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		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=94216</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=94216"/>
		<updated>2017-07-17T05:14:37Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Finished table of strap locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.  For detailed instructions, visit your local warrior guild&#039;s workshop and ask the shop master about sheaths.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Weight and Capacity===&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.&lt;br /&gt;
&lt;br /&gt;
==== Quivers ====&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Sheath Creation == &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.  Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
=== Measuring (Optional) ===&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
=== Cutting (Required) ===&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you&#039;ve cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Warrior Sheath Patterns&#039;&#039;&#039;&lt;br /&gt;
! Noun !! Name !! Max Skins !! Worn Location&lt;br /&gt;
|-&lt;br /&gt;
|sheath || sheath || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scabbard || scabbard || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sling || weapon sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|harness || weapon harness || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|baldric || baldric || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|swordbelt || swordbelt || 50 || waist (as a belt) &lt;br /&gt;
|-&lt;br /&gt;
|dagger sheath || dagger sheath || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dagger scabbard || dagger scabbard || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|frog || axe frog || 50 || belt&lt;br /&gt;
|-&lt;br /&gt;
|bow sling || bow sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|quiver || quiver || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See [[Sheath_making#Straps_.28Usually_Required.29|Straps]] for more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curing (Required) ===&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure.&lt;br /&gt;
&lt;br /&gt;
=== Sewing (Required) ===&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
=== Straps (Usually Required) ===&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. &#039;&#039;&#039;A sheath without a strap is belt-worn.&#039;&#039;&#039; Adding a belt strap makes it waist-worn (i.e., as your belt).&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Max skins !! Sheath !! Scabbard !! Dagger Sheath !! Dagger Scabbard !! Baldric !! Swordbelt !! Axe Frog !! Weapon Sling !! Weapon Harness !! Bow Sling  !!  Quiver&lt;br /&gt;
|-&lt;br /&gt;
|Belt || included || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Waist &#039;&#039;&#039;(as a belt)&#039;&#039;&#039; || 50 || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheath Decoration ==&lt;br /&gt;
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Slots ===&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.&lt;br /&gt;
&lt;br /&gt;
==== Holding Slots ====&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dying the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
=== Initial (Decoration) ===&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Binding or Trimming (Decoration) ===&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|platinum || 1000 || 50,000 || Isle of Four Winds&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fringe (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
=== Inlaid Gems (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
=== Dyes (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[List of skins]]&lt;br /&gt;
* [http://www.sheathdesigner.info Sheath Designer Tool]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrism_holder&amp;diff=93272</id>
		<title>Chrism holder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrism_holder&amp;diff=93272"/>
		<updated>2017-06-21T21:14:15Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: added new Ivas holy symbol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chrism holders&#039;&#039;&#039; are items worn by adventurers that hold [[chrism]] gems and introduced at [[Ebon Gate 2011]].  When [[death|dead]], the adventurer can [[LOOK (verb)|LOOK]] at the item to pop the chrism out onto the ground.  When the gem hits the ground, there is a small chance that the gem will break, thus leaving the body with no chrism.  &lt;br /&gt;
&lt;br /&gt;
At [[Ebon Gate 2012]] chrism holders received an upgrade to work on a cleric using [[Symbol of the Proselyte (340)]].  Chrism holders cost 100,000 [[silver]]s off the shelf.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
[[PUSH (verb)|PUSH]] a holder with a gem in hand to load it. LOOK at the holder to drop the gem to the ground for a [[cleric]] to pick up.&lt;br /&gt;
&lt;br /&gt;
===Greater Chrism Holders===&lt;br /&gt;
Greater chrism holders (GCHs) were introduced at [[Ebon Gate 2012]] and automatically chrism the wearer when LOOKed at.  Thus, the wearer will receive the full benefit of a chrism without the need for a cleric raise, and there is no chance of chrism breakage from hitting the ground.  In addition, GCHs provide a chance for the chrism to replenish and the gem can be used again on the next death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The holy magic within the {item} glows with a bright white aura, replenishing the blue diamond liquid interior and sealing the crack to make it whole again.  The blue diamond remains nestled in the {item}&#039;s bezel setting.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known GCHs include six that grant the wearer self-knowledge of [[Prayer of Protection (303)]] (distributed at [[Return to Coraesine Field]]) and two that provide a +2 to spirit recovery [[enhancive]] (distributed at [[Cessation of Coraesine Field]]).&lt;br /&gt;
