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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KOMBAT</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/KOMBAT"/>
	<updated>2026-05-18T11:12:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_moor_wight&amp;diff=132401</id>
		<title>Greater moor wight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_moor_wight&amp;diff=132401"/>
		<updated>2020-06-13T03:34:00Z</updated>

		<summary type="html">&lt;p&gt;KOMBAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 39&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Wight&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Black Moor&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Miasmal Forest&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Broadsword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 252 - 267&lt;br /&gt;
| PA2 = Handaxe&lt;br /&gt;
| PAB = 252&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Cold Snap (512)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Elemental Dispel (417)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 170 - 195&lt;br /&gt;
| Ranged =&lt;br /&gt;
| Thrown = 213 &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 133&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 146&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 160&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 145&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Haste (506)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Mass Blur (911)&lt;br /&gt;
| DSP3 = Prismatic Guard (905)&lt;br /&gt;
| DSP4 = Spirit Defense (103)&lt;br /&gt;
| DSP5 = Spirit Warding I (101)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet essence dust]]&lt;br /&gt;
 | skin = a wight mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Once beautiful beyond comprehension, the moor wight before you is now as disgusting as it was once charming.  The wight has a slender, decaying body hidden by tattered and fading robes.  Plainly written across the moor wight&#039;s face is an expression of eternal anguish and pain, silently speaking of the horrofic events which unfolded during its life to bring it to this sad state.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Greater moor wights are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight gestures arcanely.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
===Summoning Powers===&lt;br /&gt;
Similar to their [[lesser moor wight|lesser brethren]], [[greater moor wight]]s have even more potent abilities to conjure into existence other undead beings.&lt;br /&gt;
&lt;br /&gt;
In areas with muddy wetland terrain, these wights are capable of summoning [[greater fetid corpse]]s out of the mire:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&amp;lt;br&amp;gt;&lt;br /&gt;
A greater fetid corpse emerges from the stinking mire, moaning evilly!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If the terrain is too hard and dry to allow this trick, they may instead call upon their less threatening ally, the [[luminous spectre]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&amp;lt;br&amp;gt;&lt;br /&gt;
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Interaction with corpses===&lt;br /&gt;
A [[greater moor wight]] is not going to help rescue you when dead.  In fact, it will further mangle your body:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight rakes ribbons of flesh from your face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And move your corpse about wherever it pleases:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight heads out, dragging your battered body behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1262 Greater moor wight on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 37&lt;br /&gt;
|levelm1 = 38&lt;br /&gt;
|level = 39&lt;br /&gt;
|levelp1 = 40&lt;br /&gt;
|levelp2 = 41&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KOMBAT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ash_hag&amp;diff=130514</id>
		<title>Ash hag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ash_hag&amp;diff=130514"/>
		<updated>2020-04-08T03:41:22Z</updated>

		<summary type="html">&lt;p&gt;KOMBAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =&lt;br /&gt;
| level = 31&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Hag&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| otherclass3 = Mini-boss&lt;br /&gt;
| area =  Greymist Wood&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt; &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Slap&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 210&lt;br /&gt;
| BT1 = Minor Fire (906)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 200&lt;br /&gt;
| WD1 = Immolation (519)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 183 &lt;br /&gt;
| OS1 = Elemental Wave (410) &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Fire Storm&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = 142&lt;br /&gt;
| Bolt = 149&lt;br /&gt;
| UDF =&lt;br /&gt;
| BarTD = 110&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 119&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense II (406)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense III (414)&lt;br /&gt;
| DSP3 = Thurfel&#039;s Ward (503)  &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a hag nose&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it.  Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* Very weak to [[Minor Water (903)]] and [[Major Cold (907)]]&lt;br /&gt;
==Other information==&lt;br /&gt;
Geyser Flats&amp;lt;br /&amp;gt;&lt;br /&gt;
07/09/2008 08:52 PM CDT &lt;br /&gt;
&lt;br /&gt;
The rumblings of the Eye of V&#039;tull have exposed a southeasterly path from the Basalt Flats, in the northern range of Greymist.&lt;br /&gt;
 &lt;br /&gt;
Those wishing to explore this area are warned to be on the lookout for ash hags and fire ogres which might also be exploring the new scenery.&lt;br /&gt;
 &lt;br /&gt;
GS4-Liia&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1672 Ash hag on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 29&lt;br /&gt;
|levelm1 = 30&lt;br /&gt;
|level = 31&lt;br /&gt;
|levelp1 = 32&lt;br /&gt;
|levelp2 = 33&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KOMBAT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_giant&amp;diff=130513</id>
		<title>Fire giant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_giant&amp;diff=130513"/>
		<updated>2020-04-08T03:40:40Z</updated>

