<?xml version="1.0"?>
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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LEMURSUIT</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LEMURSUIT"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/LEMURSUIT"/>
	<updated>2026-05-24T07:07:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Animalistic_Spirit&amp;diff=189844</id>
		<title>Talk:Animalistic Spirit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Animalistic_Spirit&amp;diff=189844"/>
		<updated>2023-02-20T17:45:08Z</updated>

		<summary type="html">&lt;p&gt;LEMURSUIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve removed flare messaging that was outdated &amp;lt;del&amp;gt;either improperly collated or previously buggy -- all the ones first included on this page used &amp;quot;stampede&amp;quot; but that&#039;s not the default for these animal types&amp;lt;/del&amp;gt;. Personally confirmed that rodent and lion stock are correctly horde and pride, respectively. [[User:PRICKLIES|PRICKLIES]] ([[User talk:PRICKLIES|talk]])&lt;br /&gt;
&lt;br /&gt;
I am slowly moving the weapon-specific and shield-specific information over to their respective pages and will be adding more to the armor page as well. This is in progress. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 15:48, 21 March 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
Requesting &amp;quot;shan&amp;quot; to be added to the canine Animalistic Spirit group (though I guess they&#039;re technically bipedal...)!  For REASONS THAT ARE HOPEFULLY OBVIOUS. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 14:22, 23 May 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
Aardvark&amp;lt;br&amp;gt;&lt;br /&gt;
Sloth&amp;lt;br&amp;gt;&lt;br /&gt;
Slug&amp;lt;br&amp;gt;&lt;br /&gt;
Wombat&amp;lt;br&amp;gt;&lt;br /&gt;
Kingfisher&amp;lt;br&amp;gt;&lt;br /&gt;
Lobsters&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon-eel&amp;lt;br&amp;gt;&lt;br /&gt;
Unicorn&amp;lt;br&amp;gt;&lt;br /&gt;
Warfly&amp;lt;br&amp;gt;&lt;br /&gt;
Paeline goat&amp;lt;br&amp;gt;&lt;br /&gt;
Wyrm&amp;lt;br&amp;gt;&lt;br /&gt;
Flamingo&amp;lt;br&amp;gt;&lt;br /&gt;
Crocodile&amp;lt;br&amp;gt;&lt;br /&gt;
Wendigo&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:WOMBATSANDERS|WOMBATSANDERS]] ([[User talk:WOMBATSANDERS|talk]]) 11:39, 20 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Different kinds of MOTHS. But specifically tapestry moths.&lt;br /&gt;
Pillbugs&lt;br /&gt;
Sea of Fire animals like morduska, sand slider (selshis), qahzumar, ridgeweavers&lt;br /&gt;
--[[User:LEMURSUIT|LEMURSUIT]] ([[User talk:LEMURSUIT|talk]]) 11:45, 20 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
==Completed Requests==&lt;br /&gt;
Requesting &amp;quot;caligos eagle&amp;quot; to predatory avians, please. The Imaera EG bracelet uses one and it would be neat to match. [[User:HIRAETH|HIRAETH]] ([[User talk:HIRAETH|talk]]) 14:52, 21 August 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
Requesting &amp;quot;dire wolf&amp;quot; to be added to the canine Animalistic Spirit group and &amp;quot;sabretooth tiger&amp;quot; to the large feline group!  They exist in game in the Red Forest and Pinefar regions. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 21:33, 28 January 2022 (CST)&lt;br /&gt;
:One more from me that I&#039;d like to add onto one of my AS items for a canine:  hunting hound (preferred), or at very least hound. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 14:46, 8 October 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
Insects&amp;lt;br&amp;gt;&lt;br /&gt;
