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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-06-05T02:51:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Dabbler&amp;diff=254571</id>
		<title>Dabbler</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dabbler&amp;diff=254571"/>
		<updated>2026-03-08T02:35:43Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: Added dabbler details to the wiki on the dabbler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;A &#039;&#039;&#039;perky bearded dabbler&#039;&#039;&#039; premiered through the curtain of the [[High End Scrip Shop]] at the August 2020 run of [[Duskruin Arena]]. The automated [[item property removal]] service takes [[bloodscrip]], and costs 5000 bs to remove properties of mechanical value, but only 1000 bs to remove fluff (non-mechanical) properties. The dabbler does not work on items with temporary properties. &amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unrelatedly, the dabbler will buy [[Duskruin Treasure Trove#Raffle Token|Treasure Trove]] raffle tokens for 125 bs.&lt;br /&gt;
&lt;br /&gt;
There is also a Dabbler at Ebon Gate in Quinton Manse. Look for a diminutive korrigan. (Limited to removing flares at EG, no other removals)&lt;br /&gt;
&lt;br /&gt;
The Dabbler is also available at Rumor Woods in the shop [[RWShop:The Brass Ring]]. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly barrel-chested and graced with a flowing mane of flaxen tresses, a perky bearded dabbler is short of stature and nimble.  Her eyes reflect a good-natured flirtatiousness that is expressed in her ready smile and the gentle sway of her hips.  A plethora of bejeweled braids adorns her chin, though they have been parted into two groups to better show off her barely buttoned shirt, which is tucked into a pair of form-fitting leather trousers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;{{boldmono|ask dabbler about service (at Duskruin)}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A perky bearded dabbler straightens herself as if preparing for a meaningful encounter, and with a practiced smile, says, &amp;quot;My skill lies in the removal of special properties from your most valued possessions.  I am able to REMOVE a wide variety of properties, including things such as WEIGHTING, PADDING, SIGHTING, SPIKES, SANCTIFICATION, FLARES, DEFENDER or AS bonus, TD, BANE, RESISTANCE, some TEMPORARY enhancements, and some SCRIPTs.  I can also rid an item of some special custom flare messaging, like the ones from Ebon Gate for Ghezresh, Ghosts, and Caligos Isle and Fatal Afflares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I deal only in bloodscrip, and the cost for my service, regardless of which property I remove, is 5000.&amp;quot;  She turns her head to the side, covers her mouth, and clears her throat, directing her attention back to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is one exception to that cost, though.  Scripts that carry no mechanical benefit whatsoever will only cost 1000.  If you are interested in securing any of my services, ASK me ABOUT REMOVE &amp;lt;PROPERTY&amp;gt;.  Be specific about which property you want me to remove, or I might just remove everything!&amp;quot;  A mischievous grin forms across her lips.  &amp;quot;You can also ask me about individual properties, but I don&#039;t guarantee that I&#039;ll have an answer for you.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|ask dabbler about remove (at Duskruin)}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Slightly confused, a perky bearded dabbler says, &amp;quot;I can remove properties for a small fee, but I need some idea about your specific needs, as I do have some limitations.  I&#039;ve always preferred when a man tells me exactly what he wants.&amp;quot;  Her gaze strays from you, into the distance, and appears momentarily captivated by what must be a riveting memory.  Blinking a few times, she says apologetically, &amp;quot;Err, services -- I can remove such things as WEIGHTING, PADDING, SIGHTING, SANCTIFICATION, FLARES, DEFENDER or AS bonus, TD, BANE, RESISTANCE, some TEMPORARY enhancements, some SCRIPTs, CUSTOMFLAREs, and FATALAFFLAREs.  Just ASK me ABOUT REMOVE &amp;lt;PROPERTY&amp;gt;, same as I mentioned them.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Item with temporary property (regardless of if the property is temporary or permanent)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A perky bearded dabbler sighs and says, &amp;quot;I&#039;m afraid I can&#039;t touch that kelyn hook-knife, even with a ten-foot wand.  Those temporary properties always catch me off-guard, and I&#039;m not about to voluntarily step into THAT sticky wicket!&amp;quot;  She shakes her head furiously while waving her hands back and forth in an anxious, negative gesture.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lists of Approved Scripts==&lt;br /&gt;
&lt;br /&gt;
* [[Anfelt Scripts]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* Auto Closing Bag&lt;br /&gt;
* [[Banshee flare]]s&lt;br /&gt;
* Blink&lt;br /&gt;
* Briar Flares&lt;br /&gt;
* Buckling boots&lt;br /&gt;
* Dwarf Armor&lt;br /&gt;
* Dwarffest Shield&lt;br /&gt;
* [[Elven Armor]]&lt;br /&gt;
* [[EZ script]]&lt;br /&gt;
* Fancy Armor (Pauldrons)&lt;br /&gt;
* FancyFeet&lt;br /&gt;
* Fluffy UCS&lt;br /&gt;
* Forest Armor&lt;br /&gt;
* Ghule Cloak&lt;br /&gt;
* Gifts of Atan Irith ([[Surita]] fluff)&lt;br /&gt;
* GreaterElemFlare&lt;br /&gt;
* HorseBoots&lt;br /&gt;
* Ironwright&lt;br /&gt;
* Ithzir Armor&lt;br /&gt;
* Jackal Ring&lt;br /&gt;
* Knightblade (fluff)&lt;br /&gt;
* [[Knockout flare]]s&lt;br /&gt;
* MageJewelry&lt;br /&gt;
* MistBlade&lt;br /&gt;
* [[Mood script]] (Lesser and Greater)&lt;br /&gt;
* Nervestave&lt;br /&gt;
* PaddingFlare&lt;br /&gt;
* [[Rotflares]] (primary)&lt;br /&gt;
* Sigil Staff&lt;br /&gt;
* Shadowcloak (fluff)&lt;br /&gt;
* Sprite Cloak&lt;br /&gt;
* [[Twin Weapons|TwinWeapon]]&lt;br /&gt;
* WeaponArmor&lt;br /&gt;
* [[Xojium#Xojium_Robes|Xojium robes]]&lt;br /&gt;
* ZestyBow&lt;br /&gt;
* Realm Sword&lt;br /&gt;
* BelledCloth&lt;br /&gt;
* ClawContainer&lt;br /&gt;
* HoleyPants&lt;br /&gt;
* Energy Shield&lt;br /&gt;
* EG Ring&lt;br /&gt;
* KatanaOwner&lt;br /&gt;
* PoisonBlade&lt;br /&gt;
* AS_Plate&lt;br /&gt;
&lt;br /&gt;
==List of Denied Scripts==&lt;br /&gt;
&lt;br /&gt;
Per GM Haliste (August 2021): The following scripts are denied for automated removal. (You can still purchase a removal certificate to see if a GM can manually remove it; removal is not guaranteed.)&lt;br /&gt;
&lt;br /&gt;
* Feras Script&lt;br /&gt;
* Fluff script for long/show descriptions&lt;br /&gt;
* HalflingArmor&lt;br /&gt;
* HolyWeapon(WaveDancer) (Iasha?)&lt;br /&gt;
* Morphing Armor&lt;br /&gt;
* Morphing Runestaff&lt;br /&gt;
* The Old One Two UAC gear&lt;br /&gt;
* Parasite Weapon&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[Item properties]]&lt;br /&gt;
*[[Item property removal]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Duskruin NPCs]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disfigured_hive_thrall&amp;diff=236245</id>
		<title>Disfigured hive thrall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disfigured_hive_thrall&amp;diff=236245"/>
		<updated>2025-04-11T22:11:02Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Hive &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 375&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Charge &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  Major Acid&lt;br /&gt;
| BT2 =  Web bolt &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Wild Entropy &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Powersink &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Bull Rush&lt;br /&gt;
| MN2 = Bearhug&lt;br /&gt;
| AB1 =  [[Spirit Strike]]&lt;br /&gt;
| AB2 = Project Misery &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| AB3 = Psychic Assault&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Iron Skin (1202) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Foresight (1204)&lt;br /&gt;
| DSP3 = Focus Barrier (1216)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = no&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts.  One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris.  Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench.  Tumorous growths stud the thrall&#039;s spine, unsavory green where they are not blotchy violet-red with pustules.  One has burst to reveal a single rudimentary wing that resembles a fly&#039;s.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of &amp;quot;naturally&amp;quot; produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and they use bolts with additional negative effects if they hit. They have fairly poor defenses, but can shake off stuns and immobilization, so finishing them off quickly may be wise.&lt;br /&gt;
&lt;br /&gt;
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. They cannot stand up and attack in the same action.&lt;br /&gt;
&lt;br /&gt;
Hive thralls have an [[SSR]] ability where they psychically project misery at their enemies, causing roundtime and a debuff.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Project Misery:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Frothing tears burn at the corner of a disfigured hive thrall&#039;s eyes as her misery overwhelms her, seeping outward in an oppressive tide.&lt;br /&gt;
[SSR result: 101 (Open d100: 57)]&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Acid Spit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A disfigured hive thrall&#039;s eyes widen as she topples forward, belching caustic bile at you!&lt;br /&gt;
  AS: +470 vs DS: +274 with AvD: +15 + d100 roll: +46 = +257&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Acid raises angry red welts on the leg!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Psychic Assault:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Frantically, a disfigured hive thrall raises his shaking hands to his temples, terrible power crackling in his eyes.  A wave of invisible force swirls around him in a devastating maelstrom!&lt;br /&gt;
[SMR result: 186 (Open d100: 183, Penalty: 1)]&lt;br /&gt;
Psionic energy crashes into you, hurling you off your feet!&lt;br /&gt;
   ... 45 points of damage!&lt;br /&gt;
   Your cheek shatters, driving bones into your eye.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disfigured_hive_thrall&amp;diff=236236</id>
		<title>Disfigured hive thrall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disfigured_hive_thrall&amp;diff=236236"/>
		<updated>2025-04-11T21:58:03Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Hive &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 375&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Charge &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  Major Acid&lt;br /&gt;
| BT2 =  Web bolt &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Wild Entropy &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Powersink &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Bull Rush&lt;br /&gt;
| MN2 = Bearhug&lt;br /&gt;
| AB1 =  [[Spirit Strike]]&lt;br /&gt;
| AB2 = Project Misery &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Iron Skin (1202) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Foresight (1204)&lt;br /&gt;
| DSP3 = Focus Barrier (1216)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = no&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts.  One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris.  Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench.  Tumorous growths stud the thrall&#039;s spine, unsavory green where they are not blotchy violet-red with pustules.  One has burst to reveal a single rudimentary wing that resembles a fly&#039;s.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of &amp;quot;naturally&amp;quot; produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and they use bolts with additional negative effects if they hit. They have fairly poor defenses, but can shake off stuns and immobilization, so finishing them off quickly may be wise.&lt;br /&gt;
&lt;br /&gt;
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. They cannot stand up and attack in the same action.&lt;br /&gt;
&lt;br /&gt;
Hive thralls have an [[SSR]] ability where they psychically project misery at their enemies, causing roundtime and a debuff.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Project Misery:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Frothing tears burn at the corner of a disfigured hive thrall&#039;s eyes as her misery overwhelms her, seeping outward in an oppressive tide.&lt;br /&gt;
[SSR result: 101 (Open d100: 57)]&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Acid Spit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A disfigured hive thrall&#039;s eyes widen as she topples forward, belching caustic bile at you!&lt;br /&gt;
  AS: +470 vs DS: +274 with AvD: +15 + d100 roll: +46 = +257&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Acid raises angry red welts on the leg!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknown disruption attack:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Frantically, a disfigured hive thrall raises his shaking hands to his temples, terrible power crackling in his eyes.  A wave of invisible force swirls around him in a devastating maelstrom!&lt;br /&gt;
[SMR result: 186 (Open d100: 183, Penalty: 1)]&lt;br /&gt;
Psionic energy crashes into you, hurling you off your feet!&lt;br /&gt;
   ... 45 points of damage!&lt;br /&gt;
   Your cheek shatters, driving bones into your eye.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_property_list&amp;diff=235917</id>
		<title>Gemstone property list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_property_list&amp;diff=235917"/>
		<updated>2025-04-10T04:28:05Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Legendary Property Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. Most information was collected from the test server during initial Gemstones testing, but some details might be subject to have changed for the live release; these are updated when identified. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||???||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||???||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||When activated, your next successful attack against an enemy creature causes its blood to boil, dealing damage equal to 20% of the creature&#039;s remaining health every 2 seconds for the next 10 secs.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||???||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||???||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||???||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||???||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||???||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||???||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||manashield||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||???||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging and Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||N/A||N/A||The effect of this gemstone appears to apply to all disabler spells, not just debuffs.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||||&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!|||| &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_property_list&amp;diff=235916</id>
		<title>Gemstone property list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_property_list&amp;diff=235916"/>
		<updated>2025-04-10T04:23:08Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Legendary Property Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. Most information was collected from the test server during initial Gemstones testing, but some details might be subject to have changed for the live release; these are updated when identified. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||???||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||???||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||When activated, your next successful attack against an enemy creature causes its blood to boil, dealing damage equal to 20% of the creature&#039;s remaining health every 2 seconds for the next 10 secs.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||???||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||???||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||???||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||???||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||???||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||???||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||manashield||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||???||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||N/A||N/A||The effect of this gemstone appears to apply to all disabler spells, not just debuffs.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||||&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!|||| &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_property_list&amp;diff=235915</id>
		<title>Gemstone property list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_property_list&amp;diff=235915"/>
		<updated>2025-04-10T04:18:47Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[Gemstones|Gemstone]] properties that players have discovered. Details are a work in progress. Most information was collected from the test server during initial Gemstones testing, but some details might be subject to have changed for the live release; these are updated when identified. There might or might not exist properties that aren&#039;t yet documented. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||arcaneintensity||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shot||Yes||Passive||bindingshot||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds.  If the target is killed by your attack, the canister will instead ricochet to another target in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||bloodartist||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||bloodprism||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||boatswain||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||boldbrawler||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||burningblood||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive||cannoneer|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||channeledge||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||???||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||???||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||consummate||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||???||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||dispulsionward||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||elemresonance||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&#039;s Gift||Yes||Passive||elementalistsgift||When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element.  This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%.  This resistance lasts 30 seconds or until you take damage from a different element type.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||ephemera||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Flux||No||Passive||etherflux||When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||flareresonance||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||forceofwill||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||geospite||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||gtk||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||greenthumb||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||hightolerance||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||immobiveil||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||journeybegin||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||jdefender||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||journeytactic||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||limitbreakpole (for example)||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||limitbreakaur (for example)||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||manaprism||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||metamorphicshield||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mephitic Brume||Yes||Passive||mephiticbrume||When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud.  Up to three enemies must make an SMR test.  On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||mysticmagnification||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||navigator||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||opporsadism||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||rootveil||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||slayerfort||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||spiritprism||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||stamprism||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||stormofrage||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||No||Passive||subtleward||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||tacticalcanny||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||tastebrutality||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||twisttheknife||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||webveil||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||shroudsoothe||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||hwindigestible||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||hwlightdisir||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||hinterwarden||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||megiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||moonsorgan||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||breathnymph||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||perfectconduct||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||tridentsunderer||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||hwgiftenlighten||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||hivegiftenlight||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||hivegait||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||hiveastral||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||riftgift||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||adaptresist||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||advspellshield||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||anointed||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||???||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||banditbait||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Boil||No||Activated||bloodboil||When activated, your next successful attack against an enemy creature causes its blood to boil, dealing damage equal to 20% of the creature&#039;s remaining health every 2 seconds for the next 10 secs.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||???||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||bloodwell||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||chamshroud||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||chanepiphany||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||???||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||epossess||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||battlegrace||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||arcaneintensity||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||hunterafter||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||infusefrost (for example)||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||innatefocus||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||manawellspring||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||martialimpulse||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||mastertactic||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||relentless||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||???||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||ripemelon||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Hound||Yes||Passive||rockhound||You have a 5/10/15/20/25% increased chance of finding an appropriate gem when are collecting gems for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||???||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||???||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||stamwell||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||strongback||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||???||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||terrortribute||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||tetheredstrike||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||thirstbrutality||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Mnemonic&lt;br /&gt;
!style=&amp;quot;width: 60%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis||No||Hybrid passive and activated||arcaneaegis||You have a standard flare chance when taking damage to gain 2d20 Critical Padding.  For every point of damage absorbed by the shield, 1 point of mana is drained.  This property can also be activated to apply to all damage taken for 60 seconds.  You gain 2d20 Critical Padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||???||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||arcblade||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||???||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||No||Passive||charged||Your attacks have a chance to surround you with lightning, granting you an aura that emits Electric flares at up to 3 enemies once every 10 seconds for 60 seconds.  This effect cannot occur more often than every 3 minutes.  You also emit an electric Major Elemental Wave when this effect begins and ends.&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Yes||Passive||chronocollusion||You have a 2/4/6/8/10% chance to blink to avoid an attack.  At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||No||Passive||forbiddenarcanum||2 additional spells on you are protected from Spell Sever.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||No||Activated||imaerabalm||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||manashield||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||No||Passive||mirrorimage||When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||mysticimpulse||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||oneshot||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||pixiemischief||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||???||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||???||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||stolenpower||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||No||Triggered||???||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||???||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||unearthchains||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||witchhunt||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legendary Property Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessagingtable&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click here for messaging table&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessagingtable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 40%;&amp;quot;|First-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 40%;&amp;quot;|Third-person Messaging&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Aegis|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!||As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||A torrent of mythical energy surges through you, awakening an ancient power within your soul!||A dazzling corona of mythical energy envelops Leafiara!||&lt;br /&gt;
|-&lt;br /&gt;
|Charged Presence||A powerful jolt of electricity erupts from your crackling aura, lashing towards a withered shadow-cloaked draugr!||||&lt;br /&gt;
|-&lt;br /&gt;
|Chronomage Collusion||Your head rings like a struck bell as starlit darkness explodes across your field of vision. You find yourself moved several feet from your original position!||Suddenly, starlit darkness engulfs Aergo and he vanishes, reappearing several feet away instantaneously!||&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden Arcanum||||&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind.||All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.||&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||||&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Image||||&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||||&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||||&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||||&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||||&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||||&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!||||&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of [Damage Type]||||&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||||&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!||||Combat messaging: &lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||You begin to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you!||Leafiara begins to inhale deeply... Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms. Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lirion_bow&amp;diff=235214</id>
		<title>Lirion bow</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lirion_bow&amp;diff=235214"/>
		<updated>2025-03-28T02:09:36Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Ranged underwent a revamp in 2020 and blessing underwent a revamp in December 2021. Until this article is updated, be sure to read [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U Archery Update] and [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lirion bows&#039;&#039;&#039; (also known as &#039;&#039;&#039;Wavedancer-style elemental bows&#039;&#039;&#039;) are a type of weapon originally designed by [[GameMaster]] [[User:GS4-KHALADON|Khaladon]] for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all [[permabless]]ed except for the bows with poison flares.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a Poison Lirion Bow.  It will create poison witchwood ammunition.&lt;br /&gt;
Verb Traps: GLANCE, LACE, POINT, POKE, PULL, PUSH, RUB, TOSS, REMOVE, and WEAR&lt;br /&gt;
Alteration Restrictions: No aesthetic restrictions.  No functional alterations permitted, including lightening.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Fluff verb traps are identical to [[Ingrained_Quality#Bow|Ingrained Quality Bows]].&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Can take styles)&lt;br /&gt;
|You alternate readying your hand crossbow and relaxing your grip as you glance around the area.&lt;br /&gt;
|Vanah alternates readying her hand crossbow and relaxing her grip as she glances around the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Targeted&lt;br /&gt;
|You alternate readying your hand crossbow and relaxing your grip as you glance warily at a creature.&lt;br /&gt;
|Vanah alternates readying her hand crossbow and relaxing her grip as she glances warily at a creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LACE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You make some minute adjustments to the left loop of your prod, shortening the loop and easing the pressure on the bowstring slightly.&lt;br /&gt;
|Vanah makes some minute adjustments to the left loop of her prod, shortening the loop and easing the pressure on the bowstring slightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
|You raise your bow and draw back on the bowstring, pulling until your fingers are even with your ear, to test the strength of the draw.  After satisfying yourself that the draw is correct you slowly release the tension on the bowstring, lowering your bow.&lt;br /&gt;
|Vanah raises her bow and draws back on the bowstring, pulling until her fingers are even with her ear, to test the strength of the draw.  After holding the pose for a moment she slowly releases the tension on the bowstring, lowering the bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crossbow&lt;br /&gt;
|You raise your crossbow and sight down its length.  After satisfying yourself that the sightings are correct you slowly lower your crossbow.&lt;br /&gt;
|Vanah raises her crossbow and sights down its length.  After satisfying herself that the sightings are correct she slowly lowers her crossbow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|Carefully planting your foot firmly on the ground, you brace the prod of your crossbow against it securely.  With the ease of long practice you slip the bowstring from one nock, twist it several times to tighten, and slide the knot&#039;s loop back into position.&lt;br /&gt;
|Vanah carefully plants her foot firmly on the ground, bracing the prod of her crossbow against it securely.  With the ease of long practice she slips the bowstring from one nock, twists it several times to tighten, and slides the knot&#039;s loop back into position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You scrutinize the tiller of your crossbow, occasionally running your thumb along the crossbow&#039;s surface, looking for flaws.&lt;br /&gt;
|Vanah scrutinizes the limbs of her crossbow, occasionally running her thumb along the crossbow&#039;s surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You carefully sight down your hand crossbow and along the shaft.&lt;br /&gt;
|Vanah carefully sights down her hand crossbow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Targeted&lt;br /&gt;
|You carefully sight down your hand crossbow and along the shaft at a creature&lt;br /&gt;
|Vanah carefully sights down her hand crossbow and points it directly at at a creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You polish your hand crossbow with your hand, trying to remove all the imperfections.&lt;br /&gt;
|Vanah polishes her hand crossbow with her hand, trying to remove all the imperfections.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
|You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip.&lt;br /&gt;
|Vanah tosses her bow a few inches in the air, catching it adroitly and settling her hand comfortably around the grip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crossbow&lt;br /&gt;
|You toss your crossbow a few inches in the air, catching it adroitly as you swing it around and sight down its length.&lt;br /&gt;
