these are our educated guesses for our month-long EG:&lt;br /&gt;
* &#039;&#039;&#039;The 1st week - Oct  1-6:&#039;&#039;&#039; Storyline begins; usually starts at 9pm on the 1st&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 5-10:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat (Opens ~9pm eastern on the 5th)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 7-31:&#039;&#039;&#039; Shops Open (starts ~9pm eastern on the 7th in both Prime and Plat)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 10-31:&#039;&#039;&#039; (Prime/Plat both)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, and the mini-games&lt;br /&gt;
** Deep Sea Diving, and the Diving Competition companion events open&lt;br /&gt;
** Shopping continue for the rest of the month&lt;br /&gt;
** Something New starts&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime&lt;br /&gt;
** [[Ebon_Gate_Festival_live_games | Live Games]] with a GM Host for all manner of fun. See the details below. The schedule is usually available under the FESTIVAL command in GS&lt;br /&gt;
* &#039;&#039;&#039;The 4th week - Oct 18-25:&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The last week - Oct 26-31:&#039;&#039;&#039; Finish your diving, shopping, games, and whatever tasks the storyline arc/s require this year, the party will be over soon.&lt;br /&gt;
&lt;br /&gt;
==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-6, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 5-10&amp;lt;BR /&amp;gt;Prime: Oct 12-17 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 7-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 7-31 || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 7-31 || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashels&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 10-31&amp;lt;BR /&amp;gt;Digging, Mini-games, Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used || 1,500 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Diving || Oct 10-31 || SimuCoin Diving License. || They are 100 SimuCoins for each set of dives.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 10-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 10-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 11-18&amp;lt;BR /&amp;gt;Prime Oct 18-25 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 10-31: Dungeon Crawl, 250 seashells || No pass required ||&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Raffles every hour || Active Game Pass || 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss || TBD || TBD || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || TBD || TBD || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games and Fun:==&lt;br /&gt;
&lt;br /&gt;
* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Search and Rescue - (Someone is lost?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - ??&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for some exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - In 2017/18 the Fishing game was open to all without a pass, but it did cost seashells to enter.&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
&lt;br /&gt;
==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a small storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were two different sides, fighting for the outcome, in fact.&lt;br /&gt;
* In 2019, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
&lt;br /&gt;
===The Month-Long Favor Quest===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 is a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
The house that Caligos built.&lt;br /&gt;
 &lt;br /&gt;
A windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door&lt;br /&gt;
&lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
====Phase 1====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders can not be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
====phase 2====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====phase 3====&lt;br /&gt;
A large limestone plinth exists now that needs to be chiseled into shape. Found in the Chamber of the Dark, lich Room # 26070.  &lt;br /&gt;
&lt;br /&gt;
*a sturdy limestone plinth&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman is expected in 2019.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Consider &amp;lt;code&amp;gt;;prettiernum&amp;lt;/code&amp;gt; to make all those long numbers more readable with commas. DISCLAIMER: You may need to turn it off for some other scripts to work.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding thing, transferring them, and more.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://www.fenogs.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found Deep Sea Diving? Ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5119)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=122241</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=122241"/>
		<updated>2019-10-21T16:49:56Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2018 | Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018, and the format is back for 2019. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things ... that&#039;s going to require the appropriate SimuCoin item.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2019]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2019 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a day or 10 to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2015, for instance, there were 141 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, there&#039;s even a sneak peek at Ebon Gate in a [http://townsquarecentral.libsyn.com/swole-eagle-jesus Town Square Central podcast], and you will not want to miss that!&lt;br /&gt;
&lt;br /&gt;
[[Deep Sea Diving]] is usually the SimuCoin companion event to Ebon Gate. Like [[Delirium Manor]] it is available to everyone. You will need to purchase the ticket item/pass in the SimuCoin shop for dives. These are sold individually, and not part of the other Ebon Gate access passes.&lt;br /&gt;
&lt;br /&gt;
2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
&lt;br /&gt;
The [[Ebon Gate 2019/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2019. It was in a test run at [[Duskruin Arena/Treasure Trove Raffles August 2019|Duskruin, August 2019]] if you want an idea of how that worked and what its rules were. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles&lt;br /&gt;
&lt;br /&gt;
The storyline opens on the first for about a week.&lt;br /&gt;
&lt;br /&gt;
QUEST TRANSPORT EBON will get you to Caligos Isle from every city.&lt;br /&gt;