&lt;br /&gt;
===Stock Chrism Holders===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
![[Arkati]]&lt;br /&gt;
!Description&lt;br /&gt;
!Alignment&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Aeia]] ||a blown glass lily symbol of swirled white and green|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a blown glass pendant painted with a decaying lily &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Amasalen]] ||a two-headed serpent symbol wrapped around a crimson blazestar|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a thunderstone emblem painted with an impaled two-headed serpent&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Andelas]] ||a ruby-eyed cat&#039;s head symbol crafted from black moonstone|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a blood red stone emblem depicting a hissing cat&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Arachne]] ||a black sphene widow symbol with maroon-tinted legs|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Charl]] ||an emerald-hued imflass trident symbol adorned with blue coral|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a blue-green dusty seaglass emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Cholen]] ||a dark red vaalorn lute symbol accented with gold|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a lackluster gold pendant adorned with a stringless lute&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Eonak]] ||a scuffed golden anvil symbol pocked with dark bronze|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a flattened iron anvil emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Eorgina]] ||a flame-shaped blazestar symbol speckled with grey jasper|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a cracked flame-shaped ruby emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Fash&#039;lo&#039;nae]] ||a slit-pupiled eye symbol incised in a yellow heliodor|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a slate grey emblem set with a bulging yellow eye-shaped sapphire&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Gosaena]] ||a symbol of dark faenor inset with a silver sickle|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a jagged silver sickle emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[The Huntress]] ||a sharp-edged silver star symbol with eight blackened points|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a twisted eight point silver star emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Imaera]] ||a twisted amber and jade symbol shaped like sheaves of grain|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a pale green emblem painted with the image of withered grains&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Ivas]] ||a wisp-formed chrysoprase symbol caged in scarlet despanal|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| an orbicular wispy red glaes emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Jastev]] ||a silvery crystal ball symbol crafted from alum|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a deformed crystal ball-inset faenor pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Jaston]] ||a curved white alum feather symbol embellished with veniom|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Kai]] ||a silver clenched fist symbol marked with crimson streaks|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a tarnished silver fist-shaped emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Koar]] ||a radiant golden crown symbol bedizened with white opal drakes|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a bent golden crown pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Kuon]] ||a golden blazestar symbol dappled with umber sards|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a bronze-dipped drooping leaf pendant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Laethe]] ||a black dreamstone rose symbol stemmed with amethyst|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a steel-forged wilted black rose emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Leya]] ||an ivory dagger symbol set with chalcedony and blue quartz|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a dull dagger pendant bound with ivory&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Lorminstra]] ||a black-handled gold key symbol with a single bit|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a large misshapen gold key emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Lumnis]] ||a flat vaalin scroll symbol marked with five colored circles|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a circular vaalin pendant depicting a burnt scroll&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Luukos]] ||a smooth jade serpent symbol inset with brown agate eyes|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a deep brown pendant depicting a writhing green serpent&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Marlu]] ||a black opal six-tined star symbol patterned with rings|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a grey thunderstone emblem depicting six writhing tentacles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Mularos]] ||a red roestone heart symbol pierced with a white opal dagger|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Niima]] ||a crystal-eyed silver dolphin symbol encrusted in blue coral|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a sickly-looking dolphin emblem embellished with moonstones&lt;br /&gt;
