<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KRAKII</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KRAKII"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/KRAKII"/>
	<updated>2026-05-27T17:33:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180698</id>
		<title>User talk:ARMYJEN/Proposal:COMBAT verb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:ARMYJEN/Proposal:COMBAT_verb&amp;diff=180698"/>
		<updated>2022-10-11T20:36:41Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have thoughts on the proposal? Feel free to leave them below and sign them with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:ARMYJEN|ARMYJEN]] ([[User talk:ARMYJEN|talk]]) 09:18, 11 October 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
I love this. Here&#039;s an idea to go alongside it. How about we include something like this within the Adventurer&#039;s Guild? I often find that I turn to the Wiki for details on creatures; why not have a Creature Master in the Adventurer&#039;s Guild whom players can ask about certain monsters in an area? That would bring newer players into the Guild fold earlier, since it could give them insight into new creatures/areas, and it certainly is within the flavor of what the Guild is about. (Signed, Yavs)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
How about just adjust the existing &amp;quot;combat [off|def] &amp;lt;level&amp;gt;&amp;quot; feedback so that it spits back results for the &amp;quot;orc&amp;quot; (troll, demon, nonomino, whatever) that you tell it, instead?&lt;br /&gt;
*If you do &amp;quot;off&amp;quot;, you get your grid of Avd/CvA/DF (based on weapons held/CMans known/Spells known), with maybe three d100 results: what d100 result you need to hit it AT ALL (w/ how much damage you would do), d100 &amp;amp; damage for &amp;quot;+25&amp;quot;, and again for +50.  No, I do not think it is worth making the player figure out what &amp;quot;min +25&amp;quot; and &amp;quot;min +50&amp;quot; equal, just show the darn results.&lt;br /&gt;
*If you do &amp;quot;def&amp;quot;, you get orc&#039;s likelihood of messing with you and what kind of HP could be likely (account for resistances that you have versus the weapons it is actually holding/CMans it knows) at specific die rolls (such as minimum hit at all, +25, and +50).&lt;br /&gt;
*I have no real opinion on whether it would be worth having &amp;quot;all minimums&amp;quot; together, and then &amp;quot;all +25s&amp;quot;, and then &amp;quot;all +50s&amp;quot;, versus all three lines (min/25/50) for the single attack type together.&lt;br /&gt;
[[User:KRAKII|KRAKII]] ([[User talk:KRAKII|talk]]) 15:36, 11 October 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Necrotic_ring&amp;diff=179940</id>
		<title>Talk:Necrotic ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Necrotic_ring&amp;diff=179940"/>
		<updated>2022-10-06T14:48:09Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: Created page with &amp;quot;Should there be an &amp;quot;L&amp;quot; in &amp;quot;crippling&amp;quot; pain felt (in the up-to-9999 charges tier), versus the current &amp;quot;cripping&amp;quot;? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should there be an &amp;quot;L&amp;quot; in &amp;quot;crippling&amp;quot; pain felt (in the up-to-9999 charges tier), versus the current &amp;quot;cripping&amp;quot;? [[User:KRAKII|KRAKII]] ([[User talk:KRAKII|talk]]) 09:48, 6 October 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:EHShop:Quinton_Manse/2022&amp;diff=179829</id>
		<title>Talk:EHShop:Quinton Manse/2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:EHShop:Quinton_Manse/2022&amp;diff=179829"/>
		<updated>2022-10-05T20:28:00Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: Created page with &amp;quot;Should the grey whetstone (price 1250) say that it unlocks to tier THREE (as it does), or only to tier TWO?  Since there is another unlock priced at 5000 that also says tier t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should the grey whetstone (price 1250) say that it unlocks to tier THREE (as it does), or only to tier TWO?  Since there is another unlock priced at 5000 that also says tier three, I would be inclined to save 3750 and buy the grey.  [[User:KRAKII|KRAKII]] ([[User talk:KRAKII|talk]]) 15:28, 5 October 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_Teasers_Archive_by_The_TownCrier/2022_August&amp;diff=172133</id>
		<title>Duskruin Teasers Archive by The TownCrier/2022 August</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_Teasers_Archive_by_The_TownCrier/2022_August&amp;diff=172133"/>
		<updated>2022-08-01T13:44:02Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* New for 202 Duskruin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drfeb2021.jpg|center|800px]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
The August 2022 (Aug 12th-Aug 31st) Duskruin Event includes:&lt;br /&gt;
&lt;br /&gt;
* Duskruin Arena&lt;br /&gt;
* Duskruin Sewers&lt;br /&gt;
* Duskruin Heist&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2022|The Shops of Duskruin Village]]&lt;br /&gt;
* [[High End Scrip Shop]] (HESS)&lt;br /&gt;
* The Duskruin Treasure Trove&lt;br /&gt;
* The Script-removal [[Dabbler]]&lt;br /&gt;
&lt;br /&gt;
==New for 2022 Duskruin==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Shop Listing==&lt;br /&gt;
Main Post: TBD&lt;br /&gt;
&lt;br /&gt;
New for August 2022:&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
==August 2022 Duskruin Item Teasers==&lt;br /&gt;
&lt;br /&gt;
===[[Drunkard Clothing]] by GM Avaluka===&lt;br /&gt;
Drink too much? Don&#039;t drink enough? Need to sneak some potent potable into a fancy event without anyone realizing? Drunkard Clothing may be for you. Messaging even reflects your state of inebriation. Coming to [[BVShop:Secretive Sips|Secretive Sips]]!&lt;br /&gt;
&lt;br /&gt;
Main Post: [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/14464 Official Forum Post]&lt;br /&gt;
&lt;br /&gt;
==News and Updates==&lt;br /&gt;
====2022-07-25====&lt;br /&gt;
No new [[Animalistic Spirit]]s this run! Per Avaluka: &amp;quot;I, unfortunately, did not get enough time to do any noun additions for this run. Hoping for next run to do a full sweep and add of more nouns. (Sorry if anyone was hoping for some new ones this run!)&amp;quot; [https://discord.com/channels/226045346399256576/594009933763051549/1001109464809750558 Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{lastrev}}&lt;br /&gt;
[[Category: TownCrier]][[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coraesine&amp;diff=172096</id>
		<title>Coraesine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coraesine&amp;diff=172096"/>
		<updated>2022-07-31T02:16:58Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Pure Coraesine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{material&lt;br /&gt;
 | image = coraesine.jpg&lt;br /&gt;
 | off = +15&lt;br /&gt;
 | def = N/A&lt;br /&gt;
 | str = 20&lt;br /&gt;
 | dur = 40&lt;br /&gt;
 | weight = ?&lt;br /&gt;
 | use = Weapons&lt;br /&gt;
 | rarity = Extremely Rare&lt;br /&gt;
 | special = Double Strike, Air [[Flare]]s&lt;br /&gt;
 | color = Misty white, grey swirls&lt;br /&gt;
 | dye = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coraesine&#039;&#039;&#039; is among the rarest metals in Elanthia, and only a handful of locations where it can be mined are known, most all near large foci of [[mana]]. In color, it is a misty white, its surface swirled with veins of dark grey, and it is rumored that it can be dyed, but not by normal means. When it is found in natural form, it is most always in large chunks the size of a [[giantman]]&#039;s fist. Its natural enchantment is roughly the equivalent of [[glaes]].&lt;br /&gt;
&lt;br /&gt;
Coraesine is a highly magical metal, and often unpredictable in nature, giving birth to tales that it has a sentience about it. Some legends say that it is the petrified forms of great air elementals defeated by their earthen cousins and forever imprisoned in the form they hate most. It has several unusual properties, and can only be forged into a weapon or ornamentation, as its inherent magical qualities are more dangerous than beneficial when used as armor. Some magical weapons of this material have been known to speed the wielder up in an instant, allowing them to strike more than once, and emit powerful blasts of air intense enough to wound a foe. There is a darker side to the metal as well - it can actually turn its abilities on the wielder if it is not used to them, or as the more superstitious say, does not like them. The longer one wields some pure coraesine weapons, the more beneficial they will be, as if the material itself becomes attuned to its user. There are less-pure forms of coraesine that have been forged into weapons, and while they retain their natural enchantment, their more prized abilities do not show themselves. Less-pure weapons of coraesine retain some of their abilities, but due to the varying levels of quality in metals, and especially highly magical metals such as coraesine, this is usually dependant on the individual weapon or smith who forged it.&lt;br /&gt;
&lt;br /&gt;
The [[Faendryl]] were the first to discover coraesine after their exile, in the mines of [[Rhoska-Tor]]. They worked easily with the highly magical metal, amused by the fact that even if they were brought down in battle, their weapons would sometimes avenge them when the enemy tried to wield them. It has been discovered in other locations, but none have been able to work it as well as the Faendryl.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Coraesine is an air-aligned metal with multiple magical properties.  Not only does the metal give a weapon the power of air [[flare]]s, but the weapon will also allow the wielder to make two strikes just as fast as he or she would normally be able to make one.  In fact, the air flares possessed by a coraesine weapon are sometimes capable of harming an opponent even if the blade never touches the opponent.  They will also sometimes form a vortex that&#039;ll carry the opponent to another location.&lt;br /&gt;
&lt;br /&gt;
There are, typically, two types of coraesine weapons within Elanthia.  Old coraesine and new coraesine.  New coraesine weapons are further broken down into pure coraesine and impure coraesine.&lt;br /&gt;
&lt;br /&gt;
Coraesine cannot be blessed and was never intended to be blessable (fixed May 2018).&lt;br /&gt;
=== Old Coraesine ===&lt;br /&gt;
Old coraesine weapons possess the double strike and air flare properties, as the documentation states.  However, old coraesine weapons have no period of getting used to their wielder -- the chances of the weapon backlashing is a percentage equal to 50 &#039;&#039;&#039;minus&#039;&#039;&#039; the character&#039;s [[discipline]] and [[influence]] &#039;&#039;bonuses&#039;&#039; [NOT stat value], thus making the weapons less than ideal for the race credited with the weapon&#039;s discovery -- the Faendryl.&lt;br /&gt;
&lt;br /&gt;
=== Pure Coraesine ===&lt;br /&gt;
Pure coraesine possessed the powerful air flares and the double strike capabilities of old coraesine, but also possesses many, many other abilities. The metal will get &amp;quot;used&amp;quot; to the wielder the longer the weapon remains in his or her possession.  Pure coraesine is always attuned to the first character it was given to, and can never be transferred to another character.&lt;br /&gt;
*&#039;&#039;&#039;Whispering Wind&#039;&#039;&#039; - The weapon, when the wielder dies, will inform those in a room of a pre-chosen location that the player has died.&lt;br /&gt;
*&#039;&#039;&#039;Thorns of the Wind&#039;&#039;&#039; - When the weapon is dropped, any character that is not attuned to the weapon will be injured when they attempt to pick the weapon up, and will drop the weapon in response to the injury.&lt;br /&gt;
*&#039;&#039;&#039;Fury&#039;&#039;&#039; - When waving the sword at an opponent, the sword casts a spell identical to [[Hand of Tonis (505)]].  The sword grants a natural casting strength bonus, making this ability usable for even [[square]] professions.&lt;br /&gt;
*&#039;&#039;&#039;Orb&#039;&#039;&#039; - Pure coraesine weapons are capable of reducing their size to a small orb for ease of transport.&lt;br /&gt;
*&#039;&#039;&#039;Tempest&#039;&#039;&#039; - The weapon will cast [[Call Wind (912)]], usable as long as the wielder has mana.&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; - The weapon can also cast [[Celerity (506)]] on the wielder a limited number of times per day.&lt;br /&gt;
&lt;br /&gt;
=== Impure Coraesine ===&lt;br /&gt;
Impure coraesine is similar to pure coraesine, except it only has some of the properties of pure coraesine.  Like pure coraesine, impure coraesine is permanently attuned to the first character that possessed it and can never be transferred to another character.&lt;br /&gt;
&lt;br /&gt;
==Service Sign==&lt;br /&gt;
The following sign was present at the coraesine auction at [[Commencement of Coraesine Forest]] (2018):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Weapons must have A BLADE!  No axes, we have discussed this.  The list is limited to:&lt;br /&gt;
&lt;br /&gt;
Backsword, bastard sword, broadsword, dagger, falchion, katar, longsword, main gauche, estoc, rapier, scimitar, Short Sword, whip-blade, awl-pike, flamberge, two handed sword, hook-knife, jack-blade, knuckle-blade, sai, tiger claw, and troll claw.&lt;br /&gt;
&lt;br /&gt;
IMPURE CORAESINE has the following abilities:&lt;br /&gt;
Double Strikes&lt;br /&gt;
Morph Ball&lt;br /&gt;
Wind&#039;s Whisper&lt;br /&gt;
Thorns of the Wind&lt;br /&gt;
&lt;br /&gt;
PURE CORAESINE has the following abilities:&lt;br /&gt;
Double Strikes&lt;br /&gt;
Morph Ball&lt;br /&gt;
Wind&#039;s Whisper&lt;br /&gt;
Thorns of the Wind&lt;br /&gt;
Tornado Flares&lt;br /&gt;
Quickening (twice a day Haste)&lt;br /&gt;
Tempest (Call Wind on demand, drains your full mana pool)&lt;br /&gt;
Wind&#039;s Fury (similar to Hand of Tonis, costs 15 mana, three times a day).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Material/saved posts|Material saved posts]]&lt;br /&gt;
*[[ICE materials#Catoetine|ICE Materials]]&lt;br /&gt;
*[[Flail of Ivas]]&lt;br /&gt;
*[[Massive coraesine sword wrought with a spiral of incarnadine sigils]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Functional Scripts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:CHECK&amp;diff=171212</id>
		<title>Verb:CHECK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:CHECK&amp;diff=171212"/>
		<updated>2022-07-18T14:27:29Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* CHECK IN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = CHECK&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Character mechanics&lt;br /&gt;
|system2 = Bank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHECK&#039;&#039;&#039; is a [[:Category:Character Mechanics|system]] verb that ties into two different systems: [[Character Manager]] and [[Bank]]ing.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; There is no in-game help messaging associated with this verb.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Manager==&lt;br /&gt;
&lt;br /&gt;
===CHECK IN===&lt;br /&gt;
Characters can {{boldmono|CHECK IN}} at the front desk of their local inn to access the Character Manager system and make adjustments as needed.  While characters can continue to utilize this checking in for skill adjustment in lieu of the web interface, the main functionality for checking in includes three special case uses:&lt;br /&gt;
&lt;br /&gt;
* Before reaching level 20, players may adjust the character&#039;s stats five times (option 10).&lt;br /&gt;
* Those players who wish to re-roll their character completely.&lt;br /&gt;
* Those players who wish to include the character&#039;s current [[FAME]] status in the appropriate fame lists.&lt;br /&gt;
&lt;br /&gt;
Also, a character can check to see if they have (or more accurately, do not have) [[redux]]. Upon exiting the Character Manager System, a character that does not have redux receives the messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=550px}}&amp;gt;&lt;br /&gt;
[Current skills bonus is insufficient to gain DF reduction.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Conversely, a character with redux does not receive this messaging.&lt;br /&gt;
&lt;br /&gt;
The exact amount of reduction is now available with the new verb [[Verb:COMBAT|Combat]], when showing your defense.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;read sign&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Please CHECK IN here.  Thank you, and have a nice day!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;check in&#039;&#039;&lt;br /&gt;
You get a room key from the innkeeper and wander off to your room...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GEMSTONE IV CHARACTER MANAGER SYSTEM&lt;br /&gt;
&lt;br /&gt;
Character: Name&lt;br /&gt;
&lt;br /&gt;
     1. View your stats&lt;br /&gt;
     2. View your skills and spells&lt;br /&gt;
     3. Adjust Skill Goals&lt;br /&gt;
     4. Done&lt;br /&gt;
     10. Reassign stats  (5 use[s] left)&lt;br /&gt;
     86. Start again!  (recreate your character)&lt;br /&gt;
&lt;br /&gt;
Enter selection and press enter:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;4&#039;&#039;&lt;br /&gt;
Leaving your room, you check back out of the Thirsty Penguin, wander over to the front desk and hand the room key back to the innkeeper.  She nods briefly and then moves to help another weary customer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banking==&lt;br /&gt;
===CHECK BALANCE===&lt;br /&gt;
When at an appropriate teller window at any bank, you can {{boldmono|CHECK BALANCE}} for your bank account at that bank.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The teller thumbs through the books and says, &amp;quot;Your balance is currently at 738,587 silvers.  Is there anything else I can do for you today?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bank]]&lt;br /&gt;
* [[Verb:BANK|BANK]] verb&lt;br /&gt;
* [[Character Manager]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Focus_(513)&amp;diff=171024</id>
		<title>Elemental Focus (513)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Focus_(513)&amp;diff=171024"/>
		<updated>2022-07-13T16:36:12Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = ELEMFOCUS&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[MjE]] rank&lt;br /&gt;
 | span = [[Self-cast]]: [[Stackable]]&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Bolt [[Attack strength|AS]]&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +20 Bolt [[Attack Strength|AS]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Major elemental navigation|type=Offensive}}&lt;br /&gt;
}}&lt;br /&gt;
__noTOC__ &lt;br /&gt;
&#039;&#039;&#039;Elemental Focus&#039;&#039;&#039; is a bolt enhancement spell.&lt;br /&gt;
&lt;br /&gt;
It provides:&lt;br /&gt;
* a base of +20 to [[bolt spell]] [[attack strength]] (AS)&lt;br /&gt;
&lt;br /&gt;
For each rank of [[MjE|Major Elemental]] spells known:&lt;br /&gt;
* the duration of the spell is extended by 60 seconds from its base 1200 second duration&lt;br /&gt;
* the bolt spell AS bonus increases by +1 for every 2 major elemental spells known over 513&lt;br /&gt;
&lt;br /&gt;
The mana cost also increases by +1 mana for every 2 major elemental spells known over 513. &lt;br /&gt;
&lt;br /&gt;
It is [[selfcast]] only, so non-wizards must use a [[magic item]], [[scroll]], or [[Living Spell (208)|thievery]] to obtain its benefits.&lt;br /&gt;
&lt;br /&gt;
It can be imbedded using [[Magic_Item_Creation_(420)|Magic Item Creation]].&lt;br /&gt;
&lt;br /&gt;
The AS bonus is capped at the caster&#039;s [[level]].&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Total bolt AS bonus &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; +20 + ((Major Elemental Spell Ranks - 13) &amp;amp;divide; 2 )}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The AS bonus at level 100 is 63.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Elemental Lore, Fire]] will cumulatively add +1 AS per seed 4 [[summation]] of ranks on consecutive bolt attacks against the same target, capped at +25 total AS boost. The AS will increase whether or not the target is successfully hit, and only while casting bolt spells. Casting at another target removes this boost.&lt;br /&gt;
&lt;br /&gt;
Casting non-bolt spells or general area spells (e.g. [[Elemental Wave (410)]] or [[Cone of Elements (518)]]) will not affect the focusing boost.&lt;br /&gt;
&amp;lt;section begin=Fire Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Fire ranks||4||9||15||22||30||39||49||60||72||85||99||114&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Bolt AS bonus (accumulates)||1||2||3||4||5||6||7||8||9||10||11||12&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Casts to +25 max bonus||26||14||10||8||6||6||5||5||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=13|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=6|Elemental Lore, Fire ranks||130||147||165||184||204||225||247&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=6|Bolt AS bonus (accumulates)||13||14||15||16||17||18||19&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=6|Casts to +25 max bonus||3||3||3||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Fire Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Initial cast is 0 bonus from lore.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mana Cost==&lt;br /&gt;
The base cost is 13 mana plus 1 additional mana per bonus point past rank 13. The maximum cost is 56 mana at level 99 with 99 spell ranks.&lt;br /&gt;
&amp;lt;center&amp;gt;{{mono|Maximum mana cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; round [(level &amp;amp;divide; 2) + 13]}} &amp;lt;/center&amp;gt;&lt;br /&gt;
::E.g., level 65 character: {{mono|round [(65 &amp;amp;divide; 2) + 6] &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 38.5}} rounds up to 39 maximum mana with 65 spell ranks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Initial cast:&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You bristle with energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Wearing off:&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You no longer bristle with energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Bolt AS accumulation with 92 ranks of Fire Lore (10 bonus)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture at an ogre warrior.&lt;br /&gt;
You hurl a small surge of electricity at an ogre warrior!&lt;br /&gt;
AS: +&#039;&#039;&#039;454&#039;&#039;&#039; vs DS: +102 with AvD: +28 + d100 roll: +94 = +474&lt;br /&gt;
... and hit for 67 points of damage!&lt;br /&gt;
Massive electrical shock to the right arm destroys flesh. What remains is useless.&lt;br /&gt;
The ogre warrior&#039;s studded mace falls to the ground.&lt;br /&gt;
The ogre warrior is stunned!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;incant 901&lt;br /&gt;
Your hands glow with power as you invoke the phrase for Minor Shock...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an ogre warrior.&lt;br /&gt;
You hurl a small surge of electricity at an ogre warrior!&lt;br /&gt;
AS: +&#039;&#039;&#039;464&#039;&#039;&#039; vs DS: +79 with AvD: +28 + d100 roll: +49 = +462&lt;br /&gt;
... and hit for 60 points of damage!&lt;br /&gt;
Nasty jolt to chest causes heart to skip a beat!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;incant 901&lt;br /&gt;
Your hands glow with power as you invoke the phrase for Minor Shock...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an ogre warrior.&lt;br /&gt;
You hurl a small surge of electricity at an ogre warrior!&lt;br /&gt;
AS: +&#039;&#039;&#039;474&#039;&#039;&#039; vs DS: +76 with AvD: +28 + d100 roll: +39 = +465&lt;br /&gt;
... and hit for 51 points of damage!&lt;br /&gt;
Heavy shock to left arm numbs elbow.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;incant 901&lt;br /&gt;
Your hands glow with power as you invoke the phrase for Minor Shock...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an ogre warrior.&lt;br /&gt;
You hurl a small surge of electricity at an ogre warrior!&lt;br /&gt;
AS: +&#039;&#039;&#039;479&#039;&#039;&#039; vs DS: +72 with AvD: +28 + d100 roll: +38 = +473&lt;br /&gt;
... and hit for 91 points of damage!&lt;br /&gt;
Massive electrical shock to back. Won&#039;t be bending over for awhile.&lt;br /&gt;
The ogre warrior falls to the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Focus_.28513.29|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=170567</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=170567"/>
		<updated>2022-07-07T13:33:26Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Pools and Recovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[STR]]&lt;br /&gt;
![[CON]]&lt;br /&gt;
![[DEX]]&lt;br /&gt;
![[AGI]]&lt;br /&gt;
![[DIS]]&lt;br /&gt;
![[AUR]]&lt;br /&gt;
![[INT]]&lt;br /&gt;
![[LOG]]&lt;br /&gt;
![[WIS]]&lt;br /&gt;
![[INF]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|18&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|21&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|28&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|43&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|36&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|36&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|54&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|44&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|66&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|53&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|22&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|42&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|63&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|54&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|59&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|[[Two Weapon Combat|two weapon combat]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Use|armor use]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Use|shield use]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Maneuvers|combat maneuvers]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Edged Weapons|edged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt Weapons|blunt weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Two-Handed Weapons|two-handed weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Weapons|ranged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[polearm weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[brawling]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ambush]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Multi Opponent Combat|multi-opponent combat]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Physical Fitness|physical fitness]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - fire&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - water&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - blessings&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - religion&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - summoning&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|78&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|survival&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - fire&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - water&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - blessings&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - religion&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - summoning&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|survival&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|26&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|26&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not con)&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sigil_Staff&amp;diff=169827</id>
		<title>Sigil Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sigil_Staff&amp;diff=169827"/>
		<updated>2022-06-26T10:57:46Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: messaging during &amp;#039;raise&amp;#039; cooldown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Sigil Staff&#039;&#039;&#039; was released at [[Duskruin Arena]] in December 2018 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. The staff had been teased previous to this on the official forums and one was in the 2018 [[Ebon Gate]] feeder. Sigil Staves are part of the 3-piece Sigil Set, along with [[Mana-Infused Armor]] and [[Dramatic Drapery|Dramatic Draperies]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with [[Mana-Infused Armor]] or a [[Dramatic Drapery]] of any tier, it has a chance to trigger an [[Standard_maneuver_roll#SMR_v2|SMRv2]] based &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; rooting effect.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 1 Sigil Staff.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
1: a standard staff-of-Lumnis with some special messaging&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: draw, hug, point, spin, touch&lt;br /&gt;
&lt;br /&gt;
The staff-of-Lumnis can have &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the color or quality of its sigils and magic effects&#039;&#039;&#039;&amp;lt;/span&amp;gt; customized with a descriptive word or phrase. Various messaging will include this custom setting.&lt;br /&gt;
&lt;br /&gt;
The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;pale&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Messaging using this custom setting must make sense in the following context examples:&lt;br /&gt;
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze&lt;br /&gt;
&lt;br /&gt;
Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold&lt;br /&gt;
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes&lt;br /&gt;
Try to keep it to three words or less, and if three words, see prior rules. (&#039;silver and gold&#039; works, &#039;red, blue, and green&#039; does not because of sentence structures, &#039;incandescent viridian and gold-speckled cerulean&#039; is long enough to be cumbersome)&lt;br /&gt;
When in doubt, use a distinct color.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;random runes&#039;&#039;&#039;&amp;lt;/span&amp;gt; that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.&lt;br /&gt;
&lt;br /&gt;
The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae&#039;tyr,shien&#039;tyr,grik&#039;tyr&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the faewood staff-of-Lumnis for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! GET&lt;br /&gt;
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.&lt;br /&gt;
| XXX removes a sigil-carved glowbark runestaff from in &amp;lt;his/her&amp;gt; runestaff sling. At &amp;lt;his/her&amp;gt; touch, a number of sigils worked into its grain take on a faint luminescence.&lt;br /&gt;
|-&lt;br /&gt;
! DRAW&lt;br /&gt;
| You focus intently and begin a precisely ordered series of hand motions. Threads of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.&amp;lt;br&amp;gt;After a moment&#039;s scrutiny, you flick your fingers and allow the construct to disperse.&lt;br /&gt;
| XXX&#039;s eyes narrow with concentration, and &amp;lt;he/she&amp;gt; begins a precisely ordered series of hand motions. Threads of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy scribe themselves on the air before &amp;lt;him/her&amp;gt;, forming concentric geometric shapes bordered by dense lines of runes. At &amp;lt;his/her&amp;gt; final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.&amp;lt;br&amp;gt;After a moment&#039;s scrutiny, &amp;lt;person&amp;gt; flicks &amp;lt;his/her&amp;gt; fingers, and the lines of the pattern dissolve, leaving nothing but a fading afterimage.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You draw your glowback runestaff in close. Its myriad arcane sigils intensify for a moment, casting a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; veil across your vision.&lt;br /&gt;
| XXX draws &amp;lt;his/her&amp;gt; staff in close. Its myriad arcane sigils intensify for a moment, casting a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; veil across &amp;lt;his/her&amp;gt; vision.&lt;br /&gt;
|-&lt;br /&gt;
! POINT&lt;br /&gt;
| You point your glowbark runestaff at nothing in particular. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy briefly curl away from the sigils gleaming within its surface.&lt;br /&gt;
| XXX angles &amp;lt;his/her&amp;gt; glowbark runestaff to one side. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy briefly curl away from the sigils gleaming within its surface.&lt;br /&gt;
|-&lt;br /&gt;
! POINT&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You narrow your eyes and point your glowbark runestaff at YYY. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy unwind from the sigils gleaming within its surface and coil about &amp;lt;him/her&amp;gt; before snapping back to their origin.&lt;br /&gt;
| With narrowed eyes, XXX points &amp;lt;his/her&amp;gt; glowbark runestaff at YYY. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy unwind from the sigils gleaming within its surface and coil about it before snapping back to their origin.&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You slowly rotate your glowbark runestaff between your flattened palms. Crackling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; filaments spin out from its surface, intertwining and forming a spiraling array of &#039;&#039;&amp;lt;random rune&amp;gt;&#039;&#039; runes. The runes flash briefly, then disperse.&lt;br /&gt;
| XXX slowly rotates&amp;lt;his/her&amp;gt; glowbark runestaff between flattened palms. Crackling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; filaments spin out from its surface, intertwining and forming a spiraling array of &#039;&#039;&amp;lt;random rune&amp;gt;&#039;&#039; runes. The runes flash briefly, then disperse.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| Lost in thought, you absently stroke the grain of your glowbark runestaff, and &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy trails follow in the wake of your fingertips.&lt;br /&gt;
| Glimmers of radiance follow the paths of XXX&#039;s fingertips as &amp;lt;he/she&amp;gt; absently strokes the grain of &amp;lt;his/her&amp;gt; glowbark runestaff, and &amp;lt;color&amp;gt; energy trails follow in the wake of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
! Parrying an attack&lt;br /&gt;
| A complex pattern of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy flashes briefly into existence between you and &amp;lt;target&amp;gt;, deflecting the assault entirely.&lt;br /&gt;
| A complex pattern of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy flashes briefly into existence between XXX and &amp;lt;target&amp;gt;, deflecting the assault entirely.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, spells can be {{boldmono|TRANSFER}}red from scrolls onto the runestaff.  The number of spells the runestaff can hold are unlocked separately (up to 6 spells total).  Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to [[Scroll Infusion (714)]], offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For [[Scroll#Self-knowledge_scroll|Self-Knowledge Scrolls]], this results in a higher duration for the scroll effect.&lt;br /&gt;
&lt;br /&gt;
At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the [[Item properties|Cat B script slot]]) that triggers before a spell attack resolves and dispels up to one spell. If there aren&#039;t any active spells on the target, the target could now be subject to [[Standard_maneuver_roll#SMR_v2|SMRv2]]-based [[Disruption_critical_table|disruption]] damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in [[Magic Item Use]]. This was previously not available until tier three, but was updated to also occur at tier two. The dispel flare is slightly stronger than standard dispel flare damage and scales with the tier (per APM Estild)&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! INVOKE &amp;lt;spell&amp;gt; &amp;lt;staff&amp;gt;&amp;lt;br&amp;gt;CAST&lt;br /&gt;
| Holding your glowbark runestaff before you, you focus intently on the &amp;lt;spell name&amp;gt; sigil illuminated within its grain. In response to your murmured invocation, the sigil&#039;s power blazes forth in trails of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy and surges into you!&lt;br /&gt;
| Holding &amp;lt;his/her&amp;gt; glowbark runestaff before &amp;lt;himself/herself&amp;gt;, XXX focus intently on a sigil illuminated within its grain. In response to &amp;lt;his/her&amp;gt; murmured invocation, the sigil&#039;s power blazes forth in trails of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy and surges into &amp;lt;him/her&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
! READ&lt;br /&gt;
| You focus on your glowbark runestaff and notice brightly burning sigils corresponding to these spells:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;spell list&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! TRANSFER &amp;lt;spell&amp;gt; &amp;lt;staff&amp;gt;&lt;br /&gt;
| Murmuring a precise incantation, you focus your concentration on the &amp;lt;spell&amp;gt; spell scribed on your &amp;lt;scroll&amp;gt;. The arcane symbols flicker and fade from the &amp;lt;scroll&amp;gt; entirely before flaring to life as a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sigil on your glowbark runestaff.&lt;br /&gt;
| Murmuring a precise incantation, XXX focuses &amp;lt;his/her&amp;gt; concentration on a spell scribed on &amp;lt;his/her&amp;gt; &amp;lt;scroll&amp;gt;. The arcane symbols flicker and fade from the &amp;lt;scroll&amp;gt; entirely before flaring to life as a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sigil on &amp;lt;his/her&amp;gt; glowbark runestaff.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff can be {{boldmono|[[WAVE (verb)|WAVE]]}}d at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special {{boldmono|[[LOOK (verb)|LOOK]]}} messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2).&lt;br /&gt;
&lt;br /&gt;
The following line will appear when you &#039;&#039;&#039;LOOK&#039;&#039;&#039; at a character holding a staff:&amp;lt;br&amp;gt;&lt;br /&gt;
A slowly rotating ring of sigils encircles each of &amp;lt;his/her&amp;gt; hands, scribed on the air in &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;(dispel ready)&lt;br /&gt;
| You notice 1 sigil more pronounced than the others along the runestaff: a brightly glowing sigil with bands of concentric geometry.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| A decisive gesture sets sigils all along your glowbark runestaff ablaze. Tendrils of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy lash out at &amp;lt;target&amp;gt; and cage it within bands of concentric geometry that constrict as one, shattering upon impact!&lt;br /&gt;
| A decisive gesture sets sigils all along XXX&#039;s glowbark runestaff ablaze. Tendrils of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy lash out at &amp;lt;target&amp;gt; and cage it within bands of concentric geometry that constrict as one, shattering upon impact!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff can be {{boldmono|[[RAISE (verb)|RAISE]]}}d to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;(ready for RAISE)&lt;br /&gt;
| You notice 1 sigil more pronounced than the others along the runestaff: a sigil emitting pale sparks that shimmer in and out of existence.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! PROD&amp;lt;br&amp;gt;(turn on ambients)&lt;br /&gt;
| With a subtle gesture, you release the energies coursing through your glowbark runestaff from their bindings, allowing them to surge and flow as their nature dictates.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! PROD&amp;lt;br&amp;gt;(turn off ambients)&lt;br /&gt;
| With a subtle gesture, you bind the energies coursing through your glowbark runestaff to quiescence.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You raise your glowbark runestaff high! &#039;&#039;&amp;lt;Color&amp;gt;&#039;&#039; sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around you, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about you even after you lower your runestaff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The patterns of shifting, &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy surrounding you flicker and fade away.&lt;br /&gt;
| XXX raises &amp;lt;his/her&amp;gt; glowbark runestaff high! XXX sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around &amp;lt;him/her&amp;gt;, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about XXX even after &amp;lt;he/she&amp;gt; lowers &amp;lt;his/her&amp;gt; runestaff.&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;The patterns of shifting, XXX energy surrounding &amp;lt;Person&amp;gt; flicker and fade away.&lt;br /&gt;
|-&lt;br /&gt;
! Casting while RAISE active&lt;br /&gt;
| The shifting energy surrounding you clarifies the pattern of your spell.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! RAISE (during cooldown)&lt;br /&gt;
| &#039;&#039;(Insufficient mana used thus far for offensive spells:)&#039;&#039;&lt;br /&gt;
The sigils on your fireleaf staff flicker briefly, lacking the energy required to augment your mana consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mana has been used but the one hour cooldown has not yet expired:)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wait 1092 sec.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 713&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast at rat&lt;br /&gt;
You gesture at a small black rat.&lt;br /&gt;
You hurl a ball of greenish-black flame at a small black rat!&lt;br /&gt;
  AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239&lt;br /&gt;
   ... and hit for 56 points of damage!&lt;br /&gt;
   Superheated arc of plasma traces blackened path across the black rat&#039;s belly!&lt;br /&gt;
   The black rat is stunned!&lt;br /&gt;
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Pinpoint strike sears the black rat&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
 ** Numerous sigils along your glowbark runestaff abruptly flare to brilliance!  &amp;lt;Color&amp;gt; energy surges from each, twining into an echo of your last spell... **&lt;br /&gt;
&lt;br /&gt;
You hurl a ball of greenish-black flame at a small black rat!&lt;br /&gt;
  AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301&lt;br /&gt;
   ... and hit for 74 points of damage!&lt;br /&gt;
   Intense arc of energy flays the black rat&#039;s arm to the bone!&lt;br /&gt;
The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg.&lt;br /&gt;
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Insignificant burns to the black rat&#039;s neck.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your rune staff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 5 Sigil Staff.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: a standard staff with some special messaging&lt;br /&gt;
  2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells&lt;br /&gt;
  3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging&lt;br /&gt;
  4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging&lt;br /&gt;
  5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave&lt;br /&gt;
&lt;br /&gt;
The staff can have &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the color or quality of its sigils and magic effects&#039;&#039;&#039;&amp;lt;/span&amp;gt; customized with a descriptive word or phrase.  Various messaging will include this custom setting.&lt;br /&gt;
&lt;br /&gt;
  The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;pale&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  Messaging using this custom setting must make sense in the following context examples:&lt;br /&gt;
    a/an [adjective] sigil&lt;br /&gt;
    [adjective] energy/sparks/tendrils/haze&lt;br /&gt;
&lt;br /&gt;
  Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
  Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold&lt;br /&gt;
  Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes&lt;br /&gt;
  Try to keep it to three words or less, and if three words, see prior rules. (&#039;silver and gold&#039; works, &#039;red, blue, and green&#039; does not because of sentence structures, &#039;incandescent viridian and gold-speckled cerulean&#039; is long enough to be cumbersome)&lt;br /&gt;
  When in doubt, use a distinct color.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;random runes&#039;&#039;&#039;&amp;lt;/span&amp;gt; that are displayed when the staff is spun can also be customized to any list of words.&lt;br /&gt;
&lt;br /&gt;
  The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae&#039;tyr,shien&#039;tyr,grik&#039;tyr&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the rune staff for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambients===&lt;br /&gt;
The following ambients are available starting on Tier 4.&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! Ambient !!Viewpoint !!Messaging&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |1&lt;br /&gt;
|First Person ||Thin wisps of &amp;lt;color&amp;gt; haze seep from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Thin wisps of &amp;lt;color&amp;gt; haze seep from &amp;lt;Person&amp;gt;&#039;s witchwood scepter.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=2 |2&lt;br /&gt;
|First Person ||The grain of your witchwood scepter ripples faintly with contained energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The grain of &amp;lt;Person&amp;gt;&#039;s witchwood scepter ripples faintly with contained energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |3&lt;br /&gt;
|First Person ||Faint lines of visible energy score the air around you, radiating from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Faint lines of visible energy score the air around &amp;lt;Person&amp;gt;, radiating from &amp;lt;his/her&amp;gt; witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |4&lt;br /&gt;
|First Person ||Glints of &amp;lt;color&amp;gt; energy crest the surface of your witchwood scepter, tracing the outline of an arcane sigil before sinking away.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Glints of &amp;lt;color&amp;gt; energy crest the surface of &amp;lt;Person&amp;gt;&#039;s witchwood scepter, tracing the outline of an arcane sigil before sinking away.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |5&lt;br /&gt;
|First Person ||Several sigils incised along your witchwood scepter flicker briefly with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person || Several sigils incised along &amp;lt;Person&amp;gt;&#039;s witchwood scepter flicker briefly with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |6&lt;br /&gt;
|First Person ||A low crackling sound accompanies the momentary flare of a sigil on your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||A low crackling sound accompanies the momentary flare of a sigil on &amp;lt;Person&amp;gt;&#039;s witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |7&lt;br /&gt;
|First Person ||The sigils wreathing your hands pulse with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The sigils wreathing &amp;lt;Person&amp;gt;&#039;s hands pulse with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |8&lt;br /&gt;
|First Person ||Following a brief fluctuation, the &amp;lt;color&amp;gt; sigils encircling your hands settle into a new pattern of arcane geometry.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Following a brief fluctuation, the &amp;lt;color&amp;gt; sigils encircling &amp;lt;Person&amp;gt;&#039;s hands settle into a new pattern of arcane geometry&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |9&lt;br /&gt;
|First Person ||The ring of sigils orbiting your hands abruptly reverses the direction of its rotation.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The ring of sigils orbiting &amp;lt;Person&amp;gt;&#039;s hands abruptly reverses the direction of its rotation.&lt;br /&gt;
|-&lt;br /&gt;
!|10&lt;br /&gt;
|First Person ||Your witchwood scepter thrums with controlled power, subtly vibrating beneath your hand.&lt;br /&gt;
|-&lt;br /&gt;
!|11&lt;br /&gt;
|First Person||The arcane energies contained within your witchwood scepter ebb and flow with a slow, inexorable rhythm.&lt;br /&gt;
|-&lt;br /&gt;
!|12&lt;br /&gt;
|First Person||A subdued hum, more sensed than heard, emanates from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Set Bonus with Mana-Infused Armor and Dramatic Draperies===&lt;br /&gt;
{{#lsth:Mana-Infused Armor|Set Bonus with Sigil Staves and Dramatic Draperies}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Mana-Infused Armor]]&lt;br /&gt;
* [[Dramatic Drapery]]&lt;br /&gt;
* [[BVShop:Sigil_Shop | Sigil Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Runestaff&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Color/quality of sigils&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Runes&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Mana-Infused Armor&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2= Dramatic Drapery&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Three words or less and no commas in sigil customization&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= DRAW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= HUG&lt;br /&gt;
|verb3= INVOKE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= POINT&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= READ&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TRANSFER&lt;br /&gt;
|verb10= TOUCH&lt;br /&gt;
|verb11= WAVE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana&amp;diff=168176</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana&amp;diff=168176"/>
		<updated>2022-06-06T17:40:56Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Regeneration Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the concept of magical energy|the verb|MANA (verb)}} &lt;br /&gt;
 &lt;br /&gt;
[[Mana]] is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.&lt;br /&gt;
&lt;br /&gt;
== Mana Points ==&lt;br /&gt;
&lt;br /&gt;
Each character has a reserve of &#039;&#039;&#039;mana points&#039;&#039;&#039;, representing how much magic they can cast safely. [[CAST (verb)|Casting]] a [[spell]] requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP. Casting without having enough mana will cause the caster to suffer nervous system [[injuries]].&lt;br /&gt;
&lt;br /&gt;
A character&#039;s maximum mana point capacity includes their &#039;&#039;&#039;Base Mana&#039;&#039;&#039; plus additional mana from their &#039;&#039;&#039;Harness Power&#039;&#039;&#039; training.&lt;br /&gt;
&lt;br /&gt;
=== Base Mana ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|float:right}}&lt;br /&gt;
|-&lt;br /&gt;
! Profession || Mana Statistic(s) || Sphere(s) of Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || [[Aura]], [[Influence]] || [[Elemental]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Wisdom]], [[Influence]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Logic]], [[Wisdom]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Aura]] || [[Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character&#039;s statistics at [[Level]] 0 (shown with the command &#039;&#039;&#039;[[INFO|INFO START]]&#039;&#039;&#039;) and do not take subsequent [[statistic growth rate|growth]] into account.&lt;br /&gt;
