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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JSTEIG</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JSTEIG"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/JSTEIG"/>
	<updated>2026-05-15T20:03:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Internal_Power&amp;diff=26688</id>
		<title>Internal Power</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Internal_Power&amp;diff=26688"/>
		<updated>2013-02-22T22:02:03Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s&lt;br /&gt;
|mnemonic=IPOWER&lt;br /&gt;
|cost=25 [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=2 |se1=- |pu1= -&lt;br /&gt;
|sq2=4 &lt;br /&gt;
|sq3=6&lt;br /&gt;
|sq4=8&lt;br /&gt;
|sq5=10 &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Power&#039;&#039;&#039; is a [[combat maneuver]] available to [[Monk]]s only.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You are capable of deep levels of concentration that allow you to repair your body. Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[[List of combat maneuvers available to monks]]&lt;br /&gt;
*[[Monk]]s&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#internalpower Combat Maneuvers List: Internal Power], on Play.net&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14640</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14640"/>
		<updated>2013-02-21T19:58:30Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
The word &#039;&#039;&#039;&amp;quot;Extremely&amp;quot;&#039;&#039;&#039; shows wither they are super or normal flares.&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an &#039;&#039;&#039;extremely&#039;&#039;&#039; high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dasmik swings a notch-bladed vultite francisca at a massive troll king!&lt;br /&gt;
AS: +454 vs DS: +247 with AvD: +32 + d100 roll: +20 = +259&lt;br /&gt;
... and hit for 95 points of damage!&lt;br /&gt;
Awesome shot collapses a lung!&lt;br /&gt;
** Dasmik&#039;s francisca resonates with a high-pitched sound and causes your skin and muscles to tighten! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14639</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14639"/>
		<updated>2013-02-21T19:38:12Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an &#039;&#039;&#039;extremely&#039;&#039;&#039; high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dasmik swings a notch-bladed vultite francisca at a massive troll king!&lt;br /&gt;
AS: +454 vs DS: +247 with AvD: +32 + d100 roll: +20 = +259&lt;br /&gt;
... and hit for 95 points of damage!&lt;br /&gt;
Awesome shot collapses a lung!&lt;br /&gt;
** Dasmik&#039;s francisca resonates with a high-pitched sound and causes your skin and muscles to tighten! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14638</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14638"/>
		<updated>2013-02-21T01:27:23Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Regular Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dasmik swings a notch-bladed vultite francisca at a massive troll king!&lt;br /&gt;
AS: +454 vs DS: +247 with AvD: +32 + d100 roll: +20 = +259&lt;br /&gt;
... and hit for 95 points of damage!&lt;br /&gt;
Awesome shot collapses a lung!&lt;br /&gt;
** Dasmik&#039;s francisca resonates with a high-pitched sound and causes your skin and muscles to tighten! **&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14637</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14637"/>
		<updated>2013-02-21T01:23:59Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Super Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dasmik swings a notch-bladed vultite francisca at a massive troll king!&lt;br /&gt;
AS: +454 vs DS: +247 with AvD: +32 + d100 roll: +20 = +259&lt;br /&gt;
... and hit for 95 points of damage!&lt;br /&gt;
Awesome shot collapses a lung!&lt;br /&gt;
** Your francisca resonates with a high-pitched sound and causes your skin and muscles to tighten! **&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14636</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14636"/>
		<updated>2013-02-21T01:12:03Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dasmik swings a notch-bladed vultite francisca at a massive troll king!&lt;br /&gt;
AS: +454 vs DS: +247 with AvD: +32 + d100 roll: +20 = +259&lt;br /&gt;
... and hit for 95 points of damage!&lt;br /&gt;
Awesome shot collapses a lung!&lt;br /&gt;
** Your francisca resonates with a high-pitched sound and causes your skin and muscles to tighten! **&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14635</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14635"/>
		<updated>2013-02-21T01:11:19Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;end {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dasmik swings a notch-bladed vultite francisca at a massive troll king!&lt;br /&gt;
AS: +454 vs DS: +247 with AvD: +32 + d100 roll: +20 = +259&lt;br /&gt;
... and hit for 95 points of damage!&lt;br /&gt;
Awesome shot collapses a lung!&lt;br /&gt;
** Your francisca resonates with a high-pitched sound and causes your skin and muscles to tighten! **&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14634</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14634"/>
		<updated>2013-02-21T01:10:06Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Super Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dasmik swings a notch-bladed vultite francisca at a massive troll king!&lt;br /&gt;
AS: +454 vs DS: +247 with AvD: +32 + d100 roll: +20 = +259&lt;br /&gt;
... and hit for 95 points of damage!&lt;br /&gt;
Awesome shot collapses a lung!&lt;br /&gt;
** Your francisca resonates with a high-pitched sound and causes your skin and muscles to tighten! **&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14633</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14633"/>
		<updated>2013-02-20T00:19:35Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Normal Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14632</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14632"/>
		<updated>2013-02-20T00:19:23Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Normal Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14631</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14631"/>
		<updated>2013-02-20T00:19:12Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Super Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14630</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14630"/>
		<updated>2013-02-20T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Super Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14629</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14629"/>
		<updated>2013-02-20T00:18:00Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14628</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14628"/>
		<updated>2013-02-20T00:16:29Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Super Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14627</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14627"/>
		<updated>2013-02-20T00:16:02Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Super Bubble Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
&amp;gt;You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14626</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14626"/>
		<updated>2013-02-19T20:02:23Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Exceptional or Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14625</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14625"/>
		<updated>2013-02-19T20:01:51Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==Super Bubble Flares==&lt;br /&gt;
 &lt;br /&gt;
