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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-24T20:01:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shimmering_fungus&amp;diff=72387</id>
		<title>Shimmering fungus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shimmering_fungus&amp;diff=72387"/>
		<updated>2015-12-17T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;KEITHOBAD: /* Hunting strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 35&lt;br /&gt;
| type = Plantlife&lt;br /&gt;
| family = fungus&lt;br /&gt;
| attacks = Special.&lt;br /&gt;
| area = [[Wraithenmist]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A shimmering fungus has got to be one of the largest fungi in the lands.  Easily four feet tall, the fungi is nearly invisible against the backdrop of its surroundings thanks to its blended colors.  The wide cap of the fungus exposes the large sacs on its underside, waiting to spread new spores on the wind.  Light catches off the top of the cap, causing it to glitter slightly.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Some directly targeted spells will cause the fungus to create a handful of Maw Spores which act as aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
Shimmering Fungus may be affected by unfocused maelstrom, Cone of elements, and Ball Spells that splash damage onto it from targeting other critters.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1305 Shimmering fungus on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 33&lt;br /&gt;
|levelm1 = 34&lt;br /&gt;
|level = 35&lt;br /&gt;
|levelp1 = 36&lt;br /&gt;
|levelp2 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wraithenmist creatures]]&lt;/div&gt;</summary>
		<author><name>KEITHOBAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yansio_clothing&amp;diff=71012</id>
		<title>Yansio clothing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yansio_clothing&amp;diff=71012"/>
		<updated>2015-10-23T04:23:45Z</updated>

		<summary type="html">&lt;p&gt;KEITHOBAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WIP --Excerpt taken from PC forum and edited for format&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an example of the unlocked Yansio scripts , here are the hat ones when worn and when held:&lt;br /&gt;
&lt;br /&gt;
TURN: You pull your black leather hat from your head and toss it into the air with a look of triumph. Catching it on the way back down you give a satisfied smile and set it back onto your head.&lt;br /&gt;
&lt;br /&gt;
TILT: You nod while tilting your black leather hat forward and giving a quick, teeth-flashing grin.&lt;br /&gt;
&lt;br /&gt;
PUSH: Tipping your black leather hat back, you lay your thumb against the edge to hold it up and away from your face.&lt;br /&gt;
&lt;br /&gt;
WAVE: Lifting your hat, you wave it slowly in the air as if to gain attention, then resettle it firmly upon your head.&lt;br /&gt;
&lt;br /&gt;
KISS: Pursing your lips with thought, you reach up and casually finger the brim of your hat.&lt;br /&gt;
&lt;br /&gt;
FLIP: Tilting your hat into your hand, you briefly remove it and examine the brim. After a firm and crisp run of your fingers along the edge to ensure its form, you nod and replace it on your head.&lt;br /&gt;
&lt;br /&gt;
REMOVE: You take a crisp ebon leather hat with a slender wine silk band off your head.&lt;br /&gt;
&lt;br /&gt;
KISS (while in hand I assume?): You idly turn your hat over in your hand, your lips pursed in thought.&lt;br /&gt;
&lt;br /&gt;
FLIP (in hand): You flip the hat over in your hand, shaking it firmly to dislodge any dust or debris from within. Afterwards, you turn it back over and quickly dust its exterior.&lt;br /&gt;
&lt;br /&gt;
WAVE (in hand): Briefly, you wave your hat as if to gain attention, then lower it to your side.&lt;/div&gt;</summary>
		<author><name>KEITHOBAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yansio_clothing&amp;diff=70973</id>
		<title>Yansio clothing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yansio_clothing&amp;diff=70973"/>
		<updated>2015-10-22T19:39:18Z</updated>

