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		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=91837</id>
		<title>Citizenship</title>
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		<updated>2017-05-16T20:28:22Z</updated>

		<summary type="html">&lt;p&gt;LEGALES: /* Citizenship Clerk Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got ALOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in STATUS after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerk Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Cities and their known Restrictions on Citizenship:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#2437&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarter&#039;s&lt;br /&gt;
|#10895&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#9683&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Dwarves Only&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Other Elves and Sylvankind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates.&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>LEGALES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Four_Winds_Hall&amp;diff=91611</id>
		<title>Four Winds Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Four_Winds_Hall&amp;diff=91611"/>
		<updated>2017-05-07T01:37:58Z</updated>

		<summary type="html">&lt;p&gt;LEGALES: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Four Winds Halls&#039;&#039;&#039; are only accessible by [[Premium]] subscribers.  There is one located in or near every major town.&lt;br /&gt;
==Locations==&lt;br /&gt;
Directions to Halls can be found in game using [[PREMIUM]] 4.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
;[[Wehnimer&#039;s Landing]] (Zephyr Hall) (Lich Room# 20734)&lt;br /&gt;
Directions from the North Gate: N, Go path, Go door&lt;br /&gt;
&lt;br /&gt;
;[[Icemule Trace]] (Burga Hall, was Williwaw Hall) (Lich Room# 20757)&lt;br /&gt;
Directions from the South Gate: W, W, NW, Go snow-covered path, NE, Go gate house&lt;br /&gt;
&lt;br /&gt;
;[[Solhaven]] (Seamist Hall) (Lich Room# 20719)&lt;br /&gt;
Directions from the North Market: W, SW, SW, Go gate, Go step&lt;br /&gt;
&lt;br /&gt;
;[[Kharam Dzu]] ([[Welkin Hall]]) (Lich Room# 20777)&lt;br /&gt;
Directions from the Ghorsa Tower: NE, Go stony path, NW, Go door&lt;br /&gt;
&lt;br /&gt;
;[[Ta&#039;Vaalor]] (Etesian Villa) (Lich Room# 20706)&lt;br /&gt;
Directions from Hall of the Arkati: S, Go gate&lt;br /&gt;
&lt;br /&gt;
;[[Ta&#039;Illistim]] (Meazernis Villa) (Lich Room# 20707)&lt;br /&gt;
Directions from the Dais: Out, SW, Go bridge, NW, SW, SW, S, Go gate, Go path, Go step, Go door&lt;br /&gt;
&lt;br /&gt;
;[[River&#039;s Rest]] (Mistral Hall) (Lich Room# 20766)&lt;br /&gt;
Directions from the Sanctuary: SE, N, Go pier, E, Go door&lt;br /&gt;
&lt;br /&gt;
;[[Zul Logoth]] (Solano Hall) (Lich Room# 9409)&lt;br /&gt;
Directions from the Monument: N, Go gate, Go arch&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&lt;br /&gt;
===Premium Transport===&lt;br /&gt;
&lt;br /&gt;
The [[Premium transport system|Premium Transport System]] is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall&#039;s entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.&lt;br /&gt;
&lt;br /&gt;
===Gambling===&lt;br /&gt;
&lt;br /&gt;
Every Four Winds Hall is equipped with [[BlackDrake]] gambling tables for your enjoyment.  They are located in the Game Room of each hall.&lt;br /&gt;
&lt;br /&gt;
===Teleportation Jewelry===&lt;br /&gt;
&lt;br /&gt;
Each hall has a table set out with a variety of town-specific [[Premium teleportation jewelry|teleport jewelry]].  You can have as many of these as you like, so grab a few!&lt;br /&gt;