You swing an ora-studded lacquered tetsubo at a lesser orc!&lt;br /&gt;
AS: +123 vs DS: +73 with AvD: +38 + d100 roll: +32 = +120&lt;br /&gt;
... and hit for 16 points of damage!&lt;br /&gt;
Bones in right arm crack.&lt;br /&gt;
** Your tetsubo resonates with an extremely high-pitched sound and causes your skin and muscles to harden! **&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
==Normal Bubble Flares==&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14624</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14624"/>
		<updated>2013-02-19T19:11:54Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again before 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==In Action!==&lt;br /&gt;
 &lt;br /&gt;
coming soon!&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14623</id>
		<title>Stalwart Resilience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stalwart_Resilience&amp;diff=14623"/>
		<updated>2013-02-19T19:11:12Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Bubble flares&amp;#039;&amp;#039;&amp;#039; are a type of specialty flare which bestows Damage Padding to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bubble flares&#039;&#039;&#039; are a type of specialty [[flare]] which bestows Damage [[Padding]] to the players armor when the weapon flares.  The Damage Padding effect will last 1 minute but can be refreshed if the weapon where to flare again if the 1 minute of time expires. &lt;br /&gt;
&lt;br /&gt;
Normal Bubble Flares - Heavy Damage Padding&lt;br /&gt;
Super Bubble Flares (merchants have offered super bubble flares in the past) - Magnificent Damage Padding&lt;br /&gt;
&lt;br /&gt;
==In Action!==&lt;br /&gt;
 &lt;br /&gt;
coming soon!&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21980</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21980"/>
		<updated>2013-02-19T19:06:25Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common property that many weapons throughout Elanthia possess.  Generally, flares occur when striking the opponent about 25% of the time depending on the type and potency of the flare.  They can do from 1 to 60 damage, averaging about 20 damage per flare, depending upon a random selection.&lt;br /&gt;
&lt;br /&gt;
== Types of Flares ==&lt;br /&gt;
There are five common types of flares, three uncommon types, and a number of flares that are only seen on special weapons. Flares can be determined empirically or through a bard [[http://www.krakiipedia.org/wiki/Loresinging#Weapon.2FArmor_Abilities|loresong]]&lt;br /&gt;
=== Common Flares ===&lt;br /&gt;
:*[[Acid critical table|Acid]] flares - The most widely effective of the common flares.&lt;br /&gt;
:*[[Cold critical table|Cold]] flares - Effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Heat]] flares - Effective on cold-type or water-type creatures, as well as trolls and most undead. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Impact critical table|Vibration]] flares - Effective on earth-type creatures, such as pyrothags.&lt;br /&gt;
:*[[Lightning critical table|Lightning]] flares - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Flares ===&lt;br /&gt;
:*Holy Water flares - Available only through [[Holy Blade]] and behaves as [[Acid critical table|Acid]] on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*[[Plasma critical table|Plasma]] flares - Effective on undead.  Also, sanctify bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam]] flares - Not heavily sought after due to an overall inferior critical table.&lt;br /&gt;
:*[[Vacuum critical table|Vacuum]] flares - Often referred to as void flares. These are found on [[coraesine]] weapons.&lt;br /&gt;
&lt;br /&gt;
=== Special Flares ===&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Acuity flares]] - These flares give temporary bonuses to AS/CS upon triggering.&lt;br /&gt;
:*[[Bubble flares|Bubble flares]] - newly released at Ebon Gate 2008 by the merchant Slawgruf they offer a protective bubble about the wielder for a minute or so similar to stone skin from what the merchant said at the time.  Normal bubble flares provide HDP and super bubble flares provide MDP.&lt;br /&gt;
:*[[Disruption critical table|Disruption]] flares - Seen on Tsanah&#039;s [[black ora]] weapons.&lt;br /&gt;
:*Jovn&#039;s mechanical flares - These do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they&#039;re blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Knockout_flare|Knockout]] flare - Can only be added to crushing weapons. Triggers with a very high likelihood but only against the head.&lt;br /&gt;
:*Rotating flares - Special merhcant flares which can change. They exist in a variety of combinations. Depending upon the item, they flares may change based on realm, or by a selection [[Script|script]].&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Mana vial]] flares - The caster regains a small amount of mana when triggered. Particularly powerful when combined with the [[Rapid Fire]] and [[Minor Shock]] spells. Similar &amp;quot;health vial&amp;quot; and &amp;quot;spirit vial&amp;quot; variants have been released as well ([http://www.krakiipedia.org/wiki/Convocation_of_Coraesine_Field#Mana_Vial_flares CCF 2009]).&lt;br /&gt;
:*[[Poisoned|Poison]] flares - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit.  Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath]] flares - These do only blood-loss type damage.  No wounds.  Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance]] flares - have a very high likelihood of knocking down a target.&lt;br /&gt;
&lt;br /&gt;
=== Feras Weapons ===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout [[Elanthia]], feras weapons are often deadly weapons that almost always flare when striking.  The flares are [[Lightning critical table|Lightning]] based and generally start at very high damage and degrade after each use.  A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
== Methods of Obtaining Flares ==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell, [[Sanctify (1625)|Sanctify]]; the cleric spell, [[Holy Blade (304)|Holy Blade]] (when cast by a cleric with 40 or more ranks in the Cleric Circle); or the minor elemental spell, [[Elemental Blade (411)|Elemental Blade]].  Each of these spells have restrictions on which weapons they can be cast on and still add the flares.  To add flares to a weapon that is magical or non-blessable, one would require the services of a special [[merchant]].  A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares).  Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) longsword would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor flares ==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares.  Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain combat [[maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etcetera).  It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21979</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21979"/>
		<updated>2013-02-19T19:06:02Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common property that many weapons throughout Elanthia possess.  Generally, flares occur when striking the opponent about 25% of the time depending on the type and potency of the flare.  They can do from 1 to 60 damage, averaging about 20 damage per flare, depending upon a random selection.&lt;br /&gt;
&lt;br /&gt;
== Types of Flares ==&lt;br /&gt;
There are five common types of flares, three uncommon types, and a number of flares that are only seen on special weapons. Flares can be determined empirically or through a bard [[http://www.krakiipedia.org/wiki/Loresinging#Weapon.2FArmor_Abilities|loresong]]&lt;br /&gt;
=== Common Flares ===&lt;br /&gt;