|Vanah tosses her crossbow a few inches in the air, catching it adroitly then swings it around and sights down its length.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Droit draws back on his ruic long bow and a straight ruic arrow appears.&#039;&#039;&#039;&lt;br /&gt;
Droit fires a straight ruic arrow at a Grimswarm giant soldier!&lt;br /&gt;
AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426&lt;br /&gt;
... and hits for 72 points of damage!&lt;br /&gt;
Loud *crack* as the giant soldier&#039;s sternum breaks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. Since the ranged review, the cap for a Lirion bow still keeps the weapon enchant at +50, but the arrows are still enchanted. Any enchant from the arrows that leads to an enchant over +50 is halved. So a 10x Lirion bow would result in a range of +50-65 AS bonus.&lt;br /&gt;
&lt;br /&gt;
=== Example: Envenomed Juniper Longbow ===&lt;br /&gt;
 The following notes were from the most recent sales post of this Lirion bow.&lt;br /&gt;
 * &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: 8x - Generates its own enchanted poison arrows that randomly enhance the bow&#039;s effect between 8x to 12x each shot due to the arrow&#039;s enchantment ranging from +1 to +30. Any arrow enchantment resulting in over 10x effect is halved.&lt;br /&gt;
 * &#039;&#039;&#039;Tiers&#039;&#039;&#039;: Tier 5 Ensorcell, Sanctification level 6 (S6) - Holy flares are intended but currently non-functional; GM consultations ongoing.&lt;br /&gt;
 * &#039;&#039;&#039;Flares&#039;&#039;&#039;: &lt;br /&gt;
   * Poison flares occur invisibly on approximately 50% of shots, dealing damage ranging from 30 to 80, which is refreshable upon subsequent hits. It was confirmed during player testing that it refreshes, does not stack, on subsequent hits.&lt;br /&gt;
   * Status effect flares - including bind, blind, stun, and prone - also act as poison flares.&lt;br /&gt;
 * &#039;&#039;&#039;Weighting&#039;&#039;&#039;: Arrows from this bow alternate between being damage-weighted and crit-weighted roughly half the time each, with speculated weighting in the 2-5 point range.&lt;br /&gt;
 * &#039;&#039;&#039;Transmutation&#039;&#039;&#039;: Verified to retain all functionalities post-transmutation.&lt;br /&gt;
 * &#039;&#039;&#039;Note&#039;&#039;&#039;: There have been referrals made to GMs regarding the non-functional S6 Holy fire flares, which is a known issue affecting many self-ammo bows including this model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Bow&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Lirion &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2005&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GLANCE&lt;br /&gt;
|verb2= LACE&lt;br /&gt;
|verb3= POINT&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= TOSS&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Material_Gear_Difficulty_Modifier&amp;diff=234096</id>
		<title>Template:Material Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Material_Gear_Difficulty_Modifier&amp;diff=234096"/>
		<updated>2025-02-25T02:17:47Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Material Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Adamantine to Ghezyte&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[adamantine]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[Aganjira|aganjira (lesser)]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[Aganjira|aganjira (greater)]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[alexandrite]] || -500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[black alloy]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[bone]] || -250 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[bronze]] || -50&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[carmiln]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[cloth]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[copper]] || -50&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[coraesine]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[deringo]] || -20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[drakar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[drake weapon|drake]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[eahnor]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[eonake]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[faenor]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[faewood]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[feras]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[fireleaf]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[firewheel]] || -35&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ghezyte]] || -50 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Glaes to Low Steel&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glaes]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glass]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glowbark]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[golvern]] || -10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[gornar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[high steel]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[hoarbeam]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[illthorn]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[imflass]] || -30&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[invar]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ipantor]] || -40 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[iron]] || -30 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ironwood]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kakore]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kelyn]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[krodera]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kroderine]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[lathonian]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[leather]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[lor]] ||  -25&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[low steel]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Mein to Shadarl&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mein]] || -10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[metal]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mesille]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mithglin]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mithril]] || 20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[modwir]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mossbark]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[obsidian]] || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ora]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[black ora|ora, black]] || -75 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[white ora|ora, white]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[orase]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[razern]] || -20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rhimar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rolaren]] || -40 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rowan]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ruby]] || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ruic]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[sephwir]] || -25&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[shadarl]] ||-100&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Silver to Zorchar&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|silver || -500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[somnis]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[steel]] || -10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[stone]] ||-500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[surita|surita (lesser)]] ||  -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[surita|surita (greater)]] ||  -250&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[urglaes]] || -999&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[urnon]] || -999 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[vaalorn]] || 10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[veil iron]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[Vethinye|vethinye]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[villswood]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[vultite]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[white alloy]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[witchwood]] || -75&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[wood]] || -10 / -100&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[wyrwood]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[yew]] || -20&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[zelnorn]] || -250 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[zorchar]] || -50 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; If the item inspects as &amp;quot;metal&amp;quot; (rather than a specific type of metal) something is wrong. {{boldmono|[[ASSIST]]}} to get it fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Materials with anti-magical properties cannot be improved via magical player services, such as [[Enchant (925)]] and [[Ensorcell (735)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;Wood&#039; has a different difficulty for shield/bow/runestaff (-10) vs melee weapon/armor (-100).&lt;br /&gt;
&amp;lt;section end=material chart /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Material_Gear_Difficulty_Modifier&amp;diff=234095</id>
		<title>Template:Material Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Material_Gear_Difficulty_Modifier&amp;diff=234095"/>
		<updated>2025-02-25T02:17:07Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Material Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Adamantine to Ghezyte&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[adamantine]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[Aganjira|aganjira (lesser)]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[Aganjira|aganjira (greater)]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[alexandrite]] || -500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[black alloy]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[bone]] || -250 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[bronze]] || -50&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[carmiln]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[cloth]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[copper]] || -50&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[coraesine]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[deringo]] || -20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[drakar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[drake weapon|drake]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[eahnor]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[eonake]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[faenor]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[faewood]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[feras]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[fireleaf]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[firewheel]] || -35&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ghezyte]] || -50 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Glaes to Low Steel&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glaes]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glass]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glowbark]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[golvern]] || -10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[gornar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[high steel]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[hoarbeam]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[illthorn]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[imflass]] || -30&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[invar]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ipantor]] || -40 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[iron]] || -30 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ironwood]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kakore]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kelyn]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[krodera]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kroderine]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[lanthonian]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[leather]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[lor]] ||  -25&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[low steel]] || 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Mein to Shadarl&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mein]] || -10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[metal]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mesille]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mithglin]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mithril]] || 20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[modwir]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mossbark]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[obsidian]] || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ora]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[black ora|ora, black]] || -75 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[white ora|ora, white]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[orase]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[razern]] || -20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rhimar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rolaren]] || -40 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rowan]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ruby]] || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ruic]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[sephwir]] || -25&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[shadarl]] ||-100&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Silver to Zorchar&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|silver || -500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[somnis]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[steel]] || -10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[stone]] ||-500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[surita|surita (lesser)]] ||  -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[surita|surita (greater)]] ||  -250&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[urglaes]] || -999&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[urnon]] || -999 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[vaalorn]] || 10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[veil iron]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[Vethinye|vethinye]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[villswood]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[vultite]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[white alloy]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[witchwood]] || -75&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[wood]] || -10 / -100&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[wyrwood]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[yew]] || -20&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[zelnorn]] || -250 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[zorchar]] || -50 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; If the item inspects as &amp;quot;metal&amp;quot; (rather than a specific type of metal) something is wrong. {{boldmono|[[ASSIST]]}} to get it fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Materials with anti-magical properties cannot be improved via magical player services, such as [[Enchant (925)]] and [[Ensorcell (735)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;Wood&#039; has a different difficulty for shield/bow/runestaff (-10) vs melee weapon/armor (-100).&lt;br /&gt;
&amp;lt;section end=material chart /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yardie_(prime)&amp;diff=233057</id>
		<title>Yardie (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yardie_(prime)&amp;diff=233057"/>
		<updated>2025-02-05T02:08:17Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: Undo revision 232998 by JUMBODOG (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Yardie&lt;br /&gt;
||image= [[File:Yardie1.jpg|275px|thumb|center|Yardie by Mooreaux]]&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
||profession= [[Rogue]]&lt;br /&gt;
||monikers= The Panicky Phantom, Shadow Blade; Suta Syrah&lt;br /&gt;
|religion= None&lt;br /&gt;
|affiliations= Member of [[House Paupers]], [[Kraken Collective]], [[Town Crier]], [[Claws of the Drake]]&lt;br /&gt;
|disposition= Skittish, nervous&lt;br /&gt;
|demeanor= Cautious&lt;br /&gt;
|flaw= Inquisitive&lt;br /&gt;
|strength= loyal, driven when motivated&lt;br /&gt;
|weakness= Paranoia&lt;br /&gt;
|habits= Engaging in conversations&lt;br /&gt;
|hobbies= lockpicking, writing, cooking &lt;br /&gt;
|likes= coin, cigars&lt;br /&gt;
|dislikes= hypocrisy, disloyalty&lt;br /&gt;
|fears= Too many to specify&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
|Artwork by Dendum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This isn’t Yardie&#039;s fault -- he wasn’t even there. He has never once found the world boring. He has trouble reading Elven because his mother tongue is Surprise and Denial. There is a pile of bodies somewhere behind him, but I’m sure there’s an innocent explanation somehow. - Poem Written by [[Alosaka (prime)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yardie is like fresh mown grass, knowing in your heart a newly forged blade cuts deepest. A trains clickety-clack may run you down, but you know he does know Jack and has been around. A fleeting Shadow that does not consume the light but caresses it gently while staring it eye to eye. - Poem Written by [[Dendum (prime)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yardie is a Faendryl Dark Elven Rogue who was &amp;quot;reborn&amp;quot; in Icemule, lived in Wehnimer&#039;s Landing, and now claims citizenship in Kraken&#039;s Fall. Dubbed the &amp;quot;Panicky Phantom&amp;quot;, his serves under many affiliations and organizations and is the rank Blade of the Palestra class of 5122 (Vanguard of Mahkra). Foolhardy and often wont to get in trouble, he remains a mystery, as his name, associations, and appearance in the Landing are a part of conflicting stories and speculations ranging from the Elven Nations to his assumed origins in New Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
In 5122 Yardie became infected by a squid and gave birth to squid babies. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Yardie.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is average height and has a trim build.  He appears to be young.&lt;br /&gt;
He has piercing violet eyes and silken black skin.&lt;br /&gt;
He has very long, straight blue-black hair with a small section pulled to the right side and braided with woven cord around a simple iron treenail.&lt;br /&gt;
He has a narrow face, a flaring nose and full lips.&lt;br /&gt;
He has a puckered, raised scar on the back of his left hand that forms a perfectly symmetrical spiderweb.  He also has a tapered jawline and well-proportioned features.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a wide-brimmed black leather hat, a silk scarf, a black silk cloak held at the throat by a blood red teardrop-etched scarab toggle, a gold-buttoned white chambray shirt, some dark leather handwraps, a midnight black leather belt, a polished silver pocket watch with a fine silver chain, some reinforced black leather pants, a set of vultite spiked elven leg guards, and some dark leather moccasins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Little is known about Yardie. His appearance dates to Lumnea of 5120.  After a brief stint in Icemule Trace, he appeared in the streets of Wehnimer&#039;s Landing, wandering until Wolfloner, his rogue mentor, took Yardie under his tutelage and helped the lost Dark Elf refine his skills and settle into the town. Without a home to call his own, Yardie spent many nights sleeping in the great tree in Town Square Central. He spent a great deal of time in the Landing before several setbacks sent him on his way.  Encouraged by his brother, Iskandr, Yardie traveled East to learn the ways of the Vaalorians for himself.&lt;br /&gt;
&lt;br /&gt;
Despite these facts, there are rumors surrounding the Faendryl rogue. According to diviners and a child witness from the east, a Dark Elf fitting Yardie&#039;s description was last seen fleeing a bloody demon attack somewhere in the area.  &lt;br /&gt;
&lt;br /&gt;
It is also rumored that there is a connection between Yardie and another Faendryl who disappeared from New Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
==Father of the Squid==&lt;br /&gt;
While the whole story remains shrouded in the oral history of legend, some details recently emerged after another adventurer shared the same fate as Yardie in become host to a squid child.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Timeline of events&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
Discovery of Calamari&lt;br /&gt;
Yardie, reportedly tempted by a stranger’s enticing promise of “deliciousness,” devours a piece of Zelian calamari.&lt;br /&gt;
&lt;br /&gt;
Immediate Consequences&lt;br /&gt;
Bizarre side effects ensue. Yardie complains of “after-effects,” though no one believes him—until the rumors of a weird “father-mother” incident spark curiosity.&lt;br /&gt;
&lt;br /&gt;
Father-Mother Rumors&lt;br /&gt;
Gawkers gather as talk of Yardie’s alleged “squid birth” circulates. He vehemently denies any wrongdoing, though “Squidie” and “Squidfather” become his new nicknames.&lt;br /&gt;
&lt;br /&gt;
The Birthing&lt;br /&gt;
Much to everyone’s shock, a creature is birthed. It addresses Yardie as “mommy,” a detail he finds more embarrassing than biologically perplexing.&lt;br /&gt;
&lt;br /&gt;
The Great Plop-Off&lt;br /&gt;
The squid-ling (gender unknown) is last seen flopping off Cruxophim’s boat into the waters of Kraken’s Fall. Yardie remains deeply torn, vacillating between relief and parental worry.&lt;br /&gt;
&lt;br /&gt;
Lingering Questions&lt;br /&gt;
Jokes about half-elf squids, possible grandchildren, and whether Yardie “sleeps with creatures” persist. Yardie insists he’s not freakish, not sick, and not interested in repeating the experience.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Recent discussion and historical context&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
In 5125 additional details emerged on the Amunet about Yardie&#039;s parenthood.&lt;br /&gt;
&lt;br /&gt;
[General] Ealdwulf exclaims, &amp;quot;Looks like I&#039;m about to be a father-mother!&amp;quot;&lt;br /&gt;
[Help] Ealdwulf: &amp;quot;Died in front of a moulis or whatever.... Gonna have a squid baby burst out of my chest soon.&amp;quot;&lt;br /&gt;
[General] Ayvain thinks, &amp;quot;Yardie&#039;s already one of those, we don&#039;t need another.&amp;quot;&lt;br /&gt;
[General] Directed to Ayvain, Yardie exclaims, &amp;quot;Gahhhhh!! It wasn&#039;t a moulis!!&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;True, his kid did destroy caligo&#039;s isle.&amp;quot;&lt;br /&gt;
[General] Directed to Yardie, Ayvain thinks, &amp;quot;You&#039;re not denying the father-mother part though.&amp;quot;&lt;br /&gt;
[General] Directed to Ayvain, Yardie thinks, &amp;quot;At this point, I would be lying.&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;I blame Zelia.&amp;quot;&lt;br /&gt;
[General] Asben thinks, &amp;quot;It&#039;s well known that Yardie birthed a squid.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Yardie birthed a squid?&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Also who&#039;s Yardie?&amp;quot;&lt;br /&gt;
[General] Opalina thinks, &amp;quot;I thought it was a slimy kobold.&amp;quot;&lt;br /&gt;
[General] Yardie whines, &amp;quot;I am called Yardie, and it was years ago!!&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Are you part squid?&amp;quot;&lt;br /&gt;
[General] Karamilla thinks, &amp;quot;Well yardie is an 8 armed date...I mean Man with ...oh never mind..&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;Yeah, he was young. We all experiment with things when young.&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;I am Faendryl.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;How did you get impregnanted?&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie sighs, &amp;quot;I ate a piece of calamari from a Zelian.&amp;quot;&lt;br /&gt;
[General] The ghost of Ealdwulf exclaims, &amp;quot;Well... that was fun. Help is on the way. I&#039;m the proud father of a few moulis sprouts...&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie exclaims, &amp;quot;That&#039;s what happened! I&#039;m not..freakish!&amp;quot;&lt;br /&gt;
[Help] Thuldir: &amp;quot;Sure.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Sure. A likely story.&amp;quot;&lt;br /&gt;
[General] Leafiara exclaims, &amp;quot;Yardie was touched by Zelia, after all!&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie exclaims, &amp;quot;It&#039;s true! I&#039;m happy in my status!&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;And apparntly &#039;Yardie&#039; is into calamari.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Oh wait &#039;into&#039; calamari.&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie exclaims, &amp;quot;She said it would taste good! It did! I didn&#039;t expect the after-effects!&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Sure Squidie... i mean Yardie.&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie insists, &amp;quot;I am called Yardie!&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;You keep sayin that but yet you&#039;re also an elf who birthed a squid.&amp;quot;&lt;br /&gt;
[General] Yardie exclaims, &amp;quot;That&#039;s not my fault!&amp;quot;&lt;br /&gt;
[General] Brunoj thinks, &amp;quot;So that squid could be considered a half elf.&amp;quot;&lt;br /&gt;
[General] Thuldir exclaims, &amp;quot;A likely story Squidie!&amp;quot;&lt;br /&gt;
[General] Khaell asks, &amp;quot;Yardie, you still sufferein from the green rot?&amp;quot;&lt;br /&gt;
[General] Directed to Khaell, Yardie thinks, &amp;quot;I did not have the Green Rot. Tabubu got me sick. She gave me the Tabubu Flu.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;But Tabubu didn&#039;t birth a squid...? That&#039;s just a Yardie special.&amp;quot;&lt;br /&gt;
[General] Brunoj thinks, &amp;quot;Though birthing a squid may be a taboo tabooboo.&amp;quot;&lt;br /&gt;
[General] Directed to Leafiara, Yardie sighs, &amp;quot;You gonna help me with this?&amp;quot;&lt;br /&gt;
[General] Asben asks, &amp;quot;What does Leafi have to do with you birthing a squid?&amp;quot;&lt;br /&gt;
[General] Directed to Asben, Yardie thinks, &amp;quot;Nothing! I just feel that Leafi unders......nevermind.&amp;quot;&lt;br /&gt;
[General] Leafiara grandiosely exclaims, &amp;quot;Hail the Squidfather!&amp;quot;&lt;br /&gt;
[General] Directed to Leafiara, Khaell thinks, &amp;quot;You don&#039;t want to pick up his sickness...&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Why would Leafi understand?&amp;quot;&lt;br /&gt;
[General] Directed to Khaell, Yardie exclaims, &amp;quot;I&#039;m not sick!&amp;quot;&lt;br /&gt;
[General] Opalina thinks, &amp;quot;Sounds like you have everything under control there Yardie.&amp;quot;&lt;br /&gt;
[General] Directed to Yardie, Ealdwulf thinks, &amp;quot;We should start a &#039;father-mother of the squids&#039; club.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;He&#039;s not sick... he just sleeps with squid.&amp;quot;&lt;br /&gt;
[General] Leafiara thinks, &amp;quot;Nobody truly understands Yardie. We just attempt to identify patterns in vain.&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;All fairness, Yardie abandoned his squid upon birth. It ran into a field happy to be born and he never went after it.&amp;quot;&lt;br /&gt;
[General] Yardie exclaims, &amp;quot;I do not sleep with squids! I don&#039;t sleep with creatures! I&#039;m happy in my status!&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;The squid &#039;ran&#039;?&amp;quot;&lt;br /&gt;
[General] Khaell asks, &amp;quot;Don&#039;t squids eat their.... squidlings?&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;What in the mutant squid did you create?&amp;quot;&lt;br /&gt;
[General] Karamilla asks, &amp;quot;Into a field? Didn&#039;t it like Flop into some water and swim away?&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie sighs, &amp;quot;He....she...it...was last seen plopping off Cruxophim&#039;s boat in the waters of Kraken&#039;s Folly.&amp;quot;&lt;br /&gt;
[General] Sraven asks, &amp;quot;What do you sleep with? bed bugs?&amp;quot;&lt;br /&gt;
[General] Directed to Sraven, Yardie exclaims, &amp;quot;I don&#039;t sleep with bed bugs! I&#039;m not sleeping with anyone! I&#039;m not that type of elf!&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;You don&#039;t even know the sex of your child that came out of you?&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie admits, &amp;quot;It&#039;s...it&#039;s like figuring out the gender of birds. I...couldn&#039;t tell. And its voice was deep.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Wait wait wait.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Your squid baby spoke?&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;...mommy. I...still don&#039;t know how that works.&amp;quot;&lt;br /&gt;
[General] Khaell asks, &amp;quot;Did it say, &#039;Daddy!&#039;?&amp;quot;&lt;br /&gt;
[General] Leafiara acknowledges, &amp;quot;To be honest, I&#039;m never surprised by tentacle creatures in Crux&#039;s vicinity speaking.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;How drunk were you when you birthed this elf baby that you&#039;re pretending was a magic talking squid?&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;Well, we know Yardie isn&#039;t sleeping with anyone. That&#039;s how a squid kid came about.&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie thinks, &amp;quot;Completely sober.&amp;quot;&lt;br /&gt;
[General] Opalina thinks, &amp;quot;Nothing but jokes today.&amp;quot;&lt;br /&gt;
[General] Directed to Nordred, Yardie thinks, &amp;quot;I&#039;m not that type of person. Besides, I never look for a relationship based off sleeping. I enjoy things. And....I think someone sleeping with me might be...much.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;They&#039;d be jokes if there weren&#039;t a half &#039;Yardie&#039; half squid talking monster roaming around out there.&amp;quot;&lt;br /&gt;
[General] Nordred asks, &amp;quot;Ever wonder if you&#039;re a grand parent now?&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;He could be a grand parent!&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;I....worry I might be.&amp;quot;&lt;br /&gt;
[General] Asben asks, &amp;quot;Do the little squids have your face?&amp;quot;&lt;br /&gt;
[General] Falvicar asks, &amp;quot;Wonder if it mutated into a kobold?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
Yardie possesses the following tattoos:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;an inked assortment of animals on his shoulder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
This tattoo is heavy with white and light blue hues, casting the entire tableau in a haze of freezing mist.  Standing side by side, a series of forms are crouched and ready to charge into battle, though the target is lost amongst the frost before them.  A white-striped black mongoose is flanked by a white samoyed and a massive grey wolf on either side, each clearly ready to pounce.  Low to the ground nearby, a large pale white ridge jackal stalks the mists with keen eyes, his ears perked sharply upward. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;an inked crimson crest depicting a crossed quill and rose on his wrist &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
Sanguinous ink in varying degrees of depth has been used to create this image, though flecks of silver and white are interspersed throughout to give the image a more liquid appearance.  A sharp-bladed quill with a flared feather shaft and a tightly-budded rose with curving thorns lie crossed at their midpoints atop a bright crimson pentacle.  Every turn in the geometry of the image glistens with beaded crimson liquid, poised to fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;a pair of silver-inked shackles split in twain by a dagger on his back&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
An elaborate scene has been inked along the entire back.  Taking forefront, a dagger plunges between cuffed hands, capturing the moment when the dagger frees them from their silvery shackles; while in the background, an obsidian tower goes up in crimson-inked flames.  Below the tableau in elegant script is written, &amp;quot;Freed.&amp;quot;&lt;br /&gt;
|} &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;a tattooed leaping rogue silhouetted against a silver-inked moon on his arm&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|    &lt;br /&gt;
  &lt;br /&gt;
Centered on the top of the forearm is a wide full moon, its surface inked in various shades of silver and white.  Silhouetted against the pale backdrop is the image of a leaping rogue, his shadowy figure stretched forward in a deadly strike, the folds of his cloak billowing behind him.  Detailed on the wrist beneath him is a crouched demon with wings outspread, the obvious target of the ambush.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Path to Palestra==&lt;br /&gt;
&lt;br /&gt;
While much surrounding the Faendryl remained mysterious, his fear of demons stood at the forefront of his public anxieties. Because of this and other personal fears, he devoted much of his training in preparation for the inevitable, when the demons would return to reap sorrow and havoc upon the lands. While he understood the eventual confrontation, he steered away from the Trials and concentrated on aiding himself and others.&lt;br /&gt;
&lt;br /&gt;
On 21 Eoantos, 5121, Yardie met Blade Arku and his wife Isola.  It was the first encounter with an actual Palestra. After speaking to him and learning the ways of the Palestra, Arku offered to teach Yardie and even sponsor him. Yardie took the offer under consideration, hoping that through Arku, he would learn more about combating demons.&lt;br /&gt;