&lt;br /&gt;
===Flowers===&lt;br /&gt;
&lt;br /&gt;
[[Premium flowers]] are located in each of the Four Winds Halls.&lt;br /&gt;
&lt;br /&gt;
===Nodes===&lt;br /&gt;
&lt;br /&gt;
====Earth Nodes====&lt;br /&gt;
&lt;br /&gt;
Once you get inside the Four Winds Hall, nearly every room is an earth node.  This even includes the BlackDrake tables!&lt;br /&gt;
&lt;br /&gt;
====[[Super node|Super Nodes]]====&lt;br /&gt;
&lt;br /&gt;
One room in each hall is designated as a super node!&lt;br /&gt;
&lt;br /&gt;
*Icemule: Burga Hall, Lounge&lt;br /&gt;
*River&#039;s Rest: Mistral Hall, Lounge&lt;br /&gt;
*Solhaven: Seamist Hall, Central Lounge&lt;br /&gt;
*Ta&#039;Illistim: Meazernis Villa, Private Lounge&lt;br /&gt;
*Ta&#039;Vaalor: Etesian Villa, Lounge&lt;br /&gt;
*Teras (Kharam Dzu): Welkin Hall, Common Room&lt;br /&gt;
*Wehnimer&#039;s Landing: Zephyr Hall, Common Room&lt;br /&gt;
*Zul Logoth: Solano Hall, Night Sky Landing&lt;br /&gt;
&lt;br /&gt;
===Town Specific Perks===&lt;br /&gt;
&lt;br /&gt;
Some of the Four Winds Halls have special perks that are only available in that specific town.&lt;br /&gt;
&lt;br /&gt;
====[[Ice skating|Ice Skating]]====&lt;br /&gt;
Located in Icemule&#039;s Burga Hall, a functional ice skating rink is available.  There is also a small gift cart with items for sale.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
&lt;br /&gt;
Outside Solhaven&#039;s Seamist Hall, one can enjoy a swim at the beach!&lt;br /&gt;
[[Category: Premium]]&lt;/div&gt;</summary>
		<author><name>LEGALES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=91145</id>
		<title>Mist Harbor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor&amp;diff=91145"/>
		<updated>2017-04-28T16:37:01Z</updated>

		<summary type="html">&lt;p&gt;LEGALES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mist Harbor&#039;&#039;&#039; is a settlement located in the [[Isle of the Four Winds]].  Access to the town is restricted to members of the [[Four Winds Hall]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The 5108–5109 monsoon season was unusually long and violent.  The town had to undergo a serious rebuilding process in the Spring of 5109.  The Seabreeze Tavern was completely destroyed in the storms.  The town grew so large in more recent years that it was expanded to include [[Western Harbor]] and [[Eastern Harbor]].&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Disheveled resident]]: Purchase the list of [[Premium title]]s from her for 600 premium points.&lt;br /&gt;
*A long-beaked glossy black toucan&lt;br /&gt;
*[[Mist_Harbor_Expansion_(saved_posts)#Bugs|Firefly, beetle and leaf bug]]&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
*Bank: The bank is located just east of Gardenia Commons on Gardenia Lane.  It is the Mist Harbor National Bank.  Notes from the Mist Harbor National Bank are Mist Harbor promissory notes.  Bankbooks and locker manifests can be found here.  Additionally, you can refill your previously purchased checkbooks with the banking assistant.&lt;br /&gt;
&lt;br /&gt;
*[[Player run shop]]s: The playershops are located through a leafy arch at Wisteria Crossing.&lt;br /&gt;
&lt;br /&gt;
*[[Locker]]s: Lockers are located in Hale Hall. House lockers are located upstairs. Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Tables:  Tables are located both in the Portable Waterhole as well as [[Firefly Villa]].&lt;br /&gt;
&lt;br /&gt;
*Herbalist: The herbalist is located at the corner of Honeysuckle and Daisy Avenue, in a small ivy-covered cottage.&lt;br /&gt;
&lt;br /&gt;
*Gemshop:  Etaenia&#039;s Jewels is located just north of Gardenia Commons at Honeysuckle Crossing in a gemshop.&lt;br /&gt;