:*[[Acid critical table|Acid]] flares - The most widely effective of the common flares.&lt;br /&gt;
:*[[Cold critical table|Cold]] flares - Effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Heat]] flares - Effective on cold-type or water-type creatures, as well as trolls and most undead. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Impact critical table|Vibration]] flares - Effective on earth-type creatures, such as pyrothags.&lt;br /&gt;
:*[[Lightning critical table|Lightning]] flares - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Flares ===&lt;br /&gt;
:*Holy Water flares - Available only through [[Holy Blade]] and behaves as [[Acid critical table|Acid]] on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*[[Plasma critical table|Plasma]] flares - Effective on undead.  Also, sanctify bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam]] flares - Not heavily sought after due to an overall inferior critical table.&lt;br /&gt;
:*[[Vacuum critical table|Vacuum]] flares - Often referred to as void flares. These are found on [[coraesine]] weapons.&lt;br /&gt;
&lt;br /&gt;
=== Special Flares ===&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Acuity flares]] - These flares give temporary bonuses to AS/CS upon triggering.&lt;br /&gt;
:*[[Bubble_flares|Bubble_flares]] - newly released at Ebon Gate 2008 by the merchant Slawgruf they offer a protective bubble about the wielder for a minute or so similar to stone skin from what the merchant said at the time.  Normal bubble flares provide HDP and super bubble flares provide MDP.&lt;br /&gt;
:*[[Disruption critical table|Disruption]] flares - Seen on Tsanah&#039;s [[black ora]] weapons.&lt;br /&gt;
:*Jovn&#039;s mechanical flares - These do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they&#039;re blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Knockout_flare|Knockout]] flare - Can only be added to crushing weapons. Triggers with a very high likelihood but only against the head.&lt;br /&gt;
:*Rotating flares - Special merhcant flares which can change. They exist in a variety of combinations. Depending upon the item, they flares may change based on realm, or by a selection [[Script|script]].&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Mana vial]] flares - The caster regains a small amount of mana when triggered. Particularly powerful when combined with the [[Rapid Fire]] and [[Minor Shock]] spells. Similar &amp;quot;health vial&amp;quot; and &amp;quot;spirit vial&amp;quot; variants have been released as well ([http://www.krakiipedia.org/wiki/Convocation_of_Coraesine_Field#Mana_Vial_flares CCF 2009]).&lt;br /&gt;
:*[[Poisoned|Poison]] flares - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit.  Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath]] flares - These do only blood-loss type damage.  No wounds.  Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance]] flares - have a very high likelihood of knocking down a target.&lt;br /&gt;
&lt;br /&gt;
=== Feras Weapons ===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout [[Elanthia]], feras weapons are often deadly weapons that almost always flare when striking.  The flares are [[Lightning critical table|Lightning]] based and generally start at very high damage and degrade after each use.  A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
== Methods of Obtaining Flares ==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell, [[Sanctify (1625)|Sanctify]]; the cleric spell, [[Holy Blade (304)|Holy Blade]] (when cast by a cleric with 40 or more ranks in the Cleric Circle); or the minor elemental spell, [[Elemental Blade (411)|Elemental Blade]].  Each of these spells have restrictions on which weapons they can be cast on and still add the flares.  To add flares to a weapon that is magical or non-blessable, one would require the services of a special [[merchant]].  A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares).  Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) longsword would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor flares ==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares.  Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain combat [[maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etcetera).  It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21978</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21978"/>
		<updated>2013-02-19T19:05:05Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common property that many weapons throughout Elanthia possess.  Generally, flares occur when striking the opponent about 25% of the time depending on the type and potency of the flare.  They can do from 1 to 60 damage, averaging about 20 damage per flare, depending upon a random selection.&lt;br /&gt;
&lt;br /&gt;
== Types of Flares ==&lt;br /&gt;
There are five common types of flares, three uncommon types, and a number of flares that are only seen on special weapons. Flares can be determined empirically or through a bard [[http://www.krakiipedia.org/wiki/Loresinging#Weapon.2FArmor_Abilities|loresong]]&lt;br /&gt;
=== Common Flares ===&lt;br /&gt;
:*[[Acid critical table|Acid]] flares - The most widely effective of the common flares.&lt;br /&gt;
:*[[Cold critical table|Cold]] flares - Effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Heat]] flares - Effective on cold-type or water-type creatures, as well as trolls and most undead. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Impact critical table|Vibration]] flares - Effective on earth-type creatures, such as pyrothags.&lt;br /&gt;
:*[[Lightning critical table|Lightning]] flares - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Flares ===&lt;br /&gt;
:*Holy Water flares - Available only through [[Holy Blade]] and behaves as [[Acid critical table|Acid]] on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*[[Plasma critical table|Plasma]] flares - Effective on undead.  Also, sanctify bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam]] flares - Not heavily sought after due to an overall inferior critical table.&lt;br /&gt;
:*[[Vacuum critical table|Vacuum]] flares - Often referred to as void flares. These are found on [[coraesine]] weapons.&lt;br /&gt;
&lt;br /&gt;
=== Special Flares ===&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Acuity flares]] - These flares give temporary bonuses to AS/CS upon triggering.&lt;br /&gt;
:*[[Bubble flares|Bubble]] - newly released at Ebon Gate 2008 by the merchant Slawgruf they offer a protective bubble about the wielder for a minute or so similar to stone skin from what the merchant said at the time.  Normal bubble flares provide HDP and super bubble flares provide MDP.&lt;br /&gt;
:*[[Disruption critical table|Disruption]] flares - Seen on Tsanah&#039;s [[black ora]] weapons.&lt;br /&gt;
:*Jovn&#039;s mechanical flares - These do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they&#039;re blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Knockout_flare|Knockout]] flare - Can only be added to crushing weapons. Triggers with a very high likelihood but only against the head.&lt;br /&gt;
:*Rotating flares - Special merhcant flares which can change. They exist in a variety of combinations. Depending upon the item, they flares may change based on realm, or by a selection [[Script|script]].&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Mana vial]] flares - The caster regains a small amount of mana when triggered. Particularly powerful when combined with the [[Rapid Fire]] and [[Minor Shock]] spells. Similar &amp;quot;health vial&amp;quot; and &amp;quot;spirit vial&amp;quot; variants have been released as well ([http://www.krakiipedia.org/wiki/Convocation_of_Coraesine_Field#Mana_Vial_flares CCF 2009]).&lt;br /&gt;