&lt;br /&gt;
For professions with only one mana stat,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;StatBonus / 2&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two mana stats,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;(StatBonus&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + StatBonus&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) / 4&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
=== Harness Power Bonus ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Harness Power]] gives extra mana equal to (Harness Power Ranks (capped at level) + Harness Power Skill Bonus).&lt;br /&gt;
&lt;br /&gt;
For example, a level 10 character with 14 ranks in Harness Power would have a bonus of 10 + 66 = 76 mana.&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Mana recovery is calculated using a percentage (25% on a [[node]] and 15% when off) of your maxium mana, plus the bonus regeneration earned through [[Mana Control]] in your sphere of power.&lt;br /&gt;
&lt;br /&gt;
For professions with a single sphere of power, +1 bonus mana regen is earned every 10 ranks:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} &amp;amp;lfloor; ( ManaControlRanks / 10 ) &amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two spheres of power, +1 bonus mana regen is earned every 10 ranks in the higher of the two MC skills, and an additional +1 for every 20 ranks in the lower MC skill:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} ( &amp;amp;lfloor; ( ManaControlRanks&amp;lt;sub&amp;gt;higher&amp;lt;/sub&amp;gt; / 10 ) &amp;amp;rfloor; ) + ( &amp;amp;lfloor; ( ( ManaControlRanks&amp;lt;sub&amp;gt;lower&amp;lt;/sub&amp;gt; / 10 ) / 2 ) &amp;amp;rfloor; )}}}}&lt;br /&gt;
&lt;br /&gt;
Training in [[Mana Control]] for unrelated spheres of power (e.g. a wizard training in [[Spiritual Mana Control]]) provides no additional mana regeneration.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
A level 100 [[Empath]] with 505 mana and 101 ranks each of [[EMC]], [[SMC]], and [[MMC]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Node Value:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
504 * 25% = 126.25 =&amp;gt; 126&lt;br /&gt;
504 * 15% = 75.75 =&amp;gt; 75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Regen:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(SMC / 10) + ((MMC / 10)/2)&lt;br /&gt;
101/10 + 101/20 = 10 + 5 =&amp;gt; 15&lt;br /&gt;
*EMC provides no bonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On-node  = 126 + 15 =&amp;gt; 141&lt;br /&gt;
Off-node =  75 + 15 =&amp;gt; 90&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regeneration Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* The spell [[Manna]] creates bread that, when eaten, gives a refresh-effect every minute until the character enters combat. This refresh-effect includes a small mana regeneration dependent on the caster&#039;s training in the [[Major Spiritual]] circle. Manna can also increase maximum mana depending on [[Spiritual Lore, Blessings]], which indirectly increases regeneration.&lt;br /&gt;
* The spell [[Heroism (215)]] gives a refresh-effect of 1 MP per minute.&lt;br /&gt;
* The spell [[Mana Focus (418)]] can change a room&#039;s nature from non-node to node for the purposes of mana regeneration.  In addition, the caster (only) can receive +10 mana per pulse with training in Elemental Lore: Water, with the count of boosted pulses determined by number of ranks in the Lore.&lt;br /&gt;
* The [[Bard]] song [[Song of Power (1018)]] affects the mana regeneration rate of the room in which the singer is stationed.&lt;br /&gt;
* [[Sigil of Concentration]] provides +3 MP per pulse for 10 minutes.&lt;br /&gt;
* [[minor mana regen potion]]s give +3 MP per pulse; all of the potions last for 20 minutes.&lt;br /&gt;
* [[lesser mana regen potion]]s give +8 MP per pulse (level 20+).&lt;br /&gt;
* [[greater mana regen potion]]s give +13 MP per pulse (level 40+).&lt;br /&gt;
* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate. Clerics can also apply the meditative effect to other professions using a [[chrism]] gem. For characters with exceptionally poor Discipline and Wisdom, it is possible for meditation to &#039;&#039;&#039;decrease&#039;&#039;&#039; mana regeneration rate.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/magic-guide.asp#mana Magic Guide] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana&amp;diff=168175</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana&amp;diff=168175"/>
		<updated>2022-06-06T17:36:59Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Regeneration Modifiers */  included &amp;#039;the moistening&amp;#039; effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the concept of magical energy|the verb|MANA (verb)}} &lt;br /&gt;
 &lt;br /&gt;
[[Mana]] is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.&lt;br /&gt;
&lt;br /&gt;
== Mana Points ==&lt;br /&gt;
&lt;br /&gt;
Each character has a reserve of &#039;&#039;&#039;mana points&#039;&#039;&#039;, representing how much magic they can cast safely. [[CAST (verb)|Casting]] a [[spell]] requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP. Casting without having enough mana will cause the caster to suffer nervous system [[injuries]].&lt;br /&gt;
&lt;br /&gt;
A character&#039;s maximum mana point capacity includes their &#039;&#039;&#039;Base Mana&#039;&#039;&#039; plus additional mana from their &#039;&#039;&#039;Harness Power&#039;&#039;&#039; training.&lt;br /&gt;
&lt;br /&gt;
=== Base Mana ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|float:right}}&lt;br /&gt;
|-&lt;br /&gt;
! Profession || Mana Statistic(s) || Sphere(s) of Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || [[Aura]], [[Influence]] || [[Elemental]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Wisdom]], [[Influence]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Logic]], [[Wisdom]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Aura]] || [[Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character&#039;s statistics at [[Level]] 0 (shown with the command &#039;&#039;&#039;[[INFO|INFO START]]&#039;&#039;&#039;) and do not take subsequent [[statistic growth rate|growth]] into account.&lt;br /&gt;
&lt;br /&gt;
For professions with only one mana stat,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;StatBonus / 2&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two mana stats,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;(StatBonus&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + StatBonus&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) / 4&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
=== Harness Power Bonus ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Harness Power]] gives extra mana equal to (Harness Power Ranks (capped at level) + Harness Power Skill Bonus).&lt;br /&gt;
&lt;br /&gt;
For example, a level 10 character with 14 ranks in Harness Power would have a bonus of 10 + 66 = 76 mana.&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Mana recovery is calculated using a percentage (25% on a [[node]] and 15% when off) of your maxium mana, plus the bonus regeneration earned through [[Mana Control]] in your sphere of power.&lt;br /&gt;
&lt;br /&gt;
For professions with a single sphere of power, +1 bonus mana regen is earned every 10 ranks:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} &amp;amp;lfloor; ( ManaControlRanks / 10 ) &amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two spheres of power, +1 bonus mana regen is earned every 10 ranks in the higher of the two MC skills, and an additional +1 for every 20 ranks in the lower MC skill:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} ( &amp;amp;lfloor; ( ManaControlRanks&amp;lt;sub&amp;gt;higher&amp;lt;/sub&amp;gt; / 10 ) &amp;amp;rfloor; ) + ( &amp;amp;lfloor; ( ( ManaControlRanks&amp;lt;sub&amp;gt;lower&amp;lt;/sub&amp;gt; / 10 ) / 2 ) &amp;amp;rfloor; )}}}}&lt;br /&gt;
&lt;br /&gt;
Training in [[Mana Control]] for unrelated spheres of power (e.g. a wizard training in [[Spiritual Mana Control]]) provides no additional mana regeneration.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
A level 100 [[Empath]] with 505 mana and 101 ranks each of [[EMC]], [[SMC]], and [[MMC]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Node Value:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
504 * 25% = 126.25 =&amp;gt; 126&lt;br /&gt;
504 * 15% = 75.75 =&amp;gt; 75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Regen:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(SMC / 10) + ((MMC / 10)/2)&lt;br /&gt;
101/10 + 101/20 = 10 + 5 =&amp;gt; 15&lt;br /&gt;
*EMC provides no bonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On-node  = 126 + 15 =&amp;gt; 141&lt;br /&gt;
Off-node =  75 + 15 =&amp;gt; 90&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regeneration Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* The spell [[Manna]] creates bread that, when eaten, gives a refresh-effect every minute until the character enters combat. This refresh-effect includes a small mana regeneration dependent on the caster&#039;s training in the [[Major Spiritual]] circle. Manna can also increase maximum mana depending on [[Spiritual Lore, Blessings]], which indirectly increases regeneration.&lt;br /&gt;
* The spell [[Heroism (215)]] gives a refresh-effect of 1 MP per minute.&lt;br /&gt;
* The spell [[Mana Focus (418)]] can change a room&#039;s nature from non-node to node for the purposes of mana regeneration.  In addition, the caster (only) can receive +10 mana per subsequent pulse with training in Elemental Lore: Water, with the number of pulses determined by number of ranks in the Lore.&lt;br /&gt;
* The [[Bard]] song [[Song of Power (1018)]] affects the mana regeneration rate of the room in which the singer is stationed.&lt;br /&gt;
* [[minor mana regen potion]]s give +3 MP per pulse&lt;br /&gt;
* [[lesser mana regen potion]]s give +8 MP per pulse&lt;br /&gt;
* [[greater mana regen potion]]s give +13 MP per pulse&lt;br /&gt;
* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate. Clerics can also apply the meditative effect to other professions using a [[chrism]] gem. For characters with exceptionally poor Discipline and Wisdom, it is possible for meditation to &#039;&#039;&#039;decrease&#039;&#039;&#039; mana regeneration rate.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/magic-guide.asp#mana Magic Guide] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=168087</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=168087"/>
		<updated>2022-06-06T13:49:34Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Further Investigation */  got Tier2, so confirmed that Ensorcell works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
* 1999 Grand Auction&lt;br /&gt;
* [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
* [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;Old Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;New Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{boldmono|CLUTCH}} attempts to hold the weapon to the current properties.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (fail)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (too soon)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  However, you still feel drained from your last attempt, and cede almost instantly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (success)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  You feel the obstinance of the urnon defer to your determination.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (normal)&lt;br /&gt;
|The urnon pommel flickers red, shifting occasionally but returning to the red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (clutch success)&lt;br /&gt;
|The urnon pommel is a vibrant, pulsating red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Properties===&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate.&lt;br /&gt;
&lt;br /&gt;
===Further Investigation===&lt;br /&gt;
&lt;br /&gt;
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty for professional work.  New Style (from the Great Auction) weapons are able to be [[Ensorcell (735)|Ensorcelled]], so stopping on a lower difficulty simplifies adding layers of improvement.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Color&lt;br /&gt;
!  bgcolor = lightgrey | Enchant &lt;br /&gt;
!  bgcolor = lightgrey | flare&lt;br /&gt;
!  bgcolor = lightgrey | silver value&lt;br /&gt;
!  bgcolor = lightgrey | project difficulty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -7&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| bonus +16&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/331&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -3&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +4&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 14000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +2&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 8250&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +19&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 200000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| pentaly -10&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| penalty -10&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| bonus +11&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 76000&lt;br /&gt;
| complicated/319&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| penalty -3&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| no bonus&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery-blue&lt;br /&gt;
| bonus +19&lt;br /&gt;
| a flaming substance&lt;br /&gt;
| 250000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| bonus +1&lt;br /&gt;
| weighted critical&lt;br /&gt;
| 150000&lt;br /&gt;
| tricky/406&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +6&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 25000&lt;br /&gt;
| complicated/311&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +17&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/335&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| bonus +4&lt;br /&gt;
| a lightning bolt&lt;br /&gt;
| 19000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In action===&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loresong (Old Style)===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- 1st Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
|&amp;lt;!-- 2nd Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
|&amp;lt;!-- 3rd Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
|&amp;lt;!--4th Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong (New Style)===&lt;br /&gt;
The LoreSong reveals no actual information about the properties of the weapon, just the story.  Only [[RECALL (verb)|recall]] shows information.&lt;br /&gt;
&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you open your eyes, a slight feeling of panic overtakes your senses.  Darkness overwhelms your being, enveloping the surroundings, the silence deafening.  You reach out to grasp at nothing as your arms flail into open space.  You stretch, sensing limitless boundaries, the open space incomprehensible.  The feelings of fear and wonderment threaten to destroy your  very being before the vision fades away, returning you to your original surroundings.&lt;br /&gt;
|As Bardname focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, he begins to shake erratically, barely grasping the sword as gasps of pure panic and dread escape from his lips.  Serpentine wisps of pure black undulate beneath his skin, slithering upwards towards his eyes before suddenly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|Your song spins wildly across your glaes bastard sword as ribbons of reality begin to rip apart the scene before you, bringing you back into the void.  The fear that had once permeated the space has become one of determination as you attempt to rein in the chaos unfolding around you.  Hours?  Days?  Years?  You are unsure of the lapse of time and before the madness conquers your mind, you begin to feel.  You feel crystalline edges that quickly morph into smooth curves, then coils and spikes.  The rush of discovery floods your body as the ribbons of time reform, and you are once again where you began.&lt;br /&gt;
|Bardname continues his melody, the blackened wisps reappearing across his wrists, wending their way through his palms and fingertips before dispersing.  he swings his head back and forth, eyes glazed before blinking hard, his countenance returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|As your voice slashes through a glaes bastard sword with a flickering black urnon pommel, you are suddenly thrust upon a scene of battle, the sounds of swords and shields clashing together the stark opposite of your once silent surroundings.  You feel your force unleashed upon waves of invaders, the pure chaos overwhelming, yet it feels as though your hunger is insatiable.  Your spikes stab through armor, your spherical body colliding into flesh and bone, collision after collision overlapping until you are yanked back into reality, your breathing heavy as sweat pools across your collarbone.&lt;br /&gt;
|Bardname faces the a glaes bastard sword with a flickering black urnon pommel and focuses his towards the urnon adornment.  Suddenly the pure black wisps reappear across his neck, striking quickly to fill his eyes with a darkened red glow, his mouth turned up in a tight snarl.  Bardname growls loudly, sweat dripping down across his forehead, releasing one last howl as his eyes return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your quiet melody caresses a glaes bastard sword with a flickering black urnon pommel, and you are transported back into the darkened silence.  Absent is the feeling of loneliness, the solitude replaced by an unending yearning.  The taste of freshly spilled blood dances across your tongue and you are overcome by gratitude, as you have finally found a purpose.  Your being stretches out once again across everything and nothing and your laughter absorbs into the darkness.  And you wait for sweet release once again.&lt;br /&gt;
|his eagerly focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, his hands grasping hungrily along its surface.&lt;br /&gt;
|-&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of your skin, but fade quickly back into nothingness.  You learn nothing more.&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of his skin, but fade quickly back into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLUTCH &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= LOOK&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=168086</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=168086"/>
		<updated>2022-06-06T13:47:27Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Properties */ forgot about the Undead changes, where any weapon can now hit undead regardless&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
* 1999 Grand Auction&lt;br /&gt;
* [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
* [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;Old Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;New Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{boldmono|CLUTCH}} attempts to hold the weapon to the current properties.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (fail)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (too soon)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  However, you still feel drained from your last attempt, and cede almost instantly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (success)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  You feel the obstinance of the urnon defer to your determination.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (normal)&lt;br /&gt;
|The urnon pommel flickers red, shifting occasionally but returning to the red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (clutch success)&lt;br /&gt;
|The urnon pommel is a vibrant, pulsating red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Properties===&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate.&lt;br /&gt;
&lt;br /&gt;
===Further Investigation===&lt;br /&gt;
&lt;br /&gt;
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty.  Since the spoiler for the Great Auction (New Style) weapons indicated that they could be [[Ensorcell (735)|Ensorcelled]], stopping on a lower difficulty should simplify adding layers of improvement.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Color&lt;br /&gt;
!  bgcolor = lightgrey | Enchant &lt;br /&gt;
!  bgcolor = lightgrey | flare&lt;br /&gt;
!  bgcolor = lightgrey | silver value&lt;br /&gt;
!  bgcolor = lightgrey | project difficulty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -7&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| bonus +16&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/331&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -3&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +4&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 14000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +2&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 8250&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +19&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 200000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| pentaly -10&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| penalty -10&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| bonus +11&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 76000&lt;br /&gt;
| complicated/319&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| penalty -3&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| no bonus&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery-blue&lt;br /&gt;
| bonus +19&lt;br /&gt;
| a flaming substance&lt;br /&gt;
| 250000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| bonus +1&lt;br /&gt;
| weighted critical&lt;br /&gt;
| 150000&lt;br /&gt;
| tricky/406&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +6&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 25000&lt;br /&gt;
| complicated/311&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +17&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/335&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| bonus +4&lt;br /&gt;
| a lightning bolt&lt;br /&gt;
| 19000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In action===&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loresong (Old Style)===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- 1st Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
|&amp;lt;!-- 2nd Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
|&amp;lt;!-- 3rd Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
|&amp;lt;!--4th Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong (New Style)===&lt;br /&gt;
The LoreSong reveals no actual information about the properties of the weapon, just the story.  Only [[RECALL (verb)|recall]] shows information.&lt;br /&gt;
&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you open your eyes, a slight feeling of panic overtakes your senses.  Darkness overwhelms your being, enveloping the surroundings, the silence deafening.  You reach out to grasp at nothing as your arms flail into open space.  You stretch, sensing limitless boundaries, the open space incomprehensible.  The feelings of fear and wonderment threaten to destroy your  very being before the vision fades away, returning you to your original surroundings.&lt;br /&gt;
|As Bardname focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, he begins to shake erratically, barely grasping the sword as gasps of pure panic and dread escape from his lips.  Serpentine wisps of pure black undulate beneath his skin, slithering upwards towards his eyes before suddenly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|Your song spins wildly across your glaes bastard sword as ribbons of reality begin to rip apart the scene before you, bringing you back into the void.  The fear that had once permeated the space has become one of determination as you attempt to rein in the chaos unfolding around you.  Hours?  Days?  Years?  You are unsure of the lapse of time and before the madness conquers your mind, you begin to feel.  You feel crystalline edges that quickly morph into smooth curves, then coils and spikes.  The rush of discovery floods your body as the ribbons of time reform, and you are once again where you began.&lt;br /&gt;
|Bardname continues his melody, the blackened wisps reappearing across his wrists, wending their way through his palms and fingertips before dispersing.  he swings his head back and forth, eyes glazed before blinking hard, his countenance returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|As your voice slashes through a glaes bastard sword with a flickering black urnon pommel, you are suddenly thrust upon a scene of battle, the sounds of swords and shields clashing together the stark opposite of your once silent surroundings.  You feel your force unleashed upon waves of invaders, the pure chaos overwhelming, yet it feels as though your hunger is insatiable.  Your spikes stab through armor, your spherical body colliding into flesh and bone, collision after collision overlapping until you are yanked back into reality, your breathing heavy as sweat pools across your collarbone.&lt;br /&gt;
|Bardname faces the a glaes bastard sword with a flickering black urnon pommel and focuses his towards the urnon adornment.  Suddenly the pure black wisps reappear across his neck, striking quickly to fill his eyes with a darkened red glow, his mouth turned up in a tight snarl.  Bardname growls loudly, sweat dripping down across his forehead, releasing one last howl as his eyes return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your quiet melody caresses a glaes bastard sword with a flickering black urnon pommel, and you are transported back into the darkened silence.  Absent is the feeling of loneliness, the solitude replaced by an unending yearning.  The taste of freshly spilled blood dances across your tongue and you are overcome by gratitude, as you have finally found a purpose.  Your being stretches out once again across everything and nothing and your laughter absorbs into the darkness.  And you wait for sweet release once again.&lt;br /&gt;
|his eagerly focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, his hands grasping hungrily along its surface.&lt;br /&gt;
|-&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of your skin, but fade quickly back into nothingness.  You learn nothing more.&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of his skin, but fade quickly back into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLUTCH &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= LOOK&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167847</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167847"/>
		<updated>2022-05-31T11:12:08Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: clarifying the loresong results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
* 1999 Grand Auction&lt;br /&gt;
* [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
* [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;Old Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;New Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{boldmono|CLUTCH}} attempts to hold the weapon to the current properties.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (fail)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (too soon)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  However, you still feel drained from your last attempt, and cede almost instantly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (success)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  You feel the obstinance of the urnon defer to your determination.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (normal)&lt;br /&gt;
|The urnon pommel flickers red, shifting occasionally but returning to the red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (clutch success)&lt;br /&gt;
|The urnon pommel is a vibrant, pulsating red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Properties===&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate.&lt;br /&gt;
&lt;br /&gt;
Additionally, the New Style weapons appear to be [[Permabless|Permablessed]].&lt;br /&gt;
&lt;br /&gt;
===Further Investigation===&lt;br /&gt;
&lt;br /&gt;
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty.  Since the spoiler for the Great Auction (New Style) weapons indicated that they could be [[Ensorcell (735)|Ensorcelled]], stopping on a lower difficulty should simplify adding layers of improvement.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Color&lt;br /&gt;
!  bgcolor = lightgrey | Enchant &lt;br /&gt;
!  bgcolor = lightgrey | flare&lt;br /&gt;
!  bgcolor = lightgrey | silver value&lt;br /&gt;
!  bgcolor = lightgrey | project difficulty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -7&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| bonus +16&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/331&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -3&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +4&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 14000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +2&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 8250&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +19&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 200000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| pentaly -10&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| penalty -10&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| bonus +11&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 76000&lt;br /&gt;
| complicated/319&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| penalty -3&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| no bonus&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery-blue&lt;br /&gt;
| bonus +19&lt;br /&gt;
| a flaming substance&lt;br /&gt;
| 250000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| bonus +1&lt;br /&gt;
| weighted critical&lt;br /&gt;
| 150000&lt;br /&gt;
| tricky/406&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +6&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 25000&lt;br /&gt;
| complicated/311&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +17&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/335&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| bonus +4&lt;br /&gt;
| a lightning bolt&lt;br /&gt;
| 19000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In action===&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loresong (Old Style)===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- 1st Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
|&amp;lt;!-- 2nd Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
|&amp;lt;!-- 3rd Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
|&amp;lt;!--4th Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong (New Style)===&lt;br /&gt;
The LoreSong reveals no actual information about the properties of the weapon, just the story.  Only [[RECALL (verb)|recall]] shows information.&lt;br /&gt;
&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you open your eyes, a slight feeling of panic overtakes your senses.  Darkness overwhelms your being, enveloping the surroundings, the silence deafening.  You reach out to grasp at nothing as your arms flail into open space.  You stretch, sensing limitless boundaries, the open space incomprehensible.  The feelings of fear and wonderment threaten to destroy your  very being before the vision fades away, returning you to your original surroundings.&lt;br /&gt;
|As Bardname focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, he begins to shake erratically, barely grasping the sword as gasps of pure panic and dread escape from his lips.  Serpentine wisps of pure black undulate beneath his skin, slithering upwards towards his eyes before suddenly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|Your song spins wildly across your glaes bastard sword as ribbons of reality begin to rip apart the scene before you, bringing you back into the void.  The fear that had once permeated the space has become one of determination as you attempt to rein in the chaos unfolding around you.  Hours?  Days?  Years?  You are unsure of the lapse of time and before the madness conquers your mind, you begin to feel.  You feel crystalline edges that quickly morph into smooth curves, then coils and spikes.  The rush of discovery floods your body as the ribbons of time reform, and you are once again where you began.&lt;br /&gt;
|Bardname continues his melody, the blackened wisps reappearing across his wrists, wending their way through his palms and fingertips before dispersing.  he swings his head back and forth, eyes glazed before blinking hard, his countenance returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|As your voice slashes through a glaes bastard sword with a flickering black urnon pommel, you are suddenly thrust upon a scene of battle, the sounds of swords and shields clashing together the stark opposite of your once silent surroundings.  You feel your force unleashed upon waves of invaders, the pure chaos overwhelming, yet it feels as though your hunger is insatiable.  Your spikes stab through armor, your spherical body colliding into flesh and bone, collision after collision overlapping until you are yanked back into reality, your breathing heavy as sweat pools across your collarbone.&lt;br /&gt;
|Bardname faces the a glaes bastard sword with a flickering black urnon pommel and focuses his towards the urnon adornment.  Suddenly the pure black wisps reappear across his neck, striking quickly to fill his eyes with a darkened red glow, his mouth turned up in a tight snarl.  Bardname growls loudly, sweat dripping down across his forehead, releasing one last howl as his eyes return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your quiet melody caresses a glaes bastard sword with a flickering black urnon pommel, and you are transported back into the darkened silence.  Absent is the feeling of loneliness, the solitude replaced by an unending yearning.  The taste of freshly spilled blood dances across your tongue and you are overcome by gratitude, as you have finally found a purpose.  Your being stretches out once again across everything and nothing and your laughter absorbs into the darkness.  And you wait for sweet release once again.&lt;br /&gt;
|his eagerly focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, his hands grasping hungrily along its surface.&lt;br /&gt;
|-&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of your skin, but fade quickly back into nothingness.  You learn nothing more.&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of his skin, but fade quickly back into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLUTCH &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= LOOK&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167821</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167821"/>
		<updated>2022-05-30T16:10:40Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: added loresong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
* 1999 Grand Auction&lt;br /&gt;
* [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
* [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;Old Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;New Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{boldmono|CLUTCH}} attempts to hold the weapon to the current properties.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (fail)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (too soon)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  However, you still feel drained from your last attempt, and cede almost instantly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (success)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  You feel the obstinance of the urnon defer to your determination.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (normal)&lt;br /&gt;
|The urnon pommel flickers red, shifting occasionally but returning to the red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (clutch success)&lt;br /&gt;
|The urnon pommel is a vibrant, pulsating red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Properties===&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate.&lt;br /&gt;
&lt;br /&gt;
Additionally, the New Style weapons appear to be [[Permabless|Permablessed]].&lt;br /&gt;
&lt;br /&gt;
===Further Investigation===&lt;br /&gt;
&lt;br /&gt;
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty.  Since the spoiler for the Great Auction (New Style) weapons indicated that they could be [[Ensorcell (735)|Ensorcelled]], stopping on a lower difficulty should simplify adding layers of improvement.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Color&lt;br /&gt;
!  bgcolor = lightgrey | Enchant &lt;br /&gt;
!  bgcolor = lightgrey | flare&lt;br /&gt;
!  bgcolor = lightgrey | silver value&lt;br /&gt;
!  bgcolor = lightgrey | project difficulty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -7&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| bonus +16&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/331&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -3&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +4&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 14000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +2&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 8250&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +19&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 200000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| pentaly -10&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| penalty -10&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| bonus +11&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 76000&lt;br /&gt;
| complicated/319&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| penalty -3&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| no bonus&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery-blue&lt;br /&gt;
| bonus +19&lt;br /&gt;
| a flaming substance&lt;br /&gt;
| 250000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| bonus +1&lt;br /&gt;
| weighted critical&lt;br /&gt;
| 150000&lt;br /&gt;
| tricky/406&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +6&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 25000&lt;br /&gt;
| complicated/311&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +17&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/335&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| bonus +4&lt;br /&gt;
| a lightning bolt&lt;br /&gt;
| 19000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In action===&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loresong (Old Style)===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- 1st Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
|&amp;lt;!-- 2nd Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
|&amp;lt;!-- 3rd Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
|&amp;lt;!--4th Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loresong (New Style)===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you open your eyes, a slight feeling of panic overtakes your senses.  Darkness overwhelms your being, enveloping the surroundings, the silence deafening.  You reach out to grasp at nothing as your arms flail into open space.  You stretch, sensing limitless boundaries, the open space incomprehensible.  The feelings of fear and wonderment threaten to destroy your  very being before the vision fades away, returning you to your original surroundings.&lt;br /&gt;
|As Bardname focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, he begins to shake erratically, barely grasping the sword as gasps of pure panic and dread escape from his lips.  Serpentine wisps of pure black undulate beneath his skin, slithering upwards towards his eyes before suddenly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|Your song spins wildly across your glaes bastard sword as ribbons of reality begin to rip apart the scene before you, bringing you back into the void.  The fear that had once permeated the space has become one of determination as you attempt to rein in the chaos unfolding around you.  Hours?  Days?  Years?  You are unsure of the lapse of time and before the madness conquers your mind, you begin to feel.  You feel crystalline edges that quickly morph into smooth curves, then coils and spikes.  The rush of discovery floods your body as the ribbons of time reform, and you are once again where you began.&lt;br /&gt;
|Bardname continues his melody, the blackened wisps reappearing across his wrists, wending their way through his palms and fingertips before dispersing.  he swings his head back and forth, eyes glazed before blinking hard, his countenance returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|As your voice slashes through a glaes bastard sword with a flickering black urnon pommel, you are suddenly thrust upon a scene of battle, the sounds of swords and shields clashing together the stark opposite of your once silent surroundings.  You feel your force unleashed upon waves of invaders, the pure chaos overwhelming, yet it feels as though your hunger is insatiable.  Your spikes stab through armor, your spherical body colliding into flesh and bone, collision after collision overlapping until you are yanked back into reality, your breathing heavy as sweat pools across your collarbone.&lt;br /&gt;
|Bardname faces the a glaes bastard sword with a flickering black urnon pommel and focuses his towards the urnon adornment.  Suddenly the pure black wisps reappear across his neck, striking quickly to fill his eyes with a darkened red glow, his mouth turned up in a tight snarl.  Bardname growls loudly, sweat dripping down across his forehead, releasing one last howl as his eyes return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your quiet melody caresses a glaes bastard sword with a flickering black urnon pommel, and you are transported back into the darkened silence.  Absent is the feeling of loneliness, the solitude replaced by an unending yearning.  The taste of freshly spilled blood dances across your tongue and you are overcome by gratitude, as you have finally found a purpose.  Your being stretches out once again across everything and nothing and your laughter absorbs into the darkness.  And you wait for sweet release once again.&lt;br /&gt;
|his eagerly focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, his hands grasping hungrily along its surface.&lt;br /&gt;
|-&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of your skin, but fade quickly back into nothingness.  You learn nothing more.&lt;br /&gt;
|Faint black wisps swirl and pulsate beneath the surface of his skin, but fade quickly back into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLUTCH &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= LOOK&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167810</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167810"/>
		<updated>2022-05-30T12:03:44Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: Finally had a successful &amp;#039;clutch&amp;#039;!  :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
* 1999 Grand Auction&lt;br /&gt;
* [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
* [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
* [[Great Auction of 2016]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;Old Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= &amp;quot;New Style&amp;quot; &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{boldmono|CLUTCH}} attempts to hold the weapon to the current properties.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (fail)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (too soon)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  However, you still feel drained from your last attempt, and cede almost instantly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLUTCH (success)&lt;br /&gt;
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  You feel the obstinance of the urnon defer to your determination.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (normal)&lt;br /&gt;
|The urnon pommel flickers red, shifting occasionally but returning to the red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (clutch success)&lt;br /&gt;
|The urnon pommel is a vibrant, pulsating red hue.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Properties===&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate.&lt;br /&gt;
&lt;br /&gt;
Additionally, the New Style weapons appear to be [[Permabless|Permablessed]].&lt;br /&gt;
&lt;br /&gt;
===Further Investigation===&lt;br /&gt;
&lt;br /&gt;
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty.  Since the spoiler for the Great Auction (New Style) weapons indicated that they could be [[Ensorcell (735)|Ensorcelled]], stopping on a lower difficulty should simplify adding layers of improvement.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Color&lt;br /&gt;
!  bgcolor = lightgrey | Enchant &lt;br /&gt;
!  bgcolor = lightgrey | flare&lt;br /&gt;
!  bgcolor = lightgrey | silver value&lt;br /&gt;
!  bgcolor = lightgrey | project difficulty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -7&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| bonus +16&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/331&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -3&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +4&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 14000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +2&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 8250&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +19&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 200000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| pentaly -10&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| penalty -10&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| bonus +11&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 76000&lt;br /&gt;
| complicated/319&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| penalty -3&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| no bonus&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery-blue&lt;br /&gt;
| bonus +19&lt;br /&gt;
| a flaming substance&lt;br /&gt;
| 250000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| bonus +1&lt;br /&gt;
| weighted critical&lt;br /&gt;
| 150000&lt;br /&gt;
| tricky/406&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +6&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 25000&lt;br /&gt;
| complicated/311&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +17&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/335&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| bonus +4&lt;br /&gt;
| a lightning bolt&lt;br /&gt;
| 19000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In action===&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- 1st Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
|&amp;lt;!-- 2nd Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
|&amp;lt;!-- 3rd Bard Reaction --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
|&amp;lt;!--4th Bard Reaction--&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLUTCH &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= LOOK&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167720</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167720"/>
		<updated>2022-05-28T21:47:45Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Further Investigation */  corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
 * 1999 Grand Auction&lt;br /&gt;
 * [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
 * [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
 * [[Great Auction of 2016]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
&lt;br /&gt;
Additionally, the New Style weapons appear to be [[Permabless|Permablessed]].&lt;br /&gt;
&lt;br /&gt;
===Further Investigation===&lt;br /&gt;
&lt;br /&gt;
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty.  Since the spoiler for the Great Auction (New Style) weapons indicated that they could be [[Ensorcell (735)|Ensorcelled]], stopping on a lower difficulty should simplify adding layers of improvement.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Color&lt;br /&gt;
!  bgcolor = lightgrey | Enchant &lt;br /&gt;
!  bgcolor = lightgrey | flare&lt;br /&gt;
!  bgcolor = lightgrey | silver value&lt;br /&gt;
!  bgcolor = lightgrey | project difficulty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -7&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| bonus +16&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/331&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -3&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +4&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 14000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +2&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 8250&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +19&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 200000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| pentaly -10&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| penalty -10&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| bonus +11&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 76000&lt;br /&gt;
| complicated/319&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| penalty -3&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| no bonus&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery-blue&lt;br /&gt;
| bonus +19&lt;br /&gt;
| a flaming substance&lt;br /&gt;
| 250000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| bonus +1&lt;br /&gt;
| weighted critical&lt;br /&gt;
| 150000&lt;br /&gt;
| tricky/406&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +6&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 25000&lt;br /&gt;
| complicated/311&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +17&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/335&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| bonus +4&lt;br /&gt;
| a lightning bolt&lt;br /&gt;
| 19000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
Old Style&lt;br /&gt;
:LOOK:&lt;br /&gt;
:The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
:RUB:&lt;br /&gt;
:As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
&lt;br /&gt;
New Style&lt;br /&gt;
:PUSH:&lt;br /&gt;
:You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
:PULL:&lt;br /&gt;
:You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
:CLUTCH (attempts to hold the weapon to the current properties):&lt;br /&gt;
:You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
&lt;br /&gt;
==In action==&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
_____&lt;br /&gt;
Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