&lt;br /&gt;
TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
&lt;br /&gt;
===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Gezresh community, see the Questing section further below for more details.&lt;br /&gt;
&lt;br /&gt;
==Shopping and Merchants:==&lt;br /&gt;
There are [[Ebon Gate 2019 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate 2019 | Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. I am &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Some will be announced in advance so that you can plan for them, some will just happen. We&#039;re waiting on the announced schedule for 2019, but these are our educated guesses for our month-long EG:&lt;br /&gt;
* &#039;&#039;&#039;The 1st week - Oct  1-6:&#039;&#039;&#039; Storyline begins; usually starts at 9pm on the 1st&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 5-10:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat (Opens ~9pm eastern on the 5th)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 7-31:&#039;&#039;&#039; Shops Open (starts ~9pm eastern on the 7th in both Prime and Plat)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 10-31:&#039;&#039;&#039; (Prime/Plat both)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, and the mini-games&lt;br /&gt;
** Deep Sea Diving, and the Diving Competition companion events open&lt;br /&gt;
** Shopping continue for the rest of the month&lt;br /&gt;
** Something New starts&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime&lt;br /&gt;
** [[Ebon_Gate_Festival_live_games | Live Games]] with a GM Host for all manner of fun. See the details below. The schedule is usually available under the FESTIVAL command in GS&lt;br /&gt;
* &#039;&#039;&#039;The 4th week - Oct 18-25:&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The last week - Oct 26-31:&#039;&#039;&#039; Finish your diving, shopping, games, and whatever tasks the storyline arc/s require this year, the party will be over soon.&lt;br /&gt;
&lt;br /&gt;
==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-6, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 5-10&amp;lt;BR /&amp;gt;Prime: Oct 12-17 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 7-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 7-31 || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 7-31 || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashels&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 10-31&amp;lt;BR /&amp;gt;Digging, Mini-games, Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used || 1,500 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Diving || Oct 10-31 || SimuCoin Diving License. || They are 100 SimuCoins for each set of dives.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 10-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 10-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 11-18&amp;lt;BR /&amp;gt;Prime Oct 18-25 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 10-31: Dungeon Crawl, 250 seashells || No pass required ||&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Raffles every hour || Active Game Pass || 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss || TBD || TBD || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || TBD || TBD || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games and Fun:==&lt;br /&gt;
&lt;br /&gt;
* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Search and Rescue - (Someone is lost?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - ??&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for some exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - In 2017/18 the Fishing game was open to all without a pass, but it did cost seashells to enter.&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
&lt;br /&gt;
==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a small storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were two different sides, fighting for the outcome, in fact.&lt;br /&gt;
* In 2019, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
&lt;br /&gt;
===The Month-Long Favor Quest===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 is a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
The house that Caligos built.&lt;br /&gt;
 &lt;br /&gt;
A windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door&lt;br /&gt;
&lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
====Phase 1====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders can not be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
====phase 2====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====phase 3====&lt;br /&gt;
A large limestone plinth exists now that needs to be chiseled into shape. &lt;br /&gt;
Room # 26070  &lt;br /&gt;
&lt;br /&gt;
*a sturdy limestone plinth&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman is expected in 2019.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Consider &amp;lt;code&amp;gt;;prettiernum&amp;lt;/code&amp;gt; to make all those long numbers more readable with commas. DISCLAIMER: You may need to turn it off for some other scripts to work.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding thing, transferring them, and more.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://www.fenogs.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found Deep Sea Diving? Ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5119)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=121923</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=121923"/>
		<updated>2019-10-16T19:26:34Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* Phase 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2018 | Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018, and the format is back for 2019. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things ... that&#039;s going to require the appropriate SimuCoin item.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2019]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2019 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a day or 10 to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2015, for instance, there were 141 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, there&#039;s even a sneak peek at Ebon Gate in a [http://townsquarecentral.libsyn.com/swole-eagle-jesus Town Square Central podcast], and you will not want to miss that!&lt;br /&gt;
&lt;br /&gt;