:*[[Poisoned|Poison]] flares - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit.  Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath]] flares - These do only blood-loss type damage.  No wounds.  Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance]] flares - have a very high likelihood of knocking down a target.&lt;br /&gt;
&lt;br /&gt;
=== Feras Weapons ===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout [[Elanthia]], feras weapons are often deadly weapons that almost always flare when striking.  The flares are [[Lightning critical table|Lightning]] based and generally start at very high damage and degrade after each use.  A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
== Methods of Obtaining Flares ==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell, [[Sanctify (1625)|Sanctify]]; the cleric spell, [[Holy Blade (304)|Holy Blade]] (when cast by a cleric with 40 or more ranks in the Cleric Circle); or the minor elemental spell, [[Elemental Blade (411)|Elemental Blade]].  Each of these spells have restrictions on which weapons they can be cast on and still add the flares.  To add flares to a weapon that is magical or non-blessable, one would require the services of a special [[merchant]].  A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares).  Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) longsword would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor flares ==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares.  Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain combat [[maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etcetera).  It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21977</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21977"/>
		<updated>2013-02-19T18:09:33Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Types of Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common property that many weapons throughout Elanthia possess.  Generally, flares occur when striking the opponent about 25% of the time depending on the type and potency of the flare.  They can do from 1 to 60 damage, averaging about 20 damage per flare, depending upon a random selection.&lt;br /&gt;
&lt;br /&gt;
== Types of Flares ==&lt;br /&gt;
There are five common types of flares, three uncommon types, and a number of flares that are only seen on special weapons. Flares can be determined empirically or through a bard [[http://www.krakiipedia.org/wiki/Loresinging#Weapon.2FArmor_Abilities|loresong]]&lt;br /&gt;
=== Common Flares ===&lt;br /&gt;
:*[[Acid critical table|Acid]] flares - The most widely effective of the common flares.&lt;br /&gt;
:*[[Cold critical table|Cold]] flares - Effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Heat]] flares - Effective on cold-type or water-type creatures, as well as trolls and most undead. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Impact critical table|Vibration]] flares - Effective on earth-type creatures, such as pyrothags.&lt;br /&gt;
:*[[Lightning critical table|Lightning]] flares - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Flares ===&lt;br /&gt;
:*Holy Water flares - Available only through [[Holy Blade]] and behaves as [[Acid critical table|Acid]] on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*[[Plasma critical table|Plasma]] flares - Effective on undead.  Also, sanctify bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam]] flares - Not heavily sought after due to an overall inferior critical table.&lt;br /&gt;
:*[[Vacuum critical table|Vacuum]] flares - Often referred to as void flares. These are found on [[coraesine]] weapons.&lt;br /&gt;
&lt;br /&gt;
=== Special Flares ===&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Acuity flares]] - These flares give temporary bonuses to AS/CS upon triggering.&lt;br /&gt;
:*Bubble flares - newly released at Ebon Gate 2008 by the merchant Slawgruf they offer a protective bubble about the wielder for a minute or so similar to stone skin from what the merchant said at the time.  Normal bubble flares provide HDP and super bubble flares provide MDP.&lt;br /&gt;
:*[[Disruption critical table|Disruption]] flares - Seen on Tsanah&#039;s [[black ora]] weapons.&lt;br /&gt;
:*Jovn&#039;s mechanical flares - These do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they&#039;re blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Knockout_flare|Knockout]] flare - Can only be added to crushing weapons. Triggers with a very high likelihood but only against the head.&lt;br /&gt;
:*Rotating flares - Special merhcant flares which can change. They exist in a variety of combinations. Depending upon the item, they flares may change based on realm, or by a selection [[Script|script]].&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Mana vial]] flares - The caster regains a small amount of mana when triggered. Particularly powerful when combined with the [[Rapid Fire]] and [[Minor Shock]] spells. Similar &amp;quot;health vial&amp;quot; and &amp;quot;spirit vial&amp;quot; variants have been released as well ([http://www.krakiipedia.org/wiki/Convocation_of_Coraesine_Field#Mana_Vial_flares CCF 2009]).&lt;br /&gt;
:*[[Poisoned|Poison]] flares - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit.  Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath]] flares - These do only blood-loss type damage.  No wounds.  Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance]] flares - have a very high likelihood of knocking down a target.&lt;br /&gt;
&lt;br /&gt;
=== Feras Weapons ===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout [[Elanthia]], feras weapons are often deadly weapons that almost always flare when striking.  The flares are [[Lightning critical table|Lightning]] based and generally start at very high damage and degrade after each use.  A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
== Methods of Obtaining Flares ==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell, [[Sanctify (1625)|Sanctify]]; the cleric spell, [[Holy Blade (304)|Holy Blade]] (when cast by a cleric with 40 or more ranks in the Cleric Circle); or the minor elemental spell, [[Elemental Blade (411)|Elemental Blade]].  Each of these spells have restrictions on which weapons they can be cast on and still add the flares.  To add flares to a weapon that is magical or non-blessable, one would require the services of a special [[merchant]].  A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares).  Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) longsword would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor flares ==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares.  Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain combat [[maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etcetera).  It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21976</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=21976"/>
		<updated>2013-02-19T18:08:33Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Types of Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common property that many weapons throughout Elanthia possess.  Generally, flares occur when striking the opponent about 25% of the time depending on the type and potency of the flare.  They can do from 1 to 60 damage, averaging about 20 damage per flare, depending upon a random selection.&lt;br /&gt;
&lt;br /&gt;
== Types of Flares ==&lt;br /&gt;
There are five common types of flares, three uncommon types, and a number of flares that are only seen on special weapons. Flares can be determined empirically or through a bard [[http://www.krakiipedia.org/wiki/Loresinging#Weapon.2FArmor_Abilities|loresong]]&lt;br /&gt;
=== Common Flares ===&lt;br /&gt;