|-&lt;br /&gt;
| Non-Arkati ||an unadorned mithril relic||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a featureless copper badge||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a matte brass curio||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a dull iron clasp||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a plain bronze insignia||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a nondescript steel artifact||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a nondescript rough stone emblem ||N/A&lt;br /&gt;
|-&lt;br /&gt;
| Non-Arkati ||a void black deathstone emblem (not a holy symbol) ||N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Oleani]] ||a faceted ruby heart symbol inset with a rose-cut sapphire|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a fractured crystalline pink heart pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Onar]] ||a cracked white skull symbol inset with black marble eyes|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a deep black doomstone pendant adorned with a shattered skull&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Phoen]] ||a golden sunburst symbol carved from a radiant blazestar|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a fading red sun emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Ronan]] ||a matte black kelyn sword symbol edged in silver|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained sword pendant with faded black backing &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Sheru]] ||an onyx jackal&#039;s head symbol set in red gold|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a fractured onyx pendant depicting a gape-mouthed jackal&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Tilamaire]] ||a honey beryl note symbol inset with tiny water sapphires|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a corroded copper musical note pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Tonis]] ||a golden laje pegasus symbol embellished with veniom|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed laje emblem depicting a wounded pegasus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Voaris]] ||a bloomed amber rose symbol stemmed with a sylvarraend ruby|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a black dreamstone emblem in the form of a decaying rose &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Voln]] ||a smooth vaalin shield symbol hammered into blackened steel|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a mithglin emblem depicting an abandoned shield on a deep red field &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[V&#039;tull]] ||a void black deathstone symbol carved into a scimitar|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a witchwood emblem adorned with a bloodstained scimitar &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Zelia]] ||a symbol of silver and black marble shaped like a crescent moon|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a large glaes emblem depicting twin waxing red and violet moons&lt;br /&gt;
|}&lt;br /&gt;
[[category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arkati_box&amp;diff=92826</id>
		<title>Arkati box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arkati_box&amp;diff=92826"/>
		<updated>2017-06-17T04:03:43Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Added Marlu figurine messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Arkati box&#039;&#039;&#039; is a gnomish contraption resembling a music box. When a figurine of the [[Arkati]] (available through the treasure system as a type of jewelry) is inserted, the box can be activated to play a small scene featuring the respective deity.&lt;br /&gt;
&lt;br /&gt;
Off-the-shelf Arkati boxes are locked to one of three types, accepting only figurines for [[Pantheon of Liabo|Liabo]], [[Pantheon of Lornon|Lornon]], or [[Pantheon of Neutrality|Neutral]]/[[Lesser Spirit]]s. Boxes may be further unlocked for fancier messaging and/or multiple pantheons. Raffled Tier 3 Arkati boxes offer special rewards when using a figurine for the deity that the user is [[convert]]ed to.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Example: a smooth oak case&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHOW&#039;&#039;&#039;: The lid of this oak case has been exquisitely painted, depicting dramatic colorful scenery from one corner to the other.  Two of the four sides are adorned with large, rounded enamel moons, one faintly luminescent, while the other is tinted in hazy dark hues.  A half-moon, painted in muted yellow tones, is depicted on a third side.  In elegant script, the words &amp;quot;Lornon&amp;quot; and &amp;quot;Liabo&amp;quot; have been inked beneath each of the orbs, while no lettering exists beneath the half-moon.  The Liabo moon is completely flush with the side of the case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ANALYZE&#039;&#039;&#039;: This oak case (also known as an Arkati Box) can have either a short or a long description, but cannot support a show, as one already exists.  It must also remain some kind of container that would have a lid/top.  The case is currently at Tier 2 and has the following verbs available: PUSH, POKE, TOUCH, TURN, RUB, CLEAN, GAZE, OPEN, CLOSE, LOOK and PUT.  Though the case may not be unlocked further, if you win a raffle version, you could opt to have your current case adjusted to the raffle tier.  Your case is aligned to: Liabo.  This was first released at Ebon Gate 2014 in Go Figure, owned by Bisha.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