______&lt;br /&gt;
This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
_____&lt;br /&gt;
There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Scripted Weapons]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167719</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167719"/>
		<updated>2022-05-28T21:46:35Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Properties */  Examine properties with &amp;#039;Recall&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
 * 1999 Grand Auction&lt;br /&gt;
 * [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
 * [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
 * [[Great Auction of 2016]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
&lt;br /&gt;
Additionally, the New Style weapons appear to be [[Permabless|Permablessed]].&lt;br /&gt;
&lt;br /&gt;
===Further Investigation===&lt;br /&gt;
&lt;br /&gt;
Having an [[RECALL (verb)|unlocked]] [[LoreSong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty.  Since the spoiler for the Great Auction (New Style) weapons indicated that they could be [[Ensorcell (735)|Ensorcelled]], stopping on a lower difficulty should simplify adding layers of improvement.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Color&lt;br /&gt;
!  bgcolor = lightgrey | Enchant &lt;br /&gt;
!  bgcolor = lightgrey | flare&lt;br /&gt;
!  bgcolor = lightgrey | silver value&lt;br /&gt;
!  bgcolor = lightgrey | project difficulty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -7&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| bonus +16&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/331&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crimson&lt;br /&gt;
| penalty -3&lt;br /&gt;
| a disrupting substance&lt;br /&gt;
| 1900&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +4&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 14000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +2&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 8250&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| bonus +19&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 200000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| White&lt;br /&gt;
| pentaly -10&lt;br /&gt;
| an ice elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| penalty -10&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery&lt;br /&gt;
| bonus +11&lt;br /&gt;
| a steaming substance&lt;br /&gt;
| 76000&lt;br /&gt;
| complicated/319&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| penalty -3&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Brown&lt;br /&gt;
| no bonus&lt;br /&gt;
| an earth elemental&lt;br /&gt;
| 1700&lt;br /&gt;
| complicated/310&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silvery-blue&lt;br /&gt;
| bonus +19&lt;br /&gt;
| a flaming substance&lt;br /&gt;
| 250000&lt;br /&gt;
| complicated/342&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| bonus +1&lt;br /&gt;
| weighted critical&lt;br /&gt;
| 150000&lt;br /&gt;
| tricky/406&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +6&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 25000&lt;br /&gt;
| complicated/311&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| bonus +17&lt;br /&gt;
| a fire elemental&lt;br /&gt;
| 150000&lt;br /&gt;
| complicated/335&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| bonus +4&lt;br /&gt;
| a lightning bolt&lt;br /&gt;
| 19000&lt;br /&gt;
| complicated/310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
Old Style&lt;br /&gt;
:LOOK:&lt;br /&gt;
:The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
:RUB:&lt;br /&gt;
:As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
&lt;br /&gt;
New Style&lt;br /&gt;
:PUSH:&lt;br /&gt;
:You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
:PULL:&lt;br /&gt;
:You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
:CLUTCH (attempts to hold the weapon to the current properties):&lt;br /&gt;
:You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
&lt;br /&gt;
==In action==&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
_____&lt;br /&gt;
Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
______&lt;br /&gt;
This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
_____&lt;br /&gt;
There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Scripted Weapons]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Niveous_giant_warg&amp;diff=167198</id>
		<title>Niveous giant warg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Niveous_giant_warg&amp;diff=167198"/>
		<updated>2022-05-19T16:22:07Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  104&lt;br /&gt;
| family = Canine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 527&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 410&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = Y&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form.  With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous.  The beast&#039;s eyes are cold aquamarine and faintly lambent, shining with ferocious intellect.&amp;lt;!-- Add creature description--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grim_gigas_skald&amp;diff=167197</id>
		<title>Grim gigas skald</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grim_gigas_skald&amp;diff=167197"/>
		<updated>2022-05-19T16:21:24Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 105&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  1008&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 494-499&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 430-443&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 449-455&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A grim gigas skald is not especially tall for one of her kind, but still stands just under two stories tall.  She has a raw-boned face and a grim gaze.  The robes she wears are of dusky golden boarskin and appear ceremonial, having been stitched with hundreds of beads made from semiprecious gems.  A grim gigas skald wears a tremendous drinking horn at her belt.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grim gigas skald raises a hand as if to grasp for support as she collapses, life going out of her form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grim gigas skald artfully plays her hoarbeam lyre, sending a ripple of shimmering air toward you!&lt;br /&gt;
  AS: +447 vs DS: +450 with AvD: +41 + d100 roll: +78 = +116&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Chest hit causes you to spin around like a halfling after a fresh tart.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 103&lt;br /&gt;
|levelm1 = 104&lt;br /&gt;
|level = 105&lt;br /&gt;
|levelp1 = 106&lt;br /&gt;
|levelp2 = 107&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Heavily_armored_battle_mastodon&amp;diff=167196</id>
		<title>Heavily armored battle mastodon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Heavily_armored_battle_mastodon&amp;diff=167196"/>
		<updated>2022-05-19T16:19:35Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  102&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Trunk slam &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 532&lt;br /&gt;
| PA2 = Tusk spear&lt;br /&gt;
| PAB = 529-537&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 408-415&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 427&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 480&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a woolly mastodon trunk&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}Heavy plates of copper barding shield the flanks of the immense mastodon, a woolly beast covered in dark, matted hair. The mastodon&#039;s eyes are dark, round, and surprisingly expressive.  To either side of its long, prehensile trunk are curved tusks that taper to deadly points.  The yellowed bones have been delicately etched with carved runes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A heavily armored battle mastodon stomps in, trunk swinging between its huge forelegs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As a heavily armored battle mastodon collapses, it lets out a shrill trumpet of despair.  Its trunk flails futilely before slamming to the ground, still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A heavily armored battle mastodon raises its trunk and rears back onto its immense hind legs, blaring out a note of sheer fury!&lt;br /&gt;
[SSR result: 34 (Open d100: 8)]&lt;br /&gt;
You keep your wits amidst the mastodon&#039;s angry trumpeting!&lt;br /&gt;
[SSR result: 138 (Open d100: 87)]&lt;br /&gt;
The mastodon&#039;s angry trumpeting startles XXX!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A heavily armored battle mastodon slams a gigantic foot down, sending tremors rippling outward from the point of impact!&lt;br /&gt;
&lt;br /&gt;
The ground begins to shake violently, making it hard to stand.&lt;br /&gt;
You lose your balance and fall over.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tattooed_gigas_berserker&amp;diff=167195</id>
		<title>Tattooed gigas berserker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tattooed_gigas_berserker&amp;diff=167195"/>
		<updated>2022-05-19T16:18:16Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Hatchet &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 531&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 10 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 401&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 418&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 462&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = gigas&lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A tattooed gigas berserker is a hulking brute of a gigas, standing more than four times the height of a man and with the immense muscle mass to match.  His vast biceps are ringed with intricate tattoos in auroral colors: glacial blues and flashfire greens that are bright enough to have been stolen from cut jewels.  The rest of him is unlovely, from his matted beard to the look of murder in his bulging eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A tattooed gigas berserker barrels in, bellowing a mad battlecry that shakes the ground with its intensity!&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A tattooed gigas berserker&#039;s fists tense with impotent rage as she surrenders to death.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Creeping decay races across a tattooed gigas berserker&#039;s prone form, swiftly consuming the body despite its colossal size.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brawny_gigas_shield-maiden&amp;diff=167194</id>
		<title>Brawny gigas shield-maiden</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brawny_gigas_shield-maiden&amp;diff=167194"/>
		<updated>2022-05-19T16:16:59Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  106&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Spear &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 556-566&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 506&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Shield Trample&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 377-380&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 462&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = gigas&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Voluptuous and sturdy of build, the gigas shield-maiden has the musculature of a seasoned fighter and the cool gaze of a practiced tactician.  Towering at nearly thirty feet in height, the shield-maiden moves with a dangerous grace.  The armor she wears is not ornate, but it shines like hammered gold and barely makes a sound as she moves.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 104&lt;br /&gt;
|levelm1 = 105&lt;br /&gt;
|level = 106&lt;br /&gt;
|levelp1 = 107&lt;br /&gt;
|levelp2 = 108&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stunted_halfling_bloodspeaker&amp;diff=167193</id>
		<title>Stunted halfling bloodspeaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stunted_halfling_bloodspeaker&amp;diff=167193"/>
		<updated>2022-05-19T16:14:17Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Humanoid&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 470&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 537&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  Prayer (313)&lt;br /&gt;
| DSP2 = Foresight (1204)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = Herbs, gigas&lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Small even for a halfling, the bloodspeaker is twisted of limb and stunted of form.  Bulging eyes the color of dried blood peer out from a face like molten wax.  The ritualistic burn scars marring his flesh look painful beyond the most grotesque of imaginings.  The bloodspeaker wears heavy robes of red velvet that do little to conceal the broken-puppet jangle of his misshapen body beneath them.  His tongue is bisected and lolls forth from a mouth that looks like a wet gash in his obscene face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Warding casters will have more success against this creature with a high TD if they cast dispel upon it first.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
;Spell prep messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A stunted halfling bloodspeaker utters a garbled, sibilant phrase as globules of crimson light spin around her gnarled hands.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rivulets of swirling incarnadine energy envelop a stunted halfling bloodspeaker&#039;s scarred flesh, allowing her to move freely once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A stunted halfling bloodspeaker&#039;s eyes bulge as she stares toward the heavens, mouthing a gurgling prayer as she succumbs to death.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A stunted halfling bloodspeaker&#039;s body collapses in upon itself as if everything solid within has turned to liquid, the sanguine remains oozing out of the remaining folds of skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A stunted halfling bloodspeaker&#039;s eyes widen as a forbidden insight dawns upon her.&lt;br /&gt;
A stunted halfling bloodspeaker points a blunt, swollen finger at XXXX!&lt;br /&gt;
The evanescent shield shrouding XXXX fades briefly, then flickers with a pale incandescence.&lt;br /&gt;
  CS: +467 - TD: +409 + CvA: -8 + d100: +63 == +113&lt;br /&gt;
  Warding failed!&lt;br /&gt;
XXXX is suddenly surrounded by a blood red haze.&lt;br /&gt;
&lt;br /&gt;
The forbidden insights empowering a stunted halfling bloodspeaker subside.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Immense_gold-bristled_hinterboar&amp;diff=167192</id>
		<title>Immense gold-bristled hinterboar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Immense_gold-bristled_hinterboar&amp;diff=167192"/>
		<updated>2022-05-19T16:13:05Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Suine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400+&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stomp &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 529&lt;br /&gt;
| PA2 = Impale&lt;br /&gt;
| PAB = 517&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Charge &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 402-409&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 404&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 467&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin =  golden hinterboar mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Squinty eyes the color of molten copper dart here and there as if the immense boar is always on the alert for predators, but given its tremendous mass, it likely has little cause for worry.  The hinterboar&#039;s pelt is a glittering, metallic golden in hue, but is shot through with a hypnotic pattern of duskier bristles.  The line of raised bristles down the center of the beast&#039;s spine seems to radiate faint luminescence, warm and honey-hued.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Heavy hoofbeats herald the arrival of an immense gold-bristled hinterboar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a final discordant squeal, an immense gold-bristled hinterboar&#039;s great head sinks to the ground as its form goes still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Combat Messaging===&lt;br /&gt;
;Charge messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 139 (Open d100: 74)]&lt;br /&gt;
An immense gold-bristled hinterboar scrapes the ground with one forehoof before lowering its huge head.  It barrels into a mighty charge, hooves pounding across the ground as it races toward you.  An immense gold-bristled hinterboar hurtles into you at full force, sending you sprawling!&lt;br /&gt;
Some ensigiled leather hunts partially deflects the onslaught of the puncture attack.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Strike connects with shoulder blade!&lt;br /&gt;
   You are stunned for 2 rounds!&lt;br /&gt;
Thrown by the impact, you sail eastward!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Impale? messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Murder in its eyes, an immense gold-bristled hinterboar tries to gore you with its tusks!&lt;br /&gt;
  AS: +517 vs DS: +471 with AvD: +40 + d100 roll: +80 = +166&lt;br /&gt;
   ... and hits for 24 points of damage!&lt;br /&gt;
   Strike to head dizzies you.&lt;br /&gt;
   You are stunned for 1 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloody_halfling_cannibal&amp;diff=167191</id>
		<title>Bloody halfling cannibal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloody_halfling_cannibal&amp;diff=167191"/>
		<updated>2022-05-19T16:12:17Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 170+&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Wiry arms &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 464&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 364-379&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 428&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Y&lt;br /&gt;
 | other = gigas artifact&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A skim of dark, congealing blood slicks the features of the raw-boned halfling.  Her eyes are black as burnt coals and feverish with single-minded hunger, a hunger that has burnt away every last shred of fat from her body and left behind only knotted sinew.  The cannibal&#039;s teeth are sharpened to jagged points, and from between them darts a tiny pink tongue that is constantly tasting the air.  She wears tattered, weather-eaten remains of furs and homespun fabric.  They, too, are soaked red with blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Accompanied by the fetid stench of old meat, a bloody halfling cannibal races into the area with a froth of bloody saliva on his lips.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A bloody halfling cannibal gurgles out an animalistic shriek of rage, her eyes filling with bloody blackness as she surges back into action!&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 201 (Open d100: 182, Penalty: 1)]&lt;br /&gt;
A bloody halfling cannibal falls into a lopsided crouch.  The muscles of her hindquarters tense as she springs toward you, sharpened teeth gnashing.  A bloody halfling cannibal bites into your neck and savages the flesh like a wild animal!&lt;br /&gt;
   ... 14 points of damage!&lt;br /&gt;
   Pierced through neck, a fine shot!&lt;br /&gt;
   You are stunned for 5 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With an ululating shriek, a bloody halfling cannibal leaps from the shadows and throws his wiry arms around you, fueled by panicked hunger!&lt;br /&gt;
  AS: +464 vs DS: +510 with AvD: +30 + d100 roll: +23 = +7&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Savage_fork-tongued_wendigo&amp;diff=167190</id>
		<title>Savage fork-tongued wendigo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Savage_fork-tongued_wendigo&amp;diff=167190"/>
		<updated>2022-05-19T16:10:43Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 460-600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Talon &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 515&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = CS &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 502&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Mstrike x5 &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 432-434&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Y&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = n&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The wendigo looks to have once been humanoid.  Magics have contorted and stretched its form into an atrocity of exposed bone and raw tissues that stands several heads taller than a giantman.  Sprouting antlers of bloodstained bone breach up from the sparse flesh of the wendigo&#039;s skull.  Its eyes are misty pools of light that cast the rest of the wendigo&#039;s face in haunted shadow.  The abomination&#039;s maw is forced open by multifarious rows of shark-like teeth, but its tongue is forked like that of a snake.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=167168</id>
		<title>Enhancive item level requirements</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item_level_requirements&amp;diff=167168"/>
		<updated>2022-05-18T19:21:50Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive item]]s genned by the treasure system have specific &#039;&#039;&#039;[[level]] requirements&#039;&#039;&#039; based on what the item is and what it is boosting; whether it be a boost to stat, stat bonus, skill, or skill bonus.  Enhancives genned on weapons, armors, armor accessories, and shields all share the same level requirements, while enhancives on clothing and jewelry items share a different range of level requirements that are higher.&lt;br /&gt;
&lt;br /&gt;
==Weapons, Armor, Armor Accessories, and Shields==&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[STR]]&lt;br /&gt;
![[CON]]&lt;br /&gt;
![[DEX]]&lt;br /&gt;
![[AGI]]&lt;br /&gt;
![[DIS]]&lt;br /&gt;
![[AUR]]&lt;br /&gt;
![[INT]]&lt;br /&gt;
![[LOG]]&lt;br /&gt;
![[WIS]]&lt;br /&gt;
![[INF]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|18&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|21&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|34&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|28&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|43&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|36&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|36&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|54&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|44&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|66&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|53&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|25&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|22&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|42&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|63&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|54&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|59&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|39&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|[[Two Weapon Combat|two weapon combat]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Use|armor use]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Use|shield use]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Maneuvers|combat maneuvers]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Edged Weapons|edged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt Weapons|blunt weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Two-Handed Weapons|two-handed weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Weapons|ranged weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[polearm weapons]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[brawling]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ambush]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Multi Opponent Combat|multi-opponent combat]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Physical Fitness|physical fitness]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[dodging]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Symbols|arcane symbols]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Item Use|magic item use]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
|42&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Aiming|spell aiming]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Harness Power|harness power]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Mana Control|elemental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Mana Control|mental mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Mana Control|spiritual mana control]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Air|elemental lore - air]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Earth|elemental lore - earth]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Fire|elemental lore - fire]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Lore, Water|elemental lore - water]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Blessings|spiritual lore - blessings]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Religion|spiritual lore - religion]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiritual Lore, Summoning|spiritual lore - summoning]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Demonology|sorcerous lore - demonology]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerous Lore, Necromancy|sorcerous lore - necromancy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Divination|mental lore - divination]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Manipulation|mental lore - manipulation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Telepathy|mental lore - telepathy]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mental Lore, Transformation|mental lore - transformation]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|51&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[survival]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarming Traps|disarming traps]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking Locks|picking locks]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalking and Hiding|stalking and hiding]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[perception]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[climbing]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[swimming]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid|first aid]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[trading]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pickpocketing]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|39&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
!+21&lt;br /&gt;
!+22&lt;br /&gt;
!+23&lt;br /&gt;
!+24&lt;br /&gt;
!+25&lt;br /&gt;
!+26&lt;br /&gt;
!+27&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|44&lt;br /&gt;
|53&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - fire&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - water&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - blessings&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - religion&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - summoning&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|survival&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|55&lt;br /&gt;
|63&lt;br /&gt;
|72&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not CON)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|31&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|61&lt;br /&gt;
|69&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|28&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|38&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|47&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|align=center|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|align=center|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|align=center|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Stat Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!STR&lt;br /&gt;
!CON&lt;br /&gt;
!DEX&lt;br /&gt;
!AGI&lt;br /&gt;
!DIS&lt;br /&gt;
!AUR&lt;br /&gt;
!INT&lt;br /&gt;
!LOG&lt;br /&gt;
!WIS&lt;br /&gt;
!INF&lt;br /&gt;
|-&lt;br /&gt;
|align=center|1&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|align=center|2&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|3&lt;br /&gt;
|28&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|align=center|4&lt;br /&gt;
|47&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|37&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|align=center|6&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|align=center|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Rank===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - fire&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - water&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - blessings&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - religion&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - summoning&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|survival&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill Bonus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|two weapon combat&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|armor use&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|shield use&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|combat maneuvers&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blunt weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|two-handed weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ranged weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|polearm weapons&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brawling&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ambush&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|multi-opponent combat&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|physical fitness&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dodging&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|arcane symbols&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|magic item use&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spell aiming&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harness power&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual mana control&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - air&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - earth&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - fire&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|elemental lore - water&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - blessings&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - religion&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|spiritual lore - summoning&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - demonology&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sorcerous lore - necromancy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - divination&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - manipulation&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - telepathy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mental lore - transformation&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|47&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|survival&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|disarming traps&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|picking locks&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalking and hiding&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|perception&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|climbing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|26&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|swimming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|26&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|first aid&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trading&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pickpocketing&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Pools and Recovery===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
!+5&lt;br /&gt;
!+6&lt;br /&gt;
!+7&lt;br /&gt;
!+8&lt;br /&gt;
!+9&lt;br /&gt;
!+10&lt;br /&gt;
!+11&lt;br /&gt;
!+12&lt;br /&gt;
!+13&lt;br /&gt;
!+14&lt;br /&gt;
!+15&lt;br /&gt;
!+16&lt;br /&gt;
!+17&lt;br /&gt;
!+18&lt;br /&gt;
!+19&lt;br /&gt;
!+20&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Recovery&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Mana&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mana Recovery&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Spirit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max health (not con)&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health Recovery&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lesser_ice_elemental&amp;diff=167039</id>
		<title>Lesser ice elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lesser_ice_elemental&amp;diff=167039"/>
		<updated>2022-05-15T14:23:56Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 53&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Elemental&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Elemental&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Extraplanar &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Mount Aenatumgana&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 301 - 335 &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Minor Cold (1709)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 251&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Elemental Wave (410)&lt;br /&gt;
| OS3 = Major Elemental Wave (435)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 256 - 302&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 216 - 240&lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I (401)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II (406)&lt;br /&gt;
| DSP3 = Elemental Defense III (414)&lt;br /&gt;
| DSP4 = Prismatic Guard (905)&lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The ice elemental is an amorphous conglomeration of ice and snow that writhes and moves about with a mind of its own.  The intense cold generated by the ice elemental is nearly unbearable.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Immune to cold damage.  Also immune to vacuum flares.&lt;br /&gt;
&lt;br /&gt;
The DS/TD of the Elementals will vary due to the defensive spells they possess.  They can also dispel.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
When attacking a Lesser Ice Elemental, you must use a fire flaring weapon.&lt;br /&gt;
&lt;br /&gt;
Looting a Lesser Ice Elemental will result in a wound to the hand and a chance for a gem worth ~500-700 silvers&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167038</id>
		<title>Chaos weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_weapon&amp;diff=167038"/>
		<updated>2022-05-15T14:22:58Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chaos weapons&#039;&#039;&#039; are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.&lt;br /&gt;
&lt;br /&gt;
Old Style:&lt;br /&gt;
 * 1999 Grand Auction&lt;br /&gt;
 * [[Duskruin Arena]] [[High End Scrip Shop]], August 2019&lt;br /&gt;
 * [[List of 2011 Droughtman&#039;s Challenge Prizes|Draughtman&#039;s Challenge]]&lt;br /&gt;
&lt;br /&gt;
New Style:&lt;br /&gt;
 * [[Great Auction of 2016]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result.  The color for both versions corresponds to the ability:&lt;br /&gt;
&lt;br /&gt;
 Red: fire flares&lt;br /&gt;
 Blue: lightning flares&lt;br /&gt;
 Brown: impact flares&lt;br /&gt;
 Green: acid flares&lt;br /&gt;
 White: cold flares&lt;br /&gt;
 Black: crit weighting&lt;br /&gt;
 Grey: damage weighting&lt;br /&gt;
&lt;br /&gt;
New Style weapons also have available flares (not available to old style):&lt;br /&gt;
 Golden: disintegration&lt;br /&gt;
 Silver: vacuum&lt;br /&gt;
 Silvery: steam&lt;br /&gt;
 Crimson: disruption&lt;br /&gt;
 Silvery-blue: plasma&lt;br /&gt;
&lt;br /&gt;
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings.  As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.&lt;br /&gt;
&lt;br /&gt;
Additionally, the New Style weapons appear to be [[Permabless|Permablessed]].&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
Old Style&lt;br /&gt;
:LOOK:&lt;br /&gt;
:The chaos whip seems to be continuiously changing, as if your eyes can&#039;t seem to focus on it.&lt;br /&gt;
:RUB:&lt;br /&gt;
:As you rub the chaos whip it pulses beneath your fingers.  It feels like it is altering its properties even now.&lt;br /&gt;
&lt;br /&gt;
New Style&lt;br /&gt;
:PUSH:&lt;br /&gt;
:You push your glaes bastard sword away from you, turning the urnon pommel outward.  The urnon pulses, sending black tendrils writhing across the sword&#039;s hilt before dissipating.&lt;br /&gt;
:PULL:&lt;br /&gt;
:You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel.  At your touch, the metal melts and ripples before reforming.&lt;br /&gt;
:CLUTCH (attempts to hold the weapon to the current properties):&lt;br /&gt;
:You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel.  A darkness creeps into your vision, and you cede before you black out.&lt;br /&gt;
&lt;br /&gt;
==In action==&lt;br /&gt;
Old Style:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your whip turns blue!&lt;br /&gt;
You swing a blue chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292&lt;br /&gt;
   ... and hit for 49 points of damage!&lt;br /&gt;
   Left leg mangled horribly.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock to right eye bursts a few blood vessels.  Sick.&lt;br /&gt;
&lt;br /&gt;
Your whip turns white!&lt;br /&gt;
You swing a white chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341&lt;br /&gt;
   ... and hit for 51 points of damage!&lt;br /&gt;
   Blow to chest causes the Ithzir seer&#039;s heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip glows intensely with a cold blue light! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Chilly blast to the chest causes heart to skip a beat.&lt;br /&gt;
&lt;br /&gt;
Your whip turns green!&lt;br /&gt;
You swing a green chaos whip at an Ithzir seer!&lt;br /&gt;
  AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232&lt;br /&gt;
   ... and hit for 30 points of damage!&lt;br /&gt;
   Right elbow smashed into a thousand pieces.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a spray of acid! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Splash of acid hits shoulder and runs down the back in a painful trail.&lt;br /&gt;
&lt;br /&gt;
Your whip turns brown!&lt;br /&gt;
You swing a brown chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220&lt;br /&gt;
   ... and hit for 26 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The adept&#039;s crystal-tipped staff falls to the ground.&lt;br /&gt;
&lt;br /&gt;
 ** Your chaos whip releases a blast of vibrating energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to the abdomen!&lt;br /&gt;
&lt;br /&gt;
Your whip turns black!&lt;br /&gt;
The glowing specks of energy surrounding an Ithzir adept intensify!&lt;br /&gt;
You swing a black chaos whip at an Ithzir adept!&lt;br /&gt;
  AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266&lt;br /&gt;
   ... and hit for 45 points of damage!&lt;br /&gt;
   Whoosh!  Several ribs driven into lungs.&lt;br /&gt;
The Ithzir adept vainly struggles to rise, then goes still.&lt;br /&gt;
The Ithzir adept no longer bristles with energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is about 4 pounds.  In your best estimation, it&#039;s worth about 50,000 silvers.  You can also tell that the chaos whip is predominantly crafted of urnon.&lt;br /&gt;
_____&lt;br /&gt;
Your heart no longer beats like the Giantman heart that you have known all your life.  And the world seems to be surrounded by the chaos of war.  Strange lightings flicker across the sky.  Flaming death flies on leathery wings above you.  Deadly magics of master and foe burn the air you breathe and the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the whip.  From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon.&lt;br /&gt;
______&lt;br /&gt;
This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.  It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
_____&lt;br /&gt;
There is something odd about this weapon.  For a moment you somehow become a part of the whip.  And it somehow becomes a part of you.  Your black blood intermingles with the darkening red blood of your victims.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the chaos whip in your hand...&lt;br /&gt;
&lt;br /&gt;
You feel that you have reached the end of the whip&#039;s song. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Scripted Weapons]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Behemothic_gorefrost_golem&amp;diff=166996</id>
		<title>Behemothic gorefrost golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Behemothic_gorefrost_golem&amp;diff=166996"/>
		<updated>2022-05-15T02:48:04Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Golem&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 845-950&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stomp &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 505&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 428&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 426&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = gigas artifact&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The golem stands taller than a two-story building, a crude and blocky humanoid shape of ice that glows with an unsavory sanguine aura.  Clouds of frozen blood and bits of viscera are trapped in its frosty depths.  All are lifeless and still save for a single preserved organ at the golem&#039;s core: a humanoid heart.  The heart is shrouded in a swirl of slushy red fluid and, impossibly, it pulses with a sluggish, uneven beat, giving off coruscations of sanguine light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The frozen earth underfoot shifts precipitously as an arm of blood-flecked ice erupts upward, followed by the towering form of a behemothic gorefrost golem.  The golem straightens its massive bulk with a sound like shattering glass.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The animalistic rage empowering a behemothic gorefrost golem subsides.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 152 (Open d100: 75, Bonus: 2)]&lt;br /&gt;
A behemothic gorefrost golem raises a colossal fist of enchanted ice overhead and brings it crashing down.  A line of jagged ice streaks along the ground, racing toward you!&lt;br /&gt;
&lt;br /&gt;
Fragments assail you in a violent, crystalline eruption!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Oh.. but a hot foot would feel good about now!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   You&#039;re not getting cold feet now, are you?&lt;br /&gt;
Roundtime: 20 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Savage_fork-tongued_wendigo&amp;diff=166995</id>
		<title>Savage fork-tongued wendigo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Savage_fork-tongued_wendigo&amp;diff=166995"/>
		<updated>2022-05-15T02:45:17Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 460-600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Talon &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 515&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Mstrike x5 &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 432-433&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = n&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The wendigo looks to have once been humanoid.  Magics have contorted and stretched its form into an atrocity of exposed bone and raw tissues that stands several heads taller than a giantman.  Sprouting antlers of bloodstained bone breach up from the sparse flesh of the wendigo&#039;s skull.  Its eyes are misty pools of light that cast the rest of the wendigo&#039;s face in haunted shadow.  The abomination&#039;s maw is forced open by multifarious rows of shark-like teeth, but its tongue is forked like that of a snake.&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Immense_gold-bristled_hinterboar&amp;diff=166994</id>
		<title>Immense gold-bristled hinterboar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Immense_gold-bristled_hinterboar&amp;diff=166994"/>
		<updated>2022-05-15T02:42:45Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400+&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stomp &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 529&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Charge &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 409&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 404&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin =  golden hinterboar mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Squinty eyes the color of molten copper dart here and there as if the immense boar is always on the alert for predators, but given its tremendous mass, it likely has little cause for worry.  The hinterboar&#039;s pelt is a glittering, metallic golden in hue, but is shot through with a hypnotic pattern of duskier bristles.  The line of raised bristles down the center of the beast&#039;s spine seems to radiate faint luminescence, warm and honey-hued.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Heavy hoofbeats herald the arrival of an immense gold-bristled hinterboar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a final discordant squeal, an immense gold-bristled hinterboar&#039;s great head sinks to the ground as its form goes still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 139 (Open d100: 74)]&lt;br /&gt;
An immense gold-bristled hinterboar scrapes the ground with one forehoof before lowering its huge head.  It barrels into a mighty charge, hooves pounding across the ground as it races toward you.  An immense gold-bristled hinterboar hurtles into you at full force, sending you sprawling!&lt;br /&gt;
Some ensigiled leather hunts partially deflects the onslaught of the puncture attack.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Strike connects with shoulder blade!&lt;br /&gt;
   You are stunned for 2 rounds!&lt;br /&gt;
Thrown by the impact, you sail eastward!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloody_halfling_cannibal&amp;diff=166993</id>
		<title>Bloody halfling cannibal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloody_halfling_cannibal&amp;diff=166993"/>
		<updated>2022-05-15T02:41:50Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 170+&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Wiry arms &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 464&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 379&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = gigas artifact&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A skim of dark, congealing blood slicks the features of the raw-boned halfling.  Her eyes are black as burnt coals and feverish with single-minded hunger, a hunger that has burnt away every last shred of fat from her body and left behind only knotted sinew.  The cannibal&#039;s teeth are sharpened to jagged points, and from between them darts a tiny pink tongue that is constantly tasting the air.  She wears tattered, weather-eaten remains of furs and homespun fabric.  They, too, are soaked red with blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Accompanied by the fetid stench of old meat, a bloody halfling cannibal races into the area with a froth of bloody saliva on his lips.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 201 (Open d100: 182, Penalty: 1)]&lt;br /&gt;
A bloody halfling cannibal falls into a lopsided crouch.  The muscles of her hindquarters tense as she springs toward you, sharpened teeth gnashing.  A bloody halfling cannibal bites into your neck and savages the flesh like a wild animal!&lt;br /&gt;
   ... 14 points of damage!&lt;br /&gt;
   Pierced through neck, a fine shot!&lt;br /&gt;
   You are stunned for 5 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With an ululating shriek, a bloody halfling cannibal leaps from the shadows and throws his wiry arms around you, fueled by panicked hunger!&lt;br /&gt;
  AS: +464 vs DS: +510 with AvD: +30 + d100 roll: +23 = +7&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Immense_gold-bristled_hinterboar&amp;diff=166992</id>
		<title>Immense gold-bristled hinterboar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Immense_gold-bristled_hinterboar&amp;diff=166992"/>
		<updated>2022-05-15T02:32:59Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stomp &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 529&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Charge &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 409&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 404&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin =  golden hinterboar mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Squinty eyes the color of molten copper dart here and there as if the immense boar is always on the alert for predators, but given its tremendous mass, it likely has little cause for worry.  The hinterboar&#039;s pelt is a glittering, metallic golden in hue, but is shot through with a hypnotic pattern of duskier bristles.  The line of raised bristles down the center of the beast&#039;s spine seems to radiate faint luminescence, warm and honey-hued.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Heavy hoofbeats herald the arrival of an immense gold-bristled hinterboar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a final discordant squeal, an immense gold-bristled hinterboar&#039;s great head sinks to the ground as its form goes still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 139 (Open d100: 74)]&lt;br /&gt;
An immense gold-bristled hinterboar scrapes the ground with one forehoof before lowering its huge head.  It barrels into a mighty charge, hooves pounding across the ground as it races toward you.  An immense gold-bristled hinterboar hurtles into you at full force, sending you sprawling!&lt;br /&gt;
Some ensigiled leather hunts partially deflects the onslaught of the puncture attack.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Strike connects with shoulder blade!&lt;br /&gt;
   You are stunned for 2 rounds!&lt;br /&gt;
Thrown by the impact, you sail eastward!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloody_halfling_cannibal&amp;diff=166991</id>
		<title>Bloody halfling cannibal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloody_halfling_cannibal&amp;diff=166991"/>