&lt;br /&gt;
*Furrier: Grundael&#039;s Furs is located in the furrier&#039;s shop on Wisteria Lane.&lt;br /&gt;
&lt;br /&gt;
*Constabulary: The Mist Harbor Sergeant&#039;s Office is located on Oleander Avenue, in an ornate stone building. Personal belongings can be picked up here after an arrest, and the Sergeant can be INQUIREd about here.&lt;br /&gt;
&lt;br /&gt;
*East Guardtower, Interior: Just East of the Gatehouse, this serves as the town&#039;s Debt Collector. (lich room # 12290).&lt;br /&gt;
&lt;br /&gt;
*Locksmith: Tisanoff, the town locksmith, is located up the stairs in Locks and More.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*Pawnshop: Cendadric&#039;s Collectibles is located in a tidy brownstone dwelling at the corner of Gardenia Lane and Rose Avenue.&lt;br /&gt;
&lt;br /&gt;
*NPC healer: Healer Kwithi is located in the Healer House, located in a cottage on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Surname registry]]: The surname registrar is located on Honeysuckle Avenue in a green-shuttered cottage.&lt;br /&gt;
&lt;br /&gt;
*[[Citizenship]]: The citizenship office is located east of the entrance in Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*Movers: [[Island Shipping]] will move lockers to different towns.  It is located at the corner of Oleander and Daisy Avenue in the small hut.&lt;br /&gt;
&lt;br /&gt;
*Realtor: Paradise Realty is located through a bark-cloth covered door inside Hale Hall.  Hale Hall is located on Oleander Avenue, in a large woven grass hall.&lt;br /&gt;
&lt;br /&gt;
*The Lighthouse: Redeem premium points for prizes in the Lighthouse.  The Lighthouse is located at the end of the Lighthouse Path, which extends northwest from the Cobblestone Path north of the main part of town.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
For a complete listing of shop inventories, please visit [[Mist Harbor shopping]].&lt;br /&gt;
&lt;br /&gt;
*Isle Dyes: Purchase dyes to dye non-scripted items.  The list of available colors is available here: [[Dyer&#039;s tent]].  Isle Dyes is located in a white stucco shop on the Cobblestone Path that extends south from the main part of town.&lt;br /&gt;
&lt;br /&gt;
*[[Island Menagerie]]: Purchase a pet for your [[Premium home]]!&lt;br /&gt;
&lt;br /&gt;
*[[Locks and More]]: Locks and More provides basic locksmithing supplies to the public.  Locks and More is located at Oleander Crossing, in the shop.&lt;br /&gt;
&lt;br /&gt;
*[[Knit It]]: Knit it sells knitting needles and yarn.  Knit it is located on Wisteria Lane in the small white shop.&lt;br /&gt;
&lt;br /&gt;
*[[Marble House]]: The Marble House sells general magic items and alchemy goods to the public.  It is located on Tigerlily Avenue in a gleaming grey marble house.&lt;br /&gt;
&lt;br /&gt;
*[[Easy Living]]: Easy Living is a large shop that sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  Easy Living is located at the corner of Tigerlily and Rose Avenue in the painted driftwood shop.&lt;br /&gt;
&lt;br /&gt;
*[[Misty Isle Exteriors]]:  This shop sells [[Premium home#furniture|furniture]] to outfit a character&#039;s [[premium home]].  It is located just north of Gardenia Commons at Honeysuckle Crossing in a vine-covered establishment.&lt;br /&gt;
&lt;br /&gt;
*[[Rose&#039;s Arms]]: Rose&#039;s Arms provides basic weapon needs to the public.  Rose&#039;s Arms is located at Tigerlily Crossing in a white birch door painted with a burgundy rose.&lt;br /&gt;
&lt;br /&gt;
*[[Oleander&#039;s Defenses]]: Oleander&#039;s Defenses provides basic defensive gear to the public.  Oleander&#039;s Defenses is located at Tigerlily Crossing in a pale cerulean door painted with a pink blossom.&lt;br /&gt;
