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	<updated>2026-04-27T14:06:45Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Material&amp;diff=85988</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Material&amp;diff=85988"/>
		<updated>2017-01-04T15:29:13Z</updated>

		<summary type="html">&lt;p&gt;KEITHM: /* Level Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;material&#039;&#039;&#039; is the substance or substances out of which a thing is or can be made.  In [[GemStone IV]], there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts.&lt;br /&gt;
&lt;br /&gt;
== Functional Materials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Functional materials&#039;&#039;&#039; are those which can serve as the base material for weapons and armor.&lt;br /&gt;
&lt;br /&gt;
The standard material for all [[weapon]]s (except ranged weapons and staves) and metal [[armor]] is [[steel]]. The standard material for ranged weapons and staves is [[wood]]. The primary material for shields may be either metal or wood. However, if the primary material for a shield is wood, it is assumed the shield is banded with steel. If the primary material for a shield is metal, then it is assumed the shield is ALSO made of wood.&lt;br /&gt;
&lt;br /&gt;
Clothing and robe armors (ASG 1-2) are made of [[cloth]], and leather armors (ASG 5-12) are made of [[leather]]. Cloth and leather are considered functional materials, but there are no mechanical distinctions between different types of cloth and leather. Armors from the &amp;quot;hard&amp;quot; leather group (ASG 9-12) may sometimes have a metal as a base material, where it is assumed the armor is mainly made of leather and the metal is used for reinforcements.&lt;br /&gt;
&lt;br /&gt;
The base material of an item can be determined by [[INSPECT]].&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
&lt;br /&gt;
Each functional material has the following mechanical properties:&lt;br /&gt;
*Attack Strength bonus when used in weapons&lt;br /&gt;
*Defensive Strength bonus when used in armor or shields&lt;br /&gt;
*[[Material weight modifier]] which determines how heavy an item made out of the material is&lt;br /&gt;
*Modifier to enchantment/ensorcell difficulty&lt;br /&gt;
*Strength/Durability (not yet implemented, part of the [[breakage]] system)&lt;br /&gt;
&lt;br /&gt;
=== Metals ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[adamantine]]&lt;br /&gt;
*[[alexandrite]]&lt;br /&gt;
*[[bronze]]&lt;br /&gt;
*[[coraesine]]&lt;br /&gt;
*[[drakar]]&lt;br /&gt;
*[[eahnor]]&lt;br /&gt;
*[[eonake]]&lt;br /&gt;
*[[faenor]]&lt;br /&gt;
*[[glaes]] (mein)&lt;br /&gt;
*[[golvern]]&lt;br /&gt;
*[[gornar]]&lt;br /&gt;
*[[imflass]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[invar]]&lt;br /&gt;
*[[iron]]&lt;br /&gt;
*[[kelyn]]&lt;br /&gt;
*[[krodera]]&lt;br /&gt;
*[[kroderine]]&lt;br /&gt;
*[[mithglin]]&lt;br /&gt;
*[[mithril]]&lt;br /&gt;
*[[ora]]&lt;br /&gt;
*[[black ora]]&lt;br /&gt;
*[[white ora]]&lt;br /&gt;
*[[razern]]&lt;br /&gt;
*[[rhimar]] &lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[rolaren]]&lt;br /&gt;
*[[steel]]&lt;br /&gt;
*[[urglaes]]&lt;br /&gt;
*[[urnon]]&lt;br /&gt;
*[[vaalorn]]&lt;br /&gt;
*[[veil iron]]&lt;br /&gt;
*[[veniom]]&lt;br /&gt;
*[[vultite]]&lt;br /&gt;
*[[zelnorn]]&lt;br /&gt;
*[[zorchar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Woods ===&lt;br /&gt;
&lt;br /&gt;
See [[list of woods]] for more information on functional woods.&lt;br /&gt;
&lt;br /&gt;
Most mundane types of wood simply [[INSPECT]] as &amp;quot;wood&amp;quot; and have no additional properties. These include [[ash]], [[elm]], [[fel]], [[haon]], [[hazelwood]], [[ko&#039;nag]], [[maoral]], and [[oak]].&lt;br /&gt;
&lt;br /&gt;
Woods that are considered distinct materials:&lt;br /&gt;
*[[ironwood]]&lt;br /&gt;
*[[modwir]]&lt;br /&gt;
&lt;br /&gt;
These woods have magical or special properties:&lt;br /&gt;
{|&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[carmiln]]&lt;br /&gt;
*[[deringo]]&lt;br /&gt;
*[[faewood]]&lt;br /&gt;
*[[fireleaf]]&lt;br /&gt;
*[[glowbark]]&lt;br /&gt;
*[[hoarbeam]]&lt;br /&gt;
*[[illthorn]]&lt;br /&gt;
*[[ipantor]]&lt;br /&gt;
*[[kakore]]&lt;br /&gt;
*[[lor]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[mesille]]&lt;br /&gt;
*[[mossbark]]&lt;br /&gt;
*[[orase]]&lt;br /&gt;
*[[rowan]]&lt;br /&gt;
*[[ruic]]&lt;br /&gt;
*[[sephwir]]&lt;br /&gt;
*[[villswood]]&lt;br /&gt;
*[[witchwood]]&lt;br /&gt;
*[[wyrwood]]&lt;br /&gt;
*[[yew]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
*[[bone]]&lt;br /&gt;
*[[cloth]]&lt;br /&gt;
*[[glass]]&lt;br /&gt;
*[[leather]]&lt;br /&gt;
*[[ruby]]&lt;br /&gt;
*[[obsidian]]&lt;br /&gt;
&lt;br /&gt;
=== Lockpicks ===&lt;br /&gt;
&lt;br /&gt;
Some materials used for [[lockpick]]s are not technically considered functional materials, but have known properties specifically for locksmithing.&lt;br /&gt;
&lt;br /&gt;
Materials in this category include [[alum]], [[laje]], and [[vaalin]].&lt;br /&gt;
&lt;br /&gt;
=== Level Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Characters cannot use certain materials for weapons, shields or armor until one has reached a certain training level.  For example, an adventurer would have to be at least level 8 to use a glaes weapon.  Basically it comes down to dividing the (positive) enchantment bonus by two, then potentially rounding the result up (glaes: +15 / 2 = 7.5 -&amp;gt; 8).  Below is a table with examples:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align: left;}}&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Level Requirements of Common Materials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Metal&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Wood&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +0&lt;br /&gt;