&lt;br /&gt;
When the announcement of the Palestra Trials occurred in Phoenatos, Yardie entered in the hopes of defeating both personal and physical demons. After being in a person&#039;s mind due to a ritual scenario involving the demonwall and other demons, Yardie pondered his current fighting prowess. Unsatisfied with his talents, he sought out Arku on Oleasta of 5122, learning as much as possible while preparing his weapons to be effective against demons. Withdrawn and anxious, he kept to himself, lamenting the day his greatest fears would come to pass.&lt;br /&gt;
&lt;br /&gt;
After his performance on the first day of the Trials, Yardie fought Ketsimney but was swiftly defeated. Afterward, he fought the Palestra mentor, Mishrac. Through his talents of shadows and stealth, Yardie bested Mishrac. Finally, the class faced the demon, a vathor. With the aid of his peers, Yardie scored the killing blow against the demon and was one of four who earned the rank of Blade, the highest rank of the Palestra.&lt;br /&gt;
&lt;br /&gt;
==Personality &amp;amp; Traits==&lt;br /&gt;
{{Quote|You are incredibly ill-spoken, and you tend toward dull actions.  But you are passably entertaining and loyal to your friends.  Tell anyone that I complimented you and you will end up a greasy spot below my spikestar.|[[Great Lord Xylador - Faendryl Warrior]]}}&lt;br /&gt;
&lt;br /&gt;
Skittish and nervous, Yardie carries himself with a fearful and often paranoid disposition.  This nature swells to exaggerated degrees when in contact with sorcerers.  He tends to shy away from any semblance of combat and confrontation, using words and conversations to diffuse situations.  However, due to his penchant for putting his foot in his mouth, those attempts to quell situations often worsen said confrontations and/or result in offending individuals he encounters.  Curious and mercurial, Yardie will often converse with just about anyone, his lack of social skills notwithstanding. His lack of attention to detail also contributes to many of his troubles.  He is often secretive and avoids opening up to most individuals.  Contrary to the stereotypes of most Faendryl, Yardie rarely exhibits any sense of pride and will toss it aside, as he is often the butt of the joke.&lt;br /&gt;
&lt;br /&gt;
Despite this, Yardie illustrates an uncanny loyalty to his closest friends.  This loyalty is best illustrated by his connection between Iskandr Tamarack, the Squire Legionnaire of Vaalor, and [[Draelor (prime)]], an Aelotoi.  Despite the shaky history between the three races, Yardie considers them his &amp;quot;brothers&amp;quot; and will often voice this publicly, despite whoever may object. While the inner circle of individuals he cares about is small, he would put himself in harm&#039;s way for their safety.  His intelligence is not geared to books and logic but rather an awareness of combat and survival tactics.  It is often mistaken that Yardie&#039;s avoidance of combat equates to inability, an error in judgment that he often exploits.  A survivalist, Yardie operates on instincts, often trusting his feelings over most logical decisions. Yet, behind the panicky temperament, there are hints of self-awareness concealed underneath the surface.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking determinedly to Lylia, you say, &amp;quot;I will get there someday.  I hope to be the finest rogue in the Enclave when it is all over...along with Nazarr, of course.&amp;quot;&lt;br /&gt;
Lylia says, &amp;quot;To do less would be a waste and a pity.&amp;quot;&lt;br /&gt;
Speaking carefully to Lylia, you ask, &amp;quot;Thank you...for...believing...in me?&amp;quot;&lt;br /&gt;
Speaking to you, Lylia says, &amp;quot;Of course.  You would not wish to become a disappointment, after all.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking to you, Akenna says, &amp;quot;Not that I have any... weight in this matter, it is yours.  Mister Yardie, who you were in the past, is not who you are now.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking to Talinvor, Ordim complains, &amp;quot;He wouldn&#039;t even trade it for the chance to be the hero!&amp;quot;&lt;br /&gt;
Speaking to Ordim, you say, &amp;quot;Because I never cared about being a hero.&amp;quot;&lt;br /&gt;
Speaking to Ordim, you muse, &amp;quot;I just.....do what I can.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Lunaryna says, &amp;quot;Holy shadows..&amp;quot;&lt;br /&gt;
Anferis says, &amp;quot;I did not expect that.&amp;quot;&lt;br /&gt;
Lylia exclaims, &amp;quot;It was Yardie!&amp;quot;&lt;br /&gt;
Xorus says, &amp;quot;The panicky phantom strikes again.&amp;quot;&lt;br /&gt;
Dendum belts out, &amp;quot;Yardie Killed the Demon!&amp;quot;&lt;br /&gt;
Nodyre says, &amp;quot;That was unexpected.&amp;quot;&lt;br /&gt;
Leifa splutters, &amp;quot;How in Imaera&#039;s.....?&amp;quot;&lt;br /&gt;
Xociral hoarsely says, &amp;quot;Well done.  Well done.&amp;quot;&lt;br /&gt;
Speaking to Arku, Lunaryna says, &amp;quot;Well chosen, my friend.&amp;quot;&lt;br /&gt;
Dendum belts out, &amp;quot;Chosen of Zelia!&amp;quot;&lt;br /&gt;
Missoni cheerfully says, &amp;quot;Well done.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Xylador leans over and whispers, &amp;quot;Yardie, of the Palestra. Stand.&amp;quot;&lt;br /&gt;
Xylador leans over and whispers, &amp;quot;Clench your fist, and know your worth.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking gently to Iskandr, Cruxophim opines, &amp;quot;Yardie&#039;s braver than most give him credit for.  It&#039;s true courage to face your fears at your worst, and not at your best.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
* [[Hidden in Plain Sight (short story)]]&lt;br /&gt;
* [[Syncope at the Symposium (short story)]]&lt;br /&gt;
* [[Ruin at Dusk (short story)]]&lt;br /&gt;
* [[The Meaning of Power (short story)]]&lt;br /&gt;
* [[Oathbreaker (short story)]]&lt;br /&gt;
* [[Written in Blood (short story)]]&lt;br /&gt;
* [[Paranoia Agent (short story)]]&lt;br /&gt;
* [[Living in the Fog]]&lt;br /&gt;
* [[Quiet Storm]]&lt;br /&gt;
* [[Spinnerette - Homecoming]]&lt;br /&gt;
* [[Shadowy Business - Part I]]&lt;br /&gt;
* [[Yardie_(prime)/Vignette:_Shadowy_Business_II_-_The_Ghosts_of_Pashtal|Shadowy Business II - The Ghosts of Pashtal]]&lt;br /&gt;
* [[/Tears of the Phantom|Tears of the Phantom]]&lt;br /&gt;
* [[/The Quickest Way To The Heart|The Quickest Way To The Heart]]&lt;br /&gt;
* [[/The Office|The Office]]&lt;br /&gt;
* [[Yardie_(prime)/Truth_Or-Consequences|Truth_Or-Consequences]]&lt;br /&gt;
* [[Yardie_(prime)/Muscle_Memory|Muscle Memory]]&lt;br /&gt;
* [[Yardie_(prime)/A_Letter_to_Darphin|A_Letter_to_Darphin]]&lt;br /&gt;
* [[Yardie_(prime)/Information_Seeking|Information_Seeking]]&lt;br /&gt;
[[Category: Player Characters]]&lt;br /&gt;
[[Category: Prime player characters]]&lt;br /&gt;
[[Category: Kraken&#039;s Fall player characters]]&lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
Yardie has started a business that takes nail service and drink mixology to another level.  For those interested, visit [[Yardie_(prime)/Nails_By_Yardie|Nails by Yardie]]&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
[[File:Yardie.jpg|275px|thumb|center|Yardie by Dendum]]&lt;br /&gt;
[[File:Yardie Vathor.jpg|275px|thumb|left|Killshot of Yardie vs. Vathor by Mooreaux]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=232999</id>
		<title>User talk:HOST-GSKEBECHET</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=232999"/>
		<updated>2025-02-04T06:28:03Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Have a question or comment? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crossposted Items ==&lt;br /&gt;
*Uploaded Image Patrol: [[User:HOST-GSKEBECHET/Image patrols]]&lt;br /&gt;
*User:talk Crossposts: [[User:HOST-GSKEBECHET/User talk crossposts]]&lt;br /&gt;
&lt;br /&gt;
== Have a question or comment? ==&lt;br /&gt;
&#039;&#039;&#039;Feel free to drop it here!  Please add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message so I can easily identify who left it and when.  Thank you!&#039;&#039;&#039; [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:56, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
HOST-GSKEBECHET (talk | contribs) (Added back in the OTS analyze and rearranged a couple things to conform with item script style guide.)&lt;br /&gt;
&lt;br /&gt;
You added back in the Tier 1 analyze in the OTS section. [[User:GS4ALASTIR|GS4ALASTIR]] ([[User talk:GS4ALASTIR|talk]]) 10:46, 25 April 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello, I added a line that Stormyrain gave permission to use the image of the Sisters on the wiki [[User:STACYWALTER|STACYWALTER]] ([[User talk:STACYWALTER|talk]]) 06:16, 12 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
You&#039;re doing great work. Thank you, I appreciate it. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:42, 7 November 2023 (CST)&lt;br /&gt;
:Thank you! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]])&lt;br /&gt;
&lt;br /&gt;
Hi, I got your message about the copywrite problems with my image. I created the image myself using Artflow.ai but I have literally no idea how to comply with your request and I can barely even understand it. I cant find the Discord page you linked to either. Could you please walk me through this step by step? I have almost no skill at coding or using the wiki...I created my page by simple cut and paste and rewriting. &lt;br /&gt;
&lt;br /&gt;
Thank you, &lt;br /&gt;
Toxyrox&lt;br /&gt;
&lt;br /&gt;
PS if it would be easier on Discord, my username there is Avondell.&lt;br /&gt;
:Thank you very much!  I have responded on your talk page.[[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:37, 15 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Go ahead and delete the image &#039;Bochser 1.jpg&#039; I just uploaded it to test my script that would allow people to view character portraits in game by directing them to their Wiki character profile and I had no idea it would be such a hassle to just upload an image. - Tgo01&lt;br /&gt;
&lt;br /&gt;
Hello Kebechet!  I did an oopsie last night and created a [[:Category:Profession Services|Profession Services]] category... and this morning, I realized there is a [[Player service]] page that should probably actually be the page used for the Profession Services category.  Is there anyway that you know of to combine the two, under the &#039;Player Service&#039; name/page?  Thanks, and apologies for any hassles this has created!  [[User:GS4-OPTHERIA|GS4-OPTHERIA]] ([[User talk:GS4-OPTHERIA|talk]]) 12:22, 18 November 2024 (CST)&lt;br /&gt;
:Hello!  I ran the topic by the Wiki team, and after confirming have consolidated the information.  The category has been updated to be [[:Category:Profession services|Profession services]] to conform with the [[Gswiki:Style guide|Style guide]], and I have moved the preexisting article to [[Profession service]] to confirm with the standard term for the service type.  Additionally, the article is indexed first (and linked in the explanation of) the category, so it is featured prominently as the article for detailed information on the services.  The original category does not appear to be linked from anywhere, including Discord (as a cursory check), so I have deleted it to avoid some issues with category redirects on the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:49, 19 November 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
Hello, GSKEBECHET, thank you for helping me out with my image on my page. It is very confusing for me for some reason but I&#039;m grateful you showed me the way. (19 DEC 24)````&lt;br /&gt;
&lt;br /&gt;
Hello! I removed my edits to the Player profile page that violated policy. I apologize as I had forgotten that part of policy. Apologies were issued to the offended character as well - Jumbodog [[User:JUMBODOG|JUMBODOG]] ([[User talk:JUMBODOG|talk]]) 00:27, 4 February 2025 (CST) &lt;br /&gt;
&lt;br /&gt;
=== Timeline - Imperial Northern Aggression ===&lt;br /&gt;
&lt;br /&gt;
HOST-GSKEBECHET talk contribs‎ m  21,289 bytes −54‎  Updating categories; unofficial content such as player-written should avoid manually using the wiki&#039;s over-encompassing categories &lt;br /&gt;
&lt;br /&gt;
Burghalgnome:Sorry was copying the format used by [[Modern Imperial History:5103 - Present]] and [[Protectorate]] both of which are player=written and have manually added categories. Perhaps you can explain.&lt;br /&gt;
:Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
:Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you for the signature tip, if I understand what you are saying the reason this article was changed but the other timeline is not in need of a change is because I marked it as player written and it has a forward that implies it is in character, if I remove that the tags can be reapplied? [[User:BURGHALGNOME|BURGHALGNOME]] ([[User talk:BURGHALGNOME|talk]]) 09:54, 23 May 2024 (CDT)&lt;br /&gt;
:You&#039;re welcome.  To answer your question, because you flagged the article as being a creative work, it is held to those specific standards ([[Gswiki:Style guide/Creative works]]) and is also not necessarily subject to other standards that apply to different types of articles.  If the timeline is instead a general article, then it is held to those other standards outlined in the [[Gswiki:Style guide]].  This means that it may be heavily edited by many other users and is subject to presenting information in a neutral/in-universe point of view.  If the creative-works template was added by mistake, then it is possible that some categories may be appropriate for adding back in if the template is removed.  It would also mean that I review the content for any additional style guide requirements and make those adjustments as needed.  For example, some of the character quotes may be removed entirely and some of the text changed to adhere to the style guide standards.  If you have further questions, you are welcome to reach out to me however you may not get a timely response, in which case I suggest asking the Wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:11, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, I believe all the character quotes in the actual timeline are NPCs for the sake of context. I will discuss this with some other parties and decide on a direction. It may just make more sense to edit the other timeline with this information or to remove the template and leave it as is but that will depend on overall expectations. [[User:BURGHALGNOME|BURGHALGNOME]] ([[User talk:BURGHALGNOME|talk]]) 10:54, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elanthian Journals ==&lt;br /&gt;
&lt;br /&gt;
By chance are you able to see the old Elanthian Journal pages that were deleted? I just realized.. one thing I never did is check each one to see what linked to them. I just found a page that linked to a Journal :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:52, 12 August 2022 (CDT)&lt;br /&gt;
:Unfortunately, no.  Once a page is deleted, it is gone-gone.  However, I was able to pull up a list of broken links and adjusted seven pages that appeared to reference the old Elanthian Journal pages.  That should hopefully have caught any others that were overlooked! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:45, 16 August 2022 (CDT)&lt;br /&gt;
::Thank you for this! Sorry for the extra work. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:44, 16 August 2022 (CDT)&lt;br /&gt;
:::Very welcome!  Thank you for bringing up the potential of broken links. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:14, 17 August 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Merchants template ==&lt;br /&gt;
&lt;br /&gt;
I cobbled that template together in 2019, as a pet project, when things were a little more relaxed. So many people were &amp;quot;remember that one merchant? Where were they?? What did they look like??&amp;quot;, that it felt like a good addition. Anyway, it was a build based on a template someone else had done, as you&#039;ve likely read. I had planned on continuing work on it, then COVID hit and I turned into a homeschool teacher for two young teenagers. &lt;br /&gt;
&lt;br /&gt;
Venues: the primary reason I changed those venues was because it was putting so many merchants into categories that didn&#039;t exist, and may not have been the best one for them to go into &#039;&#039;at the time&#039;&#039;. By restricting category to &amp;quot;wandering&amp;quot; and others that already had a category made, it cut down on &amp;quot;red links&amp;quot;; &#039;&#039;&#039;wandering&#039;&#039;&#039; moved them into a common category and could be changed later. &#039;&#039;&#039;Generally speaking&#039;&#039;&#039;, if they had a mention in their blurb as to what venue they attended, I removed the category that was causing a red link, although any that did not were likely an oversight (the notable exception being Elsia - I forgot to research her item, &#039;&#039;&#039;Fancy Coats&#039;&#039;&#039;, so I could add the venue).  &lt;br /&gt;
&lt;br /&gt;
Towns: it was my intention to adapt the template to allow them to be placed into the category &#039;&#039;&#039;for that town&#039;&#039;&#039;. An example would be citizen-only merchants such as Duvernith or Davro. I admittedly got wrapped up in EG item-adding and had not gotten back to fixing the &amp;quot;town&amp;quot; venue to populate into town pages instead of &#039;&#039;&#039;Town&#039;&#039;&#039; NPCs, a category that doesn&#039;t exist, so I just left town uncategorized for the time being. &lt;br /&gt;
&lt;br /&gt;
Many of those merchants I added myself with no real idea of what venues they had visited, in that hopes of at least having an appearance and a basic blurb to be expanded upon later. I had intended to continue with the work after EG and add category pages where appropriate. That section of the template might get pretty long for particularly industrious merchants! &#039;&#039;&#039;Wandering&#039;&#039;&#039; seemed like a good fit if they didn&#039;t have what might be considered a &amp;quot;primary festival&amp;quot; (for example, I wouldn&#039;t be surprised to see Elusionari in a lot of places!). &lt;br /&gt;
&lt;br /&gt;
That said, I get that once you add a template, you basically lose any claim to it being &amp;quot;yours&amp;quot;. However, no one else really took an interest in it, and I was told it would need work anyway, so I figured I was all right to try to adapt it to &#039;&#039;&#039;not&#039;&#039;&#039; use non-existent categories for the time being, since many (most?) of them had venue linked in the blurb or the body of the article. (TL:DR yet? LOL)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:09, 26 October 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Table updates ==&lt;br /&gt;
&lt;br /&gt;
Hello! As I&#039;m sure you&#039;ve noticed, I&#039;ve been going through and updating older items to the newer templates. A lot of them are simple, but some of them require more time; much more time in some cases. For those, fortunately, a lot them are more or less copy and paste for the verb lists with a few minor tweaks. I noticed that on a couple of them you&#039;ve gone back and added in formatting for data tables for accessibility purposes. I read up on that today and I&#039;ll be sure to add that going forward, but I was wondering: Is there a way you are finding those that need it or are you just kind of seeing them as I&#039;m doing them? I&#039;d be more than happy to go back correct the formatting on those, but if there&#039;s a way I can find them more &amp;quot;wholesale&amp;quot; than &amp;quot;piecemeal&amp;quot;, that would make the job easier. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:40, 9 November 2022 (CST)&lt;br /&gt;
:Hi there!  Part of my duties as one of our wiki mods are to review recent page changes to ensure that they are appropriate to the wiki, are accurate, are appropriately named as a page or subpage, and that they generally comply with the wiki style guide.  So you&#039;ll see me doing things like updating pages to use new template standards, moving pages that aren&#039;t named properly, fixing redirects or broken links, updating categories, reviewing pages listed in [[:Category:Marked for Deletion]], and similar &amp;quot;moderator&amp;quot; type duties focused on overall wiki consistency that are not expected of general users who instead are adding new content to the wiki.  One of the standards set out by the style guide and the wiki team is to ensure that the wiki is as accessible as possible to everyone, including our users who rely on a screen reader.  If I run across any pages during my patrols that don&#039;t meet current standards, including tables that are not set up in a way for screen readers to properly capture, part of my job as a moderator is to update them accordingly.  Since you have been incredibly active on the wiki over the past couple of months, I am much more likely to review your edits than other users due to sheer volume; that&#039;s why it might look like I&#039;m going back to change pages you&#039;ve touched more so than other users.  Thanks for inquiring!  If you&#039;d like to know more about our moderator team or what our role is, I encourage you to ask on the Gemstone Discord&#039;s #wiki-talk channel where one of the GMs overseeing the wiki can chime in. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:11, 10 November 2022 (CST)&lt;br /&gt;
::Oh, I understand that. I just wasn&#039;t sure if there was an easy way to see pages with certain errors so I could fix those that I missed them on. I can go through my contribution list and do it, though. Thanks for getting back to me![[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:34, 10 November 2022 (CST)&lt;br /&gt;
&lt;br /&gt;
== Northern Sentinel&#039;s Decree==&lt;br /&gt;
&lt;br /&gt;
Hello! My intention with this page was to list only the legal characteristics of the Landing&#039;s protectorate status. I deliberately did not want to include the preamble and ending of the letter, as they did not carry legal weight. As such, I would like to revert it to a version which contains only those legal characteristics. In my view, a log page or official document page would be more appropriate for recording the entire letter. [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
:Hi, WBURKE1.  Thanks for reaching out to me!  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario with the article [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  As I explained to WINTERDAWN, generally speaking an article&#039;s Talk page is not an appropriate venue for archiving important information.  Given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  Thank you again for all of your contributions to the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
::Hello again, WBURKE1.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  This should help ensure that the intent behind the original page, which is to succinctly state the terms of the Landing&#039;s Protectorate status, is maintained while still preserving information.  Thank you again for your patience as I worked to resolve this.  Please let me know if you have any further questions or concerns. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
:::Thanks for this resolution and for all your hard work! [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]]) 12:39, 14 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
They&#039;re different images, please look more closely.&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t know what I&#039;m doing! ==&lt;br /&gt;
&lt;br /&gt;
Hi, I tried to DM, failed! But found.. this space. And I have no idea if I&#039;m doing it correctly. I READ WHAT YOU WROTE and thank you for what was pointed out I will work on figuring out how to fix it, it just might not be instantly remedied (not too long, just not a finger-snap of time, I&#039;m still figuring stuff out!) -DASLOONIX&lt;br /&gt;
&lt;br /&gt;
== 5mb File Size Down to 2mb ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m noticing that the wiki now has a 2mb file size limit when it used to be 5mb. Is this an unintended result of the recent update or is it intentional? I&#039;m trying to update my OSA maps but the 2mb limit is going to cause a huge loss in quality on them. Thoughts? If it&#039;s intentional, perhaps you or an admin could override the setting and post the two maps for me? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 19:56, 7 January 2024 (CST)&lt;br /&gt;
:I do not know about any details related to maximum file size changes.  I have relayed your question to the wiki team and will respond on your user talk page when I have more information.  While you are welcome to reach out to me (or other mods) with questions like this, you can also ask them on the [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread], where you may receive a faster response. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:08, 9 January 2024 (CST)&lt;br /&gt;
::Just checking in :) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:41, 15 January 2024 (CST)&lt;br /&gt;
:::Hi, again!  I did inquire but still have no update.  The wiki team is relaying your question to onside/IT alongside several other extensions and related requests.  As a result, this will take much more time to answer than most questions due to it being outside the scope of what the wiki team can address. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:01, 16 January 2024 (CST)&lt;br /&gt;
::::Okay, thank you! In the meantime, is this something you or an admin have the power to override for the 2 map files? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 18:28, 16 January 2024 (CST)&lt;br /&gt;
:::::No, this is outside the purview of what the wiki team is able to do. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:27, 17 January 2024 (CST)&lt;br /&gt;
::::::Okay, thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:24, 18 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws&#039; Guides ==&lt;br /&gt;
&lt;br /&gt;
Hello, I received your message, went through all four articles, and I believe fixed everything. The only thing I haven&#039;t fixed is moving the articles to Lich:. Can you please assist with that? Outside of that, everything should be updated. Thanks for your help.&lt;br /&gt;
&lt;br /&gt;
== Mana-Infused Armor ==&lt;br /&gt;
&lt;br /&gt;
Template:Itemtier - Optional template for single item pages with spots for Tier (or tree).&lt;br /&gt;
&lt;br /&gt;
I removed the OPTIONAL templates per the Gswiki:Style_guide/Item_scripts page.&lt;br /&gt;
&lt;br /&gt;
Please leave the detailed table, with concise information that doesn&#039;t require scrolling down forever to see the important information.&lt;br /&gt;
:I have responded on your user talk page.  In the future, if you need to add a &amp;quot;signature&amp;quot; to a comment made to another user, you can do so with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;, which will automatically replace the four characters with your username and a date/timestamp.  You can see what this looks like at the end of my comment here. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:20, 8 October 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Voln for Dummies==&lt;br /&gt;
Hello! I have added a copyright blurb to the top of the page under the spoiler banner (lmk if it should go above it). I reached out to the content creator before publishing the page and I still have the email where they asked to please use any of their material. If you would like me to forward that email to you, please let me know! [[User:KVOTHETBL|KVOTHETBL]] ([[User talk:KVOTHETBL|talk]])&lt;br /&gt;
:Hi again, KVOTHETBL.  Thank you for clarifying with your comment and a header that the [[Voln For Dummies]] guide article received permission from its authors to include it on the Gswiki.  Unfortunately, you did not place the statement that permission was given from the authors in the correct place.  As I said in my original communication, you need to clearly state that permission was given by the authors to include the guide on Gswiki on the Voln for Dummie&#039;s [[Talk:Voln For Dummies|talk page]].  This statement can be as simple as, &amp;quot;I have permission from the author to post this guide on the Gswiki. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; (with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; serving as your &amp;quot;signature&amp;quot; for the comment).  Any additional remarks about permissions on the article itself are optional.  I am updating the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template with today&#039;s date, resetting the 7 day window.  Please let me know if you need further clarification on how to do this. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:19, 10 December 2024 (CST)&lt;br /&gt;
::As a follow up, I noticed that you used the code from an older template on the top of your article for the optional statement.  After consulting with the Wiki Team, I have updated that template to now be [[Template:Copyright-statement]], along with instructions on how to use it.  If you would like to use it in addition to the needed statement on the Voln For Dummies talk page, you are welcome to do so.  Thank you for bringing this older template to my attention so that it can be repurposed for future use. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:46, 10 December 2024 (CST)&lt;br /&gt;
:::Apologies! I misread your first communication and thought the notice could go in either place - I have updated the talk page. Please let me know if there are any further issues and thanks for your patience!&lt;br /&gt;
::::Thank you very much for taking those steps!  Everything looks great on my end now.  I have removed the mod-delete template and also updated the copyright-statement and player-guide templates for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:23, 11 December 2024 (CST)&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yardie_(prime)&amp;diff=232998</id>
		<title>Yardie (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yardie_(prime)&amp;diff=232998"/>
		<updated>2025-02-04T06:24:02Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: Undo revision 232366 by JUMBODOG (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{moddelete|date=February 2, 2025}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Yardie&lt;br /&gt;
||image= [[File:Yardie1.jpg|275px|thumb|center|Yardie by Mooreaux]]&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
||profession= [[Rogue]]&lt;br /&gt;
||monikers= The Panicky Phantom, Shadow Blade; Suta Syrah&lt;br /&gt;
|religion= None&lt;br /&gt;
|affiliations= Member of [[House Paupers]], [[Kraken Collective]], [[Town Crier]], [[Claws of the Drake]]&lt;br /&gt;
|disposition= Skittish, nervous&lt;br /&gt;
|demeanor= Cautious&lt;br /&gt;
|flaw= Inquisitive&lt;br /&gt;
|strength= loyal, driven when motivated&lt;br /&gt;
|weakness= Paranoia&lt;br /&gt;
|habits= Engaging in conversations&lt;br /&gt;
|hobbies= lockpicking, writing, cooking &lt;br /&gt;
|likes= coin, cigars&lt;br /&gt;
|dislikes= hypocrisy, disloyalty&lt;br /&gt;
|fears= Too many to specify&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
|Artwork by Dendum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This isn’t Yardie&#039;s fault -- he wasn’t even there. He has never once found the world boring. He has trouble reading Elven because his mother tongue is Surprise and Denial. There is a pile of bodies somewhere behind him, but I’m sure there’s an innocent explanation somehow. - Poem Written by [[Alosaka (prime)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yardie is like fresh mown grass, knowing in your heart a newly forged blade cuts deepest. A trains clickety-clack may run you down, but you know he does know Jack and has been around. A fleeting Shadow that does not consume the light but caresses it gently while staring it eye to eye. - Poem Written by [[Dendum (prime)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yardie is a Faendryl Dark Elven Rogue who was &amp;quot;reborn&amp;quot; in Icemule, lived in Wehnimer&#039;s Landing, and now claims citizenship in Kraken&#039;s Fall. Dubbed the &amp;quot;Panicky Phantom&amp;quot;, his serves under many affiliations and organizations and is the rank Blade of the Palestra class of 5122 (Vanguard of Mahkra). Foolhardy and often wont to get in trouble, he remains a mystery, as his name, associations, and appearance in the Landing are a part of conflicting stories and speculations ranging from the Elven Nations to his assumed origins in New Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Yardie.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is average height and has a trim build.  He appears to be young.&lt;br /&gt;
He has piercing violet eyes and silken black skin.&lt;br /&gt;
He has very long, straight blue-black hair with a small section pulled to the right side and braided with woven cord around a simple iron treenail.&lt;br /&gt;
He has a narrow face, a flaring nose and full lips.&lt;br /&gt;
He has a puckered, raised scar on the back of his left hand that forms a perfectly symmetrical spiderweb.  He also has a tapered jawline and well-proportioned features.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a wide-brimmed black leather hat, a silk scarf, a black silk cloak held at the throat by a blood red teardrop-etched scarab toggle, a gold-buttoned white chambray shirt, some dark leather handwraps, a midnight black leather belt, a polished silver pocket watch with a fine silver chain, some reinforced black leather pants, a set of vultite spiked elven leg guards, and some dark leather moccasins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Little is known about Yardie. His appearance dates to Lumnea of 5120.  After a brief stint in Icemule Trace, he appeared in the streets of Wehnimer&#039;s Landing, wandering until Wolfloner, his rogue mentor, took Yardie under his tutelage and helped the lost Dark Elf refine his skills and settle into the town. Without a home to call his own, Yardie spent many nights sleeping in the great tree in Town Square Central. He spent a great deal of time in the Landing before several setbacks sent him on his way.  Encouraged by his brother, Iskandr, Yardie traveled East to learn the ways of the Vaalorians for himself.&lt;br /&gt;
&lt;br /&gt;