		<summary type="html">&lt;p&gt;KEITHOBAD: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;WIP&amp;#039;&amp;#039;&amp;#039;  As an example of the unlocked Yansio scripts , here are the hat ones when worn and when held:  &amp;gt;turn my hat You pull your black leather hat from your head and toss ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WIP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an example of the unlocked Yansio scripts , here are the hat ones when worn and when held:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my hat&lt;br /&gt;
You pull your black leather hat from your head and toss it into the air with a look of triumph. Catching it on the way back down you give a satisfied smile and set it back onto your head.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tilt my hat&lt;br /&gt;
You nod while tilting your black leather hat forward and giving a quick, teeth-flashing grin.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my hat&lt;br /&gt;
Tipping your black leather hat back, you lay your thumb against the edge to hold it up and away from your face.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wave my hat&lt;br /&gt;
Lifting your hat, you wave it slowly in the air as if to gain attention, then resettle it firmly upon your head.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;kiss my hat&lt;br /&gt;
Pursing your lips with thought, you reach up and casually finger the brim of your hat.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flip my hat&lt;br /&gt;
Tilting your hat into your hand, you briefly remove it and examine the brim. After a firm and crisp run of your fingers along the edge to ensure its form, you nod and replace it on your head.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rem my hat&lt;br /&gt;
You take a crisp ebon leather hat with a slender wine silk band off your head.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;kiss my hat&lt;br /&gt;
You idly turn your hat over in your hand, your lips pursed in thought.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flip my hat&lt;br /&gt;
You flip the hat over in your hand, shaking it firmly to dislodge any dust or debris from within. Afterwards, you turn it back over and quickly dust its exterior.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wave my hat&lt;br /&gt;
Briefly, you wave your hat as if to gain attention, then lower it to your side.&lt;/div&gt;</summary>
		<author><name>KEITHOBAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Peretta_mask&amp;diff=70972</id>
		<title>Peretta mask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Peretta_mask&amp;diff=70972"/>
		<updated>2015-10-22T19:31:20Z</updated>

		<summary type="html">&lt;p&gt;KEITHOBAD: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;WORK IN PROGRESS, WHAT I&amp;#039;VE FOUND SO FAR&amp;#039;&amp;#039;&amp;#039;  You analyze your deep crimson cloak and sense that the item is largely free from merchant alteration restrictions.  The creator...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WORK IN PROGRESS, WHAT I&#039;VE FOUND SO FAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You analyze your deep crimson cloak and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
A deep crimson cloak wrought from triple-layered gossamer cannot be detailed to indicate that it is completely skin-tight or that it isn&#039;t long enough to &amp;quot;billow up&amp;quot; in certain situations, but it is otherwise able to be altered, so long as it remains a cloak or cloak-like item.&lt;br /&gt;
&lt;br /&gt;
The a deep crimson cloak wrought from triple-layered gossamer can be customized in the following manner, where any talented merchant can customize the bolded sections. Note that customizations cannot use first or third person references:&lt;br /&gt;
&lt;br /&gt;
(RUB) You fiddle with the edges of your deep crimson cloak in a fit of nervous energy.&lt;br /&gt;
&lt;br /&gt;
(STAND) You push back your deep crimson cloak and immediately shift into a relaxed stance.&lt;br /&gt;
&lt;br /&gt;
(TOSS) With a flourish, you toss your deep crimson cloak over your shoulder, tilting your chin upward in a show of confidence.&lt;br /&gt;