| [[iron]], [[steel]]&lt;br /&gt;
| mundane wood&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +2&lt;br /&gt;
| [[invar]]&lt;br /&gt;
| [[yew]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +5&lt;br /&gt;
| [[drakar]], [[gornar]], [[kelyn]], [[mithril]], [[rhimar]], [[zorchar]]&lt;br /&gt;
| [[rowan]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +6&lt;br /&gt;
| -&lt;br /&gt;
| [[carmiln]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +8&lt;br /&gt;
| [[faenor]]&lt;br /&gt;
| [[deringo]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +10&lt;br /&gt;
| [[ora]] ([[white ora|white]], [[black ora|black]]), [[razern]]&lt;br /&gt;
| [[kakore]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +12&lt;br /&gt;
| [[imflass]]&lt;br /&gt;
| [[hoarbeam]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +15&lt;br /&gt;
| [[glaes]], [[mithglin]]&lt;br /&gt;
| [[mesille]], [[mossbark]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +17&lt;br /&gt;
| -&lt;br /&gt;
| [[ipantor]], [[witchwood]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +18&lt;br /&gt;
| [[eahnor]], [[vaalorn]]&lt;br /&gt;
| [[villswood]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +20&lt;br /&gt;
| [[eonake]], [[rolaren]], [[vultite]]&lt;br /&gt;
| [[faewood]], [[orase]], [[ruic]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +22&lt;br /&gt;
| -&lt;br /&gt;
| [[fireleaf]], [[glowbark]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +24&lt;br /&gt;
| -&lt;br /&gt;
| [[wyrwood]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | +25&lt;br /&gt;
| [[golvern]], [[veil iron]]&lt;br /&gt;
| [[illthorn]], [[lor]], [[sephwir]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the bonus of combat gear is often referred to in a different manner - in multiples of 5.  Thus mithril could be referred to as 1x, glaes as 3x, and a +30 item as 6x.  Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x).&lt;br /&gt;
&lt;br /&gt;
Also, objects can have a different bonus than might seem evident.  By, for example, [[Enchant Item (925)|enchanting]] an item, the bonus is increased.&lt;br /&gt;
&lt;br /&gt;
Some rarer materials such as [[kroderine]] may have special restrictions. See the individual articles for more details.&lt;br /&gt;
&lt;br /&gt;
== Decorative Materials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorative materials&#039;&#039;&#039; have no distinct functional properties, either because they are not suitable as weapons or armor, or because they fall within one of the existing broader material categories (&amp;quot;mundane wood&amp;quot; or &amp;quot;leather&amp;quot;). They may be used as jewelry or embellishments.&lt;br /&gt;
&lt;br /&gt;
Many real-world materials can be used as decorative materials as long as they are suitably &amp;quot;in-genre&amp;quot;. However, be aware that just because something exists on Earth does not mean it is on [[Elanthia]]. For some of the materials exclusive to the world of Elanthia, see [[:Category:Materials]] and the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you hand an item to a [[GameMaster]] or a [[merchant]], they are required to check that the decorative materials on it are approved and will be forced to change its description if the materials are not. If you are not sure about the existing materials on an item but would not like the item to be changed without your permission, verify before you hand it over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchant/Ensorcell Difficulty ==&lt;br /&gt;
&lt;br /&gt;
The following table shares the modifications each material can cause when attempting to [[Enchant Item (925)|enchant]] or [[Ensorcell (735)|ensorcell]] an item primarily made of such material.  This list is subject to revision as materials are added or modified.  Last updated 11 April 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Material || Weapons || Shields || Armor || Bows || RuneStaves&lt;br /&gt;
|-&lt;br /&gt;
|adamantine || -500 || -500 || -500 || || &lt;br /&gt;
|-&lt;br /&gt;
|alexandrite || -500 || 0 || || || &lt;br /&gt;
|-&lt;br /&gt;
|black-alloy || 0 || -50 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|bone || -250 || 10 || -250 || || &lt;br /&gt;
|-&lt;br /&gt;
|bronze || -50 ||  || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|carmiln ||  ||  ||  || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|cloth ||  ||  || 0 || ||  &lt;br /&gt;
|-&lt;br /&gt;
|copper || -50 ||  || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|coraesine || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|deringo ||  || -20 ||  || -20 || -20&lt;br /&gt;
|-&lt;br /&gt;
|drakar || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|drake || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|eahnor || 15 || 15 || 15 || || &lt;br /&gt;
|-&lt;br /&gt;
|eonake || -60 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|faenor || 15 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|faewood ||  || 10 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|feras || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|fireleaf ||  || 15 ||  ||  || 15&lt;br /&gt;
|-&lt;br /&gt;
|glaes || -10 || -10 || -10 || ||&lt;br /&gt;
|-&lt;br /&gt;
|glass || 0 || ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
|glowbark ||  || -10 ||  || -10 || -10&lt;br /&gt;
|-&lt;br /&gt;
|golvern || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|gornar || -50 || -50 || -50 || ||&lt;br /&gt;