:*[[Acid critical table|Acid]] flares - The most widely effective of the common flares.&lt;br /&gt;
:*[[Cold critical table|Cold]] flares - Effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Heat]] flares - Effective on cold-type or water-type creatures, as well as trolls and most undead. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Impact critical table|Vibration]] flares - Effective on earth-type creatures, such as pyrothags.&lt;br /&gt;
:*[[Lightning critical table|Lightning]] flares - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Flares ===&lt;br /&gt;
:*Holy Water flares - Available only through [[Holy Blade]] and behaves as [[Acid critical table|Acid]] on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*[[Plasma critical table|Plasma]] flares - Effective on undead.  Also, sanctify bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam]] flares - Not heavily sought after due to an overall inferior critical table.&lt;br /&gt;
:*[[Vacuum critical table|Vacuum]] flares - Often referred to as void flares. These are found on [[coraesine]] weapons.&lt;br /&gt;
&lt;br /&gt;
=== Special Flares ===&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Acuity flares]] - These flares give temporary bonuses to AS/CS upon triggering.&lt;br /&gt;
:*Bubble flares - newly released at Ebon Gate 2008 by the merchant Slawgruf they offer a protective bubble about the wielder for a minute or so similar to stone skin from what the merchant said at the time.  Normal bubble flare provide HDP and super bubble flares provide MDP.&lt;br /&gt;
:*[[Disruption critical table|Disruption]] flares - Seen on Tsanah&#039;s [[black ora]] weapons.&lt;br /&gt;
:*Jovn&#039;s mechanical flares - These do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they&#039;re blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Knockout_flare|Knockout]] flare - Can only be added to crushing weapons. Triggers with a very high likelihood but only against the head.&lt;br /&gt;
:*Rotating flares - Special merhcant flares which can change. They exist in a variety of combinations. Depending upon the item, they flares may change based on realm, or by a selection [[Script|script]].&lt;br /&gt;
:*[[Runestaff_(saved_post)#Runestaff_Update_I|Mana vial]] flares - The caster regains a small amount of mana when triggered. Particularly powerful when combined with the [[Rapid Fire]] and [[Minor Shock]] spells. Similar &amp;quot;health vial&amp;quot; and &amp;quot;spirit vial&amp;quot; variants have been released as well ([http://www.krakiipedia.org/wiki/Convocation_of_Coraesine_Field#Mana_Vial_flares CCF 2009]).&lt;br /&gt;
:*[[Poisoned|Poison]] flares - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit.  Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath]] flares - These do only blood-loss type damage.  No wounds.  Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance]] flares - have a very high likelihood of knocking down a target.&lt;br /&gt;
&lt;br /&gt;
=== Feras Weapons ===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout [[Elanthia]], feras weapons are often deadly weapons that almost always flare when striking.  The flares are [[Lightning critical table|Lightning]] based and generally start at very high damage and degrade after each use.  A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
== Methods of Obtaining Flares ==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell, [[Sanctify (1625)|Sanctify]]; the cleric spell, [[Holy Blade (304)|Holy Blade]] (when cast by a cleric with 40 or more ranks in the Cleric Circle); or the minor elemental spell, [[Elemental Blade (411)|Elemental Blade]].  Each of these spells have restrictions on which weapons they can be cast on and still add the flares.  To add flares to a weapon that is magical or non-blessable, one would require the services of a special [[merchant]].  A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares).  Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) longsword would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor flares ==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares.  Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain combat [[maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etcetera).  It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aelotoi&amp;diff=10707</id>
		<title>Aelotoi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aelotoi&amp;diff=10707"/>
		<updated>2013-02-14T03:13:55Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Aelotoi Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race &lt;br /&gt;
| regen = 1 per 4 min &lt;br /&gt;
| decay = 10 minutes &lt;br /&gt;
| height = 5&#039; to 6&#039;, max 6.5&#039;&lt;br /&gt;
| weight = 70 to 200 lbs.&lt;br /&gt;
| language = Common, Elven, Aelotian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] are one of the new [[race]]s introduced when [[GemStone]] shifted from GemStone III to GemStone IV.  Aelotoi have dragonfly-like membranous wings and solid black eyes.&lt;br /&gt;
&lt;br /&gt;
== Aelotoi Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = -5|con  = 0|dex  = 5|agi  = 10|dis  = 5|aur  = 0|log  = 5|int  = 5|wis  = 0|inf  = -5&lt;br /&gt;
|Bstr  = 25|Bcon  = 18|Bdex  = 28|Bagi  = 23|Bdis  = 17|Baur  = 25|Blog  = 10|Bint  = 17|Bwis  = 20|Binf  = 28&lt;br /&gt;
|Cstr  = 20|Ccon  = 18|Cdex  = 13|Cagi  = 18|Cdis  = 27|Caur  = 15|Clog  = 25|Cint  = 27|Cwis  = 30|Cinf  = 18&lt;br /&gt;
|Estr  = 10|Econ  = 18|Edex  = 18|Eagi  = 18|Edis  = 27|Eaur  = 20|Elog  = 25|Eint  = 22|Ewis  = 30|Einf  = 23&lt;br /&gt;
|Mstr  = 25|Mcon  = 23|Mdex  = 23|Magi  = 33|Mdis  = 27|Maur  = 15|Mlog  = 20|Mint  = 22|Mwis  = 15|Minf  = 8&lt;br /&gt;
|Pstr  = 25|Pcon  = 18|Pdex  = 28|Pagi  = 23|Pdis  = 17|Paur  = 25|Plog  = 10|Pint  = 17|Pwis  = 20|Pinf  = 28&lt;br /&gt;
|RAstr  = 25|RAcon  = 18|RAdex  = 33|RAagi  = 23|RAdis  = 22|RAaur  = 15|RAlog  = 15|RAint  = 27|RAwis  = 25|RAinf  = 8&lt;br /&gt;
|ROstr  = 25|ROcon  = 18|ROdex  = 28|ROagi  = 33|ROdis  = 22|ROaur  = 15|ROlog  = 20|ROint  = 27|ROwis  = 10|ROinf  = 13&lt;br /&gt;
|Sstr   = 10|Scon   = 13|Sdex   = 23|Sagi   = 18|Sdis   = 27|Saur   = 30|Slog   = 25|Sint   = 22|Swis   = 25|Sinf  = 18&lt;br /&gt;
|WAstr  = 30|WAcon  = 23|WAdex  = 28|WAagi  = 28|WAdis  = 22|WAaur  = 15|WAlog  = 10|WAint  = 22|WAwis  = 15|WAinf  = 18&lt;br /&gt;
|WIstr  = 10|WIcon  = 13|WIdex  = 28|WIagi  = 18|WIdis  = 22|WIaur  = 30|WIlog  = 25|WIint  = 27|WIwis  = 20|WIinf  = 18&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Note: To edit the layout of the tables in this section, go to [[Template:Race stats]]&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Characteristics ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Regeneration&lt;br /&gt;
| 1 per 4 min&lt;br /&gt;
|Decay Timer&lt;br /&gt;
| 10 min&lt;br /&gt;
|-&lt;br /&gt;
|Max Health&lt;br /&gt;
| 120&lt;br /&gt;
|Base Regeneration&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|Weight Factor&lt;br /&gt;
| 0.65&lt;br /&gt;
|Encumbrance Factor&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Maneuver Bonus&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Race-specific verbs==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[FLAP (verb)|FLAP]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLAP&lt;br /&gt;
|You flap your wings in a steady beat.&amp;lt;br&amp;gt;Aelotoi flaps her wings in a steady beat.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;person&amp;gt;&lt;br /&gt;
|You flap your wings at &amp;lt;person&amp;gt;.&amp;lt;br&amp;gt;Aelotoi flaps her wings at you.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|You give your wings a rapid shiver.&amp;lt;br&amp;gt;Aelotoi shivers her wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;object&amp;gt;&lt;br /&gt;