Turtles&amp;lt;br&amp;gt;&lt;br /&gt;
Snapping turtle&amp;lt;br&amp;gt;&lt;br /&gt;
Jellyfish&amp;lt;br&amp;gt;&lt;br /&gt;
Ibex&amp;lt;br&amp;gt;&lt;br /&gt;
Scorpion&amp;lt;br&amp;gt;&lt;br /&gt;
Roltons&amp;lt;br&amp;gt;&lt;br /&gt;
Valravn&amp;lt;br&amp;gt;&lt;br /&gt;
Doe&amp;lt;br&amp;gt;&lt;br /&gt;
Butterflies&amp;lt;br&amp;gt;&lt;br /&gt;
Scarab&amp;lt;br&amp;gt;&lt;br /&gt;
Viscacha&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:WOMBATSANDERS|WOMBATSANDERS]] ([[User talk:WOMBATSANDERS|talk]]) 12:01, 3 September 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added another name to this list.[[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
&lt;br /&gt;
Requesting teadragon to be added to the lizard family. Official lore: [[Erithi Teadragon]] [[User:GREATFALLS|GREATFALLS]] ([[User talk:GREATFALLS|talk]]) 13:14, 27 November 2022 (CST)&lt;/div&gt;</summary>
		<author><name>LEMURSUIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yipsy_(prime)&amp;diff=169481</id>
		<title>Yipsy (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yipsy_(prime)&amp;diff=169481"/>
		<updated>2022-06-18T17:26:57Z</updated>

		<summary type="html">&lt;p&gt;LEMURSUIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Yipsy&lt;br /&gt;
|race= Half-elf&lt;br /&gt;
|class= Thief&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= River&#039;s Rest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
:You see Yipsy the Magpie.&lt;br /&gt;
:She appears to be a Half-Elf.&lt;br /&gt;
:She is average height and has a lithesome, nimble build.  She appears to be young and untried.  She has sleepy grey-green eyes and freckled skin.  She has short, tousled copper hair falling in uneven layers into her eyes.  She has a generous peppering of freckles across the bridge of her button nose and a crooked gold tooth.  She has a pair of faenor discs adorned with some verlok feathers dangling from her ears.&lt;br /&gt;
:She has a series of tiny golden rings in the ridges of both her ears, some inked text scrawled across her knuckles, and a brightly-inked tattoo of a mottled squid with swirling tentacles writhing down the length of her right arm.&lt;br /&gt;
:She is wearing a makeshift tapestry cloak, a dried blood-flecked tooth pendant tied to a thin string, a polished crimson bezoar mounted in sinuous gold filigree, a small buckler wreathed in a circle of brightly painted tangle-tailed rats slung over her shoulder, an iron-buckled troll hide harness over a trim suit of iron boar hide brigandine with heavy rolaren buckles with a one-shoulder shirt lightly stained with blood underneath, a pair of linen mummy shroud gloves, some variously sized ivory bangles dangling loosely from both wrists, a large bulging loot sack, a pair of linen breeches gathered and tied well above the knee with colorful silk cords, and some oversized troll skin poulaines.&lt;/div&gt;</summary>
		<author><name>LEMURSUIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yipsy_(prime)&amp;diff=169480</id>
		<title>Yipsy (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yipsy_(prime)&amp;diff=169480"/>
		<updated>2022-06-18T17:26:27Z</updated>

		<summary type="html">&lt;p&gt;LEMURSUIT: Created page with &amp;quot;{{TOCright}}  {{characterprofile  |name= Yipsy |race= Half-elf |class= Thief |profession= Rogue |instance= Prime |town= River&amp;#039;s Rest, Solhaven, Wehnimer&amp;#039;s Landing }}  ==Bi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Yipsy&lt;br /&gt;
|race= Half-elf&lt;br /&gt;
|class= Thief&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= River&#039;s Rest, Solhaven, Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
