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	<updated>2026-05-18T13:56:24Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Triton_combatant&amp;diff=141424</id>
		<title>Triton combatant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Triton_combatant&amp;diff=141424"/>
		<updated>2020-12-03T02:59:56Z</updated>

		<summary type="html">&lt;p&gt;LODESTONECOWBOY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 98&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Ruined Temple&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 414&lt;br /&gt;
| PA2 = Trident&lt;br /&gt;
| PAB = 424&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Charge&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Disarm Weapon&lt;br /&gt;
| MN3 = Feint&lt;br /&gt;
| MN4 = Tackle&lt;br /&gt;
| MN5 = Triton&#039;s Horn&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 324&lt;br /&gt;
| CleTD = 363&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 283 - 295&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 369&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 375 - 390&lt;br /&gt;
| MnETD = 386&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The triton combatant stands hunched, her head thrust forward, and neck enveloped by heavy, muscled shoulders.  Tiny alien eyes stare from a prominently bony brow, regarding the world with stubborn truculence.  A mottled brown ridge rises from the amphibian&#039;s forehead and sweeps up and back, hugging her skull.  This heavy protuberance, covered with damp, leathery skin, provides her with formidable head and neck protection.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Triton combatants carry a version of Triton’s Horn.  When blown, they can cause either a fear effect that can cause adventurers to flee the immediate area, reduce stance, or even become immobilized, a Song of Depression effect which slows adventures, or a unique warding spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A triton combatant draws forth a silver-spined dextral conch shell and brings it to her bulbous lips.  A terrible, blaring force rumbles forth from the shell, rattling your frame to its very core!&amp;lt;br&amp;gt;&lt;br /&gt;
Your heart leaps for an instant, but you control the urge to run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A triton combatant draws forth a silver-spined dextral conch shell and brings it to her bulbous lips.  A terrible, blaring force rumbles forth from the shell, rattling your frame to its very core!&lt;br /&gt;
Your heart leaps into your throat in reaction to the tremendous sound!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a successful triton combatant&#039;s charge:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!&lt;br /&gt;
[Roll result: 166 (open d100: 91)]&lt;br /&gt;
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!&lt;br /&gt;
 ... 20 points of damage!&lt;br /&gt;
 Strike to temple! Saved by a thick skull!&lt;br /&gt;
Roundtime: 21 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;north&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Spawn, death, and decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A triton combatant charges briskly into the area!&lt;br /&gt;
&lt;br /&gt;
The triton combatant gurgles once and goes still, a wrathful look on her face.&lt;br /&gt;
&lt;br /&gt;
A triton combatant sweeps his silvery blue trident out in an arc behind him, his eyes darting around as if seeking out his next opponent. &#039;&#039;&#039;(upon killing an adventurer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A triton combatant briefly combs the shadows. &#039;&#039;&#039;(searching for hidden adventurer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A triton combatant lets out a truncated gurgle as he glances about with eyes narrowed, anger clear in the sound&#039;s undertones. &#039;&#039;&#039;(failing to find a hidden adventurer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idle&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Irritated, a triton combatant weaves her head from side to side, hissing softly between her teeth.&lt;br /&gt;
&lt;br /&gt;
The triton combatant stretches, rolling his powerful shoulders backwards.&lt;br /&gt;
&lt;br /&gt;
A triton combatant brings his brine-stained parma up before him, holding his silvery blue trident out and away at an angle behind him. &lt;br /&gt;
&lt;br /&gt;
Plucking a stone from the ground, a triton combatant skips it across the surface of the water, then pauses, staring at the place where it finally sinks. &#039;&#039;&#039;(on 2nd floor only)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Triton Triton on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 96&lt;br /&gt;
|levelm1 = 97&lt;br /&gt;
|level = 98&lt;br /&gt;
|levelp1 = 99&lt;br /&gt;
|levelp2 = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LODESTONECOWBOY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Unpresence_(204)&amp;diff=141423</id>
		<title>Unpresence (204)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Unpresence_(204)&amp;diff=141423"/>
		<updated>2020-12-03T02:58:28Z</updated>

		<summary type="html">&lt;p&gt;LODESTONECOWBOY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| mnemonic = UNPRESENCE&lt;br /&gt;
| base_dur = 1200 sec&lt;br /&gt;
| add_dur = +60 sec per [[Major Spiritual|MjS]] rank&lt;br /&gt;
| span = Self-cast: [[Stackable]]&amp;lt;br&amp;gt;Others: [[Refreshable]]&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = None&lt;br /&gt;
| skill = [[Stalking and Hiding]]&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = All&lt;br /&gt;
| navigation = {{major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Unpresence&#039;&#039;&#039; spell both helps the target remain in hiding and avoid detection via the [[Locate Person (116)]] spell and other spells or abilities that allow detection of characters.&lt;br /&gt;
&lt;br /&gt;
Characters with Unpresence active can not be detected with the [[Presence (402)]] spell and cannot be transported to with the [[Transference (225)]] spell.  Characters with Unpresence active can not have their fame checked by other players.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Spell Starting:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
You feel more secure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell Ending:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
You feel less secure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:Unpresence trinkets}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Major Spiritual (saved posts)#Unpresence (204)|Saved Posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#204 Major Spiritual Spell Circle: Unpresence], on Play.net&lt;/div&gt;</summary>
		<author><name>LODESTONECOWBOY</name></author>
	</entry>
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