[[Deep Sea Diving]] is usually the SimuCoin companion event to Ebon Gate. Like [[Delirium Manor]] it is available to everyone. You will need to purchase the ticket item/pass in the SimuCoin shop for dives. These are sold individually, and not part of the other Ebon Gate access passes.&lt;br /&gt;
&lt;br /&gt;
2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
&lt;br /&gt;
The [[Ebon Gate 2019/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2019. It was in a test run at [[Duskruin Arena/Treasure Trove Raffles August 2019|Duskruin, August 2019]] if you want an idea of how that worked and what its rules were. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles&lt;br /&gt;
&lt;br /&gt;
The storyline opens on the first for about a week.&lt;br /&gt;
&lt;br /&gt;
QUEST TRANSPORT EBON will get you to Caligos Isle from every city.&lt;br /&gt;
&lt;br /&gt;
TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
&lt;br /&gt;
===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Gezresh community, see the Questing section further below for more details.&lt;br /&gt;
&lt;br /&gt;
==Shopping and Merchants:==&lt;br /&gt;
There are [[Ebon Gate 2019 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate 2019 | Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. I am &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Some will be announced in advance so that you can plan for them, some will just happen. We&#039;re waiting on the announced schedule for 2019, but these are our educated guesses for our month-long EG:&lt;br /&gt;
* &#039;&#039;&#039;The 1st week - Oct  1-6:&#039;&#039;&#039; Storyline begins; usually starts at 9pm on the 1st&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 5-10:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat (Opens ~9pm eastern on the 5th)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 7-31:&#039;&#039;&#039; Shops Open (starts ~9pm eastern on the 7th in both Prime and Plat)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 10-31:&#039;&#039;&#039; (Prime/Plat both)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, and the mini-games&lt;br /&gt;
** Deep Sea Diving, and the Diving Competition companion events open&lt;br /&gt;
** Shopping continue for the rest of the month&lt;br /&gt;
** Something New starts&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime&lt;br /&gt;
** [[Ebon_Gate_Festival_live_games | Live Games]] with a GM Host for all manner of fun. See the details below. The schedule is usually available under the FESTIVAL command in GS&lt;br /&gt;
* &#039;&#039;&#039;The 4th week - Oct 18-25:&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The last week - Oct 26-31:&#039;&#039;&#039; Finish your diving, shopping, games, and whatever tasks the storyline arc/s require this year, the party will be over soon.&lt;br /&gt;
&lt;br /&gt;
==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-6, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 5-10&amp;lt;BR /&amp;gt;Prime: Oct 12-17 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 7-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 7-31 || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 7-31 || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashels&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 10-31&amp;lt;BR /&amp;gt;Digging, Mini-games, Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used || 1,500 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Diving || Oct 10-31 || SimuCoin Diving License. || They are 100 SimuCoins for each set of dives.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 10-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 10-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 11-18&amp;lt;BR /&amp;gt;Prime Oct 18-25 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 10-31: Dungeon Crawl, 250 seashells || No pass required ||&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Raffles every hour || Active Game Pass || 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss || TBD || TBD || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || TBD || TBD || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games and Fun:==&lt;br /&gt;
&lt;br /&gt;
* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Search and Rescue - (Someone is lost?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - ??&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for some exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - In 2017/18 the Fishing game was open to all without a pass, but it did cost seashells to enter.&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
&lt;br /&gt;
==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a small storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were two different sides, fighting for the outcome, in fact.&lt;br /&gt;
* In 2019, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
&lt;br /&gt;
===The Month-Long Favor Quest===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 is a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
The house that Caligos built.&lt;br /&gt;
 &lt;br /&gt;
A windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door&lt;br /&gt;
&lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
====Phase 1====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders can not be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
====phase 2====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman is expected in 2019.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Consider &amp;lt;code&amp;gt;;prettiernum&amp;lt;/code&amp;gt; to make all those long numbers more readable with commas. DISCLAIMER: You may need to turn it off for some other scripts to work.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding thing, transferring them, and more.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://www.fenogs.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found Deep Sea Diving? Ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5119)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=121922</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=121922"/>
		<updated>2019-10-16T19:26:12Z</updated>

		<summary type="html">&lt;p&gt;JOEKUPS: /* Questing: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2018 | Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018, and the format is back for 2019. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things ... that&#039;s going to require the appropriate SimuCoin item.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2019]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2019 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a day or 10 to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2015, for instance, there were 141 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, there&#039;s even a sneak peek at Ebon Gate in a [http://townsquarecentral.libsyn.com/swole-eagle-jesus Town Square Central podcast], and you will not want to miss that!&lt;br /&gt;