:You see Yipsy the Magpie.&lt;br /&gt;
:She appears to be a Half-Elf.&lt;br /&gt;
:She is average height and has a lithesome, nimble build.  She appears to be young and untried.  She has sleepy grey-green eyes and freckled skin.  She has short, tousled copper hair falling in uneven layers into her eyes.  She has a generous peppering of freckles across the bridge of her button nose and a crooked gold tooth.  She has a pair of faenor discs adorned with some verlok feathers dangling from her ears.&lt;br /&gt;
:She has a series of tiny golden rings in the ridges of both her ears, some inked text scrawled across her knuckles, and a brightly-inked tattoo of a mottled squid with swirling tentacles writhing down the length of her right arm.&lt;br /&gt;
:She is wearing a makeshift tapestry cloak, a dried blood-flecked tooth pendant tied to a thin string, a polished crimson bezoar mounted in sinuous gold filigree, a small buckler wreathed in a circle of brightly painted tangle-tailed rats slung over her shoulder, an iron-buckled troll hide harness over a trim suit of iron boar hide brigandine with heavy rolaren buckles with a one-shoulder shirt lightly stained with blood underneath, a pair of linen mummy shroud gloves, some variously sized ivory bangles dangling loosely from both wrists, a large bulging loot sack, a pair of linen breeches gathered and tied well above the knee with colorful silk cords, and some oversized troll skin poulaines.&lt;/div&gt;</summary>
		<author><name>LEMURSUIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=150455</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=150455"/>
		<updated>2021-06-29T04:42:39Z</updated>

		<summary type="html">&lt;p&gt;LEMURSUIT: /* Nouns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ship names&#039;&#039;&#039; in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
===Adjectives===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* Agile&lt;br /&gt;
* Average&lt;br /&gt;
* Battered&lt;br /&gt;
* Bloody &lt;br /&gt;
* Brave&lt;br /&gt;
* Breakable&lt;br /&gt;
* Bright&lt;br /&gt;
* Bruised&lt;br /&gt;
* Crazy&lt;br /&gt;
* Cruel&lt;br /&gt;
* Dangerous&lt;br /&gt;
* Decrepit&lt;br /&gt;
* Dilapidated&lt;br /&gt;
* Dire&lt;br /&gt;
* Distinguished&lt;br /&gt;
* Dread&lt;br /&gt;
* Dreadful&lt;br /&gt;
* Eminent&lt;br /&gt;
* Energetic&lt;br /&gt;
* Faithful&lt;br /&gt;
* Fancy&lt;br /&gt;
* Fast&lt;br /&gt;
* Feared&lt;br /&gt;
* Fiery&lt;br /&gt;
* Fleet&lt;br /&gt;
* Frightful&lt;br /&gt;
* Frigid&lt;br /&gt;
* Gleaming&lt;br /&gt;
* Great&lt;br /&gt;
* Grim&lt;br /&gt;
* Illustrious&lt;br /&gt;
* Jealous&lt;br /&gt;
* Jolly&lt;br /&gt;
* Joyful&lt;br /&gt;
* Lazy&lt;br /&gt;
* Lethargic&lt;br /&gt;
* Lucky&lt;br /&gt;
* Lustrous&lt;br /&gt;
* Misty&lt;br /&gt;
* Pathetic&lt;br /&gt;
* Poor&lt;br /&gt;
* Prosperous&lt;br /&gt;
* Putrid&lt;br /&gt;
* Quick&lt;br /&gt;
* Rickety&lt;br /&gt;
* Robust&lt;br /&gt;
* Rotund&lt;br /&gt;
* Shabby&lt;br /&gt;
* Shady&lt;br /&gt;
* Silky&lt;br /&gt;
* Sleek&lt;br /&gt;
* Slow&lt;br /&gt;
* Strong&lt;br /&gt;
* Tasty&lt;br /&gt;
* Terrible&lt;br /&gt;
* Terrifying&lt;br /&gt;
* Unbreakable&lt;br /&gt;
* Unfaithful&lt;br /&gt;
* Unlucky&lt;br /&gt;
* Vast&lt;br /&gt;
* Weak&lt;br /&gt;
* Wild&lt;br /&gt;
* Witty&lt;br /&gt;
* Zealous&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colors===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* Alabaster&lt;br /&gt;
* Alizarin&lt;br /&gt;
* Amber&lt;br /&gt;
* Apricot&lt;br /&gt;
* Aquamarine&lt;br /&gt;
* Argent&lt;br /&gt;