&lt;br /&gt;
(WAVE) You narrow your eyes, then suddenly step aggressively forward, letting your deep crimson cloak billow behind you.&lt;br /&gt;
(WAVE) Narrowing your eyes, you suddenly scoot aggressively sideways, dragging your deep crimson cloak along the ground/floor.&lt;br /&gt;
&lt;br /&gt;
(BOW) Pulling up the edges of your deep crimson cloak, you execute a stately bow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, you are able to use RUB, STAND, TURN, NUDGE, TOSS, WAVE (with target), BOW, and SPIN. This cloak may only be unlocked further within special, rare circumstances.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the deep crimson cloak for you or have its pockets deepened.&lt;/div&gt;</summary>
		<author><name>KEITHOBAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit&amp;diff=70573</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit&amp;diff=70573"/>
		<updated>2015-10-18T00:35:22Z</updated>

		<summary type="html">&lt;p&gt;KEITHOBAD: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[character]]&#039;s current and maximum spirit points can be found using the [[HEALTH (verb)|HEALTH]] command.  The amount of maximum spirit points a character has is determined by that character&#039;s [[Aura]] statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.) Maximum spirit can be increased though [[Enhancive item|enhancive items]], to an ultimate maximum of 13 points.&lt;br /&gt;
&lt;br /&gt;
Different races will recover spirit at different intervals, or [[spirit regeneration]] rates.  In addition, [[Cleric]]s and [[Empath]]s can [[MEDITATE (verb)|MEDITATE]] to gain spirit back faster, as is done with [[health]] and [[mana]].&lt;br /&gt;
&lt;br /&gt;
==Uses of Spirit Points==&lt;br /&gt;
&lt;br /&gt;
* Spirit points play an integral role in many of the signs of the [[Council of Light]].  &lt;br /&gt;
* Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.&lt;br /&gt;
* Certain advanced [[Alchemy]] recipes require the alchemist to [[ALCHEMY CHANNEL (verb)|channel]] spirit points into the formulation. (This always consumes 2 points.)&lt;br /&gt;
* Casting certain [[Cleric]] and [[Paladin]] spells can require spirit points, notably [[Well of Life (308)]] and [[Raise Dead (318)]].&lt;br /&gt;
* Certain high-level areas such as [[the Rift]] and the [[Elemental Confluence]] can drain spirit upon entry.&lt;br /&gt;
&lt;br /&gt;
Having fewer than 1 spirit point results in a [[spirit death]].&lt;br /&gt;
&lt;br /&gt;
== Spirit Regeneration ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Center|Race&lt;br /&gt;
!Center|On-Node&lt;br /&gt;
!Center|Off-Node&lt;br /&gt;
|-&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
!Center|4/5&lt;br /&gt;
!Center|2/5&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
!Center|4/5&lt;br /&gt;
!Center|2/5&lt;br /&gt;
|-&lt;br /&gt;
|Halfling&lt;br /&gt;
!Center|4/5&lt;br /&gt;
!Center|2/5&lt;br /&gt;
|-&lt;br /&gt;
|Human&lt;br /&gt;
!Center|2/3&lt;br /&gt;
!Center|1/3&lt;br /&gt;
|-&lt;br /&gt;
|Giantman&lt;br /&gt;
!Center|2/3&lt;br /&gt;
!Center|1/3&lt;br /&gt;
|-&lt;br /&gt;
|Burghal Gnome&lt;br /&gt;
!Center|2/3&lt;br /&gt;
!Center|1/3&lt;br /&gt;
|-&lt;br /&gt;
|Half-Elf&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Half-Krolvin&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Sylvankind&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Aelotoi&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Erithian&lt;br /&gt;
!Center|2/4&lt;br /&gt;
!Center|1/4&lt;br /&gt;
|-&lt;br /&gt;
|Elf&lt;br /&gt;
!Center|2/5&lt;br /&gt;
!Center|1/5&lt;br /&gt;
|-&lt;br /&gt;
|Dark-Elf&lt;br /&gt;
!Center|2/5&lt;br /&gt;
!Center|1/5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low Spirit Penalties ==&lt;br /&gt;
A character may experience penalties to combat modifiers when they have less than full spirit points. The exact penalties for having less than maximum spirit are outlined in the table below (as per the post by [[GameMaster|GM]] Oscuro on 23 January 2009 and GM Estild on 19 November 2014). Note that these penalties have exceptions for [[enhancive|enhanced]] spirit point totals beyond 10 (the maximum possible without [[enhancive]] items).&lt;br /&gt;
