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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JUSTADAD</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JUSTADAD"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/JUSTADAD"/>
	<updated>2026-05-16T18:36:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Plague_Mask&amp;diff=162086</id>
		<title>Plague Mask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Plague_Mask&amp;diff=162086"/>
		<updated>2022-02-15T03:57:22Z</updated>

		<summary type="html">&lt;p&gt;JUSTADAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Plague Mask&#039;&#039;&#039; first sold at [[BVShop:The Sable Quietus |The Sable Quietus]] in  [[Bloodriven Village]] during December 2018 [[Duskruin Arena]] run.  Originally selling for 2k bloodscrip for T1 mask that holds 1 cartridge.  The mask is designed to allow the wearer to cast either unpoison or undisease on themselves, the choice depends on the cartridge that is currently installed.  When worn, the mask acts similar to Feature Concealing Masks in that it blocks certain features and actions by the wearer and replaces them with different responses.&lt;br /&gt;
&lt;br /&gt;
In 2019 it was updated to have special functionality with Duskruin [[Plague Cowl]]s.&lt;br /&gt;
&lt;br /&gt;
In 2020 it was updated to have special functionality with the Duskruin [[Plague Overcoat]].&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your stork mask and sense that the creator has provided the following information:&lt;br /&gt;
This a Duskruin Plague Mask.  When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.&lt;br /&gt;
&lt;br /&gt;
A white leather stork mask with scarlet-encircled eyes can be customized in the following ways:&lt;br /&gt;
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet&lt;br /&gt;
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass&lt;br /&gt;
Mask Nose: (Examples: beak, snout, bill) - Currently beak&lt;br /&gt;
Do not change the noun!&lt;br /&gt;
&lt;br /&gt;
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.&lt;br /&gt;
&lt;br /&gt;
The mask is 1 (OTS) out of 3 tiers.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.&lt;br /&gt;
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.&lt;br /&gt;
&lt;br /&gt;
When the appropriate cartridge is in place, you can use TAP to unpoison.  Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease.  Default messaging will happen when a cartridge is not present.&lt;br /&gt;
Warning:&lt;br /&gt;
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased.  This is because the ventilation system within is still cycling the appropriate chemicals for your health.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mask may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loading/Unloading of Cartridge==&lt;br /&gt;
Plague Masks come pre-loaded with a cartridge. &lt;br /&gt;
&lt;br /&gt;
To remove the cartridge you need to be holding the mask and then PULL MASK:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pull mask&lt;br /&gt;
Flipping the straps away from the facial opening in your chameleon mask, you gently pull a bright sea-green cartridge out of the ventilation pouch.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To load a cartridge PUSH MASK with a cartridge in your other hand:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;push mask&lt;br /&gt;
Flipping the straps away from the facial opening in your chameleon mask, you gently press a bright sea-green cartridge into the ventilation pouch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verb Traps ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:10em&amp;quot;|VERB&lt;br /&gt;
! style=&#039;&#039;width:5em&#039;&#039; | Status&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=13|Tier 1&lt;br /&gt;
!rowspan=3| PULL&lt;br /&gt;
! Worn&lt;br /&gt;
|You tug the straps on your stork mask and ease some of the pressure around your face.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Not-Worn - no Cartridge&lt;br /&gt;
| You peer into a white leather stork mask with scarlet-encircled eyes but find that there isn&#039;t a cartridge inside.&lt;br /&gt;
| Player peers into a white leather stork mask with scarlet-encircled eyes.&lt;br /&gt;
|-&lt;br /&gt;
! Not-worn - Cartridge&lt;br /&gt;
| Flipping the straps away from the facial opening in your stork mask, you gently pull a soft sky-blue cartridge out of the ventilation pouch.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| PUSH&lt;br /&gt;
! Worn&lt;br /&gt;
| You push a white leather stork mask with scarlet-encircled eyes closer to your face and adjust the straps for a more secure fit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Not-worn&lt;br /&gt;
| Flipping the straps away from the facial opening in your stork mask, you gently press a soft sky-blue cartridge into the ventilation pouch.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
! Worn&lt;br /&gt;
| Using one hand, you unfasten the straps of your stork mask and allow it to fall free into your opposite hand.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|TAP&lt;br /&gt;
! Worn w/o Cartridge&lt;br /&gt;
| You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you.  Yea, they know.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Worn w/ Cartridge&lt;br /&gt;
|You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...&lt;br /&gt;
&lt;br /&gt;
A soft whirling sound issues from your stork mask, and a sky-blue light momentarily blinds you.&lt;br /&gt;
&lt;br /&gt;
Your skin takes on a more pinkish tint.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Not-worn&lt;br /&gt;
| You idly tap your fingers on the forehead of a white leather stork mask with scarlet-encircled eyes.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3 | TOUCH&lt;br /&gt;
! Worn w/o Cartridge&lt;br /&gt;
|  You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you.  Yea, they know.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Worn w/ Cartridge&lt;br /&gt;
| You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...&lt;br /&gt;
&lt;br /&gt;
A soft whirling sound issues from your stork mask, and a sea-green light momentarily blinds you.&lt;br /&gt;
&lt;br /&gt;
Your skin feels healthier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Not-worn&lt;br /&gt;