		<updated>2022-05-15T02:29:28Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Wiry arms &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 464&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 379&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = gigas artifact&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A skim of dark, congealing blood slicks the features of the raw-boned halfling.  Her eyes are black as burnt coals and feverish with single-minded hunger, a hunger that has burnt away every last shred of fat from her body and left behind only knotted sinew.  The cannibal&#039;s teeth are sharpened to jagged points, and from between them darts a tiny pink tongue that is constantly tasting the air.  She wears tattered, weather-eaten remains of furs and homespun fabric.  They, too, are soaked red with blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Accompanied by the fetid stench of old meat, a bloody halfling cannibal races into the area with a froth of bloody saliva on his lips.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 201 (Open d100: 182, Penalty: 1)]&lt;br /&gt;
A bloody halfling cannibal falls into a lopsided crouch.  The muscles of her hindquarters tense as she springs toward you, sharpened teeth gnashing.  A bloody halfling cannibal bites into your neck and savages the flesh like a wild animal!&lt;br /&gt;
   ... 14 points of damage!&lt;br /&gt;
   Pierced through neck, a fine shot!&lt;br /&gt;
   You are stunned for 5 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With an ululating shriek, a bloody halfling cannibal leaps from the shadows and throws his wiry arms around you, fueled by panicked hunger!&lt;br /&gt;
  AS: +464 vs DS: +510 with AvD: +30 + d100 roll: +23 = +7&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=164157</id>
		<title>Mini-Smelter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mini-Smelter&amp;diff=164157"/>
		<updated>2022-03-26T15:12:22Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: too many &amp;#039;R&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Part of the [[I Dream of Geology Series]] that was introduced in the shop [[APShop:More_Ore_Less|More Ore Less]] at [[Rings of Lumnis]]&#039;s [[Agora Promenade]], the &#039;&#039;&#039;Mini Smelter&#039;&#039;&#039; is designed to meltdown ores that can be found at [[Duskruin]] Arena and turn them into [[I Dream of Geology Series/Smelter&#039;s Jewelry|jewelery]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Stock Look&#039;&#039;&#039; Resembling a tagine, the tiny smelter has a deep dish base imprinted with the image of {jewelry noun}, while a slotted tray housing {a piece of metal-type ore} rests on top.  Glyphs in bright colors encircle the chimney-like cover that provides a window to the mechanics within.&lt;br /&gt;
{{itemtier &lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= Allows you to create bangles or ferronieres using Duskruin ores.&lt;br /&gt;
|analyze= You analyze your terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST Minor Fire at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TAP the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 1 out of 2.&lt;br /&gt;
&lt;br /&gt;
Verb Options: cast (Minor Fire), gaze (see settings), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), tap (create jewelry), and turn (cycle through noun options)&lt;br /&gt;
&lt;br /&gt;
Jewelry Options: bangle, ferroniere&lt;br /&gt;
&lt;br /&gt;
Current Jewelry: ferroniere&lt;br /&gt;
&lt;br /&gt;
Alterations:  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST Minor Fire&lt;br /&gt;
| First Person View&lt;br /&gt;
| Third Person View&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE - ore&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|As you gaze down the chimney of your terracotta smelter, you look beyond the pewter ore on the slotted shelf to the base below where {a bangle} impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE - jewelry&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|As you gaze down the chimney of your terracotta smelter, you look beyond {a wide pewter bangle} resting on a slotted shelf to the base below where a bangle impression sits.  Leaning back, you recognize that the rune for a jewelry article meaning {&amp;quot;a wide&amp;quot;} is illuminated, while the rune for fire is {dull/pulsating}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| Pulling the lid off of your terracotta smelter, you easily pluck a wide pewter bangle from the inner base and close it once more.&lt;br /&gt;
| Pulling the lid off of his terracotta smelter, Jenny easily plucks a wide pewter bangle from the inner base and closes it once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {ore} in my {smelter}&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, you place a lump of pewter ore on the slotted tray and then return the cover to its resting place.&lt;br /&gt;
| Lifting the chimney-like cover of the smelter, XXXX places a lump of pewter ore on the slotted tray and then returns the cover to its resting place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB {gold wand}&lt;br /&gt;
| Running your golden wand against the lower series of arcane runes that decorate the chimney of your terracotta smelter, you feel a discharge of heat as the charges from the wand are pulled from it and into the smelter.&lt;br /&gt;
| XXXX runs his golden wand against a series of arcane runes that ring the lower half of the piece&#039;s chimney, causing a discharge of energy to briefly warm the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| Dragging your finger across the middle band of runes that decorates the chimney of your terracotta smelter, you watch as the symbol spins about and transforms into the symbol for &amp;quot;a thick-chained.&amp;quot;&lt;br /&gt;
| XXXXX spins the lid of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| Turning the base of your terracotta smelter, you glance down the chimney to see that the impression at the bottom has changed from &amp;quot;ferroniere&amp;quot; to &amp;quot;bangle.&amp;quot;&lt;br /&gt;
| XXXXX turns the base of his terracotta smelter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| A flash of heat emanates from the smelter as you tap each of the runes that decorate its side in turn.&lt;br /&gt;
| A flash of heat emanates from the smelter as XXXXX taps each of the runes that decorate it in turn.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&lt;br /&gt;
2.  RUB a gold wand or CAST Minor Fire at the smelter&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&lt;br /&gt;
5.  GAZE at the smelter to check your settings&lt;br /&gt;
6.  TAP the smelter to create your jewelry, and then PULL it out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 2 out of 2.&lt;br /&gt;
&lt;br /&gt;
Tips and Tricks&lt;br /&gt;
&lt;br /&gt;
1.  PONDER at the smelter to see all article options&lt;br /&gt;
2.  GLANCE at the smelter to see all noun options&lt;br /&gt;
3.  WHISPER to the smelter to set them&lt;br /&gt;
&lt;br /&gt;
Verb Options: cast (Minor Fire), gaze (see settings), glance (see all noun options), ponder (see all article options), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), tap (create jewelry), turn (cycle through noun options), and whisper (jump to noun or article)&lt;br /&gt;
&lt;br /&gt;
Jewelry Options: bangle, choker, ferroniere, necklace, torc&lt;br /&gt;
&lt;br /&gt;
Current Jewelry: bangle&lt;br /&gt;
&lt;br /&gt;
Alterations:  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| You glance at the possible options on your terracotta smelter, tilting it to the side, and you notice the following symbols:&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~  Jewelry Noun Options  ~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
  1.  bangle     2.  choker     3.  ferroniere     4.  necklace     5.  torc    &lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
You can SPIN the smelter to cycle through the options or you can WHISPER {MY} smelter NOUN #.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER - Bangle&lt;br /&gt;
|You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~ Jewelry Article Options for a Bangle *~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
                                                                                   &lt;br /&gt;
  1.  a brushed      4.  a pair of        7.  a trio of       10.  some wide       &lt;br /&gt;
  2.  a dimpled      5.  a quartet of     8.  a wide          11.  some polished   &lt;br /&gt;
  3.  a hammered     6.  a quintet of     9.  several thin    12.  a wide and flat &lt;br /&gt;
                                                                                   &lt;br /&gt;
 Options 4, 5, 6, 7, 9, 10, and 11 will change the noun to bangles                 &lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER - Ferroniere&lt;br /&gt;
|You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~* Jewelry Article Options for a Ferroniere *~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
                                                                                  &lt;br /&gt;
  1.  a brushed   4.  a gear-inset     7.  a sturdy         10.  a flat and wide  &lt;br /&gt;
  2.  a delicate  5.  a multi-chained  8.  a thick-chained  11.  an intertwining  &lt;br /&gt;
  3.  a fragile   6.  a polished       9.  a three-in-one   12.  a chainmaille    &lt;br /&gt;
                                                                                  &lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER - Choker&lt;br /&gt;
|You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~ Jewelry Article Options for a Choker *~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
                                                                                   &lt;br /&gt;
 1.  a lace-chained   4.  a wide filigree  7.  an interwoven  10.  a flat and wide &lt;br /&gt;
 2.  a triple-tiered  5.  a filigreed      8.  a leaflet      11.  an intertwining &lt;br /&gt;
 3.  a double-tiered  6.  a labyrinthine   9.  a lattice      12.  a chainmaille   &lt;br /&gt;
                                                                                   &lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER - Necklace&lt;br /&gt;
|You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~* Jewelry Article Options for a Necklace *~*~*~*~*~*~*~*~*~*~**&lt;br /&gt;
                                                                                   &lt;br /&gt;
  1.  a box-chained  4.  a fragile      7.  a rope-chained    10.  a fine-chained  &lt;br /&gt;
  2.  a braided      5.  a delicate     8.  a snake-chained   11.  a cable-chained &lt;br /&gt;
  3.  a dainty       6.  a herringbone  9.  a wheat-chained   12.  a wire-twisted  &lt;br /&gt;
                                                                                   &lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER - Torc&lt;br /&gt;
|You ponder the smelter, trying to decide what kind of jewelry you should create.  Tilting the smelter to one side, the runes resolve into the following images:&lt;br /&gt;
*~*~*~*~*~*~*~*~*~* Jewelry Article Options for a Torc *~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
                                                                          &lt;br /&gt;
  1.  a twisted    4.  a ribboned    7.  a polished    10.  a decorative  &lt;br /&gt;
  2.  a wrought    5.  a striated    8.  an etched     11.  a crescent    &lt;br /&gt;
  3.  a spiraled   6.  a hammered    9.  a looped      12.  a coiled      &lt;br /&gt;
                                                                          &lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**&lt;br /&gt;
You can TURN the smelter to cycle through the options or you can WHISPER {MY} smelter ARTICLE #.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| USAGE: WHISPER MY {smelter} [{ARTICLE} #] or [{NOUN} #] or {BANGLE} or {FERRONIERE} or {CHOKER} or {NECKLACE} or {TORC}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WHISPER MY {smelter} {ARTICLE} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;an etched&amp;quot; to &amp;quot;a coiled&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER MY {smelter} {NOUN} #&lt;br /&gt;
| Whispering quietly to the terracotta smelter, you notice a small rune on the side changes from &amp;quot;bangle&amp;quot; to &amp;quot;torc&amp;quot; as the smelter complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Miscellaneous&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &lt;br /&gt;
|corrscript2= &lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Long Description Only&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PONDER&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= PUT&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= SPIN&lt;br /&gt;
|verb10= TAP&lt;br /&gt;
|verb11= TURN&lt;br /&gt;
|verb12= WHISPER&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodriven_Village&amp;diff=161843</id>
		<title>Bloodriven Village</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodriven_Village&amp;diff=161843"/>
		<updated>2022-02-12T10:56:31Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Full Shop Listings by Run */  no &amp;#039;e&amp;#039; in March&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fest-duskruin-updated-2021.png|thumb|400px|right|Map of Bloodriven Village and Duskruin Arena]]&lt;br /&gt;
&#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; is the location of &#039;&#039;&#039;[[Duskruin Arena]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Home to a variety of shops and activities, Bloodriven Village offers something for anyone who might be interested in visiting.  Travel there can be achieved via wagon or by utilizing the {{boldmono|QUEST}} verb (see: [[:Category:Duskruin#Portal or Travel Info|Duskruin travel info]]).&lt;br /&gt;
&lt;br /&gt;
===Wares===&lt;br /&gt;
Bloodriven Village shops offer a number of items available for purchase with [[bloodscrip]] which can be earned from [[Duskruin Arena|arena matches]], [[Bank Heist]] runs, or [[Bloodriven Sewers|Bloodriven sewer]] searches.  General items available include [[:Category:Items|gear]] such as armor and weapons and materials for [[artisan skill]]s.  More exclusive offerings include scripted items that offer a mechanical advantage in combat.  For lists of available wares, see the [[Bloodriven Village#Full Shop Listings by Run|Full Shop Listings by Run]].&lt;br /&gt;
&lt;br /&gt;
====Kraet Ship====&lt;br /&gt;
The August 2021 Duskruin introduced a new gladiatorial culture of [[half-krolvin]] from the [[Isle of Kraet]].  With them came new wares, including weapons, helms, and clothing options.&lt;br /&gt;
&lt;br /&gt;
==Full Shop Listings by Run==&lt;br /&gt;
* [[Bloodriven_Village/shop_listing_February_2022|February 2022 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2021|August 2021 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2021 part 1|February 2021 shop listing part 1]] &amp;amp; [[Bloodriven Village/shop listing February 2021 part 2|part 2]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2020|August 2020 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2020|February 2020 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2019|August 2019 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2019|February 2019 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing December 2018|December 2018 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2018|February 2018 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2017|August 2017 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing April 2017|April 2017 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2016|August 2016 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing April 2016|April 2016 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing March 2016|March 2016 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2015|August 2015 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing July 2015|July 2015 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing May 2015|May 2015 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing March 2015|March 2015 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Duskruin]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
* [[Bloodriven Sewers]]&lt;br /&gt;
* [[Bank Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Comprehensive_Paladin_Guide&amp;diff=158719</id>
		<title>Comprehensive Paladin Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Comprehensive_Paladin_Guide&amp;diff=158719"/>
		<updated>2022-01-18T16:37:23Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* GoS */  There was an incorrect &amp;lt;br&amp;gt;, and Concentration showed the wrong rate of return.  Also one spelling correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test-guide&lt;br /&gt;
| [[File:Small_paladin.jpg]]&lt;br /&gt;
| name = Comprehensive Paladin Guide&lt;br /&gt;
| type = [[Spiritual]] [[Semi]]&lt;br /&gt;
| circles = [[Minor Spiritual]], [[Paladin Base]]&lt;br /&gt;
| prime = [[Strength]], [[Wisdom]]&lt;br /&gt;
| mana = [[Wisdom]]&lt;br /&gt;
| TWCcost = 3 / 3 | TWCranks = 2&lt;br /&gt;
  | AUcost  = 3 / 0 | AUranks  = 3&lt;br /&gt;
  | SUcost  = 3 / 0 | SUranks  = 2&lt;br /&gt;
  | CMcost  = 5 / 4 | CMranks  = 2&lt;br /&gt;
  | OHEcost = 3 / 1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 3 / 1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 4 / 2 | THWranks = 2&lt;br /&gt;
  | RWcost  = 6 / 2 | RWranks  = 2&lt;br /&gt;
  | TWcost  = 5 / 1 | TWranks  = 2&lt;br /&gt;
  | PWcost  = 5 / 2 | PWranks  = 2&lt;br /&gt;
  | BRLcost = 4 / 1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 4 / 5 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 5 / 2 | MOCranks = 1&lt;br /&gt;
  | PFcost  = 3 / 0 | PFranks  = 2&lt;br /&gt;
  | DODcost = 5 / 3 | DODranks = 2&lt;br /&gt;
  | SRcost  = 0 / 17 | SRranks  = 2&lt;br /&gt;
  | AScost  = 0 / 5 | ASranks  = 1&lt;br /&gt;
  | MIUcost = 0 / 5 | MIUranks = 1&lt;br /&gt;
  | SAcost  = 4 / 2 | SAranks  = 2&lt;br /&gt;
  | HPcost  = 0 / 5 | HPranks  = 2&lt;br /&gt;
  | EMCcost = 0 / 15 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0 / 15 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0 / 5 | SMCranks = 1&lt;br /&gt;
  | ELcost  = 0 / 20 | ELranks  = 1&lt;br /&gt;
  | SpLcost = 0 / 10 | SpLranks = 2&lt;br /&gt;
  | SoLcost = 0 / 18 | SoLranks = 1&lt;br /&gt;
  | MLcost  = 0 / 20 | MLranks  = 1&lt;br /&gt;
  | SURcost = 2 / 2 | SURranks = 2&lt;br /&gt;
  | DTcost  = 2 / 5 | DTranks  = 1&lt;br /&gt;
  | PLcost  = 2 / 4 | PLranks  = 2&lt;br /&gt;
  | SHcost  = 4 / 4 | SHranks  = 1&lt;br /&gt;
  | PERcost = 0 / 3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3 / 0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2 / 0 | SWIranks = 2&lt;br /&gt;
  | FAcost  = 1 / 1 | FAranks  = 2&lt;br /&gt;
  | TRAcost = 0 / 3 | TRAranks = 2&lt;br /&gt;
  | PPcost  = 4 / 4 | PPranks  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=About the Guide=&lt;br /&gt;
This guide was originally created by Kithus and has been expanded upon by members of the Gemstone community from discussions via various forums, Discord chats and direct player input on GSWiki.  Any and all contributions from the community are welcome!&amp;lt;br&amp;gt;&lt;br /&gt;
Last Updated:  2022-01-17&lt;br /&gt;
&lt;br /&gt;
=Race and Stat Considerations=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Racial Bonus To Starting Statistics (Sortable Table)&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
! width=80px | &#039;&#039;&#039;[[Race]]&#039;&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]] || width=80px |  Total&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Aelotoi]]&#039;&#039;&#039;    ||-5||0||5||10||5||0||5||5||0||-5||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Burghal gnome]]&#039;&#039;&#039;    ||-15||10||10||10||-5||5||10||5||0||-5||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dark elf]]&#039;&#039;&#039;    ||0||-5||10||5||-10||10||0||5||5||-5||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;    ||10||15||0||-5||10||-10||5||0||0||-10||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039;    ||0||0||5||15||-15||5||0||0||0||10||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Erithian]]&#039;&#039;&#039;    ||-5||10||0||0||5||0||5||0||0||10||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Forest gnome]]&#039;&#039;&#039;    ||-10||10||5||10||5||0||5||0||5||-5||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Giantman]]&#039;&#039;&#039;    ||15||10||-5||-5||0||-5||-5||0||0||5||+10&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half elf]]&#039;&#039;&#039;    ||0||0||5||10||-5||0||0||0||0||5||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half krolvin]]&#039;&#039;&#039;    ||10||10||0||5||0||0||-10||0||-5||-5||+5&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039;    ||-15||10||15||10||-5||-5||5||10||0||-5||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;    ||5||0||0||0||0||0||5||5||0||0||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Sylvankind]]&#039;&#039;&#039;    ||0||0||10||5||-5||5||0||0||0||0||+15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AgiDex==&lt;br /&gt;
Roundtime is quite simple.  Strength and encumbrance can be a factor but that can be managed by carefully managing inventory.  The most important factor is AgiDex, or the sum of the bonuses of a character&#039;s [[Dexterity]] and [[Agility]].   This combined total helps reduce the Roundtime of a physical attack by a specified amount:&lt;br /&gt;
{{agidex roundtime reduction}}&lt;br /&gt;
&lt;br /&gt;
Pairing that table with the stat table above we can break it down to see each races theoretical maximum AgiDex, before enhancives:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!5 RT Reduction!!4 RT Reduction!!3 RT Reduction&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]||[[Aelotoi]]||[[Erithian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal gnome]]||[[Dark elf]]||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf]]||[[Forest gnome]]||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Half-elf]]||[[Giantman]]&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Sylvankind]]||&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Half-Krolvin]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important because weapons have a minimum RT, and a base RT. By taking the base RT and subtracting the AgiDex bonus we can find the unencumbered swing RT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
Strength bonus adds directly to melee AS. Any paladin is going to want a decent Strength stat and will want to pair that with a decent AgiDex possibility.  The table below shows the [[Strength]] stats of races compared to their AgiDex capability:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!5 RT Reduction!!STR Mod!! !!4 RT Reduction!!STR Mod!! !!3 RT Reduction!!STR Mod&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]||-15|| ||[[Aelotoi]]||-5|| ||[[Erithian]]||-5&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal gnome]]||-15|| ||[[Dark elf]]||0|| ||[[Human]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf]]||0|| ||[[Forest gnome]]||-10|| ||[[Dwarf]]||10&lt;br /&gt;
|-&lt;br /&gt;
| || || ||[[Half-elf]]||0|| ||[[Giantman]]||15&lt;br /&gt;
|-&lt;br /&gt;
| || || ||[[Sylvankind]]||0&lt;br /&gt;
|-&lt;br /&gt;
| || || ||[[Half-krolvin]]||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Racial Factors===&lt;br /&gt;
Bear in mind that there are many other mechanical factors to consider when selecting a race.  Not to mention all the role playing decisions.  The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races.  As a trade off they also tend to have terrible encumbrance, while bigger races are able to carry quite a bit more.  Elven races have bonuses to resisting disease and a small one to poison, but are slightly weaker against warding spells.  Dwarves are less resistant to disease but much more resistant to poison and have a bonus to warding off elemental magic.  Halflings are slightly more resistant to poison, disease, and elemental magic than dwarves.  Half-krolvin have natural heavy crit padding against cold attacks and suffer less from cold weather effects.  &lt;br /&gt;
&lt;br /&gt;
The races of Elanthia all have their pros and cons.  They are well balanced and any one could make an excellent paladin.  Take into account the full picture, including mechanics and their cultural backgrounds, before you decide on a race for yours.  &lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Physical Skills==&lt;br /&gt;
*[[Armor Use]] Reduces RT associated with heavier armor, combat maneuver penalties, spell hindrance from wearing armor, and gains access to [[:Category:Armor Specializations|armor specializations]].&lt;br /&gt;
*[[Shield Use]] Generates DS when using a shield and gains access to [[:Category:Shield Specializations|shield specializations]].&lt;br /&gt;
*[[:Category:Weapon Skills|Weapon Use]] Raises AS with a particular weapon.  Gains access to [[:Category:Weapon Techniques|weapon techniques]] at certain thresholds.&lt;br /&gt;
*[[Two Weapon Combat]] Allows the use of two one-handed weapons.&lt;br /&gt;
*[[Combat Maneuvers]] +.5 melee AS per rank and access to [[:Category:Combat Maneuvers|combat maneuvers]].&lt;br /&gt;
*[[Multi-Opponent Combat]] Reduces penalties from force-on-force and allows for mstrike.&lt;br /&gt;
*[[Ambush]] Assists in aiming physical attacks.&lt;br /&gt;
*[[Physical Fitness]] Core training, hit point &amp;amp; stamina growth, maneuver defense&lt;br /&gt;
*[[Dodge]] Generates evasion DS.&lt;br /&gt;
&lt;br /&gt;
==Magical Skills==&lt;br /&gt;
*[[Arcane Symbols]] Allows the use of and improves durations from scrolls.&lt;br /&gt;
*[[Magic Item Use]] Allows the use of and improves the durations from magic items.&lt;br /&gt;
*[[Harness Power]] Mana growth.&lt;br /&gt;
*[[Spell Aiming]] Weapon training for bolts, which paladins will likely not use until far post-cap.&lt;br /&gt;
*[[:Category:Mana Controls|Mana Control]]  Allows the sharing of mana and improves your own mana regen.  Paladins have easy access to Spiritual Mana Control.&lt;br /&gt;
*[[Spell Research]] Learn spells and make those you already know better.&lt;br /&gt;
*[[:Category:Lores|Lores]]  Incremental improvements to specific spells related to that lore.&lt;br /&gt;
&lt;br /&gt;
==General Overview of Paladin Spells==&lt;br /&gt;
&lt;br /&gt;
===Buffing Spells===&lt;br /&gt;
*[[Mantle of Faith (1601)]] DS and Spiritual TD.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] Increases group DF of melee/thrown weapon attacks.&lt;br /&gt;
*[[Dauntless (1606)]] +10 AS and fear resistance.&lt;br /&gt;
*[[Defense of the Faithful (1608)]] Enhancive Armor Use ranks. Recast gives Beacon Of Courage buff.&lt;br /&gt;
*[[Higher Vision (1610)]] Additional DS.&lt;br /&gt;
*[[Patron&#039;s Blessing (1611)]] Increases effective Combat Maneuvers ranks, increasing AS.&lt;br /&gt;
*[[Faith&#039;s Clarity (1612)]] Reduction of armor hindrance for Paladin and Minor Spirit spells.&lt;br /&gt;
*[[Vigor (1616)]] Bonus to Constitution and Max HP.&lt;br /&gt;
*[[Faith Shield (1619)]] Short duration +50 Spiritual TD.&lt;br /&gt;
*[[Divine Incarnation (1650)]] Grants special abilities that use Divine Energy.&lt;br /&gt;
&lt;br /&gt;
===Aura Spells===&lt;br /&gt;
*[[Divine Shield (1609)]] DS to group, increased block chance.&lt;br /&gt;
*[[Zealot (1617)]] +30 AS to group for melee attacks.&lt;br /&gt;
*[[Fervor (1618)]] Damage weighting to physical and bolt attacks, enhances some warding attacks.&lt;br /&gt;
&lt;br /&gt;
===Attack Spells===&lt;br /&gt;
*[[Pious Trial (1602)]] Adds RT and [[Slow (status)|Slows]] target.&lt;br /&gt;
*[[Templar&#039;s Verdict (1603)]] Single target damage, -5DS/-3TD/-5SMRv2 debuff.&lt;br /&gt;
*[[Aura of the Arkati (1614)]] AOE or single target reduction to DS and E/B/P.&lt;br /&gt;
*[[Repentance (1615)]] Single target damage, RT, and kneeling.&lt;br /&gt;
*[[Judgment (1630)]] Multi-target CS attack, causes damage and kneeling.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Spells===&lt;br /&gt;
*[[Consecrate (1604)]] Holy/sanctified weapons gain flares, increases bless duration.&lt;br /&gt;
*[[Rejuvenation (1607)]] Restores health and stamina.&lt;br /&gt;
*[[Aid the Fallen (1613)]] Transport a corpse to a predetermined location.&lt;br /&gt;
*[[Holy Weapon (1625)]] Permanently [[sanctified|Sanctifies]] the paladin’s weapon and other bonuses.&lt;br /&gt;
*[[Divine Intervention (1635)]] BESEECH to remove one status ailment.&lt;br /&gt;
*[[Divine Word (1640)]] 1x/day resurrection to a battle ready state.&lt;br /&gt;
&lt;br /&gt;
==Lores==&lt;br /&gt;
Paladins are spiritual casters and can make use of all three Spiritual Lores.  They all provide a variety of useful benefits to the paladin’s spells.  &lt;br /&gt;
&lt;br /&gt;
===Blessing Lore===&lt;br /&gt;
*[[Disease Resist (104)]] Provides a bonus on a Seed 1 summation to the secondary warding roll against disease.&lt;br /&gt;
*[[Poison Resist (105)]] Provides a bonus on a Seed 1 summation to the secondary warding roll against poison&lt;br /&gt;
*[[Spirit Warding II (107)]] Provides a Seed 10 summation percentage chance to boost TD by +25 against any warding spell.&lt;br /&gt;
*[[Fasthr&#039;s Reward (115)]] Increases the percentage chance for the spell to activate on a Seed 1 summation.&lt;br /&gt;
*[[Spirit Strike (117)]] Provides a percentage chance equal to 3 * Seed 5 summation to gain an additional swing with the bonus.&lt;br /&gt;
*[[Lesser Shroud (120)]] 60 ranks unlocks the ability to cast on others for 2 minutes.&lt;br /&gt;
*[[Mantle of Faith (1601)]] Provides a bonus on a Seed 2 summation to DS and TD.&lt;br /&gt;
*[[Pious Trial (1602)]] One additional target for every 10 ranks of lore.&lt;br /&gt;
*[[Consecrate (1604)]] Improves freshness duration, more bonus bless swings, 2nd flare chance, ability to cast on magical sanctified weapons.&lt;br /&gt;
*[[Rejuvenation (1607)]] +3 health/stamina recovery per Seed 1 summation.&lt;br /&gt;
*[[Defense of the Faithful (1608)]] Increases Force on Force reduction +1 per Seed 10 summation.&lt;br /&gt;
*[[Divine Shield (1609)]] Block chance increased by +1% per Seed 3 summation.&lt;br /&gt;
*[[Patron&#039;s Blessing (1611)]] Additional effective CM ranks on a Seed 3 summation.&lt;br /&gt;
*[[Vigor (1616)]] Increases max HP on a Seed 1 summation.&lt;br /&gt;
*[[Fervor (1618)]] Increases damage weighting.&lt;br /&gt;
*[[Divine Incarnation (1650)]] Improves ARMOR resistance 2% Per seed 5 summation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Understanding the Bonuses behind Spiritual Lore, Blessing====&lt;br /&gt;
Blessing Lore provides a great deal of varied benefits to a lot of the paladin’s spells.  These bonuses help improve DS, TD, Blocking, Health, and AS.  Additionally it provides a lot of other quality of life bonuses.&lt;br /&gt;
&lt;br /&gt;
===Summoning Lore===&lt;br /&gt;
*[[Spirit Fog (106)]] 40 ranks unlocks the ability to auto hide the caster for 30 seconds.&lt;br /&gt;
*[[Unbalance (110)]] Increases the effectiveness but a paladin typically has a hard time warding things with Minor Spiritual spells.&lt;br /&gt;
*[[Fire Spirit (111)]] Increases the DF but paladins do not bolt.&lt;br /&gt;
*[[Locate Person (116)]] Allows the locating of targets in adjacent, near-adjacent, or even far away realms.  Also enables a locate-back functionality.&lt;br /&gt;
*[[Web (118)]]  The bolt EVOKE version unlocked with this lore is of no interest to a paladin but the improvements to the area web could be.&lt;br /&gt;
*[[Call Lightning (125)]] Reduces the time to gather the storm by 1 second per 10 ranks, up to 70 ranks.  At 80 ranks the spell can be used indoors.&lt;br /&gt;
*[[Spirit Guide (130)]] Reduces the randomness of landing locations.&lt;br /&gt;
*[[Pious Trial (1602)]] Increases slow duration by 1 sec. at 10 and 25 ranks.&lt;br /&gt;
*[[Consecrate (1604)]] Improves secondary flare potency.&lt;br /&gt;
*[[Arm of the Arkati (1605)]] DF increase +1% per Seed 5 summation.&lt;br /&gt;
*[[Aid the Fallen (1613)]] Self cast using BESEECH at 20 ranks.&lt;br /&gt;
*[[Holy Weapon (1625)]] Spell level increased on Seed 2 summation, -2 DS/ -1 TD pushdown per rank up to 25 ranks.&lt;br /&gt;
*[[Divine Incarnation (1650)]] Increases ZEAL duration by 2 seconds per Seed 10 summation.&lt;br /&gt;
&lt;br /&gt;
====Understanding the Bonuses behind Spiritual Lore, Summoning====&lt;br /&gt;
Many of the Summoning Lore bonuses on paladin spells max out at lower ranks.  The ones that do not either provide bonuses at specific thresholds or offer some smaller, incremental bonuses.  &lt;br /&gt;
&lt;br /&gt;
===Religion Lore===&lt;br /&gt;
*[[Higher Vision (1610)]] Bonus DS on a Seed 5 summation.&lt;br /&gt;
*[[Aura of the Arkati (1614)]] DS reduction increased by 1% on Seed 5 summation, max +5%.  E/B/P reduction increased by 1% each Seed 4 summation.&lt;br /&gt;
*[[Zealot (1617)]] AS bonus increased on a seed 1 summation.&lt;br /&gt;
*[[Fervor (1618)]] Adds a deity specific flare chance.&lt;br /&gt;
*[[Faith Shield (1619)]] Boosts the TD benefit by 3 per Seed 5 Summation, max +24.&lt;br /&gt;
*[[Judgment (1630)]] Increases kneel chance by 2% per rank up to 25 ranks.&lt;br /&gt;
*[[Divine Word (1640)]] Additional use per day at 20 and 40 ranks.&lt;br /&gt;
*[[Divine Incarnation (1650)]] Increases SMITE damage on a Seed 5 summation and Onslaught stance chance on a (Seed 1)*2 summation.&lt;br /&gt;
&lt;br /&gt;
====Understanding the Bonuses behind Spiritual Lore, Religion====&lt;br /&gt;
The major abilities from Religion Lore are tied to [[Judgment (1630)]], which prompts some high level paladins to consider a total of 25 ranks.  The other benefits are mostly smaller incremental bonuses that can add up meaningfully if the paladin makes good use of them.&lt;br /&gt;
&lt;br /&gt;
==Spell Research Training==&lt;br /&gt;
&lt;br /&gt;
With few exceptions Paladins should follow a simple spell progression path:&lt;br /&gt;
*Paladin spells to [[Divine Intervention (1635)]], possibly including 1 to 3 ranks of Minor Spirit for [[Spirit Warding I (101)]] and [[Spirit Defense (103)]]&lt;br /&gt;
*Minor Spirit to [[Lesser Shroud (120)]] or [[Spirit Guide (130)]]&lt;br /&gt;
*(optional) Paladin circle to [[Divine Incarnation (1650)]]&lt;br /&gt;
*(optional) Minor Spirit to [[Wall of Force (140)]]&lt;br /&gt;
*From here you either stop or continue training Paladin spells for offensive spell power.&lt;br /&gt;
&lt;br /&gt;
[[Divine Intervention (1635)]] Is arguably one of the most powerful spells in Elanthia.  Most Paladins will want to have access to it as soon as possible.  Overall the paladin circle provides a far greater benefit than the Minor Spiritual circle up until 1635.  Once that powerhouse is achieved then going back into Minor Spiritual for 120, for the additional DS and TD, makes sense.  From there everything becomes a matter of preference and the needs of the Paladin&#039;s build.&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
This is broken down into &#039;&#039;&#039;Core Training&#039;&#039;&#039;, and &#039;&#039;&#039;Discrete Training&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Core training&#039;&#039;&#039; includes skills you train in a certain amount each level for that build.&lt;br /&gt;
*&#039;&#039;&#039;Discrete Training&#039;&#039;&#039; includes skills that you want to hit a breakpoint on.&lt;br /&gt;
&lt;br /&gt;
==Common Core Training==&lt;br /&gt;
Core training for ANY Paladin:&lt;br /&gt;
*1x [[Combat Maneuvers]] (5/4)&lt;br /&gt;
*1x [[Physical Fitness]] (3/0)&lt;br /&gt;
*1x-1 [[Harness Power]] (0/5)&lt;br /&gt;
*1x [[Spell Research]] (0/17)&lt;br /&gt;
*1x [[Perception]] (0/3)&amp;lt;br&amp;gt;&lt;br /&gt;
Total: (8/29)&lt;br /&gt;
&lt;br /&gt;
==Common Discrete Training==&lt;br /&gt;
*[[Armor Use]]&lt;br /&gt;
**15 trained ranks (35 total) for Chain Mail&lt;br /&gt;
**70 trained ranks (90 total) for Chain Hauberk / Metal Breastplate&lt;br /&gt;
**130 trained ranks (150 total) for Full Plate&lt;br /&gt;
*60 Ranks [[Multi-Opponent Combat]]&lt;br /&gt;
*50 Ranks [[Climbing]]&lt;br /&gt;
*50 Ranks [[Swimming]]&lt;br /&gt;
&lt;br /&gt;
Remember that casting 1608 gives you 20 free Armor Use ranks. Normally someone would need to train 35/90/150 Armor Use for those thresholds but as a paladin you can reach them earlier.&lt;br /&gt;
&lt;br /&gt;
==The Shield Knight==&lt;br /&gt;
We have all seen the classic image of a knight in shining armor.  The powerful, divine warrior standing firm with his (or her) plate armor and shield, downing foes with a sword or mace.  Sword and board, as it is commonly called, is a staple fantasy trope that can be seen from King Arthur&#039;s knights to modern anime.  This is a stereotype that has withstood the test of time.  Probably because it could block incoming attacks!&lt;br /&gt;
&lt;br /&gt;
===Why a shield?===&lt;br /&gt;
&lt;br /&gt;
Do you like getting beat up and running crying to an empath?  Guessing the answer is no.  A giant shield between you and the enemy makes that less likely to happen.  On a more serious note shields were amazing before SHIELD SKILLS were added. With that addition shielded paladins can become defensive gods.  Also did we mention [[Divine Shield (1609)]]?&lt;br /&gt;
&lt;br /&gt;
===Shield Knight Core Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|9/0&lt;br /&gt;
|[[Shield Use]] &lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|9/3&lt;br /&gt;
|[[Edged Weapons]] or [[Blunt Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|5/4&lt;br /&gt;
|[[Combat Maneuvers]] &lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|3/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]] &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|26/32&lt;br /&gt;
|Total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Knight Discreet Training===&lt;br /&gt;
&lt;br /&gt;
These values are plateaus you should strive to reach at some point in your career. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;# Ranks&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|30, 80, and 150 &lt;br /&gt;
| 3/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|For Brigandine, Chain Hauberk, and Full Plate respectively. A shield knight can afford to stay in Chain Hauberk for a while and work on other skills before Full Plate.&lt;br /&gt;
|-&lt;br /&gt;
|60 &lt;br /&gt;
| 5/2&lt;br /&gt;
|[[Multi Opponent Combat]] &lt;br /&gt;
|This allows for 3x focused mstrike.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| 3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
| By level 100, train this as needed to make climb checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
| 2/0 &lt;br /&gt;
|[[Swimming]] &lt;br /&gt;
|By level 100, train this as needed to make swim checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Additional Training===&lt;br /&gt;
&lt;br /&gt;
A list of the most common skills to use your additional training points on.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
| 2/2&lt;br /&gt;
|[[Survival]] &lt;br /&gt;
|This will aid in skinning and foraging.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
|1/1&lt;br /&gt;
|[[First Aid]] &lt;br /&gt;
|This will aid in skinning and reduce herb eating RT&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|4/5&lt;br /&gt;
|[[Ambush]] &lt;br /&gt;
|20-30 ranks will allow you to aim your attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/17&lt;br /&gt;
|[[Spell Research]] &lt;br /&gt;
| For spells beyond 1635 and 120&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/7&lt;br /&gt;
|[[Spiritual Lore, Blessings]] &lt;br /&gt;
|For additional benefits from certain spells.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/7&lt;br /&gt;
|[[Spiritual Lore, Summoning]]&lt;br /&gt;
|For additional benefits from certain spells.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/7&lt;br /&gt;
|[[Spiritual Lore, Religion]]&lt;br /&gt;
|For additional benefits from certain spells.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/6&lt;br /&gt;
|[[Magic Item Use]]&lt;br /&gt;
| For more effective use of magic items.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/5&lt;br /&gt;
|[[Arcane Symbols]]&lt;br /&gt;
| For scroll reading.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/6&lt;br /&gt;
|[[Spiritual Mana Control]] &lt;br /&gt;
|25 ranks for perfect sharing, raising, and 2x multicast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Post Cap Goals===&lt;br /&gt;
*2x [[Combat Maneuvers]]&lt;br /&gt;
*2x [[Dodging]]&lt;br /&gt;
*2x [[Physical Fitness]]&lt;br /&gt;
*Additional Spells/Lore&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuvers===&lt;br /&gt;
&lt;br /&gt;
Paladins have access to some of the best maneuvers out of any semi class.&lt;br /&gt;
&lt;br /&gt;
[[Specialization]] (wspec) which provides a direct bonus to their AS and CML when using a weapon of the chosen type.&lt;br /&gt;
&lt;br /&gt;
[[Shield Bash]] (sbash) can be trained as a CMAN to save shield skill points but a shield knight is going to want it one way or another.&lt;br /&gt;
&lt;br /&gt;
[[Disarm Weapon]] (disarm) can be a powerful maneuver both offensively and defensively.&lt;br /&gt;
&lt;br /&gt;
[[Combat Toughness]] (toughness) is an option for those who absolutely want the best defense.&lt;br /&gt;
&lt;br /&gt;
[[Surge of Strength]] (surge) can provide a good place to spend stamina for a solid boost.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]] (focus) will help with additional TD.&lt;br /&gt;
&lt;br /&gt;
[[Feint]] (feint) will help with stance and inflicting RT.&lt;br /&gt;
&lt;br /&gt;
[[Cunning Defense]] (cdefense) adds a bit more protection from maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Shield Skills===&lt;br /&gt;
&lt;br /&gt;
[[Tower Shield Focus]] is probably the base skill for any shield knight unless you have a smaller shield that you absolutely want to use.&lt;br /&gt;
&lt;br /&gt;
[[Shield Bash]] is a must, either as a CMAN or a shield skill.&lt;br /&gt;
&lt;br /&gt;
[[Prop Up]] not being knocked down is a great benefit.&lt;br /&gt;
&lt;br /&gt;
[[Spell Block]] will let you BLOCK bolts if you have an ensorcelled or anti-magic shield.&lt;br /&gt;
&lt;br /&gt;
[[Protective Wall]] less lost DS due to status effects for your group and yourself.&lt;br /&gt;
&lt;br /&gt;
[[Shield Spike Focus]] AND [[Shield Spike Mastery]] reduces the penalties for using a spiked shield and allow reactive spike flares when you block.&lt;br /&gt;
&lt;br /&gt;
[[Block the Elements]] reduces damage from those pesky flares and ball spells.&lt;br /&gt;
&lt;br /&gt;
There are other offensive options of varying effectiveness that you can try out to see if you prefer them to bash.&lt;br /&gt;
&lt;br /&gt;
==The Two-Handed Paladin==&lt;br /&gt;
&lt;br /&gt;
The other canonical image of the knight is that of one wielding a large sword or polearm.  The black knight Mordred is often depicted with a two handed blade.  All of us have also seen images of knights on horseback with lances.  Elanthia may not have (combat-happy) horses but we certainly have plenty of lances and they hit hard!  &lt;br /&gt;
&lt;br /&gt;
===Why Two-Handers?===&lt;br /&gt;
&lt;br /&gt;
It has been said that the best defense is a good offense.  The person who said that was probably wielding a claidhmore or lance.  Two handed weapons of almost all types hit HARD.  While shield users are better able to defend themselves, two handed users are betting they won’t have to. &lt;br /&gt;
&lt;br /&gt;
===Two-Handed Paladin Core Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|5/4&lt;br /&gt;
|[[Combat Maneuvers]] &lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|12/6 or 15/6&lt;br /&gt;
|[[Two-Handed Weapons]] or [[Polearm Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|5/3&lt;br /&gt;
|[[Dodging]] &lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|3/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|-&lt;br /&gt;
|1x-1 &lt;br /&gt;
|0/5&lt;br /&gt;
|[[Harness Power]] &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/17&lt;br /&gt;
|[[Spell Research]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|25/38 or 28/38&lt;br /&gt;
|Total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Paladin Discreet Training===&lt;br /&gt;
&lt;br /&gt;
These values are plateaus you should strive to reach at some point in your career. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;# Ranks&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|150&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Armor Use]]&lt;br /&gt;
|Two-handed Paladins will want to get into Full Plate ASAP.&lt;br /&gt;
|-&lt;br /&gt;
|60 &lt;br /&gt;
| 5/2&lt;br /&gt;
|[[Multi Opponent Combat]] &lt;br /&gt;
|This allows for 3x focused mstrike.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| 3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
| By level 100, train this as needed to make climb checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
| 2/0 &lt;br /&gt;
|[[Swimming]] &lt;br /&gt;
|By level 100, train this as needed to make swim checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Additional Training===&lt;br /&gt;
&lt;br /&gt;
A list of the most common skills to use your additional training points on.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
| 2/2&lt;br /&gt;
|[[Survival]] &lt;br /&gt;
|This will aid in skinning and foraging.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
|1/1&lt;br /&gt;
|[[First Aid]] &lt;br /&gt;
|This will aid in skinning and reduce herb eating RT&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|4/5&lt;br /&gt;
|[[Ambush]] &lt;br /&gt;
|20-30 ranks will allow you to aim your attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/17&lt;br /&gt;
|[[Spell Research]] &lt;br /&gt;
| For spells beyond 1635 and 120&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/7&lt;br /&gt;
|[[Spiritual Lore, Blessings]] &lt;br /&gt;
|For additional benefits from certain spells.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/7&lt;br /&gt;
|[[Spiritual Lore, Summoning]]&lt;br /&gt;
|For additional benefits from certain spells.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/7&lt;br /&gt;
|[[Spiritual Lore, Religion]]&lt;br /&gt;
|For additional benefits from certain spells.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/6&lt;br /&gt;
|[[Magic Item Use]]&lt;br /&gt;
| For more effective use of magic items.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/5&lt;br /&gt;
|[[Arcane Symbols]]&lt;br /&gt;
| For scroll reading.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/6&lt;br /&gt;
|[[Spiritual Mana Control]] &lt;br /&gt;
|25 ranks for perfect sharing, raising, and 2x multicast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Post Cap Goals===&lt;br /&gt;
*2x [[Combat Maneuvers]]&lt;br /&gt;
*2x [[Dodging]]&lt;br /&gt;
*2x [[Physical Fitness]]&lt;br /&gt;
*Additional Spells/Lore&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuvers===&lt;br /&gt;
&lt;br /&gt;
Two- Handed Paladins can make good use of several Combat Maneuver skills:&lt;br /&gt;
&lt;br /&gt;
[[Specialization]] (wspec1/2/3) which provides a direct bonus to their AS and CML when using a weapon of the chosen type.&lt;br /&gt;
&lt;br /&gt;
[[Disarm Weapon]] (disarm) can be a powerful maneuver both offensively and defensively.&lt;br /&gt;
&lt;br /&gt;
[[Combat Toughness]] (toughness) is an option for those who absolutely want the best defense.&lt;br /&gt;
&lt;br /&gt;
[[Surge of Strength]] (surge) can provide a good place to spend stamina for a solid boost.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]] (focus) will help with additional TD.&lt;br /&gt;
&lt;br /&gt;
[[Cunning Defense]] (cdefense) adds a bit more protection from maneuvers.&lt;br /&gt;
&lt;br /&gt;
[[Trip]] (trip) can be a workable knockdown if you are using polearms.&lt;br /&gt;
&lt;br /&gt;
[[Feint]] (feint) can be a fantastic opener to soften up a target before you utterly destroy it.&lt;br /&gt;
&lt;br /&gt;
=Societies=&lt;br /&gt;
Elanthia currently has 3 Societies to choose from; The Council of Light (CoL), Voln, and Guardians of Sunfist (GoS). Each offers unique bonuses and role play opportunities.&lt;br /&gt;
&lt;br /&gt;
==CoL==&lt;br /&gt;
COL is the society for people who love big numbers. The society offers very little outside of the core AS/DS benefits, but those additional benefits are pretty nice mechanically.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Staunching stops all bleeding for 1 mana.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Healing is full Health for 2 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Wracking is full mana for 5 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Darkness is a teleport back to town for 6 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
The other signs offer an overall gain of 35 AS, 35 DS, 20 Ranged/Spell DS, and 15 TD.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keeping some of these signs up costs spirit.  Fortunately, CoL sign duration is 10 seconds per level. At cap that is a duration of 16 minutes, 40 seconds. Even a dark elf could stagger signs enough to regen the 3 spirit required for the AS/DS/TD signs, and still remain barely static. Although, a dark elf cannot reasonably do that before level 90, they could always just leave off one of the 3 spirit using signs.  Of course, a Dark Elf could not make the same use out of Sign of Wracking, due to the slow spirit regen. &lt;br /&gt;
&lt;br /&gt;
Overall CoL offers decent abilities and low upkeep costs, but spirit can be burdensome for some races.&lt;br /&gt;
&lt;br /&gt;
==GoS==&lt;br /&gt;
Sunfist is an attractive option, depending on your playstyle.  It provides less overall AS/DS than CoL, at only +30 max but more TD at +20. The Sigil of Major Bane also offers heavy crit weighting to all AS/DS attacks against [[List_of_Guardians_of_Sunfist_hated_enemies|Hated Enemies]].  On the defensive side, they receive -5 DS relative to CoL, but they also get Heavy Crit padding with Sigil of Major Protection.&lt;br /&gt;
&lt;br /&gt;
Sigil of Power converts 50 stamina to 25 mana, which can be great but paladins often have other uses for stamina, leaving little stamina free.&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Escape provides protection against Stun/web/binds/etc, once per day.  This is definitely going to save your life at times and is a nice alternative to 1635.&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Mending provides a +10 boost to health recovery and allows you to eat any herb in 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Concentration provides a +5 boost to mana recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
The other major attraction of GoS is the ability to [[Warcamp]]. These self contained hunting grounds generate Grimswarm creatures of a specific race; Troll, Orc, or Giant.  They can be one of many professions and have the abilities to match.  Camps can be more dangerous than regular hunting grounds but they are also a place you can fry very quickly.  &lt;br /&gt;
&lt;br /&gt;
The downside to Sunfist is that the duration and costs of their sigils are static. You are going to be spending a large amount of mana/stamina to keep sigils up throughout a hunt and it takes some effort to keep them running. For the base AS/DS boosts, you are only looking at 10 mana/10 Stamina every 5 minutes. If you want the Sigil of Major Bane and Sigil of Major Protection for the additional +10 AS/DS and heavy weighting/padding it will cost an additional 20 mana and 25 stamina per minute.  Compare that to the 6 mana and 3 spirit CoL members pay for 15 minutes of all of their AS/DS/TD signs. The sigils are a much higher mana cost but at the same time, they do not cost spirit.&lt;br /&gt;
&lt;br /&gt;