|-&lt;br /&gt;
|hoarbeam ||  || 5 ||  || 5 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|illthorn ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|imflass || -30 || -30 || -30 || || &lt;br /&gt;
|-&lt;br /&gt;
|invar || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|ipantor ||  ||  ||  || -40 ||&lt;br /&gt;
|-&lt;br /&gt;
|iron || -30 || -30 || -30 || || &lt;br /&gt;
|-&lt;br /&gt;
|ironwood ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|kakore ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|kelyn || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|krodera || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|kroderine || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|leather ||  ||  || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|lor ||  ||  ||  ||  || -25&lt;br /&gt;
|-&lt;br /&gt;
|mein || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|mesille ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 15 || 15 || 15 || || &lt;br /&gt;
|-&lt;br /&gt;
|mithril || 20 || 20 || 20 || || &lt;br /&gt;
|-&lt;br /&gt;
|modwir || 0 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|mossbark ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|obsidian || -500 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|ora || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|ora-black || -75 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|ora-white || -40 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|orase ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|razern || -20 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|rhimar || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|rolaren || -40 || -40 || -40 || || &lt;br /&gt;
|-&lt;br /&gt;
|rowan ||  ||  ||  ||  || 20&lt;br /&gt;
|-&lt;br /&gt;
|ruby || -500 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|ruic ||  ||  ||  || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|sephwir ||  ||  ||  || -25 ||&lt;br /&gt;
|-&lt;br /&gt;
|steel || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|urglaes || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|urnon || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 10 || 10 || 10 || || &lt;br /&gt;
|-&lt;br /&gt;
|veil-iron || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|villswood ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|white-alloy ||  || 0 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|witchwood ||  ||  ||  || || -75&lt;br /&gt;
|-&lt;br /&gt;
|wood || -100 || -10 || -100 || -10 || -10&lt;br /&gt;
|-&lt;br /&gt;
|wyrwood || || || || -60 || &lt;br /&gt;
|-&lt;br /&gt;
|yew ||  ||  ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
|zelnorn || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|zorchar || -50 || -50 || -50 || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes: History of Materials in GemStone ==&lt;br /&gt;
GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there.  Where it gets more interesting is in the different magical materials that exist.  Originally, these materials had names taken directly from [[ICE age|Iron Crown Enterprises]]&#039; &amp;quot;RoleMaster&amp;quot; gaming products.&lt;br /&gt;
&lt;br /&gt;
Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien.  The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE&#039;s gaming products.&lt;br /&gt;
&lt;br /&gt;
When GemStone III was written, the &#039;&#039;names&#039;&#039; of these materials were used but the &#039;&#039;properties&#039;&#039; of them were not necessarily copied over as well.  For example, in &amp;quot;RoleMaster&amp;quot; the material &#039;&#039;&#039;eog&#039;&#039;&#039; has a +30 magical bonus; in GemStone III, &#039;&#039;&#039;eog&#039;&#039;&#039; was only +10.&lt;br /&gt;
&lt;br /&gt;
At the end of 1995 when the [[ICE age]] came to an end, Simutronics was legally required to change all references to materials with &amp;quot;RoleMaster&amp;quot; names.  Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a [[GameMaster]], the material would be converted to whatever the corresponding new material was called.  (For example, an old &amp;quot;galvorn&amp;quot; item that a GameMaster needed to work on for some reason would be returned to the player as a &amp;quot;[[golvern]]&amp;quot; item.)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/armory/materials.asp Official Documentation on Materials at Play.net]&lt;br /&gt;
*[[Material properties 01 (saved post)]]&lt;br /&gt;
*[[Material properties 02 (saved post)]]&lt;br /&gt;
*[[Item weights (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>KEITHM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Combat_Maneuvers&amp;diff=85987</id>
		<title>Combat Maneuvers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Combat_Maneuvers&amp;diff=85987"/>
		<updated>2017-01-04T15:09:38Z</updated>

		<summary type="html">&lt;p&gt;KEITHM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility.  Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.&lt;br /&gt;
&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 8/4&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 10/6&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 12/8&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 6/4&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 4/4&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 12/8&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/4&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 12/8&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.&lt;br /&gt;
&lt;br /&gt;