&lt;br /&gt;
[[Deep Sea Diving]] is usually the SimuCoin companion event to Ebon Gate. Like [[Delirium Manor]] it is available to everyone. You will need to purchase the ticket item/pass in the SimuCoin shop for dives. These are sold individually, and not part of the other Ebon Gate access passes.&lt;br /&gt;
&lt;br /&gt;
2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
&lt;br /&gt;
The [[Ebon Gate 2019/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2019. It was in a test run at [[Duskruin Arena/Treasure Trove Raffles August 2019|Duskruin, August 2019]] if you want an idea of how that worked and what its rules were. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles&lt;br /&gt;
&lt;br /&gt;
The storyline opens on the first for about a week.&lt;br /&gt;
&lt;br /&gt;
QUEST TRANSPORT EBON will get you to Caligos Isle from every city.&lt;br /&gt;
&lt;br /&gt;
TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
&lt;br /&gt;
===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Gezresh community, see the Questing section further below for more details.&lt;br /&gt;
&lt;br /&gt;
==Shopping and Merchants:==&lt;br /&gt;
There are [[Ebon Gate 2019 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate 2019 | Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. I am &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Some will be announced in advance so that you can plan for them, some will just happen. We&#039;re waiting on the announced schedule for 2019, but these are our educated guesses for our month-long EG:&lt;br /&gt;
* &#039;&#039;&#039;The 1st week - Oct  1-6:&#039;&#039;&#039; Storyline begins; usually starts at 9pm on the 1st&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 5-10:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat (Opens ~9pm eastern on the 5th)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 7-31:&#039;&#039;&#039; Shops Open (starts ~9pm eastern on the 7th in both Prime and Plat)&lt;br /&gt;
* &#039;&#039;&#039;The 2nd week - Oct 10-31:&#039;&#039;&#039; (Prime/Plat both)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, and the mini-games&lt;br /&gt;
** Deep Sea Diving, and the Diving Competition companion events open&lt;br /&gt;
** Shopping continue for the rest of the month&lt;br /&gt;
** Something New starts&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* &#039;&#039;&#039;The 3rd week - Oct 12-17:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime&lt;br /&gt;
** [[Ebon_Gate_Festival_live_games | Live Games]] with a GM Host for all manner of fun. See the details below. The schedule is usually available under the FESTIVAL command in GS&lt;br /&gt;
* &#039;&#039;&#039;The 4th week - Oct 18-25:&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The last week - Oct 26-31:&#039;&#039;&#039; Finish your diving, shopping, games, and whatever tasks the storyline arc/s require this year, the party will be over soon.&lt;br /&gt;
&lt;br /&gt;
==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-6, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 5-10&amp;lt;BR /&amp;gt;Prime: Oct 12-17 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 7-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 7-31 || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 7-31 || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashels&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 10-31&amp;lt;BR /&amp;gt;Digging, Mini-games, Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used || 1,500 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Diving || Oct 10-31 || SimuCoin Diving License. || They are 100 SimuCoins for each set of dives.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 10-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 10-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 11-18&amp;lt;BR /&amp;gt;Prime Oct 18-25 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 10-31: Dungeon Crawl, 250 seashells || No pass required ||&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Raffles every hour || Active Game Pass || 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss || TBD || TBD || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || TBD || TBD || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games and Fun:==&lt;br /&gt;
&lt;br /&gt;
* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Search and Rescue - (Someone is lost?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - ??&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for some exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - In 2017/18 the Fishing game was open to all without a pass, but it did cost seashells to enter.&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
&lt;br /&gt;
==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a small storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were two different sides, fighting for the outcome, in fact.&lt;br /&gt;
* In 2019, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
&lt;br /&gt;
===The Month-Long Favor Quest===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 is a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
The house that Caligos built. &lt;br /&gt;
a windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door &lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
====Phase 1====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders can not be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
====phase 2====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman is expected in 2019.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Consider &amp;lt;code&amp;gt;;prettiernum&amp;lt;/code&amp;gt; to make all those long numbers more readable with commas. DISCLAIMER: You may need to turn it off for some other scripts to work.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding thing, transferring them, and more.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://www.fenogs.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found Deep Sea Diving? Ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5119)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>JOEKUPS</name></author>
	</entry>
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