==Voln==&lt;br /&gt;
Voln offers +26 AS to all critters, +39 against undead, +26 DS, and +13 TD.&lt;br /&gt;
&lt;br /&gt;
Symbol of blessing allows easy hunting of undead.  The ability to UAC without needing a bless can be helpful to those paladins who use that fighting style.&lt;br /&gt;
&lt;br /&gt;
Symbol of mana is attractive at 50 mana every 5 minutes. It is not as powerful at the top end as others but there is no downside to usage.  &lt;br /&gt;
&lt;br /&gt;
Symbol of dreams is nice, health/mana/spirit/stats recovery. Good to use post-death along with Symbol of Recall, which restores your spells after you die.&lt;br /&gt;
&lt;br /&gt;
Additionally, Voln has a societal teleportation system where the back of their society has pocket portals to everywhere. One of which is the Rift. It is a godsend for Rift hunters.&lt;br /&gt;
&lt;br /&gt;
Voln&#039;s symbols work off favor, which you accumulate through hunting undead. This is a non-issue if you are hunting undead regularly. Once the Symbol of Blessing is acquired it should not be a problem to hunt them.  Undead are typically pretty easy targets to hunt relative to other critters at like levels, so a lot of time is typically spent hunting them.&lt;br /&gt;
&lt;br /&gt;
=Useful Links=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=155864</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=155864"/>
		<updated>2021-12-06T21:53:45Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Table of Skill-based Titles */ updated some Monk &amp;#039;moon&amp;#039; titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
===Renowned===&lt;br /&gt;
Characters who had earned enough experience for level 160 in Gemstone III were bestowed the title of Renowned Lord or Renowned Lady in preparation of the Gemstone IV conversion that would make the character level 100 after the conversion. This title was only granted prior to the conversion taking place and is no longer able to be earned or bestowed to new characters post-conversion.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Krolvinbane || Postname || rowspan=&amp;quot;2&amp;quot; | [[War of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
| Fortuneer || Postname &lt;br /&gt;
|- &lt;br /&gt;
| Defender of Wehnimer&#039;s Landing || Postname || [[Beyond the Arkati]]&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Blood Reaver || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename || [[Solhaven_Cataclysm_(storyline)|Cataclysm]], [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || rowspan=&amp;quot;2&amp;quot; |[[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
|Protector of Solhaven || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Flockmaster || Prename || rowspan=&amp;quot;2&amp;quot; | [[The_Nazhor_Chronicles|The Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| Defender of Mist Harbor || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Florist || Postname || [http://forums.play.net/forums/19/325/3260/view/676 #PlayApartTogether Flower Girl Quest] &lt;br /&gt;
|-&lt;br /&gt;
| Insightful || Postname || [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/thread/1919432 April 2020 RP Contest]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Of Zul Lugoth || Postname || ?&lt;br /&gt;
|-&lt;br /&gt;
| Antiquarian || Postname || Artifacts of Maelshyve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== Open Sea Adventures ===&lt;br /&gt;
Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== Duskruin Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Hero/Heroine || Prename || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Leader || Prename || 500 Group Arena Wins (Do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Scamp || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Grand Champion of Duskruin Arena || Postname || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Champion of Duskruin Arena || Postname || 1,000 perfect wins; deaths/surrenders must remain &amp;lt; 1% of arena entries&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Tactician of Duskruin Arena || Postname || 1,000 entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Executioner of Duskruin Arena || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Coward of Duskruin Arena || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| Prey of Duskruin Arena || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind of Duskruin Arena || Postname || Complete Arena run under 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfooted Legion of Duskruin Arena || Postname || Complete Group Arena run under 250 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Sweeper of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Sewer Runner || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Rat Catcher of Bloodriven Village || Postname || 1 rat caught&lt;br /&gt;
|-&lt;br /&gt;
| Rat Collector || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Ophidian Cabal Entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumor Woods ===&lt;br /&gt;
[[Rumor Woods]] is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount|mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Jouster || Prename || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Horseman/woman || Prename || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon || Prename || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Combatant of the Summit || Postname || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Armiger of the Summit || Postname || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Equine Specialist || Postname || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Joust Master of the Summit || Postname || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Pundit of the Tourney || Postname || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine Knight || Postname || 500 joust serpent wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Vermilion Knight || Postname || 500 joust phoenix wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Virescent Knight || Postname || 500 joust tortoise wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Niveous Knight || Postname || 500 joust coney wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Squire of the Summit || Postname || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Banneret of the Summit || Postname || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Champion of the Summit || Postname || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Victor of the Phoenix || Postname || 100 joust entries &amp;amp; won more phoenix than serpent entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated by the Phoenix || Postname || 100 joust entries &amp;amp; won more serpent than phoenix entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Lictors of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more toirtoise than coney entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more coney than tortoise entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 Ranks of a weapon skill + 2 Ranks of wspec&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|3 Ranks each in wspec1, wspec2, wspec3&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks stalking &amp;amp; hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|80 Ranks of any weapon skill + 40 ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|more than 140 Ranks of Ambush (+ Stalking and Hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 130 - 200 ranks [requires higher than 138 ranks in ambush] )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + 1 Rank of another Lore (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 40 Ranks of [[Spiritual Lore, Summoning]] and 40 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 40 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]]. &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 80 Ranks of [[Spiritual Lore, Summoning]] and 80 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 80 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|25 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|40 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|25 ranks of Minor Spirit&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|at least 15 ranks in each of Minor Spirit + Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|40 total spell ranks (any mix across both lists)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|50 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + 80 Ranks of Edged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with 30 ranks of First Aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Empath with both 10 ranks of [[Mental Lore, Transformation]] and 20 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Empath with both 20 ranks of [[Mental Lore, Transformation]] and 40 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant Item (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant Item (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|Wizard with 50 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|?More than 36ranks, 44ranks or less&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Title_system&amp;diff=155861</id>
		<title>Talk:Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Title_system&amp;diff=155861"/>
		<updated>2021-12-06T15:36:59Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the old profession table.  A new profession title list was released on 12/24/2009, but I want this somewhere for reference.  [[User:MILQUETOAST|Becca]] 20:04, 24 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Paladin&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Songsmith&lt;br /&gt;
|Initiate&lt;br /&gt;
|Mender&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|Scout&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|Transmuter&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|Forager&lt;br /&gt;
|Prowler&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Proselyte&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|Explorer&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|Hexer&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Crusader&lt;br /&gt;
|Consoler&lt;br /&gt;
|Purifier&lt;br /&gt;
|Forester&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Ritualist&lt;br /&gt;
|Squire&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Healer&lt;br /&gt;
|Exemplar&lt;br /&gt;
|Tracker&lt;br /&gt;
|Footpad&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Swordsman&amp;lt;br&amp;gt;Swordswoman&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Piper&lt;br /&gt;
|Renouncer&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Vindicator&lt;br /&gt;
|Searcher&lt;br /&gt;
|Bandit&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Raider&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Sacristan&lt;br /&gt;
|Botanist&lt;br /&gt;
|Challenger&lt;br /&gt;
|Survivalist&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Harper&lt;br /&gt;
|Missionary&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Repentent&lt;br /&gt;
|Rover&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Firestormer&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Herbalist&lt;br /&gt;
|Penitent&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Thief&lt;br /&gt;
|Incanter&amp;lt;br&amp;gt;Incantress&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|Deacon&lt;br /&gt;
|Nurse&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|Plainsman&amp;lt;br&amp;gt;Plainswoman&lt;br /&gt;
|Locksmith&lt;br /&gt;
|Tormenter&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Shaman&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Zealot&lt;br /&gt;
|Frontiersman&lt;br /&gt;
|Grifter&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Fencer&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Intercessor&lt;br /&gt;
|Herbmaster&amp;lt;br&amp;gt;Herbmistress&lt;br /&gt;
|Arbiter&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|Filcher&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|Hiresword&lt;br /&gt;
|Elementalist&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Jester&lt;br /&gt;
|Curate&lt;br /&gt;
|Palliator&lt;br /&gt;
|Reaver&lt;br /&gt;
|Trailsman&amp;lt;br&amp;gt;Trailswoman&lt;br /&gt;
|Stalker&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Preacher&lt;br /&gt;
|Curer&lt;br /&gt;
|Quester&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Armiger&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Muse&lt;br /&gt;
|Confessor&lt;br /&gt;
|Butcher&lt;br /&gt;
|Avenger&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|Thug&lt;br /&gt;
|Enervator&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Icebringer&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Templar&lt;br /&gt;
|Guide&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Blademaster&amp;lt;br&amp;gt;Blademistress&lt;br /&gt;
|Enchanter&amp;lt;br&amp;gt;Enchantress&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|Apothecary&lt;br /&gt;
|Defender&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Knave&lt;br /&gt;
|Necromancer&lt;br /&gt;
|Marauder&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Composer&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|Voyager&lt;br /&gt;
|Blackguard&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Berserker&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Heretic&lt;br /&gt;
|Physician&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|Watcher&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|Torturer&lt;br /&gt;
|Protector&lt;br /&gt;
|Geomancer&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Theurgist&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Justicar&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Summoner&lt;br /&gt;
|Weaponmaster&amp;lt;br&amp;gt;Weaponmistress&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Songmaster&amp;lt;br&amp;gt;Songmistress&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Scourge&lt;br /&gt;
|Redeemer&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|Apostate&lt;br /&gt;
|Cavalier&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Waylayer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Mystic&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Woundmaster&amp;lt;br&amp;gt;Woundmistress&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|Beastmaster&amp;lt;br&amp;gt;Beastmistress&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Guardian&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|Prelate&lt;br /&gt;
|Martyr&lt;br /&gt;
|Preceptor&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|Demonmaster&amp;lt;br&amp;gt;Demonmistress&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Paragon&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Professions section on the Skill Table ==&lt;br /&gt;
&lt;br /&gt;
Obviously, some of the skill-based titles are only available to certain professions.  I think it might be worth listing what classes can get which title.[[User:PFLATS|PFLATS]] 00:45, 8 July 2010 (EDT)&lt;br /&gt;
:True.  There we go!  [[User:MILQUETOAST|Becca]] 21:26, 7 July 2010 (EDT)&lt;br /&gt;
::Thanks! I added some of the ones I knew for sure, as well as all the possibilities for warrior and empath.  I figure we can keep the professions in the same order as they are on a skills page (e.g. [[Ambush]]).  Also, I have a hunch that Yegg - Locksmith are available to all classes. [[User:PFLATS|PFLATS]] 00:45, 8 July 2010 (EDT)&lt;br /&gt;
::Phew! [[User:PFLATS|PFLATS]] 02:05, 8 July 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mercenary title first suggested: 40 Ranks of (2-H, edged, other too?) weapons skill (?) .  Then 20 ranks of ambush.  Could be a combo.  Just noting this for future reference, so that we can figure this out.  [[User:KAGE|KAGE]] 17:42, 4 March 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
Artisan skill table needs a bit of work.  Fell free to add or make corrections.  [[User:KAGE|KAGE]] 17:17, 11 May 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would have preferred not to add any color to this page.  A skill table that was sortable seemed logical - and with that in mind it seemed just as logical to add a color-coding system.  I tried to keep the colors as pale and subtle as possible, but there were constraints.  Hopefully it turned out okay.  [[User:KAGE|KAGE]] 17:24, 11 May 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spy&amp;quot; is not obtained by a rogue gaining 120 ranks of Ambush and 120 ranks of Stalking and Hiding. I have a rogue with 120 ranks of both, and he does not have that title. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 01:38, 8 March 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, &amp;quot;Predator&amp;quot;  definitely requires more than 100 ranks of Ambush; the aforementioned rogue has 120 ranks of Ambush and doesn&#039;t have Predator as a title. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 05:33, 8 March 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
My warrior has the &amp;quot;Mauler&amp;quot; title without any wspec ranks in mauls or THW training, she does have with 5 ranks in wspec morning-star and is bonded with one, however. [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 22:49, 23 April 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
To update, &amp;quot;Spy&amp;quot; is not obtained by a rogue gaining 125 ranks of Ambush and 125 ranks of Stalking and Hiding, either. &amp;quot;Predator&amp;quot; also requires more than 125 ranks of Ambush. The aforementioned rogue has 126 ranks of Ambush and 126 ranks of Stalking and Hiding and has neither &amp;quot;Spy&amp;quot; nor &amp;quot;Predator&amp;quot; as a title. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 20:50, 7 June 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
By the way, does anyone know what skills are required to obtain the &amp;quot;Buccaneer&amp;quot; and &amp;quot;Corsair&amp;quot; titles? [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 20:50, 7 June 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
Continuing with the &amp;quot;Spy&amp;quot; and &amp;quot;Predator&amp;quot; updates--the titles are not gained by a rogue acquiring 130 ranks of Ambush and 130 ranks of Stalking and Hiding. The aforementioned rogue now has 134 ranks of Ambush and 134 ranks of Stalking and Hiding and still does not have either as a title.  So it it has to be more. Oh! And thank you to whoever recorded the requirements for &amp;quot;Buccaneer&amp;quot; and &amp;quot;Corsair.&amp;quot; [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 06:51, 23 December 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
:To save some time for whoever keeps editing the Spy title back in 5 rank increments, 196 ranks in Ambush and 281 ranks in S&amp;amp;H is not enough to grant the title. Either there&#039;s another skill involved entirely (Pickpocketing maybe?) or one/both of those skills need to be maxed out by a capped character. [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 08:20, 4 April 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Windtalker&amp;quot; no longer seems to be dependent on a ranger knowing Whispering Willow. My ranger does not know [[Whispering Willow (1905)]], did not learn the [[Whispering Willow (605)]] spell prior to the December 2020 update, and gained the title on training for the third time early this morning.  [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 04:39, 30 May 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Monastic Master of the Red Moon; 100 ranks of brawling&amp;quot; does not appear to be accurate; my Monk has 128 ranks of Brawling but no access to this title.  He does correctly have access to Monastic Master of both the Sun (100 CM) and Shadow Moon (25 Minor Mental).  [[User:KRAKII|KRAKII]] ([[User talk:KRAKII|talk]]) 09:36, 6 December 2021 (CST)&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=153278</id>
		<title>Settlement of Reim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=153278"/>
		<updated>2021-09-16T17:10:25Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Tips for Success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:Reim.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Settlement of Reim&#039;&#039;&#039; is the first permanently available [https://en.wikipedia.org/wiki/Dungeon_crawl dungeon crawl] [[pay quest]] that is instanced into the following level groups:&lt;br /&gt;
# 1-30&lt;br /&gt;
# 31-60&lt;br /&gt;
# 61-90&lt;br /&gt;
# 91-100&lt;br /&gt;
&lt;br /&gt;
The quest area is roughly 200 rooms split into four quadrants. Players have two hours to complete the quest or hunt within the area. Creatures scale to the characters&#039; levels and are all [[non-corporeal]] [[undead]].&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
== Entry ==&lt;br /&gt;
&lt;br /&gt;
The entry is beneath [[Icemule Trace]] on [[Thurfel&#039;s Island]].  Find the watery vortex just off of a pier (Lich room #9147).  Venture into the vortex and through the cavernous approach to begin the quest. &lt;br /&gt;
&lt;br /&gt;
For those who wish to navigate there on their own - From Icemule Town Center: {{boldmono|s, w, w, sw, s, climb well, down, go limb, down, down, down, down, down, down, go stair, down, down, down, down, s, se, e, s, down, s, s, s, se, go bridge, s, sw, s, climb stalag, s, se, go stones, e, ne, n, e, ne, ne, e, go pier, go vortex, up, up, up, go path}}.&lt;br /&gt;
&lt;br /&gt;
[[Premium]]/[[Platinum]] subscribers will be able to access this quest on a daily cooldown of 22 hours. [[Standard subscription|Standard]] and [[F2P]] subscribers will need to purchase a token which will be available in the [[SimuCoin]]s store.  A transport options from other realms to the quest is available at a higher reputation level. This will cost energy (500 energy) that can be earned by killing creatures within Reim. The command is {{boldmono|[[#REIM (verb)|REIM TRANSPORT]]}}.&lt;br /&gt;
&lt;br /&gt;
Characters looking to group up with someone in a different level instance can flag themselves to enter a higher level instance with {{boldmono|[[#REIM (verb)|REIM LEVEL]]}}, but be warned, creatures are much harder.&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Item||Cost||Cost ($)||Function||Appearance&lt;br /&gt;
{{#section:SimuCoin|Reimitems}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression and Rare Spawns ==&lt;br /&gt;
&lt;br /&gt;
As you progress through the quest you will encounter &amp;quot;rarely spawned&amp;quot; creatures. These are higher level and have different names.  You must kill the &#039;&#039;&#039;rare spawns&#039;&#039;&#039; in order to progress through the quest. There are a total of eight different areas. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* The Township (AKA the village)&lt;br /&gt;
* The Approach (AKA the road)&lt;br /&gt;
* The Courtyard&lt;br /&gt;
* The Servant Wing&lt;br /&gt;
* The Visitor Wing&lt;br /&gt;
* The Royal Wing&lt;br /&gt;
* The Throne Room&lt;br /&gt;
* The Treasury&lt;br /&gt;
&lt;br /&gt;
If you are blocked when trying to go through a gate/door to the next area, you still need to kill a rare spawn. You can check your progression using the {{boldmono|[[#REIM (verb)|REIM INFO]]}} command and see which area you are currently flagged to enter up to.&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
If you die, you will be swept up by gentle, groping, ethereal hands.  It will cost energy and reputation to raise the character, which will be dumped out in a safe room back at the entrance or where you entered the quest from with {{boldmono|REIM TRANSPORT}}. To avoid being pulled away you can [[lifekeep]] yourself at any time or have a friend do so.  You are limited to one death per quest run.  The resurrection mechanics can also be turned off via {{boldmono|[[#REIM (verb)|REIM DEATH]]}} and bodies will simply be deposited outside of the quest.&lt;br /&gt;
&lt;br /&gt;
== Invasions == &lt;br /&gt;
&lt;br /&gt;
If a group of four or more is questing together, an automated invasion may be triggered!  This consists of 2-4 creatures for each character throughout the area of the quest you are in.  This has a cooldown and will not happen all the time.&lt;br /&gt;
&lt;br /&gt;
== Reputation ==&lt;br /&gt;
&lt;br /&gt;
Characters can earn reputation by killing within the quest.  Reputation will allow access to new features and gain more quest energy.  A character&#039;s attack and defense boosts will also be scaled up based on its reputation.&lt;br /&gt;
&lt;br /&gt;
Reputation Levels:&lt;br /&gt;
* 0-1000 - Neutral&lt;br /&gt;
* 1000-2500 - Friendly&lt;br /&gt;
* 2500-4500 - Amiable&lt;br /&gt;
* 4500-7000 - Revered&lt;br /&gt;
* 7000-10000 - Exalted&lt;br /&gt;
* 10000 - Ally&lt;br /&gt;
&lt;br /&gt;
== Quest Energy ==&lt;br /&gt;
&lt;br /&gt;
Quest energy is earned by killing creatures within Reim. This energy can be used for a few {{boldmono|[[#REIM (verb)|REIM BOOST]]}}, {{boldmono|[[#REIM (verb)|REIM CAMP]]}} access, and {{boldmono|[[#REIM (verb)|REIM TRANSPORT]]}} into the quest. The higher amount of reputation you have, the more quest energy you can save with a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
== Ethereal Scrip ==&lt;br /&gt;
Creatures and boxes have [[ethereal scrip]] to collect to spend in the [[Reim Base Camp]].&lt;br /&gt;
&lt;br /&gt;
== REIM (verb) ==&lt;br /&gt;
&lt;br /&gt;
Use the {{boldmono|REIM}} verb to get the status of time left, achievements, and to set certain options such as hunting with a higher level group.  It is intended that this verb cannot be used while in roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;REIM&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  REIM {OPTION}&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
  REIM TIME - Displays your current time left in your current quest or time until next entry.&lt;br /&gt;
  REIM INFO - Displays your quest Energy and Reputation.&lt;br /&gt;
  REIM BOOST - Displays your boost options, consumes energy scaling with reputation.&lt;br /&gt;
  REIM TRANSPORT - Displays your transport options.&lt;br /&gt;
  REIM FLAG - Displays your current flagging progress if within Reim.&lt;br /&gt;
  REIM CAMP - This will let you transport to the Reim Base Camp at the cost of energy.&lt;br /&gt;
  REIM ACHIEVEMENT - Checks and tracks your achievements within Reim.&lt;br /&gt;
  REIM DEATH - Lets you set yourself to use or not use the Reim death system.&lt;br /&gt;
  REIM LEVEL - Lets you manually set to hunt in a higher level group.&lt;br /&gt;
  REIM GROUP - Lets you list your character or check for others looking for group.&lt;br /&gt;
  REIM CLEAR - Allows you to reset your quest progress.&lt;br /&gt;
  REIM CONVERT - Lets you convert ethereal scrip to quest energy.&lt;br /&gt;
&lt;br /&gt;
 REIM TIME&lt;br /&gt;
&lt;br /&gt;
  Current quest status:&lt;br /&gt;
&lt;br /&gt;
 REIM INFO&lt;br /&gt;
&lt;br /&gt;
  Your reputation rank with Reim: Neutral&lt;br /&gt;
  Total Reputation: 0/1000.&lt;br /&gt;
  Total Quest Energy: 0/500&lt;br /&gt;
  Total Ethereal Scrip: 0&lt;br /&gt;
  Total Ethereal Scrip for this run: 0/1000&lt;br /&gt;
  You have slain a total of 0 creatures within Reim.&lt;br /&gt;
&lt;br /&gt;
 REIM BOOST {OPTION}&lt;br /&gt;
 &lt;br /&gt;
 {OPTIONS}&lt;br /&gt;
  The Attack and Defensive boosts scale with your reputation.&lt;br /&gt;
  ATTACK   - Provides an all out offensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current attack strength boost: 25&lt;br /&gt;
              Current casting strength boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  DEFENSE  - Provides an all out defensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current defensive strength boost: 25&lt;br /&gt;
              Current casting defense boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  HEAL     - Restores a portion of health at the cost of 250 energy for 50 health.&lt;br /&gt;
  MANA     - Restores a portion of mana at the cost of 250 energy for 50 mana.&lt;br /&gt;
  STAMINA  - Restores a portion of stamina at the cost of 250 energy for 75 stamina.&lt;br /&gt;
  &lt;br /&gt;
  You currently have 3000 out of 3000 quest energy.&lt;br /&gt;
&lt;br /&gt;
 REIM TRANSPORT&lt;br /&gt;
&lt;br /&gt;
  At the cost of 500 energy you can transport yourself to Reim.&lt;br /&gt;
  To do this you can use REIM TRANSPORT CONFIRM.&lt;br /&gt;
  NOTE: You will have a five minute cooldown before it can be used again.&lt;br /&gt;
        You will be able to re-enter Reim for the remainder of your quest&lt;br /&gt;
         period after your first transport.&lt;br /&gt;
&lt;br /&gt;
 REIM FLAG&lt;br /&gt;
&lt;br /&gt;
  You are not currently questing in the Settlement of Reim.&lt;br /&gt;
&lt;br /&gt;
 REIM CAMP&lt;br /&gt;
&lt;br /&gt;
  At the cost of 100 energy you can transport yourself to the Reim Base Camp.&lt;br /&gt;
  To do this you can use REIM CAMP CONFIRM.&lt;br /&gt;
  NOTE: This is a one way travel cost.  If you wish to enter again you&lt;br /&gt;
        will need to spend another 100 energy.  You can also travel to&lt;br /&gt;
        the physical location next to the chains leading to Reim.&lt;br /&gt;
&lt;br /&gt;
 REIM ACHIEVEMENTS&lt;br /&gt;
&lt;br /&gt;
  Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
  Progress: 0/100000&lt;br /&gt;
&lt;br /&gt;
  Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
  Progress: 0/10000&lt;br /&gt;
&lt;br /&gt;
  Slay all the rare creatures within the Settlement of Reim.&lt;br /&gt;
   You have slain the following rares in the village of Reim:&lt;br /&gt;
    The Shopkeeper    The Innkeeper    The Bartender    The Patrol Leader&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares on the road to Reim Castle:&lt;br /&gt;
    The Bandit Lord    The Bandit Lady    The Gypsy Queen    The Gypsy King    The Guard Captain&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares in the courtyard of Reim Castle:&lt;br /&gt;
    The Wall Captain    The Drill Sergeant    The Stable Hostler    The Dungeon Master    The Master Torturer&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares within Reim Castle:&lt;br /&gt;
    The Butler    The Cook    The Knight Captain    The Foreign Dignitary    The Royal Prince&lt;br /&gt;
    The Royal Princess    The Royal Jester    The Emperor    The Empress&lt;br /&gt;
   You have slain 23/23 rares.&lt;br /&gt;
&lt;br /&gt;
 Reim Base Camp&lt;br /&gt;
   Total Contribution: 357/100000&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares while defending the Fortresses of Reim:&lt;br /&gt;
    The Sapper Lord    The Sapper Lady    The Raid Leader    The Dark Knight    a Massive Butcher&lt;br /&gt;
    a Slender Mercenary    a Darkly Hooded Figure    The Crimson Count    The Kennel Master&lt;br /&gt;
    The Royal Inquisitor    a Towering Crusader    a Hulking Berserker    The Jester Ser Rets&lt;br /&gt;
    The Dame Venti    The Corrupted Knight Owrym    The Arch Priest Dlitse    The Dame Elle Zo&lt;br /&gt;
    The Thane Wedge    The Dark Astrologer Scionae    ??? ???????? ?????&lt;br /&gt;
   You have slain 19/20 rares&lt;br /&gt;
&lt;br /&gt;
  You do not have access to any titles yet.&lt;br /&gt;
&lt;br /&gt;
 REIM DEATH&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to use or not use the Reim death system.&lt;br /&gt;
  You are currently set to use the Reim death system.&lt;br /&gt;
  To change this setting you can use REIM DEATH CONFIRM.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim death system will stop your bleeding, return you to life,&lt;br /&gt;
    and return you to where you started the quest from.  This will cost you&lt;br /&gt;
    a portion of your quest energy and reputation.&lt;br /&gt;
   Not using the Reim death system will remove your corpse from the quest to&lt;br /&gt;
    where you entered it from.&lt;br /&gt;
   Lifekeeping your body will prevent either of the above mentioned&lt;br /&gt;
    from happening altogether.&lt;br /&gt;
&lt;br /&gt;
 REIM LEVEL&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to hunt in a higher level group.&lt;br /&gt;
  You are currently set to not hunt in a higher level instance.&lt;br /&gt;
  To change this setting you can use REIM LEVEL CONFIRM.&lt;br /&gt;
  You can also clear this setting by using REIM LEVEL CLEAR.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim level system will allow you to hunt in a higher level&lt;br /&gt;
            instance if specified.&lt;br /&gt;
          You can only hunt one level group higher.&lt;br /&gt;
          Your creatures will be scaled to be harder than your level.&lt;br /&gt;
&lt;br /&gt;
 REIM GROUP&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to be looking for group.&lt;br /&gt;
  You are currently set to not looking for a group.&lt;br /&gt;
  To change this setting you can use REIM GROUP CONFIRM.&lt;br /&gt;
  You can also clear this setting by using REIM GROUP CLEAR.&lt;br /&gt;
  You can also list those who are looking for group with REIM GROUP LIST.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim GROUP system will allow you to list yourself&lt;br /&gt;
            as looking for group so you may seek out other adventurers.&lt;br /&gt;
          You still need to meet up with each other.&lt;br /&gt;
          Normal Reim restrictions still apply.&lt;br /&gt;
&lt;br /&gt;
 REIM CONVERT&lt;br /&gt;
&lt;br /&gt;
  Using this allows you to convert 1000 ethereal scrip to 250 quest energy.&lt;br /&gt;
   To proceed, please use REIM CONVERT CONFIRM.&lt;br /&gt;
&lt;br /&gt;
  NOTE: This is an irreversible conversion.&lt;br /&gt;
  You currently have 0 out of 500 quest energy.&lt;br /&gt;
  You currently have 0 ethereal scrip.&lt;br /&gt;
&lt;br /&gt;
 REIM CLEAR&lt;br /&gt;
  This command can only be used if you are actively questing within the Settlement of Reim.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traps == &lt;br /&gt;
&lt;br /&gt;
Randomized throughout the quest area are traps.  Some will require you to react and respond.  Example, if a bow is pointed at your head...DUCK! You will have 5 seconds to respond after being prompted to react.  If you respond wrong you will still have a randomized chance to avoid the trap... or suffer.  There are some traps that are unavoidable.&lt;br /&gt;
&lt;br /&gt;
=== Blowgun ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A slender ethereal blowgun appears from the shadows nearby, aimed right for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;lean&lt;br /&gt;
You quickly lean to avoid the ethereal dart!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bow ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An ethereal bow appears from the shadows nearby, aimed right for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;lean&lt;br /&gt;
You quickly lean to avoid the ethereal arrow!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the correct reaction, an [[SMR]] follows. Success can still incur RT:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An ethereal bow appears from the shadows nearby, aimed right for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[SMR result: 75 (Open d100: 43)]&lt;br /&gt;
You move quickly out of the path of the arrow, narrowly escaping its wrath!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chain ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An ethereal chain lashes out from the shadows straight for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;lean&lt;br /&gt;
You quickly lean to avoid the ethereal chain!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A pair of ethereal hands shoot up from the ground, straight for your legs!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;jump&lt;br /&gt;
You quickly jump to avoid the ethereal hands!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pitfall ===&lt;br /&gt;
This takes the group leader, or a loner, and drops you into a pitfall trap with another creature.  You can try to escape but the creature has a chance to block you.&lt;br /&gt;
&lt;br /&gt;
Other members of your group (or random people walking by) can jump in and help you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Retsgirl asks, &amp;quot;Hey Retser, you&#039;re looking cute today. Want to go for a walk in this village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Why yes, yes I would, this is so romantic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RETSGIRL DECIDES TO MOVE NORTHEAST.&lt;br /&gt;
&lt;br /&gt;
Retsgirl plummets into a pitfall trap as something chases her in.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;OMG NO! I SAIF YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a pitfall trap and a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
go trap&lt;br /&gt;
You make a flying leap into the pitfall trap!&lt;br /&gt;
&lt;br /&gt;
[Pitfall Trap]&lt;br /&gt;
The pit is barren sans carved lengths of sharpened logs stuck into the ground. The ground is stained with dried blood and other fluids pooling around a pile of impaled suits of armor in the exact center. A frayed rope dangles into the pit from above, its excess length messily coiled on the barren floor. You also see an unworldly servant.&lt;br /&gt;
Also here: Retsgirl&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
incant DEATHbyretser&lt;br /&gt;
&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking deathbyretser...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an unworldly servant.&lt;br /&gt;
It dies&lt;br /&gt;
You feel a sudden surge of energy rush over your body!&lt;br /&gt;
Your reputation with Reim just got better.&lt;br /&gt;
The unworldly servant is consumed by ethereal flames as she falls to the ground.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ladies first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Retsgirl climbs up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
You climb up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
Retsgirl exclaims, &amp;quot;My HERO!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
&lt;br /&gt;
Randomly generated throughout the quest are treasure chests that can be {{boldmono|[[SEARCH]]}}ed.  These have a chance for creatures, quest energy/reputation, and clumps of dirt that have potential for nice prizes!&lt;br /&gt;
&lt;br /&gt;
== Achievements == &lt;br /&gt;
&lt;br /&gt;
There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with. &lt;br /&gt;
&lt;br /&gt;
# Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
# Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
# Slay all the rare creatures within Reim.&lt;br /&gt;
&lt;br /&gt;
== Tips for Success ==&lt;br /&gt;
*You can leave during your 2 hours and re-enter penalty free. You can check your time left using {{boldmono|REIM TIME}}.  Note that Reim uses real-world time, NOT in-game time as things like spell durations do.&lt;br /&gt;
*An exception are the Emperor and Empress in the Throne Room: they are on an in-game  ten minute timer instead.  This means that if you need to leave for some reason and disconnect from the game, your overall Reim timer is still counting down your entry&#039;s two hours, but the Emperor &amp;amp; Empress will not de-spawn while you are not in-game.&lt;br /&gt;
*Know where your safe rooms are, you&#039;re going to get overwhelmed sometime and need a rest. Rooms with a vortex are generally safe rooms.&lt;br /&gt;
*Pitfalls are safe rooms after you kill the mob inside it, don&#039;t be afraid to jump in if you need a rest!&lt;br /&gt;
*Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this.&lt;br /&gt;
*Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter.&lt;br /&gt;
*Make sure your first-timers know about the {{boldmono|REIM}} verb and how the flagging system works.&lt;br /&gt;
*Don&#039;t wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:settlement_of_reim.png|850px]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[History of Reim]]&lt;br /&gt;
*[[Reim Base Camp]]&lt;br /&gt;
*[[Reim Fortress Defense]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/The%20Settlement%20of%20Reim/view Officials Folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Settlement of Reim| ]]&lt;br /&gt;
[[Category: Pay Quests]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=152185</id>
		<title>Guardians of Sunfist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=152185"/>
		<updated>2021-08-06T14:43:06Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Guardians of Sunfist Benefits */   now that &amp;#039;spell active&amp;#039; shows the remaining duration...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the society|the historical event behind the name|Sunfist pact}}&lt;br /&gt;
{{Guardians of Sunfist navigation}}&lt;br /&gt;
__NOTOC__The &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; are the newest [[society]] brought to [[Elanthia]] in response to the [[Grimswarm]] invaders. Their main headquarters are located in [[Zul Logoth]] where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The headquarters can be found in [[Zul Logoth]] via the following directions:&lt;br /&gt;
From outside the Bank of Zul Logoth: southeast, southeast, east, south, south, east, northeast, northeast, northeast, northwest, go arch, north, northwest, west, northeast, north, go portcullis. Once inside, to find the Grandmaster, take the western side of the loop to the third door.&lt;br /&gt;
&lt;br /&gt;
Note that [[Water Walking (112)]] is very useful for travelling to and from Zul Logoth and [[Wehnimer&#039;s Landing]] and fairly easy to get.  &lt;br /&gt;
&lt;br /&gt;
To master GoS, the member will need to visit the Grandmaster in Zul Logoth at least five times during their advancement.&lt;br /&gt;
&lt;br /&gt;
====Important Locations====&lt;br /&gt;
&lt;br /&gt;
There are several important locations in the &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; headquarters. They have the following [[The Lich|Lich]] room IDs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Person&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster&lt;br /&gt;
| 13158&lt;br /&gt;
|-&lt;br /&gt;
| Superintendent&lt;br /&gt;
| 13159&lt;br /&gt;
|-&lt;br /&gt;
| Taskmaster&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Arena Room&lt;br /&gt;
| 13155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outposts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Location&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Superintendent&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Taskmaster&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 13071&lt;br /&gt;
| 13072&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 13097&lt;br /&gt;
| 13096&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 13114&lt;br /&gt;
| 13127&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 16163&lt;br /&gt;
| 16161&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 13139&lt;br /&gt;
| 13140&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 13134&lt;br /&gt;
| 13135&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle&lt;br /&gt;
| 14720&lt;br /&gt;
| 14721&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 13159&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle&lt;br /&gt;
|20994&lt;br /&gt;
|20995&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - Lower Dragonsclaw &amp;amp;mdash; Lich Rooms 13071 (Superintendent) and 13072 (Taskmaster)&lt;br /&gt;
:From outside the west gate: go north, west, southwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.&lt;br /&gt;
*[[Icemule Trace]] &amp;amp;mdash; Lich Rooms 13097 (Superintendent) and 13096 (Taskmaster)&lt;br /&gt;
:A path, due south as far as possible from just outside the East Gate&lt;br /&gt;
*[[Solhaven]] - The Outlands &amp;amp;mdash; Lich Rooms 13114 (Superintendent) and 13127 (Taskmaster)&lt;br /&gt;
:Northeast corner of the loop in the rolton area&lt;br /&gt;
*[[River&#039;s Rest]] - Grassland Path &amp;amp;mdash; Lich Rooms 16163 (Superintendent) and 16161 (Taskmaster)&lt;br /&gt;
:From the Ranger guild go: south, east, southeast, gate&lt;br /&gt;
*[[Ta&#039;Illistim]] - Sylvarraend, Foehn Var &amp;amp;mdash; Lich Rooms 13139 (Superintendent) and 13140 (Taskmaster)&lt;br /&gt;
:Next to the herbalist&#039;s shop&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Fearling Pass &amp;amp;mdash; Lich Rooms 13134 (Superintendent) and 13135 (Taskmaster)&lt;br /&gt;
:A trail about halfway between the crevasse and the dock&lt;br /&gt;
*[[Teras Isle]] - Basalt Flats &amp;amp;mdash; Lich Rooms 14720(Superintendent) and 14721(Taskmaster)&lt;br /&gt;
:Cross the first bridge, go southwest and enter the tunnel behind the boulder&lt;br /&gt;
*[[Zul Logoth]] - Moss Tunnel &amp;amp;mdash; Lich Rooms 13159 (Superintendent) and 13162 (Taskmaster)&lt;br /&gt;
:Portcullis down the Moss Tunnel&lt;br /&gt;
&lt;br /&gt;
== Joining the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
After being invited to join the Guardians of Sunfist by an NPC [[Dwarven Recruiter]], the player must travel to [[Zul Logoth]] and visit the Grandmaster. After a brief history, the player will be asked to recite an oath to &amp;quot;oppose the Grimswarm and their allies at every opportunity.&amp;quot;  Note that there is a recruiter in Zul Logoth, which is a relatively small town; finding the recruiter prior to making the trek to Zul is thus not necessary.&lt;br /&gt;
&lt;br /&gt;
== Gaining Ranks and Obtaining Sigils ==&lt;br /&gt;
&lt;br /&gt;
Earning ranks is done by acquiring a sufficient number of recognition points (no points are required for rank 1). Your current number of recognition points, as well as the number required to gain the next rank, can be viewed using the [[SOCIETY (verb)|SOCIETY]] or [[SOCIETY (verb)|SOCIETY TASK]] command.  Advancement in ranks, when earned, may be obtained at any outpost.  The recognition points required to reach the next step are ((Step+3)&amp;amp;times;1000).  Once you have earned promotion, visit the local Superintendent and ASK the him about PROMOTION.  Special tasks are required to obtain the 5th, 10th, 15th, and 20th ranks (outlined below).&lt;br /&gt;
&lt;br /&gt;
Recognition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]].  When each such creature is killed, you will be informed of any recognition points earned from it.  (2) Performing various tasks assigned by the Taskmaster.  The rewards for these tasks will vary and are awarded by the local outpost&#039;s Taskmaster upon completion.&lt;br /&gt;
&lt;br /&gt;
Once mastering the society, recognition points are still awarded for tasks and kills. GM Coase has said that this feature was supposed to be removed prior to release.  Post-mastering recognition points do not serve a purpose besides bragging rights, but the names of the Masters with the top points will be listed in the local halls.&lt;br /&gt;
&lt;br /&gt;
=== Rank-Specific Tasks ===&lt;br /&gt;
&lt;br /&gt;
Every fifth rank requires completion of a special task.  After obtaining the required number of recognition points, this special task is assigned by the Superintendent at the headquarters in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 5: Sunfist History ====&lt;br /&gt;
A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth.  He will instruct the member to visit each &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; outpost in Elanthia to hear the local societal history as told by the Superintendent. Characters who are assigned this task before level 20 will not have to travel to [[Teras Isle]] as a part of this task.  The status of the remaining towns can be seen under [[SOCIETY TASK]].  Once the member is finished, s/he must return back and report to the Grandmaster.&lt;br /&gt;
&lt;br /&gt;
==== Rank 10: The Arena ====&lt;br /&gt;
In order to achieve this rank, the character must face a challenging Grimswarm character in the &amp;quot;arena.&amp;quot; The character must travel to [[Zul Logoth]], speak with the Grandmaster, and then head to the arena room. The character must either kill the Grimswarm or last for 5 minutes. Announcements are given every minute to inform the player as to their remaining time. A character may leave the arena at any time during the combat ([[Stun Maneuvers]] can be used to exit the arena as well). The arena task may be attempted every 10 minutes and a new Grimswarm profession is assigned every 15 minutes. Characters may neither [[Stalking and Hiding|HIDE]] in the arena nor stalk into it after first hiding outside. A popular tactic for completing this task is to receive as many defensive spells as possible, wear full plate armor (regardless of actual training), enter the arena repeatedly until a [[square]] Grimswarm spawns, and simply outlast the 5 minute timer.  Note that you can crawl out the gate if you get knocked down (since you will be unable to stand in full plate without training); you must exit the gate to complete the task successfully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Arena of Stone]&lt;br /&gt;
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside.  Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern.  Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rank 15: Razing [[Warcamp]]s ====&lt;br /&gt;
Characters may only achieve rank fifteen if they have RAZEd 5 warcamps. In order to trigger completion of this task, a character must RAZE a single warcamp (i.e. one may RAZE 4 warcamps at any rank, obtain this task from the Superindendant, and then RAZE one final warcamp). While assignment of this task takes place at the headquarters in [[Zul Logoth]], the warcamp(s) RAZEd to complete this task may be in any realm. Completion of this task requires reporting back to the Superindendant in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 20: Special Assignment ====&lt;br /&gt;
This is something each should discover on their own.&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
&lt;br /&gt;
Superintendents at local outposts provide tasks with [[experience]] and and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 bgcolor = lightgrey | Task&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Task Assigned&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Without Assignment&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
|-&lt;br /&gt;
| Locate a warcamp&lt;br /&gt;
| 1000&lt;br /&gt;
| 350&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm at a location&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve item from supply chest&lt;br /&gt;
| 1250&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve banner from flagpole&lt;br /&gt;
| 850-1250&lt;br /&gt;
| 150-250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rescue official from captive&#039;s hut&lt;br /&gt;
| 2000&lt;br /&gt;
| 300&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm in a warcamp&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a warchief&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a shaman&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Raze a warcamp&lt;br /&gt;
| 5000&lt;br /&gt;
| 600&lt;br /&gt;
| 1000&lt;br /&gt;