		<summary type="html">&lt;p&gt;KOMBAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 36&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Greymist Wood&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  War mattock&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 262&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Fire (908)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 200&lt;br /&gt;
| BT2 = Minor Fire (906)&lt;br /&gt;
| BTB = 200&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 103&lt;br /&gt;
| Ranged = 127 &lt;br /&gt;
| Bolt = 106&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 116&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 142&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I (401)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II (406)&lt;br /&gt;
| DSP3 = Elemental Defense III (414)&lt;br /&gt;
| DSP4 = Resist Elements (602)&lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a fire giant mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Towering high above you, the fire giant stands taller than four of the tallest giantman.  Plumes of steam pour from her smoldering black skin and her flaming hair burns bright red.  Eyes ablaze with fiery red hatred under its heavy brow, she looks at you as a human may look at an gnat.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
A fire giant is able to boost his [[Attack strength|AS]] by +75 on certain swings. &lt;br /&gt;
It is accompanied by this message before he swings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{Log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A fire giant&#039;s eyes blaze with fiery hatred!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1656 Fire giant on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 34&lt;br /&gt;
|levelm1 = 35&lt;br /&gt;
|level = 36&lt;br /&gt;
|levelp1 = 37&lt;br /&gt;
|levelp2 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>KOMBAT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=112255</id>
		<title>Symbol of Supremacy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=112255"/>
		<updated>2018-11-25T21:17:58Z</updated>

		<summary type="html">&lt;p&gt;KOMBAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Supremacy&#039;&#039;&#039;, governed by Lady [[Oleani]], is obtained at the sixteenth step of the [[Order of Voln]]. When invoked the user will receive a +1 bonus per two Voln ranks to [[Attack strength|AS]]/[[CS]]/[[CMAN]]/[[UAF]] against [[Undead|undead]] creatures only.  This symbol has a duration of 10 seconds per Voln rank ([[Stackable|stackable]]). The duration of this symbol when invoked by a Voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel infused with a collective knowledge on the undead and their weaknesses.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The rush of collective knowledge of the undead fades from your mind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Supremacey has a relative cost of 5x [[Symbol of Protection]]. In other words, one use of Supremacy has the same favor cost as five activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Supremacy===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1500 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1500 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3375 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1500 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Oleani]] taught Voln members how to communicate with each other over long distances.&lt;br /&gt;
*She also taught us how to combine our collective experience against the undead to discern their weaknesses, thereby improving each individual member&#039;s combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
For this task you&#039;ll need to purchase &#039;a dozen perfect long stemmed roses&#039; (item #6) from the florist (Lich ID 8715).&lt;br /&gt;
*From the Florist: Out, S, W, Go Temple, Go White Arch, Go Pink Arch (Lich ID 4042).&lt;br /&gt;
*Kneel, Drop Roses.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
You&#039;ll need a ring (item #2, &amp;lt;250 silver) and a band (item #1, &amp;lt;250 silver) for this task which can be purchased at the jewelers (Lich ID 10328). Take them to the altar in the wildflower field:&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, Go Trail, SW, W, W, SW, SW, Go Path, N, N, Go Building (Lich ID 10268).&lt;br /&gt;
*Kneel&lt;br /&gt;
*Put ring on altar, Put band on altar&lt;br /&gt;
*Bow&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>KOMBAT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shelfae_chieftain&amp;diff=112153</id>
		<title>Shelfae chieftain</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shelfae_chieftain&amp;diff=112153"/>
		<updated>2018-11-17T01:27:03Z</updated>

		<summary type="html">&lt;p&gt;KOMBAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 11&lt;br /&gt;
| type = Hybrid Reptilian&lt;br /&gt;
| family = shelfae&lt;br /&gt;
| attacks = Bites, Brawls, Claws, Magic and Weapons.&lt;br /&gt;
| area = [[Marshtown]]&amp;lt;br&amp;gt;[[Coastal Cliffs]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 140&lt;br /&gt;
| asg = 11&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Halberd]]|+130 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+36 to +46 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+6 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a shelfae crest&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat.  Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer.  Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1453 Shelfae chieftain on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 9&lt;br /&gt;
|levelm1 = 10&lt;br /&gt;
|level = 11&lt;br /&gt;
|levelp1 = 12&lt;br /&gt;
|levelp2 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Marshtown creatures]]&lt;br /&gt;
[[Category:Coastal Cliffs creatures]]&lt;/div&gt;</summary>
		<author><name>KOMBAT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Snow_spectre&amp;diff=112152</id>
		<title>Snow spectre</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snow_spectre&amp;diff=112152"/>
		<updated>2018-11-17T01:25:47Z</updated>

		<summary type="html">&lt;p&gt;KOMBAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 9 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Spectre &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Snow Fort &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = ?&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Closed fist]]|+98 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Sheer fear|Fear]]?|+47 to +53 [[Casting strength|CS]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+0 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+0 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = a spectre nail&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The snow spectre floats easily over the ground, seeming to move through solid obstacles with little effort. Its appearance alternates between a flickering, semi-transparent apparition and a near-blinding, white, icy solidity. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1578 Snow spectre on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KOMBAT</name></author>
	</entry>
</feed>