Training in this skill also boosts effectiveness of various [[guild skill]]s and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training.  Therefore, a character that masters a skill via the CMAN system is treated as if they have 50 ranks, while a character that mastered the skill via their guild will be treated as if they have 63 ranks in the skill.  There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (i.e., [[Precision]] or Specialization).&lt;br /&gt;
&lt;br /&gt;
The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank they train in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points for a [[square]] to master a skill, but there are some exceptions. [[Enhancives]] do not provide CMAN points and a character may not devote more than 1 CMAN point per level to a single skill. For [[semi]]s, CMAN skills require 50% more points to train in, while pures have to spend 100% more than a square.&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Factors ==&lt;br /&gt;
&lt;br /&gt;
* The biggest factor is the attacker&#039;s and defender&#039;s bonus in Combat Maneuvers.&lt;br /&gt;
* Level difference plays a factor, and a difference of more than 10 levels has a major effect on the outcome.&lt;br /&gt;
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.&lt;br /&gt;
* Encumbrance provides a penalty to any combat maneuver attempt.&lt;br /&gt;
* Almost every maneuver takes the attacker&#039;s stance into account, and most also take the defender&#039;s stance into account.&lt;br /&gt;
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.&lt;br /&gt;
* Each rank of a given maneuver gives a character up to +15 to defend against that maneuver.&lt;br /&gt;
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.&lt;br /&gt;
&lt;br /&gt;
===[[Encumbrance]] Penalty Formula===&lt;br /&gt;
There is a one point penalty per one percent encumbered body weight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Penalty = round up(encumbrance weight &amp;amp;divide; Body weight) &amp;amp;times; 100&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&lt;br /&gt;
Character body weight = 200 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance weight =  23 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalty: round up (23 &amp;amp;divide; 200) &amp;amp;times; 100 = 12&lt;br /&gt;
&lt;br /&gt;
===[[Armor]] Penalty===&lt;br /&gt;
Heavier armor will negatively impact your ability to perform and dodge CMANs.  The effects are highlighted in the following table based on Armor Sub Group (ASG)&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!ASG!!1!!2!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|CMAN Penalty||0||0||0||0||2||2||3||3||3||4||4||4||5||5||6||7||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.&lt;br /&gt;
&lt;br /&gt;
== List of available Combat Maneuvers ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hold cursor over CM name to see what it does.  Click on arrows to sort by profession/category. +=Passive, Yes*=Exclusive&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
![[Combat Maneuver]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Savant]]&lt;br /&gt;
!ALL&lt;br /&gt;
![[Martial Stance]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces the penalty when using spiked armor in conjunction with a combat maneuver attack by -5 per rank.&amp;quot;&amp;gt;Armor Spike Focus+&amp;lt;/span&amp;gt; ([[Armor Spike Focus|SPIKEFOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.&amp;quot;&amp;gt;Bearhug&amp;lt;/span&amp;gt; ([[Bearhug|BEARHUG]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.&amp;quot;&amp;gt;Berserk&amp;lt;/span&amp;gt; ([[Berserk|BERSERK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase the chance of blocking with a shield by 5% per rank (15% at mastery).&amp;quot;&amp;gt;Block Mastery+&amp;lt;/span&amp;gt; ([[Block Mastery|BMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Charge an opponent in an attempt to knock them to the ground.&amp;quot;&amp;gt;Bull Rush&amp;lt;/span&amp;gt; ([[Bull Rush|BULLRUSH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases Agility and Dexterity bonuses.&amp;quot;&amp;gt;Burst of Swiftness&amp;lt;/span&amp;gt; ([[Burst of Swiftness|BURST]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Setting a polearm and charge with it at an opponent.&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt; ([[Cman charge|CHARGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Employs various cheap tactics, such as a nosetweak, eyepoke, etc.&amp;quot;&amp;gt;Cheapshots&amp;lt;/span&amp;gt; ([[Cheapshots|CHEAPSHOTS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Add +2 generic TD (+10 at mastery).&amp;quot;&amp;gt;Combat Focus+&amp;lt;/span&amp;gt; ([[Combat Focus|FOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Normally, you&#039;re limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.&amp;quot;&amp;gt;Combat Mastery&amp;lt;/span&amp;gt; ([[Combat Mastery|CMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If prone, instantly stand when attacked, unless you&#039;re immobilized.&amp;quot;&amp;gt;Combat Mobility&amp;lt;/span&amp;gt; ([[Combat Mobility|MOBILITY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase DS by +2 per rank (+10 at mastery).&amp;quot;&amp;gt;Combat Movement+&amp;lt;/span&amp;gt; ([[Combat Movement|CMOVEMENT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase your HP by 5 + 10 per rank (+35 total, at mastery).&amp;quot;&amp;gt;Combat Toughness+&amp;lt;/span&amp;gt; ([[Combat Toughness|TOUGHNESS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Instantly kills a disabled and weakened victim and gives a slight AS bonus.