| 300-400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Locate a warcamp -&#039;&#039;&#039; To locate a warcamp, use the [[Sigil of Location]]. Messaging will indicate whether there is a warcamp in your area (as indicated by LOCATION).&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm at a location -&#039;&#039;&#039; The Taskmaster will elaborate upon which type of Grimswarm you are assigned to kill (i.e. giant, orc, or troll) and the LOCATION they can be found. Walking through rooms in that area will cause the Grimswarm to spawn.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve an item from the supply chest -&#039;&#039;&#039; This task requires that you enter a warcamp and SEARCH the chest in the supply hut for an item (such as maps, records, or a totem). Access to the supply chest may be obtained by killing Grimswarm in the camp until one obtains a crude bone key. Alternatively, this task can be accomplished without engaging any Grimswarm in combat by sneaking into the warcamp, [[DISARM|DISARMing]] the chest, [[Picking Locks|PICKing]] the lock, and SEARCHing the chest.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve a banner from the flagpole -&#039;&#039;&#039; In the center of the warcamp is a flagpole displaying a banner. To retrieve the banner, you may [[CLIMB]] the flagpole (with both hands free) or SHAKE the flagpole (and incur [[roundtime]]).&lt;br /&gt;
* &#039;&#039;&#039;Rescue an official from captive&#039;s hut  -&#039;&#039;&#039; To complete this task, enter a warcamp, move to the northern-most room and OPEN the captive&#039;s hut. This will remove a plank from barring the door. After OPENing the hut once again, one can enter the hut and TELL the official TO FOLLOW. The official must be escorted safely to a nearby outpost. This task may also be completed stealthily, as with the supply chest task.&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm in a warcamp -&#039;&#039;&#039; Similar to the location-based culling task, this task requires Grimswarm to be killed inside of a warcamp. Location and type are irrelevant.&lt;br /&gt;
* &#039;&#039;&#039;Kill a warchief -&#039;&#039;&#039; The Grimswarm warchief can be found in the warchief hut in a warcamp. If a character has a warchief task and the alarm has been raised, the warchief will spawn with several higher-level Grimswarm. Note that the warchief will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The warchief is always of the warrior profession, has a [[Combat Mobility|combat mobility]] effect, is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Kill a shaman -&#039;&#039;&#039; The Grimswarm shaman can be found in the shaman hut in a warcamp. If a character has a shaman task and the alarm has been raised, the shaman will spawn with several higher-level Grimswarm. Note that the shaman will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The shaman is always of a pure profession,is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Raze a warcamp -&#039;&#039;&#039; To determine how many Grimswarm remain in a warcamp, use the [[Sigil of Location]]. After all of the Grimswarm in a warcamp are killed, the warcamp can be RAZEd while standing at the center of the warcamp. This will destroy the warcamp so it is essential to loot the supply chest beforehand. With respect to groups, a minimum of 5 Grimswarm must be killed by the player to obtain credit for razing the warcamp.&lt;br /&gt;
&lt;br /&gt;
== Guardians of Sunfist Benefits ==&lt;br /&gt;
Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and/or [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The table which follows displays the various sigils, their effects, costs, and durations.  To view more details about a sigil, check the particular sigils&#039; page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Rank&lt;br /&gt;
! bgcolor = lightgrey | Points&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
!  bgcolor = lightgrey | Name&lt;br /&gt;
! bgcolor = lightgrey | Effect&lt;br /&gt;
! bgcolor = lightgrey | Mana Cost&lt;br /&gt;
! bgcolor = lightgrey | Stamina Cost&lt;br /&gt;
! bgcolor = lightgrey | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[Sigil of Recognition]]&lt;br /&gt;
| Detects friends and foes of the Guardians of Sunfist, when in the same room.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 5000&lt;br /&gt;
| [[Sigil of Location]]&lt;br /&gt;
| Detects nearby foes of the Guardians of Sunfist.  Gives 3 second RT.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate.&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6000&lt;br /&gt;
| [[Sigil of Contact]]&lt;br /&gt;
| Activates the ESP network.&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 19 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 7000&lt;br /&gt;
| [[Sigil of Resolve]]&lt;br /&gt;
| Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank.&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 8000&lt;br /&gt;
| [[Sigil of Minor Bane]]&lt;br /&gt;
| Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 9000&lt;br /&gt;
| [[Sigil of Bandages]]&lt;br /&gt;
| Allows you to do things with bandaged wounds that would normally break the bandages.&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 10000&lt;br /&gt;
| [[Sigil of Defense]]&lt;br /&gt;
| Provides a bonus to DS equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 11000&lt;br /&gt;
| [[Sigil of Offense]]&lt;br /&gt;
| Provides a bonus to AS equal to current rank.  &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 12000&lt;br /&gt;
| [[Sigil of Distraction]]&lt;br /&gt;
| Decreases enemies&#039; chances to evade, parry, and block.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 13000&lt;br /&gt;
| [[Sigil of Minor Protection]]&lt;br /&gt;
| Provides +5 DS and  grants heavy damage padding.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 14000&lt;br /&gt;
| [[Sigil of Focus]]&lt;br /&gt;
| Adds a bonus to TD equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 15000&lt;br /&gt;
| [[Sigil of Intimidation]]&lt;br /&gt;
| Decreases enemies&#039; AS and DS by 20.&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 16000&lt;br /&gt;
| [[Sigil of Mending]]&lt;br /&gt;
| Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 17000&lt;br /&gt;
| [[Sigil of Concentration]]&lt;br /&gt;
| +5 mana per pulse.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 18000&lt;br /&gt;
| [[Sigil of Major Bane]]&lt;br /&gt;
| Adds +10 AS  and heavy crit weighting  to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| 19000&lt;br /&gt;
| [[Sigil of Determination]]&lt;br /&gt;
| Ignores penalties while performing tasks when a character has minor injuries.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| 20000&lt;br /&gt;
| [[Sigil of Health]]&lt;br /&gt;
| Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater.&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Immediate&lt;br /&gt;
|- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| 21000&lt;br /&gt;
| [[Sigil of Power]]&lt;br /&gt;
| Converts 50 stamina into 25 mana.&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| 22000&lt;br /&gt;
| [[Sigil of Major Protection]]&lt;br /&gt;
| Adds +10 DS and grants heavy critical padding.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 23000&lt;br /&gt;
| [[Sigil of Escape]]&lt;br /&gt;
| Teleports you to a safe location. &lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
::&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;Some values are presently extrapolated and will be confirmed soon.&lt;br /&gt;
::&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|The History of the Guardians of Sunfist}}&lt;br /&gt;
This is the history of the Guardians of Sunfist as told by the Superintendents.&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
Zarak says, &amp;quot;We have been fighting the trolls and orcs of the mountains for as long as our people can remember.  The dwarven clans here are quite capable of defending their caverns against the scattered tribes of the Grimswarm that remain in the DragonSpine, as they have done since time immemorial.  With our aid, we believe that they would even be able to repel mass migration of trolls through their territory, should that ever again be attempted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak says, &amp;quot;As such, our main purpose here is supervising the training and coordination of efforts between our now numerous outposts in the human and elven lands.  We do provide favors to the local defenders by occasionally raiding the nearby [[Grutik]] tribes and culling some of the [[undead]] or non-sentient beasts that inhabit the nearby caverns, but that is mostly just to keep our trainees occupied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak concludes, &amp;quot;The real war against the Grimswarm is now being fought outside of our borders, Member.  It is now our honor-bound duty to aid all the civilized races of [[Elanthia]] in their struggles against our ancient foes.  It is a duty that we take most seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
Faylanna says, &amp;quot;Ta&#039;Illistim is city of learning, with many scholars and other learned folk amongst its population.  While it does count many great magicians and artificers among its populace, it is perhaps least martial of all the nations of the Elves.  Unfortunately, its location at the base of the DragonSpine means that it has borne most of the brunt of the Grimswarm&#039;s offensive.  While it does possess an adequate enough army for defending its walls, most of the surrounding countryside is in the Grimswarm&#039;s possession.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna snorts and says, &amp;quot;Even so, recruitment has been a slow and difficult process here.  Elven attitudes to us &#039;lesser&#039; races being what they are means that we are often looked down upon, even as we give our lives to defend their territory.  Morale among those that we do manage to recruit is often low, and we suffer a relatively high rate of attrition simply from resignations or transfers to more appreciative areas.  Among the government officials, I often get the impression that our presence is barely tolerated here.  If one our squads gets into trouble during a mission, I don&#039;t count on the local guards to lift one finger to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna continues, &amp;quot;That being said, there is a relatively large foreign adventuring population here in Ta&#039;Illistim.  Many use this city as their base to plunder the ruins of [[Old Ta&#039;Faendryl]], and they quite skilled and powerful combatants indeed.  Many of these individuals are quite capable of destroying an entire Grimswarm warcamp all on their own.  It is mostly by the graces of these adventurers that our entire operation here does not fall completely apart, as we are beset by trolls, orcs, and giants from all directions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna concludes, &amp;quot;In all, we face great difficulties from both the Grimswarm and our local &#039;allies&#039;.  If we had not sworn an oath to protect these elves, I would almost certainly recommend that we leave them to their own devices against the Grimswarm.  Still, an oath is an oath, and I would sooner die than break mine.  Our struggle against the Grimswarm will be long and hard here, and will be largely determined by the efforts of those who have no real stake in whether the elves live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
Draelox says, &amp;quot;On the surface, Ta&#039;Vaalor would seem like the worst place in the world for our society to have an outpost.  The elves here are well known across Elanthia for their utter intolerance of the &#039;lesser&#039; races and their belief that they are superior even to their elven brethren.  While this is certainly true, they are also soldiers of the highest discipline and ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox continues, &amp;quot;They respect strength and duty, and the fact that we have sworn ourselves to eternal battle with the Grimswarm has not gone unnoticed.  They expect much of us, and we have delivered much to them.  In the heat of battle, a Vaalor elf by my side is as worthy an ally as any dwarf or giantman that I have had the pleasure of fighting alongside.  I believe that we have proven our worth to them many times over and that, while they would never admit it, they value our presence here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox concludes, &amp;quot;There is certainly much to be done here.  While giants are uncommon this far south, orcs and trolls regularly raid the surrounding countryside.  Recruitment is brisk and our volunteers are of the highest quality.  With the ungrudging aid of the Vaalor army, I have no doubt that we shall eventually knock out the footholds that the Grimswarm has established here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
Marl says, &amp;quot;Wehnimer&#039;s Landing has always had trouble with all sorts of savages, what with being a frontier town and all.  The advent of the Grimswarm has increased the problem somewhat, but the people here are used to the hardship of constant raiding and outright invasion.  They&#039;re tough, hardy, and have plenty of adventure seekers around to help keep the problem in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl continues, &amp;quot;My main concern is the sheer opportunism of many of my recruits.  Adventurers are brave and often useful, but I often get the feeling that once they&#039;ve learned all they can from me, they&#039;ll abandon or ignore their duties to us.  Such is the mentality of those who fight for their own gain, rather than to preserve their homes and way of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl sighs and continues, &amp;quot;Wehnimer&#039;s Landing has the perfect mix of terrain and climate that all the main races of the Grimswarm find attractive.  As such, we have a fairly even distribution of trolls, orcs, and giants.  The Grimswarm also finds many allies among the native savages: [[minotaur]]s, [[kiramon]], ogres, creatures of earth and stone are all present here.  Fortunately, years of raids by adventurers have left many of the native humanoid tribes relatively weak, though the more elemental creatures still tend be quite powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl concludes, &amp;quot;Overall, we face a very diverse range of threats but also possess a similarly diverse pool of recruits in which to face those threats.  That being said, the commitment of those recruits is open to question and we lack the fallback position of having a strong central government, should our recruits desert us in a time of need.  We are currently doing fine, but that could change very rapidly indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
Vindar says, &amp;quot;I am continually amazed by what these halflings can accomplish.  They have built a strong and prosperous town under conditions that even a dwarf might find too harsh.  I have no shortage of local volunteers who seek to defend their town purely out of a strong sense of duty to their community and to their friends.  It is really quite commendable and somewhat inspiring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;Giants predominate amongst the tribes of the Grimswarm that have claimed lands and settled in the local area.  There are some orc and troll tribes in the area, but they tend to stick to the more southerly areas.  The giants range freely across the entire length of our patrol area, from the glacier in the south right up to the Top of the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;This is a dangerous area to patrol, and we lose as many men to the weather as we do to the Grimswarm.  In fact, we&#039;ve had to dramatically scale back regular patrols to the [[Sleeping Lady Mountains]] and beyond.  We were simply suffering too many fruitless casualties to continue with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar concludes, &amp;quot;As a result, we fear that the giants will be able to join easily with their native brethren to the north, fortify their already strong natural defenses, and thus be able to raid the town with impunity.  We are in for a long and tough struggle, though I do believe that the halflings and their allies will be able to triumph in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
Taryn says, &amp;quot;As part of the [[Turamzzyrian Empire]], [[Vornavis]] can call on powerful aid, should the Grimswarm ever try to overrun the city again.  It is only through the power of their mysterious shrouding magic that the local tribes of the Grimswarm have not been utterly destroyed by the imperial army.  Many of my recruits are local farmers and merchants who have seen their livelihoods destroyed by the savage raiders of the Grimswarm.  They may not have the most experience in combat, but they come to defend what they have left and take revenge for what they have lost.  It will take much training to turn them into an effective combat force, but I believe that it can be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;The area surrounding this town is often marshy and humid, which most giants dislike and avoid whenever possible.  As a result, we rarely encounter them in our patrols and believe that no tribes of them have settled upon our lands.  Orcs and trolls are less discerning however, and we encounter them often.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;Prior to the Grimswarm&#039;s arrival, the armies of the competing imperial barons generally kept the native savage tribes well in line and under control.  As a result, the Grimswarm has relatively few native allies of note, beyond a small tribe of [[cyclops]] to the west of here.  Unfortunately, it also means that there are wide open areas on which the Grimswarm can settle with little resistance beyond what we can muster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn concludes, &amp;quot;In all, I think our position is impregnable but our ability to project force is lacking.  The imperial forces that protect Vornavis have been hardened in their long wars with [[Jantalar]] and are able to repulse any attack upon the city itself.  However, our task in rooting out the enemy from our lands is hindered by my lack of experienced recruits.  I have no doubt that they will eventually make a fine army, but that will take many years.  During that period, the Grimswarm will have plenty of time to entrench themselves and grow strong in their own right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
Meaha says, &amp;quot;Though technically part of the Turamzzyrian Empire, River&#039;s Rest has generally been ignored by the imperial government and left to its own devices.  It is far away from the borderlands and the cities of the important baronies, and is mostly home to smugglers and other shady characters.  Recruits are few and far between here, with many losing interest in joining us once they learn that there is no pay.  Generally speaking however, the local populace tends to leave the Grimswarm alone, and the Grimswarm tends to do the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;In fact, the [[Krolvin|krolvin pirates]] that frequent the area don&#039;t take much of a liking to the Grimswarm edging onto their turf.  There are frequent battles between the two groups.  Some of the locals even think that with the krolvin and the Grimswarm at each other&#039;s throats, life here has even gotten a little bit easier.  One of these days though, one side will finally triumph and make up for lost time in making the rest of the local inhabitants suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;Jungle and marshland dominate the surrounding areas, in which trolls are as common as rats.  While there are some orcs, giants rarely venture this far south.  We have actually never encountered a settled tribe of them in the area that we patrol.  The number of trolls we encounter more than make up for them, however.  I definitely wouldn&#039;t suggest venturing into the surrounding areas without a fire-flaring weapon or fire magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha concludes, &amp;quot;Overall, we are in a precarious situation here.  The conflict between the krolvin and the Grimswarm has kept the town relatively untouched by the Grimswarm.  There are raids now and then, but things are generally as they were before the Grimswarm arrived.  I believe that this has lulled the locals into potentially disastrous false sense of security.  For when the victor is eventually decided amongst the krolvin and the Grimswarm, the town will be woefully unprepared for what will inevitably follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Teras Isle]]===&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;Teras Isle has always been a remote outpost that few have cared about.  Why some tribes of the Grimswarm chose to cross the seas to seek a homeland on this rock is something that I find most baffling.  Why bother?  The active volcano makes living here worse than the DragonSpine warrens that they formerly inhabited and it comes complete with able dwarven defenders, just like home.  Perhaps that is why they came here?  To experience something new, but also with some of the familiar &#039;comforts&#039; of home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;At any rate, given the hostility of the island itself and its sheer distance from the DragonSpine, the Grimswarm has not really been much of a threat to the local populace.  There&#039;s been some raiding here and there, but it seems that the Grimswarm spends as much of its time fighting the hostile environment and local fauna as it does us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna concludes,  &amp;quot;Overall, we have a relatively equal mixture of trolls, orcs, and giants wandering about here, but have the situation well under control.  Even without our presence, I&#039;m sure that the locals could do just fine keeping the Grimswarm at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Leaving the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
You can not rejoin the society without using a society reset from the Simustore, so make sure you are ready to do this.  To leave the Guardians of the Sunfist you must go to the Grandmaster&#039;s room and say the words &#039;I resign&#039;.  He will ask you to repeat them.  Upon repeating them you will be expelled from the society and it will be listed as a &amp;quot;Past society affiliation&amp;quot; when you type SOCIETY.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of Guardians of Sunfist hated enemies]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Guide to Warcamps]] (Maps and tools to quickly find warcamps)&lt;br /&gt;
*[[Guardians of Sunfist release]] (official documentation)&lt;br /&gt;
*[[History of the Guardians of Sunfist]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://gsguide.net/index.php?title=The_Guardians_of_Sunfist_Guide The Guardians of Sunfist Guide], on GSGuide.net&lt;br /&gt;
* [http://www.gshousephoenix.com/Enlightenment/Library/Lore/GoSFormation.php Formation of the Guardians of Sunfist], at House of the Rising Phoenix&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Guardians of Sunfist| ]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Loresinging&amp;diff=152123</id>
		<title>Talk:Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Loresinging&amp;diff=152123"/>
		<updated>2021-08-03T12:55:50Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flares Messaging ==&lt;br /&gt;
&lt;br /&gt;
Today I got this from loresinging:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;has been infused with a dark substance.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I came here and did not find that message by doing a &amp;quot;find&amp;quot; search.&lt;br /&gt;
&lt;br /&gt;
What I did find on this gswiki page was:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;has been infused with the power of a dark substance.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(void/vacuum flares)&lt;br /&gt;
&lt;br /&gt;
My question: Are these two messages actually for the same thing? This was pretty confusing because I would have expected the messaging to be identical if it was for the same flare type. Can we make this clearer somehow, if there are potentially two different messages that can be gotten for the same flare, perhaps list both messages?&lt;br /&gt;
&lt;br /&gt;
Thanks. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 13:45, 4 November 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was actually JUST looking at flaring items on the playershops site and went back to look more closely at the results. Most items listed there have &amp;quot;with the power&amp;quot;, though there are a scattering of them that do not include those words. Nothing I thought to look at (flare type, natural enchant of metal vrs further enchanted, added flares vrs born with flares) seemed to correlate with the difference. While looking, I also noticed that some elemental flares are &amp;quot;&amp;lt;element&amp;gt; substance&amp;quot; and others are &amp;quot;&amp;lt;element&amp;gt; elemental&amp;quot;.  Not sure what causes that difference either. [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 15:50, 4 November 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
== Trap Difficulty ==&lt;br /&gt;
&lt;br /&gt;
Anyone know if there is a page like [[Lock difficulty]] somewhere for Trap difficulty? I would like to add a link to the article if one can be found. Thanks -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 08:59, 11 November 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
== Song Blurs ==&lt;br /&gt;
&lt;br /&gt;
Anyone notice a pattern for the following message?&lt;br /&gt;
&amp;quot;The &amp;lt;item&amp;gt;&#039;s song blurs, and you are unable to make sense of any of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I ask because Nytengale has gotten this a handful of times. She rarely misses anything except high level spell names, and when she misses a spell name, the messaging is usually something about &amp;quot;esoteric murmurs&amp;quot; or somesuch. The &amp;quot;song blurs&amp;quot; message is very difficult to figure, and seems to occur in verse 4 of a loresong. I would like to pin down its meaning and make sure it is mentioned in the main article. Any help will be most appreciated. I&#039;ll give an example here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
an enruned amber necklace&lt;br /&gt;
&lt;br /&gt;
loresong verse 1:&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 1,400 silvers.&lt;br /&gt;
&lt;br /&gt;
loresong verse 2:&lt;br /&gt;
You sense a faint aura of magic surrounding the necklace.  From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose.&lt;br /&gt;
&lt;br /&gt;
loresong verse 3:&lt;br /&gt;
From the rapid vibrations of the amber necklace, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an average amount of mana.&lt;br /&gt;
&lt;br /&gt;
loresong verse 4:&lt;br /&gt;
The necklace&#039;s song blurs, and you are unable to make sense of any of it.&lt;br /&gt;
You sense that the amber necklace will disintegrate after its last magical charge has been expended.&lt;br /&gt;
Its loresong has been temporarily unlocked by you for 23 hours and 59 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prepare 405&lt;br /&gt;
&amp;gt;cast my necklace&lt;br /&gt;
You sense that this is a magical item.  There seems to be no spells or charges but the flows of essence are strangely attracted to it.  You estimate that it can contain an average amount of mana.&lt;br /&gt;
You detect that an enruned amber necklace can be recharged to its original capacity by a merchant.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect my necklace&lt;br /&gt;
You carefully inspect your amber necklace.&lt;br /&gt;
You determine that you could wear the necklace around your neck.  The necklace appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze my necklace&lt;br /&gt;
You analyze your amber necklace and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
You get no sense of whether or not the necklace may be further lightened.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at my necklace&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l on my necklace&lt;br /&gt;
There is nothing on the necklace.&lt;br /&gt;
&amp;gt;l in my neckl&lt;br /&gt;
There is nothing in the necklace.&lt;br /&gt;
&amp;gt;l under my neckl&lt;br /&gt;
There is nothing under the necklace.&lt;br /&gt;
&amp;gt;l behind my necklace&lt;br /&gt;
There is nothing behind the necklace.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put ring on my necklace&lt;br /&gt;
You can&#039;t seem to find a way to put an intricate gold ring on an enruned amber necklace.&lt;br /&gt;
&amp;gt;put ring in my necklace&lt;br /&gt;
You can&#039;t seem to find a way to put an intricate gold ring in an enruned amber necklace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also used ;zesttest and ;testme scripts to check for zests while both wearing and holding the necklace, and there was nothing noteworthy to report.&lt;br /&gt;
&lt;br /&gt;
Thanks. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 02:52, 29 December 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
:Avignon, a level 70 bard, sung to the above enruned amber necklace and got the same result for verse 4 (&amp;quot;song blurs&amp;quot;). He was not sure, but speculated that perhaps it is just the normal message for a blank imbeddable (since there is no spell in it, the &amp;quot;song blurs&amp;quot; rather than giving a spell name, etc). I will continue to test blank imbeddables to be sure I&#039;m getting this message every time, just to be absolutely sure. If any other older bard is interested in testing this same necklace, let me know in the game, but I am thinking Avignon has a good point and it is probably the standard messaging for a blank imbed (after all, 405 shows a kind of &amp;quot;strange&amp;quot; message for blank imbed, so loresong may too). (Thanks Avignon!) -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 09:45, 29 December 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
:Tonight I got the same &amp;quot;song blurs&amp;quot; message for this item, an engraved golden topaz medallion. Results of inspection/loresong/etc: Under 1Lb, 1200 silvers, merchant rechargeable blank imbeddable, avg mana, persists, neck worn, alterable. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 01:21, 3 March 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
:Note: Forgot to mention, for the medallion, its loresong was temporarily unlocked. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 01:24, 3 March 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
== Multiple Enhancements (both permanent and temporary) ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As your song penetrates the brigandine armor, you determine that it is temporarily and moderately resistant (16%) to impact attacks and moderately resistant (16%) to natural attacks.&amp;quot; -- in this situation the impact resistance is temporary and the natural resistance is permanent&lt;br /&gt;
&lt;br /&gt;
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:37, 4 March 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
:That was very helpful to me, WINTERDAWN, as I had not seen a case where there was a temporary and permanent in the same item. I have been trying hard to understand resistance messaging to add more details/examples to the main article for a couple of months, but so far I have learned only a little based on my loresinging, forum posts, and playershop listings. I will list it here in case it is helpful:&lt;br /&gt;
&lt;br /&gt;
:Any armor/shield resistance/vulnerability seems to receive the following messaging from a loresong&#039;s 4th verse. It seems to always begin with &amp;quot;As your song penetrates&amp;quot;... and that particular introductory phrase seems to accompany no other loresong results besides armor/shield resistance/vulnerability:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;As your song penetrates the [armor/shield], you determine that it is [&amp;quot;temporarily and&amp;quot;] [amount] [&amp;quot;resistant&amp;quot;/&amp;quot;vulnerable&amp;quot;] [(percentage)] to [type] attacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*[armor/shield] - the base description of the item (seems to be two to three words)&lt;br /&gt;
&lt;br /&gt;
:*[&amp;quot;temporarily and&amp;quot;] - if the resistance is temporary, this appears, otherwise it is omitted&lt;br /&gt;
&lt;br /&gt;
:*[amount] - possibilities are: slightly, moderately, very, incredibly, and there may be others, but not every resistance will list an amount (i.e. it can be simply &amp;quot;resistant to frigid attacks&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
:*[&amp;quot;resistant&amp;quot;/&amp;quot;vulnerable&amp;quot;] - one or the other will be shown, it is either/or&lt;br /&gt;
&lt;br /&gt;
:*[(percentage)] - will be shown in parentheses like: &amp;quot;moderately resistant (18%) to&amp;quot; if it is shown, but in many historic examples a percentage was not shown, maybe the percentage is not always shown, or maybe is a newer feature of loresongs?&lt;br /&gt;
&lt;br /&gt;
:*[type] - possibilities are: corrosive, crushing, fiery, frigid, impact, natural, puncturing, slashing, and there may be others&lt;br /&gt;
&lt;br /&gt;
:I hope this is helpful. Two questions for which I hope to find clarification:&lt;br /&gt;
&lt;br /&gt;
:- Does anyone else know other &amp;quot;types&amp;quot; or &amp;quot;amounts&amp;quot; than I listed above?&lt;br /&gt;
&lt;br /&gt;
:- Can anyone clarify &amp;quot;where these types come from&amp;quot;? I know some things are ranger resistance (like the &amp;quot;natural&amp;quot; type of resistance), but what else out there can result in the types listed above?:&lt;br /&gt;
&lt;br /&gt;
:When we eventually add all this stuff to the main article, I am hoping we can provide an example of the result messages that somehow incorporate all the above &amp;quot;types&amp;quot; and &amp;quot;amounts&amp;quot; so that bards or others attempting to find the info can easily search and find it, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Just some examples of the resistance/vulnerability messaging for loresong verse 4:&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is resistant to puncturing attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is moderately resistant (18%) to puncturing attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is incredibly resistant to slashing attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is slightly resistant to crushing attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is very vulnerable to impact attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is moderately vulnerable to frigid attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is incredibly vulnerable to fiery attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is slightly vulnerable to corrosive attacks.&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is very vulnerable to natural attacks.&lt;br /&gt;
&lt;br /&gt;
I have seen messaging for up to three resistances/vulnerabilities in one item, and it was listed as such:&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is slightly resistant to slashing attacks, very vulnerable to puncturing attacks, and very resistant to fiery attacks.&lt;br /&gt;
&lt;br /&gt;
And WINTERDAWN&#039;s most helpful example of both a temporary and permanent resistance in the same item:&lt;br /&gt;
As your song penetrates the [armor/shield], you determine that it is temporarily and moderately resistant (16%) to impact attacks and moderately resistant (16%) to natural attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That is all I know, and some of it is really not &amp;quot;known&amp;quot; it is just me noticing patterns. But it&#039;s hopefully a start. Thank you very much in advance. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 15:33, 4 April 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Example to Help Determine if Something has Temp Padding or Temp Resistance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense a faint aura of magic surrounding the leather.  From the pitch of the vibration you determine that the purpose of the leather is as some type of defensive garment.  It also appears to have a temporary modification of some kind.&lt;br /&gt;
&lt;br /&gt;
It has a bonus of +5 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.  It also has some type of special ability, but you can&#039;t tell what yet.    The double leather seems to have some sort of unusual protection against damage.&lt;br /&gt;
&lt;br /&gt;
The harmonics generated tell you that the leather serves to protect from additional damage.&lt;br /&gt;
The leather resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
    The leather&#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
    When its enhancement has degraded away, the item will simply return to normal.&lt;br /&gt;
&lt;br /&gt;
As your song penetrates the double leather, you determine that it is temporarily and moderately resistant (11%) to impact attacks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is difficult to tell from a glance, but this armor has PERMANENT damage padding. The clues are...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The harmonics generated tell you that the leather serves to protect from additional damage.&amp;quot; -- temporary padding will say TEMPORARILY in this message (IE: &amp;quot;The harmonics generated tell you that the leather serves to temporarily protect from additional damage.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The second clue is the message about what will happen when the charges run out:&lt;br /&gt;
&lt;br /&gt;
TEMP DAMAGE PADDING: When its enhancement has degraded away, the item will lose its ability to grant greater protection.&lt;br /&gt;
&lt;br /&gt;
TEMP CRIT PADDING: When its enhancement has degraded away, the item will lose its ability to grant greater protection.&lt;br /&gt;
&lt;br /&gt;
TEMP RESISTANCE: When its enhancement has degraded away, the item will simply return to normal.&lt;br /&gt;
&lt;br /&gt;
Thus, the messaging about charges, placed between the message about the padding and resistance, is actually talking about the resistance. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 13:07, 13 August 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
:WINTERDAWN, what you have said here, is exactly what I would have expected based on my testing, but I had not yet tested enough to know for sure if I was correct. I&#039;m really happy that you posted this research of yours so that all of us can benefit from it, and the article itself can improve over time. Many Thanks. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 08:46, 9 December 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
== Roundtime == &lt;br /&gt;
[[User:KRAKII|KRAKII]], you entered a series of roundtimes by item type and song style however they do not paint an accurate picture of the roundtime calculations for loresinging and I don&#039;t believe it should be listed on the loresinging page until more research has been completed.  For normal items, the base RT is 5 seconds and max is 15; it used to be 5 and 60 but was reduced at some point.  There are calculations for word volume and character length.  While it is true that a progressive verse will typically yield longer RTs due to there being more words, it is not absolute.  There &#039;&#039;are&#039;&#039; special custom loresongs that can cause greater RT but it has nothing to do with weapon type, such as mace versus dagger versus an X/day magic item or a plain imbeddable.  Once more concrete evidence of how the calculation is determined, we can add them in to the main page. For now, it should remain generic because there isn&#039;t enough proof for exactly how the calculation works. As such, I replaced what you added with the following and placed it in the Mechanics section:&lt;br /&gt;
&lt;br /&gt;
 Roundtime for each verse of loresinging can vary from 5 seconds to 15 seconds for typical items.  The roundtime is determined on a verse-by-verse basis.  A couplet method, using two lines, will generally produce shorter roundtimes than the progressive method (where the singer repeats previous lines and adds a new one at the end for eachsubsequent verse).  Custom loresongs may have their own roundtimes which are higher than normal items.  Refer to [[Talk:Loresinging]|this page] for research on how the number of words used and word length may contribute.&lt;br /&gt;
&lt;br /&gt;
Also, here are a variety of data points to explain how it can vary beyond what you have suggested.  I used a level 10 bard and a capped bard for the longer scenarios, repeating verses on each to verify level was not a factor.  I repeated some of these tests using items ranging from a dagger, a spear, a magic imbeddable, etc. This isn&#039;t perfect and I haven&#039;t added in all the specifics (each verse is 2 lines unless stated) but you should be able to get the gist that there are other layers of complexity at play:&lt;br /&gt;
 * 8 words = 5 RT&lt;br /&gt;
 * 8 words, 5 greater than 3 letters = 5 RT&lt;br /&gt;
 * 8 words, 5 greater than 3 letters = 5 RT&lt;br /&gt;
 * 9 words, 3 greater than 3 letters = 5 RT&lt;br /&gt;
 * 9 words, 7 greater than 3 letters = 5 RT&lt;br /&gt;
 * 9 words, 5 greater than 3 letters = 6 RT&lt;br /&gt;
 * 10 words, 3 greater than 3 letters = 5 RT&lt;br /&gt;
 * 10 words, 5 greater than 3 characters = 5 RT&lt;br /&gt;
 * 10 words, 7 greater than 3 characters = 5 RT&lt;br /&gt;
 * 10 words, 6 greater than 3 characters = 6 RT&lt;br /&gt;
 * 11 words, 3 of greater than 3 characters; note last word of second sentence being 4 characters long = 5 RT&lt;br /&gt;
 * 11 words, 5 of greater than 3 characters; note last word of second sentence being 3 characters long = 5 RT&lt;br /&gt;
 * 11 words, 5 of greater than 3 characters; note last word of second sentence being 25 characters long = 7 RT&lt;br /&gt;
 * 12 words, 4 greater than 3 characters = 5 RT&lt;br /&gt;
 * 12 words, 6 greater than 3 characters = 5 RT&lt;br /&gt;
 * 12 words, 8 greater than 3 characters; note last word of both sentences being 4 characters long = 5 RT&lt;br /&gt;
 * 12 words, 8 greater than 3 characters; note last word of both sentences being 5 characters long = 6 RT&lt;br /&gt;
 * 12 words, 9 greater than 3 characters = 6 RT&lt;br /&gt;
 * 12 words, 10 greater than 3 characters = 6 RT&lt;br /&gt;
 * 12 words, 11 greater than 3 characters = 8 RT&lt;br /&gt;
 * 13 words, 3 greater than 3 characters = 6 RT&lt;br /&gt;
 * 13 words, 9 greater than 3 characters = 6 RT&lt;br /&gt;
 * 13 words, 11 greater than 3 characters = 6 RT&lt;br /&gt;
 * 14 words, 7 of greater than 3 characters = 7 RT&lt;br /&gt;
 * 13 words = 6 RT&lt;br /&gt;
 * 13 words, 7 of greater than 3 characters = 6 RT&lt;br /&gt;
 * 13 words, 9 of greater than 3 characters = 6 RT&lt;br /&gt;
 * 14 words, 9 of greater than 3 characters = 7 RT&lt;br /&gt;
 * 15 words = 7 RT&lt;br /&gt;
 * 16 words = 8 RT&lt;br /&gt;
 * 17 words = 8 RT&lt;br /&gt;
 * 18 words = 9 RT&lt;br /&gt;
 * 20 words = 9 RT&lt;br /&gt;
 * 20 words, 6 greater than 3 characters = 7 RT&lt;br /&gt;
 * 20 words, 8 greater than 3 characters = 8 RT&lt;br /&gt;
 * 20 words, 9 greater than 3 characters = 9 RT&lt;br /&gt;
 * 20 words, 10 greater than 3 characters = 9 RT&lt;br /&gt;
 * 20 words, 13 greater than 3 characters = 10 RT&lt;br /&gt;
 * 21 words = 10 RT&lt;br /&gt;
 * 25 words = 11 RT&lt;br /&gt;
 * 25 words, 13 greater than 3 characters = 11 RT&lt;br /&gt;
 * 26 words, 3 lines. 15 of greater than 3 characters = 11 RT&lt;br /&gt;
 * 27 words, 3 lines. 16 of greater than 3 characters = 12 RT&lt;br /&gt;
 * 55 words, 2 lines. 24 of greater than 3 characters = 15 RT&lt;br /&gt;
 * 82 words, 3 lines. 38 of greater than 3 characters = 15 RT&lt;br /&gt;
 * 120 words, 4 lines. 38 of greater than 3 characters = 15 seconds&lt;br /&gt;
 * 150 words, 4 lines. 24 of greater than 3 characters  = 15 seconds&lt;br /&gt;
&lt;br /&gt;
[[User:NAAMIT|NAAMIT]] ([[User talk:NAAMIT|talk]]) 09:46, 2 August 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I absolutely like the paragraph that you re-wrote, and agree that its location in the &#039;mechanics&#039; sub-section is better.&lt;br /&gt;
&lt;br /&gt;
Naamit, that is just crazy precise inspection of things; my hat&#039;s off to that!  One question on the lines/word count/word size that you tested: were you using actual words or nonsense characters?  I recall many years ago someone (Soulpieced?  Faegil?) posted a &#039;test verse&#039; where the only thing in it was the &amp;quot;sword&amp;quot; that he was testing; everything else was &#039;yada&#039;.&lt;br /&gt;
&lt;br /&gt;
(The five-line/four-verse progression that I used was &amp;quot;blankety falchion blank blank;blank blankety blank blankety blank blank; blank blankety blank; blankety blank blank;blank blankety river of filth&amp;quot; [as the old joke goes].)&lt;br /&gt;
[[User:KRAKII|KRAKII]] ([[User talk:KRAKII|talk]]) 07:55, 3 August 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loresinging&amp;diff=152079</id>
		<title>Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loresinging&amp;diff=152079"/>
		<updated>2021-08-02T10:08:35Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Loresinging&#039;&#039;&#039; is a [[bard]]ic ability allowing a singer to divine the properties of an item with the sound of his voice.  An item may simply tell its properties while another will have a specific story attached to it that can only be observed through a bard, often called a [[loresong]] itself due to the nature in which the story is revealed.&lt;br /&gt;
&lt;br /&gt;
Different items have different amounts of difficulty to obtain the information from.  In order to increase a loresong&#039;s strength and ability to divine a loresong from an item, various verses and rhyme schemes can be used to obtain the loresong.  Specifically, two-line loresongs with no rhymes are less powerful than two-line verses with a rhyme scheme.  And, a four-line verse with a rhyme scheme is even more powerful.  Rhymes must be words that rhyme by spelling, such as the infamous hand/land rhyme.  However, more and floor, though they rhyme when spoken aloud, they do not count as rhymes for the purpose of loresongs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if certain keywords are used (value, weight, purpose, skill [only for weapons/armor], spell, and ability) in a loresong, one can obtain specific bits of information from the item.&lt;br /&gt;
&lt;br /&gt;
When loresinging to a magical or [[enhancive item]], a bard may determine whether or not the item will be destroyed when its last magical or enhancive [[charges|charge]] has been expended.&lt;br /&gt;
&lt;br /&gt;
When singing to a piece of [[armor]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance.&lt;br /&gt;
&lt;br /&gt;
[[Roundtime]]s vary by verse length and the type of item.  Many Bards employ a progressive scheme (starting with a couplet/two lines of the LoreSong, and then repeating all previous lines with one more added each time) while others use new verses each time (a couplet suffices for each verse).  Extracting all four verses&#039; information with the progressive method generates RT of 6, 8, 10, and 13 seconds for them (when the starting couplet rhymes by spelling) from armor; using only a couplet for each verse generates RT of 7, 5, 6, and 7 seconds (when the starting couplet does not) for the same armor.  Both a weapon (runestaff) and armor accessory (greathelm) generate RT of 7, 6, 7, and 7 seconds when using couplets (and the first does not rhyme), though this can vary somewhat--probably based on the weapon type--since a mace generates RT of 7, 5, 6, 6 in the same circumstances.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===LORESING (verb)===&lt;br /&gt;
====Usage====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    LORESING [:{tone}] [::{target}] {message}  - Loresing a message [with a tone] [to a target]&lt;br /&gt;
&lt;br /&gt;
For a full list of tones, see SONG LIST.&lt;br /&gt;
&lt;br /&gt;
You may loresing multiple lines by separating each one with a semicolon.&lt;br /&gt;
  EXAMPLE: LORESING Jori says she hears the birds;When I can&#039;t hear a thing,;Jori whistles like a robin,;I can only sing.&lt;br /&gt;
&lt;br /&gt;
When LORESINGing, you will use whatever language you are currently SPEAKing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
To loresing, use the verb {{boldmono|LORESING}} followed by your song, with lines separated by semi-colons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
J&amp;gt;loresing staff of ebonwood now for another scrap of doggerel song,;Share with us that ability ere the night grows long&lt;br /&gt;
You sing sonorously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Staff of ebonwood now for another scrap of doggerel song,&lt;br /&gt;
     Share with us that ability ere the night grows long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 18 sec.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the ebonwood staff in your hand...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to standard loresinging, it is also possible to sing to non-held items in the same room.  The purpose of this is generally to reveal a [[loresong]].  To loresing to an item not held in your hand, use the targeting syntax {{boldmono|LORESING ::itemname}}.  There are many examples of such items in the Museums in Wehnimer&#039;s Landing and River&#039;s Rest, as well as scattered in other areas of the game.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The response message from successful attempts will reveal information in a specific order if one does not use a keyword.&lt;br /&gt;
; First verse :The &#039;&#039;&#039;weight&#039;&#039;&#039; and &#039;&#039;&#039;value&#039;&#039;&#039; of the item, in addition to the difficulty rating for weapons and armor with [[Enchant (925)|Enchanting]] and [[Ensorcell (735)|Ensorcelling]].&lt;br /&gt;
&lt;br /&gt;
; Second verse :The &#039;&#039;&#039;purpose&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Third verse &lt;br /&gt;
:If the item is a weapon/armor type then it will reveal the &#039;&#039;&#039;skill&#039;&#039;&#039; required to use and enchant bonus of the item.&lt;br /&gt;
:If the item is a magic type then it will say which spell and how many [[charges]] left.&lt;br /&gt;
:If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.&lt;br /&gt;
:The keyword &#039;&#039;&#039;enhance&#039;&#039;&#039; will work for both types.&lt;br /&gt;
&lt;br /&gt;
; Fourth verse &lt;br /&gt;
:Consists of the special &#039;&#039;&#039;ability&#039;&#039;&#039; section. Enhancive details, spells, weapon flares, reimbeddable status, crumbly status, temporary bless, and other odd information will be found here.&lt;br /&gt;
&lt;br /&gt;
=== Keywords ===&lt;br /&gt;
*Using keywords such as &#039;&#039;&#039;value&#039;&#039;&#039;, &#039;&#039;&#039;weight&#039;&#039;&#039;, &#039;&#039;&#039;purpose&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039; [only for weapons/armor] or &#039;&#039;&#039;enhance&#039;&#039;&#039;, &#039;&#039;&#039;spell&#039;&#039;&#039;, and &#039;&#039;&#039;ability&#039;&#039;&#039; will skip to that verse directly.&lt;br /&gt;