Despite these facts, there are rumors surrounding the Faendryl rogue. According to diviners and a child witness from the east, a Dark Elf fitting Yardie&#039;s description was last seen fleeing a bloody demon attack somewhere in the area.  &lt;br /&gt;
&lt;br /&gt;
It is also rumored that there is a connection between Yardie and another Faendryl who disappeared from New Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
Yardie possesses the following tattoos:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;an inked assortment of animals on his shoulder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
This tattoo is heavy with white and light blue hues, casting the entire tableau in a haze of freezing mist.  Standing side by side, a series of forms are crouched and ready to charge into battle, though the target is lost amongst the frost before them.  A white-striped black mongoose is flanked by a white samoyed and a massive grey wolf on either side, each clearly ready to pounce.  Low to the ground nearby, a large pale white ridge jackal stalks the mists with keen eyes, his ears perked sharply upward. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;an inked crimson crest depicting a crossed quill and rose on his wrist &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
Sanguinous ink in varying degrees of depth has been used to create this image, though flecks of silver and white are interspersed throughout to give the image a more liquid appearance.  A sharp-bladed quill with a flared feather shaft and a tightly-budded rose with curving thorns lie crossed at their midpoints atop a bright crimson pentacle.  Every turn in the geometry of the image glistens with beaded crimson liquid, poised to fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;a pair of silver-inked shackles split in twain by a dagger on his back&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
An elaborate scene has been inked along the entire back.  Taking forefront, a dagger plunges between cuffed hands, capturing the moment when the dagger frees them from their silvery shackles; while in the background, an obsidian tower goes up in crimson-inked flames.  Below the tableau in elegant script is written, &amp;quot;Freed.&amp;quot;&lt;br /&gt;
|} &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;a tattooed leaping rogue silhouetted against a silver-inked moon on his arm&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|    &lt;br /&gt;
  &lt;br /&gt;
Centered on the top of the forearm is a wide full moon, its surface inked in various shades of silver and white.  Silhouetted against the pale backdrop is the image of a leaping rogue, his shadowy figure stretched forward in a deadly strike, the folds of his cloak billowing behind him.  Detailed on the wrist beneath him is a crouched demon with wings outspread, the obvious target of the ambush.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Path to Palestra==&lt;br /&gt;
&lt;br /&gt;
While much surrounding the Faendryl remained mysterious, his fear of demons stood at the forefront of his public anxieties. Because of this and other personal fears, he devoted much of his training in preparation for the inevitable, when the demons would return to reap sorrow and havoc upon the lands. While he understood the eventual confrontation, he steered away from the Trials and concentrated on aiding himself and others.&lt;br /&gt;
&lt;br /&gt;
On 21 Eoantos, 5121, Yardie met Blade Arku and his wife Isola.  It was the first encounter with an actual Palestra. After speaking to him and learning the ways of the Palestra, Arku offered to teach Yardie and even sponsor him. Yardie took the offer under consideration, hoping that through Arku, he would learn more about combating demons.&lt;br /&gt;
&lt;br /&gt;
When the announcement of the Palestra Trials occurred in Phoenatos, Yardie entered in the hopes of defeating both personal and physical demons. After being in a person&#039;s mind due to a ritual scenario involving the demonwall and other demons, Yardie pondered his current fighting prowess. Unsatisfied with his talents, he sought out Arku on Oleasta of 5122, learning as much as possible while preparing his weapons to be effective against demons. Withdrawn and anxious, he kept to himself, lamenting the day his greatest fears would come to pass.&lt;br /&gt;
&lt;br /&gt;
After his performance on the first day of the Trials, Yardie fought Ketsimney but was swiftly defeated. Afterward, he fought the Palestra mentor, Mishrac. Through his talents of shadows and stealth, Yardie bested Mishrac. Finally, the class faced the demon, a vathor. With the aid of his peers, Yardie scored the killing blow against the demon and was one of four who earned the rank of Blade, the highest rank of the Palestra.&lt;br /&gt;
&lt;br /&gt;
==Personality &amp;amp; Traits==&lt;br /&gt;
{{Quote|You are incredibly ill-spoken, and you tend toward dull actions.  But you are passably entertaining and loyal to your friends.  Tell anyone that I complimented you and you will end up a greasy spot below my spikestar.|[[Great Lord Xylador - Faendryl Warrior]]}}&lt;br /&gt;
&lt;br /&gt;
Skittish and nervous, Yardie carries himself with a fearful and often paranoid disposition.  This nature swells to exaggerated degrees when in contact with sorcerers.  He tends to shy away from any semblance of combat and confrontation, using words and conversations to diffuse situations.  However, due to his penchant for putting his foot in his mouth, those attempts to quell situations often worsen said confrontations and/or result in offending individuals he encounters.  Curious and mercurial, Yardie will often converse with just about anyone, his lack of social skills notwithstanding. His lack of attention to detail also contributes to many of his troubles.  He is often secretive and avoids opening up to most individuals.  Contrary to the stereotypes of most Faendryl, Yardie rarely exhibits any sense of pride and will toss it aside, as he is often the butt of the joke.&lt;br /&gt;
&lt;br /&gt;
Despite this, Yardie illustrates an uncanny loyalty to his closest friends.  This loyalty is best illustrated by his connection between Iskandr Tamarack, the Squire Legionnaire of Vaalor, and [[Draelor (prime)]], an Aelotoi.  Despite the shaky history between the three races, Yardie considers them his &amp;quot;brothers&amp;quot; and will often voice this publicly, despite whoever may object. While the inner circle of individuals he cares about is small, he would put himself in harm&#039;s way for their safety.  His intelligence is not geared to books and logic but rather an awareness of combat and survival tactics.  It is often mistaken that Yardie&#039;s avoidance of combat equates to inability, an error in judgment that he often exploits.  A survivalist, Yardie operates on instincts, often trusting his feelings over most logical decisions. Yet, behind the panicky temperament, there are hints of self-awareness concealed underneath the surface.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking determinedly to Lylia, you say, &amp;quot;I will get there someday.  I hope to be the finest rogue in the Enclave when it is all over...along with Nazarr, of course.&amp;quot;&lt;br /&gt;
Lylia says, &amp;quot;To do less would be a waste and a pity.&amp;quot;&lt;br /&gt;
Speaking carefully to Lylia, you ask, &amp;quot;Thank you...for...believing...in me?&amp;quot;&lt;br /&gt;
Speaking to you, Lylia says, &amp;quot;Of course.  You would not wish to become a disappointment, after all.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking to you, Akenna says, &amp;quot;Not that I have any... weight in this matter, it is yours.  Mister Yardie, who you were in the past, is not who you are now.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking to Talinvor, Ordim complains, &amp;quot;He wouldn&#039;t even trade it for the chance to be the hero!&amp;quot;&lt;br /&gt;
Speaking to Ordim, you say, &amp;quot;Because I never cared about being a hero.&amp;quot;&lt;br /&gt;
Speaking to Ordim, you muse, &amp;quot;I just.....do what I can.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Lunaryna says, &amp;quot;Holy shadows..&amp;quot;&lt;br /&gt;
Anferis says, &amp;quot;I did not expect that.&amp;quot;&lt;br /&gt;
Lylia exclaims, &amp;quot;It was Yardie!&amp;quot;&lt;br /&gt;
Xorus says, &amp;quot;The panicky phantom strikes again.&amp;quot;&lt;br /&gt;
Dendum belts out, &amp;quot;Yardie Killed the Demon!&amp;quot;&lt;br /&gt;
Nodyre says, &amp;quot;That was unexpected.&amp;quot;&lt;br /&gt;
Leifa splutters, &amp;quot;How in Imaera&#039;s.....?&amp;quot;&lt;br /&gt;
Xociral hoarsely says, &amp;quot;Well done.  Well done.&amp;quot;&lt;br /&gt;
Speaking to Arku, Lunaryna says, &amp;quot;Well chosen, my friend.&amp;quot;&lt;br /&gt;
Dendum belts out, &amp;quot;Chosen of Zelia!&amp;quot;&lt;br /&gt;
Missoni cheerfully says, &amp;quot;Well done.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Xylador leans over and whispers, &amp;quot;Yardie, of the Palestra. Stand.&amp;quot;&lt;br /&gt;
Xylador leans over and whispers, &amp;quot;Clench your fist, and know your worth.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking gently to Iskandr, Cruxophim opines, &amp;quot;Yardie&#039;s braver than most give him credit for.  It&#039;s true courage to face your fears at your worst, and not at your best.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
* [[Hidden in Plain Sight (short story)]]&lt;br /&gt;
* [[Syncope at the Symposium (short story)]]&lt;br /&gt;
* [[Ruin at Dusk (short story)]]&lt;br /&gt;
* [[The Meaning of Power (short story)]]&lt;br /&gt;
* [[Oathbreaker (short story)]]&lt;br /&gt;
* [[Written in Blood (short story)]]&lt;br /&gt;
* [[Paranoia Agent (short story)]]&lt;br /&gt;
* [[Living in the Fog]]&lt;br /&gt;
* [[Quiet Storm]]&lt;br /&gt;
* [[Spinnerette - Homecoming]]&lt;br /&gt;
* [[Shadowy Business - Part I]]&lt;br /&gt;
* [[Yardie_(prime)/Vignette:_Shadowy_Business_II_-_The_Ghosts_of_Pashtal|Shadowy Business II - The Ghosts of Pashtal]]&lt;br /&gt;
* [[/Tears of the Phantom|Tears of the Phantom]]&lt;br /&gt;
* [[/The Quickest Way To The Heart|The Quickest Way To The Heart]]&lt;br /&gt;
* [[/The Office|The Office]]&lt;br /&gt;
* [[Yardie_(prime)/Truth_Or-Consequences|Truth_Or-Consequences]]&lt;br /&gt;
* [[Yardie_(prime)/Muscle_Memory|Muscle Memory]]&lt;br /&gt;
* [[Yardie_(prime)/A_Letter_to_Darphin|A_Letter_to_Darphin]]&lt;br /&gt;
* [[Yardie_(prime)/Information_Seeking|Information_Seeking]]&lt;br /&gt;
[[Category: Player Characters]]&lt;br /&gt;
[[Category: Prime player characters]]&lt;br /&gt;
[[Category: Kraken&#039;s Fall player characters]]&lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
Yardie has started a business that takes nail service and drink mixology to another level.  For those interested, visit [[Yardie_(prime)/Nails_By_Yardie|Nails by Yardie]]&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
[[File:Yardie.jpg|275px|thumb|center|Yardie by Dendum]]&lt;br /&gt;
[[File:Yardie Vathor.jpg|275px|thumb|left|Killshot of Yardie vs. Vathor by Mooreaux]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232493</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232493"/>
		<updated>2025-01-25T13:55:50Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Steps to Sync */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
Special flare types exist, and are considered easter eggs and not widely known. Good luck!&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using the Atomic Clock to Sync Actions ==&lt;br /&gt;
&lt;br /&gt;
Synchronizing actions with precise timing can improve gameplay by ensuring timing-dependent mechanics are executed accurately. Using [time.is](https://time.is/), you can determine your clock&#039;s offset and adjust your script accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Steps to Sync ===&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;Check Your Clock Offset&#039;&#039;&lt;br /&gt;
   Visit [time.is](https://time.is/) to determine how far ahead or behind your system clock is compared to the official atomic time. Note the offset (e.g., &#039;&#039;&#039;0.8 seconds behind&#039;&#039;&#039; or &#039;&#039;&#039;0.7 seconds ahead&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;Figure out how long you need to wait in what direction&#039;&#039;&lt;br /&gt;
  Think of it as: &lt;br /&gt;
  If I&#039;m behind, when my clock thinks it&#039;s 99, it&#039;s already 100. Which means I need to clench before I hit 100.&lt;br /&gt;
  If I&#039;m ahead... when my clock is at 100, it&#039;s actually only 99.... so i need to sleep for 1 second, then clench.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;Use the Base Script&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
The following script will loop until the Unix timestamp matches the desired condition (e.g., ending in &#039;&#039;&#039;00&#039;&#039;&#039; for a bonus of +100):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 100 == 0 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
That will work if you&#039;re perfectly in sync or just a little bit ahead. However lets look at a couple of common examples:&lt;br /&gt;
&lt;br /&gt;
====Ahead by .7====&lt;br /&gt;
  &amp;quot;If I&#039;m ahead, when my clock is at 100, then its actually only 99. So I need to sleep for an amount slightly more than my delay.&amp;quot; To keep things simple, its probably okay to sleep for a full second here, which will account for any inaccuracies as well. If you find that your system clock is moving around a lot of is inaccurate you&#039;ll probably want to do a full second to offset it.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 100 == 0 do sleep 1 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Behind by .3====&lt;br /&gt;
  &amp;quot;If I&#039;m behind, when my clock is at 99, then its already 100. So I need to take action before I hit my desired value.&amp;quot; In this case we would adjust the above by subtracting an amount from our total. Because we have a whole second, its simplest to just go down by the full second, and clench when the local timer hits 1 prior to the desired value:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 100 == 99 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Behind by more than 1 full second====&lt;br /&gt;
  The short answer is &amp;quot;always round up&amp;quot; If you&#039;re behind by 1.3 seconds, then you would do % 100 == 98. If you&#039;re ahead by 1.5 seconds then change the sleep value to 2.&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232492</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232492"/>
		<updated>2025-01-25T13:54:56Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Steps to Sync */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
Special flare types exist, and are considered easter eggs and not widely known. Good luck!&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using the Atomic Clock to Sync Actions ==&lt;br /&gt;
&lt;br /&gt;
Synchronizing actions with precise timing can improve gameplay by ensuring timing-dependent mechanics are executed accurately. Using [time.is](https://time.is/), you can determine your clock&#039;s offset and adjust your script accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Steps to Sync ===&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;Check Your Clock Offset&#039;&#039;&lt;br /&gt;
   Visit [time.is](https://time.is/) to determine how far ahead or behind your system clock is compared to the official atomic time. Note the offset (e.g., &#039;&#039;&#039;0.8 seconds behind&#039;&#039;&#039; or &#039;&#039;&#039;0.7 seconds ahead&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;Figure out how long you need to wait in what direction&#039;&#039;&lt;br /&gt;
  Think of it as: &lt;br /&gt;
  If I&#039;m behind, when my clock thinks it&#039;s 99, it&#039;s already 100. Which means I need to clench before I hit 100.&lt;br /&gt;
  If I&#039;m ahead... when my clock is at 100, it&#039;s actually only 99.... so i need to sleep for 1 second, then clench.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;Use the Base Script&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
The following script will loop until the Unix timestamp matches the desired condition (e.g., ending in &#039;&#039;&#039;666&#039;&#039;&#039;):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 100 == 99 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
That will work if you&#039;re perfectly in sync or just a little bit ahead. However lets look at a couple of common examples:&lt;br /&gt;
&lt;br /&gt;
====Ahead by .7====&lt;br /&gt;
  &amp;quot;If I&#039;m ahead, when my clock is at 100, then its actually only 99. So I need to sleep for an amount slightly more than my delay.&amp;quot; To keep things simple, its probably okay to sleep for a full second here, which will account for any inaccuracies as well. If you find that your system clock is moving around a lot of is inaccurate you&#039;ll probably want to do a full second to offset it.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 100 == 0 do sleep 1 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Behind by .3====&lt;br /&gt;
  &amp;quot;If I&#039;m behind, when my clock is at 99, then its already 100. So I need to take action before I hit my desired value.&amp;quot; In this case we would adjust the above by subtracting an amount from our total. Because we have a whole second, its simplest to just go down by the full second, and clench when the local timer hits 1 prior to the desired value:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 100 == 99 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Behind by more than 1 full second====&lt;br /&gt;
  The short answer is &amp;quot;always round up&amp;quot; If you&#039;re behind by 1.3 seconds, then you would do % 100 == 98. If you&#039;re ahead by 1.5 seconds then change the sleep value to 2.&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232491</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232491"/>
		<updated>2025-01-25T13:53:14Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Special Flare Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
Special flare types exist, and are considered easter eggs and not widely known. Good luck!&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using the Atomic Clock to Sync Actions ==&lt;br /&gt;
&lt;br /&gt;
Synchronizing actions with precise timing can improve gameplay by ensuring timing-dependent mechanics are executed accurately. Using [time.is](https://time.is/), you can determine your clock&#039;s offset and adjust your script accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Steps to Sync ===&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;Check Your Clock Offset&#039;&#039;&lt;br /&gt;
   Visit [time.is](https://time.is/) to determine how far ahead or behind your system clock is compared to the official atomic time. Note the offset (e.g., &#039;&#039;&#039;0.8 seconds behind&#039;&#039;&#039; or &#039;&#039;&#039;0.7 seconds ahead&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;Figure out how long you need to wait in what direction&#039;&#039;&lt;br /&gt;
  Think of it as: &lt;br /&gt;
  If I&#039;m behind, when my clock thinks it&#039;s 99, it&#039;s already 100. Which means I need to clench before I hit 100.&lt;br /&gt;
  If I&#039;m ahead... when my clock is at 100, it&#039;s actually only 99.... so i need to sleep for 1 second, then clench.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;Use the Base Script&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
The following script will loop until the Unix timestamp matches the desired condition (e.g., ending in &#039;&#039;&#039;666&#039;&#039;&#039;):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 1000 == 666 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
That will work if you&#039;re perfectly in sync or just a little bit ahead. However lets look at a couple of common examples:&lt;br /&gt;
&lt;br /&gt;
====Ahead by .7====&lt;br /&gt;
  &amp;quot;If I&#039;m ahead, when my clock is at 666, then its actually only 665. So I need to sleep for an amount slightly more than my delay.&amp;quot; To keep things simple, its probably okay to sleep for a full second here, which will account for any inaccuracies as well. If you find that your system clock is moving around a lot of is inaccurate you&#039;ll probably want to do a full second to offset it.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 1000 == 666 do sleep 1 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Behind by .3====&lt;br /&gt;
  &amp;quot;If I&#039;m behind, when my clock is at 666, then its already only 667. So I need to take action before I hit my desired value.&amp;quot; In this case we would adjust the above by subtracting an amount from our total. Because we have a whole second, its simplest to just go down by the full second, and clench when the local timer hits 1 prior to the desired value:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 1000 == 665 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Behind by more than 1 full second====&lt;br /&gt;
  The short answer is &amp;quot;always round up&amp;quot; If you&#039;re behind by 1.3 seconds, then you would do % 1000 == 664. If you&#039;re ahead by 1.5 seconds then change the sleep value to 2.&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232490</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232490"/>
		<updated>2025-01-25T13:45:08Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
These special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Flare Types&lt;br /&gt;
! Code    !! Flare Type       !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 666     || &#039;&#039;&#039;Death&#039;&#039;&#039;      || +66 enchant with death flares&lt;br /&gt;
|-&lt;br /&gt;
| 666666  || &#039;&#039;&#039;Death&#039;&#039;&#039; || +100 enchant with death flares. Lasts for 48 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to the nature of time not syncing properly globally it is possible that a character with a temporal weapon may try to activate it to an enchant higher than that character can hold. If this occurs, the enchant of the item will recall as higher than what the character can hold, however the effective enchant (what is actually applied) will be capped at `&amp;lt;character level&amp;gt; x 2`. Please be cautious as this could cause complications in the event that the character gets disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using the Atomic Clock to Sync Actions ==&lt;br /&gt;
&lt;br /&gt;
Synchronizing actions with precise timing can improve gameplay by ensuring timing-dependent mechanics are executed accurately. Using [time.is](https://time.is/), you can determine your clock&#039;s offset and adjust your script accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Steps to Sync ===&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;Check Your Clock Offset&#039;&#039;&lt;br /&gt;
   Visit [time.is](https://time.is/) to determine how far ahead or behind your system clock is compared to the official atomic time. Note the offset (e.g., &#039;&#039;&#039;0.8 seconds behind&#039;&#039;&#039; or &#039;&#039;&#039;0.7 seconds ahead&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;Figure out how long you need to wait in what direction&#039;&#039;&lt;br /&gt;
  Think of it as: &lt;br /&gt;
  If I&#039;m behind, when my clock thinks it&#039;s 99, it&#039;s already 100. Which means I need to clench before I hit 100.&lt;br /&gt;
  If I&#039;m ahead... when my clock is at 100, it&#039;s actually only 99.... so i need to sleep for 1 second, then clench.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;Use the Base Script&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
The following script will loop until the Unix timestamp matches the desired condition (e.g., ending in &#039;&#039;&#039;666&#039;&#039;&#039;):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 1000 == 666 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
That will work if you&#039;re perfectly in sync or just a little bit ahead. However lets look at a couple of common examples:&lt;br /&gt;
&lt;br /&gt;
====Ahead by .7====&lt;br /&gt;
  &amp;quot;If I&#039;m ahead, when my clock is at 666, then its actually only 665. So I need to sleep for an amount slightly more than my delay.&amp;quot; To keep things simple, its probably okay to sleep for a full second here, which will account for any inaccuracies as well. If you find that your system clock is moving around a lot of is inaccurate you&#039;ll probably want to do a full second to offset it.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 1000 == 666 do sleep 1 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Behind by .3====&lt;br /&gt;
  &amp;quot;If I&#039;m behind, when my clock is at 666, then its already only 667. So I need to take action before I hit my desired value.&amp;quot; In this case we would adjust the above by subtracting an amount from our total. Because we have a whole second, its simplest to just go down by the full second, and clench when the local timer hits 1 prior to the desired value:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
   ;e until Time.now.to_i % 1000 == 665 do sleep 0 end; fput &amp;quot;clench my sword&amp;quot;; echo Time.now.to_i&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Behind by more than 1 full second====&lt;br /&gt;
  The short answer is &amp;quot;always round up&amp;quot; If you&#039;re behind by 1.3 seconds, then you would do % 1000 == 664. If you&#039;re ahead by 1.5 seconds then change the sleep value to 2.&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232487</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232487"/>
		<updated>2025-01-25T11:29:57Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
These special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Flare Types&lt;br /&gt;
! Code    !! Flare Type       !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 666     || &#039;&#039;&#039;Death&#039;&#039;&#039;      || +66 enchant with death flares&lt;br /&gt;
|-&lt;br /&gt;
| 666666  || &#039;&#039;&#039;Death&#039;&#039;&#039; || +100 enchant with death flares. Lasts for 48 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to the nature of time not syncing properly globally it is possible that a character with a temporal weapon may try to activate it to an enchant higher than that character can hold. If this occurs, the enchant of the item will recall as higher than what the character can hold, however the effective enchant (what is actually applied) will be capped at `&amp;lt;character level&amp;gt; x 2`. Please be cautious as this could cause complications in the event that the character gets disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232486</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232486"/>
		<updated>2025-01-25T11:29:37Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type &amp;lt;br/&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
These special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Flare Types&lt;br /&gt;
! Code    !! Flare Type       !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 666     || &#039;&#039;&#039;Death&#039;&#039;&#039;      || +66 enchant with death flares&lt;br /&gt;
|-&lt;br /&gt;
| 666666  || &#039;&#039;&#039;Death&#039;&#039;&#039; || +100 enchant with death flares. Lasts for 48 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to the nature of time not syncing properly globally it is possible that a character with a temporal weapon may try to activate it to an enchant higher than that character can hold. If this occurs, the enchant of the item will recall as higher than what the character can hold, however the effective enchant (what is actually applied) will be capped at `&amp;lt;character level&amp;gt; x 2`. Please be cautious as this could cause complications in the event that the character gets disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232485</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232485"/>
		<updated>2025-01-25T11:28:30Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
These special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Flare Types&lt;br /&gt;
! Code    !! Flare Type       !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 666     || &#039;&#039;&#039;Death&#039;&#039;&#039;      || +66 enchant with death flares&lt;br /&gt;
|-&lt;br /&gt;
| 666666  || &#039;&#039;&#039;Death&#039;&#039;&#039; || +100 enchant with death flares. Lasts for 48 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to the nature of time not syncing properly globally it is possible that a character with a temporal weapon may try to activate it to an enchant higher than that character can hold. If this occurs, the enchant of the item will recall as higher than what the character can hold, however the effective enchant (what is actually applied) will be capped at `&amp;lt;character level&amp;gt; x 2`. Please be cautious as this could cause complications in the event that the character gets disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232484</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232484"/>
		<updated>2025-01-25T11:25:27Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
These special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Flare Types&lt;br /&gt;
! Code    !! Flare Type       !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 666     || &#039;&#039;&#039;Death&#039;&#039;&#039;      || +66 enchant with death flares&lt;br /&gt;
|-&lt;br /&gt;
| 666666  || &#039;&#039;&#039;Death&#039;&#039;&#039; || +100 enchant with death flares. Lasts for 48 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232483</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232483"/>
		<updated>2025-01-25T11:19:29Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
These special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Flare Types&lt;br /&gt;
! Code    !! Flare Type       !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 666     || &#039;&#039;&#039;Death&#039;&#039;&#039;      || +66 enchant with death flares&lt;br /&gt;
|-&lt;br /&gt;
| 666666  || &#039;&#039;&#039;Death&#039;&#039;&#039; || +100 enchant with death flares. Lasts for 48 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the temporal arming sword and sense that the creator has provided the following information:&lt;br /&gt;
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of &amp;quot;Temporal Guardian.&amp;quot;  You can GAZE to check if you can CLENCH again.&lt;br /&gt;
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.&lt;br /&gt;
You can tell that the sword is as light as it can get.&lt;br /&gt;
The sword has Custom Flare messaging that is valid for ANY flare type:&lt;br /&gt;
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.&lt;br /&gt;
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER&#039;s] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall BardyMcBardBard&#039;s song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...&lt;br /&gt;
It imparts a bonus of +49 more than usual.&lt;br /&gt;
It has been infused with the power of a dark substance.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 1,000,000,000 silvers.&lt;br /&gt;
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is predominantly crafted of air.&lt;br /&gt;
It has been ensorcelled 5 times.&lt;br /&gt;
It has been sanctified 5 times.  It has permanent Holy Fire flares.&lt;br /&gt;
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
It has a permanently unlocked loresong by BardyMcBardBard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Sets the item based on the current Unix timestamp&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time.  As you pull back your sword, it has a white glow shrouded in black wisps.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; SwordOwner clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time.  As he pulls back his sword, it has a golden glow wavering in and out of existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Shows the time remaining until the weapon can be CLENCHed again.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sense that you can CLENCH the sword again to absorb power from a temporal rift.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- Description --&amp;gt; Gives the wielder a temporary name prefix of `Temporal Guardian`.&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232482</id>
		<title>One Hundred Seconds Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=One_Hundred_Seconds_Weapons&amp;diff=232482"/>
		<updated>2025-01-25T10:59:51Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Hundred Second&#039;&#039;&#039; weapons (sometimes known as &#039;&#039;&#039;Temporal Weapons&#039;&#039;&#039;) are scripted weapons that have a variable enchant.  They were first sold at the [[Grand Auction of 5123]].  They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.&lt;br /&gt;
&lt;br /&gt;
Once every 24 hours, the wielder can set the enchant and flare.  Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption.  Enchant is between +1 to +100.  All are determined by {{boldmono|TIME}}, in Unix.  The base enchant is +1, and when it resets it returns to +1.  Effects last until 8am the next day. &lt;br /&gt;
&lt;br /&gt;
Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc.  It cannot be enchanted, have ability flares added or changed, or be altered or lightened.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Konami Code for Flares &amp;amp; Enchant ==&lt;br /&gt;
The **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp:&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;&#039;third-to-last digit (X)&#039;&#039;&#039; determines the flare type (see tables below).&lt;br /&gt;
- The &#039;&#039;&#039;last two digits (YY)&#039;&#039;&#039; determine the enchant level:&lt;br /&gt;
  - &#039;&#039;00&#039;&#039; = +100 enchant&lt;br /&gt;
  - &#039;&#039;99&#039;&#039; = +99 enchant&lt;br /&gt;
  - &#039;&#039;98&#039;&#039; = +98 enchant&lt;br /&gt;
  - ...  &lt;br /&gt;
  - &#039;&#039;01&#039;&#039; = +1 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Given the Unix timestamp: &#039;&#039;&#039;1682485XYY&#039;&#039;&#039;  &lt;br /&gt;
- &#039;&#039;&#039;X&#039;&#039;&#039; = Flare Type&lt;br /&gt;
- &#039;&#039;&#039;YY&#039;&#039;&#039; = Enchant&lt;br /&gt;
&lt;br /&gt;
Concrete Example:&lt;br /&gt;
- &#039;&#039;&#039;Timestamp:&#039;&#039;&#039; 1682485299&lt;br /&gt;
- &#039;&#039;&#039;Flare:&#039;&#039;&#039; Ice&lt;br /&gt;