Tier 2 messaging:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Arkati!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|Standing center stage is a young male miniature, expertly juggling a trio of brightly colored balls.  The miniature&#039;s hair has been painted gold, and intricate patterns have been sewn onto his patchwork cape.  A tiny wooden lute hangs over his shoulder.  After a slow rotation, the platform lowers into the case, and the lid snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&lt;br /&gt;
|A sylvan woman sculpture appears, kneeling upon a bed of soil with arms raised upward, her hands cupping a single, half-open seed.  Twining vines cover the stage, and as it rotates, a colorful array of foliage and blossoms falls lazily from her robe of flowers and leaves.  A doe figurine emerges from the foliage just as the platform descends.&lt;br /&gt;
|-&lt;br /&gt;
|Ivas&lt;br /&gt;
|A curvaceous female sculpture emerges, lying languidly on the stage.  Her arm is draped suggestively across a gown of vivid scarlet sequins.  Wisps of gauzy green fabric shift and unfurl around the stage, the airy appendages twirling along with the platform&#039;s movement.  After three rotations, the platform descends into the box and the lid snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
|Jastev&lt;br /&gt;
|A pale-skinned male figure stands proudly before an artist&#039;s easel, the tip of his black brush pressed firmly against a colorful painting held within its wooden frame.  His gaze is directed toward a crystal ball clutched tightly in his other hand, a look of tortured grief painted upon his ageless face.  The stage descends into the case just before the lid snaps shut.&lt;br /&gt;
|-&lt;br /&gt;
|Kai&lt;br /&gt;
|Standing majestically atop a tall dais, a young male sculpture wields a massive felwood spear tipped with gleaming adamantine, towering over the confines of the case.  As if in preparation for the next opponent, his empty fist is clenched tightly, and his well-defined, muscular frame is positioned in a battle-ready stance.  A single rotation of the dais lowers the platform into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Koar&lt;br /&gt;
|Situated in front of a magnificent mountainous backdrop is a carved throne covered in the finest pure white silk.  A huge male effigy appears to be asleep on the seat, an extravagant gold crown perched regally atop his head.  The backdrop begins to vibrate and shake, and one of the effigy&#039;s eyes blinks open just as the stage disappears into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|A dark-haired female sculpture, clad in a robe of white-on-black jacquard, ascends the stage.  Her smooth robes drip over the edge, the garment trailing towards the tall ebon gate backdrop.  Held in her extended hand, a metal ring full of gold keys begins to jangle, causing the platform to lower slowly into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Marlu&lt;br /&gt;
|Hunched over a corpse replica is a grotesquely carved sculpture with glistening black skin and leathery wings, its barbed tentacles wrapped tightly around the corpse&#039;s body.  Dangling from its neck, an onyx, six-tentacled star set inside a silver circle sways back and forth in an almost hypnotizing manner.  With one final rotation of the stage, the lid snaps shut.&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|As the stage rises, a female statuette with exquisitely painted features stands with hands cupped at her waist.  Perched at her side is a plush red heart with a budding flower emerging through the soft material.  Two interlocked gold rings and a tiny swaddled infant carving are cradled delicately in her open hands.  The stage turns a full rotation and lowers into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Phoen&lt;br /&gt;
|A male sculpture is nestled amidst a circle of youthful-looking figurines, a serene expression painted upon his face.  Set into the case lid&#039;s interior, a mirror reflects available ambient light and creates a soft glow upon the stage area.  A costume of brilliant gold adorns the sculpture&#039;s form, and his golden hair, shining beneath the stage&#039;s glow, radiates across the platform as it rotates and descends into the box.&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|Tucked beneath a wool blanket, a carved onyx body lies asleep on a simple cot with a gaunt male sculpture dressed in black at the bedside.  A silver-edged black steel sword hangs from his thick belt, and a mysterious smile has been expertly painted upon his lips.  Hanging from the lid, clouds of raw cotton begin to sway back and forth, disappearing once the lid snaps shut.&lt;br /&gt;
|-&lt;br /&gt;
|Zelia&lt;br /&gt;
|A thick mist swirls along the platform, slowly dissipating to reveal an elaborate chariot pulled by grey stallion figures.  A female statue with wild green eyes and wind-tossed silver hair stands before the carriage, one hand on the reins, and the other on her silver breastplate.  The moons on the chest begin to flicker sporadically as the stage descends, and the lid snaps shut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkati]]&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arkati_box&amp;diff=92825</id>
		<title>Arkati box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arkati_box&amp;diff=92825"/>