|You glance at a curtained opening and flap your wings.&amp;lt;br&amp;gt;Aelotoi just flapped her wings at a curtained opening.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[FLUTTER (verb)|FLUTTER]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER&lt;br /&gt;
|You flutter your wings creating a gentle breeze about yourself.&amp;lt;br&amp;gt;Aelotoi  flutters her wings stirring the air slightly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings at &amp;lt;person&amp;gt;.&amp;lt;br&amp;gt;Aelotoi  flutters her wings at you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;object&amp;gt;&lt;br /&gt;
|You turn your head towards a curtained opening and flutter your wings.&amp;lt;br&amp;gt;Aelotoi  flutters her wings at a curtained opening.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID&lt;br /&gt;
|You flutter your wings and cower back a little bit.&amp;lt;br&amp;gt;Aelotoi  flutters her wings and cowers back a little.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings and cower back a little bit from &amp;lt;person&amp;gt;.&amp;lt;br&amp;gt;Aelotoi  flutters her wings and cowers back from you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings and cower away from the opening.&amp;lt;br&amp;gt;Aelotoi flutters her wings and cowers away from a opening.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANGRY&lt;br /&gt;
|You flutter your wings and scowl.&amp;lt;br&amp;gt;Aelotoi flutters her wings and scowls.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANGRY &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings and scowl at &amp;lt;person&amp;gt;.&amp;lt;br&amp;gt;Aelotoi flutters her wings and scowls at you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANNOYED&lt;br /&gt;
|You flutter your wings and end it by sharply snapping them to your body.&amp;lt;br&amp;gt;Aelotoi flutters her wings sharply as she snaps them to her body.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANNOYED &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings at &amp;lt;person&amp;gt; and end it by sharply snapping them to your body.&amp;lt;br&amp;gt;Aelotoi flutters her wings at you and sharply snaps them to her body.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BASHFUL&lt;br /&gt;
|You flutter your wings gently as your cheeks blush soft pale rose.&amp;lt;br&amp;gt;Aelotoi flutters her wings as her cheeks blush a shade of soft pale rose.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BASHFUL &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings gently at &amp;lt;person&amp;gt; as your cheeks blush soft pale rose.&amp;lt;br&amp;gt;Aelotoi flutters her wings at you as her cheeks blush a shade of soft pale rose.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BORED&lt;br /&gt;
|You lazily flutter your wings.&amp;lt;br&amp;gt;Aelotoi flutters her wings lazily.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BORED &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt; and lazily flutter your wings.&amp;lt;br&amp;gt;Aelotoi glances at you and flutters her wings lazily.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BORED &amp;lt;object&amp;gt;&lt;br /&gt;
|You lazily flutter your wings at the opening.&amp;lt;br&amp;gt;Aelotoi flutters her wings lazily at a opening.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CALM&lt;br /&gt;
|You calmly flutter your wings in time to some unheard music.&amp;lt;br&amp;gt;Aelotoi calmly flutters her wings to an unheard rhythm.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CALM &amp;lt;target&amp;gt;&lt;br /&gt;
|You calmly flutter your wings at &amp;lt;person&amp;gt; in time to some unheard music.&amp;lt;br&amp;gt;Aelotoi calmly flutters her wings at you to an unheard rhythm.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CRAZY&lt;br /&gt;
|You flutter your wings wildly as if they were on fire.&amp;lt;br&amp;gt;Aelotoi flutters her wings wildly. She knows they&#039;re attached, right?&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CRAZY &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt; and flutter your wings wildly as if they were on fire.&amp;lt;br&amp;gt;Aelotoi glances at you and flutters her wings wildly. She knows they&#039;re attached, right?&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CRAZY &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings wildly at the opening as if they were on fire.&amp;lt;br&amp;gt;Aelotoi flutters her wings wildly at a opening. She knows they&#039;re attached, right?&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY&lt;br /&gt;
|You flutter your wings, flashing them for all to see.&amp;lt;br&amp;gt;Aelotoi flutters her wings out wide for all to see.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings, flashing them at &amp;lt;person&amp;gt;.&amp;lt;br&amp;gt;Aelotoi turns towards you and flutters her wings out wide for you to see.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings, flashing them at the opening.&amp;lt;br&amp;gt;Aelotoi flutters her wings at a opening.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER HAPPY&lt;br /&gt;
|You flutter your wings, while bouncing in place happily.&amp;lt;br&amp;gt;Aelotoi flutters her wings happily, bouncing in place.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER HAPPY &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings at &amp;lt;person&amp;gt;, while bouncing in place happily.&amp;lt;br&amp;gt;Aelotoi flutters her wings at you happily, bouncing in place.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER HAPPY &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings at the opening, bouncing in place happily.&amp;lt;br&amp;gt;Aelotoi flutters her wings happily at a opening.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER NERVOUS&lt;br /&gt;
|Your wings flutter with a slight trembling in them.&amp;lt;br&amp;gt;Aelotoi&#039;s wings flutter, trembling slightly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER NERVOUS &amp;lt;person&amp;gt;&lt;br /&gt;
|Your wings flutter with a slight trembling in them and turn away from &amp;lt;person&amp;gt;&amp;lt;br&amp;gt;Aelotoi&#039;s wings flutter, trembling slightly as she turns away from you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER NERVOUS &amp;lt;object&amp;gt;&lt;br /&gt;
|Your wings flutter at the opening with a slight trembling in them.&amp;lt;br&amp;gt;Aelotoi&#039;s wings flutter at a opening, trembling slightly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED&lt;br /&gt;
|You flutter your wings, trying to hide behind them.&amp;lt;br&amp;gt;Aelotoi attempts to hide her head behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings, trying to hide from &amp;lt;person&amp;gt; behind them.&amp;lt;br&amp;gt;Aelotoi attempts to hide her head from you behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings, trying to hide behind them from the opening.&amp;lt;br&amp;gt;Aelotoi attempts to hide from a opening behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER TIRED&lt;br /&gt;
|You flutter your wings momentarily, before letting them droop.&amp;lt;br&amp;gt;Aelotoi flutters her wings before they droop tiredly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER TIRED &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings momentarily, before glancing at &amp;lt;person&amp;gt; and letting them droop.&amp;lt;br&amp;gt;Aelotoi glances at you, flutters her wings, and lets them droop tiredly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
*[http://www.play.net/gs4/info/races/aelotoi.asp Races: Aelotoi], on Play.net&lt;br /&gt;
*[[A Treatise of the Aelotian Language (saved post)]]&lt;br /&gt;