- &#039;&#039;&#039;Enchant Level:&#039;&#039;&#039; +99&lt;br /&gt;
- &#039;&#039;&#039;Description:&#039;&#039;&#039; A temporal warpike encased in ice with +99 enchant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Flare Types (0–9) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Flare Types (0–9)&lt;br /&gt;
! Code !! Flare Type         !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0    || &#039;&#039;&#039;Disintegration&#039;&#039;&#039; || A temporal warpike wavering in and out of existence&lt;br /&gt;
|-&lt;br /&gt;
| 1    || &#039;&#039;&#039;Fire&#039;&#039;&#039;           || A temporal warpike suffused with flames&lt;br /&gt;
|-&lt;br /&gt;
| 2    || &#039;&#039;&#039;Ice&#039;&#039;&#039;            || A temporal warpike encased in ice&lt;br /&gt;
|-&lt;br /&gt;
| 3    || &#039;&#039;&#039;Lightning&#039;&#039;&#039;      || A temporal warpike crackling with lightning&lt;br /&gt;
|-&lt;br /&gt;
| 4    || &#039;&#039;&#039;Earth&#039;&#039;&#039;          || A temporal warpike camouflaged by earthy material&lt;br /&gt;
|-&lt;br /&gt;
| 5    || &#039;&#039;&#039;Acid&#039;&#039;&#039;           || A temporal warpike dripping with acid&lt;br /&gt;
|-&lt;br /&gt;
| 6    || &#039;&#039;&#039;Void&#039;&#039;&#039;           || A temporal warpike void of features&lt;br /&gt;
|-&lt;br /&gt;
| 7    || &#039;&#039;&#039;Disruption&#039;&#039;&#039;     || A temporal warpike writhing with black tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 8    || &#039;&#039;&#039;Plasma&#039;&#039;&#039;         || A temporal warpike consumed by heat&lt;br /&gt;
|-&lt;br /&gt;
| 9    || &#039;&#039;&#039;Steam&#039;&#039;&#039;          || A temporal warpike enveloped in steam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Special Flare Types ===&lt;br /&gt;
These special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Flare Types&lt;br /&gt;
! Code    !! Flare Type       !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 666     || &#039;&#039;&#039;Death&#039;&#039;&#039;      || +66 enchant with death flares&lt;br /&gt;
|-&lt;br /&gt;
| 666666  || &#039;&#039;&#039;Annihilation&#039;&#039;&#039; || +100 enchant with death flares. Lasts for 48 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Grand Auction of 5123 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yardie_(prime)&amp;diff=232366</id>
		<title>Yardie (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yardie_(prime)&amp;diff=232366"/>
		<updated>2025-01-22T03:30:59Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Yardie&lt;br /&gt;
||image= [[File:Yardie1.jpg|275px|thumb|center|Yardie by Mooreaux]]&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
||profession= [[Rogue]]&lt;br /&gt;
||monikers= The Panicky Phantom, Shadow Blade; Suta Syrah&lt;br /&gt;
|religion= None&lt;br /&gt;
|affiliations= Member of [[House Paupers]], [[Kraken Collective]], [[Town Crier]], [[Claws of the Drake]]&lt;br /&gt;
|disposition= Skittish, nervous&lt;br /&gt;
|demeanor= Cautious&lt;br /&gt;
|flaw= Inquisitive&lt;br /&gt;
|strength= loyal, driven when motivated&lt;br /&gt;
|weakness= Paranoia&lt;br /&gt;
|habits= Engaging in conversations&lt;br /&gt;
|hobbies= lockpicking, writing, cooking &lt;br /&gt;
|likes= coin, cigars&lt;br /&gt;
|dislikes= hypocrisy, disloyalty&lt;br /&gt;
|fears= Too many to specify&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
|Artwork by Dendum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This isn’t Yardie&#039;s fault -- he wasn’t even there. He has never once found the world boring. He has trouble reading Elven because his mother tongue is Surprise and Denial. There is a pile of bodies somewhere behind him, but I’m sure there’s an innocent explanation somehow. - Poem Written by [[Alosaka (prime)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yardie is like fresh mown grass, knowing in your heart a newly forged blade cuts deepest. A trains clickety-clack may run you down, but you know he does know Jack and has been around. A fleeting Shadow that does not consume the light but caresses it gently while staring it eye to eye. - Poem Written by [[Dendum (prime)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yardie is a Faendryl Dark Elven Rogue who was &amp;quot;reborn&amp;quot; in Icemule, lived in Wehnimer&#039;s Landing, and now claims citizenship in Kraken&#039;s Fall. Dubbed the &amp;quot;Panicky Phantom&amp;quot;, his serves under many affiliations and organizations and is the rank Blade of the Palestra class of 5122 (Vanguard of Mahkra). Foolhardy and often wont to get in trouble, he remains a mystery, as his name, associations, and appearance in the Landing are a part of conflicting stories and speculations ranging from the Elven Nations to his assumed origins in New Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
In 5122 Yardie became infected by a squid and gave birth to squid babies. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Yardie.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is average height and has a trim build.  He appears to be young.&lt;br /&gt;
He has piercing violet eyes and silken black skin.&lt;br /&gt;
He has very long, straight blue-black hair with a small section pulled to the right side and braided with woven cord around a simple iron treenail.&lt;br /&gt;
He has a narrow face, a flaring nose and full lips.&lt;br /&gt;
He has a puckered, raised scar on the back of his left hand that forms a perfectly symmetrical spiderweb.  He also has a tapered jawline and well-proportioned features.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a wide-brimmed black leather hat, a silk scarf, a black silk cloak held at the throat by a blood red teardrop-etched scarab toggle, a gold-buttoned white chambray shirt, some dark leather handwraps, a midnight black leather belt, a polished silver pocket watch with a fine silver chain, some reinforced black leather pants, a set of vultite spiked elven leg guards, and some dark leather moccasins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Little is known about Yardie. His appearance dates to Lumnea of 5120.  After a brief stint in Icemule Trace, he appeared in the streets of Wehnimer&#039;s Landing, wandering until Wolfloner, his rogue mentor, took Yardie under his tutelage and helped the lost Dark Elf refine his skills and settle into the town. Without a home to call his own, Yardie spent many nights sleeping in the great tree in Town Square Central. He spent a great deal of time in the Landing before several setbacks sent him on his way.  Encouraged by his brother, Iskandr, Yardie traveled East to learn the ways of the Vaalorians for himself.&lt;br /&gt;
&lt;br /&gt;
Despite these facts, there are rumors surrounding the Faendryl rogue. According to diviners and a child witness from the east, a Dark Elf fitting Yardie&#039;s description was last seen fleeing a bloody demon attack somewhere in the area.  &lt;br /&gt;
&lt;br /&gt;
It is also rumored that there is a connection between Yardie and another Faendryl who disappeared from New Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
==Father of the Squid==&lt;br /&gt;
While the whole story remains shrouded in the oral history of legend, some details recently emerged after another adventurer shared the same fate as Yardie in become host to a squid child.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Timeline of events&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
Discovery of Calamari&lt;br /&gt;
Yardie, reportedly tempted by a stranger’s enticing promise of “deliciousness,” devours a piece of Zelian calamari.&lt;br /&gt;
&lt;br /&gt;
Immediate Consequences&lt;br /&gt;
Bizarre side effects ensue. Yardie complains of “after-effects,” though no one believes him—until the rumors of a weird “father-mother” incident spark curiosity.&lt;br /&gt;
&lt;br /&gt;
Father-Mother Rumors&lt;br /&gt;
Gawkers gather as talk of Yardie’s alleged “squid birth” circulates. He vehemently denies any wrongdoing, though “Squidie” and “Squidfather” become his new nicknames.&lt;br /&gt;
&lt;br /&gt;
The Birthing&lt;br /&gt;
Much to everyone’s shock, a creature is birthed. It addresses Yardie as “mommy,” a detail he finds more embarrassing than biologically perplexing.&lt;br /&gt;
&lt;br /&gt;
The Great Plop-Off&lt;br /&gt;
The squid-ling (gender unknown) is last seen flopping off Cruxophim’s boat into the waters of Kraken’s Fall. Yardie remains deeply torn, vacillating between relief and parental worry.&lt;br /&gt;
&lt;br /&gt;
Lingering Questions&lt;br /&gt;
Jokes about half-elf squids, possible grandchildren, and whether Yardie “sleeps with creatures” persist. Yardie insists he’s not freakish, not sick, and not interested in repeating the experience.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Recent discussion and historical context&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
In 5125 additional details emerged on the Amunet about Yardie&#039;s parenthood.&lt;br /&gt;
&lt;br /&gt;
[General] Ealdwulf exclaims, &amp;quot;Looks like I&#039;m about to be a father-mother!&amp;quot;&lt;br /&gt;
[Help] Ealdwulf: &amp;quot;Died in front of a moulis or whatever.... Gonna have a squid baby burst out of my chest soon.&amp;quot;&lt;br /&gt;
[General] Ayvain thinks, &amp;quot;Yardie&#039;s already one of those, we don&#039;t need another.&amp;quot;&lt;br /&gt;
[General] Directed to Ayvain, Yardie exclaims, &amp;quot;Gahhhhh!! It wasn&#039;t a moulis!!&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;True, his kid did destroy caligo&#039;s isle.&amp;quot;&lt;br /&gt;
[General] Directed to Yardie, Ayvain thinks, &amp;quot;You&#039;re not denying the father-mother part though.&amp;quot;&lt;br /&gt;
[General] Directed to Ayvain, Yardie thinks, &amp;quot;At this point, I would be lying.&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;I blame Zelia.&amp;quot;&lt;br /&gt;
[General] Asben thinks, &amp;quot;It&#039;s well known that Yardie birthed a squid.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Yardie birthed a squid?&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Also who&#039;s Yardie?&amp;quot;&lt;br /&gt;
[General] Opalina thinks, &amp;quot;I thought it was a slimy kobold.&amp;quot;&lt;br /&gt;
[General] Yardie whines, &amp;quot;I am called Yardie, and it was years ago!!&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Are you part squid?&amp;quot;&lt;br /&gt;
[General] Karamilla thinks, &amp;quot;Well yardie is an 8 armed date...I mean Man with ...oh never mind..&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;Yeah, he was young. We all experiment with things when young.&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;I am Faendryl.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;How did you get impregnanted?&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie sighs, &amp;quot;I ate a piece of calamari from a Zelian.&amp;quot;&lt;br /&gt;
[General] The ghost of Ealdwulf exclaims, &amp;quot;Well... that was fun. Help is on the way. I&#039;m the proud father of a few moulis sprouts...&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie exclaims, &amp;quot;That&#039;s what happened! I&#039;m not..freakish!&amp;quot;&lt;br /&gt;
[Help] Thuldir: &amp;quot;Sure.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Sure. A likely story.&amp;quot;&lt;br /&gt;
[General] Leafiara exclaims, &amp;quot;Yardie was touched by Zelia, after all!&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie exclaims, &amp;quot;It&#039;s true! I&#039;m happy in my status!&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;And apparntly &#039;Yardie&#039; is into calamari.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Oh wait &#039;into&#039; calamari.&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie exclaims, &amp;quot;She said it would taste good! It did! I didn&#039;t expect the after-effects!&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Sure Squidie... i mean Yardie.&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie insists, &amp;quot;I am called Yardie!&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;You keep sayin that but yet you&#039;re also an elf who birthed a squid.&amp;quot;&lt;br /&gt;
[General] Yardie exclaims, &amp;quot;That&#039;s not my fault!&amp;quot;&lt;br /&gt;
[General] Brunoj thinks, &amp;quot;So that squid could be considered a half elf.&amp;quot;&lt;br /&gt;
[General] Thuldir exclaims, &amp;quot;A likely story Squidie!&amp;quot;&lt;br /&gt;
[General] Khaell asks, &amp;quot;Yardie, you still sufferein from the green rot?&amp;quot;&lt;br /&gt;
[General] Directed to Khaell, Yardie thinks, &amp;quot;I did not have the Green Rot. Tabubu got me sick. She gave me the Tabubu Flu.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;But Tabubu didn&#039;t birth a squid...? That&#039;s just a Yardie special.&amp;quot;&lt;br /&gt;
[General] Brunoj thinks, &amp;quot;Though birthing a squid may be a taboo tabooboo.&amp;quot;&lt;br /&gt;
[General] Directed to Leafiara, Yardie sighs, &amp;quot;You gonna help me with this?&amp;quot;&lt;br /&gt;
[General] Asben asks, &amp;quot;What does Leafi have to do with you birthing a squid?&amp;quot;&lt;br /&gt;
[General] Directed to Asben, Yardie thinks, &amp;quot;Nothing! I just feel that Leafi unders......nevermind.&amp;quot;&lt;br /&gt;
[General] Leafiara grandiosely exclaims, &amp;quot;Hail the Squidfather!&amp;quot;&lt;br /&gt;
[General] Directed to Leafiara, Khaell thinks, &amp;quot;You don&#039;t want to pick up his sickness...&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Why would Leafi understand?&amp;quot;&lt;br /&gt;
[General] Directed to Khaell, Yardie exclaims, &amp;quot;I&#039;m not sick!&amp;quot;&lt;br /&gt;
[General] Opalina thinks, &amp;quot;Sounds like you have everything under control there Yardie.&amp;quot;&lt;br /&gt;
[General] Directed to Yardie, Ealdwulf thinks, &amp;quot;We should start a &#039;father-mother of the squids&#039; club.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;He&#039;s not sick... he just sleeps with squid.&amp;quot;&lt;br /&gt;
[General] Leafiara thinks, &amp;quot;Nobody truly understands Yardie. We just attempt to identify patterns in vain.&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;All fairness, Yardie abandoned his squid upon birth. It ran into a field happy to be born and he never went after it.&amp;quot;&lt;br /&gt;
[General] Yardie exclaims, &amp;quot;I do not sleep with squids! I don&#039;t sleep with creatures! I&#039;m happy in my status!&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;The squid &#039;ran&#039;?&amp;quot;&lt;br /&gt;
[General] Khaell asks, &amp;quot;Don&#039;t squids eat their.... squidlings?&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;What in the mutant squid did you create?&amp;quot;&lt;br /&gt;
[General] Karamilla asks, &amp;quot;Into a field? Didn&#039;t it like Flop into some water and swim away?&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie sighs, &amp;quot;He....she...it...was last seen plopping off Cruxophim&#039;s boat in the waters of Kraken&#039;s Folly.&amp;quot;&lt;br /&gt;
[General] Sraven asks, &amp;quot;What do you sleep with? bed bugs?&amp;quot;&lt;br /&gt;
[General] Directed to Sraven, Yardie exclaims, &amp;quot;I don&#039;t sleep with bed bugs! I&#039;m not sleeping with anyone! I&#039;m not that type of elf!&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;You don&#039;t even know the sex of your child that came out of you?&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie admits, &amp;quot;It&#039;s...it&#039;s like figuring out the gender of birds. I...couldn&#039;t tell. And its voice was deep.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;Wait wait wait.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;Your squid baby spoke?&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;...mommy. I...still don&#039;t know how that works.&amp;quot;&lt;br /&gt;
[General] Khaell asks, &amp;quot;Did it say, &#039;Daddy!&#039;?&amp;quot;&lt;br /&gt;
[General] Leafiara acknowledges, &amp;quot;To be honest, I&#039;m never surprised by tentacle creatures in Crux&#039;s vicinity speaking.&amp;quot;&lt;br /&gt;
[General] Thuldir asks, &amp;quot;How drunk were you when you birthed this elf baby that you&#039;re pretending was a magic talking squid?&amp;quot;&lt;br /&gt;
[General] Nordred thinks, &amp;quot;Well, we know Yardie isn&#039;t sleeping with anyone. That&#039;s how a squid kid came about.&amp;quot;&lt;br /&gt;
[General] Directed to Thuldir, Yardie thinks, &amp;quot;Completely sober.&amp;quot;&lt;br /&gt;
[General] Opalina thinks, &amp;quot;Nothing but jokes today.&amp;quot;&lt;br /&gt;
[General] Directed to Nordred, Yardie thinks, &amp;quot;I&#039;m not that type of person. Besides, I never look for a relationship based off sleeping. I enjoy things. And....I think someone sleeping with me might be...much.&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;They&#039;d be jokes if there weren&#039;t a half &#039;Yardie&#039; half squid talking monster roaming around out there.&amp;quot;&lt;br /&gt;
[General] Nordred asks, &amp;quot;Ever wonder if you&#039;re a grand parent now?&amp;quot;&lt;br /&gt;
[General] Thuldir thinks, &amp;quot;He could be a grand parent!&amp;quot;&lt;br /&gt;
[General] Yardie thinks, &amp;quot;I....worry I might be.&amp;quot;&lt;br /&gt;
[General] Asben asks, &amp;quot;Do the little squids have your face?&amp;quot;&lt;br /&gt;
[General] Falvicar asks, &amp;quot;Wonder if it mutated into a kobold?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
Yardie possesses the following tattoos:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;an inked assortment of animals on his shoulder&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
This tattoo is heavy with white and light blue hues, casting the entire tableau in a haze of freezing mist.  Standing side by side, a series of forms are crouched and ready to charge into battle, though the target is lost amongst the frost before them.  A white-striped black mongoose is flanked by a white samoyed and a massive grey wolf on either side, each clearly ready to pounce.  Low to the ground nearby, a large pale white ridge jackal stalks the mists with keen eyes, his ears perked sharply upward. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;an inked crimson crest depicting a crossed quill and rose on his wrist &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
Sanguinous ink in varying degrees of depth has been used to create this image, though flecks of silver and white are interspersed throughout to give the image a more liquid appearance.  A sharp-bladed quill with a flared feather shaft and a tightly-budded rose with curving thorns lie crossed at their midpoints atop a bright crimson pentacle.  Every turn in the geometry of the image glistens with beaded crimson liquid, poised to fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;a pair of silver-inked shackles split in twain by a dagger on his back&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
  &lt;br /&gt;
An elaborate scene has been inked along the entire back.  Taking forefront, a dagger plunges between cuffed hands, capturing the moment when the dagger frees them from their silvery shackles; while in the background, an obsidian tower goes up in crimson-inked flames.  Below the tableau in elegant script is written, &amp;quot;Freed.&amp;quot;&lt;br /&gt;
|} &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;a tattooed leaping rogue silhouetted against a silver-inked moon on his arm&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|    &lt;br /&gt;
  &lt;br /&gt;
Centered on the top of the forearm is a wide full moon, its surface inked in various shades of silver and white.  Silhouetted against the pale backdrop is the image of a leaping rogue, his shadowy figure stretched forward in a deadly strike, the folds of his cloak billowing behind him.  Detailed on the wrist beneath him is a crouched demon with wings outspread, the obvious target of the ambush.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Path to Palestra==&lt;br /&gt;
&lt;br /&gt;
While much surrounding the Faendryl remained mysterious, his fear of demons stood at the forefront of his public anxieties. Because of this and other personal fears, he devoted much of his training in preparation for the inevitable, when the demons would return to reap sorrow and havoc upon the lands. While he understood the eventual confrontation, he steered away from the Trials and concentrated on aiding himself and others.&lt;br /&gt;
&lt;br /&gt;
On 21 Eoantos, 5121, Yardie met Blade Arku and his wife Isola.  It was the first encounter with an actual Palestra. After speaking to him and learning the ways of the Palestra, Arku offered to teach Yardie and even sponsor him. Yardie took the offer under consideration, hoping that through Arku, he would learn more about combating demons.&lt;br /&gt;
&lt;br /&gt;
When the announcement of the Palestra Trials occurred in Phoenatos, Yardie entered in the hopes of defeating both personal and physical demons. After being in a person&#039;s mind due to a ritual scenario involving the demonwall and other demons, Yardie pondered his current fighting prowess. Unsatisfied with his talents, he sought out Arku on Oleasta of 5122, learning as much as possible while preparing his weapons to be effective against demons. Withdrawn and anxious, he kept to himself, lamenting the day his greatest fears would come to pass.&lt;br /&gt;
&lt;br /&gt;
After his performance on the first day of the Trials, Yardie fought Ketsimney but was swiftly defeated. Afterward, he fought the Palestra mentor, Mishrac. Through his talents of shadows and stealth, Yardie bested Mishrac. Finally, the class faced the demon, a vathor. With the aid of his peers, Yardie scored the killing blow against the demon and was one of four who earned the rank of Blade, the highest rank of the Palestra.&lt;br /&gt;
&lt;br /&gt;
==Personality &amp;amp; Traits==&lt;br /&gt;
{{Quote|You are incredibly ill-spoken, and you tend toward dull actions.  But you are passably entertaining and loyal to your friends.  Tell anyone that I complimented you and you will end up a greasy spot below my spikestar.|[[Great Lord Xylador - Faendryl Warrior]]}}&lt;br /&gt;
&lt;br /&gt;
Skittish and nervous, Yardie carries himself with a fearful and often paranoid disposition.  This nature swells to exaggerated degrees when in contact with sorcerers.  He tends to shy away from any semblance of combat and confrontation, using words and conversations to diffuse situations.  However, due to his penchant for putting his foot in his mouth, those attempts to quell situations often worsen said confrontations and/or result in offending individuals he encounters.  Curious and mercurial, Yardie will often converse with just about anyone, his lack of social skills notwithstanding. His lack of attention to detail also contributes to many of his troubles.  He is often secretive and avoids opening up to most individuals.  Contrary to the stereotypes of most Faendryl, Yardie rarely exhibits any sense of pride and will toss it aside, as he is often the butt of the joke.&lt;br /&gt;
&lt;br /&gt;
Despite this, Yardie illustrates an uncanny loyalty to his closest friends.  This loyalty is best illustrated by his connection between Iskandr Tamarack, the Squire Legionnaire of Vaalor, and [[Draelor (prime)]], an Aelotoi.  Despite the shaky history between the three races, Yardie considers them his &amp;quot;brothers&amp;quot; and will often voice this publicly, despite whoever may object. While the inner circle of individuals he cares about is small, he would put himself in harm&#039;s way for their safety.  His intelligence is not geared to books and logic but rather an awareness of combat and survival tactics.  It is often mistaken that Yardie&#039;s avoidance of combat equates to inability, an error in judgment that he often exploits.  A survivalist, Yardie operates on instincts, often trusting his feelings over most logical decisions. Yet, behind the panicky temperament, there are hints of self-awareness concealed underneath the surface.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking determinedly to Lylia, you say, &amp;quot;I will get there someday.  I hope to be the finest rogue in the Enclave when it is all over...along with Nazarr, of course.&amp;quot;&lt;br /&gt;
Lylia says, &amp;quot;To do less would be a waste and a pity.&amp;quot;&lt;br /&gt;
Speaking carefully to Lylia, you ask, &amp;quot;Thank you...for...believing...in me?&amp;quot;&lt;br /&gt;
Speaking to you, Lylia says, &amp;quot;Of course.  You would not wish to become a disappointment, after all.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking to you, Akenna says, &amp;quot;Not that I have any... weight in this matter, it is yours.  Mister Yardie, who you were in the past, is not who you are now.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking to Talinvor, Ordim complains, &amp;quot;He wouldn&#039;t even trade it for the chance to be the hero!&amp;quot;&lt;br /&gt;
Speaking to Ordim, you say, &amp;quot;Because I never cared about being a hero.&amp;quot;&lt;br /&gt;
Speaking to Ordim, you muse, &amp;quot;I just.....do what I can.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Lunaryna says, &amp;quot;Holy shadows..&amp;quot;&lt;br /&gt;
Anferis says, &amp;quot;I did not expect that.&amp;quot;&lt;br /&gt;
Lylia exclaims, &amp;quot;It was Yardie!&amp;quot;&lt;br /&gt;
Xorus says, &amp;quot;The panicky phantom strikes again.&amp;quot;&lt;br /&gt;
Dendum belts out, &amp;quot;Yardie Killed the Demon!&amp;quot;&lt;br /&gt;
Nodyre says, &amp;quot;That was unexpected.&amp;quot;&lt;br /&gt;
Leifa splutters, &amp;quot;How in Imaera&#039;s.....?&amp;quot;&lt;br /&gt;
Xociral hoarsely says, &amp;quot;Well done.  Well done.&amp;quot;&lt;br /&gt;
Speaking to Arku, Lunaryna says, &amp;quot;Well chosen, my friend.&amp;quot;&lt;br /&gt;
Dendum belts out, &amp;quot;Chosen of Zelia!&amp;quot;&lt;br /&gt;
Missoni cheerfully says, &amp;quot;Well done.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Xylador leans over and whispers, &amp;quot;Yardie, of the Palestra. Stand.&amp;quot;&lt;br /&gt;
Xylador leans over and whispers, &amp;quot;Clench your fist, and know your worth.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Speaking gently to Iskandr, Cruxophim opines, &amp;quot;Yardie&#039;s braver than most give him credit for.  It&#039;s true courage to face your fears at your worst, and not at your best.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vignettes==&lt;br /&gt;
* [[Hidden in Plain Sight (short story)]]&lt;br /&gt;
* [[Syncope at the Symposium (short story)]]&lt;br /&gt;
* [[Ruin at Dusk (short story)]]&lt;br /&gt;
* [[The Meaning of Power (short story)]]&lt;br /&gt;
* [[Oathbreaker (short story)]]&lt;br /&gt;
* [[Written in Blood (short story)]]&lt;br /&gt;
* [[Paranoia Agent (short story)]]&lt;br /&gt;
* [[Living in the Fog]]&lt;br /&gt;
* [[Quiet Storm]]&lt;br /&gt;
* [[Spinnerette - Homecoming]]&lt;br /&gt;
* [[Shadowy Business - Part I]]&lt;br /&gt;
* [[Yardie_(prime)/Vignette:_Shadowy_Business_II_-_The_Ghosts_of_Pashtal|Shadowy Business II - The Ghosts of Pashtal]]&lt;br /&gt;
* [[/Tears of the Phantom|Tears of the Phantom]]&lt;br /&gt;
* [[/The Quickest Way To The Heart|The Quickest Way To The Heart]]&lt;br /&gt;
* [[/The Office|The Office]]&lt;br /&gt;
* [[Yardie_(prime)/Truth_Or-Consequences|Truth_Or-Consequences]]&lt;br /&gt;
* [[Yardie_(prime)/Muscle_Memory|Muscle Memory]]&lt;br /&gt;
* [[Yardie_(prime)/A_Letter_to_Darphin|A_Letter_to_Darphin]]&lt;br /&gt;
* [[Yardie_(prime)/Information_Seeking|Information_Seeking]]&lt;br /&gt;
[[Category: Player Characters]]&lt;br /&gt;
[[Category: Prime player characters]]&lt;br /&gt;
[[Category: Kraken&#039;s Fall player characters]]&lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
Yardie has started a business that takes nail service and drink mixology to another level.  For those interested, visit [[Yardie_(prime)/Nails_By_Yardie|Nails by Yardie]]&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
[[File:Yardie.jpg|275px|thumb|center|Yardie by Dendum]]&lt;br /&gt;
[[File:Yardie Vathor.jpg|275px|thumb|left|Killshot of Yardie vs. Vathor by Mooreaux]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Survivalist%27s_Kit&amp;diff=230916</id>
		<title>Survivalist&#039;s Kit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Survivalist%27s_Kit&amp;diff=230916"/>
		<updated>2024-12-07T03:07:35Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Survivalist&#039;s Kit&#039;&#039;&#039; is a scripted herb container. It was introduced at the Bloodriven Village shop, [[BVShop:The Herbal Huntsman|The Herbal Huntsman]] in February of 2023. It can store stacked herbs inside, and with certain unlocks, it is also capable of turning solid healing herbs into their liquid counterparts. The kit comes in several varieties, including magical, mechanical, and natural.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the kit holds 50 doses of healing herbs, each maintaining the weight of a single dose.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the suede sack and sense that the creator has provided the following information:&lt;br /&gt;
The suede sack is a Survivalist&#039;s Kit, which is a specialized container for storing healing herbs.  All herbs stack up to 50 by default and maintain the weight of a single dose.  Doses may be removed one at a time from within the sack.  Herbs may be discarded from the sack entirely by PULLing on them.  The sack otherwise functions as a normal container that may be altered, lightened, and deepened per standard guidelines.&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
Capacity: 1/5 (50 charges maximum per herb)&lt;br /&gt;
Liquid Storage unlock: no&lt;br /&gt;
Extractor unlock (requires Liquid Storage): no&lt;br /&gt;
Potency unlock (requires Liquid Storage): no&lt;br /&gt;
&lt;br /&gt;
The suede sack is set up with magical-themed messaging, which cannot typically be altered.&lt;br /&gt;
&lt;br /&gt;
The following descriptions may be customized by a merchant:&lt;br /&gt;
  - Inner lining description, in &amp;quot;adjective noun&amp;quot; form: basilisk skin&lt;br /&gt;
      This should be some form of fabric/leather.&lt;br /&gt;
  - Container close mechanism, in &amp;quot;adjective noun&amp;quot; form: feathered drawstrings&lt;br /&gt;
      This {{blue|must}} end in one of the following: buckle, drawstrings, clasp, latch, toggle.&lt;br /&gt;
  - Extractor indicator description, in &amp;quot;article adjective&amp;quot; form: a scale-etched&lt;br /&gt;
  - Extractor toggle description, in &amp;quot;article adjective&amp;quot; form: a blue tanik&lt;br /&gt;
&lt;br /&gt;
Current stock: &lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sack is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot; |OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Buckle&lt;br /&gt;
| You tug on the strap of your &#039;&#039;suede survival kit&#039;&#039;, loosening its &#039;&#039;dark buckle&#039;&#039; and lifting its cover free to expose the &#039;&#039;purple linen&#039;&#039; lining within.&lt;br /&gt;
| XXX tugs on the strap of her &#039;&#039;suede survival kit&#039;&#039;, loosening its &#039;&#039;dark buckle&#039;&#039; and lifting its cover free to expose the &#039;&#039;purple linen&#039;&#039; lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Drawstrings&lt;br /&gt;
| You pick apart the knotted &#039;&#039;feathered drawstrings&#039;&#039; of your &#039;&#039;suede sack&#039;&#039;.  The cords relax and the &#039;&#039;sack&#039;&#039; gapes open, exposing the &#039;&#039;basilisk skin&#039;&#039; lining within.&lt;br /&gt;
| XXX picks apart the knotted feathered drawstrings of his suede sack.  The cords relax and the sack gapes open, exposing the basilisk skin lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Clasp&lt;br /&gt;
| You slide the &#039;&#039;silvery mithril clasp&#039;&#039; on your &#039;&#039;leopard pelt tote&#039;&#039; to loosen its cinching cords.  The &#039;&#039;tote&#039;&#039; gapes open, exposing the &#039;&#039;pale suede&#039;&#039; lining within.&lt;br /&gt;
| XXX slides the driftwood clasp on his lacquered hip-satchel to loosen its cinching cords.  The hip-satchel gapes open, exposing the hazel flax lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Latch&lt;br /&gt;
| You press the &#039;&#039;copper latch&#039;&#039; on your &#039;&#039;leather herb kit&#039;&#039; and it springs open, exposing the &#039;&#039;waxed linen&#039;&#039; lining within.&lt;br /&gt;
| XXX presses the copper latch on his leather herb kit and it springs open, exposing the waxed linen lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Toggle&lt;br /&gt;
| You fiddle with the &#039;&#039;clawed onyx toggle&#039;&#039; on your &#039;&#039;bear hide pack&#039;&#039;, and it slides free of its securing loop. The pack gapes open, exposing the &#039;&#039;auburn flannel&#039;&#039; lining within.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot; |CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Buckle&lt;br /&gt;
| You thread the strap of your &#039;&#039;suede survival kit&#039;&#039; through the &#039;&#039;dark buckle&#039;&#039; and tug it tight to secure its cover.&lt;br /&gt;
| XXX threads the strap of her &#039;&#039;suede survival kit&#039;&#039; through the &#039;&#039;dark buckle&#039;&#039; and tugs it tight to secure its cover.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Drawstrings&lt;br /&gt;
| You pull the &#039;&#039;feathered drawstrings&#039;&#039; of your &#039;&#039;suede sack&#039;&#039; tight and knot them securely.&lt;br /&gt;
| XXX pulls the feathered drawstrings of his suede sack tight and knots them securely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Clasp&lt;br /&gt;
| You pull the cords of your &#039;&#039;leopard pelt tote&#039;&#039; tight and slide its &#039;&#039;silvery mithril clasp&#039;&#039; up to cinch it closed.&lt;br /&gt;
| XXX pulls the cords of his lacquered hip-satchel tight and slides its driftwood clasp up to cinch it closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Latch&lt;br /&gt;
| As you push your &#039;&#039;leather herb kit&#039;&#039; closed, its &#039;&#039;copper latch&#039;&#039; catches with an audible click.&lt;br /&gt;
| As XXX pushes his leather herb kit closed, its copper latch catches with an audible click.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Toggle&lt;br /&gt;
| You slip the &#039;&#039;clawed onyx toggle&#039;&#039; of your &#039;&#039;bear hide pack&#039;&#039; through its securing loop and twist, sealing it closed.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |CLEAN&lt;br /&gt;