&amp;quot;&amp;gt;Coup de Grace &amp;lt;/span&amp;gt; ([[Coup de Grace|COUPDEGRACE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.&amp;quot;&amp;gt;Crowd Press&amp;lt;/span&amp;gt; ([[Crowd Press|CPRESS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.&amp;quot;&amp;gt;Cunning Defense+&amp;lt;/span&amp;gt; ([[Cunning Defense|CDEFENSE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silences the victim until the throat wound is cured. Does not cause instant death.&amp;quot;&amp;gt;Cutthroat&amp;lt;/span&amp;gt; ([[Cutthroat|CUTTHROAT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Kick a clump of dirt in an opponent&#039;s face. Reduces their perception.&amp;quot;&amp;gt;Dirtkick&amp;lt;/span&amp;gt; ([[Dirtkick|DIRTKICK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Remove a weapon from an opponent&#039;s grasp.&amp;quot;&amp;gt;Disarm Weapon&amp;lt;/span&amp;gt; ([[Disarm Weapon|DISARM]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From hiding, you attempt to divert your foe&#039;s attention, luring them to an adjacent room.&amp;quot;&amp;gt;Divert&amp;lt;/span&amp;gt; ([[Divert|DIVERT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A 30 second boost to evade chance.&amp;quot;&amp;gt;Duck and Weave&amp;lt;/span&amp;gt; ([[Duck and Weave|WEAVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Kick up a cloud of dust to aid in hiding.&amp;quot;&amp;gt;Dust Shroud&amp;lt;/span&amp;gt; ([[Dust Shroud|SHROUD]])&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Passive skill that adds a percentage to evasion.&amp;quot;&amp;gt;Evade Mastery+&amp;lt;/span&amp;gt; ([[Evade Mastery|EMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If a creature is killed with a two-handed weapon attack while in this stance, the wielder has a chance to maintain his momentum and continue the attack onto another creature foe in the room. This chance is 5% + 15% per rank. The secondary attack will have an AS penalty of -25 and cannot occur more than once per attack.&amp;quot;&amp;gt;Executioner&#039;s Stance&amp;lt;/span&amp;gt; ([[Executioner&#039;s Stance|EXECUTIONER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces an opponent&#039;s stance with a faked attack.&amp;quot;&amp;gt;Feint&amp;lt;/span&amp;gt; ([[Feint|FEINT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. JAB multiple foes in area with no additional RT.&amp;quot;&amp;gt;Flurry of Blows&amp;lt;/span&amp;gt; ([[Flurry of Blows|FLURRY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Choke a victim with a wire, will cause death after a period of time.&amp;quot;&amp;gt;Garrote&amp;lt;/span&amp;gt; ([[Garrote|GARROTE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat grapple attacks.&amp;quot;&amp;gt;Grapple Mastery+&amp;lt;/span&amp;gt; ([[Grapple Mastery|GMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Gain greater control over your warcries. A rank 1, the vocal stress of each warcry is reduced by a third. A rank 2, you will be able to affect the undead with your warcries. At rank 3, the vocal stress of each warcry is instead reduced by half.&amp;quot;&amp;gt;Griffin&#039;s Voice&amp;lt;/span&amp;gt; ([[Griffin&#039;s Voice|GRIFFIN]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Causes a caster to forget a readied spell. Causes a good deal of pain in men.&amp;quot;&amp;gt;Groin Kick&amp;lt;/span&amp;gt; ([[Groin Kick|GKICK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cut the back of the leg, knocking a victim prone.&amp;quot;&amp;gt;Hamstring&amp;lt;/span&amp;gt; ([[Hamstring|HAMSTRING]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Daze an opponent with a punch to the head.&amp;quot;&amp;gt;Haymaker&amp;lt;/span&amp;gt; ([[Haymaker|HAYMAKER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Stun an opponent by putting your head into theirs.&amp;quot;&amp;gt;Headbutt&amp;lt;/span&amp;gt; ([[Headbutt|HEADBUTT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;This is a martial stance that provides the ability to shake off negative spell effects.&amp;quot;&amp;gt;Inner Harmony&amp;lt;/span&amp;gt; ([[Inner Harmony|IHARMONY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).&amp;quot;&amp;gt;Internal Power&amp;lt;/span&amp;gt; ([[Internal Power|IPOWER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25), rank 3 (+35).&amp;quot;&amp;gt;Ki Focus&amp;lt;/span&amp;gt; ([[Ki Focus|KIFOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat kick attacks.&amp;quot;&amp;gt;Kick Mastery+&amp;lt;/span&amp;gt; ([[Kick Mastery|KMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces the opponent&#039;s stance with this single attack. Extra roundtime for the attacker.&amp;quot;&amp;gt;Mighty Blow&amp;lt;/span&amp;gt; ([[Mighty Blow|MBLOW]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;String multiple arrows on a single pull and fire.&amp;quot;&amp;gt;Multi-Fire&amp;lt;/span&amp;gt; ([[Multi-Fire|MFIRE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their Target Defense (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20.&amp;quot;&amp;gt;Mystic Strike&amp;lt;/span&amp;gt; ([[Mystic Strike|MYSTICSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Parry an attack more often. An extra 5% chance per rank (15% at mastery).&amp;quot;&amp;gt;Parry Mastery+&amp;lt;/span&amp;gt; ([[Parry Mastery|PMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).&amp;quot;&amp;gt;Perfect Self+&amp;lt;/span&amp;gt; ([[Perfect Self|PERFECTSELF]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.&amp;quot;&amp;gt;Precision+&amp;lt;/span&amp;gt; ([[Precision|PRECISION]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance, increase aim success chance.