*[[Introduction of the Aelotio]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races and Cultures]]&lt;br /&gt;
{{Aelotoi}}&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Huge_mein_golem&amp;diff=25921</id>
		<title>Huge mein golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Huge_mein_golem&amp;diff=25921"/>
		<updated>2013-01-11T04:45:23Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 37&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = golem&lt;br /&gt;
| attacks = Ensnares and Pounds.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = Mein Shards&lt;br /&gt;
 | skin = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A towering, animated, glass-like creature, the huge mein golem is comprised entirely of mein.  Taller than a giantman by half again and nearly as wide as tall, the mein golem displays a barrel chest, massive legs and arms, and a flattened, cylindrical head with almost no neck apparent.  Animated by someone with a unique sense of humor, the huge mein golem contains many surprises for the unwary adventurer.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
* Puncture resistant&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 35&lt;br /&gt;
|levelm1 = 36&lt;br /&gt;
|level = 37&lt;br /&gt;
|levelp1 = 38&lt;br /&gt;
|levelp2 = 39&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17594</id>
		<title>Darkstone Castle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17594"/>
		<updated>2013-01-11T04:42:07Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Random Dispel Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WL-darkstone.gif|thumb|Map of Darkstone Castle, by Tsoran deArgonoth ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkstone Castle&#039;&#039;&#039; was built by a sorcerer named [[Estrion]] near the town of [[Wehnimer&#039;s Landing]].  The results of the dark experiments conducted there still reside in the castle in the form of [[huge mein golem]]s, [[stone gargoyle]]s, [[stone sentinel]]s, and the like.  Estrion was killed while attempting to destroy the world, but it is believed that his ghost still inhabits the castle.  Estrion&#039;s partner, [[Siarl]], is believed to still be alive.&lt;br /&gt;
&lt;br /&gt;
== Dark Caverns ==&lt;br /&gt;
Sometimes called the dungeons, these caverns are located underneath Darkstone Castle; however, entering them is a [[Darkstone Castle puzzle|puzzle]].  The more powerful creatures, like the [[massive troll king]]s and the [[Sheruvian harbinger]]s reside in the caverns.  The machine that Estrion was building in order to destroy the world is located on the third level.  It now sits broken along with the bodies of numerous sacrifices.&lt;br /&gt;
&lt;br /&gt;
==Random Dispel Events==&lt;br /&gt;
&lt;br /&gt;
When inside the castle walls, adventures may experience random dispel events. It is not known if Arcane Decoy(1701) will protect from this event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an instant, the whole world seems blanketed in darkness as the clouds thicken and swirl outward, like some malignant tumor eating away at the light.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faint tracings of static electricity begin to crawl up and down Luicindas&#039;s body, as if the energy surrounding her is weakening.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The brilliant luminescence fades from around Luicindas.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
;Creatures&lt;br /&gt;
{|&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Huge mein golem]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Kiramon defender]]&lt;br /&gt;
* [[Kiramon worker]]&lt;br /&gt;
* [[Lesser stone gargoyle]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Massive troll king]]&lt;br /&gt;
* [[Nightmare steed]]&lt;br /&gt;
* [[Roa&#039;ter]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Sheruvian harbinger]]&lt;br /&gt;
* [[Stone gargoyle]]&lt;br /&gt;
* [[Stone sentinel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=453 Darkstone Castle] on Play.net&lt;br /&gt;
*[http://kyaloria.com/sites/default/files/WL-darkstone.gif Darkstone Castle] mapped by [[Tsoran de&#039;Argonoth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing Hunting Areas]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Elanthian geography]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17593</id>
		<title>Darkstone Castle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17593"/>
		<updated>2013-01-11T04:41:50Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Random Dispel Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WL-darkstone.gif|thumb|Map of Darkstone Castle, by Tsoran deArgonoth ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkstone Castle&#039;&#039;&#039; was built by a sorcerer named [[Estrion]] near the town of [[Wehnimer&#039;s Landing]].  The results of the dark experiments conducted there still reside in the castle in the form of [[huge mein golem]]s, [[stone gargoyle]]s, [[stone sentinel]]s, and the like.  Estrion was killed while attempting to destroy the world, but it is believed that his ghost still inhabits the castle.  Estrion&#039;s partner, [[Siarl]], is believed to still be alive.&lt;br /&gt;
&lt;br /&gt;
== Dark Caverns ==&lt;br /&gt;
Sometimes called the dungeons, these caverns are located underneath Darkstone Castle; however, entering them is a [[Darkstone Castle puzzle|puzzle]].  The more powerful creatures, like the [[massive troll king]]s and the [[Sheruvian harbinger]]s reside in the caverns.  The machine that Estrion was building in order to destroy the world is located on the third level.  It now sits broken along with the bodies of numerous sacrifices.&lt;br /&gt;
&lt;br /&gt;
==Random Dispel Events==&lt;br /&gt;
&lt;br /&gt;
When inside the castle walls, adventures may experience random dispel events. It is not known if Arcane Decoy(1701) will protect from this event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an instant, the whole world seems blanketed in darkness as the clouds thicken and swirl outward, like some malignant tumor eating away at the light.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Faint tracings of static electricity begin to crawl up and down Luicindas&#039;s body, as if the energy surrounding her is weakening.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brilliant luminescence fades from around Luicindas.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
;Creatures&lt;br /&gt;
{|&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Huge mein golem]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Kiramon defender]]&lt;br /&gt;
* [[Kiramon worker]]&lt;br /&gt;
* [[Lesser stone gargoyle]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Massive troll king]]&lt;br /&gt;
* [[Nightmare steed]]&lt;br /&gt;
* [[Roa&#039;ter]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Sheruvian harbinger]]&lt;br /&gt;
* [[Stone gargoyle]]&lt;br /&gt;
* [[Stone sentinel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=453 Darkstone Castle] on Play.net&lt;br /&gt;
*[http://kyaloria.com/sites/default/files/WL-darkstone.gif Darkstone Castle] mapped by [[Tsoran de&#039;Argonoth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing Hunting Areas]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Elanthian geography]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17592</id>
		<title>Darkstone Castle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17592"/>