! N/A&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; While picking through the innards of your lacquered hip-satchel, you shake loose and promptly discard several fragments of unrecognizable plant matter and a few bits of lint.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While picking through the innards of her lacquered hip-satchel, XXX shakes loose and promptly discards several fragments of unrecognizable plant matter and a few bits of lint.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; |EAT (herb)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical&lt;br /&gt;
| You take a bite of your dose of ambrominas.  Simultaneously crisp and soothing, a wintry bouquet laced with mint opens your airways.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
| You take a bite of your dose of ambrominas.  A minty tang cools your tongue, the flavor inextricably intertwined with a bracing aroma reminiscent of juniper.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Mechanical&lt;br /&gt;
| You take a bite of  your dose of ambrominas.  A spicy commingling of cinnamon, ginger, and hot pepper sets your tastebuds alight.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
| You take a bite of your dose of ambrominas.   Warmth blooms on your tongue and spreads throughout your whole mouth, the fiery blend of flavors giving way to a faintly metallic aftertaste.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Natural&lt;br /&gt;
| You take a bite of your dose of ambrominas.  The complex herbal melange teases at your senses, its vegetal notes mingling with citrus over an earthy base.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
|You take a bite of your dose of ambrominas.  Tannins underlie the verdant medley of herbal flavors with a touch of astringency.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |GAZE&lt;br /&gt;
! N/A&lt;br /&gt;
| You regard your lacquered hip-satchel with a critical eye, tallying your supplies and contemplating the tasks ahead of you.&lt;br /&gt;
| XXX regards her lacquered hip-satchel with a critical eye, the focus of her gaze shifting by increments as she contemplates.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER (when not empty)&lt;br /&gt;
! N/A&lt;br /&gt;
|&lt;br /&gt;
In the leather herb kit you see:&amp;lt;br&amp;gt;&lt;br /&gt;
a small dagger&lt;br /&gt;
&lt;br /&gt;
The kit contains DOSEs of the following solid herbs:&amp;lt;br&amp;gt;&lt;br /&gt;
ambrominas (50)&lt;br /&gt;
&lt;br /&gt;
The kit contains TINCTUREs of the following liquid herbs:&amp;lt;br&amp;gt;&lt;br /&gt;
acantha (50)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! N/A&lt;br /&gt;
| With a thoughtful frown, you indecisively rifle through the contents of your lacquered hip-satchel.&lt;br /&gt;
| With a thoughtful frown, XXX indecisively rifles through the contents of her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! N/A&lt;br /&gt;
| Loosening its bindings, you free a lacquered hip-satchel woven from green reeds from your belt.&lt;br /&gt;
| Loosening its bindings, XXX frees a lacquered hip-satchel woven from green reeds from her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |RUB&lt;br /&gt;
! N/A&lt;br /&gt;
| With firm strokes, you clear away the stray detritus clinging to your lacquered hip-satchel, finishing with one last, careful swipe along the driftwood clasp.&lt;br /&gt;
| With firm strokes, XXX clears away the stray detritus clinging to her lacquered hip-satchel, finishing with one last, careful swipe along the driftwood clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! N/A&lt;br /&gt;
| Resting the heel of your hand on your lacquered hip-satchel, you drum your fingertips against its surface.&lt;br /&gt;
| Resting the heel of her hand on her lacquered hip-satchel, XXX drums her fingertips against its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! N/A&lt;br /&gt;
| You bind a lacquered hip-satchel woven from green reeds onto your belt and adjust its position until it rests comfortably at your hip.&lt;br /&gt;
| XXX binds a lacquered hip-satchel woven from green reeds onto her belt and adjusts its position at her hip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the number of doses increases to 75. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to 100. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to 125.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to the maximum 150.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Liquid Storage Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocks the container to allow for the conversion of herbal potions to herbal tinctures.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (tincture from)&lt;br /&gt;
| You retrieve a squat glass tincture of rose-marrow from within your lacquered hip-satchel.&lt;br /&gt;
| XXX retrieves a squat glass tincture of rose-marrow from within her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (potion in to convert)&lt;br /&gt;
| You find a suitable home for all 2 doses of the potion within the hazel flax-lined depths of your lacquered hip-satchel.&lt;br /&gt;
| XXX tucks a talneo potion away within the hazel flax-lined depths of her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (tincture in)&lt;br /&gt;
| You add the single dose of the rose-marrow to the supply stored within your hazel flax-lined lacquered hip-satchel, bringing your total available liquid rose-marrow doses to #.&lt;br /&gt;
| XXX tucks a squat glass tincture of rose-marrow away within the hazel flax-lined depths of her lacquered hip-satchel.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Liquid Extractor Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlocks the container to allow for the conversion of solid herbs to liquid form over time. Requires the liquid storage unlock.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;9&amp;quot;|NUDGE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (activate)&lt;br /&gt;
| Reaching into the depths of your suede sack, you trace a blue tanik glyph stitched into the basilisk skin lining above the sovyn compartment.  As warmth blooms beneath your fingertips, your sovyn supply slowly begins to crystallize and melt inward with a chime-like crackling sound.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (active)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (deactivate)&lt;br /&gt;
| You feel around in the depths of your suede sack and graze your fingertips over the unnaturally warm a blue tanik glyph stitched into its basilisk skin lining.  It cools abruptly, and the soft, melodic crackle falls silent.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (activate)&lt;br /&gt;
| Reaching into the depths of your bear hide pack, you locate a matte kelyn toggle protruding from its auburn flannel lining and flip it with an audible *click*.  As a low, grinding whir emanates from the pack, the contents of the acantha compartment churn in place.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (active)&lt;br /&gt;
|A low thrum and grind of gears sounds from your leather herb kit as the contraption within continues to extract liquid acantha. &lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (deactivate)&lt;br /&gt;
| You feel around in the depths of your bear hide pack and nudge a matte kelyn toggle protruding from its auburn flannel lining.  It clicks over, and the muffled whir of gears stutters to a halt.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (activate)&lt;br /&gt;
|Reaching into the depths of your lacquered hip-satchel, you loosen a driftwood plate below the acantha compartment and allow its contents to slowly trickle into the infuser, where warm water churns in measured cadence like muted waves.&lt;br /&gt;
| XXX reaches into the depths of her lacquered hip-satchel.  A measured liquid cadence, like muted waves, begins to emanate from it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (active)&lt;br /&gt;
|The susurrus of swirling liquid emanates from your lacquered hip-satchel as the infuser within continues to extract liquid acantha.&lt;br /&gt;
|A liquid susurrus emanates from XXX&#039;s buckskin bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (deactivate)&lt;br /&gt;
| You feel around in the depths of your lacquered hip-satchel and slide a driftwood plate back into place, sealing off the infuser.  As you do so, the churn of water in the infuser gentles into quiescence.&lt;br /&gt;
| XXX rummages around in her lacquered hip-satchel, and a moment later the churning liquid sound from within gentles into quiescence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|POINT (kit at herb in kit)&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical&lt;br /&gt;
| You adjust a scale-etched knob mounted just inside the rim of your suede sack.  Luminous patterns reminiscent of frost burst into scattered bloom along its basilisk skin lining, converging in spirals to highlight a glyph stitched above the sovyn compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical&lt;br /&gt;
| You adjust an acantha-etched knob mounted just inside the rim of your leather herb kit and, with a staccato ratcheting noise, a scalloped armature rotates along the inner chambers and comes to rest framing the acantha compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural&lt;br /&gt;
| You adjust a wave-carved knob mounted just inside the rim of your lacquered hip-satchel and, with a reedy whisper, a glass-enclosed mesh infuser rotates along the inner chambers and comes to rest beneath the ambrominas compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Potency Upgrade Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This upgrade unlocks the container to allow any liquid herbs that come from the kit to be administered at a faster rate based on the consumer&#039;s Survival training.  This effect fades 30 seconds after the herb has been removed from the kit. Requires the liquid storage unlock.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Potency with Survival and First Aid ===&lt;br /&gt;
&lt;br /&gt;
With Potency, both Survival and First Aid bonuses count to reduce the roundtime of liquid herbs removed from a Survivalist&#039;s Kit, and the roundtime floor is lowered to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
n.b. The below table assumes that the bonuses of the two skills are summed to determine roundtime reduction.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Herb Type||Roundtime||First Aid plus Survival bonus for minimum RT||Total First Aid plus Survival ranks for minimum RT&lt;br /&gt;
|-&lt;br /&gt;
||Hit points or rank 1 wounds||5 seconds||60||12 (10 FA + 2 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 2 wounds||10 seconds||160||35 (20 FA + 15 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 3 wounds, rank 1 scars||15 seconds||260||70 (40 FA + 30 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 2 scars||25 seconds||460||260 (140 FA + 120 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 3 scars||30 seconds||560||360 (180 FA + 180 Survival or equivalent)&lt;br /&gt;
|}&lt;br /&gt;
=== General Information ===&lt;br /&gt;
&lt;br /&gt;
* The kit can contain both the solid version and liquid version of an herb.&lt;br /&gt;
&lt;br /&gt;
* Sweetfern tea, Pinefar&#039;s liquid version of ambrominas leaf, turned into ambrominas leaf under tinctures after being put in the kit. Cothinar flower turns into acantha leaf.&lt;br /&gt;
&lt;br /&gt;
* The kit will combine herbs based on what they heal. Icemule tarts, for example, turn into the basic healing herb type and bundle with acantha leaf for Dobbings family tart. &lt;br /&gt;
&lt;br /&gt;
* For a kit that contains both a liquid and solid version of an herb, this syntax will let you go between the two: {{boldmono|get tincture of acantha}} and {{boldmono|get dose of acantha}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Survivalist.27s_Kit|Announcement post]]&lt;br /&gt;
*[[Herb Quantity]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Inner lining&lt;br /&gt;
|custom2= Close mechanism&lt;br /&gt;
|custom3= Extractor indicator&lt;br /&gt;
|custom4= Extractor toggle&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=GAZE&lt;br /&gt;
|verb5=GET&lt;br /&gt;
|verb6=NUDGE&lt;br /&gt;
|verb7=OPEN&lt;br /&gt;
|verb8=PEER&lt;br /&gt;
|verb9=PINCH&lt;br /&gt;
|verb10=POINT&lt;br /&gt;
|verb11=PUT&lt;br /&gt;
|verb12=REMOVE&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=TOUCH&lt;br /&gt;
|verb15=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shan_sorceress&amp;diff=230252</id>
		<title>Shan sorceress</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shan_sorceress&amp;diff=230252"/>
		<updated>2024-11-28T13:05:15Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Other Information */ fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 58 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Shan &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Forgotten Vineyard &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Add creature description--&amp;gt; &lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Sorcerers and Sorceresses both use cloak of shadows. It is helpful to use a kroderine weapon or something that does not make direct contact such as spike thorn.&lt;br /&gt;
 &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 58&lt;br /&gt;
|levelm1 = 59&lt;br /&gt;
|level = 60&lt;br /&gt;
|levelp1 = 61&lt;br /&gt;
|levelp2 = 62&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shan_sorceress&amp;diff=230251</id>
		<title>Shan sorceress</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shan_sorceress&amp;diff=230251"/>
		<updated>2024-11-28T13:03:55Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Other Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 58 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Shan &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Forgotten Vineyard &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Add creature description--&amp;gt; &lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Sorcerers and Sorceresses both use cloak of shadows. It is helpful to use a kroderine weapon or something that does not make direct contact such as spike thorn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shan_sorceress&amp;diff=230250</id>
		<title>Shan sorceress</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shan_sorceress&amp;diff=230250"/>
		<updated>2024-11-28T13:03:22Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Other Information */ Added some info about hunting strategies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 58 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Shan &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Forgotten Vineyard &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;!-- Add creature description--&amp;gt; &lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Sorcerers and Sorceresses both use cloak of shadows. It is helpful to use a kroderine weapon or something that does not make direct contact such as spike thorn. &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Trick-or-Treat_candy&amp;diff=228385</id>
		<title>Trick-or-Treat candy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Trick-or-Treat_candy&amp;diff=228385"/>
		<updated>2024-11-10T07:44:50Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
During [[Trick-or-Treat]]ing, you have a small chance to get the &amp;quot;treat&amp;quot; of a &#039;&#039;&#039;wrapped piece of candy&#039;&#039;&#039;. This item can be unwrapped and eaten or bundled with identical candies for rewards. It can be stored in a [[Trick-or-Treat bag]] or sold for 25 seashells at the Junker&#039;s attendant. &lt;br /&gt;
&lt;br /&gt;
There are five different groups of candies and each group has five tiers with increasingly valued rewards. Tier 1 candy does not provide a reward, so your only option is to {{boldmono|BUNDLE}} it with an identical candy. It takes three identical candies to progress a piece to the next tier. So, if you have three Tier 1 candies and bundle them, on the 3rd bundle the candy will auto-convert to 1-bite of Tier 2 candy for that group. At that point, you can continue to convert your candies up to a higher tier (it takes three Tier 2 candies to get one Tier 3 candy of the same group), or you can take the reward for Tier 2 in that group. Tier 5 candy will only provide a reward and cannot be bundled.&lt;br /&gt;
&lt;br /&gt;
All candy can be {{boldmono|WAVE}}d to turn it into edible food. However, this removes the collectability of the item (it can no longer be used to get a reward) and is an irreversible change. You will receive confirmation upon doing this.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyzes==&lt;br /&gt;
===Wrapped Candy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your piece of candy and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a wrapped piece of candy from Ebon Gate&#039;s Trick or Treat activity.  TWIST to open the wrapper and see what&#039;s inside!&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the candy may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Unwrapped Candy===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your dried fruit and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is some dried fruit from Ebon Gate&#039;s Trick or Treat activity.&lt;br /&gt;
&lt;br /&gt;
Combine identical candies (up to 3 bites) to the next tier, and turn the candy in for a prize, or continue to combine them for higher tiers (up to Tier 5).  There are no prizes for Tier 1 candies, so those must be combined.  Tier 5 candies cannot be combined and must be turned in for their associated prize.&lt;br /&gt;
&lt;br /&gt;
This dried fruit is Tier 1, and it has 1 bite.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
BREAK: Remove a piece of candy from a bundle.&lt;br /&gt;
BUNDLE: Combine identical candies (Limit 2, since 3 bumps to the next tier; not eligible for Tier 5 candy).&lt;br /&gt;
HUG: See the list of available rewards.&lt;br /&gt;
NUDGE: Turn in the candy for a prize.&lt;br /&gt;
TWIST: Open a piece of wrapped candy.&lt;br /&gt;
WAVE: Convert your treat to edible candy.  (NOTE: This will remove the ability to either BUNDLE or NUDGE.)&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the fruit may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BREAK&lt;br /&gt;
|&amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BUNDLE&lt;br /&gt;
|You combine two pieces of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dried fruit&amp;lt;/span&amp;gt; to make a larger treat.  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Some dried fruit&amp;lt;/span&amp;gt; now has 2 bites.&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HUG&lt;br /&gt;
|See [[Trick-or-Treat candy#HUG|below.]]&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|NUDGE&lt;br /&gt;
|With a nonpareils-coated chocolate filled with fruit syrup placed in the center of your left palm, you clasp your hands together, fingers interlocked, and squeeze firmly.  As you separate your hands, a warmly glowing orb is revealed in the spot occupied previously by a nonpareils-coated chocolate filled with fruit syrup.&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TWIST (wrapped candy)&lt;br /&gt;
|Pulling on the outer ends of the candy&#039;s wrapper, a small treat is exposed from its decorative cover!  You toss the paper into the air which disappears with a colorful flash.  You glance down to see &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a small chocolate drop&amp;lt;/span&amp;gt;.&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TWIST (unwrapped candy)&lt;br /&gt;
|You already unwrapped &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;some dried fruit&amp;lt;/span&amp;gt;!  Find more candies to unwrap!&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Group 1 (Quest) - some dried fruit==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Group 1 (Quest) Candy Descriptions and Rewards&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Candy Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total T1 Candies&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some dried fruit&lt;br /&gt;
|| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some sugar-dusted dried fruit&lt;br /&gt;
|| a [[blue feather-shaped charm]] (6 charges) || Encumbrance charm || 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some sugar-dusted dried fruit dipped in chocolate&lt;br /&gt;
|| an enruned gold ring (60 charges) || Unnavvable gold ring || 9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a chocolate-laced fruit coated in nonpareils&lt;br /&gt;
|| a swirling nexus orb (1 entry) || Quest Nexus orb || 27&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nonpareils-coated chocolate filled with fruit syrup&lt;br /&gt;
|| a warmly glowing orb (30 entries) || Reim entry orb || 81&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Group 2 (Locker) - a green candy ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Group 2 (Locker) Candy Descriptions and Rewards&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Candy Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total T1 Candies&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |a green candy  &lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a swirled green candy&lt;br /&gt;
| an urchin guide bond (60 days) || Urchin guide access || 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a swirled green candy drizzled with caramel&lt;br /&gt;
| a locker runner contract (60 items) || Locker runner access || 9 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a chocolate-dipped green candy topped with apple bits&lt;br /&gt;
| a silvery blue potion (1 sip) || Encumbrance potion || 27&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a caramel-filled apple candy covered in milk chocolate           &lt;br /&gt;
| a locker expansion contract (10 items) || Permanent locker expansion || 81&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Group 3 (Experience) - a chocolate drop ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Group 3 (Experience) Candy Descriptions and Rewards&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Candy Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total T1 Candies&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a chocolate drop&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a powdered chocolate drop&lt;br /&gt;
| a birth certificate parchment (1) || Birthday change || 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a powdered chocolate drop with lemon rind sprinkles&lt;br /&gt;
| a squat pale grey crystal bottle (10 pills) || Spellup pills || 9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a lemon-infused dark chocolate drop&lt;br /&gt;
| a thick stability contract (20 uses) || Login bridges || 27&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a lemon-infused dark chocolate truffle&lt;br /&gt;
| a shimmering blue orb (1) || Roleplay award orb || 81&lt;br /&gt;
|}&lt;br /&gt;
==Group 4 (Enhancive) - a caramel square ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Group 4 (Enhancive) Candy Descriptions and Rewards&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Candy Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total T1 Candies&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a caramel square&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a caramel and cream square&lt;br /&gt;
| a muscular arm token (100 uses) || Enhancive pause || 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a caramel and cream square with chocolate corners&lt;br /&gt;
| a bulging muscular arm token (90 days) || Duration-based enhancive pause access || 9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|an orange cream caramel square with chocolate corners&lt;br /&gt;
| a swirling yellow-green potion (3 charges, 30 days each) || Enhancive charging potion || 27&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a creamy orange caramel square dipped in chocolate&lt;br /&gt;
| a potent yellow-green potions (4 charges, 1 month each) || Spell knowledge enhancive charging potion || 81&lt;br /&gt;
|}&lt;br /&gt;
==Group 5 (Guild) - a candy stick==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Group 5 (Guild) Candy Descriptions and Rewards&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Candy Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total T1 Candies&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a candy stick&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a cherry candy stick&lt;br /&gt;
| an Elanthian Guilds voucher pack (10 uses) || Guild vouchers || 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a cherry and vanilla candy stick&lt;br /&gt;
| an Adventurer&#039;s Guild voucher pack (40 uses) || Bounty vouchers || 9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a swirled cherry-vanilla stick with chocolate tips&lt;br /&gt;
| an Adventurer&#039;s Guild task waiver (60 days) || Task waiver || 27&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|a chocolate-tipped cherry-vanilla stick with peppermint crumbles &lt;br /&gt;
| a Guild Night form (3.5 hours) || Guild Night || 81&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===HUG===&lt;br /&gt;
You can {{boldmono|HUG}} your candy to see this list, and there will be a monsterbold asterisk next to the prize corresponding to the piece of candy that you are holding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
One piece of Tier 2 through Tier 5 candy can be turned in to receive one of the following.  (Specific candy results in a specific item.)&lt;br /&gt;
&lt;br /&gt;
-- GROUP 1 (QUEST) --&lt;br /&gt;
some dried fruit                                                 | N/A *&lt;br /&gt;
some sugar-dusted dried fruit                                    | a blue feather-shaped charm (6 charges)&lt;br /&gt;
some sugar-dusted dried fruit dipped in chocolate                | an enruned gold ring (60 charges)&lt;br /&gt;
a chocolate-laced fruit coated in nonpareils                     | a swirling nexus orb (1 entry)&lt;br /&gt;
a nonpareils-coated chocolate filled with fruit syrup            | a warmly glowing orb (30 entries)&lt;br /&gt;
&lt;br /&gt;
-- GROUP 2 (LOCKER) --&lt;br /&gt;
a green candy                                                    | N/A&lt;br /&gt;
a swirled green candy                                            | an urchin guide bond (60 days)&lt;br /&gt;
a swirled green candy drizzled with caramel                      | a locker runner contract (60 items)&lt;br /&gt;
a chocolate-dipped green candy topped with apple bits            | a silvery blue potion (1 sip)&lt;br /&gt;
a caramel-filled apple candy covered in milk chocolate           | a locker expansion contract (10 items)&lt;br /&gt;
&lt;br /&gt;
-- GROUP 3 (EXPERIENCE) --&lt;br /&gt;
a chocolate drop                                                 | N/A&lt;br /&gt;
a powdered chocolate drop                                        | a birth certificate parchment (1)&lt;br /&gt;
a powdered chocolate drop with lemon rind sprinkles              | a squat pale grey crystal bottle (10 pills)&lt;br /&gt;
a lemon-infused dark chocolate drop                              | a thick stability contract (20 uses)&lt;br /&gt;
a lemon-infused dark chocolate truffle                           | a shimmering blue orb (1)&lt;br /&gt;
&lt;br /&gt;
-- GROUP 4 (ENHANCIVE) --&lt;br /&gt;
a caramel square                                                 | N/A&lt;br /&gt;
a caramel and cream square                                       | a muscular arm token (100 uses)&lt;br /&gt;
a caramel and cream square with chocolate corners                | a bulging muscular arm token (90 days)&lt;br /&gt;
an orange cream caramel square with chocolate corners            | a swirling yellow-green potion (3 charges, 30 days each)&lt;br /&gt;
a creamy orange caramel square dipped in chocolate               | a potent yellow-green potions (4 charges, 1 month each)&lt;br /&gt;
&lt;br /&gt;
-- GROUP 5 (GUILD) --&lt;br /&gt;
a candy stick                                                    | N/A&lt;br /&gt;
a cherry candy stick                                             | an Elanthian Guilds voucher pack (10 uses)&lt;br /&gt;
a cherry and vanilla candy stick                                 | an Adventurer&#039;s Guild voucher pack (40 uses)&lt;br /&gt;
a swirled cherry-vanilla stick with chocolate tips               | an Adventurer&#039;s Guild task waiver (60 days)&lt;br /&gt;
a chocolate-tipped cherry-vanilla stick with peppermint crumbles | a Guild Night form (3.5 hours)&lt;br /&gt;
&lt;br /&gt;
[Visit https://store.play.net/store/purchase/gs for additional details.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NUDGE===&lt;br /&gt;
You can {{boldmono|NUDGE}} your candy when you see it STARRED in the {{boldmono|HUG}} list, it will convert the candy to the STARRED reward.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Trick-or-Treat]]&lt;br /&gt;
* [[Trick-or-Treat/saved_posts|Trick-or-Treat Saved Posts]]&lt;br /&gt;
* [[Trick-or-Treat bag]]&lt;br /&gt;
* [[Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2020]]&lt;br /&gt;
* [[Ebon Gate 2021]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1Jx-yxJeEv61HuFqgqiQj7vPSukO-vB17jLTic0g_gz8/edit?usp=sharing Trick-or-Treat 2020 Prize Tiers]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Trick-or-Treat candy&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2020&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Trick-or-Treat bag&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BREAK &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=BUNDLE&lt;br /&gt;
|verb3=HUG&lt;br /&gt;
|verb4=NUDGE &lt;br /&gt;
|verb5=TWIST&lt;br /&gt;
|verb6=WAVE&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Market_Stall&amp;diff=227959</id>
		<title>Market Stall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Market_Stall&amp;diff=227959"/>
		<updated>2024-11-04T03:31:16Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Help Menu */ Added fully unlocked options.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Market Stalls&#039;&#039;&#039; debuted at [[Ebon Gate]] 2023 and are sold at [[EHShop:Market Makers|Market Makers]].  They were designed by GM Ethereal.  Market Stalls can be set up in most rooms for a temporary period of time to sell items placed on them.  Unlocks expand the amount of time they can be set up and also reduce the percentage cut that the ghostly shopkeeper tending the stall takes from all sales.  Unlocks also expand how many items can be placed for sale and the total amount of silvers that can be stored in a stall from sales.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The stall can stand for 1 hour, hold 5 items and 100k silvers, and the shopkeeper takes a 20% cut.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the stained glass tray and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer!  This stained glass tray is a Market Stall item.  These items allow you to set up temporary stalls to display and sell items in rooms that are in towns but not noded.  While out, you may set up items for sale that other players may purchase.  Proceeds from the sales subject to a {{blue|20%}} tax and are stored in the stall until you retrieve them.&lt;br /&gt;
&lt;br /&gt;
{{blue|USE}}&lt;br /&gt;
&lt;br /&gt;
This item may be PLACE&#039;d to set up a temporary market stall or to collapse one back down into something a bit more portable.  Stalls will remain standing for up to 4 hours before collapsing and being sent to the Adventurer&#039;s Guild Recovery system.  To interact with the stall, simply ASK STALL FOR HELP to get a listing of commands.  Some commands are restricted to the owner.&lt;br /&gt;
&lt;br /&gt;
Tier 1-4 Stalls may be PLACE&#039;d 1x per day while Tier 5 stalls may be PLACE&#039;d or REFRESH&#039;d 2x per day.  A player may only have one stall per room and private properties are restricted to one owner placed (indefinitely lasting) stall per property.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered with both longs and shows.  The only restriction is on the nouns when deployed and collapsed.  Approved nouns are:&lt;br /&gt;
&lt;br /&gt;
Deployed Nouns: stand, table, counter, booth, kiosk, stall, crate&lt;br /&gt;
Collapsed Nouns: case, tray, chest, box, container&lt;br /&gt;
&lt;br /&gt;
Note: Only one noun may be in use in any given room.&lt;br /&gt;
&lt;br /&gt;
The item&#039;s sign may also be altered by any willing merchant but altering the shopkeeper is a rare service that is restricted to Naidem merchants only.&lt;br /&gt;
&lt;br /&gt;
{{blue|SETTINGS}}&lt;br /&gt;
&lt;br /&gt;
Collapsed Base Description: a frosted stained glass tray&lt;br /&gt;
Collapsed Long Description: &lt;br /&gt;
Collapsed Show Description: &lt;br /&gt;
&lt;br /&gt;
Stall Base Description: an awning-topped display counter&lt;br /&gt;
Stall Long Description: a blue awning-topped display counter fashioned of stained glass&lt;br /&gt;
Stall Show Description: &lt;br /&gt;
&lt;br /&gt;
Shopkeeper: {{blue|elderly burghal gnome salesmen}}.  It has a {{blue|kind}} personality.&lt;br /&gt;
Display sign: {{blue|a small wooden stand}}&lt;br /&gt;
&lt;br /&gt;
This stained glass tray will stay put for 1 hours and may be PLACE&#039;d or REFRESH&#039;d 1 time per day.&lt;br /&gt;
&lt;br /&gt;
{{blue|STAY PUT}}&lt;br /&gt;
&lt;br /&gt;
This item has Stay-Put qualities.  If you PLACE it, it will be moved to the ground in your current room and stay there, unable to be picked up by others or taken by the janitor, for 1 hour.  After that, the item is fair game for others and for the janitor.  Alternately, the item may be PLACEd by the owner of a private property within the grounds of the property and will stay there until PLACEd again.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tray may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Option&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;8&amp;quot;|ASK [STALL] FOR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BALANCE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BUY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HELP&lt;br /&gt;