&amp;quot;&amp;gt;Predator&#039;s Eye&amp;lt;/span&amp;gt; ([[Predator&#039;s Eye|PREDATOR]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat punch attacks.&amp;quot;&amp;gt;Punch Mastery+&amp;lt;/span&amp;gt; ([[Punch Mastery|PUNCHMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.&amp;quot;&amp;gt;Quickstrike&amp;lt;/span&amp;gt; ([[Quickstrike|QSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. Momentum from an unarmed strike against one foe to your next.&amp;quot;&amp;gt;Rolling Krynch Stance&amp;lt;/span&amp;gt; ([[Rolling Krynch Stance|KRYNCH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.&amp;quot;&amp;gt;Shadow Mastery&amp;lt;/span&amp;gt; ([[Shadow Mastery|SMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt; ([[Shield Bash|SBASH]]) &lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to Shield Bash, but can be much more devastating -- for the attacker and the defender.&amp;quot;&amp;gt;Shield Charge&amp;lt;/span&amp;gt; ([[Shield Charge|SCHARGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A passive skill that increases AS and DS when grouped with others that have the same skill.&amp;quot;&amp;gt;Side by Side+&amp;lt;/span&amp;gt; ([[Side by Side|SIDEBYSIDE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack an opponent from hiding without revealing your position -- or identity.&amp;quot;&amp;gt;Silent Strike&amp;lt;/span&amp;gt; ([[Silent Strike|SILENTSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. Chance to outright avoid mind and soul warding spells.&amp;quot;&amp;gt;Slippery Mind&amp;lt;/span&amp;gt; ([[Slippery Mind|SLIPPERYMIND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization I+&amp;lt;/span&amp;gt; ([[Specialization|WSPEC1]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a second specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization II+&amp;lt;/span&amp;gt; ([[Specialization|WSPEC2]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a third weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization III+&amp;lt;/span&amp;gt; ([[Specialization|WSPEC3]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target.&amp;quot;&amp;gt;Spell Cleave&amp;lt;/span&amp;gt; ([[Spell Cleaving|SCLEAVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.&amp;quot;&amp;gt;Spell Parry+&amp;lt;/span&amp;gt; ([[Spell Parry|SPARRY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target.&amp;quot;&amp;gt;Spell Thieve&amp;lt;/span&amp;gt; ([[Spell Thieve|THIEVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases attack strength and dodge skill for a single attack.&amp;quot;&amp;gt;Spin Attack&amp;lt;/span&amp;gt; ([[Spin Attack|SATTACK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.&amp;quot;&amp;gt;Staggering Blow&amp;lt;/span&amp;gt; ([[Staggering Blow|SBLOW]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Instead of a parry, automatically counter with a jab.&amp;quot;&amp;gt;Stance of the Mongoose&amp;lt;/span&amp;gt; ([[Stance of the Mongoose|MONGOOSE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Perform discounted cost QUICKSTRIKE attacks.&amp;quot;&amp;gt;Striking Asp Stance&amp;lt;/span&amp;gt; ([[Striking Asp Stance|ASP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Perform certain actions while stunned.&amp;quot;&amp;gt;Stun Maneuvers&amp;lt;/span&amp;gt; ([[Stun Maneuvers|STUNMAN]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to Subdue, except you don&#039;t hide first.&amp;quot;&amp;gt;Subdual Strike&amp;lt;/span&amp;gt; ([[Subdual Strike|SSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack a foe from hiding, with the intention of knocking them out.&amp;quot;&amp;gt;Subdue&amp;lt;/span&amp;gt; ([[Subdue|SUBDUE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Disables, reduces stance, and does a small amount of damage to a target.&amp;quot;&amp;gt;Sucker Punch&amp;lt;/span&amp;gt; ([[Sucker Punch|SPUNCH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to break or disarm an opponent&#039;s shield.&amp;quot;&amp;gt;Sunder Shield&amp;lt;/span&amp;gt; ([[Sunder Shield|SUNDER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Temporarily increases one&#039;s strength bonus. Adds +8 at rank 1, +16 at rank 5.&amp;quot;&amp;gt;Surge of Strength&amp;lt;/span&amp;gt; ([[Surge of Strength|SURGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using your legs, drop to the ground and knock the feet out from under an opponent.&amp;quot;&amp;gt;Sweep&amp;lt;/span&amp;gt; ([[Sweep|SWEEP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.&amp;quot;&amp;gt;Tackle&amp;lt;/span&amp;gt; ([[Tackle|TACKLE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Warriors and Paladins using permanently ensorcelled and fully bonded weapon in combat will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.&amp;quot;&amp;gt;Tainted Bond&amp;lt;/span&amp;gt; ([[Tainted Bond|TAINTED]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt; ([[Trip|TRIP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces E/B/P by the opponent&amp;quot;&amp;gt;Truehand&amp;lt;/span&amp;gt; ([[Truehand|TRUEHAND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using both fists, smash an opponent. May knockdown and/or stun an opponent.&amp;quot;&amp;gt;Twin Hammerfists&amp;lt;/span&amp;gt; ([[Twin Hammerfists|TWINHAMM]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Grants the ability to use some combat maneuvers without requiring a weapon in hand. The following maneuvers are affected by unarmed specialist; disarm, feint, subdue, subdual strike, and cheapshots. Monks know this maneuver without having to train in it.&amp;quot;&amp;gt;Unarmed Specialist+&amp;lt;/span&amp;gt; ([[Unarmed Specialist|UNARMEDSPEC]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.&amp;quot;&amp;gt;Vanish&amp;lt;/span&amp;gt; ([[Vanish|VANISH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.&amp;quot;&amp;gt;Weapon Bonding+&amp;lt;/span&amp;gt; ([[Weapon Bonding|BOND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;This is a Martial Stance. The combatant gains the ability to switch with relative ease between targets when making multiple melee attacks.&amp;quot;&amp;gt;Whirling Dervish&amp;lt;/span&amp;gt; ([[Whirling Dervish|DERVISH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===The Old-Formatted List===&lt;br /&gt;