		<updated>2017-06-17T03:13:01Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Added Ivas figurine messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Arkati box&#039;&#039;&#039; is a gnomish contraption resembling a music box. When a figurine of the [[Arkati]] (available through the treasure system as a type of jewelry) is inserted, the box can be activated to play a small scene featuring the respective deity.&lt;br /&gt;
&lt;br /&gt;
Off-the-shelf Arkati boxes are locked to one of three types, accepting only figurines for [[Pantheon of Liabo|Liabo]], [[Pantheon of Lornon|Lornon]], or [[Pantheon of Neutrality|Neutral]]/[[Lesser Spirit]]s. Boxes may be further unlocked for fancier messaging and/or multiple pantheons. Raffled Tier 3 Arkati boxes offer special rewards when using a figurine for the deity that the user is [[convert]]ed to.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Example: a smooth oak case&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHOW&#039;&#039;&#039;: The lid of this oak case has been exquisitely painted, depicting dramatic colorful scenery from one corner to the other.  Two of the four sides are adorned with large, rounded enamel moons, one faintly luminescent, while the other is tinted in hazy dark hues.  A half-moon, painted in muted yellow tones, is depicted on a third side.  In elegant script, the words &amp;quot;Lornon&amp;quot; and &amp;quot;Liabo&amp;quot; have been inked beneath each of the orbs, while no lettering exists beneath the half-moon.  The Liabo moon is completely flush with the side of the case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ANALYZE&#039;&#039;&#039;: This oak case (also known as an Arkati Box) can have either a short or a long description, but cannot support a show, as one already exists.  It must also remain some kind of container that would have a lid/top.  The case is currently at Tier 2 and has the following verbs available: PUSH, POKE, TOUCH, TURN, RUB, CLEAN, GAZE, OPEN, CLOSE, LOOK and PUT.  Though the case may not be unlocked further, if you win a raffle version, you could opt to have your current case adjusted to the raffle tier.  Your case is aligned to: Liabo.  This was first released at Ebon Gate 2014 in Go Figure, owned by Bisha.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
Tier 2 messaging:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Arkati!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
|Cholen&lt;br /&gt;
|Standing center stage is a young male miniature, expertly juggling a trio of brightly colored balls.  The miniature&#039;s hair has been painted gold, and intricate patterns have been sewn onto his patchwork cape.  A tiny wooden lute hangs over his shoulder.  After a slow rotation, the platform lowers into the case, and the lid snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&lt;br /&gt;
|A sylvan woman sculpture appears, kneeling upon a bed of soil with arms raised upward, her hands cupping a single, half-open seed.  Twining vines cover the stage, and as it rotates, a colorful array of foliage and blossoms falls lazily from her robe of flowers and leaves.  A doe figurine emerges from the foliage just as the platform descends.&lt;br /&gt;
|-&lt;br /&gt;
|Ivas&lt;br /&gt;
|A curvaceous female sculpture emerges, lying languidly on the stage.  Her arm is draped suggestively across a gown of vivid scarlet sequins.  Wisps of gauzy green fabric shift and unfurl around the stage, the airy appendages twirling along with the platform&#039;s movement.  After three rotations, the platform descends into the box and the lid snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
|Jastev&lt;br /&gt;
|A pale-skinned male figure stands proudly before an artist&#039;s easel, the tip of his black brush pressed firmly against a colorful painting held within its wooden frame.  His gaze is directed toward a crystal ball clutched tightly in his other hand, a look of tortured grief painted upon his ageless face.  The stage descends into the case just before the lid snaps shut.&lt;br /&gt;
|-&lt;br /&gt;
|Kai&lt;br /&gt;
|Standing majestically atop a tall dais, a young male sculpture wields a massive felwood spear tipped with gleaming adamantine, towering over the confines of the case.  As if in preparation for the next opponent, his empty fist is clenched tightly, and his well-defined, muscular frame is positioned in a battle-ready stance.  A single rotation of the dais lowers the platform into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Koar&lt;br /&gt;
|Situated in front of a magnificent mountainous backdrop is a carved throne covered in the finest pure white silk.  A huge male effigy appears to be asleep on the seat, an extravagant gold crown perched regally atop his head.  The backdrop begins to vibrate and shake, and one of the effigy&#039;s eyes blinks open just as the stage disappears into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|A dark-haired female sculpture, clad in a robe of white-on-black jacquard, ascends the stage.  Her smooth robes drip over the edge, the garment trailing towards the tall ebon gate backdrop.  Held in her extended hand, a metal ring full of gold keys begins to jangle, causing the platform to lower slowly into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Oleani&lt;br /&gt;
|As the stage rises, a female statuette with exquisitely painted features stands with hands cupped at her waist.  Perched at her side is a plush red heart with a budding flower emerging through the soft material.  Two interlocked gold rings and a tiny swaddled infant carving are cradled delicately in her open hands.  The stage turns a full rotation and lowers into the case.&lt;br /&gt;
|-&lt;br /&gt;
|Phoen&lt;br /&gt;