*The bard may continue loresinging without using a keyword to continue to the next verse in order. &lt;br /&gt;
:For example: if loresinging to a weapon, skipping to the third verse by using the keyword &#039;&#039;&#039;skill&#039;&#039;&#039;. Then if the next song you use contains no keywords, it will respond with the fourth verse (the &#039;&#039;&#039;ability&#039;&#039;&#039; line).&lt;br /&gt;
*The bard may jump to any verse including a lower level one&lt;br /&gt;
:For example: if the bard is on the second verse and uses the keyword &#039;&#039;&#039;value&#039;&#039;&#039; in the next song then it will jump back to the first verse.&lt;br /&gt;
*Skipping to a higher level verse is more difficult than a lower level.&lt;br /&gt;
:This means that getting the fourth verse by using the ability keyword often fails for inexperienced bards. A lower level bard would likely be more successful to skip to the third phrase using a keyword then continue with a normal song without keywords to get the last verse.&lt;br /&gt;
*&#039;&#039;&#039; It is important to note that magic is NOT a keyword. It does not allow one to skip to the third verse. It would be the same as using a song without a keyword &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Failure ===&lt;br /&gt;
A failed verse may occur for several reasons and there are failsafe practices for working around failed verses:&lt;br /&gt;
&lt;br /&gt;
* Insufficient mana will result in a failed loresong progression (with no risk of [[injury]]).&lt;br /&gt;
* Repetition of a particular keyword twice in a row will end a loresong progression.&lt;br /&gt;
* All information available to the bard has already been determined will result in a failed verse.&lt;br /&gt;
* To avoid failures, one can alternate between two different songs (without keywords) until a response is received from the item.&lt;br /&gt;
* In order to restart a loresong progression, one must reset the status by either singing to a new item or try to use a simple keyword like &#039;&#039;value&#039;&#039;.]&lt;br /&gt;
* You can clear the loresong progression with the command: {{boldmono|STOP LORESONG}}&lt;br /&gt;
* Note that no [[roundtime]] will be incurred for a failed loresong verse.&lt;br /&gt;
There are three messages which can arise as a result of a failed loresong. Examples are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Insufficient mana:&#039;&#039;&#039; Your song is weak, and without sufficient power to affect the pearl.&lt;br /&gt;
* &#039;&#039;&#039;No additional properties:&#039;&#039;&#039; You learn nothing new about the pendant.&lt;br /&gt;
* &#039;&#039;&#039;Item in wrong hand or misspelled item name:&#039;&#039;&#039; As you sing, you feel a faint stirring in your &amp;lt;item name&amp;gt; that fades, as if your song had somehow failed to resonate with it properly.&lt;br /&gt;
&lt;br /&gt;
== Example Messaging ==&lt;br /&gt;
Loresongs provide a wide variety of messaging for items. Beyond the basic properties of an item (such as [[weight]], [[Enchant Item (925)|enchant]] [[Defensive bonus|bonus]], or value), items may be identified as possessing a special ability, as [[420|imbeds]] (either blank, or already containing a spell), or [[enhancive]] properties. Some of that messaging is provided below:&lt;br /&gt;
&lt;br /&gt;
=== Imbed items ===&lt;br /&gt;
Such items can be found blank (and able to be [[420|imbedded]] with a new spell), already containing a spell, or even [[517|rechargeable]]. &lt;br /&gt;
* &#039;&#039;&#039;Blank [[Charge Item (517)|rechargeable]] (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the pink dreamstone brooch. &#039;&#039;You also feel a faint drawing sensation from it, as though it may be able to hold more power.&#039;&#039; From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Charge Item (517)|Rechargeable]] item (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the grey granite bracer. &#039;&#039;You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.&#039;&#039; From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;Blank [[420|imbeddable]] (third verse):&lt;br /&gt;
:From the rapid vibrations of the pink dreamstone brooch, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an ample amount of mana.&lt;br /&gt;
* &#039;&#039;&#039;Reimbeddable item (fourth verse):&lt;br /&gt;
:The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.&lt;br /&gt;
* &#039;&#039;&#039;Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the black fel wand will disintegrate after its last magical charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Non-Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the thick ironwood rod will persist after its last magical charge has been expended.&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Armor Abilities ===&lt;br /&gt;
Typically, special abilities possessed by [[weapon]]s and [[armor]] are permanent though some forms of [[weighting]], [[padding]] and [[resistance]] may be temporary. These abilities are unique to arms and armor, are not part of the [[enhancive]] system, and can not be recharged at the [[Adventurer&#039;s Guild]]. However, weapons and armor may have traditional enhancive properties as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gear point/difficulty rating for Enchanting and Ensorcelling (first verse):&lt;br /&gt;
:Though you don&#039;t yet have a full understanding of the staff&#039;s qualities, you get the impression it would be a tricky project (477 penalty) for an adventurer to modify.&lt;br /&gt;
* &#039;&#039;&#039;Special ability, temporary (second verse):&lt;br /&gt;
:It also appears to have a temporary modification of some kind.&lt;br /&gt;
* &#039;&#039;&#039;Special ability (third verse):&lt;br /&gt;
:It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
* &#039;&#039;&#039;[[Bane weapon]]:&#039;&#039;&#039;  Note: Refer to the Bane page for additional information on bane types, of which there are many.&lt;br /&gt;
::&#039;&#039;&#039;Second verse&#039;&#039;&#039;: A sense of deep seated hatred clings to the &amp;lt;item&amp;gt;, as if it had been crafted with a specific purpose.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039;: This &amp;lt;weapon&amp;gt; seems to be the bane of &amp;lt;type&amp;gt; creatures.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: provides characteristic of the bane bonus, such as &amp;quot;additional offensive bonus of +10 when employed against all undead creatures&amp;quot; for a weapon that imparts +10 on attacks to undead.&lt;br /&gt;
*&#039;&#039;&#039;[[Bless]]:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: You sense that this is some type of holy item.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039; of [[Bless (304)]] cast by a [[Cleric]] with Holy Water Flares: It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039; of regular bless or a [[Symbol of Blessing|Voln bless]]: It also has many more uses of some kind of special ability.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: The harmonics generated tell you that the (item) has been temporarily blessed to help fight the undead.&lt;br /&gt;
::: Note: [[LOOK]]ing at the item will display: A faint aura of holy light radiates from the (item).&lt;br /&gt;
*&#039;&#039;&#039;[[735|Ensorcellment]]:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: ...shrouded with a haze of necrosis around the &amp;lt;item&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Fourth Verse&#039;&#039;&#039;: A strange necrotic haze sours your melody slightly, indicating that &amp;lt;[[Sorcerer]]&amp;gt; has infused the armor with the second tier of permanent Ensorcellment.&lt;br /&gt;
*&#039;&#039;&#039;[[Defensive bonus]]:&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;item&amp;gt; helps defend the one who wields it by granting +xx Defensive Bonus.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Flare|Flares]]&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;section begin=flaresTable /&amp;gt;&lt;br /&gt;
Fourth Verse of the item&#039;s Loresong:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|MESSAGE&lt;br /&gt;
|-&lt;br /&gt;
|Acid|||It has been infused with the power of a corrosive substance.&lt;br /&gt;
|-&lt;br /&gt;
|Acuity||The harmonics generated tell you that the &amp;lt;item&amp;gt; allows a caster to occasionally focus their magical prowess for a single cast.&lt;br /&gt;
|-&lt;br /&gt;
||Air (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental air.&lt;br /&gt;
|-&lt;br /&gt;
|Cold|||It has been infused with the power of an ice elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Cold (temporary from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental cold.&lt;br /&gt;
|-&lt;br /&gt;
||Disintegration|| It has been infused with a disintegrating substance.&lt;br /&gt;
|-&lt;br /&gt;
||Dispel|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with the power of a strange anti-magical substance.&lt;br /&gt;
|-&lt;br /&gt;
||Disruption|| It has been infused with a disrupting substance.&lt;br /&gt;
|-&lt;br /&gt;
||Earth|| It has been infused with the power of an earth elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Earth (temporary,  [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental earth.&lt;br /&gt;
|-&lt;br /&gt;
||Fire|| It has been infused with the power of a fire elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Fire (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental fire.&lt;br /&gt;
|-&lt;br /&gt;
||Grapple||The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with a grappling force.&lt;br /&gt;
|-&lt;br /&gt;
||Guiding Light|| It has been temporarily infused with a divine flaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning|| It has been infused with the power of a lightning bolt.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning (temporary)|| It has been temporarily infused with lightning.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with lightning.&lt;br /&gt;
|-&lt;br /&gt;
||Magma|| It has been infused with molten substance.&lt;br /&gt;
|-&lt;br /&gt;
||Mana|| It has been infused with mana.&lt;br /&gt;
|-&lt;br /&gt;
||Plasma|| It has been infused with the power of a flaming substance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;or&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with a flaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Steam|| It has been infused with a steaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Vacuum/Void|| It has been infused with a dark substance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;or&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;It has been infused with the power of a dark substance.&lt;br /&gt;
|-&lt;br /&gt;
||Terror|| It has been infused with the substance of pure terror.&lt;br /&gt;
|-&lt;br /&gt;
||Water|| It has been infused with the power of a water elemental.&lt;br /&gt;
|-&lt;br /&gt;
||[[Xazkruvrixis]]||The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=flaresTable /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Offensive bonus]]&#039;&#039;&#039; The harmonics generated tell you that the &amp;lt;item&amp;gt; serves to increase the efficiency of attacks by granting +xx Attack Strength.&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Weapon (1625)|Paladin Bonded Weapon]] (4th verse):&#039;&#039;&#039; The &amp;lt;item&amp;gt; has been bound to &amp;lt;XXX&amp;gt; via the spell Sanctify. The mace hums clearly, indicating that the restriction&#039;s conditions are as follows: This item is restricted to use by PERSON.&lt;br /&gt;
*&#039;&#039;&#039;[[620|Ranger Resistance]]:&#039;&#039;&#039; Armor treated by a ranger may have a slightly misleading loresong.  The value may be high (first verse) and there will be no &#039;&#039;explicit&#039;&#039; mention of the resistance being temporary in the third and fourth verses. However, ranger-applied resistance will give the ranger&#039;s name in the fourth verse: &lt;br /&gt;
::&#039;&#039;A strong thread of wild magic hums in response to your song, and you sense that the cold resistance (25%) was imbued into the ruby-trimmed leathers by RangerName.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
:When in doubt, find a ranger to [[ASSESS]] the armor to determine its status.&lt;br /&gt;
*&#039;&#039;&#039;Returner&#039;&#039;&#039;:&lt;br /&gt;
::&#039;&#039;&#039;Second verse&#039;&#039;&#039;: The &amp;lt;weapon&amp;gt; is obviously a weapon built for combat.  It emanates magic.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039;: The &amp;lt;weapon&amp;gt; has an enchantment of &amp;lt;value&amp;gt;.  Its magic appears to be of the ARMS realm.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: You sense that the &amp;lt;weapon&amp;gt; may return to its wielder when forced from her hand.&lt;br /&gt;
:::&#039;&#039;Note, this item script masks other special abilities.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Realm flare]]&#039;&#039;&#039; (first verse): You sense rare, wild magics in the weapon, magics that are tied in some elemental fashion to time and place.&lt;br /&gt;
::&#039;&#039;Note, you must sheathe and unsheathe the weapon first for Realm Flaring weapons to get an accurate result in the fourth verse. Refer to Realm Flare page for more information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sanctified]]:&#039;&#039;&#039;:&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: You sense that this is some type of holy item.&lt;br /&gt;
::&#039;&#039;&#039;Third Verse&#039;&#039;&#039;: It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;item&amp;gt; has been sanctified for use by a Cleric or Paladin in the fight against the undead.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sighting]]:&#039;&#039;&#039; The harmonics generated tell you that the &amp;lt;weapon&amp;gt; assists its bearer with aiming attacks at range.&lt;br /&gt;
*&#039;&#039;&#039;[[Specialized armor fitting|Warrior Armor Fittings]]:&#039;&#039;&#039; will show the protection type along with an estimation on their remaining usage in the fourth verse (note, this is unique from naturally occurring or ranger resistances mentioned above):&lt;br /&gt;
::As your song penetrates the &amp;lt;armor&amp;gt;, you determine that it is moderately resistant (10%) to &amp;lt;damage type&amp;gt; attacks.&lt;br /&gt;
::The notes of your song snag briefly on some custom fittings, and you sense that the &amp;lt;damage type&amp;gt; resistance (10%) was fitted onto the &amp;lt;armor&amp;gt; by WarriorName. You gauge that the fittings have quite a lot of wear and tear remaining to them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Weighting]] and [[Padding]]&#039;&#039;&#039; ====&lt;br /&gt;
Fourth Verse:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|SUBTYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|MESSAGE&lt;br /&gt;
|-&lt;br /&gt;
||Padding, temporary||Critical||The harmonics generated tell you that the &amp;lt;armor&amp;gt; temporarily serves to reduce the severity of inflicted wounds.&lt;br /&gt;
|-&lt;br /&gt;
||Padding, temporary||Damage||The harmonics generated tell you that the &amp;lt;armor&amp;gt; temporarily serves to protect from additional damage.&lt;br /&gt;
|-&lt;br /&gt;
||Padding||Critical||The harmonics generated tell you that the &amp;lt;armor&amp;gt; serves to reduce the severity of inflicted wounds.&lt;br /&gt;
|-&lt;br /&gt;
||Padding||Damage||The harmonics generated tell you that the &amp;lt;armor&amp;gt; serves to protect from additional damage.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting||Critical||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; inflicts more fearsome wounds when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting||Damage||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; does extra damage when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting (temporary)||Critical||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; temporarily inflicts more fearsome wounds when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting (temporary)||Damage||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; temporarily does extra damage when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Additionally for temporary enhancement, the following message is given about the number of uses (and the last line indicates which ability it is for, WPS or resist):&#039;&#039;&lt;br /&gt;
::The &amp;lt;armor&amp;gt; resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
:::The &amp;lt;armor&amp;gt; &#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
:::It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
:::When its enhancement has degraded away, the item will lose its ability to grant greater protection.&lt;br /&gt;
&lt;br /&gt;
=== Player-Forged Weapons ===&lt;br /&gt;
Weapons created by the [[forging]] [[artisan skill]] yield special messaging which reveals the quality of the forging of the item in the third verse. The loresong will also reveal the fact that the item was player-forged (though this information is already available via the crafter&#039;s mark in the [[Show description|SHOW description]] of the item).&lt;br /&gt;
* &#039;&#039;&#039;Player-forged (second verse):&lt;br /&gt;
:It has been forged by a member of the Artisan&#039;s Guild.&lt;br /&gt;
* &#039;&#039;&#039;Elegant-quality (third verse):&lt;br /&gt;
:The handaxe has a lightly increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Superior-quality (third verse):&lt;br /&gt;
:The maul has a moderately increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Perfect-quality (third verse):&lt;br /&gt;
:The dagger has a significantly increased effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
=== Enhancive Items ===&lt;br /&gt;
Items with [[enhancive]] properties have messaging in several phases of the loresong. The second verse provides a simple indicator of whether or not the item is [[enhancive]]. The third verse provides a vague description of the properties. The fourth verse contains complete information about the [[enhancive]] properties (and if complete, renders the third verse irrelevant). The tiered messaging may be valuable to lower level [[bard|bards]] who are unable to extract the full properties of the item in the fourth verse. The third and fourth verse may also provide information about [[race|racial]], [[skill]], [[society|societal]], or [[character]] restrictions placed on the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhancive (second verse):&lt;br /&gt;
:Also, it seems to have some sort of enhancive properties.&lt;br /&gt;
* &#039;&#039;&#039;Properties, vague (third verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:You think that you could probably find out something more about the pendant&#039;s enhancive properties if you tried.&lt;br /&gt;
* &#039;&#039;&#039;Properties, complete (fourth verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 8 to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 4 to [[Aura]] Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 2 to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:The bracer looks to have a lot of charges remaining.&lt;br /&gt;
* &#039;&#039;&#039;Persistence (fourth verse):&lt;br /&gt;
:You sense that the aquamarine bracer will crumble into dust after its last enhancive charge has been expended.&lt;br /&gt;
:You sense that the composite bow will persist after its last enhancive charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Restriction (third/fourth verse):&lt;br /&gt;
:This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Monk Paladin Savant.&lt;br /&gt;
:This enhancement cannot be used by adventurers without at least a moderate amount of skill in Brawling.&lt;br /&gt;
:This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi.&lt;br /&gt;
:Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.&lt;br /&gt;
:This item is restricted to use by an adventurer you can&#039;t quite determine.&lt;br /&gt;
:This item is restricted to use by Oweodry.&lt;br /&gt;
* &#039;&#039;&#039;Out of Enhancive Charges (third/fourth verse):&lt;br /&gt;
:This item doesn&#039;t seem to do anything! (third verse)&lt;br /&gt;
:The item doesn&#039;t seem to do anything! The &amp;lt;item name&amp;gt; seems to be out of charges. (fourth verse)&lt;br /&gt;
&lt;br /&gt;
====  Special Note on Enhancive Properties  ====&lt;br /&gt;
:It provides a boost of 8 to [[Agility]].&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:It provides a boost of 4 to [[Aura]] Bonus.&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:For every 1 point of &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039; it adds 2 points to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
::The 4 to [[Aura]] Bonus listed above would provide 8 to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====  [[Fusion]] Gear  ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fusion Gear with empty sockets (third verse):&lt;br /&gt;
&lt;br /&gt;
:The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
::This item doesn&#039;t seem to do anything!&lt;br /&gt;
:You think that you could probably find out something more about the runestaff&#039;s enhancive properties if you tried.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fusion gear with empty sockets (fourth verse):&lt;br /&gt;
&lt;br /&gt;
:The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
::The item doesn&#039;t seem to do anything!&lt;br /&gt;
::The runestaff seems to be out of charges.&lt;br /&gt;
&lt;br /&gt;
=== Purified Gems ===&lt;br /&gt;
[[Gem|Gems]] which have been purified through [[1004|Purification Song (1004)]] may turn into orb gems (for the purpose of [[517|charging]] items or creating [[325|chrisms]]) or become [[517|rechargeable]] [[420|imbeds]].&lt;br /&gt;
* &#039;&#039;&#039;Orb gem (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the glimaerstone is as a gem of some kind. As you sing, the glimaerstone seems to resonate with your voice, and &#039;&#039;&#039;you feel it trying to draw power from you.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mage rechargeable (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the emerald is as a gem of some kind.  As you sing, the emerald seems to resonate with your voice, and you feel it trying to draw power from you.  &#039;&#039;&#039;It pulses strongly with the rhythm of your words.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Boxes ===&lt;br /&gt;
[[Box (treasure)|Boxes]] found in the [[treasure system]] yield special messaging which reveals the [[lock difficulty]] and trap difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items Restricted by Character/Account ===&lt;br /&gt;
Items restricted by character or account yield special messaging. An example of this type of item would be a weapon bonded to a Paladin or Warrior.&lt;br /&gt;
*&#039;&#039;&#039;2nd verse:&#039;&#039;&#039; In addition, its use appears to be magically restricted in some way.&lt;br /&gt;
*&#039;&#039;&#039;3rd verse:&#039;&#039;&#039; The ITEM hums clearly, indicating that the item will prevent itself from being used unless the acting party meets certain conditions.&lt;br /&gt;
*&#039;&#039;&#039;4th verse:&#039;&#039;&#039; (The 4th verse will yield more specific information, depending upon the item type.)&lt;br /&gt;
&lt;br /&gt;
=== Items with Cryptic Messaging ===&lt;br /&gt;
Some items yield vague messaging that only hints the item is special. It does not pinpoint the exact type or special use of the item. Often (but not always), analyzing, inspecting, or looking at these items will yield more information.&lt;br /&gt;
&lt;br /&gt;
An example of this type of item would be a [[Veola hair accessory]]:&lt;br /&gt;
*&#039;&#039;&#039;2nd verse:&#039;&#039;&#039; From the pitch of the vibration you determine that the purpose of the tricorn is unusual, but the exact use escapes you.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Loresongs ==&lt;br /&gt;
Bards have the ability to temporarily and permanently unlock loresongs, such that non-bards can {{boldmono|[[RECALL (verb)|RECALL]]}} the item to view its loresong.  This applies to the standard properties exposed by loresinging most items, as well as the special story loresongs that some items possess.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
A loresong is temporarily unlocked for between 1 to 30 days after a bard loresings to an item.  The duration is based on the bard&#039;s skill.  Factors are [[Bard Base | Bard spellsong]] ranks, [[Influence]] bonus, and [[Mental Lore, Telepathy]]. &lt;br /&gt;
&lt;br /&gt;
The duration uses the formula, per Estild: ((Bard spellsong ranks / 4) + (Influence bonus / 5) + ([[Summation chart|seed 1 summation]] of Mental Lore, Telepathy ranks) - 10) = # of days, min 1, max 30.&lt;br /&gt;
&lt;br /&gt;
The duration of the temporary unlock will display in the fourth facet of the loresong, like so:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Its loresong has been temporarily unlocked by XXXX for 7 days, 23 hours and 59 minutes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
Permanent loresong unlocking allows others to check the detail of their items without the assistance of a bard for the life of the item.  This is especially beneficial for: &lt;br /&gt;
&lt;br /&gt;
 *  Reviewing custom loresongs&lt;br /&gt;
 *  Checking the charges on enhancives and x/day imbeddables&lt;br /&gt;
 *  Tracks stat/skill changes and charges on Adventurer&#039;s Guild badges&lt;br /&gt;
 *  Tracking the progress of [[Enchant (925)|Enchanting]] and [[Ensorcell (735)|Ensorcelling]] on project pieces, including the difficulty bonus&lt;br /&gt;
 *  Remembering the type of bane or flare in a pinch&lt;br /&gt;
 *  Tracking type and estimated level of padding or weighting (requires an [[ASSESS_(verb)#Warriors|assess]] after unlocking)&lt;br /&gt;
 *  Determining exact percentages on all types of [[Resistance]]&lt;br /&gt;
 *  Identifying exact weight and capacity&lt;br /&gt;
 *  Quickly recall the attuned location for unnavable rings&lt;br /&gt;
 *  Following the weight reduction of a container&lt;br /&gt;
 * ... all as continued improvements or changes are made to the item in the future.&lt;br /&gt;
&lt;br /&gt;
====Lore Knowledge Points====&lt;br /&gt;
To permanently unlock a loresong, a bard must accumulate Lore Knowledge Points (LKP), which are earned simply through experience absorption.  A bard may earn up to 50,000 LKP per week and store up to 200,000 LKPs total.  Accumulated LKPs may be viewed with the {{boldmono|[[RECALL (verb)|RECALL]]}} or {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verbs. &lt;br /&gt;
&lt;br /&gt;
Via {{boldmono|RESOURCE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Health: 229/229     Mana: 320/403     Stamina: 155/155     Spirit: 10/10&lt;br /&gt;
Lore Knowledge: 49,870/50,000 (Weekly)     124,870/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Via {{boldmono|[[RECALL (verb)|RECALL]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
0. 0-49,999 LKPs: You can&#039;t recall any pertinent lore to let you preserve the knowledge of objects.&lt;br /&gt;
1. 50,000 LKP: You remember a yarn you&#039;ve spun, which you could use to preserve the knowledge of simple items.&lt;br /&gt;
2. 75,000 LKPs: Your thoughts shift to tales of treasures obtained from your travels, which you could use to preserve the knowledge of magical trinkets.&lt;br /&gt;
3. 100,000 LKPs: You recall secrets of lost civilizations and ancient legends, which you could use to preserve the knowledge of magical items.&lt;br /&gt;
4. 125,000 LKPs: Memories of the history of Elanthian heroes and their epic relics resonate in your mind, which you could use to preserve the knowlege of powerful items.&lt;br /&gt;
5. 150,000-199,999 LKPs: Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!&lt;br /&gt;
6. 200,000 LKPs: Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!  Your understanding of such magic cannot exceed this level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a bard has earned 50,000 LKP for the week, the following message is displayed in the story window:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You have discovered all you can on life&#039;s little mysteries for the time being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill Considerations ====&lt;br /&gt;
The skill check to permanently unlock a loresong rates the Bard&#039;s skill vs. the item&#039;s properties, with penalties for injuries and low on spirit.  The formula for a bard&#039;s skill holds level, songspells over level, AU/INF bonus, and Telepathy ranks as equal to one &amp;quot;point&amp;quot; each.   Stats and skill can be mixed and matched within their ranking to achieve an equal bonus:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 * Level&lt;br /&gt;
 * Bard spellsong ranks to level * 2&lt;br /&gt;
 * Bard spellsong ranks over level&lt;br /&gt;
 * Magic Item Use / 2&lt;br /&gt;
 * Elemental Mana Control / 2&lt;br /&gt;
 * Mental Mana Control / 2 &lt;br /&gt;
 * Aura stat bonus&lt;br /&gt;
 * Influence stat bonus&lt;br /&gt;
 * Mental Lore, Telepathy ranks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The skill check to unlock a loresong is far more forgiving than [[Enchant]] and [[Ensorcell]], though some items are extremely difficult. There is a hard cap of 515 to the maximum difficulty an item can have. At level 100, with 100 bard spellsong ranks, 100 ranks of Magical Item Use, Elemental Mana Control, Mental Mana Control, 25 ranks of Mental Lore - Telepathy, and an Aura and Influence bonus of 25 each, a bard will have at least a 10% chance to successfully unlock any item.&lt;br /&gt;
&lt;br /&gt;
The LKP cost is derived by the complexity or difficulty of an item, with a minimum 50,000 LKP cost to unlock any item and a maximum cost of 150,000. This cost does not vary based on the bard&#039;s skill: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. It will require a fair amount of lore to unlock this loresong.  [50000 Lore Knowledge]&lt;br /&gt;
 2. It will require a substantial amount of lore to unlock this loresong.  [75000 Lore Knowledge]&lt;br /&gt;
 3. It will require a generous amount of lore to unlock this loresong.  [100000 Lore Knowledge]&lt;br /&gt;
 4. It will require an epic amount of lore to unlock this loresong.  [125000 Lore Knowledge]&lt;br /&gt;
 5. It will require a vast amount of lore to unlock this loresong.  [150000 Lore Knowledge]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Performing the Unlock====&lt;br /&gt;
To attempt to unlock the loresong of an item, the bard first needs to loresing to the item like normal, then within 5 minutes, use the {{boldmono|[[RECALL (verb)|RECALL]]}} verb on the item. Similar to enchanting and ensorceling, the first use of {{boldmono|RECALL (verb)|RECALL}} will provide a chance of success and also how many LKPs it will cost to unlock the item. It will also display the numeric difficulty required to unlock. A second {{boldmono|RECALL (verb)|RECALL}} will attempt the permanent unlock. Failure to permanently unlock an item results in a 24 hour cooldown before your can try to unlock the item again; there is no loss of LKPs.  Once a loresong is unlocked, non-bards may {{boldmono|RECALL (verb)|RECALL}} the item to view its loresong forever.&lt;br /&gt;
&lt;br /&gt;
Example of a first test-cast of {{boldmono|RECALL (verb)|RECALL}} to determine difficulty after loresinging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall whip&lt;br /&gt;
You begin a musical chant directed towards your black and red whip.  You recall your recent loresong of the whip and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Your song&#039;s magic continues to permeate through the whip and you sense that you can only fail to unlock its loresong if you are horribly unlucky.  [46 difficulty]&lt;br /&gt;
It will require a fair amount of lore to unlock this loresong.  [50000 Lore Knowledge]&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with unlocking this loresong, RECALL whip again within the next 30 seconds.] &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of a successful unlock (required 75,000 LKPs and awarded 400 experience):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall am&lt;br /&gt;
You begin a musical chant directed towards your gnarled bone amulet.  You recall your recent loresong of the amulet and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the gnarled bone amulet already, you continue to focus your musical chant in an attempt to permanently infuse the amulet with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a questionable attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  Stories and songs of comedies, victories, and heroes all swirl through your mind as you invest enough of your magical lore into the essence of the gnarled bone amulet.  Its loresong has now been permanently affixed.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of an unsuccessful unlock:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall dagger&lt;br /&gt;
You begin a musical chant directed towards your black steel dagger.  You recall your recent loresong of the dagger and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the black steel dagger already, you continue to focus your musical chant in an attempt to permanently infuse the dagger with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a very poor attempt!&lt;br /&gt;
&lt;br /&gt;
Failure!  Stories and songs of tragedies, defeats, and villains all swirl through your mind as the black steel dagger rejects your infusion of magical lore.  You are left perplexed about the very essence of the dagger.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
When accessed via {{boldmono|RECALL}}, the loresong information functions exactly as if the bard is loresinging to the item. New properties added to the item after its loresong has been unlocked will be displayed, and any effects experienced by a bard loresinging the item manually will be experienced by the person accessing the loresong (which may include damage or death for certain rare items). &lt;br /&gt;
&lt;br /&gt;
The loresongs of stationary items cannot be unlocked at this time.&lt;br /&gt;
&lt;br /&gt;
If a non-bard accesses a loresong via {{boldmono|RECALL}} and places it for sale in a player shop, the properties will be revealed as normal.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[[Custom loresong]]&lt;br /&gt;
*[[Loresong:_A_perfectly_clear_crystal_sphere_(saved_post)|A perfectly clear crystal sphere loresong (example)]]&lt;br /&gt;
*[[Music Stand|The Incredible Music Stand loresong (example)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Bards/Loresinging/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loresinging&amp;diff=152078</id>
		<title>Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loresinging&amp;diff=152078"/>
		<updated>2021-08-02T09:56:35Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: added some RT research info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Loresinging&#039;&#039;&#039; is a [[bard]]ic ability allowing a singer to divine the properties of an item with the sound of his voice.  An item may simply tell its properties while another will have a specific story attached to it that can only be observed through a bard, often called a [[loresong]] itself due to the nature in which the story is revealed.&lt;br /&gt;
&lt;br /&gt;
Different items have different amounts of difficulty to obtain the information from.  In order to increase a loresong&#039;s strength and ability to divine a loresong from an item, various verses and rhyme schemes can be used to obtain the loresong.  Specifically, two-line loresongs with no rhymes are less powerful than two-line verses with a rhyme scheme.  And, a four-line verse with a rhyme scheme is even more powerful.  Rhymes must be words that rhyme by spelling, such as the infamous hand/land rhyme.  However, more and floor, though they rhyme when spoken aloud, they do not count as rhymes for the purpose of loresongs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if certain keywords are used (value, weight, purpose, skill [only for weapons/armor], spell, and ability) in a loresong, one can obtain specific bits of information from the item.&lt;br /&gt;
&lt;br /&gt;
When loresinging to a magical or [[enhancive item]], a bard may determine whether or not the item will be destroyed when its last magical or enhancive [[charges|charge]] has been expended.&lt;br /&gt;
&lt;br /&gt;
When singing to a piece of [[armor]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance.&lt;br /&gt;
&lt;br /&gt;
[[Roundtime]]s vary by verse length.  Many Bards employ a progressive scheme (starting with a couplet/two lines of the LoreSong, and then repeating those lines with one more line added each time) while others use new verses each time (a couplet suffices for each verse).  Extracting all four verses&#039; information with the progressive method generates RT of 6, 8, 10, and 13 seconds for them (when the starting couplet rhymes by spelling); using only a couplet for each verse generates RT of 7, 5, 6, and 7 seconds (when the starting couplet does not).&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===LORESING (verb)===&lt;br /&gt;
====Usage====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    LORESING [:{tone}] [::{target}] {message}  - Loresing a message [with a tone] [to a target]&lt;br /&gt;
&lt;br /&gt;
For a full list of tones, see SONG LIST.&lt;br /&gt;
&lt;br /&gt;
You may loresing multiple lines by separating each one with a semicolon.&lt;br /&gt;
  EXAMPLE: LORESING Jori says she hears the birds;When I can&#039;t hear a thing,;Jori whistles like a robin,;I can only sing.&lt;br /&gt;
&lt;br /&gt;
When LORESINGing, you will use whatever language you are currently SPEAKing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
To loresing, use the verb {{boldmono|LORESING}} followed by your song, with lines separated by semi-colons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
J&amp;gt;loresing staff of ebonwood now for another scrap of doggerel song,;Share with us that ability ere the night grows long&lt;br /&gt;
You sing sonorously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Staff of ebonwood now for another scrap of doggerel song,&lt;br /&gt;
     Share with us that ability ere the night grows long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 18 sec.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the ebonwood staff in your hand...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to standard loresinging, it is also possible to sing to non-held items in the same room.  The purpose of this is generally to reveal a [[loresong]].  To loresing to an item not held in your hand, use the targeting syntax {{boldmono|LORESING ::itemname}}.  There are many examples of such items in the Museums in Wehnimer&#039;s Landing and River&#039;s Rest, as well as scattered in other areas of the game.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The response message from successful attempts will reveal information in a specific order if one does not use a keyword.&lt;br /&gt;
; First verse :The &#039;&#039;&#039;weight&#039;&#039;&#039; and &#039;&#039;&#039;value&#039;&#039;&#039; of the item, in addition to the difficulty rating for weapons and armor with [[Enchant (925)|Enchanting]] and [[Ensorcell (735)|Ensorcelling]].&lt;br /&gt;
&lt;br /&gt;
; Second verse :The &#039;&#039;&#039;purpose&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Third verse &lt;br /&gt;
:If the item is a weapon/armor type then it will reveal the &#039;&#039;&#039;skill&#039;&#039;&#039; required to use and enchant bonus of the item.&lt;br /&gt;
:If the item is a magic type then it will say which spell and how many [[charges]] left.&lt;br /&gt;
:If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.&lt;br /&gt;
:The keyword &#039;&#039;&#039;enhance&#039;&#039;&#039; will work for both types.&lt;br /&gt;
&lt;br /&gt;
; Fourth verse &lt;br /&gt;
:Consists of the special &#039;&#039;&#039;ability&#039;&#039;&#039; section. Enhancive details, spells, weapon flares, reimbeddable status, crumbly status, temporary bless, and other odd information will be found here.&lt;br /&gt;
&lt;br /&gt;
=== Keywords ===&lt;br /&gt;
*Using keywords such as &#039;&#039;&#039;value&#039;&#039;&#039;, &#039;&#039;&#039;weight&#039;&#039;&#039;, &#039;&#039;&#039;purpose&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039; [only for weapons/armor] or &#039;&#039;&#039;enhance&#039;&#039;&#039;, &#039;&#039;&#039;spell&#039;&#039;&#039;, and &#039;&#039;&#039;ability&#039;&#039;&#039; will skip to that verse directly.&lt;br /&gt;
*The bard may continue loresinging without using a keyword to continue to the next verse in order. &lt;br /&gt;
:For example: if loresinging to a weapon, skipping to the third verse by using the keyword &#039;&#039;&#039;skill&#039;&#039;&#039;. Then if the next song you use contains no keywords, it will respond with the fourth verse (the &#039;&#039;&#039;ability&#039;&#039;&#039; line).&lt;br /&gt;
*The bard may jump to any verse including a lower level one&lt;br /&gt;
:For example: if the bard is on the second verse and uses the keyword &#039;&#039;&#039;value&#039;&#039;&#039; in the next song then it will jump back to the first verse.&lt;br /&gt;
*Skipping to a higher level verse is more difficult than a lower level.&lt;br /&gt;
:This means that getting the fourth verse by using the ability keyword often fails for inexperienced bards. A lower level bard would likely be more successful to skip to the third phrase using a keyword then continue with a normal song without keywords to get the last verse.&lt;br /&gt;
*&#039;&#039;&#039; It is important to note that magic is NOT a keyword. It does not allow one to skip to the third verse. It would be the same as using a song without a keyword &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Failure ===&lt;br /&gt;
A failed verse may occur for several reasons and there are failsafe practices for working around failed verses:&lt;br /&gt;
&lt;br /&gt;
* Insufficient mana will result in a failed loresong progression (with no risk of [[injury]]).&lt;br /&gt;
* Repetition of a particular keyword twice in a row will end a loresong progression.&lt;br /&gt;
* All information available to the bard has already been determined will result in a failed verse.&lt;br /&gt;
* To avoid failures, one can alternate between two different songs (without keywords) until a response is received from the item.&lt;br /&gt;
* In order to restart a loresong progression, one must reset the status by either singing to a new item or try to use a simple keyword like &#039;&#039;value&#039;&#039;.]&lt;br /&gt;
* You can clear the loresong progression with the command: {{boldmono|STOP LORESONG}}&lt;br /&gt;
* Note that no [[roundtime]] will be incurred for a failed loresong verse.&lt;br /&gt;
There are three messages which can arise as a result of a failed loresong. Examples are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Insufficient mana:&#039;&#039;&#039; Your song is weak, and without sufficient power to affect the pearl.&lt;br /&gt;
* &#039;&#039;&#039;No additional properties:&#039;&#039;&#039; You learn nothing new about the pendant.&lt;br /&gt;
* &#039;&#039;&#039;Item in wrong hand or misspelled item name:&#039;&#039;&#039; As you sing, you feel a faint stirring in your &amp;lt;item name&amp;gt; that fades, as if your song had somehow failed to resonate with it properly.&lt;br /&gt;
&lt;br /&gt;
== Example Messaging ==&lt;br /&gt;
Loresongs provide a wide variety of messaging for items. Beyond the basic properties of an item (such as [[weight]], [[Enchant Item (925)|enchant]] [[Defensive bonus|bonus]], or value), items may be identified as possessing a special ability, as [[420|imbeds]] (either blank, or already containing a spell), or [[enhancive]] properties. Some of that messaging is provided below:&lt;br /&gt;
&lt;br /&gt;
=== Imbed items ===&lt;br /&gt;
Such items can be found blank (and able to be [[420|imbedded]] with a new spell), already containing a spell, or even [[517|rechargeable]]. &lt;br /&gt;
* &#039;&#039;&#039;Blank [[Charge Item (517)|rechargeable]] (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the pink dreamstone brooch. &#039;&#039;You also feel a faint drawing sensation from it, as though it may be able to hold more power.&#039;&#039; From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Charge Item (517)|Rechargeable]] item (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the grey granite bracer. &#039;&#039;You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.&#039;&#039; From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;Blank [[420|imbeddable]] (third verse):&lt;br /&gt;
:From the rapid vibrations of the pink dreamstone brooch, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an ample amount of mana.&lt;br /&gt;
* &#039;&#039;&#039;Reimbeddable item (fourth verse):&lt;br /&gt;
:The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.&lt;br /&gt;
* &#039;&#039;&#039;Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the black fel wand will disintegrate after its last magical charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Non-Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the thick ironwood rod will persist after its last magical charge has been expended.&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Armor Abilities ===&lt;br /&gt;
Typically, special abilities possessed by [[weapon]]s and [[armor]] are permanent though some forms of [[weighting]], [[padding]] and [[resistance]] may be temporary. These abilities are unique to arms and armor, are not part of the [[enhancive]] system, and can not be recharged at the [[Adventurer&#039;s Guild]]. However, weapons and armor may have traditional enhancive properties as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gear point/difficulty rating for Enchanting and Ensorcelling (first verse):&lt;br /&gt;
:Though you don&#039;t yet have a full understanding of the staff&#039;s qualities, you get the impression it would be a tricky project (477 penalty) for an adventurer to modify.&lt;br /&gt;
* &#039;&#039;&#039;Special ability, temporary (second verse):&lt;br /&gt;
:It also appears to have a temporary modification of some kind.&lt;br /&gt;
* &#039;&#039;&#039;Special ability (third verse):&lt;br /&gt;
:It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
* &#039;&#039;&#039;[[Bane weapon]]:&#039;&#039;&#039;  Note: Refer to the Bane page for additional information on bane types, of which there are many.&lt;br /&gt;
::&#039;&#039;&#039;Second verse&#039;&#039;&#039;: A sense of deep seated hatred clings to the &amp;lt;item&amp;gt;, as if it had been crafted with a specific purpose.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039;: This &amp;lt;weapon&amp;gt; seems to be the bane of &amp;lt;type&amp;gt; creatures.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: provides characteristic of the bane bonus, such as &amp;quot;additional offensive bonus of +10 when employed against all undead creatures&amp;quot; for a weapon that imparts +10 on attacks to undead.&lt;br /&gt;
*&#039;&#039;&#039;[[Bless]]:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: You sense that this is some type of holy item.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039; of [[Bless (304)]] cast by a [[Cleric]] with Holy Water Flares: It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039; of regular bless or a [[Symbol of Blessing|Voln bless]]: It also has many more uses of some kind of special ability.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: The harmonics generated tell you that the (item) has been temporarily blessed to help fight the undead.&lt;br /&gt;
::: Note: [[LOOK]]ing at the item will display: A faint aura of holy light radiates from the (item).&lt;br /&gt;
*&#039;&#039;&#039;[[735|Ensorcellment]]:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: ...shrouded with a haze of necrosis around the &amp;lt;item&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Fourth Verse&#039;&#039;&#039;: A strange necrotic haze sours your melody slightly, indicating that &amp;lt;[[Sorcerer]]&amp;gt; has infused the armor with the second tier of permanent Ensorcellment.&lt;br /&gt;
*&#039;&#039;&#039;[[Defensive bonus]]:&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;item&amp;gt; helps defend the one who wields it by granting +xx Defensive Bonus.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Flare|Flares]]&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;section begin=flaresTable /&amp;gt;&lt;br /&gt;
Fourth Verse of the item&#039;s Loresong:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|MESSAGE&lt;br /&gt;
|-&lt;br /&gt;
|Acid|||It has been infused with the power of a corrosive substance.&lt;br /&gt;
|-&lt;br /&gt;
|Acuity||The harmonics generated tell you that the &amp;lt;item&amp;gt; allows a caster to occasionally focus their magical prowess for a single cast.&lt;br /&gt;
|-&lt;br /&gt;
||Air (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental air.&lt;br /&gt;
|-&lt;br /&gt;
|Cold|||It has been infused with the power of an ice elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Cold (temporary from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental cold.&lt;br /&gt;
|-&lt;br /&gt;
||Disintegration|| It has been infused with a disintegrating substance.&lt;br /&gt;
|-&lt;br /&gt;
||Dispel|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with the power of a strange anti-magical substance.&lt;br /&gt;
|-&lt;br /&gt;
||Disruption|| It has been infused with a disrupting substance.&lt;br /&gt;
|-&lt;br /&gt;
||Earth|| It has been infused with the power of an earth elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Earth (temporary,  [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental earth.&lt;br /&gt;
|-&lt;br /&gt;
||Fire|| It has been infused with the power of a fire elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Fire (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental fire.&lt;br /&gt;
|-&lt;br /&gt;
||Grapple||The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with a grappling force.&lt;br /&gt;
|-&lt;br /&gt;
||Guiding Light|| It has been temporarily infused with a divine flaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning|| It has been infused with the power of a lightning bolt.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning (temporary)|| It has been temporarily infused with lightning.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with lightning.&lt;br /&gt;
|-&lt;br /&gt;
||Magma|| It has been infused with molten substance.&lt;br /&gt;
|-&lt;br /&gt;
||Mana|| It has been infused with mana.&lt;br /&gt;
|-&lt;br /&gt;
||Plasma|| It has been infused with the power of a flaming substance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;or&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with a flaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Steam|| It has been infused with a steaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Vacuum/Void|| It has been infused with a dark substance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;or&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;It has been infused with the power of a dark substance.&lt;br /&gt;