&lt;br /&gt;
*[[Tigerlily Bowery]]: Tigerlily Bowery provides basic archery gear to the public.  Tigerlily Bowery is located at the corner of Tigerlily and Daisy, in a quaint gabled house.&lt;br /&gt;
&lt;br /&gt;
*[[Cypress Sundries]]: Cypress Sundries provides basic sundries to the public.  Cypress Sundries is located at Tigerlily Crossing in a verdant green door painted with a cypress tree.&lt;br /&gt;
&lt;br /&gt;
*[[Gardenia&#039;s Gourmet]]: Gardenia&#039;s Gourmet Providing basic groceries to the public.  Gardenia&#039;s Gourmet is located at the corner of Gardenia and Daisy Avenue, in a white-striped red stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Melorna&#039;s Boutique]]:  Once opened by Chantaclair, Seamstress Melorna has moved her wares into the old shop and is open for business.  Melorna&#039;s Boutique is located on Honeysuckle Avenue, in a small pale yellow boutique.  In recent years, Melorna was jailed for aiding the Grimswarm in attacking Mist Harbor.  Her shop was repossessed and it is under new management with the name Island Boutique.&lt;br /&gt;
&lt;br /&gt;
*[[Daisy&#039;s Dinners]]: A quaint little cafe-style eating facility that provides lunch and dinner meals.  Daisy&#039;s Dinners is located at the corner of Gardenia and Daisy Avenue, in a short blue stucco building.&lt;br /&gt;
&lt;br /&gt;
*[[Breakfast Nook]]: A quaint little restaurant that provides breakfast foods at all hours of the day.  The Breakfast Nook is located at the corner of Gardenia and Daisy Avenue, in a narrow whitewashed building.&lt;br /&gt;
&lt;br /&gt;
*[[The Bakery]]: The Bakery offers baked goods for sale.  The Bakery is located on Wisteria Lane in the bakeshop.&lt;br /&gt;
&lt;br /&gt;
*[[Wisteria Winery]]: Equipped with a cafe for sampling the various beverages they sell, this winery specializes in wines by the bottle or by the case, as well as specialty wineglasses, wine-bowls, chalices, and more.  Wisteria Winery is located at the corner of Wisteria Lane and Daisy Avenue, in a sprawling white stucco shop.&lt;br /&gt;
&lt;br /&gt;
*[[Portable Water Hole]]: There are four tables located in the Portable Waterhole.  The Portable Waterhole is located at the corner of Wisteria Lane and Rose Avenue in a large canvas-roofed oak wagon fitted with enormous wheels.&lt;br /&gt;
&lt;br /&gt;
==Societies==&lt;br /&gt;
&lt;br /&gt;
*[[Order of Voln|Voln]]: Located outside the gate to Ceiluir Glade, an overgrown meandering path leads to the Voln outpost in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
*[[Guardians of Sunfist|Sunfist]]: A Guardians of Sunfist outpost resides in Mist Harbor, complete with two unique shopping experiences for Sunfist members.&lt;br /&gt;
&lt;br /&gt;
==[[Mist_Harbor_Expansion_(saved_posts)#Citizenship_Verbs|Citizenship Verbs]]==&lt;br /&gt;
*[[STRETCH]] (arm, hands, neck, toes)&lt;br /&gt;
*Laugh (mirth, raucous)&lt;br /&gt;
*Smooch (untargetted, self, person (demeanor dependent), object, creature)&lt;br /&gt;
*Slap self (styles: none, annoyed, defeated, embarrassed, forgetful, frustrated)&lt;br /&gt;
*Express (despair, elation, overcome, rage)&lt;br /&gt;
&lt;br /&gt;
Full list here [[Citizenship]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mist Harbor Area (map)|Area maps]]&lt;br /&gt;
*[[Saewehna Jungle]]&lt;br /&gt;
*[[Premium teleportation jewelry|Premium Teleportation Jewelry]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Mist%20Harbor/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Mist Harbor| ]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>LEGALES</name></author>
	</entry>
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