|A male sculpture is nestled amidst a circle of youthful-looking figurines, a serene expression painted upon his face.  Set into the case lid&#039;s interior, a mirror reflects available ambient light and creates a soft glow upon the stage area.  A costume of brilliant gold adorns the sculpture&#039;s form, and his golden hair, shining beneath the stage&#039;s glow, radiates across the platform as it rotates and descends into the box.&lt;br /&gt;
|-&lt;br /&gt;
|Ronan&lt;br /&gt;
|Tucked beneath a wool blanket, a carved onyx body lies asleep on a simple cot with a gaunt male sculpture dressed in black at the bedside.  A silver-edged black steel sword hangs from his thick belt, and a mysterious smile has been expertly painted upon his lips.  Hanging from the lid, clouds of raw cotton begin to sway back and forth, disappearing once the lid snaps shut.&lt;br /&gt;
|-&lt;br /&gt;
|Zelia&lt;br /&gt;
|A thick mist swirls along the platform, slowly dissipating to reveal an elaborate chariot pulled by grey stallion figures.  A female statue with wild green eyes and wind-tossed silver hair stands before the carriage, one hand on the reins, and the other on her silver breastplate.  The moons on the chest begin to flicker sporadically as the stage descends, and the lid snaps shut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkati]]&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Haggard_matron&amp;diff=92632</id>
		<title>Haggard matron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Haggard_matron&amp;diff=92632"/>
		<updated>2017-06-11T17:24:22Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Removed duplicate ambient script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This NPC wanders around Solhaven.  She is the &amp;quot;recruiter&amp;quot; for the [[Council of Light]].  By lingering in the same room with her long enough she will eventually rant about the [[Council of Light]] to you, whereupon you may then join if you wish.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The matron has obviously seen better days.  Her frock is an ugly floral pattern, very dirty and heavily patched.  Her eyes seem to wander off in different directions frequently.  She is also an olfactory nightmare, with a strong, pungent odor that can be detected from great distances.  Her unshod feet are covered in a thick coating of grime.&lt;br /&gt;
&lt;br /&gt;
==Ambient Scripts==&lt;br /&gt;
* The haggard matron mutters something inaudible, glaring all around in irritation.  With an annoyed heave she gets to her feet, then brushes off her tattered frock.&lt;br /&gt;
* A haggard matron narrows her eyes angrily.  With a muttered curse she turns towards you, then stops and spits at your feet!  Making a sign to ward off evil, the matron scowls and backs away slowly.&lt;br /&gt;
* A haggard matron sits down and begins picking at her toenails.&lt;br /&gt;
* A haggard matron reaches under her frock and scratches.  Her nails make a distinct rasping sound as they scrape away at her unwashed flesh.&lt;br /&gt;
* A haggard matron makes a low rumbling sound and the air all around her is suddenly filled with a powerful odor.  She chortles quietly to herself and picks a bit of gristle from her teeth.&lt;br /&gt;
* A haggard matron looks over the area and grunts in annoyance.&lt;br /&gt;
* A haggard matron hikes up her tattered frock and scratches at a corpulent thigh.&lt;br /&gt;
&lt;br /&gt;
[[Category: Town NPCs]]&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Undisease_(113)&amp;diff=92354</id>
		<title>Undisease (113)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Undisease_(113)&amp;diff=92354"/>
		<updated>2017-06-03T01:13:16Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: /* Undisease Items */ Added a sliver of thin white alabaster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = UNDISEASE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a diseased character&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Undisease&#039;&#039;&#039; removes a [[diseased|disease]], including [[Pestilence]]&#039;s [[Damage Over Time]] effect, from a target.&lt;br /&gt;
&lt;br /&gt;
== Undisease Items ==&lt;br /&gt;
There are a few items scattered throughout [[Elanthia]] that will remove a diease.&lt;br /&gt;
&lt;br /&gt;
*an [[earwort potion]], purchased in the [[Pinefar Infirmary]]&lt;br /&gt;
*a sliver of thin white alabaster, purchased at the [[Mist Harbor Herbalist]] (backroom required)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
!KR&amp;gt;incant 113&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Undisease spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
Your skin feels healthier.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Third Person:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Target&#039;s skin takes on a healthy glow.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:Dimly glowing sky-blue potion}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#113 Minor Spiritual Spell Circle: Undisease], on Play.net&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Undisease_(113)&amp;diff=92309</id>
		<title>Undisease (113)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Undisease_(113)&amp;diff=92309"/>
		<updated>2017-06-01T19:15:29Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Added earwort potion and undisease items section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = UNDISEASE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a diseased character&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Undisease&#039;&#039;&#039; removes a [[diseased|disease]], including [[Pestilence]]&#039;s [[Damage Over Time]] effect, from a target.&lt;br /&gt;
&lt;br /&gt;