&amp;lt;small&amp;gt;Legend: &#039;&#039;&#039;B&#039;&#039;&#039;=[[Bard]], &#039;&#039;&#039;M&#039;&#039;&#039;=[[Monk]], &#039;&#039;&#039;P&#039;&#039;&#039;=[[Paladin]], &#039;&#039;&#039;Ra&#039;&#039;&#039;=[[Ranger]], &#039;&#039;&#039;Ro&#039;&#039;&#039;=[[Rogue]], &#039;&#039;&#039;W&#039;&#039;&#039;=[[Warrior]], &#039;&#039;&#039;All&#039;&#039;&#039;=Available to all [[profession]]s.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Armor Spike Focus]]&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them.  Upon completion, the defender will be prone and in an offensive stance.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Berserk]] - Go into a blind berserker rage.  Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Burst of Swiftness]] - Increases [[Agility]] and [[Dexterity]] bonuses.&lt;br /&gt;
*&#039;&#039;&#039;B/M/P/W&#039;&#039;&#039; [[Cman charge|Charge]] - Setting a polearm and charge with it at an opponent.&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ro&#039;&#039;&#039; [[Cheapshots]] - Employs various &amp;quot;cheap&amp;quot; tactics, such as a nosetweak, eyepoke, etc.&lt;br /&gt;
*&#039;&#039;&#039;B/M/P/Ra/Ro/W&#039;&#039;&#039; [[Combat Focus]] - Add +2 generic TD (+10 at mastery).&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Combat Mastery]] - Normally, you&#039;re limited to 20% stance changes.  This allows 10% (1 rank) or 5% (2 ranks) stance changes.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Combat Mobility]] - If prone, instantly stand when attacked, unless you&#039;re immobilized.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Combat Movement]] - Increase DS by +2 per rank (+10 at mastery).&lt;br /&gt;
*&#039;&#039;&#039;M/P/Ro/W&#039;&#039;&#039; [[Combat Toughness]] - Increase your HP by 5 + 10 per rank (+35 total, at mastery).&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Coup de Grace]] - Instantly kills a disabled and weakened victim and gives a slight AS bonus.&lt;br /&gt;
*&#039;&#039;&#039;M/P/Ro/W&#039;&#039;&#039; [[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Cunning Defense]] - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Cutthroat]] - Silences the victim until the throat wound is cured.  Does not cause instant death.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Dirtkick]] - Kick a clump of dirt in an opponent&#039;s face.  Reduces their perception.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Disarm Weapon]] - Remove a weapon from an opponent&#039;s grasp.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Divert]] - From hiding, you attempt to divert your foe&#039;s attention, luring them to an adjacent room.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro&#039;&#039;&#039; [[Duck and Weave]] - A 30 second boost to evade chance&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Evade Mastery]] - Passive skill that adds a percentage to evasion.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Executioner&#039;s Stance]]&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Feint]] - Reduces an opponent&#039;s stance with a faked attack.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Flurry of Blows]] - [[Martial Stance]]. JAB multiple foes in area with no additional [[RT]].&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ra/Ro&#039;&#039;&#039; [[Garrote]] - Choke a victim with a wire, will cause death after a period of time.&lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Grapple Mastery]] - Increases proficiency with unarmed combat grapple attacks. &lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Griffin&#039;s Voice]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Groin Kick]] - Causes a caster to forget a readied spell.  Causes a good deal of pain in men.&lt;br /&gt;
*&#039;&#039;&#039;B/Ra/Ro/W&#039;&#039;&#039; [[Hamstring]] - Cut the back of the leg, knocking a victim prone.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Haymaker]] - Daze an opponent with a punch to the head.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Headbutt]] - Stun an opponent by putting your head into theirs.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Inner Harmony]] - This is a martial stance that provides the ability to shake off negative spell effects.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Internal Power]] - Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP).&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Ki Focus]] - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).&lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Kick Mastery]] - Increases proficiency with unarmed combat kick attacks.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Mighty Blow]] - Reduces the opponent&#039;s stance with this single attack.  Extra [[roundtime]] for the attacker.