*&#039;&#039;&#039;Maximum Spirit [[enhancive|Enhancives]]&#039;&#039;&#039; - The [[character|characters]] maximum spirit is considered to be 10 for the purpose of low spirit penalties. That is, if the [[character|characters]] maximum spirit is 11, 12, or 13, they will only experience penalties when their spirit point total reaches 7 or less. &lt;br /&gt;
*&#039;&#039;&#039;[[Aura]] [[enhancive|Enhancives]]&#039;&#039;&#039; - The [[character|characters]] maximum spirit total is used as normal. That is, if the [[character]] has 8/11, 8/12, or 9/13 spirit, they will to experience penalties. &lt;br /&gt;
*&#039;&#039;&#039;Combined Spirit/[[Aura]] [[enhancive|Enhancives]]&#039;&#039;&#039; - The [[character|characters]] maximum spirit total, as determined by their [[enhancive|enhanced]] [[aura]] [[stat|statistic]] is considered before max spirit [[enhancive|enhancers]]. For instance, a character with an [[aura]] of 125-130 and any number of max spirit [[enhancive|enhancers]] will have 13 spirit and will experience penalties at 9/13 spirit.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Center|Percentage of &#039;&#039;&#039;MAX&#039;&#039;&#039; Spirit&lt;br /&gt;
!Center|Effect on [[Attack strength|AS]]&lt;br /&gt;
!Center|Effect on [[Evade]], [[Block]], &amp;amp; [[Parry]] [[DS]]&lt;br /&gt;
|-&lt;br /&gt;
|75% - 100% Max Spirit&lt;br /&gt;
!No penalty.&lt;br /&gt;
!No penalty.&lt;br /&gt;
|-&lt;br /&gt;
|50% to 74% Max Spirit&lt;br /&gt;
!-20% &lt;br /&gt;
!-10%&lt;br /&gt;
|-&lt;br /&gt;
|25% - 49%&lt;br /&gt;
!-35% &lt;br /&gt;
!-20% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Less&#039;&#039; than 25%&lt;br /&gt;
!-50%&lt;br /&gt;
!-30%&lt;br /&gt;
|}&lt;br /&gt;
*Every point of spirit missing increases the chance to fail a [[maneuver]] (Estild).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Distilled SPIRITs (saved post)]]&lt;br /&gt;
* [[Spirit-well potion]]&lt;br /&gt;
* [[Spirit regeneration crystal]]&lt;br /&gt;
* [[Spirit regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>KEITHOBAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Training_point&amp;diff=69217</id>
		<title>Training point</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Training_point&amp;diff=69217"/>
		<updated>2015-09-24T17:35:11Z</updated>

		<summary type="html">&lt;p&gt;KEITHOBAD: Was missing a &amp;#039;)&amp;#039; before the /20.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training points are points characters acquire as they gain experience.  A character uses the training points to train up in their various [[skills]].&lt;br /&gt;
&lt;br /&gt;
There are two types of training points.  Mental training points and physical training points.  They are calculated by the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;MTPs = 25 + [([[LOG]] + [[INT]] + [[WIS]] + [[INF]] + (([[AUR]] + [[DIS]]) &amp;amp;divide; 2)) &amp;amp;divide; 20]&amp;lt;br&amp;gt;PTPs = 25 + [([[STR]] + [[CON]] + [[DEX]] + [[AGI]] + (([[AUR]] + [[DIS]]) &amp;amp;divide; 2)) &amp;amp;divide; 20]&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&#039;&#039;Note: A character&#039;s prime requisites are doubled for the above formulas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character maxed out in their stats could, therefore, have a maximum of 50 TPs of each type per level.  If two of the stats are prime requisites of the character&#039;s class, the maximum TPs that can be obtained are 60.  For example, a rogue has two physical stats as the prime requisites: dexterity and agility.  Therefore, a rogue can have a maximum of 60 PTPs and 50 MTPs in a given level.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*http://www.play.net/gs4/info/stats.asp#training&lt;br /&gt;
*[https://github.com/Hymore246/GS4-Character-Planner Hymore&#039;s GSIV Character Planner]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Training_Spreadsheet Training spreadsheet on GSGuide]&lt;br /&gt;
&lt;br /&gt;
[[category:New Player]]&lt;/div&gt;</summary>
		<author><name>KEITHOBAD</name></author>
	</entry>
</feed>