* Ashen&lt;br /&gt;
* Auburn&lt;br /&gt;
* Beige&lt;br /&gt;
* Black&lt;br /&gt;
* Blue&lt;br /&gt;
* Cerulean&lt;br /&gt;
* Cherry Red&lt;br /&gt;
* Cobalt&lt;br /&gt;
* Coral&lt;br /&gt;
* Ebon&lt;br /&gt;
* Emerald&lt;br /&gt;
* Fuchsia&lt;br /&gt;
* Garnet&lt;br /&gt;
* Gold&lt;br /&gt;
* Golden&lt;br /&gt;
* Grey&lt;br /&gt;
* Incarnadine&lt;br /&gt;
* Indigo&lt;br /&gt;
* Ivory&lt;br /&gt;
* Jade&lt;br /&gt;
* Jet Black&lt;br /&gt;
* Lapis Blue&lt;br /&gt;
* Lavender&lt;br /&gt;
* Lilac&lt;br /&gt;
* Maroon&lt;br /&gt;
* Mauve&lt;br /&gt;
* Mint Green&lt;br /&gt;
* Murky Black&lt;br /&gt;
* Niveous&lt;br /&gt;
* Olive-hued&lt;br /&gt;
* Olivine-hued&lt;br /&gt;
* Orange&lt;br /&gt;
* Periwinkle&lt;br /&gt;
* Plum&lt;br /&gt;
* Raven-hued&lt;br /&gt;
* Red&lt;br /&gt;
* Rose Gold&lt;br /&gt;
* Sage&lt;br /&gt;
* Salmon&lt;br /&gt;
* Sanguine&lt;br /&gt;
* Sepia&lt;br /&gt;
* Silver&lt;br /&gt;
* Slate&lt;br /&gt;
* Stark White&lt;br /&gt;
* Tan&lt;br /&gt;
* Teal&lt;br /&gt;
* Turquoise&lt;br /&gt;
* Umber&lt;br /&gt;
* Violet&lt;br /&gt;
* Yellow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nouns===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* Abyss&lt;br /&gt;
* Adventurer&lt;br /&gt;
* Ahoy&lt;br /&gt;
* Albatross&lt;br /&gt;
* Artichoke&lt;br /&gt;
* Arugula&lt;br /&gt;
* Asparagus&lt;br /&gt;
* Bandit&lt;br /&gt;
* Bear&lt;br /&gt;
* Beet&lt;br /&gt;
* Brine&lt;br /&gt;
* Broccoli&lt;br /&gt;
* Cabbage&lt;br /&gt;
* Capsized&lt;br /&gt;
* Carrot&lt;br /&gt;
* Castle&lt;br /&gt;
* Champion&lt;br /&gt;
* Cheetah&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cloud&lt;br /&gt;
* Corn&lt;br /&gt;
* Corsair&lt;br /&gt;
* Cow&lt;br /&gt;
* Dawn&lt;br /&gt;
* Demon&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Dragon&lt;br /&gt;
* Drake&lt;br /&gt;
* Duck&lt;br /&gt;
* Eagle&lt;br /&gt;
* Eclipse&lt;br /&gt;
* Eggplant&lt;br /&gt;
* Escape&lt;br /&gt;
* Fortress&lt;br /&gt;
* Fox&lt;br /&gt;
* Freedom&lt;br /&gt;
* Frog&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Gem&lt;br /&gt;
* Ghost&lt;br /&gt;
* Giant&lt;br /&gt;
* Goat&lt;br /&gt;
* Goose&lt;br /&gt;
* Grace&lt;br /&gt;
* Hag&lt;br /&gt;
* Hawk&lt;br /&gt;
* Heart&lt;br /&gt;
* Hobgoblin&lt;br /&gt;
* Illoke&lt;br /&gt;
* Ithzir&lt;br /&gt;
* Jewel&lt;br /&gt;
* Journey&lt;br /&gt;
* Kobold&lt;br /&gt;
* Krolvin&lt;br /&gt;
* Leek&lt;br /&gt;
* Lion&lt;br /&gt;
* Lynx&lt;br /&gt;
* Madness&lt;br /&gt;
* Mermaid&lt;br /&gt;
* Moon&lt;br /&gt;
* Mushroom&lt;br /&gt;
* Oasis&lt;br /&gt;
* Odyssey&lt;br /&gt;
* Onion&lt;br /&gt;
* Osprey&lt;br /&gt;
* Oyster&lt;br /&gt;
* Parrot&lt;br /&gt;
* Pass&lt;br /&gt;
* Pirate&lt;br /&gt;
* Platypus&lt;br /&gt;
* Potato&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Raft&lt;br /&gt;
* Rat&lt;br /&gt;
* Revenge&lt;br /&gt;
* Roa&#039;ter&lt;br /&gt;
* Rolton&lt;br /&gt;
* Rum Runner&lt;br /&gt;
* Runner&lt;br /&gt;
* Sea Dog&lt;br /&gt;
* Sea Dragon&lt;br /&gt;
* Sea Drake&lt;br /&gt;
* Sea Thrak&lt;br /&gt;
* Seafarer&lt;br /&gt;
* Seahorse&lt;br /&gt;
* Serendipity&lt;br /&gt;
* Serenity&lt;br /&gt;
* Shark&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Snake&lt;br /&gt;
* Spectre&lt;br /&gt;
* Spinach&lt;br /&gt;
* Sprout&lt;br /&gt;
* Star&lt;br /&gt;
* Stoat&lt;br /&gt;
* Sun&lt;br /&gt;
* Tapir&lt;br /&gt;
* Tempest&lt;br /&gt;
* Thief&lt;br /&gt;
* Tiger&lt;br /&gt;
* Toadstool&lt;br /&gt;
* Tomato&lt;br /&gt;
* Trali&lt;br /&gt;
* Tree&lt;br /&gt;
* Triton&lt;br /&gt;
* Turnip&lt;br /&gt;
* Undertow&lt;br /&gt;
* Valor&lt;br /&gt;
* Vendetta&lt;br /&gt;
* Vengeance&lt;br /&gt;