== Undisease Items ==&lt;br /&gt;
There are a few items scattered throughout [[Elanthia]] that will remove a diease.&lt;br /&gt;
&lt;br /&gt;
*an [[earwort potion]], purchased in the [[Pinefar Infirmary]]&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
!KR&amp;gt;incant 113&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Undisease spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
Your skin feels healthier.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Third Person:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Target&#039;s skin takes on a healthy glow.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:Dimly glowing sky-blue potion}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#113 Minor Spiritual Spell Circle: Undisease], on Play.net&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spiritual_Lore,_Religion&amp;diff=92308</id>
		<title>Spiritual Lore, Religion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spiritual_Lore,_Religion&amp;diff=92308"/>
		<updated>2017-06-01T16:45:22Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lore represents knowledge and understanding of the principals of the [[Arkati]] pantheon. Advanced training in this skill focuses on the doctrines of the particular [[deity]] which a character is aligned to and the skill at channeling the spiritual powers of their patron.&lt;br /&gt;
&lt;br /&gt;
==Deity Title Display==&lt;br /&gt;
The ability for clerics and paladins to show the deity they worship is unlocked at 40 ranks of Religion Lore. It has to be enabled via &amp;lt;tt&amp;gt;[[SET]] ShowDeityTitle ON&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== [[Cleric Base]] ==&lt;br /&gt;
;*[[Prayer of Holding (301)]]&lt;br /&gt;
:Religion increases the effectiveness of this spell on a successful warding.&lt;br /&gt;
&lt;br /&gt;
;*[[Smite (302)]]&lt;br /&gt;
:Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.&lt;br /&gt;
&lt;br /&gt;
;*[[Holy Bolt (306)]]&lt;br /&gt;
:Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration in undead targets when hit.&lt;br /&gt;
&lt;br /&gt;
;*[[Well of Life (308)]]&lt;br /&gt;
:Religion increases the chance that you will discover the CONVERT status of a corpse you link to.&lt;br /&gt;
&lt;br /&gt;
;*[[Blinding (311)]]&lt;br /&gt;
:Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.&lt;br /&gt;
&lt;br /&gt;
;*[[Fervent Reproach (312)]]&lt;br /&gt;
:Training in Religion increases the number of damage cycles this spell causes.&lt;br /&gt;
&lt;br /&gt;
;*[[Censure (316)]]&lt;br /&gt;
:Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the [[Summation Chart]]).&lt;br /&gt;
&lt;br /&gt;
;*[[Divine Fury (317)]]&lt;br /&gt;
:Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion skill - 70)/2)%.&lt;br /&gt;
&lt;br /&gt;
;*[[Holy Receptacle (325)]]&lt;br /&gt;
:Religion ranks are required to use the five tiered effects of Holy Receptacle:&lt;br /&gt;
&lt;br /&gt;
::*Tier 1, Silver to Gold: 10 ranks&lt;br /&gt;
::*Tier 2, Brimstone: 15 ranks&lt;br /&gt;
::*Tier 3, Nexus: 20 ranks&lt;br /&gt;
::*Tier 4, Chrism: 25 ranks&lt;br /&gt;
::*Tier 5, Intercession: 30 ranks&lt;br /&gt;
&lt;br /&gt;
;*[[Prayer of Communion (330)]]&lt;br /&gt;
:Training in Religion increases the chance that you will successfully form a link with your god. The increase is 2% per seed 6 summation.&lt;br /&gt;
&lt;br /&gt;
;*[[Divine Wrath (335)]]&lt;br /&gt;
:Religion increases the critical damage.&lt;br /&gt;
&lt;br /&gt;
;*[[Miracle (350)]]&lt;br /&gt;
:Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.&lt;br /&gt;
&lt;br /&gt;
== [[Paladin Base]] ==&lt;br /&gt;
&lt;br /&gt;
;*[[Higher Vision (1610)]]&lt;br /&gt;
:Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 additional DS at 200 ranks. This is a seed 5 summation.&lt;br /&gt;
&lt;br /&gt;
;*[[Aura of the Arkati (1614)]]&lt;br /&gt;
:Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.&lt;br /&gt;
&lt;br /&gt;
;*[[Divine Strike (1615)]]&lt;br /&gt;
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Zealot (1617)]]&lt;br /&gt;
:Training in Religion increases the AS bonus and reduces the DS penalty provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.&lt;br /&gt;
&lt;br /&gt;
;*[[Crusade (1618)]]&lt;br /&gt;
:Training in SL, Religion adds the chance of a potential [[Holy Damage|deity-specific]] [[flare]] to occur after the attack.&lt;br /&gt;
&lt;br /&gt;
;*[[Faith Shield (1619)]]&lt;br /&gt;
:Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Judgment (1630)]]&lt;br /&gt;
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Divine Word (1640)]]&lt;br /&gt;
:Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
*[[Spiritual Lore]]&lt;br /&gt;
*[[Spiritual Lore, Blessings]]&lt;br /&gt;
*[[Spiritual Lore, Summoning]]&lt;br /&gt;
*[[Lore chart]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Lores]]&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Preservation_(305)&amp;diff=92228</id>
		<title>Preservation (305)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Preservation_(305)&amp;diff=92228"/>
		<updated>2017-05-31T05:39:06Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Removed bad earwort potion reference, added white flasks as being purchaseable from Pinefar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |name = Preservation&lt;br /&gt;
 |number = 305&lt;br /&gt;
 |mnemonic = PRESERVE&lt;br /&gt;
 |duration = 600 seconds&lt;br /&gt;
 |type = Utility&lt;br /&gt;
 |subtype = None&lt;br /&gt;
 |skill = None&lt;br /&gt;
 |components = None&lt;br /&gt;
 |availability = Corpse&lt;br /&gt;