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Multi-Fire]] - String multiple arrows on a single pull and fire.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Mystic Strike]] - ?&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Parry Mastery]] - Parry an attack more often.  An extra 5% chance per rank (15% at mastery).&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage.  75% effective at 1 rank, 100% effective at 2 ranks.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Perfect Self]] - Permanently enhances all ten [[statistic|stats]] by 2 per rank. Requires [[Surge of Strength]] (Rank 3) and [[Burst of Swiftness]] (Rank 3).&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Predator&#039;s Eye]] - [[Martial Stance]], increase aim success chance &lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Punch Mastery]] - Increases proficiency with unarmed combat punch attacks. &lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Rolling Krynch Stance]] - [[Martial Stance]]. Momentum from an unarmed strike against one foe to your next.&lt;br /&gt;
*&#039;&#039;&#039;Ra/Ro&#039;&#039;&#039; [[Shadow Mastery]] - Temporarily increases effective training in [[Stalking and Hiding]] and reduces the roundtime associated with this skill.&lt;br /&gt;
*&#039;&#039;&#039;B/Ra/Ro/P/W&#039;&#039;&#039; [[Shield Bash]] - Using your shield, bash an opponent.  Does little damage, but can reduce the stance of, stun, and knock down an opponent&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Shield Charge]] - Similar to above, but can be much more devastating -- for the attacker and the defender.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro&#039;&#039;&#039; [[Slippery Mind]] - [[Martial Stance]]. Chance to outright avoid mind and soul warding spells.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] I - Increases the effective use of a specific weapon type.  +10 to AS at mastery, and works with skills that use your weapon.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] II - See above, but for a different weapon type.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] III - See above, but for yet another weapon type.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Spell Cleaving]]&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Spell Parry]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Spell Thieve]]&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ro/W&#039;&#039;&#039; [[Spin Attack]] - Increases [[attack strength]] and [[dodge]] skill for a single attack.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Staggering Blow]] - Attack an opponent, and place them in [[roundtime]].  May knock opponents into an adjacent room.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Stance of the Mongoose]] - Instead of a parry, automatically counter with a jab.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Striking Asp Stance]] - Perform discounted cost QUICKSTRIKE attacks.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Stun Maneuvers]] - Perform certain actions while stunned.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Subdual Strike]] - Similar to Subdue, except you don&#039;t hide first.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Subdue]] - Attack a foe from hiding, with the intention of knocking them out.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Sunder Shield]] - Attempt to break or disarm an opponent&#039;s shield.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Surge of Strength]] - Temporarily increases one&#039;s [[strength]] bonus.  Adds +8 at rank 1, +16 at rank 5.&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ra/Ro&#039;&#039;&#039; [[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Tackle]] - Similar to sweep, except one uses his entire body, and with less finesse.  Although, potentially more devastating.&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Tainted Bond]]&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Truehand]] - Increases the effective die roll of an attack.  IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces [[Evade|E]]/[[Block|B]]/[[Parry|P]] by the opponent,&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Twin Hammerfists]] - Using both fists, smash an opponent.  May knockdown and/or stun an opponent.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Unarmed Specialist]]&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Weapon Bonding]] - Similar to weapon specialization, except for a single weapon, and there are much more benefits.  A must for any [[warrior]].&lt;br /&gt;
*&#039;&#039;&#039;Ro/W&#039;&#039;&#039; [[Whirling Dervish]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Vanish]] - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Legend: &#039;&#039;&#039;B&#039;&#039;&#039;=Bard, &#039;&#039;&#039;M&#039;&#039;&#039;=Monk, &#039;&#039;&#039;P&#039;&#039;&#039;=Paladin, &#039;&#039;&#039;Ra&#039;&#039;&#039;=Ranger, &#039;&#039;&#039;Ro&#039;&#039;&#039;=Rogue, &#039;&#039;&#039;W&#039;&#039;&#039;=Warrior, &#039;&#039;&#039;All&#039;&#039;&#039;=Available to all [[profession]]s.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Combat maneuvers (saved posts)]]&lt;br /&gt;
*[[Cman charge testing (saved post)]]: Player testing circa 2008&lt;br /&gt;
*http://www.play.net/gs4/info/maneuvers/&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Combat%20Maneuvers%20Discussion/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Combat Maneuvers| ]]&lt;/div&gt;</summary>
		<author><name>KEITHM</name></author>
	</entry>
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