* Vessel&lt;br /&gt;
* Victory&lt;br /&gt;
* Vixen&lt;br /&gt;
* Vourkha&lt;br /&gt;
* Voyager&lt;br /&gt;
* Wake&lt;br /&gt;
* Wanderlust&lt;br /&gt;
* Wayfarer&lt;br /&gt;
* Weaver&lt;br /&gt;
* Wench&lt;br /&gt;
* Whale&lt;br /&gt;
* Wind&lt;br /&gt;
* Wind Breaker&lt;br /&gt;
* Witch&lt;br /&gt;
* Worm&lt;br /&gt;
* Zenith&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zucchini&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>LEMURSUIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=145778</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=145778"/>
		<updated>2021-03-10T01:46:57Z</updated>

		<summary type="html">&lt;p&gt;LEMURSUIT: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Confirmed by GM Finros 27 August 2017. See the [[/saved posts|saved posts]] for the unedited original 2014 version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*[[Offensive bonus]] from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Water flares&lt;br /&gt;
*Magma flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor &amp;amp; accessories, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Sighting]] [bows and crossbows]&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor &amp;amp; accessories, and also shields]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[high steel]]&#039;s anti-fade ability, are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects from Category D, which of course occupies the script ability of the equipment.  Materials like [[zelnorn]] and [[kroderine]] use Category B to achieve their properties.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || [[Flares|Common Flares and Uncommon Flares]], All [[Acuity]] Levels, All [[Mana_flare|Mana Flare]] Levels, Pure Black Ora, [[902|Minor Elemental Edging]], [[304|Bless]], [[defender weapon|Defender]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Weighting]], [[Sighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want, but only 1 creature bane can be on an item&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].  Including, but not limited to, [[Blink weapon]], [[Bubble flare]]s, Chronomage flares, [[Ironwright]]&#039;s holy flares, [[Knockout flare]]s, Poleaxe Flares, Vial flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|5. Category B &amp;amp; D || Rotating flares, [[Greater_elemental_flare|Greater Elemental Flares]], [[ShadowDeath weapon]].  This list may be incomplete. || 1 per item, but nothing else from Cat. B or D can be put on it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Padding]], [[Enhancives]], [[735|Ensorcellment]], [[Resistance]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 300px | Enhancements Include&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | # Allowed on single item&lt;br /&gt;
|-&lt;br /&gt;
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]] || These are on every item, but may be defined as not being there&lt;br /&gt;
|-&lt;br /&gt;
|2. Category B || Offensive bonus from armor, [[Flares|Common Flares and Uncommon Flares]], [[TD_bonus|TD Bonus]], Mechanical Flares || 1 per item&lt;br /&gt;
|-&lt;br /&gt;
|3. Category C || [[Enhancives]], [[735|Ensorcellment]], Spikes || As many as you want&lt;br /&gt;
|-&lt;br /&gt;
|4. Category D || Everything not mentioned above (yes, seriously). || 1 per item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1yMIGz0e_cL3l6NUP36csGP0awW0olho0IrIWi_JLSgM/edit?usp=sharing/ 2019 Chart of Clarity (Google Doc)]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>LEMURSUIT</name></author>
	</entry>
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