 |navigation = {{cleric base navigation}}}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Preservation&#039;&#039;&#039;, or &#039;&#039;&#039;lifekeep (LK)&#039;&#039;&#039;, strengthens the bond tethering the soul to the corpse after [[death]], preventing an adventurer from decaying or [[DEPART_(verb)|departing]] normally.  However, one can still depart after using the {{mono|[[UNLINK]] }}verb. Casting Preservation on an already kept body does nothing, one must wait for the spell to dissipate before casting it again. When the spell dissipates the default decay timer reactivates, this can act like a buffer so that Preservation may be cast again before the body decays.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Spiritual Lore, Blessings]] will add 15 seconds per rank to the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Other Methods ==&lt;br /&gt;
This spell is found in [[treasure]]-generated [[white flask]]s (also available for purchase at the [[Pinefar General Store]]), [[pure potion]]s, and [[merchant]]-sold [[lifekeep flask]]s.  The Order of Voln&#039;s [[Symbol of Preservation]] has a similar effect.  [[Spirit Servant]]s will preserve their masters upon death as well.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A luminescent web briefly forms around PERSON, then fades into the body.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:white flask}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#305 Cleric Base Spell Circle: Preservation], on Play.net&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Earwort_potion&amp;diff=92226</id>
		<title>Earwort potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Earwort_potion&amp;diff=92226"/>
		<updated>2017-05-31T03:23:59Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: Fixing bad information regarding what this potion does.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Casts undisease when drank, not preservation as previously noted.&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=92048</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=92048"/>
		<updated>2017-05-24T08:16:59Z</updated>

		<summary type="html">&lt;p&gt;KBUNDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.  For detailed instructions, visit your local warrior guild&#039;s workshop and ask the shop master about sheaths.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Weight and Capacity===&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.&lt;br /&gt;
&lt;br /&gt;
==== Quivers ====&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Sheath Creation == &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.  Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
=== Measuring (Optional) ===&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
=== Cutting (Required) ===&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you&#039;ve cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Warrior Sheath Patterns&#039;&#039;&#039;&lt;br /&gt;
! Noun !! Name !! Max Skins !! Worn Location&lt;br /&gt;
|-&lt;br /&gt;
|sheath || sheath || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scabbard || scabbard || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sling || weapon sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|harness || weapon harness || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|baldric || baldric || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|swordbelt || swordbelt || 50 || waist (as a belt) &lt;br /&gt;
|-&lt;br /&gt;
|dagger sheath || dagger sheath || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dagger scabbard || dagger scabbard || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|frog || axe frog || 50 || belt&lt;br /&gt;
|-&lt;br /&gt;
|bow sling || bow sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|quiver || quiver || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See [[Sheath_making#Straps_.28Usually_Required.29|Straps]] for more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curing (Required) ===&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure.&lt;br /&gt;
&lt;br /&gt;
=== Sewing (Required) ===&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
=== Straps (Usually Required) ===&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. &#039;&#039;&#039;A sheath without a strap is belt-worn.&#039;&#039;&#039; Adding a belt strap makes it waist-worn (i.e., as your belt).&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Max skins !! Sheath !! Scabbard !! Dagger Sheath !! Dagger Scabbard !! Baldric !! Swordbelt !! Axe Frog !! Weapon Sling !! Weapon Harness !! Bow Sling  !!  Quiver&lt;br /&gt;
|-&lt;br /&gt;
|Belt || included || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Waist &#039;&#039;&#039;(as a belt)&#039;&#039;&#039; || 50 || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheath Decoration ==&lt;br /&gt;
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Slots ===&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.&lt;br /&gt;
&lt;br /&gt;
==== Holding Slots ====&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dying the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
=== Initial (Decoration) ===&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Binding or Trimming (Decoration) ===&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|platinum || 1000 || 50,000 || Isle of Four Winds&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fringe (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
=== Inlaid Gems (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
=== Dyes (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of skins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>KBUNDY</name></author>
	</entry>
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