|-&lt;br /&gt;
||Terror|| It has been infused with the substance of pure terror.&lt;br /&gt;
|-&lt;br /&gt;
||Water|| It has been infused with the power of a water elemental.&lt;br /&gt;
|-&lt;br /&gt;
||[[Xazkruvrixis]]||The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=flaresTable /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Offensive bonus]]&#039;&#039;&#039; The harmonics generated tell you that the &amp;lt;item&amp;gt; serves to increase the efficiency of attacks by granting +xx Attack Strength.&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Weapon (1625)|Paladin Bonded Weapon]] (4th verse):&#039;&#039;&#039; The &amp;lt;item&amp;gt; has been bound to &amp;lt;XXX&amp;gt; via the spell Sanctify. The mace hums clearly, indicating that the restriction&#039;s conditions are as follows: This item is restricted to use by PERSON.&lt;br /&gt;
*&#039;&#039;&#039;[[620|Ranger Resistance]]:&#039;&#039;&#039; Armor treated by a ranger may have a slightly misleading loresong.  The value may be high (first verse) and there will be no &#039;&#039;explicit&#039;&#039; mention of the resistance being temporary in the third and fourth verses. However, ranger-applied resistance will give the ranger&#039;s name in the fourth verse: &lt;br /&gt;
::&#039;&#039;A strong thread of wild magic hums in response to your song, and you sense that the cold resistance (25%) was imbued into the ruby-trimmed leathers by RangerName.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
:When in doubt, find a ranger to [[ASSESS]] the armor to determine its status.&lt;br /&gt;
*&#039;&#039;&#039;Returner&#039;&#039;&#039;:&lt;br /&gt;
::&#039;&#039;&#039;Second verse&#039;&#039;&#039;: The &amp;lt;weapon&amp;gt; is obviously a weapon built for combat.  It emanates magic.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039;: The &amp;lt;weapon&amp;gt; has an enchantment of &amp;lt;value&amp;gt;.  Its magic appears to be of the ARMS realm.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: You sense that the &amp;lt;weapon&amp;gt; may return to its wielder when forced from her hand.&lt;br /&gt;
:::&#039;&#039;Note, this item script masks other special abilities.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Realm flare]]&#039;&#039;&#039; (first verse): You sense rare, wild magics in the weapon, magics that are tied in some elemental fashion to time and place.&lt;br /&gt;
::&#039;&#039;Note, you must sheathe and unsheathe the weapon first for Realm Flaring weapons to get an accurate result in the fourth verse. Refer to Realm Flare page for more information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sanctified]]:&#039;&#039;&#039;:&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: You sense that this is some type of holy item.&lt;br /&gt;
::&#039;&#039;&#039;Third Verse&#039;&#039;&#039;: It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;item&amp;gt; has been sanctified for use by a Cleric or Paladin in the fight against the undead.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sighting]]:&#039;&#039;&#039; The harmonics generated tell you that the &amp;lt;weapon&amp;gt; assists its bearer with aiming attacks at range.&lt;br /&gt;
*&#039;&#039;&#039;[[Specialized armor fitting|Warrior Armor Fittings]]:&#039;&#039;&#039; will show the protection type along with an estimation on their remaining usage in the fourth verse (note, this is unique from naturally occurring or ranger resistances mentioned above):&lt;br /&gt;
::As your song penetrates the &amp;lt;armor&amp;gt;, you determine that it is moderately resistant (10%) to &amp;lt;damage type&amp;gt; attacks.&lt;br /&gt;
::The notes of your song snag briefly on some custom fittings, and you sense that the &amp;lt;damage type&amp;gt; resistance (10%) was fitted onto the &amp;lt;armor&amp;gt; by WarriorName. You gauge that the fittings have quite a lot of wear and tear remaining to them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Weighting]] and [[Padding]]&#039;&#039;&#039; ====&lt;br /&gt;
Fourth Verse:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|SUBTYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|MESSAGE&lt;br /&gt;
|-&lt;br /&gt;
||Padding, temporary||Critical||The harmonics generated tell you that the &amp;lt;armor&amp;gt; temporarily serves to reduce the severity of inflicted wounds.&lt;br /&gt;
|-&lt;br /&gt;
||Padding, temporary||Damage||The harmonics generated tell you that the &amp;lt;armor&amp;gt; temporarily serves to protect from additional damage.&lt;br /&gt;
|-&lt;br /&gt;
||Padding||Critical||The harmonics generated tell you that the &amp;lt;armor&amp;gt; serves to reduce the severity of inflicted wounds.&lt;br /&gt;
|-&lt;br /&gt;
||Padding||Damage||The harmonics generated tell you that the &amp;lt;armor&amp;gt; serves to protect from additional damage.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting||Critical||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; inflicts more fearsome wounds when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting||Damage||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; does extra damage when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting (temporary)||Critical||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; temporarily inflicts more fearsome wounds when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting (temporary)||Damage||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; temporarily does extra damage when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Additionally for temporary enhancement, the following message is given about the number of uses (and the last line indicates which ability it is for, WPS or resist):&#039;&#039;&lt;br /&gt;
::The &amp;lt;armor&amp;gt; resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
:::The &amp;lt;armor&amp;gt; &#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
:::It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
:::When its enhancement has degraded away, the item will lose its ability to grant greater protection.&lt;br /&gt;
&lt;br /&gt;
=== Player-Forged Weapons ===&lt;br /&gt;
Weapons created by the [[forging]] [[artisan skill]] yield special messaging which reveals the quality of the forging of the item in the third verse. The loresong will also reveal the fact that the item was player-forged (though this information is already available via the crafter&#039;s mark in the [[Show description|SHOW description]] of the item).&lt;br /&gt;
* &#039;&#039;&#039;Player-forged (second verse):&lt;br /&gt;
:It has been forged by a member of the Artisan&#039;s Guild.&lt;br /&gt;
* &#039;&#039;&#039;Elegant-quality (third verse):&lt;br /&gt;
:The handaxe has a lightly increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Superior-quality (third verse):&lt;br /&gt;
:The maul has a moderately increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Perfect-quality (third verse):&lt;br /&gt;
:The dagger has a significantly increased effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
=== Enhancive Items ===&lt;br /&gt;
Items with [[enhancive]] properties have messaging in several phases of the loresong. The second verse provides a simple indicator of whether or not the item is [[enhancive]]. The third verse provides a vague description of the properties. The fourth verse contains complete information about the [[enhancive]] properties (and if complete, renders the third verse irrelevant). The tiered messaging may be valuable to lower level [[bard|bards]] who are unable to extract the full properties of the item in the fourth verse. The third and fourth verse may also provide information about [[race|racial]], [[skill]], [[society|societal]], or [[character]] restrictions placed on the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhancive (second verse):&lt;br /&gt;
:Also, it seems to have some sort of enhancive properties.&lt;br /&gt;
* &#039;&#039;&#039;Properties, vague (third verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:You think that you could probably find out something more about the pendant&#039;s enhancive properties if you tried.&lt;br /&gt;
* &#039;&#039;&#039;Properties, complete (fourth verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 8 to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 4 to [[Aura]] Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 2 to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:The bracer looks to have a lot of charges remaining.&lt;br /&gt;
* &#039;&#039;&#039;Persistence (fourth verse):&lt;br /&gt;
:You sense that the aquamarine bracer will crumble into dust after its last enhancive charge has been expended.&lt;br /&gt;
:You sense that the composite bow will persist after its last enhancive charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Restriction (third/fourth verse):&lt;br /&gt;
:This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Monk Paladin Savant.&lt;br /&gt;
:This enhancement cannot be used by adventurers without at least a moderate amount of skill in Brawling.&lt;br /&gt;
:This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi.&lt;br /&gt;
:Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.&lt;br /&gt;
:This item is restricted to use by an adventurer you can&#039;t quite determine.&lt;br /&gt;
:This item is restricted to use by Oweodry.&lt;br /&gt;
* &#039;&#039;&#039;Out of Enhancive Charges (third/fourth verse):&lt;br /&gt;
:This item doesn&#039;t seem to do anything! (third verse)&lt;br /&gt;
:The item doesn&#039;t seem to do anything! The &amp;lt;item name&amp;gt; seems to be out of charges. (fourth verse)&lt;br /&gt;
&lt;br /&gt;
====  Special Note on Enhancive Properties  ====&lt;br /&gt;
:It provides a boost of 8 to [[Agility]].&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:It provides a boost of 4 to [[Aura]] Bonus.&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:For every 1 point of &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039; it adds 2 points to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
::The 4 to [[Aura]] Bonus listed above would provide 8 to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====  [[Fusion]] Gear  ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fusion Gear with empty sockets (third verse):&lt;br /&gt;
&lt;br /&gt;
:The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
::This item doesn&#039;t seem to do anything!&lt;br /&gt;
:You think that you could probably find out something more about the runestaff&#039;s enhancive properties if you tried.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fusion gear with empty sockets (fourth verse):&lt;br /&gt;
&lt;br /&gt;
:The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
::The item doesn&#039;t seem to do anything!&lt;br /&gt;
::The runestaff seems to be out of charges.&lt;br /&gt;
&lt;br /&gt;
=== Purified Gems ===&lt;br /&gt;
[[Gem|Gems]] which have been purified through [[1004|Purification Song (1004)]] may turn into orb gems (for the purpose of [[517|charging]] items or creating [[325|chrisms]]) or become [[517|rechargeable]] [[420|imbeds]].&lt;br /&gt;
* &#039;&#039;&#039;Orb gem (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the glimaerstone is as a gem of some kind. As you sing, the glimaerstone seems to resonate with your voice, and &#039;&#039;&#039;you feel it trying to draw power from you.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mage rechargeable (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the emerald is as a gem of some kind.  As you sing, the emerald seems to resonate with your voice, and you feel it trying to draw power from you.  &#039;&#039;&#039;It pulses strongly with the rhythm of your words.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Boxes ===&lt;br /&gt;
[[Box (treasure)|Boxes]] found in the [[treasure system]] yield special messaging which reveals the [[lock difficulty]] and trap difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items Restricted by Character/Account ===&lt;br /&gt;
Items restricted by character or account yield special messaging. An example of this type of item would be a weapon bonded to a Paladin or Warrior.&lt;br /&gt;
*&#039;&#039;&#039;2nd verse:&#039;&#039;&#039; In addition, its use appears to be magically restricted in some way.&lt;br /&gt;
*&#039;&#039;&#039;3rd verse:&#039;&#039;&#039; The ITEM hums clearly, indicating that the item will prevent itself from being used unless the acting party meets certain conditions.&lt;br /&gt;
*&#039;&#039;&#039;4th verse:&#039;&#039;&#039; (The 4th verse will yield more specific information, depending upon the item type.)&lt;br /&gt;
&lt;br /&gt;
=== Items with Cryptic Messaging ===&lt;br /&gt;
Some items yield vague messaging that only hints the item is special. It does not pinpoint the exact type or special use of the item. Often (but not always), analyzing, inspecting, or looking at these items will yield more information.&lt;br /&gt;
&lt;br /&gt;
An example of this type of item would be a [[Veola hair accessory]]:&lt;br /&gt;
*&#039;&#039;&#039;2nd verse:&#039;&#039;&#039; From the pitch of the vibration you determine that the purpose of the tricorn is unusual, but the exact use escapes you.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Loresongs ==&lt;br /&gt;
Bards have the ability to temporarily and permanently unlock loresongs, such that non-bards can {{boldmono|[[RECALL (verb)|RECALL]]}} the item to view its loresong.  This applies to the standard properties exposed by loresinging most items, as well as the special story loresongs that some items possess.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
A loresong is temporarily unlocked for between 1 to 30 days after a bard loresings to an item.  The duration is based on the bard&#039;s skill.  Factors are [[Bard Base | Bard spellsong]] ranks, [[Influence]] bonus, and [[Mental Lore, Telepathy]]. &lt;br /&gt;
&lt;br /&gt;
The duration uses the formula, per Estild: ((Bard spellsong ranks / 4) + (Influence bonus / 5) + ([[Summation chart|seed 1 summation]] of Mental Lore, Telepathy ranks) - 10) = # of days, min 1, max 30.&lt;br /&gt;
&lt;br /&gt;
The duration of the temporary unlock will display in the fourth facet of the loresong, like so:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Its loresong has been temporarily unlocked by XXXX for 7 days, 23 hours and 59 minutes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
Permanent loresong unlocking allows others to check the detail of their items without the assistance of a bard for the life of the item.  This is especially beneficial for: &lt;br /&gt;
&lt;br /&gt;
 *  Reviewing custom loresongs&lt;br /&gt;
 *  Checking the charges on enhancives and x/day imbeddables&lt;br /&gt;
 *  Tracks stat/skill changes and charges on Adventurer&#039;s Guild badges&lt;br /&gt;
 *  Tracking the progress of [[Enchant (925)|Enchanting]] and [[Ensorcell (735)|Ensorcelling]] on project pieces, including the difficulty bonus&lt;br /&gt;
 *  Remembering the type of bane or flare in a pinch&lt;br /&gt;
 *  Tracking type and estimated level of padding or weighting (requires an [[ASSESS_(verb)#Warriors|assess]] after unlocking)&lt;br /&gt;
 *  Determining exact percentages on all types of [[Resistance]]&lt;br /&gt;
 *  Identifying exact weight and capacity&lt;br /&gt;
 *  Quickly recall the attuned location for unnavable rings&lt;br /&gt;
 *  Following the weight reduction of a container&lt;br /&gt;
 * ... all as continued improvements or changes are made to the item in the future.&lt;br /&gt;
&lt;br /&gt;
====Lore Knowledge Points====&lt;br /&gt;
To permanently unlock a loresong, a bard must accumulate Lore Knowledge Points (LKP), which are earned simply through experience absorption.  A bard may earn up to 50,000 LKP per week and store up to 200,000 LKPs total.  Accumulated LKPs may be viewed with the {{boldmono|[[RECALL (verb)|RECALL]]}} or {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verbs. &lt;br /&gt;
&lt;br /&gt;
Via {{boldmono|RESOURCE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Health: 229/229     Mana: 320/403     Stamina: 155/155     Spirit: 10/10&lt;br /&gt;
Lore Knowledge: 49,870/50,000 (Weekly)     124,870/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Via {{boldmono|[[RECALL (verb)|RECALL]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
0. 0-49,999 LKPs: You can&#039;t recall any pertinent lore to let you preserve the knowledge of objects.&lt;br /&gt;
1. 50,000 LKP: You remember a yarn you&#039;ve spun, which you could use to preserve the knowledge of simple items.&lt;br /&gt;
2. 75,000 LKPs: Your thoughts shift to tales of treasures obtained from your travels, which you could use to preserve the knowledge of magical trinkets.&lt;br /&gt;
3. 100,000 LKPs: You recall secrets of lost civilizations and ancient legends, which you could use to preserve the knowledge of magical items.&lt;br /&gt;
4. 125,000 LKPs: Memories of the history of Elanthian heroes and their epic relics resonate in your mind, which you could use to preserve the knowlege of powerful items.&lt;br /&gt;
5. 150,000-199,999 LKPs: Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!&lt;br /&gt;
6. 200,000 LKPs: Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!  Your understanding of such magic cannot exceed this level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a bard has earned 50,000 LKP for the week, the following message is displayed in the story window:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You have discovered all you can on life&#039;s little mysteries for the time being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill Considerations ====&lt;br /&gt;
The skill check to permanently unlock a loresong rates the Bard&#039;s skill vs. the item&#039;s properties, with penalties for injuries and low on spirit.  The formula for a bard&#039;s skill holds level, songspells over level, AU/INF bonus, and Telepathy ranks as equal to one &amp;quot;point&amp;quot; each.   Stats and skill can be mixed and matched within their ranking to achieve an equal bonus:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 * Level&lt;br /&gt;
 * Bard spellsong ranks to level * 2&lt;br /&gt;
 * Bard spellsong ranks over level&lt;br /&gt;
 * Magic Item Use / 2&lt;br /&gt;
 * Elemental Mana Control / 2&lt;br /&gt;
 * Mental Mana Control / 2 &lt;br /&gt;
 * Aura stat bonus&lt;br /&gt;
 * Influence stat bonus&lt;br /&gt;
 * Mental Lore, Telepathy ranks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The skill check to unlock a loresong is far more forgiving than [[Enchant]] and [[Ensorcell]], though some items are extremely difficult. There is a hard cap of 515 to the maximum difficulty an item can have. At level 100, with 100 bard spellsong ranks, 100 ranks of Magical Item Use, Elemental Mana Control, Mental Mana Control, 25 ranks of Mental Lore - Telepathy, and an Aura and Influence bonus of 25 each, a bard will have at least a 10% chance to successfully unlock any item.&lt;br /&gt;
&lt;br /&gt;
The LKP cost is derived by the complexity or difficulty of an item, with a minimum 50,000 LKP cost to unlock any item and a maximum cost of 150,000. This cost does not vary based on the bard&#039;s skill: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. It will require a fair amount of lore to unlock this loresong.  [50000 Lore Knowledge]&lt;br /&gt;
 2. It will require a substantial amount of lore to unlock this loresong.  [75000 Lore Knowledge]&lt;br /&gt;
 3. It will require a generous amount of lore to unlock this loresong.  [100000 Lore Knowledge]&lt;br /&gt;
 4. It will require an epic amount of lore to unlock this loresong.  [125000 Lore Knowledge]&lt;br /&gt;
 5. It will require a vast amount of lore to unlock this loresong.  [150000 Lore Knowledge]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Performing the Unlock====&lt;br /&gt;
To attempt to unlock the loresong of an item, the bard first needs to loresing to the item like normal, then within 5 minutes, use the {{boldmono|[[RECALL (verb)|RECALL]]}} verb on the item. Similar to enchanting and ensorceling, the first use of {{boldmono|RECALL (verb)|RECALL}} will provide a chance of success and also how many LKPs it will cost to unlock the item. It will also display the numeric difficulty required to unlock. A second {{boldmono|RECALL (verb)|RECALL}} will attempt the permanent unlock. Failure to permanently unlock an item results in a 24 hour cooldown before your can try to unlock the item again; there is no loss of LKPs.  Once a loresong is unlocked, non-bards may {{boldmono|RECALL (verb)|RECALL}} the item to view its loresong forever.&lt;br /&gt;
&lt;br /&gt;
Example of a first test-cast of {{boldmono|RECALL (verb)|RECALL}} to determine difficulty after loresinging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall whip&lt;br /&gt;
You begin a musical chant directed towards your black and red whip.  You recall your recent loresong of the whip and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Your song&#039;s magic continues to permeate through the whip and you sense that you can only fail to unlock its loresong if you are horribly unlucky.  [46 difficulty]&lt;br /&gt;
It will require a fair amount of lore to unlock this loresong.  [50000 Lore Knowledge]&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with unlocking this loresong, RECALL whip again within the next 30 seconds.] &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of a successful unlock (required 75,000 LKPs and awarded 400 experience):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall am&lt;br /&gt;
You begin a musical chant directed towards your gnarled bone amulet.  You recall your recent loresong of the amulet and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the gnarled bone amulet already, you continue to focus your musical chant in an attempt to permanently infuse the amulet with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a questionable attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  Stories and songs of comedies, victories, and heroes all swirl through your mind as you invest enough of your magical lore into the essence of the gnarled bone amulet.  Its loresong has now been permanently affixed.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of an unsuccessful unlock:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall dagger&lt;br /&gt;
You begin a musical chant directed towards your black steel dagger.  You recall your recent loresong of the dagger and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the black steel dagger already, you continue to focus your musical chant in an attempt to permanently infuse the dagger with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a very poor attempt!&lt;br /&gt;
&lt;br /&gt;
Failure!  Stories and songs of tragedies, defeats, and villains all swirl through your mind as the black steel dagger rejects your infusion of magical lore.  You are left perplexed about the very essence of the dagger.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
When accessed via {{boldmono|RECALL}}, the loresong information functions exactly as if the bard is loresinging to the item. New properties added to the item after its loresong has been unlocked will be displayed, and any effects experienced by a bard loresinging the item manually will be experienced by the person accessing the loresong (which may include damage or death for certain rare items). &lt;br /&gt;
&lt;br /&gt;
The loresongs of stationary items cannot be unlocked at this time.&lt;br /&gt;
&lt;br /&gt;
If a non-bard accesses a loresong via {{boldmono|RECALL}} and places it for sale in a player shop, the properties will be revealed as normal.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[[Custom loresong]]&lt;br /&gt;
*[[Loresong:_A_perfectly_clear_crystal_sphere_(saved_post)|A perfectly clear crystal sphere loresong (example)]]&lt;br /&gt;
*[[Music Stand|The Incredible Music Stand loresong (example)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Bards/Loresinging/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Leafiara_(prime)/Mechanical_Musings/Ascension_Considerations&amp;diff=147368</id>
		<title>Talk:Leafiara (prime)/Mechanical Musings/Ascension Considerations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Leafiara_(prime)/Mechanical_Musings/Ascension_Considerations&amp;diff=147368"/>
		<updated>2021-04-21T18:15:09Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: Created page with &amp;quot;There is bad math in the &amp;quot;New Lore Considerations: Bards&amp;quot; section.  Yes, you are giving up 14 ranks of ML:Manipulation and regaining them with Ascension points, but you only g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is bad math in the &amp;quot;New Lore Considerations: Bards&amp;quot; section.  Yes, you are giving up 14 ranks of ML:Manipulation and regaining them with Ascension points, but you only gain +14 BONUS to ML:Telepathy.  Since you are adding to 26 extant ranks, this comes out to 4 ranks (each at +3) and then 1 more rank (at +2).  Net of +5 ranks, not +14. [[User:KRAKII|KRAKII]] ([[User talk:KRAKII|talk]]) 13:15, 21 April 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Focus_(418)&amp;diff=141229</id>
		<title>Mana Focus (418)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Focus_(418)&amp;diff=141229"/>
		<updated>2020-11-26T00:10:07Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MANAFOCUS&lt;br /&gt;
 | custdur = {{spellbox block | }}&lt;br /&gt;
 | duration = MnE ranks/2 pulses&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Node Creation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a non-node location&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{minor elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Mana Focus&#039;&#039;&#039; creates a temporary &#039;Node&#039; (for purposes of [[mana]] regeneration) at the caster&#039;s [[room|current location]].  There is a chance of catastrophic failure which can harm or kill the caster if the caster is not properly trained to use the spell.  Factors for success include [[Minor Elemental]] circle spell ranks, [[#Mana Control Benefit|Elemental Mana Control]] ranks, and [[Aura]] bonus.  Training in [[#Lore Benefit|Elemental Lore, Water]] will provide a caster-only +10 mana regeneration bonus.&lt;br /&gt;
&lt;br /&gt;
;Success Formula (minimum 3% failure cannot be trained off)&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=350px}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|25 + (MnE spell ranks/4) + (Elemental Mana Control ranks/2) + Aura stat bonus &amp;gt; 100}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The node creation does not act like a true earth-node.  Essentially, there will be a normal pulse and then an &amp;quot;enhanced&amp;quot; pulse shortly thereafter.  The node lasts for Minor Elemental spell ranks/2 pulses.  If the caster leaves the room, the mana focus will eventually dissipate, but not necessarily right away. The mana focus does not move with the caster.  If the caster successfully creates a mana focus in a new room, the old mana focus will terminate, but Mana Focus cannot be refreshed in the same room.&lt;br /&gt;
&lt;br /&gt;
The maximum damage dealt on a failure is based on the amount that the caster failed by on the roll to succeed.  The amount of damage that the spell deals will decrease with a higher chance to succeed on a cast.  It is possible for a failure to be lethal, but this is very rare and should not be possible for anyone with a decent chance to succeed.&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in [[Elemental Mana Control]] improves the success rate by{{mono| ranks &amp;amp;divide; 2}}.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Mana Control ranks||10||30||50||70||100||150||180||202&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Bonus to success||5||15||25||35||50||75||90||101&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Elemental Lore, Water]] will apply a +10 mana regeneration bonus &#039;&#039;&#039;to the caster only&#039;&#039;&#039; on successful casts.  The duration of the effect is a set number of pulses based on a seed 10 [[summation]] of ranks.  This effect does &#039;&#039;&#039;not&#039;&#039;&#039; require the caster to remain in the noded room.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|# of pulses for +10 mana regen||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with Song of Power (1018) ==&lt;br /&gt;
Utilizing this spell with [[Song of Power (1018)]] simultaneously will increase the chance of chaos when manipulating mana, but if the bard takes care with casting then both spells can be used in combination.&lt;br /&gt;
* If the Song of Power is already running, Mana Focus can be cast normally.&lt;br /&gt;
* If the bard casts Mana Focus and then leaves the affected room, Song of Power can be begun or renewed normally elsewhere.&lt;br /&gt;
* However, if the bard is standing in a Mana Focus and either begins or renews the Song of Power, the mana in that room will be affected.  &lt;br /&gt;
&lt;br /&gt;
When either of the following messages appear, bards should stop singing Song of Power immediately or risk getting a rank 3 head/nerve critical with high likelihood of death, or else leave that room.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;(cast)  &amp;gt;As you sing, you feel the mana around you begin to fold and shift in a sudden chaotic frenzy!&lt;br /&gt;
(renew) &amp;gt;The mana around you begins to violently fold and shift!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking action before the backlash happens is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Success&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;wave rod&lt;br /&gt;
You raise your pointed rod towards the sky!&lt;br /&gt;
  1d100: 97 + Modifiers: 70 == 167&lt;br /&gt;
&lt;br /&gt;
You struggle to gather the [[flows of essence]] in this area.&lt;br /&gt;
A strong whirlwind whips through the area, stirring up dust and other small pieces of debris, which form a small cloud overhead.&lt;br /&gt;
&lt;br /&gt;
You feel that you have successfully been able to temporarily anchor the flows of essence in this area.&lt;br /&gt;
&lt;br /&gt;
The whirlwind subsides, allowing the dust cloud to settle.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture.&lt;br /&gt;
You struggle to gather the flows of essence in this area.&lt;br /&gt;
A strong whirlwind whips through the area, stirring up dust and other small pieces of debris, which form a small cloud overhead.&lt;br /&gt;
&lt;br /&gt;
As you struggle to gain control over the flows of essence, you feel a sudden surge of power!&lt;br /&gt;
A bolt of pure energy suddenly leaps out from the center of the dust cloud, striking you squarely and knocking you to the ground!&lt;br /&gt;
&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Nasty shock to left hand stiffens fingers.  Nice and painful.&lt;br /&gt;
  You are stunned for 2 rounds!&lt;br /&gt;
The whirlwind subsides, allowing the dust cloud to settle.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note the failure also drained about 100 mana.&lt;br /&gt;
&lt;br /&gt;
;Failure (418 already in effect)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture.&lt;br /&gt;
You struggle with the flows of essence in this area but find that they are firmly anchored.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Song of Power renewal on a Mana Focus&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A sudden torrent of uncontrolled mana surrounds you!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Massive electrical bolt burns a hole through the back and kidneys.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Affected body part can vary.&lt;br /&gt;
&lt;br /&gt;
;Ending&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A strange whirlwind sweeps through the area, raising dust and blowing it in all directions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Mana_Focus_(418)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Focus_(418)&amp;diff=141228</id>
		<title>Mana Focus (418)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Focus_(418)&amp;diff=141228"/>
		<updated>2020-11-26T00:06:38Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Interaction with Song of Power (1018) */  updated for research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MANAFOCUS&lt;br /&gt;
 | custdur = {{spellbox block | }}&lt;br /&gt;
 | duration = MnE ranks/2 pulses&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Node Creation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a non-node location&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{minor elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Mana Focus&#039;&#039;&#039; creates a temporary &#039;Node&#039; (for purposes of [[mana]] regeneration) at the caster&#039;s [[room|current location]].  There is a chance of catastrophic failure which can harm or kill the caster if the caster is not properly trained to use the spell.  Factors for success include [[Minor Elemental]] circle spell ranks, [[#Mana Control Benefit|Elemental Mana Control]] ranks, and [[Aura]] bonus.  Training in [[#Lore Benefit|Elemental Lore, Water]] will provide a caster-only +10 mana regeneration bonus.&lt;br /&gt;
&lt;br /&gt;
;Success Formula (minimum 3% failure cannot be trained off)&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=350px}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|25 + (MnE spell ranks/4) + (Elemental Mana Control ranks/2) + Aura stat bonus &amp;gt; 100}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The node creation does not act like a true earth-node.  Essentially, there will be a normal pulse and then an &amp;quot;enhanced&amp;quot; pulse shortly thereafter.  The node lasts for Minor Elemental spell ranks/2 pulses.  If the caster leaves the room, the mana focus will eventually dissipate, but not necessarily right away. The mana focus does not move with the caster.  If the caster successfully creates a mana focus in a new room, the old mana focus will terminate, but Mana Focus cannot be refreshed in the same room.&lt;br /&gt;
&lt;br /&gt;
The maximum damage dealt on a failure is based on the amount that the caster failed by on the roll to succeed.  The amount of damage that the spell deals will decrease with a higher chance to succeed on a cast.  It is possible for a failure to be lethal, but this is very rare and should not be possible for anyone with a decent chance to succeed.&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in [[Elemental Mana Control]] improves the success rate by{{mono| ranks &amp;amp;divide; 2}}.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Mana Control ranks||10||30||50||70||100||150||180||202&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Bonus to success||5||15||25||35||50||75||90||101&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Elemental Lore, Water]] will apply a +10 mana regeneration bonus &#039;&#039;&#039;to the caster only&#039;&#039;&#039; on successful casts.  The duration of the effect is a set number of pulses based on a seed 10 [[summation]] of ranks.  This effect does &#039;&#039;&#039;not&#039;&#039;&#039; require the caster to remain in the noded room.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|# of pulses for +10 mana regen||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with Song of Power (1018) ==&lt;br /&gt;
Utilizing this spell with [[Song of Power (1018)]] simultaneously will increase the chance of chaos when manipulating mana, but if the bard takes care with casting then both spells can be used in combination.&lt;br /&gt;
* If the Song of Power is already running, Mana Focus can be cast normally.&lt;br /&gt;
* If the bard casts Mana Focus and then leaves the affected room, Song of Power can be begun or renewed normally elsewhere.&lt;br /&gt;
* However, if the bard is standing in a Mana Focus and either begins or renews the Song of Power, the mana in that room will be affected.  &lt;br /&gt;
&lt;br /&gt;
When either of the following messages appear, bards should stop singing Song of Power immediately or risk getting a rank 3 head/nerve critical with high likelihood of death, or else leave that room.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;(cast)  &amp;gt;As you sing, you feel the mana around you begin to fold and shift in a sudden chaotic frenzy!&lt;br /&gt;
(renew) &amp;gt;The mana around you begins to violently fold and shift!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking action before the backlash happens is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Success&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;wave rod&lt;br /&gt;
You raise your pointed rod towards the sky!&lt;br /&gt;
  1d100: 97 + Modifiers: 70 == 167&lt;br /&gt;
&lt;br /&gt;
You struggle to gather the [[flows of essence]] in this area.&lt;br /&gt;
A strong whirlwind whips through the area, stirring up dust and other small pieces of debris, which form a small cloud overhead.&lt;br /&gt;
&lt;br /&gt;
You feel that you have successfully been able to temporarily anchor the flows of essence in this area.&lt;br /&gt;
&lt;br /&gt;
The whirlwind subsides, allowing the dust cloud to settle.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture.&lt;br /&gt;
You struggle to gather the flows of essence in this area.&lt;br /&gt;
A strong whirlwind whips through the area, stirring up dust and other small pieces of debris, which form a small cloud overhead.&lt;br /&gt;
&lt;br /&gt;
As you struggle to gain control over the flows of essence, you feel a sudden surge of power!&lt;br /&gt;
A bolt of pure energy suddenly leaps out from the center of the dust cloud, striking you squarely and knocking you to the ground!&lt;br /&gt;
&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Nasty shock to left hand stiffens fingers.  Nice and painful.&lt;br /&gt;
  You are stunned for 2 rounds!&lt;br /&gt;
The whirlwind subsides, allowing the dust cloud to settle.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note the failure also drained about 100 mana.&lt;br /&gt;
&lt;br /&gt;
;Failure (418 already in effect)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture.&lt;br /&gt;
You struggle with the flows of essence in this area but find that they are firmly anchored.&lt;br /&gt;
&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ending&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A strange whirlwind sweeps through the area, raising dust and blowing it in all directions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Mana_Focus_(418)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_Item_Creation_(420)&amp;diff=141105</id>
		<title>Magic Item Creation (420)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_Item_Creation_(420)&amp;diff=141105"/>
		<updated>2020-11-21T13:05:33Z</updated>

		<summary type="html">&lt;p&gt;KRAKII: /* Process */  splelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellbox start}}&lt;br /&gt;
{{Utility spell&lt;br /&gt;
 | mnemonic = MAGICITEM}}&lt;br /&gt;
{{Spellbox instant&lt;br /&gt;
 | duration = [[Charges]] }}&lt;br /&gt;
{{Utility spell components&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | components = An imbeddable item}}&lt;br /&gt;
{{Spellbox middle}}&lt;br /&gt;
{{Minor elemental navigation}}&lt;br /&gt;
{{Spellbox end}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Magic Item Creation&#039;&#039;&#039; allows a caster to &#039;&#039;&#039;[[IMBED (verb)|imbed]]&#039;&#039;&#039; a spell they have learned into an appropriate &#039;&#039;imbeddable&#039;&#039; magical item. [[Ranger]]s can create blank imbeddable rods, wands, wire grass anklets/bracelets and tree bark amulets from foraged items with the [[Imbue (614)]] spell. Other imbeddable items can be purchased from shops or sometimes found as treasure items on creatures.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
Imbedding is a two step process:&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|[[PREP]] 420 {{!}} CAST MY {item} }}&lt;br /&gt;
#{{boldmono|[[IMBED]] {spell #} IN {item} USING {activator} FOR {number} CHARGES }}(spell must be known by the caster)&lt;br /&gt;
&lt;br /&gt;
To begin, the caster must be holding an imbeddable item in either the right or left hand. It is not necessary to have the other hand empty but is is recommended. The spell is then prepared and cast. It is advisable to always use &#039;&#039;&#039;cast MY &amp;lt;item&amp;gt;&#039;&#039;&#039; when casting the spell. Once successful, the caster will be attuned to the item and have five minutes to imbed a spell in it. The caster may now imbed the item with a known spell using a verb activator and a specific number of charges. E.g., &#039;&#039;&#039;Imbed 401 in rod using raise for 20 charges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &#039;&#039;&#039;During the imbedding phase DO NOT use MY with the item&#039;&#039;&#039; or the attempt will be unsuccessful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The number of charges that can be successfully imbedded depends on the item&#039;s mana capacity, the level of the spell, the number of charges and the level of the caster. If the caster is failing the imbed portion of the process, it is recommended to reduce the number of charges attempted and take advantage of a workshop.&lt;br /&gt;
&lt;br /&gt;
Magic Item Creation can be used to imbed spells known via [[spell knowledge item|spell knowledge enhancive]]s.&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
* [[Level]] of Character&lt;br /&gt;
* Level of [[Spell]]&lt;br /&gt;
* Number of Charges&lt;br /&gt;
* Material of Item: The only materials that are currently considered by imbedding are mithril, ora, imflass, and vultite. Anything else is &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
Imbedding in a [[magical workshop]] adds a significant bonus to success.&lt;br /&gt;
&lt;br /&gt;
==Activator Verbs==&lt;br /&gt;
&lt;br /&gt;
There are several activators available to the caster. Each activator verb has certain item restrictions, and advantages/disadvantages versus the other activators. The four activator verbs are &#039;&#039;&#039;[[RAISE (verb)|raise]]&#039;&#039;&#039;, &#039;&#039;&#039;[[RUB (verb)|rub]]&#039;&#039;&#039;, &#039;&#039;&#039;[[TAP (verb)|tap]]&#039;&#039;&#039;, &#039;&#039;&#039;[[WAVE (verb)|wave]]&#039;&#039;&#039;. In order to use an imbedded item successfully the user must attain a minimum endroll of 101 when attempting to activate the item, based on the user&#039;s training in [[Magic Item Use]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Raise&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item that has been imbedded with the &#039;&#039;&#039;[[RAISE (verb)|raise]]&#039;&#039;&#039; verb activator will require the most training in the [[Magic Item Use]] skill to be successfully activated. It has a -40 penalty to the [[Magic Item Use|activation modifiers formula]]. However, using the raise verb has the advantage of increasing the duration of the imbedded spell by 33%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The raise activator can only be used with wands and rods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
You raise your small wand skyward!&lt;br /&gt;
  1d100: 3 + Modifiers: 275 == 278&lt;br /&gt;
&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Rub&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item imbedded with &#039;&#039;&#039;[[RUB (verb)|rub]]&#039;&#039;&#039; verb activator has no bonus/penalty to either the magic item activation formula or to the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The rub activator &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in wands or rods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
You rub your amulet.&lt;br /&gt;
  1d100: 98 + Modifiers: 225 == 323&lt;br /&gt;
&lt;br /&gt;
A brilliant luminescence surrounds you and your group.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tap&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item imbedded with the &#039;&#039;&#039;[[TAP (verb)|tap]]&#039;&#039;&#039; verb activator has the largest bonus to the magic item activation check: a bonus of +25.  However, the duration of spells activated in this manner are reduced by 50%.  This activator is best for spells that are difficult to activate and have a long duration or for spells that have no duration, like [[Elemental Wave]] or [[Quake]], though it would not be ideal for offensive spells that require a specific target to be selected, as the spell will target the caster automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The tap activator &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in wands or rods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
You tap an amulet that you are wearing.&lt;br /&gt;
  1d100: 47 + Modifiers: 296 == 343&lt;br /&gt;
&lt;br /&gt;
A wave of dark ethereal ripples moves outward from you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wave&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item imbedded with the &#039;&#039;&#039;[[WAVE (verb)|wave]]&#039;&#039;&#039; verb activator is the only one that allows a character to target another creature or character with the imbedded spell. Imbedding offensive spells like [[Minor Acid]] is useless unless this activator is used.  There is no bonus/penalty to either the activation skill attempt or the spell&#039;s duration. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The wave activator can only be used with wands and rods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
You wave your rod at a kobold.&lt;br /&gt;
  1d100: 73 + Modifiers: 265 == 338&lt;br /&gt;
&lt;br /&gt;
You hurl a hissing stream of acid at a kobold!&lt;br /&gt;
  AS: +120 vs DS: +27 with AvD: +38 + d100 roll: +63 = +194&lt;br /&gt;
   ... and hit for 53 points of damage!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pre 420&lt;br /&gt;
You gesture and invoke the powers of the elements for the Magic Item Creation spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast &#039;&#039;&#039;my&#039;&#039;&#039; wand&lt;br /&gt;
You gesture at a small wand.&lt;br /&gt;
&lt;br /&gt;
A vibrant violet thread grows between you and the wand.  It glows brilliantly for a moment&lt;br /&gt;
and then fades into invisibility but &#039;&#039;&#039;you still feel attuned&#039;&#039;&#039; to the wand.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;imbed 401 in wand using raise for 40 charges&lt;br /&gt;
&lt;br /&gt;
You concentrate on funneling your power into the wand.&lt;br /&gt;
&lt;br /&gt;
You manage to successfully place 24 charges of the Elemental Defense I when it begins to overheat, so you stop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Failure&lt;br /&gt;
&lt;br /&gt;
A minor failure will cause the item to lose its attunement along with the mana attempted to be imbedded. But, it may be re-prepared immediately with spell 420 for another imbedding attempt. A major failure will cause both item and mana loss along with an injured hand.&lt;br /&gt;
&lt;br /&gt;
Minor failure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
Something goes wrong with the process and you feel your power rush away from you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major failure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
Something goes very wrong with the process!  The power that you are attempting to control goes wild!&lt;br /&gt;
&lt;br /&gt;
The rod you are holding explodes with a bright flash!  Your hand is injured!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure when the spell you are attempting to imbed is not an imbeddable spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
That spell cannot be imbedded in an item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure when item already had a spell imbedded in it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
Your spell misfires.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure when item is not imbeddable:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
Your spell misfires.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imbeddable Spells==&lt;br /&gt;
&amp;lt;section begin=imbeddable spells /&amp;gt;Below is a table of spells which can be normally imbeded.  Spells in green can be imbeded and spells in pink cannot.  No spells above the 20th spell in a circle nor [[Bard]] Spellsongs can be imbeded.  Circles which would not ordinarily be known by a character knowing &#039;&#039;&#039;Magic Item Creation&#039;&#039;&#039; that can be imbedded are also shortened in the table for brevity.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:lightgreen; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Major Spiritual&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding I (101)]]&lt;br /&gt;
! [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Heroism (215)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Spell Shield (219)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor=white|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = lightgrey | Bard Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Fog (106)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightpink  | All Spellsongs&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! bgcolor=white|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Stun Relief (108)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! bgcolor = lightgrey | Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Dispel Invisibility (109)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Unbalance (110)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! bgcolor=white|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fire Spirit (111)]]&lt;br /&gt;
! [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = lightgrey | Minor Mental&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Mind Over Body (1213)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Undisease (113)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Focus Barrier (1216)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Unpoison (114)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor=white|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgrey | Arcane&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Arcane Blast (1700)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! bgcolor=white|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Web (118)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = lightgrey  | Not Shown&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Dispel (119)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Wizard Shield (919)]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | All other spells level 20 and below&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | &#039;&#039;&#039;Magic Item Creation (420)&#039;&#039;&#039;&lt;br /&gt;
! bgcolor = lightpink  | [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Call Familiar (920)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Magical workshop]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#420 Minor Elemental Spell Circle: Magic Item Create], on Play.net&lt;/div&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
</feed>