| You idly run your fingers over the stitching on your stork mask.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
! Not Worn&lt;br /&gt;
|Holding the stork mask to your face, you carefully tighten the straps at the back of your head to ensure a firm, snug fit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|Tier 2&lt;br /&gt;
! Nudge&lt;br /&gt;
|&lt;br /&gt;
| Gripping the scarlet lenses of your stork mask, you twist them slightly, and the world around you comes back into focus.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pinch&lt;br /&gt;
|&lt;br /&gt;
| Gripping the temples of your stork mask, you adjust it slightly.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Rub&lt;br /&gt;
|&lt;br /&gt;
| You plant your mask-covered face into the palm of your hand and try to understand how you could have gotten yourself into this situation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Salute&lt;br /&gt;
|&lt;br /&gt;
| Curling your pinky, ring finger, and thumb into your palm, you touch your two remaining fingers to your forehead and give a casual salute.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
[[Category:Scripted Items]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Magic&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Goggle Lenses: Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Goggle Lenses: Material&lt;br /&gt;
|custom3= Mask Nose&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Unpoison&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2= Undisease&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No Noun Changes&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= TAP&lt;br /&gt;
|verb5= TOUCH&lt;br /&gt;
|verb6= WEAR&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= PINCH&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= SALUTE&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUSTADAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blazing_red_phoenix&amp;diff=161447</id>
		<title>Blazing red phoenix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blazing_red_phoenix&amp;diff=161447"/>
		<updated>2022-02-09T17:18:17Z</updated>

		<summary type="html">&lt;p&gt;JUSTADAD: /* Other Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  90&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Elemental&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Avian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Element-based&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area =  The F&#039;Eyrie&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 320&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 390&lt;br /&gt;
| PA2 = Bite (attack)&lt;br /&gt;
| PAB = 380&lt;br /&gt;
| BT1 = Major Fire (908) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 345&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Firestorm (1715)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 391&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 411&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 368&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Flying}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Composed entirely of elemental flame, the majestic blazing red phoenix resembles a deadly bird of prey, with a short hooked beak, a compact muscular frame, wide wingspan, and sharp talons.  Its unearthly form is a constant wreathing of elemental fire that is at once blinding as it is scalding.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Will attempt a rebirth maneuver, resurrecting itself when killed. The chance to successfully perform this is increased substantially if there is a living [[Ash Guardian]] in the room.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
===[[Firestorm (1715)]]===&lt;br /&gt;
Cloud build up and release messaging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;gt;A blazing red phoenix flaps its wings of flame at you!&lt;br /&gt;
&amp;gt;You notice a dark cloud begin to form above you.&lt;br /&gt;
&amp;gt;You notice the cloud begin to churn and rumble!&lt;br /&gt;
&amp;gt;The cloud turns deep crimson as a gust of hot wind blows through the area!&lt;br /&gt;
&amp;gt;The heat emanating from the cloud is nearly unbearable!  Whatever is going to happen should occur real soon now.&lt;br /&gt;
&amp;gt;Suddenly a deadly shower of liquid fire falls from the cloud!&lt;br /&gt;
&amp;gt;The deadly shower of liquid fire continues to pour from the cloud!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Claw (attack)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A blazing red phoenix rakes at you with a razor-sharp claw!&lt;br /&gt;
  AS: +390 vs DS: +747 with AvD: +35 + d100 roll: +3 = -319&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bite (attack)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;A blazing red phoenix gnashes at you with a flaming maw!&lt;br /&gt;
  AS: +380 vs DS: +747 with AvD: +32 + d100 roll: +1 = -334&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Immolation (519)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blazing red phoenix flaps its wings of flame at you!&lt;br /&gt;
  CS: +377 - TD: +322 + CvA: +15 + d100: +77 - +40 == +107&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Wisps of black smoke swirl around your body as it bursts into flame causing 3 points of damage!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Flames burn hole in chest exposing ribs!&lt;br /&gt;
   You are stunned for 5 rounds!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Burst of flames char abdomen a crispy black.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to abdomen.  Feels painful.&lt;br /&gt;
The flames around you continue to burn!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The ashen remains of the phoenix smolder fitfully.  Slowly, the flakes begin to drift upward, swirling in a widening gyre thick with smoke and sparks.  Then, in an explosive blast of scalding brilliance, the burning ash is forcefully scattered by the violent, glorious rebirth of a blazing red phoenix!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 87&lt;br /&gt;
|levelm1 = 88&lt;br /&gt;
|level = 90&lt;br /&gt;
|levelp1 = 91&lt;br /&gt;
|levelp2 = 92&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUSTADAD</name></author>
	</entry>
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