		<updated>2013-01-11T04:40:31Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* Random Dispel Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WL-darkstone.gif|thumb|Map of Darkstone Castle, by Tsoran deArgonoth ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkstone Castle&#039;&#039;&#039; was built by a sorcerer named [[Estrion]] near the town of [[Wehnimer&#039;s Landing]].  The results of the dark experiments conducted there still reside in the castle in the form of [[huge mein golem]]s, [[stone gargoyle]]s, [[stone sentinel]]s, and the like.  Estrion was killed while attempting to destroy the world, but it is believed that his ghost still inhabits the castle.  Estrion&#039;s partner, [[Siarl]], is believed to still be alive.&lt;br /&gt;
&lt;br /&gt;
== Dark Caverns ==&lt;br /&gt;
Sometimes called the dungeons, these caverns are located underneath Darkstone Castle; however, entering them is a [[Darkstone Castle puzzle|puzzle]].  The more powerful creatures, like the [[massive troll king]]s and the [[Sheruvian harbinger]]s reside in the caverns.  The machine that Estrion was building in order to destroy the world is located on the third level.  It now sits broken along with the bodies of numerous sacrifices.&lt;br /&gt;
&lt;br /&gt;
==Random Dispel Effect==&lt;br /&gt;
&lt;br /&gt;
When inside the castle walls, adventures may experience random dispel events. It is not known if Arcane Decoy(1701)  protects from these effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an instant, the whole world seems blanketed in darkness as the clouds thicken and swirl outward, like some malignant tumor eating away at the light.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Faint tracings of static electricity begin to crawl up and down Luicindas&#039;s body, as if the energy surrounding her is weakening.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brilliant luminescence fades from around Luicindas.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
;Creatures&lt;br /&gt;
{|&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Huge mein golem]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Kiramon defender]]&lt;br /&gt;
* [[Kiramon worker]]&lt;br /&gt;
* [[Lesser stone gargoyle]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Massive troll king]]&lt;br /&gt;
* [[Nightmare steed]]&lt;br /&gt;
* [[Roa&#039;ter]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Sheruvian harbinger]]&lt;br /&gt;
* [[Stone gargoyle]]&lt;br /&gt;
* [[Stone sentinel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=453 Darkstone Castle] on Play.net&lt;br /&gt;
*[http://kyaloria.com/sites/default/files/WL-darkstone.gif Darkstone Castle] mapped by [[Tsoran de&#039;Argonoth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing Hunting Areas]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Elanthian geography]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17591</id>
		<title>Darkstone Castle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darkstone_Castle&amp;diff=17591"/>
		<updated>2013-01-11T04:07:23Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WL-darkstone.gif|thumb|Map of Darkstone Castle, by Tsoran deArgonoth ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkstone Castle&#039;&#039;&#039; was built by a sorcerer named [[Estrion]] near the town of [[Wehnimer&#039;s Landing]].  The results of the dark experiments conducted there still reside in the castle in the form of [[huge mein golem]]s, [[stone gargoyle]]s, [[stone sentinel]]s, and the like.  Estrion was killed while attempting to destroy the world, but it is believed that his ghost still inhabits the castle.  Estrion&#039;s partner, [[Siarl]], is believed to still be alive.&lt;br /&gt;
&lt;br /&gt;
== Dark Caverns ==&lt;br /&gt;
Sometimes called the dungeons, these caverns are located underneath Darkstone Castle; however, entering them is a [[Darkstone Castle puzzle|puzzle]].  The more powerful creatures, like the [[massive troll king]]s and the [[Sheruvian harbinger]]s reside in the caverns.  The machine that Estrion was building in order to destroy the world is located on the third level.  It now sits broken along with the bodies of numerous sacrifices.&lt;br /&gt;
&lt;br /&gt;
==Random Dispel Effect==&lt;br /&gt;
&lt;br /&gt;
When inside the castle walls, adventures may experience random dispel events. It is not known if Arcane Decoy protects from these effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an instant, the whole world seems blanketed in darkness as the clouds thicken and swirl outward, like some malignant tumor eating away at the light.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Faint tracings of static electricity begin to crawl up and down Luicindas&#039;s body, as if the energy surrounding her is weakening.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brilliant luminescence fades from around Luicindas.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
;Creatures&lt;br /&gt;
{|&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Huge mein golem]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Kiramon defender]]&lt;br /&gt;
* [[Kiramon worker]]&lt;br /&gt;
* [[Lesser stone gargoyle]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Massive troll king]]&lt;br /&gt;
* [[Nightmare steed]]&lt;br /&gt;
* [[Roa&#039;ter]]&lt;br /&gt;
| width = 25% |&lt;br /&gt;
* [[Sheruvian harbinger]]&lt;br /&gt;
* [[Stone gargoyle]]&lt;br /&gt;
* [[Stone sentinel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=453 Darkstone Castle] on Play.net&lt;br /&gt;
*[http://kyaloria.com/sites/default/files/WL-darkstone.gif Darkstone Castle] mapped by [[Tsoran de&#039;Argonoth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunting Areas]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing Hunting Areas]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Elanthian geography]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Argent_Aspis&amp;diff=1960</id>
		<title>Argent Aspis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Argent_Aspis&amp;diff=1960"/>
		<updated>2013-01-08T05:10:03Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of the argent aspis.jpg|170px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Argent Aspis&#039;&#039;&#039; is a great house in the outpost town of [[Wehnimer&#039;s Landing]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Argent Aspis is one of the oldest established houses in Wehnimer&#039;s, located on the east side of the town beyond the river.  It is adjacent to the town gardens.  Aspis is most well known for its annual [[Bardfest]], in which it invites the best in the musical arts to come and perform.&lt;br /&gt;
&lt;br /&gt;
Founders: Erebor, Taarna, Jamel, Caroam, Ilstar and Delvian. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.houseaspis.com Website for Argent Aspis]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Argent_Aspis&amp;diff=12405</id>
		<title>Argent Aspis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Argent_Aspis&amp;diff=12405"/>
		<updated>2013-01-08T04:58:39Z</updated>

		<summary type="html">&lt;p&gt;JSTEIG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of the argent aspis.jpg|170px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Argent Aspis&#039;&#039;&#039; is a great house in the outpost town of [[Wehnimer&#039;s Landing]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Argent Aspis is one of the oldest established houses in Wehnimer&#039;s, located on the east side of the town beyond the river.  It is adjacent to the town gardens.  Aspis is most well known for its annual [[Bardfest]], in which it invites the best in the musical arts to come and perform.&lt;br /&gt;
&lt;br /&gt;
Founders: Erebor, Taarna, Jamel, Caroam, Ilstar and Delvian. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.argentaspis.com/index.html Website for Argent Aspis]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>JSTEIG</name></author>
	</entry>
</feed>