| The tattered grey-tinged ghost looks at you rather confused before saying, &amp;quot;I&#039;m not quite sure what you meant by that.  Let me explain to you how this works...&amp;quot;&amp;lt;br&amp;gt;The tattered grey-tinged ghost haughtily informs you, &amp;quot;Here&#039;s a rundown of how our counter works...&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INVENTORY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RETURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITHDRAW&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PLACE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(setting up)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(removing)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The stall can stand for 2 hours, hold 10 items and 200k silvers, and the shopkeeper takes a 15% cut.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The stall can stand for 3 hours, hold 10 unique items that can stack up to 5 times (50 items total) and 300k silver, and the shopkeeper takes a 10% cut.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The stall can stand for 4 hours, hold 10 unique items that can stack up to 10 times (100 items total) and 400k silver, and the shopkeeper takes a 5% cut.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The stall can stand for 4 hours (refreshable), hold 10 unique items that can stack up to 10 times (100 items total) and 1m silvers, and the shopkeeper takes no cut.  At Tier 5, stalls can also be {{boldmono|REFRESHed}} to renew the 4 hour timer, or deployed a second time for 4 hours.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Option&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ASK [STALL] FOR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REFRESH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Help Menu===&lt;br /&gt;
{{boldmono|ASK [STALL] FOR HELP}} displays the help menu for the stall, which also has a full list of commands available. The following is for a fully unlocked stall.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You can ask the counter about eight things: SELL, RETURN, BALANCE, WITHDRAW, INVENTORY, BUY, INSPECT, and HELP.&lt;br /&gt;
&lt;br /&gt;
    SELL {PRICE} - sets an item up for sale, prioritizing your right hand, then left hand.  Requires confirmation.&lt;br /&gt;
    INVENTORY - lists the items available for sale at this counter.&lt;br /&gt;
    RETURN {#} - returns an item from the counter&#039;s inventory.&lt;br /&gt;
    INSPECT {#} - gives you information about an item in the counter&#039;s inventory.&lt;br /&gt;
    BUY {#} - purchases an item from the counter&#039;s inventory.  Requires confirmation.&lt;br /&gt;
    BALANCE - tells you how many silvers are contained within your counter.&lt;br /&gt;
    WITHDRAW - withdraws all silvers from the counter, splitting some of the proceeds with your shopkeep.&lt;br /&gt;
    TIME - indicates how much time is left before the timer expires.&lt;br /&gt;
    REFRESH - renews the 4 hour timer when the item is deployed. (Tier 5 stalls only).&lt;br /&gt;
    ANNOUNCE - toggles whether or not the stall announces its presence to other rooms.&lt;br /&gt;
    HELP - gives you help with the counter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Setting Up===&lt;br /&gt;
The stall can be set up in most rooms.  There is a limit on how many stalls can be set up in a given room, based on the available nouns, which is currently seven.  It is impossible to set up stalls with the same noun in the same room, so a single room cannot have two stalls with the noun of &amp;quot;kiosk&amp;quot;.  The allowed nouns are stand, table, counter, booth, kiosk, stall, and crate.&lt;br /&gt;
&lt;br /&gt;
Stalls can only be set up for a specific amount of time based on their tier of unlock.  Once that time has expired, the &#039;&#039;&#039;stall will collapse onto the ground and be subject to the janitor or other players picking it up&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The only exception to a stall collapsing is for [[private property]] owners.  Private property owners can set up a single stall on any room of their property indefinitely.  Only property owners may place a stall on their property.&lt;br /&gt;
&lt;br /&gt;
===Shopkeeper===&lt;br /&gt;
The shopkeeper&#039;s personality can be changed via certificate between kind, sleazy, and snooty.&lt;br /&gt;
&lt;br /&gt;
===Mascot===&lt;br /&gt;
An update to the stall added a mascot that is visible at the end of the stall&#039;s {{boldmono|LOOK}} description (if it has one) in the format of:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A small wooden GM Tamuz figurine set on the stall&#039;s surface holds up a sign that reads, &amp;quot;ASK about our wares!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
The mascot can be customized.&lt;br /&gt;
&lt;br /&gt;
===Sale Item Restrictions===&lt;br /&gt;
Not all items can be sold via a stall, typically due to some complexity in their script.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 17 - Market Stalls|Teaser post]]&lt;br /&gt;
* [[AllMine]]&lt;br /&gt;
* [[Player shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Booth &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Counter&lt;br /&gt;
|itemtype3=Crate&lt;br /&gt;
|itemtype4=Kiosk&lt;br /&gt;
|itemtype5=Stall&lt;br /&gt;
|itemtype6=Stand&lt;br /&gt;
|itemtype7=Table&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Collapsed base, long, and show &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Stall base, long, and show&lt;br /&gt;
|custom3=Shopkeeper&lt;br /&gt;
|custom4=Display sign&lt;br /&gt;
|custom5=Mascot&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Restrictions on stall and collapsed item nouns.  See analyze for full restrictions. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ASK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PLACE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227537</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227537"/>
		<updated>2024-10-28T22:45:34Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* ROLEPLAY (verb) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;clear:right; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none;&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) may be given directly by [[GameMaster]]s (GMs) to characters as a reward for [[roleplay|roleplaying]]. They also sometimes appear as &#039;&#039;a shimmering &amp;lt;color&amp;gt; orb&#039;&#039; in [[giftbox|giftboxes]] or as treasure in different [[:Category:Events|events]]. These orbs may be either account-bound or transferable to another character who can use the orb to apply the corresponding experience award. The levels for GM-given experience awards and for the orbs are exactly the same.&lt;br /&gt;
&lt;br /&gt;
There are two forms of roleplaying experience awards: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a fixed amount of field experience added to the [[field experience pool]] in conjunction with a 1.5-4x multiplier to experience absorption that lasts until the total base experience set by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, where only a fixed amount of field experience is added to the field experience pool to be absorbed without a modifier.&lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character for displaying excellent roleplaying via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
==Roleplay Award Messaging==&lt;br /&gt;
When a GM assigns a roleplaying award to a character, the character will receive one of a random selection of messaging. Messaging does not indicate the type or amount of the RPA award. Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor. It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment. With a flash of insight, you realize you understand yourself a bit better than you did a moment ago. The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA experience multiplier, use the {{boldmono|[[EXPERIENCE (verb)|EXP]]}} command and look for a line that says, &amp;quot;Your recent adventures echo powerfully in your mind.&amp;quot; An RPA experience multiplier is active when that line can be seen below the mind status line (e.g. &amp;quot;Your mind is numbed.&amp;quot;). Since RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]], if a character has an RPA active during Gift of Lumnis, the experience multiplier notification will be below the Lumnis messaging. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no message for when a multiplier degrades or when it expires.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Experience Award Levels==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Award Description&lt;br /&gt;
!Orb Color&lt;br /&gt;
!Field Exp&lt;br /&gt;
!Starting Multiplier&lt;br /&gt;
!Base Exp Absorbed&lt;br /&gt;
!Bonus Exp Absorbed&lt;br /&gt;
!Total Exp Absorbed&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level One&lt;br /&gt;
| Black&lt;br /&gt;
| 250&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Two&lt;br /&gt;
| Red&lt;br /&gt;
| 500&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Three&lt;br /&gt;
| Orange&lt;br /&gt;
| 750&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Four&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1,000&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level One&lt;br /&gt;
| Green&lt;br /&gt;
| 250&lt;br /&gt;
| 1.5x&lt;br /&gt;
| 1,750&lt;br /&gt;
| 875&lt;br /&gt;
| 2,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Two&lt;br /&gt;
| Blue&lt;br /&gt;
| 500&lt;br /&gt;
| 2x&lt;br /&gt;
| 8,750&lt;br /&gt;
| 7,875&lt;br /&gt;
| 16,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Three&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750&lt;br /&gt;
| 3x&lt;br /&gt;
| 15,750&lt;br /&gt;
| 21,875&lt;br /&gt;
| 37,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Four&lt;br /&gt;
| Violet&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4x&lt;br /&gt;
| 22,750&lt;br /&gt;
| 42,875&lt;br /&gt;
| 65,625&lt;br /&gt;
|}&lt;br /&gt;
==Experience Modifiers==&lt;br /&gt;
&lt;br /&gt;
Like the Gift of Lumnis, modifiers are set to last for a fixed amount of [[experience]] and no longer expire after a certain passage of time. Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
Modifiers start at the highest level of experience multiplier awarded but upon exhausting that amount of base experience absorption, the experience modification continues with the next lower level of multiplier. In other words, if a character is given a level four experience modifier (4x experience multiplier), they would be granted:&lt;br /&gt;
* 1,000 field experience,&lt;br /&gt;
* then absorb their next 7,000 base experience with the 4x experience multiplier (7,000 base and 21,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 3x experience multiplier (7,000 base and 14,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 2x experience multiplier (7,000 base and 7,000 bonus), and &lt;br /&gt;
* then 1,750 base experience with a 1.5x experience multiplier (1,750 base and 875 bonus). &lt;br /&gt;
At the end of the level four modifier award, the individual would have received 22,750 base experience and 42,875 bonus experience for a total of 65,625 experience absorbed. See [[Roleplaying_award#Roleplaying_Experience_Award_Levels|chart]] for amounts at each level of experience award.&lt;br /&gt;
&lt;br /&gt;
When a GM wants to award a player an experience multiplier RPA, but the player already has one active, one of two things could happen. If the player has a lower multiplier RPA active and the GM is awarding a higher multiplier, the higher multiplier will overwrite the lower award. If the player has a higher multiplier active than the GM was intended to award, it is unlikely the award will be applied, and it will not count for the [[Ascension_Skill_System#Milestones|Ascension Skill System milestone]].&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should {{boldmono|ROLEPLAY NOMINATE}} each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;       - To nominate someone currently engaged in excellent roleplaying.&lt;br /&gt;
    ROLEPLAY SILENTNOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt; - To silently nominate someone currently engaged in excellent&lt;br /&gt;
                                              roleplaying without messaging the player.&lt;br /&gt;
    ROLEPLAY COMMEND &amp;lt;name&amp;gt;                 - To anonymously acknowledge the player&#039;s roleplaying, without&lt;br /&gt;
                                              alerting the GameMasters.&lt;br /&gt;
&lt;br /&gt;
The ROLEPLAY verb is intended to be used as a communication tool to let the GemStone IV GameMasters know when roleplaying is currently happening and to highlight players who stay in-character.&lt;br /&gt;
&lt;br /&gt;
You may nominate up to 5 people every 5 minutes before nominating anyone else.  You may nominate the same person once every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
You have previously been awarded XXX flat Roleplaying Awards and XXX full Roleplaying Awards.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are nominating Wyrom for good roleplaying for the following reason: &amp;quot;He&#039;s currently telling an in character story to a small group of people.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel recognized by your fellow adventurers for your recent actions.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts | Saved posts]]&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227536</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227536"/>
		<updated>2024-10-28T22:41:33Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Roleplay Award Messaging */ Formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;clear:right; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none;&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) may be given directly by [[GameMaster]]s (GMs) to characters as a reward for [[roleplay|roleplaying]]. They also sometimes appear as &#039;&#039;a shimmering &amp;lt;color&amp;gt; orb&#039;&#039; in [[giftbox|giftboxes]] or as treasure in different [[:Category:Events|events]]. These orbs may be either account-bound or transferable to another character who can use the orb to apply the corresponding experience award. The levels for GM-given experience awards and for the orbs are exactly the same.&lt;br /&gt;
&lt;br /&gt;
There are two forms of roleplaying experience awards: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a fixed amount of field experience added to the [[field experience pool]] in conjunction with a 1.5-4x multiplier to experience absorption that lasts until the total base experience set by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, where only a fixed amount of field experience is added to the field experience pool to be absorbed without a modifier.&lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character for displaying excellent roleplaying via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
==Roleplay Award Messaging==&lt;br /&gt;
When a GM assigns a roleplaying award to a character, the character will receive one of a random selection of messaging. Messaging does not indicate the type or amount of the RPA award. Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor. It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment. With a flash of insight, you realize you understand yourself a bit better than you did a moment ago. The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA experience multiplier, use the {{boldmono|[[EXPERIENCE (verb)|EXP]]}} command and look for a line that says, &amp;quot;Your recent adventures echo powerfully in your mind.&amp;quot; An RPA experience multiplier is active when that line can be seen below the mind status line (e.g. &amp;quot;Your mind is numbed.&amp;quot;). Since RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]], if a character has an RPA active during Gift of Lumnis, the experience multiplier notification will be below the Lumnis messaging. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no message for when a multiplier degrades or when it expires.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Experience Award Levels==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Award Description&lt;br /&gt;
!Orb Color&lt;br /&gt;
!Field Exp&lt;br /&gt;
!Starting Multiplier&lt;br /&gt;
!Base Exp Absorbed&lt;br /&gt;
!Bonus Exp Absorbed&lt;br /&gt;
!Total Exp Absorbed&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level One&lt;br /&gt;
| Black&lt;br /&gt;
| 250&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Two&lt;br /&gt;
| Red&lt;br /&gt;
| 500&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Three&lt;br /&gt;
| Orange&lt;br /&gt;
| 750&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Four&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1,000&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level One&lt;br /&gt;
| Green&lt;br /&gt;
| 250&lt;br /&gt;
| 1.5x&lt;br /&gt;
| 1,750&lt;br /&gt;
| 875&lt;br /&gt;
| 2,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Two&lt;br /&gt;
| Blue&lt;br /&gt;
| 500&lt;br /&gt;
| 2x&lt;br /&gt;
| 8,750&lt;br /&gt;
| 7,875&lt;br /&gt;
| 16,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Three&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750&lt;br /&gt;
| 3x&lt;br /&gt;
| 15,750&lt;br /&gt;
| 21,875&lt;br /&gt;
| 37,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Four&lt;br /&gt;
| Violet&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4x&lt;br /&gt;
| 22,750&lt;br /&gt;
| 42,875&lt;br /&gt;
| 65,625&lt;br /&gt;
|}&lt;br /&gt;
==Experience Modifiers==&lt;br /&gt;
&lt;br /&gt;
Like the Gift of Lumnis, modifiers are set to last for a fixed amount of [[experience]] and no longer expire after a certain passage of time. Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
Modifiers start at the highest level of experience multiplier awarded but upon exhausting that amount of base experience absorption, the experience modification continues with the next lower level of multiplier. In other words, if a character is given a level four experience modifier (4x experience multiplier), they would be granted:&lt;br /&gt;
* 1,000 field experience,&lt;br /&gt;
* then absorb their next 7,000 base experience with the 4x experience multiplier (7,000 base and 21,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 3x experience multiplier (7,000 base and 14,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 2x experience multiplier (7,000 base and 7,000 bonus), and &lt;br /&gt;
* then 1,750 base experience with a 1.5x experience multiplier (1,750 base and 875 bonus). &lt;br /&gt;
At the end of the level four modifier award, the individual would have received 22,750 base experience and 42,875 bonus experience for a total of 65,625 experience absorbed. See [[Roleplaying_award#Roleplaying_Experience_Award_Levels|chart]] for amounts at each level of experience award.&lt;br /&gt;
&lt;br /&gt;
When a GM wants to award a player an experience multiplier RPA, but the player already has one active, one of two things could happen. If the player has a lower multiplier RPA active and the GM is awarding a higher multiplier, the higher multiplier will overwrite the lower award. If the player has a higher multiplier active than the GM was intended to award, it is unlikely the award will be applied, and it will not count for the [[Ascension_Skill_System#Milestones|Ascension Skill System milestone]].&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should {{boldmono|ROLEPLAY NOMINATE}} each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;       - To nominate someone currently engaged in excellent roleplaying.&lt;br /&gt;
    ROLEPLAY SILENTNOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt; - To silently nominate someone currently engaged in excellent&lt;br /&gt;
                                              roleplaying without messaging the player.&lt;br /&gt;
    ROLEPLAY COMMEND &amp;lt;name&amp;gt;                 - To anonymously acknowledge the player&#039;s roleplaying, without&lt;br /&gt;
                                              alerting the GameMasters.&lt;br /&gt;
&lt;br /&gt;
The ROLEPLAY verb is intended to be used as a communication tool to let the GemStone IV GameMasters know when roleplaying is currently happening and to highlight players who stay in-character.&lt;br /&gt;
&lt;br /&gt;
You may nominate up to 5 people every 5 minutes before nominating anyone else.  You may nominate the same person once every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
You have previously been awarded XXX flat Roleplaying Awards and XXX full Roleplaying Awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are nominating Wyrom for good roleplaying for the following reason: &amp;quot;He&#039;s currently telling an in character story to a small group of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel recognized by your fellow adventurers for your recent actions.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts | Saved posts]]&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227535</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227535"/>
		<updated>2024-10-28T22:38:11Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Roleplay Award Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;clear:right; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none;&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) may be given directly by [[GameMaster]]s (GMs) to characters as a reward for [[roleplay|roleplaying]]. They also sometimes appear as &#039;&#039;a shimmering &amp;lt;color&amp;gt; orb&#039;&#039; in [[giftbox|giftboxes]] or as treasure in different [[:Category:Events|events]]. These orbs may be either account-bound or transferable to another character who can use the orb to apply the corresponding experience award. The levels for GM-given experience awards and for the orbs are exactly the same.&lt;br /&gt;
&lt;br /&gt;
There are two forms of roleplaying experience awards: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a fixed amount of field experience added to the [[field experience pool]] in conjunction with a 1.5-4x multiplier to experience absorption that lasts until the total base experience set by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, where only a fixed amount of field experience is added to the field experience pool to be absorbed without a modifier.&lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character for displaying excellent roleplaying via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
==Roleplay Award Messaging==&lt;br /&gt;
When a GM assigns a roleplaying award to a character, the character will receive one of a random selection of messaging. Messaging does not indicate the type or amount of the RPA award. Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor.  It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment.  With a flash of insight, you realize you understand yourself a bit better than you did a moment ago.  The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA experience multiplier, use the{{boldmono| [[EXPERIENCE (verb)|EXP]] }}command and look for a line that says, &amp;quot;Your recent adventures echo powerfully in your mind.&amp;quot; An RPA experience multiplier is active when that line can be seen below the mind status line (e.g. &amp;quot;Your mind is numbed.&amp;quot;). Since RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]], if a character has an RPA active during Gift of Lumnis, the experience multiplier notification will be below the Lumnis messaging. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is no message for when a multiplier degrades or when it expires.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Experience Award Levels==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Award Description&lt;br /&gt;
!Orb Color&lt;br /&gt;
!Field Exp&lt;br /&gt;
!Starting Multiplier&lt;br /&gt;
!Base Exp Absorbed&lt;br /&gt;
!Bonus Exp Absorbed&lt;br /&gt;
!Total Exp Absorbed&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level One&lt;br /&gt;
| Black&lt;br /&gt;
| 250&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Two&lt;br /&gt;
| Red&lt;br /&gt;
| 500&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Three&lt;br /&gt;
| Orange&lt;br /&gt;
| 750&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Four&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1,000&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level One&lt;br /&gt;
| Green&lt;br /&gt;
| 250&lt;br /&gt;
| 1.5x&lt;br /&gt;
| 1,750&lt;br /&gt;
| 875&lt;br /&gt;
| 2,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Two&lt;br /&gt;
| Blue&lt;br /&gt;
| 500&lt;br /&gt;
| 2x&lt;br /&gt;
| 8,750&lt;br /&gt;
| 7,875&lt;br /&gt;
| 16,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Three&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750&lt;br /&gt;
| 3x&lt;br /&gt;
| 15,750&lt;br /&gt;
| 21,875&lt;br /&gt;
| 37,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Four&lt;br /&gt;
| Violet&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4x&lt;br /&gt;
| 22,750&lt;br /&gt;
| 42,875&lt;br /&gt;
| 65,625&lt;br /&gt;
|}&lt;br /&gt;
==Experience Modifiers==&lt;br /&gt;
&lt;br /&gt;
Like the Gift of Lumnis, modifiers are set to last for a fixed amount of [[experience]] and no longer expire after a certain passage of time. Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
Modifiers start at the highest level of experience multiplier awarded but upon exhausting that amount of base experience absorption, the experience modification continues with the next lower level of multiplier. In other words, if a character is given a level four experience modifier (4x experience multiplier), they would be granted:&lt;br /&gt;
* 1,000 field experience,&lt;br /&gt;
* then absorb their next 7,000 base experience with the 4x experience multiplier (7,000 base and 21,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 3x experience multiplier (7,000 base and 14,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 2x experience multiplier (7,000 base and 7,000 bonus), and &lt;br /&gt;
* then 1,750 base experience with a 1.5x experience multiplier (1,750 base and 875 bonus). &lt;br /&gt;
At the end of the level four modifier award, the individual would have received 22,750 base experience and 42,875 bonus experience for a total of 65,625 experience absorbed. See [[Roleplaying_award#Roleplaying_Experience_Award_Levels|chart]] for amounts at each level of experience award.&lt;br /&gt;
&lt;br /&gt;
When a GM wants to award a player an experience multiplier RPA, but the player already has one active, one of two things could happen. If the player has a lower multiplier RPA active and the GM is awarding a higher multiplier, the higher multiplier will overwrite the lower award. If the player has a higher multiplier active than the GM was intended to award, it is unlikely the award will be applied, and it will not count for the [[Ascension_Skill_System#Milestones|Ascension Skill System milestone]].&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should {{boldmono|ROLEPLAY NOMINATE}} each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;       - To nominate someone currently engaged in excellent roleplaying.&lt;br /&gt;
    ROLEPLAY SILENTNOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt; - To silently nominate someone currently engaged in excellent&lt;br /&gt;
                                              roleplaying without messaging the player.&lt;br /&gt;
    ROLEPLAY COMMEND &amp;lt;name&amp;gt;                 - To anonymously acknowledge the player&#039;s roleplaying, without&lt;br /&gt;
                                              alerting the GameMasters.&lt;br /&gt;
&lt;br /&gt;
The ROLEPLAY verb is intended to be used as a communication tool to let the GemStone IV GameMasters know when roleplaying is currently happening and to highlight players who stay in-character.&lt;br /&gt;
&lt;br /&gt;
You may nominate up to 5 people every 5 minutes before nominating anyone else.  You may nominate the same person once every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
You have previously been awarded XXX flat Roleplaying Awards and XXX full Roleplaying Awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are nominating Wyrom for good roleplaying for the following reason: &amp;quot;He&#039;s currently telling an in character story to a small group of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel recognized by your fellow adventurers for your recent actions.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts | Saved posts]]&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227534</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=227534"/>
		<updated>2024-10-28T22:37:33Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Roleplaying Experience Award Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;clear:right; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none;&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) may be given directly by [[GameMaster]]s (GMs) to characters as a reward for [[roleplay|roleplaying]]. They also sometimes appear as &#039;&#039;a shimmering &amp;lt;color&amp;gt; orb&#039;&#039; in [[giftbox|giftboxes]] or as treasure in different [[:Category:Events|events]]. These orbs may be either account-bound or transferable to another character who can use the orb to apply the corresponding experience award. The levels for GM-given experience awards and for the orbs are exactly the same.&lt;br /&gt;
&lt;br /&gt;
There are two forms of roleplaying experience awards: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a fixed amount of field experience added to the [[field experience pool]] in conjunction with a 1.5-4x multiplier to experience absorption that lasts until the total base experience set by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, where only a fixed amount of field experience is added to the field experience pool to be absorbed without a modifier.&lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character for displaying excellent roleplaying via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
==Roleplay Award Messaging==&lt;br /&gt;
When a GM assigns a roleplaying award to a character, the character will receive one of a random selection of messaging. Messaging does not indicate the type or amount of the RPA award. Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor.  It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment.  With a flash of insight, you realize you understand yourself a bit better than you did a moment ago.  The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA experience multiplier, use the{{boldmono| [[EXPERIENCE (verb)|EXP]] }}command and look for a line that says, &amp;quot;Your recent adventures echo powerfully in your mind.&amp;quot; An RPA experience multiplier is active when that line can be seen below the mind status line (e.g. &amp;quot;Your mind is numbed.&amp;quot;). Since RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]], if a character has an RPA active during Gift of Lumnis, the experience multiplier notification will be below the Lumnis messaging. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is no message for when a multiplier degrades or when it expires.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Experience Award Levels==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Award Description&lt;br /&gt;
!Orb Color&lt;br /&gt;
!Field Exp&lt;br /&gt;
!Starting Multiplier&lt;br /&gt;
!Base Exp Absorbed&lt;br /&gt;
!Bonus Exp Absorbed&lt;br /&gt;
!Total Exp Absorbed&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level One&lt;br /&gt;
| Black&lt;br /&gt;
| 250&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Two&lt;br /&gt;
| Red&lt;br /&gt;
| 500&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Three&lt;br /&gt;
| Orange&lt;br /&gt;
| 750&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Flat, Level Four&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1,000&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level One&lt;br /&gt;
| Green&lt;br /&gt;
| 250&lt;br /&gt;
| 1.5x&lt;br /&gt;
| 1,750&lt;br /&gt;
| 875&lt;br /&gt;
| 2,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Two&lt;br /&gt;
| Blue&lt;br /&gt;
| 500&lt;br /&gt;
| 2x&lt;br /&gt;
| 8,750&lt;br /&gt;
| 7,875&lt;br /&gt;
| 16,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Three&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750&lt;br /&gt;
| 3x&lt;br /&gt;
| 15,750&lt;br /&gt;
| 21,875&lt;br /&gt;
| 37,625&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Modifier, Level Four&lt;br /&gt;
| Violet&lt;br /&gt;
| 1,000&lt;br /&gt;
| 4x&lt;br /&gt;
| 22,750&lt;br /&gt;
| 42,875&lt;br /&gt;
| 65,625&lt;br /&gt;
|}&lt;br /&gt;
Note: Based on the rapid capping of Nucky in less than 4 months, RPA orbs have also been colloquially known as Nucky Candy in the greater WL region.&lt;br /&gt;
&lt;br /&gt;
==Experience Modifiers==&lt;br /&gt;
&lt;br /&gt;
Like the Gift of Lumnis, modifiers are set to last for a fixed amount of [[experience]] and no longer expire after a certain passage of time. Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
Modifiers start at the highest level of experience multiplier awarded but upon exhausting that amount of base experience absorption, the experience modification continues with the next lower level of multiplier. In other words, if a character is given a level four experience modifier (4x experience multiplier), they would be granted:&lt;br /&gt;
* 1,000 field experience,&lt;br /&gt;
* then absorb their next 7,000 base experience with the 4x experience multiplier (7,000 base and 21,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 3x experience multiplier (7,000 base and 14,000 bonus), &lt;br /&gt;
* then 7,000 base experience with a 2x experience multiplier (7,000 base and 7,000 bonus), and &lt;br /&gt;
* then 1,750 base experience with a 1.5x experience multiplier (1,750 base and 875 bonus). &lt;br /&gt;
At the end of the level four modifier award, the individual would have received 22,750 base experience and 42,875 bonus experience for a total of 65,625 experience absorbed. See [[Roleplaying_award#Roleplaying_Experience_Award_Levels|chart]] for amounts at each level of experience award.&lt;br /&gt;
&lt;br /&gt;
When a GM wants to award a player an experience multiplier RPA, but the player already has one active, one of two things could happen. If the player has a lower multiplier RPA active and the GM is awarding a higher multiplier, the higher multiplier will overwrite the lower award. If the player has a higher multiplier active than the GM was intended to award, it is unlikely the award will be applied, and it will not count for the [[Ascension_Skill_System#Milestones|Ascension Skill System milestone]].&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should {{boldmono|ROLEPLAY NOMINATE}} each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;       - To nominate someone currently engaged in excellent roleplaying.&lt;br /&gt;
    ROLEPLAY SILENTNOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt; - To silently nominate someone currently engaged in excellent&lt;br /&gt;
                                              roleplaying without messaging the player.&lt;br /&gt;
    ROLEPLAY COMMEND &amp;lt;name&amp;gt;                 - To anonymously acknowledge the player&#039;s roleplaying, without&lt;br /&gt;
                                              alerting the GameMasters.&lt;br /&gt;
&lt;br /&gt;
The ROLEPLAY verb is intended to be used as a communication tool to let the GemStone IV GameMasters know when roleplaying is currently happening and to highlight players who stay in-character.&lt;br /&gt;
&lt;br /&gt;
You may nominate up to 5 people every 5 minutes before nominating anyone else.  You may nominate the same person once every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
You have previously been awarded XXX flat Roleplaying Awards and XXX full Roleplaying Awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are nominating Wyrom for good roleplaying for the following reason: &amp;quot;He&#039;s currently telling an in character story to a small group of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel recognized by your fellow adventurers for your recent actions.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts | Saved posts]]&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rusalkan&amp;diff=227323</id>
		<title>Rusalkan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rusalkan&amp;diff=227323"/>
		<updated>2024-10-21T13:34:54Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|use = Weapons, Armor, Armor Accessories, Shields, Runestaves, Bows&lt;br /&gt;
|bonus = &lt;br /&gt;
|str=&lt;br /&gt;
|dur=&lt;br /&gt;
|weight=&lt;br /&gt;
|lvl=&lt;br /&gt;
|rarity = Extremely Rare&lt;br /&gt;
|special = Unique flare, Brine of the Rusalka&lt;br /&gt;
|color= misty-like swirls of azure across an inky black surface&lt;br /&gt;
|dye=&lt;br /&gt;
}}&lt;br /&gt;
{{#section:Curios and Oddities of Evermore Hollow|rusalkan}}&lt;br /&gt;
==Properties==&lt;br /&gt;
&#039;&#039;&#039;Rusalkan&#039;&#039;&#039; armaments have an innate chance to flare when attacking or struck in combat, or when evading or dodging an attack. When it triggers, a wave of sea water appears in the area and attempts (SMR, with a bonus in watery environments) to knock down up to 3 targets.  If successful, the rusalkan wielder receives the &#039;&#039;&#039;Brine of the Rusalka&#039;&#039;&#039; buff, which boosts their Attack Strength and Casting Strength for 10 seconds and grants a 1 second haste effect for physical and casting actions.  The magnitude of the +attack effect is +10 AS/+6 CS for each target knocked over.  There is a 30 second cooldown, titled &#039;&#039;&#039;Salty&#039;&#039;&#039;, that is also applied when the buff is applied.  The cooldown blocks subsequent applications of the buff, but still allows the wave to appear in the room to knock down targets.  It has a material difficulty of 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rusalkoren&#039;&#039;&#039; is a metal suitable for weapons and armor.  It can and will lash out at its wielder unless the spirit within is tamed.  It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rusalkysk&#039;&#039;&#039; is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather.  It is suitable for crafting into leather armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rusalkita&#039;&#039;&#039; is cloth that has been woven from thin threads of rusalkoren.  It is suitable for crafting into cloth armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rusylka&#039;&#039;&#039; is a silk-like cloth also woven from rusalkoren threads but not without any special properties.  It is suitable for clothing.  It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky black just like rusalkoren.&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Due to its rarity, all forms of rusalkan requires fodder when used in alterations.  See [[alter fodder]] for more information.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 12 - Rusalkan|Teaser post]]&lt;br /&gt;
* [[Curios and Oddities of Evermore Hollow]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category: Metals]]&lt;br /&gt;
[[Category: Fabric]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Rodnir%27s_Bait_and_Tackle/2024&amp;diff=226723</id>
		<title>EHShop:Rodnir&#039;s Bait and Tackle/2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Rodnir%27s_Bait_and_Tackle/2024&amp;diff=226723"/>
		<updated>2024-10-09T02:47:41Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: Updated the analyze of the Life Aquatic - Collection Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a dilapidated moss-ridden shop&lt;br /&gt;
|location=[Map Room 16], Room# 8083026, Lich# L31768, go moss-ridden shop}}&lt;br /&gt;
===Rodnir&#039;s Bait and Tackle===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rodnir&#039;s Bait and Tackle - 8084321&lt;br /&gt;
|desc=Patchwork walls form an irregularly shaped interior of rotted wooden planks and warped beams, the floor equally buckled and uneven around a battered wooden rack held in place by moss that has grown through in thick patches.  Thatched vines and brambles glisten with streaks of ichor and damp blood, their jagged thorns and hardened spines jutting downward from the ceiling.  Sagging dangerously low in the center of the room, a rotting ichor-covered crate dangles from a series of knotted cables. You also see a crooked wooden stand.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the ichor-covered crate you see:||contents= a leaf-topped grey mandrake lure with tiny thorn teeth, a pale carved skull-shaped lure with granite-inset eyes, a twisted iron ebon gate lure dangling a tiny gold key, a translucent glaes weight with gleaming metallic veins, a shimmering blown glass weight flecked with glitter, a ball of dark braided fishing wire, and a spool of thin silvery fishing line.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a rotting ichor-covered crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a leaf-topped grey mandrake lure with tiny thorn teeth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing lure]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175500&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175500&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this grey mandrake lure, provided it always remains a &amp;quot;lure&amp;quot; or an appropriate type of food/bait.  No live bait is allowed on this particular item, however.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this lure for fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pale carved skull-shaped lure with granite-inset eyes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing lure]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175499&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175499&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this skull-shaped lure, provided it always remains a &amp;quot;lure&amp;quot; or an appropriate type of food/bait.  No live bait is allowed on this particular item, however.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this lure for fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted iron ebon gate lure dangling a tiny gold key ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing lure]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175498&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175498&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this ebon gate lure, provided it always remains a &amp;quot;lure&amp;quot; or an appropriate type of food/bait.  No live bait is allowed on this particular item, however.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this lure for fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a translucent glaes weight with gleaming metallic veins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing sinker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175497&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175497&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this glaes weight, provided it always remains a &amp;quot;weight&amp;quot; in name.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this weight for fishing.  You can also try to TURN and WEIGH it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a shimmering blown glass weight flecked with glitter ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing sinker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175496&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175496&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this blown glass weight, provided it always remains a &amp;quot;weight&amp;quot; in name.&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this weight for fishing.  You can also try to TURN and WEIGH it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a ball of dark braided fishing wire ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing line]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175495&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175495&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this braided fishing wire, provided it always results in &amp;quot;fishing&amp;quot; line of some sort (&amp;quot;a length of/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- with the noun as line, wire, string, etc.).&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this wire for fishing, and you can also try to PULL it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a spool of thin silvery fishing line ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing line]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175494&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175494&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this silvery fishing line, provided it always results in &amp;quot;fishing&amp;quot; line of some sort (&amp;quot;a length of/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- with the noun as line, wire, string, etc.).&lt;br /&gt;
&lt;br /&gt;
Currently, you can use this line for fishing, and you can also try to PULL it.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden rack you see:||contents= a bleached bone fishing rod bound with knotted jute twine, a short rattan fishing stick with a dark cork-wrapped handle, and a twisted black fishing pole adorned with tiny fish skulls.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a battered wooden rack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bleached bone fishing rod bound with knotted jute twine ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing rod]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175492&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175492&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this bone fishing rod.  It will always need to be a &amp;quot;fishing&amp;quot; rod, pole, etc. (&amp;quot;&amp;lt;article&amp;gt;/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- and the noun must make sense for fishing).&lt;br /&gt;
&lt;br /&gt;
Currently, you can try to PULL, PUSH, WAVE, and RAISE the bone fishing rod.  LOOK helps with determining your bone fishing rod&#039;s status while fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a short rattan fishing stick with a dark cork-wrapped handle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing rod]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175491&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175491&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this rattan fishing stick.  It will always need to be a &amp;quot;fishing&amp;quot; rod, pole, etc. (&amp;quot;&amp;lt;article&amp;gt;/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- and the noun must make sense for fishing).&lt;br /&gt;
&lt;br /&gt;
Currently, you can try to PULL, PUSH, WAVE, and RAISE the rattan fishing stick.  LOOK helps with determining your rattan fishing stick&#039;s status while fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted black fishing pole adorned with tiny fish skulls ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fishing#Equipment|Fishing rod]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175490&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175490&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You get the distinct sense that any willing merchant can alter the aesthetics of this black fishing pole.  It will always need to be a &amp;quot;fishing&amp;quot; rod, pole, etc. (&amp;quot;&amp;lt;article&amp;gt;/&amp;lt;adj&amp;gt; fishing/&amp;lt;noun&amp;gt;&amp;quot; -- and the noun must make sense for fishing).&lt;br /&gt;
&lt;br /&gt;
Currently, you can try to PULL, PUSH, WAVE, and RAISE the black fishing pole.  LOOK helps with determining your black fishing pole&#039;s status while fishing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden stand you see:||contents= a silvery fish-shaped certificate, a drab canvas fishing hat, a colorful oilcloth fishing hat, a weathered leather fishing hat, and a herringbone tweed fishing hat.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a crooked wooden stand&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silvery fish-shaped certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fisherman&#039;s_Hat|Fisherman&#039;s Hat]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 The fish-shaped certificate will unlock the hair quirk feature-altering ability (FLIP, PROD, SPIN, and WEAR\REMOVE verbs) on a Fisherman&#039;s Hat.  TURN the certificate to instead unlock the fishing tier.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a drab canvas fishing hat ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fisherman&#039;s_Hat|Fisherman&#039;s Hat]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Sides:&lt;br /&gt;
      Gem/Button: a drab canvas fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Feather: a drab canvas fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Fishing: a drab canvas fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Ribbons: a drab canvas fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
 Insect/Sea Crea: a drab canvas fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Pointed: a drab canvas fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
      Miscellany: a drab canvas fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a colorful oilcloth fishing hat ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fisherman&#039;s_Hat|Fisherman&#039;s Hat]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Sides:&lt;br /&gt;
      Gem/Button: a colorful oilcloth fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Feather: a colorful oilcloth fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Fishing: a colorful oilcloth fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Ribbons: a colorful oilcloth fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
 Insect/Sea Crea: a colorful oilcloth fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Pointed: a colorful oilcloth fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
      Miscellany: a colorful oilcloth fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a weathered leather fishing hat ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fisherman&#039;s_Hat|Fisherman&#039;s Hat]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Sides:&lt;br /&gt;
      Gem/Button: a weathered leather fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Feather: a weathered leather fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Fishing: a weathered leather fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Ribbons: a weathered leather fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
 Insect/Sea Crea: a weathered leather fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Pointed: a weathered leather fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
      Miscellany: a weathered leather fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a herringbone tweed fishing hat ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fisherman&#039;s_Hat|Fisherman&#039;s Hat]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Sides:&lt;br /&gt;
      Gem/Button: a herringbone tweed fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Feather: a herringbone tweed fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Fishing: a herringbone tweed fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Ribbons: a herringbone tweed fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
 Insect/Sea Crea: a herringbone tweed fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
         Pointed: a herringbone tweed fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
      Miscellany: a herringbone tweed fishing hat graced by &amp;lt;full&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Rodnir&#039;s Folly===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rodnir&#039;s Folly - 8084322&lt;br /&gt;
|desc=The north and south walls here are formed from the cracked and splintered section of a ship&#039;s hold, buried underground and packed with mud where the bow and aft would join if it were still a seaworthy craft.  A length of mossy rigging dangles from the edges of a vine-covered hole above a massive flat red-spotted mushroom, and a scattering of overturned crates litter the angular, convex wooden floor. You also see a stained wooden chest.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  up}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the mossy rigging you see:||contents= a lacquered ebonwood jig, an angular snakewood jig, a striped zebrawood jig, a sturdy ironwood jig, and a notched silvery metal jig.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a length of mossy rigging&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lacquered ebonwood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an angular snakewood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a striped zebrawood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sturdy ironwood jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a notched silvery metal jig ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bugs_2_Lure_Jig|Bugs2Lure Jig]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the fishing crate you see:||contents= a skull-clasped bone tackle box, a bone-clasped pine tackle box, a gold-clasped mithril tackle box, a jagged fish bone key, and a tiny metal lever.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On an overturned fishing crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a skull-clasped bone tackle box ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A fairly small amount (on)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175513&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175513&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Welcome to the Super-Fish-All Tackle Box.&lt;br /&gt;
&lt;br /&gt;
This bone tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear), tinker (cycle through the trays of fishing gear).&lt;br /&gt;
&lt;br /&gt;
There are some sinewy loops on the side of the bone tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
The box has not been unlocked to hold any fish.&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
1. You can give a tackle box a long description but never a show.&lt;br /&gt;
2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.   Other flaring materials are NOT allowed.&lt;br /&gt;
3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
4. It can not be deepened or lightened.&lt;br /&gt;
5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
Customizations:&lt;br /&gt;
&lt;br /&gt;
Material/Construction - bleached fish bones&lt;br /&gt;
Clasped/Latched style - skull-clasped&lt;br /&gt;
Lid (adjective)       - iron-framed&lt;br /&gt;
Trays                 - carved trays&lt;br /&gt;
Loops/Straps          - sinewy loops&lt;br /&gt;
Label (adjective)     - carved&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bone-clasped pine tackle box ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A fairly small amount (on)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175512&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175512&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Customizations:&lt;br /&gt;
&lt;br /&gt;
Material/Construction - honey-hued pine slats&lt;br /&gt;
Clasped/Latched style - bone-clasped&lt;br /&gt;
Lid (adjective)       - fish-carved&lt;br /&gt;
Trays                 - bone trays&lt;br /&gt;
Loops/Straps          - leather loops&lt;br /&gt;
Label (adjective)     - numbered&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gold-clasped mithril tackle box ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A fairly small amount (on)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175511&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175511&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Customizations:&lt;br /&gt;
&lt;br /&gt;
Material/Construction - silvery mithril plates&lt;br /&gt;
Clasped/Latched style - gold-clasped&lt;br /&gt;
Lid (adjective)       - engraved&lt;br /&gt;
Trays                 - angular trays&lt;br /&gt;
Loops/Straps          - braided loops&lt;br /&gt;
Label (adjective)     - marked&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a jagged fish bone key ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Your key will unlock the Super Fish All Tackle Box from Tier 1 (OTS) to Tier 2.&lt;br /&gt;
It will provide the ability to store fish inside (5 total fish) and will keep them from rotting.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny metal lever ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Super-Fish-All Tackle Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Your lever will unlock the Super Fish All Tackle Box from Tier 2 to Tier 3.&lt;br /&gt;
It will increase the total fish it can hold by 5 total fish and will have an autoclose feature that can be turned off.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the wooden chest you see:||contents= a patinaed copper pail, a pale blue fish-painted parchment, a waterlogged beige parchment, a salt-stained off-white parchment, and a thin glass tubular device.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a stained wooden chest&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a patinaed copper pail ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Life Aquatic Storage Pail]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175507&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175507&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The pail can store up to 24 types of sea critters (identical critters stack).&lt;br /&gt;
Verbs: LOOK, PLUCK, WHISPER&lt;br /&gt;
Customizations&lt;br /&gt;
  - Handle - copper&lt;br /&gt;
  - Storage Sleeve/Sheath - an embroidered plum sheath&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pale blue fish-painted parchment ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Life Aquatic|Life Aquatic - Collection Device]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your parchment will unlock the Fishing Tier of a Life Aquatic - Collection Device, allowing you to POINT it at a freshly caught fish to capture its likeness with the device.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a waterlogged beige parchment ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Life Aquatic|Life Aquatic - Collection Device]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your parchment will unlock your Life Aquatic - Collection Device to tier 3, unlocking the candy option.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a salt-stained off-white parchment ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Life Aquatic|Life Aquatic - Collection Device]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your parchment will unlock your Life Aquatic - Collection Device to tier 2, unlocking the WHISPER function and gem option.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thin glass tubular device ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Life Aquatic|Life Aquatic - Collection Device]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-175503&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-175503&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You take a closer look at a thin glass tubular device.&lt;br /&gt;
&lt;br /&gt;
You analyze the tubular device and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Life Aquatic Collection Device!&lt;br /&gt;
&lt;br /&gt;
This device works all across the seas of Elanthia and allows you to look at all the lovely sea creatures that the waters have to offer.  Once you&#039;ve captured the likeness of one, the device lets you imbue them with magic.  This magic lets you transfer designs featuring the little critters to paper.&lt;br /&gt;
&lt;br /&gt;
Instructions:&lt;br /&gt;
&lt;br /&gt;
1. GAZE through the device as you wander the various seas and oceans&lt;br /&gt;
&lt;br /&gt;
2. WAVE the device when you find a sea critter you&#039;d like to capture the likeness of&lt;br /&gt;
&lt;br /&gt;
3. SHAKE the sea critter out of the device to retrieve it&lt;br /&gt;
&lt;br /&gt;
You may look at the device at any time to see what, if anything, is inside it.&lt;br /&gt;
&lt;br /&gt;
The device is currently 1 of 3 Tiers.&lt;br /&gt;
&lt;br /&gt;
Alterations: You may alter the device provided it stays some kind of glass, tube-like device.  Noun can be tube or device or cylinder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the device may be further lightened.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Evermore Hollow 2024 shops|R]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=225893</id>
		<title>Weighting, Padding, Sighting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=225893"/>
		<updated>2024-09-27T07:20:05Z</updated>

		<summary type="html">&lt;p&gt;JUMBODOG: /* Gear Difficulty Modifiers */ Modified the gear difficulty modifier section to include a note on truncation of values for difficulty penalties of CER levels as well as some example calculations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = wps&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |mechanics = Warriors of at least level 20 can use {{boldmono|FEAT WPS}} to add critical/damage [[weighting]], [[padding]], or [[sighting]] ([[WPS smithy|WPS]]) to weapons and armor.  Warriors can add one service of WPS to a piece of gear at a time.  Each service requires 25,000 grit for torso armor and weapons, or 10,000 grit for armor accessories.  Adding a service using grit does not increase the number of services in a service window for merchant, NPC blacksmiths, or using grit itself. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Earning Grit===&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)&amp;lt;br&amp;gt;vs. Total Services&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 1||10&lt;br /&gt;
|-&lt;br /&gt;
| 2||20&lt;br /&gt;
|-&lt;br /&gt;
| 3||30&lt;br /&gt;
|-&lt;br /&gt;
| 4||40&lt;br /&gt;
|-&lt;br /&gt;
| 5||50&lt;br /&gt;
|-&lt;br /&gt;
| 6||70&lt;br /&gt;
|-&lt;br /&gt;
| 7||90&lt;br /&gt;
|-&lt;br /&gt;
| 8||110&lt;br /&gt;
|-&lt;br /&gt;
| 9||130&lt;br /&gt;
|-&lt;br /&gt;
| 10||150&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 11||180&lt;br /&gt;
|-&lt;br /&gt;
| 12||210&lt;br /&gt;
|-&lt;br /&gt;
| 13||240&lt;br /&gt;
|-&lt;br /&gt;
| 14||270&lt;br /&gt;
|-&lt;br /&gt;
| 15||300&lt;br /&gt;
|-&lt;br /&gt;
| 16||340&lt;br /&gt;
|-&lt;br /&gt;
| 17||380&lt;br /&gt;
|-&lt;br /&gt;
| 18||420&lt;br /&gt;
|-&lt;br /&gt;
| 19||460&lt;br /&gt;
|-&lt;br /&gt;
| 20||500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 21||600&lt;br /&gt;
|-&lt;br /&gt;
| 22||700&lt;br /&gt;
|-&lt;br /&gt;
| 23||800&lt;br /&gt;
|-&lt;br /&gt;
| 24||900&lt;br /&gt;
|-&lt;br /&gt;
| 25||1000&lt;br /&gt;
|-&lt;br /&gt;
| 26||1100&lt;br /&gt;
|-&lt;br /&gt;
| 27||1200&lt;br /&gt;
|-&lt;br /&gt;
| 28||1300&lt;br /&gt;
|-&lt;br /&gt;
| 29||1400&lt;br /&gt;
|-&lt;br /&gt;
| 30||1500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 31||1600&lt;br /&gt;
|-&lt;br /&gt;
| 32||1700&lt;br /&gt;
|-&lt;br /&gt;
| 33||1800&lt;br /&gt;
|-&lt;br /&gt;
| 34||1900&lt;br /&gt;
|-&lt;br /&gt;
| 35||2000&lt;br /&gt;
|-&lt;br /&gt;
| 36||2100&lt;br /&gt;
|-&lt;br /&gt;
| 37||2200&lt;br /&gt;
|-&lt;br /&gt;
| 38||2300&lt;br /&gt;
|-&lt;br /&gt;
| 39||2400&lt;br /&gt;
|-&lt;br /&gt;
| 40||2500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 41||2700&lt;br /&gt;
|-&lt;br /&gt;
| 42||2900&lt;br /&gt;
|-&lt;br /&gt;
| 43||3100&lt;br /&gt;
|-&lt;br /&gt;
| 44||3300&lt;br /&gt;
|-&lt;br /&gt;
| 45||3500&lt;br /&gt;
|-&lt;br /&gt;
| 46||3800&lt;br /&gt;
|-&lt;br /&gt;
| 47||4100&lt;br /&gt;
|-&lt;br /&gt;
| 48||4400&lt;br /&gt;
|-&lt;br /&gt;
| 49||4700&lt;br /&gt;
|-&lt;br /&gt;
| 50||5000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Grit is directly gained from experience and does count lumnis bonus experience as well. If you earned 50,000 experience in 1 week, you will have earned 50,000 Grit.  Also ascension being turned on will not increase the amount of experience needed per week.  Your week is the same as your [[Gift_of_Lumnis#LUMNIS_.28verb.29|Lumnis]] week and you can see it&#039;s new start date when typing [[Gift_of_Lumnis#LUMNIS_.28verb.29|{{boldmono|LUMNIS INFO}}]].  You can check your weekly grit progress, and your current grit total by typing [[RESOURCE_(verb)|{{boldmono|RESOURCE}}]].&lt;br /&gt;
&lt;br /&gt;
For example.&lt;br /&gt;
&lt;br /&gt;
A level 50 player, with 50% ascension active who gained 25,000 experience, and 25,000 Ascension experience will have earned the full 50,000 grit for the week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;resource&lt;br /&gt;
Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Success Factors ===&lt;br /&gt;
;Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*Primary Skill (Weapons): +2 per weapon skill rank to level, +1 over that. Uses weapon skill with the highest number of ranks.&lt;br /&gt;
*Primary Skill (Armor): +2 per Armor Use rank to level, +1 over that&lt;br /&gt;
*[[Strength]]: +1 per stat bonus&lt;br /&gt;
*[[Discipline]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
;Secondary:&lt;br /&gt;
*[[Physical Fitness]]: +1 per 10 ranks&lt;br /&gt;
*Secondary Skill (Weapons): +1 per 2 ranks in your next two highest weapon skills.&lt;br /&gt;
*Secondary Skill (Armor): +1 per 3 ranks of [[Shield Use]]&lt;br /&gt;
&lt;br /&gt;
;Other:&lt;br /&gt;
*[[Warrior Guild|Warrior Guild Workshop]]: +20 bonus&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)  &lt;br /&gt;
*[[Suffusion]]&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
==== Weighting/Padding Difficulty ====&lt;br /&gt;
The difficulty added by WPS is the difficulty is the square of CER, truncated, i.e. trunc(CER²). Whatever the percent to reach the next CER level is also used. Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty. Mixed types are the sum of each type&#039;s square - i.e. [crit trunc(CER²)] + [dmg trunc(CER²)]. &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* To get the partial CER take the number of services above the last full CER level, and divide by the total number of services between levels. For CER 4 with 43 services, this would be 3 / 10 = .3. For CER 6 with 75 services this would be:&lt;br /&gt;
** Services: 75&lt;br /&gt;
** Services for CER 6: 70&lt;br /&gt;
** Services for CER 7: 90&lt;br /&gt;
** Distance between them: 20&lt;br /&gt;
** Calculation: (75 - 70) / (90-70) = 5 / 20 = .25&lt;br /&gt;
** A CER 6 with 75 services will have an effective 25% chance to act as a CER 7. This is the same partial calculation used for the difficulty penalty.&lt;br /&gt;
* 48 services would result in an overall CER of 4.8: 4 full levels of CER plus an 80% chance to act as a CER 6 in combat. This would be a TRUNC(4.8^2) difficulty modifier. 4.8^2 = 23.04. TRUNC(23.04) = a difficulty modifier of 23.&lt;br /&gt;
* 51 services would result in an overall CER of 5.05. 5 full levels of CER plus a 5% chance of acting as a CER 6 in combat. This would be a difficulty penalty of TRUNC(5.05^2) = TRUNC(25.5025) = a difficulty modifier of 25.&lt;br /&gt;
&lt;br /&gt;
===Step-By-Step Guide===&lt;br /&gt;
*(Recommended) Heal all wounds/spirit loss, and equip any desired enhancives (Ex: Str/Dis).&lt;br /&gt;
*Proceed to a Warrior Guild workshop.  (Example: the Wehnimer&#039;s Landing workshop is Lich room #16995.)&lt;br /&gt;
*(Recommended) Enter {{boldmono|SUFFUSE ESTIMATE}} with the item in your right hand.  If you see a &amp;quot;You will need at least ## suffused energy...&amp;quot; message, this represents essentially your % chance of failure; you will need to either use your suffused grit to overcome the item&#039;s difficulty, or accept the risk of failure, if you continue.&lt;br /&gt;
*Enter {{boldmono|BUY SERVICE PACK}}, then {{boldmono|BUY CONFIRM}}.  Service packs cost 25,000 silvers each; the shop master will accept notes.  You can buy and store multiple packs for multiple attempts.&lt;br /&gt;
*With the item in your right hand and a service supply pack in your left hand, enter {{boldmono|FEAT WPS ASSESS (DAMAGE or CRITICAL or SIGHTING) (ITEM)}}.  Ideally you will see this message: &amp;quot;...you can only fail if you are horribly unlucky.&amp;quot;  This indicates that you will only fail on a fumble roll (d100=1 thru 3).  If you see any other message, refer to point #3 above.  (A full chart of all the messages can be found [[Enchant_(925)#Difficulty_Detection|here]].)&lt;br /&gt;
*If needed, enter {{boldmono|SUFFUSE APPLY ##}} to use suffused grit to boost your success chance.&lt;br /&gt;
*Click {{boldmono|APPLY}} or type {{boldmono|FEAT WPS APPLY}} to make your attempt.  Success will cost 25,000 grit for weapons and torso armor, or 10,000 grit for armor accessories.  Failure will cost 10% of the success cost.&lt;br /&gt;
*(Recommended) If it&#039;s your item, [[REGISTER_(verb)|{{boldmono|REGISTER}}]] the item when you&#039;re done gritting to preserve changes in case a GM needs to restore a lost item.  If it&#039;s someone else&#039;s item, remind the owner to register it.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[WPS smithy]]&lt;br /&gt;
* [[Suffusion]]&lt;/div&gt;</summary>
		<author><name>JUMBODOG</name></author>
	</entry>
</feed>